Showing posts with label ps3 mortal kombat. Show all posts
Showing posts with label ps3 mortal kombat. Show all posts

Cabela's Dangerous Hunts 2011

Cabela's Dangerous Hunts 2011 - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $10.20
Today's Bonus: 49% Off
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This game is really fun (I haven't finished it) for those who don't get scared easily. Things just jump out at you in this game, which is the main factor in DANGEROUS Hunts :)

Tip: The hunter sense is first set up for Top Shot (for me it was) so I had to switch it to classic.

The Galleries are super fun! Especially classic mode, which is very similar to those shooting games in bars and arcades. They also have survival, treck, etc.

Storymode (so far) is also really fun. Very compelling storyline. It's not just go hunt a wolf or a bear or a lion. There's an even bigger predator in this game. I have no idea what it is! But it makes me want to keep playing and find out.

since I do not have top shot elite or Move. All I have is the basic wireless PS3 controller so playing is slightly more frustrating. I had to increase the sensitivity so it would react faster.

I'm kinda obsessive about graphics, and I have to say, in this game they really worked on making the animals fightening. (which is good)

Basically, Dangerous Hunts 2011 is fun, scary, compelling, and keeps you on the edge of your seat. The only real problem I have, is the controls which take a little while to get used to.

I highly recommend buying this for anyone who has enjoyed previous Cabela games!

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An awesome mans' man game where you can lay waste to Bambi and friends!! I actually bought this because I had to get the Singstar game and didn't want to appear unmanly to the store clerks and fellow customers..!!

Seriously though, this is a great shoot-em-up alternative to the other PS Move-enabled shooting games out there, where you shoot cardboard bandits or robots...

The shooting gallery part is awesome manly fun, with the 80s rock soundtrack, scurrying critters and awesome sound effects... It almost reminds me of the old carnival shooting gallery games, only this time with live animals!

The adventure game, despite its mediocre graphics and its sometimes inconsistent rails-shooter feeling is surprisingly engaging. Gameplay centers around hunting, which Cabela Hunting fans should love.

This is actually a neat little FPS for the PS Move as you also have to use a direction controller (you can also use Sixaxis controller with the PS Move for this). You also have to wave the PS Move around to avoid animal attacks..! Minuses though You have to keep the PS Move within the cameras eyeshot all the time or the game will stop.. which means you have to calibrate it so that you dont have to hold it up during the long dramatic man's man story sequences and tire yourself out...

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It is a fun game and I enjoyed it, at least for a little while. With only 18 story missions and 4 different guns, I felt it was a little short. I don't think it's a bad game, just not as good as the previous versions of Dangerous Hunts. Since it is not that expensive I would suggest trying it if you like these kind of games.

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A lot to improve in graphics, but you know that not all in a game are this point. Nothing new for a FPS game. But, this is the only kind of game where you can really experience hunting.

The Africa environment is incredible and very fun to keep looking for avoiding snakes on the road. You can experience a Hippopotamus attack on a river, alligators and lions. The move controller without a rifle is terrible, you must own a rifle to fully enjoy the move control or avoid using it.

I just have 2011 edition and I don't like the gallery type of games so I don't know if there is a more recent edition with such rich story line.

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Very fun game a little boring after you beat the campaign half but in the long run it was worth purchasing it.

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Uncharted 3: Drake's Deception (Collector's Edition)

Uncharted 3: Drake's Deception - Playstation 3
Customer Ratings: 5 stars
List Price: $99.99
Sale Price: $45.44
Today's Bonus: 55% Off
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Interested in seeing exactly what you get if you pay the extra cash for the collector's edition? If so, check out my video review!

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This review includes the collectors edition only. The game review will be given at another page.

First of all, the packaging is very well done and it is a nice cardboard box containing all the items included within the box in each area. When you first open it, you see the action figure in a nice plastic cover, on the right. The face itself looks a bit weird on the right side. Looking at the top left, therein lies the ring. It feels a type of hard plastic material, but not metal at all. The strap in itself is a bit on the weaker side, but the details on the ring make up for it. It is a very well made product. On the bottom box lies the belt buckle. It is in fact made of metal and very well made. I will not wear it however as I'd like to keep it where it is. Now steelbook game case. Definitively the best piece of the collectors edition. It has the insignia of the box and it is gorgeous looking with the back showing the emblem of the ring.

You can find the steelbox case on the left side where you open the box. It even has its own holding area. To me, it feels like it was hard work and dedication within the box. I wouldn't be surprised if someone tries to make a custom made wooden version of that box later on. The figure may have a small defect, or may look weird to me, but it doesn't give me a big of a con to give the product a 4/5.

Game review will be given later as a different review on its own.

Edit: After careful inspection and a comment left on this review, the ring is also made of metal. Thanks, and sorry for the confusion.

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I'm going to make this extremely short, because I've been writing a lot of reviews on the collectors edition and such...I don't feel like re-writing it again.

I've been waiting for months for this to come out and it was definitely worth the wait. The collectors edition as many people have already mentioned was worth the money...in fact it'd have been worth it with just the Steel Case and The Sideshow Statue, but..you still get the ring (not ideal quality, but definitely a lot of detail which makes up for it), which I'll be going to buy a better chain for so I can wear it around my neck and the Belt buckle is insanely nice quality.

The game. Absolutely Breathtaking, I stayed up until I finished beating it with my boyfriend on Hard yesterday. Amazing. The games environment changes constantly, the graphics are even more improved than I thought I it was possible over the second game. Little effects that they didn't even have to add they did, such as Drake's scarf blowing in the wind or Sand in his hair when he falls down from exhaustion in the desert. Or even the overly entertaining fact that now drake reacts constantly to his environment. Almost falling down the sand, hiding behind a box and him checking the area, or looking tired, or trying not to fall when standing on a swaying boat. Improved melee combat adds even more to the game than I thought it would. It's become more realistic fighting wise, that drake would use objects around him instead of just being a *SQUARE SQUARE SQUARE KO* killer. Not to mention the amusing amount of melee moves, I thoroughly enjoy pulling someones grenade pen off of them and letting them blow up, or smacking them in the face with a gun. It's amazing. I can't get over it.

The story is overall engaging, it's amazing. Taking a snapshot from his childhood, learning relationships and getting caught up in the emotions. It deserves more than 5 stars.

In closing, this game was well worth the price, the collectors edition. I would buy it 10 times more if I had to. I love it. Naughty Dog didn't let me down..but now I have to wonder, when they go to make Uncharted 4....how will they ever top this? lol

If you're on the fence about purchasing this Amazing game, jump on the purchase side, you won't regret it.

As soon as work is over, I'm going to beat it on Crushing.

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I just got my Collectors edition and I must say its better than I expected. You get a nice case that looks like wood and feels pretty durable. Inside on the left is the most awesome steel game case I have ever seen. Inside of the steel case has a beautiful work of art behind the disc and on the outside the big picture of the ring. Talking about the ring is a nice wearable steel ring and also the steel belt buckle. I gotta say the quality is better than I thought. Then finally you have the nice detailed statue that comes with its little stand of the uncharted 3 logo. You can have the Drake statue standing on its own or with the stand.

About the game it comes with a online pass code on the back of the manual and also a voucher for the Starhawk multiplayer beta. The multiplayer of the game is a lot more better than part 2 and more fun. Lots of different maps to play and different choices of kickbacks and custom hero or villain. Co-op is also available but this time with a different kick. Last but not definitely not least is the Amazing Story, I just started but it pulls you in right from the start, definitely game of the year material.

This is a must have for any collector. Its really worth the price. You wont regret it!

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The Game: Uncharted 3 really takes what made Uncharted 1 & 2 great then continues on with it flawlessly. The gameplay itself is a bit more fluid, a few of the irks of combat have been cleaned up and the puzzles we all know are waiting for us never disappoint. If you liked any of the Uncharted games, then you'll enjoy this game as well. The only issue is the sudden ramp up in difficulty sometimes during a few of the combat scenes. The transition between casual puzzle solving and intense gun-fights with 20 people are often sudden and extremely challenging.

The Bonus Stuff: The belt buckle is pretty awesome, it is made of real metal and is designed to have almost any type of buckle-less belt run through it. The ring replica is made out of either a heavy plastic or a cheap metal. It looks amazing and true to what Nathan wears but is a little disappointing and not something I would wear while out and about, just for fear of damaging it. It does, however, provide a good base if you ever want to get a custom ring made. The statuette is absolutely flawless. It's tall, it's heavy, and it's solid. It is definitely where the majority of the price goes. I display it proudly on my bookshelf. The case the game comes it is right next to it, the thing is absolutely beautiful and makes a great companion piece.

The Recap: The game's only real issue is the spike in difficulty when being faced with a few of the gunfight scenes, otherwise it's the game you're expecting. The ring was a little disappointing, but the bonus items are well worth the extra cash you spend on the box set. This is a must buy for any fan.

