Showing posts with label uncharted 3 game. Show all posts
Showing posts with label uncharted 3 game. Show all posts

PS3 Guitar Hero 5 Guitar Bundle

PS3 Guitar Hero 5 Guitar Bundle
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $159.95
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Guitar hero is finally back! This game has taken me to back in the day when Guitar hero was king. Before it lost out to rock band. The game play is right back on par and and I've really enjoyed the new features added to this version including the ability to slide and hammer on notes. Much more realistic to actual guitar playing.

Pros:

*Music: Some great old school classics (including Phish,Santana, and Bon Jovi) mixed with current pop hits, great for all ages.

Cons:

The only slightly negative thing I would have to say is that they haven't brought down the price of the downloadable content yet. They should group more of them together for less money. Because I don't want to pay $20 for 10 new songs.

Ps3 Online Multi-player makes it difficult to find people on the network.

Overall a good buy and a great addition to the guitar hero family.

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All the new features and setlist are what make this game amazing.

I was really getting tired of RB/GH Releasing the same thing over and over again with new songs, almost no new features, and the same tired note charts. Guitar Hero 5 changes everything. Completely redesigned interface that makes you feel like you can NEVER press a wrong button. You can switch modes within modes, go directly online from within modes, and even pull up your friends list from a new in-game menu (on PlayStation Network) and send network invites. The only thing I hate about this is, they took away the XMB friends list (it'd be equal to pulling up the Xbox Live invite list) for their own friends screen which doesn't sort by whether your friend is on/offline and whether they are playing Guitar Hero 5 or not. It's kind of crappy. However, it does let you see their Rocker Card for friends who've played the game.

That's probably the only complaint I have about the game. Everything else is prestine and adds a new funky freshness to the genre. Rock Band 3 is already trying to copy the new and improved music studio adding in their own thing. You can know use RB2 cymbals in GH5, which used to cause an error on previous games. You can import GHWT, GHSH, GHVH, and BH into Guitar Hero 5 and all your GHWT DLC except for Jimi Hendrix.

Updated note charts for RB drum players, too. You now use green for a cymbal and yellow isn't only for hi-hat anymore and velocity sensitivity has been added in for RB2 drums, also.

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This is an amazing product i recommend it im so happy with my guitar and game i hope you all too.

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ok the guitar is perfec and well finish it has a nice estyle, a most have item, and also brings the game,ohh man is perfect, dont dut it buy it

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my daughter loves it,and beat it in one day and plays it over and over again , glad to make her happy

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Tiger Woods PGA TOUR 12: The Masters

Tiger Woods PGA TOUR 12: The Masters - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $11.49
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If you have never played a Tiger Woods game, you will enjoy 12. But if you have played other games in this series, you will be disappointed.

The addition of Augusta is worthy of a new release. However, EA has removed some of the more enjoyable features from previous versions of the game. For instance, why remove the camera flybys or change the thumbstick putting mechanism? EA could have left these features in as options at the very least.

The graphics are great, but they are no better than the previous installment. If you have played Tiger Woods 11, there is nothing to brag about here.

Using the Move controller is novel, but the accuracy is questionable at best. Unless you are playing "just for fun", you will be using the control pad.

The caddy feature is a nice addition, but it is unpolished. Shot advice from the caddy is either completely obvious or completely misguided. Leveling up your caddy's mastery of the different courses takes an eternity and provides no measurable benefit. If you are familiar with the controls, you will probably turn the caddy feature off after a couple rounds.

Putting in this game is more difficult than in real life. The controls are extremely fragile. You will soon build up a tolerance for missing 2-foot or 3-foot putts. There is nothing to practice or correct on your end it is a flip of the coin. You simply roll your eyes and move on to the next hole.

If playing at Augusta is your main concern, buy this game.

If not, get a copy of Tiger Woods 10 or 11 and save your money. You will still be dazzled by the graphics, and the gameplay will be as-good or superior.

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So, EA Sports is back with yet another edition of their long running golf franchise. There are surely two things that fans have been asking for for years in the Tiger Woods franchise. First is to play as a virtual Phil Mickelson, and the second is to play at Augusta National.

Luckily, this year one of those dreams has been fulfilled. Tiger Woods PGA Tour 12 comes complete with the home of the Masters, and the entire game, from the introduction, to the menus, to the special features is decked out to display the beautiful course located in northern Georgia. From the second the game turns on, it sounds like a telecast of the Masters is starting.

Along with the new course, another new feature is called Masters Moments, where you re-live some of the greatest memories from Masters lore, from Tiger Woods' miracle chip-in in 2005 to Gene Sarazen's double eagle in 1935. If you can perfectly replicate all of these moments, you'll receive an automatic bid to the Masters tournament once you reach the PGA tour in career mode.

Speaking of Career mode, it has been fleshed out and expanded wonderfully. This year's edition now includes an Amateur Tour, the Nationwide Tour, Q-School, and finally, the PGA tour. This adds a wonderful layer of depth to the game, and it really makes it feel like you're working your way up from the bottom, as opposed to just starting and winning on the PGA tour right out of the gate. In addition to the events, there are also challenge and sponsor events each week. Challenge events consist of matching you against a PGA/LPGA Tour player in one of the game's various modes, such as Match Play, Skins, or Battle Golf. If you win, you earn an enormous amount of XP. Sponsor events have you play a few holes in order to accomplish certain goals, such as minimizing your amount of putts or hitting all the greens in regulation. Doing so will unlock certain items or gear from that sponsor that you can use without having to pay for them.

Your coach from the last two years, Hank Haney, is no longer present in this version, but he is replaced by a very helpful, nameless caddie who will provide you with some advice and at least two options for each shot before you take it. You can choose to take his advice, or you can create a custom shot of your own. If you liked things better the old way, the caddie option can be turned off entirely. For the most part, the advice and shot placements you get from the caddie are rather good, but at times he can lead you astray if you automatically choose his first choice each time. Luckily, your caddie levels up as well as you gain your own XP, so his choices gradually become more reliable and his putt reads improve significantly as your career progresses.

The PS3 version of the game can be played using the Playstation Move controller, and for the most part, the actual mechanics of the golf swing are duplicated beautifully. Slight turns and twists of the motion controller can impart a slight draw or fade on the ball, whereas a strong derivation from the swing plane can result in a very errant shot. Putting in particular can take quite a while to get accustomed to, especially when the tension starts to rise and your putt meter disappears very quickly. There are times when the Move controls don't work as well as they could. For one, there must always be a wireless controller on and functioning. The Navigation controller seems to serve no purpose at all, and the wireless controller only needs to be used for switching clubs if you want to create a custom shot. Unfortunately, you aren't able to slightly alter your caddie's suggestions, either. Instead of simply moving your caddie's suggestion a few feet to the left, you have to create your own custom shot from scratch. The controls for adjusting your shot or lining up your putt can be finicky at first, but after a few rounds they become very intuitive. Though the Move controller can also be used to navigate menus, it is pretty much a disaster, as many of the menu options scroll right/left as well as up/down. It can be gotten used to, but the controls are very sensitive and you're better off using the standard controller to navigate the menus.

Using the Move controls adds a new layer of depth, and it no longer makes the game too easy. It can be a challenge to craft a consistent swing to pull off good shots, and you'll struggle to keep your rounds below par. Once you get the hang of it, however, it's a great feeling of accomplishment when you nail that approach shot within 3 feet or sink that tournament winning putt on the 18th green. To make the game a little easier, the focus system introduced last year remains in effect, allowing you to power boost, improve your accuracy, or use putt preview.

There are other facets of the game that just aren't up to what they could be. Though the commentary team is improved greatly with the addition of Jim Nantz, it is still too bland, and the entire experience feels watered as you're coming down the stretch on a crucial Sunday round. The sense of urgency isn't there, and though the controller shakes a little more and your shot assist meters start vanishing as things tighten up, you end up feeling somewhat diluted when the crowd, celebrations, and commentators all feel uninteresting. Also, for some reason EA chose not to include the Ryder cup again this year, substituting it for the President's Cup. Since the events alternate every two years in real life, it seems that EA may attempt to do the same thing, so perhaps we'll see the Ryder Cup appear again in next year's version.

Despite some disappointing presentation and omission of features from last year's game, Tiger Woods PGA Tour 2012 is still the definitive golf simulation on the major consoles. This year, the addition of Augusta National, a new, expanded career mode, and highly improved motion controls are certainly enough to warrant a purchase if you own last year's edition.

Maybe next year the game will be titled: EA Sports PGA Tour 2013: Tiger vs. Phil.

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First of all this review mostly addresses the move implementation in the PS3 version, particularly in comparison to TW2011.

