Showing posts with label ps3 games 3. Show all posts
Showing posts with label ps3 games 3. Show all posts

Fuel

Fuel
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $19.68
Today's Bonus: 2% Off
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For me, personally, I love open world games and when I found out about this game and how big the map was I hade to rent it. I've played it for about 3 hours now and I am simply amazed. My only complaint is that when you run into trees, thay are like running into a giant boulders; they don't budge. Other than that, the type of environments are incredible, especially with sunrises and sunsets. Canyons, mountains, forests, deserts, oceans, lakes, and more. If you see it, you can go to it! It took me about 30-40 minutes just to drive up the side of the moutain they have in the game (Rainier moutain). You will race on all types of terrains with some races letting you decide how you finish.

If you like structured racing games though, like dirt 2 or other racomg games like that you will be disapointed. Much paitence is requierd in this game. You have a great selection of vehicles, but only can modify the colors on them.

I love this game, but most gamers need more excitement. To sum it all up, this game is like flight simulator, but only with cars and not plains. I wish you could have a plain in this game though. You are able to telaport to different points on the map as the game progresses.

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Fuel had a chance to be great. A post apocalyptic type setting, with a HUGE open game world you could drive anywhere, do any race you wanted. The problem was it was just not put together quite right. All the pieces just didn't feel like they fit perfectly. When I was out in the open world driving, not doing any particular race it was awesome. Freeing. Problem is you can only drive around pointlessly for so long before you're brain falls asleep. The races were somewhat challenging and I loved the game overall. Just seems like it could've been polished a bit more prior to releasing. If you catch it at a decent price it's definitely worth picking up but not at full price in my opinion.

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Sorry but this game is nothing i mean nothing like i thought. Though the graphics do look very good, and the environments are impressive heres the problem. There are no psychics, the vehicles sound horrible, there is nearly no way to wreck, and the races are just plain boring. I figured with tornadoes chasing you and rain and snow etc the game would be pretty chaotic well i was wrong on all levels. Pick up both motorstorms if you want some real fun, action packed destructive racing. I will also say that even MX vs ATV is a lot better game than this. At least when you hit something your rider goes flying off the bike, or through the sky. The 15,000 sq miles of land can't even save this stinker of a game. What a disappointment.

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Muscle cars, bikes, quad bikes, dune buggies, and monster trucks all racing? Sounds like just another racing title. But wait... It's got 5,000 square miles of open wilderness!!!!!!!!!!!!!! Fuel is a new racing game with 5,000 square miles of open world to explore, more than 200 events, and around 75 vehicles to drive. Does the huge open world and sheer amount of content enough to recommend this game, or are there better racing titles out there?

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Story: There is no real story to the game. It does have a setting, which is a futuristic wasteland devastated by global warming. But there is no real plot, or characters, or plot twists of any kind. I'm not counting the plot to the final score.

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Graphics: The in-game graphics engine is great. Cars are very detailed, and considering the immense size of the open world, the environments look amazing. But there is a lot of pop-in, and occasionaly (especially at night) you can see the white dots that make up the worlds render. But other than that, the graphics are impressive, though there are some better looking racing games on the market.

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Audio: The in-game audio is pretty impressive. The music (made up of rather generic guitar wanging) is decent, though it may be a bit annoying to some. Luckily there is no licensed music, except for the main theme song. Some people may prefer licensed music, though I don't. Whenever there is a racing game with licensed music, the developers always mess up and pick the worst music possible just look at Burnout Paradise. So I'm glad Codemasters stuck with instrumental music instead of licensed music.

The engine noise is also superb. I do have one gripe, though. Sometimes a muscle car going at 100 mph sounds more like a lawn-mower going at 100 mph. This noise used for engine noises doesn't sound as much like a car engine as I'd like. But the engine noises aren't the worst I've ever heard.

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Gameplay: The gameplay is pretty much like your regular open world driving game, only there are some interesting new types of races never seen in the racing genre. But first, let me talk about the open world. The world is split into 19 camps, with career races and challenges in each one. You can drive around in any vehicle you like and explore the world, collecting liveries, vista points, and maverick vehicles. Liveries give you a new coat of paint for one of your vehicles, while vista points give you a breathtaking view of the world. Maverick vehicles are upgraded vehicles driving around the open world that you can collect. And there are also dopplar trucks. If you hunt down, for example, a livery dopplar truck, all of the liveries in that camp appear on your map, so you don't have to actually try to find them you just have to follow you map to collect them.

There are also the races and challenges. There is a big variety of races: Checkpoint, Wild Track, Knock Out, Raid, Endurance, Seek n' Destroy, and a few others. And here I come to another gripe about the game some of the races are boring. Now, there are the races where a tornado rages across the track, but some of the other races are simple races where you race along an asphalt road with absolutely no cool weather effects involved. These races aren't neccesarily boring, they just pale in comparison to the other races.

There is also a wierd setup on how you select races. There are events scattered across the landscape, but there is an option to pick an event from the menu. This brings about the question what's the point of driving five miles straight to get to an event if there is an option to choose it out of a menu? This is not neccesarily a flaw, just a wierd setup that I'm just throwing out there.

It may sound like I hate this game, but I don't. I've actually greatly enjoyed this game ever since purchase. It's flat-out addicting to collect the collectibles in the wilderness, and some of the races are fun. But there is another flaw the AI. Let's say you get in a race and the AI is really easy. You win the race by miles. Then you go to another race, and the AI owns the road, and they pass you with ease. It seems like the AI in this game is collecting all the bad types of bad racing AI from other arcade racers. There is plain dumb AI. Really smart AI. Rubberbanding AI. Again, I don't mean to make you think that I hate this game. It is one of the best racing games I own. But these flaws bring down the overall score of the game. Don't let these flaws turn you off about this game, however. I highly recommend this game to any fan of arcade racing.

There is an online racing componet to the game as well, but for some reason, no one is playing online. Not that this is a big problem, since the offline componet is hard not to recommend. But with no one online, it'll be hard to collect some of the achievements that involve partaking in X number of online races, or completing X online races in first. But still, if you have a few friends willing to play with you, then this isn't a big problem.

Overall, the gameplay may not be as good as other racing games on the market, but if you're looking for another racing title, come no further.

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Lasting Appeal: This is by far the best part of the game. There is simply so much to do in this game. This game will easily last you years, even after you beat the game. With 75 career races to partake in, 190 challenges to beat, and hundreds over collectibles, you will be hooked on this game. Although it lacks the polish of Burnout Paradise and the exciting races of Split/Second, it has something that other racing games have failed to accomplish a deep and engaging open world with a HUGE amount of content.

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Overall: If you're looking for a racing title with a huge amount of content that'll last you years, a huge amount of collectibles, a selection of vehicles that rivals Motorstorm, and fine graphics and audio, come no further. Fuel is a game that any racing fan should look into.

The following is a rating system. It is on an out of 10 scale.

Story: N/A

Graphics: 8.5

Audio: 8.5

Gameplay: 8.0

Lasting Appeal: 9.5

Overall Score: 8.5 or 4 1/4 stars

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My 10 year old cannot stop playing this game. He consider himself a discerning gamer and is generally drawn to games with ratings geared more towards teens but he says its not only the largest free roam game he's played with the most variety, it's also the best.

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Guitar Hero III: Polycarbonite Faceplate Kit

Guitar Hero III: Polycarbonite Faceplate Kit
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $14.99
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I have added a photo of three of the other faceplate's to the Amazon photos. After only having this 2 days we have managed to already misplace 2 of them. However if I locate them, I will add a picture of them as well.

They all are made of a glossy paper, about as thick as construction paper. This set comes with 1 clear plastic cover that you use for interchanging each of these paper faceplate's. The plastic cover does not feel flimsy at all. It feels quite thick and well made. Once you have the faceplate's on the guitar, they look great and it makes it look like a whole new guitar. Taking the old plate off and putting these on is very simple and took about 30 seconds. They are a perfect fit and do not interfere with any of the buttons in any way.

I highly recommend these as an affordable way to change up the appearance of you guitar!

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Blazing Angels

Blazing Angels - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $18.75
Today's Bonus: 6% Off
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Ok... I just got my PS3 and I'll admit this game is not Resistance Fall of Man, but with my 4yr old I can't play it. So I was looking at other games. I came across this, and the reviews were kind of bad. I think they were mostly looking at the Xbox360 version as for the PS3 is an all new field.

First of all the game is Sixaxis ready and has a simulation mode using the sixaxis. The best example of the sixaxis's ability yet. It almost feels like your really controlling a plane. Next there is third person and first person (which can be switched between during play... how awesome)... This is simply the best flight sim I've seen, a good number of levels along with a wide variety of planes to fly. Also, something rare is the ability to look around in the cockpit with the analog stick.

This game is just fun and feels so relistic to flying a small plane. I have played with a standard control scheme because the sixaxis is way to fun. It's awesome to be doing a nose dive and to pull up on the controller at the last second to come swooping off the ground.

The graphics could probably be a little better for the PS3, but when playing the game your usually to busy to notice.

It's a great game for sim lovers or in general to add to the PS3 collection. Did I mention it has Multiplayer abilities and Online!

The sixaxis is what makes this game.

This comes from a person that has 80 PS2 games and is a harsh critic.

If you want to try something unique try it.

It is definately a rent, if you not into games like this.

The only reason I didn't give it a 5 is because I haven't played all the way through yet and the graphics could probably be more detailed.

Have fun...

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This is my second PS3 game. While Resistance is fun, its not ground breaking. Blazing Angels is a unique game that is a blast to play. I was somewhat skeptical of the Sixaxis functionality before buying this game. It turns out to work great, and this is the perfect type of game for it. This Sixaxis is what makes this game so fun to play. The graphics on an HD TV are pretty impressive as well.

