Showing posts with label order ps3 games. Show all posts
Showing posts with label order ps3 games. Show all posts

Rock Band Track Pack: Classic Rock

Rock Band Track Pack: Classic Rock - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $26.48
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Unless you really like most of these songs, the better deal is just to purchase your favorites online. Most are $.99-1.99 each.

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Not bad is about all I can say. We enjoyed it but it was not holding up to the quality of songs we were hoping for.

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Great Track Pack. Plugged it in to load into my Rock Band 3, and it works great. Fun selection, with no bugs. Definite plus.

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delivery was great. i appreciate it when i get products quickly. the game was in good shape as promised and i love the songs on this game.

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Not a great add on but cheap. Track listing is odd at best, but not a lot of songs and some are remakes.

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Days of Thunder - Game and Movie

Days of Thunder - Game and Movie - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $23.87
Today's Bonus: 20% Off
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This is a great game, especially if u love nascar games. Also the movie is crystal clear HD i couldnt believe how good it was. Overall great product.

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This PS3 game is very fun for anyone who loved Days of Thunder. I was a little concerned at first to find out that both the blu-ray and game were on one disc. However there appear to be no glitches in either format. I am very pleased with it.

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The game is great, we like all the NASCAR games and pin ball and golf, all of them are great. however we did not receive the movie.

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I checked and the movie is not on the same disc. I got game only. And it isn't that good if I at least got movie it might have made it not so bad?

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since EA sports ran away NASCAR sims are few and afsr between. took a gamble on this and was terribly disappointed. car control is awful. graphics are well below todays standards. NASCAR the Game 2011 is much better.

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Playstation Plus 12 month Subscription

Playstation Plus 12 month Subscription
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $49.99
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Playstation Plus is a paid service that is OPTIONAL for users of the Playstation Network. The service provides users with discounts, free games, online storage and much more that I will outline below. The offered digital Playstation Plus subscription code is a safe alternative for users who do not Own, or wish to give their credit card to Sony, or use Playstation Network Cash cards.

COST

There are currently two models of subscription; 3mo @ $17.99 or ~$6.00/mo and 12mo @ $49.99 or ~4.17/mo. Obviously the best deal is the 12mo offer. **This card gives you a 12mo subscription**

ADVANTAGES

Every month the Playstation Store will have featured products available for Playstation Plus users. This often amounts to at least one free "featured" game offered per month, as well as various other free titles.

Playstation plus holders will also receive special discounts on select items, which changes every month. The price reduction can be anywhere from 10% to 75% off an item or package deal.

Exclusive features! Automatic Download service to keep all your games up-to-date without physically having to launch the title. 150MB of online data storage for your save game files or data files (You can even back up copy-restricted saves)

FULL GAME TRIALS. That is right folks. On the boarder about that new title that just came out. Playstation Plus members get a "full game trial". It acts as if you physically bought the game and allows you 1 full hour of game play before disabling itself.

Early access! As a Plus member you will receive early access to game demos and be given priority when it comes to specific Beta invite handouts, Plus members are first to get access.

Free Plus themes and avatars. Not exactly amazing but who doesn't love free stuff!

DISADVANTAGES

As a playstation plus member you have access and perks from all the above. HOWEVER if you do not renew your subscription things can get a little complicated.

*** Any content received that was *FREE* will become "disabled" upon expiration of your PLUS subscription (Excluding: Avatars and Themes)

**Note: Any Item you had to physically pay for, even if it had a special PLUS discount of 99% will not be disabled upon expiration of your subscription

So what it amounts to mostly is that the GAMES you get for FREE are essentially long term rentals so long as you keep PS+ ... While Free avatars, Free themes, and items purchased at a discount will always be yours.

OVERALL

The playstation plus plan is not for everyone. However it is a plan that rewards its subscribers with plenty of perks and loads of content each month. If you think about it, at $4-$6/mo and a free $10-$15 game each month in theory the subscription pays for itself each month, not even factoring in all the other perks like the free full game demos. At just $4.17/mo you are getting quite a great price for a PLUS subscription; one that could easily pay for itself in just a few months.

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I'm a fairly casual gamer, and only really play a lot when a highly anticipated title is released (Fallout, Elder Scrolls, Final Fantasy, Resident Evil or Silent Hill titles, mostly.) I do like to have a few short games to play during my down times as well (Alien Breed and Dead Nation come to mind) and PlayStation Plus will allow you to get many games like this for cheaper, or free. Since I subscribed, shortly after that PSN outage in April, I've more than recovered my cost for the 1 year subscription. I also really like the automatic update feature. When I do have time to play games, I don't like having to wait 40 minutes to download a system update or patch. This allows me to set it up to download and install patches at a time I choose (4am-6am for me) so I can just boot up and play.

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I got this for one of my sub-accounts. Installed the sub-account on a friend's and my ps3 and we have liked the free games we have gotten so far. great value!

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This is a great add-on to purchase for your playstation network account. While its not necessary to play games online, make friends, exchange messages and download content like Xbox Live requires for its online network, it does offer a slew of content at reduced prices and with sony's new essential game collections you get fully featured games FOR FREE not to mention avatars, themes, full game trials and the ability to access "the cloud" to preserve your game saves from loss by any means. I recommend this service to all of my playstation 3 owning friends!

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In least than one month I recovered my investment with 3 games valued $50 each. I really recommend this and if you have a vita the added value is even bigger.

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Rock Band Game Only PS3

Rock Band Game Only PS3
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $11.87
Today's Bonus: 41% Off
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I bought this game solely for the purpose of downloading the songs for Rock Band 2 usage. You dont have to keep the original Rock Band after the songs have been downloaded. I did not play much of the game, but it appeared to be fine. It is fun to play with friends and use the various instruments.

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You have to love Rock Band. From the opening video to all the gameplay, you do feel as though you're following a real rock band (punk, goth, whatever you prefer) from its beginnings to stardom. Along the way, you get to help out with gameplay that beats out the Guitar Hero series. For me, the track list is pretty great, and lots of other great music is available for download (try "Love Spreads" by the Stone Roses or "Train In Vain" by The Clash). My only gripe is that you end up in situations where you're forced to play a song you really don't like, made worse when it is super long ("Detroit Rock City," "Green Grass and High Tides," "Train Kept A-Rollin'".) And solo play is lackluster, something that was fixed in subsequent Rock Band releases. Nowadays this game is a great value and highly recommended for anyone who likes rock music.

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Interface is a little clunky, but the game is fun. I had just gotten into RB when '2' came out, so I got this mainly to add to the collection. Did so without a hitch, but you do lose a couple songs (something about licensing). They transferred fine to RB3 too! Note: if you transfer these songs, you do have to pay a fee ($10) to import them.

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We were introduced to Rock Band 2 about three months ago and have been playing practically every day since.

We bought Rock Band 1 just to import the songs into 2. With just a $4.99 import fee, it was well worth it to get an additional 50 or so songs.

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Rock Band for the PS3 is everything you'd expect a rhythm game with the word "rock" in it to be. If you're at all familiar with the Guitar Hero series of video games, then you pretty much know what this is all about. The bonus to getting this game is that you can play with a drummer, bassist, and a vocalist in addition to the regular lead guitar. My experience with this game is solely from the guitarist perspective, so I can't comment on the functionality of the other instruments, but what I can say is that this game is addictive and pure fun.

Much like Guitar Hero, the screen displays a scrolling track with colored dots that correspond to the particular fret on your guitar (I'm using the Harmonix Fender guitar that comes with the Special Edition). Your job is to press the correct fret button and strum in time with the music. Seems simple, right? Well, it is if you're playing on the easy mode, but it gets much more difficult as you progress through the higher difficulty levels.

The better you do, the higher your score. The better your score, the more money you can earn from your "gig". You can then purchase various items in the Rock Band store, such as clothing, instruments, and jewelry. That's right. You can customize your virtual guitar playing character on screen (hair style, facial hair, tattoos, clothing, body style, you name it).

The game isn't meant to be a graphical powerhouse, but it looks alright. No, the graphics don't look as good as Uncharted or Metal Gear Solid 4, but they get the job done. The sound quality is pretty good. Most songs that come with the game are performed by the original artists (e.g. Nirvana, The Pixies, Nine Inch Nails). There are a few (e.g. Mississippi Queen) that are performed by some no name band, but that doesn't really detract from the fun. You can purchase lots of extra tracks through the Playstation Network for $1.99 each.

