Showing posts with label new video games for ps3. Show all posts
Showing posts with label new video games for ps3. Show all posts

PlayStation 3 Skin (PS3) - NEW - BLUE CHROME MIRROR

PlayStation 3 Skin - NEW - BLUE CHROME MIRROR system skins faceplate decal mod
Customer Ratings: 2.5 stars
List Price: $24.95
Sale Price: $19.95
Today's Bonus: 20% Off
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To be honest i am really regretting purchasing this for my PS3. i followed the simple instructions, but these things honestly suck. i would rather take my system apart and spray paint it. i do not at all recommend this to anyone.

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you all sent me the wrong one on purpose the heat won't even let it stick on my controls good luck

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Wow anyone who ordered this product should love it because in the beginning when you first get it and look at the vinyl chrome skin it looks nice and shiny but looking at the pieces might discourage you. But don't be because like anything else in life you have to work for it unless you have someone doing it for you, but then again you're not learning anything on your own so I can say for the first time I will give this product a shot soon and when I cover my ps3 fat I will come back and comment on that but until then thanks amazon and System.com. ;-)

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the skin is extreeemmlyyy hard to get on perfectly even with the water based solution. if you are serious about wanting a system skin i recommend going to their website , its cheaper on the real website than amazon. i aslo recommend getting 2, its freaking impossible to get it on perfect,with there being air bubbles, scratches, and not getting it on straight. Athough...the controller is pretty easy to put on. the skin itself looks good but remember to read the directions ... like 8 times before you try to put it on. or find a clip on plastic skin, thats what i would rather of gotten. if you take the skin off of the ps3 it leaves a mess, i have dirt sports where dirt stuck to the glue left on the ps3, and with the contoller, over time it doesnt stay smooth around the edges. GO TO . i use this site and earn tons of free stuff directly from amazon, no money or credit card needed.

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eForCity Dual Charge Station with Stand

eForCity Dual Charge Station with Stand Compatible With PS3 Controller, White
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $7.87
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I gave this product 5 stars because my husband loves it!!! Wish I would have realized that it said "compatible".... I thought it came with a controller, but hey it was my mistake and he still loves it!!! I would recommend this product!!!

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PS3 Dual Controller Charger

PS3 Dual Controller Charger
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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Like many others out there I needed a solution to charge my controllers without having to plug them into the Playstation 3, so I purchased this little guy. Initially, it feels pretty cheap, the flip down prongs felt loose, and sure enough, the thing is very finicky at accepting power. I first plugged it directly into my power strip, and I kept finding that the controllers weren't charging, and that I had to move the charger slightly till it showed it had power, and then not breath. I thought maybe the shape of my power strip was contributing, so I put in a little 6" extension cable which allowed me to get the best possible contact, and still it was finicky. (Most likely the joint used for the flip out prongs).

I can't be sure of this, but after fussing with this for a month or so, one of my controllers just completely stopped working. Did the flaky connection fry the batteries?

I replaced the controller, and the charger (Pelican charge station is working great so far), and things seem to be happy.

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Design: It's a plug that looks like a PS3, which is a pleasant surprise actually.

Effectiveness: Gets the job done. Takes about one or two hours to charge an empty controller.

Convenience: It charges up to two controllers simultaneously and comes with two free USB charger cables.

Quality: The charger was badly scratched up.

I'm satisfied. No need to look elswhere for me.

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This is one of those rare items which I have had to return twice. The first one did not work at all--not even the red LED lit up. The second one turned on the LED but only one of the two ports worked.

It's on sale because it does not work.

On the bright side, it's one of the only USB power supplies that will activate the PS3 controller's charging circuit. I'm not sure what it is about the PS3 controller but it will not charge unless it's plugged into a USB port that is capable of initializing it such as this item or a USB port on a PS3 that is turned on (or a Wii that is sleeping).

I'll keep looking for a stand-alone PS3 controller charger. I'm afraid if I get another replacement it might set my house on fire.

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Great little charger that does the job. Nothing fancy, but is effective at charging the controlers. It is kind of cool that it resembles a playstation 3.

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I received it today. But one of USB port on AC adapter did not work. Dead on Arrive. I checked the manufacture website and tried to register, but could not get any response. Maybe website is down???

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Resident Evil 5 Collector's Edition

Resident Evil 5 Collector's Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $93.48
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This installment to the series is so far one of the best I've played via co-op online. Single player is ok too, but your computer helper loves wasting precious ammo. I give the game 5 out of 5 Stars but the collectors edition is not worth paying an extra 30 for. The figurine's knife handle was already broken out of the box, the bag is like any cheap bag, and the necklace and patch aren't all that great. The only real reason to get it is for the limited edition steel case. Very nice, other than that nothing. Bonus disc is a disappointment. Other than trailers to the other R.E. movies, pictures of the game scenery and characters, and a making of video aren't worth it. I guess seeing that it was on a Blue Ray disc it makes it worth more but the content isn't all that great. Not to bring down on the making, I know they put a lot of money and effort into it and my hats off to them, the marketing of the collectors edition could have been dealt with better.

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Here's a short review:

Fantastic game, but a waste of money if you buy the collector's edition. The only thing redeeming is the metal case, but still not worth it.

You cant run and shoot? SO WHAT! :)

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the game itself is great just like re4 in terms of gameplay and everythign soo if you ever played any of the past re games then buy this just dont waste mony on the collectors edition your only paying for the steal case witch is the only thing worth it otherwise get the reg edition!!

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Premise

*You play Chris Redfield (hero of the "Resident Evil" series overall), who is tasked with going to Africa to track down a fugitive. Joining a local agent named Sheva Alomar, the two discover an outbreak of lethal genetically-engineered viruses that can re-animate the dead. Fighting through the hordes of zombies, mutants, and massive monsters, they eventually confront the masterminds behind the viruses.

The Good Things

*Video/sound quality are excellent. Graphics are detailed, rich, and smooth.

*This package includes a bonus DVD with some making-of footage; both the game and the DVD are housed in an awesome metal case, the same size as any other PS3 game. It also includes a necklace, a small courier bag, a BSSA badge, and a small figurine.

*Includes in-game collectables, alternate costumes, graphic filters, and cheats that can be unlocked. I believe it has unlockable behind-the-scenes content as well.

*Includes a co-op mode, allowing other online users to play the game with you. Once you finish the story, other online games become available.

*The story is immersive and interesting. They are structured into sixteen chapters, each with three stages; it's easy to track your progress, and you can replay completed chapters anytime you want.

*Cutscenes are not bad. Some of the fight scenes are awesome. Some scenes require you to push buttons and interact with the action (although this may also throw you off).

*Item management is a nifty tool. You are able to buy and sell things, and you can upgrade your weapons to be more powerful (upgrading all the way will also allow you to unlock unlimited ammo for that specific gun). Above all, it allows you to manage you and your partner's inventory.

*Level designs are good. They all contain challenges that require the two main characters to work together. They are all fairly linear, but look great with lots of realistic-looking details.

*Characters are good, well-developed, and emotional.

*Music is good.

*Has trophies.

The Bad Things

*I found parts of the story utterly predictable. Other parts are kind of dumb (if a man you hated threw his sunglasses at you, would you catch them? Chris did).

*I almost didn't buy this game for one reason; you can't move and shoot at the same time! You have to stand still to use your weapons or reload them, by which time, you may be attacked. It can be unnerving, but once I got into the game, it turned out to be no big deal.

