Showing posts with label top ps3 video games. Show all posts
Showing posts with label top ps3 video games. Show all posts

Dragon Age 2

Dragon Age 2 - Playstation 3
Customer Ratings: 4 stars
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My girlfriend and I were huge fans of DA: O. We played through each class and race from beginning to end so it was only natural to anticipate part two with baited breath. After all, Bioware games almost never take a step backward, but it seems there's a first time for everything!

If you've played Mass Effect 2, you will quickly see where they were trying to go with DA2. Tried but failed. Mass Effect 2 was a fantastic game. Similarly, DA: O was a great game that didn't need to be "fixed" in order to be more like Mass Effect! If they'd only built upon the original game's rock solid foundation, this could have been a spectacular follow up. So what went wrong you ask?

DA: O gripped us from the very onset with the different origin stories, an epic plot, and fascinating characters. It kept the overarching mission clear throughout while offering tons of diversions. Decisions felt like they mattered. Side with the werewolves or Dalish? That's who helps in the final battle. DA2 on the other hand had a decent plot, but even when I could keep track of it, it never swept me away. While on the surface decisions seemed to matter, in the end it felt very linear. The story ultimately seemed like little more than a device to move the game along from one quest to the next.

Never thought I'd be writing this about a Bioware game, but the companions in DA2 are straight up boring and of all the ones to bring over from DA: O they chose Anders from Awakening? While some of the inter-party dialogue was amusing, it didn't have me laughing like DA: O. Dog is an activated power and not a companion. The relationship building system was kind of interesting. If you're nice you build friendships and if you're not, rivalries. Both can have benefits. They added in a third "in-between" option of being clever -something I'd not be surprised if they added into Mass Effect III coming out at the end of the year. Once you get 100% friendship or rivalry it locks in for the rest of game, whereas in DA:O relationships could keep changing right up until the end.

Combat has been sped way up to be less tactical and more hack n slash. Half the time I couldn't even tell what all was going on within the menagerie of power effects and blood splattering everywhere. As they said in Anchorman, "Loud Noises!" It's widely held that PC gamers got the better combat experience in DA: O, but I really enjoyed combat on the PS3. DA2 is supposed to be much more "console friendly". If that by that they mean a button mash then job well done. Setting up tactics for the NPCs is still there, but again the turbo speed of combat never lets you appreciate your decisions because of the rain of arrows / exploding magic / blood splashing / swiping blades / chaotic blur on the battlefield.

Equipment has been vastly simplified in a very unsatisfying way. First of all, only Hawke can be fully customized. All the other companions have a single "armor item" that can receive upgrades. Boring upgrades like "under quilting". (Oh, mighty! No rash. Sweet.) The equipment artwork on the character screens is minimal to the point of being dis-interesting. The items are often named things like "ring". Ring can have wildly different stats but it's still called ring. Many items are "Hawke only" (because only his armor can be customized), and limited by stat requirements so you'll get tons of cool gear that you have to sell. In DA: O there was always someone that could wear the cool new item.

Much like the rest of DA2, the interface has been simplified too, from merchants to the skill trees. Much like other attempts to fix something, they seem to have broken it in the process. They split buying and selling into separate screens and each skill tree onto its own screen. The net effect of which is that I couldn't get a high level view of either. While the interface in DA: O had it flaws, overall it was more informative and useful.

Bottom line: Don't fix what ain't broke! So why did I give DA2 3 stars? It's really not a terrible game. If I'd never played DA:O I may even have even liked it, but compared to its predecessor it's a watered down pale comparison.

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Some reviewers have suggested that the main problem with Dragon Age 2 is that it adapts the world of DA to the strictures of Mass Effect's gaming style, resulting in an unpleasant masseffectification that saps the playing experience of its uniqueness. While there are a few small senses in which this is true (especially with the adoption of the dialogue wheel), to make this claim is to miss the mark: Dragon Age 2 is simply a downgrade from its predecessor in virtually every way. If anything, we should be stunned that Bioware, a company which responded to nearly every criticism of Mass Effect 1 for its development of Mass Effect 2, appears to have completely ignored the feedback that they received for this series' previous title, Origins.

Perhaps the most crippling issue--and also the most surprising--is the game's poor writing quality. Dragon Age: Origins set the bar for clever dialogue in gaming, giving gamers an unforgettable experience. From Morrigan's imperious jabs, to Zevran's lewd humor, to Alistair's goofy commentary, each character's remarks seethed with carefully crafted personality; even the Warden's speech options were routinely witty. By contrast, the cast of Dragon Age 2 (with the exception of the suave dwarf brigand Varric) is uniformly uninteresting, wooden, and above all, angsty. You'll groan as Anders and your brother Carver assail you with angry tirades about the mages and templars, sigh apathetically at the totally forgettable Aveline, and shake your controller at the screen in frustration as Hawke routinely makes comments that fail to reflect the options you select on the dialogue wheel. Possibly worst of all, in a flagrant "screw-you" to Dragon Age's considerable female fan base, this game is utterly devoid of charming male characters to romance, and thus members of the Alistair fan club will find themselves scratching their heads in puzzlement. One imagines that Bioware's real writing team went on vacation during the development of this game, leaving their collective pens in the hands of the Substandard Amateurs wing of the company.

Yet all this does not touch on the second, and equally dismaying, element of failure in Dragon Age 2's writing: the plot itself. If you were hoping to recapture the sense of epic, sweeping adventure that the lush fantasy world of Ferelden immersed you in during Dragon Age: Origins, then prepare yourself for disappointment. Instead, as the Champion, you'll be trapped in the dreary hell-hole of Kirkwall, an unimportant city whose defining aesthetic feature is its statues of wretched, emaciated, shackled slaves. There is nothing wrong about the choice of a "dark" aesthetic per se, which has been utilized to great effect by games like Dead Space, but what is wrong is that there is no corresponding feeling of risk or gravity. No, you're not fighting against an oppressive force, evil demon, or diabolical tyrant--rather, as Hawke, you plod about aimlessly, wallowing in the general unpleasantness of Kirkwall, proceeding with documentary nonchalance as you complete an endless series of bitch-work tasks for needy and ungrateful citizens or teammates. But for the occasional swarm of enemies, you might as well be playing Animal Crossing: Ugly Ghetto Edition. There is no larger goal or driving motivation, no looming threat or call to action, and even the potentially-clever presentation of the narrative through Varric's interrogation is dull and anticlimactic. ("So, tell me, what did the champion do next??" "Well, then he traveled north, where blah blah blah...") Moreover, the entire story is fueled by the conflict between mages and templars, which worked fine as a footnote in Dragon Age: Origins, but as the driving thematic force behind DA2 is nothing short of excruciating.

(As a side note, I ask: What's with all the blood mages? Becoming a blood mage was a huge deal in the first installment, like selling your soul to the devil--something really rare that evoked a strong reaction from people. In this game, everyone and their dog is eagerly lining up to slit their wrists and summon sinister demons. Seriously, large roving bands of blood mages will repeatedly attack Hawke's group for no reason whatsoever, and half of the quest arcs end with some character coming out of the blood-magical closet.)

I'll admit that the graphics and combat of this game have undergone a significant makeover. The lush visuals and fast-paced action of DA2 are extremely satisfying. That said, most of the other technical aspects of the game have either remained in stasis or deteriorated in relation to Origins. Your teammates' AI is routinely moronic, with healers forgetting to heal and characters bunching together as they're pelted by area-of-effect attacks. The old cumbersome crafting system has been unwisely retained, if somewhat revamped. The campsite has been eliminated, and to initiate group dialogue you're now required to visit characters at their own separate households, obnoxiously scattered throughout Kirkwall. PC armor tends to be visually underwhelming, often leaving Hawke the least interestingly dressed member of his or her band. Loading times are endless--a factor which I would normally overlook, except the individual landscapes are so tiny that you're hit with a loading screen every thirty seconds to three minutes. These landscapes, furthermore, are reused, such that you traverse the same dungeons and environments over and over again for different quests. Finally, the game even freezes from time to time; not ultra-frequently, but often enough to be annoying and mar the quality of the playing experience.

