Showing posts with label pre order video games. Show all posts
Showing posts with label pre order video games. Show all posts

Madden NFL 10

Madden NFL 10 - Playstation 3
Customer Ratings: 4 stars
List Price: $24.99
Sale Price: $3.01
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Graphics/Visuals

This game is a big improvement over Madden 09. There are many new enhanced graphics and visuals. The experience can be additionally enhanced with a HDTV. Overall, the whole game is a lot more lively and vivid than the last. Many visuals seen on the game are usually seen on Sundays.

The new player models are excellent and the uniforms look superb. On one cutscene, the texture of the uniforms can be seen. In the previous next-gen versions of Madden, many of the player models were kind of bulky looking. Now, the players are built more realistically. New uniform accessories have been added, such as towels, hand warmers, team colored gloves, and team colored cleats. They are not the same boring black and white cleats, which was on the previous versions. For the first time, uniforms can be interchanged, as well.

Seen on Sundays

During the game, many details and animations can be seen on the game, fan interactions, QBs talking on the phone, coaches ranting, players talking on the sidelines, kickers practicing kicks, players riding the exercise bike, referee interactions and chain gains. One of the coolest features is seeing fans leave early, if their team's game has gotten way out of hand. It is also quite funny.

Game Play

The game play is better. First off, the game speed can be adjusted. Many of you played the demo and didn't like the speed of the game. Well, it can go from very slow, slow, normal, fast and very fast. Also, EA has added a new threshold differential. This means setting to the higher the level will give the player less of a disparity between the fast and slow players. A lower setting will increase the disparity.

The player animations and movements are realistically fluid and not robotic, such as the previous versions.

I noticed on some movements, the players use more momentum. Players can't just break out and turn different corners, quickly, like they are on wheels. They actually bend and don't stay upright, while turning a corner. Sometimes, the player may have to make a cut, in order to head up field. The best animations are while going through the hole. Pressing the directinal buttons will make the RB make many different cuts. Time them right and the defender can be juked. Typically, juking could only be done by spinning.

The player animations have improved. Players fall many different ways. Sometimes, it even seems as if they are going to break out of a tackle, then they start to fall. There have been times when I was on the edge of my seat because I thought my player was breaking the last tackle in order to "take it to the house", but he goes down. Not to bad. The Pro-Tak is realistic. The players pile up, when necessary. It is not an every down occurrence. Keep in mind, different modes carry different Pro-Tak results.

The game is very competitive!!! Even this year's version of All-Pro is a lot harder than the previous versions. Players cannot expect to just dominate the game above the Pro level. Many glitches from the previous version have been neutralized, as well. Also, the computer does not make themselves sitting ducks for hit-stick tackles, such as previous versions of Madden. They do more weaving on this game, which is fine.

Flaws

There are a few things that disturb me about the game. The first issue is the new running motions of the players. It seems like they run with their heads down. They also look as if they are just struggling to try to run. In addition, every player runs in the same motion. The previous Madden had at least 3 or 4 different running motions.

The next issue is the new "fight for the fumble" feature and the chain gang. "Fight for the fumble" is a joke. It is like a mini game, which you have to press various buttons rapidly in order for possession to be gained. There was a play, which the player fumbled and two of my team members dove on the ball. Clearly, I had possession of the football. Unfortunately, I still had to fight for the football and lost possession of the recovery. Of course, this feature can be turned off. The chain gang will drive you crazy. Every single time you have a nine yard play, the chain gang comes out. I mean, lots of times, you know that you didn't get a first down. What is worse, this feature cannot be skipped.

Some of the cutscenes get repetative. During the game, you will constantly see the same cutscenes, which involve the same position players. For example, when you see the QB talking on the phone, you see the FS over his left shoulder, each time. Then, you will see the triplets sitting down (QB, RB and WR). Then, when a play goes awry, the coach will be ranting at a player who had nothing to do with the play going wrong. For example, if the QB throws a pick, the coach will rant at the OL. Why not the QB? If the QB throws a pick, he yells at the OL or the FB. That makes no sense. They should have had at least 20 cutscenes, which involves different position players.

Depending on what level you play on, you will experience some of the issues, which was on the other Madden games. You will still see makeshift tackling. This goes on during "Pro-Tak" animations. In modes other than Pro, you will NOT see double-hit tackling. In All-Madden, the AI of your teams just goes out of the window, such as OTs ignoring blocking assignments. In addition, many of the issues become more magnified. All-Madden is totally unplayable. I would suggest playing on Pro or Custom and tampering with the settings.

The commentary is just dull and scripted. It would be nice to have a Madden, which has some loud an exciting commentary. For example, if someone makes a spectacular catch, I want the commentator to have excitement in his voice, when the play happens. I compare this to how it feels when watching Sunday Night games on ESPN. Hearing exciting commentary, while watching a game makes it more exciting. The dull commentary takes away from that experience.

Though the half-time presentation is good, the highlights are shown out of order. When watching real football, half-time and post-game shows at least have the highlights shown in sequential. This could have made the half-time presentation more organized.

The Verdict

Everything on the game has been improved in many ways. In fact, it is a complete turnaround from the last version. If it were not for the flaws, which I mentioned, the game would be even more superior. Of course, no game is going to be perfect, no matter what. Many critics need to realize this. Therefore, if you loved M09 (2008 was horrific), you will absolutely love this latest installment of Madden. Keep in mind, this finished product is a lot better than the demo!!!

Click Here to Read More Reviews >>

Let me start off by sating that this is the best madden I have ever played. Yet, for the price, I still feel like Ive been scammed for some reason. I'm fine with paying $60 for a quality game like MGS4, COD4 MW, COD Modern Warfare 2, Gran Turismo, etc.. I feel that this game was rushed, and that the preview blogs that they posted moths before the launched made me feel like that this is going to be one of those top tier games. They worked on the visual details so much that they didnt spend enough time on the actual gameplay.

Pros:

1. The claim that they made that whatever you see on Sundays is what you will see on the game is true. You will see every detail on the player (towels, handwarmers, type of sleeve, type of helmet down to the exact model and facemask, gloves). Referees are there and so are the chain gangs and coaches.

2.The mechanics have slightly improved. You can now adjust the game speed based on you preference. The routes WRs run have been improved (more realistic).

Cons: THERE ARE MANY

1.Franchise Mode lacks a lot. The Injury system has improved but only on the short term (during games). In the long term (season), injury sys. is still unrealistic. For example, If a player tears his ACL completely during the Pre-Season, he will be out for the season and available the following season. Taken into acct that ACLs take about 1 year to heal with surgery, this is accurate. But one of my guys tore an ACL, during the NFC Championship game and he was out for the season, but was available at the start of the following season. Considering that the NFC Champ. games is in late Jan. and the start of pre season is in Aug., thats only 6 1/2 months. There is no way a player can come back from a complete ACL tear in 6 months. Also, the players are too agressive in contract signings. I played as the Eagles one time and their heir apparent at QB, Kevin Kolb wanted $32M for a 4 year contract, and McNabb was still on the team. Kolb had done nothing for the team except for holding kicks, and he wants $32M. That's absurd! He wasnt even that good, He was ated in the 70s. Then the next year Ellis Hobbs was asking for another $40M+ contract, FOR BEING A NICKELBACK!! I think Madden should take into acct the roles that each player plays on the team and how they should negotiate in contracts. A player that I drafted 2nd overall(QB) wanted a 6 year $90M contract and he hasnt even proven anything, He is worse than his real life counter-parts. I can tell you for sure that Matt Ryan, Matt Stafford, Mark Sanchez, and Joe Flacco didnt get that kind of contract. They should use the contract system from NFL Head COach 09 which implemented bonuses, because in this game the GM (you ) have no leverage against them. If you dont sign them they go to Free Agency and you will be mad at wasting that 2nd overall pick.

2. More from FRANCHISE MODE

The Madden people claim that there will be a different feeling in playing regular season games than playoff games. Personally, I dont see a difference. The cut scene after winning the SB is always the same and looks so fake. On the makeshift stage that the winners stand on, its always the QB who holds the MVP trophy no matter who wins it. A WR or TE can be MVP and you will still see the QB holding the trophy in the end. Also, the cutscenes get annoying and most of it is cheesy. What annoys me out of all of them is the chain gang measuring the spot scene. If you pick up 9 yards on 1st and 10 and can clearly see that the ball didnt make it across, the cuscene would still play. Whats annoying is that if you gain 9yds, the ball is 1yd behind the 1st down marker, in the cutscene they make it look like the ball is 2in from the 1st down marker.Madden only has 3 or 4 spots that the ball is in during that cut scene (2in short, 1 foot short, ball halfway past stick, and ball completly past the stick) Even if youre downed 1yd past the 1st down, when the cutscene plays, the ball will be at most 1/2 past the stick, but when it comes back to the regular view, the ball gets spotted 1yd past the stick.

3.Players on the sideline.

Everytime the game cuts to a scene showing the entire sideline, the are two groups of players who do the same thing, they are even snchronized.

4. Limited playbook

The playbook is so limited. There are no trick plays to run, and the sub packages feature has been removed.Now you have to indv sub your players to change packages. To touch on the playbook, it is so limited. I wish that they would update the playbooks like they do with the roster. Heck, the eagles dont even have a wildcat set for Mike Vick.

5.Wildcat

Its good that they put in the wildcat formation in the game. But its basically useless. First off, you cant audible out of it and you cant hot route out of it. If you play in anything higher than PRO difficulty, you will find this formation useless. Also on WC passing plays, the passer cant scramble, and since you cant audible out of it, the defense coincidentally calls a blitz and you are basically guaranteed a sack.

