Showing posts with label psn games ps3. Show all posts
Showing posts with label psn games ps3. Show all posts

Lair

Lair - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $10.46
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By now all of the back and fourth between "This game is epic!" and "This game is epic fail!" is probably giving those of you who are considering Lair a few headaches. A lot of press reviewers hate it, a lot of user reviewers love it, the creator of Bioshock defended it and there are mixed reviews abroad. The controversy is mainly around the controls/gameplay so that will be my focus, primarily sticking to the technical details. I picked up this game on clearance at a local retailer since they had it on clearance and I will do my best to collect the facts together from my experiences since simply yet another opinion might not be too helpful at this point.

First and foremost, as action oriented as this game is, it is NOT for the impatient. The title does not lend itself well to anyone who feels it shouldn't be necessary to put effort into liking a game. I'll explain in a bit.

Julian Eggebrecht (the game's Director) mentioned in an interview with G4 that, unlike Factor 5's previous games, the dragon you fly has real weight and physics attached to the flight simulations thanks to the PS3's super-de-duper Cell processor. They wanted banking to "feel heavy" when using the Sixaxis controller as your dragon's fat rump flings through the air across your screen. What this means is that the beast is not ever going to turn on a dime, even if your Sixaxis will. Needless to say, turning an intense action game into a fantasy flight simulator pushes up the learning curve considerably, let alone adding an extra level of skill required to line up even the simplest of shots.

Motion Control:

How the Sixaxis flight controls actually function is more absolute than relative. If you want your dragon to fly straight, you hold the controller level and if you want to pull up, you tilt the controller up. While this sounds pretty straightforward on the surface, what often throws me off is the "absolute" nature of this. If you want to keep pulling up, you have to keep the controller held vertically and if you want to hold a nose dive you have to hold the face of the controller away from you for as long as you want to hold the dive. If they were to make this more like other flight-sims, tilting the controller up would control the rate-of-change rather than the absolute angle. Having played a handful joystick flight-sims I found myself leveling out the controller at times I wanted to hold my incline or descent, but ended up leveling out myself instead. Horizontal banking is a bit more intuitive even with its absolute nature so long as you do not mind the massive delay for your overweight, infantry munching dragon to respond to the Sixaxis' orientation.

Before the patch, there were a couple of waggle functions I did not particularly like at all. Thrusting the controller forward would effectively be a speed boost. Quickly lifting the controller upward would do a midair 180. The problem is the game only understood my gestures three out of four times and every once in a while it would confuse which gesture I was trying to perform. Also, there is a full second delay after you perform the gesture before the dragon performs the action. Having motion controls for these also disturbs your flight control for obvious reasons.

After the patch, they bound those two waggle functions to D-Pad Left for 180 and D-Pad Right for boost (those buttons were previously unassigned). I find these to be much more responsive and predictable. The motion for 180 remains, but they took out motion control for boost to avoid any input confusion.

Analog Control:

I have played with the motion controls for quite a bit (I do not want to say "extensively") before that 245MB Lair patch landed on PSN. So how does the analog controls compare to the default Sixaxis? Let's just say that after toying with the analog mode in a previously played mission to get a feel for it, I jumped straight into the Hard flight course and beat my previous best time by 30 seconds. While the dragon still maneuvers like a starving whale, I had a MUCH easier time actually flying *through* the rings. Thinking "maybe I'm just getting used to the physics of the game" I went back and did the course again with the sixaxis. Try as I might, I could not even beat my previous best let alone come anywhere near what I did with the analog.

The kicker for me was that I actually know what the extremities are on the analog stick because I know how the analog stick works. With the sixaxis I kind of have to pick an angle and just kind of hope my dragon does what I want it to do in due time. If you're patient, the tilt controls can be fun, but if you've watched the "mastering the beast" video on Amazon page for this very product, I would say those developers were drinking the kool aid if they honestly felt they could remove the analog controls from the game when the Sixaxis was introduced to them by Sony.

In the same interview with Eggebrecht that I've mentioned earlier, the Director felt that the controversy was that gamers were more or less set in their ways because novices liked the tilt controls and the core gamers didn't. I think the real story here is that the novice gamers don't really know what they were missing and were just stoked that they could control a dragon by moving a controller around. While I do feel the sixaxis control in Lair could be improved, it doesn't really end there.

Targeting:

Any target that enters your dragon's direct line of sight gets a subtle white glow on it, hitting R1 or L1 will lock on and the glow will turn red to indicate as such. While locked-on your camera will always face the target regardless of which way you are flying, though you will generally orbit any target you are locked on to. Your dragon will autoaim on anything with the white glow without having to lock on which is extremely handy.

The quirk here is that there are a LOT of any potential targets on any given battlefield and it's very easy to switch to an unwanted target the very second you hit the shoulder button. Advisably, you should only lock on to standouts like objectives, turrets or the tougher dragons you wish to execute take downs on. Trying to target everything you strike will give seizures to players with even the mightiest constitution.

The patch added an option to turn on Crosshairs which produces a Starfox style reticle. I highly suggest using this because it instantly cleared up how the heck the game was picking its targets as well as having the sixaxis control actually make some degree of sense.

If you think that's a lot to forgive, it is. There is an enjoyable game to be found here, but like I said, it'll require patience.. even at half the price. If you think these quirks are minor enough for you to give it a try, well.. there's more.

Missions:

Without giving too much away, various missions do offer variety, but most of them will have you fending off several fronts at once without a good way at letting you know which forces need to be prioritized, so it is largely a game of trial and error the first run through.

There is an arrow that vaguely points to the direction of your current objective and it only appears if the game thinks you are ridiculously lost. If you are anywhere near the action (often when you need it most) the arrow vanishes. Just... keep your eyes wide open and watch where you're going.

While the replay value of this game is much higher than what you might expect, the first run through will drive you nuts. When diving into a new level with a billion things going on, it's very easy to lose your bearings. The moment you are about to figure out where you are in relation to the action, the game interrupts with a cutscene, introducing a new threat and throwing you off. Once you recover from that, you'll get hit with another cutscene. Then they'll do it again. Even in the earlier missions they cutscene the crap out of you. I LIKE cutscenes, but even I think Lair pushes it to the point of silliness. Of course once you actually played through a mission once or twice, you know where the triggers are and where the threats are and that's the point the game becomes enjoyable.. if you can get past the controls.

I give Lair three out of five stars. It is not without issues and I believe they could have made the game much more accessible than they did, it is not a complete disaster. It's a game. Think about the functionality I've described and see if you can picture it fitting your play style. If your primary game is action-simulation, flying or driving, with a strong desire to burninate, you'll likely find something to enjoy here. If you're all about the first person shooter with lightning quick reflexes, steer clear.

