Showing posts with label police video games for ps3. Show all posts
Showing posts with label police video games for ps3. Show all posts

Eigertec Dual Charging Station for Playstation PS3 Move Controllers

Eigertec Dual Charging Station for Playstation PS3 Move Controllers
Customer Ratings: 4.5 stars
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Feels kinda flimsy and takes a little bit of time to place controllers. But with a nine year old and curious beagle in the house it seems to cut the mustard. What really drew me to it was it was one of the only ones available that I could piggy back off of my Dual Shock charger stand with a USB cord. All of the other required that a electrical socket be handy. With everything I have going on in the living room those are scarce. Takes a bit finagling to properly sit both Move controllers but once you figure it out it gets the job done.

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I am reviewing this because I was hesitant on buying this charger. It is great because it uses mini usb to charge unlike other chargers that use a wall plug. So this will be work with my Energizer controller charger that has the extra USB ports. It works well, totally worth the cost. The mechanism that holds the move controllers are a bit hard to get use to. Once you figure out that the spring loaded plastic has tabs to meet with the recess of the move controllers then it make total sense. I am happy with this and works, the only thing I cannot figure out is if this is a smart charger, as in once it is fully charge will it stop charging the controller. Some of these third party controller chargers may end up draining and ruining your controller, I hope that this isn't the case. It does have a blue indicator light that tells you when its done, but it is hard to see since the light is projected through the spring loaded plastic that holds the controllers. Well, only time will tell. Good Product, well worth the cost.

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PS3 Analog Controller for PlayStation 3

PS3 Analog Controller for PlayStation 3
Customer Ratings: 2 stars
List Price: Price Unavailable
Sale Price: $14.95
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If you're looking for a quality PS3 controller, this is not the company you should be shopping with. I recently bought two controllers from this company because the price was right and I thought I was getting an actual playstation 3 controller. I was wrong. The controllers themselves are simply playstation 2 controllers with a PS3 cable. They are not wireless and there are no stickers for the square, triangle, circle, and X buttons. I went to use them and the analog sticks do not work well at all with any of my playstation 3 games, including Ghost Recon 2, NCAA 08, Splinter Cell, Formula 1 Championship, etc. I tried to contact the company to see about returning the controllers and I have yet to hear back from them. Just spend the extra money to get an actual PS3 controller, I promise you'll be dissapointed with these.

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I bought to of these and it would of been easier to through my money in the trash. Not only did it take a month and half to get them, once I did they did not work. I would not buy anything from this company again and would tell everyone I know not to buy these products.

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No issues with it thus far, received it swiftly, the select button is a little tough to press but the rest of the buttons have a nice stiffness to them personally. Definitely a good buy for the price, no compatibility issues yet either. Plays Street Fighter IV and I made a Pinnacle profile for it, no rumble unfortunately but for 14 bucks with s+h no other real complaints.

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5 Empty Standard Playstation 3 Replacement Cases (PS3 Replacement Cases)

5 Empty Standard Playstation 3 Replacement Cases
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $9.66
Today's Bonus: 52% Off
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Exactly what is described, brand new cases. One thing though, they have the PS3 logo and the blu ray logo on top, which is fine. But when I tried to move the under plastic artwork from old games into the new case, they didn't seem to fit right. It was only the games that DIDN'T have the Playstation 3 logo at the top of the case (which is the majority, at least in my collection) that did not fit right. Don't get me wrong, they fit, but they get like warped, as if they are a tiny bit too small...

Old games that had the PS3 logo, when transferred to the new cases fit almost perfectly.

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I simply hate the Greatest Hits box that some PS3 games come in. Those red cases look plain ugly and I can't help that with some games whose original transparent cases are difficult to find. Or, in some cases, I come across used PS3 games whose discs are just fine, but the cases look like they were in a tug-of-war with a pitbull.

These replacement cases work just fine as PS3 replacements and fit the covers and instruction manuals well. Recommended!

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i am only leaving this review because i did not like the other reviews on here. my experience ordering these cases was phenomenal. they arrived in 2 days and no cracks and they fit my games perfectly. now the gamestop stickers and greatest hits cases wont ever prevent me from buying a game again. these cases are perfect replacements. i am ordering another 5 pack next week!

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These are great! If your old boxes are scuffed, they look like brand new after getting these.

If you don't need 5, you can get just 2:

2 Empty Standard Playstation 3 Replacement Cases (PS3 Replacement Cases)

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I bought for my failed redbox transactions i,e. rented the game, forgot about the game and got billed $60.00 later. Redbox won't give you the original case and box art like gamefly does when you purchase a game from them. So, I went to VGA box art and downloaded the original box art and printed out a copy on high gloss paper and viola! slide it into one of these cases and you have the original case with bar codes. I also used a hair dryer to remove the Redbox security tab.

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Playstation 3 HORI PAD 3 Turbo Wireless - Silver

Playstation 3 HORI PAD 3 Turbo Wireless - Silver
Customer Ratings: 4 stars
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So my first impression of this controller was that it feels cheap. The plastic housing just feels light and cheap, not at all like the Sony controller.

This unit also doesn't include bluetooth, so you loose the ability to power on your PS3 like you have on the normal controller.

It works a lot like the PS2 wireless controllers in that you plug in a USB wireless transmitter into the PS3 and play through that.

It does have several nice options. The turbo selector allows 3 different rates of fire, along with the option to have auto fire where you don't even have to press the button. That is a great option for any shooter. There is also a sensitivity adjustment for the analog control sticks. I also really like that it uses AA batteries since I have a good supply of rechargeable batteries.

