Showing posts with label new games on ps3. Show all posts
Showing posts with label new games on ps3. Show all posts

PS3 Component AV Cable + USB 2.0 Cable Pack

PS3 Component AV Cable + USB 2.0 Cable Pack
Customer Ratings: 5 stars
List Price: $34.99
Sale Price: $24.99
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This is a really good quality cable, 10ft long for both component av cable and the usb cable. The wire is pretty strong, it won't break or damage at all by normal use. most component cable says can support 1080i but this one can support full hd at 1080p. I don't know it is true or not. I only have a 720p hd tv and it works pretty good. I believe this cable pack worth 40~50 bucks. First I went to target and they ask for $70 which is too much. Then I checked amazon which ask only $30, no tax, free shipping. Great deal.

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Purchased this with an 80 GB PS3 and was impressed with the build quality. The cord length was plentiful, but not too much and the included USB cable was very long perfect for the times when the controller battery needs recharging and you are sitting far from the TV.

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PS3 comes with a cable that can carry only 480i/p. This cable or HDMI is a must have if you want to play games in full resolution.

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If for some reason you cannot use hdmi (which you should) these are nice quality cables. Remember you do not need these for component , any cheap component cable will work so do not over pay for these...

Also, if you use these cables your normal dvd's will NOT up convert to 720 or 1080 , fine for games but the analog hole will not allow copyrighted movies to upconvert....

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My cheap Samsung 40inch LCD TV with it's single HDMI port got busted. So having no choice other than either spending lots of $$$ repairing the port or buying a new tv I decided to try out this cable since the component ports were still fine. I tried my old PS2 component cables but the picture looked aweful. I wasn't sure if it was just because the component cables were orginally for a PS2. So I was hesitant to spend any more money on another set of components. Luckily I saw the cables were on sale for only $10. But it worked like a dream, specs say it supports full 1080p and it looks great! I think I would have paid much higher normally for this great quality.

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Sony PS3 Street Fighter IV FightPad - Blanka

Sony PS3 Street Fighter IV FightPad - Blanka
Customer Ratings: 3 stars
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I'm going to start by saying, all in all.. I really like my fight-pad controller. I've played Street Fighter 4 since release and then moved to Super Street Fighter 4 upon it's release. I consider myself a generally serious SF player, as I play in local tournaments, play on arcade machines, and own a tournament edition joystick controller for the game. I became interested in the fight-pad controller after I purchased the tournament edition joystick ($140). After many months of using the joystick, it just never felt "right" to me. The joystick itself felt too heavy and just generally wasn't what I wanted to use when I played the game. I was hesitant to buy the fight-pad controller, because it is Madcatz brand and inexpensive. Madcatz is a company that makes notoriously HORRIBLE quality products. Ever since the 1990's, they've made copies of official controllers and various video game controllers... all of which usually break in mere days of normal use, don't work upon purchase, or are just complete low quality garbage. I must say, I hate Madcatz as a company and hope that they do end up going out of business. However, this fight-pad controller is a gem among garbage in Madcatz products. I started using it as soon as I received it in the mail and noticed a problem with my d-pad sticking. I ignored it and continued playing for about a week, the d-pad would get stuck maybe once every 4 hours or so, every time that I would play the game. (Once every 4 hours so you know how frequent/likely it was for this to occur) All that I had to do to get it to correct itself was push down with significant force on the d-pad in the opposite direction that it was sticking. I know, it sounds pretty bad so far.. but the good part is yet to come. I play SSF4 quite a bit, usually about 2-8 hours per day.. 5-6 days per week. After the first week of using my controller, the issue with the d-pad sticking went away. I'm writing this review months after I purchased the controller and I haven't had ANY issues with it since the first week that I used it. I assume maybe since it's from the original SF4 release, maybe it just required some breaking in to get all the kinks out from sitting around for a year. This controller does require 2 AA batteries, but to all the people complaining about batteries in their reviews.. how often do you play? As I said, I play quite frequently and usually only change the batteries about once a month.. which isn't bad considering that sometimes I can rack up 40 hours per week on the game.

All in all, I'm happy with my purchase and do not regret it.. the controller is easy to use and has worked well for me. If you're someone who is tired of using a normal PS3/360 controller or joystick, it would probably be worth giving a try. However, being that it is a Madcatz product.. there is a chance that you may have issues with the controller. I'm lucky that any issues that I had with it went away, but other people may not be so lucky. I was about to return mine, but then fortunately the issue with the d-pad just went away. My advice is, purchase with caution.

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+

comfortable

nicely sized

lightweight

feels sturdy

rubberized grips

fluid d-pad movement

-

not rechargeable (uses 2 AAA)

not bluetooth (comes with usb/ir dongle)

no analog sticks

small/recessed PS, start & select button hard to feel/press

My biggest complaints are the usb/ir dongle taking up another port so it should've been a bluetooth controller. There are no analog sticks but there is a switch to enable the d-pad as the left stick or right stick (but you couldn't use them in any combination together). And not having a built-in rechargeable li-ion battery is a waste. I guess you could use rechargeable AA though.

In the end this is a great SF controller. When configured for SF, the punch and kick buttons are nicely spaced apart so your fingers don't feel crammed together. You can easily pull off sonic booms, shoryoukens, hadoukens, super pile drivers, spinning bird feet, etc.. So it is perfectly suited for SF. But I found it hard to use for Tekken and other games mostly because PS, Select and Start buttons are recessed and hard to find/press. I don't use the turbo buttonnever haveeven back when the NES had it on the ASCII pad. Hahah remember that?

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This is an outstanding controller. Very comfortable to hold and all buttons are in easy reach. It is already perfectly set up for use with the Street Fight IV & the default button configuration. Moves requiring quarter, half & full circle movements are incredibly easy do, thanks to the floating digital pad. And they can be done consistently. It comes a with handy Turbo button which makes characters like Chun-Li & E. Honda especially dangerous.

My only problem with the controller & its floating digital pad is that it may be too sensitive sometimes. For characters that require charge attacks or precise up and down movements of the digital pad for combos, the Dualshock 3/Six-axis controller is actually easier to use & more consistent.

If you have PS3 then you already have the standard controller & I highly suggest you try out the Fight Pads to get the most out of this game. It will probably come in handy for other fighting games as well. I fully intend to use this pad on Tekken.

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I purchased the Street Fighter 4 Fightpad, for Capcom's latest scam, Marvel Vs. Capcom 3. It worked, but even on the first day i played, I noticed technical issues. The controller kept on inputting my commands as down for what ever reason, and the diagonals were not as responsive. Why the hell a fightpad SPECIFICALLY made for fighting games would be wireless, is beyond me. I feel as if the controller could have been spared these troubles if wired. I bought this in May 2011, so I doubt that if they didn't have wired then, they most likely stopped improving the fightpads, and will never make more that are wired. The actual performance was decent, and improved my inputs by a fraction; certainly not worth anything over $20. The floating d-pad sucked for me, and I found my fingers getting stuck in the bulbous creases of the diagonals. The button layout was extremely poor in my opinion. I felt that the buttons should have been left alone, and just a better d-pad. It will take A WHILE to get used to the six button layout. They are so weirdly spaced out, that you will be pressing the wrong commands often. I played for about a week, then gave up, because MVC3 was boring after 2 weeks.