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Before playing Lair I read some scathing reviews on it, and of course the main criticism for the game is the controls. I've heard they are unresponsive, tortorous, sluggish, and many other names from critics, and regular gamers. Still after reading these reviews, I still wanted to play the game. I had a feeling that some of the people playing this game didn't take the time to learn the controls, and gave up on it, saying the game was poorly designed.Well I just recently got a PS3 and Lair was amongst the first games I bought, and after playing through and beating the game, I couldn't disagree with those people more.

Story: I'm not going to go too much into the story, involving the warring nations of Asylia and the Mokai, except to say I was impressed with what was there. It's not complex, but is very interesting and told very well through some great FMV cutscenes between levels. I really didn't think there would be a lot of story, figuring it would be like a typical action game, but I was wrong. Again, nothing complex, but better than your average action game. It's even emotional at times.

Graphics: The graphics in the game look really good. Mostly the colors are earthen, using a lot of browns, blacks, and greys, but they are still well done. Lots of details on the dragons of course, but also the other creatures like the giant manta bombers or huge warbeasts. The levels themselves all look great. As you fly past towers in the cities you will see decorative markings on them. The water isn't the best looking water I've seen, but it still looks nice, especially when the sun is reflecting on it. Fire effects look great of course, as well as explosions which look awesome.

Sound: The sound in the game is fantastic, from the voice acting, the screech of the dragons, explosions, and soldiers screaming as they catch on fire or are chomped on, all sound great. The music is good. Damn good. Like the story, I was shocked by how great the music was. In my opinion it would fit well into the Lord of the Rings trilogy. When I first started the game and went to the main menu, I stopped when I heard the music and sat there and listened to it before starting the game. It is that good.

Controls: A lot of bad things have been said about the controls. In my experience they work almost like a dream. Yes they do feel weird at first, but there are tutorials to help you out. The movement of the dragon in the air is entirely Sixaxis based motion controls that is supposed to simulate you using the reins of a dragon. Tilt the controller up, the dragon goes up, tilt down and she (the dragons you ride are female) goes down. Left and right the same. Flick up and the dragon does a cool 180 degree turn, flick down and she gets a burst of speed. Jerk the controller to the right or left and she does a dodge move in that direction. Square button shoots the fireballs, hold it down to shoot a stream, useful for taking out dozens of ground troops at once. Tapping the X button makes the dragon go faster, L1 or R1 is your lock on button, L2 or R2 is your brake button, and pressing those both together will make you hover, or land if you are near the ground. On the ground the left stick moves your dragon, circle makes her swipe, square again handles the fire, and pressing the triangle makes the dragon chomp on a soldier. Keep holding the triangle button down and the soldier gets devoured, replenishing your energy. The controls sound complex, but I really think with practice you can get used to them. I thought they were so good that I didn't even bother with the tutorials, after the second mission I was pretty comfortable with them, dodging fireballs left and right, tracking and taking down dragons. Sometimes the controls did some things I didn't want them to, like doing a speed dash instead of the 180, but these were few and far between, and never caused me to die or fail a mission. Overall I loved the controls, and think a lot of people just didn't take the time to learn them.

Gameplay: The game is very short, and can be beat over a weekend, but none of it is filler, and is all quality. Each mission is a little different and range from epic battles, escorting and protecting, a jail break, a somewhat stealth mission that had you avoiding spot lights, plus the occasional boss battle. Each mission has a variety of objectives, from protecting manta bombers, taking out a certain number of ground troops, destroying ballista emplacements, and just straight up dog fights, er, dragon fights.

Before playing the game I thought this would be a basic flying game, but again, I was wrong. Yes there are a lot of air battles, but you will be doing more. Landing on the ground and roasting, eating or swiping back ground troops never gets old. Sometimes when doing this the game will go into slow mo, and you will see the troops and armor pieces flying back from you strike. One particular moment, which I will never ever forget, that happened while I was engaging the troops on the ground was when I set dozens of them on fire, then knocking more down with my swipes,I finally had my dragon bite down on a lone soldier who somehow survived my previous slaughter. When I bit down on him, the game went into slow mo, the soldier writhing in pain screaming as blood spewed forth, and all around me the buring corpses of my foes, then my dragon swallowed him whole armor and all. It was a fantastic moment.

There will be times where you will actually get into a fist fight,or claw fight while in the air, with another dragon. When this happen you have different moves, you can breath fire on your opponent, swipe them with your claws, and bite them. You also get some combo moves. Like the swiping feeding move where your dragon swipes the other dragon, and bites the rider. Use this as the killing blow and you get a lot of energy back.

Another cool thing are the takedown moves. These are God of War style button pressing action sequences. These allow you to take down an enemy dragon or boss in a spectactular fasion. There are a variety of these scenes and they are very impressive. There are some boss fights, but not many. They are pretty good though, especially with the giant sea serpent, and I do mean giant.

To help fight your enemies, you have two types of lock on functions. A soft lock on, when the game automatically locks on to your opponent, which is shown by a white halo, and a hard lock on which happens when you press the lock on button. When this happens the halo turns red, and the game kind of takes over flying for you,and you just have to shoot at whatever it is that you are locked on to. With the soft lock on, which I mostly relied on, the fireballs you shoot home in on the target, making it easy to hit other dragons or gun emplacements. I had hardly any trouble with zeroing in on my targets. Like the controls the targeting takes some practice to get used to, but I thought it worked really well.

Cons: Now on to the bad stuff. Most people's problems stem from the controls. Mine is the waypoint system. There is no radar map to guide you around, only an arrow pointing you to your next objective which sounds good, but trust me, it's not as helpful as other games waypoint systems. Here is an example. In one mission you have to take out three generators to destroy some spot lights. The game points you toward the objective, and when you are near the objective, the arrow will vanish, signalling you that you are there. Now, there are no highlights on the generators, and trust me when I say that the generators in Lair don't look like normal generators. It took me a while to figure out what the generators looked like before I could destroy them. This happened a lot throughout the missions, the game telling you what you needed to do, but not properly highlighting your objective. It wasn't too major, and other gamers may not have a problem with it, but I sure did. Its made all the worse when you have multiple objectives. Like one mission where you had to destroy enemy ground troops on a slope, destroy the enemy ships, and take out other dragons. All of this can happen all at once, and you have to figure out what is the most dangerous threat. Again, nothing that can't be dealt with, but still annoying. That was my biggest problem with the game, but it still didn't detract from my enjoyment.