But my first big issue is that it doesn't appear to work on PS2 or PS1 games. Pretty much any time the PS3 does the soft reset to start those games the controller looses sync. It works just fine with any game that doesn't involve that reset (PS3 games, or anything downloaded from PSN).

So if you just need a turbo controller for PS3 or PSN games, this is about your only choice. But don't expect to use it on any of your older games. Since this does everything but older games and feels cheap, I had to give it 4 stars. It's good, but not perfect.

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I bought this controller just for Call of Duty 4. I have mixed feeling about using it. First the controller is pretty well built doesn't feel cheap. The turbo feature works really well for me since I prefer the single shot rifles and I am able to use it as a full automatic weapon. BUT!!! it is hard to aim with this controller. The analog stick is very sensitive. Even with sensitive setting set to the lowest, I am still aiming wildly. I am able to aim if I move the analog stick very lightly, but it's very slow that way. Maybe it's because I only had it for two days and still use to.

UPDATE.

I just noticed the sensitivity option in the game menu. After it to low, the controller works much better.

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First off, I bought this from electrogalaxy on Monday and had it before the weekend in perfect condition. Excellent work on their and UPS's part.

Second, this controller is perfect for me. Maybe they've changed the quality since the last reviewer bought it, because it doesn't at all feel cheap. The plastic's actually much smoother and more polished looking than the sixaxis.

A possible downside might be the smaller, concave analog sticks. They're actually better for sensitive movements, but it's hard to adjust from the giant analog sticks on the official Dualshock/Sixaxis line of controllers.

The features all work perfectly. This is really THE controller to have if you're playing Call of Duty 4. For instance, CoD4 doesn't allow you to switch between firing modes. However, with the turbo, you can turn a single fire rifle into a burst or even full auto rifle. Nice.

The sensitivity adjuster is also great. Some shooters (CoD4 in particular) haven't struck a proper balance between sensitivity in first person mode, and in sniper scope mode. This makes it much more difficult than necessary to switch between the two. The sensitivity switch on the analog has proven very effective. It's also useful because sensitivity often translates to how quick you can turn around (and you ideally want to be able to turn around quickly and then have enough control to take down anyone on your six). Make sure you give the instructions a quick read, though. The sensitivity switch was counter-intuitive for me (i.e the diagram makes it look like the least sensitive setting is on the left, when it's actually on the right), so at first I wasn't happy with it.

The controller takes AA batteries. A usb charger system would probably be more convenient (especially as I have a usb extension cord and a laptop right by my gaming area), but, I also have plenty of rechargeable AA's-as do most people nowadays. Just be aware you might need to grab an extra pack, as none are included.

The only real flaw is the lack of bluetooth, which doesn't bother me considerably. You can keep a sixaxis around to power it remotely and then tap the ps button on the Hori and use it. Not a big deal to me anyway, as I have my gaming system setup in such a way that I have to turn stuff on manually (and also I like to switch off my ps3 rather than leaving it running in standby). However, if it does concern you, you can just use the regular controller as a remote and still use the Hori quite simply.

All in all, it's a great controller that's enhanced my gaming experience. I hope they expand the features at some point to switch between programmable button sets like the Thrustmaster controller has. I'm also getting one of those for my friends to play with (so rather than going into the menu every time they switch controller, they can program their button configuration once and press a button to switch them.) It doesn't look nearly as good as this one though.

If you want turbo and analog sensitivity, you won't go wrong here. I'll post back if any issues about longevity come into play, but even if they do I'd probably replace it without any fuss.

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The HORI PAD 3 Turbo is a fine controller. The turbo button works great for the "shooter games"; I use it with COD4 and turn all the semi auto guns to full auto. It's cool that you can set up ANY button with the turbo. I'd say the biggest down side to this controller is that its nipples are vary small but after playing with them for a while you get used to it. It also feels kind of cheap but I'll take it for the price. Overall I am happy with it.

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I read various reviews about this controller. Some good some bad. Still I purchased it on recommendation from another online player.

I only play Tiger Woods Golf (08 & 09) with it, so my experience is limited to this franchise only.

This was purchased mainly for the Turbo function, however I can get 105% 118% by using tap.

Virtually don't have to worry about Hook or Slice.

This controller may not work as well in other games, but my experience in Tiger has been great!

Wish I had purchased it sooner.

**********

UPDATE: Still using it now for Tiger Woods 10, no problems to date.

**********

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NBA 2K9

NBA 2K9 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $13.48
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I used to be an NBA Live fan and other EA Sports game, mainly Madden. But I remember playing demos when I bought the PS3 and was comparing what I like better. There was NBA 2K7, NBA Live 07, and NBA 07. 2K7 just was just more realistic to me and had better gameplay. I play it with my little brother and friends, and it's just the small details that make it better then the rest. Players wear their signature shoes and even the real shots that players do. Especially Shawn Marion's horrible looking jumper.

2K8 was fun last year as well, except that lockdown feature really was broken. I can be Shaq and guard Tony Parker or Allen Iverson just by holding down a button. This one improves ont he lockdown defense and none of that Shaq on any point guard defense.

A few things I noticed, which is the same problem 2K8 had, is goaltending is way off. The ball will bounce off the rim or backboard and someone would touch it after and get called goaltending. This usually happens only once every 5 games in 2K8, but already it has happened in about 2 or 3 times in every game I played. Not sure what is up with that.

Also I don't understand what's with all the confusing menus. The menus also was bad, but they tried to change it and seem to have made it worst.

The one main feature that is missing and I don't understand why is, Sixaxis control for the PS3. I don't understand why this was taken out, were they too lazy? Just trying please everyone and make it exactly the same as the 360 version. I mean that's what set it apart from the other games. And made the free throw feel a lot more "real" then using an analog or watching a ball bounce across the backboard. Last year you can either have it on or off so the choice was yours, if you didn't like it. This has thrown me off, and I still hold the controller with 2 hand awaiting to throw a free throw when I realized that it doesn't work. So what was wrong with it? I can't imagine people complaining because you were able to turn it off. Now it's just gone........