After a frustrating experience with TW2011, specifically the poor move implementation (documented in my review of that title), I finally decided to get rid of the game and take one more chance on tiger woods 2012. I'm very glad I did.

First of all, I'll echo the general positives about the game that others have mentioned. The new approach to building xp by playing your way up through the amateur and then nationwide tour is MUCH more fun than the approach in 2011 where you screw around with "challenges." You get right into playing real golf against reasonable competition immediately. Also, the addition of Augusta is worth the purchase price alone, and IMHO the most beautiful golf course in the world is well represented in the game. Another update that I enjoy is the ability quit and save during the middle of a round so you can pick back up where you left off. The caddie is also a nice addition, especially when I introduce friends to the game. I find that friends on their first evening (with the move controls) can play competitively against me, with them using a pro golfer, using nearly all of the caddie shots with no adjustments, and me using my (low XP) profile doing custom shots where necessary and generally being better at the game. Only general negative I have is the cheesy intro that you cannot skip until you've created a profile. I made the mistake of not creating a profile the first time I played (wanted to go straight to augusta) and then had to repeat the whole thing the next time I put the disc in.

On to the move updates. The implementation is SIGNIFICANTLY improved over 2011. The move controller doesn't tend to loose calibration during play, and if it does there is an in game calibration option. The controls are simple enough that someone unfamiliar with the game, and even unfamiliar with the move controller, can play the game relatively smoothly after only a few holes (the caddie helps as mentioned earlier). The move controller seems a little less sensitive in the normal difficulty setting than in 2011, so you aren't shanking every other shot into the woods, although a smooth and somewhat hard swing is still required to put the ball in the fairway at 100% power. Putting remains very difficult, especially until you build your grean reading skill up, but is not overly frustrating. The best way to describe it is that the move works like I expected it to in 2011, which makes this a very fun game. It works on several levels playing through the career mode on my own, or playing a casual game with some friends while working through a 12 pack, which is EXACTLY what move games should be like.

HOWEVER, I still have two major gripes with the move implementation, which knocked a star off. First of all, there are very few instructions for using the move. Even the "software" manual that is available from within the game only gives instructions for the dual shock, not the move controller. Most of the more basic controls are showed on screen during the game, but there are certain controls that simply are impossible to figure out on your own. For example, to switch clubs during a custom shot, you have to hit the trigger and x or sqaure buttons at the same time. The only way I was able to find this out was to search through the forums on ea.com, eventually finding a "sticky" post to a non-ea website where someone had taken the time to write up instructions for the move. Not even on EA's website could I find any "official" documentation. This is absolutely inexcusable.

Second, you still need a dual shock, or perhaps a navigation controller, to navigate through the game. This seems to be the norm with PS3 Move games, but it sure would be nice if, a la wii, you could play a game without having to put down the motion controller and pick up the dual shock.

Summary vastly improved game from both a general content perspective and a motion control implementation perspective from TW2011. However, the success is slightly hampered by poor documentation of the move controller functionality.

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What a scam job EA SPORTS has pulled in producing this game. The game itself seemed relatively cheap to buy. But, the caviat is that you also have to purchase golf courses individually. They have a wide assortment of 19 courses to purchase. They aren't cheap. $4 and up. You could spend well over $200 for this game. SUCKER?? Not me!

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Let me start off by saying this game is loads of fun, the graphics are impressive and the sound quality is great running PCM. However, these are all things customers expect from modern day titles. Where games can really shine is through the user interface, online modes and simplicity. Unfortunately EA falls flat.

It is not possible to play online with another friend who has T Woods 12 Master...Yes, I said that correctly, you can try to add a friend who owns the same game to the queue but once started the game does not allow you to play with a specific person. I don't understand how product mgmt can release a title with a flaw as outrageous as this one but hey I don't work there. It's even simpler than that, small things like creating a character. When you create a custom character the game automatically puts a hat on the player... accessories aren't until the end of the setup and hair style is step 3... I don't know what EA's quality testing and usability studies look like but I think it's time they took another approach because these grievances have us all asking one question. When will another company surface and provide us sports titles that work so we no longer have to trade our hard earned cash for titles that aren't ready.

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Protective Skin for Playstation 3 Remote Controller

Protective Skin for Playstation 3 Remote Controller - Camoplate Blue
Customer Ratings: 3.5 stars
List Price: $9.95
Sale Price: $4.97
Today's Bonus: 50% Off
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When I got the box in the mail I thought, "Sweet, it's finally here." Upon opening the box though, I became very disappointed. By not carefully examining the photo of this skin, I was under the impression that this was made of silicone and wrapped around the controller like many others. This one however is a decal that only covers the front/facial portions of the controller. To be fair, I will admit that the adhesive seems to bond pretty well to the controller and there is a small amount of room for error when applying it. I thought about returning it since I got two of them but realized that the cost of shipping back along with the shipping cost to me would be more than if I just kept them. So instead, I cut my losses and decided to write my first truly detailed review.

Pro's:

+Good looking graphics

+Decent adhesive

+Decent fit

Con's:

-Not silicone as I expected

-Feels like it will start to peel in a couple of months

-Had to trim off a little excess on the center piece

-It's basically clear vinyl coated paper

Just keep in mind that if you want a silicone skin, BE SURE that the description states this so that you know you are getting the right thing.

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This isn't a real silicon case. Its a sticker that sticks on. I was kinda disappointed but it still looked great.

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Designer skins for FAT Playstation 3 System Console

Designer skins for FAT Playstation 3 System Console, PS3 Controller skin included - WEEDS
Customer Ratings: 4 stars
List Price: $24.95
Sale Price: $12.97
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These skins work almost as well as the rubbery ones we have tried before and the patterns on the pieces matched up wonderfully to make it look like a continuous skin rather than the multiple pieces it really is.

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He thought it was such a kick that he put it on his playstation right away. He loved it! Thanks!

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Looks awesome when you buy it, but it looks WAY BETTER when you apply it, great buy awesome to have.

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EEven thoughmy fiancée thought this was going to be more like a cell phone cover he is happy with it I got him this for his birthday which he picked out

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Doesn't look anything like what I expected we have a white controller it doesn't cover the whole controller so look closely at the picture. And there is no instructions!

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Rage Anarchy Edition

Rage Anarchy Edition
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $26.99
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  • Played through once

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A word of caution this is a European (UK) edition. The DLC codes (Anarchy Edition) will not work if you are in the US, nor will other DLC purchased in the US be compatible.

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This game is great about graphics, and is worth what I paid for. I got it for $13 and got DLC so I was very excited when I saw the price, I bought it right away!

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A fun game...a cross between a rpg and fps.

Kinda like a Mad Max setting...really cool.

Great graphics and gun battles.

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Not the best game ever, but definately worth the price. It's better than several like games we paid much more for.

Dead Rising 2

Dead Rising 2 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $14.98
Today's Bonus: 63% Off
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I received this game from Amazon yesterday. Last night my buddy and I were playing this in co-op mode and it is really fun. I have heard all over ther internet about how the xbox version is far superior blah blah blah.....whatever, it's a great game and it's great on the PS3 as well. So far I haven't seen a single issue with this game for the PS3. Don't let someone's opinion of what they read from uncle Fred's obscure website deter you from buying this for the PS3. Form an opinion of your own from actually playing it on the PS3.

If you love smashing some zombie faces in then you will love this game. The only annoying thing is having to get the Zombrex to your daughter by a certain time but I guess you have to have a story in it too.

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I never usually review a game before completing it, but I will do it for this title. Why I hear you ask? well it's simple, really. This game is just too awesome not to talk about! Seriously if you are a fan of Zombie maiming then this is the game for you!

The premise:

You are Chuck Green contestant on the hit game show Terror Is Reality, where you slay thousands of zombies in a coliseum like setting for huge cash prizes. You are framed for a crime you did not commit, unleashing hordes of the undead upon the hapless residents of Fortune City. Chuck Green has 72 hours to clear his name and keep his infected daughter alive with daily doses of the controversial drug "Zombrex". The clock is ticking for Chuck Green, will he make it through the worst 72 hours of his life?

The good:

Literally hundreds of "Basic" weapons to maul and maim your undead adversaries. Everything is a weapon!

A whole host of upgradeable weapons that cause mucho devastation to those walking bags of rotting flesh.

Tongue in cheek story that provides a ton of laughs

Sandbox environment, go anywhere, do anything.

Many side quests and mini games like Slot machines, Weapon Creation, Drink Mixing and Strip Poker.

Graphics are pretty good for the massive amount of Zombies on screen at one time (Over 7,000!)

Awesome leveling system the more you kill the better you get at killing!