Pros:

Slight better inputs

really cool design

...

Cons:

floating d-pad is too uncomfortable

registers incorrect inputs when not even touching anything from time to time

Spacing of the buttons are awkward

wireless

uses 2 AA batteries

Feels cheaply made

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Ordered one, worked for two days then control pad got stuck in down position. Sent it back, received second one that worked for two hours then broke. Real pain to get these things.

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WET

WET - Playstation 3
Customer Ratings: 3.5 stars
List Price: $59.99
Sale Price: $30.60
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I knew exactly what I was getting myself into when I purchased this game! As you may have read in other reviews it can be compared to Max Payne and Strangelhold. Especially the real bullet time. I'll tell you up front this game is not for everyone! PS3 Marketplace and XBOX Live each have the demo available for download to try it out.

The story plays exactly like a Quentin Tarentino movie. It is very fast paced, lots of running shooting, sword swinging action. There's the basic play, every few levels the main character (Rubi) goes into "rage" mode which turns the whole stage to blood red/white/black anime style which is fun. Other different things the game features are "time trial target practice modes" and a few scattered button pressing action sequence scenes. AKA It will tell you to press the "Triangle" at a certain moment and if you don't you will get shot/stabbed/fall off a moving vehicle.

There's no online multiplayer but this game is fun. Good music soundtrack, great action, controls take a little getting used to and certain things may feel a little repetitive to some but it's at least worth the rent if the demo doesnt grab you from the go. I have noticed that most either love it or hate it! and **spoiler alert**....the ending is terrible! The boss fight is nothing but button pressing action sequence! No challenge whatsoever!

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I was so excited for this game and now I feel let down. This game literally had me wanting to throw my controller through my TV half the time. Wet is the story of a problem fixer named ruby voiced nicely by Eliza Dushku. She takes jobs to eliminate targets and get caught in a war between two drug lords. The characters and art styles of the game were interesting this game reminded me of Max Payne. The problem is Max Payne was better and it came out what 8 years ago. The aiming for this shooter is a bit dated what saves it is that when you jump slide or shoot time is slowed down and ruby always lock on one target with her duel weapons allowing you to mow down enemies. In fact if you aren't jumping or sliding or something you'll be dead soon. This works fine in combat and its fun. However the numerous bugs and glitches wear your patience thin by the 3rd level and things keep sliding down from there. I died a ton of times trying to jump from ledges due to poor camera and touchy controls. There were numerous sequences that really pissed me off. First there was this spot where you fell from a plane that must have took me about an hour and half to master. Then there was an area were you had to slide under a door and shoot 2 locks on each side to progress the auto aim is random and I found this task to be harder than it should have. The game is very fast paced and has a nice style its too bad they were so sloppy with its design. My advice is to pass or rent it. Don't buy it though, it's short and frustrating as hell.

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I was anticipating WET since I first read about it on IGN. After finishing the game, I can say that it's pretty solid overall and I found it fairly enjoyable. A lot of people are complaining about the controls, but I found them to be pretty intuitive. Not really sure what their problems were. The style, presentation, acting and music are all top-notch. The graphics are a little rough around the edges, but I wasn't expecting them to be great. I found the acrobatics to remain surprisingly fresh throughout most of the game, although things do get a bit repetitive towards the end (and yes, the final boss "battle" sucks). But there were plenty of "woah" moments for me when I wondered how other games haven't already tried some of the aspects before. With trophy support and adjustable difficulties, I'll play through this again soon. It may not be worth the full $50+ price tag, but it's certainly worth checking out once the price drops or if you can find it used.

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STORY: Quentin Tarantino-esque femme fatale Rubi is one ticked off chick. As a hired gun, she gets double crossed on a deal and sets out across three continents kicking butt, foregoing names, and acrobatically killing all who crossed her. Fun story, but not groundbreaking. Straight-to-DVD-movie-plot. If Eliza Dushku (who voices Rubi) was in Kill Bill, this is what it would have been like.

GRAPHICS: They look nice on both platforms, though the optional film grain can take away from the decent lighting and effects, shadows, and bloom. Fortunately, this can be removed, and it looks pretty comparable to other games. Not groundbreaking or anything that you haven't seen better elsewhere, but decent to the eyes. The level of detail and design and population of the levels is done with care.

SOUND: Entertaining 70's style music accompanies the 12 or so missions and the music changes at appropriate times. Not the same annoying beat as you go about killing. The sound effects of the guns, however, are pretty lame. Almost sound like an old VHS action movie.

GAMEPLAY: Rubi can jump, wall run, slide, flip, swing, hang, invert (man this babe is flexible) while shooting baddies in slow-mo. As long as you are still hitting your targets, the slow-mo never ends, so there is no time limit. If you do stop shooting or not hitting a target, the game returns to normal speed. You can kick it off again simply by doing another acrobatic move and shooting.

You run along various levels and locales, shooting or slashing (with your sword) all the bad guys, mix in with fun quicktime events (the car chase is breathtaking as you hop from car to car)! and that's pretty much the game. There are hidden cymbol-clashing monkey toys to find and health, but not much else to do except clear a room level, and move on to the next. The boss fights sadly, are also done with quicktime events, which I don't get. I love QT, but would have been nice to actually use your own skills when taking them down. There are separate challenge rooms you unlock such as timed run and gun, but that's about it. You can unlock BIOS and sketches from options menu, but no movies.

Lots of swearing, drug, alcohol, sexy stuff, so not a family game (though my grandma loved this. Just kidding!) But its fun. Not worth $60 though, I would rent or demo if interested. However, if you love a cheezy revenge plot game, with 8 hours of High octane action with brutal kills and don't mind the above flaws, this game is fun to unwind with. Akin to Dead to Rights where its fun and fast, but no lasting appeal, no multiplayer, and no reason to play it again once you've romped through the single player mission.

But, WetWork looks great on a resume if you are an assassin!

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Wet was a game that came out towards the end of 2009. It was a very hyped game that played on that Kill Bill, Grind-house look and feel. Despite an over the top, grind-house attitude the game ended up coming across as a bit of a gimmick. You could say the sum of its parts did not end up creating a full pie.

Wet is a fun game. Once you sit down and play it, you won't want to put it down. Some of the moves are just totally over the top. The storyline is cheesy in a great way, however ends up really not making much sense towards the end and just kind of randomly ends without even encountering other key storyline guys you could of swore you would have to fight / take down.

Once finished however Wet gives really no reason to revisit it. You gain nothing more than trophies for acquiring collectibles and doing mini-games so unless you are a one to complete games to get that beautiful platinum (or max gamer score for 360 users) I found no reason to return to the game.

**Overall Wet is a good game, a great game definitely not and does fall into the over-hyped category. Because of this the game gets 4 stars (****) for fun, but only 3 stars(***) for overall value

**Currently the price is $19.99 which is a very fair asking price for this game. At the time I paid $59.99 for this game and it was definitely not a $60 title. Best example I can give is Wet comes across as being more of a $29.99 budget title. Is it worth playing, YES YES YES but make sure you don't over-pay for what you get.