As far as game-play itself, the game has an abundance of aircraft choices, missions, and types of play. Co-op mode is a lot of fun. My only complaint is there is not a difficulty option and some of the missions are extremely challenging (at least in Co-op mode). Single player flying with a squadron of 4 may make it easier.

All-in-all, Blazing Angels is a great game and definitely worth buying.

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Being the proud owner of a new PS3, a copy of Blazing Angels (among other games), a new Sony LCD HDTV and digital connections , I have not been dissapointed in any of those purchases especially "Blazing Angels". The graphics and sound (I play it thru a BOSE entertainment system) alone will blow your mind, especially if you previously have not been exposed to that environment.

Now to the game: It has a short training mode whereby you fly basic older aircraft designed to get a layman exposed to the controller and the game's interaction. Then to the missions; WWII is closely paralleled. While the game does take some liberties with actual facts of the war, it won't disappoint you if you are a student of the war. The game gets progressively harder and in the Arcade mode, shorter alloted times; which is sure to frustrate you as you are learning how to fly, bomb, torpedo and avoid being blown out of the sky.

My experience with the motion sensitive controller has pretty much relegated it to the back burner. It doesn't appear to be responsive enough to turn tight loops with the aircraft. But in all fairness, I have been concentrating on those things that work for me. I'll give it another shot as time passes.

Find the time to play it. It will give you many hours of enjoyment; be prepared to get frustrated, though. Thus far, I am protecting (or trying to) Midway island. But I am also frustrated, as I can't imagine downing all the incoming bombers, before time runs out (I've tried many, many times). Maybe my age is a detriment, though. I am almost 70 yrs old but "Loving it and Frustrated".

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I was looking for a flying game game for my new PS3 and HDTV combo and was thrilled to find that Blazing Angels was already released. It is a challenging game, but with practice (I've crashed my poor planes more often than getting shot down), I've advanced into the game. In 1080p it is really a breathtaking experience. My older daughter likes it too! But now comes the downside it is terribly glitchy. Voice over narrative crackles on and off by itself, important on screen tools appear and dissapear by themselves. Most online forum advice involves lowering the screen rez to normal 480p which defeats the reason for getting a PS3. So anyway, we can play the arcade games with no problem and have fun until we hear the glitches are fixed and have the disk replaced. As for buying now for PS3 -I think it's risky. Ubisoft's online tech support has been no help at all, not that I think that they are being obstinant, just that I think that they don't know how to fix these things yet. As of yesterday, mid Jan 07, there isn't a single PS3 listing in the "Answers" section of the tech support area for ANY PS3 subject!

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This game is amazing. I am especially impressed by it because it turned out to be exactly what I wanted. I love flying games, especially aerial combat, but when it is too technical and all sim I get frustrated. This game finds that perfect middle ground. You can stall, crash, lose control, and so forth... but you do not need the skills of a professional pilot to play it. Any gamer can get the hang of the controls with some practice and it is a TON for fun to fly around. Your plane is not indestructable but can take some damage so it is not like a few shots puts you on the ground. Missions and enemies come in a variety of difficulty levels so both the novice and expert will feel challenged byt different game modes. There are abour 40 different aircraft that you can fly in the game and various missions utilize unique attacks: machine guns, bombs, torpedos, rockets, and even phtos are all skills you must learn. I found the graphics to be pretty impressive, even without an HDTV. The background music is pretty cool, too, and that adds a lot to the gaming experience. I have had a blast with the game so far. I have mainly flown campaign missions, arcade mode (gun down enemies to earn time and pass checkpoints), and duels with aces. I don't think I have had as much fun playing a flight game since the days of Red Baron. You will not regret this purchase! I did not even mention the use of sixaxis control, which is another great feature that is used well in this game. Again, Blazing Angels is highly, highly recommended for the PS3.

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Disney Sing It: Family Hits Bundle

Disney Sing It: Family Hits Bundle - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $54.99
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Thanks to Disney Sing It I am once again the favorite aunt! Seriously, I don't know what the complaint about this game is. The song list for my neices, ages 5 and 4 are perfect. They knew all of the songs and loved singing all of them for the crowd at their party. My oldest neice had the time of her life singing these songs and she was more than happy to let her little sister in on the fun as well. Not every song is a song that we as older Disney fans love, but the younger kids watch the Disney station alot and hear these songs over and over again and really, who is this game for? The kids loved it, well made and well done!

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To those who enjoy Disney movies, this is a must own. Singing the songs here will bring you great nostalgia. Its fun for any age(there is EXPERT mode for grownups). I wont say much more cuz most other reviewers here said it already. And like them, my problem is the song selection. Beauty and the Beast got one of the best song catalog, yet only one is used.

Hoping for an announcement/release of Disney Sing-It: Family Hits 2 soon! Or else... Nerdrage!!!!!!!!!!!!!

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The song selection is a really bad! They put song from Lilo & Stitch 2!? C'mon, what is that?!

There are NO songs from Pocahontas!? Not even one!?

There is only one song from the Little Mermaid (Under the sea) and one from Beauty and the Beast (Be our guest). Where are "Part of your world", "Beauty and the Beast", "Whistle while you work" and "Something There"?! Instead, they included songs from Toy Story, Cars and stuff?! I don't see this game is called Pixar: Family Hits... shame, shame... and also, there's even 4 songs from Cinderella, and they're all pretty boring, let's be honest... :)

The big party breaker was also the fact that the songs are exact songs as ripped from movies, so over half of "Can you feel the love tonight" and "I just can't wait to be king" is Pumbaa, Timon, Simba and Zazu talking?!

The game is incredibly easy, which is understandable as it's probably aimed at little kids; but still, it's funny how Anika Noni Rose is always saying you sang something awesomely, even when your score is really bad?! :)

I just hope they'll add more songs, somehow...

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todo llego en excelente estado, sin novedad alguna recomendado muy bien todo muchas gracias por la entrega saludos de venezuela

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We have had a few fun filled family nights with singing along is DVD. We are pretty happy with the content since most classics are included.

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NCAA Football 12

NCAA Football 12 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $10.99
Today's Bonus: 63% Off
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In the wake of Patch #2 for NCAA 12, the moderating staff and community at Utopia (the largest NCAA specific community forum) wish to express our displeasure and frustration in an open letter to EA and the so called "Game Changers" and "Community Sites." EA's NCAA football series served as the catalyst for this site in 2003, and though the Utopia community has evolved to the point that it is no longer centered on EA's game, we still have a common wish for a quality college football video game. This franchise was once unanimously recognized as one of the most enjoyable and innovative sports games on the market, but has now fallen to such depths that virtually everywhere you look, more and more people on forums all across the internet are expressing extreme frustration and displeasure with both the game and the company that makes it. We see three obvious factors that have contributed to the environment that allows such an abject failure of a video game to be released (with good reviews, no less); exclusivity limiting competition, EA's patching methodology, and the "Game Changers" marketing scheme which helps to fracture the community and marginalize legitimate concerns about the game.

Problems caused by exclusivity:

Due to the fact that EA has purchased the exclusive rights to the NFL and NCAA football games, they have effectively pushed out all competition from football gaming. This means that they can release bug-filled games without the risk of losing customers who would buy a more polished football game if one were available. One need look no further than the recent failure of EA's basketball game to see the effect of competition on sub-par and bug filled games. The Madden and NCAA series have been plagued with bugs similar to those that caused NBA Live to be shelved, but without competition the games will continue to be developed with as little effort as possible. The results of the lack of competition speak for themselves. The NCAA series has devolved to the point that gamers can expect even the heavily marketed new features to be completely non-functioning at launch.

For instance, NCAA '09 touted a new roster share feature that was supposed to allow people to create custom rosters and easily share them with their friends. Unfortunately, the roster editor feature of the game contained a glitch so that once a certain number of players were edited, teams started completely disappearing from the game. On top of that, "Wide Open Gameplay" (the tagline for that year) translated into "No Defense At All", and the game quickly turned into a complete joke as it was nearly impossible to stop anybody on defense. On NCAA '10, the game was released with sliders that did not work (i.e. they had no impact on gameplay at all), with rosters that were clearly flawed, and with a new "run commit" feature that was so overpowered it virtually destroyed any gameplay balance (particularly for online play). NCAA 11 touted the new "locomotion system, which effectively broke zone defense, and new web based dynasty interfaces like the "Dynasty Wire," which turned out to be incredibly buggy (frequently crashed or displayed the wrong information) and is still listed as "Beta" on the website.

This year, one of the most heavily marketed new features in NCAA12 was custom playbooks, something Utopians have been asking for since the feature was dropped with the move to next-gen systems. As many have come to expect from EA, the custom playbooks feature was completely broken at launch. It contained a glitch which would cause the playcall screen to go blank and would result in players standing around in a huddle over the football rather than lining up in the correct formation. In addition to the custom playbook glitch, the new custom conferences feature was also broken at launch, containing massive scheduling errors that rendered it unusable. In addition to problems with new features, there were also numerous instability problems that caused the game to freeze or crash, as well as several glitches that affected online dynasty mode, such as dynasties not being able to be advanced properly and wins not being correctly recorded. At this point, the game is so bug filled that you are lucky to finish a game without a crash or disconnection. Even if you do finish the game, the result may have been recorded incorrectly, making your efforts futile. It is like clockwork; every new feature will be completely broken at launch and features that worked in the past will have new and crippling bugs.

We acknowledge that all video games are released with some bugs, but we feel that the lack of competition due to exclusivity has allowed EA to release football games that have more numerous and game-killing bugs than any other title. NCAA12 is the least stable console game that we have ever played. If EA had true competition in the football gaming world, they would be forced to either shelve the game, like NBA Live, or go back to the drawing board and dedicate more resources to releasing a quality game, like the FIFA series.

