Showing posts with label slim games. Show all posts
Showing posts with label slim games. Show all posts

Agarest: Generations of War

Agarest: Generations of War
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $34.99
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This game is compatible with the US PS3. If you are having a problem, the problem is either with the TV you are using or the cables you are connecting your PS3 to your TV with. Since this is an European version, it will not display on an old SDTV with the standard AV cables that come with the US PS3 system. I have not tried component AV cables, but I doubt that would work since it outputs at standard NTSC as well. It does work with HDMI cables linked to a HDTV. If you do not have a HDTV, get the download version off the Playstation store.

Update: Another difference I have found is with the download-able content available from the Playstation store. The extra content including item packs and extra dungeons will only work the the download version of the game from the Playstation store. It is not compatible with the physical European copy.

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It was the best investment I have ever put in a game. I was able to get over 200 hours of gameplay in this game just to beat it the first time. And the game has a very interesting New game+ that keeps it interesting to repeat in order to get all of the trophies. I have already bought Agarest Zero and Can't wait til Agarest Senki 2 comes out in English (IF it comes out...). Wonderful Game!

Note: You need an HDTV with an HDMI Cable connected to the PS3 for this game to work. This disc IS compatible with the U.S. PS3 Consoles.

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this version of Record of Agarest War is for you. For a mere $5 more than what a PSN download would have cost, I got this physical European copy of the game. The game has English subtitles, so PS3 gamers who hate to read might want to pass this one by. The game comes with a black-and-white game booklet in English. It works awesome on my 1.5-year-old fat PS3 and Samsung digital TV using an HDMI cable. I've only invested a couple of hours into the gameplay and am having a bit of difficulty getting used to how the combat system works, hence I've removed a star. For anyone seeking out an RPG strategy game, this should satisfy until the next one comes along.

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Works with the US PS3 and has english subtitles. Like the other reviewer, I rather buy physical copies of games and not have to download the game off the PSN. If you don't own an Xbox, get the ps3 version!

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As their description says, this european disc *will* play on the american console. What their description fails to mention is that you can *not* use any of the american DLC packs.

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Lord of the Rings: Conquest

Lord of the Rings: Conquest - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $99.98
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Unfortunately, there were no recent reviews of Lord of the Rings: Conquest when I bought two copies to explain that Electronic Arts stopped supporting online play for this title back in March of 2010. More dissappointing, Amazon continues to advertise that it does have online play and none of the vendors add a note of warning. It also appears after a lot of investigation and trial and error, that there is no way to even use multi-player over a LAN so you can use your own monitor. Co-optimus states that it still has this feature, but I think they have not updated their information either. Without this feature, the game becomes practically worthless, at least to me (and to many others if you google the situation). Now I have to deal with trying to get a refund for a misrepresented product. Here's my warning to you.

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Pandemic, the maker of Star Wars Battlefront has given its familiar engine a facelift and have taken it to Middle-Earth. To be honest I was never really a big fan of Star Wars: Battlefront having been more accustomed to the solitary lightsaber battles of the Jedi Knight series but at least to me the Battlefront concept just seems to work significantly better in the Lord of the Rings universe. I downloaded the demo and couldn't wait to play the full game because it's just fun as hell.

In the Singleplayer campaign you can pick your character class: Warrior, Mage, Archer or Scout and hack and slash your way across the battlefield by rallying your troops in basic "Capture the Flag" strategic objectives or destroying specific tactical goals to achieve victory for your armies. Occasionally you can play a character from the movies such as Aragorn or Gandalf depending on which character class you have currently selected when more "experienced" reinforcements are called upon. The nice thing is that you can change your character class mid-game so you are not always restricted to certain classes/abilities though it is prudent to know when to select specific classes for certain campaigns. For example, a Scout may be called in because of his ability to render himself invisible to sneak past enemy lines, or an Archer would be better suited for ranged attacks. The Mage is very powerful with his staff and can smack down hordes of enemy orcs in close melee or can fire ranged lightning strikes, toss fireballs, and heal wounded troops to bring reinforcements back up to full strength. The Warrior is very powerful with a sword in hand for close action melee and can quickly plow through enemy hordes with a spinning firesword or throw axes for ranged attacks.

The graphics are stunning in HD along with Howard Shore's awesome thematic score playing in the background and Hugo Weaving (Elrond) narrating the game really puts you into the action of the epic battles of Middle Earth first hand.

The Multiplayer campaign allows you to connect with up to 16 players or you can just do a two-player splitscreen co-op with a buddy. You can also choose your side, Good or Bad and change the fate of the ring by destroying Frodo and the Shire by fighting for Saruman's forces, the Lord of the Rings equivalent of turning to the Dark Side. And now you can download expansion packs through the Playstation store to add other characters/classes such as Boromir, Arwen and Gothmog as well as new campaign arena maps like Weathertop and Amon Hen.

This game is mandatory for Lord of the Rings fans and even for the casual players who just want to hack it out, I'd recommend the no-nonsense Instant Action and Deathmatch campaigns. Conquest easily blows away EA's titles, even though I enjoyed playing Lord of the Rings The Two Towers on PS2 which I went back and breezed through again for old-time's sake, Conquest makes it look like a warm-up exercise by comparison. The Battle of Helm's Deep in Conquest is similar to Two-Towers but vastly improved for next-gen gameplay. Plus you get to battle at Minas Tirith, Isengard, and all the way to the Black gates of Mordor in the War of the Ring campaign.

Lord of the Rings: Conquest is one game to rule them all.

