Showing posts with label ps3 features. Show all posts
Showing posts with label ps3 features. Show all posts

Darksiders II

Darksiders II
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $17.89
Today's Bonus: 64% Off
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I will start this review by saying that I did indeed play the first Darksiders, but will not make this a comparison between the 2 in any way.

Story: The story for the game is more of a backdrop for the great level design and combat to playout in a meaningful way than it is a driving force for the game. Essentially, Death has to clear the name of his brother War (from DS1) and sets off to do so but before long is wrapped up in a larger story involving the Makers. Suffice it to say the story is there but nothing too great, though Death has some funny quips (like telling a crow to be quiet..) as he has a sarcastic tone throughout the game, and the game does allow you some dialogue choices as you interact with NPCs. These NPCs serve as trainers for your new combos, weapon and item dealers, and obviously they provide you your quests and sidequests that propel the game forward.

Graphics: The graphics in this game have a wide range. From beautiful to meh depending on your location. You will notice bland textures, and muddied walls in certain areas but will also see great dungeons and large bosses that push the consoles, but never quite to the edge. The game in motion is spectatcular though. Death has great animations, and every combo you unlock looks a little different as Death has realistic movements that keep you glued to your screen amidst the fighting chaos. I have heard of some slowdown in the game but truthfully have noticed hardly any, so don't let that dissuade you from picking up this gem.

Gameplay: OKAY, this is where Darksiders brings the metaphorical hammer down. Talk about infusing so many elements together in one game! Darksiders "borrows" ideas from many different games, including: Zelda (the dungeons, horse exploration, Z targeting), God of War (frantic combat based on combos and timing), Prince of Persia (smooth platforming that becomes second nature after a few hours), Diablo (tons of loot to collect and equip) and even a little Assasin's Creed (verticality) and Shadow of the Collossus (larger than life bosses). This game is like the ultimate dutch oven of video game ideas blended in a way that never feels like it rips any one game off, but rather pays homage to the brilliant ideas that have come before it. Like "Z" targeting from Zelda where you can lock on to one enemy and easily flick the right stick to shift your focus from one enemy to the next. Or wall-running from PoP that gives Death a fleet of foot feel versus his bulkier brother. But the game makes its milk in the combat. Thrashing multiple enemies just plain feels right on as a bringer of the Apocalypse. The combo timing takes a little bit to get used to, but once you do you can pull off so many different moves (on ground and in air) that you will be stomping through hordes of enemies in no time. And the BOSSES! Wow, the developers really love huge bosses, and won't hesitate to throw back to back mini bosses at you where most games have one, a cutscene, and then right on to the main boss. The main bosses are a marvel, and will rival the colossi from SotC in size and scope. Defeating them feels very "Zelda" like as you utilize a new item you gained to defeat them. No spoilers here, so sorry no examples are being given of these great battles, you should expereince them for yourself. Death also has branching skill trees which start with a few core skills (a teleport slash, summoning minions to help you fight, etc.) and expands into a very customizeable spectrum that begs experimentation (you can re-spec Death at any time to try out new skills you may not have originally chosen). The combat is so satisfying you will find yourself just itching for the next fight to show off that new combo or weapon. Speaking of weapons...

Customization: I believe this belongs in its own category as adding a true loot-based rpg system to the franchise was a genious move. Death is a totally Bada$$ character, and a beast of that magnitude deserves some bada$$ equipment. Not 5 minutes will go by in this game without you finding a new piece of armor, weapon, secondary weapon, or amulet to deck out Death how you see fit depending on the character you'd like to play. Want a Death built with pure speed? Equip a pair of lightning fast gauntlets as your second weapon to throw more punches in a second than Pacquiao throws in an entire fight. Want to do brutal amounts of damage in one swing? Equip a giant axe or hammer to demolish your foes while sacrificing some of that speed. The level of customization is great, and adds to the gameplay. An example: I picked up an "Axe of Rending," which restores your health partially but only when you execute enemies with it, so I immediately found myslef considering the situation before using it: Is my health low? Better beat those enemies close to death then bust out the axe to get that health boost before moving on. What's better is that every piece of equipment looks different and immediately affects the look of Death. Even better still is that THQ instituted a great system that allows you to pick up equipment, or even equip it immediately right in the field. The intensity of the battles is great, so in the midst of a battle I can be fighting 5 enemies, one drops a new weapon (that can immediately be compared to what I have equipped on screen), I roll over to it, hold select to equip it in game, then BAM right back into the battle with my new scythes equipped without missing a beat. More games need this type of system.

The Negatives: I'm not going to sit here and say DS2 is a "perfect" game, it has some hiccups, but they are diminutive in nature. Sometimes when scaling a wall, in order to climb up, you have to be in the middle of the rail, if you are off a little to the right or left, Death will jump straight up instead of climbing, basically the game thinks there is nothing above him to grab, even though there is. You move right a centimeter and then it kicks in and recognizes the ledge. It will happen a few times to everyone that plays, but again it's minor. For it being an "open-world" game, there isn't a ton do in said open-world. You will ride around on your horse to get from one location to the other, but aside from a few "hidden" chests (they show up on the map) or a random scalable building, the open world mostly serves as your mechanism for travel and little else. Also, they did not do a great job of showing what Death can and can't climb, meaning he can scurry 15ft up a wall, but can't jump up onto a 5 foot ledge. Once you realize this it does not affect you in anyway, but it's funny to see him wall run and acrobatically swing from post to post, but can't jump up a 5 foot block. Again, all these issues are minor and in no way detract from the overall experience, which is an absolute blast.

Closing: By now you probably want the "should I buy it or not" answer, and I will say YES absolutely everyone should experience this game. If you like adventure, puzzle solving, great dungeons and finely tuned combat wrapped in a replayable package, this game is for you. It even tracks tons of statistics for you (best combo, most damage, a TON of things) that get posted to leaderboards so you can compare against your friends. You can even gift items to your friends! I will say, please avoid the IGN review of this game as the clear bias of it baffles me. As of now, they are the only reviewer to give this game less than an 80, and as an avid gamer and review reader will openly say they got it wrong. Read or watch any other review and you will see nothing but admiration for this title. It was a long time coming, but THQ finally has a game that fits the hardcore mold, and Darksiders 2 is the perfect game to pick up now and dive into before the fall / year end bonanza of games come out. Go get it now!

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Let me begin by saying I've never written a review for a game regardless of how strong I feel abou it. I would of written one for Batman Arkham City, but enough fans and critics gave the game the credit it deserved--Reviews are to help potential buyers make a choice after all. With the lack of user reviews so far about this game, I felt I should include one. I've only been playing now for about 3 hours, and I will say without a doubt, it is the best game of 2012....If Batman hadn't come out last year, I would say for the last 2 years! Most reviews are saying if you liked the first one, give this one a try--This obviously being true, even if you couldn't get into the first one, or didn't play it, this game will change your mind about the franchise. Its is much more fluid and responsive than its predecessor.

The "look and feel" of the game is taken straight from The Legend Of Zelda....Dare, I even say improves on it, as the combat is taken from God of War (which is a lot more exciting than Link's combat styles). That combined with the fact that the visuals are as though were taken from Lord of the RIngs coupled with the amazing score....'EPIC' is all I can take out of this game. One of the finest action/adventures I've played....and I'm just beginning.....

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FOR BETTER:

---------------

Darksiders 2 is an impressive follow up to THQ and Vigil's apocaplyptic journey. Even if you never played the original, don't have any reservations about picking up the sequel. Death is an extraordinary character: well-acted, well-animated, enigmatic and engaging.

In this installment we take on the guise of War's brother Death, one of the four horsemen, who has undertaken a quest to absolve his brother from the punishment of the Charred Council for destroying humanity. Realizing that his brother had been framed, Death vows to do whatever is necessary to restore the balance between angels and demons.

Like its predecessor, Darksiders 2 does an EXTRAORDINARY job of pulling concepts from other licenses and making them feel original within a common theme (the battle between Heaven and Hell at the End of Days). This time around the primary draw is Ubisoft's 2008 Prince of Persia. Death will perform wall runs, extended climbs and other free-running tactics that are visually identical to the unnamed Prince. Yet despite references to other genres and titles (Portal, Shadows of the Damned, Legend of Zelda, God of War, Devil May Cry, etc.) Darksiders 2 manages to move beyond the driving concepts to deliver a wholly unique experience. From background art, puzzle implementation and narrative framework Darksiders 2 manages to mold its own identity by successfully working RPG elements into a visually striking hack-and-slash world.