All things considered, I have to admit that it's difficult for me to be objective about this game. Dragon Age: Origins was an incredible experience marred by only a few flaws, and its sequel seems to have exacerbated those flaws while jettisoning some of its better qualities. If I squint my eyes and imagine that DA2 was made by some obscure indie developer, I find myself thinking that it's good--not great, but merely rental-caliber good; perhaps a notch or two below the Fable games. However, there is ultimately no escaping the impressive standards which Bioware has set for itself through previous titles, and as with a substandard Pixar movie or Zelda game, I can't help but judge this to be the inferior work of a creative team that knew better.

Let's just cross our fingers and hope that the next Dragon Age installment will, like a Fereldan hero who slays evil when all hope appears lost, restore this series to its former glory.

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3.0: This Dragon Age sequel tries to maximize on the popularity of God of War games and its ilk by including more "exciting" action in this role-playing game and tries to make the series more accessible to mainstream audiences who don't like the already simplified Dungeons & Dragons type system of DAO or the multitude of choices offered by Dragon Age Origins. In trying to streamline and gussy up this game, the developers have doomed it to fall far short of the original: fewer choices (for example, race), smaller scope (one city), less grand story, inconsistent with DAO just plain LESS, unfortunately. Continue on for an in-depth review.

I have played Dragon Age Origins: Ultimate Edition (three times through), Awakening (twice), and all the downloadable content available. I really liked the high level of customization, the simple interface, and the options available to get to know other characters. It was probably closer to perfect than any other game I've played. With this in mind, I played through Dragon Age 2.

My review has a fair amount of comparisons to Origins, but as the second installment, I think that needs no explanation a sequel inevitably gets compared to its predecessor. I by no means am looking for an Origins continuation, but a game that matches the quality DAO provides or even excels expectations.

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General first impression: Nice graphics, interesting opening

The idea of a story within a story already pulled me in from the first couple minutes. The game begins with the story of "the Champion" being demanded from Varric. It leads me to ask, what's the disaster going on right now, that this story is so sought-after? And also, what happened, who is the champion, why is s/he important?

***(+ for pro, for con)***

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Character Creation: Less Customization than Origins

You cannot modify the first two presets. I like being able to take a preset and modify it to my liking. Unfortunately, if you use the first or second preset for male or female, you cannot change it at all. The rest of the presets you can modify.

+ You can't choose your voice, but both the male and female voices are great.

You can't choose a race like in Origins. You can only be human. This is already the first sign that DA2 is more limited in choice and scope than DAO, but okay, I'll let this one go.

There is no origin story choice like in the first game everyone gets the same one. Once again, this is not DAO, so while it's more limited, I gave it a chance.

+ Choose your history. I did like that you get to pick what happened historically. You get the option to load a save from your Origins game if you want history as you played it! This is pretty much expected of a BioWare title, but I am grateful nonetheless.

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God of War: Collection

God of War: Collection - Playstation 3
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $16.00
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When I converted from XBox to Playstation a few years back, God of War was one of the first games I bought that was exclusive to the PS2. I've always loved Greek mythology, so I suppose that may be part of the reason why I quickly fell in love with the tragic story of Kratos. After finishing GoW1, I eagerly awaited the release of God of War 2. It was truly amazing that the PS2 was capable of producing such beautiful graphics. The story was even better than the original, and it left me hanging for part three in this wonderful franchise.

I've been patiently waiting for God of War 3 to hit the shelves, so I was quite surprised when I found out that the original two titles in the series were being remastered in high-definition for play on the PS3. I got my copy home, opened it, and loaded it onto my PS3. I'll just tell you right now that ALL of the content from the first two games is on one Blu-ray disc, including all of the extra features from disc 2 of GoW2.

So, is this worth an upgrade????? The answer is a resounding YES!!!! If you are a fan of the series, then you owe it to yourself to get this title and enjoy all of the improvements that have been made to both games. First of all, they have both had an overhaul in the graphics department. While GoW1 still doesn't quite measure up to the latest PS3 graphics standards, it is a big improvement over the old PS2 version. The game now fills the screen on a widescreen TV, and there is a noticable difference in the details of the graphics. The sound has also been improved and adds to the overall enjoyment of playing back through one of the greatest games ever created. You will also notice that the rumble feature is present, and there is quite a nice trophy collection for each game. Some of the trophies are quite funny. For instance, in GoW1, you can earn a trophy by dying so many times that the game offers you the ability to move to an easier setting. It was fun dying over and over just to earn this trophy. It's been a long time since I played GoW1, but it was amazing how much of the game I could remember.

The storyline for both games is completely the same, but the improvement in the graphics and sound is well worth the cheap purchase price for both games. This set should keep you busy trying to earn all of the trophies while you wait to get you paws on GoW3 in March 2010. And just to make things a little better, the demo that was available at E3 for God of War 3 is now available to anyone who purchases this collection. And let me tell you, the demo will leave you waiting in anticipation for the arrival of what will surely be the best game of 2010. In my humble opinion, God of War is one of the most enjoyable game series I've ever played. OK, ok, before I close out, I'll come clean. It's just so much more enjoyable ramming your blade down the throat of a minotaur and watching the blood gush out in high definition. Or maybe grabbing one of the bad guys and pulling their body in half with a mighty torrent of HD blood going everywhere. Yes, it does bring a smile to one's face to relive such great gaming moments in the clarity that only HD can provide. Whether you are a longtime fan of the franchise as I am, or if you are new to the God of War trilogy, you MUST get this new collection. I guarantee that you will NOT be disappointed.

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I loved the God of War series and have always thought that the franchise is a major staple in the history of gaming and may single handily define Sony and their consoles. The fairly new anti-hero has established himself as a greatly unique character in the video game world. With his painfully deep back-story, to his constant deception by the gods of Olympus, Kratos is a character that fans can truly appreciate. Within the few years Kratos has existed, he has truly become something remarkable. From the PS2 to the PSP, Kratos has always been one of the most interesting lead characters in a game franchise. However, several years into the PS3 life cycle, Kratos has been absent from the new hardware. Sony has revitalized God of War with this collection so that even those who have purchased newer, non-backwards compatible PlayStation 3 hardware may be able to revisit the games that helped set a new standard for action games.

God of War Collection is just that, a collection of the first two games in the trilogy. The two games tell the story of Kratos' initial deception at the hands of the gods, all the way to his epic confrontation with Zeus himself. The disc features all of the original content from the first two games, but all stored conveniently on one disc. Running in native 720p, as compared to upscaling to 720p via backward compatible units playing the PS2 versions, the games run much smoother than their last generation counterparts. With great anti-aliasing being utilized, the game looks like a new game all on its own. It's almost impossible to think that these were once PS2 games. The one thing that Sony did overlook when producing this game was enhancing the cut-scenes of the game that utilize the in-game engine. These still appear to have the same resolution of the original games since when the game gets to these moments a drastically noticeable drop in resolution occurs. This is just a minor flaw and I can completely overlook it since I still think they look fairly good, just not as good as the rest of the game.

If anyone has not played the first two games of this franchise, then I highly recommend this game. If someone owns the original two games, I also highly recommend this purchase since you will be missing out on trophies and native 720p resolution. The game also comes packaged with a voucher for the demo version of God of War III. So there is really no reason why someone who owns a PS3 should not pick this game up, even if you've played the originals they fail in comparison to this version. If you've ever been interested or intrigued by the series, now is your chance to get the first two parts of the trilogy for the same price it would cost to purchase the two PS2 versions.

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So what does Sony do when the new PS3's are NOT backwards compatible? They bring back two of some of the best selling games made for PS2, and upscaled to 1080p! I just bought my PS3 a few weeks ago and got this game last week because I did not play them on PS2. And I was truly satisfied with this terrific game.

If you're new to the historic fiction-action/adventure/puzzle genre, think of titles like Prince of Persia: Sands of Time and Lord of the Rings II & III. This game blew any other game in its genre out of the water.

Pros:

+Great adventure and story for both games Incredible scope. Can't say enough about that.

+25-plus combined hours of just playing the games straight through on normal difficulty with medium exploring

+Extras challenges, unlocked features, and hidden power-ups when exploring in both GoW I & II

+Challenging and fun puzzles along with incredible action

+Awesome action sequences that require quick reflexes

+Two games for one, and for a cheap price

+Almost everything looks better in HD and great frame rates

+High replay value (5/5)

Cons:

-Certain cut scenes looked low quality after upscaling, but did not take too much away from the experience

Not too many negatives. I'm glad I got this game and I know I'll be revisiting this to play in the tougher challenges and tougher settings (as I only played through the normal settings the first time).

