Showing posts with label ps3 games cheats. Show all posts
Showing posts with label ps3 games cheats. Show all posts

Need for Speed: Shift

Need for Speed: Shift - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $21.53
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I can't for the life of me figure out why someone who (in general) likes driving games would not like this game!

Pros:

The graphics are eye popping and run smoothly throughout on both my PS3s (80GB fat and a 120GB slim).

The sound is top notch, especially on 5.1 (or better?) systems.

Driving can be challenging or easy and is highly configurable to let you decide which is best for you.

There are a ton of different cars to master that all drive differently (as it should be).

You can upgrade each car with engine, suspension, braking and other technical improvements.

You can customize the visual aspects of each car if you're into that kind of thing.

You can be either a precision or aggression style of driver and you earn points for both along the way

There are many different racing styles represented (standard, manufacturer events, drift for example)

Cons:

At release, there were some bugs but they have been addressed now as far as I can tell.

This game melds elements of arcade and simulation racing which may put off hard core fans these genres.

The Need for Speed series is a tale of two franchises really and that is why the widely differing reviews I think. If you are a fan of NFS: Hot Pursuit and other "cops and robbers" racing games, then you will likely not like this game because there isn't a cop in sight. You are racing on tracks and other closed courses and not in city streets with other civilian cars running around. If you need to see flashing red lights in your rear view mirror, or just have to run down a mother and her baby carriage then look elsewhere.

What this game is a pretty simple I think. It provides you with all the best elements of actually racing in environments designed for racing, plus the ability to tweak your ride to a reasonable level. This is where simulation meets arcade to me because while games like Gran Turismo allow you to tinker until your knuckles bleed, NFS: Shift dumbs all that down a bit so you can just concentrate on driving and having fun.

Bottom line is this; If you want an all out utterly realistic simulation, this ain't it. If you want chase epic scenes, running from the cops and driving crazy fast amongst the general population, this ain't it. But if you want to just have fun while driving nice cars on actual race courses with limited tweaking -then this is the ticket. If you can accept what this game brings to bear, you will enjoy it.

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I purchased the game after going off the IGN review (9.0 out of 10). I would not rate it that high personally. The game takes getting used to. I admit to liking the NFSU games, but knew this one was different and closer to a GT racing sim than the earlier titles. Anyway, I think that the game performs well in some areas, not so in others. The load times are ridiculous. The same questions come up on each time you start the game. With the HD in place there should not be such long load times between races and saving. There is no menu option that I see to quit mid-race. Hopefully the cars will be more stable and easier to control at high speeds as you advance through the tiers. The BMW M3 on tier 2 is way too loose even after all upgrades. I probably need to do more tuning but it's hard to keep on the courses. I suppose this is to lend to the more realistic simulation but it's frustrating at times. Drift mode is an adventure; I've never been great at drift racing but the initial impression here is that it's almost prohibitive in it's difficulty. I haven't found the right balance of throttle and brake yet. It seems overly sensitive compared to the previous titles. While it shouldn't be totally easy, it takes a lot of getting used to and I find it annoying at times.

The courses are pretty awesome although many have already been done in the GT series. The graphics are very good. I have not noticed the high speed blurring as mentioned in other reviews, maybe because my car tops out at 150 or so. We'll see when we get into the high end cars if it is noticable.

I typically don't do the online racing because of the issues with rewarding aggressive/dirty tactics in all online play so I can't speak to that experience yet.

I think it is a disservice to gamers that EA did not make it compatible with the racing wheels out there. How does anybody make a driving sim that doesn't work with a wheel controller?

In spite of it's flaws (maybe they are my flaws, not the game?), I am enjoying the game so far. I am giving it a 7.5 after limited game play. Maybe when my skills improve I will look at it differently. Not a bad effort.

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Ok where should I begin? This game fancies itself as some kind of a perfect cross between a sim and an arcade racer, but the truth is that it totally fails to accomplish this goal. It seems that being stuck in the middle ground isn't doing this new NFS installment any favors and let me explain why. Individuals who like arcadish racing games will find this title a bit too difficult for their taste, since some sort of driving physics, albeit exaggerated and inaccurate, still exists and the car is not exactly easy to control. Hardcore sim fans will be thoroughly disappointed as this game is just really not much of a driving simulator at all; physics does not feel realistic, speed feels artificially exaggerated to" enhance the action experience", finally, besides top speed and acceleration, cars do not feel all that much different from one another. Overall, the physics of this game does not even come close in comparison to something like GT5 prologue.

If all this wasn't enough, there is the graphics, which really does not seem all that sharp, as it appears to have been tuned down to prevent frame rate issues. Furthermore, the gameplay was not very impressive at all, as it is an extremely linear progression, which does not allow much freedom whatsoever. Last, but certainly not least, there are compatibility problems with Logitech G25 steering wheel. The wheel feels off-center with a huge center deadzone (I tried playing with the options and didn't help) and finally the force feedback is all messed up all this adding up to a pretty terrible driving experience with otherwise the best steering wheel on the market.

Overall, this game is stuck in a non-sim/non-arcade land, which really makes it hard to be appealing for fans of either genre. In certain ways it is similar to GRID, but does not have the same impressive graphics, innovative features and crash sequences and so in other words, it brings nothing new to the table. The final nail in the coffin is delivered through its sloppy integration with the Logitech G25 steering wheel, which turns a pretty crappy racing experience into a truly horrid one.

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Setup:

PlayStation 3 120 GB

Logitech G27 Racing Wheel for PC and PS3

I have yet to wreck my car so bad that I couldn't drive it any longer on NFS:Shift. It is a much better sim than any previous NFS game. The arcade mode is still there in that you can use any car ahead of you to slow down into a corner. Get behind? Drive like a maniac and then slam into the cars ahead, sure the hood will crumple but you will blast them off the track and if your good you can then run ahead on to the next set and slam into them. Its like a mix of a demolition derby and a racing sim.

There are a ton of redeeming qualities in this game though, so dont think its all bad;

Cockpit:

The cockpits of these cars look very authentic. I am a fan of Top Gear and have seen every car in this game on that show several times (except the Camaro) and the cockpits here look identical. When you drive a car it tallies up the miles you have driven it which is cool to say you have driven a few thousand miles in car X. It makes you want to keep a car longer just so you can become more proficient.

AI:

Not bad, many of them want to kill you and they will try to run you off the road. Which can help you get ready for online races because they will do the exact same thing.

Cars:

Very accurate but indestructible. Drive a Zonda or Veyron into a wall at 200 MPH and it will only dent the hood slighlty and may break the lenses.

I can only compare this to another driving sim even though its an off road rally game. Comparing this to Dirt 2 and you will see some glaring issues. First off in Dirt if you hit a wall or even a hay bale at speed you may risk ripping a body panel off or even the wheel; ending your race. In Shift you can slam into anything you want and it will keep on going.

Issue 2: the gravel is impossible to turn on. I realize hitting gravel at high speed means you can not turn as sharply but in Shift you hit it at anything over 20 and you will hit the wall.

Issue 3: The car customizing is really difficult to do. Want to do ralley stripes on your car, it can take 30 minutes or more to get them all in place, hit a wrong button and all that work is gone.

Pros:

>> Wonderful car models

>> Drive some of the rarest cars on the planet

>> Accurate cockpits

>> Cool animations when you hit things

Cons:

you have maxed out your upgrades.

The controls are similar to GTA, which is a good thing as the controls are fairly logical. One nice thing is that you don't have any annoying "checkpoints" of earlier racing games.

