Showing posts with label uncharted 3 ps3. Show all posts
Showing posts with label uncharted 3 ps3. Show all posts

Ace Combat: Assault Horizon

Ace Combat: Assault Horizon - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $32.95
Today's Bonus: 18% Off
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The New Coke moment at NAMCO: Take a winning formula and screw it up! Why take a risk with a winning formula? Why try to fix something that is not broken? If you have a new idea, why not produce a new game with that new idea and leave the winning stuff alone? Very elementary Mr. Watson!

First off, I was expecting Ace Combat.. the well known, true and tested success story. But bigger and better. With more aircrafts, with more missions, better online play, better graphics and sounds, better replay options... More aircraft carrier landings, more team work. more options of how to play the game ., solo or team work. a better and mature Ace Combat. I Got none of this..instead I got a new game that seems like a dumbed down version Hawk/Apache.

The impact Ace Combat for the PS2 had on me was amazing. I loved the AC in PS2 and then I went on to MS flight sim..and then got my Pvt Pilot license for real. I went on to get my Multi engine Rating and trained in Trail draggers (Citaberia and American decathlon). I even got to fly some old WW II aircrafts (Steerman) for real.. All because of Ace Combat on PS2 that started it all.

Then these blokes signed on to MS on Xbox and dumped us. Now, after all these, I was all excited about the AC series coming back to PS3.

Last night I played with it for a couple of hrs...and today I did the same for a couple of hrs and my initial impression is one of disappointment.

The initial mission and campaign was just drudgery of point shoot, turn, point shoot... turn point shoot. What about the thrill of flying an aircraft? Where is that? None. I felt like I was flying a giant air balloon or something. Yes. Yes, this was after maximizing the sensitivity to its max of 3 (Sensitivity level 1,2, 3..ooooh, how thrilling). There is no feel of flying an aircraft... it's like flying a lethargic bi plane.... this is a big booboo! It's totally unacceptable for something titled "Ace Combat". Anyway, after a while I was reading some blog on my laptop and totally tuned out of it.

The closeup, shoot out on rail mode (DFM Dog Fighting? Really) did not add anything.. It was basically, handing over the aircraft to an autopilot or an invisible gerbil in your pocket to fly the plane...sort off. IT doesn't exactly take over the flying 100%, you have to move the controls 30% by yourself..so not exactly sure who is in control...or who the Pilot in command is here. It's you and the gerbil in your pocket having the controls at the same time sometimes and then the movie mode where you have no control at all sometimes., while you also take over the guns... and then it was just a closeup of the enemy aircraft breakup. Why not put this as part of the replay like in the old AC on PS2. So by pressing L2 R2, it takes you away from what you are doing..that is flying. Then when the gerbil is flying the aircraft half and half,, on a whim it suddenly gets out of that DFM mode and lets go of the controls you are thinking the gerbil still has got the control... you then realize you now need to fly the plane again. Imagine doing this every few seconds while you have so many air crafts firing at you. Is is fun or what? The supposedly eye candy gets boring after the initial blast.. all other blasts seem the same with some oil stuck on your windshield.

I have seen the improvement of GT5 (Grand Turismo) on PS3 and its amazing online play ... so my expectation for AC on PS3 was high. GT5 is also constantly updating with new racing stuff and continues to delight us. The best game on PS3 by far is the GT5. Its a gift that keeps on giving. Now, imagine if Bob from Spec-B in GT5 is mixed in with Spec-A. Imagine, you are racing and when you get very close to the other car, you have to give control to Bob from Spec B, who would then do a bunch of maneuvers on his own so you can enjoy the alleged eye candy crash and then all off a sudden Spec-B Bob hands you the controls for you to continue, possibly at the worst moment when you are between two buildings or towers and then you are not exactly sure if the Bob/Gerbil has the control or you.... and this happens every few seconds. Oh the thrill of it all. Oh Lord! LOL Hee Hee... That's what this is like folks.

I then tried online. I was clueless as to what was going on. I just flew around a bit and get out of it. The whole Menu was amateurish... it was like the 80s Apple IIe game play menu. I have no idea, how far I am into the game. 1% or 25%? Where is the overall picture of this game? This is like a blind man walking around the room feeling each part as he moves around. I cannot know where everything is and choose and go where I want to. Someone in NAMCO Thought that would be part of the thrill of this game? Really?

The first chopper campaign,.., WTF? I am a gunner.. not flying the chopper.. just blowing stuff up. IF I wanted blowing stuff up, I would have bought a First person shooting game which I loathe.

NAMCO needs to give us a major update that would give us our AC and take back the first person shoot em up and the new cartoon storyboard that sucks!

This review is not based on finishing the entire game.. its based on very initial stage of it.

I suspect this is how the meeting went at NAMCO

1) The new team boss: Whelp! We have had success before. We raked in a lot of money for the customers who were very happy to give us their money for which, we gave them what they were looking for. However, this time, I have brought in some marketing consultant who is going to tell us, how to make even more money. So here is our Marketing dude ,,,,,

2) Marketing dude at NAMCO: Well, we have established credibility with our AC series... so no matter what we put out, they are going to get to the store on the first day and get the new AC just based on reputation. Our marketing research shows that First person shoot out is doing very well and makes lot more money than our AC series... so we are planning to do a Bait and switch. Give them a first person shootout instead of flying around which shooting folks don't care about. This way, we can fool the flying folks into buying this in the first week and rake in their share of the dough and then go on to bring in the Shoot em up folks as well.. This way, we can rake in a lot of money

3) The old AC team member: But But, can't we give them another game for the shoot em up and not call it Ace Combat? this way, we can have an updated Ace Combat + a new game for shoot em up.

4) Nah! that makes way too much sense for me. So we are going with our plan of Bait and Switch! Took out the flying and replaced it with first person shooting to please the ground-pounders.

5) The usual sycophant suckup in the office: I so agree with management here. Good decision sirs. In fact, I would suggest that you go one step further and try to bring the Pokemon crowd as well to make even more money. Lets add Pokemon to the flight crew as well in the next version!

So there you have it folks! Next version for the Pokemon crowd with PS "Move"..where you stretch both your arms and go weeeeeee around your living room.... and you can fly the aircraft this way. Pffffft!

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I've played every Ace Combat and this one is a waste of my time. The new Dogfight Mode (DFM) eliminates the need for skilled piloting. When you are close enough to the enemy, you can hit your controller bumpers and the plane goes into an autopilot dogfight on rails. During DFM you attempt to lock-on with a missile or shoot your opponent down with guns. I want to fly the plane, not ride it like a taxi. Also, the shift to the real world, oppose to the Eurasia Ace Combat universe added nothing to a fairly boring story. Also, the typical Ace Combat surreal super weapon (Jet Super Fortress, Island Attack Base, Death Star Run) was not there. You end up fighting something that we could actually have right now. The helicopter, AC-130 and Blackhawk gunner levels were unnecessary. All the imagination and surprise is gone from this iteration. I'm not into Online Multi-Player so I have no opinion on that. Buy every Ace Combat, but this one.

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This game tries too hard to be action packed.

It forces you to follow invincible planes to through scripted paths so they can die in a dramatic fashion.

The 3rd person camera sucks (cockpit view is better)

The new attack chopper levels/on rails minigun levels are not fun at all.

I hear some people enjoy this game but I am just not having fun with it. Every mission feels like a chore.

Ace combat is one of my favorite series, and I am saddened that this is what will probably be the either last Ace Combat game on a home console, or the format of other Ace Combats to come.

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I played this game and actually really liked it. I wasn't planning on writing a review because I don't have too much experience with flight games, but I felt compelled to after seeing lots of hate online.

