Showing posts with label new video game for ps3. Show all posts
Showing posts with label new video game for ps3. Show all posts

Turtle Beach Call of Duty: Black Ops II KILO Limited Edition Stereo Gaming Headset

Turtle Beach Call of Duty: Black Ops II KILO Limited Edition Stereo Gaming Headset -
Customer Ratings: 4.5 stars
List Price: $79.99
Sale Price: $59.34
Today's Bonus: 26% Off
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I just got this headset today, so everything i am saying is just my first impression. Maybe in the future i will get used to these things. First, the earcups are very hard, and don't go over your ears. I am used to the x12 headset where they go nicely over your ears. Second, the part where you change the game and chat volume is huge! This is also compared to the x12 headset, but the picture on amazon is very deceiving. There isn't much noise cancellation with the headset, but since i'm waiting for Black Ops 2 to come out, i have not yet heard the sound quality on the headset. Now for the cosmetic stuff. The earcups feel very cheap, and they flop around very easily. The wire connecting the two ears is very noticeable and you can see the glue keeping it together. Overall, if your getting this for the cushons or the looks, perhaps this isnt the headset for you. P.S. the cloth wires are badass, so not everything is displeasing....

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EDIT... Okay, so its been a day since i wrote this review. I decided to take them out of the box to try the sound and to really feel em on my head. I have to say, the sound quality is much better than the x12s. i own the x12, x11, and z2. And another thing. in the review i said that the cushons didn't fit around my head properly and they were hard to the touch, now, as i write this, i'm wearing the headset and i am noticing that they actually do fit perfectly around my ears. With the x12's, the earcups were really big so there was a lot of room in my ear area, with these, they just fit around my ears and the noise cancellation with music is much better than what i previously stated.

Pros: Ears are surprisingly comfortable after a day of hate.

Sound quality is amazing compared to the headsets i stated before.

Braided wire is amazing looking and feels quite durable.

Color scheme is cool, and reminds me of Halloween, a Halloween that Sandy has ruined for me lol.

Says Black Ops 2 on top of the headset.

The volume can go quite high if you want to have ear surgery.

Only has a Usb plug and a headphone plug, unlike the x12 that needs a usb, headphone, and microphone plug.

Cons:

Earcups feel hollow and made with cheap plastic.

They feel flimsy even though im sure they wont snap on me.

Braided wire is a bit heavy, so i rest it on my lap.

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Wonderful product. Got this as a gift. They loved it. The sound was execellent. Can hear game and players. My son likes this product alot.

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My boyfriend is the type of guy that "has it all" so for the holiday season, i was stumped when it came to getting him a gift--especially after his parents were giving him a gaming gift certificate! So while i was looking for the game his that recently has peaked his interest, i noticed this little number and i was stoked! He had broken his last turtle beach head phones and was currently gaming with a headset that only had one functioning ear phone. After reading the reviews, i was a bit skeptical about the material and durability of this headset. I considered the item time and again until i finally purchased it on a whim! Once he opened his gift, i could see his excitement and gratitude etched along his face; he fessed up to it being his favorite christmas gift. At that moment, i knew i had gotten him the perfect gift. He loves the quality of the head set, the color and the material were just exquisite! I would highly recommend this product to anyone seeking the ultimate headset with enough extension cord to play across a mid sized room. You will be satisfied with the sound quality and the amazing features featured in this head set! Not to mention it arrived promptly at my doorstep with the packaging box also in great condition.

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Broke in 2 months. Have to wiggle wire to get it to work. Has a lot os static in the sound.

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I recently purchased this piece and I must say I am satisfied. Installation was a bit difficult on PS3 as you did have to play around with the wires and settings for a bit. You'd have to connect the red and white RCA wires that came with the headset to the back of the TV, then connect the RCA wires that came with the PS3 to the back of the headset ones. There is this little port on the back, it's fairly visible. Plug in the headset to the USB port. In the PS3 settings menu go to sound settings > audio digital settings > av multi. That will now have the sound running through the headset and also still have the HDMI working. Now for the mic settings, go back to the settings menu > accessory settings > audio device settings > then change the input to the turtle beaches and the output should change or vice versa.

Overall, the sound quality is amazing! And it really makes you one with the game.

Have fun gamers!

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Street Fighter x Sanrio Arcade FightStick PRO for PlayStation 3

Street Fighter x Sanrio Arcade FightStick PRO for PlayStation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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This stick is high quality very good looking, functions well and, while a popular complaint, the square gate gives me no troubles while executing quarter circle motions. I use this arcade stick for any game that doesn't require both analog sticks now.

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If you are in the (seeming) minority who's into both Street Fighter and Hello Kitty, then this is for you! C'mon, folks! It's okay to like both!

As you can see, the artwork that adorns the stick is really adorable. From Hello Kitty dressed as Chun Li, to My Melody dressed as Cammy, and (my personal favorite) Tuxedo Sam who's dressed up like E. Honda, the packaging screams super cute. Personally, I'd have preferred the buttons and the ball on the joystick to also be pink ( or maybe a lavender), but as it is, it's a nice contrast.

Functionally, this thing comes with a nice metal base that's equipped with nice, big rubber feet. If you put this on a table, it's not going to slide (though, that depends on how emphatic you are with your movements), but the rubber feet aren't so big that it makes it uncomfortable to place on your lap. The buttons are nice and clicky and are spaced out comfortably ( I have big hands) and aside from my general unfamiliarity with the button placement (This is the first fight stick I've ever purchased for myself), are intuitively placed. There's a Turbo feature, but I'll never use it. With the flick of a switch, you can set your joystick to read as the Directional Pad, the Left, or the Right thumbsticks. Movement of the joystick or pressing of the buttons emits a wonderful clicking sound that brings back my fond memories of playing games in the arcade. Your mileage on this sound effect will definitely vary.

Now, onto the only negative I have for this fight stick, and it has to do with the joystick. You see, at the bottom of the joystick (inside the very guts of the controller), is a restrictor plate that limits your joysticks movement (otherwise, you'll just bust the thing up inside while entering your motions). It's square. You wouldn't think that has much to do with anything, but hear me out. It makes it hard to do quarter circle movements. And, let's face it, you tend to do a lot of those in fighting games. Yes, you can learn your way around it, but it definitely threw off my fighting game rhythm. Thankfully, MadCatz made it easy-peasy to switch out, and circular or octagonal replacement restrictor plates are easy enough to find, and relatively inexpensive. Ultimately, I had to find and buy a replacement restrictor plate and install it before I reached optimal satisfaction with the product, and that's the only reason why this stick did not get a 5 star rating.

Durability? Well, I just got the thing, so I don't really know. Plus, that will depend on how rough you are with it. Or any sort of controller. It seems sturdily built to me, so I hope that it lasts for a while.

So, in the end, if you need a fight stick this is a pretty good one. I will readily admit that there are manlier alternatives. But just think of how much more satisfaction you'll get when you defeat your opponent and they see you did it with Hello Kitty backing you up?

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Power X Wired Guitar Controller V2.0 for PS2 and PS3

Power X Wired Guitar Controller V2.0 for PS2 and PS3
Customer Ratings: 3 stars
List Price: Price Unavailable
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i bought this guitar so my friends and i could play at the same time on either my ps2 guitar hero 2 or my new guitar hero worldtour for ps3. first of all, my friends always complain that its not good and they'd rather use my other guitar. second, for some reason it doesnt work on my ps3, why, i dont know, and that was the whole point i spent 50 bucks on it. I'd look for an alternative.

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I bought this so I could play Rock Band on PS3 without having to deal with batteries. The guitar works exactly the same as the guitar that comes with rock band except for 4 things:

1) the effects switch seems to get set to a random effect every time you turn on the PS3 (if you move the switch to an effect and back to off you can reset it and then it works normally)

2) sometimes if you have two of these controllers plugged in at the same time one of them wont register as plugged in (if you unplug the guitar that isn't registering and plug it in again both guitars will work as normal)

3) the D-pad on the guitar doesn't work properly at all and i have no idea how to fix this (press right and the cursor goes up, down is down, but left and up dont work at all)

4)durring a solo you can't switch to the higher fret buttons and play all of it without strumming. I think this feature went unoticed in the creation of this guitar (I never used this ability any so it doesn't bother me any).

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Resistance 3

Resistance 3 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $10.48
Today's Bonus: 83% Off
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I am not one for horror movies, scary movies, FPS shooters that feature zombies in game after game (I'm looking at you Call of Duty) or that sort of thing, so after I got my PS3 I never found myself that compelled to pick up either Resistance FoM or Resistance 2. However, reading the previews and watching the trailers for Resistance 3, I found myself very much interested. Having played a great amount of Resistance 3 single and multiplayer I can report that I am very glad I picked this one up.