Great Animation, the zombies look and act like real zombies!

vehicles. Mow down Zombies with even more efficiency in these motorized death machines.

Lots of outfits to choose from, You can dress up as a skater dude or daisy duke, the options are endless!

Extreme Gore, Bathe in the blood of your adversaries!

The Bad:

Long Loading times when changing areas

A ton of escort missions, not really that bad because the A.I is ok. It just gets old after a while

Stuttering graphics/framerate due to the many monsters on screen at once.

Timed missions, must complete the missions in a set time or you miss out on the story mode until your next play through.

clumsy controls, many times I accidentally took a survivors weapon or had to run around something I wanted to pick up until the icon would appear.

Lack of DLC for PS3 users. Xbox 360 is getting all the exclusive stuff right now, pretty disappointing but I am sure that will change with time.

Conclusion:

If you love to slay zombies for hours on end then this is the game for you, the carnage you can cause is staggering! (Im talking flying limbs and zombies being cut clean in half). There is so much to see and do but sadly you are rushed through with these silly timed missions. On more than one occasion I would have loved to stay and investigate an area but had to hustle to the next chapter of the story. I understand why this feature was added it does add a sense of urgency to the overall game but it can be pretty irritating and intrusive. Luckily doing these missions are optional, if you miss out on a main story mission the the game "Ends" as in you can no longer participate in the story you can still play out the 72 hours however you like. This I find adds a ton of replayability to an already expansive game, this was a definite day one buy for me and it should be for anyone else who loves zombie slaying action! Add to that the expansive leveling system (There are 50 I beleive) and the online both competative and co-op (Which I have yet to dabble in) and this will be a game that will stay in your system for months to come.

The timed missions coupled with repetativness loses it one star, this is a game that is carried on one great Idea, kill tons of zombies however you like and it does a hell of a job in that department. 4/5 stars.

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Deadrising 2 is about two things, zombie killing and getting your daughter Zombrex so she doesn't wig out and turn into a zombie. There are other things thrown in like a game show and rescuing people but the real plot line is about finding out who framed you for letting the zombies loose and getting your daughter zombrex.

So what is fun about this game? Killing zombies with all the combo weapons you make! You can combine nails with a bat to make a devastating weapon, combine a bucket with power drills, and on and on. Pretty much anything can be used to kill zombies from a beach umbrella, to a protestors sign, to a wheelchair...it's pretty much almost anything. While the zombie killing is fun sometimes when you are in missions and you don't have a mode of transportation (car, bike, etc.) it seems to take forever to get to where you need to go and dodging zombies gets a little boring. You can't just walk and kill all the zombies as that would take a looooong time for you to get where you are going.

The story is interesting and the game has somewhat of a grand theft auto feel at times as you are going on "missions". The online multiplayer is actually more fun to me than the single player game. You hook up with three other people to compete on the gameshow in a set of zombie challenges. Sometimes it's sniping zombies, sometimes it zomboning (crushing zombies on a zamboni then spewing their blood into a target) or it is plowing through zombies using chainsaws on a motorcycle. These games are a blast to play with others and you can cash in your winnings to use the money in the single player game...which can really help. The co-op play is a lot of fun as well since having a partner makes for all kinds of fun zombie slaying.

The only downsides here are that sometimes the zombie killing or running to destinations can be a little monotinous. The story won't win any academy awards but it serves it's purpose. Overall a fun game but not as good as the best PS3 titles that are similar (i.e. uncharted 2, infamous, etc.). If you don't own an xbox 360 and have never played this game I think it would be a fun purchase for most people. The multiplayer along makes it a blast in my opinion.

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When I first saw footage of Dead Rising 2, I immediately noticed it looked identical to the first game in nearly every way, except that you didn't get to take pictures anymore. That was a key feature in the first game, and was actually a lot of fun. Now a few years later, ps3 owners have a chance to try out a Dead Rising game for the first time. Is it worth the wait? Well, it depends on what kind of gameplay you like. If you like straight up action, hack 'n slash or shoot 'em ups, Dead Rising 2 might not be for you. If you like to plan things out and are big on time management, you'll probably have a better time with DR2 than other people. Oddly enough, I'm not in either one of those categories, but I went into this one with a clean slate, and found myself not having a whole lot of fun. Maybe it's because I'm sick of zombies, the current overused game/movie enemy, but I thought I'd be having a bit more fun than I ended up having here.

This time around, you play as Chuck, a motorcyclist who's stuck in a mall with his daughter Katey, who was bitten by a zombie. She hasn't turned into one yet because Chuck's been giving her Zombrex, a drug that fights the infection, but when you start the game, you're all out. You main objective is to run around the mall and other nearby locations, looking for Zombrex, which needs to be given to Katey at a precise time (never before the time frame either), otherwise she's gone. Later as the story progresses (and this is an early story point in the first 30 minutes, so I'm not really spoiling anything), it turns out that the military is on their way to the mall. If they find Katey in her condition, they'll take her away. So now Chuck needs to start fixing up his motorcycle in order to escape. While out and about, you'll find other survivors who you can help save, and you can even have a friend join in for some good drop in/drop out co-op gameplay, which is a HUGE help in getting missions done, and provides a distraction from the seemingly millions of zombies you'll be taking out.

That's one thing the game definitely does rightoverwhelms you with zombies. There aren't just a couple hundred in the mall, no, there are tons. Check out the trophy list for DR2 and you'll see that you only get bronze trophies for taking out huge numbers, which takes a while to do. Most of the zombies aren't that tough, and can be taken out with a few hits of your standard melee weapons, but it's the sheer numbers that'll get to you. I found myself dying a few times as soon as I entered the first section of the mall. Chuck's inventory is fairly small at first too, and since you need item slots to hold everything, even healing items, it's a good idea to carry two food/drink items with you whenever you can. As you go through the game, you'll be able to carry more, but it takes time. Leveling up is done via PP, which is earned as you kill zombies, usually with powerful attacks or with customized weapons. This is another good thing about DR2the number of customizable weapons, and how creative they are. You want a chainsaw on each end of a boat paddle? You got it. Machine guns on the arm rests of a wheelchair? Check. Drill spear? Bingo. Finally, while the story isn't anything special, I did like the father/daughter aspect, where Chuck's top priority is Katey's safety, and showing how much he cares for her. Even in the opening cutscene, someone brings up 'your next of kin' and Chuck tells him, with a bit of attitude, that she has a name.

Alright, it sounds like the game's fine based on that, right? So why give it 2 stars overall? The gameplay is too slow for my tastes, especially in the beginning. Yes, I know your speed gets better as you progress through the game, but there's just no excuse for Chuck to be moving as slow as he does in the first part of the game. I kept trying to figure out if there was a run/sprint action by holding a button down, because his normal run sure doesn't move much faster than say, Kratos walking in God of War 3. A big garbage can hits pretty fast, but some smaller weapons take a while to swing, and the recovery time is horrible. Chuck's movements could've also used some polish, and I was never positive when I'd be able to evade an attack by jumping over a zombie. Evading would've helped the game big time, and is almost standard in most action game these days, but the right thumbstick is set to moving the camera (something you'll be doing a lot of). Also there'll be times when so many items are available for Chuck to grab, that you'll have to be in -just the right spotin order to get the one you want. Positioning him just right can take a few seconds, and most of the time you won't be wanting to waste time just to get a tomahawk instead of vinyl records when there are 20 zombies 5 feet away. And like I said earlier, time management is very important. There are a good number of times when multiple missions will be open at once, or you'll have a chance to help a survivor before finishing the main mission. An example that comes to mind immediately is when I had Zombrex for Katey, then found another person who was infected and needed Zombrex as well. I could either leave him for dead, or give him the Zombrex, then try to find more for Katey or get enough money to buy some at the pawn shop. Guess what happened to him? Yeah, he was toast. If there was enough time to help him, I would've, but with the time limit on giving Katey her medicine, you just can't afford to help people sometimes. Add to this some frequent loading screens (even after a quick 30 second cutscene) and bathrooms, the game's take on save points, that are usually very far away from one another, and you have a game that is often challenging but not in a good or fun way. And for what it's worth, the visuals look pretty dated too, almost like this could've been done 3 years ago.

If you haven't played a Dead Rising game before, I'd recommend renting DR2 before spending money on it at the current price. Good voice acting, a good main character, smart customization in the weapons, and truly making you feel like it's a zombie apocalypse are all some big selling points to me. But the cons build up to the point where the game frustrated me too much to care about giving it a second play through.