*Finding ammo can be a challenge, especially since you can't buy any for some odd reason.

*Not for kids; rated M for blood, violence, and lots of gross monsters.

The Questionable Things

*Overall, the game is nowhere near as scary as I thought it would be. It has a lot of violence and grotesque monsters, but the gameplay reminded me more of "Metal Gear Solid" than it did any other horror game. I found it enjoyable and rewarding this way, but anybody looking for really scary content may be dissapointed.

*AI is not bad, but you can't control your partner's actions. She may waste ammo and health pickups when you don't want her to. Oh well.

This is the first "Resident Evil" game I've played; I was expecting something scarier and more frustrating. As it is, this game is an awesome, mesmerizing adventure with a strong story, lots of action, and a cast of very strong characters. I thought that the control scheme would ruin the whole thing for me (especially since you can't run and shoot at the same time...ugh!), but I adapted to it and enjoyed the game anyway. A number of in-game features (unlockable content and trophies) makes me want to play is over and over again. I honestly couldn't get enough of it; I was completely addicted to this game, and would highly reccomend it to any gamer.

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Survival horror has gotten the ultimate face lift in Resident Evil 5...

The only problem is, it's no longer about survival horror.

Being a fan of the series since I first played Resident Evil: Director's Cut back on the PSX days, there was a lot of expectation to live up to in Resident Evil 5. The game itself was executed well -constant action, great graphics, and high production value (the cinematics are surprisingly well done with a very Hollywood movie feel), but the experience falls short in my book.

Forgettable characters, a forced storyline (not to mention a 60 second ending), terrible single player AI (your partner), and lack of innovation gets this game 3 stars. Also, since when was Resident Evil an action game? Where's the horror? Heads up Capcom, chaos is not horror -it's just stressful. 5 is basically a clone of it's Game Cube predecessor with co-op and a makeover.

Don't get me wrong, it was fun -but not in the awe-inspiring way Resident Evil 4 was. As a hardcore gamer, I expect nothing but the best from a big name like Resident Evil, and with the fifth installment I was left saying...

"...Really?"

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Brutal Legend

Brutal Legend
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $13.09
Today's Bonus: 35% Off
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If you are a Tim Schafer fan, this game is everything you hoped it would be... except for one nasty little surprise. The single-player campaign is a measly 6 hours (and that's being generous). I'm not a multiplayer kind of person and if you share that sentiment, wait until this one drops in price. Once it's under $30 or so, it'll be worth every penny. Right now though, I felt a little cheated paying full price for half of a game.

Outside of that though, this game is all-around hardcore awesome! If you like multiplayer or don't mind the SHORT singleplayer campaign, then buy this now! Otherwise, you may want to wait a bit for a price drop.

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Let me preface this review by saying that I am not a huge fan of metal music nor of Jack Black. I listened to some Ozzy when I was growing up, and I think Jack Black is OK, but those weren't the reasons I bought this game. In fact, the first time I heard about this game, I had zero interest in it. However, playing the demo, reading some interviews with Tim Schafer, and seeing some of the art behind this game completely changed my mind.

The Pros:

The art in this game is fantastic the world, the character design, the "legends" you uncover, even the user interface are all a joy to encounter. I never got tired of finding a new viewpoint and watching the camera pan across some fantastic heavy metal landmark. And the various heavy metal demons they've thought up are brilliant.

The story is top notch. The plot of the main quest, and especially the "legend" back story are really well done.

The voice work is truly excellent. It really brings the characters to life.

The humor maybe I have the mind of a 13 year old, but the game made me laugh out loud several times and kept me with a constant mental grin.

The music even though I'm not a huge fan of the genre, it really fits the game world.

The world continues once you beat the game you can keep exploring or finish side missions you haven't yet completed. And there seems to be a bridge to nowhere maybe a possible DLC single player continuation? I sure hope so.

The Cons:

The single player campaign is short. I don't think you are really enjoying it if you finish it in 6 hours like some are claiming, but I had about 3 really in-depth sittings before I finished it.

The time you spend on the ground with your axe is even shorter. I enjoyed the first couple missions the most, where the game had you dungeon crawling a bit and defeating a boss enemy at the end. Gameplay shifts quickly to the troop directed stage battle mechanic, which I wasn't really expecting.

The side missions are repetitive, and actually not all that numerous. I finished them all shortly after beating the game. Make sure you seek out the uniquely named side missions though some of them are real gems.

Other Thoughts:

You will be doing a lot of driving around. Several of the missions involve racing your car or driving around and blasting things. I actually enjoyed this part of the game, but it does seem like you are constantly in the Deuce.

The world is kind of small it's not as expansive as say Fallout 3 or Oblivion. But I think it suits the game pretty well.

You can shock just about any four legged creature and ride it I don't think I really realized this until after I beat the game. I don't think it will particularly help you much during the game, but it's kinda fun =D

After completing the game and exploring what I thought was pretty thoroughly, I've only completed about 40% Of the game according to my trophy score. I only discovered a little more than half of the bound serpents, and I find myself lacking the motivation to "complete" the scavenger hunting and the rest of the single player trophies. (How in the world can there possibly be that many things still left to find??)

I'm not a huge fan of the RTS style stage battles (I know Tim Schafer claims it is NOT an RTS, but..) I haven't yet played a multiplayer stage battle and I'm not real enthusiastic about doing so, and that is a BIG part of the replay value. You'll probably enjoy the game a lot more if you like the stage battles, but I'm not sure what type of player they are aimed at. For hardcore RTS players I'm sure it's really simplistic, and for those of us who just prefer to hack and slash, it starts to become a chore. You may enjoy them, but it didn't float my boat.

Overall this is still one of the best games I've played all year.

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Brutal Legend is everything it was hyped to be, which is an extreme rarity in the world of video games. It's fun, it's clever, it's well written, it's pretty, it sounds great. What it is not, however, is long. While every element of the game ranges from enjoyable to fantastic, reaching the end in fewer than six hours was more than a little anti-climactic, and detracted fairly seriously from my overall opinion of the title.

There are numerous side quests scattered throughout the world (and the world IS open--roam all you like to kill time), and the six hour timer doesn't include those--fair is fair; I could've gotten more time out of the game. The problem there, though, is that most of the side quests are carbon copies of other side quests--to such an extent that if you take a look at them, they're using the exact same name and objectives.

I would sincerely recommend the game to anyone prepared to pay full price for a game they can finish in two sittings (or one marathon). Anyone else, though, I'm afraid ought to wait for a price reduction, or rent. It pains me to say it--I really wanted to love Brutal Legend--but it's true. I'll be trading it in (which I virtually never do), and repurchasing when it hits bargain bins.

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"Oh man...I hope I haven't been slaying hot chicks this whole time!"

Damn you Tim Schafer. You've been gifted with the ability to turn the most outlandishly wacky ideas (and not to mention potentially unmarketable) into some of the most funny and original games ever created. This makes you a godsend since most games these days are neither original nor funny (even when they try their hardest I'm looking at you Halo and Grand Theft Auto clones). While I speak from a lesser-exposed point of view (I haven't yet had the pleasure of playing The Secret Of Monkey Island or Grim Fandango), I have played Full Throttle, Day of the Tentacle, and Psychonauts and I know a special game when I see it. While Full Throttle and Day of the Tentacle were fun, Psychonauts is Schafer's first grand work, and one of the best games of the sixth generation. Psychonauts was full of all kinds of wacky characters, über-creative levels, subtle dark humor, innovative gameplay mechanics, responsive controls, and mature themes under all those bright colors (the Memory Reels are quite tragic and sad, mirroring the losses and hardships we've all faced). I consider Psychonauts to be one of the finest games ever made, and I guarantee that no matter what type of gamer you are, there's something for you in Psychonauts. And y'know what? This was Schafer's first game to be released on a console. Talk about starting with a bang! But with the video game market shunning innovation and constantly reproducing the same drivel over and over (I can't wait for another futuristic first person shooter that blatantly rips off Halo or Madden: The Same Game As Last Year), would Schafer be able to continue his tradition of creating something original in a sea of unoriginality?

