Mad Catz AX 720 7.1 Surround Sound Gaming Headset

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I did this video review to help anyone out there with the same issues I had.
Hopefully this will help gain the insight you'll need to make a decision.
Please leave feedback, did I miss anything?
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--I needed a nice headset for late night gaming. (As to not wake the neigbors, and what not) I searched for the best, which would probably be the Astro headset. However, the price, at almost $300 put me off abit. The tritton 720's, a nice quality headset for a nice price. I bought these for my PS3 only. The features:1) Sturdy quality
2) Microphone, solid and bendable
3) comfort level is a 9 (headset is a little heavy) but not terrible, no neck fatigue, or head aches, even after long hours of game play, but I do get up to fix drink, rest room...etc.
4) Speaker volume, microphone volume/mute (both are seperately controlled), very nice...sometimes you wanna play with your buds, sometimes you want strangers to shut up. *flip the switch...all you got is game sound!
5) I find the controls and set up very easy to use and manage. Nothing is complicated or cumbersome. *note this is NOT a wireless headset. The wire is nice and long, got the voice control velcroed to the side of my Lazy-boy. Plenty of wire to not compromise my mobility. On a surpising note...I can actually hear other things going on in the house, phone ringing, doorbell, etc... I thought for sure I would be closed off to the world..NOT SO!
6) Head phones are very nice and comfy. Surrounds the ENTIRE ear! One bad note, it seems the padding comes off a little too easy. So far it isn't anoying (yet) But I have to pull the head phones apart then take the set off. Do not recommend that you just pull them off of your head. --this almost cost it a star...it still might.
I have read over many reviews, including Amazon that the next version up of this headset, which is $200, is nothing but problems...that was a main decsion factor in my purchase of this headset. Also finding a PS3 compatible headset seemed to be kind of an issue. Other thoughts:
1) movie watching...very nice, sound quality is good, bass is nice...no complaints. Is it the same as your surround sound set? Hell no! But a wonderful compromise for late night gaming or movie watching in private.
2) Music? don't know, don't care...not the purpose of these headphones. Not what they are advertised for or for what they are intended. I play games and watch/listen to the occasional movie with them. For this purpose, they fit the bill, the price is right, the quality is solid.
Setup:
I found the installation to be easy and straightforward (PS3) Took all of 4 mins to install and play! Literally plug and play! The directions are superb!
Final thought: Two thumbs up. If you are looking for a quality, working, easy set-up gaming head phone, look no further. The price is perfect. These are my first headphones..so I am not sure about the others, but I like these and hope that they last awhile. If they dont, I will be getting the Astro's. I have had these for over two months, so far good so good.
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I've been trying to decide on a gaming headset for Modern Warfare and other FPS for a while and researched many products. I even tried a few. I started out with the Ear Force X41 and while they were great for the surround sound effect, I found the quality very lacking (tinny) and sometimes painful (crackling, popping, hissing, you name it). I also liked that it was wireless... until I used it for a few days. After three, 3-4 hour sessions, the battery was dead. I have plenty of rechargeables but I just didn't like having the headsets go out during a match and then having to find replacement batteries (and getting killed in the process). Being wireless is a convenience and a nuisance at the same time.Then I tried the Ear Force PX21 because it was able to connect to PC, PS3, and 360, all of which I play on. BUT, there was no surround effect to speak of.. at least none that I could detect. The quality was there but just in stereo. Not much else to say about it.
Lastly, I ordered the Tritton AX 720. What a difference from the PX21 and the X41. It's better than the PX21 because it does have surround and can connect to all 3 systems. It's better than the X41 in sound quality. I'm not an audiophile but these had much warmer lows and cleaner highs that was clearly noticeable from the X41. I immediately returned both of the previous headsets. The surround sound on the AX 720 is there and very noticeable. I found myself instinctively turning toward footsteps before I saw them. The only thing the X41 has is the chat boot feature... but I haven't had any issues talking to my friend in-game with the 720s.
Now, I set about 6 feet away from the TV in my office and the wire from the volume control to the audio processor doesn't get in my way. The wireless headsets out there including the X41 only removes that one wire from the volume control to the audio processor. You still need the volume control and the mic cable to your controller if you're on the 360. Not a big deal for me... the crackling, popping, and hissing was.
Aside for all that, here's the most important reason I like the 720s... I wear glasses and anyone who does can attest to the fact that over-the-ear headsets can be painful! The X41 are a good example. The cups pressed on my rather large ears and onto the stems on the glasses. At first, it was unnoticeable but after a couple of hours, I had to take my glasses off and hang them over the cups so I could still see (at an odd angle no less). My ears and the skin behind them were sore from the pressure. The PX21s led to the same effect.
I don't know what it is with the AX 720s but they designed a great headset for glass wearing geeks. They don't press on my ears or the stems on the glasses AT ALL! Most of the pressure (which isn't much) come from the top rim of the soft cups so the rest of the cup doesn't seem to apply that much pressure. I've gamed for 8hours with my glasses on without any pain. It's a miracle!
Just for those interested, I also was looking at the Tritton AX Pro for the discreet adjustments you can make on each channel. I'm wondering if that would make an even bigger difference in noticing the surround sound effects. Unfortunately, Amazon doesn't sell them directly as well as costing $70 more, and returns with 3rd party sellers are a pain. I also, just yesterday, came across the Sharkoon Xstatic 5.1 which seems exactly like the Tritton AX Pro as far as the audio processor goes down to the volume control module (but about $30 less or $40 more than the AX 720) ...hmmm. They're either a sister company or someone's going to get sued for patent infringement. lol
All in all, you can't go wrong with the AX 720... especially if you wear glasses.
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I never write recommendations, simply because I don't see the point. Ironically, I always look at customer reviews whenever I purchase anything around the $50 or higher mark. Let's just say my strenuous search for gaming headphones ended when I purchased this product.I initially had just a mic and put my sound through my stereo, but since my girlfriend's hours changed I needed a sound alternative when she was sleeping. I initially purchased the Ear Force PX21 from Turtle Beach for $79.99. Please don't make the same mistake I did; they promise good quality sound but even when I got past the discomfort of the earpieces, the sound was just simply loud, not good quality. So I took them back and searched for a better product around the same price.
I was skeptical at first because I really didn't want to spend an EXTRA sixty bucks. But after reading some the good reviews for the Tritton AX720's I decided to go for it, because if they were as promised--it'd be worth it.
Not a day goes by where I'm not 100% happy that I made that decision. Now I haven't heard the higher-end headphones, but I don't see how it could get any better for how much more expensive they can be.
Exterior, the product has a great look, extremely comfortable headphones, a small amp that is so light it can sit atop another console (I have mine on top my Wii.) And the mic is detachable in case you're playing a one-player game.
Performance, the greatest sound I've heard from headphones. I'm sure they're no Bose, but they are an amazing value. I frequently play Modern Warfare 2 multi-player, and these headphones not only make it a new experience, but also gives you advantages in some situations. For instance, if some one is out of your view but re-loading or walking towards you, you can depict which direction he/she's coming from. IT'S DIGITAL 5.1 SURROUND SOUND AND VIDEO GAMES UNITED!!!
I highly suggest this product for anyone shopping for a sound alternative. I even use these for when I watch Blu-rays. Between these headphones and my 1080p 42" LCD, I won't be headed to the movie theaters anytime soon. I've actually watched some movies again just because of the improved experience. GO OUT AND GET THESE HEADPHONES NOW!!!
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I purchased these headphones to replace my older AX360s because CoD:MW2 no longer has xbox voice chat alone in the center channel, so I could not crank that to hear friends online without blowing out my ears from the other sounds. The 720 has a "true" voice channel for xbox with separate volume controls, which is great.First, the sound quality is excellent. I was skeptical when I read these are not real multi-speaker surround sound like the AX360s but so far I have been satisfied. Comparing the two the 360s do a better job of surround sound overall but once I learned how the 720s reproduce things like "behind" sound I got used to it. Where "rear" speakers in the 360s truly sounded like they were behind, the 720s "rear" sounds kinda behind and below. Like I said, though, I got used to it and now can identify direction without thinking about it. Unlike the 360s, though, these do NOT have separate volume controls for each channel. I used to turn the "rear" speakers up slightly higher than the front speakers to better identify when people were behind me, and that is not possible on the 720s.
For normal stereo sources like music it seems like the quality of this headset compared to the AX360 is significantly improved. Presumably since this set only has one speaker in each ear for about the same price as the 360s that means the speakers are higher quality than the multiple speakers per cup in the older set. Of course, this is conjecture. They sound clearer in general and have less "hum" than the 360s.
One of the most annoying things to me about the 360s was how they reset their volume every time they were turned on, so you would get blasted when the source was first turned on until you went to the controller box and pressed one of the volume buttons to revert the level back to your preset. I am happy to say the 720 controller correctly saves your previous volume setting, so there is no longer this problem.