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Call of Duty: Black Ops II (Care Package)

Call of Duty: Black Ops II - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $194.88
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Okay the box is amazing it is hard nice plastic with cool designs on it, although it is not to scale of a real care package it resembles the size of a small toy chest. Opening it everything is nicely packaged. There are two cardboards boxes with nice designs, then on the inside they hold the controller and the Quadcopter which is a huge let down. The medals are metal and are nice with cool artistic designs on them and they have a code on them to redeem the nuketown map. To the left of it is the game case. It is a standard PS3 case but plated with metal over it with cool design of a guy holding a gun on the front and on the back a girl with flames behind her. Inside is the disk and a bunch of papers to redeem more things like the soundtrack. Now onto the Quadcopter the worst thing ever. I am an experienced Quadcopter flyer I have a real one and have flown for years. When I turned this on it worked fine expect you CANNOT turn the copter around!! you can lift it high into the air sway it left and right but you can not do a 360, a bunch of crap so you can fly straight back left and right. On a real Quadcopter and helicopter you can turn it around so you can fly behind you not the case. You can still fly around everywhere but if you want to turn back around you have to back the Quadcopter up instead of turning around and facing the direction. It is like if you had a car and you wanted to go to the opposite side of the lane you have to go forward move your car to the left/right and then drive backwards! Terrible design and the control is terrible, cheap plastic and the stick that controls the helicopters movements gets stuck on the edge of the plastic a lot making it hard to maneuver. The only thing it is good for now is sitting on my stand looking pretty. Also the small little gun you see attached to it does not stay on when you fly it is only stuck onto the display so when you lay the copter on top of it it looks like it is part of the Quadcopter, but it is not. Do not waste $100 extra just for the Quadcopter and the case, but get the hardened edition instead only $80. It is only $20 more than the original and has everything except the nice care package and the terrible Quadcopter. Hope this helps.

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**THIS IS NOT A REVIEW OF THE GAME, BUT RATHER OF THE CARE PACKAGE AND THE CONTENTS.**

I will review the game itself later.

While the game could be better, the Care Package really does look really nice.

So, what do you get with this?

-Care Package box

-Steelbook case

-MQ-27 Dragonfire (Quadrotor) RC with Controller (obviously), batteries, manuals, stand, and "repair stickers"

-Nuketown Zombies

-Nuketown 2025

-Soundtrack (Digital Copy)

-PS3 Dynamic Theme (Turbine from Multiplayer)

-PS3 Dynamic Theme (Zombies' TranZit)

-Nuketown 2025 playercard background

-Nuketown Zombies playercard background

-Weapon Camo

-2 exclusive "Challenge Coins" used to unlock "exclusive content"

The Care Package box itself is really big, and contains 2 big boxes and one cardboard display showcasing the Coins and Steelbook. The box is made of a thick plastic, which makes it pretty durable. I use mine to store my Call of Duty collectibles.

The Quadrotor is made of styrofoam, which makes it really light, and possibly very weak in terms of strength. You can fly it up, down, left, or right, but you cannot turn it in mid-air. Meaning, you cannot rotate it 90 degrees while in flight. You can charge it from the controller or use the small USB cable that comes with it to charge it using your computer. It may take about 30 minutes, depending on the battery level. Yes, batteries are supplied this time, unlike in Black Ops 1's Prestige Edition. For some reason, I was only given 3 batteries, when the controller needs 6. The Quadrotor has a decent battery life as well.

Nuketown Zombies takes place in the 1960's Nuketown, and it also takes place during Moon's Easter Egg, which explains the nuke explosion. (You'll frequently hear radio transmissions from Richtofen as rounds progress) It's a really small map, and it's fairly easy. You can only play Survival, and you can play as the CIA or the CDC. It's really fun with 4 players, but it's also fun on Solo too, once you get used to how the map works. One interesting note about this map is that the M27 (AR) and the LSAT (LMG) can be earned from the Mystery Box, whereas you cannot get these weapons in Green Run. Why these guns are exclusive to this map I do not know. Also, buy the Black Ops 2 Season Pass and you'll get NTZombies once it's released to the public.

Nuketown 2025 is basically Nuketown from Black Ops, just re-designed with new buildings and environment. The map still contains campers (hell ,what map DOESN'T?). If you want to play this map, you'll have to go to Chaos Moshpit or select it in Private Match. Treyarch will have NT2025 24/7 playlists during "special events".

The soundtrack is a digital copy, which means it's a download. It is not a download from iTunes, but rather from the Call of Duty website. It contains 49 songs, is composed mainly by Jack Wall. Other artists include Trent Reznor, Brian Tuey, and even Mozart. I haven't really listened to most of the soundtrack, so I can't really say whether it's good or not.

The themes are pretty cool, one showcases Turbine, and the other showcases TranZit from Zombies. Since the themes are dynamic, theme is well, animated. The turbines spin, the Zombie Bus has flashing lights, ashes fall from the sky, etc.

The weapon camo is really a Digital-style camo, with random orange patches on it. Looks good on most weapons, and is instantly unlocked. If you want to equip it, go to "Personalize Weapon", and go to the "DLC" tab and you'll find it.

The Playercards are used for Multiplayer, and are instantly unlocked. One is a background of Nuketown 2025 and the other features Nuketown Zombies. The Zombies' playercard however is really just a picture of a bunch of Zombies packed next to each other. But, each look nice and are in the DLC tab (when selecting a playercard)

The Challenge Coins are actually coins (a friend of mine told me how one of his friends thought they weren't actual coins or something), with Black Ops 2 icons/pictures on them, such as the Dragonfire, Skull, etc. Now, only one of the coins contains a code, and that code has to be redeemed online, NOT on PSN. (You can also tell because there are more than 12 characters, and PSN codes are 12.) One of the papers in the Steelbook case tells you what website you have to redeem it on. The code contains the Camo , Playercards, and Soundtrack. You will need an ELITE account to redeem it though. Once you create an account/sign in, you'll be asked to enter the code and the content will be given to you.

The Steelbook contains the game (obviously) and features two different covers. One side (the front) is an alternate artwork to the Standard Edition cover, and the other side (the back) contains a Zombie-themed background featuring Misty (female) holding a shotgun and a skull. Inside the Steelbook, you will find vouchers for the Nuketown Zombies, Nuktown 2025, Themes, and Challenge Coin redemption instructions.

I'm not entirely sure whether $180 is reasonable price or not, but that's your judgement. If you want the Quadrotor and/or Box as collectibles, then sure, go ahead and buy it. If you don't want to spend the extra $100+, then get a Standard or Hardened Edition.

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Came well packaged and contained all items listed in the care package box, the quality of the box is really nice and look forward to using the box for storing gaming equipment in and transporting to friends places.

The quad-copter was undamaged and all parts were intact worked straight out of the box. Only let down with the quad-copter was the controller which was slightly wierd as a previous reviewer has mentioned you can only go forward backward left and right and only one at a time due to the plastic stoppers which I recently removed to have greater control during flight.

I'm in Australia and was concerned purchasing a US version of the game to use with my AU playstation and AU account, the game works fine but for me to use the DLC codes or get the season pass I needed to create a US playstation account to redeem and download the content for my disc. Once downloaded I can easily switch back to my main account and still use the DLC content so no major let downs just a minor problem.

Other than that well worth the extra money and look forward to heaps of hours of enjoyment :)

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Thought it would a bit more durable but the construction is very poorly built. Was fun while it lasted I guess but think again before shelling out 150 bucks. Get the harden edition instead.

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The game is good by itself, but the hardcore gamer would purchase this "Care Package" edition of Call of Duty: Black Ops II for all the extras. The care package container is large, and built with enough quality to be able to be used at home for storage of your gaming accessories; the only part of the extras that isn't up to par is the remote controlled drone. The drone itself is made from cheap foam, and it doesn't fly that well; it's better off as a display piece.

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Nyko Charge Link for PS3

Nyko Charge Link for PS3
Customer Ratings: 4 stars
List Price: $11.99
Sale Price: $10.04
Today's Bonus: 16% Off
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This is nothing more than a USB A-B (5pin) cable that ships with many products these days, like digital cameras. You don't need to pay the extra money for someone to call it a "charge link". You can find a suitable cable for much less money.

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Someone said that it was slightly longer than the one that came with the PS3. I guess that depends on which PS3 as for mine it is over three times the length of the included cable. This allows me to plug in a sixaxis mid game and to continue playing from my couch.

Short version...

This a good quality cable, that is long enough to charge a controller while playing a game. What more can you say?

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This charge cable is wonderful. It's longer than the original one that comes with the PS3 so it allows you to sit back from your tv while charging your controller and have a complete view of your game like sitting in the back seat at the movies. If you're looking for a USB charge link then this is the one.

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Warning, this item is not as advertised. The cables I received are from Nyko and are specifically for the PS3, but they do not have braided shielding. The cables I received are flat like a telephone cord and very cheap looking. They will be going back! Very disappointing.

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Ive read some reviews saying "this is just a USB cable" implying that you can use any USB cable to charge your PS3 controller. While that is true, you cant charge and play at the same time with a standard USB cable. The controller will shut off if you try to charge and play at the same time. So you need one that is compatible with the PS3 which this one is. Highly recommended!

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PS3 Modded Controller (Rapid Fire) COD Black Ops 2

PS3 Modded Controller COD Black Ops 2- QUICKSCOPE, JITTER, DROP SHOT, AUTO AIM: Playstation 3 CLEAR
Customer Ratings: 2 stars
List Price: $159.99
Sale Price: $99.99
Today's Bonus: 38% Off
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so far its been ok,

some glitches found, or buttons cross, like Triangule button sometimes while the controll vibrate it press itself, and playing call of duty will swap ur weapon without u asking to..

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I bought a modded controller from you guys. First off it took two weeks to get here, which was late. And now it quit working. Not even 2 months old. Im not happy with you guys and I will let all my family and friends know about you too. You guys should fix it free of charge to keep a customer happy!