The game does a great job of providing variety in races. You can race "manufacturers challenge" where every driver gets the exact same car (that way nobody has an advantage w/their vehicle). You can do head-to-head challenges between two different cars. There are also lap eliminator & time eliminator races that are thrown in as well.

Almost all of the major car manufacturers are on the game; Nissan, Toyota, Aston Martin, Chervolet, Ford, Lamborgini, Audi, Mercedes, etc. The only major brand that is omitted is Ferrari. That's too bad as I'm a huge fan of Ferrari! Ostensibly, the licensing didn't work out as I can't see the makers of the game simply forgetting about such a major manufacturer of exotic automobiles.

If you like racing games, then more than likely you will like this one. Sure, the laws of physics are toned down in the game, but to have more realistic physics would be to degrade the playability of the game. This is at once one of the most frustrating games I've ever played, and at the same time it's one of the funnest games I've ever played. You can drive with the precision of Mario Andretti, or you can be so aggressive that you make NASCAR drivers look like downright courteous operators. In short, it's everything a racing game should be!

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First, let me say that this game has its share of technical problems. So why do I give it 5 stars? I'll get to that in a moment. Let's get the bad stuff out of the way first. Load times are rather long, and as you get farther into the game, they can get really long. There's a bit of frame rate slowdown occasionally, but it's not at all common. However if there are 10 cars ahead of you and 5 of them are having a massive collision, the frame rate can drop to 0 for a second, and next thing you know you're 100 yards farther down the track than you were before. The sound can cut out on occasion, requiring you to quit the game and restart it. Again, this is rare. There's also a problem with the replays if you're using a steering wheel, the replays cause the wheel to turn, which in turn causes the on-screen menu to start cycling through its options, creating an annoying clicking sound. In the past, a couple of tracks had terrible slowdown problems, causing the game to run in slow motion. However, they've fixed this with a patch which you can download for free.

So now the good stuff. Technical problems aside, this game is an absolute blast to play. They start you off with a race in which your driving abilities are analyzed. The game then sets the difficulty level to suit your experience level. You can also manually choose whatever difficulty you want, from casual to professional. And you can set the AI opponents to easy, medium or hard. With casual difficulty, the cars almost drive themselves, you don't even need to use the brakes. With professional difficulty, it's a very good driving simulator, and quite realistic. And you can choose anything in between. So it appeals to just about any race fan, from beginner to expert.

As far as the cars and tracks, there's an excellent selection. Other games may have more cars, but this game has about as many as I could want. A very nice selection of American, European and Japanese cars, from low powered ones like you might actually own, to the most exotic and expensive stuff made in the world. I believe there are about 68 total. There are also two DLC packs, the "Team Racing" pack which is free includes some nice classic American muscle cars. The "Exotic" pack which is not free includes a nice selection of 7 exotic sports cars, along with a new track and a whole pile of extra events to race in. The selection of tracks in the game is about as good as anything on the market. Seriously, you will never get bored with the selection of tracks because there are just so many of them. And it's even got the Nurburgring!

The game is arranged into 4 tiers. You start on tier 1, with the lower powered cars. After you've gained enough experience, you move to tier 2, with more cars and a wider variety of tracks, and then to tier 3 and 4. The 5th group of races is the Need for Speed World Championship, which is a series of about 10 races. There's also a "star" system you earn stars for various things: 3 stars for a 1st place finish, 2 for 2nd, 1 for third. You can also get a star for completing a lap within the specified time, running a clean lap, earning enough points for precision driving or aggressive driving, etc. There are 50 levels total, and each time you make it to a new level you get a prize of some sort. It might be cash, or access to more features. So all throughout the game there are a myriad of incentives to keep you working towards getting better and achieving a higher level.

The best part though is the driving. It's just so fun and immersive. The force feedback you get if you use a steering wheel is awesome you can feel every bump and ripple in the track, and feel the tires losing traction and then gaining it back again. It really feels like you're driving a race car. The sound is also excellent, with directional sounds coming from all sides if you've got a surround sound system. Hit a wall on your left? You'll get a big crashing sound to your left. Collisions also cause your vision to momentarily go blurry and the color disappears, which goes even further to immerse you in the experience. And the cars are an absolute blast to drive. They all have their own unique handling and acceleration. There's no such thing as two cars that feel the same to drive. The physics are very realistic if you set it on professional or even experienced difficulty level. By the end of a long endurance race, I notice I'm sweaty, my arms are a bit tired, and my nerves are frayed. In other words, it provides that visceral and emotional experience that few others can match.

Overall, a great game. My favorite racing game of all time, hands down. I think I've got over 200 hours into it so far, and still having a blast.

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Silicon Protective Skin Case for PS3 Controller Red-Black-White

Silicon Protective Skin Case for PS3 Controller Red-Black-White
Customer Ratings: 4.5 stars
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I love it. It's a great fit. The feel is comfortable and not a slippery feel. I should have bought this a long time ago.

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i like the grip and comfort of this product but its a little big for my controller but i got used to it so i would perfer this product for grip

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I loved how it fits my PS3 controll; I like the color it's been a while I haven't putten any skins on it or covers ,but well excellent job you guys! :D

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i like controller skin it keeps your hands from slipping off the controller and limits sweating,i would recommend buying this

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my grand son said he needed this skin to protect his controller and it looks so nice over it he is happy with it;

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Mobile Suit Gundam UC

Mobile Suit Gundam UC
Customer Ratings: 4 stars
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Sale Price: $46.92
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Ya know, I'm going to start off by saying this: I'm not the biggest of Gundam fans. I haven't seen an entire series all the way through. Unicorn on the other hand was short enough for me to finish. After that I noticed there was a game.

For a Japanese import it was quite cheap. Cheap enough for a non Gundam fan? Maybe... The Story mode isn't much. I believe it only goes up to episode 4. It's mainly pictures with a VO for the story. The story missions have some cut scenes however.

The true gem lies in the Custom Cast mode. It is quite challenging. Pick your pilot, your Gundam, your weapon, your emblem, your ship, your captain, your crew, your teammates, their Gundam, and so on and so forth. I do admit, I spent hours upon hours grinding. You can upgrade a lot of things in this game. Your Gundams armor, defense, fuel use, fuel capacity, locking on, strength, it's built in weapons. Then you can upgrade the pilots and weapons. It's a lot of grinding.

The game looks pretty good. I mean, the Gundams are well polished, but some of the textures could be better. The rocks, ships, and other random things dont look too pretty. So when you see a cutscene that kind of hurts it. However with all that being said i recommend this. It was quite the experience.

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Iron Man

Iron Man - Playstation 3
Customer Ratings: 3.5 stars
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There hasn't been a game in quite some time that I thought was terrible, pretty much across the board, but 'Iron Man' managed to hit it.

From terribly repetitive levels with re-spawning enemies, to it unnatural flight controls and a bad targeting system; 'Iron Man' manages to fail at damn-near everything it tries to do. This is the best-example of every criticism of a "movie game" I've ever seen.

Sure, each level in the 'Iron Man' world is huge and gives a good impression of NOT being in a fish-bowl like some other games do. At the same time however, the graphics to that world are flat-out disgusting. In my opinion, for what is supposed to be a next-gen game, 'Iron Man' may be the worst-looking yet.

The ability to upgrade your armor is a nice new spin, but, unfortunately, just can't overcome the fact that everything else is going so completely wrong. Even the voice acting is lousy. Robert Downey Jr and Terrance Howard reprise their film roles and you can almost hear the indifference (or distain) in their voices. It's almost as if they realize how bad this is and want to get out as fast as possible.