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+ PROS:

+ Hundreds of weapons to use and several to create

+ VAST amounts of zombies to kill almost 10x more onscreen than the 1st game

+ Lots of hidden items clothing, weapons, combo cards

+ 2 Multiplayer modes: Game campaign and Terror Is Reality

+ 3 save slots

CONS:

Load times (up to 20 seconds in some cases)

No picture taking like the first Dead Rising

Co-op is a little clumsy

Errors in Terror Is Reality multiplayer

Extra save slots and improved survivor AI make the game too easy for veterans of Dead Rising 1

PLOT:

It's been 5 years since the Willamette disaster, and you are playing the role of Chuck Greene, a former motorcycle champion who ends up in Fortune City with his daughter Katey. A zombie outbreak occurs, and it's up to Chuck to keep his daughter safe, clear his name, and escape the city within 3 days.

GAMEPLAY:

From the beginning, Chuck starts off with the basics, his hands and feet. As you wander around the mall, it's clear that weapons will be needed. It doesn't matter if it's a bow & arrow, a golf club, a gumball machine, a lawnmower, a picture frame, or a bottle of ketchup....if Chuck can pick it up, chances are he can use it as a weapon. Zombies are pretty much EVERYWHERE, and when 7pm rolls around, it's not a good time to be without a Super B.F.G. because the zombies take an extra dose of the crazy.

Killing zombies earns character Prestige Points, which in turn levels up inventory slots, strength, hit points, offensive and defensive capabilities. Frank West may have earned PP by taking pictures of zombies, but Chuck Greene earns his PP by creating the most insane weaponry and using them on zombies.

Chuck has a series of case files to complete over the course of 3 days and during this time he can choose to try and save random survivors throughout the city, attempt to defeat psychopaths who have lost their minds due to the zombie outbreak, and try to find the life-giving Zombrex medicine that his daughter needs every day to survive. Or, he can choose to do nothing more than wander from store to store trying on clothes or gambling in the casinos.

HOW MANY ZOMBIES?

"More zombies than you can shake a stick at" seems to be putting it mildly. The first Dead Rising boasted 800 zombies on screen, but Dead Rising 2 boasts an upgrade to 7,000 zombies on screen. The crowds of zombies are definitely creepy, especially when you don't know which ones will be making a lunge for your face until they're on top of you. Sometimes there are frame rate dips if too much is happening on screen (such as...driving over a pack of zombies with an SUV?)

MULTIPLAYER:

A player can choose to complete the storyline with an online partner. This makes defeating psychopaths a lot easier than standard 1:1 fighting, and all case files must be completed in co-op to earn one of the game's trophies. A special shout-out to PSN player "PandaCidal", whose assistance was invaluable to me!

The second online gameplay mode is called Terror Is Reality. 4 players compete in 4 random events (there are 9 total) which feel like a combination of American Gladiators and Mortal Kombat. The only goal is to kill as many zombies as humanly possible within the allotted time in each event, and by session's end, you take your prize earnings and cash out to one of your game saves. Your character needs $50,000 to complete a game mission? No problem! Just do an online session of TIR and cash that out to your game save and the money's all there.

TROPHIES:

There's a LOT of busy work in getting all the trophies for Dead Rising 2. There are easy ones such as getting 5,000 zombie kills or mixing a drink, but for the more dedicated players there are a lot of time consuming ones like spray painting all the Zombrex posters, trying on every type of clothing, gathering all gifts for Katey or using every possible melee weapon against a zombie.

A good group of trophies, but not easy for casual gamers to complete. Some of these are missable during playthroughs unless you use a strategy guide.

CONS:

Firstly, the load times.....it has to be said, these load times are RIDICULOUS. Going through a door or moving from one part of the mall to another can take up to 20 seconds with each load. When you fight a psychopath, there's a cutscene...then a loading screen...then you fight...then there's a closing cutscene...and yet ANOTHER loading screen. If the gameplay designers were trying to achieve a frenetic pace with zombie killing, the load times killed this pacing deader than Latin.

Fans of the first game really miss Frank West and his camera. I can understand why, because that's what made the first game fun...getting pictures of zombies in horror, drama, or erotic poses (to name a few). It's a bitter pill to swallow, because I miss Frank West too.

I have trouble finding partners in co-op mode. Dead Rising 2 gives the option to join someone else but it only gives the option to join a friend, or join a random player at some random point in their gaming campaign. I don't have the option to "Host" an online session and get linked to a player like Resident Evil 5 (which I feel has a superior multiplayer menu).

I have noticed a few errors with Terror Is Reality. Sometimes during the Ramsterball game, players start in the game zone instead of above it. Other times I have noticed the targeting doesn't work and it's impossible to know who is "it". Sometimes players can glitch and get trapped on the walls in the Zomboni game.

Finally, the save slots. One of the things that made the first Dead Rising so hard and so challenging was having only one save slot. This left no margin of error and would require another run-through if something was missed. The survivors in Dead Rising 1 had a nasty habit of walking into packs of zombies, making trips back to the safehouse very difficult as the game progressed.

In Dead Rising 2, the characters are much better at avoiding zombies and can even use weapons, if they accept them from you. With 3 save slots and the improved AI, Dead Rising 2 is more forgiving...but some folks do miss that challenge.

FINAL VERDICT:

Even with all the aforementioned items, I really enjoyed Dead Rising 2. This gets 4 stars from me because I'm masochistic like that. My main goals are hacking up zombies like I've got a hunting license, collecting difficult trophies and playing some short, goofy and blood-soaked online gaming sessions. If you like the same things, then I think you'll get a kick out of Dead Rising 2.

Now if you get frustrated with weapons that break (and all of them eventually do), long load times and time-limit missions, you might want to give this game a pass. I'd recommend at least a rental...Once you combine a vacuum cleaner with saw blades and see the damage you can wreak, you might like it enough to buy it.

If nothing else, you'll learn how important duct tape will be when the zombie apocalypse arrives.

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Assassin's Creed III Encyclopedia Edition

Assassin's Creed III Encyclopedia Edition - Playstation 3
Customer Ratings: 5 stars
List Price: $99.99
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I have been a fan of Assassin's Creed for a long time and this iteration does not disappoint. The graphic novel is amazing quality and quite a joy to read. The Encyclopedia itself is well worth the extra price for this package as a fan new or old. It covers places, characters and organizations from the whole Assassin's creed setting. I would recommend this edition to anyone who is a fan of the Assassin's Creed franchise.

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I come at this from the perspective of a pretty big fan of the AC series. Following the buildup and hype surrounding the development of AC3, I was excited and preordered at the first opportunity. The encyclopedia is just what I was expecting. Lengthy, well made and full of the interesting fluff that makes the AC universe fun. The graphic novel was good as well. I'm glad I got this over the limited edition trinkets. Onto the game, the review of which I posted also on the AC3 product page:

Having recently completed the single player story, I came away with a definite sense of disappointment, for a number of reasons that I shall attempt to outline.

First though, credit to the developers for creating another living, breathing world this time revolutionary America. One of the great joys of the AC series is being able to lose yourself in another place and time, and both Boston and New York give you the sense of watching the US develop. I particularly liked the addition of seasons and dynamic weather, which both add to the sense of immersion. The addition of the homestead and homestead missions were also a nice touch. The voice acting is movie quality. The soundtrack is good, though I wish there was more music playing throughout the game. The naval battles are more arcade-y than simulation but still good fun and a highlight of the game. I reserve judgement on the story as I imagine it works for some people and not others.

To my areas of disappointment:

Connor Ultimately I have to say I was not a big fan of Connor. Throughout the series the fictional characters have been pretty relatable and sympathetic figures, who capture the imagination of the player. Even with his reasons, I found Connor to be dry and pretty unlikeable. Plowing through his enemies with little humor and rarely more than a sour expression, I got the sense more than anything that I was playing as an 18th century version of the T-1000 from Terminator 2. Perhaps this was intended as one of Connor's flaws, but I think in the end when you can't get behind the character you're playing it's hard to really buy into the story, whatever it is. Frankly, I preferred Haytham.

Combat Less of an issue for newcomers to the series, as a veteran however I found the new control scheme and combat system took quite some time to get used to. There was a certain amount of muscle memory from previous games that I needed to unlearn, particularly related to free running and targeting (or not) enemies in combat. Also I found the switch away from the quasi-hit point/health potion system to be an overall negative. I liked improving armor and monitoring its state of repair. I also don't really like the trend of the series towards making the assassins unstoppable juggernauts. With competent use of the almighty Counter button, it's really pretty difficult to die in combat, and you can easily plow through a dozen or more enemies on a killing streak. Conditions rarely, if ever, call for anything more than your pistol and your preferred melee weapon. Calling in brotherhood assassins is also fairly unnecessary. You could easily get through the entire game (and I did) without using any of the special functions that become available to you by recruiting assassins.

