Showing posts with label the best game for ps3. Show all posts
Showing posts with label the best game for ps3. Show all posts

CrazyOnDigital PS3 Move Game Controller Charging Station

CrazyOnDigital PS3 Move Game Controller Charging Station. CrazyOnDigital Retail Package
Customer Ratings: 5 stars
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Sale Price: $16.00
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When I got my PlayStation Move bundle I figured I was all set until I realized that charging two Dual Shock controllers and all of my Move equipment from one USB charger was going to be too much to keep everything properly charged. I went on the search for a charging dock and ran across some of the bigger name brands that ranged from $14 $25. Luckily, I found this for only a fraction of the price of the others on the market. The USB cord that's included can be connected from any USB port, which is double ended, I will explain that a bit more later. and ran into the charging dock, which snugly holds the controllers into the sunks as they charge. A blue ring lights up around the charger to indicate it's working, which also looks very stylish. Back to the double ended USB cord, about midway of the cord, it splits in half and the end that's doubled is the side that goes into the charging source, so it's the big end and doesn't really help charge any of the Move controllers, but the four ports available are enough to do what I need. So far, I've had no problem with getting them to charge and would recommend this product to anyone who needs to charge more than one Move controller simultaneously.

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The History Channel Presents: Great Battles Medieval

The History Channel Presents: Great Battles Medieval
Customer Ratings: 5 stars
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This is a game for those who love playing games like RISK. Or if you like Medieval history or anything that relates to it. Each level is a new fun challenge to win. The graphics aren't the best but the game is very fun. Creating and customizing your army is a very neat thing this game lets you do. Its fun to come up with new tactics with each battle. I highly recommend it to anyone that loves strategic games:)

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This game is amazing! I cannot recommend it enough! It is way better than Dynasty Warriors! If you try this game, you will love it!

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Green buttons, D-pad, Thumbstick set for Playstation 3 controller

Green buttons, D-pad, Thumbstick set for Playstation 3 controller Custom mod
Customer Ratings: 3 stars
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Sale Price: $6.49
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As long as you know how to take apart the controller these are incredibly easy to install. They also look, feel, and work great.

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We expected a better product and were very disappointed. Putting them in was impossible without an engineering degree and they are very cheesy and cheap! Not worth it!

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Buttons kinda flimsy Liked otherwise

Colors good

Fits seem to be kinda loose.

Use if you can't afford a $50 controler

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Earth Defense Force: Insect Armageddon

Earth Defense Force: Insect Armageddon - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $16.49
Today's Bonus: 18% Off
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Just received my copy of the game and played it for about two hours.

If you were a fan of EDF 2017 and are waiting for the reviews to come in before deciding whether to buy the game, then wait no more.

Quick points:

It is faithful to the "original". Big insects, giant robots, big explosions, and you can blow up buildings.

The graphics is on par with the original.

2-player Co-op mode is in tact.

You can now choose different troop types with different abilitiese.g. flight, or shields, or automated gun turret.

Weapons and abilities can be upgraded with credits obtained from battle.

When you get killed, a fellow troop will run up to you and revive you, and similarly you can revive them.

Ants can now tip cars at you.

Ticks will jump on your back and bite.

Online gameplay is quick and easy to start up.

And yes, your troops chant "EDF EDF".

Now stop reading this review and click Add To Cart. The game's awesome!

Update July 10, 2011:

Now that I've finished the game here are some after thoughts:

There are a total of 3 chapters each with 5 missions. So it's pretty short.

The game is still true to EDF.

The terrain is unfortunately not as diverse as 2017. Everything takes place in the city. I miss the subterranean levels in 2017.

Chapter 3, Mission 4 with the giant mother-ant is probably my favorite mission.

The ending was a bit disappointing. Would really have liked to take out the mothership. But I am assuming that will happen in the add-on content to purchase, or in the sequel.

I found the Flying character to be the most useful. His speed lets you evade most enemies, including the annoying ticks. Plus you can go UP if you are really in trouble.

I would probably play it again on a greater difficulty level and to get to play with the more powerful weapons.

Still a good mindless game after a long day at work.

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How can you go wrong? You kill tons and tons of bugs with tons and tons of weapons. There's 15 missions overall, but each one last a good 30 minutes so you'll get a lot of time from this game. Plus you'll want to replay it over and over again to get all the different upgrades for your four different armor classes as well as try to collect all the different guns this game offers.

If story mode gets stale (which it won't) jump into a survival game with up to 5 other EDF and try to survive wave after wave of bugs and giant robots.

It's hard to go wrong with this game, especially since it's only $40. You'd be hard pressed to find another game with as much content for little price.

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**PLEASE NOTE that I did not play this game in single player mode, nor did I try the online multiplayer mode, although both are offered in this game. This review is only for the 2 player, local co-op split screen mode.**

Most retail games nowadays take themselves very seriously, so every once in a while, it's nice to play something that reminds you of why we play games in the first place...to have fun. Earth Defense Force: Insect Armageddon eschews everything else and gets right down to the core of this fundamental aspect of gaming. The game invites you to grab a friend, grab some guns, and shoot everything you see in this arcade-styled shooter. And it really is great fun!

This is a game that was produced on a modest budget (which is thankfully reflected in its retail price) so one should not expect this game to have the bells and whistles of many other games of this generation. The graphic fidelity isn't very high, the sound can get glitchy during moments of intense action, and the production values overall are a tad constrained. But once you get into this game, none of that matters (more on that later). There are two modes here, the campaign, which offers 15 hefty missions, and a Survival mode, which pits the players against wave after wave of enemies, ala Gears of War's Horde mode and Call of Duty: Black Ops' Zombie mode.

After choosing a class of soldier (four diverse choices are offered) you will enter the mission, where you must accomplish objectives while killing as many enemies as you can. Killing enemies (which consist of a variety of bugs, enemy spacecraft, giant robots, and sometimes hybrids of each of these) gives you points which increase your score, and once your missions are complete, your score is tallied and increases your overall progress through various tiers (aka levels). When you increase a tier, new and more powerful weapons and abilities are opened up to your character. Also, completing missions in the higher difficulty settings adds a multiplier to your score, allowing you to reach the higher tiers faster, which opens up the better weapons. The weapon variety is great and makes experimentation with different weapon loadouts very enjoyable. Also, on the battlefield, certain enemies will drop packages upon death that unlock weapons across all 4 classes. It's all very simple, but it works extremely well, and creates a type of game that you'll always want to come back to and play, even once you've beaten the campaign or battled the seemingly endless waves of enemies in Survival mode.

Playing the game in split screen co-op is great fun. Although you work cooperatively with your partner, at the same time, you are competing a bit for kills, as more kills means more points, which means quicker access to the upgraded weapons. The gameplay can get very chaotic and very thrilling. Environments are destructible, and taking out huge skyscrapers and watching them crumble to the ground to get a better view of enemy spaceships (or for no reason at all) never gets old. There are also mechs, tanks and turrets scattered throughout many of the missions which are great for maximum destruction. As you play the game and things start to get really frenzied, you start to appreciate the fact that the technical aspects of the game aren't so polished, as this allows for some on-screen awesomeness that would surely fry your console if it were a hi-fidelity game. Giant, 300 foot robots smash through buildings like giant wrecking balls with legs. Gigantic spaceships come crashing down to the ground, leaving a trail of destruction that is visceral and blood-pumping.

The game sets out to do exactly what it intends to do....which is let the player get some great weapons, shoot some bad guys, cause some destruction on a massive scale, and have a ton of fun in the process. This is nothing that will stimulate your intellect or change your perspective on the possibilities of video games. But if you are looking for a game that will give you many hours of great, destructive fun with a friend, Earth Defense Force: Insect Armageddon does more than fit the bill.

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awesome game BUT WAIT, edf 2017 is a lot better in some ways. this game has only a fraction of the levels. about 13, which suck because if your like me and want the big guns, then your going to have to mole through hours and hours and hours of the same levels to level up you character to get them, and thats if you can afford them. the character classes are great, although the trooper class acts like a medic yet holds no special ability to even hold one extra medkit, you just run faster and revive fallen mates faster, but seeing how the other classes have special abilities like laying down turrants and using a electrified shield and even flying, this class holds nothin, but other then that its fun, ive played it on and off for like 2 years. im waiting for the original series to come out call efd2024, which should be a lot better then this.

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I've played this some with my son. Too few games bother to allow couch co-op. Even a mediocre game can have some fun moments if you are sharing it with your kids!

Blast bugs. Run around. Cooperate. Good times...