Overall the gameplay is fun and better then the other NBA games. I only tried the demos for Live and 09.

The online I haven't tried much, I usually have people in the same room to play with........ But if you don't have anyone to play with and need online, I guess it would suck if it freezes like all the other reviews said. I will give it a try later.

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Every year I look forward to the season opener and a new NBA 2K. This year is no exception, the quality of the upgrades on this game justifies spending $60 on it.

#1 Graphics I thought 2K8 was good, somehow 2K9 made it even better, even more realistic. Countless times my wife walks past and says there's basketball at this hour?

#2 Controls The post play controls are really tight, there's a lot of moves and fakes, it may take time to learn and get comfortable with all of it, but once you do, it feels very realistic.

#3 Commentary Unfortunately this is a bit of a backstep IMO. I liked Steven A. Smith, and there's more bugs than last year like wrong names, wrong teams said in the wrong situation.

#4 Updates 1 month past the release and there's a big patch out that allows 2K8 to update the roster as soon as the real NBA roster updates, now that's really cool. That one was function EA's NBA Live had and missing from 2K.

#5 Association It's very deep, yet can be fully automated as well. The trades system got easier to manage, option to automate parts of the scouting or draft if you don't want to micromanage everything.

Other than Yao Ming getting blocked by AI, the rest of the game feels very realistic. Overall, well worth the $60 spent, now it's another year of waiting until 2K10 comes out. Hm... Wonder if they'll change the name, that doesn't sound right. Two K Ten.

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This is one of the great game. highly recommended. I have been playing everyday, oh no.. I can not stop. you get addicted to it.

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This game is the finest to come out yet. The detail is awesome. For those that notice the little things, you will be impressed. The crowd all do different movements, are dressed different and can be seen walking in and out as if they are going to consessions, etc. . The player movements are improved and they look more real than ever. Muscle tone and small details are enhanced. Probably the biggest thing I noticed was the individual players have their own shot movements just as they do in real life.

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1) Love play-off games and the extra (including Questlove ;p characters)

2) Love the online play with friends and best for settling scores ;p

3) The bad thing is they (NBA2K) do not update the roster (tho there are people who do put up their own point version updates) :( as they just get newer game version to buy. I wish they atleast keep supporting their year old game rosters !! :(

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Playstation 3 Metal Gear Solid Headset

Playstation 3 Metal Gear Solid Headset
Customer Ratings: 3.5 stars
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Pros

-It looks nice.

Cons

-Very uncomfortable. I couldn't stand to wear it for more than a few minutes.

-Poor audio quality. Turning up the volume on the headset itself, in games, and on my cell phone didn't help. From what I could tell, people also had a hard time hearing me.

-Despite being sixty dollars it still feels cheap.

-You can get much better headsets for much less.

I would only recommend this to the fans of the games looking for a collectible item. Everyone else should avoid it like the plague.

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Big MGS fan so I needed a BT headset for my PS3 and picked this up. The headset looks great and even includes a neat little case to put it away in. Whole thing looks very MGS.

The bad: The headset died within 30 minutes of play time. Had real bad echoes and the other person playing with me was having a hard time hearing me. Afterward it just died, he could hear me, but I couldn't hear anything. All settings were fine on the console.

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I bought this from one of Amazon's 3rd party sellers at a great price. I couldn't be happier. I bought it to use with MGS4, but have been using it with my phone too. This was my first headset, so it took a little getting use to. After about a week I barely even know it's there. I don't understand the mid level reviews, maybe they were written right after they bought them. There is a break-in period, but after a week or so it's great. Oh, and it looks cool too.

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I bought this a few months back and used it a grand total of 4 times, then when I went to use it again it started making static noises and now it choises whenever it like to allow others hear my voice. My voice now conks in and out and only works properly when it chooses. It seems to work properly when test it on the console but when in-game (tested on games where there is an icon that shows you are talking, i've also had to ask if people could hear me countless times in which I've recived no response in game which people did have mics of their own and were talking) I would never buy this again and i wouldn't recommend you buy it either because it breaks fast even if you use it only a few times. No thanks. Only benefit is you can hear out of it fine and the volume isn't bad, its a little uncomfortable also and often makes my ear hurt...

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due to a bad case of automation im supposedly reviewing this as a game lol

this product isnt a game, but i still think its fun.

the sound quality on this its actually better than other cheaper bluetooth headsets and the battery life is very nice.

my ears stick out more than normal peoples so it hurt after a few hours, but i havnt found a product that doesnt. so to me comfort on this is about the same as others.

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SOCOM 4: U.S. Navy Seals

SOCOM 4: U.S. Navy Seals - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $13.95
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Well, what can I say? SOCOM this is NOT!!!!

OK, for the record, I miss the old SOCOM format...REALLY, I do! And for Zipper Interactive to release this game, the way it is, is just wrong!

And before you guys start bashing me, play it first, and then take a moment, step back, and ask yourself, "is this really SOCOM???"

I mean, why even make this game? There's a thousand run-n-gun type military games out there...Too many to list, actually. The original Socom format really had something different. There were NO GAMES like them! So, what does THIS GAME bring to the table, that the other shooters do not????? NOTHING!

I don't know where to start, and I'm just gonna be all over the place, as things make me angry....but, here goes:

This game is basically run, get shot at, run, get shot at, get shot at some more, and get shot at some more. If you think I'm kidding, try the game yourself!

