Showing posts with label ps3 latest. Show all posts
Showing posts with label ps3 latest. Show all posts

Trinity: Souls Of Zill O'll

Trinity: Souls Of Zill O'll - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
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Trinity: Souls of Zill O'll is a game that I've had my eye on, but didn't know if I would actually purchase it. When it was released, it was during a dry patch in my gaming so I figured why not. After spending a good 10 hours or so playing it over the past couple days, I've finally been able to make a decent first impression on the game and the pro's and con's that may help you decide if you're interested in getting it. Keep reading to find out.

Trinity: Souls of Zill O'll (Trinity from here on out) is an action RPG from Koei, the team behind the Dynasty Warriors series. You can see this in some of the gameplay elements but besides that this is a completely different game. The game starts with a nice cutscene describing the story. You play as Areus, a half elf who is destined to kill the emperor, your grandfather. When the evil emperor finds out about his fate, he has his pregnant daughter killed and your father murdered. Your mother manages to escape with you on a boat but his men are in hot pursuit. Fast forward many years and you're an adventurer who fights in the arena in a major city. To avenge your father, you need to get stronger to be able to take on the emperor. By doing quests and going on missions, your character knows that the experience will come which ultimately will lead up to the final confrontation with the emperor.

The story is fairly decent for an RPG game. Don't expect anything out of the ordinary though. It's told through nice cutscenes and text dialog between two static pictures (a very popular Japanese RPG style). Along your travels, you'll meet two new characters who will join your party who each have their own story and secrets about them. Finding that out and having them trust you isn't as easy as it seems though. While they'll divulge the knowledge over time, you are left hanging for long periods of time when the story does feel to get a little stale. It does pick up though and it seems it's right before it gets overly tiresome.

The gameplay in Trinity is similar to a Dynasty Warriors game in theory only. You control one of three characters and each button on your controller does something different. X jumps, while square, triangle, and circle all have skills mapped to them. You can change the skills at any time and they can even be upgraded with orbs you collect by killing enemies. When you get really good at fighting, you can even combine attacks from multiple characters and have one character kick someone in the air while the others jump up and beat them down. These attacks take skill and patience, but it comes easy enough through some trial and error.

The RPG elements in the game are light compared to others on the market but they are still pretty decent. You'll be able to find items, sell them to stores, and pick up new armor and weapons to equip. You can talk to people at the tavern or find quests at the adventurers guild. This game is really for the hardcore RPG fans only though, and the reason I say this is because of the way the non combat gameplay, especially in cities, was created. Everything is done from a menu and when people interact, a dialog pops up between two images. The artwork is good, but some people may be put off by this decision.

The game costs 60 bucks at launch and I'm sure it will come down over time. I am really enjoying playing it, but looking back, knowing what I know now...I don't know if I would have paid full price for admission. The game feels like a decent full priced game, but a great bargain priced game. So, who should play this? If you're starving for an RPG, give it a try. If you have other games you're currently working on and don't care too much for the RPG genre, this is a definite skip.

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Trinity: Souls of Zill O'll (Trinity: SoZO) is a game that was given a very harsh review by the big companies; perhaps too harsh. While Trinity: SoZO is not a fantastic RPG, it isn't a bad one either. With well over 40 hours of gameplay here, and a solid storyline Trinity: SoZO will be a game that you simply can't put down until the final credits roll.

GAMEPLAY

Trinity: SoZO feels a bit like Dynasty Warriors with a more solid RPG element to it. You will have a party of 3 and can switch between characters at whim. Each character has skills you map to the controller (12 skills, can map a total of only 6). For much of the early part of the game (first 6-10 hours) you can expect to partake in tons of quests and arena fights to boost your skill level. Once you get past the initial early grind the game begins to open up and allow a much more free roam feel in terms of what you can do. "Quests" are randomly handed out be it from the Adventures Guild or by partaking in conversations in various taverns or shops. When you aren't in towns you will be out in the world in a large variety of areas fighting mobs. The game plays like a bit like a hack and slash then; plowing through lots of trash mobs with the occasional tough mob or even a boss grade mob. Just when you think things might be getting far to repetitive, the game will throw in some new features (such as chain combos). Overall the gameplay is quite a lot of fun and provides a non-stop flow of action but can get a little repetitive due to quests often taking you back to the same areas

GRAPHICS

The graphics are okay. They aren't mind blowing but they feel early PS3 in quality(720p). The part that hurts the game graphically is this annoying "filter" that is put over the game. You can not turn this filter off. "During gameplay" the filter is actually rather nice. It gives the game this nice PS3 water-painting look to it. However during cut-scenes the filter was just down right horrible! I mean the center of the cut-sceen looked gorgeous but the surrounding area had this dried up water-painting look (at times it looked like PS2 graphics due to the filter). There should of been an option to turn this filter off at least for cut-scenes

SOUND/STORY

The audio quality isn't bad. Combat sounds get a bit repetitive as does constantly spamming your skills. The main cast does a decent job with the voice acting but at times you could clearly see "edits" in the dialogue and awkward pauses. It isn't bad, but it isn't Final Fantasy quality here either so basically average. The story is actually quite refreshing. At first things will start slow but once the end of chapter 2 hits the storyline will draw you in. Rather than going around owning mobs or grinding the Arena I found myself plowing through storyline quests anxious to dig up more of what is going on. Even asking around at Taverns became a bit more eventful as rumors would be going around that might give clues to the overall picture being drawn here. Overall the storyline wasn't a masterpiece , but it actually was easy to follow and very interesting!

OVERALL (84% 8.4 / B)

Trinity: SoZO gets an 84% from me. It is a solid RPG that might start slow but will actually get better the more time you put into it. Questing can be a lot of fun and has plenty of variety to the quest types (hunting, escort, rescue, gathering, etc). If you enjoy RPG's and enjoy Hack and Slash gameplay, this game does a pretty good job blending the two elements together. What comes out is a fairly good RPG that brings adventure, story and lots of gameplay to the table

PROS

Over 40hrs of gameplay (not including extras I have yet to attempt)

Plenty of quests to do including a 50 level Labyrinth!

A nice variety to the combat system (12 skills per person; only 6 usable at one time... can chain skills together to make long combo chains)

Enjoyable Storyline

CONS

While there are tons of quests, it can be very easy to over level and end up with quests that are low level / incredibly repetitive (you revisit the same 2-3 areas over and over)

Filter really ruins the cut-scenes

No replay value (you can platinum trophy the game in one play-through, and there is little reason to start a brand new game over again)

The game isn't very straight forward at times with main quest hints like "Continue to work on advancing while separated from your party". You could spend hours just running around when all you had to do was go to Town C and speak to the Adventure Guild (Town B's guild wouldn't do anything for you)

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This game is one of the best game from KOEI, it combines RPG with KOEI's "WUSOU" action style, Weapons and missions are random like diablo, and a long fine storyline, it takes me more than 50hrs to finish most of the side-missions before I hit the final stage. It's a very nice game in all!

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I am not a rpg gamer, i do like them but hardly finish them. I got this game because i like dynasty warriors and samurai warriors and this is made by the same people and has been compaired to them. The combat is similar and thats about the extent of the similarities ive seen. I really enjoy this game alot and its a shame that it was released around the same time as mass effect 2 and dragons age 2 because im sure it will get overlooked. One thing i want to say is this game really should be played its a good solid effort by koei and a rpg. The story is typical fantasy stuff and the graphics are far inferior to mass effect and other rpgs ive seen/played but it is really fun. I know this isnt much of a review its just my opinions on a game that seems to be really overlooked and its a shame cause its a good game. I agree with others that you should wait till it goes down in price and then pick it up as the 60 new game price is a little steep for what you get (i'd say around 30-40). Also as a side note this is the 3rd game in the series and the first 2 never made it to the states but i've never played the 1st two and i can follow the story just fine.

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This will be very short i'm not much for leaving feedback. Well , let's just start by saying this game is well under rated i'm very surprized at ign's review also after playing this well made "rpg", and honestly now question their reviews and wonder if they really enjoy gaming or do it just to say ok i'm done with it , anyway it takes a good 8 hours to really kick in and get to the real action the whole lever up system and arts/fighing has a great feel to them don't feel cheap or thrown together like a lot of the never games do, you know those man this feels cheap moments, it has none! i'm about 37 hours in and it just keeps getting better and better i almost can't put down the remote anyways i'm an older gaming vet this will be my 27th year playing console games old school gamers rejoice this ones for you!! don't miss this if you are a big rpg fan like myself . Enjoy!!

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CrazyOnDigital PS3 Move Gun Game Controller

CrazyOnDigital PS3 Move Gun Game Controller. CrazyOnDigital Retail Package
Customer Ratings: 3.5 stars
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This was my first add-on for my game experience, i had lots of fun playing around. Highly recommended for those who want a cheap and very solid product for playtime.

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hola todo finohola todo fino gustaooo muchoooooo everything right all excellent recommend

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Rage Anarchy Edition (PS3) (UK IMPORT)

Rage Anarchy Edition
Customer Ratings: 4.5 stars
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Codes in the game I received were expired. Bethesda was courteous and after several emails and faxes I received new codes. The new codes only work with the US version of the game though. I rented a game (US version) and the codes worked. If you want only the game then the UK version is fine as a stand alone. Even if you purchase the Anarchy upgrades on the PS store, you will not be able to use them with the UK version.

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Fast shipping! Boyfriend loved it! Would do business with seller again if I was looking for another video game for my boyfriend.