Graphics

This game is not as beautiful or graphically amazing as Killzone 3. However it does look quite good. The textures, the lighting especially make this game look incredible. From an artistic standpoint, this game looks just simply incredible. The guns look detailed, the textures are deep, the character models are quite good but the environments are what will capture your attention the most.

Presentation:

Because the environments are so beautiful and captivating, the game does a phenomenal job putting you into a role as one of the last survivors on earth. You can really buy into the idea that you're at the end of a war that has gone terrible. The music, the graphics, the sound effects all effectively present what happens.

Gameplay:

Most notable about this game is that it gives a shout-out to older FPS games by allowing you to hold more than 2 weapons, in fact you can hold as many as you like on your weapon wheel. You also must gather health packs to revive. It reminds me of the first FPS I played which was Star Wars: Dark Forces. This is a good thing. I hate having to drop weapons on the ground to pick up a new one, the simple weapon wheel system (like Assassins Creed) works well. It is a pleasure to switch weapons to make the tactics you need available to get the upper hand. A shotgun is an excellent weapon when you're being surrounded by zombie alien hordes, but a sniper rifle is most effective at distance. The bulls-eye allows you to hone in on enemies even when they're moving and you're firing elsewhere, which is helpful for grasshopper aliens. The augment (shooting through walls) gun is effective particularly to find out where enemies are hiding.

Sound:

The music and sound effects are sensational and help add to the atmosphere and feeling of the entire game. The music is well composed and sometimes the silence is more dramatic and intense than the music itself.

Multiplayer:

The multiplayer is quite buggy particularly here within the first week, but considering the beta and two giant updates to R3, I wonder why it is so full of errors. Much like any other modern FPS, multiplayer supports a leveling up system as well as a class system. As you level up you may create your own class and you can choose your own combination of guns, power-ups, grenades and so forth. Any upgrades your purchase for one class is available to all other classes (unlike KZ3) which is good. Besides the glitches in multiplayer, the game feels a little off balanced because certain players with upgraded guns & power-ups particularly in combination really over-run other players at lower levels. However, I find this to be a similar problem to various FPS multiplayer leveling up systems. It simply takes so long to accumulate the points to purchase new abilities, guns, powers, and so forth.

Overall, this FPS is a phenomenal addition to your PS3 game collection especially if you enjoy First Person Shooters. The single player is dark, gritty and creepy and the multiplayer despite its flaws is a fun sensational experience.

UPDATE:

The more hours I put into the campaign and multiplayer the more I have come to appreciate the art design of the game. While perhaps R3 doesn't do anything that other FPS haven't done before, it does them well, it does them with a great post-apocalyptic style and great level design. One complaint I have is that there are a few levels where the game encourages you to be stealthy, but the game doesn't always give you the tools to do so. It does a good job trying to creep you out with aliens in abandoned-post alien-end of the world as we know it places all across America. Its' story is grim and though you don't know the main characters you care about what happens to them.

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Im really glad I picked this up! Im a huge fan of alternate history, so the Resistance series is one that always tickled my fancy.

There have been a lot of changes art style wise when it comes to Resistance but I think theyve finally hit the nail on the head with R3. Very Grapes of Wrath with a Science Fiction flare. I love it and would be glad if this art style remained for any other upcoming games in the series!

The game overall was amazing but THE GUNS. So satisfying and fun to use! You'll want to go back and play the game again JUST to lay into some Chimera with your trusty Bullseye in hand. Not only that but its a great feeling to have the weapon wheel back and better than ever! Having your entire selection with you at all times. Swapping weapons during the numerous combat situations constantly being thrown your way.

Its not a perfect game though. Some of the character models for prominent characters you'll get up close and personal with aren't the best. This along with the in-game cut-scene lip-syncing can be pretty bad at times which took me out of the experience to make me cringe slightly. And I really wish the ending had a little something more to it. Its a fine ending but would have liked something of an ending monologue to really drive it home in my opinion.

These small annoyances, however, were completely forgotten in a matter of seconds as I was thrown right back into that great gameplay.

I would go on but I wont because Im going back to play it on superhuman difficulty

Amazing game, 9/10 for me!

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With the 3rd installment of Resistance we are introduced to a new protagonist, Joseph Capelli. With the ending to Resistance 2 showing that the war has only just begun, does Resistance 3 have the muscle to make it a notable title? In short, Yes!!

GAMEPLAY

This is where Resistance has always shined, and the 3rd installment does not disappoint. There were plenty of tweaks done to the game design that I feel improves the game over the previous title (Resistance 2). Returning is the weapon wheel as well as my personal favorite, health packs! That's right, no more regenerating health (except if you enable it via cheats). This gives Resistance 3 a bit of an old school feel to it that I enjoyed. Resistance 3 will take you through the campaign at a steady pace, throwing you against a variety of Chimera, including some pretty awesome boss encounters. There is plenty of action to go around with some encounters giving you a sense of being overwhelmed. On easier difficulties this isn't to bad, but I could easily see harder difficulties making spots like these put up a big fight; a big plus for those who enjoy some challenge.

Weapons have also undergone some improvements, having an upgrade system built into them. More you use a weapon, the better you become with it essentially. With each tier upgrade the weapon becomes vastly more effective and by the time you are making that final push to the end, these upgrades will come in handy. Controls feel very responsive and weapons feel like the pack a good punch. Overall Resistance 3 feels like a hybrid of Resistance 1 and 2. What didn't work in either game has been removed, or polished up to fit beautifully into Resistance 3. It makes for some seriously enjoyable gameplay.

** I Do not have MOVE so I was unable to test the MOVE features **

GRAPHICS

When it comes to graphics, Resistance 3 felt a little lacking; especially when compared to other PS3 exclusives. I wouldn't call the graphics "dated", in fact they are pretty good, but there are areas where you can tell some more polishing might of been necessary. Facial animations seem a bit rigid at times, and the environments themselves feel lacking for some reason. I think this had a lot to do with the art style and color pallet the game chose in various areas. Some come across very bland and dry, while others can feel very vibrant and crisp. Overall, graphics is not the strong point of Resistance 3, but still does more than enough to give some visual appeal.

** Due to lack of a 3D TV I was unable to test how good the 3D is for this game **

SOUND/STORY

When it comes to audio I was very impressed. Voice acting was above average, and sound effects were top notch. Weapons sounded great, explosions.. chimera.. it all sounds really good, and helps to immerse you into the gameplay. Story wise I'd say it was okay. Unlike Resistance 1 and 2, where there were some shocking twists and turns of events, Resistance 3 doesn't have that shock factor this time around (in my opinion). Still the game has a solid enough storyline that will keep you very interested as you follow Joseph Capelli 4 years after the events of Resistance 2.

REPLAY/LENGTH

The campaign for Resistance 3 runs around 6-9 hours depending on skill and difficulty. I went through the game in about 7 hours, but I also was playing on Easy. The campaign length feels appropriate plus there are plenty of reasons to revisit the SP campaign. Unlockable cheats can make the game easier/harder depending on which cheats you activate; and there is online/split-screen Co-Op campaign. Adding to the replay value of the game is the MP element, which sadly is scaled down compared to Resistance 2. Despite scaled down map size, the MP element is still fun, although fairly standard to what is out there today. You gain experience and level up the more you play. Gain perks and upgrades which you use to better your play. It feels generic but it can be a lot of fun! Overall there is plenty of replay value here from Co-Op to cheats to Multi-player .

OVERALL 90% (9.0 ... A-)

Overall Resistance 3 is a quality title. It brings the entire package to create an enjoyable title, while satisfying the Resistance fans. The game mechanics feel well polished and focused, as if the developer took the time to note what players liked and didn't like. Some areas of the game took a hit; mainly that the graphics aren't top notch, and the MP is clearly scaled back compared to Resistance 2.

If I were to rate Resistance 2 vs Resistance 3, I would say Resistance 3 is the superior title despite the MP scale back. In fact, Resistance 3 is my favorite of the 3 games to date (with Resistance 2 being my least favorite actually). Resistance 3 is a solid game all around in the end. It is worth the price of admission for Resistance fans and console shooter fans alike, and will keep you entertained for quite some time.