For the casual gamer who wants to check out this highly addicting game, rent first then buy if you want to try the challenges. But for the fan eagerly awaiting God of War III, this is a must have, just to play through and get prepared for the end of the trilogy.

Other games I enjoyed are Bioshock and Dead Space.

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Because I never had a PS2 I never had the opportunity to play the God of War series. Everyone I spoke to said they were some of the best games, they have ever played, but because I never really wanted a PS2, God of War I and II were two games I figured I would never be able to play. Even after purchasing a PS3 I still was unable to play these games because the new PS3 systems do not have backwards compatibility. Luckily these two games were re-mastered and re-released for the PS3 so I finally had the opportunity to play these games. Long story short, I realized that the raving stories about the God of War series were correct.

God of War I looks really good considering it's a fairly old game. The developers did a very good job in remastering it and this is very apparent when you view the cut screens (which were NOT re-mastered). Though not true surround sound like other PS3 games like MW2 or Drakes Fortune the sound is still pretty good.

Game play wise Kratos' movements are very fluid, and its not hard at all to pick up the game and start playing without having to learn complicated moves. Even though this game is basically a hack and slash, it's a step or two above a pure button masher. While you can kill some enemies by just mashing buttons, other enemies require a little more thought in how you fight and defend against them. For example, the minotaurs will always give you health if you kill them a certain way, but if you just mash button to beat them, you will probably wont get health and in certain parts of the game, this health is crucial to your survival. Other enemies require you to press the right button at the right time in order to finish them off. Miss a button or take too long and you have to start the sequence all over again. On paper this does not sound fun, but actually playing the game it flows flawlessly with the combat sequences.

The storyline is very well written, you are Kratos a Spartan warrior looking to defeat his master, Ares after the God of War causes him to slaughter his own wife and daughter in Kratos' blind quest for power. As your journey progresses you are aided by the other Gods such as Poseidon, Athena and Zeus in order to defeat the insane war god.

This game is more difficult than other games and it requires patience and persistence to prevail. However, because the game was so fun and rewarding to me, I never got to the point where I just became so frustrated and give up altogether. There is an extremely difficult and frustrating area in Hades' realm where you are forced to climb spinning pillars of knifes and just being grazed by one of these knifes causes you to fall down to the bottom forcing you to start all over again. But after 15 tries or so, I finally got through it and saved immediately to prevent having to do this all over again.

Speaking of saving, God of War does an EXCELLENT job of managing checkpoints and save points. In WAY too many games you are at the mercy of the developers that seem to like having gamers repeat certain tasks over and over and over again before they reach a checkpoint. In addition, save points (if there are any) are also too far apart. However in GOW it's quite refreshing that you are hardly ever forced to do tedious tasks repeatedly thanks to a generous checkpoint system. This comes in very handy when you are in the later stages and die often. Once you get by a difficult part you are almost guaranteed to cross a check point and so when you die again, you don't have to do the difficult task you just took 10 tries to complete. In addition to checkpoints, you also have access to save points. Though not as numerous as checkpoints the save points are also quite forgiving, and you can use them multiple times whenever you like provided you can find a way to get back to them.

God of War I has an amazing storyline, excellent cut sequences (though low graphical quality), and near flawless combat system. Put all these things together and you have a game worthy of 5 stars despite some extremely difficult sections. But wait! There is another game in this collection, God of War II.

God of War II takes place a few years after Kratos' defeat of Ares, the Gods have rewarded Kratos for his services, but later on he is betrayed and he is stripped of all his powers so he now he is intent on revenge of the remaining gods of Olympus. As the gods have aided him the first time around, Kratos now gets aid from the Titans as they are also enemies of the Gods.

God of War II offers slightly better graphics and a more polished look. In addition the cut screens this time around seem to have also been re-mastered and look much better than the cut screens of the previous title. Though God of War I is quite graphic in its own right, God of War II steps it up, and should be enough to satisfy those of us who enjoy seeing Kratos ripping bodies in half and snapping the necks of anyone who dare oppose him. Kratos is ruthless, and this game does an extremely good job in capturing that in both combat sequences and the cut screens.

Other than the better graphics, the combat system and game play remain virtually unchanged. However there was no need to change them, as it was already great. So there is no need to fix what wasn't broken.

The difficulty of God of War II while still quite difficult doesn't seem quite as hard as the original one and if you were able to defeat God of War I, you should be able to beat God of War II as well. The most difficult part for me in God of War II was when I had to defeat 7 endless waves of enemies with only a couple of health and magic chests. Even this became easy once I changed my approach in fighting instead of mashing buttons. If you go into this game thinking you can just mash buttons to advance you will be disappointed. Just like the first game, some combat sequences require careful planning, timing, and PATIENCE.

Luckily in God of War II the checkpoint/save system has also remained virtually untouched, and this is a good thing. As I said before this was a god send especially in the more difficult areas. I really wish more game developers would do the same thing, instead of thinking gamers really enjoy having to do things over and over and over again.

To me God of War II seems to be shorter than God of War I and the spectacular ending to this installment is not really and ending at all, but a precursor to God of War III which will be out in a couple of weeks.

If you have already played and beaten these games on the PS2, then you may be able to do without playing through them again on the re-mastered versions. However, if you haven't played these games yet, then I urge you to go ahead and do so. Usually I don't go back and play old games that I never played before, but with God of War: Collection I am glad I made an exception. Now that I have beaten them, I am suffering from withdrawal symptoms and am eagerly awaiting the 3rd installment. In the meantime, God of War II does have a challenge mode which should keep me occupied until March 16th.

This collection is HIGHLY recommended especially if you have never played the series before, and with two weeks to go until God of War III, you should have just enough time to beat them and be caught up.

Really a no-brainer here; 5/5 starts and at this price for TWO excellent games, it is a steal.

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In this busy gaming holiday season where it seems as if countless amazing games have come out, time is a precious commodity. I had Uncharted 2, Assassin's Creed II, Modern Warfare 2, Demon's Souls and Valkyria Chronicles lined up and awaiting my attention. So what have I been spending my time on these past few days? God of War: Collection is what! Having played the original ps2 releases, I was absolutely blown away at the HD remastery on the ps3 of the original source code. I can't commend enough the job that the original programmers did at creating clean and scalable code. This game now stacks up to many current games graphically and the epic scale and gameplay still cannot be beat. If you have never played the GoW series, please rush out, knock over any old ladies along the way if necessary, and start playing immediately. Old timers will also find this a worthy buy because the upgrade in picture and sound quality is startling.

Summing up, this is an awesome makeover of a legendary series, bundled up nicely in one BD disc, that is worth your priceless time.

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Singularity

Singularity - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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I haven't reviewed a game in a while, but Singularity really made me feel like I had to. Especially considering there are only two other reviews here as I write.

First, the most important thing. Singularity gets the basics absolutely right. Character movement is fluid, the controls are easy to learn, and there are no lurching mini-loads.

The environments and graphics are top-notch. From the moment you "arrive" on the island, you know it's going to look good, and it does throughout.

Gameplay is also great fun. I've heard a lot of comparisons to Bioshock, which I didn't play but watched my roommate play. I suppose there are similarities, but Singularity offers it's own take on survivor horror FPS.

The storyline is excellent. Playing with time often causes a muddled story, but here we have a great altered past/present that must be fixed, and the history of the island's downfall is well detailed in notes and recordings you find. Get all of them. Also, the climax is a big moment for your character.

Your time-altering abilities are great fun to use. Power them up as soon as you can, especially the one that creates a sphere of frozen time. This is extremely useful in taking out multiple enemies. It's fun to age a soldier to dust, turn "tics" against each other, and age/renew countless items. See a crushed, rusted crate? Renew it and inside could be E-99 (your upgrade juice), med packs and ammo. Sometimes this is imperative to continue, sometimes you just find more juice under a big branch you just "de-aged."

