Showing posts with label sony video game. Show all posts
Showing posts with label sony video game. Show all posts

Ratchet & Clank Collection

Ratchet & Clank Collection
Customer Ratings: 5 stars
List Price: $39.99
Sale Price: $19.99
Today's Bonus: 50% Off
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Ratchet and Clank is probably my favorite franchise of all time, and certainly my favorite Sony franchise. Of all the great titles from the PS2 era, this is the one series that I still return to. The gameplay, the humor, the art direction, the creature and robot design, the characters... it all just comes together perfectly in the strange, whacky universe that Ratchet, Clank, and Captain Quark live within.

Now, I can finally play those PS2 classics in HD format, and boy, does it make a difference. I was reserved about the graphics, based on the available photos, but the pictures look nowhere as good as the actual games when they're in action on your HDTV. It's great to see the visuals so crisply sharpened up, and tailored to fit a widescreen. Understandably, these games look nowhere near as good as "Tools of Destruction" or "A Crack in Time", since those were developed from the ground up for a more sophisticated console. But that's okay. The gameplay is so rock solid, and the improvement to the visuals is so significant, I quickly lost myself in these adventures once again... it was like a reunion with a great friend. Insanely addictive and enjoyable, I immediately resumed trying to scoop up every last bolt, and acquire every last, whacky weapon and gadget. The mechanics/controls have aged remarkably well (even with the lack of strafing in #1), as have the storytelling and voice acting aspects.

The addition of trophies, along with the ever popular "skill points" that the series is known for, is a huge bonus for players who want to reinvest time exploring these fantastic alien worlds. I obviously have not had time to explore every nook and cranny of this enormous collection, but so far, so good, and I'm looking forward to every moment of revisiting these adventures. It sure took a while, but it was worth the wait. My one minor gripe is that "Deadlocked" is not included, making this one title short of a complete R&C collection from the PS2 era. Insomniac, if you're listening... please consider adding "Deadlocked" as a DLC to reward your loyal fans. Thanks!

Update: Some have commented about the Sly Cooper demo. It comes in the form of a "voucher" code, which must be redeemed on PSN.

Update #2: Maybe somebody at Insomniac heard us, because they just announced that "Deadlocked" will be available on PSN later this year!

Update #3: After thoroughly putting RC#1 HD through its paces, here are my further thoughts (all good):

I picked up RC for the PS2 when it was first released in 2002. At the time, I was wowed by the game. It seemed to take platformers to a whole new level, and it was one of the most enjoyable experiences I ever had with the PS2 console. It combined great humor, storytelling, platforming, combat, weapons, gadgets, and variety. The variety came from a number of tastefully implemented elements that broke up the gameplay, including using your Trespasser gadget to crack hi-tech locks, using Clank to control miniature "Gadgetbots" and solve puzzles, piloting starships in intergalactic battles, and even transforming into a gigantic robot to get into some arena-style combat.

More than anything else, this game got me HOOKEDI had to play it right to the end, and after that, I wanted to uncover all the hidden bolts, skill points, weapons, and gadgets. Never did I imagine that I would have as much fun when I went back to revisit RC with the RC Collection on PS3. But I'm happy to report that I did!

I CANNOT believe this game is TEN years old! It's true that it's been given the "HD makeover", but the content and gameplay mechanics are identical to the original. Even though this was the first RC entry, and improvements would slowly occur over time (such as strafing and an enhanced "quick select"), this game has aged remarkably well, and it's still as gripping and fun as it was ten years ago. What's just as impressive is how incredibly GOOD this game looks. Nothing was "rebuilt"; developer Idol Minds simply enhanced the resolution to HD and fit it to widescreen format. Yet, this game looks better than most PS3 games... and it's only a PS2 game! That speaks volumes about the fantastic, cartoony art direction that this series has always embraced, and the wonderful passion with which developer Insomniac poured into this game.

Ratchet and Clank fans, and newcomers alikerejoice!

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I didn't really start gaming again until I bought a PS3 back in 2010. At the time, I wasn't sure what to get so I curiously perused IGN's TOP 25 PS3 games and saw that Ratchet & Clank Future Tools Of Destruction had made the list. With its tantalizing Pixar-like imagery, I was intrigued and purchased it.

And played it to death. I immediately followed up with Quest for Booty and A Crack In Time.

I was hooked. Then, my 8-year old daughter and I saw an opportunity in Ratchet and Clank All 4 One. Was it Ratchet and Clank Future? No, but it allowed the father/daughter team that had previously bested Super Mario Galaxy 1 & 2 to play again and we enjoyed it despite the sneers that some greeted it with.

Then I learned that the original Ratchet and Clank trilogy was being re-released on the PS3 in one collection. My daughter and I traded a look and the pre-purchase was instant; our PS3 slim model won't support PS2 disc-based games so we knew that this was going to be our one and only shot of experiencing how such a remarkable game series that ensnared us both got started to begin with.

Of course, I was a little apprehensive. Some HD updates have worked and others haven't (Silent Hill anyone? although they DID finally patch it on PS3). Was a PS2-era game going to wow me?

Unequivocally, yes yes YES! The work is phenomenal. An IGN reviewer stated that the controls were "buttery" (extremely smooth) and OH, they ARE! You can tell that the games were from a PS2 era, but you can also see how Insomniac must have definitely and quite fully utilized the PS2's potential just as much as the Future trilogy used the PS3. Gameplay levels are beautifully remastered. Cutscenes do show their age, but it's not as bad as some of the others that I've seen out there.

If you're familiar with a number of the Future controls, you'll almost feel instantly at home from the startup of the original and it won't take long for you to work out the few controls that are different. The 3D is also quite well-done, although it will drop to 30 fps instead of the 60 fps that you'll experience without it. That said, it's still pretty smooth and if 3D is your thing, then you don't have anything to fear. If it's not, you still will be quite pleased with the work done on this title. This is a remaster that was done RIGHT.

My daughter and I are loving it immensely and if you've never played Ratchet and Clank before, you should...now! Insomniac's beloved duo has made a much welcomed return...and, in our case, a welcome first-time arrival. Fully recommended!

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Ratchet and Clank are my heroes. They are the stuff legends are made of. Ever since I popped the original "Ratchet and Clank" game into my PS2 I've been hooked, and the series just kept getting better through the course of the three games that make up the original trilogy. Yes, Insomniac's epic saga of a lethal but lovable Lombax and his diminutive but dedicated robot sidekick, though it has had its rough spots (Ratchet: Deadlocked, Size Matters, All 4 One), has never failed to remind me why it is that I love it so much. The series' near perfection in its dynamic characters, epic storytelling, endlessly fun gameplay, eye-popping art style, and witty adult humor long ago made it my favorite videogame series of all time.

Just like any good legend, Ratchet and Clank are alive and well years after their maiden voyages took place. And now fans new and old can experience these voyages in HD. I am blown away by the improvements in all three games' graphics, but especially by those of the original game. Being ten years old, this title definitely needed a graphical upgrade and it certainly got it. "Ratchet and Clank" now looks as good as or better than anything on the PS2 and that is very gratifying. The same goes for R&C 2 and 3 as well.

Another thing that I noticed was the very welcome addition of trophy sets for each of the titles. Personally, I would have bought this collection even if trophies had not been included because I have never needed any extra incentive to immerse myself in these stellar games; however the trophies are a nice touch, giving me just one more reason to keep playing.

The bottom line is all three games look excellent with noticeably improved graphics. The games, as far as I can tell are not changed in any other way (good thing). And the experience is as exhilarating as ever. What more can one ask from an HD remastering?

Rather than prolong this review with more praise for my most beloved game series I will end by saying that for fans like me there was no question of whether or not to buy this collection. These classics are worth every penny. And if you, like me, have nearly worn out your PS2 copies of each of the three games included, this collection is not just a desire, it's a necessity. Lastly, to newcomers to the series I would simply say that I have never enjoyed three videogames as much as I have enjoyed the Ratchet and Clank original trilogy, and at the amazingly low price of 30 bucks these gaming gems should not be missed.

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When the whole "HD compilation of last generation games" move began a few years ago, the question on many people's minds was when the @$#@#! Sony was going to release a Ratchet and Clank HD collection. After all, Ratchet and Clank was one of the few franchises identified with Sony that had successfully transitioned to the PS3, and was one of the few surviving, somewhat traditional platforming franchises with some degree of critical and commercial success. The PS2 adventures of the mechanically inclined, tabby cat-like Ratchet, and his somewhat nerdish, diminutive robot companion Clank still remained absent, even as God of War, Metal Gear Solid, Sly Cooper, and Jak and Daxter collections all were released for the PS3. In 2012, Sony finally relented, and has released the original PS2 trilogy of Ratchet and Clank games for the PS3, in high definition. The question, as is the case in any of these HD re-releases, is whether games released so long ago, and in a lower resolution, can retain the same magic under the stark light of modern gaming conventions and high-definition expectations.

The good news is that the Ratchet and Clank games do stand up to that scrutiny. The collection includes the self-titled debut (RC1), Ratchet and Clank: Going Commando (GC), and Ratchet and Clank: Up Your Arsenal (UYA). The franchise is essentially a mix of Super Mario Brothers style platforming, the over-the-top gunplay of Contra, and the cartoon aesthetics/sensibilities of Looney Tunes (Duck Dodgers in particular) mixed with Pixar films, all in 3D. Unlike Jak and Daxter, the core principles and approach of the games have remained relatively consistent (more on the differences between the 3 games later). In terms of how this collection is put together overall, I have to admit that, like many of these collections, there's not a lot of polish. The title screen has artwork obviously ripped from 2011's Ratchet and Clank: All 4 One, the skimpy digital manual (there's no physical one) fails to retain all the detail and charm of the original PS2 manuals, and there's no extra features to be found. As is the case for almost all HD compilations, some of the in-game movies are either sub-HD or have had their aspect ratios altered, and switching games requires exiting entirely back to the PS3 dashboard.