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Catherine "Love Is Over" Deluxe Edition

Catherine 'Love Is Over' Deluxe Edition, PlayStation 3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $97.95
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In this video I show you everything that comes in the box set:

"Stray Sheep" Pizza box

The Catherine Game

Large pre-shrunk 100% cotton T-shirt

Standard size pillowcase with Catherine artwork

Large boxer shorts

32-page Art book and Sound Disc (note: not a complete soundtrack)with the following songs:

1. "Planets Suite "Mars", "Jupiter""

2. "Symphony No. 5 in C Minor "Fate" 3rd Movement"

3. "Little" Fugue in G Minor"

4. "Symphony No. 9 in E Minor "From the New World" 1st Movement, 3rd Movement Scherzo"

5. "William Tell Overture Part 2 "The Storm" and Part 3 "The Ranz des Vaches"

6. "Polovtsian Dances"

7. "Pictures at an Exhibition "The Hut on Fowl's Legs (Baba-Yaga)"

8. "L'Arlésienne Second Suite "Farandole"

9. "Revolutionary Etude"

10. "Messiah "Hallelujah Chorus"

11. "Piano Sonata No. 2 "Funeral March" 3rd Movement"

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This is a review for the Love Is Over edition of the game, not the actual game itself which is great. The Stray Sheep "pizza box" this comes in is nothing more than an ordinary cardboard box that you might get with a computer component with a sticker slapped on it. The pair of boxers are some sort of cheap fabric. The artbook doesn't really have that much art in it and is more of a "behind the art" book. It also has one picture of some of the main characters and a little blurb about them before going completely into the art and style of Catherine and only Catherine. No environment art at all. No extra art or explanations for the other characters in the game. Although I'm not really surprised that the pillowcase had only Catherine on it, it would have made sense to have Katherine on the other side. The soundtrack is ok even though it doesn't have all the tracks from the game on it and the T shirt is good quality. I like the overall premise of this deluxe edition, but it wasn't as "lovely" as I had hoped.

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I like to get special editions of video games to see if they're worth the extra money, and the Catherine "Love is Over" Deluxe Edition is BARELY worth the extra $20. Since CDs and novelty t-shirts generally run around $10 each, you would technically break even, but the contents of the Deluxe Edition are really unnecessary.

Pizza box: That's exactly what it is. A pizza box with a cheap sticker slapped on the front. Personal sized pizza(possibly deep dish), to be exact. The cardboard is as cheap as any disposable pizza box you'd get from a major pizza chain.

Vincent's Boxers: I can't compare the quality of the Vincent's boxers to other boxers because I don't normally wear boxers, but the material is relatively thin and a 65/35 blend of polyester and cotton. Men's size L.

"Empty" t-shirt: The material is kind of thin, but it wouldn't be bad for everyday use, especially on some of the warmer days. The shirt is 100% cotton and from Gildan, a fairly reputable company that makes blank shirts for custom printing. Men's size L.

Pillowcase: Clearly made for display purposes, but try explaining something like this to your mom/wife/girlfriend. It'll certainly raise their eyebrows, but I suppose it's at least pretty PG/PG-13 rated. Pretty standard and about as well made as any generic pillowcase. 55/35 blend of cotton and polyester. Twin/Std sized.

"Artbook": When I heard that this was only 36 pages, I immediately dismissed it. An CE artbook should be no shorter than 50 pages, and a REAL artbook is over 150 pages. It's more like an extended manual with character bios and a quick insight into Shoji Meguro's motives for remixing the classical pieces that he did. You can expect to see a lot of the same images that are already floating around the internet. And for some reason, it's written in English and French. The real 160 page artbook is being released by Atlus in August.

Sound Disc: Please not that this is a sound DISC. And NOT a soundTRACK. It even says on the artbook that it's a "sound disc". That said, it's an amazing piece of work. Shoji Meguro has taken some of the greatest pieces in classical music and remixed them to fit the frantic atmosphere of Vincent's nightmare sequences.

Tracklist

1. Holst Planet's Suite (Mars + Jupiter)

2. Beethoven Symphony No. 5 in C Minor (3rd Movement "Fate")

3. Bach Fugue in G Minor (The Little)

4. Dvorak Symphony No. 9 in E Minor "From the New World" (1st and 3rd Movements)

5. Rossini William Tell Overture Part 2 "The Storm" and Part 3 "The Ranz des Vaches"

6. Borodin Polovtsian Dances

7. Mussorgsky Pictures at an Exhibition "The Hut on Fowl's Legs (Baba-Yaga)"

8. Bizet L'Arlesienne Second Suite "Farandole"

9. Chopin "Revolutionary Etude"

10. Handel Messiah "Hallelujah Chorus"

11. Chopin Piano Sonata No. 2 "Funeral March" (3rd Movement)

"Catherine" Game: It's nothing short of amazing. The sim and puzzle genres are an unlikely mix, but Atlus really pulls it off. The sim part comes into play when Vincent's at the bar with his friends. He mingles with other patrons, answers texts, plays an arcade game called Rapunzel, and drinks (of course). The puzzle part is from his nightmares: he must pull, push, and climb towers of blocks while avoiding traps, other sheep who will try to sabotage him, and/or ridiculously creepy bosses that chase him up the towers. You know that saying that goes "easy to learn, difficult to master"? Well the opposite is true for Catherine. It's difficult to learn, but once you've learned all the techniques and can see pathways, it's easy to master.

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EDIT: The soundtrack doesn't have a lot of the great songs that you hear in the game, ie the awesome Title Screen song, the "Yo" song, etc...which is HALF OF THE SOUNDTRACK! It only has the nightmare sequence music, which I think is really STUPID. The nightmare sequence music only works for me when I'm playing the game. If I'm paying $80, then give me the FULL SOUNDTRACK! The "Original Soundtrack" has ALL the songs you hear in the game, ie. title screen, the Stray Sheep jukebox. And for some really lame reason it was only released in Japan. AND WHY WAS THAT ATLUS? So I had to download it separately to get the songs I'm missing. Really pisses me off they didn't include THE BEST Music with the Deluxe Edition in the US on the freaking DISC. >:(

I got the Special Edition in the mail yesterday. Amazon rocks! So I put it in and... 7 hours later I'm still playing it and only stopped cause I had to go to sleep. This game is amazing. Right now I'm at stage 6, level 2. (There are 8 stages). It may seem too short but it has multiple endings and a lot of re-playability.

Graphics: I don't like Anime. Let me repeat. I'm DO NOT LIKE ANIME. I don't hate it, i just don't care for it. But this game looks beautiful. It actually makes me sorta like Anime more. But overall, the graphics look beautiful.

Music: See my edit above. If you've played Persona 3 then you will know some of the songs here. The music works very well. In the nightmare stages the music fits when the stage has a foe chasing you and when it's more a stage to get you used to the new stage elements that have been introduced. The music outside of the nightmare sequences is just awesome.

Story: Here is where the game shines the most. You play Vincent who is having nightmares every night. At the same time, he is being pressured by his long time girlfriend, Katherine, to take their relationship to the next step. And on top of this, another girl, Catherine, is seducing him and trying to take him for her own. Now he is caught in a web of lies, secrets and guilt. Every time you pass a nightmare sequence you wake up to more drama in his real life. It's very engaging.