Well I hope this review was helpful. You'll notice that there are times where I said "I was wrong" about something. That is because this game kept shattering my expectations. It does so much that in my opinion it can't be called a simple flight game. I really really loved this game. I was excited while playing and it never felt dull or boring. Occasionally frustraing, but what game isn't? I think the game is vastly underrated and undeserving of the critical bashing it has taken. This is one of the most unique, fun, and refreshing games I have ever played and I will defend it if I ever get into a conversation about it. I'm sorry if my review was too long, and for any grammatical errors I made. I'm not the best speller, and even worse at punctuating, but hopefully I made it easy enough to understand, and hopefully help you in your decision on whether or not you will play this game. Thanks for taking the time to read my review.

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I have read a LOT of negative reviews of this game, and was worried that it would end up being a big disappointment for me. I have looked forward to it ever since I first heard of it almost a year ago. Many have said that the motion sensor controls are "horrible", "abysmal", "torturous" etc. If you want a game to just open up and begin to fully enjoy without any practice, you had better look elsewhere. However, if you don't mind going to the practice area to hone your skills, you will enjoy this game. I find that the motion sense controls add a certain freedom of movement that you can't get using the thumbsticks. Yes, it did take me a little while to get used to, and I had to go to the training section to practice certain skills, but each time I play, I get better and better at controlling my dragon. If you want to get the gold medals, you will find yourself replaying each mission, hopefully improving with each repeat. But if you just want to play the game, then you can just play right through the entire story. Perhaps the designers might have considered that some people just don't like the motion control, and therefore should have offered the user to decide which controls to use. If you are unsure of whether or not you will like these controls, I would suggest renting before buying. However, if you are like me and have been waiting for a good game to come out on the PS3 that makes full use of the motion sensor capabilities, then I would suggest giving Lair a try. I will say that the one thing that I found a little annoying was that just when I was starting to enjoy myself fighting on the ground, it was time for me to return to the air to continue my mission. So, while Lair is not a perfect game, I do think that it is not the colossal failure that some reviewers have made it out to be. It is a truly beautiful game to play with a great story and gorgeous music. All in all, I'm a very happy dragon rider!!!

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I love dragons. I love video games. Put the two together and I am in absolute heaven.

Or so I thought.

After waiting with baited breath for the arrival of LAIR in my local game store, my bf and I brought it home and popped it into our PS3 only to find out....the controls are damned difficult.

At first I thought it was simply him having issues mastering the sixaxis controls, as I'd spent some time previously playing "Flow" where the only controls are via the controller's sixaxis sensors. But when I got my hands on the controller finally and tried it out myself it was difficult, sluggish, and overall very frustrating. So much so that I believe we tried to play this game for 2 hours between the two of us and we haven't put it back in since. It felt like a lot of money to spend on a game that was difficult to maneuver through. (As an aside we're both experienced, veteran gamers. We've had plenty of chances to sample challenging game play AND poor character controls. This game features the latter.)

The game would definitely benefit from giving the players the ability to choose between either using the sixaxis controls or going with the old standbys, your LS and RS on the game controller. WarHawk was designed this way and there has been plenty of time wasted in our house on that game because we could choose between the two.

I do want to give the game props for being visually stunning to play, as well as having a few interesting features. Being able to slam in to the enemy by jerking the sixaxis controller was, although difficult to accomplish, an interesting way to attack them. It definitely made you feel as if you were more in to the story that way. Being blown all over the practice map was irritating but did give you an idea of just how harsh the conditions were that you were dealing with in that world.

If they ever do run the rumored patch to allow you to control the dragon with the joysticks instead of the sixaxis, I will absolutely pick the game back up to play it. Running the practice course was very fun and could only be improved with greater ability to handle your mount. With that one correction I would easily restore the other two stars to this review.

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I enjoy shooters and action games where precision is key; however, sometimes you need a rest from the clichés of those genres: Lair provides just that. Although many have criticized the motion control scheme, Lair uses it to great effect. From the second you pick up the controller and start turning it, the dragon will immediately react. You get the feeling that you're piloting a massive beast. Last time I checked, dragons aren't considered high-precision military aircraft, so I don't understand why people are complaining that the dragons in this game don't turn on a dime. The levels are epic in scale, so the design has taken this fact into account. Lair has insane production values, and the music, sound effects, graphics, etc. will blow you away. The lock-on system certainly isn't perfect, but I've played games with far worse implementations of this mechanic. In short, Lair is a unique and pleasant departure from the shooter-heavy lineup of this holiday season and the foreseeable future. Just realize this game isn't for everyone. Some people would rather stay on the ground.

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Designer skins for FAT Playstation 3 System Console

Designer skins for FAT Playstation 3 System Console, PS3 Controller skin included - WEEDS
Customer Ratings: 4 stars
List Price: $24.95
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These skins work almost as well as the rubbery ones we have tried before and the patterns on the pieces matched up wonderfully to make it look like a continuous skin rather than the multiple pieces it really is.

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He thought it was such a kick that he put it on his playstation right away. He loved it! Thanks!

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Looks awesome when you buy it, but it looks WAY BETTER when you apply it, great buy awesome to have.

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EEven thoughmy fiancée thought this was going to be more like a cell phone cover he is happy with it I got him this for his birthday which he picked out

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Doesn't look anything like what I expected we have a white controller it doesn't cover the whole controller so look closely at the picture. And there is no instructions!

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Dual USB 2 Charge Charger Dock for Sony PS3 Controller

Dual USB 2 Charge Charger Dock for Sony PS3 Controller
Customer Ratings: 4.5 stars
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Sale Price: $2.99
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This charges your controllers. It works.

The LED lights are a bit bright but that's by no means a flaw. If you want to keep your controllers charged when not using them buy this, it's inexpensive and if nothing else it comes with a wall USB charger you can use for other devices as well.

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This isn't a game, so I am not sure why they asked how fun it is. I am definitely liking how I can charge two controllers at the same time. Don't ever have to worry about not having a charged controller.

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Great product, had no problems so far,had it for a few weeks now.i like that its small & that fact that it doesnt over charge the controllers. i give it 5 out of 5 stars so far

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It really cleans up the tv stand. Now if Sony could put a usb port in the back of the console '_'

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I've had this product for 2 weeks now and seems to be built solid and works great. Controllers stop charging when full so no need to worry about overcharging and looks great, best $6 I've spent yet on my PS3.... Would buy again in a second!

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The Shoot (Motion Control)

The Shoot - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
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Sometimes you are wrong about something and you are sad to learn you could be so stupid. This is not one of those times. I was a little disappointed with the length of Time Crisis: Razing Storm so I bought this game to use with my MOVE Precision Shot 3 and was glad I did.

The Good:

The different motifs and varied environments keep you entertained and ready for more.

The sections take close to thirty minutes to complete. Just about the time your hand starts to hurt you have made it to the end.

The set designs are AMAZING, and get better as you progress through the game. When I played the Western themed demo I was not impressed, the further you progress the more inventive and elaborate the sets get. The Sci-Fi Robots and Zombies are very detailed and well done.

