Showing posts with label naruto video games ps3. Show all posts
Showing posts with label naruto video games ps3. Show all posts

Lego Indiana Jones: The Original Adventures

Lego Indiana Jones: The Original Adventures - Playstation 3
Customer Ratings: 4.5 stars
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Raiders of the Lost Ark was one of the first movies I remember seeing as a child and it is one of my favorite movies of all time. That being said I was looking forward to a trip down memory lane with this game and I was not disappointed.

First of all let me say that this game is truly fun for all ages. While it may appear to be a kids game at first glance, it's actually a very fun game for grown ups as well. The game has the original Indiana Jones music as heard in the movies. A brilliant touch as it adds to the game tremendously. The lego versions of all Indy characters are well done and very cute. You will find virtually every character from all three Indy movies in this game and you can unlock them all as playable in "free play" mode.

Another area where this game stands out is the humor the designers have put into it. There are so many funny little moments and even some funny homages to Star Wars. The game designers have really done their homework and it shows.

As far as the gameplay...it's what you would expect from a Lego title. Lots of cracking the whip and punching things. While it can get a bit repetitive at times I completely understand why the developers did this. By keeping it simple the game really becomes accessible to gamers of all skill levels....and, in my opinion, that's a smart move on their part.

One of the best things about this game is the co-op mode. My wife never plays games with me on my PS3, ever. We recently saw the new Indy flick at the theater and I convinced her to play this game with me. She loves it! One of the reasons she never plays is because of all the "complicated" controls on the PS3's controller. Back to my point about the game play being simple, the controls are so easy she has no problem playing. There aren't complicated button schemes or an overabundance of complication so she feels comfortable playing and she does not get frustrated. This is one of those games that can be played and enjoyed by the whole family...and it's nice that it's $10 cheaper than most of the other PS3 games.

I gave this game 5 stars. Let me clarify this ranking.

Does this game have graphics as good as Uncharted:Drake's Fortune? No. Does this game have as engrossing a storyline and as diverse gameplay as GTA IV? No.

Does this game accomplish what it sets out to do? Definitely.

I've spent money on many PS3 titles that I did not enjoy nearly as much as this game. Lego Indy sets out to be a cute, nostalgic and simple game based on the Indiana Jones movies that the whole family can enjoy. I believe it has accomplished this in spades. Of course it will not appeal to everyone as hard core gamers are not the target audience but fans of Indy, families and those looking for a fun game will find that Lego Indy is a great time and I highly recommend it.

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I purchased Lego Indiana Jones as an alternative to FPS (I'm not a fan) or sports games because I'm new to playing video games. After recently purchasing a PS3 and Rock Band 2, I wanted something other than a music game to try. I grew up watching Indiana Jones movies and playing Legos, so naturally putting the two together seemed like a great idea...and it was! This game is so much fun! I'm 23-years-old, and I can't get enough of it. My boyfriend, who is quite the video gamer, also really likes it. It gives you a challenge without being too challenging, plus the graphics are good and the story line entertaining. I liked it so much, I recently purchased Lego Batman for my younger brother's DS. And he loves that, too! Once I finish the game, I think I'll probably get the Lego Star Wars. Believe me, though-this game is great for the whole family!

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I'm a big fan of Lego Star Wars, and also the Indiana Jones trilogy. So naturally, I loved this game. It's quite a bit shorter than Star Wars The Complete Saga for PS3, having three episodes instead of Star Wars' six (all episodes still have six levels apiece).

The Good:

There's the same cheeky humor that made Lego Star Wars so much fun. There's a slightly different feel to the gameplay with less shooting, more punching and throwing things at your enemy. There isn't any flying, but you can control a boat, motorcycle, & car among other things.

Indiana comes equipped with his signature whip, and guns can be found at various points in the game. Pistols & bazookas come with a limited amount of ammo, so choose your shots well!

The other characters have their own different strengths to add to the missions (i.e higher jump, smaller character, shiny object breaker), but the also now have weaknesses as well. Indiana is scared of snakes, Willie is frightened by spiders--so you'll have to switch to another character to help get them past the scary areas.

Instead of collecting mini-kits, you collect pieces of artifacts. If you collect all of them in the game, 3 extra levels are available to play.

The Bad:

When in single player, the game's Artificial Intelligence second player is alot more easily confused. I found myself moving ahead in the game, only to have to go back and get my AI character out of a stuck spot. They also follow too close, making it harder to back up in a tight spot.

Some of the enemy characters are a bit glitchy as well. Every once in a while when fighting enemies, one or two of them would be running in place behind a rock or other obstacle.

The character-switching triangle button is a little more generous this time around. Instead of walking up to and facing your second character before pressing the triangle button to switch to them, in Indiana Jones you can switch to your other guy from across the room. While this is really convenient in most cases, it's really a pain trying to use that same button to jump in a car, or pick up an item. I would be about to jump in a boat with the triangle button, then turn a fraction too far past it and end up switching to my second character instead, who was standing several feet away. Agggrhh!

All in all, it was really fun to play, and the storyline made for some cool-looking environments. Puzzles were tough but doable, and there was a good balance of fighting versus problem-solving. Expect to finish the game in a few days including freeplay--you could rent it but the replay value is pretty good. Hopefully the buggy parts have been noted and fixed by the time Lego Batman comes out!

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It is a fun game for all ages. My five, eight, and eleven year old all enjoy this game equally. Very cute idea.

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For those familiar with the Star Wars lego games, this version far surpasses it. Their are many more puzzles in Indiana Jones and they tend to be more difficult in finding some of the secrets and hidden items. This extra challenge makes this game more fun for the older crowd. It isnt just punching every piece of scenery and bad guys in sight. Granted it does have very similar gameplay to star wars, but they have added many new features, such as swinging from whips and vines, climbing and swimming. There and not as many levels and characters as star wars, but the levels are better designed and more encompassing. This is really the only area I think they should have improved on. Each movie has 6 levels, just like the star wars game, but youre comparing 6 movies vs 3. So there are double the levels in the star wars game. The other issue is that many of the characters in this game are Indiana and supporting women just wearing different clothes. However, each character does have unique abilities which makes solving puzzles that much more tricky and satisfying. I would highly recommend this game to everyone, even those that believe this is just a kids game. It is popular among college kids as well.

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Guitar Hero Aerosmith (Game only)

Guitar Hero Aerosmith - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $8.95
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Overall this is a fun game just disappointed there wasn't more Aerosmith songs included.Could have been much better. ;-(

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This game is great! There are going to be people who complain about everything, so, unless you feel like they do, you will enjoy this game! It is so fun! I have been playing since we got it. My brother, sister, and I play against each other and with each other. I love all the songs on it. I am glad it is not all Aerosmith, that would probably be boring, but there is a mix of Aerosmith and non-Aerosmith songs. I love it!

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I have the guitar and drums, but it seems that the game did not detect them well because every time you try to touch it descordinan buttons.

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I think could be a better set list, but anyway I still love it. The characters are nice and good dificult levels

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I don't understand who would give this a bad rating they probably dont know music or appreciate a great band such as aerosmith

Anyway this game as you complete each song you get see cool videos of aerosmith and play their songs but basically everyoe its worth it and wont regret it

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Ultimate Combo Pack: UNCHARTED Greatest Hits Dual Pack & DUALSHOCK3 wireless controller

Ultimate Combo Pack: UNCHARTED Greatest Hits Dual Pack & DUALSHOCK3 wireless controller - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $55.16
Today's Bonus: 8% Off
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This combo pack is amazing, this Includes Uncharted: Drake's Fortune Greatest Hits and Uncharted 2: Among Thieves Game of the Year Edition which includes free dlcs and a metallic blue DUALSHOCK 3 wireless controller. The Dual Pack and PS3 controller alone are around $40 each.

I'm not fan of shooters but I wanted to play through the first two Uncharted games before I consider buying Uncharted 3. I played through Uncharted 1 when it released in 2007 the graphics where stunning and still are to date. The gameplay and story are simply amazing.Uncharted 2 improves everything from the 1st uncharted. The graphics are absolutely jaw dropping the gameplay is intense and fast paced. I don't like competitive multiplayer games but I found Uncharted 2 multiplayer very addictive it has all the game modes that most shooters have but with an uncharted twist and gameplay. There is also some co-op modes which you can play some co-op levels and Survival mode.