My one complaint so far has been brought up by other reviews, and that is the static introduced into the microphone. The jack where the mic cord plugs into the volume controller seems prone to cause static any time it is bumped or moved. I did plug in the USB cable as recommended by other reviews and the problem still persists. Friends have said when I talk they hear a slight buzz in the background but nothing too disruptive. Using the cord clip to fasten it to something (shirt, collar, etc) keeps the volume controller from moving around so much and gets rid of most of the static. If you are not moving around a lot while you play this is a minor issue.
Overall I am very happy with this set and don't miss the AX360s at all. If you are thinking about upgrading to the 720 from 360 know that you are basically trading true surround sound and individual-channel volume controls for much better voice functionality and generally clearer sound. That is a fair tradeoff for me.
Assassins Creed Revelations Signature Edition

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I am satisfy with the product even that it wasn't at it was describe. it says new but it was really use. but I think that is not a issue for me.
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This game was fun because its like getting 2 for the price of one!!! and I got to play it on my 3d tvBuy Assassins Creed Revelations Signature Edition Now
This version is amazingwith aassassins creed 1 free! !!
Just install in your ps3 and play
Revelations
Excelent game ....better action
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In the box, and the add, it sais that i would get passwords and access to special features online, and inside the box there was nothing but dvd of the game. It runs great but i bought it because of the whole packageWant Assassins Creed Revelations Signature Edition Discount?
PlayStation 3 160 GB Black Friday Bundle

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I've been in the market for a PS3 for a while and I am glad I waited for BF to catch this deal! $299 for a 160 gig PS3, one arcade game, one game that is amazing according to every review I read, a decent blu-ray movie, AND a $25 credit from Amazon on your next video game purchase. If you really want a PS3, it would be wise to jump on this deal NOW!
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I've spent way too many hours researching the PS3 packages from a number of different retailers.This package offers the best value by far. It even beats the door busters from other retailers.
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Amazon, you've done it again.A year ago, you completely botched an order and sent it to the wrong city and state. I called, and no questions asked, you sent the entire thing again, and still made it on time before Christmas.
And now this year: Personally, I didn't give a hoot that it wasn't the GOTY edition. I've been wanting to play Uncharted 2 for months, and finally bit the bullet and bought a PS3. I was thrilled when I got the $10 voucher, as I'll be using it and the $25 credit towards LBP2, but now you've given an unlock code for the GOTY edition. What more am I going to get out of this amazing deal?!?!
I did a lot of research on Black Friday bundles, and even as it was, this was the best one. But it has just kept on giving. Thank you, Amazon, and thank you, customers who complain a lot, for milking just a few extra freebies out of this already incredible deal.
I'm sold on Amazon and will probably do 90% of my shopping here from now on. Please make more mistakes.
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Con este paquete me estoy iniciando en el mundo de la ps3, no jugaba una consola desde la ps1 y pues nada... super contento por esta oferta, la pelicula me encanta y esos 25$ son de mucha ayuda :D... Muchas gracias amazon.. Saludos a todos desde venezuelaWant PlayStation 3 160 GB Black Friday Bundle Discount?
This is the response I received from Amazon:"So due to incorrect information from the vendor, we promoted the wrong version of a game in the PS3 Black Friday bundle. We will be offering you a different concession; you will receive an email from our Video Game team by Tuesday 11/30. I'm so very sorry."
I'll just have to wait to see if they make good on this deal.
UPDATE: Still fighting, after receiving standard offer of $10 discount toward pre-order of another game, as others have documented.
Soul Calibur IV

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I am a huge fan of the Soul series. I remember sinking quarters into the arcade over a decade ago. When Soul Calibur first came out on the home consoles, it was like a dream come true. Many hours were spent playing that game instead of working on papers in college. Soul Calibur 3 was definitely my favorite. I even had the chance to work on the artwork for the UFS card game based on SC3. I think my huge involvement and love of Soul Calibur, especially the SC3, is what ultimately led to some of my disappointment with Soul Calibur 4...
The good:
-The graphics are incredible! The animations are smooth and the characters move with a beautiful fluidity. The faces in particular look much better with each iteration, and SC4 definitely made leaps and bounds in the character models.
-Online play at last! Not once did I experience lag. It's fun to practice on the CPU, but far more fun to take on complete strangers. Even if you lose, you get to see how other people play and you start improving so when your friends come over, you can summarily embarrass them.
-Best character-creation mode EVER. Sure SC4 did not reward you non-stop with character-creation items the way SC3 did, but the depth of the new system is something you have to experience to appreciate. I love the amount of customization you're allowed, though I miss the CC-unique fighting styles.
-Tower of Lost Souls. They call it that because you will sink hours of your life there.
-A cool tag-team dynamic that lets you switch characters in the middle of a fight. Definitely useful when you need a variety of styles.
-Critical Finishes are cool when conditions are right and you can pull them off. I'd rather be beaten with one of those than a Ring Out any day.
The bad:
-Yoda is cheap. You can't even grab him. In fact, the Star Wars characters seem FAR out of place, but this isn't the first time SC has done crossovers. What bugged me the most is that the Character Creation didn't allow you to make Jedi characters. How utterly unfair to add the license but not allow customized lightsaber wielders.
-No Team Versus battles. I can't understand why they would remove this, maybe Namco believed if you wanted to play against another human, it's better to do so online in standard/special vs mode?
-The storyline seems extremely thin, and the character endings are pretty lacking compared to SC3. There's no interactivity in the cutscenes or endings and some of the hidden characters don't even get animated endings.
-There are no shop girls from SC3!
-Chronicles of the Sword is gone. It was one of my favorite modes from Soul Calibur 3. It contributes to my overall feeling of a lack of story in this game.
I love most of the additions to the game, including the game modes and some of the new characters. I can't understand why Namco chose to remove some of the modes from the previous game though. They really need to release more downloadable content too. On its own, this is a fantastic game. It has great graphics, a balanced fighting system and enough features to keep you busy for a while. The character creation is something all fighting games should learn from. But ultimately, if compared to past games of the series, you get a sense that this game seems a bit rushed in the substance department. I hope this isn't really supposed to be the last of the Soul Calibur series, because it didn't really tie up a lot of the characters stories in my opinion.
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When the mechanics of a game franchise are fundamental to its success it is best not to tinker too much with how it controls and feels overall. The newest SC suffers from this slightly as it does feel like the same old game, but that is also its strength. There isn't anything new that takes away from the core enjoyment of this supreme fighter because other than the new SW characters everything is meshed together for a smooth experience. The new critical finish comes into play so little as to non existent. There is alot under what appears a shallow surface, however. The character creation only gets fun once you master it and unlock the cool equipment and weapons. Ideally the game wants you to take everyone through its 5 chapter story mode offering but the hardcore restart elements of mission mode (my favorite part of the old game(s) are redone in the somehow less fufilling TOWER mode(it is lacking the storyline text& map that made the original missions more fun.) Survival mode is redone as a backward crawl into the dungeon of the tower. The unlockables come easier but it feels right as this is a more challenging SC as well. Changes like these and the customizable skill and equipment set make SCIV VERY replayable. I know this my thumbs still burn especially after taking the unwieldy DARTH VADER through arcade mode which took me longer than I care to admit. Darth V. is tough to control as he should be with his mechanical legs, his forces powers and throws are tougher to use but with practice he can be worth the effort. The story text for each character is enjoyable, and the incredibly deep moves list for each fighter is accessible from the pause menu as always. SCIV is frustratingly hard at the right moments, and addictive in all the right places with an abundance of strategy and configurability, that plus its satisfying catalogue of fighters will have this disc running hot in my PS3 for awhile. BTW The install feature to hard drive doesn't shave as much off the load times as I was hoping for but I like having the option.I'm not much of a video game reviewer, and I'm certainly not a "serious gamer" but I do enjoy blowing off an hour or two every once in a while playing games. Up until we rented this on gamefly I had never played a Soul Caliber game before. I enjoy fighting games provided there are some speedy characters involved. My Hubby and I enjoyed this game enough to pay the extra loot to "keep the game" so we are now the proud owners of Soul Caliber IV.What I liked:
1) I didn't have to hit 40 sequential buttons to get the character to do something cool, in fact my inner button masher was quite happy with the moves that I was able to do right off just by smashing in patterns.
2) The graphics are good, the surrounding areas are cool to look at and you can smash up your surroundings, which is always fun. The playable characters come in a wide variety and all look fairly good (some of the women are ridiculously proportioned but whatever). They have a variety of weapons that are quite fun and all look great.
3) The characters level, meaning the more you play with one, the more options you get with them.
