Showing posts with label new video games for wii. Show all posts
Showing posts with label new video games for wii. Show all posts

Lost Planet 3

Lost Planet 3 - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $59.96
Today's Bonus: $0.03 Off
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The game was decent to say at the very least but it was ordinary and like any other third person shooter with a bland story and repetitive gameplay. You are basically in the same surroundings throughout the whole entire gameplay with a snow environment and shoot what appears in front of you to get to your mission objective and get to your next location. The graphics were ordinary and nothing special. I recommend that you wait for a price drop before buying the game because a full price for this game is not worth it. It plays similarly to Dead Space 3 except the shooting and character movements are less stiff but it really doesn't feel any different than your typical shooter games. If you feel like playing a new game or you're bored, I'd rather rent it than buy it with a price like this.

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i'm sorry i got this.i thought naively it would be like lp2.well it's all about the big bucks right gameindustry?

you guys are going to make things so that every game is going to seem the same as the others because that's what your damn info-gathering and market-targeting numbers demand.

when i found out there is no campaign co-op i was disgusted. somebody important and of course more knowledgeable than us guinea pigs shouted"LETS MAKE THIS LIKE THOSE OTHER GAMES THAT ARE REALLY SELLING". and so now we have lost planet 3 made to be like dead space or mass effect.and the same thing is happening to other games so that they can be more like the other games-over and over.

it's sad but trying to talk sense into the people in charge is useless-they know what's best right?

-i guess i'll sell it soon and maybe go back to lp2 or some old rpgs.

i apologize for the negative tone-it's not like me,but imaginative and creative games are something i really like to enjoy but all i see now is the homogenization of game design to maximize $$$ for the companies.

-but alas aren't there a zillion kids who want the next game to be just like ((fill in the blank)but it has to have sold tons)

-i guess i'm also a little kid who just wanted more and more of lost planet 2.

i think i'll read "steppenwolf" instead of turning on the the game console now.

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This game is full of action

shooting bombs explosions killing

more more more!

=im getting soooo pumped up i cant type properly

im sacrificing toilet time just to play this

i ate cookies for 3 days just to finish this!

finally got through first level in 3 days

great game! im playing level 2 now!

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Once u bought this game I first played the multiplayer it was fantastic I was amazed with this game with the survival and 5 vs 5 on line but best part was the campaign so amazing has best story so far nothing can beat this game story this game is worth 60 bucks plus the multiplayer

SO IF IBWAS YOU BUY THIS GAME RIGHT NOW (:

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Ubisoft Call of Juarez 2 PS3 Videogame Software

Ubisoft Call of Juarez 2 PS3 Videogame Software - 34514
Customer Ratings: 2 stars
List Price: $59.99
Sale Price: $22.89
Today's Bonus: 62% Off
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I thought this game was going to be a lot better......Instead I get this crappy first person shooter......I am not to fond of first person shooters, unless it is the call of duty franchise or even socom franchise. To make this short and sweet, I am not pleased with this game at all......Totally thought it would be more than it was worth.

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Universal Energizer HD Cable

Universal Energizer HD Cable
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $10.95
Today's Bonus: 45% Off
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Pro: Great item to buy if you have multiple game consoles, just plug in and use with great outcome.

Cons: cable is a bit short, the whole cable is about 3-4 ft long but split cable for consoles port is only 1 1/2 ft, barely long enough to connect my Wii, Xbox, and PS2 at the same time.

Bottom line: It is a great buy as consider other are selling branded component cable for $12-$15, and those are only able to hook up with one console at a time.

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I was really impressed with the construction of this cable. The length is great and the split ends are ample if you do not have the consoles next to each other. I would say they could be a couple feet between them and still be able to reach both. I have a PS2 and a Wii and wanted to connect them both to my new LCD TV. Thought it would be great to have them both connected to one Component Input. I saw one review that said they connected 2 different consoles at the same time and had no issues. When I tried to connect my Wii and PS2 at the same time (only one on at a time) I did not get sound from the Wii. If I unplugged the PS2 the sound was fine from the Wii. Ended up using my existing PS2 cable to connect the PS2 and used the new calbe for the Wii. The component connection is great and I use the Wii much more often than the PS2.

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Pro: Reduces cable clutter in your entertainment center

Con: I had to disconnect from my PS3 and Xbox 360 in order to get the sound from the Wii to work

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The Energizer HD cable is very good HD Cable to use for hook up to HD Tv and Game System's and the picture is Beauiful to look at on HD TV.

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I have no sound for my xbox 360

and my ps3 has no picture at 720p or 1080i, it only works at 480p

so don't buy it item!!!

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God of War: Collection

God of War: Collection - Playstation 3
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $16.00
Today's Bonus: 47% Off
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When I converted from XBox to Playstation a few years back, God of War was one of the first games I bought that was exclusive to the PS2. I've always loved Greek mythology, so I suppose that may be part of the reason why I quickly fell in love with the tragic story of Kratos. After finishing GoW1, I eagerly awaited the release of God of War 2. It was truly amazing that the PS2 was capable of producing such beautiful graphics. The story was even better than the original, and it left me hanging for part three in this wonderful franchise.

I've been patiently waiting for God of War 3 to hit the shelves, so I was quite surprised when I found out that the original two titles in the series were being remastered in high-definition for play on the PS3. I got my copy home, opened it, and loaded it onto my PS3. I'll just tell you right now that ALL of the content from the first two games is on one Blu-ray disc, including all of the extra features from disc 2 of GoW2.

So, is this worth an upgrade????? The answer is a resounding YES!!!! If you are a fan of the series, then you owe it to yourself to get this title and enjoy all of the improvements that have been made to both games. First of all, they have both had an overhaul in the graphics department. While GoW1 still doesn't quite measure up to the latest PS3 graphics standards, it is a big improvement over the old PS2 version. The game now fills the screen on a widescreen TV, and there is a noticable difference in the details of the graphics. The sound has also been improved and adds to the overall enjoyment of playing back through one of the greatest games ever created. You will also notice that the rumble feature is present, and there is quite a nice trophy collection for each game. Some of the trophies are quite funny. For instance, in GoW1, you can earn a trophy by dying so many times that the game offers you the ability to move to an easier setting. It was fun dying over and over just to earn this trophy. It's been a long time since I played GoW1, but it was amazing how much of the game I could remember.

The storyline for both games is completely the same, but the improvement in the graphics and sound is well worth the cheap purchase price for both games. This set should keep you busy trying to earn all of the trophies while you wait to get you paws on GoW3 in March 2010. And just to make things a little better, the demo that was available at E3 for God of War 3 is now available to anyone who purchases this collection. And let me tell you, the demo will leave you waiting in anticipation for the arrival of what will surely be the best game of 2010. In my humble opinion, God of War is one of the most enjoyable game series I've ever played. OK, ok, before I close out, I'll come clean. It's just so much more enjoyable ramming your blade down the throat of a minotaur and watching the blood gush out in high definition. Or maybe grabbing one of the bad guys and pulling their body in half with a mighty torrent of HD blood going everywhere. Yes, it does bring a smile to one's face to relive such great gaming moments in the clarity that only HD can provide. Whether you are a longtime fan of the franchise as I am, or if you are new to the God of War trilogy, you MUST get this new collection. I guarantee that you will NOT be disappointed.

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I loved the God of War series and have always thought that the franchise is a major staple in the history of gaming and may single handily define Sony and their consoles. The fairly new anti-hero has established himself as a greatly unique character in the video game world. With his painfully deep back-story, to his constant deception by the gods of Olympus, Kratos is a character that fans can truly appreciate. Within the few years Kratos has existed, he has truly become something remarkable. From the PS2 to the PSP, Kratos has always been one of the most interesting lead characters in a game franchise. However, several years into the PS3 life cycle, Kratos has been absent from the new hardware. Sony has revitalized God of War with this collection so that even those who have purchased newer, non-backwards compatible PlayStation 3 hardware may be able to revisit the games that helped set a new standard for action games.

God of War Collection is just that, a collection of the first two games in the trilogy. The two games tell the story of Kratos' initial deception at the hands of the gods, all the way to his epic confrontation with Zeus himself. The disc features all of the original content from the first two games, but all stored conveniently on one disc. Running in native 720p, as compared to upscaling to 720p via backward compatible units playing the PS2 versions, the games run much smoother than their last generation counterparts. With great anti-aliasing being utilized, the game looks like a new game all on its own. It's almost impossible to think that these were once PS2 games. The one thing that Sony did overlook when producing this game was enhancing the cut-scenes of the game that utilize the in-game engine. These still appear to have the same resolution of the original games since when the game gets to these moments a drastically noticeable drop in resolution occurs. This is just a minor flaw and I can completely overlook it since I still think they look fairly good, just not as good as the rest of the game.

If anyone has not played the first two games of this franchise, then I highly recommend this game. If someone owns the original two games, I also highly recommend this purchase since you will be missing out on trophies and native 720p resolution. The game also comes packaged with a voucher for the demo version of God of War III. So there is really no reason why someone who owns a PS3 should not pick this game up, even if you've played the originals they fail in comparison to this version. If you've ever been interested or intrigued by the series, now is your chance to get the first two parts of the trilogy for the same price it would cost to purchase the two PS2 versions.

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So what does Sony do when the new PS3's are NOT backwards compatible? They bring back two of some of the best selling games made for PS2, and upscaled to 1080p! I just bought my PS3 a few weeks ago and got this game last week because I did not play them on PS2. And I was truly satisfied with this terrific game.

If you're new to the historic fiction-action/adventure/puzzle genre, think of titles like Prince of Persia: Sands of Time and Lord of the Rings II & III. This game blew any other game in its genre out of the water.

Pros:

+Great adventure and story for both games Incredible scope. Can't say enough about that.

