Showing posts with label ps3 games at game. Show all posts
Showing posts with label ps3 games at game. Show all posts

EyePet

EyePet - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
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I just finished playing a few hours of EyePet for the new Playstation Move, and decided to make a quick video review. This game is a lot of fun and great for kids, it really is awesome to see this little guy projected right into your living room. Check out my video review to see everything with your own two eyes!

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My daughter is 10 and has played this game more then 5 hours already and she loves it. My son is 12 and even he created his own pet. Its fun for the whole family and easy to play too! You need a Move controller and a PS3 camera to play. We went out and bought a white board today for all of the pictures she can draw and bring to life in the game. There's even trophies.

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The EyePet is showcasing just about everything the PS3 has as far as features and technology and the outcome is fun, fun, fun for your kid and very much for the rest of the family.

Ours was only 17 days old at the time I wrote this and, since she hatched from her Eye egg, she ate lots of cookies, played with a dozen different toys, was used by our little girl as a bowling ball, jumped through hoops, took baths, played with our girls for hours, learned to draw, flew little airplanes chasing bubbles and, since it's our GIRL's pet, she changed tried out dozens of clothing items, changed the color, length, pattern and texture of her fur countless times. She took pictures, starred in videos and she kept our little girl engaged and happy. When she got tired she took a nap and she dreamed about all the fun times she had playing with our girl.

So... what is the EyePet about? It's mostly play, of course. Your kid will be using the Move controller that magically transforms itself into toys or tools as needed and sometimes she'll be using her own hands to interact with her custom-designed cutie. She will be drawing on paper or on screen with the Move controller. The pet has a mind of her own but she needs to be fed, groomed, educated, cared for and challenged and, the better care she gets the more fun and smarter she becomes. As challenges are met, the EyePet Central sends over more prizes usually clothing or toys and more challenges become available. And then, there is the PS3 magic. Your kid draws an airplane or a car on a piece of paper or directly on the screen with the Move controller and the 'blueprint' magically turns into the 'real thing' a car or an airplane that the pet can drive/fly and so on and so forth.

Then, there is the online dimension. If you are happy with the way your pet is dressed up and her overall style, it's okay to post her photo for all to see. You can even post a video and everybody else out there in the Eye Pet Net land can rate it if they like what they see.

Like I said, we just started our Pet adventure. Just by looking at the stats, there are 60 challenges, 202 prizes, 35 trophies... a lot. And you can have up to 4 different pets at any given time. Add to that downloadable content some of it free and it's a game meant to last.

The 5 stars I am rating this game are not mine. It's my 8 yr. old girl telling me that she loves her 'Cutie' (it's her pet's name) and Amazon's star count for "I love it" is 5.

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Technical notes:

EyePet requires a Move Motion Controller and a PlayStation Eye. It will take 256MB or your disk space and the video resolution can be as high as 1080P. While it takes advantage of network connectivity to share pictures and video, it is a one-player game.

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>> Brush your teeth, it's the law!

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Bioshock

Bioshock - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $14.99
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Pros:

+Enticing storyline full of philosophy and intrigue

+Fantastic voice acting brings the already fantastic story to life

+Lots of variety in the gameplay

+Great sound effects

+Great music score

+All around beautiful game

+The atmosphere of the game never settles

Cons:

-There's not much in terms of difficulty when you can always respawn

-There may not be enough new content to justify paying sixty dollars if you've already got the 360 version

In 2007 as I'm sure many know, Bioshock was released on the XBOX360. The game went on to become a huge classic and sell over a million copies. Earlier this year, it was announced the game would go to the Playstation 3. At first glance, it may not seem worthwhile to buy the game on the Playstation 3 if you played the 360 version, but some of the additions and enhancements just might change the minds of some gamers.

In the beginning of the game you are an unnamed man who happens to be on a plane that crashes seemingly out in the middle of nowhere. Luckily, however, there is a lighthouse in sight. Once you step inside it is quite clear that this is no ordinary lighthouse and soon you descend in the undersea world of Rapture. Rapture is a totally free society in which no one is ruled by anyone, and it was built by a man named Andrew Ryan. Unfortunately, Rapture is anything but perfect. The once perfect world has now become imperfect and is overrun with splicers who thrive on Adam.

Bioshock has an incredible story that digs much deeper than simply being about a central antagonist and protagonist. In the end it'll make you think. It's a very absorbing game. Even is how it looks. It looked incredible on the XBOX360, but the visual experience is enhanced on the Playstation 3 and it looks even better than it did before. Much of it looks very real. Even better is the artistic design and attention to detail. The atmosphere itself is absorbing as well and really makes the world come alive.

Throughout the city you'll also find recorded radio diaries that give you a good idea of what happened to Rapture. The voice acting in these diaries, and throughout the games various cutscenes is incredible. It really helps anyone become absorbed into the world.

Playing Bioshock is an even better experience. At it's heart it is a first person shooter. You'll find weapons that you can use to take down the splicers. Throughout Rapture you'll also find plasmids which you can use to help you take down certain enemies. Some Plasmids can be used to electrocute splicers, or manipulate others. There's a lot to BioShock's gameplay that makes it interesting. In addition to the weapons and plasmids you can also hack the shopping arcades to lower prices, as well as hack security cameras and gun turrets to help you out against your enemies.

There's nothing incredibly difficult about it's gameplay. It's simple enough. Perhaps a little too simple. Bioshock is not a game where you ever really permanently die. If you happen to die you'll respawn from a Vita-Chamber where you'll be able to go right back up to the enemy that killed you. The enemy's health never changes. So essentially, if you're stuck you can keep respawning until you kill whatever it is giving your trouble. This essentially means BioShock is never too difficult. You may get tired of dying, but you can never die permanently.

What exactly is new in Bioshock on the PS3? Well, the graphics are smoother and you get a new difficulty setting. While the new difficulty is enticing, it doesn't really add too much. The enemies are stronger and you pick up less ammo etc., but it's not really enough to entice anyone who owns the 360 version to really pick this one up. So if you've played one of the previous versions of Bioshock, there isn't really too much here that makes it worth getting again. At least not for the price tag of the game itself.

Bioshock is still an amazing game even a year later. It may not be worth it to buy the PS3 version if you've played the XBOX360 version already, but if you have a PS3 and you haven't played Bioshock yet, it's worth checking out.

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How's this for a story? A man becomes annoyed with the current world, a world where the great are taken for granted and told that their toils are either for the people, for God or for the government. In response, he creates a fantastic environment, free from all of these turmoils. A place where all the great men and women of the world can create their own inventions without fear of consequence. In this place, men and women could do what they wanted.

If this sounds like Ayn Rand's Atlas Shrugged, you'd be correct. However, in this particular case, it's also the background story behind Rapture, the under-water city that takes centerplace in Bioshock. Many words have been bandied about about video games and their ability (or inability) to become art; you have folks like Roger Ebert saying the medium as a whole can never attain that goal. My personal thought on this matter was that, as a medium, games haven't made enough strides toward that lofty goal. But Bioshock certainly takes a huge step forward.

Andrew Ryan is a visionary the likes of which his namesake Ayn Rand would possibly write about in Atlas Shrugged. He exemplifies the qualities of a Randian hero and showcases Rand's philosophy of objectivism. He created the city of Rapture and filled it, much like John Galt in Atlas Shrugged, with the visionaries of his land. Rapture soon was a thriving city that emphasized science and growth and the importance of the individual. They dabbled in creating plasmids that changed a person's DNA, enabling them to do feats the likes of which had never been seen before.

Then something happened.