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I think this game achieves most of what it promised to be. It's fair to call it a 'hack n slash' game. I'm a big fan of the Star Wars: Battlefront series. So far as that goes, you can see how Pandemic has started with that system and progressed it in a few ways, and this, in the LOTR setting, seems like the next logical step. Also, it is a lot of fun, and creating the dark storyline accounting for what would have happened if Frodo failed was quite enjoyable. So I enjoyed both campaigns, particularly the splitscreen with my brother. Pros of the game for me would be playing as just about everyone from the Naz-gul and Balrog to Aragorn and Ents. Also the evil storyline. And the mindless hack and slashing is quite a trip. Just fun to wreak havok and go to town on a bunch of enemies. One big con for me was that it doesn't tally your kills or really keep track of your deaths like Battlefront did. I really like saying to a friend after a weak performance, 'where the heck were you on that one' or if I underachieved to try all the harder to bounce back the next time. And no mentions of 'most kills', or 'most accurate' after the level is over. I really missed that not being there. Also playing as some of the heroes was not all it could have been. It was great but some like the Balrog and Ents are destructive, but so slow I think a lot of destruction and mayhem are unfortunately left on the table. Maybe there is no way to fix that, I don't know. Overall, I thought it was easy to pick up and play. It gave clear goals to focus on, and I think it was a logical progression in the series. I was not sure how they would adapt Battlefront from a shooting style game to a hand to hand style, but I think Pandemic pulled it off. After kills you can pick up small health increases (bigger for bigger kills) and a second meter that builds to unleash more vicious attacks. People complained about no unlockables, which is a valid point, but with enough good content in the game from the start, I didn't miss that as much. I do prefer Battlefront's paintball style way of keeping score (i.e. letting you know how many guys you have left vs. the enemy's total tally) to the Conquest style which is more like 'every other game'. You know you've got 3 lives or whatever to finish the level. That 250 vs 250 style was one thing that made Battlefront stand out for me. So anyway, this is a great game. I think most would have fun with it, especially recommended for those who enjoyed the Battlefront games, hack n slash style, and like the LOTR books/movies.

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I recently rented this game from GameFly. If you're reading this review, hopefully you know that the online play is no more, which is sad. I got this game hoping it was going to be like the Lord of the Rings: Return of the King, a game I loved playing on my Nintendo GameCube. I enjoyed the Return of the King because it made hack and slash fun, you got multiplyers for good, excellent and perfect kills. You often had to fight through hordes of enemies and aside from your main weapon, you had bows and arrows and stuff like that, you could also pick up spears and stuff and the game really added a variety and spice to the gameplay.

In Lord of the Rings Conquest, you have four different classes to choose from: warrior, archer, mage and scout. Each has their strengths and weaknesses. You can also play occasionally as a hero that often falls into those various categories. You rack up hits much like in the previous LOTR hack & slash games and you have strong, medium and light attacks and you have various objectives much like the last one, opening doors, claiming positions, protecting things, collecting things, killing baddies and always heading to the next arrow.

This game looks ok. It really disappoints actually, it's nothing special to look at. The recreation of locations looks much like movie locations which is quite something, but the locations are EMPTY. Battlefields looks EMPTY. I can't believe no other review I've read has stated this. This game is NOT EPIC, IT'S EMPTY. I was running around like a crazy person in the Battle for Helms deep LOOKING FOR ORCS TO SLAUGHTER. The game doesn't give the feeling of overwhelming odds and there's more enemies when you invade the Shire then at other key times like the Battle for Helms Deep or the Fields of Pelennor.

You don't use too many of the various classes, you end up just using like the warrior and using the same combo/moves over and over (I realize this same argument could be made about many hack and slash games). But it's boring as heck, and the only thing that helps make this game fun is the occasional break where you get to be some kick-butt dude like Sauramon, Gandalf, Aragorn, Legolas, an Ent, a Nazgal and my personal favorite, the Balrog. These moments are shining examples in the game that stand out from the time you're that faceless/nameless grunt that will probably die a hundred times by a hundred deaths.

Let's hope that the Lord of the Rings: War in the North will give us a real Lord of the Rings game that will make us proud.

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This game is really fun and cool. This game actually is set up very much like the Star Wars Battlefront series. I like the way it is played. You have certain point in which you have to either defend, or attack. In doing so, you earn checkpoints. These checkpoints allow you to change your character in the middle of the game. In certain parts you get to select a Hero for battle!! The great thing about this game is that you can actually play as the enemy. So, you have the choice of being the good or evil side. The graphics are incredible. The music and the sound put you into the action. The voices of the characters are really cool as well. The controls are pretty easy, although there are many different combinations that you can perform using your weapon. It is a very challenging game and learning each character's attack is essential. For example, I couldn't beat Sauron using Gandalf, or an archer or scout because I wasn't used to playing as those characters. I ended up beating Sauron using a warrior. Which I played most of the level with and so I was used to using.

I think you are a Lord of the Rings fan, this is a definite item to put in your collection. Also, the PS3 allows you to download the upgrades to the game to further enhance the experience.

The game also has a cool multiplayer game where you and another player can be on the same screen fighting the same battle. Or do a head to head battle.

I have not yet played on-line, but looking forward to trying it once I get the hang of the game by completing the many levels of difficulty.

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Dual USB 2 Charge Charger Dock for Sony PS3 Controller

Dual USB 2 Charge Charger Dock for Sony PS3 Controller
Customer Ratings: 4.5 stars
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Sale Price: $2.99
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This charges your controllers. It works.

The LED lights are a bit bright but that's by no means a flaw. If you want to keep your controllers charged when not using them buy this, it's inexpensive and if nothing else it comes with a wall USB charger you can use for other devices as well.

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This isn't a game, so I am not sure why they asked how fun it is. I am definitely liking how I can charge two controllers at the same time. Don't ever have to worry about not having a charged controller.

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Great product, had no problems so far,had it for a few weeks now.i like that its small & that fact that it doesnt over charge the controllers. i give it 5 out of 5 stars so far

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It really cleans up the tv stand. Now if Sony could put a usb port in the back of the console '_'

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I've had this product for 2 weeks now and seems to be built solid and works great. Controllers stop charging when full so no need to worry about overcharging and looks great, best $6 I've spent yet on my PS3.... Would buy again in a second!

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Captain America: Super Soldier

Captain America: Super Soldier - Playstation 3
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $20.96
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Captain America: Super Soldier, is a simple and fun video game tie-in to the latest Marvel movie smash, and for what it's worth, it's a fun enough trip while it lasts. Playing as the Star-Spangled Avenger, you mow down hordes of Hydra agents and other assorted baddies while making your way to take on the Red Skull, and that's pretty much the whole game in a nutshell. There's nothing overly complicated and the gameplay does tend to get fairly boring after a while, but considering the fact that this is a very, very short game, this isn't as bad of a shortcoming as it should be. The graphics are pretty decent, as are the controls and overall feel of the game, which is really quite a pleasant surprise considering how bad Sega's Marvel movie games have been over the past few years. All in all, fan of the comic, movie, or both; Captain America: Super Soldier is worth checking out.