+25-plus combined hours of just playing the games straight through on normal difficulty with medium exploring

+Extras challenges, unlocked features, and hidden power-ups when exploring in both GoW I & II

+Challenging and fun puzzles along with incredible action

+Awesome action sequences that require quick reflexes

+Two games for one, and for a cheap price

+Almost everything looks better in HD and great frame rates

+High replay value (5/5)

Cons:

-Certain cut scenes looked low quality after upscaling, but did not take too much away from the experience

Not too many negatives. I'm glad I got this game and I know I'll be revisiting this to play in the tougher challenges and tougher settings (as I only played through the normal settings the first time).

For the casual gamer who wants to check out this highly addicting game, rent first then buy if you want to try the challenges. But for the fan eagerly awaiting God of War III, this is a must have, just to play through and get prepared for the end of the trilogy.

Other games I enjoyed are Bioshock and Dead Space.

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Because I never had a PS2 I never had the opportunity to play the God of War series. Everyone I spoke to said they were some of the best games, they have ever played, but because I never really wanted a PS2, God of War I and II were two games I figured I would never be able to play. Even after purchasing a PS3 I still was unable to play these games because the new PS3 systems do not have backwards compatibility. Luckily these two games were re-mastered and re-released for the PS3 so I finally had the opportunity to play these games. Long story short, I realized that the raving stories about the God of War series were correct.

God of War I looks really good considering it's a fairly old game. The developers did a very good job in remastering it and this is very apparent when you view the cut screens (which were NOT re-mastered). Though not true surround sound like other PS3 games like MW2 or Drakes Fortune the sound is still pretty good.

Game play wise Kratos' movements are very fluid, and its not hard at all to pick up the game and start playing without having to learn complicated moves. Even though this game is basically a hack and slash, it's a step or two above a pure button masher. While you can kill some enemies by just mashing buttons, other enemies require a little more thought in how you fight and defend against them. For example, the minotaurs will always give you health if you kill them a certain way, but if you just mash button to beat them, you will probably wont get health and in certain parts of the game, this health is crucial to your survival. Other enemies require you to press the right button at the right time in order to finish them off. Miss a button or take too long and you have to start the sequence all over again. On paper this does not sound fun, but actually playing the game it flows flawlessly with the combat sequences.

The storyline is very well written, you are Kratos a Spartan warrior looking to defeat his master, Ares after the God of War causes him to slaughter his own wife and daughter in Kratos' blind quest for power. As your journey progresses you are aided by the other Gods such as Poseidon, Athena and Zeus in order to defeat the insane war god.

This game is more difficult than other games and it requires patience and persistence to prevail. However, because the game was so fun and rewarding to me, I never got to the point where I just became so frustrated and give up altogether. There is an extremely difficult and frustrating area in Hades' realm where you are forced to climb spinning pillars of knifes and just being grazed by one of these knifes causes you to fall down to the bottom forcing you to start all over again. But after 15 tries or so, I finally got through it and saved immediately to prevent having to do this all over again.

Speaking of saving, God of War does an EXCELLENT job of managing checkpoints and save points. In WAY too many games you are at the mercy of the developers that seem to like having gamers repeat certain tasks over and over and over again before they reach a checkpoint. In addition, save points (if there are any) are also too far apart. However in GOW it's quite refreshing that you are hardly ever forced to do tedious tasks repeatedly thanks to a generous checkpoint system. This comes in very handy when you are in the later stages and die often. Once you get by a difficult part you are almost guaranteed to cross a check point and so when you die again, you don't have to do the difficult task you just took 10 tries to complete. In addition to checkpoints, you also have access to save points. Though not as numerous as checkpoints the save points are also quite forgiving, and you can use them multiple times whenever you like provided you can find a way to get back to them.

God of War I has an amazing storyline, excellent cut sequences (though low graphical quality), and near flawless combat system. Put all these things together and you have a game worthy of 5 stars despite some extremely difficult sections. But wait! There is another game in this collection, God of War II.

God of War II takes place a few years after Kratos' defeat of Ares, the Gods have rewarded Kratos for his services, but later on he is betrayed and he is stripped of all his powers so he now he is intent on revenge of the remaining gods of Olympus. As the gods have aided him the first time around, Kratos now gets aid from the Titans as they are also enemies of the Gods.

God of War II offers slightly better graphics and a more polished look. In addition the cut screens this time around seem to have also been re-mastered and look much better than the cut screens of the previous title. Though God of War I is quite graphic in its own right, God of War II steps it up, and should be enough to satisfy those of us who enjoy seeing Kratos ripping bodies in half and snapping the necks of anyone who dare oppose him. Kratos is ruthless, and this game does an extremely good job in capturing that in both combat sequences and the cut screens.

Other than the better graphics, the combat system and game play remain virtually unchanged. However there was no need to change them, as it was already great. So there is no need to fix what wasn't broken.

The difficulty of God of War II while still quite difficult doesn't seem quite as hard as the original one and if you were able to defeat God of War I, you should be able to beat God of War II as well. The most difficult part for me in God of War II was when I had to defeat 7 endless waves of enemies with only a couple of health and magic chests. Even this became easy once I changed my approach in fighting instead of mashing buttons. If you go into this game thinking you can just mash buttons to advance you will be disappointed. Just like the first game, some combat sequences require careful planning, timing, and PATIENCE.

Luckily in God of War II the checkpoint/save system has also remained virtually untouched, and this is a good thing. As I said before this was a god send especially in the more difficult areas. I really wish more game developers would do the same thing, instead of thinking gamers really enjoy having to do things over and over and over again.

To me God of War II seems to be shorter than God of War I and the spectacular ending to this installment is not really and ending at all, but a precursor to God of War III which will be out in a couple of weeks.

If you have already played and beaten these games on the PS2, then you may be able to do without playing through them again on the re-mastered versions. However, if you haven't played these games yet, then I urge you to go ahead and do so. Usually I don't go back and play old games that I never played before, but with God of War: Collection I am glad I made an exception. Now that I have beaten them, I am suffering from withdrawal symptoms and am eagerly awaiting the 3rd installment. In the meantime, God of War II does have a challenge mode which should keep me occupied until March 16th.

This collection is HIGHLY recommended especially if you have never played the series before, and with two weeks to go until God of War III, you should have just enough time to beat them and be caught up.

Really a no-brainer here; 5/5 starts and at this price for TWO excellent games, it is a steal.

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In this busy gaming holiday season where it seems as if countless amazing games have come out, time is a precious commodity. I had Uncharted 2, Assassin's Creed II, Modern Warfare 2, Demon's Souls and Valkyria Chronicles lined up and awaiting my attention. So what have I been spending my time on these past few days? God of War: Collection is what! Having played the original ps2 releases, I was absolutely blown away at the HD remastery on the ps3 of the original source code. I can't commend enough the job that the original programmers did at creating clean and scalable code. This game now stacks up to many current games graphically and the epic scale and gameplay still cannot be beat. If you have never played the GoW series, please rush out, knock over any old ladies along the way if necessary, and start playing immediately. Old timers will also find this a worthy buy because the upgrade in picture and sound quality is startling.

Summing up, this is an awesome makeover of a legendary series, bundled up nicely in one BD disc, that is worth your priceless time.

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Cabela's Big Game Hunter 2012 SAS

Cabela's Big Game Hunter 2012 SAS - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $20.50
Today's Bonus: 32% Off
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Just got the game and it is already a favorite by the wife. She has never liked any PS3 game, but this shooting game is making her dream about shooting ducks and buck. The arcade system is quite enjoyable. It's like being in a helicopter. The story line is engrossing with its details and cinemtic flair. It puts the pressure on the player to put up or shut up.

10 fingers up.

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This is a good game, challenging if you do not follow the prompts on how to make it easier. It allows for different ways to play single player as well as multi player and online. I decided not to purchase the gun with it as it would have been a waste. Used only the regular PS3 controller, do not have the other piece to play it with the move wand. Overall had a good time with it, would not recommend for children and teens with a compromised reality.

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Got this game just last Saturday and since then can't stop playing enough. The story line is incredibly engaging and gets you involved in it. These guys have done a good job covering regions across the world. Arcade mode is a stress buster whereas the reflexes mode is real challenger. I don't think these guys could have done any better job as it gets as realistic as it could. Only issue I find is it is a bit slow when you are turning left right and seems a bit unresponsive. That's the reason i gave it only 4 stars.

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Really like this game. My daughter played it to the end before I did. Love my little hunting buddy.. :)

Great value, but the game is limiting / limited.

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This game was disappointing. It was short and easy to beat. Once you beat the game, there is no continuation

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Man vs. Wild

Man vs. Wild - Playstation 3
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $36.91
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Overall Man vs Wild the video game is alot of fun to play. Playing as Bear Grylls you travel around the world to try and survive the wild. You visit all sorts of places;sahara,rocky mountians,and patagonia, my favorite was the everglades. I only wish there was more levels to play thats why I gave this game a 4star. I'm a huge fan of Man vs Wild the tv series so this game adds to the fun and excitment for the world of Bear Grylls. If you feel the same way you'll certainly love this game.

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A game, based on a TV show, is going to suck. And suck this game does. Since my trophy addiction has me playing anything, regardless of quality, I knew it was only a matter of time before this game got a spin on my PS3. Now that I am done with it, I am not sure what to think. I know this is probably one of the worst games I have ever played. I know that it was a very easy platinum. But was my 15 hours of pain and suffering worth said platinum? I'm not sure, bear with me (pun intended) while I try to figure that out.

The game is based on the TV show of the same name, starring Bear Grylls. The camera follows Bear around as he does some really stupid stuff, but it's all in the name of survival so it's kind of fun to watch. He constantly puts himself in situations most normal people wouldn't want anything to do with and he somehow manages to stay pretty chipper for the camera. I've never been a huge fan of the show, I catch it here and there, so when I heard a game was coming out it wasn't something that really caught my interest.

Just like any easy platinum, of course it was only a matter of time before it hit my radar. I'm still not sure if I wished I never heard of it or if it was nice to put another trophy into the case. The game more or less follows several episodes of Man vs. Wild and puts you in some of the same situations that Bear has actually been in. There are 5 total locations to travel through and even though the game looks awful, the areas are varied enough to not all feel the same. You will go through the Rockies, Everglades, Egyptian deserts, a deserted island and a snow covered area in Peru. All of the maps are a decent size, but since the graphics are so awful, they aren't exactly a pleasure to roam.