The controller it comes with is a standard DS3 controller except its blue with great rumble and almost completely useless Sixaxis. It does not come with a usb cord for charging

Overall it is a great value if you need an extra controller and Uncharted series alone has won a ton of Game of the Year Awards so far the only flaws are very minor in my opinion. both games are short 10 hours and no usb cable, however usb cables are very cheap and both games for the experience and unlockable content are worth multiple playthroughs and Uncharted 2 multiplayer will increase longevity.

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There is no DLC on the disc itself, all DLC is accessible through a code that comes with the game. All of the codes for Uncharted 2: Game of the Year Edition expired in 2010. In other words, this product NO LONGER EXISTS as advertised. It is simply the standard Uncharted 2 in a different case now. Please be forewarned.

I have also contacted a Sony representitive and there's no way they could extend the expiration date or offer any terms of credit to purchase the DLC.

Sony and Naughtydogs, I'm truly disappointed in you guys for having an expiration date on your exclusive games. I'm a big fan of your products, but in the future, you guys need to put an expiration date or a warning about these vouchers.

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Excellent combo pack. Both games are awesome. Uncharted 1 and 2 are one of the bests games ever, great graphics, great gameplay and great story. Better you play those before playing uncharted 3.

Also the metallic blue controller is very nice, and makes the combo pack an excellent option for ps3 new customers.

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As a starter, I would like to say that I have had my PS3 for over a year and this is my first time getting an Uncharted game. The games are very fun, and even though they were released in 2007 and 2008, they still have good graphics compared to some of the newer PS3 games. Drake's Fortune doesn't have online multiplayer which may be a negative for some, but if you have played Uncharted before, you know that you buy the games for the storymode, not online. You also get a blue controller which is great because now I can play Modern Warfare 3 with my friends. However neither Uncharted games support split screen play, so in one way it is silly that the Uncharted combo pack is paired with an extra controller. That doesn't affect me though, because like I said, I already have a split screen game so that I can play with my friends. Just like the box says, it is a $34 value which is great because I have yet to see either of these products at a great discount separately. The only thing that I was disappointed with is that the bundle is a North American product which means that both the box and the games have both English and French writing on them instead of the usual United States English only format. So, if you like adventure games and need another controller; don't hesitate and buy this bundle before it is sold out!

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The games came in separate cases, which I find nice. The Uncharted Super Voucher says that it expired 05/09/2012, but still worked on 05/09/2013. Just followed the instruction printed on the card, which was inside Uncharted 2.

The controller came in sleeve. It is a shiny metallic blue, not the "blue" controller available at retail.

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Wired Gaming Headset BRAND NEW for Sony Playstation 3 PS3 by KMD

Wired Gaming Headset BRAND NEW for Sony Playstation 3 PS3 by KMD
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $11.13
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Once I got it configured, this worked out well for me. Had some static in the earpiece, and the person I was playing with said it cut out every now and then, but for the price I cant complain. Used as a backup to my primary wireless headset. Packaging was perfect and unit was as simple as plug and play (sans the ps3 config). Would buy another one.

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This gaming headset has a very long cord which gives me plenty of slack as I sit across the room from my PS3. It was cheap and thus far is working great. I would recommend this to anyone looking for a wired headset. I have not used the mute functions yet.

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This thing is a wonder. It has a long enough cord to where I can sit clear across my living room. Has good volume, everybody hears me well. I always would buy some cheap bluetooth, when I could of just spent 12 bucks and save aolt of time! Well worth the $16 with shipping.

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So far this headset is working great for me. Not hard at all to set up, Very affordable. If my opinion changes I'll let you know. If your looking for a cheap headset this is the one for you

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I got this product for my boyfriends birthday. he loves it and uses it everyday. i highly recommend it to anyone

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Tp-link Poe Kit (tl-poe200)

Tp-link Poe Kit -
Customer Ratings: 5 stars
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I use this to power a remote cisco switch. It supports netgear, cisco, linksys etc. if you have not split your cat 5 cable (eg into phone and 100mb) it should work fine.

Much cheaper alternative to running power or buying a PoE-generating switch and PoE-powered switch pair (which costs approx $300 from netgear).

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Purchased this POE for an outdoor camera. Works as advertized. If you have a device that is POE compatible, this is the device for you.

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Ar tonelico Qoga: Knell of Ar Ciel

Ar tonelico Qoga: Knell of Ar Ciel
Customer Ratings: 4.5 stars
List Price: $59.99
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Though the name doesn't explicitly mention it, this is actually the third game in the Ar Tonelico series, with installments 1 and 2 on the PS2. A good deal of effort seems to have been taken to make this game accessible to all players, however, regardless of any experience with the first two. This is extremely welcomed in a genre usually loaded long-running jokes, recycled battle systems and the like. There are a handful of references and loose NPC associations to the past games, but I want to be clear up-front in saying that most anyone could walk in here fresh and not feel at all disadvantaged. If some topics, terms and story elements do still end up confusing, data in the game 'Encyclopedia' can get people up to speed.

Standing out most to a lot of RPG players (and particularly those of Gust titles) will be the graphic and audio presentations. Exploration areas are in a tastefully rendered 3D, as well as all character movements in live scenes and battles. Textures and backgrounds are very obviously reused, but for a low-budget game I was impressed to see that at no point did an area feel truly dead or dull from past exposure. The soundtrack, as the series was already renowned for, is again top-notch and outdoes itself. An outstanding balance between familiar melodies and dynamic battle music has been found, which greatly enhances the music-based nature of the game universe and "song magic" driving combat. All this is above any beyond what one would typically expect within the genre.

In the review title I say "well-polished" in that, though by the sort of standard you might expect to see a top-rate action game, gameplay and combat are innovative and there's obvious attention to detail everywhere you might look. Combat is different this time-a real-time 3D adventure-style battle system similar to Final Fantasy XIII-instead of the typical JRPG turn-based affair. You're offered an interesting battle arrangement, with one song magic caster (one of the game heroines) and a vanguard of up to 3 to charge ahead. Players must match their attacks with certain beat rhythms in the battle music (far easier than it might sound, with a polite learning curve) and attack power varies on different notes. No two battles are every quite the same as a result, and that alone is an accomplishment.

The story concerned me for some time as being extremely shallow with excruciatingly boring characters, but after 20 or so hours in a very impressive depth comes to life, with honest-to-god unexpected plot twists, and a much higher level of development. A lot of this progression involves a series standard, the "Dive" system, which are essentially a series of short interactive narratives the protagonist goes through in the mind of each heroine. Though powers are enhanced by going deeper, there's an honest motivation just a simple desire to see what happens next. As it adds up to several hours of development with each characters, it's more than most games will hand you toward getting to know your comrades. Though not totally 100% required, even those finding it tedious should dig in a little, if only to gain some abilities like enhanced healing in combat.

Of course, not all is well and good in Ar Ciel. However much I dislike offering what looks like a rate-down on just one hinging point, that it is awkward aspects of combat makes it unavoidable. As mentioned, the "diving" above is not forced upon you, but neglecting will mean immense battle challenges later on. Each of the Ar Tonelico games have dealt with magic strength differently, but the process here is founded on an extremely convoluted and 'hardcore fan-friendly' game universe concept that female characters' magic exponentially becomes more powerful as they expose more skin... noting how they can "absorb more energy", but it's pretty obvious what the actual motivation is. To really power through, it does become progressively more necessary to 'strip' the heroines in battle.

Up to 4 tiers of magic can be summoned, but for better or worse each and every battle the players is forced to watch one of 4 personae of the heroines undress herself slowly and trigger it via a very awkward system of a button press + a shake of the controller (triggering its motion sensor). Getting the trigger can be extremely frustrating, painful, and sometimes battle-ending. It's a novel concept, but really something that needs a menu option to turn off. The end result is that, despite the catchy music and pattern variety to help, there's no truly "easy" way to get through combat, and for a bit of a asinine boon it becomes very easy to defeat all foes via casting with the built-up energy from undressing, making the other benefits to the party it gives such as healing or attack enhancements completely moot. A long gaming session may well give you a sore wrist, or at very least won't let you settle in and relax entirely.

Again, I hate basing so much negativity on that point, but if even I as a well-versed player of games in this series and genre overall find it a bit too far outside-the-box and as adding unnecessary levels of difficulty and pain, I'd venture to say that the majority of other players might get even more annoyed than I was. Usually a big problem like this would feel less tedious over time, but as battle becomes longer this becomes necessary multiple times each fight, it made the problem worse. By no means should this be taken as a huge flag against a purchase, but something of a warning at the very least.