Flying over the Atlantic sea, you are Jack, a person who was destined for greatness, if you ask his parents, and whose plane is now crashing into the sea. Jack is apparently the only survivor of the plane wreck and swims to a lone building, a light house it seems, that beckons him onward. Eventually, he goes into a blathysphere and enters into the world of Rapture. But this isn't the Rapture originally envisioned in the pre-recorded film he watches as he journeys into the city. It is a city comprised of deadly machines, once-human monstrosities named Splicers who are insane and, of course, the Big Daddies and Little Sisters.

Bioshock concerns itself with the gray area between right and wrong. This dichotomy between right and wrong is what fuels everything in Rapture. Roaming the landscape, the Little Sisters are twisted abominations of little girls who locate corpses (which they call "Angels") and harvest Adam from them with a long needle. More grotesque is that bottle at the other end of the needle that the Little Sisters drink from. Dutifully following them are the Big Daddies, giant brutes in ancient diving gear. These...things...are at the heart of the story and Jack's survival depends on them and whether he can harvest the Little Sisters or set them free.

The conscience of the gamer is represented in two mysterious figures, Atlas (another allusion to Rand) and Dr. Tenenbaum. Atlas seemingly wants Jack to save his family and explains that the Little Sisters are anything but the human girls they appear. He nudges Jack to put them out of their misery and take the Adam they harvest so he can survive and save Atlas and his family. On the other shoulder perches Tenenbaum, another mysterious individual who created the Little Sisters and seems to want to do anything possible to save them. They are the obvious angel and devil sitting on Jack's shoulder, but the question is...which one is the angel?

To go into further detail would be to spoil this amazing story. Along the route, twists and turns abound with moral, ethical and philosophical questions aplenty. What's interesting is the way Bioshock presents a stark opposition to Ayn Rand's philosophy of Objectivism. Rand's heroes always contain the same qualities that Andrew Ryan exemplifies. But here, the artists behind Bioshock seem to be questioning these qualities by presenting a situation so familiar to Atlas Shrugged, and yet, so far removed.

It is literate, thoughtful, disturbing and moving. Even if the gameplay didn't live up to the story, Bioshock would be worthy just for this reason.

Luckily, that's not the case. For the gun hungry, sure, Rapture is filled with guns aplenty and even presents opportunities for you to craft your own upgrades. But that is just scratching the surface. Everything goes back to the story. Plasmids are located across the ruined debris of Rapture and contain the keys to recreating your DNA. Some early examples of Plasmids are the ability to shoot electricity from your hands to being able to set things on fire to telekinesis.

But these plasmids aren't only used for fighting. Minor puzzle-solving crops up, some of which require plasmids in the same way as gear in Legend of Zelda. The biggest puzzle is how to take down the game's variety of enemies. While you can definitely charge in, guns blazing and sometimes survive, cases will present themselves where such tactics will end with you on the bad end of the Big Daddies' drill. Instead, you can create your own traps and war zones. Using plasmids, the environment and, of course, your weapons, you can create elaborate traps that will bring a smile to your face.

A lot of games coming out right now that use the Unreal 3 engine don't look as spectacular as they could. In particular, character models tend to look shiny and/or completely ugly. This is not the case with Bioshock. Everything comes together, from the disturbing scenery, the art deco architecture to the the insane creatures and characters populating the world. Shadows and lighting also create a sense of atmosphere that drips heavily, much like the water pouring down the walls. It's stunning. The only complaint (and it is minor) is that the frozen portions you can melt don't look very convincing. When things melt, they don't leave anything behind. The only reason it sticks out is that the rest of the game is absolutely beautiful and amazingly crafted.

None of this would be as effective, though, without superior sound. And Bioshock has that (mostly) in spades. The voice work is stunning throughout and the actors provide a great sense of dread. The audio diaries do an exemplary job of providing the backstory, but also work the best in crafting dread and terror. Some of the most disturbing things occur listening to them. Unfortunately, sometimes the characters' lines are repeated too often, ruining the disturbing nature of their dialogue. Musically, the game is also amazing. It flits into the picture at key moments, increasing the tension before it will flow away. You might not even notice it's there, but that's why it's so good.

You know, the funny thing about hype is how people react to it. Game journalists can go blue in the face trying to get people interested in forgotten gems such as Psychonauts, Beyond Good & Evil and Stranger's Wrath, and since they weren't financially successful they become these gems. When a game sells incredibly well and is hyped to the max (both of which fit Bioshock), people say "over-rated."

Ignore the hype machine. I know you're tired of hearing about it. But give Bioshock a try, if you haven't yet. Download the demo for your PC or try it on the Playstation 3 Network. It is a game that's definitely worth everything that's been said about it and more.

It is art. And no words by ignorant movie critics will change that.

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For awhile, Bioshock was the clincher when it came down to next-gen consoles. With only money and room for one, I had to choose which system to get so when it was announced the highly acclaimed game was being released to the Playstation 3, well I was sold. Not only being able to play multiplatform games but also some solid exclusives, the important thing was that I had to play this. A game that gets this much praise has got to end up disappointing considering the hype, not only from press and critics but my own anticipation, right? Well wrong as this is one of the most captivating games I've played recently and whether you got an Xbox 360 or a PS3 (keyword being "or"), Bioshock's a must-play.

Story: In the mid 1940's, an ambitious man named Andrew Ryan got fed up with the bureaucrats, politicians and religious leaders trying to see who can control the populace with the most restrictions from medical experiments to freedom of speech. So he secretly created the world of Rapture, a vast city found underwater. In 1960, an unnamed man travelling on a plane finds himself the sole survivor when the plane crashes in the middle of the ocean. Swimming to a nearby lighthouse, he accesses a bathysphere which takes him to Rapture only instead of finding a thriving city, it's in disarray and strange folk genetically modified roam the halls. You have to work your way through the city and discover why the idyllic city has failed.

Graphics: There's certain games that really make you feel a part of the world as opposed to just controlling someone on the screen and like games such as Dead Space, Resident Evil 4 or more serene landscapes such as Shadow of the Colossus, Bioshock is another game that, without fear of sounding cheesy, really transports you to another time and place. The art design, attention to detail and a genuine realism really get you thinking you're in this city under the sea. Fantastic water effects and a feel recreating the old 1940's complete with neon graphics, old-school advertisements not to mention the views outside the windows, this is definately one to HDTV.

Sound/Music: Another important part of the game's immersion is the sound design which has all the requisite noises of a place that's been decimated: groans, distant rumblins and things busting out of nowhere, the sound helps create an unnerving atmosphere. It's not necessarily scary but it certainly keeps you on your toes. Also welcome is the voice acting though the 2 main speakers seems to be Andrew Ryan (portrayed by Armin Shimerman, Quark from "Star Trek" and the first Principal on "Buffy") and Atlas, your CODEC so to speak. The Splicers, the genetically modified residents of Rapture, also have strange ramblings and makes them be set apart from just the screeching of other enemies.

Gameplay: Essentially this is a FPS though don't think that's all it is. The key with Bioshock is variety and it's surprising how much combat strategies you can develop on the fly. Basically, your fighting is separated into 2 methods: typical gun stuff like pistols, shotguns, grenade launchers etc while the other is the "Plasmids", a medical breakthrough involving genetic experimentation, which allows you different abilities. Use Incinerate to light your foes on fire or find an oil spot on the floor and burn that when they're standing on it for even more burnage. Also, say you light him/her on fire and you think they're going to want to find a water source right? Well thanks to Rapture getting the occasional leak, they're not too far so if they've gone for a bit of a swim, just use your electricity and shock the water. There's others as well such as using your telekinesis to grab grenades and bombs in mid-air and toss em back or reposition traps to your advantage. There's more to be found and approaching combat as never been so...fun.

