Showing posts with label mortal kombat ps3. Show all posts
Showing posts with label mortal kombat ps3. Show all posts

RED PS3 Move Controller Silicon Sleeve Protector (2 Pack)

RED PS3 Move Controller Silicon Sleeve Protector
Customer Ratings: 5 stars
List Price: Price Unavailable
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I'm very satisfied with these sleeves. I was looking for sleeves that would protect the controllers from sweat and also work with the PlayStation Move Charging Station. The other brands cover the bottom of the controllers and prevent the use of any charging station (without the removal of the sleeves for every charge). These sleeves come down only far enough to to meet the lip of the Sony charger and also not cover the controller's charging indicator light. They are a snug fit but are easy to put on since both ends are open. There are no ridges but the sleeves are tacky enough to not slip in my hands. There was a silicon smell and washing with soap did not help. After sitting a couple of days in the the Tide detergent box the smell is gone. They are now Tide fresh. I had also ordered the blue ones but I had to return them to Amazon because the package had 3 navigation sleeves and 1 move sleeve, instead of 2 and 2. There are black ones now so I'll probably get those.

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Hitman Trilogy HD Premium Edition

Hitman Trilogy HD Premium Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $33.78
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In this video I show you everything that comes in the Premium Edition box set.

Changes in button mapping for the games:

Reload Previously R2, swapped to R1

Fire previously R1, swapped to R2

Open Inventory previously [triangle], swapped to [circle]

Drop Item previously [circle], swapped to [triangle]

I've also uploaded some screenshots to the "View and share related images" of this product.

Enjoy!

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Everybody has that one game series that stumps them. It's too hard, it requires too much patience and precision. The Hitman series is that one for me. I have NEVER passed a Hitman game, though I have purchased each game included in this set more than once. Simply put, these games are addicting. They are brutally hard, and unmercifully unforgiving. I've been playing video games for about as long as I can remember, and I usually stick to action games that allow me to play fast and loose with the rules. I like to shoot things. I like frenetic games that require split second decisions. I purchased Hitman: Silent Assassin for the first time about 8 years ago. I bought it because the cover looked cool. I had no idea about the mythos behind Agent 47, and I had no idea that this game was essentially crafted to be the anti-action game. So, I booted it up on my PS2 and I liked the mysterious intro I got. Agent 47 is a legend! Deadlier than any assassin, and more silent that any ninja. This is the guy you send to get rid of the ninja. I played the tutorial, and then I played the first mission.

Wow... talk about being cut down to size. Before playing Hitman, I considered myself to be a good video game player. I had played my fair share of stealth games, namely the Metal Gear Solid series. But this was a slap in the face. I tried to be all sneaky and stealthy, but I resorted to blood shed every. Single. TIme. I literally killed anything and everything that moved. Without impunity. But I figured that this was not that way I was supposed to play this game. I tried countless times to "play it right" but I never could. Somehow, I would always pull out my custom ballers and shoot everything.

I purchased contracts and blood money in the hopes that these games would be dumbed down a bit, but every subsequent game in the series was harder than the last. More involved, more complicated. Except for Absolution, but that's another story. Still a great game, but much easier to handle than the original series.

So, here I am. Purchasing the HD trilogy. I know in my bones that at this point I'm just torturing myself. I won't ever be the perfect assassin, but damn it, I can try. I've already played through the first mission of Silent Assassin, and my years of experience have lent me a steadier hand. I'm not as clumsy. The HD transfer is impressive. Of course, the graphics look a bit dated (Silent Assassin was released in 2002), but they don't look horrible. I quite like them, to be honest. They are clean and crisp. The colors are vibrant, and the shadows are dark. Contracts was not a huge graphical jump from Silent Assassin, so you can expect the same amount of detail in that one as well. Blood Money was a bit of a graphical jump, and you can tell in this HD transfer. It looks pretty.

I pre-ordered this collection months ago, in order to secure the premium edition. I thought this was simply going to include a book alongside the copy of the game. I was pleasantly surprised to see that the packaging is different in this edition. The case is not your regular plastic PS3 case. The packaging is essentially a cardboard outer sleeve with the box art that is advertised, and inside the cardboard sleeve you will find a medium sized hardcover book which also serves as the case for the game. The artwork inside the book is amazing, and I particularly like the art they chose for the instruction manual. Alongside the games, you also receive access to the Hitman: Sniper Challenge. That's a fun little mini-game that can be replayed countless times.

All in all, this HD trilogy is worth owning for the price. 40 dollars nets you three complete games, and a mini-game. If you can purchase the premium edition, do so. It doesn't cost any extra, and the art is fantastic.

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Hitman HD collection is a must buy for anyone that loved hitman Absolution or any stealth action adventure game! The game is a masterpiece and after seeing the HD upgrade its impressive on all three Hitman games tho Hitman:Blood money steals the show as far as graphics.If your thinking of buying this game even tho you might already have the original PS2 hitman games or an xbox 360 owner with Hitman:Blood money its a must buy for both parties xbox 360 and Ps3 owners!

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Okay, first a confession. When my brother first introduced me to Hitman: Blood Money on his Xbox 360 over five years ago, I didn't get it. I played a few levels, and in each one I would blow everyone away, not hide any bodies or put any thought into how I could creatively dispose of my targets. Needless to say, I hated the game and gave up after a few levels. Soon afterwards, my brother asked me to play it again, but this time he told me to avoid killing anyone unless absolutely necessary and to try and make any deaths look accidental.

I reluctantly decided to give the game another go and within a few hours, I was having an absolute blast. Stealthily making your way through the level, finding your target, taking him or her out in whatever way you see fit and then leaving before anyone even knows you've been there is absolutely thrilling and when a hit goes absolutely perfectly, the feeling of accomplishment is immense. The main thing that makes the Hitman series so enjoyable, is the freedom your given in each game. You can take out your targets in several different ways. You can snipe your target from a buiding, or you can sneak into his house and place a bomb in his chair. You can hide on top of an elevator and strangle your target when he enters, or you can place a bomb in the elevator and watch the fun unfold. Do you poison a wedding cake, or do you place a bomb in it? (I like blowing things up okay?)

All three games in the collection are fun but I STRONGLY recommend starting with Hitman 2 and working your way up to Blood Money. Hitman Blood Money fixed a lot of problems that were present in earlier titles. I found it incredibly difficult to get into Hitman 2 the first time I played it. (I played it on my Ps2 shortly after completing Blood Money on 360.) It is an incredibly difficult game. People easily see through your disguises, the controls are very fiddly and guards will frequently open fire on you for doing such heinous acts as running or opening certain doors. But once you get into it, it's still a very enjoyable game and has some fantastic levels. I should also say that I found the first level one of the most difficult in the entire game, so if your thinking of giving up because you find the game too hard, it does get a bit easier later.

Hitman: Contracts is a very good game as well and is arguably a better game than 2. It's definitely an easier game to complete anyway. Certain levels in this game are some of my favourite levels in the entire series, such as a mission set around a mansion late at night. The only problem I really had with contracts was that I found it to be very short and it ended quite abruptly. But since your essentially getting three games in one here, it's not a big of a problem this time around.

Finally we have Hitman Blood Money which is a lot of people's favourite of the series and it's not hard to see why. Nearly every mission in the game is an absolute gem. Many aspects of the previous games were also improved. Disguises work a lot better here and unless your acting very foolishly, you can walk around in any disguise relatively care free. Overall this collection is great value and a lot of fun. I can't say for sure whether everyone will enjoy it though. Unfortunately, it seems Absolution was many people's first Hitman game, which is a bit of a shame. Such people will probably find it very difficult to go back and play such old titles now. While I do believe Absolution is a great little game, it didn't offer close to the amount of freedom you were given in the previous games. That's why I encourage everyone to give this collection a go. Whether your a long time fan or just recently discovered the series, there's something for everyone here. Some may just have to look harder than others to find it.

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This HD collection has drawn some criticism for not including the original Hitman: Codname 47 as part of the package (though, to be fair, it's not the first HD collection to eliminate the original). But let's be honest, no amount of tinkering is going to make a 13-year-old game look remotely acceptable in 1080p. Instead this collection gives us 2,3, and 4. Only the 4th game was released in HD previously, as an Xbox 360 exclusive.

