Showing posts with label ps3 racing games. Show all posts
Showing posts with label ps3 racing games. Show all posts

PlayStation Network Card / Ticket (10000 YEN / for Japanese network only)

PlayStation Network Card / Ticket
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $202.67
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If you have a J PSN account, this card is a must have! ¥10000 translates to $100... And everything on the J PSN store is considerably cheaper! Plus, when you make a J PSN account, you are automatically a psn+ member! :) so 4get the cost in $$, and think about the new stuff you gan get :)

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DUAL CHARGE AC (PS3)

DUAL CHARGE AC
Customer Ratings: 4.5 stars
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Great charger for a verry low price can do two Dura Shock 3 Playstation controlers at once

great product!!

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I've owned this charger for well over a year now, and it has worked flawlessly for me. It is definitely a must have for any PS3 owner as you really need to be able to charge your controller other than doing it through the PS3.

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Used it maybe 5 charges in a month and then it just stopped working. Threw it out and haven't bothered replacing it with any such charger again.

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If you don't want to have to turn on your PS3 to charge your Sixaxis or Dual Shock 3, this is the charger to buy. It works great, and it always helps me to have at least one controller charged.

Plus Nyko makes great stuff

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Although not a game the charger works great and allows the PS3 to be shut down completely and all the charging done next to my chair which is much more convenient.

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Sony PlayStation 3 Slim Skin (PS3 Slim) - NEW - BRUSHED SILVER

Sony PlayStation 3 Slim Skin - NEW - BRUSHED SILVER system skins faceplate decal mod
Customer Ratings: 3 stars
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Sale Price: $24.95
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Decent Skin if you can put it on, i had this on my ps3 for a few weeks before it started to peel and i eventually pulled it off. Its too hard to get on but if you get it on perfect and it stays it looks very nice

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I've had many system skins for various consoles in the past, and usually they are very thick and look tacky. This skin, however, looks like I bought a ps3 that came in an entirely different color. The skin had a lot of separate pieces that covered the entire system. All in all I count about 20 pieces. They also included 2 cutouts for applying onto your controller. The controller skins only cover the front of the controller, not the whole thing. The skin fits very well and I would highly recommend any skin by this company.

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Well I was excited when I ordered the skin, thinking it was like the ps2 skins that I had for a ps2. Those were thick and easy to install. BUT these ps3 skins are worthless. Mine are already coming off. AND putting it on the ps3 was extremely hard to make it accurate. I wont buy another one thats for sure.

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Gaming Headset PS3

Gaming Headset PS3
Customer Ratings: 3 stars
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its good but be VERY carefull with it dont drop it from more than 5 feet or something will snap off dont step on it either. mines broken becase for some reson unknown the usb conector jub snapped very suddenly. BE WARE

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this products sucks!!! the seller gave me a phone headset and it didnt even have i usb part to it! waste of money if you are looking for a usb headset!!!!

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headset did not work after i plugged it in, cant hear a thing from it, save your money abd buy a better one.

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This headset works great for $40!!!! Besides the occasional static and low volume the voices of other online players are very clear. And trust me a headset does help you play online games with other people. I play call of duty 4 online and it's a lot better when you can stratigize with your teamates and most of the time you win.

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This is the very best playstation 3 headset. All others, including bluetooth headset for the ps3 are cheap and of low quality. I guarentee you will not get any headaches over this. Very comfortable and sounds so good, works with every damn game. Buy this i highly reccomend this.

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Record of Agarest War 2

Record of Agarest War 2
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $22.48
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Instead of write a formal review of the game, I thought it would be more beneficial to briefly explain the battle system since I know lots of folks have struggled immensely in the beginning stages of the game, even seasoned Agarest veterans. It's taken me days of experimenting and menu poking to finally distill all my understanding into a single passage that I think sums up the hardest part of the game: the beginning. Once you grasp this part, the rest comes naturally.

First thing's first: put the manual down. I appreciate its numerous, information-packed pages, but it is far too unclear and confusing, its ambiguity only exacerbated by wanting in-game instructions that aren't integrated as contextually as they should be. What's a spirit vessel to do? Well, If you're determined to play this game (or still on the fence about buying it), then hopefully this brief explanation will help clear up some things.