Problems Caused by EA's Patching Methodology:

In general, the ability to patch games has been both a blessing and a curse for gamers. While a good patch can save a game that would be otherwise derailed by a small bug, it also allows developers to release games that are basically unfinished, counting on patches to tie up all the loose ends. Nowhere is this practice more prevalent than in sports games, with their rushed yearly development cycle.

With the NCAA series, EA manages to take the "release an incomplete game and patch it" model to an incredible new low. Not only do they release obviously unfinished games, but in an effort to patch problems, they introduce new and bigger problems. For instance, last year EA released a patch that was supposed to address some problems with defensive AI and overpowered man to man coverage, and it instead resulted in a new glitch were the QB could pump fake backwards (towards his own goal line), and cause all of the defenders to immediately abandon their assignments and run towards the line of scrimmage.

While there is a long, well documented history of these issues, NCAA12 has taken things to a completely different level. This year, after waiting for nearly two months, EA released a patch that was supposed to correct some of the problems with custom playbooks, online dynasties and system stability. Producer Ben Haumiller closed his blog about the title 2 update with "Thank you again for your patience for the arrival of this second Title Update. I trust you will find that it has been well worth the wait." To put it bluntly, Ben, It was not "worth the wait." The patch not only failed to fix the majority of the problems it claimed to fix, but it also caused new problems that affected the no-huddle (a prominent feature for NCAA 11) , completely removed some formations from the game, and caused a host of new issues with the few custom playbooks and online dynasties that had the good fortune to work before the patch. Not only did EA release an extremely flawed product for sale at retail in July, but it took almost 2 months to release a patch, and the patch turned out to cause numerous new problems. At this point, it is obvious that the development team for NCAA football cannot even patch their own game without introducing a cornucopia of new glitches and bugs.

Problems caused by EA hijacking "The Community."

Over the past few years EA has gone to great lengths to improve their faltering reputation with "The NCAA Community." Whether it came in the form of sending EA representatives to forums, the "Community Leaders" program, or the Game Changers" program; EA has shown that they value having a positive image in "The NCAA Community." While this all sounds great, we find their efforts to be entirely disingenuous.

Before they even try to reach out to "The NCAA Community," EA attempts to define "The NCAA Community" in a way that eliminates those who are openly critical of their product. For instance, Utopia is notably absent from EA's list of "Community Sites," despite the fact that we are the largest NCAA specific community. The only interaction we've had with EA this year was a Cease and Desist letter in response to our April Fool's prank, proving that they not only read the site, but they also did not find our prank nearly as funny as we did (in retrospect, our April Fools descriptions of the game were actually far more accurate than the glowing reviews found on other sites). We acknowledge that EA attempts to avoid interaction with us because we are uncouth, drunk, and/or overly hostile; but that doesn't mean we aren't part of the community!

We also aren't the only ones to be excluded from EA's community program. Several other critical community members, including those who belong to TheSimStandard YouTube group (many of whom have provided incredibly detailed documentation to show problems with the game and ways to solve them) are also shunned by EA. This, despite the fact that they reach far more people than many of the "Community" sites that are included. For example, videos uploaded by TheSimStandard channel contributors have combined for a total of 713,955 views and they have well over 20,000 subscribers, while several of the sites that are included in the program appear to reach fewer than 100 members and are rarely updated with new NCAA related content. The simple fact is that EA has systematically worked to prevent anybody who is openly critical of their game from receiving any official recognition for their efforts. Instead, they choose to define "The community" as those sites, regardless of size/exposure, who will toe the EA company line.

The "Game Changers" program, much like the "Community Leaders" program before it, is a complete farce. As much as EA talks about incorporating community feedback into the game, it is increasingly evident that EA does nothing of the sort, and these programs are simply an extension of EA's marketing strategy. Simply put, we do not see any substantial in-game results from the "Game Changers" program, but we do consistently see a ton of pre-release hype along with glowing reviews. To be fair, we do not fault the "Game Changers" in this. We truly believe that most of them have the best intentions and that they have put in a lot of work attempting to make this a better game. The problem lies entirely in the fact that EA simply can't (or won't) make most of the changes suggested by the "Game Changers." The game engine itself is so archaic, bug-filled, and ad-hoc at this point that most of the common and recurring issues cannot be solved without a significant commitment of resources from EA, which is a commitment they won't make. Instead, EA will take input from the game changers and promise grandiose changes like "Custom Playbooks" and "Pattern Matching Coverage," while the actual implementation of those "features" will be nothing but ham-fisted tweaks to an aging game.

Beyond being simply ineffective, we believe that the "Game Changers" and other EA sponsored "Community" programs fracture the true gaming community and create a divisive environment that allows EA to release such buggy games without the proper amount of community outcry. This is due to the fact that EA places the "Game Changers" in the unenviable position of answering to angry gamers for all of EA's fumbles. These "Game Changers" serve as the only link between the average frustrated gamer and the NCAA football developers. They become de-facto customer service representatives, without the paycheck. The frustrated gamers and the frustrated "Game Changers," who now must put up with misguided personal attacks, end up divided. Instead of directing the frustrations and anger at the proper target, the community bickers between themselves.

We are therefore extending an olive branch to the "Game Changers." We don't hate you, we just lash out in frustration because EA has forced you to play customer service representative for a terrible product. We even apologize for directing our anger and frustrations at you, when EA is clearly the culprit. Please join us in calling EA out for the incredible levels of failure that are present in NCAA12 and Patch #2.

Signed-

The Utopia moderating staff and frustrated NCAA gamers elsewhere

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I finally decided to trade this back in. I can't believe how much Amazon offered me for this piece of garbage. That is an apt description, because I literally tossed it in the garbage can the other day. I would have gotten rid of it earlier, but we were promised a patch that would fix all the issues. I didn't check the online stuff, but the gameplay seemed to be the same and it even ruined some things, like the no huddle offense.

The main problem is the passing game. It's completely unrealistic. It was a little too easy last year, so to make this game different, they decided to make it unnaturally difficult. It's no that they cover well, they don't. There are plenty of open receivers, but you can't get them the ball, because every defender playing zone is a hall of famer; even if you're playing against Western Kentucky (no offense to the Hilltoppers). They tip every ball you throw, even if it is intended for a receiver 20 yards behind them. It would be equivalent to every player being 12 feet tall. And when they're not doing that, they are running to spot where you are going to throw the ball, because they know exactly what play you are running as soon as you snap it. That also applies to running to the outside. As soon as you snap the ball, the cornerback basically blitzes even though they are playing a deep zone, because they know exactly what the play is and where it is going.

In conclusion, do not buy this game no matter what the reviews say. I wish someone would have told me before I did. It would have saved me a lot of frustration. I don't know how anyone could play this game for a day and give it a good review, unless EA paid them to do so. Buy last year's game instead. You'll save $40 and I think it's a better game overall. The passing may be too easy, but at least it's fun to play. Yeah, that's right; scoring 50 points a game, because you threw it to the right receiver at the right time is fun. Getting intercepted five times a game by super human defenders while throwing to wide open receivers in not fun. Very lazy programming by the developers. They tightened up something that was too easy by just making the CPU team cheat. I can't wait to see what they have in store for us next year. Running is too easy this year, especially shot-gun draws, so those will get stuffed every time next year. And then they'll say,"See the game is totally different from last year.That's why you should buy it again." They spent the entire development year designing stadium entrances, which everyone will just skip after they see them once anyway.

Sorry for the long rant. I don't usually write reviews, but this game made me so angry that I just couldn't let it go.

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First off, I'm a huge NCAA 11 fan. I played well over 300 times in online mode. This review will highlight subtle differences between NCAA 11 & 12. If you didn't play NCAA 11, this review won't be that helpful.

Playbooks & plays:

-Custom playbooks. I spent a good hour or two picking my plays. There are a lot of plays to choose from, however some are missing (see below)!

-Make sure to change your settings so your default playbooks are selected during the start of each game. Otherwise you have to manually select them each time.

-You can't customize goal line plays or special teams.

-In game as you scroll through plays, you can now choose from 3 plays on the screen instead of just picking a play with one button (x).

-However, picking plays is a different. Instead of sliding left and right, you now slide up & down. It will take a little getting used to.

-You can reorder the plays, which is helpful.

-MISSING Plays! One of my biggest gripes is there are a lot of plays missing from NCAA 11, espcially in the 3-3-5 defense. What happened to Bear Spy 2 Blitz, Bear OLD Double spy, Stack 3 Deep contain, Split cover 3 (4 rush, 4 mid zone / yellow, 3 deep)? I relied on these plays to stop spread and option offenses and now they're gone. There are a few offensive plays missing too.

Audience:

-The crowd looks better than last years 2-D pixelated images. However, they still don't compare to Madden crowds.

-The crowd noise has change, and I'm not sure if it's better yet. It just seems more high pitched.

Player / Team rankings (my biased opinion):

-The main reason I got this game is because my alma mater, Michigan State, was supposed to be improved and I only use them. Even though they are ranked 15th in the country, NCAA 12 grades them as B+ overall, Aoffense, B defense. On the other hand, my rials, Michigan, unranked, received higher grades: Aoverall, Aoffense, and B+ defense. B+!?! Michigan had one of the worst defenses last year and they won't be much better this year!

-MSU DT Jerel Worthy is predicted to be a top 10 overall pick in the 2012 NFL draft, but only ranks 83 overall

Fix wishlist!:

-The colors look horrible of the "Show my play" (R2 + up) prior to the snap. They are too bright and high in contrast. You can't see the player's name if he's standing over a yellow zone defensive play. They no longer seem opaque. I wish they'd revert to the previous colors in a fix! You will hardly be able to see the plays on a snowy field.

-There is a glitch where if I'm a defensive end and I start in the default position on the field, I can't control my man for the first second or so after the snap. That is, if I want to go outside after the snap, my player will automatically go inside initially, and a second later I'll regain control of him. This was never an issue in NCAA 11.

-Again, bring back those missing plays from NCAA 11!