Frontier Perhaps this was just me, but for at least half the game I had a total misconception of the Frontier. At first I thought it was simply relatively small, finite areas surrounding the Homestead, Boston and New York. Instead I now believe it is supposed to be representative of the entire northeastern US with no interruptions. If that is so, I have a hard time reconciling the scale that is supposed to represent and Connor's ability to move through it.

Economy In what seems to be a tradition with Assassins Creed games, there always seems to be one element that seems utterly tacked on and clumsy. In AC3 the honor goes to the economy and the entire crafting mechanic. It's like Ubisoft assigned it to their interns and didn't take another look at it until it was time to compile it into the game. The system is not even internally consistent, as for example there is a different sequence of button presses required to set up land convoys as compared to naval convoys. The whole thing is clunky, unintuitive and really has no bearing on the game proper. I imagine most people skip it after figuring out bear skins are plenty lucrative. I also much preferred the specialized shops of AC2 to the general store approach of AC3.

Bugs With an open-world game of this size I think the presence of some bugs is to be expected and is generally forgivable. Strangely though, most of the glitches I encountered were during scripted events and missions areas that really should have been scrutinized in testing and ironed out. On at least two occasions during major assassination events I encountered critical bugs that required restarting from the last checkpoint. That really ruins the sense of flow and left a bad taste in my mouth. I didn't get to playing until after the first major patch either.

Miscellaneous By the nature of the setting a nascent set of colonies with really only a few decades of development there are none of the kind of architectural masterpieces present in renaissance Italy. Other than the opening sequence there really aren't a whole lot of "oh, wow" moments as far as that goes. Perhaps relatedly there also aren't many climbing puzzles, which I found I missed. The notoriety system is not better, and throughout the cities you may find yourself unwittingly setting off alarms without any advance warning. I also would have appreciated something that made the optional objectives a bit easier to pick up on. Often they flash in the corner of the screen in the middle of a chase or a fight and before you know it you've failed them.

In the end this is definitely a game worth playing, and overall it's fun. It's far from perfect however and does not rank as highly as some of the previous AC games. With the success of the series, here's hoping there's some better efforts in the future.

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its slightly different from the ubisoft workshop edition since it doesn't have the artworks cards that are in the envelope which was bummer cause they are both the same price and i didnt know about the ubiworkshop site,so if u want it i suggest u get the workshop edition from there instead of the encyclopedia edition from here plus there u get the stuff in a box i got this with other items and amazon just placed the stuff (encyclopedia/comic/game) in the box not wrapped not anything so it wasn't a gd thing from amazon :/,but the encyclopedia has amazing details and is really worth it and ofcourse it will never hurt to know about other assassins through an amazing high detailed comic

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I bought this for my husband and he LOVES the hardcover encyclopedia that comes with the game. It gives a great overview of everything and anything Assassin's Creed. The graphic novel that comes with the game is also a fun read!

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this is one of the most exciting, adicting and extraordinary educational game ever made. Totally recomended. The encyclopedia is a beautifull book, very complete and a formidable adds-on.

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Tom Clancy's H.A.W.X 2

Tom Clancy's H.A.W.X 2 - Playstation 3
Customer Ratings: 3.5 stars
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the game is ok. but there`s something off. it simply seems rushed and unpolished. the game never pulls you in completely, never picks up. graphics are not that good for todays standard, gameplay is a little frustrating, it never takes the next step on emotional level, and it never keeps you on the edge. on the bright side, there are some nice additions to the aerial combat which helps the game being not so repetitive. there`s a level where you have to cover for ground troops, and operate night vision aerial cannon. think modern warfare 2 AC130 level. pretty much the same. in another cool level you have to refuel mid air which requires good amount of skill. if you have a sweet tooth for the flight combat games, and got tired of same old shooter games etc,I`d say give it a try. it`s definitely not worth full price though considering the fact that there are so many other games coming out, this seems more like a bargain bin type. I`m curious to see how the next "ace combat" will play out.

I would say this game is an acquired taste. not for everyone. if you liked hawx 1. this is more of the same.

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What precisely is the idea behind this game? H.A.W.X. doesn't allow you fly planes in realistic situations. It doesn't place you in a heart-pounding story. It doesn't allow you to earn your rank or flying wings. It doesn't even permit you to feel any empathy for the characters in the game. It is, quite frankly, a mish-mash of nonsense that's been wrapped up in a shiny box of failure.

The game starts out with absolutely no connection to the previous game--which isn't altogether a bad thing. Nevertheless, you have no idea who you are, why you're there, and what your background is. You first mission is in the shoes of an Air Force Colonel who gets shot down during combat. And then you start jumping from one pilot to another, from mission to mission. How does this make any sense? In one mission you're in the middle east as an American pilot; in another, you're a British RAF pilot doing a training mission; in another you're a Russian fighter jock. Why? If anything, all this jumping about is childish. In fact, it is so laborious that an arcade game feels more enjoyable than this $50 piece of gold malarky.

Ok, forget the characters. What about the flying? Surely a game made for flying will give you a somewhat real experience as a fighter job, right? Absolutely not. Sure, each fighter has strengths and weaknesses, and you can feel the difference between an F-16 and an A-10. That being said, you are never permitted to take advantage of each individual plane's unique attributes. In one mission you're flying an A-10 on ground runs--so far so good. Then suddenly you're to turn around and dogfight with Russian MiGs. This is a ridiculous proposition for anyone who knows even a little bit about these planes. An A-10 is called a "Tank Buster" for a reason--it doesn't do dogfights.

The game also added a new feature where you're allowed to take off and land your plane. Purportedly, this is because many players of the last game complained of the lack of realism. To address the problem, the developers here just make you turn around and land at an airbase at the end of the mission. Why? Maybe some people might enjoy the prospect of landing a fighter jet--sure, I'll give you that. But the game provides absolutely ZERO training on landing a plane or taking off or anything of the sort. You're merely thrust into it as if you should already know how to work the controls, what the proper method is to land these fake planes. Hell, if the game merely kept score of how you landed, that would be something.

H.A.W.X. doesn't give you a feeling of accomplishment. You don't win for your skill in dogfights. You don't win because you picked the right plane for the mission. You don't win because you correctly guessed that a particular loadout would be important for your objectives. Nope--the game makes those choices for you. In fact, the only reason you tend to win the missions is because you're supposed to. Fire off enough missiles (you get about 150-200 per mission per loadout) and an infinite amount of canon ammo, and you're bound to hit something. Nonsense.

This game is a far cry from the Ghost Recon series. At least those games give you a considerable amount of realism. It's another world away from MWII, where you feel compelled to fight because of the story and characters and realism. This game is totally devoid of any likeability.

If you want to try it out, do so. Rent it. Or if you truly must buy it, buy a used copy where you'll at least save some money.

Ace Combat is much more enjoyable, though no more realistic.

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I played the first HAWX game for weeks. I thought it was the best fixed-wing (aka, not helicopter) flight simulator combat game I'd come across in years. In fact, I still own the very first copy of HAWX I ever bought back when it came out years ago because I could never bear to trade it back in. So suffice to say I was very excited for HAWX 2 to come out.

And then I actually put the game disc in my PS3 and was repeatedly aghast at how much of just a crap game this is. The first HAWX was awesome for its time and had fun gameplay you just couldn't stop coming back to. In addition, it had what all hardcore combat flight sim fans want an "advanced" mode that uses every single button and function on the controller to get as close to simulating all the control surfaces available on a real jet. Yet HAWX 2 mystifyingly took a serious dive bomb (pun intended) backwards. I still to this day have no idea how they managed to actually make a sequel that played like a crummy less-developed version of the first game. It felt like HAWX 2 was the game they started making, decided it was horrible, gave up on it, and made HAWX instead, and then years later decided to release the original horrible first attempt as a sequel.

Plus that, there are numerous forced gameplay problems you can't control your own manually released missiles, for example, and are forced into going along with crappy autopiloting in some sequences. The first HAWX had the pseudo-augmented-reality virtual sky-tunnels you had to fly through sometimes, but it still let you try to do it yourself. Yet this sequel forces you to go along with each new loaf in the craptastic sequence of increasingly crummy and disappointing hand-holding things.

In conclusion, if you want to play a killer combat flight sim game, pick up Apache Assault or the original HAWX. Don't waste your money or time on this junk.

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At first I bought this game wanting a fighter jet game. And I must say that all the concepts are there and it's a decent, at best, game. The controls are very hard to master and I often find myself flying around in circles to find the enemy, then flying around in more circles to find them again. I would possibly look to another game before buying this. If you can get the controls down though, I can see it being lots of fun!