The battle system is only superficially similar to previous Agarest games, in that skill and combo names do not change and skill types and attributes are identical as well (for example, Black Mist is still a Dark Art). Gone are the in-battle menus where you select and combine your skills in "real time" into combos or single devastating attacks. Instead, all the choosing and tweaking occur outside (i.e. before) the battle screen, in the main menu screen, and it's up to you to remember which attacks will occur at what times.

And while many of the skills from previous games exist here (e.g. Power Attack, Black Mist, and in Agarest 2 they are called Active Skills), each attack is assigned a button on the controller and an associated "state." Triangle for "Up" (as in a launching attack), square for "Stun," X for "Down" (as in grounding an opponent), and circle for "Ranged." Each state is allowed to have equipped three Active Skills (again, e.g. Power Attack, Black Mist). During the very beginning stages of the game, this is all you need to know so you can get a feeling for the new layout, but as you progress you will desire something more, as in combos.

To explain combos we need to elaborate on Active Skills. Each Active Skill is associated with a certain number the game refers to as "Commission Skill," and this number will display on the far right of the Skill menu screen, in a long vertical box. For example, if you add Earth Spike to an Active Skill slot, a number in the Commission Skill box next to its associated element (in this case, earth) will appear. If your previous number under earth was 0 it will increase to 1; and the more earth-type attacks you add the higher the number will become, or the higher your Commission Skill will be.

Let's set all this to an example. Sonic Blast is one of the earliest combos you'll be able to perform, let's say between Weiss and Victoria, and is activated by two successive Stun attacks. First of all, equip the Combination Skill to a character, say Weiss. You'll notice that it requires a power Commission Skill level of 1 for one character and level 2 for the second character. To get to level 1, simply add an Active Skill that will do the job, in this case Power Attack.

Although Weiss has the Combination Skill Sonic Blast equipped he still needs a partner, but Victoria's power Commission Skill level is 0. Each Combination Skill has requisites for initiation, and in this case the second character needs a power Commission Skill level of 2. To get there, simply add Active Skills of the power type to Victoria.

To perform the Combination Skill, you have to use Stun attacks on the enemy with Victoria until the AP gauge (the circular gauge at the upper left) is 1/3 full, at which point you should switch to Weiss, who together with Victoria performs Sonic Blast.

But how do you acquire skills? By way of Skill Books, which you can "equip" by navigating the "Learned Skills" tab (again in the Skills menu), where is displayed yet another tab called "Unequipped." It is here where you will learn new skills from Skill Books.

Skill Books can be purchased with TP from the Training Grounds (Righteous Beheading, which is accessed by completing a certain number of commissions from the Hunter's Guild) and any character can access a book via the aforementioned menus. However, it gets confusing because the books are color coded and grouped accordingly, and a character can only learn skills from one book among its associated color group. For example, Beginning Arts 1, 2, and 3 are all teal, so if Weiss learns from Book 2, he will be unable to learn from Books 1 and 3; he is locked out. Once a book is assigned, or equipped, to a character additional TP must be spent towards the "learning" of its associated Active Skills, and once all skills have been learned the character will have "mastered" the book and the book will then become available to another character to learn from. And just as a character learns Active Skills, he too learns whatever Combination Skills are associated with that book. You can probably see where this will eventually go. Certain books will be better suited to certain characters so it's wise to match Active Skills accordingly, which leads to more appropriate combos.

One more thing on combat. Enemy weaknesses have always been a vague nature in the series yet Agarest 2 states it clearly on screen. However, with the added attributes of Up, Stun, Down, and Ranged things get slightly more complicated, but it's actually really easy. Simply keep in mind that the higher the percentage the more susceptible to that type of attack the enemy will be. For example, an enemy with 85% Up, 100% Stun, and 125% Down will fare less fortunately (for him) against the Down attack. In other words, he is 125% more susceptible to Down attacks.

All this, of course, isn't everything to combat, but I only wanted to discuss the more confusing elements, since the remaining aspects are fairly straightforward and explained well enough in the game. Things like Extended Area, Ultimate Strikes, and so forth aren't too hard to grasp. One thing to keep in mind, though, is that you really want to complete commissions in the Hunter's Guild (they're basically side quests) because you'll be rewarded access to higher levels of skill books as you complete certain quests. This is vital as you progress through the game, as enemies become stronger and simply leveling up and upgrading equipment won't cut the mustard. Another pointer is that you want to play to your party's strengths by learning books that play to each character's strengths, as doing so will result in a stronger team. For example, in generation 2 I've been learning roughly the same two types of attacks for Schwarz and Jude (Power and Combo), and the results have been really good. My physical damage combos are for my melee characters while my magic combos are reserved for anyone with good intelligent stats, since it seems combos that use both melee and magic characters yield inconsistent damage. This is a good way to split the way in which you assign skills and combos to characters, and you can create multiple teams that have different strengths. This is a pretty cool level of customization, I would say, that goes further than the previous two games.