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I wrote this over on gamefly. It deserves to be here. It's a good game.

This game was overlooked, for the most part, due to some of the lower budget aspects of the game. That broad statement aside, Captain America: Super Soldier, is a solid PS3 title that uses the trusted formula you may have seen in Batman: Arkham Asylum.

You will find yourself climbing, jumping, flipping, dodging, punching, sabotaging, and throwing your shield through 19 chapters of a story that takes place sometime during the events of the film. Combat, story elements, overall mechanics, look & feel are all very similar to Batman: Arkham Asylum. If you enjoyed that game, chances are you'll like this.

There are a few aspects to Rocksteady's formula that are not emulated very well. This tends to give the game somewhat of an overall dull feel and mechanical flow. The story is interesting, but ultimately simple and something we've seen before; evil scientist is trying to recreate the Super Soldier formula to create his own minion, etc... That said, it's enough to keep you interested and coming back pretty easily. Plus, the game is pretty short, which is fun for me since my time is limited. I liken the story and length to a good 4 part movie. With the action, cinematic sequences, and involvement with the movie (it's a bit of a prequel), it's really just a good time.

I enjoy Captain America, so that may sway me just a bit, but this is a fun, albeit short game; perfect for a rental. Pick it up if you wanna feel like Cap over the weekend and don't need the most polished experience to enjoy a game.

Since I wrote the above, I'll also say this. After a few days of returning the game to gamefly, I have found myself writing a review about this game on Amazon, because I am looking up the price to pick up a used copy of it. It's a really fun game. If you are a Cap fan, it's a really, really, good time.

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I'll be the first to admit this game starts of slowly. After the first hour, my impression of this game was that it was a cheap, generic, Arkham Asylum knock-off. I came really close to trading it in, but I decided to stick with it.

The one thing that makes this game different than many of the others is the use of counter attacks. When an enemy is about to strike you or shoot at you, an indicator will appear on the screen, and if you time your block just right, you'll retaliate with a vicious blow, or knock their bullets right back at them! I thought that was really cool and I had fun doing that.

Yes, the combat was borrowed from Arkham Asylum, but it was still fun to fight, nonetheless. I do wish they would have tweaked the combat just a bit though, like maybe allow Captain America to jump in the air. Batman and Captain America are the only 2 action games that I know of that does not make use of a 'jump' button. In most games, the jump button is 'X', in this game, that just makes you roll/dodge. If you've played Arkham Asylum, the combat is pretty much identical. If you have not played AA, just imagine a free-flow combat system that allows you punch, kick, and counter; if all timed correctly, can be a thing of beauty. You are also able to use your shield in combat by throwing it at people, which is very fun to do.

The only weapon that Cap uses is his Shield, which is plenty enough. Through upgrades, you'll be able to hit multiple enemies with one throw which will definitely come in handy as you progress through the game.

The enemies in the game can be fun to fight at times, but I wish there were more of a variety. I may be wrong, but it seems to be only about 5 or 6 different enemy types, if that. But, this games does shine when it comes to the boss battles. I pretty much died the first few times I had to fight a new boss. You will continue to die until you figure out a strategy to defeat the boss. This is not a hack and slash game where you press the same button over and over to defeat a boss, which is a good thing in my book.

Many people have mentioned how short the game is. Well, if you take your time to explore and look for hidden items, you can get about 12 hours out of it. If you just play through without exploring anything and without doing any of the challenges, you'll probably get about 8 or 9 hours.

There are a couple of reasons as to why I deducted a star. I really wanted to see a better variety of enemies. Sure, the boss battles were fine, but I kept seeing the same enemies over and over. And also, this game copied AA too much. I'm not saying that was a bad thing, but AA is a unique game with a unique formula, come up with your own formula.

I'm glad I stuck with it though; it turned out to be a fun game after all. It's not the type of game that's gonna set the world on fire, so please don't expect that. It's a fun game at a reasonable price that will keep you busy for a few hours, depending on how you play it.

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I am playing Captain America and amazingly, it was fun. Although kind of short, I still enjoyed the action. Once you get really into the storyline of the game, which thankfully does not follow the movie, you will want to listen and hear everything that is said. If I can just get my last 4 accomplishments 1 more film reel, 1 more zola diary entry and all gold in challenge mode) I will be a very happy person. Finding everything after you finished the game is kind of hard.

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I did not see the movie but if this game is like the movie when it is released I will definitely have to watch it. This game lives up to the whole concept of Super Soldier. I like this Captain America, everything about his is from the whole Marvel Universe. His moves and techniques are just incredible to watch and apply. I still cannot put this game down and look forward everytime to playing it. The graphics and special effects are really good. Please purchase it, you will enjoy it.

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Metal Gear Solid 4: Guns of the Patriots Limited Edition

Metal Gear Solid 4: Guns of the Patriots Limited Edition w/ Art Book & Saga Vol 2 DVD
Customer Ratings: 5 stars
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Funny how the original 'Stealth Espionage Action' game was born. Failed to create all-out action game due to the limited technology, video game auteur Hideo Kojima instead created a game where you avoid firefight and sneak around the enemy. Since the original inception of Metal Gear in 1987, the series have always represented the best of the best the gaming industry can offer.

Although loosely linked, each iteration was stand-alone game that requires no knowledge of the previous games. It all changed in MGS4. If the past installments slowly build the background of one of the finest video game storyline, MGS4 not only creates an immensely excellent stand-alone plot, but also brings suddenly all previous story to the stratospherically mythological level. One must experience all past games to fully understand and appreciate the level of genius MGS4 provides. MGS4 interweaves all the story so clearly into one satisfying epic culmination and brings its story to a closure. In doing so, Kojima eradicated all the past shortcoming and confusion in the plotline of 'MGS2: Sons of Liberty', and making Raiden the coolest video game character you wish you could play as. (Never thought that was possible, did you?) The ultimate joke on us compliment of Sir Hideo Kojima and his far-out sense of humor for ridiculing him on MGS2 for so long.