I'll start off by saying that one of my favorite games as a kid was Air Combat on the PS1 which I beat countless times. Many years later, I played Ace Combat X (PSP) which I also greatly enjoyed despite it having a short and bizarre story. I also at some time played Flight Simulator X which I found boring after the first hour. I'm a fan of flying around, customizing my plane and weaponry based on the mission, and blowing enemies out of the air, not necessarily having the realism of accurately pressing every button in the cockpit. And that's exactly what you'll get from this game.

** Let me just say this flat-out: IF YOU GET THIS GAME, DONT EXPECT FLIGHT SIMULATOR X REALISM **

It seems like people online were expecting a further level of realism and that was the biggest complaint about the game. There is an option to turn on advanced controls, but the learning curve even for those isn't very long. The game is easily accessible, but that could be a con for seasoned Ace Combat vets.

This game has many fun dogfights and flying around is a blast. From doing loops in the air to get behind your opponent to trying to get a lock on a turning bogey, the game is great. It's really fun just to fly up into the air and then nose dive down toward the city to swoop in behind an enemy for the kill. And of course, I always have to DO A BARREL ROLL in every fight. Swerving around faster than the speed of sound to line up shots is the best part of the game.

The story is OK, but not more than what you would expect from a typical FPS game really it's just there to give you a reason (or excuse) to be shooting at something. Much of the fights take place in Africa a few years into the future, so the game feels very modern and real in that sense. The graphics are really impressive and filled with gorgeous 'splosions, especially in the cities. Everything from the audio department sounded fine too.

==========

CONCLUSION

==========

I think the best metaphor for the feel of this game is a contemporary FPS. This Call of Duty-esque aesthetic gives you fun gameplay and the framework for strong multiplayer for a wide audience. Unfortunately, this usually entails bringing in a weak story with an arcade style game that lacks realism. You'll most likely have loads of fun playing the game but for the most part it's a superficial, shallow experience. If you want to have a good time, go ahead and this game I'm sure you'll like the gameplay. If you want a story driven game or something to take away after putting down the controller, look elsewhere. Overall, I'd say this is a very fun game to play and there's always something very satisfying about maneuvering through the air and lighting up bogeys.

To sum it all up:

PROS:

Fun Gameplay

Competitive Online

Great Graphics

CONS:

Weak Story

Could be a pro or con depending on your perspective:

Aracade-Like

* Makes the game more accessible and easy to play by "dumbing" down the controls for flying *

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As a huge fan of the previous Ace Combat games, this game is a severe disappointment, to the point, I stopped playing 2/3rds of the way through and stopped. It took most of the things that used to work well and changed them, but didn't bother fixing any of the older problems, creating a game that is as far from the "original" AC games as the new Stars Wars movies are from the original trilogy.

To give a concise summary of the game, it seems like a failed and desperate attempt to be a HAWX clone, rather than a fitting member of the original franchise that HAWX itself is a clone of.

More detailed however, the most glaring problem with the game is that you have to play it exactly a certain way. If you want to succeed in air to air combat, you have to use the new DFM system; if you want to accomplish the ground assault missions, you have to use their new ground attack system. There's no thinking though things, it's simply playing the game the way the developer wants you to play it, not the way you want to. Even getting away from attacking planes requires you to use their new "counter-move" system.

Even beyond that, this game is flawed, suffering from incompetent wingmen to enemies with a serious "every enemy wants to attack you" problem. Unlike AC6 where you could direct your wingmen to cover you or attack your target, there's nothing here to control your wingmen. Have a guy on your tail and you're having trouble shaking him? Tough luck, you're on your own.

Essentially, any air-to-air mission will result in good amount of trying to dodge missiles while wondering why your wingman is off flying in circles. The only time I ever noticed any allied plane taking out a target was during cinematics (and there are oh so many of them).

This wouldn't be a problem as the friendly AI in AC6 wasn't very good, but it's an issue when you spend 5 minutes of every mission just flying around in circles trying to shake the enemies who have forgotten about everyone else but you. Even this wouldn't be a problem, but since you can't enter DFM while being locked onto, the mission comes to a halt until you can shake and destroy the enemies on your tail.

In one particular mission, you are tasked with taking out four bombers. Once you take out exactly two of those four, two more bombers and two fighter escorts appear and as the fighter escorts make a direct b-line to your position, your wingman is off flying around not doing anything, just enjoying the sights.

So now, you have to shake both escorts in order to get the DFM to work and take them out, then hope you have enough time to go back and take out the other four bombers.

The frustrating part is that it almost feels like luck when you succeed, since there's very few things you can do differently. It's honestly just a matter of getting a your first missile to hit instead of the second. The feeling of being an ace pilot and all around awesome that you get playing the older games simply isn't there.

As for the new additions to the game, they're unnecessary. The helicopter mission(s) and the AC-130 missions are okay and were probably the funnest parts of the game, but they don't do anything to "save" the game in my opinion.

As others have said, if you're an AC fan, the DFM is going to frustrate and upset you. Taking out enemies the "old fashioned" way is still possible, but as I stated before, if you want to succeed the mission, you have to use the DFM, which is kind of obnoxious to be perfectly honest. Playability wise, the DFM is just boring. Fly close to the enemy (doesn't matter which side you're actually coming from) and then just keep the cursor over the target and keep firing until the enemy blows up. Rinse, lather, repeat.

Once you kill an enemy, sometimes you get a nice little cinematic (which are actually pretty cool), but by the time you get back in control of your plane, you have no idea where it is, how fast it's going or what direction it's flying.

They've also added a HAWX style ground attack as well, where you have a tunnel of sorts to fly through while destroying enemies. You can avoid using this, but again, you'll find successfully completing the missions next to impossible if you don't use it.

Like the DFM, the new ground attack path has it's own cinematics, which is frustrating as you'll sometimes have your next line of targets locked on, only to have a cinematic play and by the time you're back in control, you've lost the targets. There are even forced cinematics that show your allies taking out targets, regardless of whether you've shot at those particular enemies or not.

Finally, one of the things I alluded to as "not fixing any older problems" is the sometimes laborious process of playing 10 minutes of the game, having one or two enemies left, dying and having to replay the entire ten minutes. This will happen in this game. A lot.

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PlayStation 3 Intercooler

PlayStation 3 Intercooler
Customer Ratings: 2.5 stars
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1. It does not steal power from the PS3. It plugs into the PS3's power receptacle and the Power Cord plugs into it. The AC power "passes thru" to the PS3.

2. It moves the PS3's power switch to the front of the unit for easy access. Which you'll need, see below.

3. It is loud.

4. It can be difficult to attach to the PS3. You must be careful not to break it or the air slots on the PS3. It snaps into place and you are warned to be careful when doing so as it is very easy to break things.

5. It doesn't turn off when you put the PS3 in standby mode pretty lame. So, when you put your PS3 to sleep for the night (standby mode) the fans on this thing continue to run. That is why they moved the power switch up front. You have to power it, and the PS3, off to turn the fans off.

6. I couldn't live with the extra noise and the inconvenience of having to get up and manually turn the PS3 off in order to turn the fans off. So, I took mine off and it is now sitting in the closet, unused.

Good design for the fans, but bad implementation (having to manually turn it off). If you use this system, you can say goodbye to using your controller or your Blue Ray controller to turn the system on/off.

There have been no official reports of the PS3 overheating so until that happens, why waste money, as I did, on fans which may or may not be needed.

Save your money and buy a game instead.