To summarize ... the movie is absolutely terrific and gets my highest praise and recommendation. Take whatever you would have spent on the game and go see the movie again. For the REALLY curious, the (equally bad)demo is available on both xBox Live and The Playstation Network for free. Don't let this waste of a game ruin the film's experience for you by buying it ...

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I rented Iron Man and gave it a test run, since the sticker price seemed a little steep. After playing for a few hours, I found myself wondering how a bug-ridden game like this ever got past beta testing.

I've listed the top offending errors below:

(1) Environmental errors: There was a section in the first level where I moved behind a fence. I came to the end of the fence but couldn't move past it, even though nothing was blocking my path. I had to loop all the way back and go around. This is a pretty basic error, and yet quality testing missed it not a good sign.

(2) Enemy detection errors: I was fighting a slew of enemies on the second level and before I could advance further, I had to eliminate all the ground troops. There was one left on my radar and I flew down to find he was....under the concrete. Yes, this enemy somehow fell UNDER THE CONCRETE. I had to reset and start the level all over again.

(3) Poor targeting system: The only way I could shoot a target is if the crosshairs were centered on an enemy at that specific moment. That means if Iron Man was running, flying, or dodging, it's pretty likely that my laser blasts or missiles would miss the target.

(4) Hyper-sensitive flight system: The flight controls operate on a hair trigger. If I pressed the hover button too hard, Iron Man shot straight up. If I pressed the hover button too lightly, he dropped like a stone. When I hit the flight button, Iron Man shot forward at Ludicrous Speed and I couldn't slow down. At all.

In a nutshell, I spent most of my game time flying around at breakneck speed with little control, trying not to slam into buildings, attempting to hit multiple enemies with a poor weapons system, while trying to break a time limit.

There's absolutely no justification to pay the asking price for this game. We, as video game consumers, deserve better.

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This game was beyond disapointment. Rather than a verbose explanation I'll just give you a numbered list to save some time for me and you:

1.) Graphics are pitiful and choppy

2.) Flight controls are not intuitive and difficult to master as best.

3.) Targeting and firing weapons is awkward.

4.) Controls are not very responsive at times and over sensitive at other times without even adjusting them.

5.) Levels drag on for ages when I just want to be done playing. This is mainly because their tends to be the same shock at the end of every level . . . "Oh no! Their using Stark Industries Tech against me . . . again"

I originally gave the game 2 stars and said "Perhaps the more I play I will find something I like, but so far the best thing about this game is the cover." Well, I've played more because there was one reviewer who claimed that it got better the more you played. I respectfully disagree with that review and have changed my review to 1 star after more play. This game is awful!

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I have had it with this game. I bought it to have fun and just getting started is a pain in the neck. Every time I open the game and try to continue gameplay, it resets to the beginning. I know it's because I don't meet the time objectives, but give me a break. This was supposed to be fun. It's not. My copy will be on eBay later today.

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First thing, this review and score is based on what I paid. The game is worth about $15. For that price, you'll have a good time! First thing I had to do once I started flying was set the motion detection all the way down in the options menu. That helped a bunch.

For the most part you fly all over the place shooting the crap out of everything. There is an auto lock on the firing, which makes the game easier. Flying is a tad difficult to get used to, so the auto lock makes it easier to concentrate on the flying.

I'd recommend it for a low price. Nothing over $17!

*I'd give it 4 stars, but the voice over with Stark while he has the mask on is almost unbearable. Dumb lines with a terrible voice.

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Lost Planet: Extreme Condition

Lost Planet: Extreme Condition - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $13.99
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I was a bit surprised to see IGN and other gaming sites give this game lower ratings. While not the most impressive game in the world, it is definitely more fun than they made it out to be.

Lost Planet definitely has some downsides, however, these cons do not make the game worthy of avoiding.

For example, one of the most annoying parts of Lost Planet is the fact that a 5 gigabyte installation of content is required before you can play. Another downside is that the same button is used to exit your vehicle as to pick up weapons for that vehicle, meaning you could be trying to pick up some much needed ammo and instead find yourself jumping out of your vehicle directly into harms way. And, despite the massive content installation, there are still a few points in the game where frames will be dropped and the screen will hang up a bit. However, these things I believe gamers will find to be forgivable.

Now for the pros...Gameplay for one. I found the game to be a unique and rather entertaining mix of first/third-person action and mech-style combat. Parts of the game you will play on foot while others will be impossible without a VS (mech.) Also, the graphics are pretty nice, granted this game did come out a while ago (and it's a 360 port...) so they are not as impressive as more recent releases. The cutscenes, however, I found to be very nice.

Overall, I found Lost Planet to be a worthwhile gaming experience, despite the flaws. The originality of the game definitely makes it worth checking out.

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Allow me to start out by saying, Why did a lot of people/review sites give this game such a low ratings??

With that said, Lost Planet (LP) is a great game,while it doesn't do anything groundbreaking,it offers a lot of fun. The graphics are nothing to write home about but they are nice and do the job well, The story is a little bare bones but does have a surprising plot twist.

Length wise the game has 11 missions with cut-scenes in between each one. Each mission took me on average of 45 min each with the exception of the first 2 missions witch took me 30min to finish. LP can be beat in a weekend if you put your mind to it,but for me it took about 5 days to complete,I'd do 2 missions a night witch was more than enough for a person who is not used to TPS (3rd person shooters) I'm a RPG nut at my core.

Overall for the price you cant go wrong,It would cost you about $6 to rent,put in another $10 and own it. Perfect to waste a weekend on,or good for 5 days playing 2 missions a day :D.

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Other than Bioshock, this is the "strangest" game I've played on our PS3. It just has a WEIRD feel to it. Maybe it's the non-stop frigid planet...Or the obvious Japanese flavor to it...Or the cuss-inducing Boss battles that alternate with simple pushover Boss battles...Or the chief Japanese villain most oddly named "Dennis Isenberg"...Or the near coma-inducing cutscenes...Or the whole Mechs vs bugs thing. Perhaps it's ALL of those together. It's just STRANGE.

However, that doesn't mean it wasn't FUN. Lost Planet has some really enjoyable aspects. The rocket-fired grappling hook allows you to move vertically in addition to the normal horizontal play of most shooters. The mechs (V-S suits) add another dimension to the battles. You also have to continually locate T-ENG to avoid freezing to death in the elements. And any game with gattling guns, rocket launchers, shotties, laser and sniper rifles, homing missles and plasma guns can't be all bad...There are even BIG versions of these weapons too that can be shot from mechs or by hand.

If you like Boss battles, then there are 3 or 4 of them in this game that will give you a pretty good challenge. They're practically impossible to win on the first try on just normal difficulty. In fact, it will take a dozen or more tries for some players. There's one (the Giant Worm) you CAN'T DEFEAT no matter what you do...You just end up throwing your PS3 out the window or giving up the game or running away (the correct option here). As a rule, I don't like games that put invincible Bosses in them. It can take a great deal of time and effort just to finally find out there was nothing you could do to win...

One of the more annoying parts of this game were the cutscenes. There are some that truly sound like the voice talent were all in the same room taking turns READING their lines with a complete absence of emotion. This makes it really hard to get into a game. In addition, your character just fought through a large portion of bug and pirate-infested frozen tundra to reach another area, then he magically appears back at the command post in an involved discussion during the next cutscene...WTH?!?! I found myself DREADING the next cutscene, repeatedly. Talk about phoned-in performances...

