Showing posts with label sims ps3. Show all posts
Showing posts with label sims ps3. Show all posts

Sony PlayStation 3 500GB Limited Edition Console

Sony PlayStation 3 500GB Limited Edition Console | White
Customer Ratings: 5 stars
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In case this review is lumped with other PS3s. This is for the "Sony PS3 White 500GB Bundle".

What do you get in this package?

Well, an amazing 'super slim' revision of the PS3 console. It is much smaller than the original 'fat' model, or even the first 'slim' revision. I've read some negative reviews of the super slim, but I personally think it's a great console. It feels very sturdy, as does the top loading disc tray. In case your game disc gets stuck in the system, it will be easier to remove it.

The crystal white PS3 looks really nice, and it's about time that fans had something other than the standard black to choose from!

This is harder to find than the black or even the red super slim, so you might have to do some shopping around to find it.

PS. Besides the console, you get a year's subscription to PS Plus. Yessssssssssssssss. :D

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Well lets start it off I bought one of these at Wal-Mart on February 3 2013 I played it for about 5 or 6 hours when I was going to play it the next day it wouldn't load the game so I took it back 2 days on February 5 2013 and got my money back and I bought another one at Game Stop and it works great I got it February 6 2013.

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DUAL CHARGE AC (PS3)

DUAL CHARGE AC
Customer Ratings: 4.5 stars
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Great charger for a verry low price can do two Dura Shock 3 Playstation controlers at once

great product!!

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I've owned this charger for well over a year now, and it has worked flawlessly for me. It is definitely a must have for any PS3 owner as you really need to be able to charge your controller other than doing it through the PS3.

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Used it maybe 5 charges in a month and then it just stopped working. Threw it out and haven't bothered replacing it with any such charger again.

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If you don't want to have to turn on your PS3 to charge your Sixaxis or Dual Shock 3, this is the charger to buy. It works great, and it always helps me to have at least one controller charged.

Plus Nyko makes great stuff

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Although not a game the charger works great and allows the PS3 to be shut down completely and all the charging done next to my chair which is much more convenient.

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Tekken 6 Limited Edition Wireless Fight Stick Bundle

Tekken 6 Limited Edition Wireless Fight Stick Bundle - Playstation 3
Customer Ratings: 4 stars
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Tekken had once been a favorite of mine back in the PS1 days. I played Tekken 2 and Tekken 3 religously with a group of friends. I then skipped out on Tekken 4 and 5. With the hype of Street Fighter IV rekindling my interest in fighting games, I decided to go with the LE Version of Tekken 6 to get the fight stick to play it with.

Tekken 6:

+ Easy for the inexperienced button-mashers to play

+ A very large roster of characters with varied fighting styles.

+ New moves and rythms for veterans to discover and experiment with.

+ No time need be wasted unlocking fighters, but plenty of unlockable costumes

+ Fun story mode offer's adventure and a break from the 1-on-1 fighting.

+ Online play is now great since the recent Patch

Gameplay is slower than it's contemporaries.

Graphics are really not very impressive.

Load times seem to be long even after installing.

LE bundle contents:

+ The fight stick is very easy to sync and set up

+ The fight stick has a good solid feel

+ No discernable input lag

+ High quality, hardcover art book is interesting to page through.

+ Fighting Stick can be used on PC games

+ Multiple wireless fighting sticks can be used at once

No bluetooth, requires dongle

Wireless Makes Fight Stick useless for tournaments

Stock Hori parts can feel vague, buttons can be mushy.

Fight Stick is not easily modified.

Questionable Value at $150 (very much worth it at Amazon's discounted prices in the gold box though!!)

THE GAME: 8/10

Tekken 6 gave no trouble for me to get into after abandoning the Tekken series for the last several iterations. The gameplay felt familiar and I was pulling off some old staple moves and combos with Paul and Heihachi in no time.

Tekken is unique in that it uses more directional taps and button+direction type moves rather the all the directional charges, half circle and quarter circle of SF. Tekken has a unique button layout, assigning one button to each limb. This making combos and moves easier to replicate simply by witnessing them. It also is different in that blocking is achieved by standing or crouching in a neutral direction. additionally, The game plays more like a 2D/3D hybrid rather than using full free 3D movement like Soul Calibur, primarily reserving 3D movements for quick sidesteps and evasion rolls.

Combos are still easy enough for beginners to pull off. Tekken allows liberal juggeling of airborne opponents, which further sets it apart from it's competition. You can easily get 2-3 juggle hits on your opponent nearly every time you strike them or bounce them up in the air. However, the big 10 hit combos and the more technical moves simply won't happen by accident and take practice to not only know how to do them, but when.

Tekken 6 offers a "story campaign" mode, in the vein of the the Tekken force modes first seen in Tekken 3. While this mode does add more content to the game and help to flesh out the story, it doesn't play all that well. I found the Tekken Force mode of Tekken 3 much more enjoyable. Tekken 3 offered co-op right from the start, but not so in this campaign story mode. The hybrid 3d controls are ambitious, but flawed. Taking on multiple attackers is confusing as the targeting system is not very good. You must press R1 to switch targets repeatedly until your character faces the correct one. This can take sever cycles and leave you open to attack. The Campaign Story is a nice side-element to the game, but don't get the idea that it is the focus of Tekken 6 no matter how much Namco hyped it. The real game still lies in the Arcade and Vs. modes.

The online mode is not all that I would have hoped for in regard to performance. I have noticed games to be very laggy, only getting one good game out of maybe 10 at this point. It is frustrating, as I am a decent tekken player, but I lose to people using stale moves because my timing is blown from the latency maing it difficult to use counter and parrying. Essentially, this ruins the complexity of the game online and dumbs it down to just timing simple button-press combos. When I do get a good connection, it's great, but at this point I plan to do most of my vs. matching locally.

The online also allows you to save replays, which I am surprised it took this long for a fighting game to add. occassionally you will fight a laggy opponent, but when you both have good connections the game feels good. Perhaps not quite as good as SF IV's online feels, but on par with Soul Calibur's if not better.

Another area where Tekken 6 is a bit lackluster is in the visuals. The graphics look almost last gen. Some of the broken paralex stages just look bizzare. Comparing this game to Soul Calibur IV, which came out last year from the same publisher, it falls short. Character models almost seem to look polygonal, which I thought was gone from this gen of consoles. It is certainly not awful, but after seeing Killzone 2, Uncharted 2, SC IV and Modern Warfare 2, this game just seems very unpolished.Fortunately, great graphics aren't needed for fun gamepaly. Tekken 6 shines in it's accessability and smooth controls. It's any every-man's fighting game.

Tekken online has more features than Soul Calibur IV, but does not hold up to the performance of SF IV, SC IV or Blaze Blue. I won't be giving up SF IV for this, but Soul calbur IV will be gathering dust for a bit. Overall I would give Tekken an 8/10 due to the robust content, with a tilt of 7/10. It's a step up, but not the big improvement some may have hoped for. However, if you're like me and had been out of Tekken for years, this is much greater than Tekken 3 or 4, but only a minor improvement over Tekken 5.

LIMITED EDITION: 7/10

So, I'll get this gripe off my chest first. It is utterly ridiculous to use bluetooth if no accessories can use it. Sony needs to start allowing licensed products to use Bluetooth. That would have made this the perfect wireless stick. Since it uses a dongle, the stick will not work with PS2 games currently if you have a BC PS3. I was hoping to be able to play R-Type Final and Contra: SS with this, but it is just not possible currently.

That being as it may, The dongle is only a slight annoyance. Hori at least made synchronizing it as simple as pushing the X button. The arcade stick uses 2 AAs which may seem bad at first, but it does allow a longer battery life than if it were to use Lithium Ion like the Dual Shock 3. I have not noticed a hint of controller lag either.