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PS3 Resident Evil Controller Faceplate and Skinz - Logo

PS3 Resident Evil Controller Faceplate and Skinz - Logo
Customer Ratings: 4 stars
List Price: Price Unavailable
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I really like the skinz. It makes the PS3 look really good and it protects the controller and keeps dust from getting in it.

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It's pretty tricky to put on without getting air bubbles trapped in. I was lucky to have a small squeegee in the house as that helped a lot. One problem with the skin though is the fact that it's folded in the packaging it comes in so there's a big wrinkle in the middle of the big skin pieces, although it does kind of pull off a nice pattern and style but if you want it smooth then it will put a damper on that plan. As for the controller plate, it's pretty neat but makes it harder to press the buttons, especially if you need to press two at the same time.

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Pros:

Skin and controller faceplate look cool

No sticky residue when taken off

Cons:

Skins are regular sticker thickness therefore they can easily get air bubbles and creases

Small packaging with the skin shoved in there resulting in permanent creases

Faceplate feels weird and can make pressing the buttons hard

High price compared to other PS3 skins

This is a cool skin for your PS3 but at $30 and with several cons I really just cant justify that price. Really, if you want some cool skins for your PS3 without the flaws of the Mad Catz skin get one from Decalgirl instead.

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Super Bike World Championships SBK

Super Bike World Championships SBK - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $20.89
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I've had the game for just about 24 hours now, I bought this because Im an avid racing GAME fan (not so much in real life zz). I was feigning for something good on PS3. Most racers I've shopped for look like they suck or are not my type, So to compensate I'd been back on the Playstation2 playing INDYCARseries (I STRONGLY recommend to everybody reading this) and Nascar Chase For The Cup 05 (the absolute best one before they started wwatering their game down and eventually stopped making it). SuperBike 09 IS the Perfect Game. SBK 10 and 11, don't even waste your time, they watered those down too with arcade racing all the way around. Its sickening

SBK 09 (Super Bike World Championships), is Phenomenal for those who understand they are going to bust their ass a few times and they will need to (OF COURSE) learn the tracks and do the training. After I bought this game, I saw people complain about the "Training Mode" saying it won't "HELP" you do anything. Training Mode is exactly what its supposed to be, You go out the By Yourself, and practice turning laps, learning the track and getting used to the dynamics of riding the bike. I've only had this game for 24 HOURS, I've NEVER RIDDEN A BIKE even on a Simulation, and I can say if you go into this with a decent sense of what racing is about, you will go from spilling out, to turning laps and continuously learning lessons of racing and riding these bikes on a road course. Training mode, is A+.

If you need the training wheels just go on to the lower settings and work from there and try the SIM or EXTREME (highest level) settings later.

TO THOSE WHO THINK THIS GAME IS ONLY A PAINFUL MOTORBIKE RACING SIM

{I am a SBK newbie, but Im racing on ALL the extreme settings, so don't bypass this game. Racing here will be fantastic, they have fantastic settings and you should easily be able to find what works for you and still find challenges all over the place that will make you love this game,}

The gameplay is Phenomenal, and I have yet to race , but these racing graphics (and physics) blow any GAME PERIOD out of the way, including racers. But i think you get the picture by now as to how i feel about the game, what I'll do now is list to you impressive features, then a wishlist for future versions of this series.

*riders fall off bikes just like you would if you got your *** out there making newbie mistakes (lol)

*bikes get damaged when they flip and roll all over the pavement

*riders get injured when they bail from there collapsing bikes and tumble twist and cartwheel all over the track (If U Fall, Try to fall in the Sanddd!)

*track conditions actually matter, not just in weather, Sand can be tracked onto the track (watch out!)

*Weather conditions, Sunny, Cloudy/Overcast, Wet (not raining but slick with various wet spots), Raining (breathtaking raining Sim graphics and physics)

also, Watch Those Rubber Stripps, (the red&white road course lines). Theyre much more slippery than in Stock Cars and F1, If your not ready to hit them You Will Bust Your Ass)

*Large Variety Of Teams Bikes And Riders (im a newbie but there is alot of them)

*Pit Garages

(this is more technical info, ignore if u need to)

But I Love The Pit Garage and What You Can Do In It. The telemetry is my absolute favorite part so far, that you can track what you did right or wrong on any given lap you need to look evaluate. It helps me visualize what gears to be in at certain parts, and learn how to be confident on the track. The advice the engineers give is useful as well, those nuggets can help me learn something I never even thought about, especially as a newbie. BIKE SETTINGS, i want to salivate at learning and Loooking at all the mechanics of these bikes. Its not very hard to pick up though if you have any experience real or simulated with race cars.)

*HIGHLY impressive presention, even from the Main Menu on throughout everything else. These presentations take the Cake.

*Settings

(I just turned 22, I play on extreme settings, etc. My brother is 10 or (11 :o), he could enjoy the **** out of this game with just a simple change of settings. But for any others interested, it doesnt even have to be That simplistic, You can make this game whatever you want it to be. Even if your a absolute RACING newBie)

*Race Weekend is fantastic. Im A SBK newbie, but the 60 Min Practices, the Spectacular 2 Rds Of Qualifying, SuperPOLE, And the TWO RACES. OMG. Race WKND just Basically PLAY NOW functions, you can go to any track and pull a Race Weekend,. They also have a direct Play Now mode which just lets you go ahead pick your starting position and race

*Championship Mode, is what i mentioned above just in the form of a Season and Point Earning

You can skip any of these functions by the way, You may be Forced to skip them If you busted your ass and are Injured lol.

*REPLAY I havent raced yet, But after races, You can watch Either A TV BROADCAST OF HIGHLIGHTS OF YOUR RACE or more selectively a replay in the eyes of a particular Rider or Event.

*The Camera Angles (last but not least) They have about 10, including 3 that put you right into the Eyes of the Rider, You will definately find one that you love.

WISHLIST

*GO Back To the SBK 09 Model. Start from there and Scrap the SBK 10 and 11 bulls****

*ALL Racing Leagues, I know they have already done it, but make sure you do bring that along. This would mean incredibly More TEAMS, and More TRACKS and COURSES

*Custom Soundtrack (every game needs to have it), though the SBK 09 Music IS Goood.

*NightTime Racing (how ******* cool would that be with THESE graphics.. ... ). Even if leagues dont do it in real-life, I want it

*Custom Team (in the vision of OWNER Mode, I want to be responsible for Bikes, Good/Poor Riders and everything else

*Don't Forget JORDAN 23RACE. Be sure to bring that league along tooo

I took time out to right my review, this game makes me want to save up for a motorbike and Im not even a real-life car or bike Fanatic. But this game makes me appreciate racing and race weekends Even more. I will be posting gameplay videos of this and even other games, Im just waiting on my HDTV money to arrive. Subscribe to me to stay POsted (youtube . com / legendm0de)

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Game is the better of all that I have tried when it comes to motorcycle sport bike racing. I ride a motorcycle and will be hitting the track for the first time in the very near future. I would say this game is a good visual simulator. Helps you somewhat in choosing lines, thinking about entry speeds, braking, drafting, etc....

Video game companies need to step it up as do the consumers in order to have more and better motorcycle racing video games to be put out on the shelves......demand is the mother of creation...LOL

I would buy and enjoy this game if I were you and demand a bigger variety and choice in this gaming area.

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it's 2012 and there isn't many options out there when it comes to bike games. I bought this game because of the reviews here and I'm satisfy with it, I had my doubts if I was going to get the right game because all bike games are name similar, so if your buying this game make sure it's from VALCON Games.

at gamestop they also told me there's not a lot of options and Moto has gotten bad reviews from everyone I decided not even to try it.

anyways this is what I've seen so far,

there's actually only 13 tracks, unless I haven't unlocked them yet.

there's like no bridges or tunnels, it's rare that you go uphill or downhill.

the mountain scenery tracks are awsome.

the music doesn't put you to sleep like GT5

this game could had been better if

it had more custom options, helmets etc.

more realistic crashes.

more tracks, tunnels, bridges, uphill tracks, downhill tracks and squirrels jumping on your screen whatever something.

don't expect a 2012 game, it's 09. It's cool and I give it 5 stars because it's fun to play, again don't expect 2012 graphics.

hope they make a second game, will be looking out for a new Valcon bike game.

For the price this is good.

good luck in your search.

Read Best Reviews of Super Bike World Championships SBK Here

This game just blew my mind! I used to play moto gp 07 but after getting moto gp 08 and realizing how bad it was I sold that game. The I downloaded the demo of moto gp 09/10 and it was the worse motorcycle game ever. The handling of the bike, physics and the way the bike feels all was wrong. Then I got the chance to try this game. This game is awesome and it is worth buying. Try simulation mode, it may be difficult at first but once you get it it will be very fun. Whatever you do, do NOT get moto gp 'cause it suuuucks. just read the review here at amazon.

Until THQ makes moto gp game, I suggest you don't buy it. The developers that make it right now don't know crap about motorcycles and they don't know what they are doing.

P.S I don't have an amazon verified purchase 'cause a friend bought it for me in United States. I am from El Salvador.

add me if you buy this game: da_milkman_

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I looked at all the reviews for motorcycle racing games and chose this one.