The original SOCOM series was intense, strategic, organic, you could use a headset to use voice commands, use your teammates to help complete missions, use team mates to overwatch, command teammates to do all sorts of stuff...the original SOCOM games had SO MUCH to offer...this game????....NOTHING!!! All this cool stuff that the original SOCOM games had, is all GONE! Sure, OK, the graphics are awesome! OK? And sure, it's got a BUNCH of shooting in it...OK? but, so do a million other games out there, and graphics & shooting only goes so far. If you're looking for the old SOCOM here....well, you can forget it. The original magic of SOCOM, is forever gone.

In this game, you can forget about shooting bad guys at 300yds, and staying hidden for a while. OH NO, NOT IN THIS GAME!!! You shoot ONE TIME, ONE ROUND, WITH A SILENCED SNIPER RIFLE, and 4 million rounds just seem to find you and rain down upon you like hellfire...Tanks, rockets, bullets, grenades, missiles...everything!!! Come on???...really??? Whether you're hidden or not...EVERY ROUND & BULLET just magically finds you, instantly. Hide behind a rock...YUP, you guessed it, bullets hit you!!! This is a joke!

You can't even climb ladders in this game! So, your ability to snipe from high vantage points, is gone! Not that it would matter anyway.

Another thing.....Why do you have to complete the game for better scopes & weapons? I'm sure the real Navy Seals have to do this in real life! So, I have to complete the game to get a better sniper scope??? COME ON???!!!!! What kinda crap is this????

In a firefight, bullets come from EVERY ANGLE! You can hide behind whatever you want (Rocks, cars, trucks, WALLS), and, you guessed it! Bullets, rockets, grenades...etc...just all seem to hit you! People just appear from out of nowhere, and BAM! You're dead! It's actually laughable.

No voice commands, no strategy, no stealth, no night-vision, no missions (to speak of), no sniper shots from afar, no decent choice of weapons, no nuthin'! Just come up on bad guys & tanks, and start shootin' like mad, because that's all the game will allow you to do. Don't bother trying to hide, either...COMPLETE WASTE OF TIME!

Now, before I get flamed, and called names, yes, there are 2-3 levels in this game, in which you have to be stealthy....but, it's a joke. Shoot one guy, and once again, you either fail a mission, or get trampled by 30 guys at once with assault rifles. Hell, I've played ATARI 2600 games better than this.

This game is just like every other military shooter out there, MOH, COD, whatever! (Just not as good)....It just left a bad taste in my mouth, after being a HUGE SOCOM fan since day one. It's a real bummer to play this.....

The original SOCOM games (1, 2 & 3) really made the player feel like they were actually IN the game, and actually hiding in the bushes & shrubs. Not here.

Bottom line: I don't care what ANY reviewer says, this game sucks! PERIOD! It's a cheap, unrealistic, generic shooter, with a SOCOM label on it.

So, here's my PRO & CON list.....are you ready?

PROS:

Guns.....

CONS:

Just about everything else....

Am I being too harsh? No, I honestly don't think so. And the general public shouldn't accept this. Considering all the cool things that the original SOCOM games offered, I'm actually being too easy on the game, and the folks at Zipper Interactive!

So, to all you folks at Zipper Interactive, I ask you:

"Is THIS the BEST you guys could come up with????? If so, then I'll buy another PS2, and start playing the old SOCOM games again."

......

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UPDATE 05-02-11: Giving the title a fourth star for two reasons: First, the U.S. Navy SEALS just killed Osama Bin Laden! That's the ultimate 'Takedown' mission...Go SEALS!! Secondly, I've been logging a lot more time with the game in 'Custom' mode. The no-respawn rule in 'Custom' forces a frustrating, but ultimately highly instructive and tactical rethink of gameplay style that fits with the game design. It's sort of like learning an instrument, frustrating until you 'get it', then it's much more rewarding. The price coming down also helps...a lot.

*****

UPDATE 06-02-11: See 'Multiplayer' notes below Singleplayer -PSN is finally running for me.

*****

Let me start out by saying that I'm almost exclusively a First Person Shooter player and almost always on an Xbox. I've logged time on (and have beaten as well) BFBC2, CoD Black Ops, and Crysis 2; I also own and have beaten CoD Modern Warfare, MW2, Red Dead Redemption, etc...

I've just gotten into the PS3 scene to get the killer Blu-Ray player and try some of the exclusive titles on it. The SOCOM series is a PS exclusive. SOCOM4 is my first taste of a shooter on the PS3 and sadly, this game doesn't measure up, and that's too bad. Granted, it's a Third Person Shooter game on the PS3, but more than close enough to compare. Gears of War and RDR are both TPS and awesome.

Having carried a real gun for the 32 years of my entire adult life from 17 to 49 in the military and law enforcement, I wanted to experience something close to actually pointing a weapon in a video game and was excited to try the PS SharpShooter system based on its reviews. I found after pricing the components locally, the SOCOM4 'Full Deployment Edition' with the SharpShooter and all the other PS Move gear actually cost less than just the hardware. Ergo, the game was free to me. So, if you got the game with the package it is an awesome deal as it's an 'OK' game. I'll review the SharpShooter in its place...although I will say it gets high marks.

As for SOCOM4, I'm not familiar with the earlier titles. They must've been good or we wouldn't be on '4'. Video games are very complex with many layers so I'll try to summarize for times sake:

SINGLE PLAYER CAMPAIGN ONLY:

GAMEPLAY: Linear! I haven't been in a more 'rail shooter' linear game in the past several years...except maybe Mass Effect, but the story there is the game. This is worse than Halo linear; as in on-screen breadcrumb sequential checkpoints that keep you focused more on playing checkpoint baseball and tagging the bases than in mission achievement.