This time around Death can choose between his primary weapon (scythes) set to the [] button, and a secondary weapon (armblades, gauntlets, hammers, axes, glaives, and claws) which is set to the /\ button. Attack combinations can be purchased by trainers, and are easy to execute during battle. Although most sequences are little more than a mix of both buttons with pauses between inputs, the simple commands belie Death's flashy and intense moveset. There are an extraordinary number of different weapons to find, each with their own perks (damage types, stat bonuses, exp. increases etc.) that can radically change your playing style. In addition, these weapons are found based upon your character's current level and come in increasing rarity: white common, green uncommon, blue rare, purple unique, and gold legendary. The most interesting addition are "possessed weapons" which can be upgraded by "feeding" other items to them. These weapons can be enhanced a set number of times before reaching their maximum potential by taking on the attributes of the weapons and armor that are fed to them. With each new progression you have the option to choose a perk that will subsequently improve with further item leveling. In most cases a fully upgraded possessed weapon will be better than a similar level unique or rare one. In all cases combat is visceral, fast paced and exciting.

Armor is likewise found in differing rarities, although there are no legendary or possessed pieces of armor. Based upon the attributes you use with your playing style, your version of Death may greatly vary from your friend's. Both weapons and armor can also drastically improve the effectiveness of skills chosen from the Harbinger and Necromancer skill trees. Although the diversity is not as great as in a game like Dragon Age it is still enough to keep your character evolving throughout the duration of your playthrough. The best part is that the demon merchant Vulgrim can respec your character for a very low fee, so you can try any other skill combinations at your leisure.

FOR WORSE:

--------------

Despite all of my praises, Darksiders 2 is not without faults. It pains me to list them, because I TRULY LOVE the direction of the game. The real problem that keeps it from becoming a masterpiece is overambition and not enough time to see it through. Darksiders 2 makes multiple trade-offs from the original and unfortunately not always for the better.

Graphically the sequel takes a hit in texturing and even character modeling. Things are not quite as smooth as the first time around, and you will notice some "near-polygonal" edges on some of the characters. When swimming or in confined areas walls look bland and occasionally dip to PS2 quality. Fortunately this is not the norm, and most vistas are gorgeous and stunning. Despite some pixellation when viewing further draw distances, the artistic design and bold coloration of the sequel TRULY save the day.

When I first started playing Darksiders 2 I was blown away by the sweeping orchestral movement and striking vista of a foreboding icy fortress. In retrospect, I feel this cathartic moment at the game's onset might have set the bar a little "too" high for the rest of the game. After 35 hours, I can safely say that both the narrative and bosses take a back-seat to those in Darksiders 1. All too often the story is revealed via comic book style cutscenes, rather than full out CGI. There are also not very many moments that ramp up emotionally or deliver sweeping orchestral keynotes like the first game. Although there is an attempt to tie in to War's tale, Death's episodic journey also seems to be much more flash and less substance. He has relatively clear motivations for why he is going somewhere, but the enemies and challenges he faces are more often typical RPG fare than the "ultimate battles" faced by his brother. Prepare for a lot of fetch quests set between largely open areas (Unlimited quick travel saves the day!). There are also more dungeons, but less differentiation between areas in a similar zone. Dungeons are also MUCH smaller, and require less coordination or logic when choosing between various tools. In addition, because of the revamped combat system the enemies and bosses are more like those found in God of War/Devil May Cry than Legend of Zelda. These are no longer "puzzle bosses," but more hack-and-slash.

Yet most of these issues are a matter of creative opinion, if not the results of time constraints. The real commonplace issues are the small bugs and technical flaws you will find along the way. I had to hard restart my PS3 8 times while playing Darksiders 2. Several of these were due to complete freezes during combat or platforming, but even worse were the several "almost" game-breaking glitches. Thank God the developers had the intelligence to insert fail-safes when a save was reloaded from initial start-up.

1.)I had a NPC who was supposed to carry a heartstone for me get stuck on a door, and I could not get him to pick it up until I restarted the system. Thankfully it reset the heartstone to a point where I only had to complete a small portion of the dungeon, and the character did not get stuck again.

2.)I had the audio completely cut out when speaking to the Lord of Bone. I had to do a hard restart and erase my dungeon waypoints to get it to trigger properly.

3.)I completed several Forge Land dungeons later in the game and was not able to recover a special item required for an earlier quest.

4.)A contextual button that was supposed to appear and allow me to place a lantern on a statue would not trigger. This was the first time said puzzle was used. Thankfully, I understood the level design and realized that something was supposed to happen here. The button prompt allowing me to progress through the dungeon only appeared after shutting down and restarting the PS3.

5.)One of the primary bosses known as "the Wailing Host" froze mid-strike for about 20 seconds with its health bar half depleted. During this time Death was still able to circle around the battle arena and attack as normal (further reducing the boss's health bar). However, the boss became invincible after the temporary freeze and would not die when its health reached zero. This is because the battle is actually punctuated by several button prompt actions that were not triggered after the glitch. This was the only major glitch that inexplicably resolved itself without having to fully restart the PS3, BUT I had to restart the boss battle from a checkpoint three times before it was fixed.

NO GAME MANUAL:

----------------------

THQ also decided to cut down on cost by NOT including a physical game manual. They didn't even include an in-game manual like the one in Kingdoms of Amalur: Reckoning. Instead, they give you a web address for finding the contents online. This wouldn't be a terrible problem, but many of the finer details regarding collectables, locating/setting quests, and the HUD are not directly explained. Be prepared to do a few internet searches before fully understanding the game.

TIL DEATH DO US PART (Summary):

------------------------------------

I wish Darksiders 2 had more CGI, better music, a more focused narrative and more/bigger boss battles. Yet when all is said and done it is still an EXCELLENT addition to the franchise. I feel that the pressure to release the game by mid-August after an initial delay hampered the artistic and technical design of the game. THQ's president even released a statement saying two things:

1.)The game had to release this summer because he felt it could not compete with games like Assassin's Creed 3 and Call of Duty. Obviously this drove the decision to cut out the more difficult to develop aspects like full CGI.

2.)If Darksiders 2 fails to perform up to sales expectations, he will reallocate all of Vigil's staff to other games, effectively ending the series before it really had a chance to take off.

So, Death's journey may not be a perfect one. It might not even be quite as good as his brother's before him. HOWEVER, it is still a journey worth taking in every sense. Breathtaking landscapes, multitudes of loot, New Game +, hundreds of collectables, memorable characters and stellar voice acting await.

If you have any interest whatsoever in the material or genres that Darksiders 2 represents do yourself a favor and purchase both Darksiders 1 and 2. Keep the series alive and give Vigil the chance to craft a truly epic game in Darksiders 3. I spent 35 hours trying to find out what happens next, and I feel Vigil deserves the chance to tell me.

THQ, Let's see this war through to the end!

(8.5/10)

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I have liked this game a lot!

It's similar to Darksiders 1 in terms of the history, characters, dungeons and enemies. But, it differs a lot to Darksiders 1 in:

* This game is a lot more RPG, there are other characters that give you missions, you collect gear like boots, gauntlets, and weapons, and you choose which to use to boost your abilities (magic, strength, health, wrath, etc).

* It's far less linear than DarkSiders 1, with a lot of optional dungeons that you choose to do only if you want to complete a side-quest, there are also optional-bosses that give you rewards for beating them but are not essential to the game history.

* The bosses are a lot harder (Apocalyptic mode), very much like Silitha in the first game

* You can create your own weapons by getting something called a "Possessed Weapon" and feeding it with lower-level weapons, those "sacrifices" make the possessed weapon stronger. You can choose to certain degree which qualities of the sacrificed weapons are inherited by the possessed, thus tailoring the weapon to your needs.

If you liked the first game I recommend playing this one, and if you like RPG that would be one more reason.

In total you'll need some 30-40 hours to finish this game, and 50 to platinum (it's not a difficult platinum but it's time consuming). If you buy the Limited Edition it comes with the "Crucible Pass" which is needed for 2 of the trophies, if you don't have it you can buy it from PSN Store.

The game features a DLC called "Argul's Tomb" that adds 2 more dungeons to the game, the dungeons are not difficult and the DLC can be beaten in 1 hour. This DLC is visually appealing and the final boss is ... great :) and hard even when you are at level 25.

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After having worked directly with the customer service folks at THQ and having posted asking for help on their forums, and now having waited more than two weeks, I feel I should share a comment with the Amazon review community.