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I wanted to play a flying game. In fact, I wanted to play THIS flying game, and I wanted it to be fun. I ignored all the negative reviews and bought it. I'm an easy gamer I can be amused by nearly any game, although my twitch-reflexes aren't what they used to be as I approach the fifth decade of life.

Still, I saw this had an extended single player story mode, and I wanted to fly a lot of different aircraft and participate in missions, and no way did I want to get online and fight 12 year olds, so I bought a copy last week and have been playing it.

I have to say I'm annoyed. Ubisoft came really close with this game. There's a lot of great stuff in it. I love the music especially the load screen/menu panel music. And the first 5 or 10 missions are actually really fun well crafted, full of detail, realistic aircraft, UAVs and so on with different characteristics to explore. Marking buildings and ships for later destruction using a Predator-type UAV interface lots of fun. Night landing on a carrier after a bomb run in an F-35 spectacular. Handling a bulky A-10 Warthog as it gets peppered by flak and bombs entrenched ground positions great.

But then there's a certain mission. The first screen for it has three spelling mistakes: "rein" for "reign" and two instances of the word "seperatist." And that is your alert that, basically, you are done with the fun part of the game and are going to get into some hastily done, shoddily crafted missions. Really, Tom Clancy? Russia invades Norway to capture an oil derrick to replace their own that got blown up by some terrorist nuke? I might have believed that in the 80's shades of SSI's North Atlantic '86, actually. But come on.

I actually played the game most of the way through until a final dogfight on 'standard' difficulty mode, where I discovered that the strategy was this: Turn at full bank on afterburner always, or be hit by a missile. While turning on afterburner, try to get the 'boss' plane in your sights. Your missiles won't lock on him he's the boss, after all. So, after several hours and countless restarts, rack up 100 hits on him with your machine gun without dying one at a time, each separated by minutes and then do the same for the other two planes that accompany the boss.

I gave up. It was boring and annoying supremely so and it was the climax of a series of missions that were just more boring and more annoying. It felt like good programmers wrote 5 or 6 good missions and then they brought in the B team to churn out another 20 crappy ones.

In addition, attention to little details is poor. There is one point where cutscenes play after a long mission for 15 minutes in a row. They're not pausable and not replayable, so if you need to use the restroom, you will miss some. After you complete a mission, you get a progress screen. Your progress is saved, right? No. Enter the next mission and start the next cutscene; only then is your progress saved. Manual save? No way.

Also, I hated this: if your plane is pointed the wrong way when a cutscene starts, sometimes your plane will crash into the ground while the cutscene is playing, killing you. Now you have to restart that mission. The cutscene audio fights with the 'you're dead' audio, then just cuts off and you are booted to the 'you're dead' menu. Any warning when the cutscene is going to start? No. Any way of interrupting the cutscene? No. Do the plane controls work during the cutscene? No. It's just an insta-death, well into a mission, with no save point anywhere nearby. Feels like a software bug, really. Good game designers know better.

The game locked up my PS3 3 times so far during play, by the way, requiring restart. (When you're made to install the required software update, be aware you'll be waiting with the progress bar stuck at 17% for about 10 minutes. That's apparently intended behavior, not one of the hard freezes I'm talking about.)

There's some neat stuff in the game. The early cutscenes are tight and exciting, the planes are photorealistic and have a variety of weaponry, modes, and handling traits, the voice actors are really good. Controls are so so and made my hands sore after about an hour, but they can be customized. Free flight mode is a lot of fun almost worth the price of admission but come on, give us something to shoot at. And for pete's sake, do not make me 'unlock' the planes. I will never do that. Just let me fly 'em.

Plenty of female characters too, including pilots, which is good; unfortunately, every piece of dialog directed at a female character in the entire game includes one of the following phrases: "Calm down," "settle down," "simmer down." Sexism at its worst got a comment from my wife. I hate this because it makes the entire video game industry look bad and reduces my chance of retaining a video-game-compatible wife, so companies should take notice and quit doing it.

On balance, it got me off deck, flying, and shooting missiles, which gains it 3 stars. The best parts of this game are better than Dropship: United Peace Force, a 2-star game with some 4-star flying missions. There's gotta be a 5 star flying game out there I like Afterburner Climax, even though it's a port of an 80's game but I haven't found the real 5 star flying game yet.

Hawx 2 ain't it. I'll keep looking.

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Tom Clancy's Rainbow Six Vegas 2 Limited Edition

Tom Clancy's Rainbow Six Vegas 2 Limited Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $69.99
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One of the best FPS games I've ever played. The single player campaign is short, and while some may say the story is forgettable, I found it gripping. There was never a dull moment throughout the single player portion. Multiplayer has so many options, that it will allow almost any fan of the FPS genre to find their niche and have a great time.

Production values are an improvement from the original Rainbow 6: Vegas. The game is visual stunning while the ambience of the music sets the mood. Sound effects for weapons and equipment are realistic, however some voiceovers of the terrorists are repetitive.

Overall, this is one of the best FPS games to come out this year. It will give any fan of the genre limitless options in their multiplayer adventures, yet still provide a solid single player campaign. A must buy!

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A good first person shooter that is a little different. You actually have to use some strategy to get around certain situations and levels in this game, which makes it better that your average shooter. Good graphics, intense scenes, good story and a good price make this a good game.

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it comes with key chain, a good boxed set.

game is great but i was expecting a bit more.

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Me and my friend have been playing the two player story mode. We beat the game in all difficulties in a week. The game is awesome! The graphics are the best and the detail is unbelievable. I just wish the game was a little longer or even a little harder. I recommend this game to anyone! Of coarse the terrorist hunts will keep you busy for a while, they are hard. I hope who ever reads this buys the game!

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I am enjoying this game as much as the first Rainbow Six: Vegas, they are very similar games. If you have not played the first one I highly recommend it to fans of FPS games.

There are some differences in part 2 you can sprint now but I don't use it often since most of the time I'm hiding behind a brick wall. There are armor options I don't remember from the first game and some other neat tricks like now you can have your AI partners throw grenades which is nice.

All together, nothing revolutionary here but as a huge fan of the first game I wasn't looking for much to change, more of the same is still a lot of fun.

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Aliens vs Predator

Aliens vs Predator - Playstation 3
Customer Ratings: 4 stars
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Wow. Where to even begin with the messy, mixed bag that is `ALIENS vs. PREDATOR' (AvP)? ......I guess I'll start by giving some thoughts on the game overall and then break it down by each campaign in the order I played them. Bear with me, because this is going to be a long review. Partly because of how I review things, partly because this is like reviewing 3 separate games. Please keep in mind a few things : 1) I am a HUGE fan of both the Aliens and Predator movies (well, the good ones at least!), with `Alien' being my favorite movie of all time. 2) I played through each campaign on hard mode, so I fully realize some of the beefs I have may be due to difficulty level. 3) Despite the MANY issues I had with the game, I did enjoy it overall. See #1??

The Game In General

THE GOOD : A fair amount. First off, the simple fact that you can play as either a marine, a predator, or an alien is very cool. It's nice to be able to step into the 2 iconic monsters' skins and see the world through their eyes. Additionally, the settings and environments for each level all look very good and are different enough from each other so that it doesn't make them all monotonous. Even though you play through each of these levels in each campaign, you experience them from different perspectives and methods of moving around which also helps keep things fairly fresh. Normally I don't pay too terribly much attention to the story in a video game because I'm not playing a game for the literary value. If a story is horrendously bad, it won't stop me one bit from enjoying the heck out of a game (see `BAYONETTA' which possibly has the worst story ever, but is also my favorite game ever). However in the case of AvP, the story was actually quite good and when seen from the 3 different perspectives, it's even better. As well, all of the sounds, weapons and even `ol Carl Bishop Weyland himself (voiced by the actor from the movies, Lance Henriksen definitely a nice touch!) are straight out of the movies. And all of the weapons, ammo and health are scattered about appropriately enough so you never really run out, but at the same time, you have to be careful to conserve your resources. Another point of interest that I realize some might find irritating, but I found refreshing, was the sense of realism when it came to `special interactions', as I call them. For instance, when you harvest a civilian as an alien, reload as a marine or recharge your weapons as a predator, you're still very vulnerable to attack and can even die during these brief interludes. There are other examples in each campaign, but many of the games I've played give you a bit of an `invulnerability window' while doing things like this. Not AvP. Sure, it ticked me off every now and then, but in hindsight, I actually respect this design choice. It just makes logical sense. As one last thought for the good in general about this game, in addition to the 3 different campaigns, you can also play a survivor mode where you're a lone marine fighting off ever-increasing waves of aliens and there's also various online modes to play as well. In fact, it's the online modes that are really the strong point of this game. They're a blast to play and it's especially fun considering, again, you can be and be facing off against 3 different species.