Don't think that's the end of it though as occasionally you'll be seen by a camera, sending in flying armed drones. Sure it's easy to just blow them up but why not hack them using a pipe-based minigame (tedious but works well enough) to make your own personal bodyguards? Or hack a turret and you can even hack health stations in case enemies want to cure themselves only to find because you've hacked it that it makes things worse for them. Hacking ammo, item and inventing "jukeboxes" will also decrease the amount of money you have to pay which is a definate plus. Only thing is the pipe minigame where you have to make water flow from one part to the other using different panel forms grows kind of tiresome and there's even some where I ran out of pieces or room to move thanks to dead-ends.

All of this will come into use when you hear a roar nearby and you know one thing: a Big Daddy is near. Walking around the hallways is a big dude in diving gear (dude on the cover) protecting a girl called the Little Sister who has in her body ADAM, the genetic material vital to Rapture. In order to get it you have to kill the protector and this bugger is as tough as he sounds. Thankfully with the turrets and bodyguard drones (which admittedly don't last long) to using Enrage on nearby enemies which will actually attack him instead of you, eventually you'll defeat him. Only thing is that you have to do it in stages since you'll frequently die though thankfully nearby Vita-Chambers spawn you back in with his health where you last left off thereby not negating all that hard work. Makes the game easy sure but on the other hand, it never becomes frustrating and you can just play and play and not worrying about hitting dead ends.

That's one thing to be aware of with this game as well: it's rather addicting and it's one of those games where you might look at the clock and go "well I can afford to play a bit more, it's only a simple objective anyway" only to find out it's 4 AM and needing to get to bed. I was that hooked and despite its hefty 5 Gig install which is strangely shorter than Devil May Cry 4's 20 minute one which lasts 10 minutes or so, Bioshock is definately a game to get for your Playstation 3. As for people who already have the 360 version, well unless you're that into the game, you don't really have to bother but for non-360 owners like myself or people who never played it than definately go for it.

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I don't think that I can possibly say how much fun this game is so far. I'm well into the 10 hour plus mark of Bioshock and time is flying by.

The story is that your plane crashes in the middle of the Atlantic and you discover a secret society where something has gone horribly wrong. That's the fun part. You get to explore this entire underwater utopia where lots of things want to kill you. And it's set in 1960 so the art and technology pays homage to the 50's.

This is the PS3 version. I know that there are 2 other versions for the Xbox 360 and the PC. However this is the only one that I have played. So I can't compare this to either of the other two versions. Regardless, I'm blown away by the graphical detail and the sound. There's always some noise in the background where you know there's some creepy enemy doing something but you haven't found them yet. Or they haven't found you yet.... It's a fun FPS but with a lot more story than most and a bit more thinking.

Buy this! Much much fun.

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I will put it simply: If you only get one game for the rest of your life, Bioshock should be it. This game simply Amazes you: it has possibly the most intriguing plot that is fit for an oscar movie. The visuals too will constantly amaze, from finely detailed industrial structures to the many weapon models (everything from machine guns to whale harpoons) . The gameplay is truly great, very good controls and the ability to basically use and throw almost everything in the game environement. Bioshock is one of those monumental experiences you'll never forget, and the benchmark against which games for years to come will, and indeed must, be measured. It is no wonder that Bioshock is the highest rated game by all the video game press today, right up there with GTA IV.

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Singularity

Singularity - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $9.50
Today's Bonus: 68% Off
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I haven't reviewed a game in a while, but Singularity really made me feel like I had to. Especially considering there are only two other reviews here as I write.

First, the most important thing. Singularity gets the basics absolutely right. Character movement is fluid, the controls are easy to learn, and there are no lurching mini-loads.

The environments and graphics are top-notch. From the moment you "arrive" on the island, you know it's going to look good, and it does throughout.

Gameplay is also great fun. I've heard a lot of comparisons to Bioshock, which I didn't play but watched my roommate play. I suppose there are similarities, but Singularity offers it's own take on survivor horror FPS.

The storyline is excellent. Playing with time often causes a muddled story, but here we have a great altered past/present that must be fixed, and the history of the island's downfall is well detailed in notes and recordings you find. Get all of them. Also, the climax is a big moment for your character.

Your time-altering abilities are great fun to use. Power them up as soon as you can, especially the one that creates a sphere of frozen time. This is extremely useful in taking out multiple enemies. It's fun to age a soldier to dust, turn "tics" against each other, and age/renew countless items. See a crushed, rusted crate? Renew it and inside could be E-99 (your upgrade juice), med packs and ammo. Sometimes this is imperative to continue, sometimes you just find more juice under a big branch you just "de-aged."

Happily, Singularity lacks any glaring flaws. If you find something you don't like, it's often down to personal preference. Health, for example, is (yes!) a good old-fashioned bar. You have to use health packs to regenerate. The encroaching red haze, once a good thing but abused to the point of annoying overkill in some games (the latest COD) stays away until you're nearly dead.

It's not quite as OMG-THIS-IS-AWESOME as the first time through Dead Space, an astoundingly good game, but has it's share of pleasant surprises. For example, I shot a soldier in the leg with my shotgun, which blew it off below the knee. He hopped a few times, clutching his thigh and yelling, then fell and squirmed in agony until I finished him off. That's a nice touch in enemy construction.

I apologize if this sounds too positive. There's always a risk of coming off as fake or easily impressed. But sitting here I can't really think of anything they did "wrong." It's a fully developed, greatly conceived and polished horror FPS.

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My review of Singularity

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I haven't really written a review for a game in a long while, but I felt Singularity deserved one. Not many people have played this game, period, let alone on the PS3. It deserves so much more than that, so here is my two-cents.

First off, the story: This game is set in 2010, when American special-ops go in to investigate radiation spikes on a seemingly uninhabited island near Russia's coastland. After an EMPlike blast forces our hero, Captain Nate Reinko, onto the ground of Katorga-12, the mysterious island locale of the game, things go the way of epic Sci-Fi. The island is the site of a previously unknown element called E-99, and the Soviet Union devoted huge resources to research of E-99 in the 1940's and 1950's so that they could establish themselves as THEE world power. E-99 is exponentially more powerful than atomic energy AND has trippy time-altering effects. Needless to say, disaster befell them long ago and you're left to figure out what went wrong and how to fix a new problem in the timeline. Singularity's story dabbles heavily in time-travel and alternate-timelines via "Back to the Future" ish story twists. Most stories that attempt to tackle the time-traveling mechanic beast end up muddled and confusing as a result. Singularity does not suffer this fate. The story is actually quite fantastic for what it is, and make no mistake, it is very campy in parts. That's part of its charm. I found myself in awe of just how well implemented time travel and alternate timeline related plot twists are used in the story. I for one am very big on good story in games, and this one does not in any way disappoint. The characters are pretty interesting, the setting and locale are compelling, and the endings are very impactful.

The gameplay is solid throughout. All of the mechanics established in the FPS genre are here and implemented well and feel natural. The weapons are very fun to use and are interesting. Using a sniper rifle that can slow down time is awesome, and so is rolling a grenade on the ground into wherever you want. The other, more usual weapons like the assault rifle and shotgun are fun to use as well. The enemy AI is great, and so is their behavior. They act very lifelike, and I found that to be a nice touch. The mutant enemies are both scary and a blast to play with. The real treat is the Time-Manipulation Device, which allows you to do incredible stuff like freeze a giant bubble of time. That way, you can leisurely walk up to your enemies, casually pop off a round, rinse-and-repeat with the others, and when the bubble dissipates, they all fall down. This game really makes you feel like a bad@$$, and that is in large part due to the ridiculously awesome gameplay devices you're generously given.