In the end, you'll get 40+ hours of continuous plot evolution without any real need for 'EXP grinding' or backtracking. A limit on the number of random encounters in any one particular dungeon offers a proverbial light at the end of the tunnel for players just trying to get on with it. Normal difficulty set should suffice for most, though 'Easy' and 'Hard' are available to swap to at absolutely any time. Plot twists, plot branching, and multiple endings may well have you coming back for more, giving the game great replay value. With 8 different endings (5 of which take different directions), the game is even kind enough to allow players to begin with cleared "New Game+" data at specific points in the story where the more important decisions are made. At last, no more repeated 20-40 hour runs of replay for one measly scene!

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With Ar tonelico Qoga, Gust delivers the exciting conclusion to the Ar tonelico saga that began with Ar tonelico: Melody of Elemia and continued in Ar tonelico II: Melody of Metafalica. While this series may not be as familiar to gamers as popular franchises like Final Fantasy or Kingdom Hearts, Ar tonelico Qoga is a wonderful gem that should not be missed by JRPG fans.

The first question that is probably on everyone's mind is whether or not it is required to play first two games before Diving (yes, pun intended...more on that later) into Qoga. In general, you shouldn't be too lost if you haven't played the other games, though certain events may have less of an effect on you -in particular, several of the characters from previous games return in this title and there are occasionally references to previous events. It might be fair to compare this to watching the Lord of the Rings films without having read "The Hobbit" -a few things here and there may feel less significant, but in general you should still find it to be enjoyable. Even so, the game includes an Encyclopedia that will allow players to brush up on the history and lore of the world if they so choose to.

The story is quite well crafted, though it may take a little while to get going. At first, the story simply feels like a classic setup: boy meets girl, boy protects girl, boy fights against evil empire. However, as the story goes along, the lines between good and evil become somewhat blurry -villains and heroes both may not be what they always seem. Add to that an amazing cast of playable characters and some great character development and you get a story that is well worth your time.

One of the key things that has always set the series apart from other RPGs is the Cosmosphere system -a system that allows the protagonist to "Dive" into the subconsciousness of the the main heroines -in this case, Saki and Finnel. This part of the game behaves more like a visual novel, where our hero Aoto must help Saki and Finnel struggle through their inner struggles and fears. This helps to add a great deal of depth to the characters. Furthermore, helping them through their problems aids the game in fleshing out the characters, making them feel more like real people with real problems.

In the past, the series has used 2D sprites and turn-based gameplay, but with the jump to PS3 comes 3D graphics and real time combat. I found the 3D graphics to be pleasant, though nowhere near the quality of titles like Final Fantasy XIII or Eternal Sonata. Fortunately, during most dialogues, you'll actually be looking at character portraits rather than their 3D models, and these are quite exceptional -this is comparable to the excellent Shin Megami Tensei: Persona 4. The combat system has switched to be more like Star Ocean or the Tales series in that you now control a single character and move around in real time while the AI controls party members. However, instead of simply hacking away at enemies, the main focus is typically to protect your party's current Reyvateil (read: spell-caster) while she charges up her magic. As such, the most important thing is protect, rather than concentrate solely on attacking.

Which brings me to how the Reyvateil charges up her attacks. See, to charge up her magic, she purges (read: strips her clothes) during combat to increase the damage output. This may or may not matter a great deal to you -I admittedly felt a little awkward at first, but after a while simply got used to it. Ar tonelico as a series has always had some innuendo in it, so if this sort of thing offends you, then perhaps Qoga might not be the thing for you. I would like to mention however that while this game has gotten a lot of attention for this single feature, there are games on the market that are far more explicit than this -ATQ may show a bit more skin than most JRPGs, but there's no full nudity in the game, despite what some may have you believe. Compared to a lot of M rated games and R rated movies, it's actually pretty tame. (Also, please forgive me for this rant, you wouldn't believe how many reviews I've read that focus ONLY on this single aspect and ignore the rest of the game, which I consider to be an incredibly unprofessional way to review).

Another feature I'd like to draw attention to is the music and voice acting. I personally enjoyed the English voice acting, but I tend to be pretty accepting; fortunately, the original Japanese voices are available for those who prefer that. The quality of music for the game is absolutely fantastic, the vocals in particular are breath-taking and incredibly good -although anyone who knows the series probably guessed that. For those who aren't so familiar, let me describe it in this sense -the music is worthy of standing against Nobuo Uematsu and Shoji Meguro's best works. As you delve into the game, it will become apparent that music and songs are an integral part of the story, and the quality of the music reflects this. I HIGHLY recommend this music.

Which in turn directly ties into the bonuses you get if you order early enough. The first printing of the game comes in a large box with one disc of the game's music and a hardcover art book AT NO ADDITIONAL COST. Sadly it is only a subset of the game's full music, so if you get as addicted as me, prepare to start importing music from Japan. Still, as a free bonus, I can't complain.

Overall, I'd rank this as one of my favorite games on the PS3, a niche title that may sadly go unnoticed in a year where it competes with giants like Dragon Age, Portal, and Uncharted. If you're a JRPG fan, this is well worth picking up. Just don't wait too long -niche games like this end up becoming rare within a year or two and you may end up paying more than its current price if you're not careful.

Final Score: 10/10

Summary: Hidden gem in PS3 library; strengths are story, characters and music.

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I'm a RPGer, and there has been a serious drought in good quality RPGs lately. Ar Tonelico Qoga has been a welcome game. The Music is awesome, the intro is well done, the gameplay is fun and story is cool. I personally like the voice acting for both audio selections. I highly recommend if your a lover of both anime and RPGs to pick up this awesome game

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If you enjoyed the Ar Tonelico series, you're sure to enjoy this one. Granted that there are a few bugs, luckily no game breaking bug this time around, but this is still a solid game.

Gameplay:4/5

The fighting mechanism used this time around is a semi free action hack and slash, very similar to the Tales series, though less responsive. Fighting can be frustrating because of the overall clunky-ness of the controls, and extremely time consuming unless you choose to skip all battle scene CG, which I recommend against since it's absolutely ridiculous. Everything else is the exact same as all the other Ar tonelico games out there. Cosmospheres still work like they do, but now instead of costumes, it's alternate personae. Overall, the game is not hard, even with the weird controls.

Story:4/5

Expect the same old story from the previous games, which can be a good or a bad thing. If you liked the storyline in the previous games, this does not sell short, in fact I enjoyed it just as much, if not more than the previous two. But if it's a new innovative story you're looking for, then you're not exactly going to find it here. Another thing people may not like about this game, is that the story does sort of depend on you playing the previous two games to fully understand. In fact one of the usable characters is a usable character from Ar tonelico 2 (No spoilers), and they do not explain a lot of terms they use at all. Although it doesn't detract from the story overall, it's still like being on the outside looking in on inside joke.

Music:5/5

Same great music, with awesome new hymns. "EXEC_EP=NOVA/." will be stuck in your head before the day is through (most ridiculous song there is).

Replayability: 5/5

Like all Gust games, there are a bunch of different endings, and I do recommend you see them all. Of course that's completely up to you. But you can easily log 100 hours into this game without really feeling bored from it. Note that 2 of the characters you get cannot be had at the same time (Getting one, means you can't have the other), so it's fun to at least play it twice to see both characters.

Overall, this is a very solid game, and I do recommend it to all people who enjoy JRPGs, even if you haven't played the first two. You might not get some of the terms, but you'll understand the story just fine (to enough of an extent), and maybe it'll prompt you to play the first two games.

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Holy cow.

I have actually been avoiding my PS3, playing PC games since I had given up on a real RPG (not the FF Franchise) appearing for this console. I saw this on PSN Japan last year and liked the music so much I picked up the Limited Edition soundtrack when I was in Japan last year because the tracks are all of my favorite fantasy/ethnic singers. But then, I saw they changed the name from Ar Tonelico III to Ar Toneligo Quoga (? to quote one word a character says?) bought the english and my life was forever changed.

I could not put the game down. I am on vacation right now and literally, I could not stop playing I was having so much fun. The excessive amounts of Loli suggestive themes are offset by game's acknowledgement of the mature content. You can also turn off the "purge" sequences so you don't have to be visually blasted by people stripping as part of the power up ritual as you blaze through the game.