Hitman 2: Silent Assassin 3/5

Having never played the original Hit-man: Agent 47 when it came out way back in 2000 I originally played the sequel for the cheap thrills of blasting enemies halfway across the screen (those silenced Ballers really pack a punch). Upon playing it again I'm sorry to say that the game has not aged well in the past 11 years. I guess I have been spoiled by HD graphics and higher resolution so much that the bland-ish environments didn't do much for me. The game takes place in a variety of locations around the world but never feels atmospheric. There is some really poor AI and glitches all over the place too.

From fans of the franchise I have gathered that the fun in the Hit-man games is the variety of ways you can infiltrate the target's safety and wipe them out. Well...not in Hit-man 2. There's only a couple of levels where you get more than one option, and most of the time it's quicker and easier to just go in all guns blazing than waste precious hours with stealth.

I have no doubt that the Hit-man games have become more immersive as the technology refined over the years, but Hit-man 2 is an unspectacular reminder of that era between CD-ROM shooters of the late 90s and the current generation HD consoles. Fun to play through one, and then inevitably forgotten forever afterwards.

Hitman : Contracts 3.5/5

Coming 2 years after Hit-man 2 it's hard to believe that a game from 2004 could look and feel so 1998. The story has Agent 47 collapse in a Paris hotel room where he has flashbacks to previous missions (including 4 remakes from the first game) while an unseen doctor helps him recover. The tone is darker and more personal, and it feels tighter, I just wish the lazy programming didn't spoil it.

There are 12 levels in total, and if you're just in it for the 'thrill' of mass murdering then you'll whisk though the entire game in a single day. If you're going for the 'Silent Assassin' rankings then you'll get a bit more mileage out of it. Your efforts might be spoiled by security guards and cops seeing through your disguise FOR NO REASON! You better be rock solid on your controller with no twitchy fingers if you want those rankings, and be prepared to scream at the monitor until your larynx disintegrates.

Hit-man: Contracts came in at the tail-end of the Sixth Generation of console video gaming and thus became dated very quickly. It's a lot tighter than the expansive, and slightly overwrought, Hit-man 2, but IO Interactive really should have refined the programming.

Hitman: Blood Money 3.5/5

Two years later this, the 4th game in the popular series, came out right at the infancy of HD gaming. It shows, but it's still a noticeable graphic improvement. For this entry IO Interactive have changed the controls and gameplay, which annoyed me at first, but you get used to it, even though they are still rather fiddly and you'll often select the wrong command by accident.

The story bounces around in time as Agent 47 travels to various locations around the world offing evil-doers. It ties into the story of Hit-man: Contracts rather tightly, which is not something I expected it to do. The killing and gameplay is still very similar and the game doesn't offer anything new in that regard. I think it is time that Hit-man starts introducing gorier deaths that obliterate victims or feature noticeable damage instead of the ragdoll effects after a sudden burst of red.

I liked this game, but for Agent 47's first jaunt into HD I would have preferred new methods of killing that would benefit from the better resolution. Maybe next time.

The reformatting of Hitman 2 and 3 into a 1.78:1 aspect ratio is mostly flawless, but the peeking-through-the-keyhole shots have not been reconfigured, making the crucial visual details left out of view. The remastered Dolby Digital sound is good enough, but there is a deafening error during the Rotterdam level in Contracts that was pure torture on the ears.

Previous to purchasing this collection I had only ever played Hitman 2 on the Gamecube 9 years ago. Contracts was planned and then cancelled for the Gamecube, so to make this most of it I was determined to get the Platinum trophy for all three. It's a tricky, and sometimes extremely infuriating goal, but the nature of the gameplay lends itself well to trophy hunting.

Now lets bring on HD collections of Resident Evil 0-3, Sonic Adventure 1,2, and Heroes (already available on the PSN), Scooby-Doo, The Simpsons, Die Hard Trilogies/Nakatomi Plaza, Batman, etc...

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Lego Rock Band

Lego Rock Band - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $8.45
Today's Bonus: 58% Off
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First, let's clear one thing up and remember that you're playing along to colored notes with a fake plastic instrument, so I don't see how folks can get all upset that the LEGO tie-in makes the game more kid-like. It's charming!

This review is based on playing through the game on Hard lead guitar, with the Rock Band 1 song exports and about 200 DLC songs.

Let's start with the cons:

1. The tracklist is rather brief at 45-songs. You'll be repeating them a lot of you don't have DLC or the RB1 export. If you don't have it already, at least get the latter!

2. No online play, but the randomness of Career Mode (see below) somewhat makes up for that.

3. There appears to be a Crowd Noise volume setting bug, at least on the PS3 version. Despite lowering the crowd noise level to 0, I still hear it.

PROS:

1. Great overall presentation, with compelling and complete LEGO environments, cut scenes, and challenges.

2. Career Mode is tons of fun in that the game continually prompts you to participate in new challenges and setlists, rather than returning you to a selection screen every time. So the element of surprise is always there, as is the opportunity to simply randomly enjoy the core tracks and the DLC/exports you own.

3. The game makes good use of your DLC... for example, I had a surprise 5-song setlist thrown at me and all songs were drawn from my DLC.

4. It's fun to buy bizarre LEGO objects and decorate your band space with them.

5. Extensive stats are available for your band, including 5-starred songs, gold-starred songs, overall playing time, and many others.

6. SAVED SETLISTS. The game has you create 3-song Albums and stores them for future play. These are essentially saved setlists, an oft-requested RB feature ever since RB2 came out. Furthermore, you can edit the Album setlists in your Band Office after you unlock them.

7. SHORT SONGS. OK, this feature apparently applies only to the core game tracks, but if you're concerned that you'll be playing a bunch of songs that only half appeal to your over and over, you can use the Short Songs feature that knocks the track duration down to two minutes or so.

8. Like The Beatles: Rock Band, LRB remembers gameplay settings such as Breakneck Speed, so *you* don't have to remember to turn it on every time a la Rock Band 2.

In summary, the game provides key new features in a fun, surprising environment that allows you to enjoy the new, included songs as well as your exports/DLC in a new way. If the price drops a bit more as seems to regularly happen with LEGO-themed games, that will just make an already great title a real bargain,.

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I've been a fan of the Rock Band franchise since it started, and this latest inception is one of my favorites. While keeping a familiar "Rock Band" feel, this one is different enough to keep you playing for hours. There are so many fun parts to the game that Rock Band has missed in the past. One fun thing is the band challenges, where you take turns playing the song while the rest of the group can watch the video action going on behind it. For instance, at one point you have to clear out a haunted house by playing "Ghostbusters" as a team. When it's your turn to play, the rest of the group can watch the band run around in the background being chased by ghosts.

You also get the choice to customize your rock den with cool little additions you win during the gameplay. That's another thing that's fun: you get rewards all the time! New Lego minifigures, weird items, and new instruments are coming at you all the time.

The song list is a lot of fun. It's short, but you have some goodies like "You Give Love a Bad Name", "Kung Fu Fighting", and "We Will Rock You". The gameplay itself seems a lot easier than the usual "Rock Band" fare. I'm a casual player at best. I started playing on medium and was scoring 99 and 100% on every song, where I would usually score low 90's here and there in Rock Band (curse you, Metallica!). Also, the band player customization is a little weak. There aren't that many cool guitars to choose from (you start with 2 choices), though the drum sets are pretty fun. It doesn't have the customization of the usual "Rock Band", but it's still enough to give you an individual feel. As you buy more road crew members, you can choose from their parts as well.

All in all, this is a great buy and a whole lot of fun for everybody. It's a worthy addition to both the Lego franchise (after Lego Batman, Indiana Jones, and Star Wars) and Rock Band. Can't wait to see Lego Rock Band 2!

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The Lego-ized presentation of this game isn't to be everyone's cup of tea no matter how well done it is.

BUT...

If you like the song list on here you should know that for an additional $10 you can download all of the tracks from for use on Rock Band 2, just as you could with the songs from Rock Band 1. So if you like the material but prefer the look & play style of RB2 then this is still worth the money.

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We've been playing this game for a couple of days now, and it is just loads of fun. I love the Lego tie in. They have a cute story, and you can tell the developers had a blast making this game. Honestly, I can see a Lego Rock Band 2 coming in the future. With a game this fun, there has to be a sequal.

It has a Super Easy mode for youths that want to play, but not fail out as easily. With guitar, for example, you just strum. No need to worry about pressing the right color buttons. Also, it is impossible to get booed off the stage. We tried, but you always come back to "rebuild" your reputation by collecting lego bricks in the same manner as playing the right notes on your instrument. And we really tried to get booed off by all of us playing on Expert. This is nice, because some young children might not like the game if they were booed off for not being able to play.