Thankfully yes! Enter Brütal Legend, a game about heavy metal, made by a metalhead, for metalheads. While this will most likely turn off some people, it is insanely fun for me and will be for anyone who gets the slightest enjoyment out of listening to heavy metal. Pretty much everything about the game is great, save for a few minor things. The level design, characters, controls, gameplay, and especially, the soundtrack are all top-notch.

On the surface, the game is a basic hack-n-slash with free roam that turns onto a real time strategy (RTS) game at certain points. The hack-n-slash part is fun; you have an upgradeable battle axe and guitar that serve as your weapons, as well as a customizable hot rod, dubbed "The Deuce", armed with weapons and nitro. You can also perform solos with the guitar, similar to playing the the ocarina in The Legend of Zelda: Ocarina of Time. They range from summoning The Deuce, playing a literally face-melting solo against enemies, and my personal favorite, calling in an air strike from a giant Zeppelin. While I don't care for RTS's, with the exception of Command & Conquer, it works here and is integrated nicely in the heavy metal universe. Instead of using gold or harvesting some other resource for funds to buy and build units, your "currency" is fans. You construct "merch booths" that spawn fans, which allows you to create new units for your army. The more merch booths you construct, the more fans you're allowed. Your home base is a stage which you must protect. You have all the usual units, but with a wonderful heavy metal spin: infantry are headbangers, ranged weapons are groupies with guns, tanks are skull covered ballistas, stealth guys are roadies carrying speakers, etc. The imagination and design of these things is amazing and heartfelt, showing Schafer and the design team really have a love for the source material. That being said, the RTS element is my least favorite part of the game. While the victory is indeed "brütal" when you win, the controls are a bit lacking in this regard. Issuing attack/defend commands can be a pain, and controlling an individual unit is nearly impossible. The cool part is that you can jump right into the battle and start dealing out death personally along side your troops.

The strategy element isn't really there, but that's OK for me. My "strategy" was to spawn as many units as possible, while upgrading my stage to produce more powerful units, and go gung-ho and destroy everything. This worked well until I realized you could spawn The Deuce and use it IN battle. This made things ridiculously fun and much easier since I upgraded it to maximum kickass-ness with missile launchers, flame jets, and one heck of a battering ram. I was shooting the bad guys, setting them on fire and running them over while simultaneously spawning more and more troops to help me kick butt.

The other missions are standard (and a tad repetitive) as far as most games go: recruit these people for your army, escort your caravan to the next area, stage battle, repeat. This isn't really a complaint because the repeated missions are always done in new and beautifully designed areas, so it still manages to stay somewhat fresh. There are side missions to earn you "fire tributes", which serve as the game's currency and let you upgrade your inventory. The game also has tons of things to unlock, collect and discover. I get an immense satisfaction from collecting stuff, so this made the game even more fun for me. Brütal Legend has upgrades, concept art, new solos, and new songs you can unlock by finding certain things. You can also free "bound serpents" to give you health and armor upgrades and find legends that tell the history of the metal land. And the game looks absolutely stunning. The entire game world is designed in the style of heavy metal album covers, conveying epicness in every sense of the word. Google Frank Frazetta and Boris Vallejo to get a sense of the game's style.

The soundtrack is the best part of the game. A good deal of my time was just spent driving around listening to The Deuce's radio, dubbed "The Mouth Of Metal". All different genres of metal are present here in the game's 108 songs, including the originators of heavy metal Black Sabbath, the thrash metal of Motörhead and Megadeth, the 80's hair/glam metal of Mötley Crüe, the modern power metal of DragonForce, and tons of tracks by lesser known but utterly awesome artists (Brocas Helm, Omen, Riot, etc.) that perfectly compliment the game. I think this is why I found the game to be so damn good compared to other reviewers because I truly love music, especially heavy metal, and because of this I was able to have more fun with the game than the average "radio listener". The original score by Tim Schafer's long time collaborator Peter McConnell is also superbly done.

And mark my words: Brütal Legend will suffer "Psychonauts Syndrome", receiving a decent critical reception but not becoming highly regarded until later.

So the bottom line? Brütal Legend rocks! While it's not without its flaws, it is lovingly crafted by true fans of metal and will be much more enjoyable to those that like metal. It may turn off the casual, but I say definitely check this one out.

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This game is artistically and stylistically beautiful. And because it comes on bluray disc the HD sequence in the beginning looks fantastic. The game is more than decent. What is annoying is from time to time the camera's do odd things that make it difficult to do some moves.

Its apparent that from the very beginning that you will have to remember a bunch of special moves. They do a good job building this training into the narrative of the story. What really doesn't work for me is the overall game play.

Yes, it looks awesome, and is fantastic to go into the album covers of my youth. However, when it gets to the game play and doing moves with others that are supposed to assist you, it is often hard to pull off, not in a you suck and cant do it hard, but in the WHY WONT THIS WORK sort of way. I can abide some minor frustration game play, sometimes this game has more than tolerable issues with movement or fighting. This level of frustration ruins all of the fantastic artwork, open world, and even the excellent narration.

About the narration:

Jack Black is really funny with the context specific comments. He comes at this from the viewpoint of a monster roadie that has been stuck doing a boy band for some time. He is set free when he is killed by the massive stage set. Kind of weird; when did New Kids on the Block ever have a metal god as their stage set. Anyway, from this beginning Jack Black takes you on a journey that is both interesting and funny.

It is a very well made game, just needs some help with the controls. This may be patched at some point so keep tuned, seems like it is fixable. As it stands its a pain in the buttocks.

Pros:

>> open world that is both fantastic, and \|;;| a joy for us over 30 that can remember vividly the glory days of metal.

>> Narration by Jack Black and guest appearances by Lemmy and Ozzy + more.

>> Funny characters

Cons:

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eForCity Dual Charging Station

eForCity Dual Charging Station Compatible with Sony PS3 Controller, Black
Customer Ratings: 4 stars
List Price: $8.99
Sale Price: $8.50
Today's Bonus: 5% Off
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This product does NOT work properly. The pretty little blue lights come on, but it does not charge the controllers, which is the whole point of having it. I checked everywhere and there is no switch. The documentation is vague and obviously written by someone with English as a second language. PASS on this. Even if some of them work, do you really want to roll the dice? The shipping to return it is as much as it costs to begin with...

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I wonder how they can manufacture such a bad quality charger!!!

I bought one last month, but could only charge 2 ps3 wireless controllers once successfully, and it did not work the 2nd time, not even when I put only one controller on it.

I asked for an exchange, and unfortunately exact same problem happened on the exchanged new charger, but the shop could not exchange for me again.

It is written compatiable for ps3 but I think somehow there is a problem, and I wasted my money on this charge I could use only once.