Make no mistake though, this is closer to the Fighting Stick 3 than an HRAP3. The buttons have a decent feel, but can be a bit mushy at times. Replacing with high quality parts would be no simple task. The internal parts are not readily accessable since hori used a tri-wing screw type. Buttons are soldered to the PCB and the stick is not easily replaced due to the battery location and very slim profile case. Modding it can be done, but it will not be easy.This stick emphasizes convenience over durability and performance, and really it does quite well with that. To most gamers this will be far better than the control pad. Personally I am happy with it, even with it's shortcomings.

The Art book really looks nice and is a Hardcover. It has some info on the characters and how they were conceived. A nice compliment to the game for Tekken fans.

The added price of the LE bundle is worth it if you are looking to get an arcade stick and don't plan on entering tournaments or, if like me, you simply wanted the convenience of wireless stick. Otherwise, choose the Hori HRAP3 SA or Madcatz TE sticks if you don't mind the wire. As with all arcade sticks, transitioning from a control pad will be akward at first, but it will allow you much higher potential for fighting games. I have noticed having a fighting stick makes those who you would normally be turned off by the complexity of the DS3 jump right into playing on the more purpose-built, simpler arcade stick. Having 2 fight sticks is a blast for parties or family get togethers.

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I am an avid Tekken player. I've been a fan of the series since Tekken 2. The game is great. This review is for the joystick included in the LE. I've used other joysticks in the past. I actually have the Hori Soul Calibur 4 stick. The tekken stick feels a bit lower in quality than the Soul Calibur stick I have been playing with. There isn't much weight to the stick, but I suppose different strokes for different folks, eh? The main problem I have with the stick is that it just doesn't meet my standards. There is an incredible amount of free play in the joystick. I've measured and its about 1/4 of an inch of free play moving the stick in any direction. (meaning that before you can move the stick to the left, right, up, down, etc. you must first overcome the 1/4 inch free play before it recognizes input). The buttons feel very spongy and have a bit of resistance to them. I'm used to playing with arcade sticks so it will take a bit of time to get used to this one. I bought this as a secondary stick and because I couldn't pass up buying the bundle for $74. It will work fine as a secondary stick. I would make the following analogy concerning this arcade stick. If you ever have been to a friends house and he has but two controllers... 1) standard dual shock and 2) a third party dual shock (pelican). Which would you prefer? Playing with this stick is a bit like that. There are better ones out there but it will get the job done. I will be investing in the Street Fighter Tournament stick made by mad catz though. As for input lag.... I did notice slight lag playing SF remix (downloadable on PS store). However, I did not notice any while playing Tekken 6.

For someone on the fence about buying this:

If you are looking for a wireless stick...go for it.

If you want a quality arcade stick, look elsewhere.

If this is your first arcade stick... go elsewhere.

If you have a quality stick and just want another so that your friends don't complain about you being the only one with an arcade stick...Go for it. Just make sure that you are not the one using the Tekken stick :)

For the money paid it is ok.

Final Review:

Tekken 6 8.5/10

Tekken 6 Wireless arcade stick 6/10

Paying $74 for both 9/10

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First off do not listen to all the Tournament Edition Arcade Stick fanboys on the internet. This wireless stick is a quite good stick.

It is not as nice or good as the Tournament Edition ones, but it is not supposed to be.

I also have a Marvel vs Capcom Tournament Edition Arcade Stick and though it is much better I highly recommend the wireless tekken 6 one as a second, or to those who are not into fighting games enough to blow a buck fifty on just a stick......... With the prices Amazon has you get a game and a stick for almost half the price.......And the art book no one cares about.

The wireless has yet to cause me any problems, nor have the stick or buttons.... When and if they do I will swap everything out for Sanwa Parts, though this stick is a little harder than some it shouldnt be a problem for anyone who has modded one before or has basic soldering and reading skills.

I really enjoy this stick and find it great for friends to use so they dont tear up my Tournament Edition...... Do not beleve everything you read, this is far from a crap stick. Some people are just too far on Mad Catz pole to realize it.

Oh and the game is good too, lol

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Tekken 6 is probably the best in the series so far. It has almost everything you want from a fighting game: lots of characters , lots of modes to play and the graphics in fighting game ever ( I'm so surprised that some people say that the graphics are awful or that it's not better than the legendary Soul Calibur IV ) Tekken & Soul Calibur have always been my two favorite fighting games and fortunately I liked the game a lot. The only bad about the game is the online mode which I was very disappointed from it. It's very laggy and it's hard to play a good match because of that.

so my overall score for Tekken 6 is 9.0 / 10

Now the "Limited Edition"

The fighting stick is good and also wireless which makes even better. I don't know if it's the best or not since it's my first fighting stick. also it works on the PC.

There's actually noting special in the limited edition and with the original price it's a complete robbery but I know Amazon's Legendary Price I couldn't resist buying it.

so my overall score for the limited edition is 6.5 / 10

but with Amazon's Price 10/10 because it's almost half the original price and if you're a Tekken fan you really can't let this one pass you

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I got myself this stick as a gift to myself for my 18th birthday. I can honestly say I would never play a fighting game on a pad again. I received this the first week of July. Within a month, the spring on the joystick was loose and the screws are impossible to take out unless you have a Y head screwdriver. A few days ago, I was getting ready to play Street Fighter X Tekken and the controller was not working. I thought the batteries were dead, but brand new ones didn't do anything. I can only assume the receiver died. I will never get a wireless stick again. I have my eyes set on either a Qanba Q1, Q2, or a reasonably priced MadCatz Fightstick TE/Pro.

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Lego Harry Potter: Years 1-4 Collector's Edition

Lego Harry Potter: Years 1-4 Collector's Edition
Customer Ratings: 4.5 stars
List Price: $149.99
Sale Price: $39.95
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I have played all the Lego Star Wars and Lego Batman and even the Indiana Jones. Out of all of them so far Lego Harry Potter is by far my favorite. The atmosphere of the game reminds me so much of the books and movies that the nostalgia it brings outshines all other Lego games. Like all Lego games they are always better played with someone. The ease of which you can drop in and out of the games is great making it easy for anyone to pickup and walk away from at any time. There is always a ton to do and being able to replay levels as any of the characters is great.

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I love this game...i wish it was a more than 2 person player game but if you are a harry potter fan at all then you will love this game. Im not a huge gamer but love harry potter and wanted a game to play with my husband and we waste hours on this because its so fun and has so much to explore. great family friendly game!

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High Speed HDMI Cable

High Speed HDMI Cable - Playstation 3
Customer Ratings: 4.5 stars
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I still can't understand why a $400 gaming console wouldn't come standard with a $30 cable. I used my AV cable for about two weeks since my TV is only 720, then I got this PS3 HDMI and what a difference! Colors I have never seen before were now showing up all over the place, it was like I was playing again for the first time; but with better graphics and sound quality. I love the material it's made out of, feels like it will outlast the PS3. But seriously Sony, it would be nice to include this in the box. It's those little things that keep you on top, since I'm sure you're not making a lot selling PS3 HDMI cables. The long USB cable is an added bonus and is very useful when you're playing and your controller starts to die.

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It works like a champ and at half the price of cables in the big box stores. You can get 2 meter HDMI cables for less, but I figured Sony would produce a first rate cable for the PS3 to ensure that the PS3 doesn't get downrated because of poor cable performance.

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My PS3 experience skyrocketed when I got this HDMI cable!! There is a world of difference between the graphics provided by the AV cable that comes with the PS3 standard bundle and the graphics by an HDMI cable!! A game such as God of War 3 is meant to be played using an HDMI cable! Even Metal Gear Solid 4, a game that is more about the story than the graphics, is 10 times better if played using an HDMI cable. This cable is worth every penny!!