Lots of content. You can play the game straight through and just do the mini stories of the singing girls (Reyvateils) to get your base requirements, or you can go all out and delve completely into their minds and unlock even more characters and endings. You can even switch the language back to Japanese (the English acting actually is pretty spot on but I find the original Japanese just as enchanting) You can get so many endings (Bad ending, Normal for several, True for several) that you will not be able to play the game just one time and feel that your life is absolutely complete.

If you've been looking for the next big RPG game that has character development, don't mind pot jokes about mature subjects, detailed storyline and not just a grinding time sink, Quoga is definitely your game

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Stuntman Ignition

Stuntman Ignition - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $16.08
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I had played the GBA version of the original stuntman awhile ago and remembering it fondly I picked up Ignition. I haven't been disappointed with this game yet, unless you consider cursing at your screen a disappointment, and I don't. The restart option is your friend here as you memorize each increasingly insane filmed stunt until you make it to the end. The lengths of the stunts vary as do the quality of the shenanigans involed but more often than not you will be laughing with this games over the top sense of humour and its skewering of "pop" film directors like "robert Rodrino" as well as the sheer manic feel of the some of the major stunts. The games strength like others before it (Crazy Taxi/Carmageddon) is the joy of the combo and once you five star a run you will feel quite a bit of satisfaction. The music is a little metaly and the directors barking can get annoying but sound effects wise the game is also terrific otherwise. The star system of unlocking films might be daunting for some, but the extra options like odd jobs, freestyle, and stunt constructor set all help fill the time when you are stuck on filming a certain scene. There is way too much precision involved here for the included 6 axis motion control and unlocking the constructor parts can be a bit of work but there is alot of ground to cover here for those who love the gas pedal and don't mind the restart button. I hope THQ doesn't kill the franchise but if this is the finale its a grand sendoff. For the price you can't go wrong IF YOU LIKED BURNOUT PARADISE you should give this a shot.

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This is a game like Mom used to makeequally unforgiving and fun, but very satisfying when you pull off a level. This is not a game that can be played through in one sitting, but will take a long time if you go for all the bonuses and 5 star courses. Is it repetitive? Sure is, just like every other game ever made. The deal here is that each re-try feels like a tutorial on how to perfect each level. You'll be learning a lot too, because restarting levels is the name of this game! That's not really a bad thing, just something you have to be prepared for.

Once you do pull a good run and finish all the different stunts in each "movie", your treated to a trailer for the "film". You can see the time that the developer put into these trailersgreat stories, great voice acting, and just the right amount of cheese-factor make tthese trailers a treat. Once you complete a couple of films the individual events open up, and then the game really shines. One event may have you driving in a commercial, while another puts you into a daredevil stunt show. These are arguably more fun than the main game, so it's a real bonus. Also don't miss the online mode where you can build and share your own stunt track creation.

It's a shame this game didn't catch on when it was released because it's really fun, and is not the same old racer. Bonus is that now we can enjoy Stuntman Ignition at a bargain price.

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If it wasn't for the demo on PSN I wouldn't have given this game a shot, but I was pleasantly surprised. This game is a blast, don't expect deep meaningful gameplay...but it is lots of fun and replay value is way up there...enjoy!

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It's almost like watching Hollywood making a movie right in front of you but you are in contol of the action instead. Just like any game, the higher the level the harder it gets.

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came in good condition like brand new and kids love to play it and it is fun for them too

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Borderlands 2

Borderlands 2 - Playstation 3
Customer Ratings: 5 stars
List Price: $32.00
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first off, i will write this review with one: no spoilers, and two: an assumption that anyone who reads this has either played or is familiar with the first installment of the game.

borderlands 2 is beyond an amped up version of the first game. it is bizarrely colorful. it is more difficult to survive. it is more fun to try. the guns are more unique. the gameplay feels better. the interfaces are better. the customizations are better. the skill trees offer more options to do bigger and better things. overall, it's pretty slick.

the basis of the game is that pandora has been taken over by handsome jack (clearly hiding something behind his strange mask) who is looking for someone to help him open the vault so he can harness some massive power locked inside.

if you spent any amount of time with the first, you will have the feeling that this is very familiar, yet completely revised, beautified, and streamlined.

my impressions were as follows:

grenades! in the first, grenades were more or less useless. here, even the early types you see can be AWESOME! some can combine crazy damage with transfusion, singularity, homing abilities, and various elemental damages. some turn into their own little flaming turret-like creations.

customizations: each character can change as various skins and heads are unlocked. i felt the first game lacked in this area. it isn't vital, but it certainly is fun.

item sharing: either between characters you play with in co-op, or between your own characters, the interface/s to share weapons and such is a welcome addition.

badass rank: the tokens earned from this can be spent on leveling up various attributes (i.e.: maximum health, elemental effect chance, gun damage) which go into effect across all the characters built from your profile. it felt nice to be putting in better stats across the board on my characters.

the guns! how could they get better? they did! the legendaries (orange) and some e-tech weapons can be remarkable, however entirely elusive. the drop rate for these items (especially legendaries) is absymal.

slag is a new element this time around. slag can coat your enemies and make any further damage really knock them out.

i will insert my peeve here: any time you look at a weapon, either in a gun cache or as a dropped item, it doesn't show the proper ammo type, it just shows a generic magazine next to the magazine size listing. i feel as though the rest of the weapon system is so thorough, why not just show the accurate ammo type (i.e.: sniper, launcher, shotgun), as this leaves it up to the image, and potentially the proper name of the gun to tell you what type of weapon it is. most of the time this is obvious, however there have been a few times so far that i haven't been able to tell right away. you can tell once you have the weapon in your backpack, but when looking, you have to just 'know' based on the gun image itself.

in conclusion, here is a general roundup:

concept: take borderlands. add steroids. and sugar. and red bull. and helium. shake it all up and let it loose. oh, and add an intriguing story (yes, we get one this time. and the villian is a truly sadistic b-hole.)

graphics: as much as i loved the first one, i would have liked to see more color. there are beautiful colors everywhere in this installment, be it from the environs to the enemies and everything in between. there were a couple of technical glitches here and there, but nothing that huge.

sound: the music is more cinematic than the first and the voice acting is quite good. i'm so happy claptrap is back! also, the voice chat feature for the ps3 is DRASTICALLY improved (thank goodness!). it was awful in the first one.

playability: everything feels smoother. yes, if you are playing co-op, there is still lag if one player is accessing a menu screen, but i'm not sure if that could ever truly be fixed. or if it can, it hasn't been yet.

entertainment: i bought the ultimate loot chest edition from amazon, AND bought the game on midnight release from gamestop so i could get their pre-order bonuses as well as have the opportunity to play it sooner. i played the hell out of the first one and continued to play it right up until the release of the second. i am certain i will play the hell out of this one as well.

replay value: i have completed the game six times (on three different characters). the additional dlc available certainly adds to the overall scope of available gameplay, however none of the dlc packs so far have been all that great, and certainly not as large as randy pitchford said they would be. hopefully the fourth pack will make up for some of that.

this is an engaging game, and hopefully it is well-supported by gearbox now and in the future.

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First things first, I own Borderlands 1, and all downloadables. I've beat the game several times, and camped Crawmerax for more hours than I care to admit. That being said, I think this game takes what was good about the first, and improves on it.

Starting with your character progression, the skill trees have been expanded for different types of play. For instance, the Assassin has 3 different skill trees. One for Melee, one for long range, and one for other character benefits. It provides many more options, plus, if you don't like what you've done in the skill tree, then you can (for a fee) just change your point allocation.

Now, I mentioned a long range Assassin, which is my typical type of play. It was one thing that frustrated me in Borderlands 1, because enemies would be at a long range, and still shooting me. Or they would come running and be way too close, way too quickly. But now, sniping has turned into a viable play type. I can stand hundreds of yards away and make my shots. As long as I have a quick recharge shield, those occasional shots that make it to me aren't an issue.

Speaking of shields, that's another change, that shields can vary not only the rate of recharge, but how long you have to not be hit before it starts to recharge. In a long range situation, I like a short time before recharge, at a penalty of overall shield strength. If you prefer, though, you can get a stronger shield at a cost of health. Or a shield with spike damage (Injures enemies if they hit you) Again, it just provides even more options for playstyles.

Remember those achievements that were in B1, that would then give you exp. when you completed them? How many hours did you spend idly running over critters to get the next achievement and 5000 exp? Well, those are back, with a twist! Now, each achievement earns you "Badass points". What are those, you say? Simply put, they allow you to improve character aspects across ALL CHARACTERS on you account! You want more accuracy in your guns, spend your badass points on that. You want a faster shield recharge, or more elemental damage, spend it on that. Either way, it works great. This also takes the place of mastering the various gun types, which doesn't exist anymore.