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Sony PLAYSTATION 3 80GB (PS3) System

Sony PLAYSTATION 3 80GB System
Customer Ratings: 4.5 stars
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It was used and came to me as advertised works perfectly and its the 3rd one I have in my house pluse a few x boxs and I just never liked the X Box Bill Gates has enough of my money and the fact Micro Soft charges you 50.00 a yr to watch Net Flix or Amazon through their systems I put my Box's away I'll never pay it..

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Definitely a solid system with a solid library of exclusive titles. I definitely gave this 5 stars because it is a very solid machine and one of the best selling points is, the online gameplay is free. It isn't quite as reliable as XBOX Live (in my opinion), but it is still a very viable option. I have found personally, that the Sony Playstation excels more so at single player games whereas the XBOX 360 tends to have a better multiplayer experience.

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Blood Drive

Blood Drive - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $13.49
Today's Bonus: 66% Off
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This game had so much potiential. It is fun and well worth the price I paid for it. The problem I had with it is the weapons. During the checkpoint races if you get shot by a rocket you fly 50 foot in the air. That causes you to get left behind real fast. As far as the driving goes, it is not an arcade or a simulation racer. It doesn't have a real driving feel and the handling is way to aggrevating to be an arcade. I wouldn,t pay more than $30 for this game. The games presentation does make it fun. Its no Carmageddon though!!

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zombies, blood, cars and guns...thats about all the explanation you get with this game..played for several hours, was fun but challanges were difficult but was worth my $10 I paid.

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Got this for my 13yr old for christmas. He really likes this game alot. It's a good buy if you like these kind of games.

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The vehicular combat genre seems to have dried up since the PS1 days, but its back with Blood Drive. Ignore the bad reviews, they obviously are not fans of arcade style vehicular combat. My only complaints are that the control layout is a little weird and the game is a little shallow. But thats ok for this type of game. The game makes up for it with style and great graphics. The designs for the characters, vehicles and levels are fantastic. And its fun!!!!!

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Honestly at first the game was fun, but it is extremely repetitive on single player and as of online multiplayer, not many people even play this game. Its probably because the game was not focused on the features rather than just combining Twister Metal and Dead Rising, but the game is descent. I would probably recommend this game if it was under 10$, which it was when I bought it.

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PS3 Power Cord

PS3 Power Cord
Customer Ratings: 3.5 stars
List Price: $9.99
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This is a fine wire well insulated and seems durable. It will fit most PC's, the Fat Piano Black PS3, NOT Xbox 360, or ps3 slim

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On the description of this cord it says it is compatible with the XBox 360 AND the PS3. That is not true! It can't be used on the XBox, only the PS3 which is fine because that is why we bought it but we thought we were getting something a bit more universal.

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The power cable worked to perfection to bring my playstation 3 back to life. It was at a cheap price too!!

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Dummy me... The picture tells the story. This cable DID NOT fit our new PS3. Sorry, but this is a PC cable.

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PS3 Double Turbo Cooling Fan

PS3 Double Turbo Cooling Fan
Customer Ratings: 2.5 stars
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If you look at the picture you would realize that it is for the earlier made ps3's. I have the original 60gb ps3 and this fan works great!!!! It's quiet and keeps my machine going. The only downside to the fan is the bright LED light. For all customers looking to cool the older systems this is the one for you. Plus it's cheap. For those who said it was bad please pay close attention to what you are buying before putting it down. The slim ps3's are twice as hard to find fans for. They do sell them you just have to pay attention.

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I bought it for a PS3 400gb and it don't fit in any part of my PS3.

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There is no fan on the market for PS3 slim models (newest version).

So do not buy this for your Playstation 3 SLIM. I have looked all over the web for any hint of a fan for the slim and have not found one yet. The PS3 slim is running hot after just 10 minutes on. The only reason I even worry about it overheating, is because of the XBOX 360 has overheated on me and the processor failed. So I have had an after market cooling fan attached to it. I hope they make one for the PS3 slim and I also hope that it does not burn up after the limited warranty. Don't buy this fan for PS3 SLIM....

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Far Cry 2: Fortune's Edition

Far Cry 2: Fortune's Edition
Customer Ratings: 3 stars
List Price: $9.99
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Far Cry 2 is OK. It's nothing to write home about, though.

My issues with the game:

1. Guns Who did the firearm research on this game? Some guns, like the AK-47, are completely mirror image. Some, like the HK G3, are just wrong. (Charging handle and ejection port both on the left side? Not in this reality.)

2. Damage Shooting someone in the chest with 10-20 rounds from the PKM to kill them? Zzzzz.

3. No prone? Come on, is this the 90s?

4. Enemies can see me in the dead of night, and know where I am, even when I am in the bushes and using a silencer. Hmmm...

5. Repetative missions Wow, let's do the same missions over and over and over and over and over...

6. Respawning badguys. Just cleared that guard post? Funny that all the guards are back 3 minutes later...

7. "Most realistic fire ever!" with fire graphics that look completely unrealistic.

Give this property back to Crytech. Ubisoft did a half-baked job at best.

EDIT: Also, the DRM this game installs broke the Burn feature of Windows Media Player on my PC. Buyer Beware.

EDIT 2: SecuRom has a program on their website that will allow you to remove their DRM from your machine. However, it will be reinstalled without warning or notification the very next time you play a game with SecuRom DRM. If like me you have issues with burning CDs after installing one of these game, you pretty much have to uninstall the DRM anytime you want to burn. Convenient, huh?

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Id like to preface my review by stating that in no way has my opinion of the game been swayed by the DRM used for piracy protection by Ubisoft. This review is solely in regards to the gameplay itself.

With my pure enjoyment of Far Cry and Crysis, I was extremely excited about the release of this game. Unfortunatly when I began playing the game, I became more and more disappointed as I played. In fact, if it werent for the graphics, this would easily be considered an instant bargin bin title.

I have so many gripes about this game that Im not quite sure where to begin, so I will start with my biggest one... the firefights. You have so much against you from the very beginning that it is extremely difficult to find them enjoyable. In fact you feel as though you are being punished just for taking the mission. Your gun will continuously jam. You have malaria, so in the middle of a gunfight you may need to pop a pill to get over it (everything turns yellow and fuzzy). If your health gets low (and it will... continually from all the sharpshooters they have in Africa) you must first pull the bullet out, then.. you must heal yourself. I must ask... why?? I suppose it was to add tension, but only succedes in being frustrating. You will die often... not because you get overwhealmed by the (incredibly stupid) AI, but because of a gun jam, having to heal yourself with a two step process or because you get a malaria outbreak.

As I get off that rant, I invite you to another. Lets investigate the whole "sandbox, free roam, open world..." direction in which the developers decided to take with this sequel. First off the compass is horrible and the map is even worse. Not because they are a bad concept... they work extremely well in GTA and games of the like. The problem is, your objective is sooooo far away that even when you pull out your map, because it isnt a full map, all you see is the general direction you are supposed to be going and not able to pinpoint the best route to take or where exactly your objective is. This is compounded by the fact that you hit several checkpoints (more on these later) that ensue a "forced" firefight... and I believe I already explained how much fun they are. It will take you at least 10 minutes to get from point A to point B because of this. Rediculous.

Now, remember the checkpoints. These lovely roadblocks are apparently set up by guerillas (no... not gorillas) who attack you when you come close. I guess that makes sense, however, the frustrating part is after you destroy a checkpoint, they respawn so every time you drive by, you get attacked again and again and again. If you try to blast through in your vehicle, a car chase ensues.... sounds like fun right? Wrong, because no matter how fast you are going, they magically appear behind you and if they shoot your vehicle 3 or 4 times, it stalls. And I bet you thought the engine was in the front of the vehicle. So, because of this you end up getting out of your vehicle and... you guessed it, a firefight begins... malaria.... damn... gun jammed... shot need health... pull out the bullet... use medi.... dead.

Finally the vehicles themselves. For some reason, the geniuses at Ubisoft only give a 1st person view of driving... so you try to drive, look at map and compass at the same time and because the vehicle handles so poorly you hit a boulder and the vehicle stalls out, so you get in front of the vehicle and fix it. Get back in and hit a lovely checkpoint further up.

There are several other nuances in the game like no checkpoints... well theres lots of those, but I mean autosave points... so hit F5 ALOT or your 10 minute trip from point A to point B can take you 30 minutes. There isnt really much of a story here to be found either, so you really just find yourself doing side missions... even the main missions seem like side missions which dont give you much of a feeling of accomplishment.

I realize I have been on quite a rant, and most of my reviews are not as negative or sarcastic as this. As a matter a fact I dont think I have given a single star review to anything before... but this game definitly deserves it. As I attempt to leave with a positive remark, I am at a loss. I could mention the graphics, however theyre really not better than the original Far Cry... and I can max them out on my machine.

I was extremely disappointed and feel my $60 was just wasted. Ive played the game for about 11 hours, and cannot bring myself to finish it... and thats an extreme rarity for me. With all the great games coming out this year, spend your money on something else.

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Clearly the game was designed for the console market with PC as an afterthought during development. Although there are some interesting aspects, it ultimately is just a boring game on the PC platform with minimal replay value. Games are judged relative to the alternatives available for that platform. In the PC area it falls down hard.

Start with the aspect ratios the game screens take are very TV/Console rather than PC monitor oriented.

There is no back-story and no reason for me to care why my character succeeds or fails. I care as much about him as he does about his employers.

My character is more durable than his weapons. So while he can pull bullets out of his body with his teeth and repair almost any device, he is incompetent when it comes to cleaning, repairing and maintaining the tools of his trade his weapons.