The game-play is actually kind of varied and I think there are some OK ideas that just suffered from poor execution. There is your basic running, walking and climbing, but the game also includes challenges like building a fire, fighting animals, jumping on vines and cooking meat. Each action has its own set of controls. To build a shelter first you must find the required objects and then you need to use the right and left sticks to put the items together, hold them in their designated spots for a certain amount of time and then your shelter is built. To make a fire you, again, need to find the required items but after that you need to pick a method to start the fire. You can use a flint, wood or bow. All of the options are unique and they try to somewhat mirror the motions of real life. For instance the game has you move the left and right sticks up and down to simulate your hands been rubbed.

Even though there is variety in the gameplay, it's so poorly put together that it is rarely fun. On the last level you have to catch a horse, break it and then ride it on to a train. The game gives very poor direction on what exactly should be done to make this happen and it turned into a hair pulling experience. On top of random events that are either boring or poorly put together, the jumping controls flat out suck. At times I would miss my jump entirely or I would hit the side of the mountain and kind of drift down the side. Then there were times where Bear randomly did front flips to cross an area. Every time that happened I had to laugh a little because it's so random in a game that is trying to be realistic. Another thing that drove me nuts was the use of a "grappling" hook in which you had to rotate the right stick as fast as you could and then aim with the left stick to hit your target. It was annoying, to put it politely.

At this point you might be wondering if I have anything good to say about the game. I don't. It's a cluster of bad controls, terrible graphics and annoying gameplay. There is no story or narrative. There is literally one reason to play this game and that is trophies. If you don't care about trophies, just stay away. There is nothing fun to do here. The only thing the game does well is Bear's voice acting but that's because he's just playing himself. I guess if you are a huge fan of the show there might be some redeeming qualities but I really doubt it. Most people will play this game to add a platinum trophy to their collection and move on. That's all this one is good for.

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I played a little bit of this game and I can personally say, as an avid gamer, that the it isn't of the quality of say Splinter Cell or Metal Gear Solid (I only use these games as reference as they're an over the shoulder cam game, such as this one). However, it does include many things Bear does in the show. And the way you start fires, build shelters, and fish is quite remarkable. Although not as challenging as I had hoped, it is still a pleasant first game by Bear. I hope to see better games come out by him as I believe a survival game done by Discovery and Bear Grylls has the potential to be quite good. I also want to make it known that although I did play this, it wasn't purchased for myself but rather my father who is a VERY BIG Bear Grylls fan, he is collecting just about everything that has Bear Grylls on it.

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In general, expectations color any person's review. People can try to be unbiased, but a large disappointment with a decent game will often rate lower than an expected less-than-average game. It's just the nature of the beast. And yet, here is an example of a game which I played with the lowest possible expectations, and it still managed to disappoint me. That's quite a feat. But the fact is, "Man vs. Wild" is up there (down there?) with Harry Potter and the Deathly Hallows pt. 1 as one of the single worst gaming experiences I've had on this, or any system. What further amazes is that I finished everything in the game in around 5.5 hours. Let's not kid ourselves: when you combine schlock jocks Crave Entertainment with a game made from a TV show (which I've never watched, and now never will), you're looking for trouble. But it's amazing just how bad this game is.

The first (and biggest) flaw with the game is how slow it moves. Bear Grylls might be an adventurer extraordinaire, but his digital form is pathetic. He runs about the same speed that my grandmother would walk. It takes forever for him to make a 180 degree turn. And yet, he somehow creates enough momentum to slide to a stop in all instances. And of course, when he's actually, you know, adventuring, he's even slower. Marvel at how long he takes to climb a rock face. Strangely, at times, he'll just stop moving, and won't do anything (apparently, there are a slew of invisible walls on every cliffside). Swimming in a bog is even more hilarious it takes FOREVER to get across. The same is true for quicksand, or sawgrass, or sand storms, or...pretty much anything. This game is way too slow.

In fact, boring QTEs dominate this game. They're all mind-numbingly easy (with the sole exception of the very last one, which is poorly detailed and thus takes forever). Failure generally occurred for me because I stopped paying attention. Moreover, as mentioned above, they are terrible slow. Finally, they are much longer than they need to be. For example, there is an event where you warm up by doing jumping jacks. Somehow, this is translated into a Guitar Hero-style "hit the correct button as the icon moves over the button face" minigame. It's very easy, but even if you fail over and over, the event is so long that ultimately, you will succeed, unless you drop the controller. QTEs are just not the way to go in a game like this.

Even more egregious than the QTEs, though, is the balancing you'll often have to do. For example, at times, Bear will have to tightrope across fallen logs. In a decent game, you would be able to see that Bear is losing his balance because his character will tilt to the right or left. Apparently, that cost too many polygons for developer Scientifically Proven. So instead, the camera behind Bear will begin to move. Throughout the game, I never got a grip on this, although I did pass it (even if you fall, you can usually climb right back up). It just doesn't make sense (and hilariously, all of the rules change at the very end of the game).

Bear Grylls narration is the sole high point of the game. The sound in general is pretty poor. The music is disastrous it recalls an 8-bit time when the same tune was put on an infinite loop. Thankfully, it can be zoned out rather easily. You will hear various animal sounds throughout the game, but you'll rarely see the animals in question. In a few missions, you are expected to find animals of interest. I think I saw maybe 50% of the animals, even though every one was registered properly.

The graphics are a nightmare. It's hard to get your bearings at times because everything looks exactly the same. To combat this (hilariously), our prudent developers have done 2 things:

1) The game is almost completely linear, and

2) when you lose your way, you can look for yellow, glowing orbs to light your path

Now, correct me if I'm wrong, but they don't actually set out lights for Bear Grylls to follow on his show? That seems to make the adventure aspect much less exciting. But here? Well, lazy developer, lazy publisher, and hurried product net you total crap.

There are optional tasks in each adventure. They are completely silly. One of them will have you finding trash in the everglades. Yes, adventurer Bear Grylls takes time out of his quest to survive to go look for a toilet that someone left in the everglades. And why would someone leave a toilet in the everglades, anyway? Interesting animals? Sure I can buy that. But...camel bones? A volleyball on a deserted island? It's just so stupid.

The trophies in this game are a cinch, assuming you can put up with this atrocity of a game. That's why I played it, after all. But otherwise, stay far, far away from this piece of crap.

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My son loved this ..and we would order it again if we had to...we have ordered lots of games off here and he loves them ..Thanks for yalls good work

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Two Worlds 2 Royal Collectors Edition PS3

Two Worlds 2 Royal Collectors Edition PS3
Customer Ratings: 3 stars
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I already on TW2 but got the CE set because I like the game and from the description it was to have come with the added in Pirates DLC expansion which is still pretty expensive to download. The set I got did not come with any DLC. So I pretty much wasted my time with this purchase as it's something I already own (as far as the game goes). If your looking to get the CE set because you don't own the game and want to try it it's well worth the purchase. Everything in the set including the box looks good. The statue of the dragon queen looks just as weird as she does in the game with her oddly shaped face and that's about it.

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First, I know this game company has a couple reviews claiming the deliveries were late. I don't think this is the case. I received mine about a day earlier than the minimum date. Mind you, unlike most people, I anticipate a early delivery from amazon and their affiliates... but I never get upset if something doesn't come in by the minimum date. Which I think the biggest issue was with everyone else. The company says it would take 2 3 days to process. Then it would be sent out. If you got it before the maximum delivery time, then they did good.

Package review. I am glad to say everything was packaged correctly and they provided extra DLC on top of what they advertise. I was disappointed to that the digital content cd was not in any form of packaging. It was in the artbook with no case or paper protection. Though mine was not scratched; this does leave a chance for damage through everyday care. I had to place it in a spare jewel case. The rest of it was well worth the money honestly. I have a ton of Collector's edition games on the ps3 and nothing came with as much physical and dlc content as this game does. All of the content was in great condition and is holding up great.

Game review: It is an okay game. The controls are a bit clumsy and hard to get used to. I think the game HAD a lot of potential... but the company failed in a ton of major aspects. First off story mode is great to play through, but it loses the strategic hard edge the good games have. With no real respawn or creature level adjustments, you tend to cleave or blow everything way in no time at all. The lack of a harder mode or a new game+ really hurts this game too. The crafting, spell, and alchemy system are "good", but not "great" like a lot of people thought it would be. There is still limitations and it takes a bit to learn unless you are using a FAQ.

My biggest issue was also with the multi-player. This was a disappointment. Same issues as the normal game play. Plus the respawn is area based and very limited. Your progression will be painfully slow. There is no level cap, but if you want to seriously get to some uber high level to feel like god, you will have to invest a great amount of time into the game play (Over and over and over).

Really Topware Interactive needs to release a patch for all consoles and systems for a creature level adjustment, respawn, and amp up the difficulty. Otherwise the game is not worth owning unless you are a collector. Visually good games, don't make them worth owning ;) It is all about the gameplay for a gamer.

Replayability: 2/10

Graphics: 9/10

Sounds: 8/10

Gameplay: 8/10

Mulitplayer: 6/10

PS:

Gamestop in select areas who have this copy (Collectors Edition) are marking it down to the original game price of ($60), which left me feeling cheated by $50. If a store here had the copy, I'd probably have demanded my money back and bought the cheaper version. Since there is not a single CE here; I am somewhat content owning what I have. If you decide to buy this; get it for the extras and love of the game. If you wanted some hardcore rpg game that is going to give you a good fight in the game... pass it up.

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Final Fantasy XIII

Final Fantasy XIII - Playstation 3
Customer Ratings: 4 stars
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So much has already been written about this game that reviewing it at this point seems unnecessary. However, as an exercise in hindsight, especially with Final Fantasy XIII-2 a month away as of this writing, I hope you will refer to this review if you want the opinion of someone who has played through it twice and read just about every piece of criticism there is about this game. Whether you just want a new experience or are curious about the game because it's cheap now, please read on.