4) The online option is interesting, but for some reason the pairing doesn't seem up to snuff, I mean why would the computer match up a level 1 with a level 41? It seems that it should be a bit more balanced as to who it sets up against who.
5) The tower is a blast, and it's HARD! basically you have to fight different groups of baddies on each level of the tower to ascend to the next one... we're on level 20 or so now and it's no walk in the park! The good thing is that each level has a way for you to unlock another article of clothing to use in your character creation.
6) Character creation, this can be quite fun, and I'm really bad at it. My hubby can spend over an hour tweeking his dude... I just slap some clothes on them and go.
7) The other options are your standard Arcade mode and the story mode, both of which allow you to unlock different playable characters.
What I don't care for:
1) When you are either beating the tar out of someone or they are laying the smack down on you, armor can break... effectively leaving your character almost completely in the nude. Now I'm not sure who gets their jollies from video game semi-naked people, but I'm not one of them.
2) It would be great if the female characters weren't trapsing about with their boobs hanging out wearing thongs... and the closeups of the boobs and booties gets to be rather tiresome... men wonder why more women don't play video games... this is one of the reasons.
3) The commercial showed Darth Vader fighting Yoda... um... you only get Vader on the PS3 version, apparently Yoda is on the Xbox version. It would have been nice to have had both.
4) The loading times from fight to fight get a bit tiresome, especially in the tower when you just got your derrier handed to you and you have to re-fight the same guy for the 15th time and there you are; waiting for 2 minutes or more to reload the battle.
5) In the character creation I should be able to pick some better undergarments for my people just in case all of their clothes get busted off so that they aren't standing there in a bra and thong.
Still, I love the game, it's an absolute blast and well worth a purchase (especially used)
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Overall I'm quite disspointed with this game.Let's break it down though.
Graphics 5/5: As far my opinion goes, this is the most graphically superior fighting game there is at the moment, the scenes are beautifully rendered and the characters are rich in detail.
Controls 5/5: The controls never change and no exceptions here, the game is easy and can be jumped right into.
Character Creation 1/5: What a HUGE step back here...SC:III had so many innovative things here a "profession" made it feel unique and special. Now it's just "What character do you want to rip off?!" Which is extremely lame and lazy in my opinion. The different combos of clothings/faces are alright not as extravagant was SC:III was.
New Features 2/5: The "Tower" is quite bland and more like just a scenario mode nothing overly special about it.
The online mode I will admit I haven't tried yet but...I imagine it's no different then having someone sitting aside of you playing. I most certainly miss the strategy mode as it gave a real personal feeling to the game.
Main Guts of the Game 2/5: Let me start by saying the Star Wars characters compared to the rest of the group...are ridiculously overpowered. In Arcade mode you go from classic SC scenese to a...space ship? To fight "The Apprentice?" What the @#$@? The Apprentice is ridiculously over powered and if you're playing on medium expect hard diffuculty Hard expect Soul Edge...etc...The first time I went through I spent around 1 min. on each opponent and 9 min. on The Apprentice.
The story mode is VERY dissaspointing as it starts with about a 4-5 paragraph introduction then just like...arcade mode until the last fight. About a 1 minute clip a sentence or two pops up on the screen...that's it. Not a whole lotta point to "Story Mode" if you don't actually make the character have a FREAKIN' STORY!
Overall: I wish I would have rented this game instead of paying salty for it...It's just...not as good as any of it's previous bretheren. I'd be even willing to say a step BACK.
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With Soul Calibur V hitting store shelves, it seemed apt to go back for a change and pick up Soul Calibur IV. The game came out in the midst of the revival of the fighting genre. It had to compete with the likes of Street Fighter IV, Super Smash Brothers Brawl, Tekken 6, and BlazBlue just to name a few contenders. In terms of sheer combat and gameplay, Soul Calibur IV is remarkable. It may, in fact, be the most fun of all the Soul Calibur games from a multiplayer standpoint.Story has rarely been a strong suit for Soul Calibur. The relationship between characters is often interesting, but aside from that the main story isn't quite as interesting. Soul Calibur IV seems to be self aware of this as the actual story mode with each character is really short and isn't really filled with a lot of story at all. There is, however, a nice little handy chart that gives you character biographies and shows the relationship between characters that actually can make the cast of Soul Calibur IV interesting. And while the story mode is laughable, each character has their own journey you can play through. It consists of five battles. Two standard fights, a mid boss, another standard battle and finally the actual boss. It's a simple thing, but seeing as how you've got quite a few stories to play through it can suffice. For those who just want straight shot battling there is always the Arcade Mode which puts you through eight different battles where you score as many points as you can and finish as fast as you can.
As far as single player content goes, Soul Calibur IV doesn't quite go to the depths of the second or third installment. There is the Arcade and Story Mode. There is also the Extra Arcade Mode and Extra Versus, which we'll talk about shortly. At the very least, however, Soul Calibur IV does have the Tower of Souls which can be quite attractive to those looking for a challenge. Here you can either ascend or descend the tower. Ascending has you going to different floors and taking on various challenges. Such as taking on a horde of enemies with only a single life gauge, or defeating an enemy before time runs out. There are also bonuses and unlockable content to behold should you fulfill certain conditions in some of the challenges. For example, you might just have to defeat the enemy, but the game might reward you with treasure (usually a piece of equipment) or gold if you do something more such as pull of three grabs in a match, or switch characters three times, or perform a certain amount of impacts. It gives you reason to play through some of the challenges a second or third time.
Descending is a different story. This is effectively a survival mode with a strange boss character appears every five floors. It's much more of a challenge than previous survival modes. As you descend your health will regenerate a small amount should you emerge victorious on each floor. But it is definitely a challenge.
The Tower of Souls is indeed a nice addition but it has nothing on the single player content offered by Soul Calibur II or III. On the other hand what you do get is an extremely good multiplayer suite. And when I say good, I mean VERY good. Soul Calibur IV has one of the best multiplayer experience of the entire series. The single player stuff will be over and done with soon (depending on how well you can get through the tower of souls, that is) but the multiplayer almost never gets old. It's fast paced and intricate in the sense that newcomers and veterans will be able to step on in. There are complex combos and such for those familiar with Soul Calibur, but for those just learning the series for the first time, there are plenty of simple moves to pull off. Although this can lead to some people winning fights through button mashing, it's still a ton of fun given that anyone can pick up and play, and those who have already learned Soul Calibur aren't exactly punished thanks to what it offers. It's always fun to pull of a surprisingly difficult combo and watch it succeed. Especially because everything is flashy. Soul Calibur IV also offers up a nice handicap system so that people can play according to their own experience and style against someone else. Are you a beginner playing against an expert? You can set your total health to be higher and his to be lower to give you a fighting chance. And the game leaves this up to be your choice.
There are certain elements to Soul Calibur IV's combat that make it stand above all else. The first and most obvious change from the third game is that every person in battle has a piece of armor they wear. There are three. Top, middle and bottom. Dealing enough damage causes a piece of armor to break. If the armor breaks, attacks that correspond to that area will deal more damage (i.e. if your top armor breaks, high attacks will do more damage). It adds an element of desperation when all your armor pieces are broken.
The second big new element is the critical finish. These are really flashy attacks that seem clearly inspired by Mortal Kombat's fatalities. The idea behind critical finishes is genius, although the stipulations for pulling one off are quite hard to obtain in a battle. You're likely to see one or two, but you won't use them that often. In past games, players were known to block. A lot. Critical Finishes were implemented for to punish those who relied far too heavily on blocking. Every character has a Soul Gauge. The more attacks you land the brighter it glows until it's blue. The more attacks you block the weaker it gets until your gauge is red. When you're gauge is red and starts flashing your next guard might cause you to stagger. At this point your opponent can execute a Critical Finish. A critical finish is just that... a critical finish. It doesn't matter how much life you have left, the battle ends. You're more likely to actually pull these off on CPU opponents rather than actual players, however. The critical finish definitely discourages blocking, but you're rarely likely to need them. Like Mortal Kombat's fatalities, you'll be interested to see everyone's, but in order for that to happen you'll likely end up going into the training mode and setting it up to easily see it for yourself.
What really makes Soul Calibur IV's multiplayer fun is that there are a ton of fighters to choose from. Certainly there are clones, but the various fighting styles and diverse move lists of the characters make it so that everyone will be able to find someone they can play as with little to stand in their way. But a layer of strategy is actually added to Soul Calibur IV thanks to the ability to create custom characters.
While custom characters will be based off the style of other characters, there's actually quite a bit you can do with them. There are tons of different outfits to put on and tons of different weapons to unlock. And you'll slowly unlock all of this stuff as you play. And there is a lot to unlock, giving you incentive to play through the Tower of Souls and to constantly revisit the various story modes. At least all of this is fun, but what makes it unique is the layer of strategy. The different pieces of equipment have an impact on stats. Mainly our HP, Attack and Defense. But they also enhance certain skillsets which will allow you to equip various skills. This not only gives you reason to jump in... but to experiment as well. There's a surprising amount of depth. You can also customize the characters who already exist and give them better weapons or equipment as well.