I mentioned running over critters, and that's also changed. Oh, you can still run them over, but the amount of damage is less, and I've spent several minutes on various animals backing up, driving forward, backing up, driving forward. You want to move quickly, you're going to shoot your way out now.

Lastly, B2 has now brought in this new element called Eridium, which functions like a currency in game, for special items. Whereas in B1 you could buy magazine capacity upgrades with in game currency, now it requires Eridium. But not to worry, it comes all over, from various enemies, or in lootables. Eridium is also used to increase backpack capacity, as well as bank capacity. That's right, I said bank capacity. You no longer have to buy a downloadable pack to get a bank, it is part of the game. Not only that, there is another bank that allows you to safely transfer items between characters on the same account

All in all, if you liked the first one, you'll like this one too. The graphics are even better, and gameplay is great. I wish the opening sequence wasn't so long for a new character, but other than that, I am having a great time playing!

Now, one caveat...there is a lot of language in this game, so it is probably not the best to be playing with small kids around, but with the amount of blood and exploding heads, you probably shouldn't be doing that anyway.

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My husband and I love to play couch co-op games. We played through Borderlands #1 two time and was excited to get this #2. It is pretty much exactly the same as #1, but why mess with a great thing? We played this twice through and all of the downloadable content. Not appropriate for children, they say some crazy things.

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I bought this game not expecting to fall in love with it. I played the previous installment and immediately lost interest pretty quickly but there's something about this game that kept me coming back. It's been the first game since Fallout 3 and BioShock that kept my complete undivided attention. The four standard character classes all have their strong points: Sirens [Maya] are great for groups as medics and slowing down the battle. Assassins [Zer0] can give you a bit of room in battle with cloaking devices & sniper enhancements. Commandos [Axton] Their sentries can easily do a ton of damage and give you the much need back up. Gunzerkers [Salvador] Give you the option to wield any too guns at the same time and take a bevy of damage in gunfights. There are also Mecromancers [Gaige] & a new class [Krieg] being released soon but both are available as DLC or on a expansion pack.

The game is great as a single player experience but is epic with two or more players. I never knew how much more fun it was until I played with a relative... I as a siren and he as a Commando. We left a trail of carnage unlike I ever seen in a video game and mainly because out powers complimented one another. I could heal and phaselock (freeze) and he could lay deathtraps with his sentries that just decimated the opposition. I definitely recommend anyone who plays this to play multiplayer and witness how much fun it is for friends to get together and blow through waves of enemies. The campaign is fun and Handsome Jack [Main Antagonist] is a perfect fit as a enemy you love to hate. Pandora is a filled with many unforgettable characters such as Claptrap, Sir Hammerlock, Moxxxi, Marcus and my personal favorite Tiny Tina who will all have you laugh in between the gun battles. The game could be beat within a weekend if you skip all the side missions but you're only robbing yourself of so many memorable moments that it would behoove you to explore all the side missions if not only to level your character up. I beat this game twice and I am at level 50 and still having a blast battling Pandora's Worst. Not many games sport such style and finesse like this game as well as welcomes teamwork in a non deathmatch COD way. It's a greet FPS with RPG elements that welcome you to choose what style of play you like.

The Skill Tree really gives you the option to tailor you character to your strong points. Whether you rather have a healing factor or you rather deal ample amounts of damage or simply want to move faster it's all up to you. And I haven't even got to the guns in this game. I guarantee you while playing this game you will find a gun every so often that will make you say "Where have you been all my life?" as you inflict such a devastating amount of damage that it will become your go-to weapon until you find the next "OMG" gun. I could talk about the shields and mods that will reflect bullets or "nuke" your enemies dumb enough to attack you but there is so much in this game that I can't help but say it was THE best game I played last year. Mainly because I never got bored playing it. It was just plain fun that few games really know how to conjure up.

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If you are looking for a game just to sit down for an hour just to blow off steam, this is it. I have played it a total of 8 hours since it's release and it is like a first person Diablo. Tons of loot and missions. I love the dark humor in the game. The controls work very well. One reviewer hated that the phrase "god damn" being used which I find funny. It's OK to blow peoples' heads off and see women wearing outfits that have their boobs almost falling out, but to be offended with the cursing. Wow! It is a mature game so it is expected. Other than that, it is mindless fun.

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PS3 Hyperkin Wireless Keypad

PS3 Hyperkin Wireless Keypad
Customer Ratings: 3 stars
List Price: $24.99
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I'm sorry, but this was the worst money I've ever spent on something for my PS3. I get the thing. Charge it. Plug in the USB stick and nothing happens. All I get is a green flashing light on the keyboard (which tells me it's charged) and a red blinking light on the USB stick. Not only that, I went to pull the stick out of the USB slot and the end cap broke off. I can't get this thing to work.

I think it may have something to do with the version of USB it uses, because I'm getting nothing. Save yourself the trouble and spend the extra $20 on a Sony brand.

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This keypad doesn't work. The dongle will flash red and you will have a green light on the keypad as you furiously try to type. Nothing will happen. SAVE YOUR MONEY. This item is absolute garbage. Not to mention, the "Outlet" selling it will charge you for shipping on the return. I will likely spend well over $40 on shipping back and forth for all the replacement units I'm going through because they will not give refunds.

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I love playing around on Playstation Home. The onscreen keyboard interface takes me a long time to type out simple messages. Because of that, I decided to purchase a keypad. The $40 for Sony's keypad seemed a bit steep, so I purchased this brand instead. Boy do I regret that decision. After reading these reviews, I faithfully charged up the keypad for a full 24 hours so that I wouldn't have any problems. Well... the keypad *does* work as long as I don't want to type any words with the letters "a," "w," "h," "e," or "l." For those letters, I need to go into the game keyboard which totally defeats the purpose of a keypad attached to my controller.

Even for this price the keypad is a piece of junk and not worth the overall hassle. After waiting the week for it to arrive, 24 hours to charge, and $20 price tag... it makes me wish I hadn't been cheap and just spend the extra $20, gone to Target, and had a well-designed quality product on the same day that I wanted it.

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I have noticed that there were no customer reviews for this product at the time I purchased it so I decided to take a gamble and purchase this product instead of spending more money to buy Sony's Playstation 3's Wireless Keypad PlayStation 3 Wireless keypad I thought Sony's was too expensive, overrated, and had some negative reviews anyway!

The Wireless Keypad/Keyboard by Blazepro also had no customer reviews, was just as expensive as Sony's and seemed just too bulky! Wireless Keypad Keyboard for Sony Playstation 3 PS3

Then there was the PS3/Wii Portable Keyboard by CTA PS3/Wii Portable Keyboard which also seemed bulky, needed batteries to operate and comes with a Plastic adapter mount for the PS3 Sixaxis controller which would probally break shortly after some extended usage.

I would reccomend this particular PS3 Wireless Keyboard by Hyperkin above the as forementioned products. The keypad is QWERTY like SONY's keypad. The keys are blacklight and clearly legible. Keys are small, but supposely not as small as Sony's keypad. The price is reasonable! (About half the price of Sony's keypad) It fits well on the PS3 Sixaxis controller without being too bulky or cumbersome. It still maintains full gameplay functionality. I found that I don't really need to take it off and put it back on because it is light weight and doesn't interfere with the Sixaxis controller so I usually just leave in on when gaming or for internet purposes on the PS3. Rechargeable battery only takes 5-10 minutes to charge when needed.

Overall this is surprisingly a good product in my book. Hyperkin is a reputable company. I have brought a Hyperkin product previously like Hyperkin Nintendo Wii Glide Wireless Controller for my Nintendo Game cube and am satisfied with the purchase. Nintendo Wii Glide Wireless Controller You will also be satisfied with buying this PS3 Wireless Keyboard by Hyperkin through Amazon. The price is reasonable and I feel beats out the competition among other wireless keypads for the PS3.

*Cons: Comes with No instruction manual. Takes a little while to get used to it if using a wireless keypad for the first time for the PS3. The eternet cable it comes with it to charge it is much too small! So I use the eternet cable which origanally comes with Sony's PS3 Sixaxis controller instead which works out fine!