The game has several modes. You can go "on tour" and play several venues the world over. You can also do a tutorial to master various playing techniques. There is a multiplayer component where you can go head to head with other players online (I haven't tried that yet). You can go solo or add any combination of band mates you like (singer, drummer, etc.).

While playing you might be surprised just how much the game makes you wanna rock out. I can't stop swaying to the music, tapping my foot, and grimacing while banging out those wah wahs. It really is a blast, so rock on witcha bad self!

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Ion Drum Rocker Rock Band 2 Cymbal Expansion

Ion Drum Rocker Rock Band 2 Cymbal Expansion
Customer Ratings: 4.5 stars
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The cymbals are awesome, all there is to it, makes it a more realistic drumming experience!

and I know alot of people have problems, specifically, the cymbals will get to where you hit the cymbal once, and it registers 3-4 hits. I had this problem as well, but it's a simple fix, or was for me anyway, look under the cymbal, see all those screws? Just tighten them up a little. It fixed my double-triple hit problem. They come loose with play, thus when you hit, the screws will cause enough vibration and the sensor thinks you have hit the cymbal more than once. Hope this helps people!

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The product is top notch, but be careful. The detail product description mentions that 2 cymbals come with the kit. The kit only comes with ONE cymbal. I think the confusion stems from the product name "Rock Band 2 Cymbal Expansion". It's not a 2 Cymbal Expansion for Rock Band.... It's a Cymbal Expansion for Rock Band 2.

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This cymbal trigger functions just like the two that are included with the ION Drum Rocker game controller. I used a gift certificate to make this effectively a $20 purchase, and let me tell you, at $45 I wouldn't be nearly as satisfied as I am right now.

Setup is relatively easy, though partial disassembly of your kit may be required depending on where you want to position this cymbal. Function so far is comparable to the original cymbals in other words you may have to play with the mount a little to dial it in just right. As with the original pieces, it's a "clunker", making a rather loud, dull noise when struck.

I have also used Pintech TC triggers with my ION, and while a bit more expensive overall, they are quieter and in my opinion have a better feel to them.

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When I first got the ION, originally I didn't use the cymbals. I hooked them up because I was considering moving onward to a real drum kit and whether you agree with it or not, Rock Band is actually a great way to start. The only problem is, there's a lot of blue cymbal use that you double on the tom. I did this for less than a week before I decided to throw down on the extra cymbal and I have not had a single regret. The only real disadvantage is having to take the frame apart to get the hardware on. If you have an ION, you absolutely need this. Not only does it make the drums that much more realistic, but it also adds tons to the fun factor and replay value of Rock Band drums.

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This is pretty much what you expect it to be: Yet another cymbal for an ION Rocker drum kit. It's almost exactly like the two that come with the ION (there's this weird extra foam thingy) and it feels just like the other two. It certainly made a difference in how I play Rock Band 3, as suddenly I have to pay attention to the blue track. :)

If you were wondering, the metal pole that comes with it is just as long as the longer of the two you received with your ION kit. This gives you a bit more flexibility, I suppose, if you're setting your kit up to be played by a trapeze artist.

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Super Street Fighter IV

Super Street Fighter IV - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $12.39
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I only played Street Fighter 4 a couple of times before I realized that I just plain didn't like it. And that's pretty bad coming from someone who grew up with the series, playing the first incarnation of Street Fighter 2 when it hit arcades in the early 90s. Something seemed off to me, balance was horrible, and the online modes were lackluster. Plus it seemed like there was a lot missing that they could've put in, but didn't just so they could make the release date. Sure enough, Super Street Fighter 4 was announced just a few months later. So I waited, and once I saw gameplay of the new characters and the changes they made to the original cast, I went and pre-ordered it, knowing I wouldn't be disappointed. Obviously, I wasn't, given the title of this review and the ratings, and anyone who was disappointed with the first SF4 should at least give this a rental/borrow.

First things first, the new characters. While I wish they would've added a few more unique characters (like Oro, so then we could have the 4 true masters in one title finally!), the characters they added all rock for the most part, and getting to see Dudley take on Balrog is something that needs to be seen for yourself in order to experience the gentlemanly bad-assedry. Juri's pretty rad too, and once I played as her in the Training mode just to see her moves, I could see why there are so many people playing as her online. The original cast from SF4 got changed here and there, like some attacks having different priority, being slowed down, or not being invincible during an EX move. Sagat and Ryu were notorious for being god-like in the previous version, and here...they're still pretty tough, but not -asimpossible to take down as they were. Trust me when I say that if you play competitively, the tiers list will be quite different from the SF4 tiers. Heck, I think Cody's an automatic upper tier just because his knife attacks do chip damage while being blocked and one of his Ultras can almost always hit you when you're on the ground.

Online modes have been revamped as well, and it's so much better from what it used to be. There's little to no lag most of the time when I'm playing people in the same region, though sometimes there'll be a quick freeze for both players, and then it goes back to normal. Endless Battle is similar to the mode in the Dead or Alive 2 remake for Xbox, where a person hosts a game, then others keep playing them until they're defeated. This can be a true test of skill if you think you're all that. I still wish there was a way to do rematches when a match ends in the Ranked Battle, so I wouldn't have to go right back to the Network menu to pick another match type, but it's not that big of a complaint. I did have some problems with trying to join another person's Ranked Match. Sometimes it would say that there was a problem, and ask if I wanted to try again, only to have another problem. If this happens to you, just host your own game. SSF4 is so hot, there's ALWAYS someone to play against. Heck, look at Super Street Fighter 2 HD Remixthere's ALWAYS someone to play against on there too, and that thing's been out for a while.

There are a few extra features, like titles and icons you can earn through Arcade, Network and Challenge modes, and there's also a completely new set of trophies to earn here. Nope, they didn't just port over the old list from SF4, everything's new and you'll have to earn them again. Costume packs from SF4 transfer over to SSF4, and that 'bonus' that Capcom talked about for people who have their SF4 files still saved...is just an extra color. It's a cool filter [that only works for the original color] that gives you a comic book look, similar to the style in Valkyria Chronicles. Capcom also gave a couple of characters an extra Rival scene in Arcade mode, but unfortunately, Gen and Akuma didn't get one. The opening and ending animated scenes are still horrible, but eh, how often do fighting games get good endings in Arcade mode? I would've liked Capcom to have finally made a Story mode like what Guilty Gear and BlazBlue had. They've been sitting back while the fans figure out what's actually going on with the story for way too long. Even the endings here, which are completely different from those in SF4, don't explain much if they have anything to do with the story, and what they do explain is often left for you to figure out (like Akuma's).

The graphics remain the same from SF4 of course, but the new animations for new Ultras can range from incredible to incredibly goofy (like Akuma's new Tasmanian Devil Ultra). There are a lot of new tracks to listen to, and I'm happy to say all of them are just as memorable as the old themes from the first Street Fighter 2. You gotta love Cody's theme, and especially the new Dudley mix. As with the last game, you can also set the voices to English or Japanese...or mix and match and choose who you want to speak either language. 'very good for those people who whine about 'omg da english subs sux0rz' all the time and think it affects gameplay.

All in all, despite the few problems here, I'm glad I waited for this. Oh heck, I was actually hyped for this game, and I -neverget like that for anything. While I love BlazBlue, Street Fighter tends to be the fighting game series that I always play the most, and with SF4, it looks like it'll be staying that way for a while. Now if Guilty Gear X3 comes out...

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I am almost 40 and when I was a kid I remember playing Street Fighter in the arcade and then at home. It has always been a 2D fighter. This latest iteration helps this long in the tooth fighting game revive some of its newness and lost luster. Now you can fight as all of the original fighters plus 10 new ones. I have not played the online multiplayer yet.

Gameplay (+)

This game is a fantastic 2 player game to have at your house when your friends come over. Its so much fun to battle your friends head to head as characters you have played in the past. The mechanics are still the same and you can pull off combos with the right joystick movement/ button combo.

Graphics (+)

The last street fighter I played was probably 4 years ago and at that time they were trying to introduce 3D into it. It was never that convincing because one of the beauties of this game is actually the 2D space. By restricting you to only forward and back you can concentrate on the killer moves needed to take out your opponent. What this version does (and others prior to this might but I never played them), is bring in 3D movements and marry that to the 2D space. Now your fighting moves are very lifelike and yet you are bound to the restrictions that make this game work.