UPDATE:

Accurate team rosters are already available, courtesy of Gamingtailgate. Team Management > Roster Sharing > Download > Download and search for "gamingtailgate" (PS3 only)

UPDATE 2:

I've changed my rating from 4 stars to 2 stars. I thought I would adapt to the new changes in this year's game, but quite simply, NCAA 11 is more fun to play than NCAA 12. True, NCAA 12 fixed the unrealistic warping of players when passing the ball on offense which is supposed to be a good thing. However, they did not balance this correction with unrealistic defensive plays. After playing dozens of matches, I've grown too frustrated at seeing corner backs make unrealistic blocks at my passes. MLBs can make one handed interceptions on passes thrown up the middle. Even with "Catching" set to "Conservative", passing is much more difficult in NCAA 12.

These ridiculous defensive plays, along with missing plays from NCAA 11, and the fact that I don't have full control initially when defensive rushing from the line have made me pop out the NCAA 12 disc and start playing NCAA 11 again. If EA fixes some of these minor glitches with a patch, I would reconsider changing my rating higher again.

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I have a PS3 from '09, it is fat and only 80GB. My friend has a launch 160GB. NCAA 12 freezes all the time on my PS3, while it really never froze on my friends. It really is a matter of space and Hard drive. I liked everything about the game, the running, kicking, passing, dyNASTY, RTG, Teambuilder, it really is a great game. But I can't give it 5 stars because it turns to crud when you run it on a PS3 with less memory. I really only get to play it 5% of the time I try too, but it is too good of a game to give it 1 star. I would recommend it to those with new PS3 and those with big ones.

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NCAA football series have always had their issues and bugs. Normally I could ignore them and still have fun playing the series. Not so with this iteration. By far the most buggy release to date, you will encounter frequent freezes, and many 'new features' either don't work or are almost too buggy to bother. While normally everyone knows that each new installment is just a new roster patch with improved graphics with 1-2 other additions (normally just brought back from the PS2 days such as 'custom playbooks', 'pylon physics' and 'new entrances') the amount of bugs in this game is phenomenal.

The most recent patch (#4) the developers actually admitted that they could not fix several issues with out possibly breaking the game, telling their consumers to just wait until NCAA13. I guess they figure they can get paid $60 per game to release a beta version, and never fully fix it.

I DO NOT RECOMMEND BUYING THIS GAME. Sadly there are no competing titles, but NCAA11 was basically the same gameplay with out game crashes and freezes. Considering you can buy a used copy of NCAA11 for 1/8th the price, I would suggest that instead

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PS3 nuLife battery wireless controller

PS3 nuLife battery wireless controller
Customer Ratings: 3.5 stars
List Price: $9.99
Sale Price: $3.99
Today's Bonus: 60% Off
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battery nearly burned up my controller because of being wired backwards at the battery in a DC circuit red NEVER goes on the neg. terminal your going to get alot of complaints on this one

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As another reviewer experienced, both of the batteries I received were wired backwards from the original PS3 controller battery they replaced (the red and black wires are reversed.)

It is really simple to lift up the small plastic tab on the connector, slide out the pins on the connectors, and put them back in correctly. But it would have been even more simple if these would have been done correctly in the first place. The same components on my controller got really hot, but I removed the battery as soon as I could smell something not right and my controller was not ruined.

Except for being useless as shipped, the battery is fine. Compare the connector wiring on this battery with the one in your controller before installing it.

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I bought these to replace the batteries on three of the my dead PS3 controllers and as soon as I plugged the new battery in, my controller started to smell like burned electronics. Of course, I unplugged immediately. I figured that maybe it was that particular controller that was burned out. I opened another controller, opened another new battery, and got the same results that nasty burn smell.

Contacted company and they had never run into this problem, which I find hard to believe. Maybe it was my controllers, maybe it was the batteries. They gave me a refund on the batteries but I'm pretty sure my controllers are fried.

Actually, if anyone has any advice on this, I'd appreciate it. Haven't found anything online.

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Make sure you check the battery before you put it in. Nearly fried my controller. Had to take the cables out of the plastic and swap them. Red is never negative. Not sure why they would do this.

After the wire swap I had the controller put back together in about 10 minutes and it worked perfectly.

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Installation was a breeze, and the battery model number matched what was already in my controller (gen 1 PS3 controller). Taking off the back of the PS3 controller is pretty easy, the hard part is lining up the top buttons when you push it all back together. Paying $10 for the battery is better than buying a $55 controller! It works great so kudos to the manufacturers.

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Super Bike World Championships SBK

Super Bike World Championships SBK - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
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I've had the game for just about 24 hours now, I bought this because Im an avid racing GAME fan (not so much in real life zz). I was feigning for something good on PS3. Most racers I've shopped for look like they suck or are not my type, So to compensate I'd been back on the Playstation2 playing INDYCARseries (I STRONGLY recommend to everybody reading this) and Nascar Chase For The Cup 05 (the absolute best one before they started wwatering their game down and eventually stopped making it). SuperBike 09 IS the Perfect Game. SBK 10 and 11, don't even waste your time, they watered those down too with arcade racing all the way around. Its sickening

SBK 09 (Super Bike World Championships), is Phenomenal for those who understand they are going to bust their ass a few times and they will need to (OF COURSE) learn the tracks and do the training. After I bought this game, I saw people complain about the "Training Mode" saying it won't "HELP" you do anything. Training Mode is exactly what its supposed to be, You go out the By Yourself, and practice turning laps, learning the track and getting used to the dynamics of riding the bike. I've only had this game for 24 HOURS, I've NEVER RIDDEN A BIKE even on a Simulation, and I can say if you go into this with a decent sense of what racing is about, you will go from spilling out, to turning laps and continuously learning lessons of racing and riding these bikes on a road course. Training mode, is A+.

If you need the training wheels just go on to the lower settings and work from there and try the SIM or EXTREME (highest level) settings later.

TO THOSE WHO THINK THIS GAME IS ONLY A PAINFUL MOTORBIKE RACING SIM

{I am a SBK newbie, but Im racing on ALL the extreme settings, so don't bypass this game. Racing here will be fantastic, they have fantastic settings and you should easily be able to find what works for you and still find challenges all over the place that will make you love this game,}

The gameplay is Phenomenal, and I have yet to race , but these racing graphics (and physics) blow any GAME PERIOD out of the way, including racers. But i think you get the picture by now as to how i feel about the game, what I'll do now is list to you impressive features, then a wishlist for future versions of this series.

*riders fall off bikes just like you would if you got your *** out there making newbie mistakes (lol)

*bikes get damaged when they flip and roll all over the pavement

*riders get injured when they bail from there collapsing bikes and tumble twist and cartwheel all over the track (If U Fall, Try to fall in the Sanddd!)

*track conditions actually matter, not just in weather, Sand can be tracked onto the track (watch out!)

*Weather conditions, Sunny, Cloudy/Overcast, Wet (not raining but slick with various wet spots), Raining (breathtaking raining Sim graphics and physics)

also, Watch Those Rubber Stripps, (the red&white road course lines). Theyre much more slippery than in Stock Cars and F1, If your not ready to hit them You Will Bust Your Ass)

*Large Variety Of Teams Bikes And Riders (im a newbie but there is alot of them)

*Pit Garages

(this is more technical info, ignore if u need to)

But I Love The Pit Garage and What You Can Do In It. The telemetry is my absolute favorite part so far, that you can track what you did right or wrong on any given lap you need to look evaluate. It helps me visualize what gears to be in at certain parts, and learn how to be confident on the track. The advice the engineers give is useful as well, those nuggets can help me learn something I never even thought about, especially as a newbie. BIKE SETTINGS, i want to salivate at learning and Loooking at all the mechanics of these bikes. Its not very hard to pick up though if you have any experience real or simulated with race cars.)

*HIGHLY impressive presention, even from the Main Menu on throughout everything else. These presentations take the Cake.

*Settings

(I just turned 22, I play on extreme settings, etc. My brother is 10 or (11 :o), he could enjoy the **** out of this game with just a simple change of settings. But for any others interested, it doesnt even have to be That simplistic, You can make this game whatever you want it to be. Even if your a absolute RACING newBie)

*Race Weekend is fantastic. Im A SBK newbie, but the 60 Min Practices, the Spectacular 2 Rds Of Qualifying, SuperPOLE, And the TWO RACES. OMG. Race WKND just Basically PLAY NOW functions, you can go to any track and pull a Race Weekend,. They also have a direct Play Now mode which just lets you go ahead pick your starting position and race

*Championship Mode, is what i mentioned above just in the form of a Season and Point Earning

You can skip any of these functions by the way, You may be Forced to skip them If you busted your ass and are Injured lol.

*REPLAY I havent raced yet, But after races, You can watch Either A TV BROADCAST OF HIGHLIGHTS OF YOUR RACE or more selectively a replay in the eyes of a particular Rider or Event.

*The Camera Angles (last but not least) They have about 10, including 3 that put you right into the Eyes of the Rider, You will definately find one that you love.

WISHLIST

*GO Back To the SBK 09 Model. Start from there and Scrap the SBK 10 and 11 bulls****

*ALL Racing Leagues, I know they have already done it, but make sure you do bring that along. This would mean incredibly More TEAMS, and More TRACKS and COURSES

*Custom Soundtrack (every game needs to have it), though the SBK 09 Music IS Goood.

*NightTime Racing (how ******* cool would that be with THESE graphics.. ... ). Even if leagues dont do it in real-life, I want it

*Custom Team (in the vision of OWNER Mode, I want to be responsible for Bikes, Good/Poor Riders and everything else

*Don't Forget JORDAN 23RACE. Be sure to bring that league along tooo

I took time out to right my review, this game makes me want to save up for a motorbike and Im not even a real-life car or bike Fanatic. But this game makes me appreciate racing and race weekends Even more. I will be posting gameplay videos of this and even other games, Im just waiting on my HDTV money to arrive. Subscribe to me to stay POsted (youtube . com / legendm0de)

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Game is the better of all that I have tried when it comes to motorcycle sport bike racing. I ride a motorcycle and will be hitting the track for the first time in the very near future. I would say this game is a good visual simulator. Helps you somewhat in choosing lines, thinking about entry speeds, braking, drafting, etc....