*Please note that my friend had alot of difficulty with this product and rather go with SONY's keyboard instead. He thinks that this product which he purchased may be defective while buying this product new! Again it does not help to have no product support with this product. I contacted Hyperkin myself and they told me that they no longer even have a downloadable instruction manual for this product.

Let me know if you too are having problems with this product, if so I will edit this review again to let people know that there have been problems with it and to look into buying SONY's keyboard instead because that would be the next prouct that I reccomend instead of this without having purchased it and experienced it hands on for myself.

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This thing didn't work at all and I couldn't get in touch with anyone online or on the phone about it

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Bladestorm: The Hundred Years War

Bladestorm: The Hundred Years War - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
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This review was written by my son, James Shea.

Koei is famous for games that take liberties with historical events (see also the Dynasty Warriors and Kessen games), and now they've turned their attention to the Hundred Years War. Despite the questionable accuracy of the history involved, Bladestorm is nonetheless a fun, solid game that introduces a lot of unique game mechanics different than any of Koei's other games.

As indicated by the name, Bladestorm takes place during the Hundred Years War, and features many of the personalities present at the time: Joan of Arc, Edward the Black Prince, Henry V, and so on. The historical accuracy is not especially important, however; there are a multitude of fictional characters added in to make things more interesting. Furthermore, the unit types encountered in this game are not exactly accurate: from simple soldiers like pikemen and swordsmen to the more exotic like camels and samurai to the outright fantastic like wizards. Really, the background just provides an excuse to have one side be the "red" side (England) and the other be the "blue" side (France), as other than specific personas there is really no difference between the two.

The player takes the role of a mercenary (whose gender, face, voice, and name can be customized) who fights for both sides. In addition, there are many other mercenaries with whom you work with or against, depending on the job. If you take a job with England, for example, your fellow mercenaries may take a job with you or choose to fight for France. In this way, your enemies are constantly shifting and changing. There are ten huge regions of France unlocked during the course of the game, each with at least thirty towns and settlements. These locations may belong to either England or France, and most of your missions revolve around capturing a town and/or defending a town. Taking a lot of missions for the same side in the same region can affect the balance of power in that region, at which point you can opt to fight for the other side and conquer it all back.

The gameplay is the most unique part of the game. The mercenary does not fight alone; rather, he takes command of a unit of soldiers (between 5 and 30). These soldiers can be regulars found on the battlefield, or mercenaries hired and summoned to fight for him. Regardless of which it is, the mercenary must have the proper instruction book for the unit to know how to use it. Furthermore, using a unit will level up that unit type. For example, the mercenary must have the book Swords to use any sword infantry, which includes one-handed, two-handed, sword-and-shield, and dual-sword. The specialties are unlocked through tomes, or sub-volumes to the larger books. Defeating enemies with a unit type gives them experience, which is used to buy upgrades to the unit. Depending on the type, this can be in attack power, defense power, troop number, or movement, as well as others. The unit types also have different strengths and weaknesses, as well. For example, pikemen are one of the best infantry against horse riders of any kind, but suffer against other infantry. In contrast, swordsmen are very good against infantry, but not so good against cavalry. A mix of units and proficiencies is required to succeed.

The unit itself is handled in the following manner: there are three special attacks, and a "fight at will" option. The special attacks include temporary strength or defense increases, raising shields to guard against enemy attacks, and even more exotic techniques like shooting blasts of energy. The "fight at will" option makes all the soldiers in your unit charge at the nearest enemy. Movement is controlled with the left analog stick; the soldiers do not have a formation, per se, but tend to stand in two boxes in front of the mercenary to guard him from the front and sides.

Unlike Dynasty Warriors, your allies are often fairly important in Bladestorm. Columns of troops, consisting of several types of squads, will set out from towns to attack nearby enemy towns (marked on the map as a large arrow going from one town to another). Players can join up with these columns to strengthen their own cause; while the mercenary may not get as much experience, he or she is covered by the diversity of units present. Capturing an enemy town requires the player to either slay a certain number of guard units or for an allied unit to enter the town (another advantage to traveling with allies). However, no allies can be commanded in the game; the player is a mercenary, not a general.

The graphics in this game are fantastic. Especially considering the wide variety of units and the number present on the screen, there is a huge amount of detail and effects on each soldier. The character designs range from feasibly accurate to ridiculous, but all are decently done. There is also a wide variety of armor for the player to buy, with many of the designs seeming reminiscent of games like "The Legend of Zelda: Twilight Princess". The one complaint I have in this field is the large amount of effects that cover the game (thankfully, the damage numbers that pop up when anyone takes damage can be turned off). The sound is sweeping and epic, but doesn't distract from the game. The voices for the mercenary (three male, three female) quickly become familiar, though the ranges that can be picked are kind of wide considering how few there are.

As a whole, I was pleasantly surprised by this game. It's fun, it's well-done, it has good AI (not once has my unit ever become stuck on a wall, though allied units have done so once), and the only thing I can really say that's bad about it is the fact that it tried to be historically accurate at all. They should've just made it a fantasy game, so nobody would have to worry about the fact that there are ninjas and wizards present.

Rating: 9/10.

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If you like the dynasty warriors series then you will probably like bladestorm too, if you stick with it long enough to get the controls. It is similar to a DW type game in many ways but is definitely not the same. In this one, you control and fight as a whole squad instead of one hero. You can change squads in the middle of a battle whenever you want. This game has a good leveling system and if you want to max all the different squads it is going to take a long time. I have played for over 50 hours and i still have a long way to go. The strategy isn't all that great but if you want to try something new and different in a DW/SW vein get this game.

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As of this writing, I have played about 30 hours of the game so far.

This game revolves around the 100 years war. These were a series of conflicts between the French and the English from the 14th-15th centuries. You play as a voiceless mercenary, male or female, as he/she attempts to carve a name for them self by taking contracts from either the English or French.

The game play is very similar to Kessen III, where you control one individual unit at a time. You can lead a variety of units, from Horses, archers, spearmen, swords, long spearmen (like pikes), among several others. They each have their own special attacks, which can greatly help in winning a battle.

However, you do not get to actually keep a unit for yourself in that you will mainly be taking a troop from whatever side you align yourself with in a given battle.

Instead of having one singular unit with its own skills, you get to build up your skills with whatever unit you choose based on the `books' you have. These books are named after the various units you get to control. You can assign skill points in each book based on how much experience you have with that unit. You can expend these experience points to upgrade various attributes such as attack, defense, etc. These skills are applied to a unit when you command them.

Unlike Kessen III, however, you play more as an individual than as a warlord. You do not get to issue orders to all the troops your side has on the field. You control only the unit your main character is in. Furthermore, you are allowed to separate yourself from your unit and fight (or runaway) as an individual. This can be very useful if you want to kill an enemy commander quickly or wish to abandon your men be slaughtered.

On the more technical side, the graphics are clearly superior to what you find on other KOEI games on the PS2. The music is very period-appropriate, with the voice-overs being mercifully more competent than you will find in any dynasty warriors (some of the French men need more work). The sounds come alive, such as the clanging of armor or the screams of dying soldiers. The troops are responsive to your commands, and the load times are not too bad. They are better if you choose the install option.

Most of the above is what I liked about this game. However, there are a few things that bother me about this game.

The text is one. I do not have an HDTV over 30 inches, just a regular 27 analog. Even so, the text should not be this small and hard to see (and am I the only one noticing this trend in recent video games)?

It can be argued that the game play can get repetitive at times, if crashing your troops into battle is considered repetitive. I personally like leading a group of troops to their victory/doom.

The 10 minute time limit for a battle is a little annoying. I would have preferred around 20 minutes, which would give you plenty of time to play through a battle. If you are using a slow unit like cannons or some sort of heavy foot soldiers, you will spend a good chunk of your time walking to your destination.

And while the mercenary experience can force one to fight for both countries in separate battles, I would have preferred the option of sticking to one country if given the chance. It hurt me (not as much as I hurt them) to have to turn my sword on my French compatriots to move the story along. This is a minor point, however, since you can quickly achieve your victory objective without doing too much harm to the French (or English, if that is your cup of tea).

All in all, this is a specific game for a specific type of gamer. If you enjoyed the Kessen series (not including the second one), the Three Kingdom series, or liked playing games such as Kingdom Under Fire; the Crusades, than I suggest picking this game up. If you do not like real-time strategy games or prefer more War Crafty-type ones, then ignore this title. Bladestorm is not for the average gamer.