Gameplay: I really hate to call the nightmare sequences "puzzles" cause it sorta makes it less than what it is. These are Vincents nightmares. He has to climb to the top of these evil towers to escape so as to night die in real life. So the tower begins to fall down as you start climb, or there some huge monster chasing you. Everything in the dreams is connected to his real life in some way. There is more I would like to say to make sense of the sheep you see on the cover, but I don't want to spoil anything.

You are given questions to answer here and there throughout the game that determine the direction the story will go for you. The game has multiple endings and difficulties and medals you can get depending on how fast you climb the towers. So you can get a lot of game play out of it.

Overall, I love this game. I think it is pure genius. The issues that it addresses are very relate-able and really suck you into the story.

The Special Edition comes with just a pillow case, not an actual pillow by the way. The Special Edition isn't really all that worth the extra $20 in my opinion but this game is so special i just HAD to have it so I don't regret it. There hasn't been a game like this in a long time. I'm VERY impressed with how well they pulled off this whole concept and made a very VERY fun game.

If you are hesitant on this game, then try the demo. But i will warn you, the demo doesn't really do a great job in tying in the nightmare sequences with the story so you may get the wrong idea. Also the nightmare parts are a lot more complicated once you play the full game, and they get really creative, fun...and HARD. If you can rent the game, that would be best. But I would say if you like it, to go ahead and buy it. It's one of the few games out there that is worth full price in my opinion.

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I love this game, it feels really unique and innovative, the gameplay is also a lot of fun, it can be a bit difficult at first but once you get the hang of it, it becomes very addicting, the story is probably the best feature of catherine, this is one of the few games that really made me care about the character and the story and to see what's gonna happen next, the music is also top notch,the soundtrack cd only comes with 11 tracks but i was able to ding the official japanese 34-tracks soundtrack in the japanese itunes store and it's absolutely amazing, it is definitely worth a try, i do not regret any minutes and dollars spent on this game ^^

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Virtua Fighter 5

Virtua Fighter 5
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $25.90
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This game has great graphics. The controls can be hard to learn at times. This is a very technical games not a button mashing game like Tekken 6. Skills are need to be good at this game it takes time to learn. This game is just a s good as Tekken.

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buenas, el vendedor es confiable. lo recomiendo al 100%. cumple con lo concordado en la entrega y tiempo pedido, responsable y puntual..

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Nice game. It is a lot of fun without a lot of gimmicks. I would recommend this game to anyone who likes fighting games.

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Intec G7740 Charging Station for PS3

Intec G7740 Charging Station for PS3
Customer Ratings: 4 stars
List Price: Price Unavailable
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Just got this through Amazon. Only being able to charge through the USB cable is annoying. The first one we got broke the first time we tried to plug in a controller. I'm not impressed with its cheap plastic design. Yes, it cost less than other brands, and yes, it shows. Not sure if we are going to keep this one or not.

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It'll be a year ago on Aug 8 I've order this and it's still going strong, i had a lot of ps3 chargers this one is the best so far!!!

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This product works just as well as more expensive products I have seen and owned. The product is "plastic-y" but I only paid 9 dollars for it (not including shipping, with shipping it was close to 16). It works as advertised. The only minus is that there is no power adapter for it to be plugged into the wall, and the description clearly states that it only has the usb cable, but in my opinion the reason for charging stations is so you don't have to power up your console to charge your controllers. They say optionally it can be plugged into any pc or mac to be charged (naturally, because it is just charging through the usb port, no need for drivers just plug it in), but if you want an adapter for a wall plug in they are not too expensive. I was lucky enough to have an extra lying around from another piece of tech I had. One last note, if you are looking to impress anyone with a "sweet looking charging dock" this probably isn't for you. While it doesn't look bad from far, when up close with it it doesn't look great. But you are supposed to be buying it for charging. There are better docks out there, but if you need one and money is tight this is a good investment.

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Tom Clancy's Ghost Recon Advanced Warfighter 2

Tom Clancy's Ghost Recon Advanced Warfighter 2 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $16.60
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GRAW 2 is a FPS with a high degree of combat realism. The graphics look good for the most part. This game, like other Tom Clancy games, focuses more on combat realism than on action. You must take cover, just as you would in real life if you were in such gunfights. There is small margin for error. One or two hits and you are toast. Forget about healing from behind cover as you can in Resistance, Rainbow Six: Vegas, and other modern shooters. Waiting behind cover does not seem to make much difference in how much damage you can take. Forget about picking up health in the form of food or medkits. Again, the game is highly realistic. The way you can heal is by calling over a medic if you have one in your party. And herein lies one of the negatives about this game: poor AI. Your team members can be good soldiers if you manually target an enemy and command them to attack it. However, I feel that there is too much babysitting of your teammates when they should be able to work more independently. Often when you call your medic he is slow to respond, and may run right through gunfire getting himself killed as if he was waiting for the exact wrong time to come over.

Additionally, there are annoying flashing pop-ups that come on your screen quite frequently which will not leave your screen unless you hit select, go to an aerial reconnaissance screen, and then hit select again to return to the game. Some players may like to get a bird's eye view so often, but forcing players who just want to play the game to do this is obnoxious.

Bottom line: Get Rainbow Six: Vegas instead. It is similar in play, has a good degree of combat realism, though with the ability to heal within a few seconds behind cover. There are no obnoxious pop-ups either.

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I am currently renting this game and have almost beaten it. The Graphics are stellar, the best i've seen on a PS3 game yet. I'm not sure how it did compared to the Xbox 360 version, but for PS3, this is definitely one of the better games.

You can switch between over-the-shoulder view, and first person, although in first person you can't see your weapon, unlike the prequel. The new zoom functions on the weapons are a nice touch, along with the ability to hold your breath and steady your weapon. Has many more features than any of it's predecessors, including the new spy-drone, MULE, and biographical data on your enemies, i.g. their health readout display.

The cons: Multiplayer seemed to be more directed towards an online audience, and if you do not have internet, it may seem frustrating to set up a game at home for multiplayer. Steep learning curve, for a new person it might take a couple training levels to learn how to use all the controls. The multiplayer could've used a bit of a revamp for more levels and modes of play. The game occasionally freezes up, typically after 3-4 straight hours of play.

Pros: Weapons details are much more realistic than any other Ghost to date. Explosions are at an all time high with this new Ghost. I like the unparraleled joy of filling a vehicle full of lead that the enemies are hiding behind and watching it blow debris everywhere and mushroom-cloud smoke into the air while it wipes out all the enemies in a huge radius.

There are several new selections of weapons to choose from than any before.

Overall, has the potential to be the best First person shooter PS3 in th market, a fine example of what Blu-ray can do in the right hands.

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I have only spent five hours on the clock, and tried the training and online multiplayer. The graphics is phenomenal with a lot of vivid details. There are 40 multiplayer maps. Many of them allow you to set the current weather conditions, and the objects show up accordingly. Developers in their video interview are very proud of the graphic presentation of explosions, smokes, could, sunshine, ..etc, and I see why.

Online gameplay is smooth. The battlefields are decorated with all sorts of things. Character movements are very life like. The motion sensor controls are interesting, but can be not so responsive.