Figuring out just how to customize a character is actually a lot of work, however. If you're having trouble in the Tower of Souls it's likely because you need to create a custom character and assign abilities to them to give you the edge. And these abilities range from basic, "Increase attack power of vertical or horizontal strikees," to others that can be extremely helpful when you learn how to use them correctly, such as the Venom Fang or the Impact Heal. Yes, Soul Calibur IV will reward smart players. Especially in the Tower of Souls, which seems to be catered toward the hardcore of Soul Calibur. Button mashing in the Tower of Souls will get you no where, but creating characters with the right skill set for the right challenge definitely will. If you don't actually take time to learn the various mechanics of the system... the Tower of Souls WILL crush you. And this is why Soul Calibur IV manages to have depth where it's sequel does not. It's important to master the various guard impacts. It's important to figure out which pieces of armor to put on to improve which stat... and which weapons to use based on their attacks or the inherent skills they may possess. Soul Calibur IV can be surprisingly addicting just based off this mechanic alone. Mainly because it gives you a lot of different ways to approach some of the challenges brought up by the Tower of Souls (or to power your way through each character's story mode).
You can also use custom characters with their weapons and abilities in Versus Mode as well. You can also do this for arcade mode. And this can really make the multiplayer aspect fun. And even those who just want to use them for aesthetic purposes can do this, as the "Standard Versus" grants no actual bonuses based on your weapons or equipment.
This all adds up to make Soul Calibur IV more fun than meets the eye. The extra layer of strategy used by this as well as how the game encourages players to learn the mechanics through the Tower of Souls. You could easily spend hours on Soul Calibur IV thanks to this. But playing against friends is also a lot of fun. Especially when you both design custom characters and go into the Extra Versus Mode.
Namco will not skimp on the presentation of a Soul Calibur game and it shows. Soul Calibur IV is by far one of the most gorgeous looking and detailed games you'll find this generation. Characters move smoothly and in conjunction with their weapon. The stages you'll fight in are also incredibly detailed. Soul Calibur IV has excellent presentation coupled with a great soundtrack to present it. The music is absolutely astonishing. As are the sound effects. In terms of production the game is just all around good. Degrading as always, however, is the voice acting. Although by now fans are probably immune to it. Some of the cheesiness of the characters dialog may even be comforting. There's not too much of it, though. And it's not like you'll want to jab your ears with something sharp that you'll go deaf. Eventually the voice acting just becomes background noise. The voices themselves actually compliment the characters. What might be the take away is that some of the lines are just not so great. Take the announcer who, upon gaining victory just simply says, "Victory belongs to the last one standing..." you kind of expect him to say more but it just ends there. The words are spoken but it doesn't feel like they were there to mean anything. Just feels like they were spoken because they know it can be done at times.
If anything, Soul Calibur IV is a great game to play. The multiplayer, especially, is incredibly addictive. The game also goes online. Your mileage is likely to vary from one match to the next. I played in some rounds that did me some good, but I connected to some that just simply weren't playable. For the most part the experiences were good rather than bad. From a multiplayer standpoint, Soul Calibur IV is the best in the series. From a single player? That's a different story. While Soul Calibur IV offers enough, the previous outings offered much more content. While Soul Calibur IV will keep you busy to unlock all the various equipment, weapons, etc... you'll find that were it not for the multiplayer and in depth character customization you wouldn't really have a whole lot to actually do in Soul Calibur IV. At the very least, Soul Calibur IV actually lets you set up a battle against the CPU if you like... this is something that previous Soul Calibur games simply didn't do. If there wasn't a second controller plugged in you ONLY had access to the single player portion. Here you can set up exhibition battles against the computer if you simply don't feel like diving into the Arcade, Story or Tower of Souls modes. And yes, it's actually a lot of fun given how you can adjust the difficulty, life gauges and even set up battles among custom characters. This is, of course, nice if you simply don't want to go online for the moment or if there are no friends to fight against at the time. And because battling is so much fun, even going up against the CPU is perfectly fine. One could easily spend hours just setting up their own custom versus matches alone.
Soul Calibur IV manages to be fun because it's got mechanics that really work. The single player experience isn't quite as big as one would expect, but at least it offers up something for players. The multiplayer is fantastic, especially the online component and there is a lot of customization. It isn't quite the essential Soul Calibur in terms of a complete package, but from a multiplayer standpoint... it stands tall.
Rugby League Live 2

List Price: Price Unavailable
Sale Price: $69.99
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Rugby League Live 2 delivers an innovative new game-play experience, accurately capturing the speed, creativity and strategy of today's Rugby League. It is an incredibly realistic experience and a must-have game for anyone who loves their rugby league.
100+ Leagues & Teams: Super League, NRL, Co-operative Championships, NSW & QLD cups, Toyota Cup, Rep teams, England, Australian and New Zealand Internationals.
Dynamic Tackling System: Fend and break tackle your way past multiple defenders.
Create, Customise and Share: Players and teams in the fully featured "Footy Factory".
34 High Detail Stadia: From Europe, Australia and New Zealand.
Massive 10-Year Career Mode: Sign sponsors, hire top-flight coaching staff, negotiate player contracts and set player training programs, to build the ultimate team.
Competitive or Co-operative: Multiplayer matches, with up to 8 players (4 aside) online.
Experience System: Earn badges and experience both online and off, to rise to the top of the leader-boards.
Tactical Passing: Perform defensive or attacking passes to best exploit your opponents.
Strategic Defense: Set up to increase the likelihood of one, two or three-man, tackles!
Spectacular High Ball Catching: Soar high to catch or tap the ball to fellow teammates.
Superb detail: Includes dynamic pitch wear and tear; grass wears away in areas of action. Unique mud and sweat; players accumulate mud on their bodies specifically where they hit the ground. Players even show sweat based on their individual exertion levels
Street Fighter IV

List Price: $13.99
Sale Price: $13.96
Today's Bonus: $0.03 Off

If you are intermediate or elite players and love SF II and good at it, then go for it. You can skip my review.
BUT if you are casual players, like me, and you didn't plan on training hard, please read my review and think carefully before buying this game.
Pros:
Graphics and animations are top-notch.
If you like SF II, this one goes back to the old formula and add some new tweaks into the battle system.
Cons:
If you were forced to stick with only a few characters like Ryu or Ken back in your SF II days, that situation is coming back. Ryu, Ken, Sakura are easy enough to master all the moves. Others are useable (means casual players would be able to do some moves, but not all). But for many of them, most of the special moves are impossible for casual players to pull off effectively in the heat of the battle (ie. Vega). And the Ultimate move of some characters (ie. Akuma, Chun Li) are nightmares.
If you couldn't use the special moves well enough, then casual players might end up with just a few useable character from 25 of them (or half of them, with some practices and a sore left thumb). And you wouldn't stand a chance even against Medium opponents on Arcade mode with the characters you can't use well. Let alone going online to be a sand-bag for those elite players. And $ for a game that you could only having fun with less than half of the character rosters, it's the money not very well spent.
Controls can be too sensitive for casual players to do even some basic moves. For example, a split-second longer can turn command 'UP' into 'UP UP'. When you hold left and then quickly press right, if your left thumb is not precisely hit the RIGHT directional pad, you'd end up with 'DOWN+RIGHT' or 'UP+RIGHT' instead of 'RIGHT'. All these ridiculous sensitivity issues can really be annoying and ruin your moves.
Practice mode doesn't help much. You can practice with the dummy, but there's no advice or video to show you the timing or even what the moves should look like. You're on your own. All the moves and combos must be done respectively, no skipping. If you get stuck with any move, you can't advance to the next.
This I'm not sure if I'm right or wrong, and it's not pro or con. But the difficulty level seems to be set higher. Medium level can be tough. Even on Easiest, computer can still put up a fight.
In conclusion:
I give this game 3.5 stars. Casual player might want to think hard before paying a full price.
I'm trying not to be nitpicking here. I like the characters and moves. But as a casual player who likes to enjoy ALL, or at least, most of special and ultimate moves of EVERY characters after some amount of trials, without losing my head and my left thumb, I find this game quite frustrating. For me, Marvel VS Capcom, Capcom VS SNK, or Guilty Gear are a lot more fun.
However, elite players may find this game fun and challenging and give it 5 stars, and they're not wrong either.
Someday it might go down to $, when that happens, everybody should pick this game up just for the sake of its phenominal graphics alone. But for now, rent it first, see if you're up to the challenge.