The controls were mostly GOOD. But I kept running into a frustrating exchange problem when trying to replace weapons on the mechs. For example, you're in the heat of battle and jump the mech over to a rocket launcher you want to place on the right side of it. If you're SLIGHTLY out of position, it shows up on the left side ready for pickup, then you get hit by Boss fire and have to maneuver back to do the same thing again, all the while taking damage. Another example is just walking up to an empty mech in a Boss battle. If you are slightly off to the side, the screen may briefly show press "O to enter", then you press O and end up removing the weapon off the side mount. So then you have to press "O to attach" it again before entering or enter first then pick up the weapon, and some of these annoying delays can make the difference in a heated Boss battle. Having another button other than just "O" to enter, remove and attach weapons to mechs would make more sense to me.

The end cutscene was really pretty weak. Maybe I should say EXCEPTIONALLY weak. In fact, if it's late at night, you might just fall asleep to it. And that kind of sums up my experience with Lost Planet EC. I mean, your hero character loses his memory at the exact moment he shoots the bad guy. Apparently his friends who were watching the exchange just left him there when he went face down in the snow instead of taking him inside for medical care. Then he wanders around in a roughly 1/2 mile radius outside of the main base (where his friends are inside and warm & toasty) so he can bump into them when they finally come outside several months later. Just a HORRIBLE ending that was obviously tacked on in the final moments of development. You end up saying, "THAT WAS IT?!?!"

The whole game has the feel of a newbie director who was going for a summer blockbuster in his first directing gig, but ends up with a late night cult classic "B" movie instead. Some parts were enjoyable...Some parts deplorable. That's what you get with Lost Planet EC...

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I remember about 3 years ago I used to play the demo for this game for hours on end, and I really wanted to buy it. After some time I forgot about this game, but ever since I bought it I've had so much fun with this game. Truly one of the best games for PS3.

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This game is a pain in the butt, can't believe how difficult it is to get started, and once you are it is still difficult to stay with....not compelling to put back in the machine.

Spend your money elsewhere...

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Tomb Raider Trilogy

Tomb Raider Trilogy
Customer Ratings: 4.5 stars
List Price: $29.99
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For old school adventure game nostalgia, I always go back to Tomb Raider 1 & 2. Here, we have the excellent remake of the original Tomb Raider in Anniversary, the fantasic Legend, and the not-half-bad Underworld. It's great to finally see Anniversary and Legend in 720p on the PS3. Graphically, all three of the games look great, with Underworld being the standout of the bunch in this regard. Sound design is nothing special in any of the games here, except in one department: the soundtracks. Orchestral music has been a staple of this series since the beginning, and these entries do not dissappoint. As with all of the Tomb Raider games, the controls and camera angles will at times get the best of you, but these issues aren't deal-breakers here (unlike the bug-riddled Angel of Darkness back in 2003).

Bottom Line: For long-time Tomb Raider fans, this is a no-brainer: Pick it up; it's a must-buy. For those who have never played Tomb Raider, this is the perfect place to start.

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It's simple really, if you loved the two PS2 games then you should buy this game. The updated HD graphics are beautiful. And it's a lot more convenient to play the games all on one disc than have to load them into your PS2. Also, if you don't already have Underword, it's another reason to get this. Great value.

One thing I am NOT happy about is that they didn't put Underword's DLC on this game. Once again PS3 users get screwed. Maybe Microsoft put up the cash to make it exclusive to them, but Eidos should have given to it Sony since it's always been Playstation users who have been loyal to the Tomb Raider franchise. Or just give the DLC to EVERYBODY! I really hate this exclusive business. It just seems selfish and unfair to the gamers in my opinion.

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While we wait for the next official installment of Tomb Raider, Crystal Dynamics has compiled its first three Tomb Raider games in one convenient package. The result is a compilation that is 1/3 amazing, 1/3 good, and 1/3 mediocre.

Legend is the oldest of the three and it really shows its age on the PS3 version. The upscaling on the PS3 looks really weird thus making it the ugliest of the three. The game is also criminally short with 7 main stages that take mere minutes to finish once you get the flow. It's the most diverse of the three featuring bike riding (yuck), turret shooting, and lots of action sequences. Variety may be the spice of life but Legend is not what Tomb Raider fans necessarily want in a Tomb Raider game, Anniversary explains it why.

Released in 2007, Tomb Raider Anniversary is a remake of the original 1996 classic Tomb Raider. The crown jewel of this collection, Anniversary is clearly the game with the most polish of the three. The game boils down essentially what a Tomb Raider game should be, lots of platforming and death defying stunts, little to no human-on-human violence, and an excellent sense of being alone in a desolate place. Of the three it sits in the middle for best looking, it is upscaled much better than Legend with a much cleaner look. While nostalgia freaks of the original scoff at Anniversary's trimmings of the original, the end result faithfully recreates the original while brining it in to the modern age. With less long stretches and non memorable areas removed.

Tomb Raider Underworld is the native HD game of the three and story-wise is a continuation of Legend's tale. While it is the best looking, Underworld sets itself as the worst of the three games for various reasons. Lara has more animations in this game but none of them feel right. The controls are iffy at best and glitches are everywhere. You would think that the developers would have fixed Underworld's numerous flaws by now but that's not the case. Falling 15 feet seems to mean doom for Lara in this game and there are times where you'll even be stuck in mid-air for no reason. Again this is to be blamed by adding a bunch of animations that did not need to be done. They were going for a more organic, realistic game but this is not the case. On the Xbox 360, Tomb Raider Underworld got two extra levels as DLC, none of them appear on this PS3 re-release which really makes the game and package half-assed. Add to the glitches and bugs, Underworld does not have even a third of bonus content that Legend and Anniversary posses. No Time Trials, no Croft Manor puzzle stage, no unlockable costumes.

The compilation is priced right and you'll get some fine adventuring here to last for a while. Legend and Anniversary will keep you replaying stages (especially Anniversary's Time Attack on its later stages) and extra content while you'll probably just fly through Underworld and never touch it again.

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I should begin by admitting that I really loved these games when they were first released. Playing through them again has really brought home the fact that gamers are quite spoiled these days. We expect amazing everything. And most of us grow weary when games don't deliver. In their time, these games were the best of the best; they offered unique gaming experiences and were responsible for a great deal of what is common in today's platformers. That having been said; these are all showing their age. There are simply a vast number of games which have come along that look, control and please much more than these will. They aren't bad games. And the fact that they're being bundled at such a decent price makes it a worthwhile investment. It also doesn't hurt that there are three decent platinum trophies to be had here. But just don't expect to feel the same fondness for these titles that you may have when you initially played them. Titles such as these have the unfortunate disadvantage of being unlike certain other platformers (think Mario or Sly Cooper), in that they've been shown up a number of times since their creation. I played the Sly Collection recently and it (much like the original NES Mario games would) still felt worthwhile. Games like this weren't choppy and overly pixelated, the controls were near-perfect, and the direction was usually pretty clear. The Tomb Raider Trilogy can't really claim most of that to be true. They don't look great comparatively, the camera and controls are certainly not the greatest, and the game isn't always good with directing players to their next objective. Even I have to admit that that last complaint isn't always a bad thing. The frustration of these once-groundbreaking games is something that many of you may consider its greatest strength. And I'm on board with that. Some of the puzzles were simply too unclear for my tastes. And that really saying something, considering I just finished playing and loving Portal 2. Regardless, I think the game rests somewhere between a 3 and a 4. It's certainly no 5. And newcomers are likely going to agree with me on the 3. Nostalgia, trophies, and an excellent package price drive this ever closer to a 4 for me. But the look, camera, and controls wedge this one much closer to a 3 than a 4, in my opinion. I don't expect everyone to agree. I just know that there are better games out there to be played at this point in time. There are even better PS2 re-releases to be found (the god of war collection, for instance). Again, these are decent games. Playing them, you'll quickly realize where most puzzling elements in newer video games had their roots. Those newer games owe lots of credit to these groundbreakers. I gladly admit all of that. So invest. It won't be the worst gaming purchase you've ever made. That much I know. But, as a consumer, I must admit that these have not aged well. As much as I hate admitting that fact; I still feel it right to give fair warning.