STORY: You're a semi-stranded, cobbled together, *NATO*? Seal team on some island that could cripple global commerce if the rebels take control. I don't want to go into more detail and spoil, but if you get more out of the story your imagination is better than mine and I daydream way too much.

WORLD: I felt almost no need, or desire, to explore the developer's world. Too bad because in many arenas it seemed that the developers went to a lot of artistic trouble to make it look realistic (success) and approachable (fail). The need wasn't there since if they wanted me to see it a checkpoint would run me through it. The desire wasn't there because the game treasures were ho-hum. The ample guns lying around were hard to understand if they were better or worse than mine (frequently worse I found out) and the 'Intel' that you're supposed to pick up never seemed to give me any useful payoffs...so if I saw it, I grabbed it, otherwise I felt no remorse for missing it. I felt no desire to explore or scrounge, neither seemed to be worth the trouble. The set design seemed high until you tried engaging with anything and it just bonked as you tried to scale it, kick it, etc... Well, you could shoot the occasional bucket or the now universal red exploding barrel. If you tried to get an overwatch position to cover your troops while sending them to flank and pincer, you found out that any high ground was almost always unavailable and just a vertical 'wall' to the arena. RDR this is not. The artists did a good job, the graphics are very good and the tradeoffs fair. Good detail, high contrast, great lighting effects, all in all very good. A nice place to visit...

GUNS, BALLISTICS, AND SHOOTING: They did a good job with the guns and most terminal ballistics. The guns were beautifully rendered in game and in cut scenes showing the correct kit for the players. The sights were very well done. Optics were beautiful and real-world accurate to a point. Reflex reticles were true to life except the fact that the player-side face plates were in focus and quite distracting. They aren't in real life, they are out of focus and only the target and reticle are in focus as it should be. Small gripe. Shooting with 'irons' in third person is weird, no way around it. It's much weirder when the players own huge and opaque head is frequently in the way because the camera is behind the guy shooting the enemy (you the player). This only happens when ADS (aiming down sights). You wind up hip shooting like a noob to avoid it. There's no wind or gravity, but hey, again small gripe. Guns with scopes would recoil, but not settle...major gripe and an immersion killer. Shooting with optics moves you into FPS and seemed very good. Especially with the SharpShooter...it felt oddly real when ADS with the SS and using optics, especially scopes. This was and remains the highlight of the game for me...highly recommended for real shooters. You will get a sense of satisfaction that your years of training have FINALLY paid off in a video game; in a way no 'thumb shooter' will understand. Using an ACOG and a SS is not to be missed. Rent the game for that if you already have the gun.

Terminal ballistics and hit boxes seemed right on. A well-placed shot to a critical area was a drop, poor shots resulted in crippled, or semi-functional enemies, as expected. Well done. Black Ops could take a few lessons here. Hits were hits, misses were misses, no mysterious stuff. Sadly it seemed that ANY intermediate object would disable your shot...chain link fencing, leaves, openings between stairs, etc... All can defeat battle rifle caliber rounds and MGs, so sayeth the physics engine they're using. At least a lot of cover was destructible both ways...yet, Battlefield this is not.

AI: SQUAD: AI was good...considering that AI stinks in every game...period. The AI here has pluses (squad are skilled shooters) and minuses (squad hang back a lot and use cover oddly). I'm not usually working squads in game, so I'll be brief here...these guys will do. They are skilled, resilient (more so than the player by far), and fairly intuitive. They usually follow orders and perform better than most friendlies.

ENEMIES: Average. Enemies are appropriately skilled for the middle levels. Behavior patterns were fairly locked and predictable (weak cover skills) with some pleasant surprises (would flank or bum rush). Lethality was game-fair. Odd shots would hurt you, head shots would kill you. Enemies weren't super shooters, but weren't bullet spraying shopkeepers either. Enemy observation skills were highly variable. Sometimes you could sneak past them while looking into their eyes, or they wouldn't notice the 200 lb body you just shot landing on a tin roof next to them. Other times they would see you stealth kill a dude in the dark from a block down the street. Hard to figure.

ACTING: The acting is first rate. Voice acting is well done and usually appropriate with only occasional F-bombs. The characters don't have dramatic stories or parts, so this probably wasn't hard to get right. Motion capture looked realistic and they obviously hired real operators for some of the stuff based on movement patterns. Overall well done...a nice cake of few ingredients.

I'll add more as I wrap up the game...I just got it yesterday, but if you don't post right away nobody will see it. I might do the Multi-Player. For right now the campaign at least seems like a great training range for the SharpShooter community and little else. The story won't make you feel like you have to save the world, or your teammates (I don't even know their names hours later and don't get worked up when something happens to them), and even the PC seems like your cookie-cutter OCS Seal O-3; I've yet to identify with my own PC. He's no John Marston that's for sure. Gameplay is very dated, graphics and gunwork are good, but the effort is lost on mediocrity elsewhere. So far it's been your average garage sale...some neat stuff lost and surrounded by a bunch of same 'ole.

UPDATE: Finished the game and stand by the above review and rating...although I did shoot through a leaf, a fence, and a piece of corrugated steel to get some non-fatal hits on enemies. The game ran 10 hours with a rather casual pace and plenty of do-overs on my part. I like to experiment in-game and this results in a fair amount of 'don't do that again' deaths. Usually when playing a top-notch title, I get really antsy to get back into the game when I have to put it down to deal with real life...I didn't have those joneses with this title. The 'Custom Game' feature is pretty cool and backs up my estimation that the biggest value the game offers is as a training aid for SharpShooter practice. In 'Custom', you can pick maps, game types, and enemy bot skill levels to practice against...think: Black Ops Combat Training and you'll have a great notion of the feature.