Let's get this out of the way first: the first 25 hours of the game are linear and story-driven. You'll be walking through alot of hallways and corridors and the story, told through the perspectives of each party member and via flashbacks, is one that will either hook you or lose you completely. This linearity is often cited as the biggest failing of the game, and it is if you want an immediately open-world experience. The developers took a huge risk in front-loading the game with exposition, and you'll either love it or hate it. How this linearity affects the gameplay and battle system is that you'll feel on-rails for this first portion of the game, as each party is pre-determined, as is how you level the party. The battle system is pretty complicated, so the game rolls each element out to you piece by piece. Let's get two things straight about the first 25 hours: just clicking auto-battle will not work past Chapter 3, and anyone who tells you otherwise didn't play the game enough to make an accurate critique of it, and it gets pretty hard towards Chapter 4 on through Chapter 10 (the Sazh/Vanille chapters, where you control two "specialists" in a party with no real power, can be tough, and some of the bosses are just about impossible if you can't figure out what to do). There is minimal grinding in these first hours, but you will have to basically fight every enemy put in front of you. There is very little money as well, and you don't really have to do any inventory management beyond equipping the best you currently have (mostly HP enhancers). In fact, it is advised that you hold on to absolutely everything you get and sell nothing except the items that have no use besides being traded for gil.

So basically, everything you've heard about the first part of the game is true, but whether or not that's really a bad thing depends on how much you hate linearity and the feeling that you're being "guided" by the game, as well as how much you get into the story. Again, this was a gamble by the developers, and the negative reaction to this and the subsequent changes in the sequel show that they've learned that modern gamers, for the most part, don't enjoy feeling like they're having their hands held. What I will say is that, since the plot is basically about fugitives on the run and trying to escape, this highlights the linearity even more than other games like Gears of War and Dead Space, that are just as linear but somehow aren't as "in your face" about it as Final Fantasy XIII.

So after you get to Chapter 11, to what might be your surprise, the entire game opens up in this epic, vast, beautiful, and daunting way. You choose your party, get to level them as you see fit, and set about leveling up in this absolutely gorgeous, lush, verdant environment. This is where you truly learn all the ins and outs of the battle system and how the game works. Again, I know it sounds ludicrous that a game takes 25 hours before you finally get to PLAY it, but if you're an RPG fan, you will LOVE how the game opens up at this point and joyously spend hours upon hours leveling your characters and learning the battle system.

So that's how the experience of actually playing the game is. One last note is that, if you want to get to Chapter 11 but just don't give a crap about the story, you can skip every cutscene, and doing so gets you to Gran Pulse in about 18 hours.

Now, the whole game looks great, arguably the BEST-LOOKING CONSOLE GAME OF THIS ENTIRE GENERATION, but it's when you first get to Gran Pulse that you really understand just how beautiful Final Fantasy XIII is. Take the pre-rendered cutscenes from the last generation, say Final Fantasy XII, enhance them to HD resolution, and you have what this game looks like IN-GAME.

Musically, the game is also just about perfect, with only some unfortunate bossa nova/jazzy stuff to lower the score. One other thing: this game has possibly the greatest RPG battle theme of all time. After countless hours I still love hearing it every single time.

To complete the presentation critique, the voice acting is almost uniformly superb. Yes, even Vanille, whose unfortunate stigma is more a case of cultural differences than a lack of quality in the acting (some things just don't translate well from Japanese to English, and chirpy, happy-go-lucky girls is one of them). It simply must be said that Ali Hillis' performance as Lightning is one of the most iconic in this generation of gaming, right up there with Nolah North as Nathan Drake in the Uncharted series and Jennifer Hale as FemShep in the Mass Effect series. She makes Lightning one of the iconic, unforgettable Final Fantasy characters of all time, bar none.

I feel it's especially important to devote more time discussing the battle system. The ATB/Paradigm Shift system is a menu-based, turn-based take on real-time action elements. This game is about speed, something you're graded on after each fight, and about understanding each role and choosing the right paradigms. The combat is fast and very strategic, as you will NEVER be able to simply overpower enemies after the first few chapters. Everything is about staggering enemies, which opens them up for more damage, and this is accomplished by attacking with melee strikes, chaining with magic, de-buffing, and even luring them with your tanks/damage sponges (called "Sentinels"). Each party member has three roles initially and each role eventually opens up for all members, though some roles are just better than others in terms of what skills they learn and how effective they are. Also note that the game is over when the party leader dies, which can frustrate you if you're not used to that.

Combat can get really hectic, hard, and frustrating for anyone expecting a regular turn-based system where 80% of the combat is attacking and healing. You cannot succeed in Final Fantasy XIII without doing some serious homework on what each role does, experimenting with paradigms, learning each enemy's weaknesses, and utilizing ALL ROLES (damage by itself is never going to win). As far as speed and strategy goes, this system is probably the ultimate evolution of a turn-based system before Final Fantasy Versus XIII comes and probably takes the core series irrevocably down the path of real-time action systems forever. As mentioned, there are real-time action game principles that you have to respond to onscreen, such as being able to interrupt an attacking enemy mid-animation if the timing is right, or being interrupted yourself and having to re-adjust. The battle system is essentially a traditional turn-based system on overdrive, and you can think of it as one "turn" in this game equates to several traditional turns. If you take the time to learn the system and love RPGs, you will LOVE this system because, once you master it, it just feels great to earn five star ratings and beat enemies in a fraction of the time it used to take you. It's also unbelievably cool to look at, which is a given since the developers specifically wanted to re-create the battle aesthetic from Final Fantasy VII: Advent Children Complete [Blu-ray]. It must be said that, by any and all measure, the game does a poor job of explaining in detail what all the roles do and what you need to win. The basic instructions you're given are simply nowhere near enough to succeed, and it's up to you to experiment and see what everything does. A great example of this is that nowhere in the game's vast datalog/glossary of terms did I find definitions of what each buff/de-buff does, so if you forgot about Shield, Faith, Fog, etc, you're going to have to figure it all out yourself. Thankfully, you are not punished at all for dying, as you re-spawn at the same location after each defeat with no consequence, ready to re-shuffle your party and paradigm deck and go from dying to defeating the same enemy in two minutes.

There is one HUGE downside to all of this, and if this is an issue for you rest assured I'm doing you a favor by urging you not to buy this game: you never have time to directly choose any specific action. Your job is essentially to manage health bars, stagger bars, buff/de-buff statuses, and enemy actions, and shift paradigms when necessary. You have to set up moves in advance essentially, knowing the next three paradigms you will use before you even get there. You really don't have the time to choose anything but the auto function each turn no matter what role you're in as party leader. What this means is that, as the player, you are more or less tasked with developing strategies and plans of attack than any actual sense of "control." Even in non-action games, there is still a connection when you choose "attack" from a menu and watch the character perform the action right in front of you. That direct connection between player and character is just not there in Final Fantasy XIII, and if that sounds like it's an issue for you, trust me when I say you will hate this game.

In conclusion, the big talk these days for gamers is that Japanese games, and specifically JRPGS, are dead. Square Enix took a huge gamble in Final Fantasy XIII to stave off extinction, and it's obvious that the reaction has been mixed. This game is, if anything, choked full of perhaps TOO MANY ideas, changes, evolutions, and aspirations. They tried to revolutionize and save a genre that is dying, and how successful they were depends on your personal tastes as a gamer. I hope I've given you the relevant information, so please comment and I will respond.

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Final Fantasy XIII Doesn't Live Up To Its Legacy

Warning: This will be lengthy, detailed review (Spoiler Free).

Who Am I:

Avid RPG fan that grew up with the Final Fantasy (FF) series, dating back to FF2 (US). I've completed the game in just under 45+ hrs. I have no interest in doing the side quests read below for more info on that.

The Final Fantasy series has been near and dear to my heart for a long time. Very few RPGs can match the universe that this series has built in each establishment. So with each new Final Fantasy installment, criticism will be at an all-time high because the game has the highest of expectations and standards in regards to a RPG. Each FF game should drive the RPG market and show the shortcomings of the other RPGs. Unfortunately, FF13 has taken a huge step back in regards to the series and its attempt to evolve the RPG universe.

Let's get started with the review.

Linearity:

I know this word has been stamped, engraved into FF13 reviews. But most reviews have it correct when they speak of FF13's linearity. The one thing I will expand on is how this affects the entire game overall and not just the gameplay aspect. First, let me go over the level design.

The entire game is mission based. So once you complete a mission, you are done with that area with no return later. You can go back to very few areas during the last mission. Every mission is the same which makes FF13 feel very repetitive. Like others have said, you pretty much go down a tunnel, fight some creatures, fight boss, cut-scene, rinse and repeat. This is where FF13's RPG feel pretty much goes down the drain. There is absolutely no exploration, no world map, no towns, and no mini-games.

Yes the world 'opens' up after Chapter 11. But don't be fooled by reviews which state it is 'open.' It's just a big area with creatures in which you are allowed to do side quests. Side quests are summed up as Get quest, kill monster, get reward, complete mission. While I have no problem with that particular formula, the problem I have is that you can't even do most of the missions because your party is limited on how strong it can get. When you finish the game, you are finally allowed to gain extra levels in order to do the side quests. But what is the point besides achievements/trophies? I use the example of FF3/FF7/FF10 where you are allowed to max out your level, get the best items, then when you feel like it, go beat the game. I read a review where they said it felt like an after-thought, I couldn't agree more.

Due to the linearity of the game, the story and characters suffer tremendously which hurts the game overall and not just the gameplay aspect.

Story, Characters:

This is the bread and butter of the FF series. With each installment, we (fans) expect an epic story with incredible characters that we get emotionally attached to. This is probably where I felt most 'robbed' when playing FF13. The story is the cookie-cutter save the world with little to no twists. While I understand many of the FF series have the same story, FF13 did a poor job of execution of telling it. It's simply too drawn out and gets boring at times. A lot of this has to do with the linearity of the missions. With it being level based and no exploration, you never have a chance to become immersed into the world and get emotionally drawn into what the characters are fighting for.