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Quick note: this trilogy seems to have been made primarily for one of three groups of people those who have/had a PS2 but not "Legend" or "Anniversary", those who have a PS2 and a PS3 but no longer have "Legend" or "Anniversary", or those who have a PS3 and were wary of playing "Underworld" due to the lackluster reception and sales. Well, rest assured, your worries are unfounded: this is quite possibly one of the best collections I have ever seen.

Crystal Dynamics' impression of the Tomb Raider series is an impressive one, to say the least. While all three of these games can be completed in less than ten hours each, they are never anything short of enjoyable or fun. "Legend" begins the trilogy by providing a creative, compelling backstory and heavily story-driven gameplay.

"Legend" takes Lara all around the world, from an ancient underground castle to the chilly mountains of Nepal, boasting breathtaking scenery, fantastic music, and an intuitive control scheme that rivals many of the other games I have played. The story is surprisingly personal and rarely boring, as Lara begins by looking for "an ornate stone dais" in Tiwanaku, Bolivia, that eventually expands to include Arthurian legend and an old Soviet project called "Carbonek". The ending both provides a sense of closure and a sequel hook, proving a short but wholly engrossing experience that only Lara can provide.

"Anniversary" is an expanded reimagining of the original "Tomb Raider", revamped to fit with both "Legend" and "Underworld" while providing tighter controls and a wider moveset for Lara, set in as a series staple beautiful crumbling ruins and lush, hidden jungles. Lara now has the ability to use her grapple for wall-running. Some levels from the original game have been compressed into one another, some streamlined, and still others made bigger to account for Lara's new abilities. The story takes Lara from Peru to the lost continent of Atlantis as she searches for the fabled Atlantean Scion, a device her father had been searching for, and one he had hoped would discover where Lara's mother disappeared to. Lara continues his quest, leading into the last and, in my personal opinion, best entry in the trilogy.

After hearing so many complaints about "Underworld", I was reluctant to pick it up, but this collection forced me to, and I am very pleased with it. Although graphics don't necessarily "make" a game, they help with the sense of immersion, and "Underworld" does exactly that: immerses you in a huge, unbelievable, gorgeous world with a story so tight and twisting that to mention much about it would give away plenty of spoilers. Varied enemy types, massive underwater complexes, and intricate puzzles will keep you fascinated for hours. Lara looks, moves, and acts like a real, living woman, and her expanded range of moves not only makes her believable, but also gives some unique answers to puzzles and gameplay. All in all, the game gives an awesome wrap-up to the series while providing a bittersweet sense of closure both as Eidos Interactive hands off Tomb Raider to another developer, and for Lara and going on twenty years of pure awesome.

Technical details:

The trilogy includes some media for PlayStation Home, a PlayStation theme pack that changes the wallpaper and icons to a Tomb Raider style, and making-of videos and trailers all accessible from the trilogy's main menu. Each game also launches individually while all being loaded on one disc my guess is that the disc is dual-layer and Square Enix packed all fifty gigabytes full of content. It shows.

"Legend" and "Anniversary" are indeed the Xbox 360 versions of the games transferred to the PlayStation 3. After having heard this mentioned once, I double-checked using bug notes and screenshots and discovered that this is true... meaning that these two games come with all the bugs and glitches the 360 version has. This includes a potentially game-busting bug in "Legend's" England level that requires you to load an earlier save if you happen to come across it. Replaying this level after completing the game, though, does not re-trigger this bug.

"Underworld" has its share of bugs, though I encountered none of them due to having a walkthrough listing the game's bugs handy. If you find one of these and follow it carefully, you won't have any problems at all, especially some of the game-breaking ones in Mexico and Croft Manor. In spite of complaints to the contrary, I rarely had issues with the camera and mostly fought with the controls. If, however, one keeps the pace down and is patient with Lara rather than rushing through the game, you shouldn't have many issues with the controls at all.

The Xbox 360 exclusive downloadable games, "Beneath the Ashes" and "Lara's Shadow", are not included.

All three games run at a maximum of 720p. Upscaling to 1080p will cause some anti-aliasing issues, while upscaling to 1080i will cause blurring, at least on "Underworld". All three look perfectly fine in standard definition and nothing is lost if that's your only option.

Load times for "Legend" and "Anniversary", but particularly the former, are surprisingly long. Considering the capabilities of Blu-ray, I was very surprised with the waiting, especially after accidentally killing Lara. "Underworld" has long load times when first beginning a level or loading a manual save, but considering each area is essentially one massive level with cutscenes splitting it into manageable bits, this is understandable. Load times after sending Lara to her death are refreshingly brief.

Both "Underworld" and "Anniversary" have a manual save limit, which is unfortunate.

Overall, the collection is a great buy for any fan of Tomb Raider from those who began with Lara's very first adventure to those who never got the chance to play it way back when, for those looking for the thrilling conclusion to Lara's tale, for those looking for a graphical paradise and a great sense of immersion, and those who never got to play the first two when they were released on the PlayStation 2, Lara never fails to disappoint in her many globetrekking adventures. A great swan song to the old series, and a great example of a three-part story done very, very well.

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[Upgraded Version] Ultra-comfort Black & Orange Wireless Bluetooth Ps3 Controller

[Upgraded Version] Ultra-comfort Black & Orange Wireless Bluetooth Ps3 Controller for the Playstation 3 Console By Avalid
Customer Ratings: 3.5 stars
List Price: $40.00
Sale Price: $14.97
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OMG. I have read so many horror stories about these knock offs. This one had no complaints though. I took the risk and got it. It works just like the Sony. Its all the same parts from what I can see on the outside. It feels the same. Buttons and joysticks are good. It vibrates like its supposed to, it connects, its wireless. Even my kids said why spend 3 times more when they are the same. I'm going to buy two more of this exact one.

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This controller is way cheaper than the original sony ps3 controll. I bought it because it had a lot of good reviews. For games that do not require precision, like racing or fighting games, this controller is excellent. Can't really tell the difference. For first person shooter games, like call of duty and modern warfare, you will notice the difference. Let me explain, I have a very accurate aim in shooter games. Every time I aim with this controller, it seems to slightly aim around the player I'm shooting. It feels like there is an invisible force field around the player that causes my aiming to shoot just outside the target. It is more noticeable from longer range. Its very frustrating, and has caused my accuracy to go down. At first I thought the auto aim was disabled, not the case. Ive used it to play God of War 3, Rachet and Clank, little big planet, etc and you cant tell the difference. However, its made me scream my guts out and almost slammed the controller once after playing Black Ops and Modern Warfare. Very frustrating when it comes to first person shooter games. Hope this helps!!!!

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When you hold this controller it really does feel like a cheap knock off that in reality, probably costs around 2$ to make. I thought it would last a few months at least, but it stopped turning on after 3 days, out of which it was used for about 1 hour. Stay far away from this product, otherwise you'll just be throwing your money away.

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This is a great fill in for the original PS3 wireless controller. Have not figured out how to feel the shock vibrations yet, but this is a much cheaper way to play my PS3. And the color if this particular controller is cool and looks great.

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Didn't expect the long wait to receive them. They die pretty quick so keep ur cord handy. Oh and they don't come with the usb cord to charge them so that sucks!!