Playing through a scene again you start to see combo shots that you may have missed last time.

Small details like reflecting light from lamps and robot lights would not be possible on the Wii.

I thought Time Crisis: Razing Storm would be the better of the two Move shooters but I was wrong.

The Bad:

The gun calibration has a tendency to drift. The problem starts when you calibrate the aim. The developer only provides two shots for reference points. This leaves you retrying the calibration multiple times to have it feeling right with the gun attachment. You will also notice while playing the aiming crosshair will, like I said, drift a little to the left or right from when you calibrated. I do not know if it is from scooting around on the couch from the spot you originally calibrated. This may be a problem with the move tech, I hope not. Some light gun shooter purist will find this unacceptable and I can understand why. I love the feeling of aiming down the gun sites with no onscreen curser AREA 51/Point Blank style. When they figure out how to do it with the Playstation Move I will be overjoyed.

If you can get past not using the iron sites then this game is worth the price of admission. Light gun fanatics like me should have a blast.

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...can someone tell me why the hell is the 2 player version of this game is locked!? so to be able to play 2players first you have to play the 1player version and unlock each level! its pretty sad when my nephew has to sit there and watch me play the 1player version first jus so he can play too!!! WTF are the developers thinking!? its 2011 why are game companys still making these kinds of mistakes!?

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Just a heads up for people who want this for two player capability. You must clear a level first to make it available for two in the score mode.

Note that you also must clear a level at a high enough score to unlock the next level what this means is you need to do a lot of solo playing to unlock levels before you can enjoy any casual two player action. I would also say that by the time you clear a level you aren't exactly in the mood to repeat the level all over in two player.

So this game is not a good choice if you want to jump right in and play with a friend. (Just another example of the ridiculous mindset that refuses to let you have fun playing a game with a friend because of some arcane code of logic that makes you spend hours of grinding to earn the right to use two player.)

Otherwise its a fun shooter for playstation move, but see other comments on the calibration there is some trial and error needed to get it to aim right.

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The move does one thing very well, and that is shooting games, the accuracy combined with the HD capability is giving us an arcade light gun experience at home. The Shoot plays like a classic on rails "light gun" game but sheds convention like a snake losing skin throughout the 5 episodes that dot the brightly colored cartoonish backgrounds and foregrounds. There is more to do than your average gun game as well, you are looking for poster pieces to unlock non shooter style minigames one for each scenario. You also have to focus on accurate shooting as unlocking the next movie requires a few tries in the later levels but you will master the tactics of the games RAMPAGE/SLOWMO/GROUNDBLAST doing so. Once you learn the tricks you can go for high scores on the individual chapters of each shoot, or play the challenges in co-op. Debris and set pieces will block your shot as the foreground and background and targets are all in their own space making this game highly replayable even though the targets pop up in the same places each play through and the bosses never vary their routine. This is where we get to the missing star if this game had randomized targets and didn't lose calibration sometimes when doing the slo-mo 360 spin I would go higher. As it is I was smiling all the way through the playable credits. Bring on the DLC.

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Don't get me wrong, this is a great game, but with some problems. The first problem is save points. I played this game about 30 minutes or so, and was taken back to the beginning after I died. I then started over, and the same thing happened. So, I invested one hour into a game, and have to start at the beginning with a scene I already saw. I finally decided to play again. I finally beat the train gang level, but was told I needed 400,000 points to open the next level. Are you kidding me? I work. I don't want to play the same level because I saw it, and want to see new stuff. Guess not. I played it a fourth time, and went to the Robot level, but was still upset with all the time I wasted trying to open new levels (the trick is to sit closer to the TV,instead of 15 feet away. LOL). This is a precision game, and is based off of multipliers. So, if you shoot 30 cardboard figures in a row, and then miss, your multiplier is now 15.

The second problem I saw was "Showtime". To activate "Showtime", you have to twirl the Move controller 360 degrees. I'm not exactly sure what that means, but moving the controller towards me and back to the screen in a full circle. The problem I found though is that if the Move controller is tilted upwards, Showtime doesn't work. The directions at the beginning of the game didn't really explain Showtime well enough, although I figured it out, and have activated it several times. The problem is that this motion feels awkward. Why couldn't I point at something on screen to activate Showtime instead of twisting my wrists?

The third and final problem I have is that you must move the Move controller to the left or right to avoid certain shots like the Quickdraw minigame or when the bad guys throw knives at you (if you don't shoot the knife). For me, this has no place in a light shooter game. Takes away from the fun factor IMO.

Overall, this is a very fun game, although very frustrating because of the save points and the movements to get special moves going. I think it would be better to press a button on the Move controller or point at an object on screen. I do believe if Sony addressees these issues, The Shoot 2 will be a hot selling game.

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Tom Clancy's H.A.W.X 2

Tom Clancy's H.A.W.X 2 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
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the game is ok. but there`s something off. it simply seems rushed and unpolished. the game never pulls you in completely, never picks up. graphics are not that good for todays standard, gameplay is a little frustrating, it never takes the next step on emotional level, and it never keeps you on the edge. on the bright side, there are some nice additions to the aerial combat which helps the game being not so repetitive. there`s a level where you have to cover for ground troops, and operate night vision aerial cannon. think modern warfare 2 AC130 level. pretty much the same. in another cool level you have to refuel mid air which requires good amount of skill. if you have a sweet tooth for the flight combat games, and got tired of same old shooter games etc,I`d say give it a try. it`s definitely not worth full price though considering the fact that there are so many other games coming out, this seems more like a bargain bin type. I`m curious to see how the next "ace combat" will play out.

I would say this game is an acquired taste. not for everyone. if you liked hawx 1. this is more of the same.

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What precisely is the idea behind this game? H.A.W.X. doesn't allow you fly planes in realistic situations. It doesn't place you in a heart-pounding story. It doesn't allow you to earn your rank or flying wings. It doesn't even permit you to feel any empathy for the characters in the game. It is, quite frankly, a mish-mash of nonsense that's been wrapped up in a shiny box of failure.

The game starts out with absolutely no connection to the previous game--which isn't altogether a bad thing. Nevertheless, you have no idea who you are, why you're there, and what your background is. You first mission is in the shoes of an Air Force Colonel who gets shot down during combat. And then you start jumping from one pilot to another, from mission to mission. How does this make any sense? In one mission you're in the middle east as an American pilot; in another, you're a British RAF pilot doing a training mission; in another you're a Russian fighter jock. Why? If anything, all this jumping about is childish. In fact, it is so laborious that an arcade game feels more enjoyable than this $50 piece of gold malarky.