First off, this game is amazing. The graphics, gameplay, sound, acting...all of it...It's just awesome.

Unfortunately, there is a bug that causes some players (others have reported the same issue) to not receive a mission critical item (the Soul Splitter) and prevent the game from progressing.

THQ's response has been to restart and try again. Since they have opted for a save system that does not allow you to go back a short time in your progress, you are left with no option other than to simply start over and ___hope___ you don't get the same error. No fix, no help...just cross your fingers.

Well, after 25+ hours invested and no way to know if the exact same thing would happen again, I am now going to have to just eat the $60 I spent on the game. It's not like you can get your money back.

The truth is, I don't really want my money back. I want a solution so that I can pick up the action from where I got stuck and keep playing.

Anyway, if you are willing to roll the dice, then go ahead and play this otherwise amazing game. If, however you are like me and think that a company should not profit from selling _known defective goods and refusing to fix them_ then stay away from this and all THQ games (I was looking at Saints Row next...not anymore).

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Konnet PS3 Only Power Pyramid RCS series Charger, Charging and Storage Dock

Konnet PS3 Only Power Pyramid RCS series Charger, Charging and Storage Dock for FOUR Game Controllers - Black
Customer Ratings: 5 stars
List Price: $39.99
Sale Price: $34.99
Today's Bonus: 13% Off
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It makes my entertainment center look really nice without all the mess of the cords. The only thing I don't like is that I have one generic playstation control and it won't charge it. Other than that, I'm pleased with the item.

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Although we haven't had this very long, it's worked as described from day one. It's also easy enough for my 9-year-old to attach and detach the controllers when he's finished playing or wants to play, thus keeping all four of our PS3 controllers charged when not in use.

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I have 10 remotes so this works great for keeping them charged up. no wires to trip over and there are only 2 usb ports on the latest version of the ps3 so charging them all was a pain in the butt.

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We bought the new model of this, after 2 years of the first model two of the settings became loose and wouldn't charge anymore but the new one seems to be more sturdy. I love how compact this charger is. that it charges all 4 of our controllers, and lets us know when they are charged by going from red to blue :)

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I wanted four remotes and a tower to charge them all and I got just that. Great item, works perfect. I have had this for just about a year, still works great and it's been plugged in for almost the entire time I have owned it. No issues with item very happy with purchase.

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Bodycount

Bodycount - Playstation 3
Customer Ratings: 3.5 stars
List Price: $58.99
Sale Price: $15.74
Today's Bonus: 73% Off
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I expected a weapons heavy no frills smooth controlling FPS and for the most part that is exactly what this is.

The story is you work for a privately funded militia that sends out lone soldiers to settle battles with small time warlords. The story does expand into the scifi realm but only so far.

The single player campaign clips along as you run headlong solo into all sorts of intense firefights. Switching weapons, reloading, intel pick ups and movement all come very naturally and this is an addictive experience as the levels have tons of routes through them and you will want to best your grade by repeating them in BODYCOUNT mode.

The co-op and multiplayer should play well for those who want to share the mayhem I haven't been able to try them yet however. The game also froze up once during the single player missions, but only once after many hours of play.

For the PS3 there is a tiny install, and the top resolution is 720p, I played the demo on 360 and it looked better but seems to play smoother on the PS3, probably just finished product vs. demo. Lots of fun for the type of player who doesn't want a team slowing you down, and the intel collecting and powerup usage really adds to the level of destruction you can wreck on the environment and enemies, just plain old trigger happy fun with a bunch of detailed and different weapon options. Star off for the forced strafing on zoom mode and the one freeze up.

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From out of nowhere comes this FPS.

This is a arcade style shooter.With little storyline and thankfully no cheesy one-liners and cussing.

Graphics:Are well rendered buildings look different and frame rates move nicely along.Enemies all look the same and not much gore.Weapons are well rendered and do various degrees of damage depending on type.Damage and explosions are rendered well.

Sound:Is good with each weapon having it's own sound and explosions are well done.

Gameplay:Very similar to Black with all the "Gun porn".Black had a better story but I only have 4 hrs into the game.

No aiming down the sights you zoom in like in Black.The cover system/lean takes getting used to.But there is no learning curve to this game.Pick your weapons and if it moves kill it.

The shredding system is the best part of the game.You can just about destroy everything in this game.So one should not linger in the same spot for long.

As you kill enemies icons called intel will drop and move to you as you walk by to give you power-ups.which can be a air strike or other things you can unlock.There is really no tactics or realism in this game so that will be a turn off for some.To be blunt,this is a old fashioned shooter.

Dislikes:None so far, will update.

Overall:Fun arcade style shooter that should appeal to casual gamers.Can be repetitive but I enjoy turning my brain off for a while to just blast everything that moves on the map.The guy who thought up Black helped to make this game.This game won't get attention from the main stream game mags.As they have MW/BF fever and are slaves to advertisers.

If you are on the fence, I recommend renting first to see if you like it.Not a bad game and I'm having fun which takes priority for me over graphics etc.

I have poor service in my AO so unable to review online aspects of this game.

Update 9-2-11

Have 6 hours into this game on hard.It is challenging and bosses will give you a run for your money.

I recommend playing on normal or higher so one does not breeze right through.I find the fire fights intense and similar to Black.

Enemy AI can be very dumb sometimes and other times they will try to flank and sneak up on you.

Very refreshing old-school shooter.I really enjoy trashing the map with explosions.Each weapon has it's own unique sound.I played this through my stereo and was shaking the house lol!

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This is a fantastic game!! I know it was not well received by the critics, but who listens to critics? I do not!! They give high ratings to junk and hate other shooters that they say cannot compare to Call of Duty or Battlefield!!! Those franchises have been around awhile and have established themselves. So come on!! There is so much to love about this game. The guns, explosions and the destructible environments!! If anyone does not love this game, they need to get their head examined!! I love MW and Battlefield, but love this game equally!!

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I was pretty excited about this game when I 1st heard about it and waited anxiously for the price drop, I knew this wasnt a $60.00 game but it still peeked my interest. Its a $20.00 game at best, its def a no-brainer old school shoot'em up game. Graphics are decent, slightly better then PS2, controlls are okay not difficult to pick up, some cool boss fights, its just a cheesy FPS where you go all out and shoot everything that moves. No real strategy or basic brain funcion to play this one, but it does have its upside with the carnage and devastation that you are able to cause.

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this game was good I liked it some challenging parts to the game. Good graphics and characters plenty of levels

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PlayStation 3 160 GB Black Friday Bundle

PlayStation 3 160 GB Black Friday Bundle w/ Uncharted 2,Karate Kid Blu-Ray
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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I've been in the market for a PS3 for a while and I am glad I waited for BF to catch this deal! $299 for a 160 gig PS3, one arcade game, one game that is amazing according to every review I read, a decent blu-ray movie, AND a $25 credit from Amazon on your next video game purchase. If you really want a PS3, it would be wise to jump on this deal NOW!

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I've spent way too many hours researching the PS3 packages from a number of different retailers.

This package offers the best value by far. It even beats the door busters from other retailers.

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Amazon, you've done it again.

A year ago, you completely botched an order and sent it to the wrong city and state. I called, and no questions asked, you sent the entire thing again, and still made it on time before Christmas.

And now this year: Personally, I didn't give a hoot that it wasn't the GOTY edition. I've been wanting to play Uncharted 2 for months, and finally bit the bullet and bought a PS3. I was thrilled when I got the $10 voucher, as I'll be using it and the $25 credit towards LBP2, but now you've given an unlock code for the GOTY edition. What more am I going to get out of this amazing deal?!?!

I did a lot of research on Black Friday bundles, and even as it was, this was the best one. But it has just kept on giving. Thank you, Amazon, and thank you, customers who complain a lot, for milking just a few extra freebies out of this already incredible deal.

I'm sold on Amazon and will probably do 90% of my shopping here from now on. Please make more mistakes.

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Con este paquete me estoy iniciando en el mundo de la ps3, no jugaba una consola desde la ps1 y pues nada... super contento por esta oferta, la pelicula me encanta y esos 25$ son de mucha ayuda :D... Muchas gracias amazon.. Saludos a todos desde venezuela

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This is the response I received from Amazon:

"So due to incorrect information from the vendor, we promoted the wrong version of a game in the PS3 Black Friday bundle. We will be offering you a different concession; you will receive an email from our Video Game team by Tuesday 11/30. I'm so very sorry."