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Hulk PS3 Playstation 3 Body Protector Skin Decal Sticker

Hulk PS3 Playstation 3 Body Protector Skin Decal Sticker, Item No.PS30853-33
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I love this skin. I definately showed it off to my friends when we had a LAN party the other day. It is easy to apply and looks great. If you like the Hulk and wanna deck-out your ps3, then this is a good way to do it.

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Top Spin 4

Top Spin 4 - Playstation 3
Customer Ratings: 4 stars
List Price: $32.00
Sale Price: $13.78
Today's Bonus: 57% Off
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*ANOTHER UPDATE AS OF: 14/4/11 : INFO ABOUT A NEW PATCH RELEASED AT THE BOTTOM*

(Disclaimer: There are people who like short reviews and dislike long reviews, and vice versa. So I'll just say something simple, and if you want to keep reading, read pass the line.)

After playing this for 2 days, I realized it was really quite a good game! The online play isn't laggy for the most part, and when it is, it's still kind of easy to keep up! It's fun and addictive, and it makes me feel like I'm really playing a Tennis match! And the AI is great, they don't just stand there and watch the ball go by (though, I do play on Hard). So this is actually worth the $60 to buy, I'm glad I bought it and will be playing for a while!

-------------------------------------------------------------------------------------------------------------------

This Tennis experience really has given me something new. After playing Virtua Tennis 2009 ( I know there really is no comparison, because they are 2 very different games ),and playing this, I feel so much better playing this. With the inability to hit Forced/Unforced errors on VT, it really made me upset. But on Top Spin 4, if you make it to a ball at a wrong time, then try to lob it as well, you'll end up getting some kind of error! I never played Top Spin 3, so I can't say what is or isn't better about this one, but I did play the demo. I didn't like the demo anymore after playing this... The controls were to light and it didn't feel like I was controlling my character. But on Top Spin 4, it's completely different.

The controls are nice, however, they are, at many times, clunky. I like how if you're running right and the ball is coming left, and you have to stop with the momentum and try to catch it, it's really nice. But even though they are nice, it kind of still feels like I'm not controlling my character. I really don't even know, because sometimes if I just push the left analog stick in the direction of the ball, it seems like the character will run to the ball and get in position all by their selves. And it really makes it seem like all you, as a player, are doing within this game is aiming a ball.

My problem is this, when I accept the fact that the character automatically runs to the ball, that's when he/she stops doing that. With serves, I just try to start aiming, but the ball goes right past you. It's not even Ace-quality, your character will simply just not move or get into position. It's really frustrating to see a ball go right passed you, and all you're doing is standing there.

That's my main annoyance with the game, but other than that it's great. There are 25 playable characters,

MEN PROS

Roger Federer

Rafael Nadal

Novak Djokovic

Andy Murray

Andy Roddick

Nikolay Davydenko

Stanislas Wawrinka

Gilles Simon

James Blake

Bernard Tomic

WOMEN PROS

Serena Williams

Caroline Wozniacki

Ana Ivanovic

Vera Zvonareva

Jelena Jankovic

Dinara Safina

Eugenie Bouchard

LEGENDS:

Boris Becker

Björn Borg

Patrick Rafter

Ivan Lendl

Pete Sampras

Andre Agassi

Jim Courier

Michael Chang

---

The players look like themselves for the most part. What ruins them is their expression. It seems 2k Sports just put random expressions on the character for no reason, they smile and laugh, but do they really do that in a real Tennis match? At least not as much as they do in the game! So it kind of messes the characters up, in terms of looks. I'm not too familiar with how all of their real-life counterparts play, but the few that I do know seem to be replicated well enough.

This game has a nice array of modes:

OFFLINE:

Career Mode Create a player and get to work. You start in the Professional circuit, not amateur, but you still won't be playing the top ranked seeds anytime soon. The best part about this is

that you can, at any time, change the gameplay format. (You can choose whether you want to play tie breaker matches in tournaments, 3 games/3 set matches, or Real Tennis:

Best 2 out of 3/ 3 out of 5. And you can change it at anytime through Options while you're in this mode.

Exhibition Choose your settings, player, and court, and start playing.

King of the Court Pick 4 players, 1 for you, and 3 computers (or 3 other players in your house) and each round, the first player to get 3 points wins. The winner moves on to the next player,

and the loser loses. Whoever wins 5 matches(3 points) wins the game

Top Spin Academy Learn how to play Top Spin 4, with instructions on how to hit certain types of balls, etc.

ONLINE:

Player Match Online version of Exhibition. Pick your character, create a match/join a match.

World Tour The online equivalent of the offline Career. Create a character and play against other people as you rise in the ranks.

2k Open Like World Tour, only you play with a Pro instead of a created character. The ranks go like this. You, the character, can be ranked #1/#2/#3 if a lot of people earn a lot of

points playing that character. So their ranks are totaled up with all the points people have gained by playing with them. And you also have a separate rank for the player (you)

themselves. If I have a total of 500 2k Points, and the next guy has 400, it means I'm the highest. You get points by playing matches. So you have 2 ranks, your Characters rank,

and your rank.

The customization is quite unique, it's pretty in-depth, even though you can't make someone look EXACTLY how you want, you can make them look nice. There's a wide array of clothing/accessories to choose from. Imagine my shock when I (in real life) just bought Adidas Barricade 6 tennis shoes, and then found them on this game! They have real clothes from Adidas, Nike, Fila, and more! And you can unlock more and more by participating in tournaments sponsored by that brand. (Not sure if this works for World Tour, but it does in Career).

You can hire coaches which give you special bonuses (Said coach might give you +4 Power/Forehand skills if you complete their objective / other might give you more XPs for hitting passing baseline strokes). XPs is like EXP, you get it after matches. And with it, you can upgrade your character through 3 fields: Serve and Volley, Offensive Baseline Play, and Defensive Baseline Play. Every time you upgrade one of the styles, the XPs cost to upgrade either style goes up. And also, your characters have levels. 20 being the max, all pros start from this level, and all created characters start at Lv.1

This is a really nice game, and though the movement is clunky n' chunky, it still has a nice and smooth gameplay, with no lag (screen or connection) as far as I've come across.

PROS:

*Smooth, Easy-to-learn Game play

*Rather nice Character Customization

*Online play isn't laggy at all (when it is laggy, the screen just pauses for a few seconds, and then starts back. So if it is laggy, you still have a chance at hitting the ball back)

*Pretty environments, and a great selection of Tennis courts. (I like how they have even the minor tournament courts, even one that's located near me!

*That there aren't many cons, and the few that are there aren't game-changing.

*Overall it's worth buying, and it's really fun and engaging

CONS:

*Clunky movements even though realistic, it's still annoying when a ball comes right passed you and your character doesn't respond to any button.

*Can't play Doubles matches online. (You can, but it's only 2 controllers from your house, 2 controllers from their house. You can't play with a partner that's located somewhere else, only with

a partner that's sitting right next to you!)

That's pretty much it.

I enjoy this game greatly and am glad I bought it. I hope you enjoy it as well!

*EDIT*

I also forgot to add, this is one of the CONS to me, but, it's the fact that being a Tennis game, the Tennis Players have so many different styles of play, yet during character creation, you can only choose 2 stances (2 or 3, I forgot). But being such a few amount of different styles, all the created characters will ultimately end up looking exactly the same when they hit. I thought this was a very bad thing for 2k to do, I would have loved a bigger variety in different character poses and postures. But it failed big time on that part.