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In theory this should be a good product, right? Here's the setup: One big fan on the back, two tiny fans on the top, and two really really tiny fans also on the top, and finally variable speed control. But wait, why does it have its own power switch? This switch acts like a "master" switch so every time you want to switch the PS3 on or off, you have to walk over to the console and flip this new switch (oops, make sure your PS3 is properly shutdown first and the hard drive is done writing because it is essentially like ripping out the electric cord). Yes, the switch is a dumb design when they should have just made that switch only control the fans and pass-through the power to the PS3 so it can use its own power control software. But that doesn't matter, its not like you could forget to turn it off. This device makes some noise and a lot of it. Remember the general rule: the smaller the fan the more noisy it seems to be. Fine, I'll compromise a little noise for saving the PS3 from all that evil heat... no, this thing doesn't pull heat out fast enough (oh yeah, that's because these loud small fans are too small!) In summary, save your money and avoid this seriously stylish piece of junk. Great idea, it's too bad someone didn't test a prototype first.

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The idea behind this product, and the implication that doubtless drives many people to purchase it, is that you need an external means of cooling your PS3. You buy something like this because you want to protect your very expensive investment, but that's assuming there's a problem with the console overheating in the first place. I don't believe that's the case--I've seen these things played for hours at a time without a cooler, and most of the consoles on display at local retailers, which are on for many hours, are not cooled externally.

Besides being (probably) unneccessary, however, the Intercooler is poorly designed. The thing is bulky, though maybe that can't be avoided. It's terribly loud as well--loud enough that you may not be able to use it on a PS3 if you're playing it late at night with the sound muted so you don't wake up the family. There is a dial to adjust the fan speeds, but even on the minimum this thing sounds like some kind of mutated hairdryer.

It has it's own on/off switch, which also acts as a master switch for the PS3. If you switch off the intercooler the console goes off as well, which could be a major issue if a game is saving or something. Sleep mode for the PS3 works only if the Intercooler is still on (and roaring), and you can forget about turning the PS3's power off from your controller.

Bottom line--this is a pretty poor product. Don't let the fear of a PS3 meltdown drive you to get ripped off by one of these things--just leave the console in a well-ventilated area and let the system cool itself off the way it was designed to do.

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After reading the previous bad reviews, I had to say something. As an Electrical Engineer and someone who does electrical circuit and mechanical design, this is not a bad product. I knew before I even hooked it up that it would add an additional level of noise! It's something that I've learned to tune out and doesn't really bother me. What many don't realize is that heat is a semiconductors worse enemy. Just because the PS3 doesn't warn you, it doesn't mean that an accelerated degradation of the internal components is not taking place. The nice thing about the unit is that I can allow it to run a few minutes after shutting the system down. This prevents the internal temperature from rising due to residue heat once the PS3 is powered down.

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I bought this thing and the first two things I noticed were:

-Its WAY too loud.

-I can't leave the PS3 in standby mode.

Then after 3 weeks I hear this HORRENDOUS noise coming from the PS3. The large fan on the cooler was making noise like a bearing was going out.

Suffice to say, don't waste your money.

EDIT Talked to Sony Repair about these things based on what I had heard at my local Gamestop. DO NOT USE THIS DEVICE.. The use of it will void your warranty on your PS3. They apparently draw too much current and cause the power connectors in the PS3 to burn up.

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Bundle Monster Vinyl Skins Accessory For Sony Playstation PS3 Game Console

Bundle Monster Vinyl Skins Accessory For Sony Playstation PS3 Game Console - Cover Faceplate Protector Sticker Art Decal - Spiderman
Customer Ratings: 4.5 stars
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This is a awesome graphic for the Fat PS3. Came fast packed right. easy install if you use a spray bottle. Instant face lift to any console that has flaws. Or a great way to keep from getting flaws.

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VINYL AND EXCELLENT QUALITY AND NOT STICKY OR ABRASIVE ON THE SURFACE... ITS A GREAT PRODUCT AND LOOKS GREAT AS WELL

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Universal HDMI Quick Switch

Universal HDMI Quick Switch
Customer Ratings: 4.5 stars
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I have an HD-TV with only one HDMI input, and I wanted to connect both my PS3 and HTPC to it. I was interested in getting some sort of switch so that I wouldn't have to manually re-plug the cable every time I wanted to change between the two. All of the other solutions were crazy expensive or generally reviewed as unreliable, so I decided to grab this smart switch as it is cheap and was reviewed well on other sites.

I was actually kind of skeptical about the "smartness" of this thing, as I keep my HTPC on -allthe time, so I had a feeling it would get stuck on that input, and I would just have to use the manual override when I wanted to play my PS3 (which I do power off). I would have been totally fine with this (pressing the button to switch is easy), but when I got the unit, it was smart enough to figure out that when I turned on my PS3, that's what I wanted to use. As a result the thing works -perfectly-, and I don't have to touch it at all.

Great deal.

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This does the job.

I have a Scientific Atlanta converter box and PS3 connected to a Sony Bravia TV. One of the HDMI connectors on the TV broke and I bought this instead of having the TV fixed. When I turn the PS3 on, the TV switches to the PS3 even if the cable box is on. Shut off the PS3 and you are back to TV. It also has a switch to select an input, even with both on.

It comes with all the cables you need, they are somewhat stiff, so the box will not sit on top of anything. I have in hanging behind the TV. I can just reach under the TV and hit the button. The only time I need to use the button is when I am downloading on the PS3 and want to watch TV. The PS3 is the priority for the switch.

If it had a priority for the last device on and would sit better, I would give it 5 stars.

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I have a Sony Bravia with only one HDMI port on the back and I have two HMDI devices I need to attach: 1. ) DirecTV+ HD DVR and 2.) Panasonic DMP-BD35K 1080p Blu-ray Player. I had tried some other HDMI switches (ie. Terk HDMI-31 Smart Switch, but it didn't work with the Panasonic Blu-Ray playerm, the Terk wouldn't pass the HDMI 1.3a signal to the TV), so I tried this Universal HDMI Quick and it worked great. I have both my DirecTV HD DVR and the Panasonic Blu-Ray player connected through the Universal HDMI Quick Switch and then to my TV and they work fine.

The Auto-switching between devices doesn't work perfectly because when I turn off a device, it doesn't really go off, just goes into standby mode, regardless, if it doesn't switch, just press the button on the Universal HDMI Quick Switch and it manually toggles between the two connected devices. If auto-switching between devices doesn't work for you and you really don't want to get off the couch to press the button to toggle between devices, then you may want to look at HDMI switches with a remote control.

It even comes with an extra HMDI cable...my blu-ray player didn't even come with an HDMI cable, so having this extra one was a good thing.

Simple two port switch that gets the job done better than more expensive HDMI switches that may not support HDMI 1.3a and higher.

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The item works, I'll give it that...but it doesn't work well. I plugged in a PS3 and an xbox 360 into this device. The 360 worked fine, but the PS3 didn't. When I would walk by the tv, the picture would fade in and out (meaning that the movement of the floor would shift the device and screw up the picture). Eventually, this started happening when I wasn't walking by it and actually sitting on my couch. It worked occasionally, but I'm not sure that you would want to take a chance with it costing bucks. It's up to you. It may do what you want, just not all the time.

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I only have one HDMI input for my LCD TV and I put my PS3 and HD Cable box to this. It works great that even my wife knows how to work it (she hates technology). If you are watching TV and then decide to power up the PS3 for netflix...tada...the PS3 is now showing. No fiddling with switches or any of that nonsense. And when you turn the PS3 off....tada...back to HD cable TV like magic. It's simple and simplicity speaks volumes. I like the fact that it came with an extra v1.3 HDMI cable since I didn't have one and the switch has a low profile. Highly recommend this product.