Scenes (+)

The scenes are just great. Each one of the characters has their background that fits their look. Each one is animated with great characters or objects.

New Characters (+/-)

I like the new characters. Each has their own style and special moves. I have not unlocked special characters as of yet. The main selectable new characters have cool looks, and genre specific styles that emulate where they come from like Juri is Korean and has a Hapkido/Tae Kwon Do look to her style. The negative I can see is that the new characters are archetypal versions of what we already have. The big muscular slow fighter, the fast quick light fighter and so on. Nothing added is really innovative other than their special moves.

Special Moves / Finishing moves (+)

Some of the finishing moves are absolutely hilarious and great to taunt your friends with. An example is Hakan; this fat slow guy that resembles a hippo. Some of his finishing moves I have tried out are awesome. He slimes himself up so when he fights hes slippery. He uses that slime to do some cool finishing moves on people. I have not tried every character out, but have seen some of the moves watching friends play this in the arcade.

Tactics: (+)

You could go into this doing the same combo over and over and quickly see that you would have your butt handed to you. This iteration of the Street Fighter series rewards you for tactics in that there is more damage done when you pull off the harder moves and not spam your opponent with them repeatedly.

Summary:

Overall this is a fantastic fighter to have in your arsenal of games. The price makes it even more appealing. I highly recommend it!

Thanks for reading my review.

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I played the original SFIV, but felt that it was lacking characters. However Super SFIV is a step up, but nothing ground breaking. Online play is ok; some challenging opponents others just do nothing but the same move. I do recommend this game, but I would wait until it hits games like this go down in value fast...

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I just wanted to address some of the main complaints I see with regards to this game.

Apparently, some folks out there who purchased the original Street Fighter 4 have a problem with "paying for the same game twice".

Some folks think that they "wasted their money" on the original SF4, because Super SF4 is better.

Others think that this is nothing more than "Capcom's attempt to milk a franchise and rip off its customers."

I can understand the cynicism n this day and age, but it's unwarranted here,

-You aren't "paying for the same game twice", because of the ridiculous amount of additional content they've added. 10 brand new characters is major. Most franchises don't even add 10 new characters in a SEQUEL, let alone an update. PLUS gameplay revisions and all new ultras for the existing cast that can completely change the way the old characters are played. PLUS a more social online atmosphere thanks to lobbies, team battle, and the upcoming free DLC tournament mode. There's a lot of stuff here that wasn't here before...

-You didn't "waste your money" on the original SF4 because IT WAS A GREAT GAME, AND YOU ENJOYED IT. The original SF4 was a fantastic, genre-reviving game with infinite replay value and appeal. The past 14 months of intense beat downs, tournaments, hype, and discovery were well worth the $60 we paid for it. Purchasing Super SF4 won't change that. Especially since the knowledge you earned over the past year will serve you very well in this new game.

-This isn't "Capcom's attempt to milk a franchise and rip off its customers", because so much of the ingredients to this feast were based on fan requests. Online lobbies? Fans demanded it. Better balance? Fans demanded it. Street Fighter 3 characters? Fans demanded it. Listening to classic character themes during regular battles? Fans demanded it. The list goes on. Capcom simply saw the demand, and provided the supply. Sure, it would have been great if this massive cornucopia of fighting were available in the original SF4, but unfortunately Capcom doesn't have a magic wand that creates fighting games out of thin air. Limited time and resources forced them to split the costs and risks over two separate releases (remember, the original SF4 was a huge gamble that Capcom wasn't sure would be a success.)

In the end, it's all just business. In February 2009, Capcom released a game called Street Fighter 4. I paid 60 bucks, and in return got way more than 60 bucks worth of value for it. Both sides profited.

Fast forward to April 2010 as Capcom now approaches me with the similar proposition. Pay them 60 bucks in exchange for more than 60 bucks worth of enjoyment. I see no reason why I shouldn't pull the trigger again.

Oh wait...you mean to tell me, it's not 60 bucks? It's even CHEAPER?

Well, maybe we need to reconsider who exactly is ripping off whom here...

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Really great game at a great price! It can be upgraded to arcade edition at a later time if you want, and it is still cheaper than getting arcade edition outright. Cant go wrong with super street fighter 4.

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Need for Speed: Carbon

Need for Speed: Carbon - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $20.45
Today's Bonus: 32% Off
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Need for Speed Carbon is a decent racing game for the PS3. The graphics is good but nothing to get overly excited about. The framerate is consistently high, which is great when you are driving at over 120 mph. (I play it in 1080i mode on my LCD TV.) The career mode has some sort of storyline, but it's complicated and I just skipped over the poorly delivered dialogs.

The game is an arcade racer, which means its car handling physics is not very realistic. A number of real-world nameplates are represented, and each does have its own "feel," but the designers and developers made no attempt at making them feel real. (The opposite of this approach is, of course, the venerable Gran Turismo series.) The best thing about an arcade racer like this is the driving is very forgiving. You can corner easily at over 90 mph, something you'll never do in Gran Turismo. You can also turn off car damage and smash into everything and anything -cop cars, oncoming traffic, etc. -destroy them yet sustain no damage. Because the framerate is really good, when you use the bumper or dash view and drive above 120 mph on an HDTV, you can really feel the rush.

The career mode has you race to win over territories. You must place no. 1 in each race to win. After a while, the races do get repetitive, as do the cat-and-mouse chases with the cops. The city in the game, which seems to be modeled after L.A., is not very big, so after half an hour or so you'll have travelled on all its streets and highways. I wish EA had included a more expansive setting.

In short, this is a fun game and makes a great rental. It's too expensive as a purchase, and its limited variety of play makes the purchase a poor value.

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I absolutely love this Need for Speed! The game play is great...even the story line is pretty good...I wish the graphics were a touch better..but 720p ain't too bad...The map could be a bigger too. Overall an awesome game.

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I started with the version for PS2. It was pretty good, but when I got the PS3, I had to get the other version. It is alot better with more traffic and the rain is phenominal. The only thing that keeps me from giving this game a perfect 5 is that there is no replay. They should have at least put it on the canyon and drift runs. Overall I really enjoy the game especially the online play.

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Need for Speed has been perfecting the arcade racer for many years. Need for Speed Hot Pursuit was one of my favorites because of the police pursuits. Carbon takes that element to the next level. Now this game features several unique features which make this game special.

The storyline is rather unique and gives you a personality. You are a character that you never talk or have a face. It would have been nice if they allowed players to personalize that aspect more. This game is not overly challenging and features well designed courses. There are various race types that if one doesn't challenge you enough another will. I seem to do pretty well it just about every race style. Except for drift racing which is very challenging and requires great timing. This game adds a new aspect called a wingman. This character will help you in just about every race. Whether it be to block another race or bring home first place. As you progress in the game you can personalize your vehicles more and also earn newer faster vehicles. That is not only important for career racing mode but also online play. As I have noticed the competition out there is excellent. The game also has added a card collecting goal. This game gets you rewards for collecting four cards in each category. The physics of this game is excellent and the speed is furious. You really feel the speed of the cars out there are quickly understand the capabilities of the car you are driving.

When it comes to graphics the 360 comes in first at least with this game. The graphics are a little darker and muddier than its Microsoft predecessor. Although that being said the graphics are still excellent. By far these games continue to shine in creating beautiful environments. The entire game takes place at night which may be a little disorienting to some.

Overall I love this game. From the great storyline to the music that seems to fit every environment perfectly. I would consider this game for anyone who like some aderaline pumping action.

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The Playstation 3 system has definitely been recognized as one of the most popular video game systems on the holiday market today. Although there have been many different games that have thrived from the earlier Playstations that Electronic Arts have delivered well on, there is arguably one game that has the rush for anybody who wants to be a street demon, Need For Speed. Since it debuted a decade ago, it has been recognized as one of the best racing game series of all time. The last version, Need For Speed: Most Wanted, did a fantastic job at bringing in new reved up racers to all game consoles alike. Now, a new chapter has helped Need For Speed make its debut on the Playstation 3, but does it deliver like its PS2 counterpart?