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This game is a ton of fun. However, should you want to play with the extra characters in the upcoming, revamped Super Street Fighter IV, you might want to think about holding off on your purchase for a while. Super will NOT be a DLC add-on but a new disc-based version, so you'll have to re-buy the game to get Super. Further, Super will probably launch at below the standard $59.99. Food for thought....Fight!!This is an excellent and well designed and balanced game. I'm a huge fan of Street Fighter II and of the Alpha games. And Street Fighter IV seems to be a perfect melding of what I like about the two. The original, fleshed out and iconic characters of SF2 have melded with simple, but deep gameplay that is filled with variety.There are plenty of features in the game as well. Versus mode gives you the choice to play versus a local player, the computer or to watch. Training mode is a handy way to brush up on your skill outside of the intense combat of arcade and versus mode. And challenge mode gives you something to shoot for as far as goals & trophies are concerned.
To be honest, the only problems I had with this game are some slightly annoying load times before a match, and the desire for a few more bells & whistles. Things like a more fleshed out story mode and a memorable final boss (not counting Gouken, Ryu & Ken's master) would have been much better. And I love anime, but the animated cut scenes are horrible and it would have looked much better if they did that stuff in engine, like they did with the cutscenes during the rival battle and before you fight the final boss.
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Of all the defining video games that I grew up playing, the one that bears the most relevance to me is Street Fighter II. It's what introduced me to fighting games, as well as many others, and still defines what 2-D fighting is today. All these years later, Capcom unleashes Street Fighter IV, which combines all the old school elements you know and love with a glossy, next-gen look and feel; and the end result is one of the absolute best fighting games on the market right now. Very accessible yet deep and complex, Street Fighter IV brings back all twelve warriors from Street Fighter II, and throws in six new ones as well, including a powerful end boss. The first thing you'll notice when powering up the game is that there is some seriously stylish animation and absolutely gorgeous, flowing graphics. In fact, for a 2-D game, the overall presentation is a pure work of art in itself that looks and plays better than most current 3-D fighters. The single-player mode is fun, but the real meat and potatoes of Street Fighter IV lie in the online multiplayer modes, even if it is occasionally laggy. There's also unlockable fan favorite fighters like Akuma, Sakura, Cammy, and even Dan; all of which combines to offer a ton of replay value. All in all, Street Fighter IV is a pure blast that you will enjoy for a good, long time; and is right now the best current fighting game on the market, and it wholeheartedly deserves your attention whether you're a longtime fan of the long running series or a newcomer.Want Street Fighter IV Discount?
What a comeback by Street Fighter. I have always been a fan since the arcade days and then SNES and subsequent versions that came out on PC's and PS2. This tops the lot of them in terms of graphics as its redone in HD and looks superb with a very natural 3D/2D style of fighting. Superb detail in characters and fighting arenas looks excellent on a HD TV.All the old characters with their old moves are still there but now you have special combos and ex special combos and revenege attacks brilliant. The on-line feature is a great bonus aswell which means the game keeps its playability and boredom doesn't set in just like the Arcade days when you'd get "Challanged" one after another. There's training mode to hone your fighting skills and get back up again to have another go. If you were a fan of the game or in fact of the fighting genre this is a must have. Time to stop being a family man and be a kid all over again.
Rock Band Drum Silencers

List Price: Price Unavailable
Sale Price: $99.00
Today's Bonus:

- Game sold separately.
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At first I got the drum pad silencers and held them up to the rock band drum pads and thought "this isn't going to work." Check out your RB drums. You'll notice a thin plastic rim around each drum. Well I expected these drum pads to fit inside that ring. Nope, if you stuck them on, they would go over the ring and then sort of float on top of the actual drum pad and MAYBE make contact in the center, where the pressure transducer is that picks up your drum strikes.So, to install these drum pads, you must TAKE OFF THE PLASTIC RIM around the drums. It takes a few minutes, but isn't hard. You have to pull the striking part of each drum off individually. It takes a lot of force, but be careful not to yank out the wire underneath. If you look at your RB drums from below, you'll notice 3 or 4 small rubber wedges sticking through the plastic base. These are what hold the drums into the frame. Once you've pulled off a drum pad, unscrew the plastic rim, take it off, and reassemble the drum (make sure all the rubber pieces are back in place, sometimes they stay attached to the drum surface half and need to be taken off and screwed back into the base. Push the drum pad back onto the base and make sure all 4 rubber feet click into place. THEN stick the drum silencer onto the drum pad.
After performing the installation as I mentioned above, these pads make the RB drums much much much quieter and WAY more pleasant to play, especially in groups or at night. There are no installation instructions included with this kit, but there should be.
Another option is to trim the pads so they fit inside the plastic rim. I thought it would be easier and cleaner looking to remove the plastic rim instead.
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Considering how much bad press the Rock Band peripherals have received since the game's launch last November, it's not surprising that something like this would be looked upon as a gimmicky, band-aid solution to a less-than-perfect drum set.Sure, there are better kits being developed by Harmonix and Red Octane for their respective upcoming sequels, but if you own a Rock Band drum kit now, then these silencers are actually pretty good for the price. First of all, they're a bit more stylish than the gray plastic pads that you'd normally drum on. Second, they reduce the drum noise considerably, even during more demanding songs. Third, the material reverberates much, much better, allowing for better runs and rolls, and you get far fewer missed and/or duplicate notes in the process. Finally, these things are easy to apply, sticking right over the pads themselves. At first, it seems like a cheap way to attach them, but the adhesive holds up--just make sure you center them properly.
This is definitely a product for people who are tired of the dull plastic noise during game sessions, and if you have friends over who tend to overhit or flat-out miss the pads entirely, the pad silences those errors as well. Other than a reinforced pedal, this is the best add-on I've seen for any rock band peripheral.
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I picked these up liking the idea that they'd make the drums a bit quieter and add to the bounce on the drum head. They do make it look a little nicer, they do make it quieter, and they do add a little bounce......but they also kill your accuracy. I put these on and started playing and immediately started wondering if maybe the calibration on the system had somehow gotten off. What I ended up doing was going to practice mode and doing a roll on each pad at the beginning, just before the song started. I could watch the pad missing hits. Take the pad off, everything gets caught correctly again.
I tried hitting the pads in different places, with different amounts of force, but it pretty universally took down about 10% of the hits, regardless of force or location.
I'm taking these back today. It's unfortunate because they do look good and they totally do a good job at noise reduction.
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I own an XBOX 360 elite and I just bought Rock Band 2 a little bit ago, and if you are into rhythm based games...this should be a definite purchase. Anyhow, i was interested in the drumming aspect of the game so i bought a set used for a really good deal. The drums are not that loud to begin with, but i would find myself early in the morning playing a bit softer because i thought i would wake the neighbors. These drum silencers were the best choice i made!!So like i said, i use these on a rock band 2 drumset. I read numerous reviews about the silencers before purchasing. For those of you on the fence about how effective these are...dont be anymore, they work...and they have improved my game very much.
On multiple reviews users have said that they would actually disassemble the drumset and attach the silencers so they didnt go over the plastic rim on the outter edge of the drum. THIS IS NOT NESSECARY. These silencers are meant to not only quiet down your kit, but add more bounce to them. Thats why they go over the entire drum head, they provide a bit more spring when your rocking out. Im the type of person that will follow the instructions, and i didnt want to run any risk of damaging my drums that i got for such a great price. I simply pulled the paper backing off each silencer, made sure my drums were powered off, stuck them to the drums (making sure they are centered) and pushed firmly across the ENTIRE surface of the drums. THERE IS NO LOSS OF SENSITIVITY OR MISSED NOTES. The drums are just as responsive as the day i bought them. If youre like me one of your favorite aspect of the RB is doing a drum fill, and this has been dramatically increased for me. I can do drum rolls much much better now.
The drums themselves are a bit more silent, but dont let me saying "a bit" deter you. The noise they produce is drastically changed after applying the silencers. Its more of a thud, as opposed to the loud clacking noise they make without the silencers. What i noticed is that without the silencers on, if you really hit the drum hard...it was very loud. But with the silencers, the noise level is going to be pretty much consistent. You can hit them as hard as you want and its going to produce the same volume of noise as if your just tapping them. And that in itself is where i loose the most points, when im trying to play quietly and not wake anyone.
If your questioning how effective these silencers are...dont anymore. They work great and they do exactly what they say they do. They DO NOT affect your playing one bit, youre not going to miss any notes...as a matter of fact you may get better scores because your not worrying about playing quiet anymore. If you own a rockband 1 drumkit then maybe you should read more reviews, because i have not used a set of these on that particular kit.
Just buy them, its well worth the money to protect your drums and keep your neighbors from calling the cops on you.I bought these for our Rock Band 2 Wii drums and I love them. The thick rubber will protect my drum set for the rest of its life, which was a major concern since after only 3 months of drumming some of the drum heads were beginning to wear thin. The sound is not completely silenced but is "dampened". Instead of a clacking sound its a dull thwack or thud. The thick rubber also gives the drums a bit more bounce, making rolls easier.