What I like is the difference between using different bikes. Ducati is smooth and predicatable while Aprilia's is fast but harder to control. The engine noises and power bands are right on also. As a novice gamer who doesn't spend a lot of time playing this game will last a long time. I probably won't buy another motorcycle game to compare it to but the fact this game from 2009 is still around and selling says something about it. The only improvement would be to put this years riders and bikes into the game.

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Dragon Ball: Raging Blast

Dragon Ball: Raging Blast - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $28.40
Today's Bonus: 5% Off
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As a DBZ fan, it hurts to be this honest, but someone has to do it. I loved this game when I was going through the training, but as I played the Dragonball story missions, I noticed glitches, lagging and if you're planning on completing all of the sagas, there are some things you must know because you WILL notice them.

Pros

~ crazy game detail

it's amazing how you can see the faces of the opponents as you deliver a heavy blow.

~ Added features!

Like instant teleportation (or vanishing) whenever you want. You can't teleport close to your opponent if your far away, thought.

~ moves don't cover the whole battlefield like the other games.

~ Newly added moves called "signature skills" that are the hallmarks of the characters.

Instant tagging with other teammates. The designers have also included a tagging interception ability among other

~ manga-like cut scenes. I enjoy watching them. Also the opening cut scenes can be skipped-there's nothing more annoying than unskippable cut scenes.

~ Never before seen characters

One word. Super Saiyan 3 Broly. Okay, maybe 3 words.

~ Amazing intricate customization system.

It's like a game in a game.

~ many game story scenarios-I think there's one for every DBZ episode where there was fighting.

~ awesome loading game-now you can get money while waiting for your game to load.

Cons

-VEXING GAMEPLAY

At least once every 3 games, the game camera will loose you and your opponent, leaving you to blindly fight yourself out of a corner.

the action is off--

- that is-there is a lag between combos. This is especially obvious when your trying to link combos together.

- Sometimes your melee attacks cause damage, but your opponents don't flinch. This sometimes happens when you're trying to link combos together.

-Online versus:

INSANE online competition that takes advantage of game flaws.

Game is not as universal as previous versions

limited amount of combos

not as many characters as the games before.

-laggiy moves

Some moves have a HUGE lag after you do them.

-Sometimes impossible mission goals.

The game sometimes requires you hit your opponent with moves within a 5 second time span. The problem is-the time to perform these actions, called "perfect actions", comes without warning. So, when the game tells you to use the ultimate attack, you have 5 seconds to power up to the max, find your opponent, and successfully use the attack.

-glitch automatic lock off

Sometimes, your moves don't hit your opponent. You fight right past them as though they sidestepped-but they didn't. This happens a lot when you start combos as your opponent gets up.

-Perfect Actions:

These are moves you must successfully hit your opponent with in a 5 second time span. The problem is, if you're opponent is in the middle of a combo, or dashing away from you, or you don't have enough energy to complete the action-you're screwed. I once had to repeat a mission 5 times.

-objective glitches

Sometimes you will complete an objective, but the game will not show it as completed.

The voice acting is SO synchronized with the actual mouth movement, it is ridiculous.

-Mission replay

If you want to complete any saga past the Saiyan Saga, you're going to have to repeat missions to earn "stars" which can help you buy missions to complete other sagas. This means you're going to have to complete each mission at least TWICE (assuming you never fail) Each bonus objective completed in addition to beat a mission has 3 stars

Trophies--

If you want that platinum-and we all do--

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I run a DBZ News Channel on YouTube and for the last 5 months I've been mostly reporting and anticipating what I thought would be the best game ever.

I was VERY disappointed in this game. Now I played the Wii version of Budokai Tenkaichi 3, and after playing this. Wow. I'm disappointed.

PROS:

The graphics are great.

Option to switch to Japanese audio

Plenty to do (modes)

Stages are larger

Online World Tournament can be fun

Super Attack Customization

CONS (ESPECIALLY LACK OF DEPTH):

They took out way too many combos from BT3, it's ridiculous. YOU END UP DOING THE SAME THING OVER AND OVER AGAIN, USUALLY SUPER ATTACKS. There's just no depth to this game, (there was a bit more in BT3) and I just got bored spamming Super Attacks.

The camera in battle is just really awful, you're going to get horrible angles almost every fight that ruins the fun.

There are way less characters and stages, and some important characters like Ultimate Gohan are gone.

There is framerate problems and unresponsive control problems, doing Super Rising only works like 1/2 the time.

Everything is more stiff and much slower-paced than BT3.

The Story Mode combines the worst elements of BT2 and BT3. BT2's story mode was incredibly long, but well told. BT3's story mode was incredibly short, but poorly told (although it wasn't trying to, which was fine and enjoyable by me). Dragon Battle Collection IS LONG AND POORLY TOLD. To even get the story you have to read a paragraph recap.

Collecting stars by replaying each Story Mode battle 3 times just isn't worth it.

The controls are completely revamped, and in my opinion are not as good.

I have a great internet connection and there was many communication errors while playing Online Mode, although there wasn't lag it was just hard to actually get to a battle.

Playing Online may not be worth it because your opponent is most likely going to spam Super Attacks, which I can't blame since there's barely anything else you can do.

Super Battle Trial is incredibly tedious to complete.

Not enough new things added. Super Rising, Crashing into Walls, 2 new stage destructibility features and a really gimmicky weather change is it.

I'm disappointed in this game. Raging Blast 2 better be awesome, or its back to Budokai Tenkaichi 3 for me.

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I wanted a DBZ game for my PS3 and after finding out it had a bit more sagas than Burst Limit, I got this.

The camera angles are beyond terrible. Good luck to anyone focusing on your opponent when you end up near a wall.

Buttons/commands won't work most of the time and that really sucks when you need them the most.

There is only ONE set of combos per character so 9 times out of 10 you'll end up using Super attacks just to finish the battle.

No screams when they power up. wtf it just looks hella weird.

Battles/playing with characters in the story mode idgaf about. (I really could have cared less about Yamcha/Tien/Chiaotzu fighting a dead Ginyu Force)

Not worth replaying the story mode over and over to get stars. (Goku's alternate outfits are not THAT important)

WAIT until this game is 19.99$ or less, or wait for the sequal which is hopefully 100x better

Read Best Reviews of Dragon Ball: Raging Blast Here

A great game with very few flaws. The combat is fun, and there's alot of content. The graphics are great if you like cell-shading. The camera isn't nearly as bad as some people claim, though it can be bothersome. The trophies are also quite difficult; don't be expecting a platinum anytime soon.

Overall, this was an awesome game. I definitely recommend it for DBZ fans.

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If your looking for a DBZ game that plays out just like the anime then you've found it! I've played every DBZ game including the newer ones, and this one blows all others out of the water. Massive explosive gameplay just like the cartoon with far better graphics. This is as close as your ever going to get to the real deal.

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Ruse

Ruse - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $12.99
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R.U.S.E is a great strategy game and a very unique one.

There is no other strategy game like it.

I played more than 50 top RTS games over the past 5 years and R.U.S.E is on my top 10 list.

It is a perfect strategy game for the casual players who doesn't like (or cannot handle) click fest strategy games such as Star Craft II.

You don't have to click fast with the mouse in order to win.

The pace of the game is reasonable and you have enough time to react and win without having to click the mouse like crazy.

R.U.S.E is mostly about strategy and tactics.

There is some economy too but that will take only 10% of your time unlike Star Craft II where is takes 80% of your time.

There are many strategies to explore with the different factions, units and ruses (read game description above).

The best way to enjoy the game is to play skirmish battles vs the AI, since this game mode offers unlimited play time.

The AI plays well in higher difficulties and offers a good challenge.

There are also lower difficulty levels for beginners.

If you haven't played strategy games before, then R.U.S.E. is a great game to start with.

It promotes high level of thinking and problem solving, and it offers great satisfaction.

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Leading up to the day Halo Reach came out, I found that I needed something to tide me over until I could blast some covenant. After trading in a couple older games I had, I picked up Tom Clancy HAWX 2 and a game I didn't know much about called R.U.S.E. After spending a good deal of time with the game over the past weekend, I'll give a detailed first impression of the game and let you know if it's worth your time and money investment.

R.U.S.E. is a strategy game. You need to understand that first and foremost. What this means is that you will be moving units around the field and creating them from your base. While it has some of the same mechanics as a Starcraft or Command and Conquer, it is a little different. To begin with, you don't collect resources in the typical sense. Sure, you create supply depots, but once you create them, you can forget about them and not need to worry about collectors to get the cash flow going. If enemies attack you need to defend your supply depots, but for the most part, you'll set and forget them. If you aren't into strategy games though, this game won't change your mind about them. If anything, it's more difficult than most strategy games, but I'll get into that later.

While R.U.S.E. (from here on out I'm dropping the periods) is a strategy game, it does have a story. The game takes place during World War 2 and you control an officer during certain invasions. You'll encounter incompetent leadership, spies, and other page turners that actually make the story a little engaging. It's nothing to write home about, but it's better than nothing. The story isn't where the game really shines though, it's the art of deception that the game brags about constantly.