Close Quarter Combat (CQC) was improved upon MGS3, and not only you have free-camera, the 3rd person perspective is now over the shoulder instead of over the head, you have the 1st person-like accuracy. Furthermore, you now can shoot and move around in the 1st person perspective. All the movement and combat mechanics have been vastly improved and refined here compared to MGS3.

MGS4 is a stealth action game first and foremost, but now you have freedom to choose how you go about your tactics. You can sneak around without killing, or you can sneak around killing everyone. But most of all, you can just go around killing everything that moves. With tons of high tech weaponry at your disposal, you no longer have to rely solely alone on stealth. Improved upon camoflouge suit from MGS3, you now have octocamo suit. It adapts automatically to any environment you touch. You also have 'snake eye' that replaced binocular and also works as infrared goggle. You also have a useful aid from miniature metal gear called 'MK II' to survey the surrounding and even knock your enemy unconscious. All these do not mean the dynamic of the gameplay changes into all-out action like gears of war. You have to constantly monitor your psyche level. Continuosly shooting your way around will decrease your psyche level that directly affects your efficiency in combat so stealth is still your best course of action.

Metal Gear Solid (MGS) series always pushes the envelope to the very end of bleeding technology of its time. But here deploys Hideo Kojima a truly amazing in-game cutscenes generated by in-game engine to the CGI level seen from Final 'Fantasy VII: Advent Children'. All the staple camera techniques frequently seen in top Hollywood production is deployed here. They even use hand-held camera technique. We are talking about cutscenes directly generated by in-game engine itself, not pre-made cutscenes like CGI (computer-generated imagery). Truly beyond amazing achievement if you ask me. Natunally, the gameplay itself also looks outstanding. Possibly the best looking video game to date.

All the good looking graphics and techniques will mean nothing without excellent voice-actings headed by David Hayter as Old Snake. The music composed by Harry Gregson Williams is another area MGS4 matches on par with the top Hollywood production. Voice-actings and music enhance the overall cinematic experience to another level.

Level design is nothing short of excellent. His near perfectionist attention to details is shown in every single rubble in each level. Maps are very large, although devided by small section and loading screen. One fact that always bothers me no matter which game it is. Loaging screen here is not as bothersome as ones in RPGs but bothersome nonetheless.

There are so many hidden jokes, references to the previous games, and his usual far-out, often wierd sense of humors you need to find to fully appreciate how deep the game as whole truly is.

Is this game perfect? No game ever is. But in this case, I am more disappointed for what it doesn't have.

*****SPOILER WARNING*****

First of all, the game is still too short for game of this magnitude. Gameplay itself last about 14-15 hours if you attack everything in linear fashion. Cutscenes are about 7-8 hours; total about 20 hours give or take a little. 'MGS3: Snake Eater' still stands as the longest game in the franchise.

Next, Shadow Moses was a somewhat letdown gameplay-wise. First time I enter Shadow Moses, and I hear 'Best is yet to come' from MGS1 in the background, it was a spine-tingling experience. Then I run into Gekkos and suicide Gekkos. In the plot sense, that was inarguably the best course, but I wanted to play more stealth action against soldiers and alarms and turrets as in MGS1. I can only hope in the inevitable 'Special Improved Edition' in the future, they give us a standalone mission set in Shadow Moses guarded by the FROGS, turrets, and alarms with boss fights at the end of each stage as bonus so they don't have to disturb the existing plotline.

Next, we need cinema mode just like in MGS3: Subsistence so we can watch all the cutscenes and concentrate in story alone. Right now we can watch all the briefings cutscenes but we need to play the game again to watch the rest.

Next, VR (Virtual Reality) Mission is something you could use to finetune your techniques just like in MGS1 and MGS2. Virtual Chamber in MGS4 just doesn't cut it. Give us VR Mission in the Special Edition.

Finally, I would never thought I would say this. I want to play as Raiden. Give us Raiden, Kojima-San. Maybe Raiden's mission like Snake's Mission in MGS2. Better yet, how about the alternative path like 'Ada Wong' in Resident Evil 4 Director's cut so you can blend him in the existing plotline such as Battle with Vamp, etc. I humbly ask for your forgiveness for our ignorance of the past. Pretty Please with lots of sugar on top, Give us Raiden.

Get the limited edition if you can by all means. It comes in excellent and cool-looking hardbound case. It contains the same original game disc in original Blu-ray case with artwork. But it also contains the second case that harbors two discs. One is Blu-ray disc contains about 150 minutes worth of documentaries from the history of MGS to the Making of MGS4. The other is soundtrack of MGS4. Must-have collector's item for the long time series fans.

At last, Solid Snake's story comes to an immensely satisfying grand conclusion. This is one game you invest your time in characters and storyline so much, you feel attached to the avatar in your actual gameplay. MGS4 is as close to Hideo Kojima's envisioned Magnus Opus since the inception of Metal Gear in 1987. At the end of the game (Be sure to wait and watch until the very end title shows), you will know you just experience the most cinematic video game ever created. The emotional resonance will ringer long after the end credit rolls. MGS4 is man's game like 'Dirty Dozen', not a cheek flick like 'An Affair to remember'. Just like all the previous MGS games, your heart will be filled up with such emotion that makes even grown men cry. Go ahead! Stand attention. Give this soldier a proper respect and one last salute. He really deserves it with all your heart.

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This review is solely on the extra items included in the Metal Gear 4: Guns of the Patriots Limited Edition.

This was released at GameStop stores. In addition to the Metal Gear 4 game, it contained the following extra materials:

A limited edition box featuring artwork of Solid Snake and Liquid Ocelot.

One Blu-ray disc with the following audio tracks:

1. Old Snake

2. Love Theme

3. Gekko

4. BB Corps

5. Breakthrough

6. Endless Pain

7. White Blood

8. Midnight Shadow

9. Desperate Chase

10. Mobs Alive

11. Next-Gen Control

12. Guns of the Patriots

13. Sorrow

14. Father & Son

15. Metal Gear Saga

16. Here's to You

A Second Blu-ray disc with the following featurettes:

(1) Hideo Kojima's Gene: a documentary on the man behind the Metal Gear games and the leader of the Metal Gear 4 development team.