MULTIPLAYER UPDATE 06-02-11: Finally got to play MP on this title after waiting a month (Thanks Sony...not). I'm left with mixed feelings about the whole experience. I'm retired and have a little time on my hands, so I have the luxury of playing all these cool games and their online offerings. SOCOM4 has given me some of my most rewarding and frustrating experiences of that time.

COMPETITIVE MP: I'm not going to act like I rock at this...I don't. Why? Because the default Quick Play choice places you into large maps with 32 players running around (and expecting you to run around) like an enormous Call of Duty run-n-gun fest. If you like Black Ops, you'll love this...very little if any lag...didn't see any obvious cheating (lag jerking) but it was a swarm of seemingly mindless frontal assault. Using defensive strategies such as setting up ambushes or sniping from cover, exactly the same skills that you need to survive the rest of the game are ignored wholesale in the competitive MP game. Now give even 10% of those folks mics and you can just imagine the 'fog of war' effect...except these aren't trained pros with radio discipline...they're rude, crude and loud bullet sponges. The good news is you really want to kill them.

On the smaller maps option in competitive, everyone is 'nade spamming the place. They should call it hand artillery. Tactics here are in short supply as in the big maps, just smaller and crazier. Juveniles needing their brains bathed in epinephrine will have to be talked down from the high. Not my bag.

COOPERATIVE MP: A ray of hope and glad to have found it. Imagine the 'Custom' mode, except instead of AI friendlies, you get 1-4 (more is better against 'Hard' enemies) real human squadmates and the ability for each other to revive fallen teammates. No typical respawning. If you don't get revived, you lie until all are dead or victorious. You can select mission types, maps, and enemy skill and force levels. Now tactics and skill matter. This has been the new highlight of the title for me. I have seen some incredibly good soldiering and some really stupid cowboys. Mistakes and foolish bravado will get you and others killed...fast!

The radio chatter here is relevant...enemy fire matters...speed, accuracy, and smarts are critical. When you get shot down and a squadmate throws smoke and fights guns blazing to save you, you can bet that when they go down, you'll cut down Hell's Army to save them. Topping the stats after a really tough round is immensely more satisfying than any other round of gaming I've done. This is where they should give medals. 6 stars and where I'll be from now on. I haven't been on XBL since I found this. I've met some amazing folks here from around the world, fun to play with and very efficient operators in the game. Good times...and isn't that what its all about?

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i usually play with a friend online in 1st person shooters. we usually stick to black ops or Battlefield Bad Company 1& 2... ive played SOCOM before but probably like 5 years ago and never on a ps3... SOCOM 4 is very different than Black Ops & Bad Company. everybody is sayin that SOCOM 4 was tryin to be like Call Of Duty, i dont think thats the case.. nowadays games like Super Mario, Grand Theft Auto 3, the 1st MK are technically thought of as (Bad Games).. back then they were amazing ground breaking games. the creators of SOCOM 4 knew that so clearly there not going to go backwards. they had to add some features, better graphics, and basically update. i guess SOCOM fans dont like seeing that but its gotta happen sometime. i personally thought this game was very very good. the 3rd person is a nice change up, sometimes it gets a little hard to shoot when on the side of cover but not too hard. the story mode was a little cliche but stil pretty fun, theres a pretty good selection of guns and custimation for them.. i like the co-op and multi very much.. somehow in SOCOM 4 theres NO CAMPING.. there might be a guy in the same spot tryin to camp but if you know where he is its very easy to eliminate him and stop the camping... i love the bullet penetration, the way bullets go through bodys are just beautiful. the maps seem to be huge but it also seems like everybody is really spread out and no1s in groups. theres no real rendervous point, or middle of the map where people meet. and the knifing is amazing!!!!! THE KNIFING IS JUST LIKE BATTLEFIELD BAD COMPANY 1 KNIFING!!!! :), a swish kinda, not a shank or stab, makes for way better knife fights and its not based on luck or connection like call of duty... in closing i give this game a 9 outa 10.. its not perfect but for a brand new game that was $45 that comes with bonus content, its a very good deal. im really glad i bought it.

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I loved this. I have Resistance 3 with the sharpshooter PSMove controller, and I wasn't pleased. HOWEVER, I AM pleased with SOCOM 4. It plays so smoothly with the PSMove. It takes a little while to get used maneuvering around, but once I got used to it, it was gold.

Granted, I miss the classic SOCOM games, where you can talk to your squad, "Bravo, breach bang and clear" to have them do exactly that to a room, but that being said, SOCOM 4 stays pretty true to the old games, however there's much more of a cinematic-type story to it. There's character development, etc. which is nonexistent in the other games.

I recommend it! My favorite part was how sensitive the gun is while trying to snipe, how steady I had to make my hands. Kudos to zipper interactive!

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As many have said, this game is really different from other SOCOM games. It tries to do a few things differently but in the end it's lackluster. I have played all of the previous SOCOMs and had high expectation for this one, but unfortunately it didn't impress at all.

Cons

The squad controls have been simplified (or dumbed down) which gets mixed reviews. I personally think it made things too simple. You can only order your squad mates to move to certain location or attack a specific target, that's it. You can no longer tell them to hold fire or cover specific areas, which significantly reduces the tactical aspect of a true SOCOM game.

Stealth aspect of missions are an interesting design choice. It would have been executed much better; example, there are times where you are detected by enemies without any reason and they all swarm on you and you are dead within 5 seconds. Realistic? Perhaps. Fun or entertaining? Absolutely not!

Weapon upgrade system is highly flawed. You have no control over what gets upgraded, and the selection is very limited which is disappointing.