Lastly, the graphics and sound are very well done. The music is moody, while not being overbearing. Each setting achieves its goal of atmosphere, from the clean, distinctly Soviet-communist factory/lab environments of the past to the dilapidated, depressing current state of the island. Some of the native, mutated life of the island really reminded me of the Metroid Prime games, and so did the music. A nice comparison, if you ask me. One thing I really liked about the game was that the atmosphere always reached its goal of making me feel tense and cautious about what may or may not be around the corner. This suspense and dread is rarely executed well in games, and I have to give credit to Raven Software for doing just that.

One thing I must point out that bugged me a little bit was the Russian language implementation. I LOVED the signs that were in full Russian. I didn't like substituting Russian letters into the English text simply because the letters are similar looking. Backwards N's and R's are abundant and it struck me as simultaneously unique and cheesy all at once. I have to point out that I speak a little Russian and that's probably why some of it gets to me a little. I mean, we're going to an island where everybody is a NATIVE Russian speaker, and yet they record their audio diaries in English with a heavy Russian accent? Gimme' a break. Most wouldn't find fault with that, as they don't know Russian at all, but I found it a little jarring. That's about my only jab I can think of for the artistic direction of the game.

Singularity cannot be discussed without mentioning Bioshock. Similarities to Bioshock are EVERYWHERE in Singularity, from the audio tapes that flesh out the backstory of major and minor characters alike, to the art-design of, well, everything in the game, to the plasmidlike abilities you get, to the upgrades you make to your character and his tools/weapons, even the main supporting characters and the roles they play to you and the overall plot is eerily similar to Bioshock (including a "would you kindly?" moment, making for one of the most impactful "good guy" conclusions I've ever come across in a game). They are ALL taken from Bioshock's textbook. Singularity pulls almost all of them off flawlessly, and this ends up being a big plus from me, as I really loved Bioshock. HOWEVER, I must say that Singularity's story seems much more focused on being a fun, "cool" sci-fi blockbuster adventure than the deeply philosophical, incredibly tragic tales that Bioshock and Bioshock 2 were. I don't say this as a negative, but it is worth noting that there is a big difference in tone and focus. Singularity's "tragedies" never touched my heart or got me thinking as deeply and so profoundly the way Rapture's sad tale did, not even close, DESPITE Katorga-12 being presented as a place befallen by tragedy and philosophy gone awry. Atlas Shrugged, this is not.

Since it was developed by Raven Studio, the developers behind the masterpieces X-men Legends, X-men Legends II: Rise of the Apocalypse, Marvel: Ultimate Alliance, Star Wars Jedi Knight II: Jedi Outcast, and Star Wars Jedi Knight III: Jedi Academy, I already knew the game would be another worthy installment, and now they have another game to add to an already impressive list of great games. It's so cheap now that I would say definitely BUY it NEW! We should be encouraging the publishers and developers to make these kinds of games. With its ridiculously fun and well implemented gameplay, its incredible, immersive atmosphere, to its very well-written and executed story, Singularity is a game worth playing. So for the sake of the motherland, buy it, teleport yourself into it, love it!

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I'm convinced that Raven is going to continue to create and publish great games. I bought this and 2009s Wolfenstein (I've also reviewed this game) at the same time as a chance to see their more modern works. Here are my thoughts...

I'll start by agreeing with a previous comment on the control schematics. It is a bit odd using R1 to fire rather than R2 without the ability to change the layout, but fortunately I had been playing the Killzone series and had just been using the same configuration. That's really it for a "negative" although that's a rather harsh way to look at it.

The story was outstanding. Yes, it is only original to an extent as the whole time warp/change history has been done in games and movies a million times over. At first I was constantly reminded of "The Butterfly Effect" but quickly got absorbed into the story enough to look at it as its own title. I love war games, but I also appreciate breaking away from the same story line (CoD) and making a new twist on reality and different timelines. It's also nice to have another Russian installment for a lesser utilized environment/people.

Graphically this game is up there with the best of its time. It makes excellent use of the Unreal Engine 3. Characters, weapons, and environments are well textured, with details and shadowing accurate to lighting, firing, etc.

The game does borrow heavily from BioShock in some areas from weapons stations allowing you to upgrade weapons, little video clips upon unlocking new abilities with your singularity device, and the use of e99 and weapons tech cases as a form of currency. However, as a fan of BioShock, I found this familiar and welcomed.

Although it is a linear game there are a few points where it takes ingenuity to get to areas that appear to be locked and off-limits. I'm thinking of an area on a large ship where you can see a weapons tech behind a sealed door in particular, but there are a few others as well.

Overall, I played this game through all 3 endings and still haven't really had enough. I'd love to have a Singularity 2, but I'm not holding my breath. Much as Wolfenstein (2009) was an excellent game with subpar sales, Singularity experienced the same unfortunate fate. To add to the doubt of a second, the fact that there are 3 endings would make it difficult to build a second game. Too bad...

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While I haven't played a lot of games by Raven Software, they are fast becoming one of my favorite game developers. Way back in the day when everyone was crazy for Doom, I played the shareware levels of Raven and id's Heretic. I pretty much just thought it was okay. While I enjoy fantasy, the setting of Heretic didn't really work for me in the same way that Doom's sci-fi locales and Wolfenstein 3-D's WWII-era trappings did. Aside from that and a little bit of the demo for Hexen II, I didn't play another Raven game until 2009's Wolfenstein. Long story short, I loved it.

I'd wanted to check out Singularity after seeing positive reviews on Gamespot and IGN, and that interest was compounded when I started seeing it show up on game critics' year-end lists. (For instance, Games Radar named it one of the best overlooked games of 2010.) I decided to wait until the price had dropped a bit, and once it did, I snatched it up.

So now that I've played it, what do I think? I'll start with the negatives. First, I wish it were possible to use alternate button mapping. I'm really used to using R2 rather than R1 to fire. When I played Killzone 2, I was at least given the option for a different control scheme, but Singularity doesn't allow this at all. This unfortunately led to me accidentally trying to knife an enemy from across the room during the first few levels. I eventually got used to it, but I don't understand why they didn't even offer me a choice.

Second, the best boss battle comes at nearly the two-thirds mark, and there really isn't one at the climax of the game. Truth be told, the ending feels a little anti-climactic. That said, I liked the fact that they tried to make the final level feel driven by story more so than action.

Last, but not least, the game feels too short. If I had to estimate, I'd say I finished it in about eight hours. Quite honestly, though, this and the previous complaints are more nitpicks, really. This is a solid ride throughout with a compelling story, some nifty enemies and even niftier weapons.

I may have made a minor gripe about Singularity's button assignment, but that aside, I loved its control layout. Like Wolfenstein (2009), it uses a shoulder button to aim. I've never really cared for using R3 to aim because I like being able to get back to regular viewing mode by releasing a button I'd been holding. While you're usually given the option to hold in R3 rather than clicking to toggle, I find that I have difficulty continuing to hold it in while moving the right analog stick to adjust my aim. Using the shoulder button to aim just feels so much more intuitive, and I feel like my accuracy is much higher.

I know a lot has been made of the fact that the game borrows pretty heavily--some might say "steals"--from BioShock. My initial reaction to that was, "Okay, sign me up! I love BioShock!" Admittedly, I was a bit taken aback by just how much it does take from that modern classic, right down to the kitschy period-appropriate film strips. Once I got past that, though, I was really able to get into the story and enjoy its time-altering craziness.

It's probably too much to hope for a sequel, since this one didn't exactly become a blockbuster, but each of the game's multiple endings leaves things open for further stories in this universe. That said, each ending would make for a drastically different story, so unless they just decide to pick one and make it the "official" ending, I think it'd be pretty difficult to make a direct follow-up to this story. (Of course, given the fact that only one ending features a full motion video sequence while the others are mostly still images and narration, I wouldn't be surprised if it's considered the official, developer-approved ending.)