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PlayStation 3 Skin (PS3) - NEW - BLUE CHROME MIRROR

PlayStation 3 Skin - NEW - BLUE CHROME MIRROR system skins faceplate decal mod
Customer Ratings: 2.5 stars
List Price: $24.95
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To be honest i am really regretting purchasing this for my PS3. i followed the simple instructions, but these things honestly suck. i would rather take my system apart and spray paint it. i do not at all recommend this to anyone.

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you all sent me the wrong one on purpose the heat won't even let it stick on my controls good luck

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Wow anyone who ordered this product should love it because in the beginning when you first get it and look at the vinyl chrome skin it looks nice and shiny but looking at the pieces might discourage you. But don't be because like anything else in life you have to work for it unless you have someone doing it for you, but then again you're not learning anything on your own so I can say for the first time I will give this product a shot soon and when I cover my ps3 fat I will come back and comment on that but until then thanks amazon and System.com. ;-)

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the skin is extreeemmlyyy hard to get on perfectly even with the water based solution. if you are serious about wanting a system skin i recommend going to their website , its cheaper on the real website than amazon. i aslo recommend getting 2, its freaking impossible to get it on perfect,with there being air bubbles, scratches, and not getting it on straight. Athough...the controller is pretty easy to put on. the skin itself looks good but remember to read the directions ... like 8 times before you try to put it on. or find a clip on plastic skin, thats what i would rather of gotten. if you take the skin off of the ps3 it leaves a mess, i have dirt sports where dirt stuck to the glue left on the ps3, and with the contoller, over time it doesnt stay smooth around the edges. GO TO . i use this site and earn tons of free stuff directly from amazon, no money or credit card needed.

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Protective Vinyl Skin Decal Cover for Sony Playstation 3 PS3 Slim Skins

Protective Vinyl Skin Decal Cover for Sony Playstation 3 PS3 Slim Skins + 2 Controller Skins Sticker Wolf
Customer Ratings: 5 stars
List Price: $22.99
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when i contacted them about my product to check up on it they quickly returned my emails and even went above and beyond to make sure that my order got to where it was needed. top marks for being awesome. :)

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Little Big Planet

Little Big Planet
Customer Ratings: 4 stars
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this is an awesome reinvention of standard platform games!

the PS3 suffers from a lack of non-violent/non-competitive gaming -when I bought the PS3 I expected to find heaps of titles online that filled the need for chill-out, relaxing, family-friendly fun. there are a a sizeable handful of cutesy cartoon style games but they all lack a user-friendly interface and most of them are basically fight/blowup/shoot/destroy/crush/kill-type of mindless aggression -I'm certainly not opposed to that, I enjoy Assassin's Creed and Call of Duty as much as the next bloke, but the core of PS3 games are not age-appropriate for kids and I don't want to expose them to needless aggression. Sony has a clear conflict here as I see it, on one hand blocking/censoring any suggestively 'adult' content from their titles; on the other, they allow any amount or form of extreme bloodlust.

furthermore, most of the available titles are too cumbersome for an occasional or younger player to enjoy -the controls need to be as simple as possible, and playable in a basic sense using only two or three buttons/controls -this is where the animated movie videogame tie-ins falls completely flat, while the movies are suited to anyone over the age of 3, the controls on most of their companion games are suitable only for well-practiced teens.

on that point while it comes very close, Little Big Planet is not 'perfectly' suited to 'all ages' -it does take some time to master for little kids, but the creative side of it and the appeal of the characters draws them in long enough to learn and love it (I can't help wonder if Stephen Fry's introductory voiceover helped too -we'd like to hear more of that in the game).

this game has long been a top selling title, and there are now countless add-ons available should you wish to extend this -the only real difference between the $40 version and the $60-100 versions are the included addons. there is more than enough in the standard version of the game to keep you enthralled for many moons, and you can easily add to it later, (or even make your own levels, if you're so inclined).

suited to young and old, great music, lovely 3D graphics (albeit in a 2D view), limitless possibility, and you're sure to love it no matter if you're a veteran gamer or have never played videogames before.

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Guys, be aware that this LBP is the PAL version which means that it will work in your PS3 but all the content purchased in the American PSN Store WON'T.

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My review is below, but the game is over-priced from thsi seller unless you really want the europe boxart, go get the GOTY edition

I play a lot of games... probably too many. Although I come back to several games every now and then for nostalgia I am sure I will be playing this game regularly for as long as I play video games. Not only is the single player game great but the community makes this game infinitely playable with a constantly evolving catalog of levels.

But the best thing about this game is that you don't have to love video games to love this game. I recently played it with my brother who just got back from Germany and he absolutely loved it. Keep in mind my brother declared all video games a "massive waste of time" and "totally stupid" somewhere during his sophomore year of college, right after he met his future wife...hmmm. Anyway, he couldn't help but have a blast playing this game! HE could barely contain his laughter and hes 27 and just got out of the Army.

Meanwhile this game offers a lot of challenge for skilled players, especially veteran platformer-players who have been looking for a new style of play in an old genre. Some of the player-created levels are so hard they border on impossible, and that's the best part... you know it before you even play it, you can find the level that is perfect for you... easy and goofy or wicked hard but rewarding (getting the high score on one of those harder levels is very satisfying)

When I am no playing harder levels or a fun easier level with my family and friends I entertain myself by simply looking up levels based on "i like ghostbusters... lets see if there are any cool levels based on it" and sure enough there are... lots of em!

Despite a rather robust game collection I keep coming back to this one again and again! It's basically the perfect game for everyone thanks to the level creater. Did I mention how fun it is to make your own levels? When you get this great game try mine called Little Big Galaxy (my PSN is Sharpshell)although I warn you its on the harder side.

The single player itself is an amazing game with or without the online community. The Developers chose to invent there own style for the game mechanics which work well in the game rather than simply make a Mario clone. It offers a lot of ability to master the game. And for those who like the specs let me reassure you that:

Graffix: 5/5

Sound: 6/5 (honestly the sound in this game is beyond top notch, and Stephen Fry is hilarious)

Gameplay: 5/5

Multiplayer: 5/5

I can't really say anymore when all you need to do is order this game! You love this game unless you either

a)hate all video games or

b)can't enjoy yourself unless your slaughtering thousands of people and even if that's your thing keep and open mind and you'll find some levels perfect for youI suggest the Resident Evil inspired levels)

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You get the most out of your money for this game. Extremely innovative, unique, and fun. Haven't seen anything like it.

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Tenia mucho tiempo que no jugaba un juego como este es perfecto para todo tipo de gustos tanto si eres jugador o no creo que sony ha dado en el clavo del asunto con juegos como este ojala que siga en aumento juegos como este de parte de SONY.

La integracion de este juego con los jugadores es muy buena, es super divertido y le encantara a cualquiera que aprecie los juegos de calidad, no importa la edad que tengas.

Creo que este juego es una joya que todo jugador o no jugador debe tener.

Estoy estremadamente satisfecho y feliz con este juego...

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NBA 2K12 (Covers May Vary)

NBA 2K12
Customer Ratings: 4 stars
List Price: $39.99
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The strongest part of 2K has always been presentation, and they really took it to the next level with 2K12. The court looks amazing, the players seem twice as real and detailed, even with 2K11 doing a pretty good job last year. No more alien faces or generic-looking bench players. The soundtrack is the best I've heard on a basketball game.