Video game companies need to step it up as do the consumers in order to have more and better motorcycle racing video games to be put out on the shelves......demand is the mother of creation...LOL

I would buy and enjoy this game if I were you and demand a bigger variety and choice in this gaming area.

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it's 2012 and there isn't many options out there when it comes to bike games. I bought this game because of the reviews here and I'm satisfy with it, I had my doubts if I was going to get the right game because all bike games are name similar, so if your buying this game make sure it's from VALCON Games.

at gamestop they also told me there's not a lot of options and Moto has gotten bad reviews from everyone I decided not even to try it.

anyways this is what I've seen so far,

there's actually only 13 tracks, unless I haven't unlocked them yet.

there's like no bridges or tunnels, it's rare that you go uphill or downhill.

the mountain scenery tracks are awsome.

the music doesn't put you to sleep like GT5

this game could had been better if

it had more custom options, helmets etc.

more realistic crashes.

more tracks, tunnels, bridges, uphill tracks, downhill tracks and squirrels jumping on your screen whatever something.

don't expect a 2012 game, it's 09. It's cool and I give it 5 stars because it's fun to play, again don't expect 2012 graphics.

hope they make a second game, will be looking out for a new Valcon bike game.

For the price this is good.

good luck in your search.

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This game just blew my mind! I used to play moto gp 07 but after getting moto gp 08 and realizing how bad it was I sold that game. The I downloaded the demo of moto gp 09/10 and it was the worse motorcycle game ever. The handling of the bike, physics and the way the bike feels all was wrong. Then I got the chance to try this game. This game is awesome and it is worth buying. Try simulation mode, it may be difficult at first but once you get it it will be very fun. Whatever you do, do NOT get moto gp 'cause it suuuucks. just read the review here at amazon.

Until THQ makes moto gp game, I suggest you don't buy it. The developers that make it right now don't know crap about motorcycles and they don't know what they are doing.

P.S I don't have an amazon verified purchase 'cause a friend bought it for me in United States. I am from El Salvador.

add me if you buy this game: da_milkman_

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I looked at all the reviews for motorcycle racing games and chose this one.

What I like is the difference between using different bikes. Ducati is smooth and predicatable while Aprilia's is fast but harder to control. The engine noises and power bands are right on also. As a novice gamer who doesn't spend a lot of time playing this game will last a long time. I probably won't buy another motorcycle game to compare it to but the fact this game from 2009 is still around and selling says something about it. The only improvement would be to put this years riders and bikes into the game.

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Hunted: The Demon's Forge

Hunted: The Demon's Forge - Playstation 3
Customer Ratings: 3.5 stars
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I will leave the story out of this review since there was a lack of it (main complaint).

This is a straight-forward button masher and dungeon crawler. Caddoc is the melee character (equipment includes swords, axes, and maces along with a shield) but can switch to a crossbow for long distance targets. E'Lara is the sniper/distance fighter that mainly uses bows, but will use a sword and shield. Both characters start with basic equipment, but you can find stronger equipment left by enemies, weapon racks, or at random places in each level (including armor). I find that you have to change your shields frequently since they will break after too much abuse. They have enchanted weapons scattered around the levels that will help you in the game. Plus you cannot hurt your partner in this game.

The game starts with a prologue with chapters (six of them). Each chapter is divided into a further six sub-chapters (which are further divided into areas). You begin in a forest, then a ransacked town, then dungeons, etc. till you reach Kala Moor (the final level).

Graphics: Gorgeous vistas to gritty and bloody dungeons can be found in this game. You will see lots violence (hearts or eyes ripped out, people being stabbed through, people crushed by falling debris, blood spurting over everything, etc.). The peasants look roughly the same (although I had to laugh at how all the women of the game are proportioned but it is a sell point for a particular market).

Gameplay: The gameplay is linear, but you can branch out into sub-quests. The sub-quests are just for stronger weapons or key items that can get you even stronger abilities. You will be given riddles or hints on plaques to indicate a potential sub-quest is nearby. The enemies do get stronger and more varied as you progress through the game, which makes it less predictable and fun to play. I also like the fact that when you dash in a level and want to find particular cover, you dash to it and your character immediately hides for cover. You can snipe enemies using this method while progressing through the level.

Sound: Voice acting is well done (Lucy "Xena" Lawless as Seraphin was a surprise I thoroughly enjoyed). The music is remarkable, and I felt that it deserved recognition.

Crucible: This is an online, multiplayer option in the game. You can create your own dungeon with the option of adding multiple enemies to them, adding siege weapons (ballista, catapult, etc.), or add limits/buffs to the characters. The only way to get any of these additions is to play the game and collect as much gold as possible to unlock particular options.

Replay value: Medium to high depending if you want to try out the crucible, go through the game via co-op, or just getting the trophies.

Weapons: The enchanted weapons are valuable during gameplay. You are restricted to the number of times you can use a weapon's effect (poison, frost, arcane, etc.). I love the fact that if you hit an enemy once with it, the enemy suffers a sustained effect but will not deplete the number for the weapon's effect if you keep hitting them with it. Once the enchantment reaches zero, it becomes a normal weapon.

Magic: Each character has 6 different spells can be further upgraded by using crystals or 5 pieces of crystal shards. The crystals can be found throughout the levels or shards can be dropped by enemies. You bring them to this rift which is a transaction point to upgrade these spells. Caddoc has a rage (attack strength and speed goes up), dash (lunges and knocks enemies back), whirlwind (lifts surrounding enemies up and slams them back on the ground), brimstone (explosion attack), lightning (connects with multiple enemies if they are close), and pain (a stationary circle surrounds you and damages all enemies that step into the circle). E'Lara has the same brimstone, lighting, and pain spells. E'lara has an exploding arrow spell, a freezing arrow spell (slows down or freezes enemies), and a shield-shattering arrow spell. You can also do a battle spell enhancement (by holding the cast button [R1 for PS3]) early in the game, but you can also use a spell link (chain of energy between the two characters) later in the game.

The Sleg: It's the silver liquid that has monsters and people addicted to it. You have a chance to drink this liquid multiple times to enhance your strength, but it will deplete your health after the effects wear off. If you drink this stuff frequently, your characters will make a dash to the liquid giving the enemies a chance to hurt you.

Complaints:

-I played this as a single player campaign, I notice that my AI partner either freezes in place or wanders away from the main battle where I need them the most. You will notice this a lot of chapter 5 and 6 (this will most likely be corrected soon).

-I like a complex, well rounded characters and both Caddoc and E'Lara have something that can be fleshed out in the game. Instead, you get snippets of their history and was never mentioned in the game again. I like their pasts giving them their drive and doing the things they do in order to make a game epic.

-I was freeing captives when I noticed that I started to hear crying, weeping, and sobbing in surround sound. It was saddening at first, then it got really annoying after some time.

-Playing an RPG (even a dungeon crawler) requires save points, and the only ones offered in this game are at random points at the end of an area. You cannot backtrack to the previous area without playing the sub-chapter all over again.

Overall: The game is excellent, but I feel that it is left unfinished. I believe there are multiple endings for this game, but I am not sure. The game offers at least 25+ hours of gameplay. I enjoyed the bickering between Caddoc and E'Lara through the game (I had to smile when spiders came up in the conversation). I will say that there is potential for a sequel to this game. I would have given it a perfect 5 if the story was more complex.

Personal Thoughts on the game:

-Characters: I believe that what Bethesda Softworks touched on in this game does work. Caddoc evidently had a history of rash decisions (that caused the death of his love) that caused him to behave like a tactician rather than a soldier. He does tend to whine more often in the game than E'Lara. E'Lara is brash and is someone who comes in with "guns blazing" type. Both are evidently obsessed with gold, but I wanted to know the reason why they want gold so badly. Was it because Caddoc didn't have the money to save his love? Did E'Lara could have prevented the destruction of her race with more cash? Unfortunately, the game doesn't reveal this and barely touch upon the main characters which could have been an epic story and game.

My stats:

Gold: 26,800 (Tier 16 of 30)

Trophies: 49%

Magic: Mastered all spells

Crucible objects acquired: 50%

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Going into Hunted, I had no idea what to expect. I took the leap because it was on sale for $13 (well worth it) and, almost in a panic of preemptive buyer's remorse, I started combing through reviews after the fact. I was initially scared by reviews talking about glitches and unsatisfying gameplay, and how the levels are too linear. Then I read a review at GameCritics.com that compared the game to the old Capcom Dungeons & Dragons arcade beat-em-ups.

What an apt comparison! If you're looking for an RPG, Hunted is not for you. If you're looking for Gears of War with arrows, Hunted is not for you. However, if you can keep an open mind and are willing to try a unique mix of, let's say, Demon's Souls art design and cover-shooter gameplay, Hunted might scratch an itch you never knew you had.

It's actually a very hard game to describe because while it seems to borrow conventions from other games, it doesn't fall neatly into any one genre. But much like Capcom's Dungeons & Dragons, you are essentially on a linear path in a dark, Lord of the Rings-esque fantasy world and killing everything in your way. There is no "leveling-up," no items to purchase. There is loot and gold, but the former has only minor variances (high-end weapons are reserved for the end of the game's elaborate optional puzzles) and the latter is used only to unlock features in the game's largely extraneous map-building mode. That's right, if you're so inclined, you can create and download new maps (some of which have been designed by the game's developers) ala LittleBigPlanet, although by no means as cohesive or extensive in its sharing capabilities. It's also extremely hard to unlock content for said map builds (by the end of the game, I had only 50% of content unlocked). Unless you just REALLY like amorphous dungeons, you'll probably avoid the creation mode altogether.