(2) 20 Years of Metal Gear: a brief description of the progression of Metal Gear games from 1988 to 2008.

(a) Researching Modern Warfare: This shows the military training of the production team to produce more realistic game play.

(b) The Road to Realism: A feature on the travels of Kojima's development team from Morocco to Africa and other locales, leaving no detail unnoticed.

(c) Characters Come to Life: This section shows the motion capture, designs and creation of the game characters, from their Japanese and English counterparts.

(d) The Sound and The Fury: This feature shows the challenges of foley artists to create accurate in-game sounds, from the crunch of gravel underfoot to missile explosions.

(e) Kojima Productions Reaching Out: This section details the trips Kojima productions takes around the world to get in touch with Metal Gear fans far and near.

(f) The Outsider on The Inside: This is a feature on an English-speaking jack-of-all-trades who took his love of video games and pursued a career in Japan.

(g) Hello Logan: A feature on the company behind the in-game commercials

(3) A selection screen for all four of the in-game commercials:

(a) Bomb Shelter Buffet

(b) The 7th Circle

(c) Body of Armor

(d) Celebrity Moralist

The featurettes can be watched with Japanese or English subtitles.

This is quite a nice package of extra materials. It used to be very difficult, if not impossible, to see the trials and tribulations of video game production in a Japanese setting and it is a real treat to see the unsung heroes behind such an epic game.

Through these extra materials, we gain a deeper understand of Hideo Kojima's inner passion to deliver a video game that not only entertains, but gives players a chance to enrich their lives. It's clear that with over 200 people working for over 3 years on this game, it was a labor of love...and it shows.

My only complaint is that the music in this limited edition is more of a "greatest hits" selection. However, that can be overlooked, with the other extras. If you want the complete soundtrack, you can order it HERE.

If you're a Metal Gear nut like I am, this should already be in your library. If not, you're definitely missing out.

Very highly recommended.

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The collectors edition was definitely worth every penny. A must for any die hard Metal Gear fan.

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I paid a premium for it, but I got the special edition. The art booklet that came with it was superb and its nice to see what the ladies playing the BB squad really looked like (exactly the same but the textures are more convincing)and some choice pics from the game are really super cool. The box itself is pretty cool, the front cover is actually a metal plate thats been printed on, and the documentary bluray is quite informative good sirs. Whatever. By now this thing is probably way too expensive, but if by some chance of wizardly wizardry you get a copy of this thing affordabibiblibly, you will love it to death.

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It has been over 12 years, when i entered for the first time on Shadow Moses. For me, who had only played "shoot and go"-games, it was a little shock to realize that with guns blazing, I would never beat this game with flying colors. So i learn to sneak around the complex and soon enough, i mastered Metal Gear Solid. Then came non-gaming perioid, that lasted almost 10 years. Until last year (2010), i purchased PS3. First game that buy for it was "shoot/hit and go"-game, but second was MGS4-Guns of the Patriots and once again, i had learn to sneak around. After intense training, my current/highest rating in this game is "Wolf". For a gaming veteran like me, MGS 1, 2 and 4 is, and always will be, the ultimate sneeking game.

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Bulletstorm

Bulletstorm - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $13.56
Today's Bonus: 55% Off
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First of all, I will not say that this game is better or worse than Black Ops considering how different they are. From a campaign perspective, I think Bulletstorm is hands-down a better game than Black Ops. BTW, I play a lot of Black Ops and, for the most part, I think it's a better game than reviews indicate.

Anyway, Bulletstorm is tons of fun to play. I'm not much of a sci-fi guy but the story is good and the action is a blast. Kicking guys into cacti, leashing an enemy to pull him into a metal gate and impale him on a piece of rebar...awesome! The variety of ways you can kill never gets old. I adapted very easily to the controls and the physics of the game and am easily able to switch between this and other shooters without any problem. If I were judging strictly on campaign, I would give this game 5 stars without question.

Unfortunately, the multiplayer is quite lacking. If the Treyarch guys put too much into multiplayer and not enough campaign, the developers of Bulletstorm are guilty of the opposite. It's fun to play but there is only one mode (Anarchy) and no way you can actually battle other players. It's just a team of players going against AI enemies. Like I said, it's fun but pretty weak considering the competition out there in the FPS genre and it gets boring pretty quickly. I bought Black Ops in November of last year and I still play the online multiplayer. I still play games that are 2 or 3 years old because of multiplayer but I don't suspect the case will be the same with Bulletstorm. I will probably play the campaign through one more time on a harder than normal difficulty and shelve it.

I disagree with the reviewer who claimed that this game is all about shock value because of some coarse language. There are about 5 R-rated movies released in any given week with more coarse language than this game. Even if you are offended by foul language, it's incorrect to say that this game is about shock value, there is some definite substance here from a gamer's perspective, I'd just like to see them take the multiplayer further.

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There hasn't been a game this immature since Conker's Bad Fur Day on the Nintendo 64. Bulletstorm is a balls to the wall first-person shooter that's a mixture of Duke Nukem 3D and Gears of War. It doesn't shoot for a story that you're going to golf clap afterwards, and it doesn't try to revolutionize the genre. What it does bring to the shooter genre is something the genre long forgot this generation: how to just have fun. It encourages brutal violence through a "kill with skill" system that gives you objectives to slaughter foes in certain ways. Bulletstorm will take you to the simpler times of the first-person shooter in a sci-fi atmosphere that is not only fun to look at, but fun to kill in.

General Sarrano, apart of the Confederation of Planets, is the antagonist here and apart of the secret army, Dead Echo. He leads groups of soldiers into missions that slaughter innocent victims. Years ago our hero, Grayson Hunt, discovers he's been lied to so he decides to take revenge on Sarrano. Years after the event, alcoholic Grayson decides to fight a battle with hired mercenaries to battle Sarrano, only to end up crash landing (with Sarrano) on the planet Stygia. So now Grayson isn't only looking for revenge, but he's also trying to get off of this planet, which is filled with savages. Luckily, he'll have help with a Strogg-looking cyborg colleague, Ishi.