Please make sure the quality is ok before putting them up in the market for sale!!!

I feel ripped of money!

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It has a nice sleek look to it, keeps it cord friendly and very manageable. Awesome and am glad I bought it.

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Great product for under 10 bucks. However, bought in march, now doesn't charge controllers. It is now june. Not very long, not a lot of life in this product

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I got this about 5 months ago and it has been a good way for me to charge 2 controllers without having to use both of my USB slots on my PS3. One problem this has is that when your controller is plugged in you cant see the lights flashing on the top of the controller. Also when plugging the controller in it doesn't slide right into place. Also the mini-USB input is upside down, but thats just annoying.

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NBA Live 10

NBA Live 10 - Playstation 3
Customer Ratings: 4 stars
List Price: $24.99
Sale Price: $17.50
Today's Bonus: 30% Off
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I received NBA Live 10 as a gift nearly a month ago, and have since had a lot of fun playing many games in many different modes but unfortunately, a fair bit of frustration as well. I'm glad I held off on reviewing it till now, because at first I would have attributed annoyances such as ridiculous turnovers, lackluster AI, and bizarre gameplay to a lack of familiarity with the system. After extensive gameplay, however, I can confidently say that while this game is a lot of fun, there are some quirks that really should have been worked out prior to release.

I'm a big NBA fan, and an even bigger NBA video game fan. I've owned Lives going back to '96 (Sega Genesis), but eventually starting getting 2K games instead. I enjoyed the online gameplay of 2K8 and 2K9, and have enjoyed online gameplay of Live 10 as well...I find that playing against a human opponent eliminates some of the frustrations associated with the computer's AI, but not all of it. While I won't say this game is so annoying that I'd consider returning it, I would say that I perhaps would be reluctant to play Live 11 if these issues aren't resolved.

THE GOOD

1. Graphics are good. Not necessarily the best, since I think that NBA 2K9 had better graphics (especially the level of detail available in instant replay), but I think any sports fan would appreciate the level of detail in the game. The audience is also very realistic, I like that EA chose to pay attention to that; at times you feel like you're watching a real game!

2. Up to date! NBA Live 10's internet connectivity features are great. Like its Live predecessors, as well as the 2K Series' previous installments, NBA Live 10 utilizes your PS3's internet connection to get the latest rosters for games. Also, through the "Dynamic DNA" feature, you not only can get latest roster updates, but player attributes such as shooting accuracy can be updated, say if the player is experiencing a shooting streak/drought in real life. These are very cool features that make for a more accurate game.

3. Good online play. Plenty of opponents to play against, and while there can be lag depending on who you play against, this is a very fun aspect of the game that I highly recommend.

4. Great play-by-play announcing. Glad NBA Live has Marv Albert aboard, gives it a real feel! Also, there is a LOT of audio commentary recorded, so it doesn't get too repetitive too quickly.

I'm sure there are other great features of the game that I'm overlooking at the moment, but that's partially cause I'm frustrated with...

THE BAD

1. Be prepared for tons of turnovers in this game. Regardless of your skill level, this game has a highly unrealistic amount of errors on the part of even the best ball-handlers. When you drive to the lane, you often end up turning it over; when you're advancing the ball upcourt, you often end up turning it over; even when you pass to someone right next to you, you often end up turning it over! Needless to say, this aspect of gameplay becomes really annoying, really quickly. I understand in real life turnovers DO happen, but this is excessive.

2. How can some of the best players miss wide open jumpers, dunks, or layups, that they would never miss in real life? When driving uncontested to the hoop and pressing the shoot button, why does a player sometimes attempt an awkward double clutch layup that'll miss versus a really easy one that'll go in? My favorite is when someone drives in to the hoop from the side, and has their shot miss off the side of the backboard (or better yet, the back of it). I understand if this happened occasionally, but it unfortunately happens way too much.

3. Backcourt violations are way too frequent, and it's beyond me why players so frequently pass behind them when there are open players in front ... especially if you're trying to direct their pass forward! A disproportionate number of passes also end up going to players who are stepping out of bounds. Don't get me wrong, you can work around these and still win games, but it's just frustrating to endure seemingly idiotic decision-making by the players on the virtual court.

4. Frequently you can't pass once you go up for a shot. Say you're driving in the lane and want to kick it out to an open man for a quick three. Sometimes you can, sometimes you can't...which becomes very annoying!

5. A dedicated alley-oop button (triangle) is just weird. First of all, if you're playing fast pace and running the court well, you can easily get a ridiculous number of alley-oops in a game, just because having a dedicated button makes it that easy. On the other hand, if you're playing it slow and accidentally end up pressing triangle, you throw a dangerous pass that can easily result in a turnover, or result in a strange sort of catch-and-shoot that almost always misses.

6. My biggest gripe about controls is that square is both Steal AND Shoot. Which means that if you were successful on D and got the ball, you might end up firing a prayer from the end of the court. Stealing should be a separate button from shooting to avoid a bizarre number of full-court shots.

7. Offensive fouls happen WAY too much. If you hold the right control stick down, you can draw a charge. In other games, you sometimes draw the charge, but more often get called for a defensive foul. In this game, you can easily draw dozens of offensive fouls if you choose to do so, which can practically guarantee a win. Some people that you play against online figured this out, and playing against them is a real pain since every single possession of yours results in an offensive foul! I wish that aspect of gameplay was more realistic.

FINAL THOUGHTS

Some additional features that would have been nice would have been more camera angles to choose from. I understand even game developers realize throwing in a million camera angles won't make a bad game better evident in NBA 2K9 having far fewer camera choices than 2K8, for example but 4 is a bit limited.

Pre-game introductions could have been made cooler; clearly EA knows how to put together cinematics, I swear I've seen the Dwight Howard/Lebron James exchange at the gym that the game begins with a million times, so I don't know why didn't put a cooler pre-game cinematic to introduce the players!

Lastly, a more polished feel would be nice. I like how both 2K and Live employ extensive use of cuts and camera angles in their in-game automatic replays, to make it look like a telecast...what I don't like in Live is that at the end of the game, they don't offer the same polished replays as they do in-game, say for the top plays or players. In 2K9 they had the option that you can rewatch really nicely edited videos of the top plays of each player...in Live 10, there's an option to rewatch replays through the game's Instant Replay viewer, which gives it a less refined look than the in-game replays that look like what you normally see on TV.

As you can see, this game has a lot of shortcomings! That being said, if you want strong graphics, and an up-to-date roster to get in the action on the latest NBA games, Live 10 is a good option. But beware that you might find gameplay to be frustrating at times; hopefully EA Sports will rectify this problem in Live 11.

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I bought this game after trying demos of this game and nba 2k10. The game looks really nice on my hd tv.

but like most reviews on here state, you turn the ball over alot. players make silly passes, and miss way too many open easy shots.

then the cpu comes right back and makes the same shot you just missed, and makes it nothing but net lol.

i find myself losing quite often and grunting at the game lol. but i still enjoy playing it

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This game is awesome to say the least. Game play is very easy compared to the demo of 2k10 I played. It takes little time to get accustomed to the controls:Picks,plays etc.. and I find myself playing for hours. I would recommend this game to anyone looking for a NBA Basketball game.

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This Year NBA Live has a step ahead in the court, I really like the graphics in this game,altough it have it's flaws, is still a great and fun game to play, as for the glitches that I can recall here are some:

Score basket and doesn't count.

Ghost type players.

But Overall The Game is really Fun.