RUSE is all about tricking your enemy and doing things under the radar. While playing the game, you will get ruse's given to you at time intervals throughout the game. These include things like radio silence (hides units from enemy), spies (show enemy units), ones that show enemy movement, and others. These are critical to your gameplay. I cannot express this enough. If you do not use these strategically you will be blown away in seconds. For instance, if you send your bombers in to take out an MG post, if you don't throw on radio silence the enemies fighter pilots will tear you to ribbons. With your bomber squadron obliterated, it's going to take time and money to rebuild all the while the enemy is on your doorstep. By hiding your whereabouts you can destroy the enemy and be back in your base before they actually know you're attacking. It's a beautiful system that is wonderful while it works but frustratingly difficult when it doesn't. Keeping track of where you set up a ruse and how long it has left can be difficult. You get a notification on the screen but it's hard to tell what sector the ruse is for. Plus, you usually have to travel across multiple sectors to attack and enemy and with a limited amount of ruse's, you will be vulnerable at one point or another. Overall though, the RUSE system is a nice addition and sets it apart from other games.

The presentation is the next thing I'd like to touch on. The presentation of the game is refreshing and new. The whole game takes place on a board in a military office. Think of a chess board that looks like a battle field. If you are zoomed all the way out, you can see in the background the office where your general is at. Zooming in a little you see chips on a playing board that looks like a setup you would see in a Warhammer Games Workshop store with grass, mountains, and structures. As you zoom in even further, the game switches to actual units and it's like you are on the battlefield. This works perfectly for the type of game it is and I loved switching between the two. The only issue I had with this though was unit selection. In a strategy game, this is a big issue too. Zoomed in all the way, selecting units is near impossible. Your units are usually big (tanks, planes, mortars, etc.) and they take up space. So, you have to zoom all the way out and do a mass selection on their chips. But sometimes you won't want all the units, but zoomed out they are grouped together. Good luck picking and choosing units when they are stacked up like poker chips with a numerical number above representing the total amount of units. So, you have to zoom in to select individual units but with their size it's an issue again. You end up selecting individual sets of units (you can grab all tanks or all infantry on a whim) and move them somewhere, then go and get the other unit and move them, then the next and move them until you have your force and you can continue. It's a lot of extra steps that are unfortunately a pain sometimes. In a game where you are constantly trying to monitor everything on screen, it can be quite the hassle.

Gripes with unit selection aside, the game is actually pretty damn good. It's not perfect by any stretch and it gets really (really!!!) hard even on the easy difficulty in later levels, but if you are a strategy fan, you'll be hard pressed to find another game that is as fun and as unique as this one on the home consoles.

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Definitely get this game for the unlimited multiplayer experience you will get from it... or at least for the solo skirmish modes it offers. The AI is quite good on hardest level. I enjoy playing because it is smart like Chess and fun like a video game should be. One clarification is the campaign, well, consider it one long and fancy tutorial that is a must in order to appreciate the depth of the game. The game is called RUSE because ruses are essential element of the gameplay. They are the novelty and innovation of the game. RUSE is a unique game in that sense. So plan on using them all the time and you are guaranteed to hold an edge over your opponent. In fact, ruses are quite realistic as the campaign will teach you that.

Do not be fooled by any bad reviews. They were harsh because the developpers messed up the campaign story and acting. Well, sincerely the story is not boring or stupid nor is the acting mediocre. I would say they are Ok! But this is not why you will be playing it. The true value is the playability and the fun factor you get from its depth, sort of like Chess. RUSE is quite different from say Company of Heores, C&C etc... in many ways. One difference is the units (far more numerous and varied and historic than CoH or any other) move over a huge landscape (think strategy and ambushes in cities and forests...) a bit slowly so that gives you time to SRATEGIZE, BREATH and THINK more. No need to multi task as much. You still need to coordinate and organise your defenses and attacks so you will definitely be busy all the time. Occasionally I take a break to zoom in and marvel at the 3D world unraveling... the bombers, the hills, sea...quite nice with the fast zooming and fluid technology.

So finally, make sure you play the campaign to learn all the properties of the units and how to deploy ruses. I recommend the hardest level if you like some challenge. It will make you tough in the multiplayer arena. This is where the game RUSE really begins.

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I'll be dividing the game into sections (modes, units, maps, etc) and be telling you what kind of game this is. I'll start off with the big things that people ask about like the campaign, nations and everything else. I'll be writing a pretty long and detailed review. Just read what you want.

Basic info and unique features: First off this is a strategy game staged during WWII, using your mind is key in winning! This is a game which is heavy based on strategy and the "RUSE cards". Chance and luck doesn't play much in this game, for example if a unit is in range of an enemy unit and you choose to fire upon it, the enemy will be hit there's no chance the shell will miss it. It's different from Close Combat games where the enemy is in range but the shell shot may miss. This game is more "global strategy," though you can still micro manage things. The maps are built on a table, like a war planning table the you see in movies where they're planning there attacks and things, explaining it is hard watch a video on Youtube of a RUSE battle and you'll understand. It's pretty unique. Also as you zoom out and look at your units they have chips which designates them as units. Zooming in all the way will give you a ground views of the map and will let you see the horizon, zooming out will let you see the table and the surrounding area. Surrounding area is like an office. If you play on the map D-Day the surrounding area will be a ship with hatches and things, really nice.

Campaign: The game has only one campaign, the Allies. There's no option for a German or Axis campaign, only Allies. But you can in 4 missions choose to use German units, but you'll still be on the Allies' side. So there is an option to use German units, just not a full 20 mission long campaign. The Allies' campaign is composed of 22 missions including the 4 mission where you can use German units, excluding the prologue, which isn't even a mission you only control 2 units for about 5 minutes. Anyway, the 22 missions are stretched over North Africa till Germany 1945. There are 4 missions in North Africa, 4 in Italy, 3 in France, 3 in Holland, 3 in Belgium, and finally 5 in Germany. You play as a General Joseph Sheridan a fictional character, no one real in WWII. The game doesn't end like most WWII games with the Battle of Berlin, it has a twist. For me it took exactly 1 week for me to finish the campaign on strategy fan difficult (medium), there's 2 more difficulty levels, beginner strategist (easy) and war gamer (hard), it also depends on how much you play, I play... well a lot. So it took not that long for me, but the missions can get long, it also depend on how fast of a speed you want to play it on, and how much you play of course. Unit limit in campaign missions is 40 units and there is no time limit for the campaign missions.

Nations: You can play as Germany, USA, UK, France, Italy, USSR, and Japan can be played but you have to buy the Rising Sun expansion pack. Each nation has its own strengths and weaknesses. For example the UK has the best air force in terms of feasibility, production speed, and cost. Many people playing as the UK will have a flyboy style gameplay. Although they have an armor base to produce tanks, tanks aren't their strong suit; they actually have the worst tanks! Italy has cheap and fast units but they aren't resistant to too much fire. They rely on fast strikes, overwhelming numbers and continuous pressure on the enemy to crack them. The USSR has an incredibly fast production rate of infantry squads, thus many people rush with Soviet troops! They advance in the armored vehicles category, which comprises of the best tanks the Soviet industries have to offer with KV-1s, T-34s, IS-2s, and IS-3s! The USSR uses brute strength to defeat its enemies! Germany fielding the most advanced, best in their class, and with expensive units can bring down some real pain and terror if you know how to handle it. Having a hampered war economy will really cost you. Germany has high end units for every need, but for a price. Their Tiger tanks will wipe out entire armored columns! Their jet fights can handle any air opponent with ease. Their heavy Sturmgrenadier infantry is armed with the best weaponry Germany has to offer. Artillery includes Stug assault guns, Flak 88 guns, and more! If you have a well established economy you have nothing to worry about. The USA has everything for every need like Germany but does not have the best units. They balance quality with production rate and price. Making it the ideal nation to play as if you what to be effective in every field but not have your economy too strained.

Battles, Operations, and game modes: "Battles" are just skirmish battles you fight against the A.I. There's also a "profile setting", which allows you to choose how the A.I. should most of the time play as, for example in the air force profile the A.I will mostly use fighters and bombers to attack you, and you get the idea. There's 6 profiles altogether, regular, air force, howitzer, prototype, blitzkrieg, and turtle. There's also 3 game settings, one: The choice for free-for-all and 2 team battles, the maximum on one map is 4 players. War modes, you can choose which era you want to fight in 1939, 1942, 1945, total war mode, and nuclear mode. Now what I mean by 1939, 1942, and 1945 modes is that, each unit in the game has a war make, which era it was made in and served in, so if I choose 1942 era war mode, I'll only have access to units which were available up to 1942. In total war mode, your war mode era starts from 1939 and progress every 10 minutes till 1945. And nuclear mode, is were you can deploy nuclear howitzers, this mode I believe is really a joke, you build a high end army and it can all blown away by one nuclear shell, its just a mode for messing around. The total war and nuclear mode comes in the The Manhattan Project DLC, which is a free DLC available in the PSN store, the DLC also includes 3 new maps (see "Maps" section below). There's also the option for time 10, 25, 35, etc, minutes but there is NO option to put the timer off, the maximum time limit is 60 minutes! Operations are single player and co-op missions. There are 6 operation missions in total, two 1 VS 1 missions, 1 VS All is where you fight two or three A.I. opponents at once, and two co-op missions, you need a internet connection to play these two, you can host a private session to which you can invite friends to, or look up a match. Unit limit in Battles is 100 units. The DLCs add more missions also.