I did a lot of research before I bought them. It seems there is a love-hate split in people who have tried them. First, apparently there are slight variations in drum head size on Rock Band drums, so these pads fit differently on different drums if you're applying the silencers over the plastic rims, working better on some models and not as well on others. It seems most reviewers had a higher success rate when putting the silencers on after removing the plastic rings. The idea being that applying the silencers over the plastic rings leaves a slight gap all the way around causing missed hits. It's okay to remove the plastic since it doesn't act to hold anything in place, it simply protects the edge of the drum head and makes it look nice; the drum silencers extend a bit beyond the drum head edge so will take over protective edge duties. Two other people before me have written how to remove the plastic but each left out some details so here's my version:
HOW TO REMOVE THE PLASTIC RINGS:
* Removing the rings takes 15 to 30 minutes, some strong fingers (I'm a girl, I did fine), and a precision (No.0 philips) screwdriver.
* Remove the drum pad assembly from the legs and do each drum head one at a time.
* The plastic rings are screwed in from underneath the drum heads. To get at the screws you have to pop the entire drum pad assembly out of the plastic case of the drum set. Each drum head is held in place by 4 large rubber plugs (others called these "wedges"). If you flip your drum set upside-down you will see the ends of these rubber pegs poking through the bottom (visibly there are 4 on the red and green heads, 2 on the yellow and blue). You can push on these but I found it was easier to simply wedge my fingers in the gap between the plastic drum case and the underside of the drum head and pry upward (I am a girl so I had an easy time with my small fingers). Do this for each rubber peg one at a time, being careful not to pull too far or you risk ripping out the wires that go from the underside of the drum head to the drum body (you have 2-3 inches of leeway here). It takes a bit of force but its easy once you get the hang of it. This is the scariest part but isn't that hard.
* In one instance one of the rubber pegs stayed in its hole and instead popped away from the underside of the drum head. This is easy to fix: the peg base is held in place by a piece of plastic held in with two screws (No.1 phillips precision screwdriver). Just remove the plastic bit, thread the peg back through its hole and screw the plastic with the peg back into place. Easy.
* With the drum head popped out, use your No.0 screwdriver to take out the 5 or 6 screws from the underside of the ring, releasing the plastic ring.
* Pop the drum head back into place. Repeat procedure for the other 3 drum heads.
* To apply the drum silencers I cleaned each drum head with rubbing alcohol and then stuck the pads on. They lie flat with the plastic rings removed.
Having applied my silencers this way the response time is just as good as it was before. I prefer the feel of the drums WITH the silencers and found I can drum very very gently and still get amazing accuracy. There is more bounce so rolls are now easier and best of all, I no longer fear guests destroying my drums by hitting them too hard. I can see how accuracy would take a hit if the pads were applied OVER the plastic rims because a gap would be left so I highly recommend the careful removal of the plastic rims (or the trimming-down of the pads with scissors so they fit within the circumference of the plastic rings).
Ruse

List Price: Price Unavailable
Sale Price: $12.99
Today's Bonus:

R.U.S.E is a great strategy game and a very unique one.
There is no other strategy game like it.
I played more than 50 top RTS games over the past 5 years and R.U.S.E is on my top 10 list.
It is a perfect strategy game for the casual players who doesn't like (or cannot handle) click fest strategy games such as Star Craft II.
You don't have to click fast with the mouse in order to win.
The pace of the game is reasonable and you have enough time to react and win without having to click the mouse like crazy.
R.U.S.E is mostly about strategy and tactics.
There is some economy too but that will take only 10% of your time unlike Star Craft II where is takes 80% of your time.
There are many strategies to explore with the different factions, units and ruses (read game description above).
The best way to enjoy the game is to play skirmish battles vs the AI, since this game mode offers unlimited play time.
The AI plays well in higher difficulties and offers a good challenge.
There are also lower difficulty levels for beginners.
If you haven't played strategy games before, then R.U.S.E. is a great game to start with.
It promotes high level of thinking and problem solving, and it offers great satisfaction.
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Leading up to the day Halo Reach came out, I found that I needed something to tide me over until I could blast some covenant. After trading in a couple older games I had, I picked up Tom Clancy HAWX 2 and a game I didn't know much about called R.U.S.E. After spending a good deal of time with the game over the past weekend, I'll give a detailed first impression of the game and let you know if it's worth your time and money investment.R.U.S.E. is a strategy game. You need to understand that first and foremost. What this means is that you will be moving units around the field and creating them from your base. While it has some of the same mechanics as a Starcraft or Command and Conquer, it is a little different. To begin with, you don't collect resources in the typical sense. Sure, you create supply depots, but once you create them, you can forget about them and not need to worry about collectors to get the cash flow going. If enemies attack you need to defend your supply depots, but for the most part, you'll set and forget them. If you aren't into strategy games though, this game won't change your mind about them. If anything, it's more difficult than most strategy games, but I'll get into that later.
While R.U.S.E. (from here on out I'm dropping the periods) is a strategy game, it does have a story. The game takes place during World War 2 and you control an officer during certain invasions. You'll encounter incompetent leadership, spies, and other page turners that actually make the story a little engaging. It's nothing to write home about, but it's better than nothing. The story isn't where the game really shines though, it's the art of deception that the game brags about constantly.
RUSE is all about tricking your enemy and doing things under the radar. While playing the game, you will get ruse's given to you at time intervals throughout the game. These include things like radio silence (hides units from enemy), spies (show enemy units), ones that show enemy movement, and others. These are critical to your gameplay. I cannot express this enough. If you do not use these strategically you will be blown away in seconds. For instance, if you send your bombers in to take out an MG post, if you don't throw on radio silence the enemies fighter pilots will tear you to ribbons. With your bomber squadron obliterated, it's going to take time and money to rebuild all the while the enemy is on your doorstep. By hiding your whereabouts you can destroy the enemy and be back in your base before they actually know you're attacking. It's a beautiful system that is wonderful while it works but frustratingly difficult when it doesn't. Keeping track of where you set up a ruse and how long it has left can be difficult. You get a notification on the screen but it's hard to tell what sector the ruse is for. Plus, you usually have to travel across multiple sectors to attack and enemy and with a limited amount of ruse's, you will be vulnerable at one point or another. Overall though, the RUSE system is a nice addition and sets it apart from other games.
The presentation is the next thing I'd like to touch on. The presentation of the game is refreshing and new. The whole game takes place on a board in a military office. Think of a chess board that looks like a battle field. If you are zoomed all the way out, you can see in the background the office where your general is at. Zooming in a little you see chips on a playing board that looks like a setup you would see in a Warhammer Games Workshop store with grass, mountains, and structures. As you zoom in even further, the game switches to actual units and it's like you are on the battlefield. This works perfectly for the type of game it is and I loved switching between the two. The only issue I had with this though was unit selection. In a strategy game, this is a big issue too. Zoomed in all the way, selecting units is near impossible. Your units are usually big (tanks, planes, mortars, etc.) and they take up space. So, you have to zoom all the way out and do a mass selection on their chips. But sometimes you won't want all the units, but zoomed out they are grouped together. Good luck picking and choosing units when they are stacked up like poker chips with a numerical number above representing the total amount of units. So, you have to zoom in to select individual units but with their size it's an issue again. You end up selecting individual sets of units (you can grab all tanks or all infantry on a whim) and move them somewhere, then go and get the other unit and move them, then the next and move them until you have your force and you can continue. It's a lot of extra steps that are unfortunately a pain sometimes. In a game where you are constantly trying to monitor everything on screen, it can be quite the hassle.
Gripes with unit selection aside, the game is actually pretty damn good. It's not perfect by any stretch and it gets really (really!!!) hard even on the easy difficulty in later levels, but if you are a strategy fan, you'll be hard pressed to find another game that is as fun and as unique as this one on the home consoles.Definitely get this game for the unlimited multiplayer experience you will get from it... or at least for the solo skirmish modes it offers. The AI is quite good on hardest level. I enjoy playing because it is smart like Chess and fun like a video game should be. One clarification is the campaign, well, consider it one long and fancy tutorial that is a must in order to appreciate the depth of the game. The game is called RUSE because ruses are essential element of the gameplay. They are the novelty and innovation of the game. RUSE is a unique game in that sense. So plan on using them all the time and you are guaranteed to hold an edge over your opponent. In fact, ruses are quite realistic as the campaign will teach you that.