That being said, I was shocked at how much care they put into restoring the first Ratchet and Clank game. Despite the general conventional wisdom that RC1 was inferior to its successors, I always felt that it had the strongest level design and best aesthetics of the series, and as a result, liked it a bit better than the others. The planets are memorable: the lush, open plains of Novalis, Eudora's forested greenery, the night-time desert frontier of Aridia, Hoven's wintry chill, the vast skyscrapers and hovercars of Metropolis, Pokitaru's blue water, and Gaspar's vivid red and orange lava fields all made quite an impression the first time around. Each of the many worlds also felt fairly busy and filled with things to do; there were usually at least a couple of distinct main paths to take. I'm not sure if it was due to the game possibly being originally designed at a higher resolution than its original PS2 release, but the HD version seems to be significantly more detailed and cleaned up than one would expect after playing the original on a PS2. Textures mostly seem more detailed than before, and the colors really "pop". The gameplay in RC1 is very much focused on "meat and potatoes" platforming and 3rd person gunplay, with a few diversions (hoverboard racing, turret gun sequences, one-off starfighter sections) thrown in to keep things fresh. The Clank solo sections provide an interesting change of pace, as the focus shifts from shooting and jumping to managing herds of robotic helpers, a la Lemmings. The gunplay is solid and very entertaining (Contra fans should note the probably unintentional tribute to the game's influence when on Batalia), albeit with a slightly wonky auto-aim mechanism, made up for by the sheer variety of crazy weapons. The platforming is pretty good, too, with rail-grinding sections that acknowledge that sometimes you just want a Sonic-esque roll-coaster ride, and magnet-boot sections that confound the player's orientation. Perhaps most importantly, RC1 has a camera-centering buttonsomething that Naughty Dog never implemented to the detriment of its Jak and Daxter series.

GC was developed well within the timeframe of "Grand Theft Auto fever", when focus group testing pushed gaming towards "grittier", less cheerful fare, and "open world gaming" became the new bandwagon to hop on, even if the concept of a game didn't mesh with that. Insomniac mostly stuck to their guns in terms of developing GC, but some of the new sensibilities still crept in. One thing that sticks out is that the worlds in GC were gloomier than those in RC1, with duller color palettes. The level design also felt somewhat stripped down and simpler as well. With that being said, Insomniac also took cues in terms of making the gameplay broader in scope, in line with the GTA games. Hoverbike racing challenges were made deeper than the prior game's hoverboard races, space combat/fighter racing took greater prominence, and the series' signature arena combat was introduced. RPG leveling aspects (for both Ratchet's health and his weapons) were worked in as well, while new gadgets such as the glider, and 2 distinct hacking mechanisms (each with its own minigame) further varied things. Targeting and movement were improved quite a bit, and RC1's unforgiving checkpoints were replaced with something a little more palatable. And despite the more spare aesthetics, GC had its share of memorable locations, including a desert world and a tundra world with large open sections for harvesting crystals while fighting enemies. Let's not forget the escalation in weaponry from the prior installment (you'll be tossing portable mini-nukes, unleashing balls of plasma-lightning, and spraying enemies with lava on a regular basis before all is said and done).

By the time UYA was released, the "next big thing" was the rising popularity of linear, accessible shooters, even as open world gaming was still settling into its place as a genre that was here to stay. UYA shows that influence, even if still within the stalwart Ratchet and Clank approach. UYA returns to a more vivid art style, while the wide scope of GC has been scaled back a bit for something more focused on set-pieces and visceral combat (with yet another bump in the arsenal providing the player with plasma whips and a space-rift creator). Gone are the racing aspects, and rail-grinding is a no show. Instead of space combat, UYA introduces sets of military-style "missions" on certain worlds, with both ground combat and gunship sequences. The arena combat does return, while the spherical moon sections from GC (years before Super Mario Galaxy hit the shelves) also return with more polish (check out the vista on the Obani moons!). UYA is probably the quickest-paced of these 3 games, and weapon-leveling has been segmented further so that you see more immediate improvements through continued use of any given weapon. While my game's save file clock indicates I've put in something like 16-17 hours to finish UYA, it feels like the "shortest" of the games. I should also note that UYA has the distinction of being one of the few platformers to have an online multiplayer component, which has been included here.

Overall, the games themselves are fantastic, with each bringing a distinct enough strong point to the series, so that it's hard to say which is "the best". Unfortunately, there are a few odd glitches here and there (Ratchet's space helmet in cutscenes from GC and UYA, some players having occasional freezing at points, issues with how meters appear on the screen, and whatever you do, don't go right back into single player after playing multiplayer in UYA, unless you want to permanently disable the weapons wheel pause). In addition, there are a couple points where for some reason, the graphics look a bit....unpolished (notably in UYA, where the very first world of Veldin has a grotesquely fake-looking sun-glare "ring"). This, however, may simply be due to higher resolutions drawing attention to the occasional lapse in fidelity that was present in the originals. All told, the diligent gamer will get 40+ hours out of this compilation on the first playthrough (there's also a "new game+" challenge mode for each game), while the obsessive player could tack on another 10 or more hours before revisiting the games via challenge mode. While all 3 of Sony's platforming collections are, in my opinion, essential PS3 purchases, this collection is the best of them, simply due to the consistently high quality of all 3 games.

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I've been known to get my hands on a lot of games and play them. During the PS2 era I managed to get my hands on a ton of games. Strangely, however, I never actually picked up Ratchet and Clank. Despite the games being one of the biggest selling franchises on the PS2, I never got around to playing them. My first foray into the Lombax's universe and the little robot backpack was playing Ratchet and Clank Future: Tools of Destruction. Upon playing that game, I was in pure awe of everything it had to offer. As I planned to dust off my PS2 and find the previous three games used, I was told by the clerk that perhaps I should wait, as an HD collection was right around the corner. Sure enough, that collection hit and I got to experience the first three games for the very first time in splendid HD.

It has been ten years since Ratchet and Clank debuted, and as I sat there playing the collection I found myself in awe. They were amazing games. Games that, with each installment, actually got better and better. And what was remarkable about this progression was that at no point in time did I ever feel one game had to "fix" the flaws of another. No, rather each new game just adds the right amount of new stuff to keep it interesting and make the experience more rewarding.

HD Collections are slowly being debated about in the gaming industry. But Ratchet and Clank is most certainly one of the better ones. When it comes to gaming and graphics one little known aspect that is hardly talked about is the aesthetics themselves and how sometimes that is what makes a game hold up. During the Playstation 2 era a lot of games tried to do character models that were closer to looking photo-realistic or something along those lines. This makes HD Collections like Metal Gear Solid look great, but their age shows a little bit more. A game like Ratchet and Clank, however, uses incredibly vibrant colors and cartoon like qualities. And one thing seems to be certain: These kinds of aesthetics most definitely age better than the ones going for a more "realistic" look. Case in point, if you didn't know the Ratchet and Clank games were originally Playstation 2 titles you might not assume they were right off the bat. There's A LOT of detail put into these games and they've actually aged rather well. No, they've got nothing on say... Ratchet and Clank Future: Tools of Destruction, but it's still admirable the amount of detail put into these games. In crisp HD they're amazing on the eyes. It is by far one of the best looking HD Collections you can find. It made that transition smoothly.

There are moments where the aspect ratio is still 4:3 and, of course, that can't be helped. They're pre-rendered cutscenes. But at the very least these scenes were updated as well. This is really only noticeable in the first Ratchet and Clank, however. The sides of your television will be black for these scenes. However, it's a step up from some HD collections that left their pre-rendered stuff untouched. There are moments in game, however, where it's still kept at the 4:3 ratio when it could've been stretched. Again, this mostly noticeable in the first one, as it has a lot of those moments.

Gameplay wise, Ratchet and Clank is familiar. You usually play as Ratchet, running around with Clank on your back. You'll be able to buy and find an assortment of weapons throughout the entire experience of all three games. In the first game it's merely finding and equipping them. But in the second there is more variety and they level up. By the time you get to the third you'll have a whole host of weapons to play with. As you move from one game to the next you can also carry over some weapons from one game to the next. Although with some weapons there isn't much point to carrying them over. For instance, in Going Commando, you start off with a Gravity Bomb that has a huge blast radius as it is. There's not much reason to carry over the original Bomb Glove from Ratchet and Clank in this instance. Often you'll find the new arsenal in each new game better than the last.

As with most HD Collections, however, you begin to see how some games have really aged. Despite just being ten years old, it may take some gamers a bit of time to adjust to some of the controls. In the instances of swimming it took a moment to adjust. It also took a moment to adjust to the camera controls and to the idea of pressing the O button to fire when most modern day games rely on using R1. These are, of course, minor complaints. Namely because the Ratchet and Clank games were state of the art. It's just how games were made in 2002. The controls, for the most part, don't really improve much as you go from one game to another. This is actually not so bad as once you settle in you'll pretty much be okay for the whole set. The games aren't long either so you'll easily pass through all of them. There is trophy support added for those who want it, though, and some of them are quite fun to try for while others just seem silly to go for (collecting 1 million bolts in the first game is just tedious without exploiting a well known glitch).

That's not to say everything about the collection is perfect. There were times when there was some noticeable frame rate issues. And normally this happens when a game is overcrowded with a lot of data on screen, but this wasn't the case here. Sometimes the frame rate seemed to dip for essentially no reason. Likewise, sometimes when the audio would loop it would hiccup for just a second or two.

It's actually quite amazing how well the games have aged. I am sitting here playing these games for the first time after having played Future: Tools of Destruction and it's hard not to be impressed. Certainly the controls aren't up to speed, but they're still solid and tight that learning them is all that is necessary. It never really trips you up. The progression through each planet is also simply amazing. It's also nice to see how the games evolved in every standpoint. The production values in the first one are stellar as it is, for instance, and jumping into Going Commando once I was finished with my first adventure showed a major step. Simply put, each game just kept getting better in every sense of the word. More weapons. More variety of levels and exploration. Other aspects just simply got better. The cutscenes in each game looked and sounded better. The voice acting got better with each game. The writing got better with each game. The humor got better with each game. And most important, each new adventure was better.

It's hard not to recommend the collection. All small hiccups aside, these are phenomenal games. There are hardly any platformers out there that can best Ratchet and Clank. Many come close but few truly eclipse it in terms of quality and substance. Not to mention it has moments of just pure action and amazement. To revisit them in HD or (as is my case) to discover these gems for the first time is well worth the investment.