Now for the gameplay: The movement is much smoother and feels considerably more realistic. Ball physics are slightly improved, but still not great in my opinion. One thing that really annoyed me in 2k11 was how you would swipe at the ball and knock it loose, but the AI would always grab it before you could. This flaw is minimized, but still exists. The shots are smoother, but it's hard to get used to each player's different release. Proximity of a defender seems to have little to no effect on whether a jump shot goes in or not. I find that I make more contested shots that open ones. I had a wide open fastbreak layup to win the game and the PG completely missed it. Once you get position in the post, it's much easier to make a shot, but it's also extremely difficult to guard the post on defense. I've quadruple-teamed guys several times down low and somehow they got it to go in, followed by the commentator saying how porous my defense is and how wide open the paint was. Defense, even on Pro and even Rookie, is much more difficult than in previous games. Staying in front of the ball-handler is nearly impossible, and it's too easy to accidentally run past your man. My team doesn't seem to listen to the defensive control pad sometimes. I'll tell them to "lock down paint" and they run out to the perimeter to double-team the PG and leave the paint vulnerable to a 1-on-3 mismatch. Also, blocks happen much more frequently and the AI seems to have a slight advantage on the boards, particularly on the offensive end.

In conclusion, this game looks amazing. The presentation will blow you away. The gameplay is fun, but will certainly take some getting used to. I've played a lot of NBA games, and I've found it really hard to win in this game, even on Pro. Some of the AI's impossible makes, especially in the paint, can be frustrating, as can some wide open misses. The defense got the biggest revamp, and I'm not sure whether I like it or not, but it's certainly more difficult. The modes have been improved, but are basically the same, with the addition of create a legend. If you're a die hard fan, you will probably love this game. If you're a casual fan, you might find it somewhat frustrating. Still, I give props to 2K for trying to improve significantly even after 2K11's success. Rosters will be updated if and when the lockout ends. Grab this game to fill that empty void left by the lack of actual NBA basketball.

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This is a review from a big fan of "classic" NBA, the great teams and great players from days gone by. So as you would expect I looked forward to this title with much eagerness and got it on day one. And when I first played it I was in awe of the packaging, the cosmetic touches used to recreate some of the great all-time teams and rivalries in NBA history. The graphics are great for a basketball game (aside from the occasionally odd animation or player rendering) and the presentation is heads-and-shoulders above any sports game that I have ever played.

But when I got past the cosmetic some intense frustration with the game play quickly followed. Much like last year's iteration the passing system is just incredibly bad. I know they wanted to create a sense that in order to acquire steals you needed to play the passing lanes etc., and they wanted the defenses you play to be operating in this way as well to enhance realism. The problem is that you have no ability to determine what sort of pass you throw (bounce pass, lob, etc.) and so you are left up to the mercy of the game's passing logic to try and make the best pass available for a given situation, only it makes absolutely horrible choices most of the time. You will see a a wide open teammate and attempt to pass him the ball with the PG (not a poor passer and not on the run but at a complete stop) only to have it sail over his head or to a player on the opposing team. This makes running a fast-breaking offense like the 80's Lakers anywhere near efficiently a nearly impossible task. Hell, simply running a conservative offense I still garnered double digit turnovers each game.

Another significant problem is the seemingly sheer randomness of most button presses when attempting to do pretty much anything in this game. You think by pressing a button designated "shoot" you would then release a shot, but often that is not the case as you may find yourself thrust into an animation where you shove your shoulder into another player to create space (where you really didn't seem to need any additional space I might add) and not shoot the ball but rather hang on to it until you press it at least two more times (the other press causes you to then pump fake) by which time you have been blown for a three second lane violation. This is far from a rare occurrence as random animations seem to be the rule of the day in NBA 2k12, and despite what is advertised I have found them to rarely be "interruptible".

Driving the lane is usually an effort in futility as there is apparently an invisible force field that the opposing teams players can extend past their bodies to prevent your player from going past. I am playing with Michael Jordan on one memorable occasion and I have the baseline and plenty of room to get by the other player and he doesn't move his feet and cut me off (at least according to what I saw) I merely am unable to proceed past him and instead shoot a fall away jumper. Supposedly you can use "isomotion" dribble moves to penetrate, but I found these to be so maddeningly complicated and inconsistent (this particular motion does this one move this time and then another move another time etc.) that I have given up anything beyond the most basic.

Also the game is extremely glitchy. Teams that I have unlocked via the "Legends" mode will later be re-locked with it no longer registering that I did indeed won those games and unlocked those teams. I put in code that was available with purchase to unlock a couple of teams (and that was tedious as the server was down for like two weeks) and now I find I have to redo the entire process.

Those are perhaps minor complaints compared to the sheer frustration this game is to play at times. Passing and shooting the ball are the basics for any basketball game and when you can't get that right then all the packaging in the world isn't going to make it a good game.

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okay, i bought 2k11 last year as soon as it came out. Played 2 MP's and a lot of exhibition/online games last year. I would say this is my most played game aside from the far off blackops.That said, i think im a decently experienced 2k basketball player. 2k12 has a lot of the things that we as gamers wished 2k11 had, but it also has a lot of annoying flaws and under-developed new features. I understand that not everything is always perfect with games (specially with only 1 year) but i hate how people keep telling others to wait for the "patch". Why should a patch fix the incredibly bad passing? Didn't we let 2k know about this last year? Bad lop passes last year, so now this year our guy tries to through it through his defenders face. nice -_ It was too easy to get into the paint and dunk. After 10 games played my layups end in blocks 60% of the time. How i get blocked by a C who has his back turned to me and is running in the other direction i don't know. Taking away the crew mode? fail. Why play MP if you can't show your guy off? Okay, so people hack and cheese...they do that in normal online.I wish instead of just avoidin the problem they had implemented ways to limit cheating.New training camp? awesome! I have to go through all of the shooting drills to get to the last one (the only want i want to practice) not so smart. Online association? Awesome! It lags worse than normal association, not awesome. Improved ball handling and more "realistic" gameplay? GReat! My ball handler bouncing the ball off his teammates foot twice a qt? annoying. I think the realism isn't the problem here, more along the lines of still crappy A.I. Teammates still tend to do REALLY dumb things and like i read on some reviews the game needs Base offense,defense plays that run when no plays are called. Overall, while 2k12 will probably feel better than 2k11 i think this game is not worth the 60 i spent on it. I could of stayed with 2k11 for a few more months and then bought it for 40 or even 20 :/ maybe instead of 2k13 they should go for 2k14 and not rush games.

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I am 40, my sons 15 & 12 this game is the perfect mix of Old School and New School. We are having hours of enjoyment and bonding time because of this game.

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Just received this game today and I must say that it is awesome. The graphics are great, the game play is smooth and the presentation is wonderful as well. It's great to see that so many different legends and legendary teams can be unlocked (including a young Shaq during his Orlando years). All in all a great game. Highly recommended!

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Planet 51

Planet 51 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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I gave it a 'like it' because it took a long time to complete. My son will still play it from time to time.

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THIS GAME WAS FUN. HOWEVER I FOUND OUT THAT IF YOU GET ANY OF THE COMICS YOU COLLECT WILE IN A MISSION THE GAME DOES NOT COUNT IT. SO I HAD TO GO BACK TO BEAT IT AGAIN. NOT A HARD PLATINUM TO GET JUST WATCH OUT FOR THE GAME GLITCH I SAID IF YOU ARE GOING FOR PLATINUM.

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Una buena compra a un bajo precio. Me gusto mucho hacer esta compra. Muchas gracias por recibir rapidamente mi compra.

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Hyperdimension Neptunia (Premium Edition)

Hyperdimension Neptunia
Customer Ratings: 3.5 stars
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Hyperdimension Neptunia is one of those games that I have somewhat mixed feelings about. On one hand, it's got a very clever setting and characters. On the other hand, it's got a lot of reused features from other Idea Factory/Compile Heart games (especially Trinity Universe). It's a game with superb 2D art, and rather mediocre 3D graphics. It's a game that I can't honestly say is a great *game*, but was nevertheless enjoyable enough (read: addicting enough) for me to play through twice and hunt after the game's platinum trophy (which is unusual for me, Neptunia makes only my 2nd platinum).