As far as the story, it's pretty simple for the most part and is probably only there to keep the "story crowd" entertained. The story and dialog never take itself too seriously. During the story, you'll hear profanity spew out of their mouth, and a lot of sexually charged profanity. Don't worry; if you dislike strong language, you can mute most mature language in the options (along with turning the gore off). The innuendo isn't only limited to dialog. During your killings, you'll probably notice a few of them pop up on the screen after getting a skill kill, such as the "Shocker" or "Gang Bang". Aside from all of the silliness, the game's serious side actually could have been done without. The more goofy the game's dialog was, the more it fit with the actual game. But the seriousness and emotion they tried to put into the game every once in a while turned part of the game into what it was trying hard to parody.

Despite all of the story, for better or worst, the game brings to the table what it promises: over-the-top gratuitous violence. The linear campaign will last about 6 hours, which seems to be the new average for shooters. It's also a very easy playthough, even on Very Hard. It's ultimately a cake walk that never feels too punishing. Through each act, you'll unlock new weapons and skill objectives after you've discovered the energy leash. The energy leash is your alternative attack that lashes out at an enemy and pulls them towards you, or with a power-up, will slam energy down to the earth and knock them high into the air for slow-motion killing. The slow-motion is really amazing and fun to play with. When you pull someone towards you, or kick them in the air, they're temporarily slowed down so you can get an easy kill with a headshot or something of that sort. Everything else will move in normal motion. But while an enemy if flying to him doom, you really get to pick how you kill your victim. You can kick them off the map, into spiked cacti or electricity, or just shoot them with your arsenal.

The skill shots system is one of the key elements to the game. As mentioned above, a lot of the names for these are filled with innuendo, but all of them will make sense while you discover them. For example, the "Rear Entry" skill is performed by shooting an enemy in the butt until he dies. The list is incredible for the amount of damage you can inflict on enemies. The more weapons and upgrades you purchase from strategically placed drop shops (stores), the more skills you'll unlock. These skills are viewable by pressing select on your controller, so it's always there to check what skill you need to try next. Each time you discover a skill kill, you'll enjoy it each time. Not only will it increase your score drastically, you'll find it funny how you've discovered them. As stated, you'll buy new weapons to play around with, outside of the basic assault rifle, kick, and slide. Weapons range from explosive cannon balls to your base shotgun. Each of them have their own alternative attack, or charge attack. Each of these charge attacks unlock even more skills to shoot for (no pun intended).

During my play through, I did run into a few glitches that really put a damper on the game's pace. During Act 4, I was rushing through the level to get to the boss quickly. When I arrived at the area I was lead to, I noticed the boss never spawned. I restarted the checkpoint, still nothing. I had to restart the chapter to actually get the game to load the boss correctly. There was also a few other glitches I ran into. My friendly AI team crowding me in a doorway and causing me to stick for a few moments in the door. However, for the most part, the game runs fine and doesn't really have any issues.

The game is something to look at. It's vivid and colorful. Usually in a game like this, you'd expect the tone to be rustic, but the game is full of plant life, colorful destroyed cities, and that crimson spray from enemies. The game isn't a 1080p title, but it still looks great still. It might just be all the chaos or the sheer environments that is the true eye candy. You'll never experience a frame rate dip that causes you to miss a shot or anything. Bulletstorm runs smooth, and for this type of title, that's better than the visuals alone. Accompanied with great visuals is a great sounding game. The music is adrenaline pumping and the voice acting is key on. It's a complete package with it's eye and ear candy, not to disappoint the reasonable.

When you're done with the campaign, you'll get to enjoy two different modes. Echoes is a time-trial run of Bulletstorm. You'll be challenged to try and pull off as many skill kills as possible, while rushing through a level. Each level (and then some) from the campaign is available to run through and try your shot at the leaderboards. If you happened to have played the demo, you'll understand how this mode is. The other mode you'll play through is Anarchy. Anarchy is much like the Horde play of Gears of War. It's wave after wave of enemies, each wave increasing the difficulty and amount of mini-bosses on the playing field. This mode can be played with a few friends, and the game encourages so by introducing enemies to "Double Team". When you "Double Team" an enemy, it requires you and a friend to perform certain skills to get more points. You can play Anarchy solo, but the key to this mode is playing it online.

Bulletstorm is going to satisfy those awaiting Duke Nukem Forever (another title which is bringing old school shooters back), or just those who want a break from the modern warfare titles that are being milked right now. It's a lot of fun if you're not expecting game of the year material. It's a throwback to the past, a kick to the future, and it takes a shot at taking your gaming too seriously. If you play games for the fun of it, you'll find much pleasure in this title.

+ Over-the-top shooter that's very retro and new in a sense.

+ Anarchy mode is a blast.

Short and very easy campaign.

A few glitches that need to be patched out.

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Looking trailers and hearing its reviews, I had little to no expectations for this game. But then I liked Gears of War and Shadow Complex games and since this was also being released by Epic, I thought why not give it a shot. After finishing the campaign mode and trying Ecos and Anarchy modes, I have to say I am quite surprised.

***********PROS.***************

-AWESOME COMBAT SYSTEM: This is the best aspect of this game. You can slide, leash to pull enemies, kick them and use variety of weapons with primary and second fire and pull a huge variety of combination off of them. At first you may feel like it may get redundant, but thanks to variety in levels, there are a huge variety of things you can do. Thanks to that you won't get bored till the end of the campaign.

-VARIETY IN LEVELS: Other than awesome combat, there is plenty of variety in levels. Throughout the campaign you experience a variety of environments including the space, woody greenery filled areas, abandoned factories, building high in the sky that is about to fall apart and list goes on.

-SURPRISES: There parts during the campaign where you will be surprised by certain events and the gameplay that will follow it. I really don't want to spoil it for you, but trust me you will like it.

-GREAT GRAPHICS AND DECENT ART WORK: The first time I saw the trailer for this game, it really looked unpolished to me. But now that I have finished the campaign, I can say that since then they seem to have refined it quite a bit. Certain levels just look gorgeous. I guess never doubt the power of unreal engine.