Ok, forget the characters. What about the flying? Surely a game made for flying will give you a somewhat real experience as a fighter job, right? Absolutely not. Sure, each fighter has strengths and weaknesses, and you can feel the difference between an F-16 and an A-10. That being said, you are never permitted to take advantage of each individual plane's unique attributes. In one mission you're flying an A-10 on ground runs--so far so good. Then suddenly you're to turn around and dogfight with Russian MiGs. This is a ridiculous proposition for anyone who knows even a little bit about these planes. An A-10 is called a "Tank Buster" for a reason--it doesn't do dogfights.

The game also added a new feature where you're allowed to take off and land your plane. Purportedly, this is because many players of the last game complained of the lack of realism. To address the problem, the developers here just make you turn around and land at an airbase at the end of the mission. Why? Maybe some people might enjoy the prospect of landing a fighter jet--sure, I'll give you that. But the game provides absolutely ZERO training on landing a plane or taking off or anything of the sort. You're merely thrust into it as if you should already know how to work the controls, what the proper method is to land these fake planes. Hell, if the game merely kept score of how you landed, that would be something.

H.A.W.X. doesn't give you a feeling of accomplishment. You don't win for your skill in dogfights. You don't win because you picked the right plane for the mission. You don't win because you correctly guessed that a particular loadout would be important for your objectives. Nope--the game makes those choices for you. In fact, the only reason you tend to win the missions is because you're supposed to. Fire off enough missiles (you get about 150-200 per mission per loadout) and an infinite amount of canon ammo, and you're bound to hit something. Nonsense.

This game is a far cry from the Ghost Recon series. At least those games give you a considerable amount of realism. It's another world away from MWII, where you feel compelled to fight because of the story and characters and realism. This game is totally devoid of any likeability.

If you want to try it out, do so. Rent it. Or if you truly must buy it, buy a used copy where you'll at least save some money.

Ace Combat is much more enjoyable, though no more realistic.

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I played the first HAWX game for weeks. I thought it was the best fixed-wing (aka, not helicopter) flight simulator combat game I'd come across in years. In fact, I still own the very first copy of HAWX I ever bought back when it came out years ago because I could never bear to trade it back in. So suffice to say I was very excited for HAWX 2 to come out.

And then I actually put the game disc in my PS3 and was repeatedly aghast at how much of just a crap game this is. The first HAWX was awesome for its time and had fun gameplay you just couldn't stop coming back to. In addition, it had what all hardcore combat flight sim fans want an "advanced" mode that uses every single button and function on the controller to get as close to simulating all the control surfaces available on a real jet. Yet HAWX 2 mystifyingly took a serious dive bomb (pun intended) backwards. I still to this day have no idea how they managed to actually make a sequel that played like a crummy less-developed version of the first game. It felt like HAWX 2 was the game they started making, decided it was horrible, gave up on it, and made HAWX instead, and then years later decided to release the original horrible first attempt as a sequel.

Plus that, there are numerous forced gameplay problems you can't control your own manually released missiles, for example, and are forced into going along with crappy autopiloting in some sequences. The first HAWX had the pseudo-augmented-reality virtual sky-tunnels you had to fly through sometimes, but it still let you try to do it yourself. Yet this sequel forces you to go along with each new loaf in the craptastic sequence of increasingly crummy and disappointing hand-holding things.

In conclusion, if you want to play a killer combat flight sim game, pick up Apache Assault or the original HAWX. Don't waste your money or time on this junk.

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At first I bought this game wanting a fighter jet game. And I must say that all the concepts are there and it's a decent, at best, game. The controls are very hard to master and I often find myself flying around in circles to find the enemy, then flying around in more circles to find them again. I would possibly look to another game before buying this. If you can get the controls down though, I can see it being lots of fun!

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I wanted to play a flying game. In fact, I wanted to play THIS flying game, and I wanted it to be fun. I ignored all the negative reviews and bought it. I'm an easy gamer I can be amused by nearly any game, although my twitch-reflexes aren't what they used to be as I approach the fifth decade of life.

Still, I saw this had an extended single player story mode, and I wanted to fly a lot of different aircraft and participate in missions, and no way did I want to get online and fight 12 year olds, so I bought a copy last week and have been playing it.

I have to say I'm annoyed. Ubisoft came really close with this game. There's a lot of great stuff in it. I love the music especially the load screen/menu panel music. And the first 5 or 10 missions are actually really fun well crafted, full of detail, realistic aircraft, UAVs and so on with different characteristics to explore. Marking buildings and ships for later destruction using a Predator-type UAV interface lots of fun. Night landing on a carrier after a bomb run in an F-35 spectacular. Handling a bulky A-10 Warthog as it gets peppered by flak and bombs entrenched ground positions great.

But then there's a certain mission. The first screen for it has three spelling mistakes: "rein" for "reign" and two instances of the word "seperatist." And that is your alert that, basically, you are done with the fun part of the game and are going to get into some hastily done, shoddily crafted missions. Really, Tom Clancy? Russia invades Norway to capture an oil derrick to replace their own that got blown up by some terrorist nuke? I might have believed that in the 80's shades of SSI's North Atlantic '86, actually. But come on.

I actually played the game most of the way through until a final dogfight on 'standard' difficulty mode, where I discovered that the strategy was this: Turn at full bank on afterburner always, or be hit by a missile. While turning on afterburner, try to get the 'boss' plane in your sights. Your missiles won't lock on him he's the boss, after all. So, after several hours and countless restarts, rack up 100 hits on him with your machine gun without dying one at a time, each separated by minutes and then do the same for the other two planes that accompany the boss.

I gave up. It was boring and annoying supremely so and it was the climax of a series of missions that were just more boring and more annoying. It felt like good programmers wrote 5 or 6 good missions and then they brought in the B team to churn out another 20 crappy ones.

In addition, attention to little details is poor. There is one point where cutscenes play after a long mission for 15 minutes in a row. They're not pausable and not replayable, so if you need to use the restroom, you will miss some. After you complete a mission, you get a progress screen. Your progress is saved, right? No. Enter the next mission and start the next cutscene; only then is your progress saved. Manual save? No way.

Also, I hated this: if your plane is pointed the wrong way when a cutscene starts, sometimes your plane will crash into the ground while the cutscene is playing, killing you. Now you have to restart that mission. The cutscene audio fights with the 'you're dead' audio, then just cuts off and you are booted to the 'you're dead' menu. Any warning when the cutscene is going to start? No. Any way of interrupting the cutscene? No. Do the plane controls work during the cutscene? No. It's just an insta-death, well into a mission, with no save point anywhere nearby. Feels like a software bug, really. Good game designers know better.

The game locked up my PS3 3 times so far during play, by the way, requiring restart. (When you're made to install the required software update, be aware you'll be waiting with the progress bar stuck at 17% for about 10 minutes. That's apparently intended behavior, not one of the hard freezes I'm talking about.)