So if you like first-person shooters with sci-fi and horror elements, I would definitely recommend this. It may not be the most original thing you'll play, but it's quite a blast for its duration.

Note: I haven't tried the multiplayer, and I don't really intend to.

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Watchmen: The End is Nigh The Complete Experience

Watchmen: The End is Nigh The Complete Experience
Customer Ratings: 4.5 stars
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I purchased this package and in my opinion it's a pretty good deal, especially for the price Amazon is selling it at.

Yes, the game is pretty much a button masher, but for a 40 year old dude like me, that's fine; I don't want to spend hours learning mutliple button combinations and special moves. I played the PS3 demo and enjoyed the atmosphere of the game.

The Director's Cut of the film is on 1 DVD and the game and additional features from the film are on a separate DVD.

The special features on the game disc are the same ones included in the 3 disc Blu-ray set. The only thing you don't get is the digital copy, which would be in standard definition only anyway, so no big loss.

*Here is an interesting point with this set* The bonus features on the game disc will play on your standard Blu-ray DVD player! I tried it in my Samsung unit and the menu comes up and they play perfectly.

So, if you think you want both parts of the PS3 game and the director's cut of the film, I think this set is an OK deal. As a small bonus, you also get a poster featuring Rorschach and Nite Owl and a fold out Watchmen Timeline taking you through key points in the Watchmen storyline. Neither is very impressive, but they are exclusive to this set as far as I know. The case is a standard 3 sided fold-out with a disc on the left and right panels and a slot containing the inserts in the center.

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The Watchmen have come home, and if you are looking for the best package to purchase for Watchmen: The Director's Cut and own a PS3 then I highly recommend the Watchmen: The End is Nigh Complete collection.

The games included are the two brawler games released as down-loadable content. These games look absolutely awesome, but the all brawn and no brains style of game included is only passable. The proceedings start off rather awfully as you begin with just a simple fast but weak and slow but painful punch combination, and a simple but rather useful dodge. Things get a bit better as you gain more punch combos, brutal finishers and throwing moves, but the action is never truly elevated over the 'walk in, clear a room then rinse and repeat' formula established in the first level of the game.

Non-Watchmen faithful will probably find the games mockingly awful, but as a Watchmen fan I found myself to be a cheap date for this game. It was just short enough to keep me playing, and was a perfect palate cleanser after digesting the all beef buffet that is the Watchmen movie.

The Director's Cut Blu-Ray is like a bundle of Watchmen goodness that keeps on giving. It is the Everlasting Gobstopper of Watchmen viewing. Not only is the possibly too epic for the theater cut of the movie much more of a pleasure to watch in the comfort of your own home, but it is filled to the brim with extra features that are actually worth viewing for a change.

Zach Snyder's 'Extreme Experience' might sound like it was named by the PR people for Mountain Dew, but it is a great way of getting a first hand walk through the Watchmen. It is like having Snyder in your house telling you all about making his movie, and the love that was put into this film by all involved really shines here.

I watched both versions of the movie in one hour segments, and I can already tell that it is going to be one of those movies that I will watch over and over again.

The Blu-Ray version of Watchmen: The Director's Cut is a good enough package alone that it does make buying the 'Complete' version a bit of fanboy overkill... but overkill is part of being a fanboy! Both this version and the standard 'Directors Cut' of the movie get a huge thumbs up from me. On it's own the game would be sub-par, so I would not recommend the 360 version which only includes the 2 episodes of the game.

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This is a great package overall, for starters you get the blue-ray movie with all the special features etc (which in and of itself is the price of the game) and on top of the movie is the game. The game itself acts as a prequel to the movie, with movie scenes based in comic form. The special feature of the blue-ray and the game fill in many gaps in the making of the movie and the concepts of the book.

The game play starts out slow, Nite Owl and Rorschach start with very basic moves but quickly works into a great variety of attacks and defensive moves that has the characters taking on hoards of people with relative ease. Each character collects tokens and find hidden areas for their upgrades. It is a challenging game with some decent replay value, the controls are easy but the camera angles, not so much, but if you can get over that hiccup then the game is a nice look at the Watchmen's world and some of the altered parts of it that made the history of their world so radically different from ours.

Overall, I'd say it's a good deal and great buy.

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I originally purchased Watchmen on Blu Ray for around $21 and this was only a few bucks more. For the money, you get everything you get with the Blu Ray release plus a 4-5 hour beatem'up game. Its pretty simplistic, but a fun way to waste a few hours, that's for sure.

The graphics while good, are a bit on the drab side, the collission detection is a little lacking, and sadly, the story is non existent.

As for the movie, I really liked it. It fits well with the comic and was entertaining.

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When I first found the Watchmen Video game in PSN over a year ago I figured it would be a fun and engaging game. I even read a story about it in EGM which pretty much put it out there to be a great game with engaging game play and a bit more back story on one of my favorite characters, Rorschach. After playing through the first game, I found myself horribly disappointed. Being the fool that I am I still bought the second game in hopes of a slight improvement, what I found was pretty much the same game, just a few changes in scenery.

My biggest problem I had with this game is the game play. It plays exactly like one of those rail fighter games from back in the early playstation and playstation 2 eras. Kind of like fighting force, but much worse. Fighting plays the same through the entire game and earning new combos doesn't change up the fighting too much. Almost every time you take out an enemy you're treated to a 'slow mo' finisher move that seems pretty cool in the beginning but tends to get old after a few levels. I personally enjoyed the first 2-3 levels, because the game play was light and while repetitive, seemed enjoyable. My biggest problem with the original God of War was roughly the same. The game would be fun and but it would get really repetitive really quick. If you do end up purchasing this game, I suggest you take it a few levels at a time, maybe per week, to ensure you actually get some kind of enjoyment out of this game.

I figured hey, they're going to throw a wrench in the works and make this game more challenging or interesting by introducing game play elements into the mix, right? Wrong. The game play throughout this game follows this distinct formula: run 20 feet, fight gaggle of bad guys, run 20 feet, more bad guys, run 20 feet, bad guys, repeat 10-20 times, cut scene, ect. They do throw in puzzles like flip the switch on the perfectly accessible wall to open the door (sarcasm). These two games are more or less the same thing through and through.

The story for either game is pretty forgettable chase down the bad guys ordeals with slightly interesting endings. However these endings don't justify in any way the slogging through the horrible repetitive game play. The graphics on this game are stunning; you can really tell where all the time making the game went. It was difficult for me to really find anything in the graphics department to complain about. Everything looked very crisp in the environments, and character animations were well done.

To sum it up I found the game play in this game lacking to an extreme. Where the game is absolutely beautiful scenery wise, it's almost impossible to really get past the extremely repetitive game play as well as the not so good plot. If you love the Watchmen and can't get enough, maybe the story is worth slogging through. If not, your hard earned money may be better spent on a game with a more engaging game play and story.

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The ICO and Shadow of the Colossus Collection

The ICO and Shadow of the Colossus Collection - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
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It's difficult to believe that over 10 years have passed since Ico was first released, alongside other 2001 classics like Metal Gear Solid 2 and Final Fantasy X. Unlike those two games, Ico fared poorly in the sales charts, despite its incredible graphics, great story and gameplay.

However, this was not the end, as 4 years later, the second game by "Team Ico", Shadow of the Colossus (SotC), was strongly promoted and achieved much better sales figures.

Now, Sony has breathed a second life into these games, thanks to this hi-def PS3 re-release.