THE BAD : Also a fair amount here, too. The biggest glaring weakness is the entire Alien campaign, but we'll deal with that soon enough. Otherwise I'd have to say the controls are for crap. I played this game after playing a few other first person shooters (RESISTANCE 2 for instance) and AvP was a stark contrast against them in terms of ease of control. To be fair, I don't know how else I would have done it because there's a lot to take into consideration across 3 different species (although the marine and predator are similar), but I still found it problematic. As I mentioned above, all of the weapons and sound effects seen in the movies also appear in the game, but there were a few things I found myself asking "was this really necessary?" For instance, were androids REALLY necessary in this game? Wouldn't human stoolies for the company have been just as purposeful without cramming these artificial soldiers in? And I don't recall ever using the Predator's mines other than just to see how they worked. Plus, his heat visor was absolutely useless (though cool) except in one or two spots. As for the sound effects, it was absolutely laughable (and grating) to hear the marines utter pretty much only 3 different sentences throughout the campaigns, unless there was a specific programmed conversation or line relating directly to what you were doing. Something else that was laughable was the AI. It was astoundingly bad. You could literally kill a marine standing right next to another marine and they just might not notice! And talk about stupid some of the characters would actually run and hide in a corner with their faces in their hands, if you approached them! I mean, really!?!? It was almost refreshing when some of them chose suicide over whatever you had in store for them. Tacking right on to the blisteringly dumb AI, was also a severe lack of logic on things. For instance, why can the predator jump 20-30 feet in some areas but not 2 feet in others?? Why do marines and others go TOWARDS the sound of an alien hissing? There were many other things like this throughout each campaign but I'll leave it to you to discover them. Something else that should be noted, though I don't know whether it was a good or bad thing, is each of the campaigns is relatively short, with each having only about 5 or 6 different levels and each level taking about an hour or more to play, depending on your skill level. As one last thought for this `bad' section, (and I realize this depends on your gaming style) the PS3 trophies / Xbox achievements can be VERY tough to complete 100%. The lack of checkpoints in Nightmare difficulty and a few of the online trophies (anyone who has read my other reviews knows I hate online trophies) can make this a really difficult game to get a Platinum Trophy or 100% completion on. Just something to consider if that's your thing....

Now for the individual campaigns.....

The Marine Campaign

THE GOOD : This was overall the best of the 3 campaigns and the one you really should start off with. The familiarity of a `human' FPS is a nice way to ease into the game and the first 2 levels, especially, contain some genuinely creepy moments that will make you feel like you're watching the better of the `Aliens' movies. All of the weapons are fun to use (especially the smart-gun) and each has their place in the story. Even the motion tracker with it's constant clicking and pinging added to the atmosphere, even though I know may others just found it annoying. I guess, for me, what made this the best campaign was the ratio of good versus bad in the campaign. It's just not as pronounced as it is in the others. All in all, it's a pretty standard FPS that has some great moments and a few under-whelming ones...

THE BAD : Unfortunately, like all the other campaigns in the game, the marine campaign has its' problems. Beyond some of the general problems with the game that I've already mentioned, and that apply here, the most glaring problem with this FPS campaign was..... the shooting. Your main weapon tends to be the pulse rifle. And its' sight / target is not easily visible like some of the other weapons are and it requires absolute pinpoint accuracy. All in all not bad if you're going for realism, but try shooting an alien as it jumps from floor, to wall, to ceiling, to wall, to floor, to wall, to.....well, you get the idea. Not exactly easy. Now try it with a swarm of them! And for all the good the bullets seem to do against either the aliens or the predators, you may as well be shooting rock salt. It's not that they don't die eventually but you'd certainly expect them to die a little faster against a rapid-fire barrage of hot metal. Good thing there's a `wash-rinse-repeat' tactic that works fairly well against them: hit `em to knock `em backwards and shoot `em. Too bad this needs to be used as much as it does it just makes it unnecessarily repetitive.

The Alien Campaign

THE GOOD : Barely anything. Seriously. Other than being able to control (if you really can call it that) this iconic creature, there just isn't much good here. I suppose it's kind of cool to be able to walk on any surface and through vents, etc., but that in and of itself becomes a problem, which we'll deal with shortly. It was fairly fun to play this campaign because it's definitely something different from both a standard FPS and from the other 2 campaigns in the game, but there was so much frustration involved here, it just sucked a lot of the fun right out of it. It was nice though to be able to absolutely haul @$$ when needed because the marine and predator, even at a sprint, aren't anywhere close to as fast as the alien at a sprint. It's just too bad you'll need to retreat from danger as much as you will. This is supposedly a pretty tough critter, right? At least that's the way the movies make it look. The game has other ideas. Then again, the alien, is a big space insect, so maybe its' strength is really it's numbers?? ...One last good thing about the alien campaign is the `finishing moves'. They are brutal, bloody and just what they should be. Whether it's harvesting a human by putting a face-hugger on them, spearing your tail through their chest or mouth, or giving their cranium the `ol run-through w/ your second set of jaws, the aliens finishers are quite satisfying indeed. At least they got something right here.

THE BAD : Oh, so much. So much so, it made me wonder why they even had this campaign in the game other than they had to, because, well, it's AvP. The most glaring problem with the alien campaign is the controls and the aliens' inability to transition to surfaces as smoothly as it should. The alien can move pretty fast, as I've previously mentioned, so it's downright dizzying crawling all over the place 360 degrees and discombobulating being upside down. So when the alien doesn't transition to surfaces as smoothly as it should, it makes for a genuinely frustrating experience. The aliens' target / crosshairs / whatever, which is shaped like a teeny, tiny `T' is supposed to help you keep track of what's up and what's down, but it `s so small and, again, things can move so fast, it's not easy to tell what's what sometimes. All in all, I found myself staying on the ground as much as possible, to make things easier. Kind of defeats the purpose of being the alien, doesn't it? Another glaring weakness of this campaign was the aliens' attack strength. I know that a game can't make things TOO easy, but for one of the most fearsome creatures in the galaxy, as another reviewer elsewhere said, "you may as well be tickling your enemies". It's noteworthy that the same applies to the predator, but it's funny that this isn't the case when you're playing the other creature's campaign. That is to say, as the alien it's damn tough to take down the predators, but when you're a predator, the aliens can take you down rather easily. And the same applies in reverse. This just gets back to my `lack of logic' beef I mentioned in the `general' section. Also, as I mentioned in the previous section, the finishing moves are quite satisfying and rather brutal, but there was one in particular I couldn't help snickering at each time I saw it. It involved the alien grabbing a marine and then gently caressing their face with its' tail before lopping their head off. Bloody and vicious to be sure, but, just seemed .... odd.... considering the other finishers. Anyway, enough of the bad w/ this campaign. Suffice it to say, I hope those of you who play this particular campaign end up liking it better than I did (though I did enjoy it in small doses), but overall this is just downright abysmal.

The Predator Campaign

THE GOOD : A decent bit actually. If the marine campaign was the best overall, this one was definitely the most interesting. The first thing that impressed me was the predator's visor. Not the heat vision (which as I've already noted was basically useless for the most part), but the way in which it highlighted all the items of interest in your surrounding environment. This made it much easier to form strategies in terms of where health or weapons could be recharged and what path you'd need to take to get there. It also allowed you to see where you could or couldn't jump and highlighted the collectibles. A rather handy tool all the way around! In addition to the visor, the various weapons were all fun and easy to use, plus their controls all made sense. Another thing about the predator campaign that made it fun was the blend of approach it took. By that, I mean it had elements of the marines' run-and-gun approach and elements of the aliens' stealth approach and it was balanced rather well. It was also quite cool, at lest from a story perspective, to see a little bit more about the predator's `hunter' culture. Though this mainly played out in cut scenes, it was also prevalent in some of the scenery and things you interface with. Speaking of the scenery, while it was possible and at times necessary in the alien campaign to view it from above, the predator did so without making you wish you were back on the ground. From this perspective it was nice to see the previously played levels from the treetops and rooftops and added a whole new dimension to the action. As I mentioned in the few good spots for the alien campaign, the predator campaign also has some devastating, bloody and wicked finishing moves. Beyond just plunging your blades through a marines' chest, you could also rip their head off, pulling their spine out with it. Easily the best finishing move in the whole game!