There's some neat stuff in the game. The early cutscenes are tight and exciting, the planes are photorealistic and have a variety of weaponry, modes, and handling traits, the voice actors are really good. Controls are so so and made my hands sore after about an hour, but they can be customized. Free flight mode is a lot of fun almost worth the price of admission but come on, give us something to shoot at. And for pete's sake, do not make me 'unlock' the planes. I will never do that. Just let me fly 'em.

Plenty of female characters too, including pilots, which is good; unfortunately, every piece of dialog directed at a female character in the entire game includes one of the following phrases: "Calm down," "settle down," "simmer down." Sexism at its worst got a comment from my wife. I hate this because it makes the entire video game industry look bad and reduces my chance of retaining a video-game-compatible wife, so companies should take notice and quit doing it.

On balance, it got me off deck, flying, and shooting missiles, which gains it 3 stars. The best parts of this game are better than Dropship: United Peace Force, a 2-star game with some 4-star flying missions. There's gotta be a 5 star flying game out there I like Afterburner Climax, even though it's a port of an 80's game but I haven't found the real 5 star flying game yet.

Hawx 2 ain't it. I'll keep looking.

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Avatar

Avatar - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
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This game is lots of fun. I have been playing it all weekend and am still addicted. The game has little story but makes up for it with non stop action. It's true that the game doesn't do anything new and amazing but it's a movie tie in. When has a movie tie-in done anything revolutionary?

The game plays almost like a single player version of a multiplayer game. You run around a huge map killing every enemy thing you see. Yes, most of the missions are recycled in different ways but the nature of the game is a shooter. The missions just giving you different reasons to do it.

I think the Na'vi side is a bit more fun because you have close range melee attacks that work well up close. As well as an awesome bow and arrow that can take out most tiny soldiers with one satisfying hit. Plus for some reason, I guess because they are tribal, you get the urge to play with a more hunting style. Climbing to the tops of giant trees and stalking tiny humans and taking them out with your bow and arrow really nails the tribal hunter awesomeness. The RDA side is shooter style only with no melee at all. That can be annoying because when enemies get to close they can be difficult to target because they move so fast when up close. But at least they are huge targets.

The graphics are unbelievable. The Jungles are so detailed and amazing to look at. The best part are the night areas. Everything glows in the dark. The trees, plants, animals. It looks almost like under the ocean. The perspectives are fun too. Playing as the Na'vi everything looks tiny including the humans. When you play as humans everything is huge. It helps to make both sides of the game feel original even though you are actually playing on the same maps.

The movie looks like it'll be awesome, and I think most of the gamers here will become big fans of the sci-fi adventure. It's unfortunate that the low score game magazine reviews will discourage so many people not to try this game. Hopefully after everyone sees the movie they will be inspired to try this awesome, entertaining game.

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QUICK IMPRESSIONS

After watching the movie twice (once 'regular' 3D, than on IMAX, getting a copy of 'Avatar the game experience' came naturally, regardless of the so-so reviews I found at Amazon. To my surprise, I do NOT regret making this purchase not because Avatar is an exceptionally innovative game but because it keeps the world of Pandora alive and teaming with life and conflict as we are all waiting for some more affordable 'at home' 3D technology to make the real Avatar and maybe a sequel or two possible in our living room.

So, briefly, the game is VERY good at giving us a sort of bird's eye view of Pandora the color, the features, the wild life, RDA's war machines are all pretty good renderings of Cameron's cinematic masterpiece a 3D mode is possible but we don't have that kind of a TV so we can only imagine what a 3D game would look like. Gameplay itself, while a bit repetitive, is not that bad and the lack of variety in weapons and skillsets is compensated by the several play modes. As for replay value, it really depends on how much you enjoyed the movie. By the way, I would not recommend playing this game unless you watched the movie because you can't play Avatar with a cold heart.

GAME SETUP

You have the ability to give your character a first name last name is always Ryder and you are a signal specialist. The game lets you shape you gender and appearance and, while at it, you will see how both your human and Na'vi face are going to look like. There are no difficulty settings so, unless you want to tinker with the sound settings or other minutia, you're ready to go.

Of course, there will come a point in the game where you will have to choose between sticking with the humans or joining the Na'vis.

GAMEPLAY

The beginning doesn't look like much you show up at the base and you run chores. Well... as you do that you gain experience points that bring more skills and you are allowed to access more articles from the Pandoran version of Wikipedia that can give you some idea of what you are dealing with. Eventually, in the story mode, you will have to decide on which side you really are. If you stick with the humans, you'll be riding mechanized vehicles and firing range weapons and lay waste to Pandora's wildlife and native population. If you pick the Na'vi, your bow is complemented with melee weapons and you'll be riding those amazing Pandoran dragons and... well... slaughter the little machine-gun firing but rather fragile humans.

The game play is very simple and easy to learn. You can evade, jump, shoot, and slow down time temporarily for climatic moments. You can do a lot of climbing in some parts however you cannot grab on to ledges and the terrain can get very confusing because of that. Sometimes you have to endlessly look for some vine to climb after giving up your attempts to climb the terrain without it. As a human, relying on ranged weapons exclusively can annoy some people because they constantly have to retreat from incoming enemies. As a Na'vi you have some melee weapons that can make many enemies easier to kill if they get too hard for your normal bow and arrow.

GAME MODES

If you want to take a break from story mode there is the conquest mode. Here you can command armies to conquer territory send the humans back home if you are a Na'vi or eliminate the Na'vi if you are with the humans. All you see in the conquest mode is the statistics of what happens so don't expect any climatic cut scenes. This mode can also benefit the normal story mode by giving you spoils as you progress through the game. These two parts of the game can refresh each other continually.

If you do multiplayer you go head to head with other players around the world on different maps throughout the game. There are many scenarios and maps so it stays fresh for a while. This mode can also help your skills for single play as well to help you get better. You usually pick between the Na'vi and humans so you can pick the side you are best with but, with good players it can get quite predictable with the humans continuously retreating and firing their weapons and the Na'vi trying to get close and engage in a melee that they almost always win.

So, to summarize, you can play Avatar as follows:

Na'vi in story mode

Human in story mode

Na'vi in contest mode

Human in contest mode

Na'vi in multiplayer

Human in multiplayer

MY RATING

Avatar could have been a blockbuster, the way the movie is but it's not quite there. It's a competently layout game with stunning visuals and offering some variety but there is very little as far as character development goes, there aren't too many weapons and the action, whether playing the conquest or the shootouts can be a little repetitive.

I've enjoyed playing Avatar for the first few hours and I expect to come back to it from time to time but, while a 'good' game, I would not call it 'top notch' so it's going to get 4 stars overall.