The list of songs are excellent. There are some songs on here that I've never heard of, but that didn't make them any less fun to play. Although "Ghostbusters" isn't what I would think of as a typical rock band song, my family and I found that playing this tune was totally fun. Just this song alone makes this game worth it!

Once you are done with the game (or even beforehand), you can use the download code and transfer all the songs into Rockband 1 or 2. We bought this for our PS3 instead of the Wii just for this feature and the fact that you can use some downloadable songs in the game. Unfortunately, the Wii version doesn't have any export codes or allow for DLC.

If you're looking for a fun, family game full of music and good times, then this purchase is definitely worth it.

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Even though my preferred genre is metal, this game is the most fun I've had with plastic instraments in a long time! I grew up with legos as one of my favorite things top play with, now the characters come alive to a great song setlist (around 45 songs). The story (career) mode is a hoot, where at one time you have a challenge to tear down a house, or spook out some ghosts to the theme of "ghostbusters". The animation is quite amusing, and you unlock a ton of bonus extras going through the career. The notes are tiny legos also, very neat in keeping with the theme. I would recommend this for as a christmas gift before the Rock Band Beatles anyday. Must have for families who like to play music games.

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Quantum Theory PS3

Quantum Theory PS3
Customer Ratings: 5 stars
List Price: Price Unavailable
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WELL I HAD PURCHASE THIS AS A GIFT FOR MY HUSBAND I THOUGHT HE WOULD ENJOY THIS WHICH I WAS RIGHT HE ASKED ME WHERE DID I GET IT AND I REPLY AMAZON HAS ALOT OF GOOD GAMES WHERE YOU CAN SEE A LIL ABOUT IT WHICH THAT'S GOOD CAUSE YOU CAN SEE IF IT'S FIRST PERSON VIEW OR 3RD PERSON VIEW.

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Starhawk

Starhawk - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $12.24
Today's Bonus: 80% Off
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It doesn't take a rocket scientist to know that StarHawk is a solid multiplayer game and has less of a focus on single player. Both aspects of the game are good, however the multiplayer is outstanding.

I bought this game from GameStop, not Amazon, simply due to the extra features and bonuses in the Limited Edition which is only available at GameStop. I feel ashamed because I am a very faithful Amazon shopper, but for this release Amazon did not offer what I wanted and what I would have expected.

First off the game takes up a good 2.5gigs, there's already a new update, and you need to have an online pass to play online, which is included. But keep in mind that if you buy it used you will need to purchase the online pass from SONY for $10.

Below are my pros and cons. Though every game has it's cons, I can tell that Starhawk is an instant classic just after my first few hours of game play.

PRO's:

+ Amazing Multiplayer! Probably the best, most unique I have ever played. A lot of fun!

+ The campaign story, style, and cut scenes remind me a lot of Infamous. Voice-acting is quite good.

+ Simple easy to use menu system. There are many options for online play. Everything is so very well integrated.

+ Graphics are quite good, very smooth and fast. Control and vehicle control are perfect in my opinion. They are tight and come very naturally.

+ Soundtrack rocks. Very unique classic, yet modern style. Meshes well with the game.

CON's:

A little more attention should have been paid to single player, however multiplayer shines so well I can forgive that.

You cannot play the entire single player campaign split-screen. Only multiplayer and co-op are available split screen, and a playstation Network account must be active for the second player.

Single player campaign is 4 hours long at the most and the A.I. seems a little dated at times.

After my first few hours of playing I loved it, for the single player but most of all the multiplayer, which is intensely addicting. For those who didn't have the opportunity to play the beta, the style of Starhawk reminds me of a mixture of Halo, Infamous, and a 3rd person Borderland, but it also has a weird futuristic western style all its own. You can run on foot or use your power orbs to generate/spawn an array of land and air vehicles, walls, turrets, shields, or weapon bunkers. The more power you have the more vehicle and weapon choices you have, which is very helpful in multiplayer. It is a lot of fun and gives you different options of how to play. No, it is not a stealth game, however you can be a little sneaky at times. Or you can just fly your hawk in and destroy everything and everyone.

I must highly suggest this game for all of you multiplayer gamers out there, as this is a must own. I would not recommend this simply for the single player campaign, while it is good, it is not $60 good, or even $40 good. I would hold out a few months until it goes on sale, or simply rent it as you can finish the campaign in a weekend. Multiplayer is where Starhawk shines and it is very much worth the cost.

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In the early days of the PS3, Santa Monica studios created a multiplayer only title called Warhawk. It was a fun game with big maps, a few beefy chunks of dlc thrown in, and a devoted multiplayer. Devoted to the point that even years later it was still one of the most played games on the PSN. This group naturally left the entry bar set incredibly high to new comers months or even years late to the party, however, now that the sequel is here, even those who didn't play the beta will be on pretty square footing with the most battle hardened warriors of Warhawk fame.

The single player campaign serves as little more than a really long and well rounded tutorial for the online game. It goes over the basics of what buildings are good for what situation, which weapons are more important, and the best areas to call in your oribital gear from. You see, in the world of Starhawk, your team has an oribital station that (granted you have enough of the easily earned rift energy) will drop whole buildings, garages, turrets, shield generators, walls, and other goodies for you and your team to use. Knowing how to best utilize these impressive structures will ensure your victory online and off line. When you are not tinkering with the impressive 'Build' part of the 'Build and Battle' system, you will be wholly engrossed in the battle portion. The fighting in Starhawk is actually pretty basic compared to most games in terms of being a 3rd person run and gun game, however, with the ability to mount several different kinds of vehicles (tanks, speeder bikes, jeeps with turrets, and the obviously macross inspired Hawks) and to take over automatted turrets for bringing down those vehicles or just blasting them with rocket launchers or fixing your gear with tool kits or laying mines (phew!).....You get the idea. The combat is rather simple on the surface, but there is so much action going on and so much versatility as your teams turn a barren and large map into a massive industrial complex of death and war that it is almost staggering, but it never feels overwhelming.

The combat for online consists of 16 vs 16 player teams and runs the gauntlet with the usual gameplay types. Capture the Flag and Zones are probably two of the better recommended types as they show off the "Build and Battle" system far more than your deathmatch gametypes do.

There is a constant sense of adrenaline surging through you even as you accomplish the most basic of tasks, because your doom could be fast approaching in a mechanized suit that feels no remorse, or maybe your enemy will just summon a building on top of you or respawn on to you through a drop pod falling through the sky.

As with its predecessor there are no clearly superior weapons or vehicles. There is a good sense of balance here. Sure the Hawks can pepper you with rockets and fly at stupid speeds across the map, however, they are essentially made of glass and there are so many weapons that can take them out in one or two hits with a homing ability, the pilots are scared to tears when flying in your air zone. The tanks can take a good deal of damage and dish it out, but the are slow and easy target for grenade tosses and rocket blasts, the speeder bikes are very agile and can't be locked onto, but you have no offense with them and they fall apart easier than the hawks do, and the jeeps rely on a secondary person to have an affordable offense. Walking around the map without a vehicle makes you slow, makes you vulnerable, but it gives access to a massive arsenal of destruction and makes you a force to be reckoned with in your own right.

Balance is acheieved here, strategy for building placement ensures a fresh feeling round every time, and Santa Monica studios has a history of keeping the fanbase for their games happy with updates and great dlc down the road.

The only down side is the single player campaign feels like a missed oppurtunity, however, the multiplayer is probably one of the best on any console in many years. Starhawk took risks with its formula, but it gambled big and won as far as I am concerned. -1 for the story campaign, but you would be foolish to pass the title up if you are an online shooter fan. Be advised though, picking it up used will require a purchase of a PSN pass ($10) to play it online.

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First and foremost, Starhawk looks fantastic. I love the dust bowl in space setting and even though it isn't an original concept it isn't something seen in games all that often. I also love the fact this stars a black guy. It may seem like an odd thing to like but what was the last game you played where a black guy's the protagonist and he isn't token black guy? Exactly.

Also, the controls feel right. I played the beta and shooting didn't have that "oomph" I look for and I feel like there's been an improvement. The vehicles all handle like you would expect them to so no matter what wheel you're behind it only takes a moment to feel at home. The same for flying the Hawks. It just feels awesome. I love the transformation as well. Very cool stuff.

In regard to single-player, they're 10 chapters, and each chapter has a varying amount of checkpoints, depending on what's being asked of you as a player; however, it's either the last checkpoint or back to the beginning of the chapter. It may not seem like a big deal, but when the object is to defend a rig and you survive the initial waves, game checkpoints, but the rig is a few hits from destruction, it is virtually impossible to survive the final wave, because each time you die, you're brought back to the checkpoint with the rig on the verge of exploding.