Happily, Singularity lacks any glaring flaws. If you find something you don't like, it's often down to personal preference. Health, for example, is (yes!) a good old-fashioned bar. You have to use health packs to regenerate. The encroaching red haze, once a good thing but abused to the point of annoying overkill in some games (the latest COD) stays away until you're nearly dead.

It's not quite as OMG-THIS-IS-AWESOME as the first time through Dead Space, an astoundingly good game, but has it's share of pleasant surprises. For example, I shot a soldier in the leg with my shotgun, which blew it off below the knee. He hopped a few times, clutching his thigh and yelling, then fell and squirmed in agony until I finished him off. That's a nice touch in enemy construction.

I apologize if this sounds too positive. There's always a risk of coming off as fake or easily impressed. But sitting here I can't really think of anything they did "wrong." It's a fully developed, greatly conceived and polished horror FPS.

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My review of Singularity

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I haven't really written a review for a game in a long while, but I felt Singularity deserved one. Not many people have played this game, period, let alone on the PS3. It deserves so much more than that, so here is my two-cents.

First off, the story: This game is set in 2010, when American special-ops go in to investigate radiation spikes on a seemingly uninhabited island near Russia's coastland. After an EMPlike blast forces our hero, Captain Nate Reinko, onto the ground of Katorga-12, the mysterious island locale of the game, things go the way of epic Sci-Fi. The island is the site of a previously unknown element called E-99, and the Soviet Union devoted huge resources to research of E-99 in the 1940's and 1950's so that they could establish themselves as THEE world power. E-99 is exponentially more powerful than atomic energy AND has trippy time-altering effects. Needless to say, disaster befell them long ago and you're left to figure out what went wrong and how to fix a new problem in the timeline. Singularity's story dabbles heavily in time-travel and alternate-timelines via "Back to the Future" ish story twists. Most stories that attempt to tackle the time-traveling mechanic beast end up muddled and confusing as a result. Singularity does not suffer this fate. The story is actually quite fantastic for what it is, and make no mistake, it is very campy in parts. That's part of its charm. I found myself in awe of just how well implemented time travel and alternate timeline related plot twists are used in the story. I for one am very big on good story in games, and this one does not in any way disappoint. The characters are pretty interesting, the setting and locale are compelling, and the endings are very impactful.

The gameplay is solid throughout. All of the mechanics established in the FPS genre are here and implemented well and feel natural. The weapons are very fun to use and are interesting. Using a sniper rifle that can slow down time is awesome, and so is rolling a grenade on the ground into wherever you want. The other, more usual weapons like the assault rifle and shotgun are fun to use as well. The enemy AI is great, and so is their behavior. They act very lifelike, and I found that to be a nice touch. The mutant enemies are both scary and a blast to play with. The real treat is the Time-Manipulation Device, which allows you to do incredible stuff like freeze a giant bubble of time. That way, you can leisurely walk up to your enemies, casually pop off a round, rinse-and-repeat with the others, and when the bubble dissipates, they all fall down. This game really makes you feel like a bad@$$, and that is in large part due to the ridiculously awesome gameplay devices you're generously given.

Lastly, the graphics and sound are very well done. The music is moody, while not being overbearing. Each setting achieves its goal of atmosphere, from the clean, distinctly Soviet-communist factory/lab environments of the past to the dilapidated, depressing current state of the island. Some of the native, mutated life of the island really reminded me of the Metroid Prime games, and so did the music. A nice comparison, if you ask me. One thing I really liked about the game was that the atmosphere always reached its goal of making me feel tense and cautious about what may or may not be around the corner. This suspense and dread is rarely executed well in games, and I have to give credit to Raven Software for doing just that.

One thing I must point out that bugged me a little bit was the Russian language implementation. I LOVED the signs that were in full Russian. I didn't like substituting Russian letters into the English text simply because the letters are similar looking. Backwards N's and R's are abundant and it struck me as simultaneously unique and cheesy all at once. I have to point out that I speak a little Russian and that's probably why some of it gets to me a little. I mean, we're going to an island where everybody is a NATIVE Russian speaker, and yet they record their audio diaries in English with a heavy Russian accent? Gimme' a break. Most wouldn't find fault with that, as they don't know Russian at all, but I found it a little jarring. That's about my only jab I can think of for the artistic direction of the game.

Singularity cannot be discussed without mentioning Bioshock. Similarities to Bioshock are EVERYWHERE in Singularity, from the audio tapes that flesh out the backstory of major and minor characters alike, to the art-design of, well, everything in the game, to the plasmidlike abilities you get, to the upgrades you make to your character and his tools/weapons, even the main supporting characters and the roles they play to you and the overall plot is eerily similar to Bioshock (including a "would you kindly?" moment, making for one of the most impactful "good guy" conclusions I've ever come across in a game). They are ALL taken from Bioshock's textbook. Singularity pulls almost all of them off flawlessly, and this ends up being a big plus from me, as I really loved Bioshock. HOWEVER, I must say that Singularity's story seems much more focused on being a fun, "cool" sci-fi blockbuster adventure than the deeply philosophical, incredibly tragic tales that Bioshock and Bioshock 2 were. I don't say this as a negative, but it is worth noting that there is a big difference in tone and focus. Singularity's "tragedies" never touched my heart or got me thinking as deeply and so profoundly the way Rapture's sad tale did, not even close, DESPITE Katorga-12 being presented as a place befallen by tragedy and philosophy gone awry. Atlas Shrugged, this is not.

Since it was developed by Raven Studio, the developers behind the masterpieces X-men Legends, X-men Legends II: Rise of the Apocalypse, Marvel: Ultimate Alliance, Star Wars Jedi Knight II: Jedi Outcast, and Star Wars Jedi Knight III: Jedi Academy, I already knew the game would be another worthy installment, and now they have another game to add to an already impressive list of great games. It's so cheap now that I would say definitely BUY it NEW! We should be encouraging the publishers and developers to make these kinds of games. With its ridiculously fun and well implemented gameplay, its incredible, immersive atmosphere, to its very well-written and executed story, Singularity is a game worth playing. So for the sake of the motherland, buy it, teleport yourself into it, love it!

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I'm convinced that Raven is going to continue to create and publish great games. I bought this and 2009s Wolfenstein (I've also reviewed this game) at the same time as a chance to see their more modern works. Here are my thoughts...

I'll start by agreeing with a previous comment on the control schematics. It is a bit odd using R1 to fire rather than R2 without the ability to change the layout, but fortunately I had been playing the Killzone series and had just been using the same configuration. That's really it for a "negative" although that's a rather harsh way to look at it.

The story was outstanding. Yes, it is only original to an extent as the whole time warp/change history has been done in games and movies a million times over. At first I was constantly reminded of "The Butterfly Effect" but quickly got absorbed into the story enough to look at it as its own title. I love war games, but I also appreciate breaking away from the same story line (CoD) and making a new twist on reality and different timelines. It's also nice to have another Russian installment for a lesser utilized environment/people.

Graphically this game is up there with the best of its time. It makes excellent use of the Unreal Engine 3. Characters, weapons, and environments are well textured, with details and shadowing accurate to lighting, firing, etc.

The game does borrow heavily from BioShock in some areas from weapons stations allowing you to upgrade weapons, little video clips upon unlocking new abilities with your singularity device, and the use of e99 and weapons tech cases as a form of currency. However, as a fan of BioShock, I found this familiar and welcomed.

Although it is a linear game there are a few points where it takes ingenuity to get to areas that appear to be locked and off-limits. I'm thinking of an area on a large ship where you can see a weapons tech behind a sealed door in particular, but there are a few others as well.

Overall, I played this game through all 3 endings and still haven't really had enough. I'd love to have a Singularity 2, but I'm not holding my breath. Much as Wolfenstein (2009) was an excellent game with subpar sales, Singularity experienced the same unfortunate fate. To add to the doubt of a second, the fact that there are 3 endings would make it difficult to build a second game. Too bad...

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While I haven't played a lot of games by Raven Software, they are fast becoming one of my favorite game developers. Way back in the day when everyone was crazy for Doom, I played the shareware levels of Raven and id's Heretic. I pretty much just thought it was okay. While I enjoy fantasy, the setting of Heretic didn't really work for me in the same way that Doom's sci-fi locales and Wolfenstein 3-D's WWII-era trappings did. Aside from that and a little bit of the demo for Hexen II, I didn't play another Raven game until 2009's Wolfenstein. Long story short, I loved it.