-VARIETY IN WEAPONS: There are 8 different types of weapons and that is not including the leash. Each weapons (including leash) has devastating alternate fire mode. There is just plethora of combos you can do if you mix and match these weapons. I personally enjoyed each and every one of them. Also, while some weapons may look and sound familiar from other games, they will play very differently in this game. For example with sniper rifle in this game you can change the direction of bullet after you fire it. I personally have enjoyed the variety very much.

-UPGRADABLES: To top of each weapon is upgradeable with the skill point you earn by killing enemies in creative ways. This rpg element will truly encourage you to creatively kill enemies and get as many skill points as possible. While this rpg element is not as well thought of as other games, it still adds incentive to do your best.

-ONLINE PLAY AND ECOS MODE: While not my favorites (see cons.), after you finish the game, you can stay busy by playing online multiplayer (anarchy mode) or Ecos mode which has the same levels as campaign but gives you stars on your performance.

************CONS************

-RELATIVELY SHORT CAMPAIGN: Hate how games these days have such short single player campaigns. Unfortunately bulletstorm is one of them. While I enjoyed each and every moment of the campaign I found it to be very short (~7-8 h max and that is because I explore a lot).

-MINOR GLITCHES: I had my character stuck while jumping over objects at least 3-4 times. Unacceptable. All the games have glitches, but under no circumstances your character should be stuck like this. I mean you can't even kill yourself. Restarting the level is the only option.

-MEH MULTIPLAYER AND ECOS MODE: Compare to some other games these days, I didn't enjoy the multiplayer so much. I got tired of it rather quickly. Also the Ecos mode felt the exact same as the campaign. I wish they had added more varieties.

-LACK OF NEW GAME+ MODE: This is a game that can really use a new game+ mode (i.e. start with all the weapons you collected etc.). Unfortunately, it doesn't have it. So there are some really cool weapons and upgrades you get towards the end of the game. Unfortunately, if you want to use them again, you will have to play the game again and you will only get to use them for last few levels. Just very unfortunate.

**********CONCLUSION****************

Simply speaking I am looking forward to Bulletstorm 2. Partly because I enjoyed this game and partly I have faith in the developers that they will improve the weak aspects of this game. All and all I enjoyed pulling off crazy combos in beautiful, but destructible environments, but I wish they had longer campaign and had fixed some of the things described in the con section. I give this game 8.5/10.

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From my blog: Buckeye829's Video Game Reviews Games Under $40

First Person Shooters tens to take themselves very seriously these days. It's getting more and more difficult to tell every Battlefield Ghost: Fall of the Modern Rainbow Company from the others, and they're getting so precise. I'll admit I had basically zero interest in playing Bulletstorm (from EA, Epic Games and People Can Fly studios) after reading and seeing previews for it. It seemed crass and vulgar, just for shock value. I expected a slim story with just lots of blood and guts. Basically, all for show with little substance. Video games are still getting a bad rap from mainstream media anyway, and I felt Bulletstorm was just adding fuel to their fire. But something happens to me when a game falls below that $40 pricepoint. My standards relax a little and I'm willing to give a chance to something I'd previously written off.

During Bulletstorm, you play as Gray(son), a self-imposed leader of a band of mercenaries working for an elite, top-secret group, Dead Echo, which was in charge of protecting the Confederation of Planets (which has a symbol curiously similar to Halo's energy sword). Gray is basically Marcus Fenix's baby brother with Han Solo's thirst for adventure (and wisecracking) and Duke Nukem's sensibilities. A mission goes horribly wrong and the team is exiled and become the hunted, due to a large bounty on their heads. Gray then becomes paired with Ishi, a fellow team member, who has undergone a bit of a transformation, which makes the pairing more unconventional than you might think. The two set out, each with their own reasons, but willing to work together. Gray is out for revenge, but also redemption.

Gray and Ishi crash-land on the planet Stygia, which looks like a cross between Pandora (from Avatar) and Coruscant. There are warring factions and mutants galore, which obviously leads to a fair share of combat. The thing that separates Bulletstorm from other FPS, is the skillshot. Anybody these days can just gun down countless enemies, one after the other, but skillshots take imagination and ..... skill. Each skillshot warrants a point value (skill points), depending on difficulty and ingenuity, which can then be used to upgrade your weapons. Simple kills, the old-fashioned way, only garner 10 points. Traversing through the game that way would leave your weapons and ammo at a minimum.

There are 131 different skillshots to master in Bulletstorm, and more than half of the fun is figuring them out. Sure some are basic like kicking an enemy into an electrical source (Shocker), cactus (Pricked), or sharp metal object (Voodoo Doll), but the enjoyment comes from some of the more complex ones: Attaching an explosive to an enemy then kicking him towards a group before exploding (Homie Missile), killing an enemy with a shot to the throat (Gag Reflex), or snipe an enemy with a shot to his crotch (Nutcracker) or behind (Rear Entry). I can just imagine the roundtable discussions that were being held coming up with the names alone, and pretty much every time I discovered a new one, I ended up smiling and the name.

Gray also inherits another potent weapon, an Energy Leash, early on in the game. The Leash is basically an electrified whip that can pull enemies that are far, closer to Gray. When they get leashed, the enemies also slow down for more precise skillshot action. The weapon selection in Bulletstorm gives just enough variety and spin-off from typical FPS, that it felt fresh and new. When first playing, I felt uncomfortable not having any grenades to throw, but eventually got used to it.

Gameplay

Bulletstorm plays extremely cinematically. As you would expect, loads of action and everything seems larger than life with explosions, blood, colors, sweeping cameras, etc. galore. The story mode is divided into 7 acts, with 2-3 chapters into each act. The pacing is excellent and most sections don't seem too long or too short. I played the game on 'Very Hard' mode and it seemed like another FPS 'Normal' level. That's the point of the game, it's supposed to be fun, not necessarily complicated or grueling.