6. AI

There are serious problems with the CPU AI in this game. If you play in PRO diff. and up, you will find the CPU team basically calling plays that perfectly counters what you called. If you call an Iso run up the middle out of the I, defense will blitz all or at least 2 LBs, and they will pack the box with 8 men. If you audible out of that and call a deep pass play, they will drop everyone back. This ticks me off the most because I feel like I'm playing against someone, and telling them what play I'm gonna run b4 I snap the ball. This is what makes wildcat useless. If you call an option play out of the wildcat. The defense will blitz both ouside LBs, so it doesent matter if you hand it off or do a QB keeper the defense will still get you for a loss. You cant do anything about it cause you cant audible. Also, if you call a wildcat run play, the defense will stuff 10 guys in the box and your outsde recievers will not be covered by anybody, but since you can audible, thats another negative play. "Coincidentaly", If you call a wildcat passing play, all the DBs will cover and jam your WRs and blitz the LBs, and since you cant scramble, the passer is a sitting duck, and this is almost a guaranteed sack.

7.Difficulty.

The difficulty settings on Madden has little or nothing to do with your player's or CPU's players' skills. Its all about making mistakes and the CPUs ability to "spy in your huddle"(know what play youre gonna run). On the PRO level, its still impossible to stop the passing attack of the CPU. No matter what play u call in D-fense, the CPU QB will complete every pass. The difference btw EASY and HArder difficulties is when you set it to an easier mode, the CPU's QB will throw an INT or fumble in the redzone. So the QB will end up completing 20 out of 24 passes and out of his 4 incompletions 3 will be INTs.

8.Blocking

THe blocking is terrible. Linemen always misses blitzin players and its even worse on running plays. They always seem to let their man go right when the RB is hitting the hole. So even if you line up in a Spread 4WR formation and run a dive play, it will seem like you will gain at least 20 yds cause the defense is spread out, there is nothing but green in front of you. But no, right when you hit the hole a 300lb DT will somehow shed his block or the Lineman will let him go, and tackle a RB going full speed wich nets you a 3 yd gain. I DONT KNOW HOW SOMEONE COULD TURN THEIR BODY AROUND 90 DEGREES AND WRAP UP A RUNNINGBACK CHARGING AT FULL SPEED!!! The problem is that the running backs hit the hole soft which is completely different from how real life RBs do it.

9.Inefectivity of the Blitz

Blitzing is done to knock the QB out of his rythmn and hopefully get a sack. In Madden, it is impossible to get a sack. The QB will somehow find a reciever (even if its is on his blindside) and get rid of the ball at the last moment. Even if you knock him on his ass every play, he would still get the ball out and his rythmn would still be intact. His Linemen also have superpowers in the sense that if you blitz a linebacker in between the RG and RT and bouth of them are blocking the DT And DE, then the LG or LT (someone who is 350lbs!!) will slide all the way in between the RG and RT to pick up the blitz.

10.Special Teams

Special teams is a non-factor in this game. Its impossible to block a field goal, impossible to block a punt(except from the 1yd line), and the blocking on Punt Return is terrible. I dont even do FG blocks anymore, its a waste of time

Buy Madden NFL 10 Now

I haven't bought a Madden game since 2005 when they first introduced QB vision. I thought vision was actually pretty cool back then. I decided to take the plunge and buy the Madden 10 game for the PS3, and honestly, I was very disappointed. Overall the game looks really good on my nice HDtv, but EA is really trying to nickel and dime the consumer with all this Downloadable content that was already included in the series before DLC was available. I'm going to go through every aspect of the game and I think many of you will know what I am talking about.

Superstar mode

My biggest gripe about this madden game is that they completely ruined superstar mode where you create a player and play him as a rookie. You can't workout or anything to improve your players ratings. You have one practice a week and then you play the game, but no matter how well you play, your ratings don't improve or progress. I had the sim the rest of the year to find out that ratings will only go up at the end of the year. But don't fret, if you're impatient, you can pay for DLC that will give your player the max progression for that year or make him a leader of the team. That is ridiculous, these use to be in the Madden game in 2005, now they want you to pay an extra 2 dollars to get it. They also got rid of email or cell phone messages and the ability to select an agent. I thought it was cool when I got an email from my mom congratulating me on winning the offensive player of the week award. There is also nothing to do during the offseason. You can't star in a movie or anything fun anymore.

Franchise mode

EA also did a wonderful job of stripping this down as well. It just seems like you have less options. You don't have a budget to control, you can't increase or decrease ticket prices, you can't do any improvements on your stadium. I liked being able to customize my team after a few years in Madden 05, now I can't do any of this. You sim through, play the game, then you practice, then you play another game and the cycle continues. You can't really do anything else. It's quite boring.

Online game-play

This is the only worthwhile thing I enjoy about Madden 10. You can play others online. There are four modes you can play. There is a ranked single player game, an unranked scrimmage, and an co-op mode, and an online franchise mode. Most of these modes are great, except when they aren't working. I play using my comcast internet connection and get disconnected often which is ridiculous. When this happens, you get an automatic loss and a blemish on your record even when you're winning the game. I know it's not my internet connection, so it's something on EA's part. Their servers has always been known to be very craptacular. I decided that I would get all my trophies for madden, but i can't because the last trophies I neen require that I play the online co-op mode, but it is uber buggy. This mode is meant for you to play against the computer with another live person on your team. The problem is, everytime you start the game, you get the message "the connection with your peer has been lost". This problem has been made known to EA for some time and they have yet to release a patch to address this. I have not tried the online franchise mode, but have heard that it is buggy as well. Each copy of madden comes with one redemption code you need to use to activate the online franchise mode on ONE profile. The only problem is that I'm not the only person that plays madden on my PS3. If someone else wanted to use the online franchise feature on their PSN ID, they have to shell out another 10 bucks. Now if I sell my Madden 10 game, it's basically worth 10 dollars less because the redemption code is non transferrable. This is just another way that EA is trying to nickel and dime you. EA does provide a roster update almost weekly that adjusts for how a player is doing in real life or any trades that might happen which is cool.

Other Small things I noticed

-Commentary is repetitive and very awkward sounding. The same things are said at the end of the game replacing the team names.

-Freezing occurs sometimes for no reason

-You can't throw a deep pass over 30 yards even when your receiver is already past the secondary as the receiver will slow down and the safety and cornerback speed up to get to the spot of the ball and swat it down. This shouldn't happen when the receiver is Steve Smith of the Panthers.

-Wildcat formations are almost unstoppable.

-The new fight for the fumble feature sucks. Two of my guys would land on the ball, but I would lost the fumble recovery because I lose at mashing buttons in the mini game.

-Playstation Network and EA works on their servers quite a bit which make online play unavailable for a few hours which is annoying as this is the best feature in madden.

-That's all I can think of right now.

Conclusion

I bought this game hoping it would be a big improvement from 2005. I was incredibly disappointed. If you really want to spend 55 dollars for a stripped down version of Madden 10 for the roster update, go right ahead. You can spend an extra 20 bucks on DLC to give you features that were in previous versions, but it's not worth it. But if you're a person who really cares about quality, then you'll be just as disappointed as I am. I refuse to buy another Madden game until there is more substance to this series. This won't happen until competition returns to the NFL games. Ever since the NFL gave EA the exclusive license to make their games, there hasn't been any competition and therefore much innovation. EA can just keep releasing the same game year after year and nobody will really care because they have no other NFL games to compete with, but I am going to make a stand to boycott EA games until they release a game of some real substance. This probably won't happen until 2014 since EA's exclusivity contract with the NFL runs up until that time.

Read Best Reviews of Madden NFL 10 Here

This is by far the WORST Madden I've ever played. The controls are absolutely unresponsive and clunky. When attempting to move players, they often do not respond to the buttons pressed. When on defense, pressing dive to tackle your player will do one of three things: he won't do anything, he will literally fall straight down, or if you're lucky 1 out of 10 times he'll actually dive. And don't even try to intercept the ball on your own. If you can actually get your player to respond to your button mashing, the ball will just bounce off your helmet anyways. Also, you know how the computer takes over your player if you don't press anything? In this version of Madden, you're CONSTANTLY fighting the cpu from taking over your character. Especially on defense. If you want to run one direction, you better make sure it's the exact same direction as your route because the cpu automatically starts making your character run in that predetermined route after the snap NO MATTER WHAT. And in the time it takes your player to slow down, stop, and start running in the direction you want, you're already getting burned.

The "realistic" slowed down play sucks. It's not realistic. It's sluggish. The graphics are great, but EXTREMELY glitchy. Props disappear and reappear during cut scenes. A guy will be talking on the phone and all of a sudden it will just disappear from their hand. WTF? And why does every character look like the corners of their mouths have been sewed shut when they talk?

I could go on and on, but I won't. I hated this game. I've loved the Madden franchise for a long time, but this is a waste of money and time. Maybe you won't agree with me. Maybe you'll love it. I'd suggest renting it though before you play it so you can judge for yourself.

Want Madden NFL 10 Discount?

Do something, do anything. For three years, the Madden franchise has been painfully stagnant. Probably four, but Madden '06 was the first Madden game I had played since 2002. That's not to say I didn't try the other Maddens. They were tremendously inferior products to the 2K Games that Sega was pumping out and it only took a few games to see why. The presentation made you feel like you were watching the game on TV, great, for it's time, commentary, creative cut scenes and animations, gang tackles in 2003, and graphics so real, you'd mistake what was on your TV for a true broadcast. Madden, to this day, has lagged behind, only adding gang tackles recently, trying a failed "rewind" feature that infuriated even it's most loyal supporters, and only this year have they added in game cut scenes to add to the realism.