Ubisoft's rationale for no predators is that it would upset the ecosystem. Lame excuse -More likely either cost or time reduction in coding. Adding animal threats as NPCs who only respond to specific classes of players or NPCs within a certain radius is fairly simple to do and would improve the game play value.

The damage model needs refinement. My character has terminated NPCs at 15 yards with a single spray from the shotgun and yet 5 or 6 center mass shots with an AK-47 (whose ammo is rifle loads, not pistol loads like a submachine gun) at the same distance doesn't even knock the NPCs down. At close quarters scattershot can be the uber-weapon, but over distance it's gonna be a lot less lethal.

I can't tell if the endless slogging through the veldt is a cover for weak AI coding, a way to extend the "playing" time of the game or an infomercial from Ubisoft aimed at marketing their Dunia engine to other developers by demonstrating the effects you can create. For me, it quickly became downright annoying.

Not much to say about DRM that hasn't already been said. Their EULA is very specific. Ubisoft will install DRM code on your PC. They will require you to register it online. They will require the CD to be in the machine. They own the software and they are not accountable for any problems any of this cause for you. Your rights are 100% subordinate to theirs. If you don't like that you must send it back to them before you perform any activations. About the only thing you don't have to do is send them a copy of your driver's license and a DNA sample. But stay tuned...

Since software DRM is totally ineffective against pirates I can only assume that the ultimate objective of excessive DRM is to kill the PC game market and drive everyone to consoles. It makes good business sense as it's easier and cheaper to develop games for consoles and no PC games means one less SKU to stock and track.

Bottom line...It may do okay as a console game given its competition on those platforms, but as a PC game, it's just too boring and console-centric to be worth buying. If you are really curious about a game based in what was a very promising location, wait a couple of months and pick it up for $9.99 in a jewel case.

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Before the release of Far Cry 2 the game was being hyped as a new generation of First Person Shooter--one to set a new bar.

What they showed us was footage of combat surgery, fire propagation, stealth gameplay, mercenary buddies, and a vast sandbox.

What we hoped for was a First Person Shooter that would have all of those things finely tuned and greatly expanded upon, immersing us in a world where guns for hire and arms dealers were partners in a civil war.

What we got was exactly what they showed... EXACTLY what they showed. The combat surgery is just for show. The fire propagation dies so very quickly so that it seems more like a fireworks display rather than a true wildfire. The stealth gameplay fails more often than not leading you right back to the run and gun style of play First Person Shooters are infamous for. The mercenary buddies are nothing more than strangers giving you second chances, as well as a means to give you a side-mission whilst doing a mission. And the sandbox is just littered with no-name faces just wandering around, waiting to shoot you on sight--that is to say that they show absolutely no intelligence and are far too plentiful. Let's not forget that the game is very rough around the edges and needs some serious patching.

It's as if they half-made a game, ran out of time, dumbed it all down, stitched the little bits and pieces together, threw in a story, and made three large maps for it. The game is overly easy and is only made difficult by beefing up foes so that they take more shots to kill. And the hardest part about the game is staying interested enough to play smart, and not simply plow your technicle into the middle of an enemy camp just so you can feel a little more excitement.

The only saving grace is the hope that maybe, JUST MAYBE, the modding community can modify the game to be what it ought to be. But as it is right now, there is now SDK for them to work with, so they will have to rough it out on their own until one is released, if ever one is. On the bright side, the STALKER modding community has done wonders for that game even without an SDK, so here's hoping.

Until then, I'm shelving my copy, and warn any prospective buyers to wait for the price to drop before you bother picking it up.

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Given the many bad reviews, I was very hesitant to buy..

The reviewers could not have been more wrong. It is an AWESOME game.

A classic example of a great game which was misunderstood by most gamers.

As mentioned in most reviews, the map is huge and you have to travel all over to complete missions. It seems MOST of the negative reviews fail to understand the PUBLIC TRANSPORTATION system in the game. There are BUS STOPS clearly marked on the map -one at the four corners of the map, and one in dead center. Dead center is your home base. The four corners are where most missions will occur.

So...after accepting a mission, go to the bus stop, board the bus for your destination, and in an instant you are transported to that corner of the map. Time of day has changed (dusk, midnite, early dawn, etc.) to imply it was a LONG bus journey... There is always a vehicle waiting for you outside. And usually, there is a weapons shop nearby (in case you want to change your weapons or ammo.)

I think 99% of negative reviewers FAILED TO UNDERSTAND this concept. (If you don't take the bus, YES it will be slow/frustrating to cross the map). There are enemy outposts and armed checkpoints along the roads, which are also patrolled by armed jeeps. If you insist on driving instead of taking the bus -YES the game seems slow, frustrating, and impossible...

The game developers should have made this point clearer (it is not explained in the game manual). But if you play the game as intended, WOW....it is a great experience.

Tips:

1. Take the bus.

2. Even when driving, try to stay off-road as much as possible to avoid confrontations.

3. Don't be afraid to abandon your vehicle and go on foot. Eventually you'll find another vehicle.

4. Take the time to experiment w/ the display. May take a long time depending on your PC/graphics card, but is worth it.

5. Chose a lower resolution if necessary. I play 800x600, maxed out. If you don't play maxed-out, you are not just missing out on eye-candy. You are getting a much poorer quality experience.

6. Try turning "shadows" down. Moving/morphing shadows are PC-intensive. Turn shadows down, and max everything else.

6. Choose "realistic" setting, and play w/ your on-screen crosshairs turned off. Much harder.

7. Limit yourself to missions from the 2 rival factions -this will progress the game story as intended.

8. Avoid random side missions, these get repetitive and don't advance the story line.

PROS:

Great single-player experience.

Totally unscripted, non-linear gameplay. Great voice-acting. (Enemy dialogue can be hilarious and suspenseful).

Very smart AI..the more you play, the more you will appreciate it. (AI can be down, wounded, bleeding, but still try to squeeze off a few rounds as he's dying.)

Huge map, amazing environment, changing weather conditions/time-of-day.

Great in-game tension and stealth gameplay. (some of the best scenarios are after taking out a target and trying to make it home while low on ammo.

Stunningly beautiful, at max settings.

NO ALIENS OR MUTANTS! :)

CONS:

Lack of direction from developers. Failure to utilize the "BUS" concept will result in frustrating, repetitive experience.

Endless choice of side missions will fail to advance the storyline and can seem pointless.

Fans of pure run/gun shooters will be frustrated by the need to for strategy, planning, and stealth.

OVERALL: Great game. In terms of single-player, non-linear, non-team based combat, voice-acting, intelligent AI, game length, replay value, and game environment, this game might sit alone at the top. It's too bad most people didn't figure it out and gave such BAD reviews! Buy it and try it!

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NCAA Football 12

NCAA Football 12 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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In the wake of Patch #2 for NCAA 12, the moderating staff and community at Utopia (the largest NCAA specific community forum) wish to express our displeasure and frustration in an open letter to EA and the so called "Game Changers" and "Community Sites." EA's NCAA football series served as the catalyst for this site in 2003, and though the Utopia community has evolved to the point that it is no longer centered on EA's game, we still have a common wish for a quality college football video game. This franchise was once unanimously recognized as one of the most enjoyable and innovative sports games on the market, but has now fallen to such depths that virtually everywhere you look, more and more people on forums all across the internet are expressing extreme frustration and displeasure with both the game and the company that makes it. We see three obvious factors that have contributed to the environment that allows such an abject failure of a video game to be released (with good reviews, no less); exclusivity limiting competition, EA's patching methodology, and the "Game Changers" marketing scheme which helps to fracture the community and marginalize legitimate concerns about the game.

Problems caused by exclusivity:

Due to the fact that EA has purchased the exclusive rights to the NFL and NCAA football games, they have effectively pushed out all competition from football gaming. This means that they can release bug-filled games without the risk of losing customers who would buy a more polished football game if one were available. One need look no further than the recent failure of EA's basketball game to see the effect of competition on sub-par and bug filled games. The Madden and NCAA series have been plagued with bugs similar to those that caused NBA Live to be shelved, but without competition the games will continue to be developed with as little effort as possible. The results of the lack of competition speak for themselves. The NCAA series has devolved to the point that gamers can expect even the heavily marketed new features to be completely non-functioning at launch.

For instance, NCAA '09 touted a new roster share feature that was supposed to allow people to create custom rosters and easily share them with their friends. Unfortunately, the roster editor feature of the game contained a glitch so that once a certain number of players were edited, teams started completely disappearing from the game. On top of that, "Wide Open Gameplay" (the tagline for that year) translated into "No Defense At All", and the game quickly turned into a complete joke as it was nearly impossible to stop anybody on defense. On NCAA '10, the game was released with sliders that did not work (i.e. they had no impact on gameplay at all), with rosters that were clearly flawed, and with a new "run commit" feature that was so overpowered it virtually destroyed any gameplay balance (particularly for online play). NCAA 11 touted the new "locomotion system, which effectively broke zone defense, and new web based dynasty interfaces like the "Dynasty Wire," which turned out to be incredibly buggy (frequently crashed or displayed the wrong information) and is still listed as "Beta" on the website.