It's frustrating, because this can happen near the end of a chapter, and if you find yourself in an impossible situation, you have to start at the very beginning. There's no interim saves, either. If you're mid-chapter and have to stop playing, when you start again you're back to the beginning of the chapter.

Please note this is an issue for Mercenary mode only; the game isn't terribly difficult even on this setting, but it's certainly a challenge. It just puts you in a poor position to succeed at times. If you're playing on Normal or Hard, I don't see this being a problem at all, especially normal, since it is supposedly cake.

So, since single-player was pissing me off, I played multiplayer. Started with TDM. And, surprisingly, the game is more like Warhawk than I imagined. Granted, this was TDM, not Zones or CTF where people are utilizing the building in a more defensive minded way. Overall, people were just building **** because they wanted to fly a Hawk and that's all there is to it. You just have to get yourself in the mindset that if you want a sniper rifle, it's going to cost you 3 building points (which regenerate when near a base). Build it, sniper rifle. So, I was pleased with this, because I really enjoyed Warhawk.

I moved on to Zones next, and I feel this is where Starhawk really shines. It wasn't as defensive as I expected, with a nice tug-of-war to win back bases and conquer the map. Completely obliterating the opponent with a surge of tanks and hawks is hilarious and awesome, though being on the receiving end of such an assault is not so awesome. The game remains fun though, which is what's important.

CTF simply didn't do it for me. It was too defensive for my tastes, though it may be up your alley. A lot of people build extensive strongholds around the flag, leading to a lot of draws because it's too difficult to assault successfully. A well organized clan may have fun with it, but I'm not in one of those, nor do I care to be.

Anyway, I'm pleased so far. I was hesitant to pick it up because the beta wasn't doing it for me but so far I'm glad I did. I hope to really tackle the multi-player this weekend. At the least, the game is unlike anything I've played, including Warhawk. It's such an odd marriage of shooting/flying/driving/building/strategy. Worth checking out if you're one of the "All these games are the same!" types.

If you're not interested in MP or co-op then I can't recommend it. I don't see the content carrying you over anything than a weekend.

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Hands down the best multiplayer on ps3, Rts/shooter hybrid is a great idea. When you are in a vehicle it feels like the game is designed just for that one vehicle. The makers of this game really need a high five for that. Single-player is short,but sweet and teaches you the ins & outs of multiplayer. Co-op(splitscreen or online)is also included which is also fun.

Pros

-32 player online

-co-op

-Unique

-combines a few genres into one

-Fun customization

Cons

-Load times

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Starhawk is an excellent game. The combat is fast paced and is amazing to pilot a hawk! Just love the multiplayer!

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Universal Joytech AV CONTROL CTR S240

Universal Joytech AV CONTROL CTR S240
Customer Ratings: 5 stars
List Price: Price Unavailable
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I had been using a manual selector for the past 5 years and because there were no optical inputs, I had to use separate optical switcher for sound and it was getting a pain having to remember to switch the optical selector and manual selector to the right setting to get my various components to work. I had to get a new selector with optical inputs anyway so I decided to get an electric one. I originally went into the store to get the selector that looked like an XBOX 360, also from JoyTech but this one is a much better deal as it has 7 inputs vs. 6 on the "XBOX 360" one. Granted the "XBOX 360" one looks better, but functionality wise this is the better buy.

Set up is simple and straightforward. Once you have everything setup you can program to what each device is into the Control Center. I have "X360", "XBOX", "CUBE", "DVD", and "TVOPT" programmed into mine. Every time you switch inputs, the LCD screen turns blue for a second to let you know which one is currently selected, and the remote allows you to do it from the couch.

Best of all, I have the remote commands programmed into my Harmony 670 remote and now just a press of one button does everything, including setting the right input on the Control Center. It can't get much simpler now.

In addition to all of this, the unit comes with supplied A/V cables, RCA Cables, Ethernet wire (if you plan on running Ethernet through the unit), Component cables, and a cable coax cable. I already had all the cables I needed, but the included cables are a huge plus, making this unit well worth the $100. Definitely recommended.

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This is a very good product that gets everything done. Only downside is that the lcd light doesn't stay on. Other than that good product for it's price.

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This slector is great! It has 6 component video (red,blue,green) inputs, 4 optic fiber inputs, and outputs component and optic fiber. Great for HDTV and 5.1 surround sound. 5 star product.

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Brave

Brave - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $19.23
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Brave can be the perfect introduction to 'big' games so... if you'd like to see your pre-teen kid taking on the 'gamer' path, I can't think of a better introduction to large RPGs. Especially if your pre-teen kid happens to be a girl who actually watched the movie. And, yes, there is a movie ticket in the game box.

It may sound like I am over-enthusiastic but, to me, Brave is the best kids RPG so far and it's so because developers are treating their little gamers audience with the respect they deserve rather than looking down at them. Yes, the game is not as complex as Dark Souls or Skyrim but playing it is challenging and interesting even when the players are grownups. I consider Brave an RPG primer because many if not all RPG elements are in the game and they are not only well implemented but everything is packaged in a way that makes the game appealing to a little girl in the process of developing her gamer skills.

The story... it's based on Pixar's movie, of course. The hero is little princess Merida whose mother and little brothers need to be rescued because they've been turned into bears by some evil... thing. But it's easier said than done. There are ghosts and other bad enemies to defeat, puzzles to solve, charms to collect, skills to develop and there is a lot of exploring, strategising and combat, maybe not grownup hard but hard enough to challenge a player to the point where she learns new skills. But let me discuss some of the RPG elements that are experienced in Brave.

Combat It's as good as it gets. Merida fights with swords and bows and she can't win unless she learns how to do combos, roll and dodge and manage her health.

Weapons There's a variety of swords and bows including some quite familiar to us, experienced RPG players. Would you be surprised to learn that Merida can swing a Claymore? Well... she does. It's only a few swords and bows but it's enough of them to make the game interesting and to maintain the feeling of 'progress' as the game is played.

Armor Again, just a few armor sets but, as in many RPGs, you have the choice of 'pretty' vs. 'effective' and just about everything in the game needs to be earned through combat or discovery and exploration.

Treasures Getting to treasure chests and getting the loot is one of the more exciting part of an RPG and Brave is no exception. There aren't many chests but the loot is almost always awesome.

Trading Victories in battle earn you gold pieces and you can use it to by yourself upgrades and learn new skills.

Combos Mentioned that already. Combat is easy in the beginning but it gets harder soon and the more skills you learn the more likely you are to win the battle. If you lose... it's back to more practice.

Leveling up Merida becomes stronger as she progresses through the game. She becomes better as she finds more charms, learns more skills, gets more powerful weapons.

Elementals Many RPGs would let you buff your weapons with elementals such as 'fire'. Brave too allows Merida to use one of the four elemental charms (earth, fire, wind, water) in combat. And the trick is to use the right buff to defeat each specific enemy.

Co-op There is an online element to the game. We aren't there yet but I will update my review once we play it a little.

Puzzle solving and exploration Getting to most new areas is usually preceded by a boss battle or some puzzle solving and neither are always easy.

All of the above come in a game with stunning graphics (Pixar, right?), great voice acting and surprisingly responsive controls. You always play in a 'third person' mode and all is implemented right except for the absence of a 'camera' control because the developers mapped 'motion and direction' to the PS3's left joystick and the bow to the right one. And, no, they don't allow you to remap the controls. The other major limitation is the game not being exactly 'open world'. You can go back and forth through different areas but there is no unified open map. Anyone familiar with Demon's Souls may understand how this works: there is a central 'nexus' and gateways to several areas of world. At any time during the game you have to ability to either walk back or teleport to the nexus and go explore some other area.

Somewhat related to the game, but not an essential part of it is the Archery Range. On a PS3 you are going to need Move. It's nice archery practice and it makes use of the Move but you do not get better at using the bow in the game after doing the Move-based practice. It's just... Move-based practice. Which is a good news for those who don't have Move yet. You can play and finish the game without doing the Archery part. In fact, I don't believe there is any Archery Range based trophy (I will correct myself if it turns out that I am wrong) so you should be able to get your Platinum without a Move.

My final thoughts are: both our daughter and myself are very, very, very happy with this game. This is the first one me and my daughter are both playing, separately (not me helping her or she just watching me). She's been playing it and making progress daily for the past few days and... I've been playing it too. The game comes with four levels of difficulty so, even for a grownup it can be challenging. And it's fun for us to be sharing tips and strategies and watch each other and learn from each other playing our first common game.