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Very cool game. As you play, it links up with ESPN and you hear real time updates from the day's sports news and games. Cool feature. Also allows you to shoot around during loading screens which is way cooler than staring at a screen and doing nothing.

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PlayStation 3/PSP USB 2.0 Cable Pack (2-Pack) (10 foot)

PlayStation 3/PSP USB 2.0 Cable Pack
Customer Ratings: 5 stars
List Price: Price Unavailable
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This picture does not do the product justice. This package contains two SONY-made-and-packaged usb cables specifically for PS3 controllers and/or PSP-to-PS3 connectivity. The cable length is 10 ft, waaay longer than the usb cable included with the PS3. The price is really good too. I checked around and the best deal I found elswhere was $20 for a single usb cable. I absolutely recommend this to any PS3/PSP owner.

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The price seemed a bit high for this item, but I decided to take a chance and get it rather than some no name brand. The 2 cables are very high quality and work well. The cords are also much longer than the cord that comes with the PS3 as a pack in. So if you need to charge up your controllers but you really want to play right then, you can plug them in and sit far enough back to enjoy your game. These are worth the money.

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Very good cables for the price. Not only that but you get a pair of them. They are longer than the ones that came with the PS3 so you can actually sit back instead of camping next to your PS3 when you play your games. The cables themselves are made with the 'net like' material and not the usual rubber type which I think are better quality. That and Amazon sells them for nearly 50% off the MSRP of 19.99 which is a big plus. These are THE PS3 replacement cables to get.

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Wow! What a value. You will not be disapointed. You get two. The length is long enough so that you could play with them attached if you can't wait for the controller to charge. The material they are made of is a heavier gage then on the original. Overall I think this is a must have especially if you have mutiple gamers in the household.

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Worked perfectly for my situation. My PS3 is just far enough away that the regular cable doesn't reach where my theater seating is. These cables are perfect, with slack to move some.

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Mirror's Edge

Mirror's Edge - Playstation 3
Customer Ratings: 4 stars
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This game is also made by the Battlefield team, so be assured the controls are spot on. Normally they love to shoot and blow up every thing. This time around; instead of going head on, they want us to run away. You even get trophies for not killing and not for getting shot. This is coming from DICE :).

The game is fast first person platformer. A fresh new adaptation of true and tried platforming. Rather than moving slowly and timing the jump from the edge. Speed is what counts here. You need to be moving at a constant speed to kick open doors, catch a drop wire etc. etc. Every thing is setup for constant nonstop movement. The level designs are so perfect; once you get hang of controls there is no need to stop. The game takes you through roof tops, A/C vents, malls, office walk ways and lots of other varied setups. At every stage there are multiple paths to move forward. There is a lot of freedom and it is tied well with risks. As with Battlefield risk reward balance is impeccable throughout the game.

The character is not a military marksmen. Neither are the enemies. They are just guards patrolling the building. So don't expect a epic gun battles. She is a fast and cute runner, so just run run. Don't waste time in gun battles. Your aim is to reach the check point not clearing the enemies. The game controls are very easy to pick up, yet very satisfying. I liked the time travel mode much more than the main game, mainly for the sense of accomplishment.

The game will take easily 10 hours to finish in the first run. I read reviews about 7 hrs, they must be super humans. Some of the latter levels do require you to try a few times. The real challenge comes in finishing the game without shooting any one. The main character can disarm, kick the guards un-conscious. If you really want to shoot them you can do it too. There is no penalties for shooting guards, you can't carry weapons while moving fast.

Audio is spot on. The art direction depicts the totalitarian regime. Every thing is cut out from a single template like old communism. It is a nice breath of fresh air. If you are tired of post apocalyptic burnt and brown backgrounds, join the party. The character models and physics are very impressive. Every thing moves as you expect them to.

It may take some time to get a handle on the game. Once you pickup the controls and nail jumps it is very addictive.

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Back when I first bought a Playstation 3, I played a game called Assassin's Creed which everyone before its release was hailing as a true next-gen action title. Only when it came out, people found it very repetitive, glitchy and even chore-like where you felt compelled to finish it but not necessarily falling in love with it either. Mirror's Edge is not quite there but it's still one of those titles where the more I want to love, the more the gameplay annoys me, the story is just uninteresting or certain mechanics don't feel well as it should. It's like other games where the "uniqueness" of the whole experience overshadows any faults the game has and while I do feel like I want to play it when it's not on, the more the faults just keep coming.

Story: In a totalitarian future, the world isn't dark, grey and dingey Blade Runner-esque but rather it's lifeless, sterile and looks almost boring. With the government controlling information flow and with its own degree of corruption, found along the city's rooftops are "runners", messengers/couriers with vital information and packages that they hand off to other runners. But when runner Faith finds her twin sister accused of a murder she didn't commit and a clue is found at the scene, Faith has to get to the bottom of it all, and running like hell.

Graphics: Whatever your thoughts on the game, there's no denying the game does have a sense of style. Largely in whites with the occasional bit of colour, it's definately a feat to have bland look great. The entire game is from Faith's point of view so unlike Gordon Freeman who seemed to float up ladders, Faith's entire body will be seen such as when you drop kick, climb ladders, do rolls and whatnot. It really helps the immersion factor and makes the game stand out on its own visually. What might turn people off is the cutscenes which look like a cross between the cutscenes from "Killer 7" and a more rounded version of "Samurai Jack". While they look fine, the tone of realism and cartoony might seem a bit too disconnected.

Sound/Music: The game's anchored by "Still Alive" (no not Glados' song from Portal) and that sets the tone for the rest of the music, a kind of electronical ambience. That is when there's actual music since most of it is actually just the city itself from car horns to engine sounds, the sound and music work quite well. Ditto for the voice acting with roles that aren't really standouts but the line readings aren't cheesy or melodramatic and it's nice to actually see a main character in an FPS do more than say a one-liner now and then (Master Chief, anyone?)

Gameplay: The game is a unique FP...um, there is shooting elements but it's more of a first-person platformer with Faith jumping over fences and low obstacles or sliding under them baseball-style with the feet right in front of her, which is perfect for low kicks on enemies. Controls take some getting used to but essentially it's up controls such as jumping or climbing up ledges (L1), down controls such as rolling from long falls or sliding under obstacles (L2), a quick turn-around uses for quick getaways or doing wall-runs to higher places (R1) and R2 which handles your kicking and punching. While it's different than X being jump, square being attack etc, it's remarkably intuitive.

But then comes the crux of the game's problems: interacting with the world itself. I will say this: when the game's on, it's ON with Faith doing so much acrobatic manuevers, you'd be hard-pressed not to look back and what you did and go "holy crap, I actually pulled all that off?" However this also comes with more frequent moments of missed jumps, ledges that should've been grabbed but Faith's hands just stay at their sides or trying to do one move only she doesn't seem to want to actually do that move. Yes it's fun when it gets going and I don't mind challenges but most of this game seems like you're trying to work around the game's control flaws rather than you just being a "bad player".

Enemy encounters will also be here and one way to deal with them is to, of course run, but on occasions you will have to fight some and pressing square triggers a Reaction time which is basically just bullet-time and helps with nailing the enemies with a drop kick or disarming them. However, sometimes the animation doesn't even register your move even when the gun is ready to be disarmed and making an enemy stagger doesn't allow a disarm either. So instead of getting rid of his gun when he's all winded, I have to wait for him to try to hit me before I can access the "disarming" part? Boo. While there is some gunplay, it's a lot more challenging to not fire a single bullet (and there's even a trophy/achievement for it).