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Designer skins for FAT Playstation 3 System Console, PS3 Controller skin included

Designer skins for FAT Playstation 3 System Console, PS3 Controller skin included - VEGASBALLER BLACK
Customer Ratings: 3 stars
List Price: $24.95
Sale Price: $12.97
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Pros: The quality of this product is good. The graphic work is well done, and the cutout fits nicely.

Cons: The Seller is either clueless or flaky. They completely left off the actual PS3 Skin, and sent only the bonus skins for the controllers, for the full price of $12.97 + $3.00 shipping. I was understandably livid, as this purchase was a Christmas Present.

Resolution: Amazon stepped up and made the seller physically check stock before sending another set. ( The seller should have done this in the first place). Then Amazon had me re-order, and gave me a refund on my first order. Amazon also gave me free One-Day shipping, fully rectifying the issue.

I am glad for Amazon's professionality. At least someone in this transaction knows what they are doing. If you buy from Gear-Junkies, make sure that they check stock before your order gets screwed up like mine did.

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PlayStation 3 (20GB)

PlayStation 3
Customer Ratings: 4 stars
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Once considered the red-headed stepchild of Sony's large, confusing fleet of Playststion 3 models, the news that new models of the PS3 will contain no PS2 compatibility gives this model some extra appeal.

Just like the 60GB model, this system has full hardware backwards compatibility and will play the vast majority of PS2 games very well. Replaying Metal Gear Solid 3 on the system, there was noticeable improvement in some of the game's loading from my old PS2, and the game looked great upscaled over HDMI.

There are three drawbacks I can think of with this modelwhich are easily addressed for the most part.

1. The 20GB Hard drive fills up very quickly on the PS3, even if you're just using the system for gaming and not as a media hub. The game I purchased with the system, Metal Gear Solid 4 took up 4.5 GB on it's own. Thankfully, it's cheap and simple to drop a much larger SATA laptop drive into the system.

2. This is the only Playstation 3 model that does NOT include built-in Wi-Fi and Sony doesn't have an officially supported adapter. That's a pretty big drawback since so many of the PS3's cool features are online. A gaming ethernet bridge does a pretty good job of taking care of this.

3. No media card slotsI can't plug a compact flash card into my PS3 like the 60GB models can... oh, wait. Why would I want to plug media cards into my system anyways? If I did, it would be as simple as buying a $6 hub.

So, if you want a system that plays all your Playstation games and have a wired internet connection, I highly suggest giving this PS3 model a look. It doesn't fetch the premium price that the 60GB units currently are and its drawbacks are easily addressed.

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I'm gonna make this simple , the 20gb , 60gb , and early 80gb versions are the only ps3 models that support ps2 playback, only drawback on the 20gb is there is no built in WiFi .But ethernet allows faster downloads and wifi supposedly makes anything run hotter . I had a 40gb ps3 and its the same except obviously ps2 backwards compatibility and wifi. also there are 4 usb slots instead of 2. If you want ps2 support for your future ps3 get a original model ! But if you can care less get a 40gb , newer 80gb or 160gb .Its all about personal preference ! but get a ps3 .

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We got our hands on an XBox 360, a PS3, and a Wii on launch day. Each is good at specific tasks. Here is a fully unbiased review of how the PS3 performs as a next generation console unit.

To start with, the PS3, like the XBox 360, supports full high definition. The Wii only supports a lower resolution. Since the Wii has a much lower price tag, that is a fair trade-off for people with a tighter budget. Gamers for whom a very high level of graphic detail is important will have to pony up for that ability.

Along the same lines, the XBox 360 supports the HD format of high definition DVDs for movies, while the PS3 supports the Blu-ray format. If you haven't been following the whole format war for high definition DVDs, I have several articles on the topic on my gaming site. In short it's like the VHS/Beta wars when the VCR first came out. Is one better than the other? Will one format win out as the sole survivor? There's no way to tell. People will argue vehemently that one is better than the other. From a gaming point of view, the PS3 has the Blu-ray BUILT IN meaning every game can have 50 GIGS worth of game information. Think MASSIVELY huge maps, types of characters, etc. The XBox 360 only uses "regular" DVDs as its base game holder, which is 7 GIG. That is much smaller. You can buy an add-on HD DVD unit for about $100 but the storage is still smaller than Blu-ray about 30 gig.

People will argue about graphics until they're blue :) A lot of this comes down to how a specific game company *uses* the ability of the system. Looking at graphics on a tetris-like game will be much different than viewing the graphics of Oblivion or Gears of War. I found 360 graphics amazing on Oblivion. I equally found the PS3 graphics quite impressive on Genji's cut scenes (no enemy crabs in sight). Since both are high definition, I think that both have the same potential in real life terms. Both really shine in terms of fluid motion, precise detail and realism. I've seen it on both systems, on certain games. I've also seen junky graphics on both systems. Both are much better than the Wii.

How about sound? All of these can plug into your stereo system. My boyfriend and I are both musicians. We have decibel meters and other sound-sensing tools. All three systems can create amazingly complex sounds, music, and in general a "gaming environment". Again I think it comes down to specific game makers, how they choose to use or not use that ability. It also comes down to how much you the gamer spent on your stereo system :)

Speaking of sound, I do have to comment that our 360 is quite loud when it runs, despite our many attempts to help it be quieter. The PS3 right out of the box is MUCH quieter. Score 1 point for the PS3.

On the general operating system for the units, all three consoles are going for more of a "general use entertainment system" presentation. The XBox has customizeable tabs that let you download new games, manage your environment and so on. The Wii also has channels that let you organize your gaming world. The PS3 has an interface almost exactly like that of the PSP, complete with cool drifting smoke waves in the background. You choose which area you want to work on game, music, internet connection etc., and drop down to alter whatever feature you're interested in.

So on to the on-line aspect, which most gamers are now fully interested in. Where the XBox 360 makes you buy an external connector for wireless, the PS3 has that built-in on the 60 gig model. The 20 gig model still requires an external connector (these run about $100). All will let you plug in a cable if you're still running a wired household.

As a side comment on that, the XBox 360 has a 20 gig hard drive. However, they take up about 12 gig of that with their base system. So really you get 8 gig "free" for other things. Now, 8 gig might sound like a lot. But I still remember when the PS2 first came out and everyone was raving about the 8mb memory cards, how you could never possibly fill one of those up. We now have 8 memory cards and all are pretty much full. I have no doubt that 8 gig or even 20 gig is going to fill quickly. With the PS3 you at least do have that option for the 60 gig and it is really worth it. With the 360 your only option is to get an add-on drive to in essence back up the content you're not currently using and free up the main drive.

How does the online world work on the PS3? The XBox definitely has the advantage here. Until this generation, *only* the XBox had a thriving community in their live world. The XBox 360 connected right into that XBox Live world, and they boast a *huge* community of gamers who actively gain points, play online and form virtual worlds. The PS3 and Wii both have to play catch-up at this point. Even if they have better interfaces, it's a matter of converting over all those players who have clans, familiarity and high point collections on the XBox world. Imagine if a new MMORPG came out right now that had fantastic graphics. Sure it might be wonderful but will you really get all 800 trillion WOW players to drop their world and characters and friends to convert, especially if it costs more? It'll be a hard, slow sell.

My summary? I definitely think all three have great games and that all three are worth owning. Of course I'm in a position that I *can* afford all three, which many people are not in. For example, I *love* the Zelda series, and I *love* the Final Fantasy series. I would be hard put to tell a person "you need to get Zelda instead of Final Fantasy". I would want the person to have both, because both are great for different reasons. If you really truly can only save up for one of the three consoles this holiday season, it isn't going to come down to which console is "best" for all players in some sort of a global way. It is going to come down to which console is best for YOU based on your specific gaming style.

If you're on a really tight budget and just want something better than the previous generation, go for a Wii. It's cheap, the graphics are better, and the remotes are great fun. It has Zelda :) If you have a larger budget and really want the high definition, you're now choosing between the 360 and the PS3. You really do have to look at the specifics of each, and think seriously about your gaming style, to see which matches you best. If I were to make a flip summarization, if you really love online gameplay, I'd go with the XBox 360. Its years of head-start really give it a robust environment here. If you are looking for more of a home-based media center for your MPs3, photos and huge world gameplay, I'd go with the PS3. It definitely has the advantage on large scale games.

Feel free to email me if you have more specific questions, or for screenshots, graphic descriptions, or interface information on any of the three systems.