I'll just have to wait to see if they make good on this deal.

UPDATE: Still fighting, after receiving standard offer of $10 discount toward pre-order of another game, as others have documented.

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Legend of Spyro: Dawn of the Dragon

Legend of Spyro: Dawn of the Dragon - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $39.90
Today's Bonus: $0.09 Off
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After a couple of disappointments in the series, I bought this Spyro game for my daughter in the hopes that it would get a new look on the PS3. It most definitely does, with not only gorgeous visuals and breathtaking locations, but a surprisingly different take on the interface: this game has the same mechanics as the God of War series. You have light and heavy attacks, combos that involve simple button-press sequences, and a "level-up" capability that involves collecting special crystals and then choosing which abilities to funnel them into. The buttons even map exactly the same. I played this for a bit with my daughter, then out of curiosity I switched over to God of War when she was out of the room, and it felt pretty much the same--the flight mechanic even resembles God of War's "Icarus Wings".

Unfortunately, this new interface won't resonate with everyone who is a fan of the Spyro games. For example, camera control isn't always 100%--sometimes it's taken out of your hands. I'm used to the God of War series having none at all, so I don't find this as jarring in this title as others might. Not every special ability or chaining action is simple to pull off--but believe me, any 10-year-old will pick this up fairly quickly. The new "grab" mechanic that lets you seize hold of your opponents is surprisingly easy to do, but requires you to make some decisions in the middle of a pitched battle--there's a time when grabbing is a good idea, and a time when it's a bad idea. Flying is extremely fun, but not always perfect: there are times when the wind direction (which you can see) will limit your actions. You have to follow the lines that show you the direction of the air flow, so this won't be easy for the under-10 set. In fact, I almost think the "ages 10 and up" rating is more for a child's capability of understanding the game than it may be about the content.

Here's what makes Dawn of the Dragon tons of fun, though: it has sharing loosely coupled to the story. Gameplay is like a "prison escape" movie cliche--you have two heroes, and they're tied together. They have to work together to get through the story (often referred to in gamer circles as "two-player co-op"). Thankfully the magical "tether" tying Spyro to Cinder is a pretty long one, letting you rather freely move about. The game sticks two dragons together and not only lets a single player jump on-the-fly from one to the other, it also lets you switch in and out of two-player mode with a couple of button-taps. If a sibling wants to join in on the fun, they can take the reins of one of the two dragons. If they get bored and want to stop playing, just pause the game and select "one player" again and the game will resume exactly where it left off. Kids can share together without having to start over, reload, or commit to both of them finishing the level. Dawn of the Dragon also adds some fun for girls: while the previous Spyro entries have been boy-oriented, my daughter was thrilled at the chance to play Cinder, the girl dragon. Her abilities are different (and just as important) and she even seems to be a bit better at flying.

That said, the Spyro series doesn't just have kids in its fan base--there are "elite bosses" and hidden secrets that are more for an adult player looking to get the most out of their gaming experience. There are character cutscenes with a longer story and dialogue, and you may be surprised to know that some top-drawer talent lend their voices to the series: Elijah Wood (as Spyro) and Gary Oldman (as Ignitus). The elite bosses and secrets are optional parts of the game, and it may take some explaining to younger players that certain bad guys don't have to be defeated: they can be skipped. I'd recommend skipping them the first time through because the two that we've uncovered so far have turned out to be impossibly hard to battle. If you want to cut down on frustration, don't try to level every skill to the top, and definitely steer clear of the Elites.

If you have children who enjoy the Spyro series, chances are they will find this one fun, but they'll need to understand that it's not exactly the same as the rest of the series. They should also play it all the way through once before trying to master it all and beat the Elites. Consider it more for ages 8 and older, with 10 and up getting the most out of it. If you're an adult who likes the Spyro series and also enjoys God of War style games (like Heavenly Sword and Dante's Inferno), then there's a good chance you'll enjoy this makeover just as much as the younger fans will.

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Good Fun & Entertainment from an Old Friend!

I remember Spyro from the late 90's when he made his debut on the PS1. Here we are ten years later and he is still going strong. Yes, the last few Spyro titles have been a disappointment, but for some reason Activision did it right and churned out a great game. I have to admit that since Spyro landed on the PS2 and the Gamecube including the Wii that the games have been a bit of a let down. The games were still playable, but missing that certain something quality that made the original first three games so much fun. The magic from the original creators had faded away.

Legend of Spyro: Dawn of the Dragon is probably one of the most beautiful Spyro games to date. It's simply gorgeous. This is also the first time that Spyro can fly in a game. I think the Spyro the character has really matured a bit and there is a certain grown up element to this game.

I wouldn't call it a boss battle, but one of the big monsters in the first level is a bit on the scary side and the way the game plays reminded me a little of God of War. I would say this game isn't complete 3D like Mario. Spyro is restricted to what is visible on screen and the 2nd analog stick doesn't function the way I would like it to. The second analog stick has always been used to rotate the camera angle around the screen 360 degrees, but because of the fact you are restricted to semi 2D/3D layout that one can only move the camera to what the game lets the player see, so its pretty much a 180 degree turn. I didn't find this to be a BIG problem, but it was a bit annoying at times.

Other then that small annoyance i actually found the game to be quite entertaining. It brings back some of the magic from the original Spyro games that were lacking on his PS2 days. This is definitely a title you want to add to your library and its hours of fun with a familiar face.

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This is my second Spyro game and I really like this one. Here's why:

-The graphics are absolutely beautiful. In Avalar Valley, when Spyro and Cynder are free-flying around, you can see individual blades of grass, each leaf on the trees, and there is so much color! The environments are very passionate and have a mood that relates very closely to the storyline.

-The breaths are powerful and vivid. Spyro's fire breath lights up the whole screen! They have an instant effect on enemies and are very gratifying to use.

-Medium difficulty level. I am currently playing this with my seven-year-old sister and we both have no problem getting through puzzles and fighting enemies. I have definitely played easier games, but this was not the hardest. I've only died twice and I am halfway through the game. Contrary to earlier reviews, jumps don't have to be perfect; there is some margin for error.

-Runs smoothly. This game never gets choppy and I have yet to see a glitch (and I'm halfway through!). When Spyro and Cynder are flying and one wheels about, the camera moves without any hiccups. This makes the experience feel more lifelike and immersive.

The problems I have with this game include the following:

-The camera constantly drives me insane! Pushing really hard on the right analog stick makes the camera drift only a very small amount. This seems confining, especially in a game with such rich environments, puzzles, and intense combat.

-May be hard for some players. Some parts can be a bit confusing, and combat can drain life quickly, but this isn't a problem if you have some time and patience! Finding all the health and magic upgrades is constantly irking me as I can't seem to find any! The armor is a nice touch, and looks pretty cool, but finding all of it could be difficult.

OVERALL, this is a wonderfully made game with few hiccups and many hours of deep, bright, colorful gameplay that involves puzzle, platforming, and fighting elements. I would definitely recommend this game to anyone who has some money to spend and a few hours to play!

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My son loves this series. It is vastly superior to the previous release, being more intense and heavy in graphics. The story line is a bit more complex, as well.

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The game is somewhat confusing when I get to certain levels. But I will manage to get thru. I just put it away in cabinet until I have more patience to deal with it.

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PS3 Double Turbo Cooling Fan

PS3 Double Turbo Cooling Fan
Customer Ratings: 2.5 stars
List Price: Price Unavailable
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If you look at the picture you would realize that it is for the earlier made ps3's. I have the original 60gb ps3 and this fan works great!!!! It's quiet and keeps my machine going. The only downside to the fan is the bright LED light. For all customers looking to cool the older systems this is the one for you. Plus it's cheap. For those who said it was bad please pay close attention to what you are buying before putting it down. The slim ps3's are twice as hard to find fans for. They do sell them you just have to pay attention.

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I bought it for a PS3 400gb and it don't fit in any part of my PS3.

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There is no fan on the market for PS3 slim models (newest version).

So do not buy this for your Playstation 3 SLIM. I have looked all over the web for any hint of a fan for the slim and have not found one yet. The PS3 slim is running hot after just 10 minutes on. The only reason I even worry about it overheating, is because of the XBOX 360 has overheated on me and the processor failed. So I have had an after market cooling fan attached to it. I hope they make one for the PS3 slim and I also hope that it does not burn up after the limited warranty. Don't buy this fan for PS3 SLIM....