Story and characters are not engaging. You don't really care much about the story or the characters at all since they are not interesting.

The camera view is somewhat odd and annoying; it switches between third-person and first-person at will without reason. I find this to be distracting and unnecessary.

Multiplayer is not all that fun due to limited weapons upgrades. COOP mode had potential but you don't earn XP at all and weapons upgrade is extremely slow. Another disappointment!

Pros

Levels are generally well-modeled with good detail.

Controls are generally fine other than the camera issue mentioned previously.

Overall, I can only give this a 2 out of 5 as it did not meet expectations on any front. Hopefully the next one will be better.

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Ninja Gaiden 3

Ninja Gaiden 3 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $20.00
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Had this pre-ordered and popped it in first thing when I got home.

After experiencing what Ninja Gaiden has built itself into since it was first released on the original XBOX, it pains me to say that this Ninja Gaiden is very disappointing. Each installment (including the Sigmas) just got more and more incredible, adding new weapons, missions, playable characters, etc. This game takes all that away. While there are trials (similar to missions), and while there is supposed to be some extra weapons added via DLC at a later date, this game just feels like it has more than abandoned the momentum of the series.

I won't spoil the story, but let me just say I found it to be just as much (if not more) of a throwaway tale as NG2. Combat is much easier on Normal Mode than ever before (you can pretty much just mash square to dispatch most enemies), but a Hard mode is available right from the start for NG fans looking to maximize their challenge on the first play through. There aren't any collectables or upgrades in this game and levels are very linear. Not to mention you can no longer heal, but have the ever-so-popular regenerating health now...

Gameplay is what suffers most from this new take on Ninja Gaiden. You will basically find yourself moving from area to area in a very linear fashion, often being forced to stop and slaughter the same 2-3 dozen enemies you just did only moments before. There are no side paths or any collectables of any kind. Each level typically has 2-3 new enemies in it, but most of the time you'll might find yourself slaughtering repeats as well. Even with new enemies being introduced, it really does feel like you are fighting way too many of the same battles over and over. Another thing that hurts is since you cannot heal manually in this game, you pretty much to get it all right in one try. This will surely frustrate on some of the higher difficulties. Luckily, the game does offer a pretty forgiving checkpoint system should you perish, often restoring you at the last major thing that happened in battle. For instance, if a boss has two forms and you die after having already defeated the first one, the game will simply put you at the beginning of the fight with the second form.

Overall though, I didn't give the game a one star rating because it works. It doesn't freeze and isn't plagued with glitches. It's just an empty game. The kind that you only play through once and then forget you even own it. The combat can get pretty gruesome at times, with some of Ryu's "Steel on Bone" attacks actually making you cringe. I found the enemy commentary while you are chopping up their comrades to be very stupid and unrealistic. However, once wounded, some enemies will beg to be spared instead of blindly attacking you until they're literally in pieces. I found this to be a nice touch as it isn't very believable when every single enemy is so eager to throw his/her life away. Despite others complaining about the camera, I didn't have any trouble with it, so don't believe it when people say it's bad. I found the camera to behave better than it did in NG2.

This is not a review for the multiplayer as I just didn't have anything left in me to try it. Although, if I do try it at a later date, I will update my review. Here's hoping NG4 (if we get one) does much better.

Plus, I miss the ninja babes =,(

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Love NG sigma 1 & 2 and think they are the best action games ever. This game is a big let down. Where are my weapons from NG Sigma 2????? It has all the cool weapons and we can pick the ones we prefer. This game only provides a sword!! This is a huge step back of fun and replay value. Then probably Tecmo heard people complaining and gave us 2 more weapons from free download contents, the claws and the scythe only. However, we can only use them in story mode, not multi-player or ninja trials online. The only way we can use them is to pay Tecmo for the additional download contents. What a joke? Why do we need to pay for stuffs that they should be included? And for sure that those weapons are recycled from NG 1&2 anyway. It's not like Tecmo needed to hire a whole new design team for that.

I know I am more like reviewing Tecmo here, but a great or bad game is depended on what company stands behind the game. And the thing that made me frustrated the most is Tecmo killed a great series and let me and most of its fans down. Thank you for your time and sorry to hear me vent here.

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Most fans of this franchise will already know why my review and subsequent reviews are rating this game poorly. In an attempt to make Ninja Gaiden his own, Hayashi-san has stripped everything out of last generations Ninja Gaiden games, leaving nothing but a hollow, empty shell. Multiple weapons are out the window (yes I know future DLC, regardless that is trash design), terrible level design, shallow gameplay, horrendous story, and otherworldy creatures rarely make an appearance. In fact I would have been fine if they took all this out and filled the void left over with something worthwhile. The fact is that they stripped all these features and have nothing else to show for this game. Even the original score sounds scaled back. I fear for the future of this franchise. Avoid this game until it drops to $20.

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Okay, let's get a few things out of the way.

1. Ninja 3 is not NG1 or NG2. I think most everyone has said that, and many ding the game right away for that simple statement.

2. Ninja 3 is easier than NG1 and NG2. Another recurring theme, another few points taken off in most reviews.

3. Ninja 3's story is weird and confusing. Same thing, points taken, etc. At this point you are somewhere with a 4-6 rating, where most pro reviewers ended up.

4. Ninja 3 is fun and still a top action title. What?! Has this guy lost his mind.......

No, I haven't. I enjoyed this game. Although it was shorter and easier than the prior 2 games, I had a blast playing this and learning the altered combat system. Let's quickly run through the positives and then I will address the items above.

>Visuals. Best looking NG title yet. Still an above average title graphically with some really smooth character animations and details.