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Aksys' newest releases, outside of the stellar "BlazBlue" franchise, have been leaving me in the cold. A lot of the titles they've been cranking out recently come across as blatant pitches to snag the smallest niche of anime fans, with uninspired plots, girls with chests bigger than their head, and an emphasis on cheesecake versus original characters and good gameplay. Coming from a lifelong anime fan, that's saying something. Now, on the surface, the "Agarest War" franchise looked no different. Here we had marketing reliant on the sexualization of the female characters and no real information about the game itself, and the bonus items which came with the collector's editions reeked of sleaze. Superficially, I hated the game. But with its devoted fanbase, and because a friend with connections pulled aside a copy because he thought I'd like it, I decided to give this new entry a go. Lo and behold, it has turned out to be one of the rare RPGs I plan on playing to completion. "Record of Agarest War 2" is nothing groundbreaking, but it's unique and original enough to merit a play.

The plot starts you off in the shoes of Weiss, who has killed a god but lost all memory of the incident. After a chance encounter with a mysterious and buxom woman clad in borderline dominatrix gear, he is informed that he is in fact to serve as a vessel to atone for the sin of slaying a god, and if he fails his task, he must shack up with a woman and create a child that will serve as a new vessel. As the game progresses, you will indeed have to do just that, and through the span of multiple generations, you'll fight hoards of demons, score with some lovely ladies, and uncover the destiny of your bloodline.

Now, this generation spanning is something that has apparently been a focal point of the entries prior to this one, but as a first-time player, I have to admit that it's absolutely fascinating. Depending on how you interact with the woman you choose as your bride, and how you adjust your statistics through battling, your protagonist's predecessor will change. The sheer notion of a piece of entertainment having such an in-depth feature is definitely a sign that there are some things the interactive medium can do that movies and books will simply never be able to. In fact, I feel that this should have been a primary selling point instead of the cleavage and rear ends of the admittedly attractive ladies in the game.

As far as the gameplay goes, it was a bit of a mixed bag for me. While I play plenty of JRPGs, and a decent amount of the occasional SRPG, I found myself kind of lost when it came to navigating the plethora of statistics, menus, and other things. While the core combat system is actually quite good (an interesting mix of turn-based fighting mixed with the speed, action and control of a hack-and-slash game, coupled with a dual-grid system), the amount of effort it takes to plan out what gear to equip and whatnot is just irksome. It definitely feels like the developers were intending to make the game come across as "deeper" by just adding more hoops to jump through than necessary. The experience as a whole could have benefited from some serious reduction in menu clutter.

What makes up for this, in a way, is the very snazzy way battles are paced. There are three or four different types of maps you will find yourself navigated. One is the standard World Map that you run around on to get from one place to another. While you will still encounter random battles, you also have the option to trigger a battle at any time. When grinding for levels, this is an indispensable feature that other RPGs with random encounters should take note of. Having the ability to sit in one place and grind levels until you feel confident enough to progress is a very empowering feeling. The second type of map you'll be navigating are what you might call this game's "dungeons." Bridging areas of the World Map are smaller maps that are divided into several different zones that you progress through in a board game-like fashion. Each tile you progress to instigates a battle, and you can fight as few or as many times as you like. There are diverging paths that feature treasure and other goodies to claim, as well as tiles that will help you meet requirements on the main town's commission board, which will net you spells, armor, and ingredients required for alchemy and blacksmithing.

Speaking of towns, it houses the third kind of map you'll see. It's a menu that you pick locations on, and then go to them. Pretty straightforward, I know, but it segways into the second major focal point of this game: the dating sim aspect. Now, "Sakura Wars: So Long, My Love" set my standard for what to expect from a dating sim/RPG hybrid, and while this certainly doesn't exceed that experience in my book, due to the fairly limited range of conversation, it does almost match it. What it does beat that game in, however, are the production values. Instead of static images, the lovely ladies (and handsome men, if you're into that) are fully animated, living and breathing, all with unique animation that creates an interesting 2D/3D hybrid. This makes the experience as a whole so much more engaging than many other games that try and touch the SW franchise's signature dating sim/RPG blend. I enjoyed getting to know the cast through the interactions, and despite the aforementioned limited conversational choices, it's a defining feature that sets it apart from imitators.