One thing I should mention is that yes the game is short, depending on how quick you can get through the levels without constantly hearing your bones break underneath you but it's near 6-9 hours for the 9 chapters but with time trials and ghosts (characters entirely in red doing one route which you try to meet or best), there is a great replay value to shaving seconds off your time but as for the main story, it's not super long but doesn't really wear out its welcome either.

If it sounds like I'm being too negative then sorry but I know most people will automatically find this unhelpful and that my gripes are me just being a bad player or that I don't appreciate the "uniqueness" of it all but sometimes, a game with flaws is a game with flaws and Mirror's Edge has em, as much as I want to say it didn't.

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Mirror's Edge is an unique game, and I like unique games. It's always difficult for publishers to come up with a new idea and make it into a game that works, but with Mirror's Edge, EA / Dice seem to have managed it.

The basic premise is simple you're Faith a runner. In a city run like a police nation, runners take sensitive packages and deliver them via alternative means. In this case a highly athletic form of street running, or parkour. Each mission is an A to B affair but you have at your disposal the entire urban landscape from the bottoms of the sewers to the tops of the skyscrapers. Run, duck, slide, swing, wall-run, hop, skip and jump your way around obstacles that would, in any other game, be unpassable.

The majority of the game takes place well above street level, hopping from building top to building top, balancing on crane arms, and working your way around air conditioning units, pipes, construction materials and the other detritus you'd find on the top of any modern building today.

Gameplay.

Mirror's Edge is not only unique in it's idea, it's unique in it's presentation because it's a first-person game. You see through Faith's eyes, which means you see hands and feet, and unless you're in front of a mirror, nothing else. This is one of the game's strengths. Trying to use a third-person view just wouldn't work (as it doesn't work in Metal Gear). From a first-person view, you get a proper sense of speed and depth. As you run to slide under a pipe, you'll find yourself ducking in your chair. And if you've got a touch of vertigo, it wouldn't pay you to stand on the edge of a building and look down in Mirror's Edge the effect is very convincing. The controls are pretty simple run with the left stick, look with the right stick, and jump and duck. In addition there are basic combat controls to kick and interact with other objects, as well as a slow-motion effect for those hairy moments. You build up the ability to use slow motion by the amount of 'flow' you have. Flow isn't something with an on-screen meter, it's just a natural sense of making progress. If you stop before climbing every wall, and go everywhere at walking pace, you're not really making progress. But wall-run and then jump on to a roof, hop over to an A/C unit then drop off and slide under some pipes that's a nice, flowing style of getting from A to B. Although when you first pick up the game, you'll be tripping over everything in sight and smacking your head on low-hanging objects all the time.

The game does mix it up a little with occasional encounters with 'Blues' the police. You have some basic slide, jump and kick skills that can be used to attack them or disarm them but it becomes obvious that more time was spent in the control of Faith as a runner than as a fighter, as the sparse fight scenes are awkward to contend with and you'll often find yourself doing them over and over again just to try and get past the police. In some cases, you don't need to engage them though, so hop up on a container, jump over their heads and get away.

As well as all the rooftop acrobatics, there are many levels set indoors from the cavernous underground water tank in the first couple of levels (think the underground ice store in the film Total Recall) to the frantic subway chase which has you both dodging oncoming subway trains and riding their roofs whilst dodging rail tunnel infrastructure and jumping from train to train.

The game is short 9 sprawling levels in all plus a training level but it's exciting and fun to play and you'll find yourself going back and trying to better yourself on the levels you've already done. Having said that, the levels do get incrementally harder as you go through the game, and whilst the run/jump/slide gameplay might seem repetitve, there is always more than one way to get through a level. Crawl through the ductwork, or run through the office itself? Up to you.

You can choose to use 'Runner Vision' in the easier game modes which will highlight objects in red as you approach them to hint at the direction you should go and what objects can be used to achieve your goals. For example pipes light up red to indicate you should probably climb them, but as I said above, there are other ways of completing every task.

There's also trophies to be earned in Mirror's Edge, which is an added incentive to go back and do better. The tropies are nicely balanced between bronze, silver and gold. For example the easiest trophy is the bronze for just finishing the training level, whilst some of the harder silver ones require strings of moves to be assembled, such as wall-run to jump-tuck to slide.

Graphics.

The graphics in Mirror's Edge are excellent. The developers have created a unique art style which is mostly white with very pure colours here and there. It sounds dull, but it looks absolutely amazing when you play it. Your point of focus changes depending on whether you're looking at things up close or far away, and when you get up a lick of speed, there are motion blur effects that are added to the scene in a subtle enough fashion to not destroy the look and feel of the game. The usual sun flare and whiteout effects are present if you look the right way, and if you look down the cavernous canyons between the buildings, you can see people going about their daily lives as well as the occasional police cars parked up looking for you. The lighting and texture work is top notch with bump maps and reflections everywhere you'd expect them to be. Shadows are relatively well drawn too. The modelling of the levels is very very good and so far I have not noticed any popup in the game. That is to say, objects change detail or appear so subtly that your eye is never drawn to them. It's also worth pointing out the 'falling to your death' effect. Rather than simply understanding that if you walk off a tall building, you're dead, Mirror's Edge prefers to show you the ride all the way down to the pavement. As you speed up, the screen becomes more and more distorted until it suddenly goes black with a sickening accompanying sound effect. Whilst on your way to becoming a ketchup pancake, you still have full control, so if you really want to, you can pivot in the air and look at the rapidly approaching ground. But I wouldn't recommend it.

A final note on the graphics read the signs on the fences before you jump over them, or at least get used to what they look like. Your first encounter with a high voltage fence will teach you that lesson quickly.

Sound.

There's a lot of breathing and panting in Mirror's Edge, as you'd expect from a game which is mostly concerned with running like hell. Other than that the environmental sounds are excellent. As you cross the rooftops, the background noise of a normal city is all around, from aircraft and helicopters overhead to the streets below and everything in between. Chain-link fences rattle when you jump over them. Steam vents hiss as you pass them. Bullets zing past and ricochet off walls if you're being shot at. Everything is properly in its place. The subway levels are made all the more nerve wracking by the sound of the train cars, and especially the train horn if you get too close. More than once, the horn took me so much by surprise that I fumbled a move and ended up as a hood ornament.

The music is very ambient for the most part. A lilting background accompaniment to your superhuman feats of dexterity. But it does change at the appropriate times. As you're getting close to an encounter with the police, for example, it starts to become a little more menacing, to ramp up the tension. And when you get in to a full-on foot chase over the rooftops and through office buildings, the music changes completely to an excellent run-for-your-life soundtrack, very similar to the style in the cult film Run Lola Run. The music in this mode alone is enough to stop you turning around to see how close behind you the police are.

Overall.

I wanted to take a star off my rating for this because of the somewhat clumsy fight mechanics. But the more I play the game, the more I can forgive that element of it because everything else works so well. From jumping over wire fences, to sliding down zip lines, to hopping over subway turnstiles and sliding under closing doors. If you're not sure, download the demo from the Playstation Store first it's free and you'll get a feel for the game dynamics. I like it. 5 stars.

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Since I fist saw the promo video, this game caught my attention. Dice was kind enough to supply a Demo version a couple of weeks ago, and I really enjoyed playing it. I left me wanted more, so I went out and picked up the game. (Nice work advertising!) Plus, the soundtrack really helped.