The multiplayer maps are big and packed with features like drone order (which lets you spy on enemy territory that finally reveals their exact positions on your first person view), teammate view, injured and wait for medication or die and spawn now, ..etc.

But for me who enjoy the upclose duel with enemies in Resistance Fall of Man's Nottingham map, GRAW 2 instead is somewhat slow. Some maps seem to be huge enough for 32-64 players (but only 16 or 32 supported, not sure), so players like to be snipers. Accuracy is highly emphasized (also better than Resistance), but there is no knife or punch. Slow running, small figures in first person views, and lack of knife/punch is why I'm taking one star off GRAW 2. Also to me, Resistance wins in the online gameplay fun factor if watching how you gun down the enemies up close is what intoxicates you.

It does let you carry a rifle, a handgun, and two kinds of grenades. Weapon change takes about 2-3 seconds, which is closer to the real situation.

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Being a Tom Clancy game, I had my doubts about how good the game might be, since I'm not a big fan of his games...HOWEVER, I must admit, I just got this game 2 days ago, and I am having a blast playing it.

It's very realistic, and I must say that it's way better than Rainbow 6: Vegas, and overall, it's a really fun game to play.

The gameplay is very smooth, shooting is fairly realistic, you can hide & cover behind almost anything, there's a nice choice of weapons pick from, you can choose team mates, and your team mate intelligence is very good, (as is the bad guys). Your teammates just don't stand around in the open looking stupid. Heck, you can even shoot thru certain types of obstacles to get a bad guy, like thin walls, or something like that.

You have night vision, you've got help from a flying remote vehicle, you can place teammates anywhere you like, you can have your mates do some recon for you, you can even look thru your own team member's helmet cam for a different perspective on the battlefield.

The CONS:

GRENADES:

It's almost impossible to have a grenade land where you want it to land. Which is why I love the SOCOM games so much, because, in SOCOM, you know exactly how hard to throw it, and you KNOW without a doubt, where the grenade is going to land! In this game, it's guesswork, at best. And 9 times out of 10, you miss your targets....Which is a total waste of a good grenade!

ENEMIES:

Sometimes there are SO MANY bad guys at one time (in one concentrated area), it's a REAL CHALLENGE to get them all, unless you have a bazooka or something..... But, when there's 3000 bullets ripping your way, you sometimes can't even get a few shots out....Which is a bit annoying.

HEALTH:

While you can get help from a medic in this game, there's not much margin for error in terms of getting shot at...You better hide as often as possible....I guess it's just like real life, but, being a game, one would assume that even on an easy setting, that would change just a little bit??? But, it does not! So, be prepared for that when buying/playing this game.

OVERALL:

Other than those few bad points I have mentioned, it's a really fun game to play, it's very realistic, and has some pretty cool features...Let's face it, no game is perfect, and this game is no different, (and I still love my SOCOM games better) however, Ghost Recon 2 is certainly worth the price of admission, and probably the better (maybe the best) new military game thus far, for the PS3 game system!

Chris

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I won't repeat what other reviewer's have said. If you like the realism of Ghost Recon, then this is the game for you. The graphics are very good! I'm an ex PC gamer because PS1 and PS2 just didn't have the PC graphics. But PS3 really competes! The single missions are fun. Personally they are a good warm up for Online play. You want realism? You MUST play online against another human! Ghost Recon fell short in the Online Main Menu though. Once your in the game..great! But actually getting into a game.. frustrating. The game is in charge of putting you into a room. It randomly chooses a room. Almost always, the game tries to put you into a room that is full or a game is already in progress. In other games you are able to "choose" the room that has less players and also "choose" a room that has not started game play. Or it lets you jump into a room where the game is already running. Am I asking for too much??!! I don't think so. Sometimes it takes 10-12mins to get into an room that is not full. If you do get into a game.. stay there! Once your in, the game is awesome. With A LOT of different maps! Enjoy!

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Monster Jam 3: Path of Destruction

Monster Jam 3: Path of Destruction
Customer Ratings: 5 stars
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Who does not love smashing cars, doing tricks, an customizing your ride. This game is not the best I have ever played, how ever was just as fun. My kids love it! Received this game 3 days early :)

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PS3 Move Power Stand

PS3 Move Power Stand
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $27.36
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I preordered this stand because it seemed like the best option available for me. My issue is I've got two dualshocks, two move and two navigation controllers, plus an eye camera...but only two USB ports on my PS3 slim.

This powered stand (it has it's own AC adapter) allows me to charge all 6 controllers at the same time. The charging docks use colored LED lights to inform you of each controller's status. Red means charging, alternating red/blue indicates it's 95% done, and blue lets you know it's 100%. There are three pairs of docks, each specifically designed to fit one of the three types of controllers. This means you can't charge more than two dualshocks in the docks at the same time, for example, though. On the other hand, while two controllers charge in the docks, you could attach 5 more via USB.

Yep, this stand also adds a net 3 additional USB ports to a PS3 system. The stand has 4 USB ports on the bottom right side, and there's a short cable which comes out of the bottom front of the stand and plugs into one of the PS3 console's two USB ports. So, you end up with a total of 5 usable USB ports -4 on the stand, and one on the PS3.

I'll keep my eye camera plugged in all the time and still have 4 other ports free for use. For example, I can plug in all the Guitar Hero instruments when I want, and not have to unplug the eye and/or not be able to charge my controllers. One can also use these ports to charge other USB devices, like cell phones, MP3 players, and bluetooth headset. The instructions specifically state, however, the USB ports will NOT charge Apple products, like iPod and iPhone.

I'd knock this product down half a star, if I could, because the charging docks are not "smart;" you can't store controllers in the docks indefinitely. This is why I said "almost perfect" in the review's title. The user manual says you should remove controllers after they are fully charged. It also states you should power off the stand when not in use (there's an on/off buttom on the front of the stand, but the USB ports are always active). I have to assume the controllers' batteries will get damaged if you leave them in the charging docks too long. I sure would be happy if that weren't the case, though.

One other minor quibble is that controllers don't exactly slide right in to the docks -you usually have to wiggle 'em around a bit to get them to properly align with the mini-USB plug on the controller port.

Because the stand requires the PS3 console be vertical, I've opened up some room on the top shelf of my home theater component rack. Much of this extra room gets used up, though, because the fully charged controllers can't stay in the stand's docks all the time. If I were able to keep all the controllers docked up, and not have to bother powering down the stand when not charging, this product would indeed be perfect, IMHO.

Overall, though, the flexibility in charging lots of gear at the same time, plus adding three more USB ports to the console, make this stand a really handy upgrade for someone with a PS3 slim and new move controllers (the stand's not compatible with the old PS3 fat consoles, btw). I haven't found a better option, and, for what you get, the stand's a decent value.

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When I received my Pre-Ordered PS3 MOVE Power Stand I was immediately impressed. The design and functionality is perfect for my needs.

My needs were to charge multiple DUALSHOCK controllers, 2 MOVE "Wands", and a MOVE Navigation controller... while also keeping the PS3 SLIMs USB slots free.

This device does all of this perfectly.

A few notible facts to consider:

1. The A/C adapter has a semi-large size at the plug (about 3"x2"x1"). This made life a bit painful when plugging it into the power strip.