However, while the overall story arc and character development is exceptional in "RoAW2", I have a serious bone to pick with the dialogue. If you're familiar with the worn cliche many gamers hold about JRPGs, about them having seemingly endless amounts of inane banter that is ultimately redundant, then you know where I'm going with this complaint. To be entirely honest, several lines of conversation in this game have bored me to death, and I like to think that I have a pretty large attention span. But it can't be helped. Characters repeat each other's dialogue, and characters making awkward pauses such as, "Uh-!", "Oh, uh-!" or the infamous "...", happens way too often, frequently occurring multiple times in a row with certain characters. I'm not saying the dialogue is awful, but it's tiresome and wears on the nerves after a while, making the experience seem longer than it is. An "autoplay" option helps alleviate the pain somewhat, but only a bit. The story is good, the characters are great, but the dialogue needed some serious work. Also, the font and styling of the text is formatted in a very odd manner. Things are surrounded by hyphens when they should be either italicized, capitalized, or put into quotations, making the emphasis in some dialogue only understandable when the voice actor actually speaks it. Also worth noting is that there is no English voice track. That doesn't bother me one bit, but some may be deterred by that.

Graphically, the game is quite pretty. What really stands out are the exceptional monster designs. Most of the enemies break free of the typical trappings of fantasy RPGs, and some of them are surprisingly frightful to gaze upon. The environments are nice and varied, and the character art is very crisp and appealing to look at. That same overall sentiment can be echoed for the soundtrack, which is infectious and passable enough to give praise to. Nothing too new, but nothing terrible. Overall, pleasant and helps to whisk you off into the fantasy world of the game, which is sometimes too much to ask some soundtracks for. It's always nice when it does happen, though.

With Square Enix focused on running their two main franchises into the ground, and Atlus branching out into new, more varied territory, it's nice to see Aksys putting out a game that screams niche. But furthermore, it's nice to see that some of these games are quite good, such as this one. While "Record of Agarest War 2" will not change your life, it will entertain and thrill you. Futhermore, it will draw you into its own little world, and with games of this variety, what more can you really ask for? This is a solid little game with plenty of nice imagery, a good story, and memorable characters; in this critic's opinion, it's a great title to spend your Summer downtime working on.

Plot: 8

Gameplay: 8

Graphics: 8

Sound: 8

Overall: 8

NOTE: If you purchased the Limited Edition, this review is posted on its page as well, but also includes a whole section critiquing the extras that come with it. In a nutshell, if you have the cash, go for it!

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RAW2 is the most boring JRPG I've played. It's not a bad game in terms of scale or even concept, it's just that the plot doesn't progress as smoothly as it does in other RPG's.

Therefore, if you like JRPG's, buy it and you'll probably love it. Otherwise, it's best to leave it alone...

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my husband loved this game. he needed it to finish off his collection and was so happy that i was able to find it.

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Agarest War 2 is an SRPG for the PS3, it is a very long(50+ hours) and amazing game.

Its got great characters, storyline, and gameplay.

This game might not be interesting at first due to the complicated gameplay mechanics but once you figure it out the gameplay will be fun, the gameplay is somewhat like a mix of "Cross Edge" and "Record of Agarest War Zero", i would recommend it for RPG gamers who likes deep gameplay mechanics, storyline, and character development.

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PS3 Controller Silicon Sleeve Protector - Red

PS3 Controller Silicon Sleeve Protector - Red
Customer Ratings: 3 stars
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Sale Price: $0.78
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I love it!!!! And cheap :) it really dose help it not to slip off my hands and not to scratch my controller :)

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not what I expected. leaves your controller kind of sticky, if you have a charging station you pretty much can't use a silicon skin which is a nag.

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Naruto Shippuden: Ultimate Ninja Storm 3

Naruto Shippuden: Ultimate Ninja Storm 3 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
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I'm about half way through the story mode, I've jumped online a few times now, and though I haven't finished it I'm too eager to review this game!