So what is Hyperdimension Neptunia? It's a turn-based RPG based on console wars. Specifically, each of the current major consoles (+ Sega Neptune) is personified as a Goddess, and each of the Goddesses rules over one of the landmasses in the world -Planeptune, Lastation, Leanbox, and Lowee. And the main antagonist of the game is based on game piracy. Party members -Compa, IF, Nisa*, and Gust* -are the personifications of real life game developers Compile Heart, Idea Factory, Nippon Ichi Software, and Gust. And you can summon old Sega characters during battle. And the world is called Gamindustri. (*Note that Nisa and Gust are both in the game regardless, but aren't *playable* party members unless you buy the DLC. Not a necessary purchase to beat the game, but if you like Prinnies, Nisa may be worth the purchase just so you can check out her Prinny backpack :P)

I'm not making this up. The game really is this ridiculous. But that's honestly part of it's charm. The game is very much a satire of the video game industry itself and those who have familiarity with the industry will find quite a bit to chuckle and laugh at during the game. Final Fantasy references? Check. Gears of War? Check. Mario brothers? Check. Pokemon? Check. Sonic the Hedgehog? Check. Red Ring of Death? Check.

What I found to be particularly outstanding with Neptunia is the localization done by NIS America. While I can't vouch for the accuracy of the translation since I don't speak/read Japanese, I can say that the dialogue in the game just feels spot on. The voice acting in particular I found to be exceptionally good, in large part because the voice actors never quite take themselves too seriously. In a more serious game, this would be a major flaw as it would feel jarring and take us out of the game world, but in Neptunia, this kind of voice acting actually supports the written dialogue and feels much more natural for these characters. It takes a special kind of voice acting to succeed when the characters are actively referencing "party members", "experience points", and "level ups", and Neptunia nails it perfectly. Call me crazy, but I think this is some of the best voice acting for a game I've seen in a long time. In particular, Neptune and Compa have outstanding voice acting in this game, special kudos to their respective voice actresses.

As you've probably figured, there's quite a bit I found to enjoy in Neptunia. But unfortunately, there's a fair share of problems in the game as well, some of which are more forgiveable than others. So let's go through them:

1.) GRAPHICS -for me, this actually isn't a problem, but it might be a concern for some people. Like I mentioned before, the 2D animation in the game is really quite good; the moving, breathing portraits from Trinity Universe return once again and the character portraits look quite nice. The 3D on the other hand is somewhat lacking; we're looking at somewhere between PS2 and low-tier PS3 graphics (again, it is comparable to Trinity Universe).

2.) GAMEPLAY -the basic gameplay uses an AP system -you get a certain number of action points per turn and can use them to perform different types of attacks. There's actually a fair amount of depth here -you can make your own combos in the menu before battle, then you can use combo links, switching between front and back characters, transformation into Goddess mode, elemental attacks, physical/magic attacks, etc. The main problem is that most of the time, there's not really a whole lot of strategy. Once you find a good approach, you can more or less spam that sequence of actions for the rest of the game. A little bit of strategy does come into play during more difficult fights though, as you can choose to Defend rather than use all of your AP -the amount of damage reduced is based on how much AP you had left when you defended. This becomes particularly important...

3.) ...here: HEALING -the healing system is pretty unique. Throughout the game, you can collect different colored potions to utilize during battle. From within the menus, you set up "Item Skills" -skills that trigger with a % chance given certain conditions and use up a fixed number of these potions. You can choose to set up these skills however you want -distributing more points into one improves the % chance of it occuring. Using these skills are the ONLY way to heal during dungeons. And these can ONLY be done DURING a battle. Not after a battle. And that makes this both good and bad. On one hand, it does add a bit of extra strategy, as you may need to be a little more clever about how you defend. On the other hand, it does get incredibly frustrating to beat a fight with a little health left only to die against the next enemy because you couldn't heal.

4.) TRINITY UNIVERSE LITE -this game is pretty similar to Trinity Universe. They're both turn-based, AP-based RPGs with silly stories; they use the same style of portraits and cutscenes; they even share a number of enemy models and dungeon interiors. And while Neptunia has some new gameplay features that I think have the potential to be interesting, they definitely need to be fine tuned some more. What's more, Trinity Universe seemed to have a better, more complex battle system -Neptunia's does seem simpler; additionally, Trinity Universe definitely has more content. So if you want something different, this may not be the best of games to pick.

And yet despite all of this, I love this game. I'm eagerly hoping for NIS America to localize the recently announced Neptunia Mk. 2 (coming to Japan this August, so we'll probably see it sometime next year). The gameplay for Neptunia does admittedly need work, and as I said before, it may not be a great game in the strictest definition of the word, but it is fun. I definitely don't regret purchasing this game, and if NISA localizes the 2nd game, I'll be buying that on day 1 for sure. "I choose you, Compiffytune!" :D

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Runaway favorite for "game with the strangest name" for 2011, Hyperdimension Neptuina is sequel-in-spirit to 2010's Trinity Universe, with the same combat and exploration systems. We do have plenty of differences, though...

First thing most will notice is the unusual setting-literally called Gamindustri, during a troubled time in its history, The Console Wars. Yes, really. Accordingly, different continents are all wordplay relating to the current generation of consoles. There are a lot of overall concepts and ongoing themes through the game like this, where there's no real impact on the game itself, but fans of series or persons that know some video game history will get a bit more out of it. Really, I have to give credit for piecing the game world up this way, as being something never really attempted before. Boldness often leads to good things!

Another quirk you'll spot quickly is that all the protagonist party characters are named after the studios and development companies involved in the game's creation. Again, extremely cute, extremely silly. For added irony, the group plays itself out to be a stereotypical RPG adventuring group, completely ignoring the so-called Fourth Wall in games. Logic such as "once you join the party you can never leave" and "I bet that NPC has lower stats than me so let's beat her up" apply. Constant references to all things gaming: culture, stereotypes, common expressions, "blogs" written by higher-up villains, and tons more. It's more than any one person could spot on their own.

Right, so the setting is unlike anything really seen before, has undeniable humor and charm, and gives a pretty open slate. What about the actual gameplay, you ask? This is where things take a tumble. How much of a tumble really depends on what experience you're looking for. This game is in no way developed with the "serious gamer" in mind. One could enjoy it, but more for completion purposes than soaking in the game experience. It's extremely lighthearted, with a non-linear relaxed pace, generally slow combat speed and relatively low difficulty. Combat is based on setting up skill combinations, though it must be done manually from a menu and adjusted often as you learn more abilities. Still with me? Read on.

With the slower battle pace, things can get extremely boring. Well, either boring or time consuming, or both. Sure, you can perform a flashy attack and combo, if you don't mind some attack animations in the 10+ second range, and mostly repeat. In the end, it's by far easiest and most effective to repeatedly use a character's strongest attack, which results in near button-mashing to get through a fight. There is one work-around on the time consumption; pressing L2 will skip the current animation and greatly speed up battles, though its liberal use merely means even more continuous button-mashing, and you'll see no action at all even in a big fight.

There's just a layer of depth that's missing to add true variety. One common activity is a dungeon "time attack" to perform a certain task, and though that sounds simple enough, liberal use of L2 is basically required for a good score; The game rather contradicting itself. I'll again emphasize that for the most casual player all of the above is not the worst thing.

Standard RPG item use system for cures and the like? Does not exist, and very frustrating. ALL forms of curing or recovery are performed via certain "item skill" triggers that the player sets up a percentage chance of a character using if conditions are met. Simplest being to set "use cure item at 50% HP", akin to Final Fantasy XII's gambit system, but you're limited on allocation points such that it's often not possible to resurrect someone, or you just have a random chance to, or can only perform this at higher levels. In defense, with the relatively low difficulty this might not feel particularly vital, but it's still quite annoying.