To this day, NFL 2K5 remains the benchmark for sports games. Madden 10 deserves a spot on the team, but still likely play on the scout team.

First, what are the positives with this game?

-Greatly improved graphics. Madden '09 seemed like simply a retexture of '08 which inturn seemed like a retexture of '07. Madden '09 added almost nothing new with the exception of the previously discussed rewind feature. Yuck.

-In-game cutscenes. Finally! It only took them six, maybe seven years to realize how this adds to the gameplay. NFL 2K5 found the perfect balance of what to add and what to avoid. Madden 10 has great timing with cutscenes, but they also get repetitive fast and there are some issues where you see the back of the crowd animation instead of the players. Still, nice addition, but why did it take them so long?

-Two man commentary. Another overdue "feature". Who thought one man commentary was a good idea?

-Slowed down game play. I see a recurring trend. The addition of "features" that were in the competitor's game years and years later. Also, another thing NFL 2K5 did well. This kills the high, high, high scoring games.

-Better blocking. The ability of your linemen actually matter in this game. It's about time.

-Taking time of the clock as you skip ahead. A real nice feature for exhibition games. This is one of the few features I haven't seen in a football game before.

-Updated rosters. Hell, I was playing with '08 until now.

But there are negatives. A few of them.

-The "new" features aren't really that new. Most of the features touted as new in this game were actually all in NFL 2K5, and most were in NFL 2K3. Unfortunately, the lack of competition allowed Madden to lower expectations and produce games that often are stripped of features that previous Madden had. Examples include the 7 man gang tackle and the in-game cutscenes. I wouldn't have had a problem with this had they been better than 2K5's, but they weren't.

-Lot of graphic flaws and errors. In two games, I had more players arms go through torsos and crowds block out cutscenes than playing any other game.

-Online franchise is here! Wait, you have to pay for it? Nevermind.

-Music. Generally, sports games have terrible soundtracks. MLB The Show '07 was an incredible game, but the soundtrack hurts the complete experience. I can't really fault Madden 10 for this, as the only sports game that I played that I actually enjoyed the soundtrack was MVP '04, which included "My Coco", "Walkie Talkie Man", and, um, "Hey Driver". Ok, so two out of three ain't bad. Still, "Bullgod" by Kid Rock? What? Seriously Madden?

So what's the final verdict? As many faults as Madden 10 has, it has its moments. The graphics are great, when they aren't obscured, and the game plays a lot better than last year's, even if the changes were due years ago. I would give this Madden a 7 out of 10, but for Amazon, I'll round up to 4 out of 5 stars. It's a good game, but the fact that I'd almost rather play a game that came out in the summer of 2004 to get my football fix, knocks it down a few pegs.

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No More Heroes: Heroes' Paradise

No More Heroes: Heroes' Paradise - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $30.79
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As a long time fan of the original NMH on the Nintendo Wii, I was happy to see the PS3 "Heroe's Paradise" port make it to the NA market.

This review focuses on the port and its differences from the original rather than the game itself and is intended for those who have already played NMH on the Nintendo Wii.

SCE's addition of the Move made it an obvious candidate for Move support as NMH was one of the handful of games I personally found to be enhanced in the fun factor on the Wii due to the addition of motion controls. In all fairness these are basically limited to vertical shaking (to recharge the Beam Katana), rapid circular motions (during weapons clashes) and motion specific slashes (finishing moves or throws), but I still found them more satisfying than basic game pad controls. Many of the mini-games dispersed throughout NMH also make fair use of motion controls, which have, for the most part, been replicated with the Move.

While the game is fully playable with both the original SIXAXIX controller or the DS3, the game may lose some of its charm for those who originally played it on the Wii, so for those players, Move is the preferred controller choice.

Despite the better technology utilized by the PS Move over that of the original Wii motion controls (back in Q1 2008), there are some flaws with the PS3 port, in particular, responsiveness. This was never an issue with the original Wii code yet the failure to recognize user input flawlessly with the PS Move has been an issue regularly during play testing, whether that's due to the tolerances being tighter or simple unoptimized port code, I can't comment.

What the port does offer over the original is 1280x720 native output resolution, which is quite an improvement over the original's 720x480. Small details and distant object renders are now visible and the general issue of jagged/stepped pixel visuals (which are simply characteristic of any game on the Nintendo Wii) has been drastically reduced on HD displays. Texture-wise, I'm noticing bump maps where there were either none or just weren't noticeable on the Nintendo Wii, making the characteristic NMH flat shaded texture work look considerably less flat.

Additions the the Heroe's Paradise edition include new "dream sequences" spaced in-between boss fights, featuring characters from NMH2: Desperate Struggle, which can be unlocked to play against in the new score centric boss fight mode (scores uploaded to online leaderboards). Also added was the ability to watch cut scenes after they have been unlocked while in Travis' apartment, a minor (and somewhat hidden) feature that is nonetheless a welcome addition for those who enjoyed NMH for the over the top storyline and cut scenes.

Other negatives include a significant amount of frame tearing under many conditions (something that was a non-issue on the Wii's SD visuals) which points to poorly optimized code as the visuals of NMH are anywhere between extremely modest and sub-par for a console that features games with visuals such as Killzone 3, Uncharted 2, etc. Intentionally stylized was where the art direction went with NMH (much like Valkyria Chronicles or the more recent Catherine) rather than any attempt at photorealism, yet this works perfectly for the manga/anime style story of Travis Touchdown and No More Heroes.

As a budget title, NMH is worth a second trip for PS3 owners who enjoyed the original (it was this reviewer's most played Wii game dating back to Q1 2007) due to the enhanced resolution, modestly updated visuals and minor additions. For those who haven't, even as a game that dates back to 2007, the bizarre storyline and over the top characters will still appeal to many, particularly those who delve into the odder side of Japanese pop culture and anime.

While not a perfect port (it's actually fairly flawed due to the screen tearing issue, slower game save times, and Move controller responsiveness that is actually worse than that of the Nintendo Wii Remote), it is still No More Heroes and the world of Santa Destroy looks sharper and more detailed than it ever has.

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So I've been playing this game for a couple of hours and I think I'm ready to lay down my verdict. I had been anticipating this game for quite some time, as I had never had the chance to play through the Wii version. In some respects I am very disappointed, but the game does deliver in others.

I'm an optimist, so let's start with the good. Quite frankly, this game has some of the best cutscenes I've ever seen in a video game. I'm saying that while openly stating that the graphics are pretty awful for a PS3 game. However, the sense of humor and style in each of the boss scenes will at the very least elicit a chuckle out of you, which is something that most new games fail to do. I openly cracked up laughing during one of the scenes when Travis is asked if he feels fear, and his response is "Wouldn't know, never felt it." It's somewhat reminiscent of the movie Kill Bill, except with more humor and less intellectualism. In addition, the boss battles are truly entertaining. There's a great deal of variety, and each boss has his/her own distinct sense of style. You have 10 assassins to kill to get to the top, and you'll have a blast with every single one of them.

Now let's get to the bad. Quite frankly, any battle that isn't a boss fight is dreadfully boring. It essentially boils down to hold down the lock on button to block every single attack (there's almost no reason to let go of this button ever) and then spam buttons until the enemies die. The motion gimmick where you flick the controller in a direction to finish off an enemy may have been fun when the Wii was new, but now it's just a jarring and unwelcome interruption during combat. Pretty much every fight boils down to holding down L2, and spamming triangle and square until everything dies. I got so bored, I was literally watching youtube videos while playing the levels leading up the bosses. With the combat out of the way, No More Heroes has its own city which you can navigate in a GTA style fashion. Except...there's no reason for the city to be there at all because there's NOTHING in it. If there are only a few places you can visit (less than 10), why bother creating a huge city to house it? They might as well just have designed the city like your bedroom, and have you just select the destination. The sandbox style city construction isn't conducive to anything when there's absolutely nothing to do in the sandbox... Another gripe of mine is the saving. It's a huge pain in the ass. To save, you have to enter a restroom. It takes about 10 seconds just to enter the restroom, then it has to load, then you have to watch another 10 seconds of Travis sitting down on the toilet, and then toilet paper wrapping across the screen. Then you press save, and it takes 20-30 seconds at times, then you have to watch him stand back up, it has to load again, and then you'll reappear at the main screen. Saving shouldn't be a two minute endeavor! The game wasn't hard enough to justify saving since I wouldn't die, and I hated dealing with saving so much that I would only save when I was planning to turn the game off. It doesn't need to be that damn annoying!

So anyways, this is a lengthy review so I'll try to sum it up. If you're the kind of gamer that actually loves watching cutscenes (think Metal Gear), you'll probably enjoy this game because the cutscenes are quite amusing. And basically, that's what this games boils down to. I found myself playing just because I wanted to see the cutscenes, and the actual game itself was just a punishment I had to endure before watching the scenes. I know, I know, I could just youtube the cutscenes but for some inexplicable reason my brain tells me that that would be "cheating." The boss battles are an exception of course, the boss battles are fantastic. With that said, if you're the kind of gamer who hates cutscenes, repetitive gameplay, or button-mashing style beat em ups, this game is really not for you. I can almost guarantee that you will hate it. 90% of the game really does boil down to holding the lock on button and mashing on square and triangle.

With that said, I hope this review was helpful, I know the diehard No More Heroes fans out there will want to murder me but I tried to be as objective as possible.