*UPDATED AFTER COMPLETION ON THE BOTTOM*

If you loved Ultimate Ninja 2 you'll love 3. I didn't care for generations, though it has Generations character selection. I feel the dodge moves work better in this game compared to generations, though it still has the 4 log limit (I think it refills a little slower).

I stopped reading the Manga after the Paine fight because of how well Ninja Storm 2 presented it. So Ninja Storm 3 is my only way to take in the story... and I am very satisfied with that. It has some dumb fights in the story mode, some of those "I can't let you do that" "Try to stop me!" fights, but for the most part everything feels relavent.

There are 87 characters total I think. If you remove the Assist-Only characters (brought back from 1) and the doubles/triples for character with multiple forms (even though each plays very uniquely) you have about 75 characters. Not a number to complain about. Everyone is here.

The story mode is a combination of 1 and 2 the world is rendered in 3d and has more of an adventuring feel, but it's not fully accessible like in 1 or the x-box games, lots of areas feel like the pre-rendered backgrounds of 2.

There is a small beat'em-up style mode in some areas that works surprisingly well. The only thing I could really compare it to is Tekken 6's battle mode, and it's definitely better than that.

My only complaints are the camera angles are stupid. Early in the game you'll do a scene transition by walking off camera, and the next angle you see there is a long path behind you with people doing things. So your natural reaction is to walk toward those peoplenope, that sends you back to the area you just came from. You have to walk toward the camera to continue on in the new area. I saw this 2-3 times so far in the game. It's a little silly, but something easily fixed with a patch.

The 3d is horrible. It reminds me of Sly Cooper Thieves in Time (which is a game I loved). If you have a 3d TV don't be excited to play this game in 3d. It is the most subtle effect even if you max out depth. The game just has a general 'blur' that doesn't justify the drop in contrast or resolution.

Otherwise perfect. Online is the same as the other games most player like to stand still blocking the whole time, spam assists and grab moves, and hit you with an ultimate jutsu instead of actually moving and fighting. At least I didn't experience any lag :) I also feel the game makes that strategy a little less useful...

*UPDATE*

Just beat the game yesterday. I'll let it retain its 5 star review but I wasn't nearly as happy with the ending as I was with Ninja Storm 2. Without giving anything away I would simply argue that the presentation of these final fights becomes redundant instead of satisfying. They use much less quick-time style events which are generally the highlight of Ninja Storm bosses and instead have you doing up to 10 minute fights (due to the circumstances) followed by a 3-5 move quicktime event instead of having those strung throughout the fights. It feels more like a way for the game maximize its time than relevant combat, and it becomes a battle of being overly cautious because for the last 30-40 minutes of the game they don't give you an opportunity to heal yourself between fights yet set the bar at "Keep your health above X" for each one.

Aside from the final fight though I was pretty satisfied. this was sort of the Metal Gear solid 4 of Naruto games in terms of cut-scenes, to the point that some felt silly. again, I've never watched the Anime so I have no idea if they pulled those scenes straight from it or what.

The game is massive though. After beating it the post-game begins and you realize how much is left. There is a Ninja Timeline you work on throughout the game. Most exceptional 'important' battles will reword you with events from the previous 2 games which you can then go and play through. In addition there are epilogue events you can earn by collecting enough Chakra fragments (I haven't unlocked them yet, but it sounds like it'll be a chore).

Great game. I'm planning on getting a platinum in it but I guess that'll take me another 10 hours (the game is about 10 hours long at base) after Chapter 5 you start flying through them so don't let the length of those first few throw you off).

And obviously I'm excited for Ninja Storm 4, which I'm guessing will be the last game. Maybe it'll be a PS4 release so there can be better Anti-aliasing :D

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With the new improvements in gameplay features, the huge character roster and an epic story mode Storm 3 is something Hardcore Naruto fans will love and casual gamers alike. Storm 3 is picking up where Storm 2 left off and it starts with the search for Sasuke. The same open world experience as Storm 2 where you have to go on foot and get to your target is a bit time consuming but still has many collectible a on the way so it is worth it. In the Sasuke fight and other kinds of boss fights it mixes regular fighting with beautiful quicktime events and awesome visuals that you feel amazed by. New features have been added to the gameplay system too such as ring out which has its up and down sides and automatic awakenings which can actually work out quite well in battle if you don't abuse the privilege. Then one of the things I am most excited about is the new characters like all the tails,Nagato,many reanimated characters, and my favorite,Madara Uchiha. These elements show great potential for a great game and hopefully more games to come. Naruto Ultimate Ninja Storm 3 is very lengthy, immersive and has a ton to offer so I definitely recommend it.