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Well, here we are, almost half a decade has passed since Fall of Man came out as the PS3's killer app, and now Insomniac has released Resistance 3, their final game in the series. They've made a lot of changes to the third installment over its predecessors, refining and changing until this final product came to be. I'll be honest, when it comes to shooters, I've always considered the Resistance games to be 2nd-tier. That isn't to say I think the first two titles are bad or "meh," I found them both to be pretty fun shooters (Fall of Man especially because of co-op campaign, R2 was alright but not as good as the first). Still, I've always preferred Halo as a sci fi shooter, or the PS3's other flagship franchises such as Uncharted and Killzone. Well, I can honestly say that with R3, we have a game that finally delivers on the promise of the series. This review will mainly be about the campaign, as that is pretty much all I play games for.

The Resistance series has always had the potential to be spectacular with regards to story. The premise of the series is awesome, mixing a 1950's alternate history setting with War of the Worlds. However, the first two games felt more like militaristic popcorn sci-fi action thrillers, with only minimal exposition and character development to excuse all the action, rather than poignant tales about mankind's indomitable spirit despite staring down the barrel of impending extinction by a vast, advanced alien enemy. This game feels like the latter. Finally, we see just how bleak of a situation mankind is in, with only 10% of Earth's population not killed by or converted into Chimera. We play as Joseph Capelli four years after R2, who has been dishonorably discharged and settled down with a family. Dr. Malikov shows up and asks for Joseph's help to go on a 1000+ mile trip to New York with an ambiguous promise that what awaits there will give humanity a fighting chance to survive. Joseph reluctantly agrees, but mainly for the sake of his beloved wife and son.

In my humble opinion, this is the best storytelling of the entire Resistance series, hands down. Joseph is a great lead character, the kind you sympathize with and root for. For the most part, all character development is very well done, the characters are by and large likable and relatable, and the Chimera are extremely disturbing and fascinating (Even after three games, we still know nothing about the Chimera or understand them, which helps make them so creepy). This is a much more intimate story than what Resistance has ever delivered, and it is all the better for it. It's also a lot more cinematic. That doesn't mean it isn't exciting or that epic set pieces have been left out. There may not be anything to the level of the Leviathan of R2 (which is a disappointment, but makes sense given the tone of the story), but seeing the massive Goliath return, or a stampede of feral widowmakers (think massive leapers) comes pretty close.

The art and sound design cannot go unmentioned either. The graphics definitely aren't on a level of Uncharted or Killzone technically, but they're good enough to deliver on the art design's promise. That's a very good thing. A besieged 1950's rural america REALLY looks good here. Vistas, environments, character models, weapon models, they all add to the experience quite well. The sound design is equally compelling, as the soundtrack is pretty good, and the sound effects are exceptional. You'll never mistake a Chimeran dropship for anything else, and the guttural roar of the various Chimeran types is very well done. It's all very iconic. Everything in the visual and audio department *really* immerses you into the bleak War of the Worlds worse case scenario, and that is high praise indeed. The cinematics, while looking really good, do have some issues such as weird lip syncing issues that can distract.

Honestly, the gameplay is where the series has always shined, and it shines very brightly here. R3 almost feels like a hybrid (no pun intended) of the first two games. You have many gameplay mechanics from Fall of Man returning here, such as health packs and the weapon's wheel, but you also have the tighter, refined controls from R2 making a return as well. It's a perfect mix of both R1 and R2 that Insomniac has been tinkering with for multiple installments, and finally R3 gets it right. The weapons are as imaginative and satisfying as they ever were, AND there's an awesome new mechanic here that borrows heavily from Insomniac's other flagship franchise, Ratchet & Clank. You see, the more you use a weapon, the more experience it accumulates, and eventually you'll be able to unlock three upgrades to the weapons. A shotgun leveled up once makes it able to light enemies on fire by chance, and a final upgrade makes its secondary fire launch a massive grenade that can light a massive radius on fire. The weapons also undergo aesthetic changes as well with each level. This simple leveling system was incredibly awesome, and really added to the game's value to me. It forced you to use all the weapons in the addicting quest to upgrade them all. Very nice. The AI was also greatly improved over the first two games. Different Chimera types have their own unique strategies, and each feel pretty formidable. I wouldn't say the AI is any better than other FPS franchises though, but still decent.

There is no 8-player co-op mode like in R2, which is a huge bummer, but I have to give thanks for the fact that you can play the campaign with a co-op buddy again. This feature is what made Fall of Man so fun to me in the first place, and it was a major disappointment that its sequel did away with it. It was great playing this with my brother-in-law. We actually played it all in one sitting, which took about 7 hours, a disappointingly paltry campaign lenth. It may not be as inexcusably short as the Call of Duty series, sure, but it's also not as long as I'd prefer from a FPS (I prefer at least 8 or 9 hours and hope for 10+). With such a fun campaign, the shortness is disappointing. At least those few hours are packed with variety and excitement...

Multiplayer: Insomniac did away with the massive multiplayer matches of R2 and honestly, I think it suffers for it. It's not that 16-player matches are bad, but the big player pools of R2 really made that game's multiplayer component unique and frenzied compared to other franchises like Halo or Killzone. Now, it just seems like all the rest in terms of gameplay dynamics. As I said earlier, I don't care too much for multiplayer to make this that big of a problem, but it is worth mentioning. Maps are designed well and the gameplay is great though, so if you're a multiplayer sort of gamer, Resistance probably will please you more than it will disappoint.

I've always loved the idea behind the Resistance series. I've always wanted to consider it a top-tier series, but for various reasons, I could never bring myself to do it. Resistance 3 is the game that has fully won me over with only little reservations. I had a blast playing this game, getting lost in its atmosphere, story, and action. It has its problems, sure, but overall my experience with Resistance 3 was a good one, and one I would recommend to others with only the slightest hesitation or apprehension. I can't say that about the first two games, where I always felt the need to explain qualifiers for. This is a great game. Buy it, go on a wild, compelling journey, and be the resistance.

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A Single Player Campaign Review using Dualshock 3. Does Not Cover Move Controls or Multiplayer.

Although borrowing elements from both its predecessors, the machinations of Resistance 3 storm through the failings of former titles. It is not an understatement to say that from the ashes of Resistance 2, this 3rd installment rises like a phoenix. Resistance 3 not only succeeds in recreating the mythos of an apocalyptic alien-infested 1950s America, but in crafting the most enjoyable FPS campaign experience I have had to date.

I own an extensive collection of shooters for the PS3 (Call of Duty entries, Call of Juarez, Battlefield 1 & 2, Bioshock 1 & 2, Singularity, Killzone 2 & 3, Crysis 2, Orange Box, FEAR 1 & 2, Resistance 1 & 2) and the Resistance series has always felt like it came up a little short. Resistance 1 had an interesting premise and a neat selection of weaponry, but the characters and storyline felt dry and gameplay was very by-the-numbers. Resistance 2 integrated boss fights, but removed the weapon wheel while adding the overused regenerating health feature. Levels for Resistance 2 became more constricted, and several enemy choices were poorly designed (i.e. swarm, invisible chimera). Every sequence or boss was foreshadowed by weapon placement, and was neither difficult nor exciting. Insomniac decided to take an extra year in development to integrate feedback from the community, and it was a WISE decision. Resistance 3 was not a game I had planned on purchasing, but is now my favorite FPS of all time.

From Resistance 1: ARSENAL, HEALTH BAR

Resistance 3 features a clock like weapon wheel wherein each number possesses a masterfully crafted weapon (12 total). All of the older weapons have been retuned or redesigned and new favorites like the Atomizer, Cryogun or Mutator offer an astounding diversity of gameplay options. Sound effects for old favorites like the Marksman are PHENOMENAL and visceral. Secondary fire modes feature extremely useful abilities (i.e. Atomizer's black hole grenades) and all guns are leveled up as they are used to acquire more enticing attributes. Shotguns gain incendiary fire and Bullseye bullets shatter on impact. The best part about the arsenal in Resistance 3 is that all upgrades apply to NORMAL fire. You do not have to find different ammo types, or select between modes. Your arsenal only gets more efficient and deadly as you progress.

Ammo is relatively plentiful, and I often found myself smiling while deciding which weapon I wanted to use at any given moment. Enemies also feature new weaknesses to exploit with accurate shots. Shooting a hybrid in the cooling tank will cause it to short circuit and explode. Blasting limbs can also dismember non-boss chimera. Coupled with unprecedented level design, the finely tuned elaborate weaponry of Resistance 3 keeps every shootout fresh and riveting. This is the FIRST FPS I have played where I hold every single weapon in the same high regard. Even the Bullseye (which I loathed in 1 & 2) is now an absolute riot to use.

The non-regenerating health bar makes its return to great effect in Resistance 3. Shootouts become more intense as you scramble across the field or dash into a shed to find a health booster. Insomniac has found a way to delicately balance your life bar, the amount of health pickups dropped or scattered, and the number or difficulty of enemies. MAN is it refreshing! The sound effects are spot-on and even the color spectrum makes things easily visible during chaotic firefights.