I'd wanted to check out Singularity after seeing positive reviews on Gamespot and IGN, and that interest was compounded when I started seeing it show up on game critics' year-end lists. (For instance, Games Radar named it one of the best overlooked games of 2010.) I decided to wait until the price had dropped a bit, and once it did, I snatched it up.

So now that I've played it, what do I think? I'll start with the negatives. First, I wish it were possible to use alternate button mapping. I'm really used to using R2 rather than R1 to fire. When I played Killzone 2, I was at least given the option for a different control scheme, but Singularity doesn't allow this at all. This unfortunately led to me accidentally trying to knife an enemy from across the room during the first few levels. I eventually got used to it, but I don't understand why they didn't even offer me a choice.

Second, the best boss battle comes at nearly the two-thirds mark, and there really isn't one at the climax of the game. Truth be told, the ending feels a little anti-climactic. That said, I liked the fact that they tried to make the final level feel driven by story more so than action.

Last, but not least, the game feels too short. If I had to estimate, I'd say I finished it in about eight hours. Quite honestly, though, this and the previous complaints are more nitpicks, really. This is a solid ride throughout with a compelling story, some nifty enemies and even niftier weapons.

I may have made a minor gripe about Singularity's button assignment, but that aside, I loved its control layout. Like Wolfenstein (2009), it uses a shoulder button to aim. I've never really cared for using R3 to aim because I like being able to get back to regular viewing mode by releasing a button I'd been holding. While you're usually given the option to hold in R3 rather than clicking to toggle, I find that I have difficulty continuing to hold it in while moving the right analog stick to adjust my aim. Using the shoulder button to aim just feels so much more intuitive, and I feel like my accuracy is much higher.

I know a lot has been made of the fact that the game borrows pretty heavily--some might say "steals"--from BioShock. My initial reaction to that was, "Okay, sign me up! I love BioShock!" Admittedly, I was a bit taken aback by just how much it does take from that modern classic, right down to the kitschy period-appropriate film strips. Once I got past that, though, I was really able to get into the story and enjoy its time-altering craziness.

It's probably too much to hope for a sequel, since this one didn't exactly become a blockbuster, but each of the game's multiple endings leaves things open for further stories in this universe. That said, each ending would make for a drastically different story, so unless they just decide to pick one and make it the "official" ending, I think it'd be pretty difficult to make a direct follow-up to this story. (Of course, given the fact that only one ending features a full motion video sequence while the others are mostly still images and narration, I wouldn't be surprised if it's considered the official, developer-approved ending.)

So if you like first-person shooters with sci-fi and horror elements, I would definitely recommend this. It may not be the most original thing you'll play, but it's quite a blast for its duration.

Note: I haven't tried the multiplayer, and I don't really intend to.

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Electronic Arts NHL 12 PS3 19641

Electronic Arts NHL 12 PS3 19641
Customer Ratings: 3.5 stars
List Price: $72.94
Sale Price: $25.92
Today's Bonus: 64% Off
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This game takes a little time to perfect but once you master it, it is a great game. Good buy.

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This is a great game when it came out, can't deny that. What do you mean Platform Unknown? Is it the game that you posted the box of? You could at least look at the box and list it in the proper platform, or is that your way to get it to show on everyone's PC who searches for this game? Maybe make a mistake and buy your listing? Yea, people are that impulsuve, but not all of us.

So, what does one do if they want to buy it? Do we have to write you and ask or do you not have the box or disk to read the platform from the top left of? it's printed pretty big, can't miss it, unless you don't even have the game and have to get it once it's ordered platform unknown and then fet around to mailing it and send it 1st class mail with no tracking expected delivery date 10 days to 3 weeks?

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Greta game. Improved on last years as EA always does. more realistic game play, tip ins, rebounds, battles in front.

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NHL12 is a pretty good game . If you're going to buy a hockey for the roughness choose NHL12, if you want hockey for its game choose NHL11. this game has changes in goalie interactions and roughness play including shattered glass. Size also matters, so if you're St.Louis and you hit Chara you might lose your stick or fall yourself. One main problem is freezing. it happens on both x-box and ps3, so if you want uninterrupted play get NHL11. All in all you should only buy it if you want roughness.

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KONNET PS3 and Xbox 360, Xbox Elite, Xbox Slim Power Pyramid Charger

KONNET PS3 and Xbox 360, Xbox Elite, Xbox Slim Power Pyramid Charger, Charging and Storage Dock for Four Game Controllers - Black
Customer Ratings: 3.5 stars
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The idea is great, the product looks good and is convenient (when it works). After owning this for about a month and a half, the ps3 ports stopped working. The controllers were no longer being charged and the lights stopped working. The xbox ports are still functional however, (as of now, 3 months in). At this point it's a charger for my xbox controllers and a display stand for the ps3 controllers. I contacted the manufacturer but they have yet to get back to me.

Update:

The day after I wrote this review the company contacted me regarding the product. They were very professional, courteous and promptly replied to my emails. They shipped out a new product to me within a few days. This one is working as it should at me moment. I give this product 5 stars because of its functionality and the company provided a level of customer service that seemed to be lost in today's market. I would definitely purchase other products from them.

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I purchased the Konnet Power Pyramid Charger from Amazon and received the delivery in the time frame promised. I needed a charger and an organizer and the item was perfect. It worked without issue until about a week ago. One of the PS3 charge slots simply stopped working and the LED light is inoperable. There was no indication that a problem even existed. It just simply won't charge. I checked to see if I could return it for a fully operational replacement however the return window closed just the day before. So I have three working charge ports, which will have to suffice, but I am really disappointed as I LIKED this product a lot and had recommended it to several friends who also purchased the pyramid charger. I expected better durability especially considering the cost. But as careful as I was inserting the controllers, I am stuck with a now less than desirable product. After all, the charge lights are cool and create a great ambiance, but without one working, it has lost a bit of that something special. I am reluctant to recommend or not recommend this product. On one hand, a cool product with serious functionality potential. On the other hand, a pricey toy that only lasted 10 weeks with two grown ups being very careful with its use. I couldn't imagine what a house full of kids might do to this. If you do buy this item, I hope you have better luck. It is almost a great product but I feel just a bit cheated because it WAS so cool for a while.

Update: I contacted Konnet via e-mail about a warranty replacement for this item. They were very courteous and accommodating. There were some minor hoops to jump through in order to satisfy their requirements to receive a replacement but nothing too frustrating. My initial contact with them was on 11 Feb 10 and I received to replacement item on 06 Mar 10. The entire ordeal consisted of 11 e-mails back and forth, re-packaging the item and mailing it at my expense (about $5 USPS), and waiting a couple of weeks for the replacement as it was shipped via "Air Mail" from Hong Kong. It would have been nice if the entire process was more streamlined but I give Konnet credit, they did exactly what they said they would do. I commend them for that. As a side note....I used the original PS3 charging method to maintain a charge for those two controllers. As for my XBox 360 controllers, I was prepared to simply use the "AA" battery compartment until I got the charging unit back but as it turns out, I was able to use them, frequently mind you, without ever having to charge them the entire time my Konnet Power Pyramid was in transit. One controller eventually lost charge but the second controller continued to hold a charge until the replacement charging device was received. I thought that was pretty cool. I use my XBox 360 about 4 times as much as my PS3. I have increased my star rating 1 star due to Konnet's customer service response.

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this controller dock looks good, but is definitely overpriced. i purchased mine in "used like new" condition from amazon warehouse deals at a nice discount price and still think that was overpriced. it sure has style though...

with the charging cables gone from sight and the 4 controllers all in 1 storage space, the tv area looks much cleaner.

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nice product until one of the ps3 port died after of two months using it. hoping future product fix it.

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The Pyramid Looks Great and Kept all my controllers in one place but I have had to return it twice. The PS3 Slots break with in 3-6 months. It works Great for the X-Box 360 controllers and I Returned it with zero hassle to the Company and they did even want the old Pyramid back which tells me they know this model is defective. I give it two stars because the X-Box Part works very well and it cost about what I would have Paid for just a X-Box Charger. Don't waste your $$$$$

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PS3 ezPak Extreme

PS3 ezPak Extreme
Customer Ratings: 4.5 stars
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With this case being one of the cheapest, I wasn't expecting all that much out of it. However, it quickly blew away my expectations. The case has plenty of room for lots of games or DVDs/Blu-rays (15-20 I think). There is also ample storage space for my two controllers and all the cables and cords. Overall, GREAT case for an even better price!