This year, one of the most heavily marketed new features in NCAA12 was custom playbooks, something Utopians have been asking for since the feature was dropped with the move to next-gen systems. As many have come to expect from EA, the custom playbooks feature was completely broken at launch. It contained a glitch which would cause the playcall screen to go blank and would result in players standing around in a huddle over the football rather than lining up in the correct formation. In addition to the custom playbook glitch, the new custom conferences feature was also broken at launch, containing massive scheduling errors that rendered it unusable. In addition to problems with new features, there were also numerous instability problems that caused the game to freeze or crash, as well as several glitches that affected online dynasty mode, such as dynasties not being able to be advanced properly and wins not being correctly recorded. At this point, the game is so bug filled that you are lucky to finish a game without a crash or disconnection. Even if you do finish the game, the result may have been recorded incorrectly, making your efforts futile. It is like clockwork; every new feature will be completely broken at launch and features that worked in the past will have new and crippling bugs.

We acknowledge that all video games are released with some bugs, but we feel that the lack of competition due to exclusivity has allowed EA to release football games that have more numerous and game-killing bugs than any other title. NCAA12 is the least stable console game that we have ever played. If EA had true competition in the football gaming world, they would be forced to either shelve the game, like NBA Live, or go back to the drawing board and dedicate more resources to releasing a quality game, like the FIFA series.

Problems Caused by EA's Patching Methodology:

In general, the ability to patch games has been both a blessing and a curse for gamers. While a good patch can save a game that would be otherwise derailed by a small bug, it also allows developers to release games that are basically unfinished, counting on patches to tie up all the loose ends. Nowhere is this practice more prevalent than in sports games, with their rushed yearly development cycle.

With the NCAA series, EA manages to take the "release an incomplete game and patch it" model to an incredible new low. Not only do they release obviously unfinished games, but in an effort to patch problems, they introduce new and bigger problems. For instance, last year EA released a patch that was supposed to address some problems with defensive AI and overpowered man to man coverage, and it instead resulted in a new glitch were the QB could pump fake backwards (towards his own goal line), and cause all of the defenders to immediately abandon their assignments and run towards the line of scrimmage.

While there is a long, well documented history of these issues, NCAA12 has taken things to a completely different level. This year, after waiting for nearly two months, EA released a patch that was supposed to correct some of the problems with custom playbooks, online dynasties and system stability. Producer Ben Haumiller closed his blog about the title 2 update with "Thank you again for your patience for the arrival of this second Title Update. I trust you will find that it has been well worth the wait." To put it bluntly, Ben, It was not "worth the wait." The patch not only failed to fix the majority of the problems it claimed to fix, but it also caused new problems that affected the no-huddle (a prominent feature for NCAA 11) , completely removed some formations from the game, and caused a host of new issues with the few custom playbooks and online dynasties that had the good fortune to work before the patch. Not only did EA release an extremely flawed product for sale at retail in July, but it took almost 2 months to release a patch, and the patch turned out to cause numerous new problems. At this point, it is obvious that the development team for NCAA football cannot even patch their own game without introducing a cornucopia of new glitches and bugs.

Problems caused by EA hijacking "The Community."

Over the past few years EA has gone to great lengths to improve their faltering reputation with "The NCAA Community." Whether it came in the form of sending EA representatives to forums, the "Community Leaders" program, or the Game Changers" program; EA has shown that they value having a positive image in "The NCAA Community." While this all sounds great, we find their efforts to be entirely disingenuous.

Before they even try to reach out to "The NCAA Community," EA attempts to define "The NCAA Community" in a way that eliminates those who are openly critical of their product. For instance, Utopia is notably absent from EA's list of "Community Sites," despite the fact that we are the largest NCAA specific community. The only interaction we've had with EA this year was a Cease and Desist letter in response to our April Fool's prank, proving that they not only read the site, but they also did not find our prank nearly as funny as we did (in retrospect, our April Fools descriptions of the game were actually far more accurate than the glowing reviews found on other sites). We acknowledge that EA attempts to avoid interaction with us because we are uncouth, drunk, and/or overly hostile; but that doesn't mean we aren't part of the community!

We also aren't the only ones to be excluded from EA's community program. Several other critical community members, including those who belong to TheSimStandard YouTube group (many of whom have provided incredibly detailed documentation to show problems with the game and ways to solve them) are also shunned by EA. This, despite the fact that they reach far more people than many of the "Community" sites that are included. For example, videos uploaded by TheSimStandard channel contributors have combined for a total of 713,955 views and they have well over 20,000 subscribers, while several of the sites that are included in the program appear to reach fewer than 100 members and are rarely updated with new NCAA related content. The simple fact is that EA has systematically worked to prevent anybody who is openly critical of their game from receiving any official recognition for their efforts. Instead, they choose to define "The community" as those sites, regardless of size/exposure, who will toe the EA company line.

The "Game Changers" program, much like the "Community Leaders" program before it, is a complete farce. As much as EA talks about incorporating community feedback into the game, it is increasingly evident that EA does nothing of the sort, and these programs are simply an extension of EA's marketing strategy. Simply put, we do not see any substantial in-game results from the "Game Changers" program, but we do consistently see a ton of pre-release hype along with glowing reviews. To be fair, we do not fault the "Game Changers" in this. We truly believe that most of them have the best intentions and that they have put in a lot of work attempting to make this a better game. The problem lies entirely in the fact that EA simply can't (or won't) make most of the changes suggested by the "Game Changers." The game engine itself is so archaic, bug-filled, and ad-hoc at this point that most of the common and recurring issues cannot be solved without a significant commitment of resources from EA, which is a commitment they won't make. Instead, EA will take input from the game changers and promise grandiose changes like "Custom Playbooks" and "Pattern Matching Coverage," while the actual implementation of those "features" will be nothing but ham-fisted tweaks to an aging game.

Beyond being simply ineffective, we believe that the "Game Changers" and other EA sponsored "Community" programs fracture the true gaming community and create a divisive environment that allows EA to release such buggy games without the proper amount of community outcry. This is due to the fact that EA places the "Game Changers" in the unenviable position of answering to angry gamers for all of EA's fumbles. These "Game Changers" serve as the only link between the average frustrated gamer and the NCAA football developers. They become de-facto customer service representatives, without the paycheck. The frustrated gamers and the frustrated "Game Changers," who now must put up with misguided personal attacks, end up divided. Instead of directing the frustrations and anger at the proper target, the community bickers between themselves.

We are therefore extending an olive branch to the "Game Changers." We don't hate you, we just lash out in frustration because EA has forced you to play customer service representative for a terrible product. We even apologize for directing our anger and frustrations at you, when EA is clearly the culprit. Please join us in calling EA out for the incredible levels of failure that are present in NCAA12 and Patch #2.

Signed-

The Utopia moderating staff and frustrated NCAA gamers elsewhere

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I finally decided to trade this back in. I can't believe how much Amazon offered me for this piece of garbage. That is an apt description, because I literally tossed it in the garbage can the other day. I would have gotten rid of it earlier, but we were promised a patch that would fix all the issues. I didn't check the online stuff, but the gameplay seemed to be the same and it even ruined some things, like the no huddle offense.

The main problem is the passing game. It's completely unrealistic. It was a little too easy last year, so to make this game different, they decided to make it unnaturally difficult. It's no that they cover well, they don't. There are plenty of open receivers, but you can't get them the ball, because every defender playing zone is a hall of famer; even if you're playing against Western Kentucky (no offense to the Hilltoppers). They tip every ball you throw, even if it is intended for a receiver 20 yards behind them. It would be equivalent to every player being 12 feet tall. And when they're not doing that, they are running to spot where you are going to throw the ball, because they know exactly what play you are running as soon as you snap it. That also applies to running to the outside. As soon as you snap the ball, the cornerback basically blitzes even though they are playing a deep zone, because they know exactly what the play is and where it is going.

In conclusion, do not buy this game no matter what the reviews say. I wish someone would have told me before I did. It would have saved me a lot of frustration. I don't know how anyone could play this game for a day and give it a good review, unless EA paid them to do so. Buy last year's game instead. You'll save $40 and I think it's a better game overall. The passing may be too easy, but at least it's fun to play. Yeah, that's right; scoring 50 points a game, because you threw it to the right receiver at the right time is fun. Getting intercepted five times a game by super human defenders while throwing to wide open receivers in not fun. Very lazy programming by the developers. They tightened up something that was too easy by just making the CPU team cheat. I can't wait to see what they have in store for us next year. Running is too easy this year, especially shot-gun draws, so those will get stuffed every time next year. And then they'll say,"See the game is totally different from last year.That's why you should buy it again." They spent the entire development year designing stadium entrances, which everyone will just skip after they see them once anyway.

Sorry for the long rant. I don't usually write reviews, but this game made me so angry that I just couldn't let it go.

Buy NCAA Football 12 Now

First off, I'm a huge NCAA 11 fan. I played well over 300 times in online mode. This review will highlight subtle differences between NCAA 11 & 12. If you didn't play NCAA 11, this review won't be that helpful.

Playbooks & plays:

-Custom playbooks. I spent a good hour or two picking my plays. There are a lot of plays to choose from, however some are missing (see below)!

-Make sure to change your settings so your default playbooks are selected during the start of each game. Otherwise you have to manually select them each time.

-You can't customize goal line plays or special teams.

-In game as you scroll through plays, you can now choose from 3 plays on the screen instead of just picking a play with one button (x).

-However, picking plays is a different. Instead of sliding left and right, you now slide up & down. It will take a little getting used to.

-You can reorder the plays, which is helpful.

-MISSING Plays! One of my biggest gripes is there are a lot of plays missing from NCAA 11, espcially in the 3-3-5 defense. What happened to Bear Spy 2 Blitz, Bear OLD Double spy, Stack 3 Deep contain, Split cover 3 (4 rush, 4 mid zone / yellow, 3 deep)? I relied on these plays to stop spread and option offenses and now they're gone. There are a few offensive plays missing too.