--

>> Brush your teeth, it's the law!

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Conan

Conan - Playstation 3
Customer Ratings: 4 stars
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This game is outstanding! It's way more brutal than God of War and Heavenly Sword put together! The game plays very smooth , the graphics are very nice and it has more nudity than most soft core porn shows. Little kids should NOT play this game! Heads roll, limbs are sliced off, arms are sent flying into the air , blood goes everywhere and even God of War button pressing is involved. The blocking system is way better than Heavenly Sword and you have alot of moves to master. The game is just great. I hope there is a sequel to this because this was just too good of a game. Best hack and slash game of 2007, hands down.

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It is true that there is not much depth to the gameplay BUT this game is still very satisfying to play. sometimes you just need to play a mindless hack and slah game which is what this game is and is good at. I really like it and would encourage everyone to stop crying and give it a chance.

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This is a very enjoyable game version of the classic Conan adventure. I am still playing and the type of demons and bosses are very entertaining. When fighting you can watch decapitation and cutting off limbs. Very gory and fun.

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Before I give my opinion, let me preface by saying I am a HUGE fan of Conan. I grew up reading his comics, magazines and books (John Buscema r0ckx)I've been saying for years that Conan would be a great license for a video game and was overjoyed when I heard about the game. Here's what I thought:

The game was ok. Some of the moves and combos are nice, but they definitely came up short in the story department. The story was more than a touch boring, having us assume the role of Conan searching for magic pieces of armor(?!?). Developers, Conan very rarely wore armor and didn't wear it frequently enough to miss it if he lost it. This is one reason why he is such a compelling character; he'd take on armys with just a sword in his hand and a loincloth covering his area. Not to mention Conan hates magic, why would he be chasing magic items?

Another thing is Conan is supposed to be a womanizer that puts James Bond to shame. Yet throughout the game he frees half-naked women (and does nothing else with em, huh? A hug at least would make sense) pushing them aside trying to save some chick he just met??? Why wouldn't he just take the first three chicks he freed back to his place?

The combat was also ok. The boss fights were interesting and inventive yet extremely repetitive. How many times are we supposed to repeat the same actions to put down a boss, have them get back up, and repeat the whole process all over again AND have fun doing it? The final boss battle in particular sucked badly, the difficulty and monotony of it made me want to unleash a combo on my controller irl.

So in summary, if you want gore and boobies, this game won't disappoint...much. If you are looking for a compelling story that is faithful to the Conan mythos, go to a bookstore.

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The game is pretty good and I think it is fun to play. The boss battles are engaging. The graphics look pretty good. The controls are fairly tight. The sound is OK, a bit repetative after a while with all the one-liners Conan spouts off. I like how you gain XP to learn new moves and the different weapons you can use that bring in different styles of play. It's no Ninja Gaiden, mind you, so if you want to own the best Hack-n-Slash game on the PS3 go for Ninja Gaiden Sigma. If you want to play as Conan or like the low fantasy setting of Hyboria, this is the only show in town till Age of Conan is released in Mar 08. Age of Conan: Hyborian Adventures

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Super Street Fighter IV Wireless FightPad - Ken

Super Street Fighter IV Wireless FightPad - Ken - Playstation 3
Customer Ratings: 4 stars
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I picked this controller up today and am pleased. Moves are easier to pull off, it's lightweight and the response time seems to be better than the standard PS3 controller. The only reasons I don't give 5 stars are because:

1.) It's only for fighting games. Any game that uses an analog stick won't be compatible with this pad. For $40 I'd like it to function for all my games and not have to switch it out when I play Madden or Batman.

2.) The select and start buttons aren't elevated above the rest of the controller so it's harder to find them without looking at the pad. This is probably something I'll get used to, but I don't like it right now.

Edit 1. So there's this little switch at the bottom of the controller that allows the directional pad to function as either the regular Dpad OR the right or left analog stick. This should allow the controller to be used for at least a few more games but still not for games that utilize both analog sticks or the Dpad and sticks simultaneously.

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PS3 Controller Rechargeable Battery Pack

PS3 Controller Rechargeable Battery Pack
Customer Ratings: 4 stars
List Price: $14.99
Sale Price: $10.08
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I bought this battery to replace my PS3 Dualshock3 SIXAXIS Controller. It worked fine for about 20 days & died. I would suggest everyone to stay away from this product.

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I purchased three of these replacement battery pack's for my controllers, that all seemed to die around the same time. The shipping was fast and on time, bubble wrapped and packaged nicely. The battery's came in a sealed plastic package along with a small precision Phillips screw driver and of course the battery.

Most of the products made at a cheap price are made over seas and the quality control is lacking in some area. I try not to give the "installation guides" or "product print", that is poorly translated to Engrish, bad reviews. Come on people, its a $5 battery, what do you expect?

The install of these can be a little tricky because it requires you to open the controller. There are plenty of how-to's on Utube.

Install went great but it does take some skill, because the trigger buttons are spring loaded so if the case is completely pulled apart it wont "fly out" but will come off the fulcrum. The screw driver serves it's purpose but of course is made of cheap material causing it to strip out easily. Recommend a quality set of precision.

Overall this is a great product, it works just like it should and even holds a charge longer than OEM. The mAh on factory I believe is 1k mAh where as these are 1200mAh, you can even get up to 1800 I believe. Higher mAh means better capacity but also more heat. The fitment was a little tight but worked perfectly, I used a small set of needle nose to remove OEM battery terminal.

I do recommend that you let them all thoroughly charge before using to achieve the best results. It is going on two months now and they are holding up well, the run time has dropped a little (maybe 30min?) but its hardly noticeable, I would gladly buy these again to save myself over $100 for new controllers!! I give these a 5 Star rating, they work perfectly and are cheeeeap!

I might be able to upload some pictures here soon, keep you posted.

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My ps3 controller is working again. It's been seven months since I've changed the battery. My controller takes less time to charge and stays charged for a longer time.

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I bought this forever ago and forgot to review it.

It's ok...it fits in the controller, it charges fine, and has no problems with using it. But, I feel like it doesn't stay charged for very long at all, at least in comparison to a stock controller battery.

I bought this to replace the battery in one of my controllers that was old a worn down and wouldn't hold a charge very long...and this helped but not as much as it should.

Decent if you're looking for a quick fix, but I'd look elsewhere if possible.

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Worked like a charm. Fit perfectly into the controller and the battery provides extra run time. Product performs exactly as described.

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Chrome Skull on Fire Skin by WraptorSkinz fits Guitar Hero 4 World Tour Drum Set

Chrome Skull on Fire Skin by WraptorSkinz fits Guitar Hero 4 World Tour Drum Set for Nintendo Wii, XBOX 360, PS2 & PS3
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $23.95
Today's Bonus: 20% Off
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These skins are not what I expected. They were better. They are not sticky so you can easily remove them and re adjust them if needed. They stay in place really well, and are pretty thick so they take a beating. Would Recomend to anyone looking to drees up there drum set or guitar.