__________________________________________________

NOTE:

I guess I need to note that there is a lot of combat in Brave, which explains the swords and the bows. Merida can't save her 'mum' and her little brothers unless she defeats her enemies which usually requires killing them and they fight back and they can hurt Merida and sometimes they 'kill' her. Yes, she respawns immediately back with full health but you can hear her from time to time saying that she doesn't feel too well. Anyone who would rather not see their little ones playing violent games should not buy it. On the other hand, if the kids are mature enough to understand the difference between make-believe violence (playing games) and the real-life gruesome things taking place in our real world, this game can be a lot of fun there is no blood and no one screams in agony and so far all enemies are ghosts and non-human.

--

>> Brush your teeth, it's the law!

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Major League Baseball 2K7

Major League Baseball 2K7 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $6.95
Today's Bonus: 77% Off
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I've only had my PS3 for about a month now so I'm still amazed every time I turn the thing on. I still remember my Atari 2600. That said MLB 2K6 was my favorite on the PS2 so I had to give 2K7 a shot. I'm very impressed with what I see so far. The graphics are amazing, game play is solid, and the announcers are great.

I'm an old school gamer so I don't care much for franchise modes and managing what flavor sodas the concession stands will serve. I just want to pick a team and play ball. This game is great for that, not too simple and not too complicated.

Once you get used to the controls you'll have a lot of fun. I was half way through my first game before I realized it was set to sixaxis instead of classic batting. Once I got through feeling stupid the game was really fun. I will be spending a lot of time on this game. Unless you're a complete game snob who's impossible to please I don't see any reason why you wouldn't like this game. Individual batting stances, trips around the mound, game highlights, (most) faces look more like the real players, this game is very impressive. My only gripe is the multiple batting camera angles are gone, other than that so far so good.

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First off, I am a huge fan of baseball games. I was one of those people who's heart was broken when the mvp series was discontinued so then the decision had to be made...2k series or the Show. After last year there was no question that the show was better. I recently picked up a PS3 and since the Show is not out yet for it, I decided that I would RENT MLB 2k7. Bottom line is that the graphics are brilliant. But that goes the same way for every game that has been released for PS3 at this point. These graphics, however, are ruined by gameplay that was unchanged from last year on the PS2 which was the biggest reason why i went with the Show. For example if you have anyone at the plate that has any power at all...you will have an 85% chance of hitting a home run if you make contact and are pressing up. (Chipper Jones hit 4 home runs the first game I played). The computer will rob an average of 1-2 homeruns per game as well.

A projection that I have for the Show for PS3 is this. If it looks anywhere near as good as 2k7 and plays like the Show plays, then It will be the best baseball game ever made. Keep your money in your wallet until the Show comes out April 31.

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I love baseball games, so when I saw that the Show wasn't going to be released until May, I figured I would just get MLB 2k7 instead since it was already out. Initially I really liked this game, until I started a season and played about 20 games. The graphics are great but, this game is so phoney as far as stats go. I have played 28 games and Alfonso Soriano has 27 home runs. I have the batter power turned almost down to zero and my guys are still hitting everything out. If you play in a stadium where the fences are short enough to climb, you will be robbed of homeruns at least 1-2 times a game. It is a rarity to score a run without hitting a home run. During a season teams get hot when they go on a winning streak. You might as well skip these games because it is impossible to win them. Cincinatti hit 12 home runs in one game against me and won 2 games 16-5 and 18-2. Everything was going out of the park. I thought I was buying a realistic baseball game not some pumped up steroid fantasy where Ozzie Smith could make a run at Hank Aarons record.

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Word is one of the lead designers of MLB 06 the Show jumped ship to the 2K team. Another issuethe Show was pushed back to April. Makes you wonder whats going on over at SCEA. Maybe they got a hold of 2K7 and freaked because they realized their game looked lastgen. NBA 07 Stunk for the PS3 and they probably dont want to repeat that fate, especially with the acclaim the PS2 versions have gotten in past years.

As for MLB2K7, the graphics are amazingespecially the windups by the pitcher. Some have complained of "slowdown" but I havent noticed thatI think the stadium "shakes" a bit on occasion with multiple players on base, but thats more realistic of the atmosphere and how the pitcher would feel anyway.

It may take you a bit of time to get a hang of the controls, but when you do, I dare say you'll be in love. The fielding in particular takes a bit of time to getting used to.

In any event, I believe its better to get the PS3 version and really "swing" with your sixaxis than the old school way of doing things on the XBOX360 (although I am told the graphics may be a *tad* more polished on the XBOX version, despite the fact the console has less power).

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First, IGNORE all reviews that bash this game, they either haven't played it or want a game that you can dominate the first time you play it. The game takes a little time to get used to, but once you do it is great. The first two times I played I sucked, I was bad at fielding and could not hit anything. But I got used to the fielding and usually go error-free now. Batting with the motion sensor actually is a little fun when you get used to it (do a few homerun durby's to get the hang of it, like 20 of them). Pitching is the best I have ever seen in a game, graphics are great, I have seen no frame problems. Stealing is way too hard, not a simple tell the runner to go, you have to do it yourself. Baserunning takes a while to get used to. Computer makes too many great plays, like 6 a game instead of 1 or 2. Options are great, although I don't see the difference between GM mode and Franchise mode. Can customize anything you want and I mean anything, down to if the player wears 1 or 2 earrings. I played NBA 2K7 and NBA 07 the show and NBA 2K7 was a lot better, so I am thinking the same with their baseball games, plus with MLB the show not coming out until mid May now, BUY MLB 2K7. Still need create a team in baseball games and improved in basketball, nothing beats creating a team with your own logos like Madden for the PC (even though they won't put next gen. graphics in that version).

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Playseat Gearshift Holder Mount (Silver)

Playseat Gearshift Holder Mount
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $42.78
Today's Bonus: 14% Off
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It's a no brainer this is a required add-on if you have a detached gear box (G25 and G27). Nice consideration for both left and right hand side. Adjustments to front/back, inside/outside are adequate. I do wish there is adjustment for height though.

UPDATE: My kids (4 and 7 years old) like to sit in my playseat, and sometimes ON the gearbox! The thing hold up pretty well. For clarification, I have a G25 and the review is on installing G25 gearbox. I don't know how G27 setup is different, but it's definitely a must have...

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First, it's a rock solid attachment to the Playseats Evolution chair! Second, if you've got the Logitech G25, this is a must! The pictures from Logitech make it look like the shifter can be attached to the steering wheel, but it can not!

Installation is very simple but, do yourself a favor and buy this thing with the chair and install it while you're putting the chair together. It will save you from a two (different sized) bolt removal later!

The kit includes braces for both sides of the chair, let and right operations. I'd recommend to anyone to install both of them1 First is adds support for those players who want to move the shifter to the other side of the seat; but, the brace also adds additional support to the seat itself.

If you are mouting the shifter for the Logitech G25, the large center mounting pin assembly must be removed or else it won't fit on the mount. To do this, there are four (undocumented) screwes that have to be removed (2 long and 2 short) and the entire plastic thumbscrew assembly comes off and leaves you with a clean mounting shifter!

There are two thumbscrews included for adjustment and there are two include hex bolts to mount the shifter with.

Nice. Solid. A bit pricey. A must if you're a serious racer!

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If you have a Logitech G25 racing wheel and you are tired of having your gearshift box hanging around, you need this.

You can mount it left or right (comes with 2 mounts) and you can adjust it on both x&y axis (no height adjustment). It fits well for kids and adults using the same seat.

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I bought this gearshift holder to attached my Logitech G27 shifter to my Playseat Evolution Gaming Seat. It came with all the requires parts and good instructions. It has a few adjustments that make finding the perfect fit/feel really easy. It comes with screws to mount the shifter directly to it, for a really secure fit. The only surprise was that you had to remove the mounting clamps from the shifter in order to fit it on the holder (not explained in the instructions), and required a long small screw driver which I luckily had.

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If you own the Logitech G25 you really want this gearshift holder. It installs easily and is positioned very nicely. It's sold and adjusts easily. I wish I could slide back just a little more, but it's OK as it is. I definitely recommend it. BTW, it mounts either on the left or right side, so UK/Oz drivers will feel at home, too.

If you have a racing wheel without a gear shift, you don't need it obviously.