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I hate the term, but No More Heroes could certainly be called a "guilty pleasure." Crass language, over-sexed characters, glitchy graphics... But honestly, I loved this game on the Wii and I love it more on the PS3. The graphics have vastly improved coming over to the world of HD, but they're still average when compared to the PS3 library of games. The horrible bike driving remains, and some extra boss battles from NMH2 have been added. The game works well with the PS Move, but I'm enjoying playing it with a standard controller, for accuracy's sake.

And really, the awful translations and dialogue really are part of the charm of this game. Santa Destroy is a bland city, but for some reason I love it, and the story that's being told. For $40, this probably isn't a good buy, but for $30 and under it's a worthy addition to your collection if you have a dark sense of humor.

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There is no way around the fact that this game is awesome at it's core. Unique, fun and has plenty of suda 51 style.

People complain about the job missions but they are not bad and very few are annoying. On average they last 2-3 min anyway. The battle stages are awesome and have very interesting boss battles.

Honestly I tend to dislike open world games, but this one does it right, in fact better than most. While the world is a lot less detailed than GTA or red dead redemption, almost everything has a purpose. Everything I do in the open world helps lead me to my next fight. That is called MOTIVATION boys and girls. A lot of the Rockstar games are garbage because they fail to offer in game motivation for doing anything in the open world. They are the equivalent of virtual ADD since you are surrounded by meaningless distractions that do not cause any development or forward momentum at all. OK, so if you think its like that, and you enjoy those immersive environment based games, the open world will feel shallow to you.

The battles are a combonation hack n slash with some times button presses and elements that discourage mindless mashing.

This game contains some screen tearing that normally pisses me off, but it is so unique and fun that I almost do not notice. Driving around the overworld was unwieldy at first but you will get the hang of it. There is some odd stuff going on with collision while on the bike also. This is why I docked the game a star.

In the end I think how much you like this game may rest on how you feel about the style of it and how much you can look past blemishes to appreciate the unique aspects.

***I cannot compare to the wii version and used a dualshock durring my playthrough (not Move).

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My first introduction to Suda51 was Shadows of the Damned. I really enjoyed the quirky, adult humor and characters of that game. It also made me want to try one of his most well known games, No More Heroes. It's quite interesting reading the reviews for the PS3 version, because the majority of people who have played the original Wii version don't sound all too impressed with this copy of the game. As for me being an individual who never played the original, I can definitely say it was one of the more enjoyable PS3 games I've had pleasure to experience, simply due to the fun factor. Shadows of the Damned was "ok" and cute (yes, you read that correctly, I said cute), but I didn't enjoy it as much as NMH. In No More Heroes, the story is cheesey, completely dumb and waaaaay over-the-top. That may sound like a negative to some people, but I found it works so well in this. It's like if Quentin Tarantino suddenly became obsessed with Star Wars one day and decided to make a game, only to reference it like crazy. The story, gameplay, side missions and bosses in No More Heroes never got old for me, even after three playthroughs. The upscaled graphics I thought looked nice as well.

I did run into quite a few screen tearing issues and glitches (DLC Saber/Mine Mission, Bike getting stuck next to objects), but those are little things and not really game breaking. I know this sounds like a 4 or 5 star review, but I gave it a 3 star because it becomes a really short game after playing it once. You can get to Rank 1 in a matter of a few hours if you decide to skip all the side mission tasks.

If Amazon allowed an extra half star to their review system, I would add that half star just for the amount of fun I had while playing this. Good game.

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Earth Defense Force: Insect Armageddon

Earth Defense Force: Insect Armageddon - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
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Just received my copy of the game and played it for about two hours.

If you were a fan of EDF 2017 and are waiting for the reviews to come in before deciding whether to buy the game, then wait no more.

Quick points:

It is faithful to the "original". Big insects, giant robots, big explosions, and you can blow up buildings.

The graphics is on par with the original.

2-player Co-op mode is in tact.

You can now choose different troop types with different abilitiese.g. flight, or shields, or automated gun turret.

Weapons and abilities can be upgraded with credits obtained from battle.

When you get killed, a fellow troop will run up to you and revive you, and similarly you can revive them.

Ants can now tip cars at you.

Ticks will jump on your back and bite.

Online gameplay is quick and easy to start up.

And yes, your troops chant "EDF EDF".

Now stop reading this review and click Add To Cart. The game's awesome!

Update July 10, 2011:

Now that I've finished the game here are some after thoughts:

There are a total of 3 chapters each with 5 missions. So it's pretty short.

The game is still true to EDF.

The terrain is unfortunately not as diverse as 2017. Everything takes place in the city. I miss the subterranean levels in 2017.

Chapter 3, Mission 4 with the giant mother-ant is probably my favorite mission.

The ending was a bit disappointing. Would really have liked to take out the mothership. But I am assuming that will happen in the add-on content to purchase, or in the sequel.

I found the Flying character to be the most useful. His speed lets you evade most enemies, including the annoying ticks. Plus you can go UP if you are really in trouble.

I would probably play it again on a greater difficulty level and to get to play with the more powerful weapons.

Still a good mindless game after a long day at work.

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How can you go wrong? You kill tons and tons of bugs with tons and tons of weapons. There's 15 missions overall, but each one last a good 30 minutes so you'll get a lot of time from this game. Plus you'll want to replay it over and over again to get all the different upgrades for your four different armor classes as well as try to collect all the different guns this game offers.

If story mode gets stale (which it won't) jump into a survival game with up to 5 other EDF and try to survive wave after wave of bugs and giant robots.

It's hard to go wrong with this game, especially since it's only $40. You'd be hard pressed to find another game with as much content for little price.

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**PLEASE NOTE that I did not play this game in single player mode, nor did I try the online multiplayer mode, although both are offered in this game. This review is only for the 2 player, local co-op split screen mode.**

Most retail games nowadays take themselves very seriously, so every once in a while, it's nice to play something that reminds you of why we play games in the first place...to have fun. Earth Defense Force: Insect Armageddon eschews everything else and gets right down to the core of this fundamental aspect of gaming. The game invites you to grab a friend, grab some guns, and shoot everything you see in this arcade-styled shooter. And it really is great fun!

This is a game that was produced on a modest budget (which is thankfully reflected in its retail price) so one should not expect this game to have the bells and whistles of many other games of this generation. The graphic fidelity isn't very high, the sound can get glitchy during moments of intense action, and the production values overall are a tad constrained. But once you get into this game, none of that matters (more on that later). There are two modes here, the campaign, which offers 15 hefty missions, and a Survival mode, which pits the players against wave after wave of enemies, ala Gears of War's Horde mode and Call of Duty: Black Ops' Zombie mode.

After choosing a class of soldier (four diverse choices are offered) you will enter the mission, where you must accomplish objectives while killing as many enemies as you can. Killing enemies (which consist of a variety of bugs, enemy spacecraft, giant robots, and sometimes hybrids of each of these) gives you points which increase your score, and once your missions are complete, your score is tallied and increases your overall progress through various tiers (aka levels). When you increase a tier, new and more powerful weapons and abilities are opened up to your character. Also, completing missions in the higher difficulty settings adds a multiplier to your score, allowing you to reach the higher tiers faster, which opens up the better weapons. The weapon variety is great and makes experimentation with different weapon loadouts very enjoyable. Also, on the battlefield, certain enemies will drop packages upon death that unlock weapons across all 4 classes. It's all very simple, but it works extremely well, and creates a type of game that you'll always want to come back to and play, even once you've beaten the campaign or battled the seemingly endless waves of enemies in Survival mode.

Playing the game in split screen co-op is great fun. Although you work cooperatively with your partner, at the same time, you are competing a bit for kills, as more kills means more points, which means quicker access to the upgraded weapons. The gameplay can get very chaotic and very thrilling. Environments are destructible, and taking out huge skyscrapers and watching them crumble to the ground to get a better view of enemy spaceships (or for no reason at all) never gets old. There are also mechs, tanks and turrets scattered throughout many of the missions which are great for maximum destruction. As you play the game and things start to get really frenzied, you start to appreciate the fact that the technical aspects of the game aren't so polished, as this allows for some on-screen awesomeness that would surely fry your console if it were a hi-fidelity game. Giant, 300 foot robots smash through buildings like giant wrecking balls with legs. Gigantic spaceships come crashing down to the ground, leaving a trail of destruction that is visceral and blood-pumping.

The game sets out to do exactly what it intends to do....which is let the player get some great weapons, shoot some bad guys, cause some destruction on a massive scale, and have a ton of fun in the process. This is nothing that will stimulate your intellect or change your perspective on the possibilities of video games. But if you are looking for a game that will give you many hours of great, destructive fun with a friend, Earth Defense Force: Insect Armageddon does more than fit the bill.

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awesome game BUT WAIT, edf 2017 is a lot better in some ways. this game has only a fraction of the levels. about 13, which suck because if your like me and want the big guns, then your going to have to mole through hours and hours and hours of the same levels to level up you character to get them, and thats if you can afford them. the character classes are great, although the trooper class acts like a medic yet holds no special ability to even hold one extra medkit, you just run faster and revive fallen mates faster, but seeing how the other classes have special abilities like laying down turrants and using a electrified shield and even flying, this class holds nothin, but other then that its fun, ive played it on and off for like 2 years. im waiting for the original series to come out call efd2024, which should be a lot better then this.

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I've played this some with my son. Too few games bother to allow couch co-op. Even a mediocre game can have some fun moments if you are sharing it with your kids!

Blast bugs. Run around. Cooperate. Good times...