Both games have been significantly enhanced in this PS3 remastery by Bluepoint Games (who also remastered the God of War Collection and the upcoming Metal Gear Solid 2 & 3 games), with the most important changes being:

+ 720p or 1080p @ 30fps framerate, with very little slowdown as found in the PS2 version during intense Colossus battles

+ Native widescreen support for Ico

+ Gameplay is ported from the European version, with the extra puzzle, weapon, and other small changes

+ Trophies! [16 for Ico, 31 for SotC]

+ 7.1 surround sound

+ Behind the scenes videos + 2 dynamic themes (yours to keep!)

+ Reversible cover insert containing original cover art for both games

= 3D support (but only at 720p, and framerate reduces down to 15fps during some of the battles in SotC)

Textures appear to be more detailed, but they still look blocky close up, and the polygons look the same

The menu/map in SotC is stretched on a widescreen TV, while the menu for Ico looks sharp and completely redone

I have already beaten Ico and the first few battles of SotC on PS2, and am finding this remake just as enjoyable, especially since there is virtually no slowdown even at 1080p. Do realize that both of these games are relatively short with limited replay value (

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Konnet PS3 Only Power Pyramid RCS series Charger, Charging and Storage Dock

Konnet PS3 Only Power Pyramid RCS series Charger, Charging and Storage Dock for FOUR Game Controllers - Black
Customer Ratings: 5 stars
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It makes my entertainment center look really nice without all the mess of the cords. The only thing I don't like is that I have one generic playstation control and it won't charge it. Other than that, I'm pleased with the item.

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Although we haven't had this very long, it's worked as described from day one. It's also easy enough for my 9-year-old to attach and detach the controllers when he's finished playing or wants to play, thus keeping all four of our PS3 controllers charged when not in use.

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I have 10 remotes so this works great for keeping them charged up. no wires to trip over and there are only 2 usb ports on the latest version of the ps3 so charging them all was a pain in the butt.

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We bought the new model of this, after 2 years of the first model two of the settings became loose and wouldn't charge anymore but the new one seems to be more sturdy. I love how compact this charger is. that it charges all 4 of our controllers, and lets us know when they are charged by going from red to blue :)

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I wanted four remotes and a tower to charge them all and I got just that. Great item, works perfect. I have had this for just about a year, still works great and it's been plugged in for almost the entire time I have owned it. No issues with item very happy with purchase.

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Namco Bandai Games 11096 WRC 3 FIA 2012 PS3

Namco Bandai Games 11096 WRC 3 FIA 2012 PS3
Customer Ratings: 5 stars
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At such a bargain, I was hoping to buy at least 10 and flip them on ebay. Two isn't really worth my time, though.

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I'm planning on working another 15 years to build up a large balance in my 401K so I can purchase this game, a modest house, and a DMC Delorean. Wish me luck!

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yo dogs, dis s*** be so tit 12/10 its alright might buy again, as you should buy all copies of dis game if possible

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NFL Head Coach 09

NFL Head Coach 09 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
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The most compelling aspect to this game, for me, is the detailed progression you make if you create your own head coach character. It very much has a RPG feel to me, because the choices I make with my progression directly affect the way my team performs on Sunday. I'll highlight the best things I like about this game:

1. The Draft. Throughout the season you send out your scouts to evaluate the various prospects. Want to concentrate on an overlooked small-school guy? You can. Then you bring guys in for individual workouts to unlock more player information so you can decide if they are a good fit. Then you go through the draft, trading up or down to get the guy you want. It's exciting to put in the work and snag a potential superstar with a late-round draft choice.

2. The level of detail and control. This game accounts for EVERYTHING that a head coach deals with. Player attitudes. Injuries. Offensive/Defensive schemes. You can create your own plays. You can call the plays in the actual game. You deal with signing free agents and resigning players. Will you progress through the draft, or sign big free agents and pay their hefty price? You can hire/fire assistant coaches. I could go on and on. If you are a huge football fan, you can pore over the numbers all day, and because you build your team from the ground up, you get heavily invested in the outcomes.

3. The out-of-game announcers add to the narrative. The stories that Adam Schechter tells about the potential draftees really add to the realism, about the off season antics of the Heisman hopeful or the sleeper RB at a tiny school. It's great.

This game is not perfect. There are some bugs. But overall, it's an amazingly addictive game with a ton of potential. If you are a hardcore football fan, get this game, take control of your hometown team, and lead them to the Super Bowl!

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Let me first say that this game does have some issues, but EA put out a patch that fixed some major problems (2 min. offense and injuries). Could the game have been better? Of course, but I find the game very fun and totally addicting. If you are a diehard football fan I can't see how you wouldn't like this game. If you feel the need to control the players every move then play Madden 09! (Common sense goes a long way in life) Just like real NFL coaches, you have to suffer through some dropped passes and fumbles that your over paid players put you through. The game is a little slow in reacting to your button inputs, but you get used to that. It's not a button sensitive game like Madden, so it doesn't matter. The longer you play the more you understand why certain things happen. Your head coach (I chose to create my own) and your staff all have skills that they either already have or that they need to learn over time. You earn "skill points" by winning games. You develop these skills over time and it truly affects everything on the field. As far as graphics go, I think it really depends on what view you are using during the actual game. You can change views easily with R2. The "cinematic" view looks very good, but I use "overhead" also to really see the x's and o's in action. I highly recommend actually playing each game instead of simming them. You learn more about your teams' strengths and weaknesses that way, and more importantly you can increase your teams' "play knowledge". This is a crucial part of the game. Each play is either "unlearned, learned or mastered". Your players' success has everything do do with their knowledge of the plays. My only real complaint about this game now is the fact that once you start a game you cannot save it until it's over. Lastly, I would suggest you increase the skill level slider (for both your team and the AI) all the way up on the running backs. The standard default for the running backs have them doing some really random and unskilled things.

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Playing for several hours a day, a season should take you a couple weeks minimum. This is not an action filled game. While there are some flaws, you definitely get a feeling of accomplishment after putting together the right team and going on an extended winning streak without cheating. This is especially true if you start with a bad team, like I did with the 49ers. I almost got fired in my first season, but I saved it by winning a couple games at the end and finishing the otherwise disappointing season with some flair. Don't get discouraged. This is an addicting game if you give it a chance.

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You really must be a die hard football fan to enjoy this game. I can see the potential for a limited crowd to enjoy this, but it requires quite a bit of patience and dedication to become fully involved. The actual game day coaching is so painfully boring that it almost feels like they focused all their energy on behind the scenes stuff. I was hoping for a more interactive experience when calling plays, but it gets so repetitive and robotic that it can put you to sleep. There is no excitement to be found anywhere on actual game day. I suppose the nuts and bolts of coaching are realistic here but calling plays should be the most fun part, and here it is very lacking. Even the crowd noise seems built to make you sleepy, it's kind of a low humming noise like watching golf on television. A definite improvement over 2008, but still a ways to go.

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Jury is still out on this game for me. I've owned the game for a week now. Created my own coach and it gives you a rating on the level of difficulty for that particular team. You can start in the 2008 preseason or being at training camp. I always elect the offseason. Contract situations are all actual. However unlike the current NFL rules when you make a trade you still get a cap-hit.

You have to be very careful with your Cap because during the offseason EVERY freeagent will be presented to you to get in on the bidding for. If your team has a lot of needs the temptation is to sign everyone that fits that need. Likewise you have NO idea what it's going to cost you to sign draft picks AND no idea what it's going to cost to sign players to fill your roster just before camp starts. The GM will sign undrafted rookies and free agents to fill your roster before camp as long as you have enough Cap space.

Fatigue plays a major factor with your players and I think age has a bearing on it.