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did its job for my PS3. colors look amazing with this cable. should have bought it sooner. must have for gaming.

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I kept on buying the generic brand of HDMI cables and wasting alot of money because they never worked right but this HDMI cable by Sony works great

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Two Worlds 2 Royal Collectors Edition PS3

Two Worlds 2 Royal Collectors Edition PS3
Customer Ratings: 3 stars
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I already on TW2 but got the CE set because I like the game and from the description it was to have come with the added in Pirates DLC expansion which is still pretty expensive to download. The set I got did not come with any DLC. So I pretty much wasted my time with this purchase as it's something I already own (as far as the game goes). If your looking to get the CE set because you don't own the game and want to try it it's well worth the purchase. Everything in the set including the box looks good. The statue of the dragon queen looks just as weird as she does in the game with her oddly shaped face and that's about it.

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First, I know this game company has a couple reviews claiming the deliveries were late. I don't think this is the case. I received mine about a day earlier than the minimum date. Mind you, unlike most people, I anticipate a early delivery from amazon and their affiliates... but I never get upset if something doesn't come in by the minimum date. Which I think the biggest issue was with everyone else. The company says it would take 2 3 days to process. Then it would be sent out. If you got it before the maximum delivery time, then they did good.

Package review. I am glad to say everything was packaged correctly and they provided extra DLC on top of what they advertise. I was disappointed to that the digital content cd was not in any form of packaging. It was in the artbook with no case or paper protection. Though mine was not scratched; this does leave a chance for damage through everyday care. I had to place it in a spare jewel case. The rest of it was well worth the money honestly. I have a ton of Collector's edition games on the ps3 and nothing came with as much physical and dlc content as this game does. All of the content was in great condition and is holding up great.

Game review: It is an okay game. The controls are a bit clumsy and hard to get used to. I think the game HAD a lot of potential... but the company failed in a ton of major aspects. First off story mode is great to play through, but it loses the strategic hard edge the good games have. With no real respawn or creature level adjustments, you tend to cleave or blow everything way in no time at all. The lack of a harder mode or a new game+ really hurts this game too. The crafting, spell, and alchemy system are "good", but not "great" like a lot of people thought it would be. There is still limitations and it takes a bit to learn unless you are using a FAQ.

My biggest issue was also with the multi-player. This was a disappointment. Same issues as the normal game play. Plus the respawn is area based and very limited. Your progression will be painfully slow. There is no level cap, but if you want to seriously get to some uber high level to feel like god, you will have to invest a great amount of time into the game play (Over and over and over).

Really Topware Interactive needs to release a patch for all consoles and systems for a creature level adjustment, respawn, and amp up the difficulty. Otherwise the game is not worth owning unless you are a collector. Visually good games, don't make them worth owning ;) It is all about the gameplay for a gamer.

Replayability: 2/10

Graphics: 9/10

Sounds: 8/10

Gameplay: 8/10

Mulitplayer: 6/10

PS:

Gamestop in select areas who have this copy (Collectors Edition) are marking it down to the original game price of ($60), which left me feeling cheated by $50. If a store here had the copy, I'd probably have demanded my money back and bought the cheaper version. Since there is not a single CE here; I am somewhat content owning what I have. If you decide to buy this; get it for the extras and love of the game. If you wanted some hardcore rpg game that is going to give you a good fight in the game... pass it up.

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Fit in Six

Fit in Six - Playstation 3
Customer Ratings: 4 stars
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I admit, I came to this game with low expectations, having just played the not-very-strong Wii version of this game. But the very things that made the Wii version so weak are what makes the Playstation version strong: its use of motion controls and its beautiful graphics.

There are some similarities to the Wii version. First, the "Six" of the title refers to six core areas you need to work out to achieve full body fitness: Balance, Cardio, Core Body, Flexibility, Lower Body, and Upper Body. Every exercise you do in the program will tell you which of the six you're working on and to what degree. And you can pull up a graphical summary which tells you how much of each you've worked out, and which you need to focus more attention on.

You can choose a fitness goal, after which the system will select a number of "classes" for you to take. Unlike the Wii version, you're greeted with a very colorful, very simple and clear user interface where you can select classes. The classes fall under these categories: Cardio (14 workouts), Upper Body (7 workouts), Core Body (8 workouts), Lower Body (8 workouts), Fit for Life (9 workouts), Boot Camp (10 workouts), Kickboxing (8 workouts), Cardio Dance (9 workouts), Pilates (7 workouts), Latin Dance (9 workouts), Dance Moves (10 workouts), and Challenges (6 workouts).

Like most fitness games of this ilk, the classes are led by a computer-animated trainer. The level of detail of the trainer and the background graphics of natural environments are very good--not quite photo-realistic, but certainly done with a good attention to detail (for example, when you exercise by the water, you can see soothing clear blue skies with puffy clouds, seagulls flying gently, and even a gently moving ferris wheel in the background). I do like how you can see your own video image next to the trainer so you can match his or her motions.

You do need to have a registered Playstation Account in order to play this game--I realized later that this is so Ubisoft could cleverly slip in some DLC into your choice of classes (certain classes require payment of $1.99 to download them). I'm not averse to downloadable content in general, but I was a bit annoyed that Ubisoft seems to be charging for exercises they would have included at no cost if the DLC option did not exist.

As other reviews have said, the game does make use of the Move controller for about 50% of the classes, as identified by a blue ball icon over the menu choices. While the Move controller isn't necessary and doesn't track all of your motions 1:1, what it does is show you a colorful "swoosh" where you move your Move controller. By matching up your trail to your trainer's, you can tell if you're doing the exercise correctly. If you are, at certain points you'll get confirmation in the form of a "good!" or "great!" compliment.

One thing I really like about this game is that you can play with minimal space. While most Kinect fitness games need at least 10 feet of space, I managed to play with under 6 feet, with room to spare. I also like that you can use your own music from your Playstation 3 instead of the generic music that comes with the game.

Overall I wouldn't say this is a "fun" game (it's about as fun as a semi-intense trip to the gym). But in terms of workout value and the sheer number of exercises you can do, as well as the good graphics, it gets a solid 4 stars from me.

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Have had this game for 2 months. First of all, this is the sequel to My Fitness Coach (the European version of this game is called My Fitness Coach Club. I'm not sure why they chose a different name for the American version).

The workouts are leaps and bounds better than any other fitness game out there and significantly better than the original My Fitness Coach. You will never get bored of the workouts as there are so many and offer lengths from 5 mins to 30+ mins. If you stick to a routine and do the exercises the right way you will absolutely see results.

The only drawbacks are that unlike the original, the instructor doesn't explain how to do every exercise, but watching them do it the first time is all you need. The game also lets you add your own music but it doesn't accept every track and speeds up some of the tracks for reasons I don't know. The game also includes all the necessary stretching and guides you through it at the end of each workout.

Bottom line, the game is fun and it works. It far better than games like Wii Fit and the Playstation Move is really not needed for any of the exercises.

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I bought this game today, and found the workouts to be challenging, but for the most part, achievable. It's not as negative as WiiFit (calling you obese if you're not an anorexic Japanese girl, accusing you of wobbling on balance exercises, general negative reinforcement). It will rate the exercises you complete with the PS Move, with bonus points given if you get "Great"s or "Good"s. It's got a great variety of workouts, ranging from 3 minutes to over 30.