>Sound. Typical NG. There is more interaction with enemies with the constant trash talking (kind of weird) and begging (not so tough now,huh black ninjas?).

>Controls. Typical NG stuff. More like 2 than 1, and admittedly the speed seems to be even faster so there can be camera issues at times. Honestly though, it isn't as bad as people claim.

>Replayable. It is short, which makes it an easier game to replay than the lengthy first one. And with new weapons DLC out, a second playthrough is warranted.

Now, the issues above.

Ninja 3 is not NG1 or NG2. Similar comments were made when part 2 came out (new combat was gratuitously violent, too fast for camera, too linear). People forget that when NG2 originally came out it got 7s from a few companies for those very reasons. This is just a cycle in the series, mainly from people that don't like change and felt NG1 and its labyrinthes and puzzles were a better game than the straightforward action driven titles of 2 & 3. To each his own. I preferred 2 & 3 because I didn't have to revisit areas multiple times just because I needed to find a puzzle piece or key.

Ninja 3 is easier than NG1 and NG2. The developers stated that this was a primary theme behind the third game. It should surprise no one at this point. I see it as a legit thing that had to occur. NG1 was critically acclaimed, sold well, but was largely heralded as too difficult. NG2 had fewer sales as a result and was deemed to be even harder by some. Many gamers swore off the series after that because what is the point of punishing one's self when they want to relax? I do think gamers have forgotten the no save NES days, especially of NG, but I see why the developers made it easier so more people would be willing to play. No matter what, sales drives development. In any case, new difficulty modes are available via DLC so the hardcore are being accomodated as well.

Ninja 3's story is weird and confusing. Which NG hasn't had this, yet none got dinged for it. NG1 was about the weirdest game ever with Fiends, naked bounty hunter chicks with sisters turned into Fiends (what is one anyways), an emperor that is essentially a crab with a giant skull on it, etc. The list goes on and on. NG2 was just as weird, mixing in Fiends and a rival spider clan. Dagra Dai, some vampire like witch, and the Arch Demon itself being at least 30 stories tall but being defeated by a pint sized ninja. To hear people say 3 is being dinged for a confusing story I just wonder if those same people played through the first two games.

My whole point is that this game caught a lot of negative publicity for the wrong reasons. It may not have been the strongest title in the series depending on what you are looking for, but it is the most accessible and doesn't lose much of the flavor the prior two titles had. I recommend people give this game a shot, especially since I have already seen it as low as $39.99 at times.

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This game truly upsets me! :(

I've played (own) NG1, NGblack, NG Sigma, NG 2, NG Sigma 2 (but haven't beaten Sigma 2 yet.)

I've only played through 2 boards of 3, and I like some new things...BUT why did they remove so many of the features that made all the previous versions so good!!?

Multiple essence orbs (money, health, ninpo) gone. Muramasa with weapons, upgrades, items...gone! How about the ability to walk around a board and find stuff (maybe hidden areas)...gone. So far it is a one track direction.

I pre-ordered this game, with the idea that such a successful franchise (even without Tomonoba Itagaki) just had to create new levels, new story, maybe add or modify some weapons and boom, continue the greatness like before! Instead they removed most of what made the others great...why!? Did they honestly feel this lived up to the name when testing it!?

I've only played through 2 levels. Maybe I haven't played long enough. But I don't want to waste anymore time on this game unless I can find info that the game gets better...which I have yet to find.

I think I might just go back to finishing Sigma 2.

If you are fairly new to the Ninja Gaiden series, it might be good for you. For anyone that was a big fan of the previous versions (and actually beat them), make sure to play a demo or something before wasting your money!

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White buttons, D-pad, Thumbstick set for Playstation 3 controller

White buttons, D-pad, Thumbstick set for Playstation 3 controller Custom mod
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $6.49
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as long as you watch a youtube video and no how to install these buttons you will greatly enjoy the looks that your controller will have with these on it

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Easy to put into the controller. No fitment issues and look great. Kind of cheap looking but look at the price...you get what you pay for.

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All I can say is they fit, the look good. No problems here what so ever. Nice simple modification. " 1 more word required."

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Wish u included select and start button, and trigger buttons but it does looks good on my controller, thanks, though

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Universal RF Switch

Universal RF Switch
Customer Ratings: 4 stars
List Price: $9.99
Sale Price: $2.95
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Very much works fine for the N64 system. Very hard to find a unit that will connect to your tv in where the cable wire goes. This one connects perfect. No issues!! From previous reviews and from pictures it's hard to tell if this will hook up to the back of your tv but it will.

UPDATE: Just wanted to give a quick update. Unit is still running fine but the picture quality is not as good as the NyKo N64 wire avalible from Amazon. If you want the best picture quality, go with the NyKo cord. The NyKo cord also plugs into where the cable wire goes in the back of the tv. Picture Quality is dramtically improved as well as sound on the NyKo. I own both.

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I have used these in the past, and I thought they worked fine. That is UNTIL ... I don't know what happened, and NOW the two that I have (one on an Xbox and one on N64) are all the sudden not allowing the cable to come through. Don't waste your money.. buy something that will work for more than a few months.

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Although I think the seller should be more descriptive in the item page, the product shipped fast and works perfectly.

The cable is in no way distorted when using the RF swtich, and the picture comes out fine. It works for my GCN/Xbox, I don't have a PS1/2 to try it out with.

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Hundred Dollar Bills Skin for Sony Playstation 3 Slim Console

Hundred Dollar Bills Skin for Sony Playstation 3 Slim Console
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $12.99
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My 12 year old son enjoyed this decal and has it on his PS3 for over a year now. It went on easily, it was the perfect size and didn't cover up anything it was supposed too. He is rough on things, so this is durable.

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