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FragFX PIRANHA for PS3

FragFX PIRANHA for PS3
Customer Ratings: 4 stars
List Price: $49.90
Sale Price: $39.90
Today's Bonus: 20% Off
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UPDATED REVIEW

After some haranguing and a few misfires Splitfish exchanged my crappy controller for a new one. That was in March 0f 2012.

The controller has worked flawlessly since then, (for over a year) through some marathon sessions. What ever was wrong has been fixed.

I can now say the review below is no longer applicable. Too bad they didn't get it right the first time.

OLD ORIGINAL REVIEW FOLLOWS:

Once again Splitfish has delivered a great idea made out of junk. I received the controller in August. It is now late October and is malfunctioning with the same symptoms as my previous Splitfish controller: i.e. the on-screen game character (I use it for Battlefield) is jammed and always slides to the left. My guess is a switch inside is stuck, or broken. Whatever.

I have never broken a controller, mouse, or keyboard. Yes this is my second Splitfish malfuntion in a year.

Years ago when Splitfish was American made, I bought the first controller. It served me faithfuly until Sony did a system upgrade and disabled it.

This product is built cheap by people who don't give a damn.

Don't waste your money.

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This feels in-game just like the Splitfish v.1 which was discontinued ages ago.

The physical build is like v.2 which had a terrible firmware/feel.

The nunchuck is way too big to grasp... i prefer the smaller one from the v.1 series.

Unlike the v.2 the Piranha is stripped of 1. sixaxis/motion controls 2. macro/program feature 3. a mousepad structure that they used to ship with. i guess the price of 49.99 is a good tradeoff for these extra things I never really used.

*

As usual... it's apparent that Splitfish makes very cheap products. Don't drop it and try not to get it dirty... I've used at least 4 v.1s and 2 v.2s previously and they have broken fairly quickly... from 6months to 1year. I hope the Piranha is different but I doubt it. Splitfish... it would help if you invested more money in making more solid and quality products.

*

Overall, for my purposes, this works GREAT with Black Ops and Modern Warfare... a must have for any ownage gamer. The firmware that it shipped with was great... very fluid movement. Feels and works like a mouse. I don't notice any twitchiness associated with the v.2 firmwares. I haven't tried any of the firmware updates (if there is) or any of the tweak utilities.

This works great for me. It's a simple product that works great with the one and only game that i play seriously Call of Duty series ... MW2, Blackops, WaW... whatever.

I recommend getting a high quality gaming mousepad... as that is what i use on my desk!

Shipping was done very quickly as I paid for express shipping.

To conclude, I am happy, but I hope Splitfish will take more time to design better quality equipment, and that their customer service would be better (is Darrin the ONLY person on the roster? would be nice if you followed up/called back when you said you would).

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I've purchased at least 6 controllers from Splitfish over the years. The very first controller they made was the best. While the first controller they came out with lasted 6 months, I was willing to put up with the lack of quality. Now, I only get about 2-3 months out of one controller, and they changed the design for the worse. They are so large now, I can't get my hand around the controller. The controller disconnects often and the calibration is crazy. I'll go into a game and it sticks to the left. I'll go back into the game and its sticks right. I try to use their tweak utility and it does not work. It worked years ago on XP, but these 32 bit and 64 bit are useless and virus-laden. DON'T FIX WHAT IS NOT BROKEN!

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My husband bought one a few years back & loved it. The item finally just stopped working. He thought he would get another one since he used this quite often & the price was great. I'm having to send this back the trigger doesn't work half the time. This could be just a bad one as he has had this & never had problems.

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I wore out my previous generation Shark; which lasted from when I bought it for the Pc (the Shark is awesome for PC games) until I caved and bought a PS3. So. I buy the Piranha here and it's at a great price and it get's here fast. The mouse is smaller than the Shark which was a plus for me. The mouse on the Shark was big but, still just as easily usable if you have mid to large hands. The mouse with the Piranha is sized more like every other computer mouse I've ever used. I quickly found the right settings for the games I play like MW2 and Deus Ex. The dial on the nunchuck is easy to fine tune when you change settings in game. The nunchuck feels exactly the same as the Shark. I use the Sharks mouse pad and it's a seamless transition. Oh yeah, and it doesn't need batteries and the cable is long. There's no spin wheel on the mouse; just a nice button in it's place. I wish I could get the tweak utility to work for Vista but, I manage well with the out of the box setup.

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PlayStation 3 Skin (PS3) - NEW - CARBON FIBER system skins faceplate decal mod

PlayStation 3 Skin - NEW - CARBON FIBER system skins faceplate decal mod
Customer Ratings: 2.5 stars
List Price: $24.95
Sale Price: $19.95
Today's Bonus: 20% Off
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This product claims to be computer cut and precise. If that's true the need to get new ones!!!!!! Most of the shapes aren't even close to being the right size. And some of the shapes provided i cant even phantom how they apply to a PS3. The one for the front when the USB ports are doesn't even come close. If you choose to put it on you will be covering up the 2 status lights. I was only able to use 10 of the 20. If you can find another carbon fiber skin i would recommend not buying this one.

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My PS3 was scratched up from wear and tear. It did cosmetically fix the problem but dont expect a expert fit or a professional look.

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PlayStation 3 40GB System

PlayStation 3 40GB System
Customer Ratings: 4.5 stars
List Price: Price Unavailable
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I have both the Xbox 360 and Nintendo Wii. I never thought I would buy a PS 3 but after hanging out at the stores to long during the Holiday shopping I ended up buying one. I must say, so far I'm very impressed. Its easy to see why Sony was charging a lot for this when it first came out, this thing is loaded and the fit/finish seems top notch. Compared to the Xbox 360 the PS3 seems very well thought out. The Xbox some days seems like something I built in my basement. The Xbox is so loud when you are playing a game. I can't figure out why MS would think anyone would want to watch a movie through their HD-DVD player as you would have to turn the movie sound way up to block out the 360's fans.

The PS graphics are very very good, and the blu ray dvd is just an added bonus to a very good game system for the new lower prices. Also, its nice to have the on-line game play be free, compared to the Xbox $50 a year. It's not that the xbox is bad, the PS3 is just more refined. I also expect fewer problems with the PS3 than the Xbox. I have only had one issue with the xbox, the tv connector cable went bad, but I know several people who have had 2-3 360's just die on them.

The Wii shouldn't be compared to the PS3 or the Xbox. Its a great game system with the innovative controlers and the easy to play games. Its the only system my wife will play and she never played games before. That is the beauty of the Wii, it truly is a game system for everyone.

So far I see a lot of pro's for the PS3 and a couple of cons.

Pros

Graphics

Blu Ray DVD

Wireless internet connectin built in

Rechargeable wireless controler

Very quiet

Doesn't run very hot

build quality

free on-line game playing

Cons

Not many games yet

No hdmi cable included.

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For all of you considering the PS3 this is one of the best choices you can make when it comes to home entertainment. Gaming and multimedia are taken to the next level.

First getting my hands on the PS3 made me realize that this is the largest Playstation conosle by volume and weight they have ever come out with. I quickly realized how sturdy and well made this product is. The plastic that is used is solid and heavy duty. I also realized how easy dust and fingerprints attract to the shiny finish which is both plastic and fake chrome. Connecting the PS3 was the easy part. Unlike the Wii and 360 Sony has left the power station inside the console. Which means you only need one heavy duty plug to connect. From the back of the console you have many choices for video and audio outputs. The standard AV outlet is there which allows you to play with the cables it comes with or to buy component cables for high definition viewing. You also have a optical digital output for full digital sound. New to any video game console is HDMI output. This allows you to have the PS3 in full high definiton video and audio. HDMI is capable of a full digital signal allowing 1080p true high definition picture. It is also capable of unleashing 7.1 high definition sound. So audiophiles should be happy about what this console offers. On the front end you get two USB ports. This allows you to connect various devices like a photo camera, internet camera, mouse, or even a printer. The Sony PS3 has a feature that allows it to be on standby at all times. Which is similar to the other consoles. I will talk more about this feature on the PS3 further in the review.

I would like to cover all the interface options the PS3 accompanies seperately so consumers can become aware of all the advantages this console carries. For those of you familiar with the Playstation Portable this interface is almost exactly the same.

You are able to create seperate logins for anyone who uses the PS3. This allows for each person to go online with their information. Although it doesn't really have many more advantages than that right now it is rather insignificant.

Next is the system settings. This allows the user to adapt the PS3 to their television and sound system. You can adjust the high defention settings to fit the maximum resolution of your t.v. You also have setting for your blue tooth devices and internet connections. The PS3 comes with built in wi-fi which seems to have a strong connection that gives you almost seamless online use.

The PS3 also has a photo viewer. You can download pictures by using your camera and connecting it via USB. I haven't checked to see how viable this option is. Generally you get your standard slide shows although they have a fun feature. One of the features takes your pictures and gracefully places them onto a blank canvas. I think the slide shows are best when you set them to music.

Next is the music player. You can download your pics via CD which is rather quick. I have done this numerous times putting quite a music collection on my PS3. Although Sony has talked about having downloads via the internet which I think would go over very well. You can listen to music while viewing a feature that uses colors and textures. It is your standard music viewer...nothing special there.

I want to talk about one of the most notorious features of the PS3. The Bluray player. Most of you now know what a Bluray player is and does. I have viewed numerous movies on it. I have also viewed these movies on two different hdtv's. One a 1080p and a 1080i. I really did not notice much of a picture difference. After viewing a few movies on the XBox 360 hddvd player and the PS3 Bluray player I really did not notice much of a difference. One thing I have noticed about hd movies is that the ones more than a couple years older have a slightly grainy appearance since they were remastered for high definition. Newly made movies appear crystal clear with vivid colors and tremoundous definition. The PS3 does allow you to view regular DVD's which can make the transition that much easier. The regular DVD movies are upscaled on your HDTV allowing an excellent picture. For many of the new movies it is almost difficult to notice a difference in a DVD picture and Blu-ray picture.