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To begin, I was unsure of ordering this game due to the wide range of reviews concerning this product. Personally, I think it is a pretty good fitness game. I don't have the Move, and didn't really want to purchase one. I have played Ubisoft's other fitness game for the Xbox Kinect Your Shape: Fitness Evolved, and to be honest, I think this one has more varied workouts.My experience with Your Shape was positive, but I noticed that the sensor often failed to read my movements, especially in the "Zen" program. Therefore, it really wasn't that important to me to play a fitness game that utilizes motion sensors. I find that it's a lot less frustrating and lighter on the wallet.

Onto the actual game, while I can't speak for the Move features, I find that it is very helpful. The workouts range from easy to strenuous, and there are many different programs for you to choose from. The voice-over is encouraging and positive. It is much better than a fitness DVD because you can customize your profile, and the program will keep track of your progress and allow you to choose from different goals. When I ordered the game, it was $14 a lot cheaper than the standard fitness DVD, and with much more customization and many more workouts and options. A lot of DLC is available, including a ten session yoga program (for $10 still a lot less than the avg. yoga class at $80/mo!), if you're into that. I also like that many of the exercises require very minimal equipment many use your own body weight and gravity to work everything out, and you definitely feel your muscles working. Compared to some other fitness games (including Ubisoft's Your Shape!) which more or less require you to purchase resistance bands, dumbbells, etc. to really get a decent work out, but don't tell you that up front, this is a nice change. Also, unlike the typical motion sensor powered fitness games, this game requires virtually no space. Just several feet of space gives you plenty of room to do all the exercises, which is great if you live in an apartment.

There are only two real drawbacks to this game. First, there is no calorie-counting function, which is pretty important! With the calendar, statistics, etc. features they have for your profile, you would think that a simple calorie-counting equation would be included. This customized feature is available in Ubisoft's Your Shape for the Xbox and they should have included it here. If dropping pounds is your goal, you'll need to estimate the calories burned yourself. Second, some of the paid DLC is a bit ridiculous. For example, the "arms" workout is not included, you need to purchase it. It is something that should have been packaged with the game, period. This is Ubisoft taking advantage of the PlayStation store. I have never seen a fitness game that charges you for a complete arms workout, that is usually standard, even in Ubisoft's other fitness games.

Aside from those gripes, Fit in Six is a pretty solid fitness game and I would recommend it if you have a tough time motivating yourself to get to the gym, but don't care about (or want to use) a Wii, Move or Kinect.

EDIT (8/24/12)

I've done pretty much every exercise the disc offers, so I purchased the yoga add-on pack. I tried looking for reviews on it online before purchasing it, but couldn't find any. Therefore, I'm sharing my experience here for those who are thinking about getting it. Included in the pack are ten different "yoga fusion" workouts. Half of workouts are well worth the money and have varied poses, but three of the ten workouts are approximately 5 minutes and consist of repetitive, recycled moves. A couple of the workouts also incorporate some poses from the pilates exercises that come with the game (like bridging). Basically, half the workouts are rearrangements of moves from other ones and aren't particularly new or different. The yoga pack is only $10, but the pack would have been more appropriately priced at $5 or $6. That being said, I find the yoga workouts useful and they stretch out muscles that the other exercises seem to miss. I was definitely sore for a couple days after doing the "Vinyasa Complete" routine. Just not sure if the price tag is commensurate to the variety and quality of the add-on. I hope this helps anyone considering the game and/or add-on.

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If you're looking for a true PS Move game that tracks your progress with the controller this isn't the game for you. If you're looking for a workout video that allows you to use the move camera and see yourself then this the perfect game for you. Basically this game is a high tech workout video that doesn't even utilize the controller. I will say that the workouts are worthwhile but I was expecting something that would more accurately track my progress. Luckily this game wasn't that expensive.

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PS3 Controller Extension cable

PS3 Controller Extension cable
Customer Ratings: 5 stars
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Why Sony doesn't send a long controller cable like this with the platform is beyond me....when playing the game no need to stop and get closer teathered to the console....now I hook up and sit in the same spot to continue playing while the controller is charging.....great product but sony should of had it covered..

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The PS3 Controller Extension cable is a great product and made whit quality and very affordable.

To be honest I didn't get what I ordered. I ordered what was addvortized but received a PS3 Charger

instead . Because the add was incorrect Cyber Gadget let me keep the PS3 Extension Cable for free.

That was very nice of Cyber Gadget and I won't for get the kind and professional way they treated me.

But the PS3 Extension Cable is still a great product. Thank you Cyber Gadget, I will be back for more

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Hyperdimension Neptunia Mk2

Hyperdimension Neptunia Mk2 - Playstation 3
Customer Ratings: 4.5 stars
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Mk2 is certainly a whole lot different from the original, in large part due to its M rating, completely redone battle system, 3D models to replace animated 2D ones during story sequences, more content, more endings, and generally, a lot more stuff.

Mk2 can be summed up very quickly to compare to its predecessor, as both are founded on the same premise: A metaphor for the console war between Microsoft, Sony, and Nintendo, along with the ever-increasing threat of piracy from Arfoire (get it? R4?). The game was designed to be totally off-the-wall. The original was very entertaining in that the writing was superb, and very funny, constantly jabbing at parts of the video game industry combined with a multitude of breaks with the fourth wall, with the characters essentially knowing they're part of an RPG. You played not really for the fights or even the main story as much as you wanted to see whatever they could come up with next to parody, as they touched on virtually everything in the game industry. The whole thing was about humor, and to some extent, fanservice and flash. It was T-rated fanservice, sure, but it was fun, and the battle system, while very simple, was well-crafted and left room for creativity.

Mk2 is kind of like the original to the power of three. This game takes the original premise and runs the whole field with it. The opening sequence alone shows you why this game has an M rating, with less-than-subtle erotic animation of the scantily-clad CPUs in erotic bondage poses, complete with Gainax boob-bouncing and some extreme sexual innuendo.

Oh, yeah, about that sexual innuendo. I'll say it right out: A *lot* of it has to do with lolis, and there is no ambiguity about that whatsoever. You'll even find quests in which your job is to find ingredients for a team to make potions that will create, and this is a quote from the game itself, "lolis with big knockers". While the original kept its T rating intact, Mk2 throws all pretense out, complete with borderline-illegal loli fanservice. They don't even try to cover up that it's loli by saying they're older than they really look, which is what developers often do. One of the main villains is obsessed with Lowee's (the Wii's area) two CPU Candidates, Ram and Rom, who are two very small, young girls, one being exceptionally shy and timid, the other a little less so.

And when I say this particular villain is obsessed with these two lolis, I mean he flat-out says he wants to molest, lick, play with sexually, and possibly rape them. There's even a reference to his being a "cunning linguist", and he states clearly that he doesn't accept anyone who is past puberty. Further, some of this he even does, clearly getting off on it while the two girls are sickened. He raves nonstop of his completely unrestrained pedophilia, which isn't the slightest bit censored (hello, M rating!).

Oh, and here's icing on the cake about Ram and Rom: One of the endings involves an event that I literally didn't think they would go through with. I thought there had to be some way to get around what they were insinuating what was going to happen to both of them. I thought that to show that kind of thing was simply illegal. Apparently not, since the entire scene plays out without holding back in the slightest. It *will* make you at least a little uneasy as it plays out, especially because this particular scene does not involve any humor whatsoever, but tragedy and horror--it's meant to stir your emotions in ways almost all media doesn't dare. This particular tragedy is something I thought could not be shown in video games, or practically any type of media. I was floored that they went through with the scene, and further floored *when things just keep getting worse when you think they can't possibly get any worse*.