There are also plenty of secrets, and collectible items in the form of gold, gemstones (used for upgrades), souls (which are quite well voice-acted and used in the same way modern FPS's use voice recordings to tell backstory), and prisoners, with trophies/achievements associated with each.

Let's get the bad out of the way, because as you might have discerned from umpteen other reviews, Hunted is by no means perfect. The lack of polish in the game is discernible, from ugly/pop-in textures to broken scripted moments (that may require a re-load, although that only occurred once for me in an optional dungeon) and dubious collision detection for environments and your A.I. partner. A.I. pathfinding is also a problem at times, although it never once caused me to get irreparably stuck (the A.I. partner teleports in to meet you at checkpoints) and this won't be a problem if you choose to go co-op.

However, the biggest possible detraction--and one that very well may be a deal breaker for you--is that playing as Caddoc, the sword-based character, is not a whole lot of fun. That is, both characters wield swords and shields and both characters can shoot arrows, but each of the two characters is geared toward one particular style of combat. Caddoc is the aforementioned, requisite "melee guy." Now, to be clear, this game isn't trying to be Conan (which was a similarly uneven beat-em-up, but more in the God of War vein and not particularly fun), but when one of your two gameplay options is not really that satisfying to control, it may turn off fantasy lovers who are eager to hack some Lord of the Rings-style monsters. You don't HAVE to play as Caddoc (although if you're playing co-op, one of you will obviously have to), but if you do, get prepared to be disappointed by some lame/unwieldy spells, unresponsive blocking, and floaty hit detection.

However, if you choose to play as Elara (and you can actually switch between both characters at several points within levels, although I never opted to switch after the prologue), the game can be an absolute blast. The skill trees are very limited (this isn't a real RPG), but once you get the powerful frost and fire arrow spells, you'll be afforded some of the most accessible and satisfying archery combat ever put into a video game. Nothing says "badass" like freezing a group of orcs ("wargars," whatever), having your partner float their frozen bodies in the air, and then blasting them all apart into a million pieces with one well-placed fire-arrow spell. Unlike Caddoc, Elara actually controls pretty well. There are cover aspects of the fights, which are sometimes necessary to utilize, and because of this you'll accidentally jump into cover when trying to run forward (much like Gears of War), but for the most part, she is nimble enough to take down giant minotaurs with her arrows while evading their charges. It's not quite a shooter, not quite Elder Scrolls archery, but somehow it just works really well. Plus, while auto-aiming is enabled by default (and works very smoothly), distance aiming takes actual skill.

While we're on the subject of gameplay and controls, I should note that there are "finishing" moves mixed into the combat that seem to pop up randomly. They're not particularly elegant in their execution, but thankfully you can just ignore them.

The last problem worth mentioning here is the game's ending, both in terms of final boss (which is awful) and ending. There are multiple endings (I won't spoil what factor alters the ending), but the "bad" endings are short throw-aways and the "good" ending is predictable and trite.

Here's the (very) good, aside from the aforementioned archery gameplay:

The art and enemy design is excellent. Each of the six chapters features rather varied terrain (not all of them take place in dungeons, although the second and sixth are decidedly dungeon-filled) and while the texture work is not particularly solid, the design of the levels themselves is excellent. Similarly, the enemies and bosses LOOK ferocious, and while there isn't great variety in enemy types, encounters and puzzles are mixed up enough to keep the game's pace brisk and the battles fun. Similarly, the music is fitting and well orchestrated. Voice acting is serviceable although by no means remarkable (on the level of, say, Heavenly Sword or Enslaved), but with the exception of stranded NPCs who are likely to repeat their woeful lines ad-nauseum, the voices never really grate.

Difficulty balance. On the medium difficulty setting, the game hits that perfect balance of tense without ever being frustrating. You probably won't die often because, as with Gears of War, your A.I. teammate can "revitalize" you (and at a distance, too--something Gears could learn from). At the same time, there will be moments when you'll be scrambling for health and magic potions in order to defeat a particularly nimble foe, and enemy damage is quite significant, especially against Elara.

The characters. The story is hit-and-miss, although there are parts that are particularly well scripted, especially in a moment two-thirds into the game when Caddoc and Elara must come to terms with their misinterpreted status as "heroes" and choose to do something unselfish. The villains are, again, trite and predictable, and you never really care about their motives for evil. However, the world itself is beautifully fleshed out by the aforementioned "souls" scattered about the levels. The protagonists are fitting stars, not because they do a notable job of defying fantasy stereotypes (they LOOK the part of a dark fantasy aimed at teenagers, and Caddoc even comments about Elara's "slutty" outfit at one point), but because their banter is interesting, diverse, and fun to listen to. Furthermore, I should note how refreshing it is that, while dressed in skimpy attire, neither protagonist is particularly sexualized. Their relationship is completely platonic without seeming cold, and while a love story wouldn't necessarily ruin a fantasy game, it's nice to see a male/female pairing based on amiability and respect rather than hormones. You get the sense that these are two old friends who have come to terms with the shallow lifestyle they've chosen, and they often support each other, albeit begrudgingly. They're not particularly three-dimensional characters but they're FUN without being obnoxious.

My favorite part of the game is the handful of puzzle dungeons spread throughout the chapters. They're a welcome departure from the otherwise linear levels and while the puzzles therein aren't any more devious than, say, those found in a Tomb Raider game, they're satisfying to solve. More than anything, each puzzle is elaborate without being time-consuming. It's as if someone plucked some of the best dungeons from Oblivion and stuck them in a linear beat-em-up. You don't HAVE to complete them (if you can find them, although I didn't find any of them particularly difficult to access), but they're so interesting that you'll want to, almost like the optional dungeons in Assassin's Creed 2 and Brotherhood.

Even if you don't choose to play through the elaborate side-dungeons, the linear parts still feature plenty of secrets. Some are painfully obvious (particularly when pointed out by the voices of departed souls) while others are pretty well hidden. It's not Return to Castle Wolfenstein or Quake-level devious, but they're fun to seek out.

Still with me? If you are, I know this is a lot to take in, but just know this: Hunted: The Demon's Forge may not be for everyone, but I'd be remiss if I didn't at least recommend that you TRY it. I had zero expectations going in and had a blast. If you're not expecting the next Elder Scrolls, or Dark Souls, or even Gears of War, you just might agree with me that Hunted is a pick for Diamond in the Rough, 2011.

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Hi,

I bought this game the second day it was out and have had 3 two hr sessions so far.

I think they delivered what was promised it is a co op fantasy hack and slash with ranged weapons melee weapons and you can use cover.

First and foremost it is a capable shooter. When there are a lot of enemies chasing you, you are able to shoot or fight fluidly. Also when there are enemies far away you are able to shoot from cover well. I would compare this to heavenly sword with the world and puzzles and bulletstorm also with the world and combat, minus all of the crazy combos in bulletstorm. This game gets pretty hetic though just like the 2 games I mentioned.

Also as a single player I have been the female elf and the male character has saved me various times as well as draws a lot of enemies. I think it is the best computer controlled companion I have played with so far.

Also there is magic for your bow and your melee.

Also the graphics in my opinion look great. The characters are large and the world is huge and varied. I am only on the second level but have already been through a town and a lot of dungeons. The levels are huge. It took me about 6hrs into the second level. Also it is challenging and I have died a few times.

The characters are very cool to me too. I always like playing mercs. The story is good to me too so far.

I have not finished the game but will update as needed.

I read all of the player and pro reviews and feel that this game delivered as promised. The negative remarks in most reviews I have read are not very significant or are subjective or I have not even noticed the problem.

Oh yah the game reminds me of a better champions of norrath also.

All in all the game is fun and just like a good movie I am not watching the clock while playing it.

If you are interested but not playing because of some of the fair reviews at least rent it and decide for yourself. I think some that will like it may never play it otherwise.

Kevin

Update

July 7, 2011

Finished the game and had a lot of fun. Don't want to spoil the ending but I am going to play through again I have a feeling there are 2 endings. Anyway fun game lots of different enemies, some huge cool bosses, and a whole lot of varied and long, long levels. I played as the archer female and at times it felt a little like borderlands. Using her it is a very fun shooter. I had one of my save games ruined, but I am not sure that is the games fault. It happened after I did a ps3 system update. No other bugs encountered. I think maybe it froze once. Pretty solid game though. I recommend it, especially at the lower price. I love the elf character she was super hot and cool. A lot like the female character from Mercs 2.

Also tried a lot of the puzzles that are kind of like side quests to find weapons and stuff. Didn't finish any of them. I was never good at puzzles. I read that the puzzles were easy, but not for me. Anyway, it is cool. You can choose to do the side quest puzzles or just stay on the main quest. The reviews say this is a linear game, but I have to say that I used the L3 button a lot to show me where to go. The levels are huge and there are some places to go off of the path.

Kevin

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Ok let me start this quick review off by saying that I have not finished the game yet. I just got it when the price dropped to $18. I've played to Chapter 3 so I think I am well enough in it to give an opinion but I will update this later if I see that things have gotten better or worse in the game. So here is a quick good vs bad.

Good:

-Simply fun to play. You know how some games get slammed for graphics and stuff, yet you find this guilty pleasure in playing it... cause it's just simple mindless fun without all the complicated controls and long story cut scenes? You know how when you come home from work and school and just wanna chill and play a game and kill stuff without worrying about the mechanics? This is the perfect game for that. Think Splatterhouse. Horrible reviews, but a huge guilty pleasure for a lot of people.

Magic spells and moves. Not as many varieties as I'd like but it is fun to use these.