Now would be the gameplay part of the interface. This keeps track of the game disc you may have in the player or also games or demos that you have downloaded. This interface is rather simple and easy to negotiate. One feature that is sadly missing from the 40 gig is backwards compatibility. Although you can still play PSone games, PS2 games are a no go. As far as the games go I have played numerous games plus several demos. The games that are non exclusive like Madden Football are deficent on the PS3 compared to XBox 360 counterparts. The game speed is smooth and polished. The visuals on exclusive PS3 games like Heavenly Sword and Ratchet and Clank is quite impressive. The PS3 seems to create a living vivid environment with the ability to create many textures and surfaces. Game demos like Motorstorm and Gran Turismo HD show what the PS3 is capable of. Amazing graphics and sound quality will become apparent in many of the games this holiday season and beyond. I have also enjoyed the few full games that are downloadable. The games have enhanced hd graphics and are affordable at only $7.99-$9.99. What I have enjoyed is online gaming. With the PS3 you don't have to pay any added fees. The gameplay was seamless and quick and allows you to use a blue tooth headset when playing. I also believe you can use your PS2 headset via USB. The online gaming is virtually the same as the 360.

Lastly I will cover the online features of the PS3. On the interface online is a big part. From the browser to having friends and checking your mail. Of course the largest feature is the Playstation store. Which is obviously not very unique. The 360 has a market which could be considered the pedigree for consoles. The Wii is limited to just classic video games. The Playstation store is decent right now with very numerous items to download. You have games, demos, and movie trailers. The store will continue to grow and has a nice feature that allows you to dowload PSone games for the Playstation Portable (PSP). After dowloading it to your PS3 then you transfer it via USB to your PSP. Also a very intriguing feature that I think is really amazing is called remote play. When your PSP is integrated into your PS3 you have the ability to view and listen to stuff on your PS3 anywhere in the world with your PSP. All you need is a wifi connection. I have tried this feature out and it's really enjoyable. I was able to view movie trailers and listen to my music on my PSP. The feature is nice although it is supposed to work when the PS3 is on standby. It did not work for me then. Only when the PS3 was on and set for remote play.

There are also two features that are becoming more apparent for owners. Folding at Home is a beneficial program that works with Stanford University. The program runs when your PS3 is idle. What it does is run computations that help scientists work for many cures to diseases. A beneficial plus to the PS3. I can vouch for having my PS3 on nonstop 24 hours a day 7 days a week for many months without any problems. Secondly I want to talk about HOME. No not your real home but the PS3 program that will be available early 2008. This program will be a virtual online social interface allowing you to meet numerous other PS3 players. I have been allowed to participate on the Beta version and I must say this has extreme potential.

2008 will be an exciting year for PS3 owners. The experience is already excellent with over a dozen very good games. The PS3 will have over a half dozen superb games releasing next year. Games like Gran Turismo 5, Killzone 2, Little Big Planet, Metal Gear Solid, Final Fantasy are just the beginning. If any of these games suit you it would be an excellent reason to own a PS3.

In closing I will say without a doubt the PS3 has been quite an experience. I feel the $400 is well worth it for the features you get. Wifi, Bluray, HDMI, and of course the game playing.

I believe many of you are on the fence and trying to justify a large scale purchase like this. The games are here and the experience is superb. If you want a wonderful living room centerpiece that will provide numerous hours of use the PS3 is the way to go.

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All the news I read said 60GB was the only way to go if you wanted a PS3 with backward compatibility. Therefore, I rush into nearest BestBuy to get a 60GB when I saw online news said 60GB was sold out in most of retail stores on 11/02/2007.

I was not very happy when I realized my new PS3 was running HOT and LOUD, believe me it was very LOUD. I exchanged it for another 60GB next day. This one was a little better, IMO; however, it was still running HOT and LOUD. I went to Target, and got another 60GB. This one was not any better. I told myself this had to be a design flaw but I would give it for another try. Therefore, I returned it and bought another 60GB from Target again. Four out of four, they were all running HOT and LOUD. I gave up at this point, and returned the last one purchased from Target. At this point I almost wanted to learn to live with the noise since I enjoyed the Blu-ray so much and had some fun playing those demo games.

I went online and did some more research. I found 40GB should consume a lot less energy than 60GB and 80GB. IMO Energy = Heat; therefore, I was in BestBuy again on 11/10/2007 with my family and bought a 40GB. Installed it in the evening, watched a regular SD DVD and left it on over night for downloading. WOW, it ran much quieter and it was even running quieter than my HR20-100 (a DIRECTV HD DVR). Off course, I return the last 60GB I had the following day.

My decision metrics:

1. Can I watch movies with the PS3 running so LOUD?

NO WAY!

2. How important is the backward compatibility to me?

I can keep my PS2 connected to TV, still; however, I should move on and focus on PS3 ONLY for game playing.

3. Do I need two more USB ports and memory card slots?

Not such a big deal.

4. Is 40GB big enough?

I DON'T care.

I would buy another PS3 when it starts using 65nm processor rather than the current 90nm in the near future. Now 40GB is the only way to go IMO. I hope my journey to a 'QUIET' PS3 can help you make your decision on your future purchase.

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By now, everyone knows the details of the system. I had to chose between the 40GB and 80GB system. For me, it was easy. I don't need any of the extra features of the 80GB system. (limited PS2 compatibility, extra USB, card reader, Motostorm game etc.)I also didn't need the 80GB because I upgraded the 40GB HD with a faster 120GB HD, and it only cost me an extra $55. The 40GB system also has the 65nm Cell Processor. So for less than the 80GB system, I have a faster, quieter, cooler, and more energy efficient 120GB system.

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A hands-on review, going over:

-What's included in the package and their purpose

-Actual PS3 performance and load-times

Note: This review was for the outdated 60-gig version, but the functionalities and features demonstrated in this video do not differ from those of the 40-gig version, except the extra USB ports and Memory card drives)

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Heavy Rain: The Origami Killer (PlayStation3 the Best)

Heavy Rain: The Origami Killer
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $39.82
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Features choice of playing game in English or Japanese audio with English or Japanese subs. Great for all levels of Japanese language study. Game was also really entertaining too roles pretty smooth like a movie with a pretty gripping story that involves you with the 4 different characters you play. Only bought less than month ago and going through game 2nd time how you play changes story flow quite a bit.

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Rock Band 3 PRO-Cymbals Expansion Kit

Rock Band 3 PRO-Cymbals Expansion Kit
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $25.82
Today's Bonus: 35% Off
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For everyone on here who can't figure out how to assemble these (which is understandable, because the directions are terrible):

Each clamp comes in two pieces, with a slight space between them. Take them and SQUEEZE THEM TOGETHER as hard as you can until you hear two loud pops, one on each end. Don't worry, you didn't break it. You're just putting it together. If you don't do this, the tightening nuts won't work, no matter how much you try to turn them. Now they don't slide down when you hit them! No tape necessary!

Now. Speaking as an actual drummer, these are the best accessory for Rock Band ever. Quieter and more responsive than the RB2 cymbals. As for the hi-hat clamp length issue, here's what I do. To set up like an actual drummer, you need to connect your crash and your hat on the LEFT side of the kit. Put the green crash on the tall tube. Connect it to the set with a short clamp. Now connect the hat to that tube with the long clamp, putting the hi hat on a short tube to the left of your snare. Now put your ride on the right side. There. May take some adjustment, but you're playing like an actual drummer. HAVE FUN!

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I purchased this RB3 Cymbal kit to go along with my RB2 drum kit to use in Pro Mode in Rock Band 3. Out of the box these cymbals are WAY too sensitive to be even remotely fun to play. I was extremely frustrated at double-hit notes coming through constantly. I searched around online for an answer and found a partial solution. If you look for the "Penny" mod it will clear up a lot, but not all of the issues (although it will void your factory warranty). I added some extra foam padding above the actual sensor and now the cymbals work perfectly. So, as an out-of-the-box item these cymbals are pretty much useless for the precision needed for RB3. With a couple of simple mods, though, these puppies work great. Granted they should have worked great straight from the factory but they are so much fun now I'm willing to overlook the simple mods I had to do to make them work properly. A worthwhile investment if you don't mind doing a little work to get them to function properly. Hopefully Madcatz will clear this issue up with future releases of the cymbals.

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I was a little skeptical to buy the cymbal expansion kit. I read reviews where there had been problems with stability and the cymbals generally not working correctly. I've been using these for the past couple of months now, and they work wonderfully! They are completely sturdy when attached the CORRECT way, and add a whole new dimension to an already great game! I am very, VERY pleased that I went with my instincts to buy the expansion kit over getting a whole new set. I am not disappointed at all! Highly recommend!

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UPDATE: After I posted this scathing review of the new Rock Band 3 cymbals, someone mentioned that the slipping problem a lot of people (including myself) have been suffering from might be related to the quick-snap part of the clamp. Sure enough, when I tried snapping the quick-snap part together again, this time using a wrench instead of my bare hands, it seems to have worked. Therefore, if the manual would have noted that you should use a wrench to snap the quick-snap parts together, it would have saved me and a lot of other people a lot of grief and removed the impression you need to tape the metal pole up for the cymbal to stay put. The quick-snaps are not something you should be snapping together with your hands unless you happen to be a gorilla.

This single oversight in the manual caused me a ton of hassle, as you can see from my original review below, so I'll remove one star for that. Otherwise, this seems to be a decent product. I'd give the game Rock Band 3 itself 5 stars, but these cymbals get 5 stars minus 2 for the pain and aggravation caused by this oversight in the manual. Maybe in a month after I forget how much the installation experience sucked, I'll want to increase the rating for the cymbals to 4 stars or so...we shall see...

Here's the original review for your um, edification:

#############################################################

Unfortunately, the Rock Band 3 version of these cymbals still retains a fatal design flaw that existed in the previous version whereby the yellow cymbal's clamp fails to perform the very basic function of clamping. The yellow cymbal starts to slide down immediately when you start playing, and no amount of turning the screw (even with a wrench) provides enough tension to hold the cymbal up for more than a few hits. It would be bad enough if this type of design flaw existed in the first iteration of the product, but this is the second iteration, and the manufacturer has obviously known about this problem for over a year, yet arrogantly decided that its customers would, I don't know, not notice? Only use two out of three cymbals? I have no idea what they were thinking when they let this product escape the quality assurance process. There really is no excuse.

Although customers can jury-rig a fix with tape, this is by no means acceptable. Such failures in basic functionality should never be allowed in a finished product.