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if you are a naruto fan, that's for sure if you think in buying this game, you will feell very satisfied, with the quality of this game, is a hole new way to tell the story you allready saw in the series. I NEVER get bored with this game even I ALLREADY know whats going to happen. and for the multiplayer, there is a real huge collection of characters.

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It's a good game but you fanboys need to chill I am a Naruto fan, but the online portion is a joke it's been like that since they wanted to add online But other than that it's a good game. Pros and Cons.

+ Fun offline

+ Great visuals a lot more detailed in the graphics.

+ Good story mode.

+ Good boss fights but hardly any in the game.

+ AI is a lot harder, better off playing the AI on the hardest setting instead of online since they actually do moves and combos now instead of spam.

The online is a joke enough said.

Combat is to easy thus making it way to easy to exploit.

Too many cut scenes and not enough gameplay in the story. Every two seconds you get a cut scene.

Game picks up really late like near the end game.

Balancing issues, some of the cast are just to good while the other half sucks.

No it's not prefect but it is solid, just try to avoid online invite some friends over and you will have fun. The online portion will stress you out. They need to either revamp the whole online portion or take it out completely. You go in a match saying yea this is going to be awesome this is going to be fun, then all the sudden you run into spammers, rage quitters, and straight up people who are afraid to loose. The online will turn off a lot of people I know it did for generations and storm 2. All in all a good game.

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I'm not much for fighters but I do like to play those whose story I like. It plays like Ultimate Ninja Storm 2, in some ways the exact same, but it is still a great buy with all the new characters and story side-quest. The story follows exactly as it does in the manga up until the end but since The Ninja War Arc isn't complete yet I didn't expect the campaign to follow 100%. So all in all I would definitely recommend if you are a fan of Naruto

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PS3 DualShock 3 Wireless Controller - MLB 11 The Show Edition

PS3 DualShock 3 Wireless Controller - MLB 11 The Show Edition
Customer Ratings: 5 stars
List Price: $54.99
Sale Price: $53.90
Today's Bonus: 2% Off
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This was the exact thing that my son was wanting. It was new, Sony brand, looked like a baseball, and only cost me 44.00, no shipping or tax. At Wal-Mart it cost 60.00 for a new controller and it is just plain. When he told me what he wanted, I did not think that I would ever to be able to find anything like that, but leave it to Amazon. If you need or want it, that is the place to go.

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Very good device to play most of the PS3 games. It is easy to manage and play. Y recommend this joystick

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I love this controller huge baseball fan and the controller works great! The product was exactly as described and I could not wait to get it in the mail and start using it! Now I have too many controllers, but it was worth it for the awesome graphics!

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Product and dealer were within expectations! Product arrived on time and in perfect conditions. Kids loved it are it is among their favorite.

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love this controller, help me and my wife distinquish who's is whos. and the kids Know not to touch either one

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Nyko Core Controller for PS3

Nyko Core Controller for PS3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $14.95
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A Nyko Core Playstation 3 controller is much like a Sony Playstation 3 controller. There are no extra buttons, no odd button placement, and its black. The controller is tightly sealed: no sounds appear when shaking it. And it feels durable; as if someone could toss it around the room multiple times and the it would only get scuffed.

Based on my experience with the Nyko controller for 6 days,it definitely feels new. The analog sticks are different compared to what I'm used to: it feels like something is hindering my movement for a second and then gives me full control of the stick. In an FPS, this slight resistance causes me to oftentimes overshoot my intended target, forcing me to readjust multiple times before I can get a bead on my enemy. Now I don't remember if my original ps3 controller did the same thing when first used and the resistance slowly deteriorated over time, but after using my ps3 controller and then using the Nyko Core controller the same day it just feels... weird. My solution to this would be to lower the sensitivity for any games when using this controller. At least until the analog stick resistance wanes over use -if it even does at all.

The buttons are responsive and have a nice popping feel to them. Shoulder buttons might also have more resistance compared to the face buttons, but hopefully that shouldn't deter you from purchasing this controller.