2. This charges 2 MOVE "wands" & 2 MOVE Nav controllers. These items are not the same size so the charging slots are specific to the controller type.

3. You CAN charge the MOVE controllers with the lanyard attached but NOT with a silicon "skin".

4. This holds the SLIM loosely (nothing "snaps" into place) but there is NO way your PS3 falls over unless your house flips upside down.

When originally looking for a charging station, I read the reviews from other dreamGEAR products. I was a bit skeptical after reading of many issues with a lack of power supply charging ability and durability. And since dreamGEAR only offers a 120-day warranty, I am still skeptical but very hopeful. I will update if this fails.

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I ordered this product from convenience point of view so keep this in mind when reading this review. The charger has everything that one could desire: single stand that houses PS3, charge plugs for two controllers of every type, USB port extension, and stand alone power operation. But I found the following inconveniences with almost all of these features that made me return it and not worth dealing with it:

The stand does not lay flat so one would have to do tinker with it to make it stay level;

The charger uses USB plugs for the move controllers and not the contacts. This can induce unnecessary wear and tear and you have to spend time aligning the controllers so that they fit into the charges. Sometimes this goes quickly and sometimes it does not. From convenience point of view, I don't want to deal with it when I can simply slide it in with other chargers;

My understanding is that the charger does not shut off automatically when the controller is fully charged but only provides an indication of. If that is true, this also can put unnecessary wear and tear onto your controller so one has to check on the charge progress.

These inconveniences combined with two bad units that I received made me give up on this products at this time and go with Sony's move charger which presents to me less problems than this one. I still believe that the idea behind it is great and if the improvements in the design are made, I will consider it in the future.

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this product is perfect and there are no problems with it what so ever. it charges 2 controllers, 2 move controllers, and 2 navigation controllers! oh and did i forget to mention it includes 4 extra usb ports?! not to mention that it is a vertical stand!! this product is many things. of course it is a universal charger for all your ps3 accessories but it also makes your ps3 look amazing cool! aside from its charging abilities, this power stand is also a very nice storage!!! i dont have much room where my ps3 is located so i had to put my controllers on top of the console and as you know the rounded top of the ps3 would cause my controllers to slide right off the table. so, this product can hold and organize all your controllers in a very cool and convenient way.

Key things to be aware of:

1. this product only works for the ps3 slim and not the original model

2. unfortunately this product does not have smart chargers meaning that if you leave your controllers in it with the power still on, it will over charge your controllers and shorten the life of their batteries.(this can be solved by just hitting the power switch on the front and that will stop the charging)

3. the ports for the move controllers are not compatible with each other meaning that you cant charge 4 navigation controllers or 4 move controllers. the ports are different sizes only allowing 2 of each kind!

All in all this product is very satisfying. the price is unbelievable too. sony released its own 2 port charger that only charges 1 of each controller for 30 bucks. for the same price, buy this product with double that of sony's products, an extra 2 controller chargers, a usb hub(4 additional ports), and a vertical stand. why wouldnt you buy this? all of its features work perfectly. i give it a perfect score!!!

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Well after reading a few reviews on here, all of them mostly good. I decided to take a chance and order it, and am so glad I did. First off the PS3 Slim fits pretty snug inside of it, and so far the stand seems well built. (will update this review if any ports stop charging etc). But so far I am completely happy with it. So in addition to the 6 built in charging ports, I can now keep my Sony BT headset, external HDD, and PS Eye cam hooked up all the time, and still have 2 ports free for Rock Band 2 peripherals. The addition of 4 USB ports on this thing is such a life saver. I don't normally like keeping the PS3 vertical, it just doesn't look right, but the one negative is offset by being able to charge my 2 controllers, 2 Move controllers, and one Nav controller, and keeping everything else plugged in.

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Tiger Woods PGA TOUR 12: Collectors Edition

Tiger Woods PGA TOUR 12: Collectors Edition - Playstation 3
Customer Ratings: 3.5 stars
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Tiger Woods PGA Tour 2012 is a solid golf game with great graphics and nice customizable features. Playing the Master's tournament is fun, and experiencing the new courses, sights and sounds make this is an enjoyable experience. However, EA's greed and complete lack of respect for the people who buy their products is finally starting to take its dreary toll.

As I mentioned before, the graphics and sound in this new installment are the best yet in the series. Everything from the birds chirping, to the wind blowing, to spectators chattering, this game demands to be played whilst wearing headphones. The commentary is one of the freshest changes this year with Jim Nance calling the swing by swing. Whether he's commentating golf, football, or basketball, I've always respected the guy for having a sense of humor, and a fresh and enthusiastic voice on the sports he's involved in.

The new courses are pretty cool as well. You can go to ancient Greece, Africa (complete with lions and tigers roaring in the background), and a few other exotic locales that serve up some nice challenges.

I enjoyed how "Tiger's Moments" and "Master's Moments" are integrated into your career as a player. In the past those things felt more like a side chore that had nothing to do with your skill level or advancement in career mode, but now you must complete these things to make you a better pro.

Using skill points to buy things from the shop remains unchanged, and your golfer will advance nicely into the Master's, provided you make some additional purchases (more on that below).

These positive things are just enough to keep the average golf gamer happy and challenged for a long while. Having said that, nothing much has really changed from last year, apart from a few peripheral ideas that fall flat on their face.

Undeniably, the worst addition of this year's Tiger game is the caddy feature. It offers absolutely nothing to the experience other than having to remove him from the screen each and every single time you get ready to hit the ball. You can disable the caddy from speaking, but that still doesn't mean he disappears from the screen. Every play, he'll be there, waiting for you to sweep by him so you can actually line up your shot. The voice of the caddy is unbelievably annoying, as well. Those of you who have played the Mass Effect games will recognize this voice as that of Kaiden, who more or less sounds like a mentally deficient surfer dude. Even if the caddy was offering sound advice which he doesn't always do you'd turn him off just because of his grating voice. Your caddy gains more experience as you progress in the game, and so his pointers are supposed to get better and more accurate, but the fact is, you just don't need him. After a few rounds of experimentation on the golf course, you'll know what to do without him blathering away in the background.

Those of you who plan to play this on the PS3 and use the Move feature will be disappointed as well. The swinging system is just broken with the Move, and after a few frustrating games of watching my swings be completely off with my movements, I gave it up and played the old fashioned way. Something happens when you pull back to hit the ball where the Move controller just never gets it right. The swinging is almost never accurate, and it ultimately feels clunky and awkward.

The biggest slap in the face when it comes to this game, though, is the requirement to purchase additional golf courses in order to get the full Master's experience. As you go on in your career, you will notice courses you must master in order to finally wear the illustrious green jacket. You can skip by certain courses, but your skill levels will take a hit, and you'll have to move ahead onto something else because a course isn't available. Of course, it's available for a small price that EA has arbitrarily set. Some courses cost three dollars, others seven. That's right: SEVEN DOLLARS. Why the price discrepancy? Are some better than others? Sure, you can buy the "Eagle Pack" for 35 dollars which includes the rest of the available courses (this is if you bought the PS3 collector's edition which charges an additional 10 dollars for five extra courses, giving the illusion that you're getting some kind of deal). Otherwise, if you want to get the truly full experience of the Master's, well, you're going to have to cough up a little extra dough for the privilege of playing a game made by EA.