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Jonah Lomu Rugby Challenge

Jonah Lomu Rugby Challenge
Customer Ratings: 4 stars
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I am a fan of rugby games. I have never played any game other than the ones that EA sports has published. I like how rucks works. It's less of a lottery and the outcome can be tipped on your favor by committing more players or forwards.

I played as new Zealand on career mode and a season boils down to playing a quad nations tournament and the equivalent of a world cup (every for years). There is no player progression, which takes away from career mode.

Also lacking is the ability call set plays. Kicking after winning the ball in a ruck can be challenging since you can't make the fly half get deep to give enough time to launch the kick, so goal line defense can be frustrating.

The game is still enjoyable, and I hope this company continues to further improve the game in its future releases.

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As a die hard rugby fun I've owned and played every rugby game EA Sports ever made and so was devastated when I knew they wouldn't continue the franchise. So when I heard of Rugby Challenge I was thrilled, to say the least, but sadly this game is an insult to us. The worst thing is that when asked why the game is very flawed, the answer from the developers is "sorry, we didn't have the time nor the money to take care of that", even though they waited four years to develop the game and they still charged you $50 for it! Up next there's avreview from my experience playing the game, I hope it's useful.

Licenses

First of all there's the license issues. Although they have an impressive amount of licensed clubs -Premiership, Top 14, Magners (hate to call it "Rabo"), ITM Cup and most of the Super 15 teams are in, except for the South African franchisesthe only two licensed international teams are New Zealand and Australia, which automatically makes it no fun at all to play international games other than Bledisloes.

Gameplay

Then there's the gameplay. First of all, the passing and offloading systems are: a joke, terrible, frustrating, clumsy, nonsense, stupid... For example a prop that is tackled can throw a 20 meter back hand offload, in either direction, so no matter how much you tackle if the computer wants to make life impossible to you it will. On the other hand, the general passing is very clumsy: if you create an overlap and have numbers on the attack, many times the player will throw the ball to the ground or anywhere but to the supporting player. This makes the game very frustrating and cuts most of the attacking moves.

Handling errors and injuries

Then there's the handling errors issue. Knock ons and forwards passes are awarded randomly and became very, very annoying because one second you are really pulling off a great move and then a harmless five meter pass between a centre and a winger ends up in a knock on or a forward pass. Then there's also the issue of injuries (when you are playing a competition). I played the ITM Cup with Manawatu and would have an average of 2-3 injuries per game, as well as countless knock ons and forward passes. This all took me to turning off injuries, knock onms and forward passes, as it made it impossible to play the game.

Tackling

Then there's the tackling issue. Tackle animations are good and offer variety, but the physics are awful. For example, the opposition makes a break and you only have your fullback to make that try saving tackle, you approach the ball carrier and press the tackle button but you go THROUGH the other player, or you start running circles around him, or if he dummies you just run past him and let in an easy score, or just stop five metres shy of him and keep still. Also, when tackling from behind, rarely will the tackler reach the ball carrier, no matter how close you are. Tjis all makes the defending experience a real headache.

Set pieces

Moving on to set pieces, the scrum is fine but if you are playing in hard and the opposition get the upper hand on just one push then no matter how well you fare from then on it's a lost issue. It's also very bad that the number 8 can't get up from the scrum. The lineout is ok unless you are playing with a not so good team, than becomes a nightmare as it's very hard to hit those balls well. And sometimes even if your timing is perfect the opposition will steal the ball just because the computer wanted so.

Rucks

One of the good feats these game was supposed to have was the new and re-vamped rucking system, which was going to be less arbitrary than those in the EA games. You have two options, light bind or heavy bind, to secure the ball. Problem is no matter how many people the opposition involves in a ruck, sometimes you'll have to get up to five players in a ruck to secure possession, and then you have no people to play out wide. Also sometimes you can have tons of players in it but you just won't secure possession whatsoever. In the end it's pretty arbitrary anyway and doesn't work very well.

Defending

Defense from set pieces can be very frustrating as your players start defending on the most bizarre spots so when the opposition start attacking your line they have a free 30 metres to run before you can get a player to tackle. They also tend to go in any direction so the opposition finds it wasy to find holes and gaps in your defence.

Physics

The pshysics in general combine good and bad situactions. For example the players running lines and animatikns while stepping or fending off are good but sometimes, like when catching a high ball, your player will look as if he catched it -arms up, then picking the ballbut the ball would have fell elsewhere, thus you automatically lose that player to vie for the ball and give the opposotion and advantage.

Overall

Well that would be it, overall, it's a frustrating and dissapointing game as it's filled with flaws. It's got potential though and I really hope they make a sequel that fixes this problems and make up for a great rugby playing experience.

I hope this review was helpful. My advice? Buy it so that the developers have enough money to make a worthy sequel.

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This game has so much potential but there are so many holes that the feel is incomplete and frustrating! The only two international teams with registered kits and the real player names are NZ and Australia... all the rest are some made up names and the northern hemisphere teams are horrendously under rated, for example wales are rated 80 out of 100... they won the grand slam this year and narrowly missed out on the world cup final in 2011 and have a lower rating than teams like Ireland!!

For example players are so rarely in the position they're meant to be in you end up with your props in the centre... the fly half is probably most guilty for this as he often feels the need to become a winger for the majority of the game (even on set plays?!?)

Passes randomly drop for no reason, a dummy pass by the computer stop your players from moving within about a 5m radius for a few seconds so if they are close to the line it's an automatic try! Non-straight line outs are called as penalties by the commentators... i could go on for days!

I've completed several tournaments on Pro, however this setting doesn't make the game any harder in the sense that it's a challenge.. it just means all the players on the opposite team can offload from every tackle and their hooker can outrun your centres!

Overall: this game has great potential but the people who made it seem to know nothing about rugby at all! Stick with rugby 08 die hard rugby fans (yes a game made over 4 years ago is better than this). Resist the temptation to smash your tv screen!!

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this is by far the best rugby game i have found. i wanted to learn the game and play on my local D4 team, and i knew that a video game would help me see and grasp some aspects of the game that words have a hard time painting. anyways, this game is a ton of fun, but, like most sports games, after a while it loses its excitement. i mean you can only do the same tournaments and "career" mode so many times.

the game play is smooth and the physics and graphics are all very solid. i really enjoy this game. it plays much like a "madden" title football game or a FIFA soccer game. highly recomended for anyone looking for a virtual rugger game!

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If you are looking for a better Rugby game this is it good graphics and the rosters are a lot better

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