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I was getting a little worried with a lot of negative reviews I was reading about the PS3. So much so that at one point I actually considered a Wii. Thankfully I stuck with what I really wanted and though it's only been two weeks I'm loving this thing. Sure I wish there were more games out at launch but I know they're coming. Besides at $50-$60 a pop for games it's not like I have the cash to just buy a stack of games at one time anyway. I have Resistance, Madden '07, and Need for Speed: Carbon. I'm happy with what I'm seeing so far. I like the wireless controllers though like a little kid I sit close enough to the TV to use a wired one. The graphics and sound are awesome. I'm curious to see what game developers will come up with when they don't have a strict launch deadline to meet and can really use this machine to its potential. There are a lot more Blu-ray titles available than I thought so I'll pick up a few and test the player more. The unit does produce a lot of heat so that comment I'm sure you've read elsewhere is true. I haven't tried the online network so I can't comment on that. One thing I will note is that the operating software had to be updated before it would play a game so if you don't have a high speed internet connection forget about using it right out of the box. Overall I'm happy I took the plunge. One more point. I don't think you have to have a HDTV to use a PS3 but to really appreciate it you should use something other than a standard tube. I have a 42" Panasonic EDTV so it's not full high def but it can receive up to a 1080i signal and man it makes a difference. Wow.

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Now that the prices on the secondary market have dropped to near retail price the systems are getting returned in record numbers and not just by the resellers, many are being returned by people who fell for the hype and realized that there is just not enough you can do with it right now.

There are really only a couple of games worth playing on the system right now, and really only one of those is PS3 specific, Resistance:Fall of Man. The Blu-Ray is nice but you might want to see how the battle shapes up in Blu-Ray VS. HD-DVD battle before you commit to the Blu-Ray format. This could be the Betamax vs VHS all over again and I would hate to think that in a couple of years time the Blu-Ray is dead and there fewer movies released in the Blu-Ray than HD-DVD. But by that time the price will have dropped and will be great gaming system even if Blu-Ray loses to HD-DVD.

If you do not plan to connect online with the system then I would recommend the 20GB system and you can purchase memory cards if needed. The abilty to use memory cards is still nice and many people with the 60GB system will be using them to. Very convenient to take a game save, on a memory card, over to a friends house. The 60GB is a must if you plan to connect online because there are plans for downloadable content, including games and additions to released games and the 20GB would fill up to fast, probably with one download. But to be honest the 60GB system is not going to be enough if you plan to download content frequently. I suspect you may even see a larger hard drive PS3 down the road, like a 200GB version, especially if the dowloadable content offered by Sony is a big success.

There is no reason to pay more than retail anymore. Considering there were about a fifth of the PS3s available compared to the WII, the PS3 secondary market prices are virtually the same and the WII retails for half of the PS3! PS3s are getting returned in record numbers. If you go to any of the mainstream retailers there is a good chance you will find a system or two waiting for you. Just stand around the service/returns counter and there is a very good chance you will see one returned right in front of you and many times they are still sealed because they are being returned by resellers. If you can I would wait a few months to buy one even if you find it at retail because there just is not enough to do with it right now(unless you've fallen hook line and sinker for Blu-Ray movies because the price is similar to a Blu-Ray player by itself). By this summer the games lineup should double and there will probably be a couple that make the purchase worth while.

The PS3 is still a recommended purchase but don't pay more than retail. Buy it as a Blu-Ray player now and second as a game console. Eventually the PS3 will be worth the purchase as a game console no matter how the Blu-Ray vs. HD-DVD battle turns out.

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PS3 Slim - Dual Charge Dock

PS3 Slim - Dual Charge Dock
Customer Ratings: 3.5 stars
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When i recieved this in the mail I was very excited. I opened it up, all brand new and everything. Hooked it up, everything works great on it, dont know why other peoples did not. My only gripe is that it is covering a port for your system to cool, on one whole side of the damn thing, so it gets pretty hot, sometimes I take my PS3 out of the dock if I know im going to play a while.

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Well I was looking for a solution to place my PS3 out of sight. With this dock it gave me the flexibility to put the PS3 behind the TV and charge 2 controllers at the same time. Handy.

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This product is perfect for what you expect. It has a great design, and can charge 2 controllers at the same time. It also adds 2 usb outlets (Which one is taken away in the first place) so you can plug more devices in, Overall: Great product and makes it easy to find controllers because it gives me a spot to always put them

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I've been looking for a stand for the PS3 slim, plus a charger for my controllers. Enter DreamGear with this the Dual charge dock. Now my PS3 is standing tall plus my controllers are charged and ready for action. The stand is powered by one usb port on your PS3, and includes two usb slots. This is a great trade off, one usb port on your PS3 charging two controllers (they stop charging when full) plus you can plug in a PlayStation Eye and Bluetooth headset into the slots on the stand and still have one usb port free on your PS3.

Great style matching the Slim PS3 , stead stand to hold the system upright, and multi-useful adding usb ports and charger for two controllers ...... it's a solid fit!

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This vertical stand is works very well and helps create space by putting your Playstation 3 slim vertical. My only issue with the 2 charging docks is that it only charges the controllers when the system is on, and doesn't charge the controllers when not in use. You need to leave your system on to charge your controller(s)

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Dead Space 2

Dead Space 2 - Playstation 3
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $16.58
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Dead Space, released in 2009, came out of the middle of nowhere. It wasn't too hyped, coming from a rather unknown group of developers, but shocked everyone with its amazingly brutal and atmospheric horror experience and became a critical success. With these high standards to meet, 2 years later, the second is released to incredible anticipation and it certainly doesn't disappoint.

Dead Space 2 is amazing. It takes everything the original put into the series, and enhances it. The controls are more precise, smooth and convenient (with the addition of a single button health and stasis refill system), the visuals are even more detailed and gritty, the sound is as creepy as ever, and the story remains intriguing and intense. You must work to unravel the truth behind the Sprawl (the game's setting), Unitology and Necromorphs, as well as battling (literally) horrific hallucinations and delusions from an alien form of dementia. If you are a fan of the first, then you will definitely enjoy this.

GAMEPLAY

Dead Space 2's gameplay is very similar to the first, but with the right tweaks and enhancements. The controls are basically the same with some minor changes (select is the default menu, square is to reload, aim and triangle is for stasis). The circle button is now a one hit health refill button, instead of square (from the first). The triangle button is similar, but for stasis refill. Isaac's movements are much smoother, more precise, and easier to control. The melee attacks, for example, are far more accurate and can be used in quick succession, unlike in the first. The weapons are great and fun to use as well. One major change is in the zero-gravity areas. Instead of the wall-jumping from the first one, you have a sort of jet pack that allows you to fly around the areas and even latch onto the wall as if to walk on it (like in the first). Certain sections take advantage of this and offer fun new experiences for Dead Space. This game has pretty good replay value in that you have a new game+ option that saves the items and money you get from the previous playthrough so that you can go on to collect the weapons, suits, trophies and so on. There are also more difficulty levels and trophies to keep you occupied. This game still has it's objective style in that someone tells you where to go, what to do, and you must reach the objectives. Although more freedom would have been nice, it doesn't hurt the experience for me, because it's just how Dead Space was. Also expect to be scared. This one is every bit as horrifying as the first, if not more so. Expect sudden encounters, random and loud equipment malfunction, and disturbing scenes and hallucinations. Overall, the gameplay is like the first, but even better.

VISUAL

Dead Space 2 is gorgeous. The settings are very detailed and atmospheric, and it's really a key component to the game's horror element. Technically, the graphics are better than the first (which was pretty good to begin with) with more detailed environments, characters, enemies, etc. It is even more graphic than the first as far as dismemberment and violence goes because of the greater detail. The lighting is very well done in this game as well. Isaac's dementia hallucination sequences look as amazing as they are freaky (think Scarecrow in Batman: Arkham Asylum, but more disturbing). When I first played through the demo, I was impressed with the visuals, and I still am very impressed.

AUDIO

This is what really set the first Dead Space apart from every other game in it's genre. The sound was absolutely stunning. This is what really sets the atmosphere for the game. Technically, the game sounds wonderful. The further you are from the target, the distance sounds realistic. The muffled screams and shouts from behind walls, doors or glass are all catered to their materials. Now the sound really shines in creating the horror element of this game. Lots of minimalistic sounds that really make a difference. The necromorphs sound as disturbing as ever, along with the distant screaming, babies crying and pleas for help. Even the silence is well placed, and builds incredible tension, because you never know what could jump out at you. The environment is incredibly unpredictable. A pipe could explode right behind you, a random monitor could flash, a window could blow out, a necromorph could come bursting out of a vent, or any other countless possibilities that are very loud and will make you jump a good foot in the air. I could go on and on, but no other game pulls off a horror audiovisual presentation quite like Dead Space 2.