Epic fail. Shame on Harmonix for allowing this headache-inducing product to sully the Rock Band name, much like the original drum pedal. Customers deserve products that at the very least *work*.

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I would have gave it 5 if worked for rock band 1 but got my money back for a friend who wanted them. They were in excellent condition.

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PlayStation 3 160 GB Black Friday Bundle

PlayStation 3 160 GB Black Friday Bundle w/ Uncharted 2,Karate Kid Blu-Ray
Customer Ratings: 4.5 stars
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I've been in the market for a PS3 for a while and I am glad I waited for BF to catch this deal! $299 for a 160 gig PS3, one arcade game, one game that is amazing according to every review I read, a decent blu-ray movie, AND a $25 credit from Amazon on your next video game purchase. If you really want a PS3, it would be wise to jump on this deal NOW!

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I've spent way too many hours researching the PS3 packages from a number of different retailers.

This package offers the best value by far. It even beats the door busters from other retailers.

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Amazon, you've done it again.

A year ago, you completely botched an order and sent it to the wrong city and state. I called, and no questions asked, you sent the entire thing again, and still made it on time before Christmas.

And now this year: Personally, I didn't give a hoot that it wasn't the GOTY edition. I've been wanting to play Uncharted 2 for months, and finally bit the bullet and bought a PS3. I was thrilled when I got the $10 voucher, as I'll be using it and the $25 credit towards LBP2, but now you've given an unlock code for the GOTY edition. What more am I going to get out of this amazing deal?!?!

I did a lot of research on Black Friday bundles, and even as it was, this was the best one. But it has just kept on giving. Thank you, Amazon, and thank you, customers who complain a lot, for milking just a few extra freebies out of this already incredible deal.

I'm sold on Amazon and will probably do 90% of my shopping here from now on. Please make more mistakes.

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Con este paquete me estoy iniciando en el mundo de la ps3, no jugaba una consola desde la ps1 y pues nada... super contento por esta oferta, la pelicula me encanta y esos 25$ son de mucha ayuda :D... Muchas gracias amazon.. Saludos a todos desde venezuela

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This is the response I received from Amazon:

"So due to incorrect information from the vendor, we promoted the wrong version of a game in the PS3 Black Friday bundle. We will be offering you a different concession; you will receive an email from our Video Game team by Tuesday 11/30. I'm so very sorry."

I'll just have to wait to see if they make good on this deal.

UPDATE: Still fighting, after receiving standard offer of $10 discount toward pre-order of another game, as others have documented.

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Grip-iT Analog Stick Covers

Grip-iT Analog Stick Covers
Customer Ratings: 4.5 stars
List Price: $4.99
Sale Price: $4.96
Today's Bonus: 1% Off
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btw, neither are necessary

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I bought these in order to fix my thumb sticks, which had been worn down to the plastic. After putting these on it's like they've been given a second life. I love these. They're a lifesaver.

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These work absolutely amazing. Easy to put on (no glue required like some say). They actually provide a noticeable difference in grip and are very comfortable. Used them on my xbox 360 controllers, and am ordering another set for my ps3 controllers. I used these on a marathon gaming session, which was pretty much a good part of a weekend. They never loosened or came off once, and my finger's never got sore (I think it feels better than the standard analog sticks).

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The Grip-iT looks quit good, and comes with four separate thumb covers, they where quite easy to put on (Pro-Tip: Flip them inside out, place them over your thumbs-ticks and then flip them back down). They fit snugly n the ps3 and xbox360 controllers, and don't move around at all , even in high-directional based racing games). They barely add any height to your thumb-sticks so it won't feel much different (unlike the Fps-Freeks which feel really awkward) so don't buy it for the height or anything like that, but the grip is a LOT less than the original thumb-sticks. My thumbs seem to start sweating (slightly) because of the synthetic material they're made out of, which can reduce the grip for longer gaming sessions. I like this on the Xbox360 controller as I don't like the concave surface of their thumb-stick, however on the ps3 I don't really use it. In my opinion it should only be used if you are looking for a cheap way to gain grip on a worn out thumb-stick (as it's much cheaper than getting a new controller). I personally only use it on the Xbox360 controller (as I previously stated) as I grew up on the Ps1/2 and the Gamecube (which all had convex surfaces) as I am able to yield more control on them. If you have worn down thumb-sticks give these a go, the grip isn't as good as the original but it's relatively inexpensive and might just do the trick for you :). Thank you for reading.

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I first picked a set of these up when Amazon had their buy 2 get 1 half off video game accessory sale. I was curious to try these and for $2.50 a set it wasn't that much risk.

I'm happy to say that after receiving them and putting a set on both my Xbox360 controller and PS3 controller I love them and I have to switch them around to my different controllers when the batteries die on one. These work great for FPS games like Black Ops or Halo Reach on the Xbox. I've also used them for Gran Turismo 5 on PS3 and they're awesome.

Pros:

Improve your thumb grips so they don't slip off an you need to re-adjust your thumbs.

Very soft and stay on your analog sticks.

Perfect fit.

Cons:

On the PS3 controller it is possible to max out a certain direction on the stick and the 'Grip It' will rub the controller a little. Can be remedied with proper alignment I think. Not an issue on Xbox360, plenty of clearance.

I've purchased 2 more sets for my friends and family for the holidays this year and I recommend these to any friends and family looking for a better grip on their worn out controllers.

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Full Auto 2: Battlelines

Full Auto 2: Battlelines - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $48.89
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Full Auto 2 Battlelines for the PS3 provides fantastic racing / car destruction gameplay that has great graphics and very fun gameplay.

First, the setup. It is a rough and dirty future where a street gang sporting fast cars has taken over the streets, making the average citizen afraid to venture outdoors. A sentient computer system is trying to save the city, and wants you to infiltrate this gang to take it down. So you are street racing with machine guns and bombs in order to save the world :)

The game tosses you right into the fun with a triple mission of infiltration. You get races and kill-the-other deathmatches. Where it might be rough in other games to get thrown into the action, it's actually really fun here. You blast away with your machine guns, zoom around corners, and discover the secret paths to make your laps go more quickly. The basic objectives are relatively simple to hit, but you get encouraged to try again for the secondary objectives to get skins. I like that they tell you up front what you'll win if you hit your marks.

The graphics are very well done. The cities are gritty, with run down alleys and broken down storefronts. It's a lot of fun to blast away at the other cars, watching pieces fly and the environment destruct. You can cause many things to happen by destroying your world buildings fall doesn on rival cars, new pathways open.

There isn't much to say here about sound. There's the sound of squealing tires, explosions and blasting weapons. Your computer friend has the calm, even voice that prods you onward in your quest. The music soundtrack is sort of a low key urban rhythm that is very unobtrusive and doesn't distract you when you are trying to juggle the 7 cars bearing down on you.

This isn't a simple Mario Kart style of game. You really are tested in your skills. There are multiple paths, multiple enemies, multiple styles of cars, weapons, defenses and skills. As you go through the game you unlock a large number of options, and it comes down to your particular style of gameplay as to which works best for you. Some people are snipers, some are in-your-face blasters. The cars I customize will vary greatly from those my friends create, and each one works wonderfully for the way we play.

This is also what makes the game shine in multiplay. You have to think creatively about how to defend yourself against a given car with its weapons configuration, and how to best attack them. Multiply this by multiple opponents and you can see how this becomes a game requiring both fast fingers and an agile brain.

Even the cut scenes and config screens have much better graphics than previous games. They put work into each and every aspect here.

There are only minor complaints if you change your controller config, it still prods you to do the "standard" button presses in the game. Also, I still find the zoom in after a kill to be annoying and unnecessary.

Highly recommended!

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Full Auto 2 is a part racing, part blowing stuff up game. This game puts you behind the wheel of a variety of souped up vehicles equipped with various weapons and offers a number of ways to play, ranging from races (with weapons, of course) to 'Gladiator' mode deathmatches. There's a story driven career mode (the story is pretty weak, however) with events that offer both primary and secondary goals and reward you with unlockable vehicles, weapons, and skins for your vehicles. There are also many ways to play multiplayer, both online and in head to head offline mode.

The good and bad of the game:

THE GOOD:

Tons of stuff to blow up and break. That's one of the great features of this game. In races you can take out streetlights, vehicles, glass buildings, and lots more, and in the gladiator fights you can wreak havoc by shooting tanker trucks full of oil and knocking over stacks of huge pipes (as well as much, much more). Driving through a building might result in your vehicle breaking through the floor and tumbling to the ground, and hitting certain parts of some structures may cause an entire building to collapse.

The deathmatches, called Gladiator matches in the game, are a blast, even against the computer AI. With so much destructible stuff lying around the multiplayer maps become an absolute warzone with bullets, missiles, and explosions all over the place. The PS3 handles all the action pretty well too.

You can create new paths by destroying certain parts of maps.

Head to head multiplayer is a great option for offline gaming, and something that's lacking in a lot of games these days.

Tons of unlockables

Each event in career mode has primary and secondary objectives, so you can pass the event without doing everything perfect and go back and try for the secondaries later when you're up to the challenge.

THE BAD:

If you want to use better weapons in multiplayer modes you've got to unlock those weapons in career mode first. Putting yourself in a gladiator match right out of the box will have you fending off computer opponents with flame throwers, missiles, lasers--all kinds of stuff--with your machine gun and smokescreen. If it's REALLY necessary to unlock all the weapons the computer opponents in deathmatches shouldn't have them either.

Vehicle control leaves something to be desired, especially when you're racing. It's not just that it's tough to get used to--most of the vehicles just don't respond all that well to the controls, which is a mild annoyance in a wide open Gladiator match but a serious drawback when you're racing through narrow streets.

This game was a lot of fun overall. Comparisons to the Twisted Metal franchise are not misplaced, but this is a good game in the absence of a TM title on the PS3. While the Career mode leaves something to be desired the multiplayer options more than make up for it. There's nothing groundbreaking in Full Auto 2, but it's still a lot of fun.

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I have to admit I had second thoughts about buying battle games to my boys. However, I decided to try a game where bloody images were not the main topic, but racing and defeating other cars do. My boys liked this game, because of the difficulty in this part. I liked it because of we do not see blood everywhere.