From Resistance 2: LOCATION DIVERSITY, BOSS FIGHTS

Resistance 3 takes place in America once again. The difference is that every location is unique and multilayered featuring incredible backgrounds and open battlefields. One level pays homage to Chronicles of Riddick (the pit below the prison), but accentuates the atmosphere while maximizing the ability to utilize environment to your advantage. Battling a gorilla-like Brawler in a ghost town as winds bend trees backwards and debris swirls around your head captivated me like no game since Killzone 2. From stampeding Widowmakers on a train to foggy mountainous sniper missions, Resistance 3 portrays America on a whole new level than Resistance 2. The story moves between a multitude of different states, but each features its own agenda, history and design. NOTHING is cookie cutter in this game.

Boss fights are equally impressive, as are the moments leading up to them. Resistance 3 doesn't simply throw a boss out into the mix. Rather, it features elaborately crafted moments that lead up to them. Even old enemies like the Widowmakers have been redesigned for epic firefights. These prodigious behemoths now feature target zones, and feel more like Dead Space than anything found in most FPS games. Does a shootout with a tunneling monstrosity named Satan on a runaway mine cart sound EPIC? Well, I assure you...it is nothing short of breathtaking.

New to Resistance: LEVEL DESIGN, SET-PIECE SEQUENCES, STORY

Resistance 3 radiates entropic atmosphere. Music, color-palettes, enemy design, setting and lighting constantly fire on all cylinders. Beyond every claustrophobic tunnel lies a vast network of areas to traverse. Choice on the battlefield was clearly a major conscious decision by developers. Snipe from a window, zip-line to a Steelhead and trample him with a shotgun, jump beyond a pile of rubble and deploy an auger shield as you take out a troop of hybrids. From high to low, East to West Resistance 3's levels give you the tools to unleash vengeance from every weapon you own. More shockingly is that I NEVER ran into one of those invisible walls so prominent in other games. Each and every level was crafted with the same amount of energy and thought. This is only complemented further by the OUTSTANDING sense of pace within the storyline and gameplay.

Joseph Capelli is a much stronger character than Nathan Hale. He wears the desperation of humanity's bleak existence and the pride of a rebel's defiance through his visage and voice. He fights for a stronger cause than Nathan (the survival of his family), against more overwhelming odds, in more desolate times. The story does a fantastic job of providing continuity between different states by using CGI sequences. Each level carries directly into a CGI movie that returns you to the environment exactly where it leaves off. I was very impressed with how well the development team was able to lead the player from PA coal mines to a level 1 prison to the icy tundras of former NY. High-intensity shootouts are juxtaposed with slower moments of exploration dripping with ambiance. A slow boat ride through a flooded city is erupted by the bird-like screams of a long-legs Chimera. A reprieve at an underground rebel shelter ushers heightened levels of relief after a chaotic chase amongst a crumbling city to secure an explosive battery.

Enemies are unique and representative of their environment, actors are well voiced, and sound effects are impeccable. FINALLY we have a sound mixer who can mix everything to appropriate volumes at default levels. I had no issues hearing music, voices, enemy death-growls or weapon effects layered one upon the other. Enemies are divided into 3 main categories: Regular Chimera, Feral Chimera, and Marauder-like Humans. Journal entries provide insight into each main category of enemies, as well as behavioral differences and weaknesses of the individual enemy types contained therein. A handful of survivor audio logs (similar to Bioshock or Singularity) lie scattered about various levels, and notes provide detailed schematics of weapons as well as explanations of primary and secondary fire. Diary entries are on-par with the illustrations of Uncharted 2. Each and every one is beautifully penned with layers of hand-scribed notes! I was extremely impressed with the fact that everything in this game can be read. Chalk writing, spray paint, handwritten letters everything looks natural and can be read without accessing the overlaying text font.

I must disclose that not EVERYHING is perfect in Resistance 3. NPC human models have an odd glow to them, and do not look cutting edge. Other graphical oddities (non-background) such as the cross-eyed dog in the first base also present themselves from time to time. The graphics and animations for any humans actually look a LOT like Singularity rather than AAA titles like Killzone 3. Animations can be stiff (especially ladder climbing), and faces have a glossed texture. It feels slightly jarring at times considering enemies and backgrounds often look stunning. In fact, the only time I was ever disappointed with the scenery and enemy placement was during the final level. Resistance 3 pays homage to both Resistance 1 and 2 by returning to a futuristic setting within a Chimeran base. Although it works within the context of the narrative, I was really hoping the last level would exhibit the pinnacle of American architecture in decay. With so many imaginative set-piece sequences throughout the 10 hour journey, I also lusted for one last epic showdown against a unique Chimeran Hellhound. The finale does break up the action well, but feels slightly diminished compared to earlier events.

I also ran into a few odd glitches during the game. I once "fell" (clipped) into the roof of a decrepit house while being chased by grims, but the "attic" was clearly not part of the playing field. I eventually jumped and ran against the far corner of the building until I popped back on top of the roof. Another time I lifted a wooden beam so that a NPC could proceed through a cave. My character went through, but the NPC was running against a rock. Re-lifting the beam and trying to push him away from the rock would not trigger him to pass through the area. I eventually just let an enemy kill me and had him follow more closely. Fortunately check points are very plentiful here.

Despite those few slight grievances, Resistance 3 is absolutely AMAZING to play. The Arsenal is Fantastic, the Levels are Expansive and Varied, the Enemies are Intelligent and Aggressive, and the Narrative is Unpredicatable. Resistance 3 is a tightly woven mix of atmosphere, gameplay and story and IT IS SPECTACULAR! (9.2/10)

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Star Wars Darth Vader Empire Vinyl Decal Skin Protector Cover #11 for Playstation 3 PS3 Slim

Star Wars Darth Vader Empire Vinyl Decal Skin Protector Cover #11 for Playstation 3 PS3 Slim
Customer Ratings: 5 stars
List Price: $16.47
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It was better than I expected real easy to put on and worth it. So go out and get one of your own now it's a must buy!

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I love how this makes my system look. It arrived on time and was exactly as described. It is a great product!

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There aren't a lot of books depicting Vader in his put down the rebellion stage as the dark lord being first on the field to lead the storm troopers into battle. The ominous figure is cast as either a liberator or destroyer, dependent on how you view the political regime of the empire. This decal can be placed on very easily, what I did differently than how the instructions described was a sponge with soap water squezzed almost dry and lightly slid across the sticky side of the decal to make it less sticky before applying to my PS3. Very easy and it looked great. Highly recommend to purchase, if you like cool Star Wars drawings or just like an epic battle scene which can let your imagination run wild. Like buying a mega lottery ticket, only it serves a practical purpose of protecting your expensive PS3 that kids touch when they come by.

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Overlord: Raising Hell

Overlord: Raising Hell - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
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I really enjoyed this game. Overlord is one of the few titles on PS3 that will allow you to play a strategy-type game (but also retains some optional first-person smiting of your own). You're leading a pack of minions of several types, and have to use them strategically to win your battles.

Even though at a first glance the Overlord you're controlling is an evil creature, the gameplay allows you to proceed through the game doing mostly noble and helpful deeds, while listening to lots of humorous feedback. Throughout the game, it retains an enjoyable light-hearted atmosphere, without the usual "save-the-mankind-from-doom-and-gloom" setting.

Animation and graphics look a bit dated, but this doesn't get in the way of fun. Definitely, a recommended purchase if you're looking for a new type of PS3 entertaining. If you want to try it out, just download a free demo from the PSN store, I think it gives an accurate impression of the whole experience.

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When this was put out for the X-Box 360 and PC there was complaints about controling your minions and no map, bugs in the system. There have been great improvements for the PS3. There is a map, so now you don't run around in circles. Monions are very easy to control, they are still playful and love getting drunk and pissing on the floor. It doesn't take much to upset the towns people.

I believe anyone who like adventure games would enjoy this.

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Overlord Raising Hell is a good game if you like to command units to do your bidding.

In this game you need to reclaim your dark kingdom because your castle has been destroyed by some meddlesome heroes. They killed your predecessor so now you need to take over your kingdom once again. In the beginning of your game you go in search of your different types of minions because they have been scattered over the world. If you are good at strategy games you will re conquer your kingdom in no time but you need to have patience. The game sometimes gets challenging because you will be travelling through large lands and sometimes it seems like a maze. The game gets fun when your minions clash with large groups of enemies. Sometimes your minion horde is totally destroyed then you will find yourself fighting for your life so you should always have your best weapon handy.

There are 4 kinds of minions that you can command.