Need For Speed Carbon for the Playstation 3 is a wild and driven racing game that deliver mostly well for all gamers of all kinds. The game picks up mostly well, as you enter Palmont City, eager for a new challenge after Rockport's Most Wanted madness, as you race your way, trying to conquer the streets with your crew. The game features nearly all the excitement, as you race your way to the top of the heat, to tackle Darius and his league of underground racers. The game features all the classic cars you've come to love from the Mazda RX-8, to exoticas like the Porsche Carrera, and also classic muscle cars like the Dodge Charger, and the Plymouth Challenger as well. There are also thrilling tracks that make the game shine well from circuit races, and speedtraps against the cops, to the return of drifting tracks, something that wasn't seen since Underground 2. The graphics are polished up noblely well, and thrive with each speed of the gameplay. There are however, a couple of disadvantages to the game. One of them, is that you don't have as much challenge against the police as you did with Need For Speed Most Wanted. The other disadvantage, is the muscle cars are very difficult to control for new gamers, and take a whole lot just to get used to, especially in the challenge mode.

Still, even though I wish there could've been more that should have been played in Need For Speed Carbon for the Playstation 3, but it is definitely enough to give any speed demon a thrill of a lifetime. If you have the PS3, than I recommend you place this on your gamelist. I loved playing this chase, and you'll enjoy this need as well.

Graphics: B+

Sound: B

Control: B 1/2+

Price: B 1/2-

Overall: B 1/2+

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Designer Skin for Playstation 3 Remote Controller - Camoplate Red

Designer Skin for Playstation 3 Remote Controller - Camoplate Red
Customer Ratings: 3.5 stars
List Price: $9.95
Sale Price: $4.97
Today's Bonus: 50% Off
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When I got the box in the mail I thought, "Sweet, it's finally here." Upon opening the box though, I also became very disappointed. By not carefully examining the photo of this skin, I was under the impression that this was made of silicone and wrapped around the controller like many others. This one however is a decal that only covers the front/facial portions of the controller. To be fair, I will admit that the adhesive seems to bond pretty well to the controller and there is a small amount of room for error when applying it. I thought about returning it since I got two of them but realized that the cost of shipping back along with the shipping cost to me would be more than if I just kept them. So instead, I cut my losses and decided to write my first truly detailed review.

Pro's:

+Good looking graphics

+Decent adhesive

+Decent fit

Con's:

-Not silicone as I expected

-Feels like it will start to peel in a couple of months

-Had to trim off a little excess on the center piece

-It's basically clear vinyl coated paper

Unfortunately, the first review of this product was not up at the time of my purchase because I would not have bought this skin. Just keep in mind that if you want a silicone skin, BE SURE that the description states this so that you know you are getting the right thing.

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When I opened this product, I was a bit disappointed at first. I guess I was expecting a full wrap-around rubber skin that would fit around the PS3 controller. What I got was a set of peel-n-stick stickers for the PS3 controller. I thought about returning the product, but decided to try out the skin anyways. I was surprised with the quality of the stickers, they seem to be made out of a durable vinyl-like material. They stuck on fine, and I am quite pleased with the overall fit and finish of the product. Really sets the controller off.

Definitely glad I did not return this product. For the price, it's hard to beat. If you see a skin you really like, I'd probably get the set that includes the PS3 skin along with 2 controller skins for a matching appearance.

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I was kinda disappointed that this wasn't an actual silicon skin like it portrayed to be. Its a sticker that goes on the front. Its still pretty cool though.

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Sports Champions

Sports Champions - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $5.49
Today's Bonus: 86% Off
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The long wait is over and the verdict is in: Sports Champions for Sony Move is a winner.

Sports Champions can either be purchased separately or bundled with the Playstation Eye and Move Controller. (I've left my thoughts on the Move under my review for the Playstation Move Starter Bundle)

I suspect that, as with Wii Sports, most people who get a Move will get it as part of the Starter Kit. But for those who are purchasing it separately, here's everything you need to know about the game.

Before you start up the game, the system will calibrate the Move controller. You'll see an image of your room on the screen, and using augmented reality it'll draw a box around a region which you'll need to stand in throughout gameplay. The system will ask you to move your controller to your shoulders, to your side, and to your belt buckle.

There are six sports to choose from. With each, you can select a tutorial (highly recommended) that talks you through how to play each game.

Disc Golf: Here, you compete against each other or the CPU throwing a frisbee on a golf course trying to get to the target. The scenery is breathtaking. You'll stand on mountaintops, contend with lush forests, and more. Like a real frisbee, you can throw with as much or as little force as you need. You pick up the frisbee by holding the "T" button, and when you release the button it releases the frisbee. The controls are remarkably accurate, although it will take getting used to throwing without having the resistance of a real frisbee.

Gladiator Duel: This is a game where you can choose to use one or two Move controllers. It's a heck of a lot more fun with two, as you can hold your sword in one hand and your shield in the other and control them independently (with one controller, you have to choose either the sword or the shield by pressing and holding the trigger button). Each time you block a move, it'll fill up a power meter that'll let you perform a combo attack. Again, the realism is phenomenal. As you fight your opponents, you'll see damage caused to their shelds and the surrounding arena (don't worry though, it's still rated E for everyone). You'll get a great full body workout from this one.

Archery: This is another game where I'd say you need two Move controllers, so you can use one hand to hold the bow and the other to draw the arrow back (similar to Wii Sports Resort). With one Move controller, you're basically pointing and shooting, which is hardly realistic. Again, graphics are great--you feel like you're in the middle of Sherwood Forest.

Beach Volleyball: Unlike the similar activity on EA Sports Active, this plays like actual volleyball. You have the option of using one or two Move controllers. The attention to detail is impressive. The system will move your player around the court, but for your part you have to us timing and technique to serve (underhand or overhand), bump, set, and spike. The tutorial is highly recommended, as you can learn how advanced techniques like tipping, group blocking, and digging. Again, attention to detail is great with the blue ocean and the sound of the waves in the background.

Bocce: If you don't know what Bocce is, think of the last time you watched Olympic curling. The rules are very similar. You throw a small ball (called a jack or a pallino) to set the target. Then, two players (or teams) compete to see who can throw their larger cannonball-sized balls closest to the jack (knocking opponent's balls away is possible). The game has been around since ancient times. The realism on the game too is astounding. You can play on different surfaces (on soil, on a pier, or on asphalt, with a beautiful city skyline in the background), and the balls react accordingly. To throw the ball, you hold down the Trigger and throw using an underarm motion just like you would the real thing. Letting go of the trigger releases the ball. By adjusting your wrist motion, you can even add spin to the ball.

Table Tennis: I love playing ping-pong in real life, and I enjoyed playing it on Wii Sports Resort with the MotionPlus. But while playing it on the Wii was a lot of fun, I found that it wasn't the most realistic nor accurate game. I could easily beat the system by making exaggerated movements that didn't reflect real life, and the on-screen paddle didn't always mirror my real-life movements. With the Sony Move, you move the controller in your hand, and you see the exact same movement of your paddle on screen. You can use real-life movements to add topspin, backspin, and sidespin.

The details of the game are amazing, and the game developers have a great sense of humor (One of the trophies you earn after playing Bocce is called "I Have Heard of Bocce". And there's a neat surprise waiting for you after you win your first Bronze Cup in the different events--I won't spoil it for you, but suffice it to say it's a nice look into the "augmented reality" that the Move is ushering in).

Games have levels of beginner, intermediate, and advanced. But unlike other games, playing on the beginner level is definitely challenging and satisfying. Unlike other video games, the controls themselves are not "dumbed down" at beginner levels. Rather, the controls are the same at every level--it's just that at the beginner level you get more visual "hints" on how to perform your best and the opponents skills are also at a beginner level. So the game won't get old quickly, because as soon as you master the techniques and dominate at the beginner levels, you get to move on to stronger and stronger opponents and the visual hints start disappearing as you no longer need them.

You might notice the word I keep repeating is "realism". One thing I appreciate is that Sony didn't just ape the Wii by copying its cartoony look and feel. Instead, the graphics are photorealistic and really show off the advanced graphics capabilities of the PS3. And while I was initially blown away by the "coolness" factor of the Move Controller, I quickly forgot about that as I immersed myself into actually playing the game--which is a good sign that Sony did its job. None of the games are exactly like the real thing, of course, but they all come closer than any other video game experience before.