Do not be fooled by any bad reviews. They were harsh because the developpers messed up the campaign story and acting. Well, sincerely the story is not boring or stupid nor is the acting mediocre. I would say they are Ok! But this is not why you will be playing it. The true value is the playability and the fun factor you get from its depth, sort of like Chess. RUSE is quite different from say Company of Heores, C&C etc... in many ways. One difference is the units (far more numerous and varied and historic than CoH or any other) move over a huge landscape (think strategy and ambushes in cities and forests...) a bit slowly so that gives you time to SRATEGIZE, BREATH and THINK more. No need to multi task as much. You still need to coordinate and organise your defenses and attacks so you will definitely be busy all the time. Occasionally I take a break to zoom in and marvel at the 3D world unraveling... the bombers, the hills, sea...quite nice with the fast zooming and fluid technology.
So finally, make sure you play the campaign to learn all the properties of the units and how to deploy ruses. I recommend the hardest level if you like some challenge. It will make you tough in the multiplayer arena. This is where the game RUSE really begins.
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I'll be dividing the game into sections (modes, units, maps, etc) and be telling you what kind of game this is. I'll start off with the big things that people ask about like the campaign, nations and everything else. I'll be writing a pretty long and detailed review. Just read what you want.Basic info and unique features: First off this is a strategy game staged during WWII, using your mind is key in winning! This is a game which is heavy based on strategy and the "RUSE cards". Chance and luck doesn't play much in this game, for example if a unit is in range of an enemy unit and you choose to fire upon it, the enemy will be hit there's no chance the shell will miss it. It's different from Close Combat games where the enemy is in range but the shell shot may miss. This game is more "global strategy," though you can still micro manage things. The maps are built on a table, like a war planning table the you see in movies where they're planning there attacks and things, explaining it is hard watch a video on Youtube of a RUSE battle and you'll understand. It's pretty unique. Also as you zoom out and look at your units they have chips which designates them as units. Zooming in all the way will give you a ground views of the map and will let you see the horizon, zooming out will let you see the table and the surrounding area. Surrounding area is like an office. If you play on the map D-Day the surrounding area will be a ship with hatches and things, really nice.
Campaign: The game has only one campaign, the Allies. There's no option for a German or Axis campaign, only Allies. But you can in 4 missions choose to use German units, but you'll still be on the Allies' side. So there is an option to use German units, just not a full 20 mission long campaign. The Allies' campaign is composed of 22 missions including the 4 mission where you can use German units, excluding the prologue, which isn't even a mission you only control 2 units for about 5 minutes. Anyway, the 22 missions are stretched over North Africa till Germany 1945. There are 4 missions in North Africa, 4 in Italy, 3 in France, 3 in Holland, 3 in Belgium, and finally 5 in Germany. You play as a General Joseph Sheridan a fictional character, no one real in WWII. The game doesn't end like most WWII games with the Battle of Berlin, it has a twist. For me it took exactly 1 week for me to finish the campaign on strategy fan difficult (medium), there's 2 more difficulty levels, beginner strategist (easy) and war gamer (hard), it also depends on how much you play, I play... well a lot. So it took not that long for me, but the missions can get long, it also depend on how fast of a speed you want to play it on, and how much you play of course. Unit limit in campaign missions is 40 units and there is no time limit for the campaign missions.
Nations: You can play as Germany, USA, UK, France, Italy, USSR, and Japan can be played but you have to buy the Rising Sun expansion pack. Each nation has its own strengths and weaknesses. For example the UK has the best air force in terms of feasibility, production speed, and cost. Many people playing as the UK will have a flyboy style gameplay. Although they have an armor base to produce tanks, tanks aren't their strong suit; they actually have the worst tanks! Italy has cheap and fast units but they aren't resistant to too much fire. They rely on fast strikes, overwhelming numbers and continuous pressure on the enemy to crack them. The USSR has an incredibly fast production rate of infantry squads, thus many people rush with Soviet troops! They advance in the armored vehicles category, which comprises of the best tanks the Soviet industries have to offer with KV-1s, T-34s, IS-2s, and IS-3s! The USSR uses brute strength to defeat its enemies! Germany fielding the most advanced, best in their class, and with expensive units can bring down some real pain and terror if you know how to handle it. Having a hampered war economy will really cost you. Germany has high end units for every need, but for a price. Their Tiger tanks will wipe out entire armored columns! Their jet fights can handle any air opponent with ease. Their heavy Sturmgrenadier infantry is armed with the best weaponry Germany has to offer. Artillery includes Stug assault guns, Flak 88 guns, and more! If you have a well established economy you have nothing to worry about. The USA has everything for every need like Germany but does not have the best units. They balance quality with production rate and price. Making it the ideal nation to play as if you what to be effective in every field but not have your economy too strained.
Battles, Operations, and game modes: "Battles" are just skirmish battles you fight against the A.I. There's also a "profile setting", which allows you to choose how the A.I. should most of the time play as, for example in the air force profile the A.I will mostly use fighters and bombers to attack you, and you get the idea. There's 6 profiles altogether, regular, air force, howitzer, prototype, blitzkrieg, and turtle. There's also 3 game settings, one: The choice for free-for-all and 2 team battles, the maximum on one map is 4 players. War modes, you can choose which era you want to fight in 1939, 1942, 1945, total war mode, and nuclear mode. Now what I mean by 1939, 1942, and 1945 modes is that, each unit in the game has a war make, which era it was made in and served in, so if I choose 1942 era war mode, I'll only have access to units which were available up to 1942. In total war mode, your war mode era starts from 1939 and progress every 10 minutes till 1945. And nuclear mode, is were you can deploy nuclear howitzers, this mode I believe is really a joke, you build a high end army and it can all blown away by one nuclear shell, its just a mode for messing around. The total war and nuclear mode comes in the The Manhattan Project DLC, which is a free DLC available in the PSN store, the DLC also includes 3 new maps (see "Maps" section below). There's also the option for time 10, 25, 35, etc, minutes but there is NO option to put the timer off, the maximum time limit is 60 minutes! Operations are single player and co-op missions. There are 6 operation missions in total, two 1 VS 1 missions, 1 VS All is where you fight two or three A.I. opponents at once, and two co-op missions, you need a internet connection to play these two, you can host a private session to which you can invite friends to, or look up a match. Unit limit in Battles is 100 units. The DLCs add more missions also.
Units: Each nation has around 26 to 33 units, some nations may have more tanks then others. Units are deploy through industrial building, like barracks or a prototype base. After you build these buildings you get to deploy different units. You also get the ability to upgrade units, like a Panzer IV can be upgraded to a Panther tank. The bad thing is if you upgrade you won't be able to use the previous unit which you upgraded from, kind of stupid. Headquarters can deploy machine gun nests or bunkers, machine gun nest are fragile positions that can be destroyed fairly easily, but bunkers such as the German Siegfried Blockhaus is a very resistant bunker armed with a 88mm gun and a flamethrower for anti-personal proposes. Each fraction has it's own bunkers, but some of the nations have very, very weak bunkers, there's not always equality in the units, which makes a much more dynamic game play. Barracks offer infantry and recon units, some nation's barracks can even deploy light tanks which are only affective against infantry. Infantry can engage tanks with Panzerschrecks, bazookas, but some units are stuck with using mere hand grenades! Infantry units can place ambushes in woods which triples their effectiveness and shelters them from damage. Artillery and Anti-air bases field, well, artillery and anti-air units. You can deploy Bofors, Flak 20mm, Flak 88mm, (88 guns are not only very affective against air units but also tanks, thus it is a dual propose gun), ZSU-37, and all the other good stuff. But to make the Bofors and Flak 20s affective, you would have to deploy them in large numbers to have some kind of affect. Artillery units for each nation is about 2-4, 2 howitzers and 2 assault guns but this is not the case for all nations! Armor bases field armored recon for some nations and tanks for all. They can deploy: armored recon, Light tanks, advanced light tanks (upgrade to advanced), medium tanks, advanced medium tanks, heavy tanks and advanced heavy tanks. Anti-tank bases field anti tank units, like AT towed guns and tank destroyers. The thing is that, these units can only be used against tanks and vehicles, not infantry. Like a Jadgpanther during WWII had a secondly armament of a machine gun to deal with infantry but not in the game, it can't use its main gun either to attack infantry at all, so you have to send tanks with your tank destroys to protect them from infantry. Anti-tank units available are around 4. Moving on to airfields! You can deploy air recon, paratroopers, fighters, fighter-bombers, and bombers. There are about 7 units that can be deployed through the airfields. Now how fighters "work" in the game is after they have eliminated an air unit they will have to go back to the airfield and resupply. Fighters can also make ground attack runs on infantry, if the infantry unit is destroyed or not the fighter will still have to resupply, while fighting other fighters or bombers it will stay on the tail of its target and destroy it completely before returning to base. Of course you have to be carefully, and watch out for anti-air units, large groups of AA can tear planes to shreds. And at last there's the prototype base. Prototype bases field all the powerful and wacky weapons of WWII. There are about 3-5 units available. Which include, super-heavy tanks, like the German Maus, American, T95, and the French FCM F1. There's also artillery like the 155mm Long Tom, 210mm Morser, Armored anti-aircraft, Flamethrower tanks, rocket launcher vehicles, like the Russian Katyusha. Also when a unit is hurt or too damage to fight it retreats you know this when a flashing exclamation mark appears over the unit if the unit keeps getting hit it'll eventually get destroyed. Another thing is with the UPlay points that you earn you can get the Super Perishing tank upgrade option you can upgrade your Perishing tank to a Super Pershing!(For those that don't know about UPlay read "UPlay" section below I've explained it there). That's all for units!