Brown minions are your main fighters and they can take the most damage so you would want to have more of them than any other unit.

Green minions are smelly creatures but they are very sneaky while guarding. They are almost unnoticeable if only they could take a bath so you may not want them to guard against animals. They are also the only unit that can get rid of plants that give off noxious fumes that kill any other minion.

Blue minions can cross water and are the only minions that can any other unit would drown they are very magical and can raise dead minions if you get them there in time. They are horrible fighters but if you fight spirits like wisps or ghosts they are the only unit that can combat them.

Red minions are fiery creatures that can throw fire balls at enemies. They are good at killing unarmed units because they can light them on fire. Red minions are the only unit that can extinguish flames that would kill any other unit.

If you use your minions and weapons right you will find yourself becoming a very powerful overlord.

--

Alan was here

_______________________________

Note:

Alan is my 12 yr. old son and the above is his review. He got Overlord because he was a very good student last year and this was one of the rewards he wanted.

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I can honestly say that when I picked up this game I didn't expect anything unique or different. I was so WRONG. This game starts with a slow story and not much background information. But as you progress through the game there are hints about your past. You soon become obsessed with the story and humor. The controls are hard to get at the beginning but it gets easier and the ending is a truly worth it. I LOVE THIS GAME.

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I've had this game for some time now. I love the game play, being able to control the minions as you walk around each world. You can decide to be evil and keep the locals under your thumb, or be kind and merciful. (you get more power for being evil) And the game builds as you go. You learn to control your minions, you get new kinds of minions as you go, and new weapons and powers. Control is good and not as complicated as some others say it is. In most games you can control the view of your character with the right thumb stick, but that is used to control your minions in this game, so that is one thing common in most games not found in this one that takes some getting used to, but that was about it. Most the rest of it is learn as you go and enjoy being EVIL!

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Playseat Limited Edition DiRT 3 Revolution Gaming Seat

Playseat Limited Edition DiRT 3 Revolution Gaming Seat
Customer Ratings: 4 stars
List Price: $599.99
Sale Price: $399.56
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I like it . I was surprised that after I built it , how they made it to put a big seat in a small pack. Well it was fun to built it and to install the wheel on it. I am enjoying playing the game with it.

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This was a great bargain! My brother and i both love racing games, this is very sturdy setup and solid feeling. We love Gran Turismo w/ the GT5 wheel setup on this. Def takes racing games to the Next level !! Packaged well and good instructions!

Thank you!

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This is a review i wrote for a better version of this playseat cockpit but the construction and quality are all the same.

This racing seat/cockpit/mount is amazing. I need as much space as i can get, so out of all the available cockpits that are on the market now, none can be as compact as this. Not saying that it doesnt extend for us tall people, im 6'3" and ive got room to grow in this seat. I find the seat to be a little snug and not have much back support, but i doubt your gonna be sitting in this for over 5 hours.

Ive tried out tons of cockpits and done a bunch of research. This by far gives you the most bang for your buck. It does everything the other cockpits and more. But just like everything in this world there are downsides and room for improvement.

You cant adjust the angle of the steering wheel's mount. You can adjust the elevation and how close it is to you but not the angle at which it faces you.

The pedal mount will also require constant maintenance unless you buy some loctite in which case you run the risk of stripping your screws. There is a very inconveniently placed screw that requires and allen wrench and doesnt have a lot of room for you to apply down pressure to make sure you dont strip the screw. In my case, i most likely wont be removing that screw and if i need to, the construction is made of metal and heat allows loctite to dissolve/melt away so you can remove screws or what have you easier. The reason for all of this is because if you dont use loctite, or constantly tighten this screw, and the one next to it you will have a lot of play on the pedal mount. Eventually just pressing your foot on the throttle will cause the entire pedal mount to rotate to the right and same goes for the left side.

Other than that the only other complain i have is that the mount for a shifter has a lot of play as well. Im constantly feeling the shifter whether its from fanatec or the g27 racing wheel set to move forward and backwards. In order to solve this problem i needed to use popped bubble wrap to help, not solve this problem. But if your storing this in minimal space like i am, your gonna be removing the shifter constantly and the wrap will tear. Im currently trying to solve this problem now thats its been a year of owning a playseat. All playseats are constructed the same, the only thing that changes is the seat or the color of the metal.

The great thing is this thing has tons of room under the seat for mods and the buttkicker gaming amp you can buy. Even if you have a fanatec racing wheel like me you dont need to worry, the g27 bolts right on, but the fanatec wheel comes with a template for drilling the holes, so as long as you have a drill and a bit you can easily fit almost any racing wheel onto this thing. The metal is very easy to drill through.

Just remember that this seat is not at all a good seat for use with PC games unless you like getting out of the seat every time you need to use a keyboard/mouse and wanna hunch over your setup and or desk. For just a tiny bit more you can find tons of better cockpits that will come with or allow you to later purchase keyboard, mouse, and monitor mounts.

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Bought this seat used but labeled "Like New", the back of the seat was is supposed to be held by a zipper, on arrival the box was in poor shape, the zipper was crushed and the lining was ripped from the leather so you cant even attempt to zip it. My seat looks ugly from the back.

upset about the false condition amazon advertised it under, would've bought a new one because the point of having this is so you don't need to keep your ugly handmade driving rig.

The seat is still sturdy though.

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Major League Baseball 2K8 Bilingual

Major League Baseball 2K8 Bilingual
Customer Ratings: 2 stars
List Price: $19.99
Sale Price: $14.99
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I love basesall game and playing video games but this baseball video game is very difficult, you need to practice to much to make a good pitch and need to practice even more to hit the ball. I know you can play in very easy mode but it doesnot make any challenge so I dont like the game.

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Arsenal PS3 Bluetooth Controller with Built-In Rechargable Battery

Arsenal PS3 Bluetooth Controller with Built-In Rechargable Battery & Rumble Feature
Customer Ratings: 3 stars
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I just bought this controller from Arsenal and works great. Great response time and came with a usb charging cable. Best part if it breaks I have a 5 year warranty.

I would recommend it

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Bought 3 of these and none would pair. Went and spent the extra for actual PS3 controllers and they worked fine.

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8 pc Set of White Sanwa Push Buttons OBSF-30-W

8 pc Set of White Sanwa Push Buttons OBSF-30-W
Customer Ratings: 5 stars
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the best set of 8 sanwa buttons on the amazon market. convex shaped, smooth to press, easy to install.

thank you.

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I am very happy with this product. The buttons are very sensitive and have a convex (bump) shape. I purchased these to use in a Madcatz Brawlstick and was able to do so without issue

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Mugen Souls

Mugen Souls - Playstation 3
Customer Ratings: 4.5 stars
List Price: $49.99
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I pre-ordered this game from NISA when it was announced to support their continued efforts in bringing more JRPG's stateside. Anyway, it came with a cool sound-track as a bonus. I'm going to comment on a few of the more prominent features of the game.

BATTLE SYSTEM: Moving on to the game itself, the most easily understood depiction of his game is probably "complex." The battle system is incredibly varied with several different ways to end a battle (TCS, Moe, kills, etc...) as well as a mini-game involving turn-based space battles. In terms of battles themselves, the free-movement semi turn-based style is reminiscent of Hyperdimension Neptunia MKII, except with a lot more variables to consider. You not only have the option to attack enemies directly with skills, AOE skills, or normal attacks/combo atacks, but you can also use "moe attack" to subjugate your enemies with a mood system that varies based on what archtype (there are 8) of your main character you currently have equipped. To add to this complexity, you can pinball enemies into each other with "Blast" attacks and even knock them into the air, where you can hit combo boxes for increased loot. In addition to all this, you have a peon meter that charges up a bomb (that can backfire on you) that you can unleash every once in a while. Yes this game is quite complicated, but in actuality you are not required to master most of the different battle systems in order to advance. Therefore, this game is actually quite easy to play, but very difficult to master if you want to be a complete boss in every fight.

CHARACTER UPGRADE SYSTEM: This is where similarities with Disgaea games beyond just the humor and voice acting comes out. You have the option to dive into an infinite level dungeon on your main base and continuously grind levels as long as you have the requisite character/mood %. This is a very streamlined and easy to access version of diving found in Disgaea games. What this means for you the player is that you can very easily grind your characters to ridiculous power and stomp the story mode of the game with relative ease. I actually had to double-check the developer on the box of the game and make sure it was Compile Heart because the system was so similar to Disgaea.