The six characters all have their unique personalities but you never really get a chance to develop any attachment to them. While the game does attempt to give you background stories for each character, it simply just falls short. This is the first Final Fantasy I have played where there really is no main character. Lightning, whom is on the cover, is probably one of least developed characters in the game. At several points in the game, you would think Vanille is the main character with the amount of story focus on her. I don't know how FF2, FF3, and FF7 did it but they had the formula right when it came down to character development.

Battle System:

The battle system has been revamped from previous installations. The turn-based combat is gone and now battles flow in real-time. This can make battles fun at times because you need quick reaction but also frustrating because you can't take a moment to decide what attack(s) to execute. There is an 'auto-battle' button that essentially plays the battle for you by selecting the best moves to use in any given situation. Also, you now also only control one lead character in battle, and your teammates are controlled by AI scripts. If the lead character dies, then it's game over for the whole party. I found this very annoying because your AI healer (whose commands cannot be customized) will heal another party member with lower health and you'll get hit the by the boss and die. Thankfully you can retry after each battle with no death penalty but it makes it very frustrating when this happens near end of a boss battle which you spend 10-15 minutes on.

Characters have 'roles' during the battles. It is essentially the job-system. For those who are unfamiliar, jobs are essentially broken down to: Medic, Attacker, Spell-Caster, Tank, Debuffer, Buffer. You can shift roles during the battle by executing pre-made 'paradigms.' You will find yourself on many battles switching back and forth from attacker-attacker-attacker to healer-healer-attacker. While the battle system is quick and intense, it is also tedious.

Summons (called Eidolons) for the most part are useless in the game. While they played a crucial part in other FF installments, they essentially are pointless in FF13 battles. There are only six summons (one for each character) and only the lead character can use their summon (typically once) during each battle. If you are expecting summons to do tremendous damage, well you will be disappointed. The only reason to summon is if your health is low and you know the boss is about to kill you, you can summon and your whole party will be at full health (and resurrected) after the summon has executed its attack. The best part of a summon is its animation and the fact you can skip the animation after seeing it once.

Graphics/Music:

This will be short. The game is very beautiful and crisp. The cut-scenes are top-notch. The problem is that you start to notice where all the attention went into and what other areas suffered because of this.

Music also has been a very high spot of the FF series. FF13's music director, Masashi Hamauzu, simply did not do a good job with this installment. Nobuo Uematsu has been the original composer for most of the FF series but this was the first one he wasn't involved in and you can tell the difference. While the music wasn't terrible, it wasn't anything memorable. Also, the most unusual part is that no where in the game is the traditional FF crystal theme music.

Final Thoughts:

Final Fantasy 13 was more of a chore to get through for me. While I did enjoy some moments of the game, mainly near the end, it was very lackluster overall. During no time in the game did I feel like this was a Final Fantasy (except the chocobos). I felt as if the Director was trying to make his own niche and sway from the formula. Well in my opinion it was a failed experiment. RPGs need exploration and deep story telling to be successful. This is why you always see games such as FF3(6) and FF7 on top of the list. There is a reason why those games, to this day, are considered masterpieces. You don't sway from masterpieces, you build off of them. Anyway, I know I left out some things such as equipment and upgrading but honestly I just wanted to focus on the main categories when reviewing a game of this magnitude.

Feel free to leave comments.

Overall Rating: 5/10

Buy Final Fantasy XIII Now

I have completed the main story arc, and am now working on Marks. Here's my (4.5-Star) review:

-As many preliminary reviewers have stated, this iteration of the Final Fantasy series is quite noticeably linear in nature in its first half. Compared to the previous FF installments, which allow you to explore a vast open world from the outset and take on various optional side-quests, FFXIII gives you neither for the first 18-20 hours of the game. Things open up after that point, but your options are still very limited compared to earlier FF games. There is also little opportunity to "level grind" (although the term doesn't explicitly apply here, more on that later) until you reach this point. You are given a proverbial "ceiling", a temporary limit to which your party members can be strengthened and developed, and for better or worse, you have to make the most of what's available to you to overcome the next challenging boss battle. Also, NPC interaction is highly limited, almost to the point of non-existence. Luckily, the story development balances all this out very nicely. It's like one big, long, winding corridor full of hurtles to jump, though the game manages to become more and more fun to play as you progress. And damned if it isn't the most visually appealing corridor I've ever seen.

-Which brings us to the graphics. Square Enix has historically made painstaking efforts to keep its Final Fantasy games on the very cutting edge of the graphics scene, and FFXIII is no exception. The characters--even token NPCs--are all meticulously rendered and animated, each doing justice to the art of the series' premiere character artist, Tetsuya Nomura. Their facial subtext is unprecedented in the series, making for very convincing performances. The way they move in battle is consistently a treat to watch, particularly in Lightning's case, as she vaults and flips about, slashing up baddies and tossing fireballs around the arena. Despite participating in chaotic battles with as many as 10 enemies on-screen, I've noticed absolutely no lag or slowdown in the framerate. The environments are positively SPECTACULAR in both their scope, lighting, and design. It's enough to make you cry, knowing that you're chained to a single path and unable to freely explore these awe-inspiring vistas, but don't worry, you'll get more freedom to roam in the latter half of the game. The prerendered cutscenes are even more beautiful, in my opinion surpassing the taut action and visual appeal of even the Final Fantasy VII: Advent Children Complete [Blu-ray] feature film. They occur fairly often, and they're an absolute joy to watch.

-About battles: the new battle system is a great departure from what FF vets might be used to. There are up to three party members fighting on your side, and you directly control the actions of the leader only. The other two members provide AI support based on their role in your party's currently active Paradigm (a battle plan that assigns specific roles to each party member, and can be changed on-the-fly at any time). Timing these Paradigm Shifts is the name of the game, otherwise you'll get pummeled in short order.

Gone are the days when you'd have to manage your party's HP and MP between battles; HP is automatically refilled for all party members (even KO'd ones) after every battle, and MP is non-existent.

Magic spells take the form of elemental techniques that are seamlessly integrated with physical attacks and other special techniques, in long hitstrings that cost only ATB Meter stocks. The focus is not only to survive and win battles, but to finish them quickly and decisively. It pays to have your strategy thought through before challenging the next group of enemies. Judiciously switching Paradigms in mid-battle is indespensible to victory, and necessary to receive a 5-star rank at the end of the battle, and ultimately more valuable spoils.

Summons take the form of Eidolons, who join you as AI-controlled battle buddies when called upon. You can also press Square to enter the Eidolon's "Gestalt Mode", wherein it transforms into some sort of vehicle that the summoning character rides on/in, unlocking new attack options and enabling you to execute the Eidolon's ultimate technique on command. Only the party's currently assigned Leader may summon an Eidolon.

"Limit Breaks" (as they are more popularly known) can be unlocked for each character once they've reached Chrystarium Level 4. They do not cost TP, and there are no special prerequisites for executing them; fire away to your heart's content. As with Eidolons, only the Party Leader can execute his/her Limit Break.

It takes some getting used to, but the game offers plenty of tutorials to explain how to make the most of the options available to you. Personally, I find this new battle system to be a lot of fun.

-Character levels as you know them are gone as well. Your party members' stats are boosted through the expenditure of Crystogen Points (CP) in the Chrystarium Development system (very similar to the Sphere Grid system of FFX). As you advance through the Chrystarium, you gain new techniques and spells, and increase the levels of each character's available Roles.

What does level up are your weapons and accessories. Spoils you earn in victory can be spent to allocate Experience Points to your equipped gear, raising their stat bonuses and special attributes, and even transforming them into other, more powerful items. I guess this is your incentive to shoot for that 5-star battle score.

-Camera movement feels a bit sluggish, but smooth. It gives the battles a cinematic feel, but when you're running around the map, it can be a pain. I like to sneak up on enemies so that I can get the initiative when the battle starts, but the slow-turning camera has robbed me of this opportunity more than a few times (though it's not a game-breaker).

-BOTTOM LINE: It's definitely worth checking out, but I recommend you rent this one first, even if you're a Final Fantasy veteran. FFXIII has its own unique style and flow; you either love it or you hate it. The story is deep, mysterious and compelling, and the characters each have very interesting, multi-dimensional personalities. If you can stick it out, you'll be handsomely rewarded with gameplay that just gets more and more exciting as you progress.

Read Best Reviews of Final Fantasy XIII Here

It's really fascinating to see how many supposed hardcore fans of the series got their knickers in a twist about this game. Final Fantasy games have been evolving for years, and Final Fantasy XIII corrects many of the mistakes Square-Enix made in FFXII.

FFXII had no character development, or story, it had too much of everything; a battle system cluttered with pointless macros, constant running around doing pointless side quests that gave little to no reward most of the time, and probably the worst soundtrack in the history of Final Fantasy.

Now, FFXIII pretty much corrected all of those things. The battle system is smooth, enjoyable, fast and creative. There are side quests and mini games, but they're not annoying, nor do they get in the way of the actual story. The soundtrack is amazing, it's very reminiscent of FFX's blend of techno and instrumental. The vocal tracks, which are a constant throughout the game not just the cut scenes, are absolutely gorgeous. Probably the best thing about this title is that the characters actually change during the story. The only other FF that had this much character interaction was FFX, but the voice acting in FFXIII is much better, and thank god that the main character for this title is a woman, not a whiny teenage boy like every other modern FF game. The party banter that goes on during fights is a nice addition, it's awesome to hear someone respond to getting a heal when they're critically injured.

The biggest complaint about this game seems to be that it's linear. Well, every FF is. You didn't make any choices in FFVII, or VIII, or IX, or X or any other FF game. The good guys always win, the bad guys always lose, the world is saved, sometimes there's a sacrifice that's made for it, but in the end, every FF game is linear. It's true that with character development and environmental interaction the game could really improve. They should have made the Crystarium a bit more diverse, instead of making it a grind to get all of the crystals for all your roles. Then again, it's not that bad either, since it saves you from wasting half the game getting the wrong abilities. I remember how confusing and completely terrible the character progression in FFX was. I always ended up making the wrong turns and spending a lot of time trying to correct it.