Simple story. Well, this is a con too as it's sorta boring but they don't seem to take it too seriously at all so you don't really feel like it's in your face. It's just enough to move it along for what it is.

Variety in environments. To me this keeps it from feeling repetitive.

-Co op. I have a friend who got this the same time i did so we can play together. Awesome idea and very fun.

Plays seamlessly. You don't sit and look at loading screens hardly at all. They did a good job of loading during door opening animations that don't take long at all to happen.

AI seems to do well in battles so far.. but i heard it can get bad later in the game which I haven't experienced yet.

Bad:

Cool environments but some horrible textures at times. Some of the textures you can clearly see them tiling on the models (ie dungeon walls) and they are pixelated and have no normal maps or bump maps on them. It looks really bad cause some of the other textures in the same environment look good. Overall, it looks and feels unfinished in this area. Pop in textures all over the place but that doesn't bother me as much.

AI character gets in the way ALL THE TIME. This is minor but can get annoying since they went out of their way to make a few audio clips like "Hey get out of my way" etc but they didn't take the time to just make sure the AI doesn't just stay in FRONT of you and force you to push it a out of the way. It seems small but after a while it can get really annoying.

Glitches. I only ran into some minor ones like the character shaking weird but then on time I went past an invisible wall and it looked like maybe i found a secret area.. until i fell through the floor and was floating then died. That really made the game seem like it was in BETA stage for me...

Online co op is basically usless. Hard to find a match at all. But that's not really the game's fault that not a lot of people bought this and play this.

Sound can be lacking some times. There are areas where there is no environment sound at all, but you still hear a few birds and foot steps... but no atmosphere. It just sounds odd. But then other areas they add it. Again, feels unfinished.

Worst title screen ever. Who designed that? It just makes the game look low budget right from the intro. Looks like little to no effort was put into making it. Come on guys, show some love for your own game and make the title screen look good. I know this seems nit picky, but I want to feel excited to press start. With this game, I feel like taking it out when I see that title screen.

Hit detection a little off. Not too bad but sometimes you have the enemy right in the middle of the cross hairs and you shoot but it doesn't hit them at all. Not too often this happens but it does happen. Not so bad that it ruins gameplay though.

Can't go backwards after opening doors. Some times you may open a door just cause you are curious and it turns out it is the way to the next area. You can avoid this by using your direction indicator with L3 that shows you where you need to go, but some times you will forget. So if you open that door, you can't go back and pick up things you missed. Again, this can add to replay value and it's not a huge problem, but it will frustrate you from time to time.

Overall this game is fun. Splatterhouse got HORRIBLE reviews and it was still a blast to play in my opinion. This game seems more glitchy than Splatterhouse... and the latter has more exciting gameplay, but this is still fun. So why all the hate? To me a game may be perfect in every way and still some how end up being boring to play.. I'm looking at you Mass Effect 1 and Dragon Age 1. Sorry but those are great games that managed to put me to sleep when I tried to play them after a long day at work. The long cut scenes and dialog was good but just not very fun when it comes to actually PLAYING a game. This game doesn't have the awesome graphics, is glitchy and has almost no story... yet I can play for hours and feel like I had fun, relaxed and not bored. Guess it comes down to taste and what you prefer at different times. This is the game you want when you are looking for mindless kill monsters fun. It's cheap enough now to warrant a purchase in my opinion. If this game didn't have fun gameplay then I would say don't bother... it sucks. That's sorta how i felt about Lair.. but that's another review lol.

Anyway, that's my two cents. Happy gaming.

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I ordered this pretty much sight unseen based on Bethesda's name. That may sound a little naive--but I feel that they have earned my trust over the years, what with Elder Scrolls and Fallout. I love the idea of a dark fantasy combat game, and I gotta confess, I'm a sucker for a good dungeon crawl. So I was pretty eager to get my hands on this baby, and I've been pretty occupied since we got it. Let's break it down:

Graphics: Background graphics are just what you would expect from Bethesda. Fantastic. Very detailed, darkly beautiful, well rendered graphics. I find the scenery and environments very satisfying, but they definitely earn the "M" rating--this is not for your kids. Costumes are racy, blood is everywhere, and overall there is a feeling of doom and gloom that is great, but scary. Just what I want, but not for the little ones. My slightest reservation about these graphics, however--they are not *quite* as advanced as I had hoped for. The bar is set VERY high for me for this particular game type and publisher. Elder Scrolls knocked my socks off...several years ago. These graphics are somewhat better than that now, but given the fact that the game can tend towards some linearity, I would have expected a little more attention to sheer over the top graphic excellence. So, overall, I really love the background graphics, but I can't go into the raptures that I had hoped to do. The characters themselves...well, they are good, but once more not as great an advance as I had hoped for. So, if it seems that I am doing a lot of subtle griping about a game that I have awarded 5 stars, it is because I really expected something completely over the top, and didn't quite get it. What I got is great. But...knowing Bethesda, a little more polish should have been applied here.

Story: This is the weakest point of this fine game. To use the same word again, let me say that the story is fine--not exceptional, but fine--but once more I was expecting a little more than just "fine". I can enjoy a simple hack and slash with the best of them, but I feel that a little more attention to unification of story line, and with a little more immersion, this could have gone from great to epic. That said, I enjoy the main characters, and feel that the voice acting is superior, even in an environment in which voice acting seems to be getting better and better. Also, as this is an early review, the story may deepen. I've waited until I'm pretty far into the game to comment on this, so although I am hopeful, I'm not gonna hold my breath that this will suddenly become the equivalent of a great novel.

Sound: Uniformly excellent. Enjoyable music, great sound effects, I've already commented on the quality of the voice talent. I'm very pleased with the surround effects. The spells and attacks are good, if not innovative.

Game play: Easy to master, still pretty fulfilling. I'm quite pleased with this. If you are a fan of complicated control schemes and multilevel windows, this will disappoint. But if you like pretty streamlined controls and good responsiveness (and who doesn't) than this should fit the bill pretty well. Someone else has mentioned targeting difficulties and such; I agree--targeting should have been better done. Even so, I've had a ball playing these folks. It does take a little adjustment to your usual style.

Length: It's pretty long. I'm not done yet, and I've played more than I'd like to admit since I got the game. I'm a pretty dedicated gamer, and am pretty good at getting through a game the first time. I'm pleased that I'm getting my money's worth. I think that the big attraction for this game is the multiplayer options, and I confess that this is not something that I care about. I know, that makes me weird, but I just tend to play with one person (my wife), and we tend to play one player at a time and watch the other play. It's just our thing. Still, the options are there, and this looks to be great. The in game dungeon editor is pretty easy to use on first pass, but I haven't explored it as thoroughly as I plan to. I'll probably update this later.

So is it worth 5 stars, really? Yes, I think this is a well designed, fun, immersive game. I'm pleased with my purchase, and happy to have bought it. I have a few reservations because I wanted this to be a six star game! Nevertheless, I think that we will be enjoying this game for quite a while, and I expect to play it through a couple of times. The value will be enhanced if you are a die-hard multi player gamer. I can't emphasize enough, however, not for the littler ones. Too scary for them--but just perfect for late night dungeon crawling at its best!

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PS3 Wired USB PC Controller

PS3 Wired USB PC Controller
Customer Ratings: 2.5 stars
List Price: Price Unavailable
Sale Price: $10.00
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I should've listened to the other reviewer on this controller. It's very poorly made (SUPER cheap quality) and the physical specs are off just enough that the controller doesn't feel right in your hands. The analog sticks are stiff and difficult to make precise movements with. And to boot, the plastic they're made with is terribly thin and weak. Don't waste your money. Honestly. Don't.

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I got this controller about a month ago, in that time it worked fine. but, after some quick button presses the controller died. I tried fiddling with it in the usb port but the controller refused to respond. I suggest any future buyer to fork out more cash for a better controller.

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The controller broke from the analog thumbstick the first time i used it. the quality of it was just awful. i guess you get what you paid for. at least it should have work a couple months! do not buy this type of controller from this seller.

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I am not writing this just for writing sake. But this is the worst pc controller ever. The R analogs are the same as the X, y, a, and B. You cant basically do anything with it. Although you can use it with games like FIFA, I wouldnt recommend it for any fast paced game. The controller feels very dry, and both analog sticks are very tense and hard to move, apart from having very sharp edges. If you want to save money. Do not buy it. Buy UNO cards instead or give it to charity.

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I bought these controllers a little over 3 weeks ago, when i first got them I was really disappointed as the controller didn't resemble nor posses half of the quality/functionality that are in the specifications. the material is crappy and thin, there is very little precision when gaming with these joysticks. By the third week of gaming with these controllers they gave in, it wasn't being recognized by the computer when connected to the USB ports. . This is really ridiculous.

I wouldn't advise/recommend anyone to purchase these products

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Sony PS3 Controller Decal Style Skin - Love and Peace Purple

Sony PS3 Controller Decal Style Skin - Love and Peace Purple
Customer Ratings: 4 stars
List Price: $8.95
Sale Price: $6.95
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I loved it when I found it online!Just didn't pay full attention to the writing.The word love that is displayed says ove.And that is how mine came as well.Purple is my fav color n it looks hott on my controller.(just wish it said love)It says love in black but its not predominantly displayed.

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Metal Gear Solid 4: Guns of the Patriots Limited Edition

Metal Gear Solid 4: Guns of the Patriots Limited Edition w/ Art Book & Saga Vol 2 DVD
Customer Ratings: 5 stars
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Funny how the original 'Stealth Espionage Action' game was born. Failed to create all-out action game due to the limited technology, video game auteur Hideo Kojima instead created a game where you avoid firefight and sneak around the enemy. Since the original inception of Metal Gear in 1987, the series have always represented the best of the best the gaming industry can offer.