STORY ELEMENTS

The Dead Space universe has a very intriguing story about it, and this game does a great job at telling it. There are plenty of twists and turns throughout to keep you gripped (like in the first) and the inclusion of Isaac battling with his own dementia is very well presented. Now I won't go into detail, but the basic premise is that Isaac has woken up 3 years after the ending events of the first Dead Space, to a horrific necromorph outbreak. The setting is on a large Earth colony, The Sprawl, that is located on the remains of one of Saturn's moons. He doesn't know what is going on, and is suffering from a deadly form of Dementia he contracted on Aegis 7 in which he has horrifying and disturbing hallucinations that seem centered around his deceased girlfriend, Nicole. You are set free and must unravel the mystery to save yourself, and figure out what is going on in The Sprawl. Now one major change from the first to the second is that Isaac was actually given a voice actor with real dialog. Although this does change the game in that you are no longer a silent protagonist, it is not necessarily a bad change. The new Isaac has a mouth on him, but you get to understand him far more and how he interacts with people and situations. The story and feel to the game is actually very similar to Alien and Aliens, you can sense the influence as you play it. Overall, the story is as intriguing as the first, and really keeps you gripped.

CONTENT ADVISORY

This game has no instances of sexual content, but it is INCREDIBLY graphic and violent. The violence is geared toward necromorphs (extremely mutated dead humans infected though an alien entity), but it is brutal. You can sever limbs, heads, smash enemies, and even break dead victims apart. There is a ton of blood, from it gushing out of enemies, victims, yourself, to being smeared all over the walls, ceilings, floors from previous attacks with horribly mutilated corpses littering the environment. Isaac himself, when killed, way suffer a unique cinematic death depending on the enemy that kills him that includes decapitation, dismemberment, being sliced in half, skewered, stabbed in the head, and being graphically vomited on by strong acidic creatures. The game is also very disturbing. Several people crying for help with be mercilessly slaughtered by the aliens in graphic ways. People suffering from severe delusions and hallucinations may kill others or themselves in a highly graphic and disturbing manner. Some necromorphs are of dead children, and even babies (very disturbing) that act as suicide bombs. The visions you have tend to be very demented and disturbing, and the entire game is very scary, even to mature audiences. The language in this game is also very coarse. Right from the beginning you will hear the f word and s word thrown out like crazy, as well as every other lesser expletive. These words are used in a sense of panic for the most part in that people are trying to escape or save lives from horrifying circumstances. This game is rated M for a reason and it is a high end M due to the violence. I can think of only very few games that come close to the graphic intensity of this game.

CONCLUSION

If you have an Xbox 360, a Playstation 3, even a computer, and think you can handle the mature gruesome, disturbing horror aspects of this game, it is a must buy. I'd recommend starting with the first (Dead Space Greatest Hits), as it is an amazing game as well, although it isn't necessary to fully enjoy this game. If you are a fan of the series, I'm sure you already have and love this game. This game is an atmospheric masterpiece that improves upon the original in every way, and keeps the series at a high, high bar.

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I was a day-one fan of Dead Space 1 (DS1). I remember it was set to release within a week or two of Fallout 3 and Gears of War 2, two other big titles going up against a previously unseen space horror. What's strange is I have really never liked horror...not in movies, and not really in games...But something about it being in space appealed to the sci-fi loving side of me thus I chose to play DS1 over the other two...fast forward to the end of DS1 and I have been eagerly awaiting a sequel since sometime in late 2008.

Prior to release, it seemed Dead Space 2 (DS2) doomed itself to failure...Obviously it would be compared to its highly acclaimed predecessor with a microscope. During the lead up to the release in January of 2011, there were complaints from fans from everything to it having multiplayer tacked on, to the protagonist Isaac Clarke showing his face. Other people complained about him getting a fully voiced dialog, or that he was supposedly accompanied this time around. The concern was the atmosphere created by DS1 and how these factors would diminish it. These issues all could have taken away from the magic that was DS1. However, what I found in DS2 was a richer, more engrossing, more refined and overall purely superior experience in comparison to DS1.

Gameplay:

When playing DS2, I noticed some differences in the controls...something that was hard to pin down exactly what had changed. All I knew was that in comparison to DS1, DS2's controls felt tighter, more responsive and overall better to use. I felt that in most situations where Isaac gets mauled, maimed or shredded by the baddies that it was my fault in some way, not some fault of the controls. Even as you have to resort to swinging and stomping your way through piles of necromorph bodies and limbs, the game rarely feels cheap as you continue to stave off wave after wave of murderous, psychopathic blade-enhanced necros. There were only a few times the game felt cheap and all of them had to do with a the number of pursuant necros and a lack of available space to move around in. In my first play through, Isaac paid the ultimate price a few times when I just got overwhelmed from all angles and had nowhere to go. This was not too frustrating as I could quickly learn from my previous attempt and not repeat that again.

All of the weapons from the first game were brought back and new ones were added. I noticed that the fully upgraded plasma cutter weapon in DS2 did not feel as rip-roaring powerful as it did in DS1. Perhaps this was intentional, but either way it felt like it had been a bit neutered. Regardless, I greatly enjoyed the detonator for the new offensive strategies it delivered and the force gun was actually useful to me this time around as opposed to in the DS1. One of my favorite aspects of DS1/DS2 is it lets the player play the way they choose to play. You can stick with one gun if you like...fully deck it out and shred away. You can upgrade many weapons in any combination you like. The RPG-ish upgrading system is wonderful, and will keep me coming back to see what all the weapons are like at full throttle. In addition, DS2 adds the ability to remove upgrades for a small price allowing the player to experiment a bit with weapons.

There were some weapons with what I felt had limited uses, specifically the contact beam and the seeker rifle. The seeker rifle felt just too weak and too slow for me to decide to use any hard earned power nodes to upgrade it. The contact beam, while powerful, was too slow...I found the ripper, plasma cutter and line gun to be far more useful.

One addition I really enjoyed were the vacuum windows. The addition of these really made me feel like Isaac was walking around a high-tech but still fragile space station. One off target shot and he can get sucked out into the vacuum of space. It really makes for some interesting tactics when seemingly overrun with oncoming necros. My only gripe is I wished there were more of these chances.

The entire cast of enemies from the first game returned, but there are some newcomers to the list that make some of the old ones look like no big deal. Without spoiling too much, I felt that DS2's enemies presented a much more formidable challenge than the same ones in DS1. By themselves they were not so bad, but DS2 manages to spawn them in various combinations almost as a squad of troops with battle orders. Whenever I died in the game, it was generally due to me not considering the different strategies required to take on the collection of enemies at that time.

The zero-G segments from DS1 return in DS2, but more refined and far more enjoyable. Instead of being confined to jumping from one platform to another, DS2 gives Isaac a free float ability that is incredibly enjoyable and easy to manage. Isaac is given boosters on his boots that let him move quickly in zero-G areas, and there are buttons that allow you to re-orient Isaac to the correct heading as it can be very easy to flip upside down without realizing it. The zero-G environments are fully functional and were some of my most memorable moments of DS2.

Finally, the replayability for DS2 is phenomenal. I play every game through on its default difficulty the first time through. If the game is good enough, I'll go back and play on whatever the super hard mode is. With DS2, you get not only a super hard mode, but also hardcore, both which should present a formidable challenge. In Zealot difficulty, you can carry over your previous playthrough's weapons independent of the previous difficulty setting (unlike DS1). I won't go into details on Hardcore mode, but know that if you like a challenge, DS2 has one.

Graphics:

The graphics in DS2 have been noticeably improved over DS1, and were frankly on par with some of the more technically meaty titles of the PS3 like Uncharted 2, Killzone 2 etc. The textures were given a lot of extra attention between titles and it showed. The gritty detail of the blood stained walls of the Titan Sprawl (the location of DS2) were one way that the game created the engrossing atmosphere. The attention to detail in Isaac's various suits and weapons, the enemies and the special effects all help to paint a very impressive picture. The character models of the various types of necros seemed to have variations so it wasn't always the same stabby looking humanoid running at you...some are still in clothes some not, some have varying faces, body sizes, weights etc. All are still frighteningly grotesque as can be expected from a Dead Space title.