*PATCH UPDATE*

They released a patch that...well, the description wasn't that easy to understand; something about they tweaked some of the Player Skills like Power Serves or, different skills I believe. But the main part of the update was that they incorporated the D-Pad (Directional pad:left side of controller) to be able to use to move with, instead of just the analog stick..

Also, something unannounced, but I seemed to notice, is that the controls don't seem AS clunky anymore. I was still unable to hit a few easy shots due to this, but it seemed to happen less frequently after the patch!

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Here's the thing. You're going along with your created character playing in career mode, wondering why they made it so ridiculously easy. Seriously, you basically just have to suffer your way through a bunch of insanely easy matches, waiting to unlock the big tournaments so you can go and play in those. So, you enter a major tournament--let's say the Australian open. And again, the first few rounds are ridiculously easy. Rafael Nadal? He's got nothing on you. Federer? Feh. But then, you get to the semi-finals. And all of a sudden, whoever you're playing channels their inner Clark Kent. You hit a winner into the corner? Nope, they've managed to run about 40 feet in half a second, and somehow hit it cross-court at full power, with all their momentum carrying them away from the ball, and no energy left. You manage to get to the ball, time everything right and... your player hits the ball well past the baseline for really no reason whatsoever.

Basically, this game could be a good tennis sim, and instead it seems like it was programmed by someone who never bothered to play it. The difficulty goes from four year-old to Zeus with nothing in between, and it's just not fun. You're either destroying your opponent, feeling bored, or you're destroying your controller, feeling furious. A good game should be challenging, but beatable. This game is neither. I quite literally go from shutting out my opponent in the quarter-finals (sometimes without losing a single point) to getting shut out in the semis.

Also, a secondary point given how terrible the difficulty settings are, but the career mode has some ridiculous design flaws. Rather than develop individual skills (e.g. forehand, backhand, serve) as in most comparable games, you're forced to develop styles (offensive baseline, defensive baseline, or serve & volley), which require specific point allocations. I really like the style idea as an alternative if you don't want to deal with every single point, or for people who know less about the sport. But seriously, give me the option. Furthermore, the game gives you 20 opportunities to upgrade your created player, and that's it. You can't keep going until you have a super-player, as in most games, which I don't necessarily mind. But you can't even keep going until you're more than say the fifth or sixth best player (attributes-wise) in the game. So you very quickly reach a point where there's no incentive to keep playing--your player can't get any better and the computer is impossible to beat.

I almost never review products on Amazon, but I'm taking the time to review this one. Seriously, save your 30 bucks, or at least wait until they fix the difficulty settings. They defeat the purpose of the game.

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First thing first, this game is not designed for move and if you play it only using move controllers you will be greatly disappointed. Lucky I am nowhere close to a casual player so I enjoyed playing this game almost like how I enjoy playing real tennis. I liked top spin 3 and this new installment just blew that one away with excellent graphics and gameplay controls. I am a 4.5 tennis player and spend averagely 6-10 hours every week playing outdoor tennis. Top spin 4 is the closest thing to the real tennis. The online world tour mode is a blast and you feel you are really playing the grand slam matches. Give it some time before you really master the game play and you will be happy about what you see. I noticed some sound glitches during the game (it happened a few times when the sound become broken and after I reset the game the problem fixed itself), but this does not hold back the fact that this is by far the most enjoyable tennis game I have played.

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Though I don't consider myself a gamer, I do consider myself a tennis aficionado and was pleasantly surprised that Top Spin 4 was released. I have Top Spin 3 and this is probably the game I play(ed) the most on my PS3. I grew up on the original Nintendo and Atari games so too many controls freak me out and though it took a minute to get used to the buttons and timing in TS3, I feel the controls are mainly the same (a few noticeable differences noted below) for TS4 and didn't have any trouble at all getting right into it using the dual shock controller. This review will compare TS4 to TS3 when possible.

After playing a bit more than 30 hours of Normal mode in TS4, I find that it equates to the Easy mode in TS3. I have only played Normal in TS4 and mainly in Career mode though Exhibition mode is great and with a diverse set of characters much deeper than TS3.

Pros and Changes:

Environment: The graphics are amazing and I feel improved upon the already goodness that TS3 possessed. The characters have great movement and when the racket hits the ball, the sound is extremely realistic.

More Immediate Character Options: When first creating a character in career mode, there are now more immediate clothing options available. TS4 no longer uses money to purchase items so new characters have more clothing, shoe, and racket choices up front. The longer you play the more clothing options and brands you receive. Still not quite sure why you would want to dress your character in a jacket and long pants for a match though.

Leveling: In TS4, the goal is to get your character to level 20 by earning experience playing matches and doing special events. Your character will have several different rankings while you play: top spin ranking (real-life ratings), season rankings (ranking during the calendar year), and fan base ranking (how many fans you have). Each month, instead of only being able to play one tournament, as in TS3, you can now do two types of activities each month: one tournament and one special event. These events include corporate challenges (to gain more clothing), exhibition matches (experience and fans), and various other choices to gain experience and fans. For some reason, you still gain experience after level 20 not sure why. When leveling your character, you have 3 areas to spend your experience on: serve and volley, offense, and/or defense. These 3 will then upgrade the corresponding categories (forehand, backhand, serve, stamina, etc) you actually incremented yourself in TS3. I really like the new TS4 approach because it simplifies the leveling process. One tip if you level up while playing a tournament, wait until after the tournament is done versus right after your match. I've found that if you level up during the tournament, the next match is a bit more challenging.

Coaching: When playing characters in career mode, you are now able to hire bronze, silver, and gold coaches. I like this new type of feature because the coach will give goals that you have to meet during a match (tournament or exhibition). Once the goals are complete, bonuses will be applied to your character's skills. It definitely helps you get used to certain shots through repetition: do 20 drop shots or do 30 top spin serves or do 15 inside out winners. The coaches that are available are dependent upon the style of play you want your character to have.

Play: The game play is very realistic and I like this the most. The play alone deserves 5 out of 5 stars. It allows you to actually play tennis like a chess match by outwitting the opponent the way tennis is actually played (moving your opponent off the court, lobbing when they come to net, serving to their backhand, etc.). TS4 has also added timing for your shot. When you hit the ball, you will see 1 of 4 different messages: too late, too soon, good, or perfect. I thought this would be distracting, but actually felt it helpful to get the timing right for the power shot, control shot, or normal shot. Executing the drop shot (R2 and square button) and the lob (triangle button) are different than in TS3. In TS4, I haven't quite figured out the full serving functionality though I can serve top spin, flat, back spin, or a hard serve, but I haven't figured out how to serve a hard top spin, a hard flat, or a hard back spin as I could in TS3.

Cons:

Long load times: the long load times are sometimes frustrating, especially if all you want to do is keep playing matches.

Freeze: Probably the worst con I've only played about 30 hours and already the game has frozen on me twice. Both times I've had to turn the PS3 off to get it to restart. When I get it back on, my character in career mode has kept the level they had right before the crash, but all matches that I've played have been lost so I had to start all over from the last save. I'm taking 1/2 a star off for this because if I'm paying $60 for a game, it should not crash.

Rankings: When playing in career mode, I've noticed the Top Spin rankings from the other players don't always add up. I noticed this after playing in the Dublin Open (TS' version of Wimbledon). I was #5, Roger was #1, and Rafa was #2. I lost to Roger in the semi-finals (see below) and Roger beat Rafa in the finals. After the month was over and the new rankings came out, Roger fell 2 spots to #3 (even though he won) and Rafa went up to #1 (even though he lost). I'm not quite sure how this happened and though it's just a small part, I have to take 1/2 star because it's such a simple thing that should be fixed. This has happened with different characters that I've played so I know it wasn't a fluke and sort of removes the realism.