Audience:

-The crowd looks better than last years 2-D pixelated images. However, they still don't compare to Madden crowds.

-The crowd noise has change, and I'm not sure if it's better yet. It just seems more high pitched.

Player / Team rankings (my biased opinion):

-The main reason I got this game is because my alma mater, Michigan State, was supposed to be improved and I only use them. Even though they are ranked 15th in the country, NCAA 12 grades them as B+ overall, Aoffense, B defense. On the other hand, my rials, Michigan, unranked, received higher grades: Aoverall, Aoffense, and B+ defense. B+!?! Michigan had one of the worst defenses last year and they won't be much better this year!

-MSU DT Jerel Worthy is predicted to be a top 10 overall pick in the 2012 NFL draft, but only ranks 83 overall

Fix wishlist!:

-The colors look horrible of the "Show my play" (R2 + up) prior to the snap. They are too bright and high in contrast. You can't see the player's name if he's standing over a yellow zone defensive play. They no longer seem opaque. I wish they'd revert to the previous colors in a fix! You will hardly be able to see the plays on a snowy field.

-There is a glitch where if I'm a defensive end and I start in the default position on the field, I can't control my man for the first second or so after the snap. That is, if I want to go outside after the snap, my player will automatically go inside initially, and a second later I'll regain control of him. This was never an issue in NCAA 11.

-Again, bring back those missing plays from NCAA 11!

UPDATE:

Accurate team rosters are already available, courtesy of Gamingtailgate. Team Management > Roster Sharing > Download > Download and search for "gamingtailgate" (PS3 only)

UPDATE 2:

I've changed my rating from 4 stars to 2 stars. I thought I would adapt to the new changes in this year's game, but quite simply, NCAA 11 is more fun to play than NCAA 12. True, NCAA 12 fixed the unrealistic warping of players when passing the ball on offense which is supposed to be a good thing. However, they did not balance this correction with unrealistic defensive plays. After playing dozens of matches, I've grown too frustrated at seeing corner backs make unrealistic blocks at my passes. MLBs can make one handed interceptions on passes thrown up the middle. Even with "Catching" set to "Conservative", passing is much more difficult in NCAA 12.

These ridiculous defensive plays, along with missing plays from NCAA 11, and the fact that I don't have full control initially when defensive rushing from the line have made me pop out the NCAA 12 disc and start playing NCAA 11 again. If EA fixes some of these minor glitches with a patch, I would reconsider changing my rating higher again.

Read Best Reviews of NCAA Football 12 Here

I have a PS3 from '09, it is fat and only 80GB. My friend has a launch 160GB. NCAA 12 freezes all the time on my PS3, while it really never froze on my friends. It really is a matter of space and Hard drive. I liked everything about the game, the running, kicking, passing, dyNASTY, RTG, Teambuilder, it really is a great game. But I can't give it 5 stars because it turns to crud when you run it on a PS3 with less memory. I really only get to play it 5% of the time I try too, but it is too good of a game to give it 1 star. I would recommend it to those with new PS3 and those with big ones.

Want NCAA Football 12 Discount?

NCAA football series have always had their issues and bugs. Normally I could ignore them and still have fun playing the series. Not so with this iteration. By far the most buggy release to date, you will encounter frequent freezes, and many 'new features' either don't work or are almost too buggy to bother. While normally everyone knows that each new installment is just a new roster patch with improved graphics with 1-2 other additions (normally just brought back from the PS2 days such as 'custom playbooks', 'pylon physics' and 'new entrances') the amount of bugs in this game is phenomenal.

The most recent patch (#4) the developers actually admitted that they could not fix several issues with out possibly breaking the game, telling their consumers to just wait until NCAA13. I guess they figure they can get paid $60 per game to release a beta version, and never fully fix it.

I DO NOT RECOMMEND BUYING THIS GAME. Sadly there are no competing titles, but NCAA11 was basically the same gameplay with out game crashes and freezes. Considering you can buy a used copy of NCAA11 for 1/8th the price, I would suggest that instead

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The Testament of Sherlock Holmes

The Testament of Sherlock Holmes - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $28.99
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If you a fan of Sherlock Holmes or adventure games then this game is a must-buy title. The voice acting is excellent and it is easy to lose yourself in the detailed environments. A lot of love has gone into the design with nods to fans of the books scattered throughout the rooms of 221B Baker Street.

The game is enjoyably challenging and makes you feel like Holmes as the mystery unfolds. Some puzzles can be frustrating but there is an optional 'skip puzzle' command if you are truly stuck. Personally, using this option was not as much fun compared to the satisfying feeling of solving it on your own.

After searching a particular location there is a deduction board which allows you to review all the clues discovered and draw conclusions based on them. The branching questions and answers on the board lead to the solution. It's a brilliant game mechanic.

The only issue I have with the game is character movement. The animations can be stiff and there are also infrequent problems with poor navigation along walls and near doors. This may turn some gamers off but I found it to be only a minor distraction from the tightly woven and engaging story.

I can't get enough as a fan of Holmes and adventure games. I am only mildly ashamed to admit that I spent nearly seven hours straight playing the game on the release day. I still haven't finished it and the great thing is that there are still many hours to be spent with Holmes and Watson.

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I like the game and i've never even read any of the books. Definitely an intellectual aspect to each of the challenges you face, much better than some other games where you appear to just plod around for "secret" items. You are provided a series of questions that force you to deduce what has occurred around you. Once there has been some decision, you can proceed. A hint system is available to provide some guidance, but it's much more fun to ignore it and use your own wits.

You need to step into Watson's shoes at times to perform some somewhat pointless tasks which is a little odd considering the game centers around the good detective. It's a bother, but it doesn't take away from the overall gameplay enough to sink the game.

Buy The Testament of Sherlock Holmes Now

I was barely a teenager when I got my first Sherlock Holmes game. The Lost Files of Sherlock Holmes flashed on my screen. With the newly sound blaster pro installed in my computer I was amazed by the real voices that spoke along with the cutscenes. Adventure games had really come along way in just the matter of years. From Space quest to kings quest many of these games helped define what a good adventure could be, and pave the way for many of the game that we enjoy today. And one of the first games to not only take advantage of the latest sound cards but to bring in actor dialog was the early Sherlock Holmes adventures. So when I heard of this title was in development I had a mix of expectations. For one I knew it was quite possible this game could bring something new the table. Show case a new way to present an adventure game. I also knew that could be the opposite since many of the past Sherlock games have been just like the previous ones. Different murders, different suspects and puzzles, but same ole game play style. Regardless I expected it to be good.

And I wasn't disappointed. Was the controls impressive. No I think those could be tweaked some. Nothing in the controls made me want to throw the controller across the room, but it was clunky at times. Some of the animation seemed it could easily be from an earlier era. But my expectation was not expecting such perfection as one would buying say from games like God of War. I am enjoying the hunt just as much as I did at 13. Though I have noticed some filler activities it never felt too forced upon the player. This game is not ground beaking in any sense, it doesn't need to be. I believe this has a true feel of the characters in the original books. If you are even just slightly a Holmes or a mystery fan this is worth a try. I would never go on to claim game of the year, but this is a pleasant addition to my game collection.

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Whenever a new not so high budget game gets released, people tend to stay as far as they can from getting it because of how low the production value can be. Yes, the game doesn't have the best graphics though t is still beautiful to look at and it does lack a lot in animation department, but it does have the best game story this year in addition to a very well written script and top notch voice acting for the main characters. It is one of the best games I have played this year.

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I love Sherlock Holmes. I grew up on the books and I loved watching the PBS show with my grandmother. I was really excited for this game, and while I love the intricate puzzles and the story, the rest of the game play isn't great. There are targeting issues in the game as in if you're not directly in front of an item or if you're even an inch away from it, you can't pick up the item. The inventory menu is very clunky and not user friendly. The deduction board is also awkward to use and practically frustrating at times. There are odd jolting camera angles as well and sometimes there are odd hiccup glitches before a cutscene starts.

So the game is okay, but not great and it could have been which is why I'm a little disappointed.

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PlayStation 3 System Slim 120GB

PlayStation 3 System Slim 120GB
Customer Ratings: 4.5 stars
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Let me start out by saying that I'm currently 56 years old and everything I know about video game consoles can fit on a fingernail clipping. A couple of years ago, my companion bought me a PS2, because she had recalled my mentioning in passing (after seeing advertisements for some pretty interesting sci-fi-themed games) that I was curious about what's going on in that medium. The game technology seemed to have progressed light years since I last paid attention, sometime in the late 80s, early 90s, which went something like this: you start out with some objective, and then the game play steadily quickens until you eventually lose against the computer. It was very dull. After she bought me the PS2, the only game I bought was Grand Tourismo 4 (she had given me with the console itself Superman Returns, but I didn't like it), with which I relaxed by racing the realistically rendered cars around some impressively detailed tracks, but never getting into the more sophisticated levels of the game. Then about four months ago, my son lent me Resident Evil 4. Of course, you gamers know this was a benchmark in game development, and can understand why I became completely immersed in it. It was truly a creepy experience. You weren't just WATCHING a horror movie; you were IN it. Here I was, at my age, suddenly finding myself lost for literally hours a day -one weekend, twenty hours straight; my body ached -then thinking about the game when I wasn't playing it, looking forward to the moment I could resume the story. After I beat it, I went through it three more times. Then I bought God of War II, quite by accident (I selected it for the price, a mere $20), unaware that this, too, was a hit game, and another benchmark. The graphics were so good, so stunning, so grand and sweeping, I played it six times. Again, hours seemed like minutes; I'd simply lose time. I was now addicted, and taking into account how good a PS2 was, I figured that the PS3 -with its Blu-ray technology -had to be out-of-this-world incredible. Four weeks ago, I bought this PS3 slim, and it has given me enjoyment that made it worth every penny, and then some.