In an attempt to leave out any location spoilers, every hallway, room, etc. has an exceptional amount of attention paid toward making it come alive...or rather look like it once was alive but is now exceedingly dead. One particular spot that stays with me is a hallway with black lighting you are able to see the bloody smears and hand prints of what was obviously a struggle that didn't end well. The levels are also better than DS1 in that there is little if any back tracking and there are some extremely diverse locations that Isaac finds himself in before the final chapter. Supremely detailed environments a large variety of locations are one of the major ways this game's atmosphere is created. In a word, DS2's level design is superb.

Sound:

Atmosphere was my main draw to DS1 and now DS2. Visceral Games has managed to create this incredibly immersive environment that manages to literally keep me trying to be prepared for what they may throw at me next. In my opinion, the number one contributor to creating such an unrivaled level of atmosphere is the sound design. Anyone who plays this game owes it to themselves to have it on a good home theater system or at least some good quality headphones. The surround sound not only adds to the spookiness of the game, but delivers vital information of approaching creatures. Even in areas with no baddies to kill, the sounds of metallic creaks, cracks and scrapes in the Sprawl's ventilation system let you know you're never safe. Indeed DS2 has some cheap scares, but they're so well timed and not always predictable that I have a hard time believing someone who says they never jumped during a play through.

The music is well composed, and only adds to the atmosphere. The music is also well timed and sometimes gives you the impression that something large is coming. Sometimes it never happens, while other times it does. It manages to build levels of tension and keep you on your toes, never taking for granted the next dark hallway, for a necro is commonly waiting in unseen corners.

I find it really difficult to sum up the quality of sound and how much it contributes to the game in words. It's really just that good.

Presentation:

The game overall has an extremely polished feel to it. The interface, the in-game menus, the weapons, animations, special effects all operate flawlessly. The Development Team put in some major time bringing this game to level of completion that is rarely seen. I enjoyed that the flame thrower didn't work in zero-G environments. While obvious to some, it very well could have been overlooked. I also love how the sound goes nearly to an underwater feel in some of the zero-G environments, further adding to the authenticity. The use of lighting throughout the game paints a picture of darkness and true threat that does not falter or taper off any time during the campaign.

The story should not be overlooked. While some have said it doesn't make sense, I believe it's a tremendous addition to the overall Dead Space timeline. You also get the impression that this character is not invincible. In fact, I believe that those who complained about Isaac being voiced this time might feel otherwise as the story reaches into who he is as protagonist and creates a deeper adventure than could have been accomplished without a voice.

Other reviews I've read docked the storyline for being too linear and giving you menial who-cares tasks to do while Isaac battles his way to the final chapter. I would wholeheartedly disagree with that. While the storyline is pretty linear, it is not menial by any means. I found myself engrossed in the game, caring about who his contacts are, how they fit into this Dead Space universe and how it may all play out. Each task, while not necessarily more gripping than the last, was relevant and fun to play. I found myself being very uncomfortable in the game numerous times when I was faced with an even creepier place to trudge through than the last. Part of the fun of this game is how on edge it makes you feel when you're playing it.

Final Thoughts:

The Development Team from DS1 obviously knew what made DS1 so special because it all returned with improvements for the better. Generally with the addition of a multiplayer component into an single-player game would have some complaining that the entire game would suffer. While I was never interested in the multiplayer component, I can attest to the fact that the single-player campaign and overall game quality was not neglected. In my opinion, DS2 was an improvement in nearly every way, and is very much worth your time.

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SYNOPSIS: An alien artifact drives people murderously insane then reanimates their corpses into mutated monsters. You play Isaac Clarke (An amalgam of Asimov and Arthur C), the sole survivor of Dead Space. Not only is Isaac trapped aboard a massive space station with hundreds of these things, but religious fanatics want to use him for the information in his head and the government wants to kill him for it.

GENRE: Survival horror.

GAMEPLAY: Third person shooter. However, instead of the usual center of mass/headshot gameplay, these necromorphs require dismemberment. Hence, Isaac has a number of unconventional weapons at his disposal that make this task more feasible (an arc welder, force gun, plasma cutter, electric saw, etc). A couple of weapons have been added to the arsenal from Dead Space, but essentially the gameplay remains the same. The addition of a proximity mine thrower makes it easier to strategize and lay down some defenses against the heavier onslaughts. The suits now come equipped with thrusters, so space walks are free roaming as opposed to the linear jumps in Dead Space.

ISAAC CLARKE: This time out, Isaac is no longer the "mute protagonist" of Dead Space. Now that Isaac reacts and responds to the other characters that interact with him, the narrative of Dead Space 2 is much more fulfilling and enjoyable to watch unfold. He's also being haunted and slowly driven insane by strong hallucinations of his girlfriend.

DLC: The downloadable content, available at five bucks a pop, offers beefed-up space suits and weapons. Essentially, it provides you with items you otherwise wouldn't get until a few levels into the game. The upgrading system remains the same, however. So if you really want your gear and weapons to be great, you've got to upgrade them using credits and power nodes you collect throughout the game. Hence, the weapons and suits offer a boost if you get them toward the beginning of the game, but the DLC doesn't make Dead Space 2 a cakewalk.

DEAD SPACE EXTRACTION: Dead Space 2 also comes with the Wii game, Dead Space Extraction, a rail-shooter that incorporates the Playstation move controller. I've played Dead Space Extraction. It's a GREAT game, and maybe one of the best written games I've ever played. The fact that this game is included is seriously cool.

OVERALL: Dead Space 2 is one of the richest, most thrilling gaming experiences I've ever had. It's also scary as hell. If you don't like horror movies, gore or to be scared, you'll hate Dead Space 2. It's suspenseful, and quite often necromorphs jump out or sneak up on Isaac at unexpected moments. The visuals are stunning. The story is compelling and unpredictable. It's one of those games where I would intend to only play for an hour before going to bed, and six hours later I found myself watching the sun come up. I just couldn't put down the controller.

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Just finished this game. What a ride! This is one heck of a game. I had a lot of fun with this game, even though I purchased it a year ago. I wanted to wait until the time was right to play it. I played the first game and loved it, as well. DS1 was one of my first shooter games on the PS3, and Number Two is just as good if not better.

Graphically, Dead Space 2 is outstanding. Like its predescessor, the graphics are top-notch, with great detail. The videos are seemlessly integrated into the game. When a video kicks in, the graphical detail is the same as the game, which means the game itself is high-quality graphics.

The game is gory, make no mistake about it. Grotesque, even. The monsters spew forth guts and blood and, er, stuff, when they are defeated. Very cool!

I found screen brightness to be a minor issue in my game. At first, I did as directed and the screen setting was way too dark. After I maximized the brightness setting I had perfect resolution.

The sound is amazing. This game should be played with headphones on, so you can hear every bit of sound clearly. The music sets the atmosphere just right for a Horror title, and the sounds of the creepies crawling near you help set the tone as well. The voice acting is excellent. The actors played their parts extremely well, and that is a good thing as it helps the story only so much better.

The story itself evolves nicely as you progress through the battles and tasks. Unlike the first game, Dead Space 2 does not have all that many chapter-ending bosses. This was done very well in the first game. Instead, Dead Space 2 has story evolvement and tasks that must be accomplished. There are also no arcade sequences as found in the first game. I really did get involved in the story. This time around, Isaac Clarke, the main character, has a voice and a face. The story is very involving, as characters grow and go through a journey as they say. I kept asking myself, "Who is going to make it? And, who is going to die?" The story is good all the way to the end.

Furthermore, I recommend playing Dead Space 1 before Dead Space 2. Although the second game has slightly improved graphical detail, the first game is very solid. There are flashback moments in the second game that will ruin your playthrough of the first game if you skip Dead Space 1. Both games have almost the same combat smoothness in a game, making both of these games awesome shooters.

The Dead Space games have a sort of RPG element in that equipment can be upgraded. Power nodes are dispersed throughout the levels and allow equipment upgrades. Guns, tools and suits can all be upgraded nicely to get that 'extra edge' over the monsters. There is also an inventory. As you play, you will find items that can be used or sold. By the way, ALWAYS keep one power node in your inventory! This will allow you to open Node Locked doors and find secret rooms where cool items are found. These items may by ammo or healing kits, but you will also find schematics for new items (redeemable at the store), as well as items that have a higher value. (The store, workbench, and save points are placed throughout the game at various points.) Anyway, this upgrade feature really makes Dead Space fun!

My first playthrough was on Normal mode. I have slow reflexes, however, and I died often. I died in every decent battle, as a matter of fact. I was always low on credits, healing, and ammunition. Although I like a challenge now and then, I was not having much fun. So, I changed the difficulty to Casual mode and ... still died! A few times, anyway. I had a LOT of fun after that.