One major drawback that immediately turned me off was that the amount of voice acting has diminished very significantly. While they thankfully brought back all the VAs from the previous game, who all did a spectacular job in their roles, it seems random as to what scenes get voiced or not. Many scenes, even critical story scenes, do not have voice-overs, which is downright puzzling, and it definitely detracts from the scenes. The original included nearly every story sequence having voice acting, but here, even story sequences often don't get any. It's pretty lame. Still, the quality's there.

In terms of humor, you can tell it's not quite as inspired as the first. It has its moments, for sure, and it gets a lot of those moments by pushing the boundaries. Sometimes it even goes for very dark humor. There's about five times as much sexual humor, but it's done in a way in which the characters on-screen are typically unhappy to be shown on your television screen that way, with several sequences where the fourth wall is broken--not only is it broken, but another character announces that things must be getting bad, because the fourth wall was just broken, as she announces. The original generally had better writing, in no small part because Neptune was designed to be humorous, but our CPU Candidate here, the main character Nepgear, has no sense of humor at all, and most jokes are at her expense. But it still doesn't work the way Neptune really drove the story for us in the original, and Nepgear isn't as entertaining as Neptune was.

This is, however, mostly a typical RPG, and you may need to grind as well as farm to complete quests. There are two types of quests outside of the story, and two only: Collect a certain number of items, or defeat a particular enemy or enemies. Drop rates do apply, so you may slay five of the enemy who have a chance of dropping the item you need, and yet still, sometimes none will drop at all. Most mechanics in the game are typical RPG-fare, although it's still done well. It's great that enemies are visible on the map, so you can dodge as many as you want, should you choose to, which is particularly helpful if all you're doing is going around gathering herbs or something, or looking for a very specific enemy. The combat system, while more entertaining than the first, isn't quite right in that the transformations are now totally worthless, their cost far outweighing the benefits involved. Costing a whopping 100 SP to transform at all with a serious drain on the gauge every turn you're transformed, you're almost always better off spending it on a special move in your normal form. The only time you can really use your transformations is if you've saved up SP in a single dungeon before a boss fight, but even then, at some point in the game you will acquire a skill that involves all four party members doing a team move that will almost always be a one-hit kill or very close to one, even for late-game bosses. If you combine this skill with the True Goddess Aegis item that removes the damage cap to above 9999, the damage is often around 30,000 per hit...for 15 hits every time you use this skill, which will be instantaneous death to any enemy you come across, bar none. It's a sure-fire way to win any fight if you prepare ahead of time with 100 SP to spare for all of your characters at the beginning of every fight.

I think I've touched on the most important parts: Fanservice in this game has gone to level 11, warranting very well its M rating, particularly with the clearly pedophilic recurring side-antagonist openly sexually harassing and sometimes abusing the two youngest CPU Candidates, Ram and Rom, who look to be maybe nine or ten years old each. The game pushes its concept even further than the first, although not always with success, as it's just not quite as funny.

One final note I'd like to make is that the developers has included a somewhat difficult-to-obtain and surprisingly lengthy bonus chapter immediately before the final boss. This chapter isn't exactly difficult to unlock since the conditions are fairly straightforward, and you can even wait until almost the very end of the game to meet the requirements, but it's definitely time-consuming, and if you're not going for it, there's no way you'll accidentally get it. However, know that if you choose to unlock this new chapter, get ready for a complete and total 180 in the mood. What was once a game based in humor is now based in raw, unrestrained tragedy, one that does not follow the rules of this kind of thing. The game will suddenly become horrifically dark, and words can't describe the sheer shock value of some of the things that happen during this replacement ending chapter. To describe it without spoilers is impossible, since the entire story suddenly takes a new turn, and any mention of any event, even hinting at it, would spoil it. Let's just say you're in for a hell of a depressing ending beyond all measure should you choose this route. We're talking witnessing children suffering violently (complete with English voice-overs that somehow make it worse, considering the manga theme), suicide, forced murder, mass murder, one particular character smiling and asking you to kill her (considering the importance of this character and how familiar you are with her and her story by now, this scene is just shocking), cries for help that only end in slow, drawn-out tragedy, and plenty more you simply will not expect in a million years in a game like this. The scene when a particular character takes you outside to make pleasant small talk while you're already in a traumatized state from the events unfolding, and then casually smiles and asks you to kill her so she doesn't have to do it herself, along with everything that follows, will blow your mind to hell and back.

So, there you go. It's worth it, for sure, if the premise interests you, no question. It tops the first in almost all aspects, and is an excellent successor.

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So far I've played roughly 30 hours of this game and I *think* I'm close to some kind of conclusion. Anyway, to give you the gist of it, this game is basically Hyperdimension Neptunia mk1 with literally every single aspect of the game improved.

-The somewhat static dialogue artwork has been replaced by animated 3d models.

-The music is much more varied and upbeat with strong ties to BG music in a typical upbeat anime series.

-The variety of items both useful and cosmetic you can purchase are staggering and they introduced a new item creation system.

-The number of characters you can play and control is greatly increased.

-The camera control in dungeons and graphics of dungeons and enemies in general are way improved.

-The battle system now involves roaming instead of cookie cutter turn based play. Character positioning on the battlefield matters a lot because you can fall victim to AOE or deal out your own AOE damage to groups of enemies.

-World map navigation which was a pain in the ass in the first game is now fast and easy. All locations are available from the world map and you no longer need to do tedious teleportations.

Other than these I have listed there are a ton more. If this is your first look at a Hyperdimension game, you will still enjoy it. You need not play the first game as the story between game 1 and game 2 are unrelated. At its core H. N. mk2 is a game centered around cute girls doing cute things and blowing up enemies along the way. If you enjoy gearing out and building up characters in an RPG and seeing them destroy enemies you will like this game. If you enjoy moe girls, that will also contribute to your enjoyment of this game.

I'd recommend this game to anyone who likes JRPG's and has been somewhat disappointed by the offerings this generation. I'd rank my enjoyment of this game above the Atelier games (Rorona/Totori) and slightly below Tales of Vesperia. It's best that you don't take this too seriously and just enjoy it. The gameplay is FUN and the characters are cute, just don't expect some Oscar-winning plot.

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What turned me off from the first Hyperdimension Neptunia was the DLC that gave you access to the other party members you meet in-game. Mk2 immediately rectifies this with a party of, to my understanding, almost 20 characters (with two additional characters that are truly optional DLC, as you aren't pressured to buy them in order to build up a proper team). Believe you me, I still bought the first game for collective purposes; niche games have a tendency to go out of print shortly after their release date. So far, this game hasn't gone out of print, so I have high hopes that this will get into the hands of the people who want it.

This isn't a game that is meant for the mainstream audience that is looking for the next Triple-A hit, or something that can supplement them between said hits. As a niche Japanese game that is a parody on the modern video game industry, Hyperdimension Neptunia mk2 takes the liberty of going all out in everything it does; whether it be characterization, voice acting, jokes/puns, and even special attacks (one attack has you wielding Keiji Inafune himself as a weapon of mass destruction. Hilarity ensues).

The gameplay is something similar to Sakura Wars V: So Long, My Love. You build a party of four characters (and four other characters behind them to be of use later), and each turn you move your character around in their allotted space before performing an action. Turn order is shown in the upper right corner of the screen, so you can plan your turns accordingly. Since you are not able to change the difficulty of the game, the concept of level grinding comes into play if you don't want your ass handed to you by a multi-encounter boss battle with no healing in between (which happens early enough in the game that I couldn't help but rage). Speaking of healing, the first game had you collect items around the dungeon in order for your characters to heal whenever they felt like it; with the new battle system, you can use one of your party members (say, Compa) to use their healing skills whenever it benefits you the most no percentage manipulation required. Also, the shares between the CPUs are actually explained, so even the newcomers to this crazy game can manipulate them to their hearts content through Guild Quests in order to obtain their CPU of choice.