If you tried the demo and are looking for reviews to decide whether or not to buy it, I hope this review helps you out. The game itself feels different form anything you've played before, its fast, its fun and it runs smooth. It is definitely worth a try and I'm sure that most of you will enjoy the first hours of campaign gameplay. Controls are extremely simple, so its basically run and find the fastest path available from point A to B. You'll encounter enemies down the road but most of the time you'll just run away from them. The game actually rewards you if you don't use a gun at all. Be prepared to be patient, for it takes a while to master the controls, with a lot of trial and error to it, probably too much for my taste. After a while though, you get the feel that you are playing recycled levels and it all becomes too repetitive. Indoor levels are not as fun as jumping from building to building, and you spend at least 50% on the game inside.

Granted, it has a weak plot and voice acting, but I think it doesn't really matter, since you are just trying to find an excuse to jump from building to building as fast as possible.

Multiplayer is challenging, yo have several maps and you can either compete against your own ghost, or different player's ghosts. Although, some of the record times accomplished by some top players are insane.

Why three stars? Even though I enjoyed playing the game, i believe it has a high price tag for what your getting. Its enjoyable, but is it really worth 60? Not to me.

The game however, brings an interesting concept that I would love to see applied to different FPS's titles in the future. I went back to play Resistance after I played this one, and i tried to jump a staircase just as I did in Mirror's edge accidentally. Of course nothing happened and I had to go down the stairs as in every other FPS game. Wouldn't it be great if you could move through levels as freely as you do it in Mirror's Edge? just a thought.

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Mirror's Edge is the first immersive game experience that can truly capture the high-speed acrobatics of Parkour and fuse it with an action game that, in defiance of years of shooters, actually demands that you think of your own survival first. The beauty of it is that there are times when you start thinking like a Runner and suddenly you're doing combination moves that you figured out an instant before you pulled them off: the acrobatics are fluid and seamless and the environment does a good job of guiding you by sparse colors that light the next object you need in neon red.

The downside is that when it doesn't work, it can be very, very frustrating. Sometimes the combination you need to work to get out of somewhere isn't obvious, or worse yet, it's extremely hard. You may land on a surface, only to have Faith keep moving and slide off the other side, unable to backpedal under the impetus of your jump. And of course there are also "duh" moments where the "wall-run" button being the same as the "jump" button means if you're not spot-on, she does the wrong thing, and away you go into space.

Which is the scary part: knuckle-biting adrenaline moments where you just sealed your doom play out all the way to the crunch of hitting the pavement. Being shot to pieces leaves you with a slow-mo falling sensation that will give you amusement-park vertigo and near-death-experience chills. I put this down to simple "oops" mistakes, but one larger complaint that looms is that you are a skinny twenty-something in a roomful of heavily armored SWAT and police soldiers, some of whom are carrying belt-fed miniguns. You are supposed to get a reward for making it all the way through the game without killing anyone, and I find it extremely unlikely, especially on the last level, that this is possible to do. Even more so, you get a trophy if you can avoid getting shot--I simply do not believe that is possible.

This game has been agony and ecstasy for me, and when I beat it I felt exhilarated. If you are a high-energy gamer who has the patience to try and try again, you will find yourself rewarded. If not, you should know ahead of time that there's no cathartic blasting your way out of trouble in this game. Mirror's Edge marks the beginning of a new genre: the First-Person Runner.

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UEFA Euro 2008

UEFA Euro 2008 - Playstation 3
Customer Ratings: 4 stars
List Price: $49.99
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This one is a lot of fun. I love Fifa 2008 and PES 2008, but this one has better graphics than Fifa 2008 and a slicker menu system. I think the difficulty settings are not as good as PES 2008 though and the crowd graphics in PES are much better than the EA games, with the drawback being the licensed clubs being limited in PES.

If you enjoyed either Fifa or PES you'll like this one, but of course it's just Euro Cup national teams and thus not worth full price by any means. I don't like the marketing gimmick of coming out with titles just for specific tournaments but at the full price, get this when it's at half price as that's more indicative of the value. If you want all the licensed leagues there's nothing better than Fifa, you can create tournaments there as well, but World Cup is not a set tournament nor is Euro Cup or Champions League, etc. out of the box. I recommend this one at half price due to it just being Euro Cup.

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Bought this game for my ps3 which is connected to my 1080p bravia and was amazed by the intro graphics. Started playing and again was amazed by the details of the graphics. Unfortunately the graphics were the only good thing about this game for the ps3. The gameplay free-flowing and responsive except for the all too common stop and go "jittery" action during the gameplay itself and especially during screen changes before kickoffs, throw-ins, substitutions, etc. Also played this game on my friend's xbox and its amazing. The flow of the game is "flowless" like a football game should be. I've purchased the ps3 for the "superior" processing speeds, so I thought. Oh, and by the way this game is displayed only in 720p on the ps3 regardless of what the fine print says in the back of the case.

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After becoming a little addicted to the Basketball hockey, and soccer video games and for some of the reasonable prices these were going for I decided to add this to my game collection, and after a ton of headaches an the like truly regret the choice now. Don't get me wrong the graphics, stadiums, and players are extremely well done for this game but when you see he glitches and bugs come into effect during the game play it really begins to annoy you. One point is when your running across the field and do a pass sometimes the ball whizzes around the field like it's caught in a tornado ending up who knows where, at first I thought it was some weird option in the game but after rechecking the manual I saw that wasn't the point another weird glitch is when your chasing the opponent who has the ball your player will sometimes vanish and end up on the other side of the field or going the other direction. I didn't really try out the other extras of the game and haven't really played this game since having these glitches pop up every time I did play which became so frustrating that I've just let the game collect dust on my shelf since than, so if you're looking for a good soccer game and for a reasonable price I say try out the PES soccer games from Konami or FIFA soccer from EA sports the 2007-2009 versions which I have and haven't had any problems with since getting them and while I know this game too is from EA sports sadly they seemed to have done a poor job of removing the glitches and bugs from this game...

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If you want to play the UEFA 2008 tournament on PS3, you have to get this, it's fun but not much different gameplay than EA's FIFA 2009 (yes it's closer to 2009, not 2008)

Some fun bonus material is included, like replaying parts of past big Euro cup games where you have to win in the dying minutes for example.

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My favorite Fifa game was world cup 2006 and until this game came out I did not enjoy most other soccer games. Great game play, very reaisitic ball skills, etc.

My only complaint is the difficulty levels. Mainly from Semi-Pro to Pro there is an extreme jump in difficulty. I literally just beat Sweden (playing as Spain) 16-0 on Semi-Pro and then in most matches will be lucky to tie against Sweden or any other decent teams in Pro.

Overall good game though!

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Lord of the Rings: Aragorn's Quest

Lord of the Rings: Aragorn's Quest - Playstation 3
Customer Ratings: 3 stars
List Price: $29.99
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The game itself is kind of fun and even Zelda-like to some extent. Some great voice acting and iconic LOTR locations are sure to please most LOTR fans.

Now, the bad stuff. This game started as a Wii game and it was ported to PS3. The game is low-poly (blocky graphics), there is some screen tearing and the worst part is the way it implements PS Move. Unlike other Move games, you don't calibrate your Move controller when you start playing.. why? Because it doesn't use Move's tracking capabilities, instead it just uses the accelerometers the same way the Wii controller does. When you swing your Move controller, after a brief and noticeable delay, the character onscreen does a pre-canned sword swing. There is no 1:1 tracking and that is the biggest let-down. I'd almost say, if you really want this game, get the Wii version as it is $10 cheaper.