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Metal Gear Solid HD Collection

Metal Gear Solid HD Collection - Playstation 3
Customer Ratings: 5 stars
List Price: $29.99
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The Metal Gear Solid HD collection is just what it says it it. A remastered version of Sons of Liberty, Snake Eater, and Peace Walker for the PS3 and Xbox 360 consoles. The description does not say it, but you are actually getting the Substance and Subsistence versions of Sons of Liberty and Snake Eater, respectively. This includes all the extras included on those special re-releases (My favorite being the fully controllable camera on Subsistence), minus the Snake VS Monkey mini game in Snake Eater. The remaster looks great in 1080P HD. Frame rate from what I can tell so far is a steady and constant 60 FPS. Altogether, I would say that this re-release, despite the exclusion of Metal Gear Solid (which is only $10 on the PSN for PS3 owners), is a must buy for anyone who wants to experience Peace Walker, Sons of Liberty, and Snake Eater again in remastered HD.

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There have been a great deal of HD collections coming out lately. Most giving you trophy or achievement support along with the updated visuals. The Metal Gear Solid HD collection is not different. But the package seems worth it mainly because of just how much you're going to get from these games. By bringing you the Substance version of MGS2 and the Subsistence version of MGS3 you are getting much more than your money's worth here. Not to mention you are still getting Peace Walker.

There isn't much need to discuss the story of Metal Gear here. In the first place, we'd be here all day just trying to discuss what it all means. And in the second place, the majority of you getting your hands on this have probably already experienced these games once before. I will only say that the story of the saga is absorbing, confusing and a lot of fun. Gamers have been absorbed by the themes of these games for quite some time, but experiencing them again isn't always so bad. The cutscenes are usually good. Some of them are a little long, but they're very well done. Complete with great voice acting, humor, drama and action. The cinematic experience of Metal Gear Solid is a jack of all trades.

It is unique, however, to see how these games differ. Despite all being Metal Gear Solid titles they all look, feel and control very differently. With Metal Gear Solid 2 harboring the closest to the original game while Metal Gear Solid 3 gives you a ton of freedom to actually take several different approaches to each particular area. And while Peace Walker is much more straightforward than the third, it still allows for a lot of freedom gameplay wise. This means that each game is actually quite unique. And playing all three side by side by side in this manner helps to showcase that we weren't just getting the same old thing from one game to the next. They all retain their stealth elements but approach them in very different ways.

Trophy and achievement support has been added to the games. This is sure to delight some of the most hardcore Metal Gear fans. And it's nice to see that Hideo Kojima has a sense of humor about it in some regards. The visuals are also crisp in HD. Regardless of the HD or not, Metal Gear Solid 2 and 3 actually still look rather good even compared to todays standards. The aesthetic design is still unique in both games. It doesn't feel new, but it's easy to be drawn in thanks to the details. Realized in HD everything looks smoother and is now presented to players in widescreen.

The only downside to the visual structure is Peace Walker. It doesn't look as good as some may have hoped. It is understandable, however. The game was designed for a smaller screen than whatever it is you're playing it on. On the PSP it looks nothing short of fantastic. But blowing up the picture in this way is going to cause for some blurry textures. It also lacks quite the amount of detail due to being on the PSP as well. Likewise, since the experience was designed for a portable system it plays as such. On the other hand, however, you can use your PSP save data to play if you wish.

The best part, however, is that with the exception of Metal Gear Online from Metal Gear Solid 3, you get all the extras from the two games. The VR Missions from Metal Gear Solid 2 are still there. As are the snake tales. Metal Gear Solid 3 also includes the original Metal Gear 1 and 2 (something the essential collection didn't have). The extras were more than we expected then and they're still nice to have here as well.

The lack of the first Metal Gear Solid is somewhat regrettable but it is hard to imagine that the transition to HD would've been kind to the original game. Given how Peace Walker was treated visually, the first game might not really be that good to look at in HD. The limitations of the Playstation graphically don't make for a great transition to High Definition. For those who can't be without the original Metal Gear Solid, however, you can easily head over to the PSN and download it from there. It won't be HD, but you'll still be able to experience the game and story again.

More than likely those who pick up this collection will have already experienced these games before. And they're picking it up to re-experience them in HD. If you haven't experienced Metal Gear Solid before the HD collection is one of the finest ways to experience it. Given the cinematic quality of the games themselves, HD alone actually can justify a purchase. They're good games worth re-exploring for fans. And worth diving into for those who are curious to experience them. It's three games in one (five, if you include Metal Gear and Metal Gear 2) and a very enjoyable collection.

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I was 5-6 years old when Metal Gear Solid came out. Honestly, when I first played it, I couldn't comprehend the story. It all went over my head. But as I got older, I just fell in love with the series. Once I was old enough to understand the story, I just had to play every single game in the series. I even went so far as to play through the original Metal Gear and Metal Gear 2 when they were released with subsistence. This marks the 4th time I purchase Metal Gear Solid 2, the 3rd time I purchase Metal Gear Solid 3, and the 2nd time I purchase Peace Walker. I would purchase them again if they were re-released. For fans of the series: do yourselves a favor. Don't hesitate! Purchase this set so you can play them in HD. Not too mention, that it is so awesome to be able to have almost the entire series available to play on the PS3, Portable Ops being the only notable exception. For those that are complaining about the lack of MGS 1 being included in this set, you can purchase it on the PSN. Once again, this set is spectacular in many ways and is totally worth buying even if it's a quadruple, triple, or double dip.

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In case you're wondering, these are "Metal Gear Solid 2 Substance", "Metal Gear Solid 3 Subsistence" and "Metal Gear Solid Peace Walker".

All of them Trophy-compatible, full HD and everything you remember (except the Metal Gear Online of SubSistence). This is one of the few games that show you 1080 quality.

For the record (No C.o.D. M.W. 2 pun intended), this is the game that made me jump from the PSX simulator for PC to the actual PS2.

For Substance you get almost everything you could remember from the PS2 ver:

-Snake and Raiden playing with sunglasses every now and then

-Everything is the same in the interactive menus/cut-scenes

-The exact game play (excluding that sometimes the R2 and L2 are to be pressed a little harder for the tact-reload)

-Every VR mission (yes ALL OF 'EM and getting that trophy is deemed to be virtually impossible).

-Every special (boss survival, casting theater, etc)

-Snake Tales

-And last but not least, the Previous history, that, if you remember, includes the paper clipping, which upon reading unlocks a story published by a reporter, which in order unlocks the book by Dr. Nastasha Romanenko telling the story of Shadow Moses from her perspective.

Only one thing missing (that I know of, will edit if find something else), Skateboarding, there's no skateboarding in the HD Substance. Besides that, everything else you could remember from the PS2 Substance is here.

For Subsistence is almost the same:

-Again the exact game play (this one with the slight difference in the pressure sensitive "CIRCLE" that if you remember, is required precision to grab hold of an enemy and not slit his throat, hard core Subsistence/DualShock 2 users will take a while to empty that cup of knowledge to fill it with Dualshock 3 precision)

-Metal Gear Online is out, and I believe only a handful will miss it (not me for sure)

-Snake Vs Monkey (or whatever it's name was) is also gone, you can get the E Z gun with the alternate method, the hard way.

-The "Special Conditions" boss survival (Duel Mode I believe it was) is gone too (although you get the DPM camo from the get-go)

-The Nightmare sequence (the one you get when Para-Medic talks to Snake about a book after the torture sequence), is not here, or at least I don't know how to trigger it. The scene where Johnny talks of his family is here though, with stomach ache and everything.

-Secret Theater is also gone (bad thing because that joke on "The Joy" was priceless), maybe because they would have had to reanimate them again from scratch as they are not scenes for the game and thus not generated with the game engine.

-All the camos that were available for download (even DPM) are available from the Camouflage menu.

-Again all the interactions in menus/cutscenes are here, also the ones in the intro sequence (I even think there are more in the HD intro than in the PS2 ver); even all of them in the "Press Start" menu are there.

-And last but not-in the-least the Specials "Metal Gear" and "Metal Gear 2: Solid Snake" original vintage games that were included in PS2 Subsistence are here too. That is: You will be playing a NES game on a PS3! at 1080p.

In both of them you can still use what I call the "Metal Gear reset method", which is only holding START SELECT L1 L2 R1 R2 at the same time to get out the game to the game menu.

Two things that bothered me:

-You tap the Konami code and nothing happens. Even when it held no significance if you did input the code in the Konami logo it made the screen flutter a bit, like just thanking you for remembering, in Subsistence it did that and made a marking sound, but in the HD, nothing.

-----------EDIT-----------

The Konami code, still holds some power thought, If you enter the code in the pause menu, viewing the map, fighting the End (assuming you didn't kill him earlier), the code reveals his location and points it out on the map.

Thanks to Smolderin' Stu for the clarification

--------------------------

-American version button layout. Fans will remember that Metal Gear Solid, Metal Gear Solid 2 and Metal Gear Solid 3 were ones of the few that advanced on "CIRCLE" and backtracked on "X" in the menus, this appear to be "fixed" on the HDs. I particularly liked the exclusivity that this brought to this saga, it felt like it made you remember that this is a Japanese game.

For Peace Walker:

-I believe they did't take out anything (can't be sure since I didn't exactly completed all of those missions, just the main ops up to ZEKE, and a few of the extras after)

-Since it was made for PSP, you feel (or those of you who played it on PSP) that the menu is, like too big for the TV screen, big letters, big logos, but my brother got used to it after a while, as would most of us if we stopped playing it on PSP.