Units: Each nation has around 26 to 33 units, some nations may have more tanks then others. Units are deploy through industrial building, like barracks or a prototype base. After you build these buildings you get to deploy different units. You also get the ability to upgrade units, like a Panzer IV can be upgraded to a Panther tank. The bad thing is if you upgrade you won't be able to use the previous unit which you upgraded from, kind of stupid. Headquarters can deploy machine gun nests or bunkers, machine gun nest are fragile positions that can be destroyed fairly easily, but bunkers such as the German Siegfried Blockhaus is a very resistant bunker armed with a 88mm gun and a flamethrower for anti-personal proposes. Each fraction has it's own bunkers, but some of the nations have very, very weak bunkers, there's not always equality in the units, which makes a much more dynamic game play. Barracks offer infantry and recon units, some nation's barracks can even deploy light tanks which are only affective against infantry. Infantry can engage tanks with Panzerschrecks, bazookas, but some units are stuck with using mere hand grenades! Infantry units can place ambushes in woods which triples their effectiveness and shelters them from damage. Artillery and Anti-air bases field, well, artillery and anti-air units. You can deploy Bofors, Flak 20mm, Flak 88mm, (88 guns are not only very affective against air units but also tanks, thus it is a dual propose gun), ZSU-37, and all the other good stuff. But to make the Bofors and Flak 20s affective, you would have to deploy them in large numbers to have some kind of affect. Artillery units for each nation is about 2-4, 2 howitzers and 2 assault guns but this is not the case for all nations! Armor bases field armored recon for some nations and tanks for all. They can deploy: armored recon, Light tanks, advanced light tanks (upgrade to advanced), medium tanks, advanced medium tanks, heavy tanks and advanced heavy tanks. Anti-tank bases field anti tank units, like AT towed guns and tank destroyers. The thing is that, these units can only be used against tanks and vehicles, not infantry. Like a Jadgpanther during WWII had a secondly armament of a machine gun to deal with infantry but not in the game, it can't use its main gun either to attack infantry at all, so you have to send tanks with your tank destroys to protect them from infantry. Anti-tank units available are around 4. Moving on to airfields! You can deploy air recon, paratroopers, fighters, fighter-bombers, and bombers. There are about 7 units that can be deployed through the airfields. Now how fighters "work" in the game is after they have eliminated an air unit they will have to go back to the airfield and resupply. Fighters can also make ground attack runs on infantry, if the infantry unit is destroyed or not the fighter will still have to resupply, while fighting other fighters or bombers it will stay on the tail of its target and destroy it completely before returning to base. Of course you have to be carefully, and watch out for anti-air units, large groups of AA can tear planes to shreds. And at last there's the prototype base. Prototype bases field all the powerful and wacky weapons of WWII. There are about 3-5 units available. Which include, super-heavy tanks, like the German Maus, American, T95, and the French FCM F1. There's also artillery like the 155mm Long Tom, 210mm Morser, Armored anti-aircraft, Flamethrower tanks, rocket launcher vehicles, like the Russian Katyusha. Also when a unit is hurt or too damage to fight it retreats you know this when a flashing exclamation mark appears over the unit if the unit keeps getting hit it'll eventually get destroyed. Another thing is with the UPlay points that you earn you can get the Super Perishing tank upgrade option you can upgrade your Perishing tank to a Super Pershing!(For those that don't know about UPlay read "UPlay" section below I've explained it there). That's all for units!

"RUSE cards": This game has something called ruse cards, there these special abilities that allow you to trick and deceive your enemy. The maps you play on are divided into sectors. You place your ruse card in one sector in which it takes affect for a certain period of time. Maximum amount of ruses that can be placed in one sector is 2. There are ruses that reveal information, those that hide information, those that allow for fake structures and units. They're some that are aggressive ruses, that increase unit speed, inspire units too fight to the death, and one that forces enemy units to flee faster. And another which allow you to revert intel, what this does is it chances the frequency of units, it disguises light units as heavy and heavy units as light. The enemy will get a big surprise! It take about 2 minutes for you to get a new ruse. A good example is from the game's manual, it says, "combining Decoy Army and Blitz, you can move your decoys to their target location fifty percent faster."

UPlay: UPlay is a points system, as you do missions in the game you get reward points, with those you can buy 4 things: the D-Day map, the premium theme of RUSE, the Super Perishing tank, or the Golden chips. You can find the UPlay option in the games main menu. I would highly suggest that you buy the D-Day map, it's a beautiful, big, great map, it's one of my favorites. The RUSE theme looks ok in the XMB but really isn't worth buying it, up to you though. Buying the Super Perishing tank grants you the option to upgrade your regular Perishing tanks to Super Perishings! As I explained before each unit has chips which designates them as units, lets say your chip color is blue, having the golden chips will give golden strips around the chip, nice golden look!

Maps: There are really only 17 maps (not including any Downloadable Content maps), they've put in 3 or 4 maps a second time with a different name, and a slightly different location of your HQ on the map. I think they did this because a few of the small maps in the game can be played 2 VS 2 in multiplayer and 4 VS 4 as well. In map section, there are 2 separate sections one for 2 VS 2 and another for 4 VS 4. There are small and big maps, whatever you want. There's a broad range of maps, there's some snowy maps, tropical, woodland, volcanic, yes there's one map where you fight around the base of a volcano. Each map has it's own strategic situation, meaning you can't use one tactic on every map you have to first study the map and see the best approach. Maps have a nice look to them, no glitches so far. The Manhattan Project adds 3 more maps. The volcano one, and 2 more islandy type maps. All of these are medium sized maps. The Chimera pack offers 3 more maps, one small desert map of North Africa, another desert map of medium size, and a snowy map called Nuclear Winter. The Pack of the Rising Sun is also a DLC but it doesn't add any new maps. The DLCs maps and maps already in the game can be played online and in single player "battles."

Income: You obtain money by deploying supply depots. But not just anywhere, they're fixed positions on the map that you send engineers to and they "recommission" the depot. Then supply trucks roll out and go to the nearest HQ or secondary HQ, each truck has 3 dollars and 3 truck come out at regular intervals. The trucks only use roads, so it's important to keep the roads secure. Supply depots have a limit of supplies or money, on top of the supply depot it says how much money is left in the depot. There can be $200 in the depot but it takes time for it to all come out. That's why as you play deploy supply depots to keep the money flowing, you'll be surprised how quickly you can go bankrupted! All the nations use dollars. Some unit costing $5 is cheap but something costing $40 or $50 is pretty pricey. Also keep in mind deploying a supply depot will raise you unit limit by one more. I'm saying that, if I have 20 units on the battlefield and I choose to deploy another supply depot, the unit counter will be raised to 21. In online gameplay, each truck carries 3 dollars but you only get 2 of the 3 dollars and the the 1 dollar left goes to your partner, if there is one. So you're funding each others war economy!

Glitches/freezes: There are some glitches that I've found, one is: a few times when I was playing a online or skirmish matches the terrain glitched, it was all blurry and whenever I tried restarting or quitting the match the PS3 froze, I had no idea why this was happening, later that day my friend told me sometimes the PS3 files get mixed up and told to me to restore my file system I did that and everything was fine after that. (If you don't know how to do that look it up on the internet or ask Sony, restoring the file system does not delete any files or data it only sorts them out) This thing has only happened twice since I've got the game and I've had the game for about one year. One other problem is that during online gameplay the server rips you and your partner apart and throws each of you in a different alternate dimensions or something! I was playing with a friend once and was talking with him with a microphone, suddenly a messages pops up and say that he had surrendered, I ask him why have you surrendered, he says that he hadn't, I play the game while talking to him, he finished the game before me and says he had won. I read on a forum that this thing has happened to someone else as well! I'm not sure how many times this has happened to me, but I'm not alone for sure. The online lobbies glitch a lot as well, many times when someone joins a lobby one person may see them there but another may not, and if the host starts the match the game will freeze at the loading screen, by "freeze" I don't mean PS3 freeze and you can't do anything, It will just not load and you'll have to quit the game. Tip: If you just sign out of PSN you won't have to quit the game back to the XMB, you'll be returned to the game menu. It's quite rare that the PS3 system freezes.

Game engine, IRISZOOM: The game engine is called "IRISZOOM". It lets you zoom into the battlefield and have a view from the ground, you can adjust the zoom in and out as much as you like. The engine itself is very good, it runs the game fast, it's good quality.

Save system: The saving in this game is nice. You can pause anytime and save. If you load a saved game you'll be at the exact time you save it at, you won't start at a check point. There's also the auto save, every time you get to a check point it saves for you. You can save campaign missions, battles, and operations.

Multiplayer: The online is pretty nice, nothing new about it but it's very fun. People still play online, host rooms won't be filling up like Battlefield 3 matches but people still play. You best chances of playing online is during the afternoon when many people are online. Lag depends on your internet connection and the server you get connected to, sometimes I get no lag other times it's frozen with lag, it seems Ubisoft has the 3rd class servers set up for this game, or at least for the consoles.

Downloadable Content (DLC): There are 3 DLCs available for RUSE, one is the Pack of The Rising Sun, The Chimera pack and the Manhattan Project Pack.

The Pack of The Rising Sun offers the ability to play as the Japaneses nation, and includes 3 more operations. The Chimera pack has 3 more maps, and a few more operations, I think 3 more are added. And the Manhattan Project Pack is free, it has 3 more maps and 2 more modes: nuclear and total war. The Rising Sun DLC costs 9.99 dollars, the Chimera costs $6.99 and the Manhattan Project Pack is FREE, they're all on the Playstation Network Store.