I'd like to comment again on the target audience, with the game presented. On one side, one might make the point that it's but 'fanservice' to the usual audience with its 100% all-female cast. However, I'd far more make the case that the game is an attempt to attract the more casual gamer and women as players. Although one might assume an all-female cast would be a field day for "normal" RPG shenanigans of animations and pictures, at no point is sex appeal really pushed to get a reaction from the player. Quite the opposite-the characters are dressed very moderately and have extremely "normal" appearances (for an RPG) for the most part. Though I give high marks for the efforts in this area, I feel that the game on the whole suffered a bit in trying to find a balance that would try to please everyone.

Still, it is good fun, and good laughs. The story is pretty shallow, but as it's driven mostly by humor and RPG stereotypes it hardly matters. Graphics are a bit garbled, but it has no effect on the game itself. Fans of other games in the ongoing Gust/NIS/Idea Factory/Compile Heart series of games will likely be content to play Neptunia assuming they walk in with fairly low expectations, and I'll be bold to say that those that are curious about the genre might pick this as a place to jump in because of the attempted accessibility. It's rare for me on a 3-of-5 review, but I've got to say that because of the slower pace and humor, this could be a good chance for new players to hop into the genre.

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I'll try to sum this game up in a sentence: This is an ultra-flashy, fully professionally voice acted (Cristina Vee is even in this in a major role!), tongue-in-cheek manga-style RPG crammed full of lolis and fanservice, along with a storyline which is a metaphor for the current-gen console wars that is designed to be humorous, and it succeeds, and every main character knows they're part of a video game. If that sounds good to you, then you will love this game, because there is nothing so bad as to be deal-breaking if that sounds appealing to you.

It's funny, the combat is great and incredibly over-the-top flashy, written with beautiful grace and excellent humor, and there's nothing particularly wrong with it, and tons to like. They don't make a lot of games like this, and it's a real treat to take it all in. It's rare we'd get something like this in the States, so it's a blessing that it's here, and it's been treated and localized wonderfully. I have no problems whatsoever with the ever-talented NIS treatment of it.

There are a few problems that should be noted, in case these happen to be total deal-breakers for you in anything. One, battles are, unfortunately, random. No visible enemies here; you get random encounters. On the bright side, dungeons are extremely short, often under ten minutes long, so this isn't too bad a problem. Still, it does mean you'll have to fight monsters that are pointless to fight once in a while, and who you'll blow away easily. Also, there's a skip button for any given attack in battle, which will make combat fly by. Another thing worth noting is that the main story tends to preamble before getting into the real thing. There's a lengthy sequence between Neptune and two other characters who you will not use later on. Still, this section is not boring, and both characters have character (one is voiced by the always-entertaining Cristina Vee) and their own brand of humor to go along with all of it. This may not bother you at all, since in the end, this is a game that's supposed to be humorous above all else, so the fact that you spend a good chunk of time with two fairly useless characters might not bother you. IF and Compa, your companions for a while, are funny and entertaining, and voiced by talented actresses. They are by no means throwaways, but they are definitely outclassed by the major characters that will join your party later on, since neither IF nor Compa has any transformation or super mode of any kind, making them kind of pointless. Neptune, the main character, will completely dominate the battlefield while these characters are in your party (even moreso if you snag the DLC, and battles become laughably easy once you learn Neptune Break, your first major skill that is given a massive power boost if done while transformed).

One thing worth mentioning is that the healing/item system in this game is excellently done. In most RPGs, you heal your characters with a spell and waste a turn doing so, only to have them get damaged just as much again, forcing you to repeat the process. Healing and buff spells work differently in this game, in that they are automatically triggered under certain conditions; for instance, having under 50% HP might trigger the use of an item that heals your character. These are called "item skills", because you aren't actually using items so much as you're using materials. There are only a few types of "essences" that make up items. When you gain an item skill, you can use those essences to trigger effects. For instance, one might cost 5-25-25-5, that much of each respective essence (just as a random example). When these are triggered, you do not lose your turn, and will even happen when it is not your turn so you heal instantly, should it be triggered. I found this to be an excellent system, as it removed the need to use buff or healing spells yourself, instead making it an automated process you customize yourself. Keep in mind, this game has no form of SP, MP, or anything of the sort. There is only HP and AP, the latter determining how much you are allowed to do per turn. AP is not used during healing or buffing, only during attacking.

The bottom line is that this game is a Godsend for me. It's hilarious, the characters are designed with individual character, the voice acting is excellent, and the battle mechanics and game world all work as they should, and in some ways even better, as the automated healing is a beautiful touch. I enjoy the hell out of this game, and if you believe the premise is interesting, chances are, you'll feel the same.

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I have been pretty critical of the download of RPGs published by NIS, which has ranged from merely mediocre (Atelier Rorona, Trinity Universe) to downright stinky (Cross Edge, Last Rebellion). For PS2, NIS was one of my favorite publishers, bringing great games like Disgaea and Phantom Brave. But this generation? Well, I liked Disgaea 3, at least.

However, I respect the tactic. Clearly, the JRPG is a forgotten genre on the PS3, with big budget titles like Final Fantasy XIII disappointing, and smaller titles being wooed to Microsoft. NIS sees a hole in the industry, and they have capitalized. I have no doubt that this quantity of time-wasters has been profitable for them, and it has certainly been a boon to the fanboys of these games, so while I often haven't been impressed in the least, I can't fault their spirit or business acumen.

However, finally, I have found a game that I have enjoyed from beginning to platinum-end. No, it's not a perfect game, but it's fun and relaxing. "Hyperdimension Neptunia" is the first title that has made me want to continue playing beyond one or two hours at a time. It tells a good story. It has a simplistic but satisfactory battle system. The aesthetic is generally agreeable. What more could I ask from a budget title (I picked this up for thirty bucks at a rival competitor).

THE GOOD:

Story I really like the story in this game. It's not fall-over funny, but the idea of game consoles being protected by busty goddesses fighting a war is just too good to pass up. However, more than the main theme of the story, I like its development. During conversations, numerous game references are dropped. It's fun to try to guess what game they are referencing before you're told. I could do with less talk about boobs, or diarrhea, but all in all, I enjoyed the trip as much as the destination.

Battle A lot of people have complained about battle in this one. I am not going to be one of them. I like the simplified battle of Hyperdimension Neptunia. The battles boil down to button mashing (which gets a little old, I'll grant), where particular button configurations set off pre-set combos to attack the enemy. Battle is generally very easy (more so, since you can essentially attack AND defend at the same time), but it's not unsatisfying. Moreover, THERE IS NO GRINDING! Most of your leveling will come from defeating bosses or "special" enemies (AKA Cliones). You can fight regular battles if you want, to the tune of a few thousand experience points (even at high levels), or you can fight a single Clione for...2,000,000 experience points! I can't tell you how satisfying it is to play a JRPG that doesn't rely on hours of nonsensical grinding.

Trophies Finally, a JRPG that gets it right! Most trophies are based on the story. They take time, but you want to get all of the content out of the game, right? Of the three or so that require particular actions, they are embarrassing, but mostly easy. I hate that there is a trophy that rewards you for incompetence (you have to revive a dead party member 20 times, e.g.). But generally, your trophies require you to see certain events in the story. It's certainly much better than getting 900 battle trophies in Star Ocean.

Be warned there are missable trophies, which is always an annoyance.