It's a great first effort for Sony, and hopefully indicative of things to come.

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I really liked this game. There are several championships (bocce, table tennis, disc golf, etc.), and, while I wasn't thrilled with every one, most are very fun. Bocce is my favorite...it really feels like you're playing the game, and it is a LOT of fun. I even got my sister to play (and she NEVER plays) -she had a blast too. Archery is great, and so is the Gladiator arena. You really get into the Gladiator game -you're blocking (if you have two controls) and attacking, and trying to get under the other guy's guard, etc. This one especially, and archery too, are best played with two controls; there is a huge (positive) difference in both of these when you have two controls.

As for the other games, table tennis was one of my least favorites...I am awful at this game in real life, and yet somehow do really well in this version...so, to me, at least, it didn't have the realism that some of the others did (although most people I know who have tried it love this one... :) ). Disc golf seems like a very good simulation; not my favorite game in real life, but a nice one herein. The movement in volley ball seemed a little awkward to me...I'll try again later, but I wasn't as impressed with this as the others.

This game was a very good choice to bundle with the Move -it really shows a lot of what this system is capable of. It's also great on its own, though (by which I mean, when considered on its own merits alone; not "without" the Move, as you can't play it without that :) ). The games can be totally addictive...I spent hours on bocce, and worked up quite a sweat in the gladiatorial championship too. And I pulled some muscles doing some of the shield bashes and whatnot, so that was pretty funny, lol. All in all, this is a solid 5/5.

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Prologue: I own both the Wii and the PS3

This game has made me do more exercise than anything I've ever see in a console. I own Wii Sports Resort and honestly, I spent less time over the lifetime of that product that I have in the 3 days I've had this one. The 5 sports in this package are great (except maybe Volleyballl, but for some people it's their favorite), when in WSR only a handful were enjoyable. There's tons to unlock in this as well.

Advantages over other Motion Control Solutions in the World:

+HD big plus for me!

+Accurate controls: When you 'push the raquet towards the TV, I felt like a giddy child. It's an awesome feeling.

+ Rechargeable controllers: No more AA batteries!

Get this to experience something new! (Gladiators is my favorite!)

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First off, is sports champions worth getting as more than just because it is one of the first move games available? an emphatic yes. Second does it show that move is worth the hype? absolutely. This game shows how incredible move can be and how move doesn't just surpass the Wii, it smashes Wii into instant obsolescence.

You get 6 games all of which are worth playing. I will briefly describe my experience with each. First bocce is just flat out fun. Probably the one with the least exercise but the physics and creativity are great. The move captures your arm movement perfectly and can account for if you are spinning shots or not and how much arc you are putting on each. It also has bocce courts but then also bocce in different settings like playgrounds where trash cans and other obstacles come into play. Simple yet very enjoyable. Great for a family as it is the easiest one to do well in.

Disc golf: FUN. Nice graphics, inventive courses. The move really takes into account your arm movement, where you release the disc, if you're throwing flat or at an angle, etc. As bocce does with the ball the physics are great here. The disc behaves like a real disc in the air and on the ground.

Gladiator: I thought I would like this the most and it is fun, but as all the games are very enjoyable so it doesn't stand out. To Sony's credit, they didn't scrimp on any of the 6. The movements do not seem to be captured as well as some of the other games, but still swinging swords..can not complain. In the champions cup mode (this is the mode for all games where you compete against the CPU in various challenges) you get to have a more arcade like experience where you do a sequence of movements like the killing boss sequences in God of War or the Force Unleashed. Good workout. 2 controllers gives you a shield with one and your sword or mace for the other. BTW for you lefties out there like me, no worries, ALL the games ask if you are left or right handed and you can play everything leftie.

Archery, also pure fun. With two controllers and one becomes the bow and the other the string. In champions cup there are constantly changing inventive game modes. You start out with unlimited time, then you go to timed, then you go to both players shooting at the same target and only the first one to hit it gets a point and so on.

Table tennis again shows how vastly superior move is to Wii. Arm speed counts, how you are holding the paddle (flat or curved) really counts, spin, when you hit the shot, where you follow through is aimed, etc. This one was the hardest one for me to get good at.

Volleyball, perhaps my favorite and the most physically demanding. In fact as I write this I just got done with a few matches and my arms are physically aching. Sony did a great job here. All the movements of volleyball are re-created here, spiking, blocking, overhead serve (need two controllers or at least much easier with two), digging, setting. Incredible fun. 2 controllers makes all the movements more life like.

I will make a few last points. Since move just was released as I write this, probably some people are wondering should I get this now or wait for more games, is this just a 'demo' packet or a solid game on its own. Probably especially wondering this if you already have an EYE like I did and hence are buying this as a stand alone purchase. I can resoundingly say that this is an excellent pick and I would expect this will hold true a year from now as well. The games are flat out fun. As an example, I have had my PS3 for around 2 years. My wife used it more this weekend with me than the previous 2 years combined.

I already told my friends over the past 2 years the PS3 was the best entertainment system available. Worth every penny. Move just cements this and frankly leaves the Wii and from what I hear about the kinect, the 360 in the dust. The potential with Move is only limited by designers' creativity. My wife even said so when are you going to be using Move as a lightsaber? I replied it can only be a matter of time.

I give sports champions 5 stars because each of the 6 games was enjoyable. Like buying a music CD and finding you like every track. Each one was well thought out. Each game is well developed with creative single player challenges and fun play options with other people. My last advice is this, order at least 2 move controllers. Not only for the games that use 2 controllers but for playing with other people. I've little doubt I am probably going to end up with 3 or 4 controllers soon.

If you have a PS3 you are going to absolutely love this. If you are reading this and haven't bought a PS3 yet, lucky you. The 320gb move bundle is a steal and will provide countless hundreds of hours of move fun, fantastic RPG, adventure games, shooter games, family games (whatever your bag is), and still one of the best blu-rays on the market. I rarely say this, but Sony deserves a 5plus for this effort and for what I hope MOVE has in store for PS3 owners into the future.

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All the games are pretty good. Frisbee Golf and Table Tennis and Bocce are fun party games (crazy realistic motion detection! If your backhand sucks in real life, it will carry over here!).

But I have to say. Gladiator Duel is AMAZING, with 2 Move controllers. (You can use 2 to play against another player, or 4 total, if you got the cash...)

But the Gold Cup opponents in Gladiator Duel? I'm stuck on the 3rd one. It gets pretty much impossible! I sweat right through my casual clothes trying to beat the guy over and over again!

Get a full body workout without even realizing it!

Fortunately, I love a challenge...

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Rock Band 2 Triple Cymbal Expansion Kit

Rock Band 2 Triple Cymbal Expansion Kit
Customer Ratings: 4 stars
List Price: Price Unavailable
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Second Update 12/16/2008: UPS just dropped a package from Mad Catz. They didn't fix my broken cymbal, they sent me an entirely new package, cymbal, mounting hardware and all.

No note included saying what was wrong, or anything, just a new cymbal. It looks like it's been handled, which probably means that someone tested it out to make sure it worked right, before they sent it to me (or that it's a refurbished.)

I tried it out, and all seems well. Kudos to Mad Catz for the excellent customer service. Their site says 4 to 6 weeks, and it only took 12 days from drop off, to return. I'm psyched.

Update: After playing for an hour or so this afternoon, it's evident that one of my cymbals is defective. It's sometimes registering two hits, instead of one. I called Mad Catz, and the guy I got was super friendly, extremely understanding, and set me up with an RMA. He said the website suggested 4-6 weeks, but realistically, it's more like 2 to 3. I'll update again when I get the new cymbal to see if it's working properly. I'm glad I didn't just try returning it to Amazon to get another, they appear to be completely sold out everywhere I've checked today. Glad I pre-ordered mine 3 months ago.

My three pack finally arrived last night, and I was psyched to get them. Ever since they were announced, I've been excited about them. The way I assumed they worked, was actually different than how they do work. More on that later.

First, some images, to show how freaking cool they look:

The whole kitHi-Hat CymbalRide Cymbal

The cymbals certainly give the drums the look of a real drumkit (okay, at least a real electronic drumkit,) but how do they play?