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I don't see why this game gets bad reviews. Maybe it is because the vehicles you start with suck. Once you unlock a few cars and weapons, this game really picks up. The story in the campaign mode is a little over the top, but the gameplay is great and very challenging (in a good way). You can opt to breeze right through the game and unlock a lot of stuff on your way, or you can go through and systematically beat every challenge and sub-challenge for each stage and unlock everything. Regardless, once you have a little time under your belt, go immediately to the Online Gladiator matches. This is where the game really shines. The Ranked arena is frequented by some players with some great skills, and it is fun to try to keep up (unlike some games where it is frustrating to keep getting shot Online, this one gives you a fighting chance to stay alive by the lack of spawn camping that the game inherently has due to the fast and furious gameplay, open fields, etc, in addition to the ability you have to blast the turbos and get away from your pursuers). I've enjoyed this game more than any other PS3 game I have, including (dare I say it?) CoD4, R6V, and Assain's Creed. Those games are fun, but they just don't have the lasting appeal that FA2 has (CoD4 comes close as it is an awesome game for different reasons still, I would rather be playing FA2).

The unranked arenas also give a few more choices for gameplay that you can't get on single player or in the ranked arenas, such as Base Assault (quasi-capture the flag-esque game) and the Cat & Mouse Race (2 slow moving trucks on opposing teams race while everyone else gets the fast & tough cars called Warlords that go and try to prevent the opposing teams truck from finishing first).

After playing this game for a month or so, I actually went out and bought 3 more PS3's and 3 more copies of FA2 just so I could play against my kids (yes, my wife was quite irritated at me). On the weekends when Mom is sleeping in, we all "sneak" into the the living room where I move our other TV's in and we camp out there and blast each other for hours. The only other game that has come close to providing my kids and I this much fun was Mario Kart Double Dash for the Game Cube (NOT the Wii version don't get me started on how they stripped out the ability to unlock on coop mode but I digress).

Full Auto 2 has great graphics. Yes, every now and then you'll have the stray box or pipe that falls "through" you or something like that, but in all actuality, I notice stuff like that happening on most every game (including Haze, which just released). It doesn't detract from the game at all since a) it doesn't happen all that often and b) the game is moving just too darn fast for you to notice. The actually look of the graphics is quite sharp, everything is well lit (even the darker areas) so you never have a hard time seeing, the environment is quite destructible (you can blow all sorts of stuff and it STAYS blown up, unlike the little fake bullet holes that appear and magically disappear in many FPS's). You can even use the environment to kill your opponents (like blowing up an overhead rail, causing the speeding train passing by overhead to fall, crash, and blow up on your opponents, or blowing up a tower that when it falls, causes tunnels and ramps to appear, etc). The cars are detailed, and so is the damage that appears when you get shot. In fact, the damage is customized so that machine gun damage appears different than a missle, which is different from flame damage or even the look of a general crash into a wall.

As far as gameplay physics go, many people complain about the cars feeling "floaty". This is where I see the most flak for this game come from, and this is why in my first comment on this game I assume that these people just never tried to unlock any of the upgraded cars. Sure, the starter vehicles suck, but that just motivates you to unlock the better ones. In fact, the Enforcer (the police car) is one of the first cars you unlock, and it is one that has good enough stats and durability that it can be easily used to keep up with even the last few cars that you can unlock. It handles fine, as do most of the vehicles (minus the starters and the Phanthom). Of course, none of the car physics can match up with Gran Turismo 5, but come on, this is an arcade racer/FPS. I doubt slapping guns on GT5 cars would be very fun at all due to the realism (seriously how many realistic cars could withstand a missle shot especially those in GT5 that don't even show the damage?). Anyway, my take on the physics is that they handle the way I'd expect them to for the most part and aren't anything to complain about at all.

As far as variety of maps go, the races have more than enough to keep any ADHD player occupied for hours. The gladiator arenas definitely have enough to keep the online play from getting stale, but I do wish there had been more gladiator maps. I really think that if this game had come out now, the developers (now out of business thanks for pulling out on them there, Eidos) would have been able to garner a lot more attention to this game by offering the downloadable maps that the current game developers are just now really starting to get into. Who knows, if they had offered a half-dozen extra arenas at 5 or 10 bucks or something, maybe that would have been enough to keep the afloat long enough to get some more gigs? That's probably just wishful thinking on my part, but who knows?

Are there cons to this game? Well, the biggest and only real con is the lack of players Online. It can be difficult to sometime to find others on the boards, and if you aren't patient enough, you may get the feeling that you've entered a ghost town when looking through the ranked and unranked areas. Rest assured, though, there ARE regulars that play, and many times you just have to go to the ranked arenas and just camp out for about 5-10 minutes (oftentimes the regulars are in a match, which is 10 minutes long for a ranked gladiator match, which means that if you wait, all of a sudden you'll have 5 or 6 players pop up all at once as they go for another round but you do have to camp out as when there are players going round after round, you only have about a 15 second window to catch the wave or else their next match will begin without you, and you'll have no idea that they were ever there).

All in all, Full Auto 2 is great. I hope there is a way to squeeze out a Full Auto 3, but with the developers out of business and as much unwarranted flak this game received, there is hardly a chance of Sega trying to ressurect the title. I never played Twisted Metal before, so I can only hope that the PS3 version comes out and plays as well as FA2. Until then (and most likely long thereafter), I'm going to be online playing FA2.

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I like this game a lot; I would have given it 5 stars but you have to play the career mode to unlock more weapons and cars for Aracade and multi-player modes. To me this knocked the game value down since I bought this game for the sole purpose to play against other opponents. So instead of playing each other immediately we are now trying to complete most of career mode to unlock more cars and weapons; to me this is a waste of my time and energy. The game is fun once you have 50% of it unlock and well worth the money; though it would be nice to start off with more than 2 weapons and 3 cars.

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Test Drive Unlimited 2

Test Drive Unlimited 2
Customer Ratings: 4 stars
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Great game with many hours of enjoyment... Very realistic with some of the most sought after exotic cars in the world.

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Love the game, haven't played it much though. Like how you can use the convertible tops, windows, radio, turn signals, and more!

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ITS A COO GAME I JUST THINK THAT WHEN YOU UPGRADE UR CAR YOU SHOULD B ABLE TO PICK WHAT PARTS YOU WANT TO PUT ON!

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I was a big fan of TDU 1 and was really looking forward to the sequel. Unfortunately, it was not nearly as good. The cars can be very difficult to control and the licenses, which are required, can be next to impossible to get. I hope if there's a TDU 3 they make it more playable.

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Dual Shock 3 Controller Button + Status (1,2,3,4) Mods

Dual Shock 3 Controller Button + Status Mods - DS3 - Playstation 3
Customer Ratings: 5 stars
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over all great!!!!! 5***** stars all the way around was just what i was looking for and now my controller the best on the block lol and the Customer Service some of the besthad a last min change witch they had no problem doing for me and was still here before the date posted......so in all

Customer Service5 out 5

product5 out 5

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Tales of Xillia (Collector's Edition)

Tales of Xillia - Playstation 3
Customer Ratings: 5 stars
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Wonderful game, and a beautiful C.E

It's so nice to see more and more tales game coming to NA and it's a bigger pleasure to know that the games from longtime fans is bringing in so many more. The Statue is a symbol of how our support has paid off and it is stunning. It may be pricey but the CD and artbook are sturdy and attractive to an amazing game but the statue takes the cake. It's numbered and everything to really feel unique

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Ever since I first played Tales of Destiny way back in 1999 I have been in love with the Tales franchise. While not as immediately recognizable in the mainstream gaming community as the Final Fantasy or Dragon Quest/Warrior RPG juggernauts, the "Tales of" series of games have always had a loyal fan base due to the great stories and combat that is the hallmark of the games. The question of whether or not to purchase the latest game in the franchise was a no-brainer for me, and I can say with 100% certainty that I am so happy that I indulged myself.

Controls, Music, & Animation

Every Tales game is painstaking in its delivery of beautiful graphics and music, and Tales of Xillia (henceforth referred to as "ToX") continues in that tradition. Simply put, this game is gorgeous and takes every advantage of the PS3 hardware to simply amaze me. The world of Xillia is bright, colorful, and varied. Environments are dynamic; each exploration area is divided by little "breaks"; while this may seem annoying, the lack of lag when going through a doorway into the next room is practically non-existent. The screen flashes black for one moment and then you are free to control your character.

In addition to the beautiful backgrounds, the characters are 3D mirrors of their anime-inspired sprites used in the cut scenes. While you do notice the difference between the 2D drawing of Milla (the female protagonist) and her 3D avatar, the seamless transition negates any of the very minor aesthetic details. Finally, each character in the game is unique, sporting their own look, and enemies are just as varied and detailed as the "good guys".

Musically speaking, Tales of Xillia boasts an amazing orchestral arrangement with songs to suit every zone in the game. It is truly beautiful and lends itself well to the atmosphere of the story. When you are in an ominous, dark dungeon the music is creepy, with violins and woodwinds playing higher and slightly off-key, creating the ambiance of a thriller movie. Sound effects cover every aspect of movement, helping to bring the world of Xillia to life. If your character is moving through shallow water, swishing noises will occur with each step. The crackle of fire whispers through a zone, subtlety lighting a path. Birds chirp. When the graphics and sound come together, you will find yourself immersed in a world of magic, mysteries, and more than a few baddies to kill.

The controls in ToX are spot-on. Combat is real-time, so players need to be aware of their characters and the baddies on the screen. At the beginning of the game you can alter whether you want harder enemies, a longer input time for combos, and your Xand Y-axis movement [meaning whether pressing upward with the control stick will move the camera up (normal) or down (inverted)]. I chose the hardest setting and kept the input time as "Normal". In the beginning enemies attack slower, which is good as it gives you time to acquaint yourself with the mechanics of combat. While pressing the "X" button will make your character charge forward and attack a target, you also have different magic/elemental-based attacks that can be access from the menu (the "¬▲" button) which vary based upon who you chose as your protagonist to control. Thus, combat sometimes needs a good strategy; just jumping in and whacking enemies with your weapon does not always work. In this way ToX enhances the gameplay by adding a level of strategy. Once you form a party, coming up with a plan of attack becomes critical; you will be able to combine attacks and setup AI strategies to maximize your combat proficiency (your cohorts will be controlled by AI; from the party menu you can adjust their combat focus, for instance: should that character conserve TP (mana) or go all out and cast the most powerful spells each battle? Do you want a character to heal exclusively or to heal AND attack?)..