The game has all sorts of difficulty settings. For example, there is newgame+, which allows the player to take their upgraded items into the next game. I had fun on the setting I played on.

Although I usually detest Healing Kits in a game, and greatly prefer Auto-Healing in a shooter, the game design for Dead Space makes healing kits work. Most of the enemies will try to close the range and melee the main character. Meanwhile, the main character has more than enough tools to keep the baddies away. It works well.

As far as guns go, I used the Plasma Cutter and the Pulse Rifle within the game. I like the Plasma Cutter because, once upgraded, it hits really hard and is excellent for limb dismemberment. The Pulse Rifle, on the other hand, is an assault rifle and has a very high rate of fire. Necromorphs will get knocked back a little when hit with most any gun/tool, and I love assault rifles!

I played for 1-2 hours at a time, then I would recharge my wireless equipment. Dead Space 1 and 2 are both games that has a player on the edge of their seat, wondering what will happen next. My nerves would be shaken. As I rested, I would reflect on what had happened and the story progression. When I was ready for more I'd dive back in. Dead Space 2 takes around 15 hours or so to play for the most part, so it took me about a week to get through.

The only bad thing about this game? It ends!

This is an excellent game. Graphics, sound and story, combined with excellent gameplay, make for one heck of an experiance. Dead Space 2 has some of the best entertainment found in video games today.

Hope this helps.

Good Luck, and Good Hunting!

PS. Watch your back!

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*Twice as Much Action, Half the Scare Factor and Only Minor Revisions in a Large Budget Horror Sequel Equal a Slightly Disappointing 2nd Chapter for the Dead Space Series.

Little Big Planet 2, Uncharted 2, Killzone 2, Assassins Creed 2, and God of War 3. Whenever a sequel to a big name game is announced, people expect it to feature more than a few improvements over the original. These aforementioned games raise the benchmark by delivering on the promised experience. As my pre-order implied, I expected nothing less from the next installment of Dead Space. Yet through my 14 hour trek across the Sprawl, I found myself more often disappointed than inspired. Ultimately, my dissatisfaction with this game boils down to one issue: it feels rushed to market. After setting down the controller I found myself wondering which of the two games was better. Dead Space 2 features more enemies and environments, more streamlined action and slightly refined combat and telekinesis. The original Dead Space had a more convincing story, a more frenetic sense of urgency/survival, better enemy and item placement, and a darker ambiance. In effect, Dead Space 2 is like a Carnival Haunted House. It has predictable scares, confined corridors and a few cheap thrills. Most of why it feels scary is because of where you are, rather than what is actually going on. In the end, it feels like you paid a lot of money for an experience they rushed to build. My review places an emphasis on areas I feel could have been improved if more time was spent in development. I would still consider Dead Space 2 a good game, just not everything we expected from a large budget sequel.

FEATURES:

For those of you who buy USED games BEWARE: Dead Space 2 has an online access code that you must enter to play multiplayer. If you buy the game used and the code has already been activated, you will have to purchase a new code before going online. Dead Space Extraction, included on the Limited Edition, is a very good port of the Wii game. The Move is much more accurate, video retains the grainy look of the Wii version but is much sharper, and sound has been radically overhauled. I recently purchased the Sharp Shooter for Killzone 3 and it works SUPERBLY for Extraction. My only complaint for controls is that the weapons must be cycled through with a button, or with left/right on the d-pad. The Wii version allowed you to map different guns to specific directions, so I wonder why this was not added to the analog stick or directional pad for PS3. On another note, the full game must be "downloaded" to your hard-drive from the Bluray then installed to play. It is a 3.5GB install, and will not play directly from the disc. To prevent you from letting your friends borrow the disc to get Extraction for free, you must also have the Dead Space 2 disc in the system to access the game (even though it was fully downloaded onto your system). It doesn't bother me, but I'm sure it would aggravate somebody with less hard-drive space.

GRAPHICS AND ENVIRONMENTS:

Graphics have not received any noticeable improvement. This comes at somewhat of a cost considering the limited facial animations and character movements hold back the terrific voice acting. Suit design is flawlessly executed whereas character models look like early release PS3 games. This juxtaposition carries on throughout other elements of the game. Newer enemy models are drastically split between being cleverly designed (ones modeled after Velociraptors named Stalkers) and very poorly animated (Yellow Necromorph Babies called Crawlers). There are multiple new settings, each of which is essentially a chapter or two within the story. The problem is that each environment features graphics or room design that is copied and pasted. It becomes rather tedious to pass the same storefront 3 times within a single mall, or to read the same messages (written in the same size and same font) across the walls of 5 Unitologist apartments. Banners and video messages also repeat every 5-25 seconds, so the longer you explore an area the more it feels contrived vs organic. Lighting is excellent. Set piece sequences feature some distinct visuals, but are usually over very rapidly and almost ALL of them were featured in the trailers for the game. A few areas offer some exciting eye candy (wood backdrops in a gym, flowing lights in a tunnel, duct-taped insulation, frozen storage) but ultimately these make me disappointed in what the game could have been. If more time was put into the game I'm sure a lot more of these visuals would have been implemented into the settings (instead of spaced apart every 2-3 hours to hold your interest).

GAMEPLAY:

Targeting can be changed between Centered (sight will be on middle of screen), or Classic (sight will follow path of weapon). I found myself using the Classic mode from the first game, because it kept throwing me off to have my left aligned character aim at a different angle than where he was pointing his weapon. Most of your arsenal operates exactly the same as in the original game, which is a good thing. You have to keep in mind that the ammo you find will primarily be from whatever you have equipped. Equipping a weapon you do not use often will result in finding less ammo for guns you do use! Several new members of the battery are quite helpful when upgraded, but must be utilized against certain enemies for full damage. The detonator is a proximity mine that is very effective against Stalkers when accurately placed. However, the game once again feels rushed with its detection coding. Rather than detonate based only on enemy movement, the mines will be set off if they touch anything of necromorph origin. The problem is that mines will continue to explode as you set them if the blue lasers touch any necromorph segment on the ground or wall. This can be troublesome if trying to set them in a hurry. The Javelin is functional, but much more difficult to aim against fast foes without stasis since it has a single point of impact and takes multiple hits to dismember or impale. The Rivet gun pre-order is virtually useless since it has a very small target zone and takes the most hits to dismember an enemy.

Zero gravity is far and away the best revision of the sequel, giving you the ability to fly in any direction and easily re-orient towards the ground. Sadly, most of these parts feature either very primitive puzzles or very basic action despite having the tools for much more. Some of the set piece sequences also place you in a position without immediate prompt. I sat on a train car for about 3 minutes once, looking at the city outside before I realized I had to progress to the next car for the train to get any closer to the station. The few action segments that try to break up the pacing are dispersed VERY far apart. One sequence involves riding on top of a mining vehicle, but ultimately plays out like any other "stuck in the elevator with enemies pouring in" section of the game. It would have been better if these sections featured unique gameplay and controls rather than simple backdrop exchanges. Remember that annoying enemy that couldn't be killed in the first game? He's back too, with an army of friends to push you through a series of corridors. The ending boss also feels like they ran out of ideas on how to implement Isaac's internal struggle with his external. Running in circles to find ammo and watching the same death sequence 40 times from recycled enemies was disheartening. At least the section afterwards offered a slight reprieve. Why were more sections like this flight sequence not offered in the rest of the game?

SOUND:

Ambient sound and voice acting is well executed. Isaac's character is believable even though not entirely unique or memorable. Most of the better lines in the script actually come towards the last 2 hours of the game when Isaac starts to express his frustration. The voice actor delivers these lines right on target. Some of the "startle effects" are impeccably used the first time you hear them, and then become cliche as you progress. For example, I almost jumped when a toilet flushed by itself as I explored a room. Following this, whenever I walked into any other bathroom in the Unitologist apartments the toilets would flush by themselves too. After the first time, "surprise" tactics lose their punch. These are used quite a bit although giving more examples would ruin that "first time" for you as well. To save production time, I believe certain objects were all programmed to behave the same way. The scrambled voice effect and lower sound mixing for the "dementia" scenes also made it very difficult to determine what was being said. Since the story is primarily driven by Isaac's state of confusion, it was disappointing that these moments become lost in the fray. Turning on subtitles helps, but the subtitles are not perfect and will fall behind the voice acting. Usually a subtitle will scroll slightly before audio, but this was not properly designed in DS 2.