I can't speak to the technical specifications of the PS3, or how it compares to other consoles. I'm writing instead to other middle-aged customers who might have stumbled on this page, perhaps shopping for some young relative -son or daughter; niece or nephew; or grandchild -to suggest that you should consider buying one of these babies for yourself. This is one powerful piece of entertainment technology. Not only does it exceed my expectations as a game console, it's also a BD player, and using the WiFi connection, it permits access to the PlayStation Store, for free demos and exclusive content; plus BD live material, and downloading movies and TV episodes; and you can import your CDs to the PS3's hard drive, to create playlists or just randomize the tracks for playback. It's become a virtual media center for me.

And the game play? Oh, man. The PS3 advances even further the features that make gaming so addictive. To those of you who snuff that it's a juvenile waste of time, I suggest you ask yourself, is it any different from watching sitcoms or reality TV? A video game requires you to REACT, to THINK, to ANALYZE. That is NOT overstating the stimulative benefits. While they are in fact merely games, game-play itself is a complete immersion in an experience, while requiring good hand-eye coordination and some mental agility. All the games I've played so far included puzzles as part of the story, and it's a very satisfying feeling when you finally solve a particularly challenging one.

If the middle-aged shopper I'm imagining I'm writing to is inclined to wonder if all that tapping on those buttons in specific patterns is difficult to learn, this is my honest answer: At first, yes, it is. But eventually your fingers learn what button is where, and it becomes second nature, like typing. To those even older, it's recommended by doctors that as you age, you need new stimuli to keep your acuity. You won't find a more fun way to do so than this. Ignore your previous misconception that video games are for teenagers. An article in USA TODAY from 2004 stated that ". . . the average age of game players was 29 and the average age of buyers was 36, with men making up 59% of the playing audience." So you can add about five years to those figures, making the average age of video game BUYERS about 40. I have spent untold hours on my PS3, and connected to my 47" HDTV, it's the ultimate entertainment. The graphics are sharp and clear, movement of characters is realistic, making it even easier to get totally engaged in the environments. I just finished Batman: Arkham Asylum, a great game with easily mastered moves, some tough puzzles, and a very dark, decayed ambiance.

True gamers who are reading this are probably chuckling right now, because this is all pretty much a no-duh to them. Well, let me offer a hardy THANK YOU for supporting the industry with enough of your dollars to permit it to advance as an entertainment medium in such awesome bounds. This is the next step toward the future of the ultimate video game experience. Oh, what will the technology deliver? A virtual reality, perhaps?

_________________________________________

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UPDATE (November, 2010):

Before you decide to buy this model, note that the PlayStation 3 160 GB and for fifty dollars more you can get the PlayStation 3 320 GB. You may also want to consider the PlayStation 3 320GB System with PlayStation Move Bundle

________________________________________

RATING

I will begin with the rating part so that those who are already familiar with the PS3 line may save a little time.

On balance, I found the PS3 Slim or the 'PS3 120GB' to be a worthy addition to the current PS3 line. It comes with several major improvements over its predecessors and the 'trade offs' are few and, to most us, insignificant.

This how the new model compares to its predecessors:

PS3 SLIM vs. PS3 80/160GB

+ $100/200 less

+ Smaller

+ More energy efficient

+ More quiet operation

+ Cooler

+ Smaller Cell processor manufactured using a 45-nanometer manufacturing process

+ New, more advanced HDMI 1.3 chipset

+ Easier HDD upgrade

No Linux support

No on-off switch in the back

Push rather than touch 'On' and 'Eject' buttons

Not as pretty

= Unchanged game-playing experience

= Same great Blu-ray player

= Same PSP integration

= Same WiFi, Bluetooth built-in

= Same Dualshock 3 rumble, motion sensitive controller

= Same I/O options

The PS3 Slim is a superior product when compared with the PS3 80/160GB models. This relatively inexpensive, feature packed, versatile gaming machine, multimedia hub and outstanding Blu-ray player, earns back the 5th star that I granted the Classic models and I didn't feel that the PS3 80/160GB models deserved.

Granted, when compared to the PS3 Classic, the PS3 Slim lacks PS2 compatibility, has 2 fewer USB ports and and it lacks media card slots but these shortcomings are offset by the significantly lower price, energy efficiency, larger storage and an updated CPU and HDMI. And, keeping hope alive by feeding it rumors, who knows? Sony just might add PS2 software emulation once it stops manufacturing the PS2 sometime, next year.

MY TEST DRIVE IMPRESSIONS

The good news is that you can do just about everything you did with the PS3 80/160GB models and in the exact same way. During my test ride, I was able to play all the games I brought with me without a problem, the Bluetooth remote controller was recognized immediately and so was the Playstation Eye. Both a USB-dongle full-size wireless keyboard, a USB-connected wired keyboard and Sony's own Bluetooth mini-keyboard worked as expected. I was able to upload pictures, videos and music from a USB thumb drive and a USB-connected SATA 2.5" hard disk and play them in the same way I do it on my own PS3. The person who allowed me the test drive suggested that I do not sign into the PSN but I have no doubt that the Slim behaves exactly like its predecessors on the PSN, running HOME or while browsing the Net.

The Slim has the exact same ports in the back, the same buttons in front albeit 'push' buttons instead of the 'touch' buttons, the same 2 USB ports, comes with the same Dualshock 3 controller, USB cable and Composite AV cable accessories.

The older PS3s weren't particularly noisy but the Slim seems to be more quiet and, after several hours of play, it didn't get as warm as my Classic. The ONLY 2 USB ports bother me a little because I brought along the Eye, a USB-wired HDD, a USB keyboard and a dongle-based wireless keyboard. That meant that I had to do a lot of plugging and unplugging when testing. In real life, it's not so convenient to charge a controller and access more than one USB-connected peripheral. There are third party generic USB hubs (ugly) or PS3-specific port extenders and media hubs that could be used to increase the number of USB ports and bring back the media card slots.

My overall impression of the Slim is "nothing new" at least on surface. The "cooler, quieter, smaller, more energy efficient" you don't notice while playing a game or watching a movie. The really great news about the Slim is that so many more will be able to afford it and, with a larger user base, more developers will feel more strongly motivated to publish more, better games that all of us will enjoy.

THE SLIM (PS3) vs. THE 'XBOX 360 ELITE FALL 2009'

This is not meant to be a 'fan' statement. I don't own a Wii but I do own an Xbox 360 so I will be able to discuss PS3 Slim vs. Xbox 360 Elite and, hopefully, it may help a little those undecided between the two or those thinking about getting a PS3 as a second gaming console. Please be aware that, even though I own both consoles and I try to be as objective as possible, I do tend to favor the PS3.

Parity

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Storage: 120 GB on both systems

CD, DVD playback: both

Bluetooth/IR: Bluetooth included with PS3, Infrared remote for Xbox

Community: PSN/Home memberships are free, Xbox Live includes free Silver membership and one-month Gold subscription, paid thereafter

Advantage PS3 Slim

------------------

Blu-ray: PS3 only. Blu-ray disks aren't used for HD movie playback but to deliver games as well. Since they store several times more data than a DVD disk, PS3 games can be 'bigger' and be still delivered on one disk, eliminating the need for swapping during gameplay.

WiFi: included with PS3, available as an add-on for Xbox.

HDMI 1.3a on PS3 (more vivid colors, better sound) vs. HDMI 1.2 on Xbox

Controller: wireless on both systems, rumble on both, PS3's only is motion sensitive, rechargeable batteries built into PS3's, Xbox rechargeable battery packs available for purchase.

Integration with a handheld device: PS3 integrates with the PSP, the Xbox offers Zune integration. I would call it 'advantage PS3' because the Zune integration is limited to file transfers.

Internal power supply: yes for the Slim, a large external 'brick' for the Xbox.

Ability to upgrade the Hard Disk: the PS3 could use any cheap 2.5" SATA on the market (a 500GB can be had for $90 at the time of this writing and the existing PS3 disk can be recycled to upgrade a laptop or as external storage) without voiding the warranty. I am not aware Xbox HDD upgrades beyond 120GB but, judging by the 120GB upgrade HDD for the smaller models, they are likely to be proprietary, more expensive solutions.

Slim comes with USB, Ethernet and Composite cables, Xbox has only Composite in the box.

Advantage Xbox 360 Elite Fall 2009

----------------------------------

Headset: not included with PS3 but any Bluetooth device will work, wired headset included with Xbox Elite.

Ethernet: PS3 supports Gigabit Ethernet, Xbox is limited to 100BASET-T.

USB ports: Xbox comes with 3, Slim has only 2.

It seems that a PS3 Slim can be brought to parity with the Xbox 360 Elite by purchasing a Bluetooth headset (possibly for less than $10 and that would make the PS3 a superior choice since the Xbox headset is wired to the controller. For the amount, the PS3 will match and surpass Xbox feature for feature if we don't factor in exclusive Xbox games or unique Xbox Live features.