They take some getting used to, that's for sure. I just got them last night, so I'm still in the adjusting phase. But right from the get go, my wife said "You look like you're having more fun." Which I totally was. It felt like I was playing more realistically than I had without the cymbals.

When I first bought the cymbals, I assumed that they would just act as extenders of their respective colors. So when you'd hit the blue, it made whatever sound the blue one should at that specific point in time. As Rock Banders know, the drums pretty much all double as cymbals or drums, depending on the part of the song. I was pleasantly surprised that the new cymbal pads are dedicated as cymbals. So, if you hit the "ride" cymbal, it makes the ride cymbal no matter what. Same for the hi-hat, and crash cymbals.

It may throw your brain off, when you hit the cymbal when it's a tom-tom in the game, and you hear the wrong sound, but it won't break your streak, or count against your overall score. As long as you hit the right color, the sound that the game makes doesn't matter.

My favorite thing about the other game, you know, that one I returned already, was that there were dedicated cymbal pads with their drumkit. The Rock Band 2 drumkit, with the Mad Catz add-on cymbal pack (a measely $29.99) is 100% totally, absolutely better than GHWT's, hands down.

The game is more fun when playing drums, with the cymbals. It's more realistic, and more creative. I especially dig that during the "Overdrive fills", you can be a lot more musical with the drums, with dedicated toms/cymbals. If you're a die hard drummer for a Rock Band band, you absolutely need to spend the $29.99 to get these cymbals, pronto.

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First of all the Mad Catz Triple Expansion Cymbals works like a charm. It adds great depth of play when playing as the drummer in Rock Band.

I've seen several reviews here that says that the cymbals slips when it was hit too hard and sometimes the cymbals double-hits when hit too hard.

Well I found a fix for these problems.

Cymbals Slipping:

You must ensure that the plastic locks that holds the aluminum tube snaps 'locks' into place with the other half of it. There must not be a space in between the two plastic locks other than the circular areas which hold the drum aluminum tube and the cymbal aluminum tube. But be careful once they're locked it can be very difficult to separate the two plastics.

Cymbals Double-hit:

I noticed that one of the three cymbals I got was too sensitive. When I hit it hard, the game registers two hits. You can try this by going to the main menu and assigning the sensitive cymbal into the BLUE (ride) port. Try hitting it hard and you will notice that on the Menu selection screen it will go down from QUICKPLAY -> TOUR -> TRAINING. This is clearly a double hit because it skipped the TOUR on the menu. And for the fix, try loosening up the wing nuts in such a way that the cymbals will bounce a little when hit. This would transfer the bounce force into the foam and not the cymbal sensor. After trying this and testing with songs with lots of cymbals (Dead on Arrival) I noticed that I never missed a note again when hitting the sensitive cymbal.

I hope this helps lots of people having problems with the Mad Catz Cymbals Triple Pack.

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I think it's great to expand the RB2 kit--just four pads and a pedal--using cymbals to add some variety to playing the tracks, but these come up a little short in that area.

Admittedly, they're something of a bargain when you compare them to real electronic cymbals, so the question becomes whether the shortcomings are worth the price.

Ultimately, I'd say these are for two types of player:

1. people who are really starting to get into drumming and are wondering if they'd want to take the big leap into the Ion Drum Rocker.

2. people who want to expand their Rock Band gameplay.

In the end, I'd say they really don't serve either group completely. They're a lot louder than the standard RB2 pads and have a tendency to come loose if you hit them a lot, so they're not really comparable to the sort of professional experience you get with the Ion.

The other aspect is a bit trickier to explain. While the cymbals add a lot of flash to fills and free-form playing by being mapped to their own sounds (Yellow Hi-Hat, Blue Ride, Green Crash), giving you eight total sounds in those modes, that flash doesn't carry over to the songs themselves.

In the main of the song, the game only knows you're playing Yellow, not that it's the Hi-Hat. As a result, you end up listening to the song while you play to determine if you're on the "right" target for the sound that's coming out...is that green note a Tom or a Crash? This adds an extra layer of complexity to playing and requires that you learn the song a bit differently from if you're just playing the drum pads.

The volume of striking the cymbals is kind of a turn-off, too: now that Harmonix has delivered a much quieter drum kit, adding the cymbals suddenly makes it about as loud to hit as the RB1 kit had been. It's not bad if you've got the volume up, but if you're playing at night and trying to keep the noise down, you may find yourself hearing the tap of your sticks against the cymbals and little else.

The last minus is the way they mount. The hardware is secure enough, though a bit difficult to assemble exactly as directed and very difficult to disassemble, but the design of the cymbal mounts doesn't work quite the way the instructions imply. Supporting the cymbal is a wedge that serves the dual purpose of keeping the cymbal's active edge turned toward you and which also allows it some tilt. The problem is, to get it to tilt, you need to loosen the nut that secures it in place. Given that that nut likes to ride the vibrations and unscrew itself while you play, getting it loose enough to allow for significant tilt can be pretty frustrating.

As a result, they end up mounted more-or-less horizontally, which takes away from the "real drummer" experience they're supposed to be providing.

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UPDATE: See the pictures I added at the top to get an idea of what the kit looks like, and what the clamps should look like when properly installed if you're having trouble.

I've has this set almost two months now and they still work and look perfect. No problems at all, and well worth the $. These have been played by both of my teen aged boys, and a professional drummer, and they all love them!

I bought these on release day and have not had the slightest regret.

My biggest gripe with the basic drums you get with Rock Band 1 and 2 is that they have no cymbals, and the pads aren't laid out like the real deal. It's not as big of a deal when you play the guitar parts, you expect them to be a cut down version of the real thing. It doesn't matter how much you play the guitar parts, it's not going to help much when it comes to playing a real guitar. The drums are different. If you actually learn the tempos, and get good at your timing, this will transfer to the real thing.

If you use these in practice mode they will output the sounds of a real set of electronic drums, including the bass, snare, toms, and floor tom, as well as the high hat, crash, and ride cymbals. You can play this set in practice mode, and accompany any song you choose to play through your system.

Are they as big a deal in the game itself? Not quite. But it's better to get used to playing on something laid out like a real set and a lot more fun. If you just want to play the game and aren't interested in getting good at drumming they aren't as big of a deal.

These are velocity sensitive and will react with more volume the harder they're hit.

These DO NOT work with the Rock Band 1 set of drums. They do work with all sets of RB2 drums as well as all game systems.

This set is very well constructed and well worth the money. If you like to play the drums on RB and GHWT, and want the extra challenge of playing with cymbals, don't pass up either this three piece kit, or the two piece kit.

For some reason the picture shows the cymbals really close together. If you set them up right they can be positioned like a normal drum and cymbal set. Not the bunched up mess the Madcatz picture shows.

See my photos at the top to get a better understanding of how the clamps work, and also how they can be spaced out better.

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Cymbals work, as advertised, and are a great supplement to the overall drum system.

I am a little bit perplexed about the negative reviews stating that they are "too sensitive" or that it was difficult to put together.

After reading said reviews, I timed myself to see how long it would take to put all 3 together. The result was 9 minutes and 23 seconds with no difficulties.

As for the "too sensitive" part, I tried 5 different songs and alternated between drum pad and cymbal use. Both pads and cymbals still responded with single hits, no missed hits, and no "double" hits. I suggest that if you are experiencing double hits, it might be that the cymbals are not screwed down tight enough and the wobbling could introduce more than one hit.

As for my own personal experience, the product is well-made and has already enhanced the overall experience. They are by no means a necessary addition, but they are certainly a fun one. What makes them even more fun is that they can be used in the drums' "free style mode" where all 4 pads play as different sounding drums with 3 different sounding cymbals. It's not a professional drum set, but you can certainly play it like one and it sounds great. Hit the "-" sign and you can play different drum kits programmed into Rock Band 2.

From an experienced gamer, I highly recommend this product and rock on!

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Turtle Beach Ear Force PX22 Amplified Universal Gaming Headset

Turtle Beach Ear Force PX22 Amplified Universal Gaming Headset - Playstation 3
Customer Ratings: 4.5 stars
List Price: $79.99
Sale Price: $79.95
Today's Bonus: $0.04 Off
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Customer review from the Amazon Vine Program I have been a gaming headset user for quite some time now. From the moment I got my first headset I knew I'd never go back to a normal headset or ear buds. Just no where near the same quality. I have always opted for the more expensive models such as Turtle Beach Ear Force XP510 Premium Wireless Dolby Digital Gaming Headset, but I understand that type of budget is not for everyone.