All three of them have the new "Transfarring" feature, that allow you to pause the game on PS3, save and continue on PSP or Vita (if you already have the PSP or vita version of the same game).

All in all still the best saga of video games I've ever played, and I consider this a must-have for all MGS fans

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Of all the collections and amazing game of the year contenders coming out this year this is the only game I have paid full price for (as opposed to waiting for it to drop price or buying it used). Even though I know these games are old, with the exception of Peace Walker, they hold a special place in my gamer heart. So I am biased for sure, but customer reviews are opinions and therefore biased, so there.

However, aside from my biased opinion, I should say that the compilation was fantastically produced. The sound effects, graphics, and (ridiculously drawn out!) voice-work is all intact, just as I remember it. Again, in my opinion, I feel that the graphics have stood the test of time due to their style. The quality of the graphics may be in HD, but other than that they are not upgraded. But I think it's funny that I remember thinking the graphics on MGS2 were so amazing when it came out, I was like "How could graphics get any better!". Ha! How spoiled we all are now.

The controls are still the same as they were for each respective game when they first came out. So this may be a shock for those who've never played a Metal Gear Solid game. But shame on you for missing out on a classic! Just kidding, if you as a gamer can take the time to learn the controls, then you are in for a treat. Snake would effing eat Sam what's his name for breakfast and then spin in circles with the left analog stick 'til he pukes and then get a trophy for it. The controls may be a bit awkward but once learned they are still tight and responsive. Except maybe the first person camera view on MGS2.

And the voice-work? Sounds great, if not drawn out (somewhat like this review is turning out...). I still love it though. Especially since I already know what stuff is just silly and what's good story tellin'. The dynamics between characters are still fun to listen to. Now the sound effects and music have always been clear for this series, and thankfully this title doesn't disappoint. The music is still beautiful and dynamic, perfectly fitting the changing tones of the storyline. And thanks to my time in the military I can say that those gunfire sounds are pretty accurate. Again no complaints here.

One last thing; some people are complaining about the lack of MGS1. To quote some random guy I met the other day "Some people always want something for free". Seriously, it's available for $10 on PSN. And I don't own an XBOX so I can't say anything for them. It is a foolish complaint, there is so much on this one disc alone that asking for any more content without charging full price for this game would basically be charity work. This is Konami, not Salvation Army.

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Rock Band Guitar Skin, Fits Xbox 360 / PS3 (Stratocaster Guitar) BoneCollector

Rock Band Guitar Skin, Fits Xbox 360 / PS3 BoneCollector - Black
Customer Ratings: 5 stars
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This makes my guitar stand out from every body else. Plus it looks really cool and I really like it.

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awesome skins easy to install and high quality! make the guitar look so cool and makes other rock band users envy...

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World Of Outlaws Sprint Cars Ps3

World Of Outlaws Sprint Cars Ps3
Customer Ratings: 4 stars
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This game is a blast! My husband was pleasantly surpised and impressed! He's been wanting this for a long time!!

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I recently purchased this game for my ps3 & I am not satisfied with it... I thought the game would be much better. On single player, it doesn't let u qualify, it doesn't let u do your heat race & doesn't have an A or B main... On 2 players, u can't even choose ur on car & its just u & the other person u are racing with... The graphics are nothing like I expected them to be, considering its a newer ps3 game... U can definitely tell RATBAG didn't create this game... Unlike Saturday Night Speedway which is a dirt Late Model racing game for the ps2 & The Sprint Car games for the ps2 that RATBAG did create, this game sucks!!! I wish someone would actually go to the World Of Outlaw race's (both Late Model & Sprint Cars) & make a game that's actually realistic like the NASCAR games... If anyone knows of a great Late Model or Sprint Car game that I can find, pls let me know (tim.bullins1@gmail.com)

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I recently bought this game for the ps3. I like the gae and enjoy playing it. Ive always loves watching the world of outlaws on tv and watching the loca sprint car drivers in my area. The only thing is that im confused with is when your playing the game and you unlock a paint scheme or graphics. How can you purchise them in the speed shop if they are still locked in the speed shop? anther thing is. If you got cheat codes to use were do you put your name in at to use them? It's just a enjoyable game to play and i can spend hours playing it. If you unlock a track how can you have it show up in career mode?

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I bought my playstation 3, just for this game. It's the best game on the market. I hope they come out with a new one. I race online every day with this one. The download for racing is quick, unlike the NASCAR, which takes forever.

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PlayStation Move and/or PS3 SIXAXIS/DualShock 3 Charge Station

PlayStation Move and/or PS3 SIXAXIS/DualShock 3 Charge Station
Customer Ratings: 4.5 stars
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Had no problems setting this device up to charge my 4 move controllers, and it did the job just fine. Although it's not written as one of it's features this device was able to charge all 4 of my move controllers as well as my 2 navigation controllers at the same time. I used the 4 drop charge stations for the move controllers and the 2 mini USB ports for the nav controllers... all the controllers lights began blinking and I began smiling:) With it's small footprint and ability to charge all my controllers... I am very happy thus far!

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This is the best solution for charging the Move and Navigation controllers that I have been able to find which is why it gets 5 stars. First and foremost because it is from a trusted company in MadCatz...some of the other companies that make a Quad Charger are questionable. The fact that it can work for either Move controllers or DualShock is also nice. My only complaints, which are minor, are the extremely bright Blue LED that is on ALL THE TIME! But like the previous reviewer stated you can just put some tape or something more attractive, if you prefer, over the light. My other complaint actually relates to this as well...It would be nice if ANY charger had an On/Off Switch so that it wasn't constantly pulling power. With the Move and Navigation controllers their shape makes them a pain to just keep laying around so I like them to stand vertically in the charger at all times when I'm not using them...it just looks neater in the room. So between the controllers being charged every time I place them in the stand and the constant Blue light this thing is always pulling power. I don't think it draws much power when controllers aren't being charged so it's not a big deal but rather a small imperfection in design.

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Took a while to browse though the many available charging docks for the move controllers. The reason I stuck with this one is because I liked the fact that it also charges the sixaxis controllers as well which is a big plus. Only negative thing I can say about it is that the led that indicates when its on is too bright. Bright enough to double as a night light.

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This charge station is a little expensive compared to similar products in its category, but it's got a couple features which raise it above the crowd. First is its ability to charge either the Move or the Navigation controller in all four of its sockets. It's got spring-loaded clampers just like the original Sony charge station, but with four sockets instead of two. In addition, it can charge Sixaxis/Dualshock controllers as well, through a clever pop-up plug. With the controllers plugged in, it's got a nice clean look.

My only criticisms are that I don't like the glossy plastic finish, and the blue LED indicator lamp is FAR too bright (fixed that with several layers of magic tape). Also, it doesn't seem to fully charge my Sixaxis/Dualshock controllers (their red LED's don't stop flashing after a while like they normally would). Overall, though, it's a good product.

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Quality built, multipurpose charging station for both types of Move controllers and the Dual Shock controllers. Really cleans things up by keeping the controllers organized in one location. Not sure if there's a protection circuit that allows leaving the controllers docked indefinitely withouth hurting the batteries. If not, then an on/off switch would be nice. I unplug the power cord at the back of the charging station just in case!

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Playstation 3 Bluetooth Headset

Playstation 3 Bluetooth Headset
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $49.95
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This HEADSET is slightly adjustable and works very well with the PS3. They are rather small but comfortable. The reason I felt the need to capitalize HEADSET is because that's exactly what they are. They are not headphones, so stereo sound is not an option, and it is not an earpiece like you would use for a cell phone. I must clarify it is NOT an earpiece, as some pictures on the item's page can be misleading. It is a HEADSET, charged with a supplied USB cable.

These headsets(like most for the PS3) only offer sound & communication with others that have headsets/phones/earpieces. This is important, as the only way to hear other game noises is though the TV or another set of headphones. Any headphones for all game sounds must be connected through your TV, as currently they are not recognized by the PS3(unless there's a way I'm not familiar with). Since they are constantly updating, this may change in the future.

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As an online gamer the headset is perfect in mostly every way that counts. First, my PlayStation 3 identified it right away. Some gamers might have to go through a System Update (version 2.50 or later) for the quick automatic pairing as well as the headset status indicator that appears on screen. In no time, you'll have the headset working. Then, you can start setting up the volume. As you're playing a game you can either mute the mic or talk to a friend you know. Overall I recommend anyone to use this headset because its simple to use and it's durable.

pros: 8 hours of use before recharging the headset.

fast and easy to pair up with your PlayStation 3 and most new phones.

cons:It can become just a tad uncomfortable for very long periods of use.

i would rate it 9.5/10.

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I play RSV2 daily and this headset is great. I have no problems with it, the charge lasts for a couple days of use and audio quality is a 4 out of 5. You can't beat this thing for the price.

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This has to be the worst ps3 headset ever invented. I would get hardly any playtime out of this headset, after charging it for hours (usually 2-3) and the volume wouldnt work at all. I had lots of complaints that people couldnt understand what I was saying, and after only 3 months, it stopped working all together. Would not charge or turn on. BAD! Had paid $40 at the time from Bestbuy for it, and now they dont carry it... wonder why...

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You can't tell from the package photo, but this is a one-ear affair. To call that a "gaming" headset, when stereo is essential for many FPS encounters, is a joke.