The first two-thirds of this game are really excellently done. The eight available weapons (introduced slowly over the course of the game), especially The Leash, feel different enough from little tweaks here and there, and the variety of enemies (some fast, some charge, some stay back, etc.) really hooked me in using the full assortment of firepower available. Pulling a pilot out of a helicopter instead of just shooting it down feels more bad-ass. Guiding a sniper rifle bullet into an enemy's head is always enjoyable. Kicking enemies into solid objects, with stuff splattering everywhere is always gratifying. Adding to Gray's swashbuckling bravado, there are bottles of alcohol hidden, and if he takes a swig, the screen turns to double (or triple)-vision and the walking controls don't work as expected. Being inebriated and dispatching of bad guys adds even more skill points.

The gameplay is broken up once or twice an Act, with more scripted sequences such as rail-shooting, or eliminating waves of enemies, but is the action is unfortunately quite linear. The pathways are all marked by invisible walls, so there is not much exploring, and if you're hunting collectibles, new checkpoints usually close previous areas. My favorite part of the game was when I got to control a Godzilla-type creature, causing havoc with each step and shooting fire out of it's mouth at helpless thugs.

The slight problem I had with Bulletstorm is that about two-thirds through I had pretty much discovered all of the skillshots I was going to discover (I think I ended up in the low 90's out of 131). I began to rely mostly on the same few weapons (as you can really only equip two, as the basic machine gun always has to be equipped) and the same handful of skillshots. Towards the end, I also didn't really use The Leash all that much in combat. The enemies grew a bit stale as after a certain point, there was not much novelty. I also thought that an online co-op mode was greatly missing, as my CPU controlled partners were never that much help.

In addition to the story mode, there are a couple of extra experiences to be had. First, are the Echoes, which are bite-sized pieces of the single player campaign in which the goal is to score as many points as possible using different skillshots. The Echoes are timed, which factor into the score, but are a great way to try out different techniques with different weapons. They are graded from zero to three stars depending on your score.

As for online multiplayer, there is what's called Anarchy mode, which up to four players competing together to eliminate up to 20 waves of baddies, some with bosses and mini-bosses, culminating in the Blood Symphony skillshot, if you're lucky. Initially, I was saddened by the lack of online competitive multiplayer, but the more I thought about it, I really would not want to be humiliated by some of the skillshots, via human opponents. There have also been 2 DLC packs since launch, which bring more multiplayer maps, Echoes, and Leash colors.

Graphics

The graphics in Bulletstorm are definitely a selling point. Bright colors mixed with the decayed steel of the city landscape really gave it a look of it's own. The field of vision when Gray is running or sliding really puts you in the action and make the game more engaging. The enemies are detailed, and amply filled with blood, guts, puss, etc. to make their demise a sight to behold.

Sound

Bulletstorm proudly uses just about every curse word in the English language, but only occasionally does it feel like too much. Sometimes a couple of curse words are put together in ways I had not heard before. The soundtrack is appropriate ranging from heavy metal guitar riffs when you die to sweeping orchestral melodies that set the stage for the upcoming action. The voice acting is top-notch as well, as the actors must have been cracking up at some of the lines they had to say.

Replay Value

For under $40, you get quite a bit with Bulletstorm. The campaign should last 10-12 hours on the hardest mode then throw in the Echoes and co-op multiplayer, and you have yourself something worthy of your gaming dollar. You probably won't go back and play the campaign again, but trying to get three stars on all of the Echoes is quite challenging.

Don't go into Bulletstorm hoping for a Mass Effect story or even a Call of Duty shooter, as you'll be disappointed. I went in with an open mind and got something that had been done before, yet fresh and exciting at the same time. Skillshots are extremely humorous and simultaneously gratifying, and a twisted, adult sense of humor kept me amused throughout. The game is crass, vulgar, graphically violent, and way over the top, but I smiled or laughed quite a bit and enjoyed it immensely.

Score: 8.75

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I'm a big sci-fi shooter fan, so when I read reviews that Bulletstorm wasn't outright terrible it was a no-brainer to try it out.

From the product description I was expecting a stupid-fun, uncomplicated shoot-em-up that didn't draw you in with story or complexity but just gave you something to enjoy for your money. I have to say that even given those constraints, I was pleasantly surprised.

For a start, it IS stupid fun. The dialogue is b-movie rogue hero stuff and progress is linear and direct, with no bother with an open world/roam anywhere playing field.

Simple, yes, but the first surprise came with the highly polished gameplay. Controls are fluid and instantly familiar. Character movement is smooth and aiming is easy. Fun and combat variety come from the "leash," "thumper," kicking, and sliding mechanics. Leash an enemy and yank them toward you, and they float in slow motion for a few moments while you kick or shoot them to pieces. The skill-based kill system is fun, encouraging you to be creative. What they also got right is they don't make it impossible to do this by overrunning you with hoards of enemies. While combat is well paced, you still have time to try out those various kills. The more creative you are, the more points you earn. Some of the skills are comical too (kill a burner by shooting his butt), and the whole game has a carefree, lighthearted feel to it.

But the biggest surprise is the graphics. Some reviews here say they are so-so, but with a mere 720p HD LCD the environments are, gasp, really beautiful. I didn't expect this at all, but the vistas are just gorgeous. The environments are non-repetitive, very well detailed, and varied. You won't see pieces of wall design repeated all over the place. They are also accurate, in the sense that what you see from a given vantage point is what you played through earlier, not just a generic canvas. For example, standing on a huge dam, in the distance you can see the collapsed railroad bridge that you fell from earlier, and the ground way down on your right looks like what you played through to get where you are now.

You get the usual doses of variety. There's the mounted-gun-on-a-train section (with the truly awesome sight of a huge turbine rolling along behind you), and a great section where you get to control a big mechanical dinosaur laser beam eyes! to mow down enemies. How many games let you control a big dinosaur in a future amusement park? Hilarious fun and every little boys' dream.

It's definitely not a little boy's game, though. Language and violence are very adult.

Although I haven't quite finished it yet (I'm close to the end of the single-player campaign), I'm pleasantly surprised. The game may not take itself too seriously, which is part of what makes it so fun, but the developers definitely DID take it seriously. They may have set out to make a stupid-fun shooter with an ingrown silliness (like drinking the booze bottles you find and getting drunk for a few seconds), but that didn't stop them from taking their jobs very seriously. Solid controls, beautiful graphics, no glitches to speak of, and the combat system all more than make up for the lack of story. Who cares when you're having this much fun just kicking *ss and taking names?

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