STORY:

From start to finish, Dead Space 2 really struggles to come up with a meaningful story. Isaac supposedly has progressive "dementia," but it doesn't manifest itself in his abilities in any way whatsoever. The "ghostly presence" of his dead girlfriend throughout the narrative sometimes comes across as either forced or unnecessary. It fails to convey a real sense of mental degradation. Remember that one scene in the trailer where he is struggling with himself and the needle? The brevity and placement of the scene ultimately fails to serve as the effective foreshadow it was meant to be. In short: It worked better for the trailer than it did in the game. The other characters really have no motivation aside from: we were here and need to get out, or I'm doing this because the person in command told me to. I found myself asking all of the same questions at the end of the game. So how did Isaac initially become the target of contesting factors? What are the real motivations for the Church of Unitology and what IS the joining the marker is used for? All of these questions and more have a nice little blanket thrown over them. You can make your own assumptions, but I was really hoping for the details. There was never any moment where I thought WOW, that was great storytelling! The worst part is that the story of the first game actually sets up the premise better than this sequel. I didn't really like the "Hey Isaac..now we need you to go here and rebuild/fix this" from the 1st game; however, it still seemed better than the "Hey somebody from an organization we just heard about is looking for you and the shuttle only goes here...get aboard!" from this game.

Aside from plot holes, certain inconsistencies screamed out to me as well. In a few scenes, main characters are disfigured or injured and seem helpless. In the following scene they're acting all bad ass and the injury doesn't affect them at all. The Dead Space fiction from DS1 also states that the Hive Mind was created by the Marker as an overseer to direct the actions of the Necromorphs aboard the Ishimura and Aegis 7. Random online sources speculate that the invincible enemies near the finale of DS2 are juvenile stages of hive minds because of minor visual similarities. The problem is that the story never alludes to the Hive Mind, or offer any continuity in regards to how the Sprawl became infected with Necromorphs. According to one journal, creating a "new Marker" on the Sprawl began to show signs of life returning to destroyed Necromorph "goo." However, nothing details the exact nature of this resurgence nor does it fit with the original model found on Aegis 7. Ultimately I just felt like I was constructing a detailed puzzle that was missing quite a few pieces out of the box. I would have been much more entertained by the narrative if I felt it added to the mystery of the Necromorph origin and motivations.

As I played the game all I could think about was how my review would differ from those I read online. In summation, it seemed like the game was quickly executed to follow up on the animated film Downfall and Wii's Extraction. Sadly enough, this game has more than enough opportunity to become an instant classic. It seems like an impressive storyboard was constructed for different enemies and environments, but then filled in between with just enough cover to release it on time.

Dead Space 2 is a fun ride, just be sure to get a cheaper ticket before you hop on board. (7.9/10)

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Warning! Theprinceoftrade sells counterfeit PS3 remotes. The package, design, materials and labels all match a real Sony controller. Here are the differences:

1) Sticks feel "stiff" and are hard to move.

2) L and R buttons, as well, are hard to press. Not "new" hard, as in they need to be broken in, but actually difficult to bring down. This is due to the counterfeiter's inability to reproduce springs that meet Sony's standards. Their springs are too harsh while Sony's are engineered for a soft and quick response needed in all forms of video games.

3) Most obvious, compare the back license label to a real PS3 remote. There are various subtle, and some big, differences throughout.

4) Remote has a raised plastic shell in some areas when in comparison to the real deal.

5) Game play will show you a controller is fake right away. I tested my remote on MW3. Pressing L3 did not execute a sprint, I had to slam the button to get it to respond. Holding L1 brings up the iron sights, but while still holding it drops them then brings them back up quickly in a glitchy manner, the longer I hold it the more apparent it is.

6) When pressing the PS-Button, the controller takes longer than usual (it's obvious) to connect to your PS3.

Get your money back and buy the real deal from an accredited store in person when you can hold and inspect yourself. It does make a HUGE difference.

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I was so excited to get this gaming controller. When it arrived I ripped the box open and plugged it in. The controller was a knock off from China. I was so disappointed. I cannot believe that Amazon will condone this!!!!!! I am so upset and angry!!!

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Anyone reading this will undoubtedly be familiar with the excellent feel and ergonomics of Sony's PS controller, but if you are considering upgrading from the original Sixaxis to this, you won't regret the purchase. The added heft of the vibration mechanism, not to mention the vibration itself, is a substantial addition (not to mention long overdue,) and is worth the price of admission. The battery life is also satisfactory.

Unfortunately, I am writing this review not to praise the DS3, but to criticize the durability of the finish used on the Silver version. I received this controller for Christmas in 2009. I've used it only moderately, using it to play through Red Dead Redemption, Assassin's Creed II, Mass Effect 2 and Gran Turismo 5, which are all fairly long games. The first year I had it, I used it relatively little. Lately I have been using it a lot more, and I am sad to say I noticed the silver paint beginning to flake off above the X button. The paint was already wearing away where the grips touch the table when the controller is not in use, but that was almost to be expected. The paint rubbing off of the face of the controller was not expected, but not entirely surprising, just disappointing.

Originally I wanted the Ceramic White version, but received the Silver when the White was unavailable. I was hoping the silver color was actually molded into the plastic itself, and not simply sprayed on, but clearly this is not the case. If you are the sort of person that regards their controllers as simple tools to play their games, without concern for the aesthetics of the controller itself, you probably won't mind this. If you do enjoy maintaining the appearance of your console and it's accessories (i.e. a perfectionist,) you will undoubtedly be bothered by the bland white plastic that will begin to emerge from beneath the paint over time. I do believe the other colors use plastic of their corresponding color, and not just paint, so a color other than silver may be a better choice in terms of aesthetic longevity.

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Let me start by saying that mechanically, this is like any other DS3 and works great.

However, one thing I did notice is that the finish on this is slightly textured while the regular black dualshocks are smooth. I also have the Japanese spec white DS3 and it is smooth too.

I don't mind the textured finish and it actually helps when my hands get sweaty. But I figured I'd mention it.

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Got it Silver and it looks nice. I think it looks better than the black one. Its Dualshock3 and sixaxis works great and everything is good.

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Logitech PlayStation 3 Cordless Precision Controller

Logitech PlayStation 3 Cordless Precision Controller
Customer Ratings: 3.5 stars
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I don't normally give reviews, but I thought this one needed some positive feedback.

The controller is (as someone else said) basically a PS2 controller. Although it does have PS button to use for the XMB menu. As stated, it does not have tilt sensors and requires a USB port. However, the controller works very well and since I have 1 game that uses tilt controls optionally (Warhawk), I didn't see this as a drawback. However, one should keep this in mind when they make the purchase. It is a great controller to pick up if you won't require tilt, as it is $20 less than the OEM Sony controller.

The lack of bluetooth means 2 things: 1) You cannot turn the PS3 on with this controller, and 2) it requires a USB port to operate. No big deal.

Another plus of this controller is that it works with the PC. I plugged it right in to my PC using WinXP and Ubuntu and both picked it up fine. Nice bonus.

So, if you don't need tilt and don't have issues with using a USB dongle, this is a great buy.

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Obviously it doesn't have six axis and you can't turn on the system but you can turn it off. But the controller is a little bit heavier and it feels a little wider because the outer grips are more narrow shaped. I laid one on top the other (Sony) and it's very noticeable. This controller is also taller because of the battery housing which for me it feels like there is more reach or space in between when using the L/R buttons on top and triggers on the bottom. Compared to the Sony controller this one also has a bit more plastic and that added with the weight of the batteries makes it feel more durable. So if you got bigger hands or you like to have a firm grip for me this controller felt a little bit more comfortable and definitely worth the reduced cost. By the way, I have used this to play through more than a handful of PS3 games and it works great.

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Well I'm not quite sure why everyone says this controller doesn't let them get to the PS3 menu's with a "PS3" button because it sure works for me.

Here's why I like it :

1. It feels bigger and more solid than the PS3 wireless controller. (To me the original Syaxis is too small and feels cheap).

2. It seems to move smoother in shooters, more accurate as well.

3. It's a piece of cake to plug-in and get working. And it stays working you don't have to relink it every time.

4. So far the battery life seems very good.

Much better solution for me...

Good Luck!