THE BAD:

No Overworld this game screams for an overworld. I know that such things are out of vogue now, but in a game that wishes to explain the difference between multiple planets (each related to a particular console), it would be much nicer to actually move through the world, rather than getting a single, mostly-still image of the world. I can't really tell the difference between Leanbox (supposedly a medieval world) and Lowee (supposedly a fantasy world). I could if I was actually traveling through the world.

Repetitive Dungeons For the huge number of dungeons you will face throughout the course of this game, you'd think they'd make the templates marginally interesting. Nope these are reminiscent of those dungeons from early 1st Person RPGs. Long tunnels which move only N-S or E-W. Boring, boring, boring. Thankfully, they are mostly short.

Repetitive Monsters I like that there is a huge number of monsters in this game...sort of. The problem is, there are really only about 10 monsters, each with 10 palette swaps. What's worse is that you have a bestiary, but it doesn't even bother to describe the monster. Some monsters with different names actually have the exact same look. Come on you could have done better. Or at least, could you have put the Bestiary in alphabetical order?

But anyway, I'm nitpicking. I actually think this game is a step above some of the other dreck that NIS has given us. It must have done marginally well it's getting a sequel, after all. If you like this sort of game, I think you'll like this one. That's the first time I've said this in a while.

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This game is a excellent choice for those people who enjoy and have the patience to level up and unlock things Slowly. My thought is that this game is great. I love Story line and it has great animation. if you are wondering if you should buy this game i recommend you do. But this game isn't a RPG game like Skyrim. It has a third person view (which is fine with me and is normal) and you can set the language they speak to Japanese or English. The sub text is always English but for those who are buying this and only know how to read japanese (of course i think there is a japanese version of this game..) can set it to japanese but the sub title will not change. The game is a story line where you pick up more comrades to defeat monsters. To be honest im not sure if this is a game a 25 year old person would enjoy.. The graphics are nice no bugs for me. I have had no freezes are memory deletion. Overall This Game is Excellent. (for me) And if you are thinking of buying this its totally worth it.

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Play 3 - Ps3 Dual Shock Controller External Switch Cover

Play 3 - Ps3 Dual Shock Controller External Switch Cover - Professional Trick for Game Winner - Luxury White
Customer Ratings: 2 stars
List Price: Price Unavailable
Sale Price: $4.59
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Maybe I didn't understand how they worked, but they didn't come with instructions.

Since getting one put on, because I couldn't get the other one on, it's since fallen off.

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Dual USB AC Adapter with USB Charge Cables for PS3

Dual USB AC Adapter with USB Charge Cables for PS3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $11.97
Today's Bonus: 60% Off
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I was looking forward to this, but alas it doesn't charge the Dualshock 3. I hope this helps someone with a newer controller -try something else.

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Simple, compact and can be used anywhere without tying up USB ports on the PS3. I have also used it to charge other devices that use USB for charging.

Completely satisified and have already recommended it to others.

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i can use with my ipod and ps3 and my wii fit. i can charge them all with out turning on the games.

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This charger is super cheap and does a great job. You can plug it in anywhere to a wall socket and charge up your controllers -two at a time. Nice to not have to have your PS3 turned on just to charge up the controller.

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This thing is great. I use it to charge my GPS unit, cell phone, playstation 3 controls,etc......... Definately worth buying! Gonna take it on vacation with me.

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AC/DC Live: Rock Band Track Pack

AC/DC Live: Rock Band Track Pack - Playstation 3
Customer Ratings: 4.5 stars
List Price: $33.99
Sale Price: $2.74
Today's Bonus: 92% Off
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I purchased this game with the sole intention to load the songs into RB2 using the code on the back of the booklet. This code can only be used once, so I was sure to order a new copy, not a used one. The seller, Worldwide Distributors via Amazon, sent me the game, which appeared new, with plastic wrap and a clean disc, but the code...the code did not work.

I contacted the seller, explaining the situation, and requested either a new game, or a refund. They said suck it not our problem contact the manufacturer.

So did they send me a re-packaged game as new? You be the judge.

I will say that EA customer service was terrific. They indicated the code should have worked, and there is no such thing as an "expired" code as the shady seller would have had me believe. EA gave me a new code, and $20 off at the EA store for my trouble. EA rocks.

Hey Worldwide Distributors suck it.

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As long as you like AC/DC and Rock Band, then this is a great marriage of Rock music and video games. Do not be alarmed that there are not as many options as there are in Rock Band 1/2. This is a TRACK PACK companion. The sound quality of the music sounds pretty decent over a standard Dolby set up. The original concert was in 1991, but the sound equalizer that was used at Harmonix to establish the chords and power chords do work. A shame that Brian Johnson or Angus Young couldn't 'jump out' ala Guitar Hero to perform, but hey, they're busy touring off their Black Ice album. So download the tracks through your PS3 Network and give back to society (Game Stop or CD Exchange)! "For those about to rock, we salute you!"

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I am a huge fan of both AC/DC and Rockband so this seemed like a no brainer. Considering that each download on PSN for rockband is around $1.99, 11 songs for $5.00 is an absolute steal. I did take off a star for the fact that it is the LIVE version and some songs especially Back in Black are hindered by the live preformance. In closing if your looking to upgrade your Rock bank library (even if you simply "kind of like" the band) 11 songs will easily update to RB3 or RB2 smoothly. At $5.00 give this a try!

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I love this track pack. Sure, it is a little pricey at sticker price, but then again, it IS AC/DC! We have been waiting for our Aussie / Scots friends to hit the music game scene for a while. Great songs, same as the LIVE CD. Fun to play, Fun to finally have some AC/DC to play along with.

Have fun no regrets, great purchase.

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My husband and I are big fans of Rock Band, and casual fans of AC/DC. Be aware that this game contains all live versions of the songs. This is cool in some regards, but be prepared to play some 7-9 minute songs. My husband plays the guitar in Rock Band and I play the drums. We both usually play on expert, with maybe 10-15% of all Rock Band songs being out of our reach, which we then play on hard. The AC/DC format has one long setlist that you are required to unlock one song at a time in tour format. This means if you get stuck on one song, you cannot proceed further (unless you are able to play on an easier level). The very first song my husband failed on expert. He had to play on hard for most of the game. The guitar parts are very challenging. The drum parts, however, are fairly easy. I completed all the songs on expert the first time through. The songs that I considered difficult were only so because they were so fast. Overall, I like this game. I love Rock Band and I like AC/DC, though, so that's not a hard grade to get from me.

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HDMI 25FT Cable: 1.3a Category 2

HDMI 25FT Cable: 1.3a Category 2(Full 1080P Capable)(Compatible with Xbox 360 & PS3)
Customer Ratings: 4 stars
List Price: $18.99
Sale Price: $7.97
Today's Bonus: 58% Off
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Will not work with my tablet it worked on my laptop and ps3 so it will go in my box of forgot electrical stuf

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I got my first cord at best buy I paid 20dollars and when I got on here to search for another on for my other HD tv

I couldn't believe the price and it works as good as the on I got from best buy... V

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The first cable I received was defective. The display was terrible and displayed dead lines on my screen.

But after speaking with a rep from the seller, they rushed me a new cable, and I didn't have to return the old one. (not like it mattered, it didn't work. But it's an inconvenience to return items sometimes.)

The new cable works well enough. I get audio and video with few hiccups, and it was worth the price for what I was using it for. Still, if you're looking for something for that new HDTV, I recommend looking elsewhere.

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I got it and hooked it right up between my laptop and our 42" in flatscreen clear on the other side of the room and it works beautifully.

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This cable works great. I am using it with a DVI to HDMI adapted on my graphics card. The wire is running along the base board where it is connected to the HDMI port on the back of a 50" Pioneer Plasma Elite HDTV. Don't be fooled by the expensive brands, with a digital signal if you see the picture then your cable works.

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