PLOT/CHARACTERS: The plot is very simple and very similar to Disgaea games. Your main character wants to conquer the galaxy and subjugates a merry band of heroes to help her do it. In addition, you can create additional heroes/characters (Again, similar to Disgaea) and make custom characters to your liking on top of the slew of named heroes you can control. The plot itself is not the strong point however, the character interactions are nice and while the writing isn't spawned from Oscar level talent, you will enjoy it if you are familiar with Compile Heart's previous games.

SOUND/VOICE ACTING: The score is excellent and adds to the mood. The quirky music and epic tunes combine to make a decent atmosphere for the game. The English voice acting is for once in a JRPG, one of the strong points of the game. The litany of characters, not to mention 8 personae of the main character are all voiced competently.

VERDICT: I would say this is Compile Heart's best game in recent memory and a huge improvement on the Hyperdimension Neptunia games. They either borrowed or stole a lot of quirky humor and gameplay elements from the Disgaea series with great success. If you enjoy the typical Japenese anime/moe type characters, you will like this game. If you went into it expecting Final Fantasy level drama, you will be disappointed because it's simply not that type of game. To me it was worth the $50. A solid step below Atelier Totori and Meruru in terms of overall enjoyment, but a good step up from Hyperdimension Neptunia MKII.

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OMG! It's been quite a few years since I've enjoyed an RPG video game like I've enjoyed playing "Mugen Souls!" I have all of the DISGAEA games, and I enjoyed all of those, so I was naturally curious about this one.

I won't lie: the Moe Kill system confused the heck outta me at first. But now that I've more or less gotten the hang of it, it's fun to see which silly phrase will have what effect on this monster or that monster.

Here is a quick rundown of my highlights:

GRAPHICS = A Plus (I'm playing on PS3, and I think the graphics are gorgeous!)

PLOT = C (Average; you have a little girl who wants to take over the world. what little girl doesn't?)

BATTLE SYSTEM = B Minus (you have lots of bells and whistles, lots of different ways to kill the baddies. pretty cool)

ENDING = (A Minus; for spoiler reasons, i won't go into detail here, but the New Game Plus option makes replayability a very nice thing!)

CHARACTERS = A Plus (Definitely my favorite part of this game! every social disorder is well-represented in this cast of characters, and somehow they all coexist quite nicely)

So, my overall grade would be: A minus. Definitely a must have for all DISGAEA fans.

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I went into Mugen Souls with, admittedly, high expectations. Mainly due to my love of virtually anything NIS has ever made. So, admittedly again, this may be a bit biased. Or very.

I can confidently say that this game delivers on all accounts. From gameplay, to dialogue, to story, to overall feel.

Gameplay: The free-movement combat is perfectly implemented, and is a pleasant change from the usual tile based system used in most NIS titles. The use of a full circular range for the weapons was, in my opinion, better than Neptunia's system of specific areas that the weapons would hit. This allows for an easier time targeting enemies, but also forces you choose which enemy to attack, as opposed to trying to shove them all into a box as I found myself doing in Neptunia rather often. The use of fields in this game is also well implemented, having the events/scenes occur as you advance through them. The specifics of combat are also great fun. Chou-Chou's Moe Kill is by far one of my favorite abilities in the game. It's nice to be able to wipe out an entire pack of enemies by being adorable. The Blast Off and Fever Mode mechanics are ridiculously fun. As for skills, there are a plethora of them, as well as unique weapon types. One final point is the Peon Ball, which is just great. I actually thought to myself, "Do I want to use my giant energy ball of minions to wipe out this pack, or turn them INTO peons to further increase the size of my giant energy ball of minions?" At no point did I feel like I NEEDED to grind, except perhaps the sudden jump in difficulty between chapters 7 and 8, but the Mugen Field honestly makes grinding fun.

Dialogue: It's an NIS game. So that's pretty self-explanatory. Great humor, not-so-subtle innuendo, and a great voice cast. I consider having even a DECENT English cast for a dubbed game a rarity nowadays. Another point is that all 8 of Chou-Chou's personas are unique and endearing in their own way, as that's kinda the point. I also love all the characters, I can honestly say there isn't one I dislike. Not to mention all the little things like poking fun at how "Heroes" are often raiding homes and breaking jars. And the fact that most of the peon creation is based around characters fetishes is often hilarious.

Story: As for story, there isn't exactly much to it, but it still manages to be engaging. Whether it be the revelations that occur as you progress, or little things revealed about the characters through their interaction. Though Chapters 2-7 are a bit formulaic (go to world, find Hero/Demon Lord, peonize continents, conquer, repeat) the way the characters go about their business keeps it fresh.

Overall Feel: Fun. Great fun. It's got everything a JRPG fan could want with all of the NIS spice added in. Peon creation, equipment upgrading, the Mugen Field, and so on.

So I can easily give this game 5 stars, as both a NIS fan and an avid JRPG player.

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I essentially own all NIS America, Idea Factory, and Compile Heart game that has been released in America. That being said, I always get excited about the games and expect an 4 or 5 star experience, simply because I always have high hopes. Sadly, in most cases, the experience is about a 3.5 star experience. This game, however, was an exception.

This game was really fun, the gameplay is interesting, and the story and dialogue is mostly funny. That being said, neither are for everyone.

The dialogue mostly pokes fun at JRPG tropes and breaks the fourth wall. Many sexual innuendos are made, and some of the characters can be cliche. However, I enjoyed it for the most part.

Gameplay-wise, it's complicated. They throw a lot of things at you at once, and don't have a knowledge database, so you essentially have to memorize everything the first time. You do end up figuring things out along the way, but I thought that was half the fun. The game excites you when you finally execute some special mechanic correctly.

I personally enjoyed the entire experience, even with its flaws. They game can be endless with the Mugen Field aspect, which I liked. I would recommend this game to any/all JRPG fans. Happy Playing!

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I knocked off one star due to censorship and not really caring for the expensive and silly DLC model. The game itself is fun to play. It's often humorous. If you're over... I'm guessing 19 years old, you're going to feel like a bit of a creep playing it.

I'm not sure if the age of the girls you're playing as in the game is defined, but they look pretty young to be so sexualized. Other than that, I've not had any issue. The dialog is full of innuendo and humor, the art is very nice, I even enjoy the music. Mugen Souls is fun to play, if a bit complicated.

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The Godfather The Don's Edition

The Godfather The Don's Edition -PLAYSTATION 3
Customer Ratings: 4.5 stars
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Before I start the review, I would like to strongly emphasize that I ONLY gave this game 3 stars because it is an exact replica of the PS2 game, which I enjoyed immensly and finished back when it was first released for the PS2. I would give the original game 4.5 stars easy. But because I enjoyed it so much, left the PS2 game in a different country, and paid half the retail price for this one, I am not furious, but disappointed indeed. And this is why I gave it 3 stars.

The developers, needless to say as prominent as EA games, invested almost no time or effort into upgrading the game. Graphics wise, it is almost identical. I expected some sort of improvement to suit the PS3, both for the cut scenes, which are alot, and for the gaming experience itself. In that respect, I felt I was playing the same exact PS2 game. The storyline is identical, borrowing the plot from the first movie while the protagonist (the main player we customize and play with) is the guy who does the jobs required for the Corleone family, until he reaches Don status and owns NY (then you're on your own, no movie plot anymore). I did not expect a change in plot, but I did expect additives GTA-style extra missions and diversions from the main tale. This, in a way, did not change. The weapons, cars, execution styles, scenery, landscape, were not altered at all (except for rain, which ok, adds some element). And like I said, remain on almost the same graphical level from the PS2 version of the game. Also, the loading time for scenes and such remain unnecessary high. Comes to show you that the game was not entirely modified for the PS3, to at least attempt to harness its powers. I have played other games that are more graphically-intensive that rendered alot faster loading speeds.

There were however, a few twists added. Firstly, the missions are more diverted. Now, besides having the hit missions (where you whack someone for a price), you have favor missions as well, where you go do favors for family members. Not impressed really, because most missions, more or less, follow the same patterns, but ok, a nice addition. There are also playing style changes. This is really the one change in the game I liked. The one I enjoy the most is the crew hiring option, where you can hire members of the family (below or equal you in rank that is) to tag along wherever you go (not in the main plot though of course) to assist you in extorting and fighting other family members and the cops. There is also another option, where you can call onto 4 members at the same time to do the same thing. When fighting warehouses and such (alot of other family members in one place), it gets pretty intense. That is an excellent idea. However, other than that, most other additions, supposedly adding flavor to the game are not THAT great. For instance, instead of just flirting with hookers in brothels, some of them can give you tips (gossips as they call it), that you then act upon and use for your advantage. For example, a police chief could be photographed with hookers, she comes and tells you where you can locate the photographer, you go buy his photos, and blackmail the chief. Nice, but definitely not a reason to play the whole game again (another reviewer focuses on the new additions, so no sense of repeating them again, you get the point).