THE BAD : Unfortunately, as much as I wanted to predator campaign to be the best in the game, it just wasn't. Partly because of some of the things I mentioned in general, like the game's bad logic when it came to where the predator could or couldn't jump, but partly because of where it strayed from the movies when this game did everything it could to incorporate as much from the movies as it could. For instance, anything you do other than jumping while you're cloaked, caused you to un-cloak. Want to use the plasma caster? It causes you to drop your camouflage. Want to attack someone with your blades or throw the battle disc or spear? Same thing here. And as anyone who's seen the movies knows, this wasn't the case in the cinematic presentations. In fact, that was partly what helped make the predator such a lethal and fearsome ..... predator. If the game really wanted to put you at a disadvantage while cloaked but keep its' continuity with the movies, why not un-cloak just the blades when extended (which is always)? I guess what I'm getting at (and this applies to all the campaigns) is, for a game that strived so hard to stay true to and incorporate as much of the movies as it could, why such glaring inconsistencies? Another inconsistency that just made me go "HUH??" was that while you could finish a marine off by plunging your blades through their chest via the finishing move, why is it that it took many numerous swipes of your blades at close range to do so in melee combat? Just made no sense whatsoever. Overall this is a pretty good campaign, but it's not without some significant and glaring weaknesses.

THE BOTTOM LINE : This is a game that I dearly wanted to love. I truly did. I was even trying to be forgiving about it after some of the horrendous reviews I'd read. But despite that, the game has some significant and glaring issues with it, and the alien campaign itself drags the overall rating of this game down a notch or two on its' own. I found myself screaming at the screen a good number of times and was quite ready to be done with the game after a while, which I don't usually experience. Still, the game has some redeeming points and is overall a good bit of fun to play. Especially if you're a serious fan of the respective franchises, as I am. The online mode is a lot of fun and the single-player campaigns make for some good variety. Buy at a discount if this kind of thing is for you otherwise rent it. Just don't pay full price for this at $40-$60 it's a rip-off.

UPON FURTHER REVIEW..... : From time to time I'll come back to my reviews and re-read them and re-play the game a bit, just to make sure I didn't leave anything out or see if there's anything I want to revise. In the case of AvP, I guess I have to say that despite my criticisms, the undeniable fact that this game is flawed in a good many ways, and the sheer amount of frustration I experienced with aspects of the game (Nightmare Marine Mode & some of the online trophies, anyone?), I actually enjoyed this game A LOT! I really did. And as blasphemous as this probably is to say, I liked this game better than 'Call Of Duty : Modern Warfare 2' (which, incidentally I played right after AvP). But I guess that just goes to show there's no accounting for taste, right? In looking back, I found this game to be VERY challenging and just a ton of fun. Even the Alien campaign I sandblasted in my review, I enjoyed a lot more when I went back and played it in Nightmare mode. Maybe it's because I knew what to expect? Maybe it's because I had my expectations already properly adjusted to be low? Who knows? But I can definitely say, that out of all the shooters I own (including Dead Space, Resistance 1 & 2, COD : MW2) AvP is my favorite. Go figure......So I'm bumping up the rating I gave it, because, ultimately, a videogame is measured not on it's technical or aesthetic merits, but on how much FUN you have with it. And again, after all was said and done, I really enjoyed the hell out of this game despite all it's flaws.

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I was really excited when i heard this game was coming out it looked amd sounded awesome and for the most part it is all together awesome, but there are some flaws that just didn't make it a 5 star game.

There are 3 campaigns to play one for each species:

Marine campaign: at first it is great how your in suspense waiting for the alien to pop out of the shadows, but after a couple of encounters it gets pretty predictable and worse when you get surrounded by a gang of them like 3-or 4 your fighting off one in front of you while taking damage from the other sides (behind you) which gets hectic and annoying fast, no matter how good you play you will get hit alot you can run away and get space to shoot them but you will still get hit when running. Also the campaign is based around darkness you have a flashlight and some flares and basically try and survive the alien attacks in semi-darkness which is all it is about surviving, but it is still fun. You only fight the predator once in marine campaign. You can't do any insta/ trophy kills as a human, just push them/melee them off you and shoot them on the ground. Also the flares would be better if they say blinded or burned the aliens or made them get away (which they don't) all they do is temporarily give off light so you can see where to shoot, almost not worth throwing them since you will probably get hit upclose while you do it. Also the enemies are repetitive at points and not alot of variance alot of aliens,a couple of bigger aliens near end, android guards, 1 predator and facehuggers plus 2 or so mediocre boss fights. The storyline is so so nothing special.

Overall marine campaign: 7.5 out of 10

Alien campaign: At first seems really cool can climb on walls and run really fast but it is really short compared to the marine and predator campaigns seems almost like a unlockable mini game or something. Controlling the alien can be really hard and frustrating at times jumping on walls the camera flips upside down and turns sideways which will easily disorientate and confuse you add to this your navigation system is an arrow that does a lousy job, you will spend most of the time lost until you stumble on the vent or way you have to go to proceed to the next area, you only face 3 enemy types marines, android guards and the predators, you can also harvest unarmed civilians with facehuggers. The cutscenes do look nice though and the fight with the 3 predators as the alien is really awesome and the aliens ending and storyline is pretty cool.

Overall Alien campaign: 6.3 out of 10

Predator campaign: (am only halfway through) The only thing here is that it is too easy, i feel that the predator is the superior species easily it can dispatch both humans and aliens pretty easily with all its weapons and invincibility ect. But is the most fun to play as.

Predator campaign: Overall 8.9

Also The melee mechanics ( alien boxing sorta) block, light, heavy attacks could have gotten more work alot more improvement adding combos special moves and better animations would have been much better. Sometimes the graphics and animations seem outdated at times but pretty awesome in others(cutscenes) which looks like some scenes got the most attention while others weren.t rendered as nicely. marines feet would go through stairs while the throphy kills of the alien and predator are pretty awesome looking ( spent most time on probably).

Multiplayer can be pretty fun at times but i don't see it lasting long the 7 modes can only keep a persons interest so long then theres not much more to play for exept different ranks and skins which dont give anything extra skill wise just cosmetically which i wouldn;t keep playing it for. Playing as the predator seems to be an unfair advantage online though.

Rent it for a couple of days beat it play some multiplayer matches for fun then return it would be a good way to go with this game.

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If you liked the first AVP that came out back in the day then your in for a treat. I picked up this game not knowing what to expect. I just finished the marine campaign, which has a dead space feel, and then the Alien campaign which was loads of fun. Where this game really shines is in the Predator campaign, which so far is fantastic. Stealth, lots of cool weapons and a completly redesigned control system from the first give the Predator campaign an awesome feel.

Great game, awesome fun. Don't believe the negative fuss in IGN and Gamespot who for the most part wouldn't know a good game if it hit them in the face.

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If you played the original AVP and AVP2 for the PC back in the day then this should stimulate those nastalgic days and be a pleasing update and tribute to those great games.

I feel this game is the product of unfair and biased reviewers who gave it negative scores. If you spend any degree of time with the game you can definately see the devotion and the love that went into creating this iconic merge on the next gen systems. You can also see that this is a very fun and addicting game and it is hard to stop playing once you start. Let us break this into stages.

Story: Ok nothing way out on original seeing how the story mostly takes its queue's from all the past movies but the path of each character woven into each other to fill in the gaps gives the game a unique story telling as well as adding replay value.

Gameplay: As with many games there is a learning curve. The controls are definately something you have to learn to love. Playing as the Predator it was difficult to remeber to hold down the focus button to find jump points but once you do the game is imeasurably fun. Everything is a matter of degree and each species is unique to what they can or can't do. I really did not find that any species was difficult to play as or so frustrating that I didn't have fun.

Graphics: Are they CODMW 2? No. Are they bad no. The graphics I thought were great and not every game looks like every other game out there. If they did then we would have some serious bordem issue with our gaming units. The graphics are bright, lush and vivid. There is not a lot of variety in terms of enemies or surrounding but what you do get is done well and you definately feel immersed in the enviroment.

Sound: Nothing to tell here. If you like the movies in any way shape or form then there won't be anything missing, for you, from this department.

Fun: It is way fun! I like a lot of different games and this is by far one of my favorites. It is fun and interesting and if you like this frachise then you will love the game.

Now some people say it isn't fair or the Aliens are too fast and the Predator is too strong. Well once again a matter of degree. the Predator is the strongest and most durable. the alien is the fastest and doesn't rely on ammo or healing charges. The Marine's are definately the easiest to die but the fire power they pack can easily bring down Alien or Predator who's off his gaurd.

Honestly give this game a try. You won't regret it.

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This is a typical horror sci-fi FPS with good graphics, gameplay, and story. Voice acting is good here and weaker there, and overall it feels just like one of the films it's based on. Loads of fun. It doesn't try to do too much, but it definitely feeds any cravings you might have for a sci-fi/action/shoot 'em up survival horror game. Definitely worth a buy at new lower price.

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