***FOR A QUICK RECAP***

The Good: Fun military game play, good graphics, a variety of troop types to choose from, the option to fight as an individual, age-appropriate music, teaching those English or French the what-to.

The Bad: Small text, having to play both sides eventually, 10 minute time limit

The Ugly: The Black Prince looks exactly like Akechi Mitsuhide; Running into a wall of long spears with horses ; most of the French accents.

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It's often been said that Koei does the same thing over and over, and that they need something new. Here Koei tried something very new: instead of the one-man-army of the Musou series, you play a mercenary commander who tips the scales of war in a tactical action game. Bladestorm received some bad press, but I think the reason was that people saw 'Koei' and thought 'Dynasty Warriors'. While there is solid action, this game is truly one of its own and an excellent addition to any action and strategy fan give it a chance, don't take it as a 'Musou knockoff' and you will be pleasantly surprised.

Like its title implies, Bladestorm: The Hundred Years War draws loosely from history. Though some liberties were taken, nothing felt amiss. The only problem was the fact that you as the player control a 'nameless mercenary' and rarely will you be directly credited with the victories that you participate in: instead, you'll get a brief blip about the historical progression, and that minor feeling of lack of impact is really the only thing I fault this game for. However, the game does a good job of showing that while you may be an intelligent and powerful person you are still just one in an army.

Story: 6.0/10

Having been watching graphics improve from the sidelines from the Nintendo Entertainment System to the Playstation 2, I knew that things were going to get better, but I had no idea how much better. Even without playing on a Hi-Def-capable screen I felt my jaw drop at the astounding quality. Action is smooth and I have never seen a second of slowdown even during fierce skirmishes including literally hundreds of soldiers from cavalry to archers. I've heard Xbox owners say that the game slows down sometimes, but I've never once seen it slow on the PS3 otherwise, I'd say the editions are pretty much identical. The only complaint that I have is that text can be too small and hard to read.

Graphics: 8.7/10

With all of the undeserved negative reception that this game received, I was leaning against enjoying it. Despite my initial expectations, Bladestorm proved that it holds its own and the sound works very will with the graphics to create an atmosphere that truly makes you feel like you're in the midst of a Middle-Age war, complete with blade clanging against shield and arrows flitting through the air. If you're still not satisfied with the high quality, you can independently alter the volumes of the voices, sound effects, and background music. Voice acting, while nothing that will make you jump out of your seat, is satisfyingly solid.

Sound: 8.8/10

I feared the score would contain bad techno/pop-rock like other Koei titles, but to my pleasant surprise Jamie Christopherson composed a wonderful soundtrack harkening to the Romantic Period of music, conveying the powerful scale and emotional intensity of a war tearing two nations apart. The only disappointment was that some of the music seemed relatively soft I liked it so much I had the volume maxed perpetually. Even if you're not a fan of Romantic Period music, you should find it appropriate, and you have the option of muting it alone while leaving other sounds at your preference.

Music: 9.6/10

My lack of experience with Koei games was probably a help here, as my only other sample was Warriors Orochi, so I felt free to let Bladestorm be its own game. Instead of playing one man who plows through an army, you play a mercenary commander who takes charge of British or French squads (depending on which contract you're playing at the moment). Aggressively attacking squads yours is effective against and knowing when to retreat when spotting squads strong against yours are key to victory, and the rock-paper-scissors lent the solidly action-packed game a unique flavor of strategy that I could only compare somewhat to Fire Emblem. The only thing I didn't like was the 'randomly generated' nature of some progression and acquisition meant it could be a while before that next story mission appears or that last shard of Aegis Shield falls in your hands.

Gameplay: 8.5/10

Randomly-generated contracts allow you to play essentially at your own pace from beginning and past the end of the story missions, but since there is no "New Game Plus" there really isn't a reason to start up a new game instead of just loading a completed one, except to see the in-game cinematics again or end with the opposite side. Still, you do get to keep playing past the end of the story.

Replayability: 4/10

I almost didn't purchase this game, but now that I have it to enjoy I'm glad that I did. The tactical squad-based action, ability to seize then scatter friendly troops, and the sense of satisfaction when your men finish dueling the enemy Base Commander and subsequent seizure of an entire fortified city are things I've never seen in another game. As solid as this game is and as beautiful the music, the inability to do things like review cinematics (most of which are well-rendered using the game engine), play as alternative characters (you're stuck as the mercenary), and the lack of any significant post-battle acknowledgement for my role in the victory (most of the talk is between nobles, which is true to the period) are easily forgiven.

Overall: 8.6/10

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The game is, at its core, an able action-tactics piece set in a little-used (for games, anyway) historical period that nicely compliments the playstyle. The 'sensation' of combat in the Hundred Years' War--if not always the details--is spot on, and it gives a very good sense of leading troops of men into pitched melees, constantly ordering different types of soldiers to execute tactical maneuvers to counter the enemy's own.

An example of this in play would be charging into battle at the fore of a cavalry group to run down enemy infantry, only to have to fall back while being showered with arrows. Then you might bring in shield-bearing swordsmen in the blink of an eye to advance on the archers, only to have enemy cavalry plow through your shield wall after you reach them, forcing you to quickly muster a group of pikemen to form a hedge against them while your own archers pick them off. Then the enemy's light infantry circles around your pike wall to take them by surprise and slaughter your archers, and you have to bring in your own heavy infantry to run them off...

This, at least to me, seems like it captures the essence of the war very well. The only problem is there are a lot of non-historical 'fun' units--war elephants, chariots, chakram-wielding martial artists and 'magical' alchemists--which, unfortunately, while you can choose not to use yourself you really can't stop the enemy from using. A few of the 'historical' characters are a bit spotty, too, but they can be excused for the sake of adding some drama and color to what would otherwise be a pretty stale war simulation.

Another issue that arises is a somewhat weak story. The idea of making the player a mercenary that plays both sides might have had potential, but ultimately it pans out a lot weaker than simply having two dedicated storylines (one for each side) would have. There's honestly too much poorly-acted mercenary fluff, too, to such an extreme extent that the Hundred Years' War itself almost seems to take a backseat to random gibberish about characters who barely impact the game and didn't impact the real war much at all.

Speaking of which, the sometimes-decent cast is largely wasted. There are some interesting characters and scenes, but they're always little more than extra-large HP totals in practice, so you'll probably never develop any attachment to them. As with most areas, the game is competently executed in this regard but could have stood with serious improvement, such as some system for tracking and developing 'allegiances' or 'affinities' with other mercenaries and legendary soldiers of the war. As it is, you can kill them all day long or save their lives in a hundred battles, and it never seems to make a bit of difference.

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Call of Duty: Black Ops with Laser Cel

Call of Duty: Black Ops with Laser Cel - Playstation 3
Customer Ratings: 3 stars
List Price: $59.99
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I bought this game for my teenage nephew, and he loves it! Every time I see him, he thanks me for the game and tells me how awesome it is!

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This game is definitely one of best Call of Duty's to date. The single player is very engaging and challenging. The Multi-player has improved more than hoped for. I love the zombie addition as well as the Combat training mode. This Call of Duty is a must buy...

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Its call of duty! You like it or you dont. Once all the bugs are foxed it will be great! Still good either way.

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My first Call Of Duty game and I must say I do enjoy playing it but the online experience sucks!!!! I continue to go back to playing MAG because I don't have to worry about getting booted offline every hour on the hour if not every other deplyment onto a battle map or during gameplay which usually results in a reset of earned XP. I'm not the best at FPS so losing valuable XP on a good K/D spree hurts when game server is booting you more than half the time you are playing it.

Grrrrrr....

Overall Black Ops a great game but sadden by the online experience.

It needs some serious help.

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This game is awesome, but online play can be frustrating at times because of the lag. It seems worse than on Modern Warfare 2.

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Lightning Blue WraptorSkinz Skin fits Rock Band Stratocaster Guitar

Lightning Blue WraptorSkinz Skin fits Rock Band Stratocaster Guitar for Nintendo Wii, XBOX 360, PS2 & PS3
Customer Ratings: 5 stars
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This guitar skin is so awesome. It really dresses up the guitar and makes it unique. We have two wireless guitars, one for bass and the regular one so now it it easy to distinguish whose guitar belongs to who. Skin sticks and stays on very nicely.

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A.C.E.: Another Century's Episode R PS3 Game

A.C.E.: Another Century's Episode R PS3 Game
Customer Ratings: 5 stars
List Price: $79.99
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I've already beaten the game 6 times and I have to say, this game is fun; If you're a fan of mecha animes.