Grand slam hardness: I realize that in real life, Grand Slams are harder and that the players play with more dedication. So, in TS4 (as in TS3) I think it's fair that the Grand Slams do become harder, BUT this is a bit ridiculous. All is going well until the semifinals and then the game goes from Normal play to Impossible play. You know you're going to have a hard time when the opponent starts serving harder then it gets almost impossible to beat the player. No matter how good your shot is, the opponent will get to it and most likely hit a winner even when his stamina has been drained. I wouldn't mind if the game goes up to Hard from Normal, but going to Impossible (and unrealistic) makes for a frustrating first few outings in the Grand Slams. I have to take 1/2 star off for this to because of the severity of the jump in hardness. Especially since I can beat these players easily in the other tournaments.

In conclusion, I really enjoy this new version and love the versatility of the shots and the creation of your own character, including the face morphology, options, and new menus. I give the game play a 5 out of 5, but overall 3.5 out of 5 stars due to a few cons.

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As a descendant of the "Best tennis simulation game", Top Spin 4 is well made and it won't disappoint those who enjoyed the series. Here however I'll focus on sharing my experience on playing the game with PS Move, as there're already sufficient reviews about other aspects of the game, and the PS Move part is really starting pissing me off.

Playing this game with a Move controller and navigator is completely new so I went to the training sessions to get started. It felt interesting at first I swung my arm and I did hit the ball! And I began thinking that I can play it like in the really world. But soon I found out it was so NOT realistic especially when you serve the ball.

I don't know if other players have got the same frustrating problems as I do in the serve training session, but it was really miserable for me. Start with the "normal serve", well if you do this as you do in the real world, you may never pass this session you raise your arm and pong! you performed a power serve! And it kept telling you to do a normal serve! It took me a while to figure out that you can just shake your hands to pass this session. I passed the "power serve" session easily and ahhhh! the "top spin serve". Can you imagine spending more than an hour swinging the controller in almost every way you can think of and you still cannot perform a correct top spin serve? Yeah, that's what I did. What exactly is "prepare backward and downward, and swing forward and upward"?! One serious problem is that if you follow your moves as you do in the really world, the controller can easily be blocked by your own body or reach out of sight of the camera! And once it fails to keep track of your move controller, your moves afterwards will be automatically ignored, and you'll never perform a right move! While sometimes your move will be recognized as some kind of signal and it will do the serve before you do! Plus it is really frustrating when your trainer shouts out like "Really?" "Come on!" each time you fail. Somehow I got lucky and passed the serve training session with some awkward and ridiculous postures and I felt so exhausted it's only part of the "basic" training!

It really feels not so good that you have to act in a way that the machine have you to do instead of the way you want it, the natural way. Returning balls basically works with simple swings with the move controller, but it hardly works accurately. It feels like the machine is trying to recognize some kind of patterns from your moves and translate them into signals to make the move rather than tracking your real moves. Maybe that's because the game has a mature and well made system using buttons to control the moves and they intended to take advantage of it when they added the PS Move feature to the game, but unfortunately they screwed it up.

To sum up, basically you can play it with PS Move. It's kind of interesting, but you can't expect much of it. It will be really amazing if someone can master the game with PS Move. Don't take it seriously, take it for fun. If you want to play it in a hardcore way, go with the old fashioned controller. As for other parts of the game, as I said, you like the series and you'll like it.

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Home Video Game Station

Home Video Game Station
Customer Ratings: 4 stars
List Price: Price Unavailable
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1. I'm disappointed because this "video game station" is listed in the PS2 accessories,and that's what I ordered it for... but, because the PS2 it's a tray load system ie, slides out horizontally, it doesn't fit (unless all you want to do is store it there, then take it out to play). But is fine for the "top" loading systems. 2. The slide out drawer is large enough to hold many game cd's +the controlers. The top compartmnet will hold a controler too. Also within the top compartment is place to put memory cards with a snapping lid (it was designed for the cords, but this is a better use so their all together and won't get lost).

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This station is ok, but for the cost of it you probly could go to the local Lumber Store and slap a cupple pieces of plywood togeather and have the same thing for cheaper.

I bought this and it is worth it but not the cost.

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Blitz: The League II

Blitz: The League II - Playstation 3
Customer Ratings: 4 stars
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Sale Price: $72.95
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This game is great. The original was a lot of fun but they have added so much to the second installment of Blitz: The League. Better graphics, more broken bones, and auto-training are just a few of the improvements fom last year. Great multiplayer mode. Overall a great game which i highly recommend to everyone. You won't be dissapointed.

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First off the game is outstanding. This game beats any madden game out there. Thats my opinion but its true to me. The graphics are not the best but are really good for the kind of game it is. The campaign is not all that great but still really exiciting. Its even better if you get an undefeated streak like me. Anyway the injuries are really cool. Way better than the first, they are way more realistic than just a bone cracking or a little picture of a torn ACL, but when you do something cool and you want to see it again the replay it isn't always the same thing but most of time it is. I'd highly recommend this game as a good choice of a hardcore football game. :)

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Blitz the league 2 is a great game! I can't say how it is compared to the previous installments as I have never played them, but this is awsome. The broken bones! The carnage! It's great! better the madden by a mile! However the campaign mode leaves some to be desired. you can totally costomize your team which i like, but the games themselves. The compuetr gets far too many injuries on you. or I havem;t figured the best way to injure players yet. Two player mode is the best. This would be an excellent part game! the quarters are short wich greatly shorten the game and allow more games to be played. my brother and i played it the day we bought it for around 6 hours...it's addicting!

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I really like the game play. I had the original Blitz on PS2 and it is cool to play the new version. Great quality and timely delivery. My only small complaint is it is not cheaper than buying at the store.

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bought this for my gf's son. to me it is decent, not like the older versions where you have actually NFL teams instead of made up ones. the playability is low but if you play online it is good.

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Fire Blue WraptorSkinz Skin fits XBOX 360 & PS3 Guitar Hero III Les Paul Controller

Fire Blue WraptorSkinz Skin fits XBOX 360 & PS3 Guitar Hero III Les Paul Controller
Customer Ratings: 2 stars
List Price: $19.95
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The product description says: "easily positioned, applied without air bubbles"

Product 3/5: It isn't bad and looks nice when it's in place. Not so easy to put this thing anyway.

For a deceptive description 1/5: This skin left bubbles, no matter what you do, it leaves bubbles all over the place and isn't "easily positioned". The only good thing is that effectively this skin doesn't create a mess when removed.

So, overall a 2/5 counting the very high price (18 bucks) for what it is. There are better options with a reasonable price out there.

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PS3 Street Fighter IV Round 2 FightPad - Zangief

PS3 Street Fighter IV Round 2 FightPad - Zangief
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $59.99
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got these on 12/22 (this one and a sagat one) and both work flawlessly .can use both at same time no signal interference. dpad is awsome. no problems

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I have gotten one Ryu wireless controller back wwhen it first came out and it just konked out about 3 or 4 years later after intense use.

This was my fourth Zangief controller and it broke, too.

Could it be because with Zangief I use a lot of 360 motions? (I switch controllers when I switch guys.) I don't know, but it seems like the Zangief controllers might be a little shoddy.

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This controller is much better than the ps3 controller for fighting games. I didn't notice any problems with the wireless and its much easier to do moves now. With the 6 button set up I can pull off combos much easier and the d pad is a lot better than the one on the normal ps3 controller. With this controller my Zangief is beast

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