"RUSE cards": This game has something called ruse cards, there these special abilities that allow you to trick and deceive your enemy. The maps you play on are divided into sectors. You place your ruse card in one sector in which it takes affect for a certain period of time. Maximum amount of ruses that can be placed in one sector is 2. There are ruses that reveal information, those that hide information, those that allow for fake structures and units. They're some that are aggressive ruses, that increase unit speed, inspire units too fight to the death, and one that forces enemy units to flee faster. And another which allow you to revert intel, what this does is it chances the frequency of units, it disguises light units as heavy and heavy units as light. The enemy will get a big surprise! It take about 2 minutes for you to get a new ruse. A good example is from the game's manual, it says, "combining Decoy Army and Blitz, you can move your decoys to their target location fifty percent faster."
UPlay: UPlay is a points system, as you do missions in the game you get reward points, with those you can buy 4 things: the D-Day map, the premium theme of RUSE, the Super Perishing tank, or the Golden chips. You can find the UPlay option in the games main menu. I would highly suggest that you buy the D-Day map, it's a beautiful, big, great map, it's one of my favorites. The RUSE theme looks ok in the XMB but really isn't worth buying it, up to you though. Buying the Super Perishing tank grants you the option to upgrade your regular Perishing tanks to Super Perishings! As I explained before each unit has chips which designates them as units, lets say your chip color is blue, having the golden chips will give golden strips around the chip, nice golden look!
Maps: There are really only 17 maps (not including any Downloadable Content maps), they've put in 3 or 4 maps a second time with a different name, and a slightly different location of your HQ on the map. I think they did this because a few of the small maps in the game can be played 2 VS 2 in multiplayer and 4 VS 4 as well. In map section, there are 2 separate sections one for 2 VS 2 and another for 4 VS 4. There are small and big maps, whatever you want. There's a broad range of maps, there's some snowy maps, tropical, woodland, volcanic, yes there's one map where you fight around the base of a volcano. Each map has it's own strategic situation, meaning you can't use one tactic on every map you have to first study the map and see the best approach. Maps have a nice look to them, no glitches so far. The Manhattan Project adds 3 more maps. The volcano one, and 2 more islandy type maps. All of these are medium sized maps. The Chimera pack offers 3 more maps, one small desert map of North Africa, another desert map of medium size, and a snowy map called Nuclear Winter. The Pack of the Rising Sun is also a DLC but it doesn't add any new maps. The DLCs maps and maps already in the game can be played online and in single player "battles."
Income: You obtain money by deploying supply depots. But not just anywhere, they're fixed positions on the map that you send engineers to and they "recommission" the depot. Then supply trucks roll out and go to the nearest HQ or secondary HQ, each truck has 3 dollars and 3 truck come out at regular intervals. The trucks only use roads, so it's important to keep the roads secure. Supply depots have a limit of supplies or money, on top of the supply depot it says how much money is left in the depot. There can be $200 in the depot but it takes time for it to all come out. That's why as you play deploy supply depots to keep the money flowing, you'll be surprised how quickly you can go bankrupted! All the nations use dollars. Some unit costing $5 is cheap but something costing $40 or $50 is pretty pricey. Also keep in mind deploying a supply depot will raise you unit limit by one more. I'm saying that, if I have 20 units on the battlefield and I choose to deploy another supply depot, the unit counter will be raised to 21. In online gameplay, each truck carries 3 dollars but you only get 2 of the 3 dollars and the the 1 dollar left goes to your partner, if there is one. So you're funding each others war economy!
Glitches/freezes: There are some glitches that I've found, one is: a few times when I was playing a online or skirmish matches the terrain glitched, it was all blurry and whenever I tried restarting or quitting the match the PS3 froze, I had no idea why this was happening, later that day my friend told me sometimes the PS3 files get mixed up and told to me to restore my file system I did that and everything was fine after that. (If you don't know how to do that look it up on the internet or ask Sony, restoring the file system does not delete any files or data it only sorts them out) This thing has only happened twice since I've got the game and I've had the game for about one year. One other problem is that during online gameplay the server rips you and your partner apart and throws each of you in a different alternate dimensions or something! I was playing with a friend once and was talking with him with a microphone, suddenly a messages pops up and say that he had surrendered, I ask him why have you surrendered, he says that he hadn't, I play the game while talking to him, he finished the game before me and says he had won. I read on a forum that this thing has happened to someone else as well! I'm not sure how many times this has happened to me, but I'm not alone for sure. The online lobbies glitch a lot as well, many times when someone joins a lobby one person may see them there but another may not, and if the host starts the match the game will freeze at the loading screen, by "freeze" I don't mean PS3 freeze and you can't do anything, It will just not load and you'll have to quit the game. Tip: If you just sign out of PSN you won't have to quit the game back to the XMB, you'll be returned to the game menu. It's quite rare that the PS3 system freezes.
Game engine, IRISZOOM: The game engine is called "IRISZOOM". It lets you zoom into the battlefield and have a view from the ground, you can adjust the zoom in and out as much as you like. The engine itself is very good, it runs the game fast, it's good quality.
Save system: The saving in this game is nice. You can pause anytime and save. If you load a saved game you'll be at the exact time you save it at, you won't start at a check point. There's also the auto save, every time you get to a check point it saves for you. You can save campaign missions, battles, and operations.
Multiplayer: The online is pretty nice, nothing new about it but it's very fun. People still play online, host rooms won't be filling up like Battlefield 3 matches but people still play. You best chances of playing online is during the afternoon when many people are online. Lag depends on your internet connection and the server you get connected to, sometimes I get no lag other times it's frozen with lag, it seems Ubisoft has the 3rd class servers set up for this game, or at least for the consoles.
Downloadable Content (DLC): There are 3 DLCs available for RUSE, one is the Pack of The Rising Sun, The Chimera pack and the Manhattan Project Pack.
The Pack of The Rising Sun offers the ability to play as the Japaneses nation, and includes 3 more operations. The Chimera pack has 3 more maps, and a few more operations, I think 3 more are added. And the Manhattan Project Pack is free, it has 3 more maps and 2 more modes: nuclear and total war. The Rising Sun DLC costs 9.99 dollars, the Chimera costs $6.99 and the Manhattan Project Pack is FREE, they're all on the Playstation Network Store.
Extras: In the main menu in the extras, there's a "Ruseopeida," in which you can look up the different nations units and read their descriptions, nice feature they added.
Concerns: Not many, just that there is a time limit and unit limit.
Conclusion: This is a very good game, with good graphics. It's fun, it's involving, and even though it's a few years old it's great. Anyone who likes strategy and WWII this is the game for you!
If you have any questions about the game ask me.Let me preface this by saying I am a long time PC real-time strategy game player (RTS). While not a hardcore gamer by any means, I have play a lot of RTS games and there is one thing I have learned over the years; RTS games always blow on consoles and they are often stripped down versions of their PC counterparts.
I am not going to go into the actual gameplay and what the game entails as it has been done in the other reviews and you should be able to come to a conclusion with the help of those. What I will say is the Move controller along with the Nav controller is the most intuitive and wonderful control scheme I have ever used for a RTS game. The way you can navigate with precision is really way beyond my expectations and the selection mechanism is perfect. It is a good thing that RUSE is a good game to begin with, but it really is an enjoyable experience sitting on the couch in front of the big screen playing this game. You use the Move controller as a cursor on the screen and it basically acts as your mouse. The clever part is actually the nav controller as you use the joystick to move the screen about and you squeeze the trigger to make what I call a paint brush selection. The more you squeeze the trigger the bigger your selection brush gets and you just move the cursor over the units you want to select. Very elegant and fast. If you want to rotate or zoom in you just pull the trigger on the move controller and move the controller left or right or up or down. It is very smooth and very quick and I actually think it works better than the mouse in the PC version. In the heat of battle you will be zooming out and in A LOT and it really is very quick and easy with the move controller and I found myself being much more efficient with my forces than I ever was in the PC version.
So if you are a fan RTS games and happen to have a PS Move lying about, at least download the demo and give a try, I think you will be pleased.