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One Piece: Kaizoku Musou (Ps3 Japan Import)

One Piece: Kaizoku Musou
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $59.98
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This game is sooo much fun I know very little Japanese and even less Kanji/Hiragana but the menus and combos are very easy to figure out if you have ever played a Dynasty/Samurai warriors game you'll have an even easier time figuring out what is going on.

The game play is incredibly fun and I recommend this game to any One Piece fan and I recommend any Dynasty warrior / samurai warrior fan to give it a try

Fair warning only import this at this point if you are impatient like me it has been announced for a US/EU release this winter! (It's worth being impatient though the game is incredibly fun and it's always a good idea to support these sellers who have import games at reasonable prices :))

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Hey all, I am a big fan of 1piece but its a bit dissapointing since :

1. It does not include the whole journey, some of it are missing (skypea, thriller bark, foxy crew, alvida, shanks, how they got going merry.. etc).

2. It is so much fun if I they include other characters in the journey (law, kid, etc) and I was hoping I can use all the characters including enemies ;p

3. They could have made the enemies super duper hard.. (I dont know if I can change the difficulty setting since its japanese..)

4. The existing story is too short, I've expected more than that.. eg, the battle against cp9, I thought I'll be battling against all the members of the cp9, but no.. only the giraffe, wolf, blueno and that tiger guy, forgot his name.. + baroque works, only battle against galdino aka mr3, mr2 bon clay, mr 0 croc, where's mr1(supa supa no mi?) and other female agents? (toge toge? mole? dog?)

5. Even if they include the story, they still left out some key part of it, eg, in shabaody there should be introduction of the 12 newcomers or whatever it is called..

Overall this is a great game and I would recommend it just for the sake of fun, if you love sengoku basara series, dynasty warriors, you should give this game a try..

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Syndicate

Syndicate - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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There simply are not many games out there like this. I honestly did not know what to expect when I downloaded the coop demo for this. The banner add had said 'Cyberpunk Action,' and that got my attention. I wouldn't say I am an avid follower of the genre, but there is some interesting stuff that falls under that banner (Blade Runner, Ghost in the Shell, Deus Ex, the Matrix, etc). Once it was downloaded and installed though, within an hour I knew I had to own the game.

I had my reservations, and my experience with the game (so far) has largely confirmed that this is far from a perfect title, but it is still an awful lot of fun. I will break this down into different segments, rating each section with the number of stars I would give it out of 5 in each of those sections. There's a mix of good and not-so-good here, and I will try to outline those things as I see them for the sake of those who might consider buying this game.

I will start by saying this is a game unlike most first person shooters you will play. Yes, ultimately you shoot the bad guys, but there is a greater level of complexity to it than that in Syndicate since your character has a computer chip implanted in his head had he can use that chip to alter the actions of people around him, to effect the environment by activating different systems, or to cause equipment malfunctions. How and when you use these abilities can greatly effect your experience in the game, much more so than tossing grenades.

GRAPHICS ****

I suppose its is mostly tradition that would have me start with graphics, though by this point in video games, we are reaching a point where most people are pretty happy with most of the things they look at. Syndicate does manage to look pretty good and create its own visual style. So many games out there are made with the Unreal engine (with a few tweaks) and they largely end up looking good, but similar. Syndicate manages not to do this in a number of ways, though not all of them are good. I shall start with the positives. The game has a nice color pallet, one that fits with most cyberpunk feel. There are a lot of greys and blacks, with technology standing apart with very vivid colors.

This game also loves light blooms, sometimes to the point where you can't see much but light, but I would say that it has never been a bad experience since it feels like when that happens, it is supposed to be there for more cinematic reasons. Similar to this, there are a lot of parts of this game that feature very strong colored light sources, and this is also used to good effect. There are directional lights and certain areas where external light just peaks through little cracks and is really rendered very, very well. All things considered, I would say the lighting is superb in this game, and probably one of its best visual strengths.

Where perhaps Syndicate falls a little short is some of the textures and models. For the most part, I think they did a very solid job with designing the look of this game, and the models themselves have aesthetic qualities that fit very nicely into the setting they are trying to create, the guns look superb, but there are going to be some times where it looks like they were models have noticeably low texture qualities or the complexity of the model itself looks somewhat dated (polygon count).

This game features a rather large amount of information on the screen other than just what you are shooting at (aka Heads up display or HUD). This is bucking the trend of other games, where the trend is definitely 'less is more.' I personally think they did it in a very stylish and enjoyable sort of way, but I know some of my friends have been less than impressed with how much stuff there is to look at including: other players health, their abilities, a very brief combat log, pictures, names, enemy labels, enemy life bars, blood, your ammunition, your abilities, and so on (or actually that might be it). I especially enjoy how the HUD is not fixed to your TV. It floats around a little as you move, which makes it feel more natural, but again, it is not for everyone.

STORY **

I will talk briefly on this subject because there is not much to say. The story for Syndicate is not bad, but it is certainly not very good either. I would describe the writing as somewhat lazy, uninspired, or perhaps most aptly "just there." This actually isn't that uncommon for Cyberpunk as a genre. You could call it a dangerous trap but the characters around you in this game are not all that interesting. In fact, the script doesn't go to any attempt to make them interesting or even all that human or relate-able. Now this is kind of unfortunate for those people who were fans of the original Syndicate series, but honestly if you're playing this game, you are playing a first person shooter made by EA. Chances are pretty good that you've experienced this sort of 'serviceable plot' before. Its probably not going to do anything to really piss you off, and at times it can be even kind of engaging just from an action point of view, but you're probably not going to write home about what a great story this is or even remember the characters names.

I would say if you are purchasing this for the purposes of just wanting to play the story line, since it is relatively short and not all that interesting, you should seriously consider renting this title or at least waiting until the price had dropped significantly.

GAMEPLAY/CONTROLS ****

Syndicate delivers a very stable and polished gameplay experience. There won't be any/many times where you are frustrated with the way that the game is behaving from a control or interaction point of view. As a general game design critique, I might offer that in most of the game, your choices for how to get from point A to point B is pretty limited in the geographical sense. This is in some ways made up for by other mechanics in the game. The breaching techniques (your computer mind-powers) you use can change your game experience, and perhaps how you get through these sections.

The controls for this game are solid, and it responds in a very enjoyable sort of way. Now, I won't pretend that everyone is going to love this, because the gun movement is a little sloppy. This is pulled off smoothly and consistently, and with the way you raise, lower, and move your gun to shoot around object, I assume this was an intentional thing to try to better emulate how people really hold guns. Your aim seems to easily fly off course because this game doesn't strafe or change directions in the sort of crisp, clean manner we have all been accustomed to since Doom II. If you are familiar with the sort of clumsy, human movement of the original Killzone 2--before the first patch `fixed' it--and you liked that feel, there is some of that here, though it is not quite as disorienting.

There are buttons you will need to get used to because there are things you can do in this system this sort of setting that you cannot do in most other games. The use of the D-Pad to control most of the Dart 6 overlay and the R2/L2 buttons is a good choice. The only button I struggled to find, originally, and this is because I don't play a whole lot of other EA first person shooters, was the alternate fire select, which happens to be the down button. Once you figure that one out, everything else seems to be pretty standard. Every gun (or just about all of them) in this game does have an alternate fire option, which is neat.

One thing about this game, there are times, particularly when you are fighting other agents, that the difficulty gets ramped up in a significant, noticeable, and ultimately fatal way. It was frustrated with one part in particular. There are other parts that I could see being very frustrating too because of this. Basically, being able to breach/hack things creates a bit of a learning curve and puts you at a disadvantage more so in 'the boss fights' than it is an advantage otherwise.

SOUND ***

There are some things that I really love about the sound in this game and there are some things that kind of stand out. I think it is only fair to compare this to other titles that come out for other companies that are (at least in theory) first rate developers, so that sets the bar pretty high. Probably the most important thing about a first person shooter and sound is that the guns sound believable and the environments react with the appropriate sounds as well. Check. This game does that pretty well. There is really no part of firing a gun in this game that I can complain about. It looks great. It sounds great. It feels great.

The soundtrack to this game is actually a combination of original music by Skrillex--which is very appropriate and fun in the context--and some other music of the classical variety for some of the background music. It actually fits in the scenes, and actually having a gunfight while you hear a dainty piano concerto works at one point in the game. The music, in other words, is also a plus.