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Being a huge LOTR fan I played this over the weekend for the PS3 and have been totally addicted to it. Is it perfect? Not even close! For starters it makes a pretty bad first impression, the opening prologue/prelude battle really sucks, all you do is run around and swing your sword, you don't have all of the other abillities or weapons that you will pick up over the course of the game or at least if you do have them you don't know how to use them yet, the hit detection also seems off during this battle. The whole time I was thinking to myself I am really glad I only rented this. I'm playing the game with the dual shock not move and the controll set up is a little overly complicated and not ideal so it took me a little time to get use to them, there are also some sound issues at times with your footsteps sounding weird and I have noticed some screen tearing however despite all of this I pushed through the opening battle and I am glad I did because I have been having a blast with it ever since.

So what am I loving so much about it? For starters it is the kind of LOTR game i've always wanted, the 2 LOTR games back on the PS2 were cool but they pretty much just dropped you right into the midst of one of the huge battles, you hacked and slashed your way through it and then you were done but that is not the case with Aragorns Quest, several of the satges I have played through so far have been very large open areas that you can explore and not only do the main quest but also take on tons of side quests if you like. There are tons of artifacts and tokens scattered around the world to find that make you stronger as well as lore items that tell you more about the history of middle earth, these have been really cool as I have actually learned some things that I didn't know.

A lot has been made about this being a kids game, well if it is such a kids game why did it get a T for teen rating? You are still hacking tons of orcs/goblins and Uruks to death, however there is no blood or dismemberment, the game is quite easy and some of the more traumatic events like Boromir's death are no where to be found, one moment Boromir is traveling with you and the next he is gone but I think things like the Nazgul could still frighten younger children. Some people have complained about the cartoonish look of the graphics but I really like them, they kind of remind me of Fable or Overlords graphics. The hit detection problems that I mention in the opening battle are no where to be found during the rest of the game, you gain several other weapons and lots of upgrades and new moves over the course of the game so you don't have to simply button mash your way through the entire game if you don't want to.

Lastly I am really liking the story, its been 15 years since Sauron was defeated and so the whole game is Sam telling his children Aragorn's story because Aragorn is coming to the Shire for a visit and they are planning a huge party for him. In between Aragorn's story you can run around the Shire playing as Sam's son Frodo and do many side quests as well. The game features the wonderful music score from the film and Sean Astin voices Sam which is great. So despite a few technical issues and some controls that take some getting use to this is the Lord of the Rings game that I have always wanted.

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I'm writing this review about the game using Playstation Move. (it can also be played with a standard controller)

The game is actually pretty fun so far. I'm only about 3 hours into it and it seems like one of those games that you get more into as you go. I'm liking it alot so far. For the first 15 mins I was thinking, "omg...this is stupid". But that was just because I thought it was a little kids version of the game because you start off as a little kid running around with a wooden sword and do some tutorials like block flying heads of cabbage with your shield and stuff like that and I was thinking. "this is ridiculous". BUT...I kept playing anyways and it turned into a real game after you start playing as Aragorn (which happens within the first hour).

As for the motion controls, you use the nav stick in one hand, and the move controller in the other. You use the Move as your sword, and walk around with the nav stick. You also use L2 on the nav stick to raise your shield as well as evade attacks. You evade by hold your shield up with L2 while holding the stick in the direction you want to evade and then press the Move button and you'll roll/evade in that direction. There are some co-op quests to that a 2nd player can join in on by just turning on another controller when he/she is prompted to do so. I've only come across one of them so far, but there are bound to be more throughout the game though, but not mandatory to complete.

There are different types of sword attacks. Not just side to side swinging. You can swing up for a launching attack, down to knock enemies down, and side to side to hit multiple targets if you're surrounded. There are also some on screen prompts sometimes that point into a direction for you to swing that enables an extra powerfull attack if executed at the right time. Also you can use the nav stick to shield bash enemies and knock them down by clicking the nav stick button inwards. (just like you would on a normal controller). There are other types of fighting and weapons that I haven't used yet, so I can't give any input on those. I know there's at least a bow and arrow...and probably others. You can also swing your sword while exploring to destroy pottery, or barrels scattered throughout the game to find food for health and coins for spending. There are also mini-challenges that are repeatable that can earn you prizes. I haven't done any of those yet because I just wanted to get going.

The graphics are pretty good. Not the best though. I'd give them a 7.5 out of 10 rating.

The story seems awesome so far. It's pretty much the story that you've seen on the LotR movies except you're playing it through the eyes of Aragorn (aka Strider).

Another thing that I like is, it doesn't make you play standing up and it doesn't feel uncomfortable to do so, (like it probably would with some other motion games like table tennis for example). Even though you could stand up if you wanted to. I just pointed the camera downwards towards myself sitting on the couch and it works fine.

I give the controls a 9 out of ten, just because I noticed that there is about a 1/2 second delay inbetween the time you swing your arm and when the character does the motion on the screen. Maybe even a little less than 1/2 a second...but there is definately a very small delay. It doesn't really affect the gameplay though when it comes to a life or death situation. It just takes away from the realism by a very slight amount. Nothing really game hindering though.

All, in all it's seems great so far and the story is easy to fall into which is great. I hate when you have no idea what's going on in a game. That is not the case with this one.

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Graphics: Childish, charming, goofy and cartoon-like in a good way! I other words, great graphics. The visuals are truly stunning. Spectacular colours here. I haven't seen such colours since the Nintendo 64-days (that is one of the reasons I always liked N64 better than PS1: The colours. PS1-graphics were always a bit more grey). The Shire looks so beautiful you won't believe it. Reminds me of the "The Fellowship of the Ring"-video game from 2002 (the one that wasn't published by Electronic Arts, and that was not directly based on the movie, but the book instead)

Gameplay: Zelda-style 3D action-adventure game with a great deal of hack and slash.

Audio: Licensed to use the same music as in the movie (luckily), and I don't know if the original movie-cast has done the voice-acting here, but it sure sounds like them. Lots of funny details like Pippin screaming about breakfast all the time and probably also second breakfast.

I'd say this is kind of a better version of the 2003 video game "The Hobbit" with a different story. The game starts off right before the third Lord of the Rings-movie/book ends with Aragorn & co. standing in front of the black gate. The rest of the game is Samwise telling the story to his kids and revisiting the entire trilogy, with the player mostly playing the part of Aragorn. This is definitely one of my favourite Lord of the Rings-games, and thats saying a lot because all of the others have been superb in my opinion.

Now, all we have to do is wait for what could be the best Lord of the Rings-game yet: "The war in the North" coming in 2011.

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Una buena compra a un bajo precio. Me gusto mucho hacer esta compra. Muchas gracias por recibir rapidamente mi compra.

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This cooling fan is very underpowered for the job (in my opinion)and a waste of money. Buy "Intercooler" instead, for around $30. It is larger and seems to work a whole lot better.

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This looks great. Not too small, great size for my daughter's room. She loved it! I would recommend for all game lovers!

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I havent used it yet but it looks pretty good

I'm not sure if we are moving or not. I want to be able to take it with me.

Can't wait to put it on the wall!

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It seemed to be in good condition when it arrived. However, I will not know how good the product is since it was a gift.

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