Enter the Turtle Beach PX22. It offers an affordable price, but doesn't lose any of the solid Stereo sound quality. This is not a Dolby Surround sound model, but it doesn't have to be. It offers solid volume control, bass and tremble sound is clear and crisp, Chat quality is also really good with controls on the control box.

Easy to hook up and painless to understand. Sometimes, well most times really, simple is good and that's exactly what the folks at Turtle Beach have done here.

This headset is the obvious successor to the PX21 and is better in every way. The PX22 feels much more sturdy than the PX21. A larger headband, more comfortable ear pieces, more crisp sound, and better chat quality. All wrapped up in a reasonably priced package.

A feature that may be missed by some, unplug it from the little mix amp toggle thing and it's a standard headphone jack usable by MP3 players, phones, Playstation Vita etc. Sound quality doesn't suffer at all.

Bonus for reading this review. If you are new to Turtle Beach headsets or just unsure about how they name their products. Anytime you see PX or a combination of that the P stands for usable on Playstation, X for Xbox so PX means it will work for both systems. I only bring that up because I didn't know that until a couple months ago. :-)

Regardless, the PX22 is a fantastic headset and one that should certainly appeal to gamers on a budget that don't want to sacrifice quality.

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Customer review from the Amazon Vine Program First a quick PS3 game system use review:

I love this headset! The cable is a total of 17 FEET from the USB end to the headset, plenty of room to either sit as far away from the TV as you want, or to hide the cables to keep everything neat.

The unit looks nice, black with blue stitching. The ear pads are nice and comfy AND vented(the blue plastic has tiny holes in it).

The top of the headset is cushioned and thinner than PS one, it also has a nice tilt it so it doesn't lay on your head if you don't want it to -even after several hours playing Borderlands 2 I barely noticed them on.

It has separate bass and treble controls so you can tailor the sounds to just the way you like and it. These have a nice sound to them it sounds clean and crisp and you hear a nice *thud* when you expect it really really nice. Besides a master volume, On the chat side it has separate chat/game volume setting and also "Dynamic Chat Boost" that raises the chat during loud gameplay (explosions firefights, etc..)

The unit is 100% powered by the USB, no extra batteries/charging, it uses the PS3 Multi-cable (or the Xbox 3609 Audio adapter cable).

another cool point -The RCA jacks allow the headset to put them INLINE, so you can hook them up AND still have the sound running to whatever they were running to previously (the TV, sound system, Surround sound, Amp whatever...)no need to have set up for either one or the other.. nice touch!

Basically once you are set up, you are good to go!

Basically many people love wireless headsets, (I do also, and have the Basic Sony PS3 Model) but they do seem to have a bad habit of dying at *just the wrong time*.

These are a great addition if you already have a cordless set.. and if you don't have any headphones? Get these first! :)

Really nice!

*****

Jim

More detailed review w/iPod use reviewed:

As stated above, these are very comfy and sound GREAT. I had these on (playing Borderlands 2) and totally was immersed in the game.

I have a pair of PlayStation Cordless Headphones (the 7.1 virtual surround model) and they work fine, but the battery dies after a while.. nice to have a cabled model to just plug in and not worry about it, so that's where these come in.

Last night I was on for a pretty long time, was also online in coop mode so I was trying the chat also. The Mic is on a swivel with a goose-neck. You can control your volume as well as others as on other models, but on this one it's pretty cool how the voice levels adjust to when the gameplay is quiet, but when it is loud (during firefights or other loud sequences) the chat volume also gets louder, so you aren't yelling, (and you can still hear others clearly). I tried it on Borderlands 2, there isn't as much talking as in other games, but I am sure you will find pretty cool also!

Sound wise, these have more of a "left/right" sound compared to a surround model, but these have a better *sound* to them since you can adjust the boost and treble. It just sounds clean and crisp and You hear a nice *thud* when you expect it really really nice.

The cable from the USB to the controls is 14 feet, then you plug the headphones into it, and that is another 3 feet (of much thinner cable) so yeah, you have oodles of cable. I use it with a PS3, I also tested it with an iPod (7th gen Nano) for this all you do is unplug it from the control and plug it into the iPod like any other headphone. You use the iPods equalizer & volume and it sounded great, no problems no over-driving. (I may be wrong but I think the Headphone's amp is stronger than an iPod, so I doubt you can over-drive the speakers.)

You can also use this with your phone by having having the control box/amp plugged into a USB, you then you hook your phone into it.

this way you can listen to your music and still take calls (with the headset's mic) I haven't tried this, but figured I would toss it out there. Finally you can use this with our computer with the USB and audio out jack.

The unit comes with a Xbox 360 Chat Cable, RCA Splitter Cable, 3.5 mm4 Pole Aux Cable and even Turtle beach stickers.

Let's see I think that about covers it, this is a REALLY nice headphone setup and here are 6 reasons why I like it:

1)The cable is super long (major plus in my book).

2)The sound is VERY crisp, with separate treble/bass.

3)The unit can be VERY loud without breaking up.

4)Really Cool chat controls

5)Versatile not just stuck using these with a game system.

6)RCA jacks allow the headphones to go inline with your existing setup if any.

7)Comfy with vented earpieces and they look nice!

Five Stars :)

Jim

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Let me just say this, if you are considering the PX21's, don't bother. These are far superior. I bought the PX21's and the Tritton AX180's to test out first. I didn't like the Tritton's at all, so I used the PX21's for about a week. The mic on the PX21's broke after a week so I returned them and found these PX22's. They had just come out, and they were $30 more, but they were worth every penny.

The overall construction is much better than the PX21's. They are much more comfortable and you have more audio control options on the controller. You can adjust bass and treble as opposed to just bass on the PX21. You can adjust the volume of your own voice in YOUR headset. You can even hook up a phone or ipod and listen to music while you play. You can control the game, chat, and music volume all independently. And the cable is longer than any of the others I tried, so it reaches my couch!

Even the packaging on the PX22's were much better than the PX21. It's like they hired a new company to do the packaging. That means something when it's not falling apart after you open it.

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The PX22 headset is possibly the best headset you can get for the price. I've had it for a week, and it's downright amazing. It has a bass/treble booster, adjustable mic monitor/chat booster, and game booster. You can take phone calls with it, listen to music too. If you're looking at the PX21 verses this, buy this. It's worth the extra $30 and I feel like it's a lot more durable than the PX21. It has huge 50mm speakers which can be great. The only downturn to it, is that it hurts my head/ears after awhile because it's so tight. I don't think it's a big enough problem not to rate it 5 stars.

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I was looking for a headset that was compatible with my consoles and pc. I first tried the Turtle Beach PX5. The sound was great on the consoles and the headset was very comfortable, but the sound on the PC was hollow. I decided to give the PX22 a shot.

The headset was easy to set up. I wouldn't say the sound is mind blowing, but its very, very good. Deep bass, good mids, and high highs. They sound almost identical to the X12, from what I remember. Folks said they could hear me loud and clear on the mic.

I really like the inline amp. It makes it a breeze to find a good mix of voice chat and volume and its easy to adjust on the fly, as opposed to changing the mix in the control panel.

The only negative that I have is that they're not as comfortable as the PX5. The PX5 feels like its barely hugging your head, whereas the PX22 has a bit of a tighter grip. If you had your eyes closed, there's no doubt in my mind that you would choose the PX5 over the PX22 for fit every time.

If you want a universal headset with nice audio range, its a great value. If you want a headset you'll only use on consoles, I would also consider the Turtle Beach PX or XP family geared towards consoles. They have a few more features, but more importantly, they are a little easier on your head. However, the value that the PX22 brings tips the scale in its favor, in my opinion.

Overall, I'm happy with the purchase and am keeping them and selling my PX5.