After each game you go through a normal practice week and are presented with items you can work on. However, you are not necessarily given items to help you learn and develop new plays in your playbook. This season I have a lot of rookies and rookies at the same positions are given the same plays to work on. I've even worked on the halfback one day and the O-line the next and the plays were mostly the same. How successful you are depends on what plays are unlearned, learned or mastered. On an unlearned play the guys are like well, "where do I go, what's my assignment." Even if it is learned each player has a level of knowledge of that play. There's even a percentage for Mastered. The QB may have it mastered but the wideout may not. So practice is critical. However, you are not necessarily going to get to practice the plays you want to run in the game. That needs to be fixed.

The first few times you try the game the learning curve is very high. Not that I don't know the sequence of events and the variables in coaching and team building; it's more the structure of the game; and what works and doesn't work.

One thing I'm getting tired of rather quickly is emotional reaction. Too frequently during a game your are asked to give a calm or excited reaction to a particular play. Your reaction impacts your rating with everyone from fans, media, owner, staff and players. It breaks focus on what's going on on the field. And because the game as one reviewer said is not very fast when you press a button it adds to the frustration. I'm ready to call the next play.

I miss my office from the original version. I miss the staff meetings. I want advice from my people like in the original. That's the way it is in the real world. In this version it seems your staff only have one function and that is to develop and impact the performance of your players by how much skill and special skills they possess. After wins your coaches earn skill points that you can spend to acquire new skills and advance skills you and they already have. How skilled you or your assistant coaches are impacts your players.

I want this game to be great. I want it to be a challenge. I'm thinking it might wind up being too much of a headache to enjoy.

One last thing. If this is true then I'd be done with the game. It almost seems like the outcome of each game is predetermined. In some games it seems like I'm dominating then all of a sudden my guys can't do anything right. Up by 21 then can't move the ball or stop the opponent. Then move the ball and fumble at the opponent 10 as your going down to win. Another senario, can't do anything right at all and get blown out of the building. Whatever you call won't work. It's as if the system says the score of this game is going to be 31-21 and there is nothing you can do about it. You get your 21 points early then the system says that's it.

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Nox Audio Specialist Headset and Negotiator Adapter Bundle - Red

Nox Audio Specialist Headset and Negotiator Adapter Bundle - Red
Customer Ratings: 2 stars
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I bought this because my friend he had his for like 2 months before me and said it has hella good. He was right. The mic and sound was great. Then my friend said his mic broke after 3 months of his purchase. like 4-5 months after my purchase, my mic broke too. Then around the swivel point for the headphones broke on both sides. The material is cheap as hell. The only thing I still use is my Negotiator. I use my ATH M50 with a mic with the negotiator. Might as well just buy the negotiator by itself or some other thing.

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CSI: Fatal Conspiracy

CSI: Fatal Conspiracy - Playstation 3
Customer Ratings: 4 stars
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This game is a classic point and click style video game. Being a gamer in his mid 30's it brings me back to a time when a lot of point and click style adventure games were coming out on the PC.

Point and click translates perfectly on the PS3.

I enjoyed the game a lot, matching DNA sequences, figuring out what substances were in the chem analyzer by figuring out what markers are part of the sample, running prints based off a few reference points and matching them to evidence. I enjoyed all this.

I'm also a CSI fan and this game totally "gets" the feel of the CSI series.

Some of the dialog is a bit drawn out but you can skip any dialog you dont want to hear....i wouldn't suggest rushing though sometimes the dialog gives you hints as to what is next, although it will show up on your PDA too (your in-game cell phone/organizer)

I would gladly buy a CSI2 or a few expansion packs with more cases.

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This would be my fourth CSI game so far (I've played all three on DS and the one on PS2) and I'm now pretty much hooked on the game series. Funnily enough, though, I'm still not, nor have I ever been, a fan of the show. In fact, I haven't even seen a single episode of the TV show (although I'm sure it's lovely), so expect this review to judge the game on its own merits and not on it's relationship to the TV show. Anyway, all the previous CSI games have been pretty similar so far, so I'm sure I'm in for a good experience...

Graphics (score 6/10): I can't tell you if the character models really resemble the people they are supposed to be since I've never seen the show, but it turns out that it may not be terribly important... The character models in general look pretty bad for a PS3 game I wouldn't say they were exactly PS2 level, but their darn close to looking that dated. The background environments aren't terribly impressive either. Thankfully, the game is still plenty enjoyable as there is nothing wrong with the graphics that hinders gameplay itself, despite aesthetics.

Music (score 7/10): The music is mostly ambient it's there, but you probably won't really notice it much. As it is, it's pleasant enough and serves it's purpose of keeping the game from being boringly silent. The voice acting is okay not the best I've heard, but okay. I've only noticed one possible audio glitch: occasionally it seems like some of the voices get oddly quiet for no reason. I don't know if it's a glitch or not, but it could be...

Characters (score 7/10): Well, this game doesn't have much by way of characterization. You play as a completely nameless faceless new member of the CSI team (you are never seen and the other characters just speak directly at the screen when talking to "you"), so the playable character isn't really a "character" in the traditional sense. As for the actual characters modeled on cast members, they are present in the game. I'm not sure how bland/interesting the characters' personalities from the show are, but they are pretty bland here. That's what I've come to expect, though; this series is really more focused on the gameplay of immersing you in the world of CSI than it is on characterization (I assume that the game developer's expect you to have previous knowledge about the characters from the TV show).

Story (score 8/10): After having played so many CSI games, I've come to expect the story to be just there enough to keep one interested in solving the case, but nothing more (this certainly isn't Phoenix Wright we're dealing with here...). For the most part, this game falls in line with that expectation. I did notice though, that there is a bit more of a plot thread tying all the cases together (the drug overlord plot thread) than in previous games. After so many games where the cases were pretty unrelated, it's nice to see some kind of overarching story arc present. In fact, I'd say out of all the CSI games I've played, this one has the best story!

Gameplay (score 7/10): This is a bit of a catch-all category for me. First off, I'd like to talk about the nearly useless "tutorial" descriptions that you can turn on and off. When I first started the game, I turned the tutorial on thinking that it would be helpful. Well, that really wasn't the case. The tutorial always tells you (in a really irritating over-chipper voice) the most inane and obvious things ("the evidence button selects evidence" yeah, thanks for that.). Sadly, I had a true moment of confusion at the beginning of the game when I didn't realize that you could select multiple chemical scans to match your chemical sample, but the tutorial never bothers to tell you that! I think I'll be switching that tutorial off. It's really only helpful to someone with absolutely no experience with the CSI game series and possibly no experience with video games in general. As for the actual gameplay, it's fairly straightforward point-and-click type stuff: talking to people, searching crime scenes, and running tests in the lab. For the most part the point-and-click interface works fine, although I wish the pointer moved a tad faster. Oh well, better too slow than too fast anyway... As for the lab gameplay, it's mostly matching colored shapes and line patterns and stuff in order to do DNA tests and whatnot. None of it is too difficult. I rather like this game series because it tends to be very forgiving in the difficulty, and sometimes I need a bit of relaxation in my life. The game is especially kind in giving you checkmarks when you've found all the clues in an area or finished everything that can be done with an item (usually, I've noticed the checks are wrong a couple times). This prevents needless wandering and backtracking. There is also a lovely hint system that you can turn onto "low", "medium", or "high" that basically consists of Catherine sending you emails to give you reminders on what to do next. That's rather nice. Well, that's about it for gameplay. There is one last thing I'd like to talk about: product placement. I don't normally mind product placement because I understand that companies need funding and stuff. It just bugs me when it's so intrusive. The darn Trend Micro antivirus thing scans the computers at the beginning of each new case before you can use them in the data lab to no point or purpose. I mean, there's product placement that doesn't hurt anyone (such as all the Asus branded PCs present which I didn't mind at all), and then there's annoying and intrusive. Well, at least it didn't pop up ALL the time...