Extras: In the main menu in the extras, there's a "Ruseopeida," in which you can look up the different nations units and read their descriptions, nice feature they added.

Concerns: Not many, just that there is a time limit and unit limit.

Conclusion: This is a very good game, with good graphics. It's fun, it's involving, and even though it's a few years old it's great. Anyone who likes strategy and WWII this is the game for you!

If you have any questions about the game ask me.

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Let me preface this by saying I am a long time PC real-time strategy game player (RTS). While not a hardcore gamer by any means, I have play a lot of RTS games and there is one thing I have learned over the years; RTS games always blow on consoles and they are often stripped down versions of their PC counterparts.

I am not going to go into the actual gameplay and what the game entails as it has been done in the other reviews and you should be able to come to a conclusion with the help of those. What I will say is the Move controller along with the Nav controller is the most intuitive and wonderful control scheme I have ever used for a RTS game. The way you can navigate with precision is really way beyond my expectations and the selection mechanism is perfect. It is a good thing that RUSE is a good game to begin with, but it really is an enjoyable experience sitting on the couch in front of the big screen playing this game. You use the Move controller as a cursor on the screen and it basically acts as your mouse. The clever part is actually the nav controller as you use the joystick to move the screen about and you squeeze the trigger to make what I call a paint brush selection. The more you squeeze the trigger the bigger your selection brush gets and you just move the cursor over the units you want to select. Very elegant and fast. If you want to rotate or zoom in you just pull the trigger on the move controller and move the controller left or right or up or down. It is very smooth and very quick and I actually think it works better than the mouse in the PC version. In the heat of battle you will be zooming out and in A LOT and it really is very quick and easy with the move controller and I found myself being much more efficient with my forces than I ever was in the PC version.

So if you are a fan RTS games and happen to have a PS Move lying about, at least download the demo and give a try, I think you will be pleased.

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Star Wars Jedi Luke Leia Vinyl Decal Skin Protector Cover 13 for Sony Playstation 3

Star Wars Jedi Luke Leia Vinyl Decal Skin Protector Cover 13 for Sony Playstation 3 PS3 Slim
Customer Ratings: 5 stars
List Price: $16.47
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Extremely pleased with the finished product, however you should read the instructions thoroughly before applying if you have never done any decal work before. The only drawback is it's only one-sided (the top if your PS3 is horizontal) but it looks KILLER once it's been applied!!! I would've loved to see all three of those original Star Wars poster art skins available (especially Empire), but will gladly take what I can get. It's cool. Buy it.

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Mirror's Edge

Mirror's Edge - Playstation 3
Customer Ratings: 4 stars
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This game is also made by the Battlefield team, so be assured the controls are spot on. Normally they love to shoot and blow up every thing. This time around; instead of going head on, they want us to run away. You even get trophies for not killing and not for getting shot. This is coming from DICE :).

The game is fast first person platformer. A fresh new adaptation of true and tried platforming. Rather than moving slowly and timing the jump from the edge. Speed is what counts here. You need to be moving at a constant speed to kick open doors, catch a drop wire etc. etc. Every thing is setup for constant nonstop movement. The level designs are so perfect; once you get hang of controls there is no need to stop. The game takes you through roof tops, A/C vents, malls, office walk ways and lots of other varied setups. At every stage there are multiple paths to move forward. There is a lot of freedom and it is tied well with risks. As with Battlefield risk reward balance is impeccable throughout the game.

The character is not a military marksmen. Neither are the enemies. They are just guards patrolling the building. So don't expect a epic gun battles. She is a fast and cute runner, so just run run. Don't waste time in gun battles. Your aim is to reach the check point not clearing the enemies. The game controls are very easy to pick up, yet very satisfying. I liked the time travel mode much more than the main game, mainly for the sense of accomplishment.

The game will take easily 10 hours to finish in the first run. I read reviews about 7 hrs, they must be super humans. Some of the latter levels do require you to try a few times. The real challenge comes in finishing the game without shooting any one. The main character can disarm, kick the guards un-conscious. If you really want to shoot them you can do it too. There is no penalties for shooting guards, you can't carry weapons while moving fast.

Audio is spot on. The art direction depicts the totalitarian regime. Every thing is cut out from a single template like old communism. It is a nice breath of fresh air. If you are tired of post apocalyptic burnt and brown backgrounds, join the party. The character models and physics are very impressive. Every thing moves as you expect them to.

It may take some time to get a handle on the game. Once you pickup the controls and nail jumps it is very addictive.

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Back when I first bought a Playstation 3, I played a game called Assassin's Creed which everyone before its release was hailing as a true next-gen action title. Only when it came out, people found it very repetitive, glitchy and even chore-like where you felt compelled to finish it but not necessarily falling in love with it either. Mirror's Edge is not quite there but it's still one of those titles where the more I want to love, the more the gameplay annoys me, the story is just uninteresting or certain mechanics don't feel well as it should. It's like other games where the "uniqueness" of the whole experience overshadows any faults the game has and while I do feel like I want to play it when it's not on, the more the faults just keep coming.

Story: In a totalitarian future, the world isn't dark, grey and dingey Blade Runner-esque but rather it's lifeless, sterile and looks almost boring. With the government controlling information flow and with its own degree of corruption, found along the city's rooftops are "runners", messengers/couriers with vital information and packages that they hand off to other runners. But when runner Faith finds her twin sister accused of a murder she didn't commit and a clue is found at the scene, Faith has to get to the bottom of it all, and running like hell.

Graphics: Whatever your thoughts on the game, there's no denying the game does have a sense of style. Largely in whites with the occasional bit of colour, it's definately a feat to have bland look great. The entire game is from Faith's point of view so unlike Gordon Freeman who seemed to float up ladders, Faith's entire body will be seen such as when you drop kick, climb ladders, do rolls and whatnot. It really helps the immersion factor and makes the game stand out on its own visually. What might turn people off is the cutscenes which look like a cross between the cutscenes from "Killer 7" and a more rounded version of "Samurai Jack". While they look fine, the tone of realism and cartoony might seem a bit too disconnected.

Sound/Music: The game's anchored by "Still Alive" (no not Glados' song from Portal) and that sets the tone for the rest of the music, a kind of electronical ambience. That is when there's actual music since most of it is actually just the city itself from car horns to engine sounds, the sound and music work quite well. Ditto for the voice acting with roles that aren't really standouts but the line readings aren't cheesy or melodramatic and it's nice to actually see a main character in an FPS do more than say a one-liner now and then (Master Chief, anyone?)

Gameplay: The game is a unique FP...um, there is shooting elements but it's more of a first-person platformer with Faith jumping over fences and low obstacles or sliding under them baseball-style with the feet right in front of her, which is perfect for low kicks on enemies. Controls take some getting used to but essentially it's up controls such as jumping or climbing up ledges (L1), down controls such as rolling from long falls or sliding under obstacles (L2), a quick turn-around uses for quick getaways or doing wall-runs to higher places (R1) and R2 which handles your kicking and punching. While it's different than X being jump, square being attack etc, it's remarkably intuitive.

But then comes the crux of the game's problems: interacting with the world itself. I will say this: when the game's on, it's ON with Faith doing so much acrobatic manuevers, you'd be hard-pressed not to look back and what you did and go "holy crap, I actually pulled all that off?" However this also comes with more frequent moments of missed jumps, ledges that should've been grabbed but Faith's hands just stay at their sides or trying to do one move only she doesn't seem to want to actually do that move. Yes it's fun when it gets going and I don't mind challenges but most of this game seems like you're trying to work around the game's control flaws rather than you just being a "bad player".

Enemy encounters will also be here and one way to deal with them is to, of course run, but on occasions you will have to fight some and pressing square triggers a Reaction time which is basically just bullet-time and helps with nailing the enemies with a drop kick or disarming them. However, sometimes the animation doesn't even register your move even when the gun is ready to be disarmed and making an enemy stagger doesn't allow a disarm either. So instead of getting rid of his gun when he's all winded, I have to wait for him to try to hit me before I can access the "disarming" part? Boo. While there is some gunplay, it's a lot more challenging to not fire a single bullet (and there's even a trophy/achievement for it).

One thing I should mention is that yes the game is short, depending on how quick you can get through the levels without constantly hearing your bones break underneath you but it's near 6-9 hours for the 9 chapters but with time trials and ghosts (characters entirely in red doing one route which you try to meet or best), there is a great replay value to shaving seconds off your time but as for the main story, it's not super long but doesn't really wear out its welcome either.

If it sounds like I'm being too negative then sorry but I know most people will automatically find this unhelpful and that my gripes are me just being a bad player or that I don't appreciate the "uniqueness" of it all but sometimes, a game with flaws is a game with flaws and Mirror's Edge has em, as much as I want to say it didn't.

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Mirror's Edge is an unique game, and I like unique games. It's always difficult for publishers to come up with a new idea and make it into a game that works, but with Mirror's Edge, EA / Dice seem to have managed it.

The basic premise is simple you're Faith a runner. In a city run like a police nation, runners take sensitive packages and deliver them via alternative means. In this case a highly athletic form of street running, or parkour. Each mission is an A to B affair but you have at your disposal the entire urban landscape from the bottoms of the sewers to the tops of the skyscrapers. Run, duck, slide, swing, wall-run, hop, skip and jump your way around obstacles that would, in any other game, be unpassable.