Remember those characters you set up in the back of your party? Here's how they can be of use: with the Lily system, two characters form relationships with each other in a similar fashion to social links in the Persona series. With a high enough score, those two characters can be able to perform strong combination attacks that could potentially turn the tide of a battle (along with providing a few saucy scenes along the way). To my understanding, multiple relationships can be forged, and many saucy scenes are able to be witnessed.

On the topic of saucy scenes, I must ask once more to keep in mind the audience of this game. This is not for your run of the mill gamer who thinks the latest Call of Duty is a godsend to the gaming industry; this game is for the people who enjoy the outrageous concepts that Japanese developers are able to come up with. This is a game of extensive fanservice, and waifus from here to tuesday if you don't know what the word 'waifu' means (or you do and it doesn't appeal to you in the slightest), this game is obviously not for you.

We don't play this game for the story, heavens no; we play this game for the all-girl heroine cast providing fanservice and Japanese humor about the modern world of Video Games, just like the first game (no matter how terrible the combat system). If none of this appeals to you, then this game probably is not for you and you can go about your day. Don't take this game too seriously, as it's not meant to be taken serious in the slightest. Just grab your caffeinated beverage of choice, pick your waifu, and enjoy this wonderful ride in the parody world known as Gamindustri. I know I will.

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I recommend this game for those who love anime and girls but dont play it with children nearby ^^ also you could create a lot of costumes textures to change the armor of nepgear so it is very funny =P

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Hyperdimension Neptunia MK2 is the sequel to 2010's Hyperdimension Neptunia (oddly enough) and is an odd blend of RPG and sexy anime action with a little bit of old school console gaming tossed in. The storyline is a continuation of the first game which I admit to not having played although I didn't feel it hindered being able to jump right into this one. You have to come to the rescue of the land of Gamindustri (okay, say it with me Game Industry) and save the CPUs (Console patron Units) from the evil group known as ASIC (Arfoire Syndicate of International Crime). Ya...there's a lot of that kind of stuff in the game. But at its core it's a nice little smirkish take on the gaming industry as a whole so I give credit to the developers Compile Heart and Idea Factory, and the publisher NIS America for employing a good sense of humor about the whole affair.

IF and Compa arrive in Gamindustri to find Neptune . IF represents Idea Factory while Compa represents Compile Heart. With me so far? They manage to free Nepgear and together they must locate the mascots of the landmasses, who can provide the power to assit the captive CPUs. They, along with the other CPU candidates eventually join Nepgear's party, and together attempt to free the captive CPUs. Silliness of the plot aside, and it is seriously silly but also a lot of fun, HN MK2 is an interesting little hybrid RPG.

You move about the world through an old-style map that might take you back to the days of the original NES system, visiting various cities and exploring dungeons. Cities are where you can buy and sell weapons, armor, and items for any character in your party. As you progress through the game, even more items become available which can aid your characters in a variety of important ways such as increasing your defenses, attacks, HP, movement. I was surprised at the level of item options that were available.

Chirper (a play on Twitter) is your communications system. This basically allows you to listen in on conversation between NPCs. These can often be pretty mundane and tend to slow the game down but it's a necessary evil to discover random events that can help your party. Guilds are located in each town that offer quests for the party that involve actions like defeating a certain monster or foe or collecting items. Successfully completing the quest nets you a reward.

The combat system is also an ode to RPGs of days gone by. First of all combat is turn-based. Yep you head me right, turn-based RPG combat. Told you it was old school! When its your turn your party members can move about the area up to the max of the movement points or perform a range of varied attacks. These take the form of combo attacks that are performed with different button presses, attacks that can reduce the opponents guard meter, as well as finishing attacks. On top of that, characters also have an SP gauge, which increases whenever they deal or take damage as well as when they end their turn. SP is used to activate special skills, such as healing spells and damaging techniques. Combat is a lot of fun although quite easy. Honestly the challenge is minor league at best.

HN MK2 excels in its cartoon/Anime style graphics. The game definitely earns an M rating with its skimpy costumes and highly suggestive comments, but it's all more cutesy and mature when it comes right down to it. This isn't a game for everyone but certainly if you're an Anime fan or fan of RPGs from days long past, Hyperdimension Neptunia MK2 can offer a solid 20 30 hours of gameplay.

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PlayStation Eye Camera Adjustable Mounting Clip

PlayStation Eye Camera Adjustable Mounting Clip
Customer Ratings: 4.5 stars
List Price: $9.99
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OK, I bought this PS Eye mounting clip because I was tired of always having to adjust the position of the camera. If I had the camera at the bottom of the TV, it would be in the way of the emitter that syncs the TV and the 3D glasses. If it was balanced on top of the TV, it was in a place where it could easily fall.

So I picked this up for a few bucks. I totally think it was worth the money. The clip is adjustable for height and depth, so you should be able to mount it to just about any flat screen TV. I myself have a Panasonic VIERA TC-P50VT25 50-inch 1080p 3D Plasma HDTV, Black and it fits just fine. I have read reviews for a very similar product where some people said it wouldn't fit on a Panasonic TV. Not so.

The clip also includes foam friction padding on all surfaces that touch your TV. This gives the clip some traction to keep it from slipping around and also keeps it from scratching your television.

Lastly, the packaging for the mounting clip was easy to open. It came in a simple cardboard box with a plastic tray for support. Easy as pie.

So, if you're looking for a quick, easy solution for your Playstation Eye, I highly recommend this product.

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Customer review from the Amazon Vine Program We just bought the Playstation Move starter bundle recently so I was excited to try this out with the Playstation Eye camera and see if it's a proper solution. I have to say, I'm extremely happy with the results. The clip mounted perfectly on our 40 inch LCD TV, and the padding provides protection so there is no risk of scratching the TV. The other great thing is this clip is adjustable, so if you have one of the newer, thinner LED TV's, this should still work just as well. The camera sits perfectly positioned, and we've had no issues with it since installing it. When it comes to a cheap, easy solution for your PS Eye camera, this fits the bill. Highly recommended.

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Works as advertised, just be aware that there are PS games that require the move camera to be placed LOWER than the top of your TV for optimal performance which will require you to relocate the camera. This applies to mostly children's games, so not an issue for many.

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This holder works but it didn't work quite as I expected.

When flat screen is hanged to wall it is to big to fit between the wall and the TV but it works nevertheless.

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Since the whole purpose of this device is to mount the PS3 Eye on an otherwise hard-to-fit flat screen TV, it was particularly disappointing to discover that it will not in any way mount to my Samsung 32" LED at top center. I ended up using a high-performance 3M velcro-like setup instead (3M Scotch RF9730 Reclosable Fasteners 1 x 3-Inch Clear, 6-Pack).

Yes, I had to basically glue the camera to the top of a new TV.

If the "best" adjustable camera for the PS3 Eye won't work, I don't have much confidence in the other clips that are out there. Just be aware that just because it's adjustable doesn't mean it will actually work with your TV.

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Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
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This is basically a GOTY version of Dragon's Dogma. It comes with the original main story, gives you a bunch of extras and adds on the "Dark Arisen" part. They also really fixed the game mechanics and loading times. Everything seems to move much smoother.

The "Dark Arisen" part is very challenging and rewarding, even for higher level players. I beat the new part around 3 hours and I was taking my time exploring. But you can still go back into the labyrinth and farm for various things.

All in all it was pretty good. If you haven't played Dragon's Dogma, I say this is a total buy for $40. With all the new updates and the difficulty settings, this makes for a good "hack and slash" esq RPG.