Overall (score 7/10): NOTE this score is not an average; it's my subjective overall score. Well, I enjoyed this one just as much as the other CSI games I've played (with the exception of CSI: Dark Motives, which is considerably worse). I'd recommend it to fans of the show or the game series, or fans of point and click adventure games in general (if you like crime investigation sort of games). I must warn people though, that just because this entry is on the PS3 does not mean it's any longer than any of the DS entries. In fact, it's about 20 hours long, so don't spend an excessive amount of money on it. Well, that's about it. I look forward to future CSI games!

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Got this because my wife like CSI but not the PS3 and she would play this with me. Its not a bad game, my wife who doesn't play video games enjoyed it and it was something we did together.

PROS: 5 Stories and it takes some time to gather clues. Plots are decent and are like the show.

CONS: The first 2 stories are OK but it gets to be the same thing over and over again. Gets very repetitive after a while. For a PS3 game the graphics leave a lot to be desired. Could've been a little more imaginative with graphics and clues.

Buy the game if you like the show, if you're not a fan of the show, there are definitely better role playing games.

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good night, I wonder if this game is in Spanish? I interezado in the article but not which are the languages ​​that brings. anyone can help me?

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This game is a classic point and click style video game. Being a gamer in his mid 30's it brings me back to a time when a lot of point and click style adventure games were coming out on the PC.

Point and click translates perfectly on the PS3.

I enjoyed the game a lot, matching DNA sequences, figuring out what substances were in the chem analyzer by figuring out what markers are part of the sample, running prints based off a few reference points and matching them to evidence. I enjoyed all this.

I'm also a CSI fan and this game totally "gets" the feel of the CSI series.

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Call of Duty: Modern Warfare 2 PS3 Controller Faceplate - Camo

Call of Duty: Modern Warfare 2 PS3 Controller Faceplate - Camo
Customer Ratings: 3 stars
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I like the look of it but it is more difficult to pop onto than the black ops one. I think this is because the black ops one is newer and higher quality, for example the paint on the mw2 one flicks off in the creases.

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Commonbyte For Sony PS3 Slim Black Bluetooth usb Cable Wireless Headphone

CommonByte FOR SONY PS3 SLIM BLACK BLUETOOTH USB CABLE WIRELESS HEADPHONE W/ MIC NEW
Customer Ratings: 4.5 stars
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Sale Price: $24.38
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hey this is a good headset ... is light , is confortable, and the battery is arround 9 hrs .. fully recommended

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I ordered this headset for my grandson. He is very happy with it. He uses it to play on the playstation online. It works well for him.

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I know it wasn't priced very high, but we still expected this product to last longer than a few months. My son who used it complained that the quality was only fair. With this low price point just don't expect it to last for a long time. Consider a pricier one if you can, or if the user is going to be a rough and tumble child.

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it is a little uncomfortable but onece u you get use to it it works good for the price you cant get much better so far ive had it for about a week and it seems to be just ffine and havnt had a problem with it just took a little buit to hook it up to the ps3

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every fine is all ok , is a good product and low price, 100 porcent recommended, buy if you can

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Killzone 2 and Black DualShock 3 Wireless Controller Bundle

Killzone 2 and Black DualShock 3 Wireless Controller Bundle - Playstation 3
Customer Ratings: 5 stars
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Sale Price: $84.99
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Kill zone 2 has already made its mark with its game play now bundled with controller .Great price if you don`t own either of them.

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The Creators of Killzone really made a wonderful game. Both online and off the game is perfect in every aspect. But the thing that gets me most is how you can interact with the environment. Shooting at walls,tires,windows, etc. all have affects true to life.

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Necesitaba un control, y por el precio me parecio justo adquirir el doblepack. Resulta que el juego es muy, muy bueno. No me canso de jugar.

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really impressed by this game so far. great gameplay, graphics, sound. i love it.

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PlayStation Move Submachine Gun

PlayStation Move Submachine Gun
Customer Ratings: 3 stars
List Price: $29.99
Sale Price: $21.81
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Not impressed with this gun. The stock fits on very loosely so if you try to actually shoulder aim like you would a real gun it wiggles around. I want a solid gun to press to my shoulder, this is flimsy.. and very small. It BARELY manages to fit for shoulder aiming anyway and I'm a small guy, a larger man would never be able to do it. The scope has no crosshair, it's just clear and does little other than highlight how inaccurate the move guns can be. So far, I have never been able to get the crosshairs on screen to consistantly match with my crosshairs regardless of type of gun or which game.

Also, most games seem to use the move trigger to fire weapons so it's not very realistic to use the front (left hand) trigger all the time. You would think shooters that are move enabled would allow you to map the buttons because of the many different configurations are possible, but not so far.

The people that make the games and the people that make the guns really need to stop and think about what they are doing. "Let's re-release resident evil 5 with move enabled! and we will make it so that in order to shoot, you have to hold down the trigger and then hit another button.. rendering it entirely useless to every gun peripheral ever made!" wtf??

So far, move gunplay has been one big fat fail after another. Some steps need to be taken to correct all of these issues or this will be one quick fad that gets very little attention. So far.. any combination of move, plastic guns, cabellas dangerous hunt, the shoot, resident evil 5... FAIL

Oh, and by the way.. I love that some IDIOT gave this gun a 5 star review without ever having owned or used one.. I was going to give a 2 but I have to give it a 1 just to balance out the 5 star reviews submitted by people that haven't even used it... not what reviews are for retards.

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I got this gun to play on the ps3 move with the game MAG and it just did not work out. The concept was alright, but I am a full grown man and the main problem was it was just too small for me. I don't even know why there is a site on the gun, it was impossible for me to use and hold the gun the right way at the same time. The places they have you put the controllers seemed logical but made it difficult to play as a left handed person. Overall I would say if you are wanting it for a younger player with smaller arms and torso it might work for you, but if you are wanting it for an adult to play with, don't waste your money!

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This gun is a total sham, do not get it, the trigger is at the front where the move controller is & u have to use yr left hand to shoot, its totally worthless.

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The scope is useless, and rifle can not be shouldered as it is short. If you are planning to shoulder and use it like a real rifle, keep dreaming.

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I was excited to get the gun, thinking that in combination with my Move controller, I would be sniping old school like back in the arcade days. uhhh...not so much.

The problem is mobility and button configuration. I can run around well enough, but when you need to crouch, jump, or interact with the environment; I found that I would literally have to take my hands off the gun and press the button up on top of it to activate the control (not good if you're in a heated fire fight!)

Another issue with this set up is that you are engaging fire with the wrong hand. The primary fire trigger for the move controller is at the front of the weapon, and the primary trigger location on the gun cycles weapons (this depends on the game in question). Additionally with the move controller, if your crosshairs go to the edge of the screen, your player will rotate, this all created a very bizarre fighting style: Running around engaging targets by cycling weapons, which subsequently caused me to unload all my hand grenades, then in an attempt to avoid killing myself with my own grenades, would try to jump a wall,, or box,,, or dead baby (anything for cover) by pressing the button on top of the controller, this action almost always brings the crosshairs to the edge of the screen causing my player to spin franticly in a perfect circle while jumping onto the grenade as if it was a kiddy pool full of Green Jell-O! Kaboom!

So now instead of killing the bad guys duck hunt style, I am doing grotesque ballet as a moving distraction for enemy cannon fodder, if I don't end up killing myself, I am surely mowed down by an insistent foe! Originally I was hoping to save myself by dazzling the enemy with my brilliant dance of the disabled, but it seems no one appreciates a good waltz these days.

The only good thing about this attachment is that I was able to get a few "most deaths" trophies and a light epileptic seizure. Good times!

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