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KONNET PS3 and Xbox 360, Xbox Elite, Xbox Slim Power Pyramid Charger

KONNET PS3 Power Pyramid Charger, Charging and Storage Dock / Tower / Kit / Stand for Four Game Controllers / Consoles - Black
Customer Ratings: 3.5 stars
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I bought this stand for 4 Sony PS-3 remotes we have for 2 purposes: Organized storage of the remotes when not in use; And for charging the remotes without the use of cables. After living with the product for a month, I have to say it met all my expectations.

Pros:

1) The remotes plug solidly into the stand, without a lot of effort, and without a lot of wiggle.

2) The stand is sturdy, and does not tip easily.

3) Blue lights on the device look nice, and turn red when charging.

4) Overall, the styling of the device is attractive.

Cons:

1) None so far.

In summary, I would recommend and would buy this product again.

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Looks kinda interesting/neat, charges four PS3 controllers, reasonably compact size, What's not to like?

How about blue LEDs that must be visible from orbit? While the controller is charging the LED is a nice tolerable red, but once it's fully charged the color changes to an absurdly bright blue. I really can't fathom who could actually think they're not only not annoying, but good looking.

But it does what it's made to do well, the only odd thing is that there isn't a cut out along the base of the unit for the cord to go through, so it won't sit flush on its surface unless you can bring the power cord up directly underneath it or you break out the Dremel tool. Not a big deal, but an oversight nonetheless.

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This is an awesome charger, looks great and does it's job very well. The blue LED lights are a little bright, but hey at least you know when your controller is charged right?! All in all I am very pleased with my purchase and would recommend this product to anyone.

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This 4 controller PS3 charger is great. It seems to be sturdy and well made. It is a great stand to put your controllers on when you are not using them plus it charges quick. Also, it looks great next to the PS3. I just wish it plugged into the PS3 rather than an AC outlet.

Update 12/9/2011:

Still works great! Still charges and nothing has broke on it.

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THE GOOD:

Charges up to 4 Controllers simultaneously, LED Indication for Charging Status Charging Red, Fully Charged Blue

Sleek black design goes well with your home entertainment center keeping it clutter-free., stores your controller while not in use.

THE BAD:

Somewhat pricey for what it is ;)

THE BOTTOM LINE:

While we wished it cost a bit less, the Konnet PS3 Power Pyramid is a solid gaming accessory that will last for years to come.

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Thrustmaster VG Thrustmaster T500 F1 Racing Wheel Add On

Thrustmaster VG Thrustmaster T500 F1 Racing Wheel Add On - PC
Customer Ratings: 3.5 stars
List Price: $199.99
Sale Price: $162.98
Today's Bonus: 19% Off
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This Wheel is great for F1 2011 on PS3. Everything else is a matter of adjustment for this type of wheel and your style. My understanding is that F1 wheels are 270 degree rotation in real life. So, I found for a lot of GT5 driving is better on original T500 RS wheel but, F1 still works well minus the rotation issues, F1 Add-on is a nice buy if you hate the T500 RS original shifting paddles. On the PC you can make adjustments for the wheel to work the way you want in fact you need to have installed a firmware update for the wheel to work correctly with PC or PS3.

The F1 Wheel is really for F1 2011 fans at current price for full wheel.

Overall happy with the add-on not sure about full T500 F1 you would want to have T500 RS GT5 wheel for the TH8 RS shifter for a good example. I hope Thrustmaster makes a GT5/6 type wheel with F1 style paddles that would be the best of all worlds for the non-F1 2011 fans.

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The wheel is made completely out of plastic. For 200 dollars you expect better materials. All center gages are fake. The five supposed buttons around the center ferrari gage are stikers. Over all don't buy. A waste of money, the original wheel attached to the t500 is of better quality. Hope this helps.

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Needless to say, this is an expensive "add-on" but still well worth it if you play Formula1 a lot and have some some spare change lying around. The firmware in the wheel has to be updated in order for the housing to recognize the wheel. The download worked exactly as described and the wheel functions normally. Far and away, the most significant feature of this wheel is the fact that the paddle shifters rotate with the wheel like every other wheel on the market (with the exception of the T500RS). I also discovered a feature not frequently talked about but true to actual F1 wheels ..... you can actually upshift and downshift with either paddle. If you configure the game to upshift with the right paddle and downshift with the left (customary) you can downshift with the right and upshift with the left by pushing the paddles forward instead of pulling them towards you. It may not sound like much but it can free one hand while you answer the phone or take a sip of coffee and still being able to up and down shift when needed with the remaining hand. The large rotary dials in the center section are non-functional and are visual esthetics only. The push buttons, toggle switches and two rotary thumb-wheels provide all the functions normally programmed by any game. Some people have complained about the buttons being hard to access while driving but this is a subjective perspective. It feels difficult at first, especially if you are switching from a wheel with the buttons closer, but after a couple days of racing, they fall into place accordingly. Same can be said for the D-Pads .... they are smaller and stiffer and feel different, but they just require getting used to them, that's all. Also, and very importantly, the GT wheel and the F1 Ferrari wheel can be switched out with each other in about 30 seconds once you've done it once. The wheel comfort isn't as good as the GT wheel but nothing to be concerned about.

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Why would this be a collector piece if the dials are not real and it really serves no purpose other than having the little Ferarri horse on it? Stupid if you ask me. Parts of it are metal, but it is still a plastic piece of junk. I certainly would expect more for the money they want for it. At least my porsche wheel is real like the real thing.

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I bought this wheel because the shifter in my regular TM T500RS was shifting two gears at the time. The process to get this fixed was painfully long with many e-mail exchanges. It took me at least a month and one half to get the original TM T500RS wheel's shifter fixed. So, in the mean time I bought the F1 adder so that I could continue playing. The bad thing is that after six or seven months of owning this F1 adder it too developed a shifting problem. The shifting mechanism has lost its "click" when I shift gears and it sometimes misses shifts. Very frustrating! Because of the numerous problems I have encountered with TM customer services department and the apparent products' sub-par quality, or in some cases, poor design of some key components, I have decided to throw these toys in the trash and I will be buying other brands that may not perform as well when playing but at least they will last a reasonable lenght of time! Read more reviews under the TM T500RS wheel to see othe problems with TM.

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Medal of Honor

Medal of Honor - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $16.65
Today's Bonus: 17% Off
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This game is being constantly bashed my MW2 fans. The biggest flaw in the marketing of this game was to compare it to, and suggest that its a contender to MW2. Its simply not the same game. The majority of negative reviews stem from the fact that EA touted this as a MW2 clone more or less, which got all the MW2 junkies on the bandwagon only to be depressed and angry. Its not the same. Its a completely different game, and when looked at alone, not comparitively its a solid game.

Modes:

Campaign:

Decent, but short. Great story, realistic gameplay. Sliding into cover should be incorporated in every FPS from here on out, works fantastically. There is always the opportunity to go back and try a harder difficulty.

Tier 1 Mode:

tough.........replay each mision of the campaign, with a maximum time limit, and no respawns or checkpoints..........

this trumps a veteran difficulty level where you can just figure out a route and sprint to a checkpoint then die and start right there..........

Multiplayer:

BFBC2 on smaller maps, made by the same BFBC guys, I enjoy it, I have put in about 6 hours online and its got the same issues they all have, spawn killing, campers, etc........graphically it excedes BFBC2

Bonus:

Medal of Honor Frontlines remastered (ps3 only)

I never played this before but I have been enjoying it alot. Its a solid FPS from the days before spawn killers, online, and nuke boosting.

Overall:

The campaign has some glitches, some that shouldn't have made it past testing, but oh well, there are a few in every game that comes out. The story is great. Graphics are average for the campaign, and above average, but not the best, for multiplayer. The online is constantly compared to MW2 which is very different, there are no "steady aim" perks that allow you to wildly spray ammo around. If you try running around you will get shot. The goal is realism, and while not perfect, it gets closer than the others. You run around a corner and a guy is crouched there, you are dead, he will see you before you get your gun up from a sprint, thats reality, but will frustrat the hell out of players that are used to running around with light step and marathon, jumping into prone and spraying dual p90's all over the screen...............

EA screwed up comparing this game to MW2, but in the end, its a decent game, two if you count frontlies, which i do because its a solid little game on its own. For me, it was worth the sixty i put out and twenty i got back in GC form. Any review that says this isn't MW2..............unless thats all you like, read on, because people that play other games will appreciate this game much more than those that think COD is all there is..............