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Dark Arisen follows the course set by Dragon's Dogma-a great, atmospheric RPG with a few flaws. If you haven't played the original, the fact that Dark Arisen comes with the original Dragon's Dogma, all its DLC, and a moderately lengthy expansion (in a market otherwise saturated with low-quality DLC) at a discount price makes it a solid purchasing option. If you loved the original... the new content is well worth the investment.

Value: (5/5)

Before I get into the game, I'll talk a bit about the packaging and changes made to the original. First, Dark Arisen comes with two discs-one installs new high resolution textures and a Japanese voice track. The new textures are hardly noticable on my 1080p 42" HDTV, but cause sometimes significant issues loading NPCs (especially in Gran Soren's busy market.) I have not tried the Japanese voice acting out yet, nor do I really care to... not in a world based so firmly off of medieval Europe (with monsters from Greek mythology thrown in, but in both cases, it's strictly western-looking.)

If you owned the original game, you can import your old save. This creates a copy of the save-but doesn't touch the original. If you put in your old Dragon's Dogma disk, you can still play with your old character. The new character, however, has access to all the new Dark Arisen content, which features the new Bitterblack Isle-the subject of most of this review, but no more of this paragraph. The new DLC content can either be purchased at the Black Cat in Gran Soren... but it's not cheap. To get two of every new piece of equipment it cost me over 20,000,000 gold. Other content comes in the form of quests, on various boards. Even if you had the original game, the new DLC content cost more than twice as much as Dark Arisen, purchased individually. If you bought the old DLC gear... well, then this expansion is something of a slap in the face. Other new stuff has been well publicized-an Eternal Ferrystone (which allows you to fast-travel around the world for free, but only to customized Portcrystal spots) and 100,000 Rift Currency, which allows one to purchase custom gear... which is far less rewarding in Dark Arisen than in the original game. You also get some DLC NPC-based armor for free (Madeline, Julien, Aelinore, Festus, and Nun apparel.)

Gameplay (4/5)

Going into Dark Arisen, I had a pure-offense level 200 Assassin build

(10 levels of Fighter, 190 of Assassin.) I thought I was ready for anything... but, without getting too deep into the mechanics, many power-gamer skills were nerfed. Still, my character was rather potent, so I figured Bitterblack Isle wouldn't be too rough. I felt that way until I ran into my first Elder Ogre, which was able to smack me around for 1800 damage a hit, and took me several minutes to kill. Even if you're fully leveled, Bitterblack Isle is a stiff challenge. Many of the new monsters are palette-swaps of original monsters, or larger versions. Despite they, their ominous surroundings, feral power, aggressive AI, and sinister appearance work well. Some of the redesigns are so drastic, they hardly even feel like the old monsters you're used to fighting. Living Armor, Golden Knights, and Silver Knights hardly even feel like the old Skeleton Lords on which they're based, and the Gazer and Gorecyclops have increased in proportion over their originals so much they can't help but impress. If the game felt like Shadow of the Colossus before, these newer, even more immense foes can't help but heighten the connection. Some foes, however, are just shameless copies with special auras or lighting-Dire Drakes, Dire Wyverns, Dire Wyrms, Dark Bishops, etc.

Bitterblack Isle's content all takes place in a subterranean dungeon, divided into three strata, after the first two of which you'll find a shortcut to the surface. Minor stops exist along the way, where a former Arisen will help you out by providing Inn/Merchant services, such as storing your loot, changing your Vocation, and enhancing your gear. Inventory management has been improved with some better navigation options (the ability to try out gear right from your stash without having to take it into your inventory is a welcome addition.) All in all, you shouldn't ever feel like you're doing a serious grind. Unlike Dark Souls, safety is never too far away. Lifestones exist in great quantity to take you back to the surface should you need respite. If you're going to die, you'll do so in one encounter, not over several. On the other hand, monsters and treasure respawns much more quickly, so back-tracking to get to the surface is likely to be just as perilious (and less rewarding) than soldiering ahead until you reach a shortcut out or your friendly fellow Arisen.

The game starts out fairly easy-Hobgoblins and wargs (a new wolf creature in between a Direwolf and Hellhound in power) aren't much of a threat. The difficulty picks up satisfyingly a short distance into the dungeon, however. Individually powerful new foes like the Elder Ogre, Living Armor, Cursed Dragon, and Gorecyclops provide thrilling encounters, and Death-cast as the typical tattered-robe wearing wraith with a huge scythe-shows up randomly throughout, adding to the suspense. Death is a multi-stage boss, he kills in one hit, and can put you to sleep with his lantern, but can be driven off with enough damage. He is not invincible, like many reviews have said.

By the time you reach the third strata, however, the difficulty spikes immensely, and unjustifiably. I had my head smashed in by an Eliminator (more as a result of bad play than the difficulty, but it set the stage for what was coming.) In another part of the third strata, I had to fight a huge Elder Ogre and an Eliminator in a cramped dungeon filled with water. Since I play a Ranger (formerly an Assassin, but since the Assassin's skills have been nerfed, the bow power of a Ranger is a welcome improvement) I need to dodge often-I can't block or weather blows. This forces me to drench myself in water, putting out my lantern. Stuck in a cramped, dark tunnel, with two huge, powerful foes capable of killing me in two or three hits was not fun. The next level wasn't any better-in the midst of fighting some undead, three Garm appeared out of nowhere, forcing me to scamper up some rocks and laboriously shoot them to death. It wasn't fun, it just felt cheap. Shortly thereafter a Sorcerer Pawn cast a Maelstrom spell that annhiliated my entire party-my Arisen included-in one hit. By comparison, the end boss was fairly easy, but the massive ramp in difficulty was unexpected, not fun, and out of balance with the moderate increase in difficulty from the first to second stratum.

The worst part of Dark Arisen is-as it was with Dragon's Dogma, the AI. Your main character is called an Arisen, which-without going into the story-grants you the loyalty of the Pawn legion, or Myrmidons. They're essentially violent, cleptomaniacal, wonder-struck children who comment on everything you do and everything they see. They also are your partners in adventuring, and the steep difficulty of Dark Arisen (with the nerfing of skills like Autonomy) requires Pawns-at least initially. The confined spaces and ultra-challenging enemies conspire to make your Pawns more annoying than ever. Getting your Pawn to cast an offensive spell on a half-dead suit of Living Armor (at which point being immune to physical damage) is a nightmare. Having your Pawns mindlessly jump off ledges when you run over to loot a chest is aggravating to no end. When Death shows up, you can count on your Pawns to walk casually into his scythe attacks. If you find yourself prety to a monster in a chest (Maneaters), you're better off wiggling the analog stick like crazy and healing with inventory items... your Pawns would rather allow you to get devoured rather than walk over and whack the beast to free you. My greatest joy in Dark Arisen came from becoming so powerful that I could ditch my Pawns again, and rid myself of their incompetence.

There are only a few new augments, most of which are worthless (increasing ballistae reload speed, stamina drain when running, speed walking through water, lantern oil consumption rate, etc.) There are no new Vocations, the level cap hasn't been expanded, which is kind of a downer, if you power-leveled during the first game (like me.) Still, the original Dragon's Dogma was immensely fun, boasting the best combat in any RPG I've played in a long time. Whether you want to play a full archer, a robed mage, a platemail-clad sword-and-shield bearing fighter, a war-hammer weilding warrior, a foe-climbing, weakness exploiting rogue... you can do it, and in most cases, do it well. The variation between the fast-paced, dodge-happy Assassin, the massively powerful Sorcerer, the well-defended Fighter, and the ponderous, slow-swinging, weapon-charging Warrior, or the nimble archer is amazing, and it allows for many viable play styles.