Where the game doesn't do such a great job is in the voice acting (in parts) and in the mixing. This game actually features Brian Cox, who just has a great voice and is a well practiced and talented voice actor. He does a good job. Some of the smaller parts and lesser actors around him do not, and his solid performance kind of highlights some bad editing or timing, and some mixing oversights. There should have been a little more attention paid to trying to make the voices sound like they fit within the space any particular scene was shot in. If a room has ambient noises that make it sound like it is sparse, slightly echoing, and very open, then the actors should not sound like they are in a 6 by 10 sound booth. This doesn't kill any of the scenes, granted, but in other words, this could be better.

MULTIPLAYER *****

This game features an online multi-player cooperative mode. This isn't the same as the story mode in even a small way. For now it looks like not-quite-a-dozen boards that can be played with 1-4 players. Unless you are amazing, I would always suggest four players on anything harder than a normal difficulty level, because the game does not scale the encounter for the number of players, at least not enough that I have been able to notice.

The multiplayer is a great time for a number of reasons, not the least of which is that it is much more wide open than the single player levels. Strangely, there aren't as many issues with textures that I have found on the multiplayer games either. The missions are, never-the-less, straight forward, and probably last about 10-15 minutes, depending on how well you do. There are multiple levels of difficulty, and things start to ramp up in difficulty pretty quickly, so you are sure to have a lot of opportunities to play through this enjoyably. The demo could give you a very good feel for how this game actually works online.

I really can't say enough nice things about this game and its multiplayer, and the only thing that I can say about it that I don't like is that it uses a peer-to-peer hosting system. This type of system is not bad for up to 4 players, but sometimes you get some interesting lag, and if you are like me, your system doesn't host so well.

UPDATES

According to the creators, they are going to be doing something on every 1st and 15th of the month. I am not sure what that is at this point, but it sounds like there could be a good amount of additional content coming which would be great to see in a game that is enjoyable and has so much potential.

Overall Impressions and Closing Thoughts

In my opinion, the multiplayer really makes this game. I am not usually the type to be sucked into just that area of the game, but really those missions are fantastic and my friends and I have already enjoyed playing quite a few matches on the demo, and now in the real game. I have recommended that people try the demo just to experience how much fun this can be, and many of the people I have suggested do that have also gone on the buy the game, but not all.

I would consider this game, ultimately a bit of a niche game. If you are a big fan of Cyberpunk, you know there isn't a lot of stuff out there that fits into the genre. I would say this game represents the genre fairly well. The writing may not be great, but the feel is pretty excellent, and it is well executed. If you aren't sure what cyberpunk is, if you like Blade Runner, Ghost in the Shell, Deux Ex, or the Matrix, this might be worth a good long look at. The same could be said for someone who is just looking for something a little different than all of the other stuff out there.

If you're in this for the Multiplayer, I could see paying full price for it. It is certainly as fun as games like Payday, Dead Island, or Left for Dead. I have a feeling the second hand price for this game will come down pretty sharply within the next 2 months though because this game isn't for everyone. If you are in this game for the single player, I would rent it or wait.

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This review will focus solely on the single player aspect of the game, as I have yet to delve into the co-op multiplayer (which I've heard is also great, but will wait to form my own opinion).

I will preface this review by stating my fondness for "cyberpunk" and sci-fi in general. With its narrative, Syndicate draws from some shining examples of those genres (e.g. Blade Runner, Ghost in the Shell, The Matrix) to combine them and make an interesting take on technology and corporate greed with no limits. While Syndicates story fairly formulaic within its genre, where the game excels at storytelling is through its visual design and interpretation of its world. You take on the role of an augmented corporate "Agent" whose duty it is to preform extreme acts of corporate sabotage. Utilizing enhancements to your body (a mild RPG mechanic that allows you to choose an ability upgrade certain intervals in the story) your able to augment your performance and "bend" the game to your play style. Everything is presented in a slick and futuristic way both through the use of great art and heads up display.

Gameplay sees your Agent (You) for example: Running into a room, enemies start to pour in, How do you handle it? Well one way would be to "Persuade" (An ability) an enemy to turn traitor against his own and fight against you, then activate your DART system (effectively "bullet time" in the game) and take out the enemies along side your new ally. DART allows for customization and therefore lets you adapt it to your style of play. Its essentially letting you live out your version of "The Matrix" in a game (minus the flying and karate, lol). Essentially making your think (pretty quickly) when you enter a room of bad guys. If you mess up checkpoints are fairly generous and personally I am playing on "Hard" and not having too much trouble.

If your a fan of Sci-Fi, and First Person Shooters, I really can't recommend this game enough. Its got If fun, fast paced, surrounds your with fantastic graphics and slick scenes and is a blast to play. I heartily recommend it. If you have any specific questions about the single player game let me know in the comments and I'll do my best to answer.

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Many gamers wonder... what?? ANOTHER FPS?? WHAT WERE THEY THINKING?? What happened to the old Syndicate??

Admittedly, this is the nail to the coffin for the old style Syndicate that we enjoyed in our childhoods. But I am also glad they evolved to make something different.

At first glance, yes it is an FPS. (WHAT?? I rather play MW3 or BF3... ??) Hold your horses, the emphasis is different.

The campaign is fun but is not the real point of the game. This game is made for multiplayer. And the producers made sure to make this game different from the regular FPS.

First off, Co-op campaign mode. This is admittedly fun, and make up a large chunk of the whole game. It is well designed and very entertaining, with its own storyline. It is very hard to find a game with good co-op campaign.

Second, multiplayer online feels very different from run and gun. Teamwork is very important if you want your team to win. I shall not say too much to repeat what online reviewers are already saying, but that is the direction the game is heading.

Overall, it plays more like Left4Dead than Call of Duty. So, no, it is "not another FPS". Many people who had negativity towards the game changed their minds after trying the multiplayer demo.

So do not judge this game too fast. Try it/rent it/play the demo if you are not sure. You might actually enjoy it.

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This is a pretty cool game. Graphics are very nice. Sound is excellent, from the guns to the background music.

I played the SP Campaign. It is pretty good. I thought it would have a multiplayer slant, but no, you play alone in the single player campaign, which is good. The SP Campaign takes around 8 hours or so, faster if you co-op (battles will be shorter). The firefight battles are a lot of fun!

The AI will use cover and shoot you well. If they have numbers, the enemy will horde you; I usually die to the 4th or 5th guy while I am reloading the key is to move so they do not death charge you. The enemy seems to know when you are lined up for a shot; just do not aim and hit DART Overlay R2, then aim, when they move into view. Many firefights are rather tough, the enemy just keeps coming! And, of course, the mini-bosses they are invulnerable until you use L2 (breach) on them.

There are a lot of different guns, and you get the chance to use all of them if you want to. They sound good. This is one heckuva shooter! You will get a good workout with Syndicate.

The main thing for this game is your chip implant which gives cool powers. The DART Overlay, for example, slows down time for everyone else and gives added defense. You can get upgrades and augmentations for your chip, adding powers like regeneration, extra health, and so on very nice. Of course, you have to take a boss's chip to get the upgrades. Some of the bosses are pretty tough, as well.

Moving through the non-action levels is tricky. The path is not laid out nicely. You have to think to get through. I was stumped quite a few times.

I could not finish the game. I was locked out of the final room. I could not get the door to open. You have to use L2 REALLY fast twice, on two different targets , and it just would not open for me. Darn, was SO CLOSE to the end, too. That is ok, trophies are horrible for this game (finishing the game is a Bronze, so I am not out much. Oh, and there are NO Silvers, just 4 Gold, 46 Bronze, and the Platinum.)

Overall, this game has a Sci-Fi/Cyperpunk feel to it. It is pretty good.

EDIT: DOH! Just use DART Overlay to open the door! Sheesh, I feel silly :)

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Graphics were good; however, it was bit drawn in at certain points. The story line was bland at best. They gave you miniguns at points where you may only have to kill an enemy or two, but did not give you enough ammo when you were ambushed by a hoard of enemies. The boss fights were just annoying most of the time. With all that being said, there was a few good points about the abilities such as persuade and other abilities that help you take out your enemies. The game play is choppy and not as smooth as other shooters I have played. I could not recommend this game to anyone as the abilities in the game do not make up for its downfalls.

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PS3 FragFX Controller V.2 SE

PS3 FragFX Controller V.2 SE
Customer Ratings: 3.5 stars
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Firstly I did tons of research before this purchase. I can't stand FPS on console. However all my friends are on PSN so I picked this up because MW2 on PC Multiplayer is sorely lacking, so if I'm gonna play something that I'm not completely happy with I might as well do so with friends.