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Alright, it sucks I have to put a disclaimer in my own review, but when dealing with video games and a crowd with a large number of hairless-chest thumping Justin Biebers, the word "fanboy" gets thrown around WAY too much. I will start my review by saying I own CoD4, MW2, and now MoH. I played the BFBC2 beta, I downloaded BF 1943 when it first released on the Playstation Store, but I have never played BFBC1 or the full release of BFBC2, so I came into the latest MoH with only a slight familiarity with the feel of EA's DICE games. If anything, I'm a fanboy of Frontline, and a frequent player of MW2, but understand and appreciate the different approach EA/DICE took with MoH versus Activision with MW2.

I used to play MoH: Frontline for hours, loved the soundtrack, and pre-ordered Rising Sun, but still returned to Frontline, which stands as my favorite modern release wartime FPS (Duke Nukem 3d being my #1 all time fav). I've played MoH games long before I ever stepped foot into a Call of Duty game.

This game was hyped up like crazy. Nobody expected Treyarch to throw in the towel with Black Ops because of this game, but MoH has failed to live up to said hype. Not to say that it's a horrible game. I got tired of reading "I want a refund! I can't play online!"... It's day 1 kids, relax, be patient, play the campaign mode, do your pre-algebra homework, inspect your lip for any incoming mustache hairs, or do whatever it is 13 year olds do these days.

I pre-ordered MoH for a couple reasons. To keep me occupied until Black Ops releases (because I'm tired of MW2) and to re-live Frontline. I played the beta. It was rough, but most betas are. EA seemed to respond to a lot of the feedback so I assumed the release would be a bit more polished. It is, but only slightly.

Starting with the single player campaign:

I'm only halfway through and I've moderately enjoyed the campaign thus far, but still have a few gripes. I started on medium difficulty, thinking it'd be challenging enough to keep me entertained, but not overwhelmingly difficult. Now that I've played through this far, I'm thinking I should have just jumped on hard. I've only died once, and I'll explain why in just a minute. I have had, on multiple occasions, AI walk AROUND me to go fire at my team, leaving me completely unnoticed and unharmed as if I were invisible. As other reviewers have pointed out, the enemy can be hiding behind a soggy Kleenex and be completely safe from your fire. The environment is semi-destructible. I was able to shoot a few rounds at a stack of tires and chip off tires one by one to reveal the enemy's head (well, a teensy little bit of his turban), but the wooden crate he was hiding behind must have been filled with blocks of lead, because nothing made it through.

Even being somewhat out in the open, if the enemy fires at you, no need to run and duck for cover, just watch for the flash reports and aim for his head... trust me, you'll have time.

The only time I've died was while playing the second mission, called Breaking Bagram. We cleared and secured the airfield, but once we made it into the warehouse, the fourth guy was missing (Mother? I'm not sure who's who). So when we secure the warehouse and start making our way over to the tower, my team just holds up in the second floor of the warehouse waiting on this dude to get there, but he never shows. And at that point, the entrance to the warehouse is sealed shut. I've reloaded at the last checkpoint, everybody is accounted for, but once we get into the warehouse, he's gone... I've done this several times with no change. My teammate VooDoo waits by a door upstairs in the warehouse, so after we cleared out the warehouse I ran up to this door before VooDoo could block it and I was able to walk right through it (just like using the "idclip" cheat code in Doom (that's an old (and awesome!) computer game for you Teen Disney watchers)). After clipping through the door, I go downstairs and look outside to see nothing... literally, absolutely nothing. It's just white. I step outside and immediately fall underneath the map.. I keep falling, watching the map above me getting smaller and smaller.. then finally I smack and die and have to start allover again. I finally had to replay the entire mission to get through this level, not sure where this fourth dude kept hiding out, but he is seriously not a good wingman. Chump.

Multiplayer is, well.. an experience. I've played all available matches, mostly as Rifleman, and have an hour of online game time racked up so far and I'm already bored with the maps they keep sticking me on, especially when I play hardcore and it gives you random match types, but will put you on the same exact map 2-3 times in a row. There's only a total of like 4 maps, too. Pretty unexciting. Unless you love the taste of a sniper's bullet in your mouth, your best bet is to stay on the ground. Don't look over walls, don't hop up on buildings, crates, ladders, etc, stay low and stay covered, or else you're sniped. Even on CoD, I'm always on the move, but not a run-and-gun type player. I look around corners, I sneak behind enemies (I always get "Most time near enemies"), but this technique doesn't work here. I think the only way to produce successful numbers are sniping. I have about a 50/50% K/D ratio, so it's not that I'm horrible at this game, but seriously, MP needs some work. There's still a die-delay after being shot. Countless times I come across an enemy player and we both shoot and kill each other. I know that's possible at extreme random times, but this will happen multiple times within 1 team deathmatch round that only lasts a few minutes.

Frontline: This is at least half the reason I bought this game. Seriously, if it weren't for being able to play Frontline again, plus now I can play for trophies, I might have just taken this to GameStop and traded it for BFBC2. It's not that it's the crappiest game I've ever played (it's not, by far), but it definitely hasn't lived up to the hype. I could tough out playing MW2 until Black Ops comes out. I know a lot of it can be patched, but just because it can be doesn't mean it will be, we'll just have to hope for the best.

If you have any questions about anything I said (or didn't say), please comment and I'll address. Bottom line, this game is fun, but it's a lot of unmet hype. Get it, you'll like it as long as you keep an open mind and don't set your expectations as high as the hype told you to. It has potential to be better, it has potential to be a LOT better, but will never be game of the year material.

*EDIT* 19-Oct-2010

Ok, not so much of a review edit, but more of a heads up that I will soon be adding to this. I've been able to get more game play in, mostly on multiplayer, so I'll be able to share a bit more of my opinion on this game. In a nutshell, I'm liking it more than I did with the first few hours of play I had, but not sure I'm to the point where I'm going to change the star rating. Plus, I shared my dislikes and never really got to touch up on the likes. Stay tuned...

*EDIT* 22-Oct-2010

Alright, now I've got a few moments to add onto this review.

Single player I still stand by most of what I said about single player above, the enemy is comprised of slow-to-fire, horrible aim idiots, and your teammates are quicker to the trigger, but just as horrible of a shot as the enemy is. To parrot what others have said, I would like to have more freedom to move about, but it's basically follow your teammate(s) on the invisible track throughout every level. I've restarted the game on hard and I really don't see a difference between it and medium difficulty that I initially started playing. I haven't run into any new bugs, the closest thing that I've come across though is the shot/impact delay. For example, I'll shoot at a wall approximately 10-15 yards away from me and there will literally at least a half-second delay from the point of pulling my trigger and hearing the blast to the actual impact of the bullet. This is acceptable if I were doing 600 yard sniping, but not within spitting distance. Hopefully this is something they can patch since it's supposed to be a realistic game.

Multiplayer I don't know what it is, but there seems to be much less sniping going on. Snipers can still be an issue, but they don't appear to be as problematic as before. I have not played my gameplay style whatsoever, but I'm living longer, getting higher K/D rations, more points, etc. There is still the death delay problem. If you're firing an automatic rifle and get sniped, for example, you'll still be standing, but your gun will quit firing for a half second before you actually die. Almost giving you this weird "did my game just freeze up on me?!" feeling.

Overall The graphics for the most part look great, but still some odd, random "wth is that supposed to be?" moments. Like in the first level when you're waiting on a missile strike to open up this huge gate. The dirt and debris falling down to the ground is just brown streaks, very much like something you'd see on a Wii or PS2 FPS. Why they cut corners on stuff like that while putting in so much detail in other areas, I don't know. Like one of the multiplayer maps, if you look off in the far distance, you can see trucks driving down roads, and these have nothing at all to do with the game play. They can do that, but they can't do better than a half-arse brown smudge for debris?

I'm enjoying the game a lot more than I did the first few days. The storyline is ok so far, nothing too extreme, but nothing too boring either. I will continue to update as I continue playing this game.. until Nov 9, that is.

Any questions? Please post and I'll respond.

Buy Medal of Honor Now

This is the closest game available that is as close to being there, I as a fellow soldier and veteran I have walk in these men's shoes and I can atest to its realism; the real-world battle physics is both accurate and real not like other shooters when you fire an RPG it will either bring down a building or blow up your ride with you in it. This is real life uncut and unedited. This is only for those who like there games as real to life as it gets!

Read Best Reviews of Medal of Honor Here

First off, let me say that I know this review is longer than many will care to read. If that's the case, check out part 6 at the end.

I've numbered and titles the different sections of this review to help you navigate through them, should you only be interested in finding out certain things. Hope this is helpful.