Finally, in regard to the map and character control, Xillia has everything nailed. The camera rests comfortably in a 3rd person perspective of your character. The camera rotates freely, enabling you to see a complete map and minimizing the risk of an enemy sneaking up from behind. Since enemies are seen on the map and battles are not random encounters, this is a very important function.

Story

ToX has an over-arching plot of determining why the elements are out of harmony and how to restore mana to the world. When one of the kingdoms in the world of Xillia experimented with powerful magic, they unwittingly caused widespread devastation by draining the world's mana. It is your job to figure out what happened and how to fix it before the other kingdoms start an all-out war.

While the story itself is your basic good-vs-evil RPG fare, the depth of the storyline, the complexity of the characters (their personalities and motives) and presented in a manner to both intrigue the player and to soldier onward to learn more. In addition, ToX gives you TWO games in one; at the beginning you choose either the male (Jude Mathis) or female (Milla Maxwell). In either case, the story will unfold from the perspective of THAT character. Thus, while you will travel with the other person regardless, you will only interpret events through the eyes and mind of your protagonist. This, of course, means that you will want to play through the game AGAIN to see another side to the story!

As the story progresses, you will find yourself watching numerous cut scenes and work to cultivate not only new abilities for combat but also the friendships of others in your party. Using a robust crafting system, ToX adds another level of depth by encouraging the player to explore and find items. All of this combined will suck you into the game and make you want to press onward (maybe to the detriment of your job... make sure that you don't miss work in your zeal to beat the game!).

Overall

To simplify this review, let's recap:

Pros:

1) Beautiful combat system that keeps enemy encounters fun and challenging,

2) No random encounters! Enemies are seen on the map and can be avoided, if desired,

3) Beautiful environment, unique characters, and an amazing soundtrack,

4) Game controls are easy to pick up and play,

5) LOTS of replay value: play through the character-specific storyline depending upon the hero,

6) Wonderful and often-humorous storytelling, encouraging dialogue with others,

7) Lots to explore and many items to find; exploring the world is visually rewarding!

Cons:

1) It costs money; but I guarantee that you will find this to be the best $60 spent on a game this year!

2) The cut scenes can be a little long at times, but this is a minor irritation at best,

3) That Tales of Xillia 2 won't be available in the U.S. for a while!

Thus, simply put, ToX is one of the best games that I have acquired and played in 2013. The story is entertaining, the gameplay is fun, combat isn't random and does require strategy (you can't just button-mash and expect to win), and you can replay the game a second time to see the story from another viewpoint. Oh, and did I forget to mention that the graphics are gorgeous and the soundtrack is amazing?

If you haven't already clicked that "Buy" button, you should really do so. This game is a must-have for PS3 owners, Tales franchise fans, or the RPG-lover in your life. This is truly one of the best games I have played, and I encourage you to explore the world of Tales of Xillia for yourself!

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I love the tales games it's my favorite RPG franchise and tales of Xillia is the evolution of all Tales Games, besides, the Collector's Edition has what every fan wants, music, art and toys! Great game, great story, combat system and fun. Go and buy it!

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Wonderful game + Amazing collector's edition, what else can I ask for? The Milla Statue is just amazing and collection worthy, the music is great and the graphics are simply breathtaking. The Milla statue is on a very sturdy numbered box, art book is hardbound and the cd is on a crystal case. Not to mention the bonus DLCs. The collector's box could be a little thin than i expected but all in all it's a great package.

Game Play, Animations

The game play is easy to understand and i like how i can easily pick up from where i left of because there is a reminder of what i must do to progress to the story. The graphics and music are beautifully made. Character developments and story are also good even though its cliche at most parts. additional DLCs are interesting. Some changes the battle music and some have additional accessories. You can switch the character you are controlling on the world map so you can enjoy looking at the DLC as you walk around. Side comments or dialogues (after battles or during explorations funny at times). Maybe my only complain would be the dubbing. The voices fits them but some times the sound quality seems off. I mean, sometimes it felt like they were talking from across the room or they will talk with inconsistent levels (some will sound low and some will suddenly become high). But over all it's a very enjoyable play.

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Maybe the story-mechanic didn't work as well as it should be in theory, and some characters behave in a cliche manner; but the gameplay is totally awesome. Branding the best combat mechanics in a while (except for Graces F), the battles are fast, and fun. The story takes some amazing and unexpected plot-twists and the quest can get very addictive.

If it ain't for some cliche points, a semi-broken narrative (imposing a 2nd walkthrough to actually understand several points) and a disappointing final dungeon and battle; the game is totally worth it.

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DISNEY INFINITY Figure Davy Jones

DISNEY INFINITY Figure Davy Jones
Customer Ratings: 3.5 stars
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Davy Jones is the coolest looking figure of the bunch so far. Nice design. I really like how they redesigned the characters a bit so that they all feel part of the same world. Great job!

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The design of these characters is awesome. They all feel like they are part of the same universe. Also, pay no attention to rapisters review, they are cartoony so they look like they could be in the same world. You don't want a realistic looking figure next to a cartoon looking monster from monsters. Then it would look like they were two separate games. The figures are sturdy and well designed. They don't have any moving parts so the pose they come in is what you get. The painting and detail in these is amazing too. I have 7 of these figures already ad I plan on getting more.

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He fine and all if you are a fan of Davy, but ultimately he doesn't seem to do anything different than Jack Sparrow. Since Jack already comes with the game save your money and buy a different figure. My kids have Dash and he is money better spent simply for his super speed.

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a very ugly rendition of Davy Jones from Pirates of the Caribbean.

He was cool in the movie.

He just looks silly here. Why did they make him all cartoony and comedic? Stick with the original!

Not that it matters, he gets owned easily ingame.

Save your 13 bucks for a used copy of Modern Warfare 3.

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Dead Space

Dead Space
Customer Ratings: 5 stars
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I have been playing shooters for a long long time. After DOOM, no one had the guts to move away from head shots. Almost 3 decades has come and gone and shooters have remained the same. Woow these guys did get away with it, and they have come out with amazing results. This is the power of creativity.

We have played shooters with zombies in them, horror sci-fi games, different permutations and combinations. All have few different monsters as enemies. Either you shoot them in the head or it is some kind of quick press events to kill the bosses. Here you have to understand what every enemy is, remember how to kill when you see them again. As you walk through the levels, you see clues written in blood on what to do with each enemy.

The game continuously throws new surprises. You have to explore every level to find items to upgrade your weapons. When you first step into ZeroG... the fights gets crazy. Enemies will come from every direction, the map is a big globe. The level design is fantastic. Every single detail from hospital rooms, kitchens what ever that will be required in a big space ship is there. It is not like the super tidy carpeted Trek space ship. It is supposed to be some thing like a dirty mining rig, and you surely get the feel of it.

There is lot of creativity that has gone in.. which I didn't expect from a big publisher like EA. You don't find any M16, AK46, turret gun here. All the weapons are mining equipment. Our future mining equipments are lot more interesting than what we have today. As the main character is a engineer lot of things he does very cohesive with the gameplay. When you actually fix a lever and move things around it feels lot more natural.

I do have to say one thing about this game. It is truly meant for mature audience. Please don't buy this game for very young children. There are few sections where you have to kick and stomp baby zombies. It gets too violent and scary. But as a horror/survival/thriller you need creepy enemies. Also they do give you a reason to keep searching and not quit half way around. The theme may be slightly similar to DMC4 girl friend search... but executed very well.

One gripe I have with this game as with DMC4 is backtracking. The game is quite long by today's standard. The space ship feels much better because you are visiting some of the same areas while backtracking. It is not horrible, but it is there. I wish they hadn't done that.

To give developers credit, they have done enough to avoid the regular backtracking nightmares like lost routes. You can always use your analog stick to show the dotted green walk line.

Previously I thought this one will be like Silent hill, this one is more closer to Resident Evil. Falls more in the creepy, scary game than survival horror game.

Technically, I don't have to say much. Any one who has seen videos of the game already know this game looks stunning. Fantastic way to start the holiday season. Brand new IP, silky smooth game play, really well done game. Go treat yourself.

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After reading reviews that Dead Space was the second coming of the original Resident Evil, I decided I'd give it a try. Review sites were claiming it to be "the scariest game evar!" Hell, when I picked the game up from a local store I was boldly told, "within two minutes of gaining control of your character, you will jump out of your skin!" Eagerly, I rushed home, ready for my next jolt of adrenaline. So, it was with a pair of rubber underwear (I kid...or do I?) and some excitement that I set out to see what dark terrors Dead Space would contain.

Turns out there's not much here we haven't seen before. No, I didn't jump two minutes into the game...and in fact the first chapter felt pretty tame. Monsters pop out of vents or can be seen in the distance, usually followed by a loud "DUN!" from the soundtrack. Maybe I've grown so hardened from my years of playing horror games that the thrills in Dead Space don't amount to much. I'm also wondering who these reviewers are. If Dead Space is so terrifying to them, I'd hate to see what'd happen if they got their hands on F.E.A.R. or Condemned, for example, two games that have made me jump out of my skin.

Things improve as the story continues, though, with some disturbing images (usually involving a crazed survivor) and some stick with me, even now. The game does improve on its terror level, the further in you get and there are some shocking moments, both in terms of graphic depictions but also in a "holy crap, I'm being dragged by a tentacle" way. But, as a personal opinion, I've never really been fond of the silent protagonist. And here we have not only Isaac, the mute, but Isaac the faceless since he's always holed up behind some mask. Sure there is a personal story here for him, what with his girlfriend stuck on the ship somewhere, but it never really clicked for me simply because Isaac felt like a doll and not a real person.