Here's where the FragFX comes in, I have MW2 sensitivity set to max, and the setting on the "fragchuk" to 3. Smooth as silk. I saw so many reviews about it being crap, aftr a few hours hands on I'd have to disagree. I'd give it 4.5 stars if I could because there are some minor flaws.

1. Doesn't support Windows 7 64 bit (Website says the Pro will as of Jan 2010, I have the v.2 SE and it says nothing about 64 bit. I tried to force it under XP compatability but it wouldn't do it's thing. Luckily my laptop is 32 bit but I still can't seem to get it to update, I'm guessing because the laptop is Windows 7)

2. Feels a bit cheap

3. The R3 button (where a mouse wheel would be) is kind of hard to hit, and the start button is right below that

The good stuff

1. Smooth as silk on MW2

2. The waggle options are great, I use it to bypass my issues with R3 as I have a side to side motion set (which in MW2 is default Knife). I also have the throw motion mapped to grenade.

3. As I'm unable to fully update the firmware, I'm happy to say that the research I did where people said it's crap for MW2 were completely wrong.

Don't bother doing research on the net as most of the bashing or super hyping of this product is done by 1 postcount trolls. As you can see I've had plenty of other reviews that have nothing to do with the PS3.

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So I've been using the PS3 FragFX controller for over 6 months now. I don't bother posting reviews until I HAVE FULLY TESTED THESE ITEMS!

The controller at first did have a "cheap" feel to it. But I gave it's due chance. After 3 hours of play... it was simply awesome! A great solution for ex-PC Game players! I love using a mouse and keyboard for game play and this was the (only) best solution at the time. I soon became very confident in the game play and the reaction time of the controller was top notch!

But here's a negative. The R3 button is way too close to the start button. The R3 button in MW2 is defaulted for knife use. Many times I have mistakenly pressed the start button at the same time resulting in the start menu popping up. As we all know... every second counts in this (these) games and this was and still is annoying.

After 3 months of play, I got the dreaded "auto button pressing" issue. This seems to be the same issue that has been happening with many other users. At first is was just "auto-firing". Then it started pressing the "start button" randomly. And so as a Computer Technician, I don't have it in me to "send in" the controller just to get a different (new one) that will eventually duplicate the same faults in the future. So I did what I do.... I took the thing apart!

Problem solved:

Like many (soft) keyboards, cell phones, and calculators... the PS3 FragFX uses soft plastic "bushings" in between the hard plastic buttons and the controller board. Giving the user the "soft" cushion feel upon pressing the buttons. These soft plastic bushings, after hours of play, simply "pop" out of position internally. It took me about 10 mins to take the "mouse" controller apart. (yes it's tricky) Than I tinkered with the pieces for another 10 mins. Re-aligning the soft bushing into place. Then it took me another 5-10mins to put it back together. Presto! It worked AS GOOD AS NEW immediately!

After 6 months of play, I had to take apart my PS3 FragFX 2 times. About 2-3 months apart. But I'm a pretty HIGH intense player! So I may "beat-up" my controllers more than others may do.

Splitfish will never tell you to open up your controller. By doing so you WILL void the warranty on the unit. So take this thing apart "at you own risk". This pretty much proves that I am in no way affiliated with Splitfish. And I in no way want to "piss them off". Because us gamers appreciate their decision to tackle such an IMPORTANT piece of artillery to my arsenal!! Now I challenge them to improve on their product! Please make the next version better, stronger, faster! Keep it up Splitfish!

(PS I will be testing FragNstein next!! See you in 6 months!)

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As I'm typing this I currently use Eagle eye and Fragfx 1. Fragfx 1 is still the best choice to emulate a gamepad for the last 3 years. Splitfish terminated firmware updates a month or so ago when the 3.5 sony patch came out leaving us with bricked fragfx1's. Another site Tuact the competition actually helped us fragfx 1 owners out and released a patch so now it works. Very bad business with splitfish but I still give the version 2 se a fair review. Eagle eye is an adapter that allows you to use your own mouse very awesome and also worth checking out I use this exclusively even with the fragfx 1 working eagle eye is great.

Hopefully the video lets you see what I saw but keep in mind this is still much better than a gamepad if you are a serious pc gamer the choice is obvious.

Tested using

Modern warfare 2

Exactmat SPEED side

Razer mamba mouse feet much better glide than stock

Pros

Smooth movements all around when zoomed in

price

Better than gamepad

Cons

Slower less responsive than fragfx1 while zoomed in

Deadzones while micro aiming you can see that in video

Splitfish track record of terminating support when sony releases 3rd party block patches

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This is my 3rd purchase of Splitfish products. Both FragFX V2 controllers have failed. The first in 5 months the 2nd in 1 month. Each had a different issue. The original FragFX worked great for over a year. Company support has been good but who cares. I don't want to wait for a replacement for an item with less than 25 hours of use. Absolute garbage. When it works it works GREAT and helps my gaming.

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The FragFX Pro is garbage, but this is a good product. I used it for about a year to play COD: World at War and Killzone 2. The biggest problems is it's cheaply made. I was pretty rough on mine and it didn't break, but the quality is low. The next problem is the R3 button and the start button are right next to each other. I just stopped trying to knife people is COD because I usually just ended up pausing the game and getting killed. A lot of people who loved this controller are going to trash it because they got burned when they bought the FragFX Pro and want to get back a Splitfish. There are better products out there, but this works as advertised.

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Sony PS3 Controller Decal Style Skin - Barbwire Heart Hot Pink

Sony PS3 Controller Decal Style Skin - Barbwire Heart Hot Pink
Customer Ratings: 5 stars
List Price: $8.95
Sale Price: $6.95
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Got this as a gift for my girlfriend, she loves it. I installed it on the controller and everything fits perfectly. Would recommend to anyone who likes hearts an barbwire and all that fun stuff. N-Joy

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Stardust Blue WraptorSkinz Skin fits XBOX 360 & PS3 Guitar Hero III Les Paul Controller

Stardust Blue WraptorSkinz Skin fits XBOX 360 & PS3 Guitar Hero III Les Paul Controller
Customer Ratings: 4 stars
List Price: $19.95
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I bought this skin hoping my brother wouldn't use my guitar because it was "too girly", but it didn't work. He actually thinks it looks "cool" and his friends agreeweird...

I did have some trouble getting the skin on, but I managed after a few minutes and the result is quite attractive. It's been on for about 4 months now and is not peeling at all.

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SingStar Dance Party Pack

SingStar Dance Party Pack - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $31.75
Today's Bonus: 21% Off
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Back in 2009, Ubisoft released Just Dance for the Wii. This is the game which changed the face of dance games. Prior to this game, video game dancing pretty much consistent of pattern matching. But now, you could dance actual dance moves and have the system tell you how well you're doing.

A year later, Sony released Move for the Playstation and Microsoft released Kinect for the Xbox 360. Suddenly, motion control was much more accurate and available with high resolution graphics. And not surprisingly, Sony came out with Singstar Dance and Microsoft came out with Dance Central.

I won't comment on the relative merits of Move vs. Kinect--that's something that time and the marketplace will ultimately decide. What I can say is that for those who own a Sony Move, Singstar Dance is a solid title that still carries on the excellent singing and voice evaluation capabilities of the original, while adding new features that use the Sony Move that make it feel like the next-gen version of Just Dance.

Like the original Singstar series, Singstar Dance uses proprietary microphones. They're solid, high quality mikes that plug into a USB hub. The blue and red mikes from the original Singstar series will still work, but ordinary USB microphones will not. The "Party Pack" is pretty reasonably priced at $40, considering that it comes with both microphones.

When you get to the main menu, you have the option of viewing a tutorial on how to dance (basically the same as Just Dance, you hold the Move controller in your right hand and dance the mirror image to the onscreen silhouette). You can also start playing solo or with friends. You can also view your personal "media gallery". More on this later.

Singstar Dance allows up to four players to play together. A maximum of two can sing at a time, and a maximum of two can dance at a time. When you have four players together all going at it the same time, it's a lot of fun. As for those who want to sing and dance at the same time, you're out of luck.

As with the original Singstar, for singers a meter will appear below showing how in-tune you are. The more accurate the singing, the higher the score.

When dancing, the original artists' video will play in the background, while a silhouette figure appears to the right of the screen which you need to match the movements of. You can view a tiny video of yourself in the lower right hand corner. Or, you can switch views so that you're taking up the entire screen.