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Clive Barker's Jericho (Playstation 3)

Clive Barker's Jericho
Customer Ratings: 3 stars
List Price: Price Unavailable
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I can see what happened with this game. The hype was so big before it came out that it destroyed it. While Jericho is far from perfect, it's received far too much bashing for a game that's pretty decent. The atmosphere is creepy and unsettling. The storyline is unique and intriguing and also ties in well with the gameplay aspects which was a pleasant surprise. Probably the best aspect I can say about this game is the intuitive gameplay. You have 6 squad members and you can switch back and forth between them (which ties into the storyline I might add, which I thought was really neat). Each member is very unique, sporting different weapons and different special powers. Usually in games like this, I find the 1 or 2 guys I'm best with and go through the entire game but Jericho greatly encourages you to use everyone and I found everyone (and their powers) to be useful throughout the game. Jericho further encourages this behavior by starting you out with different characters after every cut scene and instead of immediately switching over to my favorites, I felt more inclined to stick with who they'd give me for a while. Jericho gives every squad member their chance to be uniquely better to handle certain enemies and situations. It also helped to freshen up the sometimes monotonous gameplay. The squad itself was well developed. They act and talk to each other like a squad and the character development was surprisingly solid which is a rarity for an FPS. I also want to point out that the boss battles were all pretty awesome! I enjoyed them all and there are quite a few and man do they look messed up!

Jericho does have its flaws though. For one, the gameplay pretty much consists of killing wave after wave of enemies, move along, then repeat. This can get old if you don't change it up and switch between squad members. Second, there weren't a lot of different enemies to fight. Probably 10-15 different types of enemies throughout the entire game. I WILL say though, the method of killing these enemies can differ greatly and many times, shooting isn't your best option. Another thing I didn't like, there's not a good cover mechanic. You can duck but it doesn't do a whole lot of good. It's hard to get good cover from the enemies shooting at you. This becomes less of an issue later in the game but it's a killer for the first part. I can't help but wonder if this game would've been better using a third-person system like "Gears of War" instead of first-person. Not only could you use cover, but since you have characters who depend a lot on melee attacks, and button pressing sequences (God of War style), third-person probably would have played and looked a lot better.

PROS:

Intuitive gameplay

Captivating storyline

Good character development

Creepy Atmosphere

Good voice acting

Fun and grotesque bosses

CONS:

Sometimes monotonous gameplay

No good cover mechanic

Not a lot of variety of enemies

Bottom Line: This game got unfairly skewered when it came out. While it's not a classic by any means, I'm glad I ignored a lot of the negative backlash it got and enjoyed playing it. I DO think it has the potential to become a revolutionary game with its innovative gameplay but I'm afraid with all the negative reviews surrounding it, it'll never get its chance to work out the kinks in a sequel.

SIDENOTE: I see a lot of reviews complaining about their squad dying a lot and them having to constantly heal everyone. When I first started playing, I can honestly say it was happening to me as well but as I continued to play I realized it started happening less and less. By the third mission it wasn't happening at all. The key was learning how to play it and play with the different characters and learning how to kill different enemies efficiently. I can see how learning by trial and error might annoy some but the point is, the game doesn't have to play this way. The AI is not dumb. They DO find cover, they run from explosives, they use their powers, they shoot at immediate threats and Rawlings goes out of his way to help heal everyone. You just have to learn how to play. It just doesn't hold your hand through some lame tutorial and tell you the best way to kill everything. Change it up. Use different characters, different powers, and different weapons. Even if something seems to work fairly well, there's usually something that works even better.

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Enchanted Arms

Enchanted Arms - Playstation 3
Customer Ratings: 3.5 stars
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I'd first like to say that I have played through the whole game, unlike the reviewers before me. I'd also like to mention that this is very much a JRPG (linear-style, turn based role-playing game), so if that's not your cup of tea, you might want to give this title a pass.

That aside, Enchanted Arms is a worthy opening act for traditional RPGs on the PS3. The graphics are pretty good, though hardly ambitious. The quality of the cinematic sequences are likely to give Square-Enix a run for their money. Thankfully, the game gives the user a choice between the English voice acting and the original Japanese (most English redubs are fairly poor, and this game is no exception). But what people really care about in a JRPG is characters, plot, and combat.

The characters start off as nothing special. In fact, they are stereotypes through and through. A few past reviews were exceptionally turned off by a lesser character during the opening and tutorials; that character quickly leaves the plot, but I happened to find his antics amusing (and opening the game with a homosexual character is quite progressive in my opinion). The story is fairly generic to start off, but develops a subtle complexity that is actually quite refreshing when compared to the epic plots of the Final Fantasy series. This, I think, helps the character development some, as any development (particularly in the case of Atsuma, the protagonist) is surprising. Even without Atsuma's torturous inner struggles/demons, the other characters still play an active role and are far more three-dimensional than the game would have you initially believe. Combat has been built from the ground up, and the result is a unique experience. It combines the elements of strategy RPGs in the vein of Ogre Battle and Final Fantasy Tactics, with the simple turn-based elements of traditional JRPGs. In addition to your natural party, you can build a team of golems (monsters, essentially) to assist in combat. The mix of strategy and action helps this game stand on its own amongst the competition.

I for one think that this title doesn't get nearly the amount of respect it deserves. If you enjoy a classic RPG, check this game out. If you can't be patient for an hour and let the game develop, it's certainly not for you.

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This game is no work of art. It looks like a PS2 title.

That said, the game is a lot of fun. The dialogue is awful, which the english voice cast obviously recognized because the whole thing is tongue-in-cheek. The game constantly parodies itself and its genre (other JRPGs). It's not just the dub cast the "great martial arts master" that the group eventually seeks out is... a hippy. The "mysterious stranger" character is just another character wearing sunglasses, yet no one recognizes him.

The entire game is stupid-funny. It's a wonderful romp through silliness that offers the player little but... fun.

As far as complaints and game mechanics, well, the programers did screw up in a few places (hence the four stars). Combat is WAY too slow the "fast forward" button speeds the attacks up to what should have been the standard speed. Also, with such a small "game board" in which combat takes place, it sometimes makes it difficult to move.

That said, I'm not sure why people had such a problem with the rest of it. The strategy element is very well done, with attacks demonstrating their area of effect to the play when chosen. The golem-collecting sidequests are mildly pointless, but mostly serve to fill in for absent party members during plot moments, since anyone not using the four PCs for every single battle is wasting resources.

Oh, and the "dancing" to refill your super moves yes, it is absoutely awful. That's why it's so much fun. In any given dungeon, you can unload your most powerful super moves effectively cost-free if you don't mind doing some awful 70s disco dancing between battles. It is one of the funniest parts of the game, and is worth it just for the hallarious stupidity of disco-dancing in the middle of a dungeon. Also, for the record, attacking an enemy and taking damage also fills the meter, so if you just fight random battles and never dance you will eventually end up walking around with a full meter anyway. But why wouldn't you want to dance?

I think that addressed most of the criticisms I've read. If you want a serious FF style title, this probably isn't the game for you. If you want an uproariously funny PARODY of a FF game, full of stupidly funny game-play elements, characters, and plot, then you could do worse than Enchanted Arms.

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As soon as I put the game in my PS3 I thought, "Oh God, all the reviews I read about this game are right..." and I kept playing the game and I was right. What surprised me was how much fun I had playing this game despite its many flaws. I definitely wouldn't have paid full price, but believe it or not this IS a surprisingly fun game if you are a JRPG fan, and at 20 bucks you really can't go wrong.

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The main thing that Enchanted Arms is guilty of is having a slow intro and an obnoxious character. I found myself frowning for the first 1-2 hours of this game, but then enjoyed it greatly after that. The majority of the poor ratings this game has gotten come from people who played it 15-30 minutes. Don't trust those reviews.

Graphics Graphics are mediocre for next-gen, but look good if you are coming from a PS2.

Sound Decent voice acting for the most part, typical RPG music fare.

Gameplay Deep battle system requires much thought and planning, each individual battle feels like a fast paced Tactics battle. I recommend this game based on gameplay and battle systme alone.

Is this game great? Probably not. But for 20$ it fills the gap of RPG's that the next-gen systems are currently feeling.

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I actually enjoyed this game. The storyline was pretty deep and interesting. The battle system had a lot of faults but what game in the rpg world has been perfect. There is a lot to do in this game and although many people are complaining about the back tracking, I remember the days when we had no choice but to backtrack. I think the back tracking is sometimes really good for building up your characters levels. I will say some of the bosses are extremely difficult, but if you train your characters to a level above what it is suppose to be, you will be fine. If anyone is a fan of rpg's, then I believe you will appreciate this one. It's not the best, but it is certainly not the worse.

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