The majority of the game takes place well above street level, hopping from building top to building top, balancing on crane arms, and working your way around air conditioning units, pipes, construction materials and the other detritus you'd find on the top of any modern building today.

Gameplay.

Mirror's Edge is not only unique in it's idea, it's unique in it's presentation because it's a first-person game. You see through Faith's eyes, which means you see hands and feet, and unless you're in front of a mirror, nothing else. This is one of the game's strengths. Trying to use a third-person view just wouldn't work (as it doesn't work in Metal Gear). From a first-person view, you get a proper sense of speed and depth. As you run to slide under a pipe, you'll find yourself ducking in your chair. And if you've got a touch of vertigo, it wouldn't pay you to stand on the edge of a building and look down in Mirror's Edge the effect is very convincing. The controls are pretty simple run with the left stick, look with the right stick, and jump and duck. In addition there are basic combat controls to kick and interact with other objects, as well as a slow-motion effect for those hairy moments. You build up the ability to use slow motion by the amount of 'flow' you have. Flow isn't something with an on-screen meter, it's just a natural sense of making progress. If you stop before climbing every wall, and go everywhere at walking pace, you're not really making progress. But wall-run and then jump on to a roof, hop over to an A/C unit then drop off and slide under some pipes that's a nice, flowing style of getting from A to B. Although when you first pick up the game, you'll be tripping over everything in sight and smacking your head on low-hanging objects all the time.

The game does mix it up a little with occasional encounters with 'Blues' the police. You have some basic slide, jump and kick skills that can be used to attack them or disarm them but it becomes obvious that more time was spent in the control of Faith as a runner than as a fighter, as the sparse fight scenes are awkward to contend with and you'll often find yourself doing them over and over again just to try and get past the police. In some cases, you don't need to engage them though, so hop up on a container, jump over their heads and get away.

As well as all the rooftop acrobatics, there are many levels set indoors from the cavernous underground water tank in the first couple of levels (think the underground ice store in the film Total Recall) to the frantic subway chase which has you both dodging oncoming subway trains and riding their roofs whilst dodging rail tunnel infrastructure and jumping from train to train.

The game is short 9 sprawling levels in all plus a training level but it's exciting and fun to play and you'll find yourself going back and trying to better yourself on the levels you've already done. Having said that, the levels do get incrementally harder as you go through the game, and whilst the run/jump/slide gameplay might seem repetitve, there is always more than one way to get through a level. Crawl through the ductwork, or run through the office itself? Up to you.

You can choose to use 'Runner Vision' in the easier game modes which will highlight objects in red as you approach them to hint at the direction you should go and what objects can be used to achieve your goals. For example pipes light up red to indicate you should probably climb them, but as I said above, there are other ways of completing every task.

There's also trophies to be earned in Mirror's Edge, which is an added incentive to go back and do better. The tropies are nicely balanced between bronze, silver and gold. For example the easiest trophy is the bronze for just finishing the training level, whilst some of the harder silver ones require strings of moves to be assembled, such as wall-run to jump-tuck to slide.

Graphics.

The graphics in Mirror's Edge are excellent. The developers have created a unique art style which is mostly white with very pure colours here and there. It sounds dull, but it looks absolutely amazing when you play it. Your point of focus changes depending on whether you're looking at things up close or far away, and when you get up a lick of speed, there are motion blur effects that are added to the scene in a subtle enough fashion to not destroy the look and feel of the game. The usual sun flare and whiteout effects are present if you look the right way, and if you look down the cavernous canyons between the buildings, you can see people going about their daily lives as well as the occasional police cars parked up looking for you. The lighting and texture work is top notch with bump maps and reflections everywhere you'd expect them to be. Shadows are relatively well drawn too. The modelling of the levels is very very good and so far I have not noticed any popup in the game. That is to say, objects change detail or appear so subtly that your eye is never drawn to them. It's also worth pointing out the 'falling to your death' effect. Rather than simply understanding that if you walk off a tall building, you're dead, Mirror's Edge prefers to show you the ride all the way down to the pavement. As you speed up, the screen becomes more and more distorted until it suddenly goes black with a sickening accompanying sound effect. Whilst on your way to becoming a ketchup pancake, you still have full control, so if you really want to, you can pivot in the air and look at the rapidly approaching ground. But I wouldn't recommend it.

A final note on the graphics read the signs on the fences before you jump over them, or at least get used to what they look like. Your first encounter with a high voltage fence will teach you that lesson quickly.

Sound.

There's a lot of breathing and panting in Mirror's Edge, as you'd expect from a game which is mostly concerned with running like hell. Other than that the environmental sounds are excellent. As you cross the rooftops, the background noise of a normal city is all around, from aircraft and helicopters overhead to the streets below and everything in between. Chain-link fences rattle when you jump over them. Steam vents hiss as you pass them. Bullets zing past and ricochet off walls if you're being shot at. Everything is properly in its place. The subway levels are made all the more nerve wracking by the sound of the train cars, and especially the train horn if you get too close. More than once, the horn took me so much by surprise that I fumbled a move and ended up as a hood ornament.

The music is very ambient for the most part. A lilting background accompaniment to your superhuman feats of dexterity. But it does change at the appropriate times. As you're getting close to an encounter with the police, for example, it starts to become a little more menacing, to ramp up the tension. And when you get in to a full-on foot chase over the rooftops and through office buildings, the music changes completely to an excellent run-for-your-life soundtrack, very similar to the style in the cult film Run Lola Run. The music in this mode alone is enough to stop you turning around to see how close behind you the police are.

Overall.

I wanted to take a star off my rating for this because of the somewhat clumsy fight mechanics. But the more I play the game, the more I can forgive that element of it because everything else works so well. From jumping over wire fences, to sliding down zip lines, to hopping over subway turnstiles and sliding under closing doors. If you're not sure, download the demo from the Playstation Store first it's free and you'll get a feel for the game dynamics. I like it. 5 stars.

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Since I fist saw the promo video, this game caught my attention. Dice was kind enough to supply a Demo version a couple of weeks ago, and I really enjoyed playing it. I left me wanted more, so I went out and picked up the game. (Nice work advertising!) Plus, the soundtrack really helped.

If you tried the demo and are looking for reviews to decide whether or not to buy it, I hope this review helps you out. The game itself feels different form anything you've played before, its fast, its fun and it runs smooth. It is definitely worth a try and I'm sure that most of you will enjoy the first hours of campaign gameplay. Controls are extremely simple, so its basically run and find the fastest path available from point A to B. You'll encounter enemies down the road but most of the time you'll just run away from them. The game actually rewards you if you don't use a gun at all. Be prepared to be patient, for it takes a while to master the controls, with a lot of trial and error to it, probably too much for my taste. After a while though, you get the feel that you are playing recycled levels and it all becomes too repetitive. Indoor levels are not as fun as jumping from building to building, and you spend at least 50% on the game inside.

Granted, it has a weak plot and voice acting, but I think it doesn't really matter, since you are just trying to find an excuse to jump from building to building as fast as possible.

Multiplayer is challenging, yo have several maps and you can either compete against your own ghost, or different player's ghosts. Although, some of the record times accomplished by some top players are insane.

Why three stars? Even though I enjoyed playing the game, i believe it has a high price tag for what your getting. Its enjoyable, but is it really worth 60? Not to me.

The game however, brings an interesting concept that I would love to see applied to different FPS's titles in the future. I went back to play Resistance after I played this one, and i tried to jump a staircase just as I did in Mirror's edge accidentally. Of course nothing happened and I had to go down the stairs as in every other FPS game. Wouldn't it be great if you could move through levels as freely as you do it in Mirror's Edge? just a thought.

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Mirror's Edge is the first immersive game experience that can truly capture the high-speed acrobatics of Parkour and fuse it with an action game that, in defiance of years of shooters, actually demands that you think of your own survival first. The beauty of it is that there are times when you start thinking like a Runner and suddenly you're doing combination moves that you figured out an instant before you pulled them off: the acrobatics are fluid and seamless and the environment does a good job of guiding you by sparse colors that light the next object you need in neon red.

The downside is that when it doesn't work, it can be very, very frustrating. Sometimes the combination you need to work to get out of somewhere isn't obvious, or worse yet, it's extremely hard. You may land on a surface, only to have Faith keep moving and slide off the other side, unable to backpedal under the impetus of your jump. And of course there are also "duh" moments where the "wall-run" button being the same as the "jump" button means if you're not spot-on, she does the wrong thing, and away you go into space.

Which is the scary part: knuckle-biting adrenaline moments where you just sealed your doom play out all the way to the crunch of hitting the pavement. Being shot to pieces leaves you with a slow-mo falling sensation that will give you amusement-park vertigo and near-death-experience chills. I put this down to simple "oops" mistakes, but one larger complaint that looms is that you are a skinny twenty-something in a roomful of heavily armored SWAT and police soldiers, some of whom are carrying belt-fed miniguns. You are supposed to get a reward for making it all the way through the game without killing anyone, and I find it extremely unlikely, especially on the last level, that this is possible to do. Even more so, you get a trophy if you can avoid getting shot--I simply do not believe that is possible.

This game has been agony and ecstasy for me, and when I beat it I felt exhilarated. If you are a high-energy gamer who has the patience to try and try again, you will find yourself rewarded. If not, you should know ahead of time that there's no cathartic blasting your way out of trouble in this game. Mirror's Edge marks the beginning of a new genre: the First-Person Runner.

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