You can level up to level 200, and your stats (Hit Points, Stamina, Magick, Strength, Defense, Magick Defense) raise as you level up-varying depending what your Vocation is each level. This encourages builds that focus on various strengths-Mages will end the game with more Magick, Warriors with more Strength, etc. And mixing Vocations will allow you to create specially-tailored characters to suit whatever your playstyle. Despite the obvious similarity to Final Fantasy Tactics, however, you cannot uber-grind godly jacks-of-all-trades. You cannot reverse the leveling process, so whatever character you make is bound to be locked into a certain role.

Almost as great are the character-customization options. Most RPGers by now are used to the fact that most RPGs only provide you with one body-and allow you to customize the face. Not so in Dragon's Dogma. Whether you want to play a young child, a buxom female, or a massive brute... you can do it. Your height and weight (variable from about four feet tall to seven feet tall, and over 100 kilograms) effect how your get about the world. Taller characters walk faster, use up less Stamina, but regenerate it slower, too. Smaller characters walk slower, use up more Stamina, regenerate it faster, and can fit into small spaces. Your weight also influences how you encumber foes you grapple. The custom options in Dark Arisen include many more hairstyles and colors than found in the vanilla Dragon's Dogma.

The new weapons are satisfyingly powerful, and look fairly cool (subjective, I know.) Improving all your resistances to 100% and becoming 50% resistant in all the elements is great fun, and it's provided me with hours of grinding to score all this new loot. The loot, however, doesn't just come usable out of chests and from the bodies of the slain-most of it has been cursed, which is a just a gimmick to limit the save/load farming that was so useful in the original game. Now you'll instead find 'Bitterblack Armor', 'Bitterblack Weapon', 'Bitterblack Novelty' or Bitterblack Gear', leveled one-to-to three, to denote it's basic quality. To make this new gear usable, you must take it to an NPC outside the dungeon and have her 'purify' it, lifting the curse and allowing you to identify and use said item. This isn't free, however, costing anywhere from a few hundred to nearly 30,000 Rift Currency... which thankfully drops in great quantities throughout the interior of Bitterblack Isle (expect over 100,000 or so for clearing one strata.)

Despite being an excellent RPG with great gameplay, leveling, and customization, it falters in one major area-the story. From the beginning, the game focuses on the Dragon, your antagonist. After a brief but fateful encounter at the beginning of the game, however, you won't see much of the critter. The entirity of Gransys is concerned over the return of the Dragon, and its presence permeates most quests, but the presence of the wyrm itself is strictly limited only to the beginning and end of the game. NPCs are bland, and establish little character. Despite this you'll be forced into a romance, deal with political intrigue, combat a cult, and help out a great deal of characters on various errands. The NPCs that ask you to do these things, however, have very little long-lasting impact, and fail to endear. The romance, however, is the biggest failure for this game. Without spoiling too much, you don't get to choose your partner-but you will have one. This romantic interest isn't chosen by conversations, quests, or design-just an invisible affinity rating. You can give gifts to improve this rating, and some interactions do help (saving the duchess from imprisonment is bound to win her affection, for instance, or letting a she-knight eager to prove herself defend her own honor will increase her disposition), and a rare, one-time gift of a ring will provide a massive boost, but nothing is set in stone. You could easily go through the entire game flirting (and financing) a busty burgeoning merchant, only to end up dating a bland, overly talkative innkeeper or an elitist, shrewish child. Capcom has no mercy.

Graphics/Sound (4/5)

The first game looked pretty good already, even without the texture pack adding much. Despite this, the game was ridiculed as being fairly bland... or rather, cliche. Personally, I enjoyed the creature design, and the contained area of Gransys made more sense than the unjustifiably rapid climate changes round in Skyrim. The palette employed through most of Dragon's Dogma is green-rather than the typical brown and grey seen in many RPGs and shooters as of late. The verdant meadows and forests are broken up only rarely by dark catacombs, water-filled caves, and mountain rifts. The monsters all look fairly traditional-but in my mind, a well-designed staple beats a crappy novelty any day. The Goblins, Hobgoblins, Saurians (lizardmen), Drakes, undead, Chimeras, Griffins, and Evil Eyes (Beholders) all look spot-on, and if you're like me, you'll appreciate the attention given to cherished monsters. The world is, however, somewhat on the small side, for what aspires to be an open-world game, and there is a fair amount of dead-space. Some of the western areas of the game are never referenced in the story at all, and unless you wander off the beaten path, you'll never bother to see much of Gransys.

The atmosphere of Dark Arisen's Bitterblack Isle, however, is far darker than anything found in the original game, save the Everfall. Green meadows are now joined by dank dungeons, crawling with beasts, and the sometimes gruesome remains of Arisen to dared to tread into the depths before. Unlike previous dungeons, which tended to look incidentally dangerous, Bitterblack's depths aren't just decrepit-some areas look purposefully hostile to explorers. A multi-level cylindrical area connects elevated ramps with rickety wooden bridges, occupied by mages that love to pelt you from the safety of height. Piles of corpses and bones lie stacked nearby, a flowing river of blood drains into the abyss, and wrapped corpses swing at the end of chains. Darkness permeates the entire game, from the abandoned ruins near the entrance to the remains of the city near the end. The mood contrasts well with the lush countryside of the original game, and gives you no false impressions-you're on hostile territory.

The dungeon's appearance is fortified by its design. At any moment Death can pop up (with the somewhat annoying choir that picks up when you encounter him adding to the tension.) Any treasure chest could contain a Maneater-a tentacle monster that dwells in containers, waiting a foolish adventurer. Slay your way through a level, and the festering meat of your slain foes might attract scavengers-who aren't afraid to add you to the menu. The unpredictability of Bitterblack keeps you on your toes-especially when one or two hits can prove fatal.

The sound is also fantastic-particularly the music that plays when you injure one of the game's many gigantic foes. You've never fought a Chimera, Griffin, Cyclops, or Ettin like the ones in Dragon's Dogma. Sound affects are appropriate, and the voices are well-done, even though the NPCs rarely have anything important to say. Even more than the heraldry, the crumbling-yet majestic-stonework around Gran Soren (the capital and one real city in Gransys), the heavily-accented voice overs sell the world you're in, which aspires to medieval Europe. I'd be tempted to rate this category 5/5 for Dark Arisen simply for removing the awful title music that plagued Dragon's Dogma... but I'll practice some restraint.

Reviewer Bias (5/5)

Dragon's Dogma is much of what I had been waiting for in an RPG. A game with good character customization, great action-packed combat that allows for great variability in play-style, and that isn't shy about adding some statistics. We're not that dumb, Bethesda, most gamers won't get scared away by attributes and numbers. The story is a let down, but the game is just so fun to play, I've been stuck on it for almost a year now. Shadow of Colossus-style boss fights, the gear and stat grinding, the Dark Souls atmosphere of Bitterblack, the beautiful (and sometimes misleading) tranquility of Gransys... I love it all. Dark Arisen adds to the challenge and content of the original game in a meaningful way. If you loved Dragon's Dogma, don't be shy about upgrading to Dark Arisen. If you haven't purchased the original yet... what have you got to wait for? It's easily the best RPG experience of the past year, and at $40, Dark Arisen provides an awful lot of great content.

Overall Score: 4/5

Review By: Nathan Garvin (Haeravon)

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A little hard at first, being as how i was around level 70 when i started playing, but twas well worth the effort. I'm doubly sure.

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If you like this type of Skyrim/dark souls type game you will love Dragon's Dogma, I can't stop thinking about my next move or adventure. Well worth $40 but I paid $30 happily.

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I'll admit that most RPG's I play are for the story and even if the gameplay suffers, I'll muscle through it just to see what happens next. This game is the complete opposite featuring an interesting but boringly delivered story while keeping me coming back because it's so damn fun to play!

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