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LEGO Harry Potter: Years 1-4

LEGO Harry Potter: Years 1-4 - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $15.29
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Ok, this game is getting some MAJOR Hate and I can see why. Its nothing but a broken mess. However, FEAR NOT! If you're buying this game for the first time AND have your PS3 connected to the internet you are perfectly fine. Once you start your game you'll download Patch 3.00 which fixes everything, but ONLY with the start of a new game. A lot of people have been complaining that even with Patch 3.00 they are still having problems like Gringotts Bank is now closed and won't open and some character tokens are still not appearing. However, these people already have a game started prior to downloading Patch 3.00. I got the game for Christmas, downloaded Patch 3.00 and had no problems whatsoever. I was able to successfully get the Platinum trophy with no problem. The gameplay is fun, the story is memorable, and if you've loved all the other Lego games you'll love this one! For those of you who started a game prior to Patch 3.00 and are still having problems I'm terribly sorry. Hopefully Traveler Tales doesn't make the same mistake of releasing a broken game with their next installment.

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I've been a big fan of the Lego games since playing my first "Star Wars" video game a few years back. At first, I really thought as an adult that the Lego games were just for kids, not challenging nor fun. Boy, was I wrong. The Lego video games are an engaging series infused with what I call a "Lego" sense of humor that permeates through the game. From Star Wars to the challenging Batman game, to my personal favorite, Indian Jones, they all have been pleasurable experiences. When I heard about Harry Potter coming out as a video game, I was elated. And truth be told, this game is as good as all of the others in the series. At first it seemed as if Harry Potter and Lego have somehow parted ways. There weren't any Lego sets released with the last movie, and nothing much on the Lego website about Harry Potter in general. However, the two have united again in a very fun video game, "Harry Potter: Years 1 -4".

Since I'm a casual adult gamer (I play video games but won't spend days playing a game straight without a break), my review comes from that perspective. First, the creators of the game have gotten so much right about this game. From the infusion of the magical components of the game to the story to the characterization of the people, it all works brilliantly. The game starts as Harry is whisked from his sad existence at Privet Drive to Diagon Alley, accompanied by a lovable Hagrid. This section is designed to teach you everything there is to know about the game. However, if you've played any of the Lego video games before, it's all very instinctive and natural. There are some specific controls that you need to learn to move things and cast spells, but it all feels very natural. Just in the first level alone, you can make things fly, move, and animate with a flick of the wand. It's all very entertaining!

When Harry reaches Hogwarts, I was impressed with the both level of detail in the design of the game, as well as Lego components that are infused in the place. It feels very natural and yet very Lego! For those of you like me who adore the coin collection part of the game (it's rather an obsession of mine), Lego has that back and allows you to collect to your hearts content as you smash your way to wealth! Another one of the better additions to the game is also the use of "Polyjuice Potion" to be able to change characters through the game play to make your way through the levels. The challenge of the game isn't too great (I made my way through the first movie on the first day, which was approximately six levels), and you are given spells to use as you need them. I like the gradual release of these spells because you actually remember them.

What are the drawbacks? For one thing, there doesn't seem to be an "area to explore" as in, an area to wander around. You are pretty confined to the "sets" to explore. While in Hogwarts, you can definitely not follow your ghost guide and try to accomplish other tasks, but it definitely isn't an open range. Another drawback is the broom flying feature is a bit weak and hard to get used to. You don't ride from the front on perspective, but from the side, making depth perception a bit tricky.

NEW SECTION: I've been reading the comments from players who are stuck in Professor Flitwick's dungeon. I just played that level in my game, and got out of the room without any problem. After I assembled the dragon, it threw my character up in the air and back into the classroom without any issues. However, I understand the frustration from others who haven't been able to leave that room. (It happened to me once in another game that wasn't working properly on my system, and when I wrote a negative review about the game, I was hammered with unhelpful feedback.) However, because I didn't have the glitch in my game, my review score will stand.

If you are a Harry Potter fan, you'll be purchasing this game immediately. I've played the other games and loved them for their realism and attention to detail. This one? It's just plain fun!

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Pros:

-Fun game

-Enjoyable story adaptation (similar to previous Lego games)

-Consistent with the Lego game franchise

Cons:

-Freezes progress lost and requires a hard reboot

-Impossible to complete game glitch traps player permanently

I have enjoyed all of the Traveler's Tales Lego games in the past, and this game fits well in the series. Fans of the Harry Potter series will enjoy the story tie in as well as the gameplay that we all expect from the Lego game franchise.

While the game itself is good, I have had my PS3 freeze eight times while playing this game. This is eight more times than it has ever frozen before playing Lego Harry Potter. This freeze requires a hard reboot of the PS3 system; accessing the XMB (system menu) is not possible. Having the system freeze is quite frustrating; all progress since the last save is lost while untold damage is being done to the hardware.

Much more frustrating is the game stopping glitch that I came across. While exploring the dungeon below Flitwick's classroom (available after learning the final spell in year four, the orange one) I became stuck. Stuck as in a glitch prevents me from exiting this dungeon and progressing further in the game. Quitting the game, restarting the system, and reloading the saved game bring the player back to the exact same point (trapped in the dungeon).

Here is what WB customer service told me:

"This issue is currently under investigation, however sometimes restarting the console and reloading the save can resolve this issue."

...

"We have had reports that if the player encounters the bug, then exits to the Leaky Cauldron and then activates a save point such as: Completing a Story event or Free Play level, buying something from the shop, unlocking a building level etc , then even resetting the console will not fix this. Selecting return to Hogwarts will then take them to the Dragon room and they will again be unable to get out. We are in the process of investigating the best solution for this."

While it worked I thoroughly enjoyed Lego Harry Potter on my PS3. Given the fact that this game is playable for periods between freezes and comes to an untimely end (before the game is complete), I cannot recommend it to anybody or rate it higher than one star.

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To escape the dragon room glitch:

1) Play as Hermione and select her cat on the spell wheel.

2) Head over to the far left corner.

3) Jumping into this corner will kill your character, but while jumping into the corner, rapidly tap the "release pet" button.

4) It may take a few attempts but the pet will appear in the classroom area.

5) From here, the player can leave the classroom and continue the game.

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We purchased this game the day it was released and have put about a weeks worth of playing time into it our whole family has individual games saved.

So far it has blackscreened (right in the middle of playing we got a black screen no sound, nothingthe whole thing locked up) several times, lost picture (could still hear the sound/game play) multiple times, the whole thing reset our Playstation 3 once, and the game freezes (completely locks up but there is still sound and picture) during game play way more often than any other game we have owned. We finally exchanged the game hoping it was a defective copy. Unfortunately, it doesn't look like it was.

After finally getting the new copy, I am now stuck in a room underneath another room with a dragon. There is no way out. (Well, there is supposed to be, but the game glitched and instead of the dragon boosting me out, it threw me backwards into the room.) Even if I exit back to the Leaky Cauldron and return to Hogwarts, it still drops me back into the room. I have no way of continuing game play other than to go through the free play section and hope for a patch.

According to the game forums I have read regarding this massive dead end glitch, the game company is aware of this problem (and has been for days) and blame the consoles for the problem. None of their suggestions work to get me out of this room. So rather than sending me a patch to fix my problem and get me out of this dead end, my only option is to restart my game. NOT COOL!

Considering the poor quality of game play and the very linear aspect of the story line, I doubt I will start the whole game over. It just isn't worth it.

Having looked forward to a new Lego game for so long, I am truly disappointed in this game.

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Madden NFL 09 20th Anniversary Collectors Edition

Madden NFL 09 20th Anniversary Collectors Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $32.19
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Madden 09's game play was the issue I have found a tab bit disappointing and quite frustrating however, I thought NFL Head Coach 09 was pretty refreshing because it was the complete total opposite of it, which ended up being a good thing.

Madden 09

Pros

-Lots of new features

-Huge improvement with in-game commentators.

-Graphics are redefined.

-Player models have a sense of realism to their remarkable animations.

-Stadium shots captures the essence of a live NFL broad cast.

-Field turf reacts according to duration of play as well as weather

effects.

-Online league play.

Cons

-Most of the new features are not necessary and fans could do without.

-Plays more like that of an Arcade as to a simulation.

-No Refs or chain gain.

-Problems from previous titles still exists (Which are just too much to list.

NFL Head Coach 09

Pros

-Physics are on point.

-It tests football knowledge over those who are just masters of button

mashing.

Cons

-It lacks all the flash and hype compared to that of Madden.

-It Pertains to only a limited crowd/fan base (such as myself).So don't

expect to hop online and expect to see many users, if that if any.

Overall, I would recommend the collectors edition to only die hard fans or to those just wanting to experience both worlds of the same genre.

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Madden 2009 could be the perfect game, but sadly it is still plagued by issues that've existed for the better part of a decade.

I have to begin by admitting that EA has done an admirable job with the overall gameplay and franchise mode despite the flaws. The commentary however stinks. Cris Collinsworth is terribly annoying and Tom Hammond is droll at best. I never thought I would desperately miss John Madden's syllogisms this badly.

As for the gameplay itself, running the ball is still too difficult with halfbacks and too easy with quarterbacks. Receivers can run way out of bounds and return to make the catch, with no penalty being called or issues. You can constantly convert on 4th down, literally 99% of the time if it's within 2-3 yds. Offensive Linemen frequently give up on blocks. Quarterbacks constantly fumble on QB sneaks. There is no long distance passing game either, no matter who your QB or WR is. TE's are still too good. The receiver spotlight feature almost never works. The CPU never seems to miss a field goal. Kicks are almost never blocked, I've only seen one in over 40 games. The volume of problems such as these turns what would be an easy 98 overall rating into a 75 or 80.