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I must state ahead of time that I'm not a fan of the official Sony PS3 controller as I find it to be too light in my hands. I'm always on the lookout for a second controller that feels right. This Logitech controller is a mixed bag of good and bad. First, the good. The controller is a little heavier than the standard pad, and feels really good in your hands. I wouldn't go as far as to say that it's more solid, but it's definitely heavier and the ergonomics are nice. The analog sticks are far superior to the standard pad, as they don't give as easily. Aside from this, however, the cons war outweigh the pros. The D-Pad feels extremely loose and has an audible click with every press, which is never a good sign for a controller. The face buttons are alright, but the shoulder buttons are just off. L1 & R1 feel very loose and also click, but L2 & R2 don't give enough -you really have to force them down to get the full range of the triggers. When it comes to intangibles, this controller does not feature any motion sensitivity or force feedback. It does have a feature that allows you to switch the function of the D-Pad with the left analog stick, but it doesn't translate as well as I would have hoped. All in all, this is a decent second controller for your PS3. Highly recommended for shooter fans because of the analog sticks, but everyone else should be cautious. The D-Pad is unforgivable.

EDIT: After spending a bit more time with this controller, I'm starting to like it more and more. The added weight really is a huge advantage, and the triggers are awesome once you get used to them. I'm still not a fan of the D-pad, but luckily 95% of the games out there mainly use the analog sticks. If the PS3's stock controller isn't your cup of tea, I would definitely recommend this to just about anyone.

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I got this controller on sale for about half the price of a new Dualshock 3, and I'm happy to say that it's actually really good. Logitech continues the tradition of quality products. The controller is much more comfortable to hold than the Sixaxis and it has far superior analog sticks, especially if you're going to use it to play shooters. This was a serious aid to my SOCOM game (or lack thereof). I was pleased with the overall quality of this controller. It can even be used to play PS2 games, which most third-party PS3 controllers cannot. It uses a USB dongle to connect to the PS3, so you never lose connection, and so far the battery life has been great (1 month with one set of batteries). It also has the PS button to interact with the Ps3's system functions.

It also has a couple of bonus features: there is a button that lets you switch the function of the left analog stick and d-pad, so you can move or whatever with the d-pad in games that normally don't let you. I personnally don't use this but it's now the only way my girlfriend will play Need For Speed.

The other bonus feature is that because it's USB instead of bluetooth, you can use it as a PC controller! I plugged it into my laptop and was playing Super Metroid in no time with zero set-up! You don't even have to install drivers!

There are a couple of drawbacks, however. One, you have to use AAs or your own rechargeable batteries, (it comes with 2) there is no built in battery. on the up side, you don't have to plug it into your PS3 every other time you play like the DualShock 3.

Also, there's no rumble or motion sensing. I don't play a single game that makes use of the motion sensing, so I don't even count that against the Logitech. Rumble is more preference than anything, personally, I don't even know it's gone most of the time, but you're experience might be different.

Because it's USB, you can't use it to turn on the PS3 (big deal, get your lazy butt off the couch) but you can use it to turn it off.

Finally, while L2 and R2 are analog, they're set on very stiff springs, it can be difficult to hold them down. I used this controller to race the 24 hours at Le Mans in Grid and my right hand was actually tired afterward.

Aside from these relatively minor things, this is a quality controller. None of the buttons feel cheap and the joysticks are far superior to the stock controller. In my opinion this combined with the excellent price makes it a worthy if not superior alternative to the DualShock 3

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Sony Playstation 3 80GB Game System BluRay HDMI Console

Sony Playstation 3 80GB Game System BluRay HDMI Console
Customer Ratings: 4 stars
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I can't stress how happy I am with this thing. I wanted it just to play Ratchet and Clank Future, but now I just can't get enough of it. It plays PS1 and PS2 disks, has a bunch of memory card slots, has 4 USB slots, and now, I have upgraded the hard drive to 160gb. This is very easy to do, so that's a plus as well. I'd strongly recommend this to any serious gamer.

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This was a Christmas gift for my son and daughter-in-law, who are into gaming big time. They have been enjoying it very much.

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Well, it came with no cords, no controller, and no apology. Im glad it only took under $20 to get the stuff...

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The fan is load and it has shut down automatically due to over heating issues. not sure how long it will last

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Love it!!..my husband can't get off.

My only problem is that I paid for it to come early and it didnt but they did hook me up with a free controller and game

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TV Superstars

TV Superstars - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $4.80
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On TV Superstars you can take part in different TV shows and reach fame. As you progress in the game, your face will be seen on magazines, billboards and TV ads. There are 6 different shows: frockstar, Let's Get Physical, Big Beat Kitchen, DIY RAW, Let's Get Physical Reloaded and the Super Television Acting Agency.

frockstar: the objective is being successful as a model. You will have to dress yourself with clothes, apply make up to your face and hit the catwalk for a fashion show.

Let's Get Physical: physical challenges are waiting for you. You will run on a giang spinning wheel trying to avoid being hit from a robotic money waring boxing gloves, load yourself into a giant catapult and hit targets in certain body positions, and even hit a giant robot with your body.

Big Beat Kitchen: it's a food show in hip hop style. You'll have to prepare recipes for american pancakes, fajitas, curry and italian spaghetti. You will also need to rap with the show host to become a top chef.

DIY RAW: you'll be able to make a extreme makeover on different apartments. On the living room, remove plaster from walls with a hammer and paint the walls. On the kitchen, cut up some wood with your saw to finish the floor and paint some tiles and fix them onto the wall. Next, you will have to select the new furniture before the owners of the house return. Everything you do must be according to the profile of the home owners, and they will be your judge.

Let's Get Physical Reloaded: in the same style of Let's Get Physical, but with different challenges. shoot dools of the TV hosts with tennis balls, and play a game similar to paint by numbers with a paintball.

Super Television Acting Agency (STAA): this is where you record TV commercials. Practice your acting skills to sell different products, from toilet cleaner to soccer shoes, and record a line to go along with your ad. Once you successfully recorded a commercial, it may be played occasionally when you play other shows, with your face, voice and signature on it.

Each show, except STAA, have up to 4 different options (cities/recipes/apartments). There are currently no expansions available on the PS Store.

You can play this game in a singleplayer mode, or in multiplayer mode with up to 4 players at the same time. A Move motion controller is required for each player, and the navigation controller isn't necessary for this game. The maximum resolution of TV Superstars is 720p.

There are many 'guest' characters available, but you may create your own with your face, voice and signature! The game uses the Eye camera to take 3 pictures of your face (normal, happy and angry), the Eye microphone to record a catchphrase and you write your own signature or autograph on the screen with the Move controller. After these steps, you can customize skin colors, head shape, haircut and so on.

There are 50 trophies available, and all of them are extremely easy to achieve, but some of them require 3 or 4 players. To have an idea, you get the "Getting Started in the Fame Game" trophy just to play the game once. The golden trophies, such as "Ultimate TV Superstar!", can be achieved in a single day of heavy gameplay.

The games for the Move require some calibration, but usually at the beginning of the game. With TV Superstars, you must calibrate the Move controller each and every time you play a different show.

And the loading times... Well, are way above the average. You have to wait the game to load for everything: to start a show, to start playing in the show, to end a show, to go back to the lounge, and so on. If you are not patient, you probably won't like this game. If you are playing with little kids, they will get bored and may lose focus during the loading periods.

Despite the calibration and loading issues, the games/shows are extremely fun and are not hard to play. The game is suitable for all kind of people, from kids to seniors, and is great for parties. Everybody will have a blast when they see a commercial with somebody they know, and just the process of creating a new character is worth the fun.

Great option of game if you are looking for something to help you keep your family members closer to each other.

If you are looking for an entertaining and fun game, suitable for all ages, this is the game for you.

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One user mentioned that this game was geared towards teen girls. I disagree! Though this game is very family friendly, it can be fun for any age! My boyfriend had some friends over and they had a blast making everyone's character and recording catchphrases. The guys also had a good laugh over the fashion show game-seeing their photos on characters wearing ridiculous outfits. Such a great group game.... good icebreaker for get-togethers. Just too funny! We love TV Superstars!!

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I bought this Game for the Move since my Daughter loved playing the Demo that came with the Bundle.

She loves the full game even more... Create your in game avatar using 3 pictures taken with the Eye (Normal, Happy and Mad faces) and then you speak and record your own catch phrase or greeting which is saved and used for each game.

The games are fun and replayable, but I hope they have some add on content soon that would make this game even better.

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My Daughter loves this game

Great four player action keeps the young ones busy for hours

Fun for adults as well

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My daughter played it at her friend's and ever since she kept asking for this game.

It was the cheapest at Amazon it also required a specific camera and a move remote all PS3 compatible.

I found them all in Amazon and she was very excited when she got them.

It is my daughter's most popular game, especially when friends are coming over

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