EA really needs to be careful with how they nickel and dime consumers in the coming years. Are you telling me that advertising a Master's game but not giving you the full experience for 60 bucks (70 bucks if you bought the Collector's Edition) is good enough? Does it mention that these additional courses are not available on the game disc itself? Nope. Punishing consumers for buying your product only to find out they didn't quite get the complete version is unacceptable. You can't justify it. Keep in mind that EA is also punishing people who buy used games by charging them an additional fee to have the privilege of using their servers. EA is becoming insanely greedy, and consumers will slowly begin to take notice more and more as the months wane. This needs to be said! I understand that EA is a business, and businesses need to make money, but not making this clear on the game case is a misrepresentation of the product.

Tiger Woods 2012 is a solid game, but you have to factor in ethics and fairness in this case. You can't make DLC a requirement to enjoy the full experience of the Master's. No matter how fun a video game is, there comes a time when consumers must speak with their wallets, and I, for one, will not be buying another Tiger Woods game until this glaring greed is erased for good.

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Most reviewers will cover the presentation, gameplay, Augusta, etc. Yes indeed, this game is fantastic at every turn. From what I've played so far, I'm thoroughly impressed. Do not expect to pick up this game and start straight draining putts like you did in the EA Sports golf games of the past. It's a (more) realistic challenge.

What I wanted to mention to those PS3 owners debating between the standard and collector's edition version is this : the downloadable courses cost between $4 and $7. For an additional $10, you get 5 extra courses with the collector's edition. In my opinion, it's a no-brainer.

The downloadable courses will host events in the "Road to the Masters" segment of the game. If you're going to be playing this storyline (using your created golfer, this is the main gameplay mode this year), you'll be better off getting the courses on-disc rather than shelling out more $$ later.

May I just add that this is the most enjoyable TWoods game since it was created way back when. Yes, I'm old enough to have had the first TWoods games ... the addition of Augusta National is worth the price of admission ten times over, and add all 4 major championships, the Presidents Cup ... this game has reclaimed the excitement of golf on video game consoles.

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I bought a PS3 with the move controller in January, and have been playing Sports Champions pretty regularly on it (frisbee golf, ping pong, etc) and have been having a blast. I decided to buy TW12 because I love golfing and thought move would work pretty well with a golf game.

It does it's a really great experience to nail incredible shots in your living room you could never pull off in real life. Below are a couple of my observations:

1. The controller is not as long as a real golf grip, so as a right handed golfer I grip the controller and pull the trigger with my left hand and the right one hangs off loosely. For shots up to 80% power, I can swing with both hands like a real shot. To get 100% power on drives and long fairway shots, I take my right hand off at the top of my backswing and let it rip with my left arm only. Caution stretch out before playing, I strained my shoulder the first couple times I played and was worried I was actually going to injure myself.

2. It is much easier to get 100% power on your swing with shorter irons, so be careful if you swing with what would be 60% power on your drive with a wedge, it will be 100% and you will go over the green. Each club has its own 100% power calibration, and the more you play with it the better you will be able to swing for that individual club.

3. Putting was really frustrating until I realized I could stop at the top of my backswing for as long as I wanted, which is really different from real golf. This lets you fine tune the power exactly where you want it (in the disappearing yellow zone) before completing the swing. If you try to take a smooth pendulum type putt swing like real life, it is incredibly difficult to hit the right power. I don't see any other way than to stall at the top until you get it just how you want it and then complete the swing.

4. One of the most challenging aspects of the game, just like in real life, is chipping around the green. It is usually with power somewhere around 40 70%, which is very hard to calculate and execute. It feels great when you get it just right.

5. The move controller is incredibly perceptive of the smallest movements. Slightly turning your wrist as you address the ball will change the clubhead angle in very tiny increments (I don't really know how much this affects the overall shot, but I have fun trying to dial it in perfectly). Also, it records my swing plane, confirming my real-life inside-out swing, and also shows me the angle of the clubhead at impact (so I can see the difference from where it was when I addressed the ball).

6. So far I have just made it to Q school to get my PGA tour card. The game will probably get harder then, with less computer assistance and "smoothing out" of my swing problems. As it stands, I haven't yet hit a horrible hook or slice off the tee, which makes me wonder just how much the computer is compensating me. I'll continue to experiment.

This game is tons of fun. With a little "suspension of disbelief" you can really imagine yourself on the course the topography is really there, looks great, and the ball rolls on it very realistically. Enjoy!

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I am enjoying this game. So far I have played as an amateur, but I will probably crank up the difficulty. At the current setting, I would have to make an effort to cause a drive to go into the rough. The graphics are fine, and the music and commentary are decent (although after only a few hours of play the remarks of the announcers is already repeating a bit too much).

WARNING: Even with the special edition, if one wants to play all of the events in a season, you will have to purchase the "Eagle" set of downloadable courses (the special edition already provides the "Birdie" set). This ran me just shy of $40 after tax. I haven't purchases a Tiger Woods in some time so I am not aware whether one can transfer courses from prior TW games. Anyway, I as not happy that I had to plunk down the additional money.

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My main intentions for writing this review are to counter some of the negative reviews that I don't think this game deserves. Overall, I think Tiger Woods 12 is a really good game. I also have had this game for about a month and half, so I've played it more than enough to give a full review. I don't like to write a review after only a day or two of playing the game.

My review will concern mainly the offline season mode "Road to the Masters". I will add that the last tiger woods game I bought was 2009, but I have played just about every year of Tiger Woods over the past 7 or 8 years. I don't really see a need to buy the game every year, or really buy any sports game every year. First, I did buy the collector's edition because it was worth the extra money for five extra courses. Right after I received the game I also bought the eagle pack which gave me I think 15 more courses. Like I said, I don't buy this game every year so for about $95 I have a lot of courses to play. I know many complain about all the extra costs, but I like the option of having more courses and I know it isn't cheap to use and get the rights to utilize these courses in the game.

So the pros: The graphics are better than any other Tiger Woods game I have played. I know many have mentioned they aren't, but I notice a pretty big difference especially on Augusta. The addition of Augusta was definitely a big factor in me purchasing this game. August plays pretty accurate as I have been to the course. It looks exactly the same and plays similar to what the pros have to deal with. Overall, I really enjoy the way the game plays especially on tournament conditions and playing on tour pro, which I normally play on. I enjoyed trying to make the tour in career mode, although it really didn't take me long. I won the first tournament, qualified for the nationwide tour and then won two nationwide tournaments to make the pro tour. I also like the caddie system in most cases and it is easy to ignore or custom your own shot. Also, the caddie will help you figure stuff out like the wind. Usually what they select is pretty close so you can still customize your shot by taking some of the caddie's knowledge. The chipping and pitching part with the caddie are almost never used though. It constantly tries to make you hit a shot around 46% or something. So you will always either add loft or choke up to get the shot so you can swing around 100%. If they improve the caddie a little more, I actually think it is a nice touch. There are also many different settings you can set so that is a big plus in the game. The focus feature is alright, but I could live without it. Should also be an option to just take off. You can always play without using it. The commentary is pretty good but just like all commentary in games it gets old. I don't really buy games based on commentary so this isn't a negative for me.