With that said, FFXIII really is quite friendly to new players. Not having to start over completely when you die, having the option to restart encounters when you mess up, having a mostly linear ability progression, and having an auto-battle system that isn't completely fail will help new players get into RPGs. My wife, who has never played an RPG in her life absolutely loves this game. I tried to get her interested in other games, but she never cared. Teaching her about strategy and paradigm shifting while watching her play is actually one of the best gaming experiences I've had.

Like every other FF game, you have to grind for items and crystal points to make your characters awesome. I really don't see that as a chore, it's something that's part of just about every RPG. It's nowhere near as bad as FFVII where you spend 70 hours leveling up your damn materia.

My last point is regarding graphics. I honestly have never played an RPG that looked this good. The transition between cut-scenes and actual gameplay is barely noticeable. The FFXIII world is gorgeous, and the art department really went out of their way to make it looks alive and realistic. The monsters and bosses have meticulous detail, the characters, including the NPCs, have amazing facial expressions and the clothing and hair look realistic, which isn't easily accomplished.

I love this game, I loved playing through it twice, I enjoyed the experience and I hope future Final Fantasy games can take all the positive and wonderful things for this title and make it even better. To me it's a huge improvement over the last FF title, and I look forward to future FF games since Square-Enix really impressed me with this one.

Want Final Fantasy XIII Discount?

Before I start talking about FF13, I'd like to take a moment to look back on its predecessor. For those of you who remember, FF12 had a lot of high expectations, promise, and hype. It had been the longest wait since the last numbered single-player Final Fantasy (FFX in 2001 and FF12 in 2006). During the first few weeks, many people played it, and many people (professional reviewers and "normal" players alike) gave it plenty of praise.

And then we collectively hit the 20 hour mark and watched the game fall off a cliff. We watched as interesting plot threads dissolved into nothingness. We watched as dungeons started stretching on endlessly at a snail's pace. We watched, with horror I might add, as we collectively realized that, with the Gambits, FF12 essentially played itself.

I was one of those people. I had written an early review of FF12 just a week after the game came out, about 20 hours in. And I had given the game endless praise. 9.5 out of 10 I said. 40 hours later, I realized that I had made a huge mistake. Consider this my formal recantation of my FF12 review. (Not to be confused with the informal recantations I'd been giving in the last four years.)

To make up for that, I promised myself I wouldn't give FF13 a review until after I had finished the game, for fear of making the same mistake, for fear of playing the game for 20 hours and giving it endless praise only to watch the game fall apart afterwards and force me to eat my words again.

So that's what I've been doing these last 3 weeks. Playing FF13 for the right to review it. And now let's see where it takes us...

SOUNDTRACK

Let's start with the easy stuff. I agree with the Uematsu fanboys on this one. Final Fantasy music just hasn't been good since Uematsu became less involved. And FF13 is no exception. It's almost like the composer of FF13 (Masashi Hamauzu for those who care) was afraid of making his music actually good, afraid to make it anything more than ambient background noise for fear of people actually noticing that, yes, there is in fact music in this game. (To be fair, it's a problem that plagues most modern video games.)

There are two tests for video game music. The first test is if a piece makes you want to pause the game and just listen to the music for a moment. FF13 fails in this regard. Most of the pieces are just not very memorable, and very few of them stand out. Sure, there are a few gems. But a few gems in an otherwise bland and flavorless soundtrack does not make for a good video game soundtrack.

The second test, of course, is if a few years from now, listening to the soundtrack will make me reminisce about the game and make me want to play it again. Unfortunately, I don't have a time machine, and my promise for not reviewing the game until I finish doesn't apply to waiting a few years for nostalgia to kick in. (That, and this only works if I have fond memories of the game to begin with.)

GRAPHICS

If you were to tell me FF13 has good graphics, I would probably believe you. If you were to tell me FF13 has bad graphics, I would probably believe you too. To be fair, I haven't bothered looking at FF13 screenshots side-by-side with FF12's, so I don't know how much better it actually is. If it weren't for HD technology, I don't know if these eyes could even tell the difference.

What I do know is that when you play the game with its real-time rendered graphics and you hit a cutscene and see what pre-rendered graphics can do, the difference is jarring. Are FF13's graphics good? Sure. But they're obviously not good enough to make Square not load the disc with pre-rendered cutscenes.

STORYLINE

FF13 started off fantastically. Right from the beginning, the game puts you in the middle of the action and very quickly sets up a handful of promising character-based plot threads. The game quickly introduces you to the main characters, and then sets up the main plot thread that pulls the whole game along. And at the end of all that, you say "Wow, that was a great opening sequence!" And the game was only just beginning! (Footnote: This is a reference to my experiences with another J-RPG (which shall not be named), where I said, "Wow, that was a great opening sequence! Wait, that's the end of disc 1 already?")

And then the game falls apart. I have to give FF13 credit here. It took FF12 a good 20 hours to fall apart. FF13 managed to fall apart in only 3.

The problem is that FF13's storyline is incredibly slow. No, that's not the right word. "Slow" implies that the plot is actually going somewhere. FF13's plot went nowhere. The problem is that, after the great opening sequence, NOTHING HAPPENS. After the opening sequence, I crawled through hours of dungeons, fought dozens of battles, and sat through pointlessly boring cutscenes waiting for something to happen.

But wait, you say, that's anticipation! The game is generating anticipation of the story. That's a good thing!

No, anticipation is when you're wondering what's going to happen next. FF13's story is when I'm wondering if anything's going to happen at all.

Some of you will be quick to point out that much of FF13's story is told through flashbacks, and it's the flashbacks that I should be paying attention to for the story. Except (with a few very rare exceptions) a story cannot be told *entirely* in flashbacks. It just doesn't work. Flashbacks are retrospective in nature, and events in flashbacks feel more like backstory and setup for the "present" thread rather than like something that's actually happening. In FF13, the flashbacks end up hurting the story rather than helping it. Rather than enhance the story with interesting background information or a parallel plot thread, the flashbacks make a slow, uneventful story even slower and less eventful.

It wasn't until the 20 hour mark when something finally happened. I remember this because when you're playing a game where nothing happens, you remember when something finally happens. Unfortunately, my joy was short-lived. A few minutes later, the game brings you back to hours of nothingness.

Sure, from then on stuff started to happen. But it didn't help. The events in the story (if it can be called that) don't pull you along, but rather come out of nowhere and go nowhere. Rather than being driven, the story wanders. Literally wanders. Over 90% of the story is your party wandering around with no real purpose.

And all those character-based plot threads that were that were set up in the opening sequence? None of them are developed in any way, and most of them are unceremoniously dropped on the floor. The one character-based thread that is finally revisited was then immediately ended with a young boy crying to his nearest mother-figure. Literally. It's almost as though the writers just wanted to end that particular plot thread because they felt it would distract us from the main plot thread. But it's like Chehkov said. If you hang a gun on the wall in the first act, then by the end of the third act the gun needs to be fired. If the writers had no intention of developing and properly concluding those character-based plot threads, why include them at all?

In fact, I daresay FF13 has the worst storyline ever of any FF game I've played. Even FF1, whose storyline consisted entirely of a series of loosely connected quests, had a better story than FF13. Mainly because a series of loosely connected quests is *something*. Even FFTA, whose story is hated by pretty much every Final Fantasy fan in existence, had a better story than FF13. Because in FFTA stuff happens. In FF13, NOTHING HAPPENS. You know how they say Seinfeld is a show about nothing? No, Seinfeld is about something. FF13 is about NOTHING AT ALL. And unless that particular something is like stabbing yourself in the face, as far as stories go, something is always better than nothing.

And what's up with the names? Characters named Lightning, Snow, and Hope? Regions named Cocoon and Pulse? Crystarium? And what the hell kind of names are fal'Cie and l'Cie?

GAMEPLAY COMBAT

Some people say FF13 has a new combat system that's more action-oriented. It's not. It's just a minor variation on ATB. Hell, they still call them ATB Gauges. Yes, it is a lot more fast-paced than the ATB of your SNES/Super Famicom and PS1 days. But FFX-2 was even faster-paced, and FFX-2 was straight up ATB. To be fair, in FFX-2 you had to control three party members, but in FF13, you only control one. If they made you control all three party members, FF13's combat may have turned into an exercise in insanity.

Speaking of which, in FF13 you only control the party leader. The other two members of your active party are controlled by an AI script. Except that 99% of the time, the correct thing to do with the party leader is to select Auto-Battle and let the AI pick the moves. So really, the AI ends up doing everything. Remember FF12? Remember how people complained that the Gambits basically put the game on auto-pilot and was very non-interactive? Yeah, as it turns out, since you can't customize the AI, FF13 is even more automated. (At least it hides it well.)

The game designers did try to add an extra dimension to the game with Roles and Paradigms. Except that Roles are just character classes, and Paradigms are just the Roles your party is currently using. Nothing new here. Sure, you can change Paradigms mid-battle (called a "Paradigm Shift", apparently), but changing character classes is as old as the original NES FF3, and changing character classes mid-battle is as old as FFX-2. So really, Paradigm Shifts are nothing new either.

But I've always said that innovation is overrated, that good execution trumps good concept. So rather than debating whether Roles and Paradigms are innovative (they aren't), let's talk about what they add to the gameplay. Before Paradigm Shifts, if you need to attack, you press attack over and over again. If you need to heal, you cast heal over and over again. In FF13 with Paradigm Shifts, if you need to attack, you instead switch to the offensive Paradigm and press Auto-Battle over and over again and watch as the AI picks offensive skills for you. If you need to heal, you switch to the healing Paradigm and press Auto-Battle over and over again and watch as the AI picks healing spells and heals your party for you. Hmmm... I'm trying to see the difference here. (Other than the superficial difference.)