Although loosely linked, each iteration was stand-alone game that requires no knowledge of the previous games. It all changed in MGS4. If the past installments slowly build the background of one of the finest video game storyline, MGS4 not only creates an immensely excellent stand-alone plot, but also brings suddenly all previous story to the stratospherically mythological level. One must experience all past games to fully understand and appreciate the level of genius MGS4 provides. MGS4 interweaves all the story so clearly into one satisfying epic culmination and brings its story to a closure. In doing so, Kojima eradicated all the past shortcoming and confusion in the plotline of 'MGS2: Sons of Liberty', and making Raiden the coolest video game character you wish you could play as. (Never thought that was possible, did you?) The ultimate joke on us compliment of Sir Hideo Kojima and his far-out sense of humor for ridiculing him on MGS2 for so long.

Close Quarter Combat (CQC) was improved upon MGS3, and not only you have free-camera, the 3rd person perspective is now over the shoulder instead of over the head, you have the 1st person-like accuracy. Furthermore, you now can shoot and move around in the 1st person perspective. All the movement and combat mechanics have been vastly improved and refined here compared to MGS3.

MGS4 is a stealth action game first and foremost, but now you have freedom to choose how you go about your tactics. You can sneak around without killing, or you can sneak around killing everyone. But most of all, you can just go around killing everything that moves. With tons of high tech weaponry at your disposal, you no longer have to rely solely alone on stealth. Improved upon camoflouge suit from MGS3, you now have octocamo suit. It adapts automatically to any environment you touch. You also have 'snake eye' that replaced binocular and also works as infrared goggle. You also have a useful aid from miniature metal gear called 'MK II' to survey the surrounding and even knock your enemy unconscious. All these do not mean the dynamic of the gameplay changes into all-out action like gears of war. You have to constantly monitor your psyche level. Continuosly shooting your way around will decrease your psyche level that directly affects your efficiency in combat so stealth is still your best course of action.

Metal Gear Solid (MGS) series always pushes the envelope to the very end of bleeding technology of its time. But here deploys Hideo Kojima a truly amazing in-game cutscenes generated by in-game engine to the CGI level seen from Final 'Fantasy VII: Advent Children'. All the staple camera techniques frequently seen in top Hollywood production is deployed here. They even use hand-held camera technique. We are talking about cutscenes directly generated by in-game engine itself, not pre-made cutscenes like CGI (computer-generated imagery). Truly beyond amazing achievement if you ask me. Natunally, the gameplay itself also looks outstanding. Possibly the best looking video game to date.

All the good looking graphics and techniques will mean nothing without excellent voice-actings headed by David Hayter as Old Snake. The music composed by Harry Gregson Williams is another area MGS4 matches on par with the top Hollywood production. Voice-actings and music enhance the overall cinematic experience to another level.

Level design is nothing short of excellent. His near perfectionist attention to details is shown in every single rubble in each level. Maps are very large, although devided by small section and loading screen. One fact that always bothers me no matter which game it is. Loaging screen here is not as bothersome as ones in RPGs but bothersome nonetheless.

There are so many hidden jokes, references to the previous games, and his usual far-out, often wierd sense of humors you need to find to fully appreciate how deep the game as whole truly is.

Is this game perfect? No game ever is. But in this case, I am more disappointed for what it doesn't have.

*****SPOILER WARNING*****

First of all, the game is still too short for game of this magnitude. Gameplay itself last about 14-15 hours if you attack everything in linear fashion. Cutscenes are about 7-8 hours; total about 20 hours give or take a little. 'MGS3: Snake Eater' still stands as the longest game in the franchise.

Next, Shadow Moses was a somewhat letdown gameplay-wise. First time I enter Shadow Moses, and I hear 'Best is yet to come' from MGS1 in the background, it was a spine-tingling experience. Then I run into Gekkos and suicide Gekkos. In the plot sense, that was inarguably the best course, but I wanted to play more stealth action against soldiers and alarms and turrets as in MGS1. I can only hope in the inevitable 'Special Improved Edition' in the future, they give us a standalone mission set in Shadow Moses guarded by the FROGS, turrets, and alarms with boss fights at the end of each stage as bonus so they don't have to disturb the existing plotline.

Next, we need cinema mode just like in MGS3: Subsistence so we can watch all the cutscenes and concentrate in story alone. Right now we can watch all the briefings cutscenes but we need to play the game again to watch the rest.

Next, VR (Virtual Reality) Mission is something you could use to finetune your techniques just like in MGS1 and MGS2. Virtual Chamber in MGS4 just doesn't cut it. Give us VR Mission in the Special Edition.

Finally, I would never thought I would say this. I want to play as Raiden. Give us Raiden, Kojima-San. Maybe Raiden's mission like Snake's Mission in MGS2. Better yet, how about the alternative path like 'Ada Wong' in Resident Evil 4 Director's cut so you can blend him in the existing plotline such as Battle with Vamp, etc. I humbly ask for your forgiveness for our ignorance of the past. Pretty Please with lots of sugar on top, Give us Raiden.

Get the limited edition if you can by all means. It comes in excellent and cool-looking hardbound case. It contains the same original game disc in original Blu-ray case with artwork. But it also contains the second case that harbors two discs. One is Blu-ray disc contains about 150 minutes worth of documentaries from the history of MGS to the Making of MGS4. The other is soundtrack of MGS4. Must-have collector's item for the long time series fans.

At last, Solid Snake's story comes to an immensely satisfying grand conclusion. This is one game you invest your time in characters and storyline so much, you feel attached to the avatar in your actual gameplay. MGS4 is as close to Hideo Kojima's envisioned Magnus Opus since the inception of Metal Gear in 1987. At the end of the game (Be sure to wait and watch until the very end title shows), you will know you just experience the most cinematic video game ever created. The emotional resonance will ringer long after the end credit rolls. MGS4 is man's game like 'Dirty Dozen', not a cheek flick like 'An Affair to remember'. Just like all the previous MGS games, your heart will be filled up with such emotion that makes even grown men cry. Go ahead! Stand attention. Give this soldier a proper respect and one last salute. He really deserves it with all your heart.

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This review is solely on the extra items included in the Metal Gear 4: Guns of the Patriots Limited Edition.

This was released at GameStop stores. In addition to the Metal Gear 4 game, it contained the following extra materials:

A limited edition box featuring artwork of Solid Snake and Liquid Ocelot.

One Blu-ray disc with the following audio tracks:

1. Old Snake

2. Love Theme

3. Gekko

4. BB Corps

5. Breakthrough

6. Endless Pain

7. White Blood

8. Midnight Shadow

9. Desperate Chase

10. Mobs Alive

11. Next-Gen Control

12. Guns of the Patriots

13. Sorrow

14. Father & Son

15. Metal Gear Saga

16. Here's to You

A Second Blu-ray disc with the following featurettes:

(1) Hideo Kojima's Gene: a documentary on the man behind the Metal Gear games and the leader of the Metal Gear 4 development team.

(2) 20 Years of Metal Gear: a brief description of the progression of Metal Gear games from 1988 to 2008.

(a) Researching Modern Warfare: This shows the military training of the production team to produce more realistic game play.

(b) The Road to Realism: A feature on the travels of Kojima's development team from Morocco to Africa and other locales, leaving no detail unnoticed.

(c) Characters Come to Life: This section shows the motion capture, designs and creation of the game characters, from their Japanese and English counterparts.

(d) The Sound and The Fury: This feature shows the challenges of foley artists to create accurate in-game sounds, from the crunch of gravel underfoot to missile explosions.

(e) Kojima Productions Reaching Out: This section details the trips Kojima productions takes around the world to get in touch with Metal Gear fans far and near.

(f) The Outsider on The Inside: This is a feature on an English-speaking jack-of-all-trades who took his love of video games and pursued a career in Japan.

(g) Hello Logan: A feature on the company behind the in-game commercials

(3) A selection screen for all four of the in-game commercials:

(a) Bomb Shelter Buffet

(b) The 7th Circle

(c) Body of Armor

(d) Celebrity Moralist

The featurettes can be watched with Japanese or English subtitles.

This is quite a nice package of extra materials. It used to be very difficult, if not impossible, to see the trials and tribulations of video game production in a Japanese setting and it is a real treat to see the unsung heroes behind such an epic game.

Through these extra materials, we gain a deeper understand of Hideo Kojima's inner passion to deliver a video game that not only entertains, but gives players a chance to enrich their lives. It's clear that with over 200 people working for over 3 years on this game, it was a labor of love...and it shows.

My only complaint is that the music in this limited edition is more of a "greatest hits" selection. However, that can be overlooked, with the other extras. If you want the complete soundtrack, you can order it HERE.

If you're a Metal Gear nut like I am, this should already be in your library. If not, you're definitely missing out.

Very highly recommended.

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The collectors edition was definitely worth every penny. A must for any die hard Metal Gear fan.

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I paid a premium for it, but I got the special edition. The art booklet that came with it was superb and its nice to see what the ladies playing the BB squad really looked like (exactly the same but the textures are more convincing)and some choice pics from the game are really super cool. The box itself is pretty cool, the front cover is actually a metal plate thats been printed on, and the documentary bluray is quite informative good sirs. Whatever. By now this thing is probably way too expensive, but if by some chance of wizardly wizardry you get a copy of this thing affordabibiblibly, you will love it to death.

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It has been over 12 years, when i entered for the first time on Shadow Moses. For me, who had only played "shoot and go"-games, it was a little shock to realize that with guns blazing, I would never beat this game with flying colors. So i learn to sneak around the complex and soon enough, i mastered Metal Gear Solid. Then came non-gaming perioid, that lasted almost 10 years. Until last year (2010), i purchased PS3. First game that buy for it was "shoot/hit and go"-game, but second was MGS4-Guns of the Patriots and once again, i had learn to sneak around. After intense training, my current/highest rating in this game is "Wolf". For a gaming veteran like me, MGS 1, 2 and 4 is, and always will be, the ultimate sneeking game.

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