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i bought this bag and did not expect that much for 20$ but i was very satisfied with it as its contain every thing you will need to travel with your ps3, very secure from console falling , a place for gadgets , a soft slots for the dvds ,and its size and weight is little and you can even operate your ps3 while its inside it , if just they made it more stylish i would say its the perfect bag but for the price its still great bag

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I got this for my husband and gave it to him with the PS3 and some games as a wedding present. This is perfect! It's very compact, but keeps everything (cords, games, controllers, blue ray remote) neatly, and safely, packed away within the case. It's great, my hubby was able to pack it up and bring it with us on our honeymoon even (which is why I bought the case, so he could).

Great buy and WELL worth the super low price!

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Alrighty then! I had gotten the PS3 ezPak Extreme for my boyfriend for christmas. I couldnt wait to give it to him so I let him have it early. We found that the velcro strap on the inside does not fit snugly around the console ( I will have to fix that) and therefore it moves around way too much. Kinda silly to me, so I put in foam padding, I just need to cover it. Overall, even with these minor issues, it is a very nice product, has great storage room and pockets and venilation in case you don't wanna take it out to use it.

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Got this bag for a recent vacation and it worked perfectly. The outer storage compartment is big enough that it held 2 controllers and the blu-ray remote, as well as a few loose cords. I would prefer a game storage part that allows you to pack games in their cases, but that would be my only minor complaint. The vents on the sides are nice also because it allows you to play the system without ever taking it out of the case.

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PS3/PS2 Tournament Metal Arcade Dance Pad

PS3/PS2 Tournament Metal Arcade Dance Pad
Customer Ratings: 3.5 stars
List Price: $199.99
Sale Price: $167.42
Today's Bonus: 16% Off
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Ive been playing ddr for over 8 years and ive had other ddr mats. I bought two of this "newer" kind at 85 dollars a piece including shipping.

Let me explain how these work: Theres metal tape on the bottom of the arrows and when you press down on the arrows the metal tape activates the circuit pad down under. Also it is important to know that all these pads have a metal frame but inside the frame is wood.

Often over the care and maitenance of these pads youll have to take off the arrows (by unscrewing them) and clean the circuit pad because metal tape will get stuck to it. Also you may have to replace metal tape if the pad lasts long enough.

Now for the design flaws: The arrows are screwed directly into the wood; this means each time you unscrew and screw in the arrows your making the wooden holes weaker!

Second major flaw: The wires of the metal pad run over the frame instead of under. This means every time you press down (on the up arrow) its pressing against the wires this looks like a recipe to disconnect a wire.

So who should get this?

Well, with the cheap plastic / styrofoam pads you can play steps up to about 7(on the 10 step scale) on "hard." and these pads usually last FAR longer than the metal pads.

Get this metal pad if you just HAVE to play over 7 steps and dont have a DDR machine in the arcade. The machines in the arcade are usually about 1 dollar for 3 songs. This means for eqiuvalent use on this pad you have to get about 300 songs worth; this may not seem like alot but these pads go quick on the hard songs.

Im going to keep track of how long these pads last; i bought two. Ill update when they break.

Lastly, I wouldnt pay much more than 100 including shipping on mats like these UNLESS your a very heavy player and you can get a good warrenty. Its more than possible to break one of these pads in a couple days.

*12-10-09 UPDATE*

Well... sad to say the first mat had less than 50 uses on various difficulties before ALL FOUR arrows had some kind of crack in them. And no, I don't wear shoes when using the pad. This isn't a matter of ignorance, its a matter of neglecting quality control. Other metal DDR pads I've owned in the past have never had an arrow crack.

So lets review the cons of owning this pad

-Most distributors sell this pad for well over 100 dollars

-Its screwed into wood therefore making it impossible to replace broken arrows without damaging the pad

-The arrows will be damaged. Fast

Sure, this pad is usable after the arrows crack, but the accuracy is going to be whack which is why most people will buy this to begin with. Most of the pads on amazon at the time of me writing this review are around $150 divide this by 50 uses and your getting a functional use of about 3 dollars per song!

My advice? Get one of the plastic / Styrofoam pads. Their far cheaper, more effective, and last longer. If needed, they can also be modded.

Don't get this piece of junk unless your looking for some eye candy.

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Do not buy this dance pad. This is coming from someone who has gone through THREE of these pads. They don't last very long at all and that's unacceptable considering the steep price of this product. The design is VERY poor and cheaply put together.

The worst quality of this pad is definitely the arrow panels. They are plastic and they break very easily, and being used for a game that requires a lot of force and stepping, they should be using something of higher quality besides plastic. Within 2 weeks of use the arrows already begin to crack and gradually get worse from there.

I figured "Well since I just got this a few weeks ago and the arrow panels are already cracking, maybe I can call customer support and have them send me some spare arrow panels to replace the broken ones." Not the case. They told me I'd have to purchase the spare arrow panels at about $20 PER ARROW PANEL!! That's $80 for all 4 arrows...and as I stated they're cheap plastic panels that would just break apart a few weeks later after being replaced. So not only is the pad expensive and a poorly made product, you'd end up spending a ton more money on it just trying to keep it usable.

Another bad quality about the pad is the wiring. The wires are placed directly below the arrow panels so every time you make a step on the dance pad you're putting strain on the wires. After enough strain the wire will cease to work all together making an entire arrow panel unusable. Even if one arrow panel stops working, the pad is no good for this game.

Trust me and invest in a $300 pad, the ones made of pure metal. Those panels aren't cheap and should last MUCH longer.

I'm serious, avoid this pad. You'll regret buying it within a month of buying.

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This is my first metal DDR pad. It was a wonderful step up from the cheap plastic pads. Great sensitivity, very stable. My only problem with this product is that the arrows cracked the second day I had the pad. I'm a excessive DDR player, playing at least an hour and a half a day. I was expecting the arrows to crack at some point, but not two days in. I'm really glad I bought this product. But if you play as much as I do I recommend that you just save up for a full metal pad, so you don't have to deal with cracking.

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I have had a lot of frustration with this product up until recently and this is why.

I purchased these Dance Pads believing they would work with the PS3 straight away (due to the title saying PS3/PS2 Dance Mats!) well I can safely say they definitely did not work straight away.

It wasn't until I opened the product did I see that my mats were for the PS2 they could not physically connect to the PS3 at all. So it turns out YOU NEED A PS2 to PS3 DDR Dance Pad Converter in order to play with this product. If you buy this for your PS3 IT IS ABSOLUTELY 100% NECESSARY that you also buy an adapter for each pad you buy.

Once I got it working it was worth it at least! Without the initial hassles I would probably rate this product 5 stars because once they are working they are a lot of fun! The first thing I noticed was the pads size. It is a perfect size. It is actually a bit bigger than most Arcade Versions of DDR, but still small enough not to take up too much space in your house.

The quality of the pads are very good. I was quite cautious to use it at first but I have been dancing on it for hours and its fine so far. Apparently this version of the mat has been tested to withstand enough pressure to ensure they last long.

The pads seem to be very tough and made out of a good quality metal. The bottom is non-slip too for easy use on tiles.

They light up as well which is an added bonus.

One weird thing is that the X and O buttons are on the wrong sides to where they would usually be (in Australia anyway) but that doesn't really matter.

I would definitely recommend buying the pads to enhance your game play experience with DDR!

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The pad came in wonderful condition. Had to tighten the screws but that's normal. The pad works fantastically; however the back arrow button does feels a little weak but hasn't broken. I have beaten most of my high scores already and can play on Heavy Mode now with ease; where with the dinky little cloth-type pads I could only play a few Heavy songs without sliding all over the place like the floor was coated in grease. I'd certainly recommend this pad to my fellow DDRians. :P Happy dancing to the beat of your favorite song!