And then there's the Chain Gauge. Basically as you attack an enemy, you increase the Chain Gauge. When it's full, the enemy becomes Staggered and takes much more damage than before. I imagine they designed this also to add an extra dimension to the combat. Except that it didn't. Actually, it did the opposite. Rather than making battles more varied and more interesting, it made them all play the same. Every boss fight pretty much requires the same strategy. You focus-fire on them until they become Staggered, at which point their defenses drop and you can actually damage them. Compare to Chrono Trigger and FFX for examples of boss fights that have a variety of strategies *without* resorting to a gimmick like the Chain Gauge.

Fortunately (or unfortunately), FF13's combat is the least offensive part of its gameplay. It's just more of the same. Straight up J-RPG combat has become stagnant, and it's really difficult to change things up without venturing into Action RPG or Strategy RPG territory. (I can name exactly zero games that have managed to pull this off successfully.)

GAMEPLAY CHARACTER GROWTH

Whoever invented the Sphere Grid in FFX must have thought they came up with the best thing since sliced chocobo. ("Sliced chocobo"... that sounds so awful and morbid.) After all, FF12's License Board is just a variant on Sphere Grid, and similarly, FF13's Crystarium is also just a variant on Sphere Grid. Who can blame them? Linear stat growth is just so cliche now.

FF13's Crystarium is essentially instead of one Sphere Grid, each character has multiple Sphere Grids, one for each Role they have. This means you can either focus on one Role and specialize in it, or you can spread your Crystal Points around and level up each Role evenly and become a jack-of-all-trades. Basically, character customizability and multiple strategies.

Or at least that's what the game promised.

In actuality, the Crystarium is very limited. As you fight battles, one of the Roles on a character will fill up, and you'll be forced, whether you like it or not, to start spending Crystal Points on a different Role. (Or you could just save up those points, but as it turns out, it doesn't really matter.) Apparently, the game is tuned just so that right when you fill up all of your Crystariums, you get to a boss fight, and beating that boss expands your Crystarium. So unless you're skipping battles all the time, what actually happens is that you'll end up leveling up all your Roles evenly (and fully) anyway, just because of the way the game is structured.

Not only that, but the combat with its Paradigm Shifts make you *want to* level up in every available Role. A character who can only apply buffs or a character who can only heal is too inflexible to survive in combat. In order to get through battles without tearing your hair out, you'll need to use multiple Roles per character. And so, single Role characters simply do not work. (Although there's probably already a single Role challenge out there already.)

At about the 30 hour mark, the Crystarium opens up dramatically, and all Roles become available to all characters. So now, you would expect that the promise of choosing your Roles and customizing your characters to be fulfilled. Except as it turns out, non-starting Roles are so prohibitively expensive that, until near the end of the game, it's much cheaper to keep on leveling up your starting Roles. Not only that, but your characters are generally so far behind with their non-starting Roles that, ignoring highly specialized strategies, it's not worth leveling up non-starting Roles anyway.

So there you have it. FF13's Crystarium promised customizable characters and failed to deliver on that promise. Even FF12's License board, for all the ridicule it endured, was more customizable than this. FF13's Crystarium only provides the illusion of choice, making you go through the motions of directing the characters' growth, only to have them end up going down the paths the game pre-determined for them.

GAMEPLAY OVERALL

J-RPGs are linear. That is a given. Anyone who knows anything about J-RPGs knows that they are linear. Complaining about a J-RPG being linear is like complaining that a cupcake is smaller than a regular cake. (Cue relevant Penny Arcade comic.)

That said, FF13 is incredibly linear even by J-RPG standards. FF13 is so linear, it makes FFX look like Oblivion by comparison.

You know how people say in J-RPGs, you're essentially walking a straight line from beginning to end? Usually, they mean it metaphorically. But in FF13, you're literally walking a straight line from beginning to end.

The game consists entirely of dungeon crawling. No exploration. No side quests. No towns to interact with (not in the traditional RPG sense of "town", anyway). It's just dungeon crawling. And the dungeons themselves are linear. They are straight line paths from beginning to end, the only branches being obvious alcoves with items for you to grab. Those don't count as branches anyway.

To be fair, this gets better at around the 30 hour mark. You get to a region that you can actually explore. You get some side quests to do.

Alas, the region is full of monsters that are way too powerful for you to handle until the end of the game. (And because of the way the Crystarium is structured, you *can't* become powerful enough to handle them until the end of the game.) And all of the side quests are monster hunts, which this particular gamer finds particularly boring. And still no towns.

But my biggest gripe is that the dungeons are just too long and drawn out. In general, I don't have a problem with long dungeons. But having long dungeons at the expense of an already slow story, making me crawl through a seemingly endless dungeon when I'm already waiting for something to happen, is just asking for complete and utter boredom. And it takes *hours* to crawl through these dungeons. There's no good reason for a dungeon crawl to take that long.

It's a common problem among modern games. Game designers try drag out their games to take as long as possible, focusing on hour counts instead of actual entertainment. (It doesn't help that many vocal game critics cite low hour counts as a flaw for some games.) And since FF13's game designers realized they didn't have enough story to fill out a 60 hour game, they compensated by making the dungeons drag on forever.

Older games don't seem to have this problem. If FF13 had been made in 1991, it would have been less than 20 hours long and *still* would have had all the same content. And I wouldn't have complained.

CONCLUSION

FF13 bored me to tears. About halfway through, I started looking forward to the end of the game, hoping beyond hope that the game would be over soon. Not because I wanted to know how the story ended but because I wanted FF13 to finally be over so I could do something I actually enjoyed. (Like write a review that thoroughly trashes every aspect of FF13.)

Only my promise to finish the game kept me going. Because really, none of you FF fanboys would accept my review of FF13 as a bad game unless I had actually finished the game.

That, and I didn't want to break my streak of having finished every numbered single-player Final Fantasy game. (It was the same reason I went back and finished FF8.)

Let me make this perfectly clear: FF13 is a bad game. And I don't just mean "bad for a FF game". I mean BAD. The music is bland, the combat is uninteresting, the character growth system is a failure, the story is too slow, and the dungeons are too long. (And my spoon is too big.) The game is terrible in pretty much every way by any reasonable standard for games in general.

Still, FF13 was merely boring. It could be worse. At least they didn't make me actively hate the game. At least they didn't make it a grindfest. At least they didn't make the computer opponent cheat. (Oh wait, the final boss cheats, what with him having a skill that can randomly and instantly kill your entire party without warning.)

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Medal of Honor: Warfighter

Medal of Honor: Warfighter - PS3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $12.38
Today's Bonus: 38% Off
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First off the single player campaign. I'm docking a half point for the sole reason that I completed the game in 4 and a half hours. It was ridiculously short. However, there is a lot of game-play packed into those few hours. The presentation is phenomenal for a game that doesn't have 'Call of' or 'Battlefield' in the title and proves that Medal of Honor can still stand up with the big franchises.

I had the opportunity to play through the first Medal of Honor, in this console generation anyway, and also Battlefield 3 and this iteration is somewhat of a bridge between the two play styles. There are more blockbuster moments than in the original MoH like in BF 3, but the game still retains the more realistic believe-ability of the first. This is in no way close to what the real thing must be like, as the adds have stated, but it's a far cry closer than anything else I've played. The interaction between the characters, who cross over from the first game, feels sincere and well scripted.

The Frostbite 2 engine used to create the game shines in the destructible environments and every grenade explosion near the player sends dirt and debris showering across the screen. Every bullet fired chips away fragments of walls and eliminates weaker cover. During one of the driving sequences, the truck you are controlling dips into a patch of mud and it splatters the windshield until the wipers scrape it off. The attention to detail is very high. I also encountered very few bugs and glitches during my play-through. I was glad to see the level of polish that the game received.

The cons:

-As stated, the game is only just over 4 hours long.

-Driving sequences are too long. I felt like I had been behind the wheel for far too long and while it was implemented well, I was glad when they were over and I could get back to the meat of the fire-fights.

-This is just a minor gripe, but the cut-scenes were to perfectly rendered. The game is gorgeous but as good as it looked, coming off of a pre-rendered movie back into the game is a noticeable downgrade.

The Pros:

-Great story with believable characters. The narrative flows fairly well, though I am getting sick of the trend of backtracking, that is to say, everything jumps back and forth between the present in cut-scenes and the past in playable segments for most of the game.

-The game is rendered beautifully and, though the graphical difference between the cut-scenes and the game-play is jarring, the engine shines in the varied locations you travel to. From traversing through flooded streets under a heavy storm to slow-motion take downs after breaching a door, Frostbite 2 looks incredibly good.

-Variety. During my time with the game, I fought through fire-fights across the desert, jungle, ruined city, and flooded towns. The on rails turret segments were implemented well and provided a nice break in the game-play. The driving segments, while running on too long, were otherwise handled well with good controls and attention to detail. The door breaching was particularly fun and my cousin (who watched me play the game) and I grunted every time a door was opened without it. The unlockable options for using different entry methods added a lot of variety to the segments.

-The skull icon pop-up for getting a headshot. This is just a small touch that made the act of pulling off a grape shot that much more satisfying. Especially when getting the red skull for a one-shot-one-kill.

In multiplayer you are assigned a partner on your team that can refill ammo when close among other benefits like regenerating health and partner spawning. You have the option to only be able to voice chat with that partner, so no screaming 12 year olds taunting you from the other team, which is a big plus in my book. The objective based matches and emphasis on partnering with another player stands to set this apart from being just another free-for-all and though it is familiar territory if you've played most other military shooters, the action is still fun and exciting.

All in all I am satisfied with my purchase, I do wish there was more content. A longer campaign and co-op missions would have added a lot to the game. Whether or not you need another military shooter is up to you. But the touching story and tight game-play are worth the price of admission for anyone who is a fan of the genre.