This isn't to say Dead Space is a bad game, just the opposite! I had an absolute blast playing it because what it does, it does exceedingly well. The weapons are never your cliched space marine-type fare, which brings a fresh feel to the game. They can be "leveled up" via work benches, and you can really design both your suit and your weapons to fit your play style. Dead Space also controls amazingly well and you'll never feel like the game is hampering you by horrible movement. The graphics are pretty damn awesome, especially in terms of the grotesque monster designs (which remind me of The Thing) and the animations. The concept of "strategic dismembering" is also a fun little twist of the genre, as you'll find yourself blowing the hell out of their limbs, just to keep them from coming at you.

I also appreciate how each level feels completely different from the last and EA has truly made the Ishimura come alive. When I first heard that the game took place on a ship, I was worried. Usually that means the same old corridors and bad level design, but here it means a fully realized space ship. Breaking up the action are sections taking place in zero-G areas, which are great, and some puzzles that require you to utlize the environment.

All in all, and even though I don't share the opinion that it's the scariest game ever, Dead Space is a terrific game. The plot is very intriguing and pulls you along, but it's everything else that really adds up to making it what it is. In the end, Dead Space feels more like Aliens than Alien, and that ain't shabby.

Definitely recommend a purchase.

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Let's face it: October's a rather crowded month. Literally every single week has one top-tier title that's massively anticipated and will instantly become day one purchases for many. Call it the Summer Blockbuster Season in games, really and thankfully a game like Dead Space has generated quite a bit of excitement and won't become one of those forgotten Ico/Beyond Good and Evil-type gems that barely anyone played yet people who have sing its praises whenever they can. While it's not exactly original and there's incredibly small gripes about the gameplay, Dead Space has all the makings of a great experience and I'd recommend it to anyone...provided you're over 18.

Story: You play as Isaac Clarke (a little nod to Isaac Asimov and Arthur C. Clarke, writer of 2001)who is an engineer that gets called in to investigate the distress beacon activated by the USG Ishimura, a "planet cracker" ship that literally rips holes in planets and mines the chunks for minerals and ore. But upon arrival, Isaac and a couple of his shipmates crash onto the ship and have to investigate what happened. But instead of finding its crew, it seems to be infested with new residents: that of grotesque, mutated creatures.

Graphics: This game is different than say Heavenly Sword or Uncharted which had lush and colorful visuals. Dead Space is more about poor lighting, flickering light sources and shadows across the floor. That being said, the graphics are unbelievably impressive and the immersion into the environments is stellar thanks to how the ship is presented. Also notable is the gore which is decidedly ramped up and whether it's you being on the losing end or you besting your enemies, you're guaranteed to run into some gruesomeness.

Sound/Music: Anyone who knows anything about horror is that it's just as much about how it's presented than what and all that is thanks to sound. The sound here is unbelievably impressive with clanks, roars and screeches, the unexpected loud encounter and even faint whispering, the aural design here will definately be effective if you have a killer surround sound system. The voice acting is also quite good and while they're not exactly flashy roles, there's no breaking the atmosphere with awful line delivery or melodramatic bellowing.

Gameplay: Strangely, the PS3 version of Bioshock is being released a week after this game which is a creepy, atmospheric FPS. This is a creepy, atmospheric 3rd-person shooter similar to Resident Evil 4. But what helps the game is the completely intuitive and immediate feel in the controls. While the controlling is simple and seen before, it's the weapons and others where it becomes key since I found switching weapons in previous games slightly clunky. Basically pressing L1 makes you aim and your action depends on what button you pressed. Pressing Square activates your Stasis, a kind of slow-motion weapon for those fast enemies, or just managing the battlefield. X is Reload while Circle activates your Kinesis which works similarily to the Force Grab in Star Wars: The Force Unleashed (and not as awfully done either). R1 controls your firing while R2 is the weapon's secondary mode so your first weapon, Plasma Cutter cuts horizontally in default, pressing R2 changes it to vertically which is perfect for arm dismembering while the default is great for legs. You also have several other weaponry to use, all based on mining equipment so you have one gun which has saw blades, a flamethrower or a rapid-fire pulse rifle.

By the way, don't think you can rely on headshots galore in this game since that can make it worse. Instead, you have to essentially take your enemies apart to wipe them out. Blowing their legs off reduces them to a crawl while going for their arms robs them of anything to attack you with (and with Kinesis on the arms, they make for great impalement tools). That also gets a great use as well is the bigger variety in how you kill your enemies. For example, in addition to the arm-blade tactic, you can grab a flammable tank with Kinesis and launch them, creating a bomb or squishing them in doorways or getting them into gravity panels on the floor and launching them towards the ceiling with a nice, satisfying "squish" sound. While we're not talking about Bioshock-levels of variety, it's a great change of pace from just shoot-shoot-grenade-shoot in other games.

The other thing to mention is that in order to completely immerse you in the environment, EA didn't do a traditional HUD with your health bar, ammo and mini-map in the corners of the screen. Instead, everything is on your body with a vertebrae-like meter running up your spine that drops when you take damage to a half-circle for your Stasis meter, a pop-up for Air and a visible hologram for your ammo. It's a wonder that nobody seems to do this more. Word of caution: entering your inventory does not pause the game (that's what Start is for). So this effectively can leave you wide open for enemy attacks so best to wait till the coast is relatively clear. But having video logs and transmissions coming in front of Isaac and not a separate cutscene is great.

Oh, and speaking of air: on occasion you'll hit Zero-G environments where there's no air and you're able to jump to other parts of the room which lets you even stand on the walls, complete with shifted perspective. While it's disorientating and hard to tell what's exactly jumpable until you tried to jump, it quite works within the game and the near lack of sound really helps sell it. Plus let's face it: it's hard not to yell "woohoo!" like you're on a roller coaster every time you jump.

There's a couple parts in the game where I hit a proverbial wall and died a few times (it's reminiscent of "Star Wars" and even has a trophy named after one of Han Solo's lines), this isn't a difficult game so much as it's intense. Only brief times I can recall where I was more overwhelmed by enemies and didn't have a good strategy as opposed to Uncharted where enemies seem to have bullet-stopping skin or Call of Duty 4 where enemies seem to have better aim at 200 yards away than you do. While you can separate the game's experience into sizable chunks thanks to the clear chapter progression, the difficulty is so inviting that you just want to keep playing and not feel like Ninja Gaiden-levels of frustration and "finally for the 10th time!" shouts.

Is this worth a purchase? Well for me it is and I had such a blast with this game but for others, some might not get the big deal or they're too busy playing the other big games of the month to bother but I say definately do not pass this one up.

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Look, if you love Dead Space, have dedicated your life to the game and think its the best thing since antibiotics, then I apologize for the coming blasphemy. I liked so many aspects about this game but overall it just didnt resonate with me. Here's why:

I love the horror/survival horror/action genre, so I came into it with positive expectations. This had Ridley Scott's "Aliens" movie written all over it. I was psyched.

Graphically, the game is pretty amazing, possibly one of the best looking games out there in the space-genre. The atomosphere of Dead Space is remarkable, I've give you that. They really captured the scale and isolation of space, and will positively creep you out with the strobe-lit rooms with random blood spatter. There is much detail here, but I appreciate all the effort in that.

Audio-wise, I think this may be one of the most effective uses of surround I've seen so far in a game. Its so damn eerie at times, I muted the volume. Random screams, metal grinding and breaking free, whispers (or are they?), things crawling through duct work, out of sight...this game does "ambient" better than some games do their main audio. Its almost as scary when things ARENT jumping out at you as when they are, and Dead Space uses that Hollywood scare tactic a lot. A whole lot.

I like many aspects, zero-gravity, the work stations, even the weapons were ok, but why 3 stars for fun? Because I played several sections into the game and realized not only how massive the amount of time it was going to take to solve it, but also how I was going to be repeating so many tasks so many times, and then backtracking through all the areas I previously passed through, like some kind of masochistic scavenger hunt. I can take this for a while, but not for an entire game the size of Dead Space. Even the cool new areas and details werent enough pay-off to make me want to spend the kind of hours I was going to need on this one.

Its an interesting lesson for game developers: beauty, atomosphere, storyline may not be enough to make a game "5-Star" fun if it requires a lot of repetitive work. Many, looking at the ratings, feel differently, but I was surprised enough by this to want to write a "second-opinion" review for those who havent yet played it. You may love it, buy the animated DVD and the comics and pledged your life to it, but you may not, so before you buy, you may want to try (rent).

Want Dead Space Discount?

There are a lot of reviews here, so I'll just hit a few highs, plus a low or two. This refers to the PS3 version.

I've played a lot of shooter and survival games, but Dead Space adds some great twists that make it fresh and exciting.

First, fighting tactics. As others have said, you don't go for the usual head or torso shots, you go for the limbs. This is great fun.

Second, the graphics. Absolutely gorgeous and faultlessly detailed. No render errors, no load snags, no frame rate problems. None. And no constant reuse of pipes, walls, etc. except where it's appropriate for them to look the same as another spot.

Third, environment and sound. You're kept on your toes by the creepy atmosphere and the sound is fantastic. Distant clangs, soft nearby noises and other sounds constantly keep you wondering if there's a baddie behind the next corner.

Fourth, realism. There are many zero G areas where you have to leap from surface to surface (your boots are magnetic). These are challenging but not annoying and add a nice twist. There are also areas where there is no atmosphere and you have to watch your air supply closely.

Fifth, perspective. For the first time, your health and your suit's special power meters are on the back of your suit itself, not in a corner of the screen. The over-the-shoulder perspective is nicely judged you're not so close to yourself that you can't around, but far enough back to get a good, wide view. Your body does block a part of the left half of the screen, but I've never found this a problem.

The not so good? Mainly two things that are far from a killjoy but could have been better.

One, the on-screen displays when you view your "rig" inventory, the map, and text logs you collect have absolutely puny text. They're almost impossible to read on a 34-inch conventional TV using the 3-prong high-quality video (not hi-def).

Two, you upgrade your weapons and suit powers at "benches" using "nodes" you collect along the way. Both the nodes and benches are few and far between, so you don't get to upgrade as much as you'd like.

That's it. Dead Space is simply the best game I've played on the PS3, and possibly the best ever. It's richly detailed in every possible respect, brings fresh ideas to the 3rd-person shooter experience, and has no functional flaws and no real controller-throwing frustrations.

Absolutely highly recommended!

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