The Nyko controller is crafted from coarser material compared to the Sony controller, making it slightly easier to grip.

I believe that was everything I was able to deduce from use for 6 days. Until I have more time, I won't be able to determine if there are any design detours used that will eventually crop up and make this controller worthless. I'm hoping there aren't.

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I am feeling a little disappointed for choosing this controller, after a quick glance at the customers feedback rating for this product85% of the reviews rated this 5 to 4 stars. I was expecting good things from this controller, but I had other thoughts in mind after playing with this controller. To be honest, the only drawback for this controller is the anolog stick. The x & Y axis movement command feels very clunky. If you are playing competitive FPS games like call of duty, you are at a big disadvantage because the anolog only has like 6 movements set for the axis, making it hard to aim accurately. If you are into shooter type games that require precision aiming from anolog sticks, then this is not a very good controller. but for 15$, I wouldn't complain' i can still use this to play racing games & a lot of other games fine. A Sony sixaxis or dualshock 3 replacement? no, a backup controller, yes

Buy Nyko Core Controller for PS3 Now

This is surprisingly one of the most usable third party controllers I've ever seen. I've used a lot of Mad Catz and Nyko-like junk since Genesis and N64, but this one actually holds up. The biggest shortcomings are the d-pad and L3/R3 buttons. The d-pad is a little stiff, but usable. Still, I wouldn't expect to play Street Fighter or anything on it. For 2D games I might suggest looking elsewhere. The L3/R3 buttons are also nearly impossible to click. It requires too much pressure.

Other than that, this controller is great. You can't see it in the pic, but the triggers are similar to Xbox 360 triggers and have a very good feel. The face and shoulder buttons have slightly bigger throws than a Dual Shock 3, but still feel solid. The analog sticks are a little stiffer than a DS3, but also completely usable.

It's also worth mentioning that this controller is bigger than a dual shock 3. It fills my hands completely, which I don't really like, but it's a matter of taste.

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I picked up this controller the other day while looking for a cheap second player solution. What I found was a controller that may be good enough to overtake the sixaxis as my main gamepad. I love the trigger style L2 and R2 buttons way more than the standard ps3 style, and the analog sticks have the correct "resistance" so that they feel just right.

There are a few slight negatives which bring this controller down however:

1.) The controller is wired.

2.) There is no sixaxis support built into the controller.

If you can look past these two oversights, you may just find that the core controller is a rare third party gamepad that provides an experience akin to the real deal.

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I love having strong force feedback in my games. Even when I use my xbox 360 controller, I often use the WIRED 360 controller so that I get the full 100% vibration, and not have to deal with weak batteries that might be in my wireless controller.

This PS3 core controller vibrates as much as my 360 controller. It feels like a mini-earthquake in the palm of my hands!

I am currently using it with Ninja Gaiden Sigma part 2 and the controller works perfectly. It does not feel awkward, all of the buttons and the analog sticks feel very comfortable. In the game, when I hold the triangle button to make Ryu charge his attack, the controller vibrates like crazy. It feels like you are actually holding the sword in your very own hands!!!

Edited: One bad thing about this controller is that it is not good for shooters. I tried the Drake's Fortune demo, and the aiming felt very stiff. I had to use my regular wireless controller where the aiming felt much better. So for 1st person shooters, or 3rd person shooters this Nyko Core controller is not so good. But for action titles like God of War / Ninja Gaiden this controller is Perfect !! I highly recomend buying it.

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PS3 - Officially Licensed NFL Wireless Controller

Playstation 3 Kansas City Chiefs Wireless Game Pad
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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After reading the reviews on all of the nfl controllers I was skeptical, however upon receive I have been pleasantly surprised. Controller looks way better than the pictures. Controller works perfectly, and I like the feel better than the other. After reading other reviews I knew that it would not have the vibration and six axis, which wasn't a big deal. It also will turn off the system, it will just not turn on, not a big deal. All in all a great buy if you're a Chiefs fan!

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I bought this controller for my boyfriend for christmas because he loves the chiefs! It is now the 31st and the controller is already broke. It quit working yesterday. For example: if you are playing a football game, your player constantly runs to the right. It's like the analog stick is stuck, but it's not. I spent 40 dollars on a controller that worked for 5 days.

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This is a very cool gift for your KC Chiefs fans. It's wireless and very cool looking.

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