Edit: After playing the Multiplayer for a good amount of time I have to dock the score another point bringing it down to a 3.5. The battles are still fun for the most part and I like a lot of the implementations that are presented like the two man fire teams and the way the weapons and characters unlock. However the multiplayer is weighed down by bugs and glitches. On more than a few occasions I fell through the world to die in the space beneath. While jumping back into the game on a partner I've been spawned inside of a wall with no way to get out. But the most offensive of these issues are the resetting of skill points that had me starting over from scratch at level 1 more than once and the 'fall back' spawn point that all too often puts you directly in the middle of a group of enemies. Spawn camping is already a prevalent problem. Also get used to resetting some of your setting when starting up a fresh game as it resets you to level 1 after quitting and restarting, meaning you have most of your options locked until you spawn for the first time in a new game and have to go through the unlocking process as your level catches suddenly up to where you left off (This could be a bug with the 'nations' segment of Origin). It's still a fun game but I'm afraid that by the time these issues are fixed, like Medal of Honor, no one will still be playing it.

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Since Medal of Honor came out in 2010, some people liked the game, but many didn't. The game had a gripping campaign, average graphics, and multiplayer was unfinished and had many glitches. After two years, here comes Medal of Honor Warfighter, which has a heavy emphasis on Tier 1 special force groups and is armed with the Frostbite 2 engine.

CAMPAIGN/STORY: Many people say the campaign is between 3-5 hours, which is on normal difficulty. I would say between 7-9 hours on hard difficulty. The missions in the campaign are based on real events and are set in various parts of the globe, such as Bosnia, Dubai, Pakistan, Philippines, and Somalia to name a few. Fire-fights will take place in various types of settings, such as a jungle, a destroyed hotel, caves, a flooded town, alleys, the desert, and ruins. Players will play as characters Preacher and Stump. Preacher returns from the previous Medal of Honor. In Preacher's missions, players will see other familiar characters from the previous game, such as Dusty, Mother, and Voodoo. Preacher's missions are more covert and adventurous. Most fire-fights on his missions are mid to long-range. Stump is a new character, who is a former Recon Marine, turned SEAL. Since Stump is a part of DEVGRU aka SEAL Team 6, many of his missions involve close to mid-range fire-fights. Not to spoil it, but one of Stump's missions will be re-enactment of a very familiar SEAL mission.

GAMEPLAY: The gameplay is a cross between Battlefield 3 and COD. The controls are like COD. The gameplay is very serious and authentic. When I say serious, I mean it takes out the COD-like Hollywood effect and puts players into the boots of the Tier 1 Operatives, who performed these missions. The game does not play as easy as the previous Medal of Honor, ESPECIALLY on hard difficulty. With that being said, when playing on hard difficulty, being tactical is a MUST. Take your time! Shoot! Get cover! Repeat! Enemies move much smarter and are tactical. Some may flank you. Others may ambush you, hide behind cover or even go into prone. The WORST enemies are the ones with flashlights attached to their weapon. In other words, you WILL get cut down, if not careful. Fire-fights can be very intense and sometimes elongated because of the likeness to be suppressed by heavy enemy gunfire. The close-quarter battles are the most fun, but be careful, when engaging enemies. Also, in hard difficulty, prepare to run for cover because enemies love to toss grenades.

The AI of your team is VERY good. They are constantly firing at enemies on sight. This team knows how to put rounds down-range. Sometimes, being in cover and seeing them engage the enemy is cool. They take needed cover and will remind you to do the same. Just like the previous version, ammunition can be retrieved from any teammate.

A new feature added to the game is door breaching. Of course, this is a welcome feature for all of you Tom Clancy's Rainbow Six Vegas lovers, but this game adds more variety to the technique. Players can unlock new breaching techniques, when getting four straight headshots on enemies, upon breaching a door. The given breaching technique is the basic kick. Afterwards, players can unlock six additional techniques, such as the crowbar, door knob charge, flex linear charge, sheet charge, shotgun, and the tomahawk. It is cool seeing how each breaching technique is done. Once unlocked, any can be used, when given the opportunity to breach a door. Once a door is breached, the game goes into slo-mo.

Driving vehicles is another new addition to this game for more variety. The view is in first person, of course. Driving vehicles are very basic. Just press the R2 button to accelerate and L2 to brake. Players can also press the left or right sticks to look from side to side, while in the vehicle.

GRAPHICS/VISUALS: Between this game and the previous Medal of Honor, the graphics are a 180. Colors and textures are more polished and vivid. Weapons show realistic wear. Not to mention, the red dot sights look very authentic, as well. Thanks to the Frostbite 2 Engine, just about every surface can be manipulated by gunfire or grenades. I just love how grenade blasts sends dirt, water, and other debris flying in the air. It is a thing to see. On one driving mission, the visuals will make players feel as if they are really driving. Seeing your surroundings in the review mirror is GREAT detail. Also, on another the driving mission, players will see all kinds of dirt and mud fly onto the windshield and the windshield wipers wiping it off. Not to mention, how the vehicle shows realistic wear, based on what objects they may interact with, while on the road.

When scoring a headshot, players will see two skull icons. For example, if a player shoots an enemy in leg and then manages to shoot them in the head, the white skull icon will come up. If a player shoots an enemy in the head with just one shot, then a red skull icon will come up. Nothing feels better than seeing the red skull icon show up. It's not easy to get those, though.

MULTIPLAYER: The multiplayer lets players play as 12 types of Tier 1 operative forces across the globe. All cannot be played at first, they have to be unlocked. The coolest thing about unlocking the different special force groups is seeing what types of weapons each operative force has. Not to mention, each has their own type of offensive/defensive killstreak. Weapons can be vastly customized ala Tom Clancy's Ghost Recon: Future Soldier, including camouflage. When I first played multiplayer, I did not like it. Now, I do. It is not like playing COD. It is more tactical and more rewarding to learn how to play. Teamwork is very essential. Many times, fighting alongside team members is commonplace. In fact, it will feel as if players are playing on the campaign.

SOUND: For all of you Battlefield 3 players, who love to hear the sound of authentic gunfire echoing, authentic sounds of weapon re-loads, and the realistic sound of explosions, you'll find that on this game, as well. All of these sounds become magnified, when fighting in close-quarters. Hearing bullets lay into enemies is like music to my ears.

TIER 1/HARDCORE MODES: Upon completing the game on Hard difficulty, players will unlock these two modes. The TIER 1 mode is automatically on Hard difficulty, but there is no HUD, whatsoever, which makes gameplay increasingly difficult and realistic. On Hardcore mode, it is on Hard difficulty, but if players are killed at any portion of the game, they will have to start the level completely over.

VERDICT: Despite what some may say, this game has it all. For those returning from the previous Medal of Honor and liked it, you'll love this. For new Medal of Honor players, you'll love this game too, if you are willing to step out of your COD box.

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Multiplay Game Play (30 hrs) review. ( Didn't touch Campaign).

Not your typical run N' gun game like other developers but if you want something more "real" this is the game for you. Why? In order to be good in this game you'll need, common sense, teamwork, and know how to be tactical. In my 30 hr experience I first was used to COD style games and ran around trying to be a ninja but that result only got me a Kill Death Ratio (KDR) of 1.00. Soon after I became accustomed to the MP game modes (Real Ops is the best, simliar to COD hardcode demolition mode) I began playing slower and checking my corners, ADS the corridors, grenading traffic areas, using the 2 buddy system, and overall just WAITING for the enemy to rashly charge a room without clearing it first. When I became a "smarter" player my KDR increase from 1:1 to 2-2.5:1 (hard to reach a 30-10 score).

Spawn camping isn't a big problem. Just be careful if you team spawn cause you might spawn right before your team mate dies (I've killed plenty of teams this way).

Sure some may say the maps are "linear" compared to COD and BF3, but honestly I have flanked the enemy from behind when they were busy at the front line and took out 5 of them(no one watching the rear on their part :P ).

My only gripes, should of included a medic guy (maybe I didn't lvl that far?), add vehicles, operable killstreaks (guided bombs, switchblade) can barely see the enemy through this camera everyone is thermal...

Should combine BF3 and this game for a much better experience. Vehicles and aircrafts, slower but smarter gameplay, medics, include MOH graphics and sounds, more destruction, list goes on.

Overall a great experience and my final advice is to rent it first and see if you like the game style.

Comment if you have any questions about Multiplayer game modes I tried to keep this review short. Thanks!

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WARNING: This review is for those solely interested in the single-player campaign experience.

I was fairly excited for this game after playing the campaign in 2010's Medal of Honor (which I thought superior to CoD MW2). However, I am sorely disappointed after nearly beating the single-player. First, the single-player is very short. I will have beaten in it in about 6-8 hours, which is fairly quick for someone like myself, who is an average player. I can't fault Danger Close for this, though, since the development is concentrated on the multiplayer (which is the moneymaker).

Nevertheless, the story lacks any sort of cohesion and is very difficult to follow. You play as either Preacher or Stump, but it's not clear how these two men fit into the story (or why they're even fighting). The cut scenes to the men's wives don't advance the story and, frankly, seem insulting to the ability of military spouses to cope with their partners' absence. For the most part, the story is also fairly simple. I play most games on "normal" difficulty, and for most games, this means that I still die fairly frequently. Not so here. The bad guys are predictable, and you seem able to take a huge amount of damage before dying.

My biggest complaint, though (which merits its own paragraph) are the graphical glitches. I haven't perused the forums to see if I'm the only one experiencing this, but there were several instances where I would have white blocks cover up to 1/3 of my screen. That makes it very difficult to play the game, and it took away what enjoyment I was receiving.

In sum, if you're just buying this for the single-player, I would recommend holding off and buying Spec Ops: The Line (which is very good, albeit also short) or at least waiting until it comes down in price.

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This game has an avg Amazon review of 3.7 out of 5...That's too low. The SP Campaign is pretty darn close to a 5 out of 5! The controls work well and there's something here for everyone. There's some sniping, a grab-the-edge-of-your-seat car chase, a cute little robot (with deadly firepower) and loads of terrorists waiting to be iced by you. Your buddies always give you extra ammo when you need it so no low ammo phobias. The steel case is a nice touch too!

I played through the Campaign 3 times (and I never do that). Not sure why some reviews are so low...If you like shooters, this is a FUN one!

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