The very cool part is that after you finish dancing, you can view a video playback of either part or all of your performance, which you can save (or in my case destroy and remove all evidence of). You can also see snapshots of your performance as well as "golden moments" (which I assume are the classic poses pre-identified in each of the songs). Each of these can be saved in the aforementioned "gallery", or even uploaded to an online portal (where you can see others' performances as well).

For both singing and dancing, you can choose a difficulty level. For the most part, once you get to the more advanced levels the dance moves are authentic (meaning they're the same or very similar to the artists' own moves). This means that to really experience the game to the fullest, you'll need to practice and practice to get the steps right just like in real life. I would have liked to see a "practice" mode where they break down each of the steps for you or at least let you try it in slow motion, as trying to figure it out from the fast-moving silhouette can be difficult. But as soon as you get all the steps right, it's definitely rewarding. Motion tracking using the Sony Move was flawless, even in a dark room.

Here's a list of the tracks that come with the program. Additional ones will be available as downloadable content:

Backstreet Boys Everybody (Backstreet's Back)

Black Eyed Peas Shut Up

Blondie Heart of Glass

Chris Brown With You

Cyndi Lauper Girls Just Wanna Have Fun

Diana Ross and the Supremes Baby Love

Gloria Gaynor I Will Survive

Gossip Standing In the Way of Control

Gwen Stefani What You Waiting For?

The Jackson 5 I Want You Back

Jamiroquai Cosmic Girl

KC & The Sunshine Band That's The Way (I Like It)

Kid Cudi Day 'N' Nite

Kool and the Gang Celebration

Lady Gaga Poker Face

La Roux Bulletproof

MC Hammer U Can't Touch This

New Kids on the Block Hangin Tough

'NSYNC Bye Bye Bye

OutKast Hey Ya!

Paula Abdul Straight Up

Pitbull I Know You Want Me (Calle Ocho)

The Pussycat Dolls Don't Cha

Reel 2 Real I Like to Move It

Ricky Martin Livin' La Vida Loca

Run-DMC vs. Jason Nevins It's Like That

Salt 'N' Pepa Push It

Shaggy Bombastic

Sir Mix a Lot Baby Got Back

Soulja Boy Crank That

As you can see, most of the songs are family-friendly, although a few may be a little too suggestive to play with children (the game is rated "T" for Teen).

One cool bell-and-whistle is voice-controlled menus, where the PS3 will use voice-recognition to bring you to the right place when you say an artist's name, a genre, or a song. This was a little hit and miss when I tried it, so I kept it off. Playstation XMB navigation good enough for me.

All in all, this is a solid title that makes great use of the Playstation Move's controller and the Playstation Eye camera. With the dearth of really good launch titles for the Playstation Move, I'd say this one is a bright spot, especially if you'll be playing with friends.

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this game has great potential and would of received a 5 star from me if not for the limited dancing and music list.

pros:

1. good song, family friendly but not the lastest hits

2. new features voice commands, works great with the supplied microphone.. tried it and never had a problem.. you can't just say anything but built in commands like "browse right, browse left, stop, go right or left, select, menu songs, genre, artist, etc., they all works fine, not one hiccups.

3. move control dancing feature this on gives me mix feelings.. this is good tracking of your movements using the move but it's like a next gen of the wii's just dance. the avator is great but they only track 1 move controller per player, which means even if you miss the other movements with you hand but hit your move controller's movements, you will be getting points for it. this would have been good if they had made 2 move controller tracking for 1 dancer.

to the other person who said you can't dance and sing at the same time, that's not true, I tried it and was able to do it just fine. move controller in my right hand and mic on my left, it's hard but yeah, it's doable. and no, you can not compare this with kinect's dance central because it's not the same. if you just want dancing, i would get kinect's dance central but again, it's 1 dancer at a time. this is more of getting everone together, involve, to enjoy the game. you can play together as co-op or battle each other.

overall, great addition to the ps3 but i wish they had done better with the dancing part. maybe there's a limit to how many move controller and mic can be use at one time???

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Overall the game package is awesome for its price. $40 bucks for a game and two microphones is just a bargain since the first Singstar bundle cost was $60.

The sing modes are the same as the las games in the franchise, nothing new was changed here; what is new is the incorporation of the dance mode (I don't know if the guitar mode is also included, at least some trophies are).

I find dancing to be very hard even if you're playing on easy, I saw videos of Dance Central for the Xbox and it looked a lot more friendlier because you just have to match poses displayed on the screen, in singstar is different though, while you watch the artist clip you will see an avatar performing the dance move in one side of the screen, the whole dancing is shown without breaks, which is hard because you can't predict which pose or move will come next unless you already know the whole dance or you have perform the song at least once (if your memory is good).

If you are planning to have a party with some drink and just to have fun, this game suits well, since you are playing just to have fun and to laught when you see the replay recorded by the camera, everyone could pick up a move controller and try them best even though the game is not as friendlier as it should.

If you are not with drinks, but you are with some friends trying to play serious and competitive with the scores, if your friends never played the game then they probably would want to pass the game or just sing because you need practice to learn the dancing of each song, the game is no friendly.

The song list is OK. Even though some of the dances from some songs are focused to be performed by just one gender (example Lady Gaga Poker Face, the dance is to girly, with too much hip and girly moves, male performers may feel unconfortable).

Let see how Sony plans DLC songs for this dance mode. Se game is good though.

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I remember when I was invited to a friends party & seeing this game for the first time. I was immediately excited & knew that I had to get one myself & so when I purchased my PS3 I later on got this game. Every since then so many of my friends & family can't get enough of it & a lot of the songs really do take you back which is very fun & nostalgic. Overall one of the best purchases I've made...I do wish they had more of an updated selection including on the site where you can purchase more songs but either way it's still a pretty fun & exciting game!!!

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FIRST THINGS FIRST THE DESCRIPTION IS MISLEADING, IT CLEARLY STATES THERE ARE 50 ADIO/VIDEO TITLES. THERE IS SINGSTAR's SATANDARD AMOUNT AMOUNT OF 30 TRACKS... FURTHER MORE IT IS THE BEST BANG FOR YOUR BUCK...INCLUDES DANCE FOR NO EXTRA COST, AND HAS MORE TRACKS THAT ARE WELL KNOWN, THAN ANY OTHER SINGSTAR... I ORDERED THIS GAME, ASWELL AS SINGSTAR VOL 2, And SINGSTAR vol 2 DIDNT HAVE A SINGLE TRACK I LIKED, MOST I NEVER HEARD OF... THE SINGING IS ACCURATELY CALIBRATED AS ALWAYS, AND QUITE FUN IN SOLO MODE OR DUET... I HAVE YET TO TRY THE DANCE, MY PS MOVE IS SHIPPING... OVERALL ONCE YOU PUT YOU PERSONAL FLAVOR ON IT, FROM THE SINGSTORE, IT IS THE NO. 1 singing game!!! And a must have... ( In the singstore i recommend checking out... White flag Dido... Someone like you Adele.... Lips of an angel Hinder... Yellow Cold Play... Respectively :P )Dance part of review coming soon...

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HDE® Purple Silicone Skin For Sony Playstation PS3 Controller

HDE® Purple Silicone Skin For Sony Playstation PS3 Controller
Customer Ratings: 5 stars
List Price: $7.99
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It provides a little bounce to my controller if I drop it. It fits very snug with none of it being loose at all.

I have this skin on my gold controller (Saint's Row colors) with the KontrolFreek FPS Freek Havoc analog stick extenders (I liked the design and like that it adds some length to the analogs, increasing my accuracy in shooting games). With the analog stick extenders I have, the skin makes it feel weird playing games that makes you move a lot. The analog sticks rub the skin. Once you get used to the skin being on there, then it is a lot better, but it takes a bit to get used to.

However, as a girl gamer, maybe I'm just being a bit too conservative against this silicone skin protector. I do realise that my circumstance (with the KontrolFreek analog sticks) is a very special circumstance, but even that aside, I would rate this skin 3/5 stars. Good for the money!

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another birthday present for my son, his favorite color is purple, no more slips from sweaty hands and it's been holding up to lots of gaming. good product and fast shipping.

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Got this for the wife, fits the PS2 as well as the PS3 controller and my clumsy wife dropps it less thanks to the finish...

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Arrived on time. Fit perfectly (although I wouldn't recommend putting it on while the controller is in use :-D) with no loose spots, nothing tore/broke.

Not one complaint from me.

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The skin is a little loose fitted around the remote. But other than that, I love the color and the feel it adds to my controller.

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