Cons: My first issue is with some of the pin placements. Some are on slopes where even if you land inches away your ball will wind up 20-30 feet away. I have played some of the courses in the game and I can tell you that these greens in real life don't have some of these 45+ degree slopes. Also, no greenskeeper would ever put the pins on a slope like that. It starts to ruin the game when your having a decent round and in a fight for the lead and you come to this type of pin and will make a 6 or 7. If I hit a really good shot into the green and am going to make double or more I usually save and restart the hole so I make a par or bogey. Its quite annoying and disrupts the overall flow of playing a tournament. If just for fun the developers want to make insane hole locations then they can, but shouldn't put into the tournament mode. If you play four rounds of a tournament also, the pin selections go easy (1st round), medium (2nd round), hard (third round), and then expert (4th round). In a real tournament this is somewhat true, but usually you have a mix of easier and more difficult pins in a round.

Also, still no playoff. You tie for the lead and you win, but no playoff. It would be nice even if they just told you the other player made a 4 or something on the first playoff hole. I would like to see the option of in last round or playoff you just see a blue tracer or something so at least you can see where your guy landed. I know they can't have every player actually in the game, but I think having a tracer or just a ball displayed for your opponent would add to the excitement.

This is what I would really like to see added to the game. An overswing. It is way too easy to hit it 98-100% everytime and you pretty much always adjust your shots to do so. I would like to see them make you stop your swing at the correct position at the top. If you go past it would affect your accuracy even more in negative way. This would also give you the chance to hit a drive further, but with less overall accuracy. This could be an option for the higher levels. Even on tour pro mode I just hit too many shots straight. My fairway % and greens in regulation % is higher than what is realistc. This would help make the game more difficult on tour pro without having to play on tournament pro. Putting also gets too easy once your guys putting attributes get higher. Putting is difficult when you first start cause your guy's attributes aren't great, so reading and hitting a putt where you want to is difficult. I would like to see some improvement in putting so that it makes it more difficult to hit a 20 footer with little or no break. Once your good, you don't miss many putts unless they have a lot of break. Also, maybe a career mode where you can pick one if you don't have the extra courses and another one if you do. I bought the extra courses but only one or two of these extra courses only come up in my career. I would like to play Pinehurst, Hazeltine, Oakmont, etc. in my career quite a bit. I also don't need to play fantasy courses in my career mode. They are fine if you want to play for fun, but not realistic for career mode. Fix the few glitches. The one I have right now is saying I've only played 20 tournmanets and Tiger Woods has played 35. Well, I've actually played more than 20 but it keeps me at #3 world rankings, and I can't pass him even when I win all the time. Lastly, the computer's scores. I like that you can adjust it, but I want realistic scoring. On normal the computer usually finishes 4 rounds around 8 to 12 under no matter what course or what conditions. On easier courses they should be around 12-15 under and on more difficult ones around 5-10 under. It just seems like 4 under is the best they will do in a round, unless you move the setting up then they will be 8 under every round and 30 under for all four rounds will win the tournament. Just appears to be too much of a gap and not enough realistic play based on the course, conditions, etc.

Overall, I really enjoy this game and I feel I have gotten my money's worth out of it. The graphics are good the gameplay is fun for the most part, and I like all the courses you can get even if not implemented that well. I probably won't be buying next years or the year after unless the game is incredible.

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Saint Seiya: Sanctuary Battle

Saint Seiya: Sanctuary Battle
Customer Ratings: 5 stars
List Price: $159.99
Sale Price: $52.87
Today's Bonus: 67% Off
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this game is brilliant, outstanding. English subtitles, English Menu... just recevied it yesterday and i am having a blast with it... if anyone says "defintely worth the price" yes i have to agree and say "defintely worth the price" i am real happy and glad they finally releaseld the english version on this site, now i hope everyone will support it and get a copy as well... great game, no more to it. excellent... Pegasus Ryyusaeekkkkkkennnnnnnnnnnnnn!!!!!!!!!!!!

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The best online purchase ever made!!! The English subtitle is more then enough for me to enjoy the game. The Japanese voice overs gives it more of the anime feel. A bit repetitious but a true fan of saint seiya will truly enjoy it

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Any fun should get this copy. GREAT!! I wanst sure about this game but after one hour i can honestly say that this game is worth the money

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This is an incredible game, great history almost identical to the anime series, multiple sub including Spanish subs this is a plus for me, the level up character grid is good, you could have a lot of hours of fun in this game great buy.

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Awesome. Fast delivery, and the game is really nice. The only thing is the game include a sticker with the legend "Spanish, English ans Portuguese subtitles included, it's not correct, only English subtitles :-)

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Tom Clancy's Splinter Cell Blacklist Paladin Multi-Mission Aircraft Edition

Tom Clancy's Splinter Cell Blacklist Paladin Multi-Mission Aircraft Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $169.99
Sale Price: $99.99
Today's Bonus: 41% Off
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I think I can remote control plane have been made ​​of a material harder and better finishes for the price I consider this very well and works great, the game is excellent of the best I've played very good graphic a story kept in abeyance great way to play, really very happy with the product

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The plane itself is very fun and interesting to fly out. Well worth the money if you can buy this for under $150. I bought the playstation 3 bundle for this game set and I find this set a great buy and with all the extras you get it is a great buy.

However make sure you pay attention to the flight videos for the plane it is not for rookies unless you want to destroy it really fast.

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This game is great like all of the splinter cell games, but the problem I am having is deciding whether I want to play the game or fly the airplane... a difficult choice thus far!

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I never play splinter cell games .. By my first time i will higly reecomend it to anybody who like spy games.... and the limited edtition is fantastic comes with the airplain... a comic book...and controll... i think thats it lol...

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I ordered this edition mostly because of the plane since it looks really amazing and the graphic novel is also nice, as far as the game goes i was hooked from the first mission is just a really amazing game, the only thing that bothers me is the fact of being unable to jump unless I'm commanded to but besides that is great. My only problem is that both amazon and the box itself says that it comes with a Sam Fisher poster but it doesn't, this a realle awesome edition and worth the money but if they wanted to put the cherry on top would've been that poster.

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inFAMOUS and Black DualShock 3 Wireless Controller Bundle

inFAMOUS and Black DualShock 3 Wireless Controller Bundle - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
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Considering that a controller is about $55, you're getting this game for $5. And Infamous is quite a game. Great action, huge amounts of freedom while never really losing sense of the plot, beautiful graphics, and awesome powers. If you need another controller and don't have this game, this is an incredible deal.

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A great deal. This is a outstanding game and the fact that I got a second controller out of this purchase for about 70 bucks is just crazy. I had other games to play, started playing this one, and didn't stop until I cleared it. Yeah, it's that good. Can't wait for the sequel. If you are down 1 controller and don't own this game, you already know what to do.

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Not a bad price at all for a controller and a game. Does not come with a charge cord, so my son has to use the 1 that came with ps3 and it sometimes is a pain when he is playing with a buddy.

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I was actually only going to buy an extra controller but I saw this bundle. Bang for my buck! It would have been nice if there are more better game selections but I'm not complaining!

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Buy a Controler and get a free game, That is a good deal! As for the game, IT WAS AWESOME!!! I can't wait until #2 comes out.

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