The new "fairness feature" is also very controversial. It essential puts a beginner with the Falcons on even footing with an expert player using the all-time 72 Dolphins. The expert player's teammates will randomly fumble, drop passes etc to compensate for the beginner's lack of skill. This is personally offensive to me and robs skilled players of a true advantage. The idea was obviously designed to get more beginners to purchase the game, marketing at its worst.

Franchise mode is apparently unchanged from 2008, but is still excellent. The graphics are good, but not revolutionary. Manual juking and catching is well done. The lead blocking option is also very functional and pretty easy to use. Special Teams are well handled but it's impossible to return kicks for touchdowns. One glaring issue is that kick power is diluted. Kickers with 99 kick power will often come up short on 50 yarders. Edit: I'm referring to ALL-MADDEN level of difficulty in this review.

Overall, this is a good game that falls short because of simple oversights. If enough patches are issued, it could become great.

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Madden 09 is one of my favorite versions of Madden ever made. Plus you get.

Contains the full version of Madden NFL 09

Contains the full version of NFL Head Coach 09

Contains exclusive Bonus Content

Fully playable version of Madden NFL 93

Retro playbooks feature the best plays from every year of Madden NFL Football history

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I found this game to be fun and it was neat to see how far gaming has gone in 20 years.

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So I bought this for a seller that had it listed in the collectors edition section and yet it didnt come with all the discs (I was mad). I got a refund and kept the game and played it once. If you played madden its actually what it is and its not bad just not my style of game I only bought it because the extra disc yet I got stiffed

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Pro Evolution Soccer 2011

Pro Evolution Soccer 2011 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $13.85
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First, let me start by providing my experiences with FIFA 2011. After reading rave reviews on FIFA 2011, I decided to give it a try after skipping FIFA 2010 (also had glaring reviews) and going with PES 2010. You can read my review on FIFA 2011, but bottom line is I ended up selling it mainly due to unrealistic and indistinguishable gameplay despite FIFA touting the "realistic" gameplay.

Unrealistic because you can never execute a deadly thru-pass with a top player with just one lowly defender who stood between you and the forwards running/waiting for that thru-pass. A defender would always intercept the pass unless you direct the pass to a completely open area which defeats the purpose. In real life, playmakers like Gerrard, Iniesta, Xavi, etc provide deadly thru-passes toward inside the box past 2-3 top defenders.

Indistinguishable because no matter which team you play or who you're controlling, they all have the same characteristics and speed. Messi or Ronaldo can't out run a lowly defender. The game was boring and tedious. I loved FIFA's clean presentation, soundtracks, editing capabilities, even down to customizing the chants, but it failed to deliver in gameplay and fun factor which is the core of any video games.

So I went back to PES series and my experiences have been mostly positive. PES 2011 have a much more streamlined and clean interface. You still don't have all the licenses or real stadiums but the game play is so much better and exciting compared to FIFA. First and foremost, you can forget about all your previous skills that you may have acquired from previous PES series. The new gameplay takes some getting used to, especially the new camera angle. There is no tele angle which showed most of the playing field panning side to side following the controlling player/ball. It is now been replaced with "wide" angle with options to follow the ball or the players. When you're deep inside the opponent's half trying to provide crosses, the angle is skewed much like the "broadcast" angle that you really can't see your players waiting inside the box with a quick glance, so you really have to rely on radar. However, with practice and some getting used to, it quickly became a non-issue. The gameplay is much more realistic and fluid with no "ball sticking" that plagued previous PES series. Passing now requires well timed direction and control with power gauge indicator. But most importantly, thru-passes work in PES unlike FIFA. I can pin point and execute thru passes between defenders and experience the gratification of forwards receiving them leading to a potential goal. There are definite differences on players' mobility and skills when you're controlling a top player as opposed to other players. Messi can out run and execute some deadly feints to get past a defender, Drogba can bully couple of defenders with his size and strength, and other players' real life skills are accurately portrayed in PES 2011.

Online play is more accessible now with instant game matching within Exhibition menu as opposed to drilling down inside Online menu. I did not experience any noticeable lags even with subpar network connections. The new game plan (tactics/strategy) with drag-and-drop interface is so easy and intuitive that I find myself tinkering with different settings something that I haven't done often in previous PES. Feint settings where you can combo series of feint moves with the right stick is also a welcome addition and fun to watch.

Sadly, this game isn't perfect. There are some glitches or short-comings:

I lost control of my players when I accidentally pressed series of buttons on my controller. CPU took over and was controlling both teams as if the game is running in demo mode. I regained full control after a dead ball. Fortunately, I've only experienced this once.

There are some graphic "tearing" when players are near or inside the goal. They go through the goal net with some eerie effects.

Penalty kick system should be completely gutted and reworked. I really liked FIFA's "metered" or "gauged" controlled penalty kick system.

Minor issues aside, I'm enjoying PES 2011 more than FIFA 2011 and I think it's unfortunate that PES 2011 don't get the credit or fair reviews that it deserves from the game review community. You could find a number of high reviews for FIFA but only a handful of lukewarm reviews on PES. Not that I rely on these so called professional game reviewers' verdicts dictate my purchasing decisions but still, I think it's a shame.

Pros:

1. Realistic gameplay and physics without sacrificing fun factor in soccer simulation game

2. Ease of menu navigation and game plan (tactics) settings

3. Reliable, quick and fun online gameplay

4. Does not require online access code you have to enter like FIFA

Cons:

1. The new gameplay and camera angles take some time getting used to

2. Some graphic glitches but this could be ironed out on future updates

3. Bad, inconsistent penalty shootout system

Overall, PES 2011 is a step in right direction and despite some minor issues, it's still a fun game that you should definitely experience.

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I just got the game yesterday and only played one game under Professional difficulty with RM vs Milan. I won 4-2. I felt the control is much different from the previous versions, which need some time to get used to. The only complain that I have is the camera angle, which, sometimes, is hard to identify the right direction to pass and shoot, especially under the new passing system. Also, the strategy setting is a little to complicated to me. End of the day, we are just trying to play some soccer, not trying to play the Football Manager game. Other than that, the game looks great to me.

PS. I have been a PES and WE fan for over 10 years. No matter how good people say FIFA is, I aint to touch it. PES is for hardcore soccer fans.

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First off, never write or trust reviews based on demos. Demos are never true presentations of the final games, at least for both PES.

I started playing soccer games since Fifa95 and Winning Eleven 95. For me, the WE series has got it right in the first place. Folks at EA have never understood the real mechanics of the sport, and have never delivered the "right" game that you can only enjoy as a fan or a player. To me, FIFA has done better in recent years than PES by offering more features and more real-name teams and players. But its core fun factor has never progressed.

PES has been fun because of its overall feel: ball physics, movement, team support, strategy settings and pass/shot/cross realism. Every goal is different. Now every save, tackle and cross seems to be different . You have games that really reflect the differences between player stats. I started off in Master League with the PES lineup, and after losing 2 games, I felt convinced because you could feel the difference in every minute of the game between your Castolo and C Ronaldo.

And in this installment, Konami takes it seriously to add more features. There are more settings that you need to go through before playing a real game in ML or Become a Legend mode. And there are extra content that seems to be real fun. And the sound track seems to have a nice update too.

This is a real upgrade to the franchise for PS3, unlike the previous 2 installments. Maybe the first really worthy PES game to play on PS3.

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We ask for a more realistic football simulation game. Without a doubt PES 2011 is the closest you are going to get to the real game. Fifa 11 tried but you can tell for those of us that has a better understanding of soccer that it is not quite there yet. I grew up as a kid playing and watching the game. Not reading and learning from a text book. The reality is that in the real game not all the passes are accurate. The game of soccer requires skills and team work to accomplish scoring goals and defending well to win a game. PES 2011 is more closer to emulating this reality of the beautiful game of soccer. Now playing PES 2011 forces me to think smarter and execute better playing strategies. Fifa 11 does not live up to that capability. The reviews from IGN and others should focus on how close each of these games emulates the real game. I agree that PES 2011 is going in the right direction in simulating the real game. Therefore for all those who want a better simulation of the real game then PES 2011 is for you. What you are experiencing playing PES 2011 is more of what it is like playing soccer on the field or watching it on TV. It is easy for us and the commentator to make critical comments on how a team is playing. But it is easier said than done when playing the game on the field. We have good defenders, midfielders, and forwards in the game of soccer and you do have to appreciate the talents of these players. Messi, Kaka, Ronaldo are good players. But look at how they struggle at times during the world cup. This is just to show you how competitive the game of soccer can be. Even the best is not guarantee to be successful all the time. This is what makes soccer such a wonderful game. PES 2011 is bringing that reality to the game where you are force to be more creative in playing the game well to win. Fifa 11 to me is still in the infancy stages. The passes, shots, etc are too perfect too many times. That is not an accurate simulation of the real game in my opinion from Fifa. The real game requires more indepth team play to make good game play happen on the field. To me most of the so call review experts are missing the point that many of us are asking for a soccer game that simulates the real game and Pro Evolution Soccer 2011 is on the right track towards giving us that realistic feel.

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For me, FIFA 10 was way better than PES2010, but this PES2011 owns FIFA 11.

I've played Pro Evo (Winning Eleven) since PsONE but IMO PES 2010 was a let down. Konami revamped the series with PES 2011.

Believe me PES 2011 is a huge improvement for the series. I think that if Konami keeps following this path, PES 2012 will beat easily FIFA 12.

A note for the newcomers (or haters), this game is difficult to mastered compared to previous versions (because of very realistic passing system, shooting and gameplay), to avoid frustration I recommend to start on "easy" or "normal" mode. Precision is the key.

I'm very glad to return to the PES series. Great work Konami.

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