This game was very pretty, but very empty in terms of style and polish. Here's my review of it.

Pros:

+ This game is only fun if you're a mecha fan and know about the characters featured in this game.

+ You don't have to be fluent in Japanese to enjoy the gameplay and cutscenes.

+ Most of the mechs control very differently from each other. As you level up, you gain more attacks.

+ You can import songs! The basic themes for the characters and stages are basic and the voice acting is top-notch.

+ Starting the game is always different depending on which series you start with and they do have different ending scenes.

+ Giant boss battles!

+ Shift Chase mode is a welcomed addition to the game. It makes some of the scenes more engaging than just watching it. Some quick time events do pop up in this game too.

+ The tension meter is much like a fighting game special bar. It limits the amount of special attacks mechs can do (So no more constant missile spamming for Macross mechs).

Cons:

The controls are very awkward and will be the most challenging hurdle for gamers to overcome. Make sure you change the controls as soon as possible because the standard set-up is terrible.

This game has several glitches that can impede on game play. On my second run, the game froze on the mission with the unskipable cut scenes. There are Graphical glitches too, like disappearing flowers on the Aquarion stage cutscenes.

This game is very hard to start, but very easy to finish. Starting the game with under power mechs and pilots does make the game harder than is should be. I found myself completing mission at like 10% HP too many times when I was starting out (I chose the Mcross F route).

No style at all. What I mean is that in previous ACE games, you can see that they put a lot of effort into make each mechs launch sequence as well as render the pilots in cell-shaded full 3d for cutscenes. There are no launch scenes like that in ACE:R.

No mech shops or parts to acquire to upgrade mech abilities.

You will have to cycle through attack panels.

Mission difficulty is all over the place with this game. The later missions are easier than the starting ones.

Strange mech changes: This mainly applies to the Macross VFs. In prior games, you're able to hover in battroid mode. In this game, you fall like a rock. Other mechs can hover though, like King Gainer and the Gundams.

No multiplayer mode. I'm leaning towards a co-op option than a death match mode. It was something I really liked in ACE3 and I was hoping that this game would expand on that, like have 3 player co-op for certain campaign missions.

No DLC expansion such as more missions or other mechs from prior games.

Over all:

This was definitely not the next gen ACE game I've been waiting to play. This was more of a rushed attempt than a rebirth. Starting out the game gave me bad impression, that's why I held off on review it right after my first play through. Now that I've had more experience with it, I can give it a fair review. Anyway, I haven't mentioned the story because I can't read Japanese (I have read several summaries about the story). This game just lacks the style and polish that the past ACE games had. The controls are what really kills this game. My ratings for this game are that high (3 stars) because I'm a mecha fan. Any other gamer would probably hate this game.

If you're an ACE fan, be very careful about getting this game. You might be disappointed with what you buy. I'm not totally burned, since I got this game for $20, but I wouldn't get this game for any more than $20. There are simply too many bugs and control issues that hinders this game's fun factor. Only get this game if you're a hardcore mecha fan!

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this is a fun game I always wanted a game from this series but didn't have the funds 2 purchase a Japanese ps2 so now that the ps3 is free region codes from Japan I went for this game. I don't know the Japanese language but it still won't stop me from enjoying this game

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Well, it all started like this, I am one of those Gundam fans that are not satisfied by the whole Dinasty Warriors Gundam game saga, so I started taking a look at this game, it took me almost two years to actually buy it due to the little issue known as not knowing japanese (except the one you learn by watching subtitled anime) which made me indecisive about it, but I still decided to get it, after much thought.

Thing is, I had read a few things about this game, and they all claim, and I now agree with them, that the more of the featured series you know, the funnier it gets, so my first reccomendation would be having watched about half of the series included.

Well, now that that's said, let's get this review properly started, I'll divide it in 5 parts, each focusing on a part of the game, hopefully i'll cover everything, this is my firs review, after all:

1Story:

The story was, from my point of view at least, very well done and very fun to follow, taking the characters from their respective series through black holes to the world of Eria, their encounter with Autumm-4 (native of the planet) and the Seasons (Bad Guys from the planet) and their leader Winter-1. The interactions between all of the different characters have a nice feeling to it, a pity about those i do not get due to there being no voice over (though I am quite sure there is one about a pull up (or something like that) competition between Suzaku Kururugi and Sosuke Sagara, and Alto Saotome gets caught up in the middle of it), because the actual cutscenes are pretty easy to undestand.

Many stages reenact things that happened during the series included in the game, usually with almost no change in dialogue (those who have watched Code Geass R2 will notice that Zero's conversation with the High Eunuchs and Luciano Bradley's speech about life are inaltered from how they were in the anime, other examples are the Crossbone Gundam fight with the Deathgales and Macross Frontier's fight with the Vajra Queen, I could go on but you get the picture), so basically it's a crossover story that will please many fans (on another note for Code Geass fans, Zero tends to laugh, a lot, while you play him).

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2-Graphics:

The graphics are pretty good, I must admit most of the videos posted around about the game make it look slightly inferior in these section, but the scenery is really well done, and I assure you your favorite robot has been well designed, the only problem are 2-D cutscenes, the animation doesn't really fit. Apart from that, the only other thing is that there are a few failures with the graphics section, as of now I have found two of them, there may be more, one occurs in mission 18, if you use Lancelot Albion (haven't checked if Guren Seiten has the same problem) as your mech, during a scene, the Energy Wings become totally invisible, except the part they come out from, funny thing is, Lancelot Albion is flying in that scene. The other failure I found was in mission 19, in which the Aquarion fans (and everyone else, but they'll be the most affected) will see how the flowers on the Tree of Life sprout and vanish without reason. Still, despite these errors, it's really well designed.

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3-Controls & Specifics:

Here is the tricky part, since controls are a bit difficult get used to and the gameplay doesn't make them easier since your camera is fixed on an enemy all the time (unless there are no more, but if that's the case, either the mission is about to end or more will appear in 10 seconds). You'll have to be careful about not ending up out of the map by accident either, if you stay there too much, you'll start losing health at an incredible rate. The Tension System that allows for Special Attacks can be a bit difficult, but once you get how to properly use the robot you are using you'll charge it in no time.

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4-Gameplay:

This one is fairly simple, you arrive with your selected mech and two partners to the map of the mission and accomplish the objectives, wich may vary from protecting an spaceship, destroying target enemy unit/s, stay alive until the countdown reaches zero, reach target point, etc. the only problem is size, exactly that, yeah. The thing is, the robots available are not all identical in size, for example, Code Geass mechs (Knightmare Frames) are about 5m tall while Gundams are around 20m tall, and the Aquarion is three times as tall as a Gundam, so, while using a Gundam to pursue a Knightmare Frame, you'll end up looking for a pixel in your screen. Although I'll admit it is fun to crush them under your feet with Crossbone X1 and Hyaku Shiki's kicks. Also there's the fact that with each playthrough you unlock a new robot to use, which basically gives you an excuse to replay apart from the whole "I just played Code Geass story, now I wanna see what happened to the Macross guys to end up here".

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5-Music:

Now, this is the one part of the game I have really enjoyed, You do realize that when you join up all these series, the amount of epic music you can add is limitless, problem is, there's generally no money to afford all of it. So, what did From Software do. Well, they made their own sound track, which is pretty good, and added instrumental versions of the most famous songs of each anime. I bet you're thinking "that's good and all but you said you really enjoyed this and I still don't see any special reason for it", okay here's that reason, they also added the option of customizing the sountrack for each mission, with the exception of a few obligatory songs which were necessary for the plot, remember this game includes Macross Frontier afterall, that is not impressive enough though. What is impressive is that you can use songs stored in your ps3 as part of that soundtrack, basically customizing it to your tastes so that it fits better with you, they save money and you still get the big prize.

Well, that's about it for my review, I'm hesitant to give this game a mark since it really depends on who plays it and what you like, but if I was forced to do so I would give it a 9/10 for all the good moments it's given me, and will give considering I still have more than 8 playthroughs left.

I hope you enjoyed the review.

Hawkeyeriku.

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It's an excellent game in my opinion, with fantastic graphics. I really loved it, and recommend it if u like the gundam series as I like.Well.....that's all I have to say. =)

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This game was an amazing crossover it had all the mechs from every anime I have ever wanted to play and it has amazing gameplay. In short the best crossover I have played.

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