To bring the Xbox 360 Elite to parity with the PS3 one would need: a WiFi adapter ($70) and rechargeable batteries ($10). I will not add the various cables to the list because, depending on setup, they may or may not be needed and PS3's Gigabit Ethernet is not likely to make a difference in anyone's gaming or movie streaming at this time. $80 would bring the Xbox closer to the PS3 but the Xbox won't support Blu-ray, does not have a motion sensitive controller, can't function without an external power supply and, Zune withstanding, it does not integrate with a hand-held gaming device. In addition, continuing the Xbox Live Gold beyond the initial month would be another $30-50 per year for the life of the Elite.

I chose not to factor in the quality of available software because it's impossible to be even remotely objective when it comes to judge Sony's exclusives vs. Xbox exclusives. My guess is that, in the end, those who must have Halo will buy a Microsoft Xbox regardless of cost or other features and those who fall in love with Little Big Planet or Uncharted have no choice but a Sony PS3. The general consensus is that, at this time, the PS3 has the superior hardware (see above) while the Xbox has an advantage in exclusive titles and some exclusive content. In addition, many multiplatform games are developed on the Xbox first and then ported to the PS3. That can make the Xbox versions appear to be superior and, more importantly, the PS3 versions do not always take full advantage of PS3s superior hardware. This seems to be less the case as developers are becoming more familiar with the PS3 platform the software gap, if there is one at this time, it is closing fast.

Update on PS3 vs Xbox 360 (July 2010)

-------------------------------------

Quite a bit has happened since I posted this review and almost all of it was good news from a user's point of view. Microsoft got 'the message' and there is a new, slimmer, quieter Xbox with a larger but still proprietary disc and with built-in Wi-Fi, plus a proprietary Kinect port. Sony, on the other hand, has launched a premium 'pay' service on the PSN featuring Hulu 'plus' and maybe other goodies to be added in the future but the 'free' PSN service is still superior to its 'free' Xbox rival, in my view.

So, revisiting the comparisons above, the PS3 still holds the advantage when it comes to Blu-ray and motion-sensitive controllers. The PS3 120GB's drive while smaller is still easily upgradeable while the Xbox is not (my 120GB Slim got its 500GB upgrade within days of purchase at almost no cost given that I was able to reuse the 120GB drive for other purposes).

ESSENTIAL ADD-ONS AND ACCESSORIES

For those who decided that the PS3 Slim is what they wanted, the list below may help them budget for the extra purchases they may want to consider. There are surprisingly few extra a PS3 REALLY needs and I listed them in order from what I view as the more to the less important or needed. Those at the top are, in my view, more 'essential' than the ones at the bottom, but with the exception of the HDMI cable which is a must have for an HD TV set, you could easily do without the rest or get them later if you really feel that you want them.

HDMI CABLE It's a must for anyone who already has an HD TV. It's not included in the box and I am not going to provide a link because there are dozens of vendors at Amazon, competing and that's a good thing because one can be had for only a few dollars. Just make sure it's HDMI 1.3. A 'High-Speed' rating is not necessarily a plus if the cable you need is only 3 ft. or 6 ft. long. All HDMI 1.3 cables should be High-Speed rated and only High-Speed cables support 1080p resolutions. At these lengths, paying a premium for 'quality' can't be justified because the odds for the digital signal to be misinterpreted are close to non-existent.

REMOTE CONTROL Unless your HD TV supports CEC (Consumer Electronics Control) which allows for the user to command and control multiple CEC-enabled boxes with one remote control and for CEC capable devices to command and control each other, Sony PlayStation 3 Blu-ray Disc Remote could make the operation of the PS3 a lot easier when you are not playing a game. It's optimized for movie viewing but XMB navigation, running slide shows and shopping at the PSN store are easier with the remote control because it does not need two hands to be operated. In fact, it can be operated with one thumb.

WIRELESS HEADSET This is the one important component that the Elite bundle includes (theirs is wired) and the PS3 does not. Any Bluetooth headset would do which is why I am not going to insert a link to Sony's product or to anyone else's.

SECOND DUALSHOCK 3 CONTROLLER Even if you play solo only, a second controller may be charging while the other is in use.

USB PORT EXTENDER Again, there are many competing offers. I would prefer one where the ports are powered. Some singing games may come with their own extenders.

PS3 EYE CAMERA This is not exactly a 'must have' but it's definitely a 'very nice to have' as the Eye is not only a camera but also a stereo microphone depending on your needs, it may eliminate the need for a headset. I obtained mine cheaply, with a used copy of Eye of Judgment. If you decide to go that route, be VERY careful and ensure that the camera is indeed included before your order.

MEDIA CARD READERS They would plug into a USB port and will allow your PS3 to read/write to Media/Multimedia/Secure Digital, Memory Stick (PRO), Compact Flash, or XD Picture cards. They can be had for anything from $1 to $20.

________________________________________________

Note 1: MY OWN BIAS

We own a 'Classic' 60GB PS3, currently upgraded to 320GB, DualShock 3 and complemented with various peripherals: PS3 Eye, Logitech Driving Force GT Racing Wheel, Bluetooth keyboard attachment, headset... etc. We also own an Xbox 360 Elite, 3 PSP 3000's (got 3 kids) and a second-hand DS. We used to have a PS2 but we sold it shortly after purchasing the PS3. I've helped several of my neighbors purchase, install and upgrade their own PS3's. I am posting this review because I had the opportunity to test drive a PS3 Slim for several hours a couple of nights before the official launch someone I know works at a store that sells gaming consoles.

Speaking for myself only, I tend to favor the PS3 for several reasons and here they are:

WiFi This is a major convenience for me. I hate 'wires' and the PS3 has the WiFi built in and it's VERY easy to set up.

Blu-ray I was an early adopter and I haven't bought 'new' DVDs in more than a year. Having the PS3 doubling up as a Blu-ray player is another major convenience for me.

HDD Storage upgrade I don't believe that 120GB is sufficient these days and our console has exceeded the 120GB threshold already after lots of downloaded games and movies and transferring thousands of photos and songs to it. A PS3 can be easily and inexpensively upgraded to 500GB today and this is a big plus.

Little Big Planet It's a Sony exclusive and my kids just love this game. They would probably run away and resettle with a family that has LBP if I got rid of the PS3.

________________________________________________

Note 2: THE SLIM'S SPECS AND FEATURES

45nm, 7-core Cell processor CPU

RSX Based on NV47 Chip (Nvidia GeForce 7800 Architecture) for graphics

Updated HDMI chipset (bitstreams hi-res DTS-HD, TrueHD)

256MB XDR Main RAM and 256MB GDDR3 VRAM memory

120GB Hard disk 2.5" SATA can be replaced with any 2.5" SATA and a compatible 500GB HDD can be had for about $90 at the time I write this review

Blu-ray 2.0 player (possibly still the best) that also plays DVDs and CDs

Ethernet 10/100/1000Base-T wired networking

WiFi 802.11 b/g (from 10 Mbps up to 54 Mbps) wireless networking I couldn't live without

Bluetooth 2.0 for game controller, headsets, keyboards and so on

Video resolution up to 1080p

Audio supported: LPCM 7.1, Dolby Digital, Dolby Digital Plus, Dolby TrueHD, DTS, DTS-HD, AAC

Other outputs: HDMI, Optical, Composite AV

Other I/O: 2 High-speed USB 2.0 ports

Power: dual 120/240V

Power consumption: 250W

Weight: about 7 lbs.

Dimensions: about 12" x 2.5" x 12" (my measurements)

Included controller: DUALSHOCK 3

Included cables: USB and Composite AV, power chord

Additional features:

Displays JPEG stills.

Multi-featured, surprisingly good slide show functionality.

Plays MPEG-1, MPEG-2, and MPEG-4/h.264 videos.

Bitstreams DTS-HD and Dolby TrueHD to receiver

Upconverts DVDs to 1080p over HDMI

XMB in-game access.

In-game and off-game text and voice chat (headset, keyboard or Eye are needed).

Video chat with up to six people (PlayStation Eye is required)

Can discover media servers on the home network and stream content from any DLNA-compliant device.

Web browser (still has some usability and compatibility issues) but plays YouTube well.

Google Web search.

Remote play on a PSP connected to any wireless access point play music, videos, show pics, turn on the PS3 remotely if on stand-by

Upload PSP games purchased from the PSN Store to the PSP.

Online software updates improve PS3 functionality and keep the Blu-ray player features current.

Online third party updates.

Online gameplay.

Download and play PS3 games and demos from the PSN store.

Download and play PSOne games.

Download and play movies and shows from the PSN store.

Supports HDMI Consumer Electronic Control (HDMI-CEC) control the Slim through the remote of any CEC-enabled TV such as a Bravia.

________________________________________________

Note 3: HDD UPGRADE

If you are on the upgrade path, less than $90 would buy you a 500GB drive. The one that I tested would be the 500GB Scorpio Blue Mobile Sata 5400RPM 8MB 2.5IN which replaced my laptop's 60GB drive and a friend's 80GB PS3 HDD. The nice thing about upgrading your disk is that you are also going to be left with a perfectly good 80GB or $160GB or 120GB drive which you can place into a cheap enclosure, and the StarTech AT2510U2 InfoSafe 2.5-Inch USB/SATA Hard Drive Enclosure worked for me. After I upgraded my own console to 320Gb, I used the free leftover drive as a backup device for family photos.