If you have already played the first version of the Godfather, honestly, you don't need to buy this, unless you think it's one of the best games you have ever played. But if you never have, and love GTA-style games, this should be an instant buy for you. Yes it does get repetitive; you're really doing the same exact thing over and over again, with minor to no difference. But what game isn't, especially in this genre?

Hope this helps.

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This game takes The Godfather to a new level. The graphics are in a sense better than the original not to mention different "weather conditions". This game is packed with many different extras including the "hit squad" that when charged and not on a mission can be activated calling four Corleone thugs to aide you in whatever it may be that you need them for (ie taking down rackets, warehouses, compounds). You can also hire a hitman to follow you around that has the same rank as you or less. Newer missions have been added to this game that give more of a back-story to the movie and also more footage from the movie (also, there are missions called favors which mainly boost respect). A couple new characters and vehicles come to light but not so much to go nuts over. Skill upgrades have been split into two categories, one known as Enforcer and the other called Operator. one boosts your more physical qualities while the other boosts you morale. The new SIXAXIS Wireless controller comes into play when handling some of the other family goons. Whether it's bashing someones face onto a counter, pushing them off a rooftop, or breaking their neck, it puts you into the game and gives you a feel like you are pulling off the moves (in a true gamers perspective anyways). A lot of the buildings have been redone so that when you go through some of the rackets it won't be like the original (you know the walk-in and "I know the layout of this place"). They have also changed the compounds up too. Overall, if you've played the original for PS2, you have got to get this. If you have never played The Godfather game, don't worry about the original because this is the one to have. I LOVE THIS GAME!

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First off, this game really brings the story of the Godfather to life, which makes acting out scenes from the movie(s) all the more fun. All of the new features for the PlayStation 3 version of the game make it far better than the old versions. Being able to call in a "hit squad" to aid you, do favors for people, and call on a driver to transport you from one safe house to another in just a few seconds are just a few of the changes that were made for the ps3 version. Whether you're extorting a business, buying out a racket, or blowing away another family, this game is fun to play and not boring in the least.

I have beaten the ps2 version of the Godfather and if this version ends in the same way then I would say that the replay value is moderate to low. I say that because in the ps2 version when you beat the game(100%) it's just over. All you can do now is start a new game, which means starting all over from the very beginning. Nothing carries over into your next play through. You have to every business, every racket, re-take every transportation hub and so on and so forth all over again. I never bought the ps2 version for that very reason, but I am still playing the ps3 version and you should too. I haven't beaten this game yet, so I don't know if the endings are the same. Many changes were made to the ps3 version of the Godfather, but I don't know if the ending was one of them. It is a very long game and if you are a fan of the Godfather then this is a game you can't miss. There is so much to do in this game and it is so fun that you will be playing it all the time or you will be thinking about it, all the time.

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The main thing I love is that it's NOT IMPOSSIBLE to play. It takes some common sense and some patience but not alot. There are alot of side missions that you can do to keep gameplay fresh. I love the violence and though I'm not a fan of racing games, I like to be chased by the cops and other mobsters while shooting out my car window at break-neck speeds.

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Now, The Godfather The Dons edition really is a wonderful game.

It have great graphics, a long playtime (15hours+), nice missions, great weapons and a huge map.

People who liked the GTA series would probably like The Godfather, since many of

the features are the same. You can walk anywhere you want on the map, walk inside

buildings whenever you want (a lot more than in GTA) and you can do whatever you want to.

The bad part thought, there's always one, is that the game is a little to repeating after having

played it for hours, businesses have to be taken over, again, and again, and again (there is over 50

of them so think about it) and you have to talk to the same people for the 20th time or kill the 10000th

mafia mob.

But overall, the good things make up for the repeating in the game. Try it, it's worth it.

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Rocksmith

Rocksmith - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $30.57
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I've only played this on the PS3, as that's the only console I have. I'm in my mid-40s, and have tried to learn guitar off and on for the last 4 years. I've bought books, and courses, and downloaded tabs from the web, and watched videos, and while I've learned some scales and lots of chords and even memorized some guitar solos, the mechanics of playing have just never come to me. It's always frustrated me to know that despite all the chords and scales and tabs I've learned, if I were in a group around a campfire and the group asked for someone to strum guitar, I wouldn't volunteer because I just don't sound good when I play. I know that mechanically, it's just not there, and having 100 chords memorized doesn't help when you're constantly fighting with the guitar because your fingers are never in the right place and you never seem to land on the right fret. I think my big problem is that I never really learned how to play without looking down at the fretboard, and if I don't look, I'm lost. Books and videos can be read or viewed slowly, or paused, and they don't force you to learn without looking down.

I've now been playing Rocksmith for 4-5 days, and already I can tell that I've improved in this area, and the reason is so simple: you're forced to keep your eyes on the video screen, so you can't look down, and your hands have to learn how to find the 5th position (5th fret) without looking, and how to find the D string without looking, and how to slide from the 17th fret down to the 10th fret without looking. The challenge games, like shooting the cartoon birds, or practicing slides from all over the fretboard, actually work because they repeatedly force you to play without looking down. That may sound like such a simple thing, not looking down, but for me (and maybe lots of other people?) it means the difference between just noodling with the guitar and actually playing the guitar.

The song selection had me hesitant at first many of the songs I'd never even heard of but the reviews are right....it's easy to enjoy all the songs because each of them is catchy in their own way, and each poses a particular playing challenge.

It's is a challenging game, at least for me, and I still have plenty of moments where I reach for the controller to hit pause just to give my hands a rest, or to get mad at myself because I messed up a progression I think I should have nailed, so my advice to beginners is to take your time and just relax and let it come very slowly. Forget about how all those instruction videos make playing guitar look so easy I don't think it is easy, and it takes work, and hundreds (or thousands) of hours of practice over time to truly learn guitar. So you're probably not going to be playing the solo to "Sweet Child O' Mine" by week 2. But you will be playing, and making actual music, and for someone like me who has never gotten over the hump and never gone from a tinkerer to a player, this game might be the best $80 I've spent on any video game, and it may be the best learning tool I've ever come across. I wish I'd had it 4 years ago, but I'm glad I have it now, and I can't wait to see how much better I'll be playing in a few months. It's very exciting to feel like I'm finally getting over the hump, and that learning guitar may not be impossible after all.

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I've been picking up (and putting down) the guitar for over 25 years now. I've tried everything: human instructors, online video lessons, self-practice using downloaded tablature...nothing has gotten me "over the hump" to the point I stuck with it and became proficient. After only about 3 hours of play, I can tell that Rocksmith is going to change all of that. It's a blast (while challenging) and I'm confident this really will keep me playing. Tired of your kids spending countless hours doing mindless button mashing? This is the "game" for you. While I've really enjoyed mashing buttons in Rock Band and Guitar Hero, I always wished I had actually been learning to play actual instruments. The drums come the closest, but the guitar is ultimately silly. Fun yes, but completely non-educational.

The ability of Rocksmith to adjust the difficulty of the song "on the fly" as you play is a revolution. I never feel completely overwhelmed, just always at the edge of my ability. It keeps you motivated without getting discouraging.

My only regret about Rocksmith is that it wasn't available 25 years ago. A crying shame, really.

Kudos to Ubisoft for a fantastic tool, and may it find all the commercial success it needs to provide DLC for many years to come. Thanks Ubisoft for creating the guitar game I've always wished for.

Worth every penny and more.

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Before getting into my review, here is an important tip:

AUDIO LAG!!! If you are experiencing audio lag, the problem is the HDMI cable. You need to run the audio from the RCA (red and white) cables through the tv, headphones, or an external stereo/surround sound system. Doing so will fix the annoying audio lag problem I'm sure most people will experience. So if you buy the game, don't forget about this tip!

UPDATE:

FROM MY EXPERIENCE, THE HDMI CABLE WASN'T THE ISSUE, THE TV WAS! I have played the game on two tvs and I have used two different cables. The first tv I played on has bad lag, and I can't seem to find any settings to fix it. However, on my tv at home, I can play with an HDMI cable without any problems. If you have lag on your tv, try turning off any special features in your tv settings. If that doesn't work, use the RCA cables as described earlier in my review.

Here is a little background about myself to support my experience playing the game:

I am a musician and I've played guitar for a number of years. However, I've always played basic rhythm guitar. I never got around to learning scales, solos, power chords, ect... only regular chords for rhythm.