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Elite Quad Charging Bay for PlayStation Move Controllers

Elite Quad Charging Bay for PlayStation Move Controllers with 4 USB Slots
Customer Ratings: 5 stars
List Price: $24.99
Sale Price: $16.87
Today's Bonus: 32% Off
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I received the charger and decided to run a test to verify what the manufacturer told me (see original post below). I connected a DualShock controller to each of the 4 USB ports and noticed that their red lights started blinking, which means they are charging. No Move controllers were connected/docked during the test since they are still in the original packages waiting for Christmas. Some of the controllers were charged (the blinking red lights turned off) in about an hour and the most discharged controller (had not been used in months) took a little over 2 hours. I also charged my generic MP3 player but my iPhone 3GS does not detect the charger.

All this means that the manufacturer's customer support was wrong, (why am I surprised... ). This little charger can take care of not only both types of Move controllers but of ANY PS3 controller and possibly blue-tooth headsets and many other USB-based charging devices, with the exception of iPhones.

I upgraded the rating to 5*. By the way, the Move receptacles charge the controllers via metal pins, not USB mini B plugs. That is a good thing since the USB mini plugs tend to break easily and are more difficult to engage.



Just a cautionary note. I ordered this charger thinking that the USB ports would charge my 4 DualShock controllers. I tried to confirm that capability on the CTA Digital website and on Google to no avail. I emailed CTA Digital but they took more than a week to reply; a couple days after I ran out of patience and ordered the charger. In their email, CTA Digital said that the charger is not capable of charging the DualShock or SixAxis controllers via the USB ports, and referred me to another of their chargers.

I took out a star for misleading advertisement (I think it's malicious to make a charger for the PS3, which charges the regular controllers via the USB, and not mention that the USB ports in the charger CANNOT charge the regular controllers) and another star for the design (does not match the PS3 design lines/appeareance).

Apparently the reviewer before me made the same assumption I made (that the USB ports could charge the SixAxis and DualShock controllers) without testing that functionality. To be frank, I haven't tried either because the charger has not arrived yet. I'm just reporting what the manufacturer itself is claiming. If I find out that the USB ports can indeed charge the regular controllers I will update this review.

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No complaints; works fine, but would have been better with an on/off switch, as you don't want to keep charging your controllers every time (better for maintaining the batteries).

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Customer review from the Amazon Vine Program Having a separate charging base for my Move controllers and additional USB ports to charge the Sixaxis controller (or any other USB charged device) is a huge plus for keeping everything ready for action and out of the way. My controllers are charged so the device works. I don't know what else to say! The price is reasonable and while it doesn't seem very "substantial", it doesn't get much wear and tear so it should be fine.

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PS3 Move Perfect Aim Pistol

PS3 Move Perfect Aim Pistol
Customer Ratings: 2 stars
List Price: $14.99
Sale Price: $14.80
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This is a decent gun for the price if your looking for something out of the realm of the little blue and red sony gun attatchment. However, the gun has one bad flaw.....the gun doesn't lock the move controller into place good enough. The hatch that closes over it does not close shut securely enough to whip the gun around or to pistol whip with it like needed in the shoot. other then that its great. I use a hair tie to keep it tight and shut. duct tape will work too but you shouldn't have to do all that for a great gaming experience.

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Thir pistol doesn't close securitly, the move controler can fall from the pistol, I needed put a lase to secure the move control

I don't like this.

thanks.

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This product sucks. Have rig it to keep the top closed and since you have to have original packaging and it was christmas we are stuck with a rubber band around it to use it

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Attention this product is a hazard for playing Move games. I went to hit a close antagonist with the gun in my hand as per instructions of game, of course using the Move system and the controller flew right out of the gun which was securely closed. This gun cost me my wonderful 40" LCD tv that I had bought myself around last Christmas of last year 2011. The door surrounding the controller came open and upon further review it is quite flemzy and pops open at a momments notice. My tv is simular to the commercial at this point. I hope this helps.

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This item is decent considering its price and for its use. However, be wary of this item for it is defective and has cost me our newly bought Samsung 46" 1080p 240Hz LED Smart TV worth $1,249.99 from BestBuy just because of the unsecured lock while normally playing "The Shoot", and now the whole panel has been smashed with my Playstation Move Motion Controller and there's no way to get it fixed or replaced. I DEFINITELY don't recommend this accessory for those people who are less careful with their stuff. Please don't be like me who has been fooled in buying this item. Sorry for the manufacturers, but you should assure that your items are fully functional and safe. You could have added a better lock to secure the Playstation Move Motion Controller in its place. What if, by chance, the people using it while playing accidentally got the Motion Controller fly directly to other people, especially children, and got them injured? My LED TV's pixels got shattered and that force is not a joke if someone got hit with it. This item is really an inconvenience in that part, and I urge people to avoid this item for security and safety reasons.

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Call of Duty: Modern Warfare 3

Call of Duty: Modern Warfare 3 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $16.75
Today's Bonus: 44% Off
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This game currently holds the record for sales in a week and sales in one day for any video game. People like to say this is a bad game that only sells well because of advertisement and hype. If that were true it would not explain why people continue to play it or why they continue to pick this up year after year. Are all these COD fans just miserably playing online not having fun? The series maybe boring and unimpressive to many but it appeals to a demographic and it appeals to it well.

It's simple: if you've liked the previous CoD games then you'll like this one. If you were expecting something ground-breaking and new then this game is not for you. This game is like Madden. All you're going to get is new weapons, maps, some tweaks, and some new features. Whether or not this justifies the price tag is a different story. I'm purely basing my review on entertainment.

As a long-time fan of the series I'll start off with the bad. The singleplayer is as useless as ever with a non-sense story that you simply will not care about. It is repetitive and linear with overwhelming spawning enemy AI shooting from all directions serving as the only challenge. The only variation is some vehicle levels reused from previous Call of Duty entries. There are no tools at your disposable to change things up. It's the same shoot, cover, grenades mechanic in place since the first Call of Duty on PC. At least back then the firefights felt intense and you were part of an actual historical event. While Call of Duty 4's campaign was entertaining the following MW2 and MW3 don't add anything, the surprises and thrills are gone. SPOILER: when Jackson died in COD4 it was dramatic and unexpected. When this same trick is used in MW2 (twice) and MW3 it's just not as interesting.

**My major gripe is that there's no consistency of characters. Characters are constantly being introduced and killed off in every entry. Soap, Price, and Nikolai are about the only consistent thing about this series in terms of story. Even then they are just empty NPCs providing orders and guidance to the player. There's never any interaction or personality shown to make you care.

I'll move on to the reason why most people buy this game or any CoD game for that matter: the multiplayer. As usual thing are played out on medium-sized maps between 6-player teams. The most popular game modes are TDM and Domination. Multiplayer is fast, intense, and catered towards those with short attention spans like myself. You won't have to traverse much ground in order to find something to shoot at. Some prefer more variation, obviously Battlefield 3 being the main example. There's nothing wrong with that game but I prefer the down and dirty street fight. If you do too, you'll feel right at home.

The new "strike packages" are welcome giving players different options in terms of playing style and tactics. For instance, the support strike package does not rely on consecutive kills. It continually stacks and does not reset after dying. This allows players to be more aggressive while still supporting team members. Likewise the specialist strike package allows players to add perks to their original 3. After getting 8 kills they player will have all perks becoming a super soldier. Now they won't be able to call in any killstreaks but the advantage of additional perks is a great advantage in a gun vs. gun situation.

Maps were advertised as being more balanced. This is a matter of opinion but I'll have to agree. For the most part the maps have been designed to weaken camp areas. Most sniping/camp spots will have too many alternate routes to enter and flank. Other spots will just be awkwardly placed not giving the player enough view over heavy traffic areas. There are plenty of camping players but what do you expect in an FPS game.

Perks have been reorganized in a way that forces players to make some hard choices on how they set up their classes. Of course the specialist strike package remedies that but in general I've seen people go with the normal killstreaks. For instance, in previous games the player would use a perk to be invisible to radar. This perk would also double as protection against air support. They have now been separated into two different categories. The same goes for the popular 'sleight of hand' perk that allowed faster reloads as well as faster aiming. Now as two separate perks players will need to rely more on careful playing and good old reflexes.