Buy PlayStation 3 System Slim 120GB Now

As a proud owner of a PS3, I was closely following developments of when the rumored (and highly-anticipated) PS3 Slim would come out. After shelling for the PS3 80GB back in 2008, I was really excited to hear that Sony not only announced a smaller version of the PS3, but also implemented a [long-overdue] $100 price cut. I immediately went out and bought the Slim as soon as possible, and am very happy with it so far. Here are my impressions:

COMPARED TO PLAYSTATION 3 "FAT"

A LOT SMALLER

I heard that it was smaller, but seeing is believing! The photos don't do the system justice, and it's not really till you see and feel the difference that you are impressed with it. If you can, go into your local game store and check it out for yourself! If you've previously owned a Playstation console, you already know the difference the slimmer version makes when compared to the original, bulky ones. What's really convenient is that the slimmer PS3 not only means your video gaming is more portable, but that you have a really convenient Blu-Ray player.

NOT A FINGERPRINT MAGNET

I love the sleek look of my PS3 Fat, but don't like how it constantly needs to be cleaned. The glossy finish is a fingerprint magnet! The matte finish on the Slim is much easier to maintain. That being said, it doesn't look as shiny and cool, but I think its convenience outweighs that.

MORE STORAGE

Storage was never an issue for me on my 80GB system, but for those who wanted more storage, you get 40GB more with this system (120GB in total). It may not seem like much, but you can hold MANY movies, pictures, and music albums with 120GB. If that's still not enough, you can always install a 2.5" hard drive yourself, or better yet, plug in an external hard drive in one of the USB ports. You can easily get a portable 500GB external hard drive for less than $100, or a bigger, bulkier one with around 1TB of storage for roughly the same. That being said, I think 120GB for $300 should be more than enough for most users, and is a significant improvement over the 80GB for $400 that people were paying just a few weeks ago!

STILL NOT BACKWARDS COMPATIBLE

This is my one major gripe with the Playstation 3. It really wouldn't have killed Sony to include this feature, as the original Playstation 3's did in fact include backwards compatibility with older Playstation 2 games. A lot of people counter by either saying (1) it doesn't make sense to buy a PS3 to play PS2 games, (2) the graphics on the PS3 are better anyway so why bother with older games, and (3) including backwards compatibility would cannibalize PS3 game sales.

While those arguments might have their merits, I'm still frustrated that my massive PS2 library can't be played on the PS3, and was really hoping that Sony would include backwards compatibility on the Slim! I loved the fact the PS2 was backwards compatible with PS1 games, and really wish that Sony would reconsider this decision.

COMPARED TO OTHER SYSTEMS:

PS3 vs. WII

I think comparing the PS3 directly to the Wii is a bit like comparing apples to oranges, since they offer such different experiences. The Wii in my opinion is more family-friendly, while the PS3 is better for more graphics-intense games geared towards different gemographics. I'm a huge fan of Nintendo, and I love their very family-oriented game offerings. I own a DS and Wii and still love Mario as much as the days back when I played the original Nintendo (NES). In addition, I think Nintendo's motion-sensitive controllers for the Wii are very innovative and fun to play with! Unfortunately however, for most gamers, the difference in game quality is noticeable when comparing the two systems. The PS3 has AMAZING graphics. On an HD Television, you notice such crisp details while playing the PS3. The Wii features only Standard Definition output, which noticeably weakens it when compared to the other next-gen consoles such as the PS3 and Xbox 360.

PS3 vs. XBOX 360

Microsoft has an impressive gaming console in their Xbox 360 and there are some amazing titles exclusive to the Xbox, but in the end you get less bang for your buck when compared to the Playstation 3:

(1) Online gameplay: You can use the Playstation Network's online features without having to pay a subscription fee like you do for the Xbox. I was never a big online gamer but now I enjoy playing against opponents online.

(2) Internet connectivity: Built-in wireless internet connectivity on the PS3 is a much better bet than having to buy a wireless network adapter for the Xbox. Of course you can simply rely on a wired Ethernet connection, but this might be inconvenient depending on your set-up.

(3) High-Def Video: The Playstation 3 doubles as a Blu-Ray player. Microsoft bet on the wrong horse when they were hoping that HD-DVD would come out the winner in the high-def format wars. If you want a Blu-Ray player/video game system combo, the PS3 is a great device.

(4) Failure rate: The Xbox 360 has an absurdly high failure rate, with estimates ranging between 30 to 50% (). I can't verify the numbers, but know from my friends who own the Xbox 360 that they've had a fair share of grief with their systems.

Microsoft does have a few edges, namely the upcoming Project Natal, unveiled at June's E3. While Natal may ultimately be one of the most amazing advances in video gaming, it unfortunately is still some time off from being implemented. That being said, the Playstation 3 is much more worth the cost than the Xbox 360 at least for now.

FINAL THOUGHTS

system that doubles as a Blu-Ray player. Keep in mind though that the bulk of money spent on the video game system will not be in the initial down payment, but the subsequent games, extra controllers (only comes bundled with one controller), and other peripherals/accessories. . Sony's refusal to incorporate backwards-compatibility for PS2 games on the PS3, however, might make your gaming library obsolete in a few years, so if you have the money, you're best off going for the PS3 Slim. You won't regret it.

Read Best Reviews of PlayStation 3 System Slim 120GB Here

I'll try to break this down for normal folks as I own both units and I had a heck of time finding any unbiased reviews. The short answer is you can't really go wrong with either, but the ps3 price drop IMHO makes it the better buy. My main reason for buying the PS3 was my xbox 360 died RROD for the fourth time and I decided to try the ps3.

OK here goes:

-Graphics: The two units are pretty close on quality here, in my case the PS3 has better graphics because my xbox had no HDMI, apples to apples I think it would be hard to pick a winner.

-Controllers: This is really a matter of preference. Some say the xbox controller being bigger makes it more comfortable, from a technical aspect I would have to give the ps3 the win here as it has both vibration and motion, the xbox lacks the latter.

-Online Community: Xbox is the winner here with some serious drawbacks to note. For one it costs $50 per year, if you use the voice chat, group chat, etc, etc... then the xbox is the winner. If you are like myself and you hop online to play games with your friends and prefer to use a phone or email to chat with them then xbox online advantage are pretty much null.

-Netflix: this is a big one for me, now both systems have netflix, the navigation is similar, both are usable however for the moment you need to insert a DVD to play netflix on the ps3. No winner here, it's a tie.

-BLU-RAY: this is a big one, the xbox hd-dvd format died leaving it without an HD disc format, this means if you want to play HD movies via a disc you need to have a blu ray player separately, obviously PS3 wins here, but is the future of HD movies in disc format or streaming?

-Fan noise: This IMO opinion gives the new PS3 the hands down win, my ps3 slim is so quiet i can barely tell it's on, my xbox sounded like a jet engine, i often had movies cranked all the way up just to hear them over the xbox, again IMO this is a HUGE asset to the PS3 Slim.

Breakdown:

Ps3 Pros:

1) Quiet

2) Motion sensitive controllers

3) You can use any Bluetooth headset, keyboard, mouse, etc....

4) Blu-ray

5) Lack of flashing lights on front of machine!

6) Built in wi-fi card

7) HDMI included

8) Free Online Community and Game Play

9) Tech support speaks english and appears to be located in America, they understood my name and my question.

10) Controllers come with built in rechargable battery and can be charged with any usb port.

11) easy to navigate menus

12) No ridiculous power brick, one cord, if you want to take your ps3 with you somewhere you only need the controller, the unit and the power cord.

Ps3 Cons:

1) No IR receiver, you can't use your regular universal remote to control the ps3 you need a bluetooth which means an extra remote.

2) Shape, this one sounds stupid, but the rounded shape of the ps3 really annoys me because you can't stack, say your wii, or even lay your remotes on top of the unit. (maybe you shouldn't do that anyhow LOL)

3) Less games, or at this point I guess the better point would be less games made for the ps3, instead of built for the xbox and ported to the ps3, this is however changing and in the future will be less of an issue.

Xbox 360 Pros:

1) Great online setup, lots of features which some may miss on the ps3, many probably will not

2) great game line up with a head start on ps3

3) Easy to navigate menus

4) Native Netflix Support

Xbox 360 Cons:

1) Noise

2) Build Quality ( i don't have enough time with my ps3 to comment on build quality, but it appears to be well made)

3) Online service is $50 per year.

4) Tech support, I have called xbox live support several times, it is impossible to get them to understand what the issue is or even my name, I even gave up once.

5) Controller Batteries, I have had several sets of the Microsoft brand batteries and I have their charger, they don't last as long as I would have hoped.

Like I said before, you can't really go wrong with either, each side has a huge lists of hates for the competition, the reality is none of them are deal breakers. With the ps3 price reduction I think the playstation is now the clear winner. it has blu ray, plenty of games, large hard drive space, HDMI. From what I understand the xbox build quality has improved, I for one had lots of issues with my xbox and my second one was supposedly one of the better ones.

Want PlayStation 3 System Slim 120GB Discount?

I was looking for a Blu Ray player and realized that if I paid just a little more, I'd also be able to play some excellent games. If you're looking for something that will play Blu Ray and Games, the purchase of a PS3 is truly a "no brainer" move. I now own the 360, Wii, and PS3. Each has its own qualities and drawbacks. What I really appreciate about the PS3 is they don't try to nickel and dime you to death.... Wi-Fi is included... as is a rechargeable controller (with the charger included)... as is online game play.

The nice thing about the Blu Ray capabilities on the PS3, if you're old, is that it really provides you nice cover for getting a game console "No, I am not a 50 year-old who plays video games, I just wanted to watch Blu Ray, and I guess I picked up some games as well."

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