Now for the game. I have only played it for about 2 hours so far, and I am really enjoying the experience. I'm a pretty busy person, and I often feel guilty when playing video games because even though I do enjoy playing, I feel like it eats up time I could use for more productive activities. Finally, I have a game that I don't have to feel bad about playing for hours on end! I am a worship leader at a church, so guitar is part of my job. Not only is this game fun to play, but I can see how it is going to help my abilities on guitar grow tremendously! The interface is similar to Rockband or Guitar Hero, but the developers did a superb job at modifying the familier interface to work well with a real guitar. It may feel awkward at first, but stick with it, and you will get it. After a few songs, I felt like I was playing Guitar Hero, and it was mind boggling to think I was playing a real guitar. Considering I already have experience playing, the game felt oversimplified starting out, but it was still worth playing to get a feel for the interface. It didn't take long for the game to start getting a little challenging. The game adjusts on the fly to how well you are playing, so don't worry what level player you are. If you have never played guitar before, it will keep things simple for you. If you are an expert on guitar, it may take a little longer, but it will adjust to your skill level. There is so much to say about the game, but I'm limited on time. I just wanted to get a quick review out for anyone considering the game so that you can know this is a game worth buying. If you have any desire to learn or improve on guitar, BUY THIS GAME!! If you have a hard time getting motivated to practice your guitar, BUY THIS GAME!!! If you loved the Rockband and Guitar Hero games, then BUY THIS GAME and quit waisting your time on a plastic toy!!!

UPDATE: Safety Concern

Something to be careful about that the game doesn't monitor is correct technique. You can easily get sloppy when trying to sightread the game interface, and doing so can damage your hand/wrist. If your hand starts hurting, take a break, and make sure your technique is good. I pushed myself to extended periods playing bar-chords incorrectly, and I started getting sharp pains in my wrist and hands. I'd find it hurting later in the day simply driving my car, and I was concerned of getting carpel tunnel. Now I do a couple scale warmups before playing, and I try to stop if my hand starts hurting.

UPDATE: 5-1-2012

I haven't played this game in a while, and I decided to pull it back out. I downloaded the latest patch, and I'm really happy for the updates!

So far what I've noticed:

1) The Sony wireless headset now works! Part of the reason I quit playing the game is because I now use a monitor without speakers, and a headset is my only audio source. For a while, the Sony headset and the guitar cable could not work together. This is no longer an issue!

2)I hated that you could not set the difficulty level of the game in riff repeater mode. It would make you practice at an easier level, and when you passed it, it would bump up a level. The problem with this is that you had to relearn the riff every time. Now, you have the option to jump the difficulty all the way up. Doing this in the mode that slows down the music allows you to memorize the actual guitar part (rather than relearning dumb down versions).

3) Another thing I didn't like about riff mode was that you only got 5 tries. Now, if I'm remembering correctly, you get 30 tries. These additions to riff mode make this game just about perfect for practicing guitar.

4) Precision Tuning The basic tuning will say the guitar is in tune even if it's slightly out. Although it's not perfect, choosing to use the precision tuning option makes it easier to get perfect pitch.

I'm excited to see that the company is listening to feedback and improving the game without charging money for a new version. There are plenty of songs to build my skills, they have a decent amount of dlc out if I get bored, and I'm sure I'll get Rocksmith 2 if they ever release one!

UPDATE 8-22-2012

The game now supports bass for all of the songs! If you buy this edition (or already have it), you have to pay $30 for the bass DLC. If you don't already have this game, you might want to consider buying the new edition that includes both guitar and bass. Depending on when you read this review, Aamazon says the new version comes out (or came out) October 16th, 2012. I purchased the DLC, and I think they did a great job with it. Most songs are pretty easy compared to guitar, but that's not the game's fault. The bass parts just tend to be easy for a lot of songs! If you have any interest in playing bass (or know someone who does) it should be a no brainer! You can also plug a guitar and bass in at the same time and play with a friend if you have an additional USB to 1/4 cable.

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Customer review from the Amazon Vine Program I own a Fender Washburn Stratocaster. I threw this disc in, hooked up the guitar, and held my breath. Would the nay-sayers of "latency / too many A/V setups" win out the day?

The answer is a resounding NO. I play a note and there is no noticeable delay whatsoever. My A/V system has become my amp (and oh, what an amp with a Pioneer Elite to back it up).

Rocksmith, first and foremost, is an INSTRUCTOR, not a social party. If you're looking for social party gaming like Rock Band, look elsewhere. Rocksmith is intended to have you learn how to play guitar, straight and simple. The game starts off with a sound check to calibrate the volume of your guitar and, more incredibly still, to TUNE YOUR GUITAR. And it's a surprisingly good tuner at that.

Once your guitar's in tune, the game eagerly throws you into the Rolling Stone's "I Can't Get No Satisfaction."

"What difficulty should I play?" you might ask. Ah, that's where the beauty of Rocksmith comes in. Rocksmith will ramp the difficulty up or down depending on how well you play. Are you nailing every single note coming down the strum highway? Well, here come a few more! Ooops, you're missing just about every single note? Rocksmith will ramp it down. There's no "failing" here...Rocksmith will rewards you with the points that you rightfully earn for playing notes correctly. If you play more notes correctly, you earn more currency to unlock more portions of the game. If not, then you're not really ready for some of the other challenges...so stop punishing yourself. : Rocksmith wisely uses the point system to ensure that you're ready to tackle the challenges that you're capable of taking on.

And it's just not about playing songs. Additional challenges come in the form of mini-games where you're playing notes to blow stuff up. It's a rather unique way to get people of all ages into the throes of learning to play guitar. I'm in my late 30s and I enjoy the variety.

What if you are actually proficient and just want to play your guitar? Well, there's an "Amp" mode for that, too. Just go over there and you're able to go through a variety of tone/pedal selects and play your guitar through your A/V system to your heart's content (for 5 dollars, you can unlock everything via DLC so you don't have to play the game).

Note of warning I did mention earlier that this is no Rock Band. It's a LONELY game-play experience. Don't expect to invite 3-4 friends and expect to make a night of Rocksmith...it'd be about as much fun as inviting your friends over to watch you play piano. Yeah, that doesn't work. But, as a primer, Rocksmith succeeds in spades and is going to be having me up many nights learning how to play a guitar.

Thank you, Ubisoft, for making a game that actually lets you use a real guitar. I'm hoping that the backlash of Activisions Rhythm Game saturation won't ultimately hurt sales, but I will be a dedicated follower to come.

Suggestions for Rocksmith II if it should ever happen include bass guitar!!!

Cheers and rock on!

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I recently bought this game for PS3. As someone who has been playing guitar for nearly 2 years and is a lower intermediate player I find the game has a lot of potential, but also a lot of things wrong with it that make it extremely frustrating and in the end unenjoyable to use. The developers need to spend some time with a similar iPad, iPhone (iOS) app/game called Rock Prodigy to get some ideas on how to majorly improve Rocksmith.

1. Adaptive Difficulty: adaptive difficulty might be okay for those who just want to play a game, but if you actually want to learn to play the song it is HORRIBLE! The constant adding a removing of notes makes it very hard and frustrating to actually learn a song. Adaptive difficulty should be optional. Like Rock Prodigy I should have the option to pick a difficulty level. Once I get the hang of a level I can move up until I am playing the full song.

2. Pre-Rehearsal: Add a pre-rehearsal or a option screen that presents all the chords and progression used in a song (like sheet music), maybe strumming patterns and other skills used in the song. Music tabs could also be available here.

3. Note Names: I should at least have the option to turn on note names like in Rock Prodigy. Colored strings/notes are useless outside this game.

4. Practice Mode: Kill the 5 lives idea, make endless if wanted.

4a. Auto Pause: Rock Prodigy has a very cool function called auto pause. In practice mode the song will automatically pause until you hit the correct note or chord. Very helpful when getting started with a new song. Can be turned off at any time.

4b. Speed: Let me pick the speed. Once I can play it slower I will speed it up at my own pace.

4c. Riff Repeater: Let me decide when to stop!

5. Rhythm: A better way to present rhythm or strumming patterns. The presentation on the note highway is confusing.

6. Retry: Let me retry whatever I am doing without having to go back to the main menu screen and reload. Gets annoying very fast.

7. Load Times: Install to hard drive option to speed up load times.

As I stated at the beginning I believe the game has a lot of potential, but as it is now I find it more aggravating than fun or educational and would have a hard time recommending it to other guitar players. I think I am done playing the game for now. Once the overdue PS3 patch/update is finally released I will revisit the game and see if it is greatly improved. I hope it is because I want the game to be hugely successful. It is a great idea to be able to use a real guitar to learn actual songs and have fun, but it currently falls short in to many ways in my opinion.

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