Not such a big deal since it's identical to MW2 but the weapons are great. In Black Ops each category (assault, light machine gun, sub machine guns) had only a couple of weapons worth using. These weapons were so good there was no point in using anything else. MW3 has the reverse effect where everything works great, almost too great, where gun selection sometimes feels like it doesn't make a difference. It comes down to preference.

The downsides of multiplayer is the lack of dedicated servers which I've complained about since CoD switched over from PC. This causes you to rely on the host system. I'm not sure why but every now and then I'll be 'slower' than everyone else usually getting shot after getting behind cover or just a second before I actually spot an enemy. Sometimes I can tell this is working in my favor and I'll have an amazing time but I'd much rather everyone just be on the same level in terms of online latency.

This system prevents users from joining games. It'll just randomly throw you into any game that has a slot for you or your party. This results in throwing players into a lot of losing games. Why? With a lot of people getting frustrated and leaving a losing round it creates gaps on the losing team. Innocent players looking to join a game are suddenly thrown into a round with a 30 score gap that's about to end. The game counts this as a loss! You literally can join a game, do nothing, and still lose.

Another issue is the auto-balancing system. I don't play in a party so when I do well the next round assures that I get stuck with all of the less skilled players to make sure I lose so things stay 'fair.' I'm not using anything that puts me at an advantage over anyone else so I'm bothered that the game feels I need to be punished for playing well. To put things in perspective I have a 2.00 KDR for TDM but only a 1.20 win record. In theory that is about right since the autobalancing is doing it's job. 50 percent of the time you should be put on a good team and the other 50 the losing team. So maybe this is a good thing for some?

I've ranted on long enough but I will repeat what I said before. People do not like this game and never will. The people that do (there are obviously many) wilkl play it and enjoy it as always. The graphics are aging, the game is very similar to MW2, and if you had problems with the series before most of those problems are still there.

The game is FUN. That's all there is to it. If it's not for you that's fine. To be fair I think this is the last COD game for me. It's a solid final entry to the series but if they make another one and it's still the same I'm probably satisfied with this one.

I look at the progression of this series like this:

COD4 Introduced classes, perks, modern setting, and more arcade-like gameplay

MW2 Introduced "super power" type perks, pushed the game over the top in terms of arcade style, introduced killstreaks which would become a staple of the series, finalized the game to a console audience in terms of style, maps, and controls/weapons

Black Ops balanced the game, took a step back in terms of style, map design, weapons, and was actually a little too watered down from what MW2 was.

MW3 Balances between COD4 and MW2 very well, really no where for the series to go from here

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Let me just start by saying this is only a review of the online play after a few hours logged in. I will come back and update more as I log more hours online.

Up front, was very disappointed in the presentation of the game. Graphics I thought came up very short. I actually think they took a step back in the before/between game presentation. Everything is very cold and nothing jumps out at you. I expected to be impressed before even getting into the game but I wasn't but then again it's not the gameplay so I can get passed that. The emblems and banners were different but looked cheesy compared to Black Ops. The maps were pretty cool but once again the graphics didn't impress. The cars looked cartoonish to me. But this may not be important to you as is it to me.

What is up with the voices of the players in multiplayer? Everyone sounds very tinny and I know it's not my headset because I have not experienced this in Black Ops or Battlefield. It's almost like they sacrificed voice quality for improved bandwidth for gameplay. I asked others I was playing with if they were experiencing the same thing and they said they were.

The online gameplay was laggy. I am going to give this a pass and attribute it to the first day of online play and likely a high traffic experience. It was really tough to play. For example, while playing Headquarters, I shot someone 5 times with a shotgun at close range only to have them kill me. Watching the replay from their vantage point right after, It showed me only getting off 2 shots cleanly while dying as a third shot was being fired. A 2 shot lag was a bit much. And don't say it's my connection as I have a high dedicated bandwidth connection. I will give this a pass for now since it was day 1.

One thing I did like a lot about Black Ops was that you could buy attachments and equipment early on which sort of evened the playing field a bit as opposed to having to rank up and earn the right to these things. Well it's back to the latter again.

Some of the new killstreaks are pretty cool. I especially like the attack drone (I think that's what it's called) which could be great for Headquarters games. But why do we have to unlock these for each different class we setup?? UGH!

Game invites took a step back as well. Remember in Black Ops how you could go to your friends list and just hit "select" to invite them? Well, no more! Not sure why they didn't adapt this into this release.

I used to be an Infinity Ward fan and always thought they put out a better product than Treyarch. I think the tables have turned. I am not alone on this either. Everyone I played with last night that was mic'd up agreed with me that Black Ops is a better online experience except for one person that liked this game better.

Who knows. I might feel differently the more I play it but as of right now, I may spend more time playing Battlefield 3 and Black Ops than MW3.

**Update**

I've given it another week and I have not changed my opinion of the game. I am not sure if I am the only one experiencing this issue but this game lags terribly. I did not have, and still do not have these issues on any other FPS game including all of the previous CoD releases or the Battlefield games. On almost every match, I am seeing the game freeze for a split second then jump forward. It doesn't happen in the beginning of games, only when the action picks up so I am left to believe that the game is coded in such a way that it's being overloaded with data at the host. I also believe this to be the case because in one game I was in, my game aborted and I got an "out of memory" error on my screen. What is that?? Never seen that happen before on any other game. I've seen less of this on the smaller tactical games where the number of players are kept to 6-8.

I still have not got into the campaign but think I will spend most of my time there since I cannot tolerate the multiplayer any longer. I did however play the Survivor mode and really liked that a lot. It actually might be the best part of this game.

I still stand by my rating.

**Update**

Ok so I played the game off and on for about a month and I got to be honest, my feelings have not changed. The lag issue is not as bad as it was the first week the game was out but there is still noticeable lag. Let's face it....when playing online there has to be some aspect of lag and I completely accept that but I don't know why it's so much worse in this game than it was in other CoD releases. For me, it seems for the most part, the online games start ok with the lag not being that bad in the opening seconds, but as each match progresses it starts to become more noticeable. I am not sure if this is a memory issue or not but it seems the more action that is taking place, the more I notice the lag issue. I have not been back online in a few weeks, which is a CoD record for me. I've actually been online enjoying the BF3 multiplayer much more but that's not for this review.

Because of my frustrations with the online multiplayer performance, I turned to the single player campaign. I had no issues with the performance of the game in this mode, nor did I expect to. The single player campaign was actually pretty easy even on Veteran difficulty. Now I am just going back and completing the trophies to close it out.

Overall....the feeling is still the same and my rating will stick. I don't think it's a bad game but I expected more, performance wise and also in terms of creativity. I don't think this game delivers but it's just my opinion. ;)

Buy Call of Duty: Modern Warfare 3 Now

Pros:

-Good campaign, but if you haven't played MW2&MW1 you'll be entirely lost

-Nice new multiplayer additions, such as bettys and scramblers

-Amazing new killstreaks like Strife Run and Overwatch

Cons:

-Not much originality. The multiplayer feels like a map pack for MW2

-The online maps all feel dull and similar. Hopefully the map-packs will bring some originality but we'll have to wait and see.

-Unsatisfying conclusion. Three games for... I'm not gonna spoil it.

Conclusion:

If you're a COD fan like me, this game seems old. The gameplay is fun, but if you're looking for something original try Battlefield 3. If you're new to COD, try Black Ops instead so you can understand the storyline. The Black Ops maps are also much more memorable.

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I have owned all the call of duty titles, and I feel that this one fell way short. The single player is entertaining as usual, but the multiplayer, which is why most people get the game is a step in the wrong direction. The multiplayer maps are very unimaginative, just a bunch of buildings with little creativity compared to other COD titles. Weapons are basically the same but with more options. The gameplay is the worst yet. I have a 35MBPs connection with a 35ms ping to the closest major city yet each game I play is laggy as heck and many games I get booted due to server connectivity. You would think that they would have servers all over to accomidate all the users across the US! I still think due to poor online gameplay and lack of map creativity this is near the bottom of COD titles.

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Let's be honest, this game is very similar to MW2 and CODBO (more so MW2). However, the gameplay in both multiplayer and single player modes is smooth and exciting. Some multi-player improvements I appreciate noobtubes have been nerfed and last stand is only a death perk. Some bads sniping seems too easy in this game and getting into a match can take quite a while (hoping this gets patched soon).

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