T.O.C.

1. Background

2. Single Player Campaign

3. Online Multiplayer

4. Graphics

5. Sound

6. Summary

1. BACKGROUND

After 12 games, Electronic Arts has finally seen fit to end the war. World War II, that is. As you no doubt know, this reboot of Medal of Honor takes place during the current conflict in Afghanistan. Some people have scoffed at Electronic Arts for making this jump from WWII to, eh hem, "modern warfare", saying that they're just stealing notes from Call of Duty's playbook. I find this rather funny, though, considering that the original Call of Duty was, of course, a WWII game that shared more than a few similarities with the Medal of Honor series. But that was nearly 7 years ago. The situation today is much different. In many people's minds, the Call of Duty franchise (Modern Warfare 2, especially) is a member of first person shooter royalty, if not the very king itself. On the other hand, the Medal of Honor series has failed to keep up, both in terms of sales and ratings. In a way, it's as if the apprentice has become the master. In order to make a comeback, EA knew that had to make some changes. And so they have, which brings us to this reboot of the Medal of Honor series.

2. SINGLE PLAYER CAMPAIGN

Medal of Honor takes place in 2002, several months following the terrorist attacks of September 11th. In the game, you assume the role of U.S. special operations soldiers tasked to eliminate Taliban forces located in the mountains of Afghanistan.

The story is very thin by traditional standards. As far as the actual knowledge that the game provides you with, you just play as some special ops guys, hunting some terrorists that are holed up in some Afghan mountains. There are some cheesy cut scenes involving higher ups calling some bad shots from back in the States, but those don't add much of anything. Really, the lack of story is most likely due to a couple of things: 1) EA wanting to shy away from the more Hollywood-ish elements of other first person shooters. In other words, since Medal of Honor tries to be "realistic", there's no clean and neat story arch. And 2) Because the games set in a current, ongoing war, you just sort of find yourself in the middle of things, with no real back story and no real ending. But I guess that's one of the drawbacks to setting the game when and where they did. I mean, it's not like the writers could write in an ending to the war. They just wrote in an ending to one of the guys you play as. Trouble is, he has no established personality or character.

As far as gunplay goes, in my opinion -and some people will take exception with this -the general feel of MoH's combat is very similar to Modern Warfare 2`s. The fact that the button layout between the two games is identical accounts for much of this feeling. If you've built up any muscle memory response at all with MW2, almost all of that programming will carry over perfectly to Medal of Honor. However similar, MoH's shooting system just isn't as polished or as balanced as Modern Warfare 2's. And this isn't coming from a CoD fanboy -while I think MW2 is certainly a great game, old school Rainbow Six PC titles are more my thing, when it comes to shooters. Modern Warfare isn't close to being my soapbox -I'm just calling the situation what it is.

Medal of Honor is a very linear game, sometimes painfully so. Linearity isn't necessarily a problem, as game developers have their ways of making you feel like you have at least some freedom, even when you don`t. But there are no such illusions in this game. There's one way to play it, and one way only. To take just one example, at one point, I wanted to go back through a door way I just walked through, and pick up a rifle off of a dead enemy. However, there was now an invisible door that had apparently formed over the doorway, even though I was still on the same level, and only a few seconds had passed. There are countless little invisible obstacles like this that the game uses to guide you along the mission. You feel like your hand is being held by the Invisible Man.

As a change of pace from running and gunning, there are several special sequences thrown in the mix. During one, you man the weapons of an Apache Gunship, taking out various ground targets. And then, my favorite, was the long range anti-personnel sniping level with the .50 cal Barret rifle, which takes place in the Afghan mountains. This is especially satisfying, in that your targets are so far away, that you must account for more than a second from when the bullet leaves the barrel to the time it reaches the target. In real life, the effect of this particular caliber is absolutely devastating; Metal of Honor reflects that fact well. Unfortunately, even these levels are on very strict "rails".

The Enemies are somewhat challenging, in that there are lots of them, and they can shoot straight. However, they're a few fries short of a Happy Meal. For instance, they almost always duck down, but the thing is, they'll sometimes do this regardless of whether there is cover or not. What this amounts to is they simply stop shooting, ball up, and wait for to you take a nice easy shot at them. But this is minor, and doesn't happen frequently. On the other side of the extreme, there are a few machine gun nests in the game that are apparently manned by people impervious to bullets. They can only be killed by explosives launched from aircraft. So much for realism...

The 3 teammates you have with you are similarly stupid, but fortunately, they can take care of themselves (being invincible makes that pretty easy). They can also give you ammunition when you run low (if you share the same weapon). There is no command system in Medal of Honor where you tell your teammate where to go or what to do. They are simply there, alongside you, doing what they're scripted to do, and nothing else.

All in all, the campaign itself is short. About 6 hours. Unless you're the kind of person who thinks training goats for money-eating contests is a smart idea, you probably won't feel that this game offers you $60 worth of single player gameplay, neither in quality nor quantity. It's basically a Modern Warfare 2 clone that lacks the polish and story. Some may not like the comparison of the two games, but that's just how EA set things up. Everyone knows that the Medal of Honor reboot is EA's answer to Call of Duty. Naturally, given this fact, on top of the fact that Call of Duty was once a challenger to Medal of Honor's crown, the comparison between the two games is completely called for.

(On a side note, as a bonus included with the Playstation 3 version of Medal of Honor, a remastered version of 2002's Medal of Honor: Frontline is added to the mix. The graphics have been smoothed out and tweaked, and features like aiming down the weapons' sights have been added. Personally, I consider Frontline to be the best of the Medal of Honor games on console, if not the greatest Medal of Honor game, period. It being included with this reboot is a fantastic perk for those like me who are fans of the old series, and it's certainly one of the best pieces of bonus content I've ever seen included with a game. This is the highlight of the package.)

3. ONLINE MULTIPLAYER

Surprisingly, the single player and multiplayer (MP) components had two different developers. EA Los Angeles did the single player campaign, while DICE did the multiplayer. Interestingly, while EA used a heavily-modified Unreal Engine 3 for the campaign game, DICE used Frostbite engine for the multiplayer. This lends a somewhat distinctive feel to the two components of the game.

Leading up the release of MoH, a lot of buzz was going on about it possibly being a hybrid between Modern Warfare 2 and Battlefield Bad Company 2. This was a fairly reasonable assumption, given the run and gun nature of both Call of Duty and Medal of Honor games, combined with the fact that DICE is also the developer behind Battlefield: Bad Company 2 . Well, there is a definite presence of both games, it seems EA stopped short of making MoH possess the best of both worlds. For instance, MoH has a class system (rifleman, special ops, and sniper), like Battlefield, but the classes aren't really assigned distinct roles as they are in that game. Also, the levels are on a much smaller scale.

While there is a system of leveling up and unlocking weapon upgrades, don't expect anything too deep. If leveling is the kind of thing you're concerned about, I'd say you won't find the process nearly as rewarding, interesting, or addicting as that of Modern Warfare 2. But if climbing the ranks isn't on your to-do list, and you just like playing for the sake of playing, you shouldn't have much of problem with this "lack".

One thing I like about MoH over and against similar games is that "noob-tubing" and across the map grenading isn't much of a problem, as those weapons are much more balanced om in MoH. This is good news for people who like to focus on actual gun battles, and not throwing contests.

One thing I find strange is that you can't go prone in multiplayer, or slide into cover when running -two things that are available in the SP game. The slide, I think, would have added something a little unique to the MP experience, but apparently EA thought differently.

Over all, while not quite the super hybrid that many wished for, I'd say MoH's multilayer is good. Just good.

4. GRAPHICS

Medal of Honor by no means offers cutting-edge visuals, but the graphics are quite good. Certainly above "acceptable". But, if you get too close a look at something, there's no getting around the fact that the visuals do appear somewhat sub-standard for a big name release. For instance, textures are rather choppy, popping in and out, and often noticeably pixelated. On one level, it starts out with a close up of a goat, and, to my surprise, the goat didn't have eyes or a mouth, just a blank face (!). Unless there's some freakish breed of faceless goat that I'm unaware of that Medal of Honor wanted to showcase, I'd say this is a technical glitch, and one of many. However, the back ground and scenery very impressive, as are other things viewed from a distance. Night vision, infra red, and thermal vision are all very well done, offering a gritty realism. What's more, the lighting and shadows are both very good in Medal of Honor.

5. SOUND

This is one of the game's strongest points. Everything from the thump and echo of various rifles, to the buzz of the minigun on top of the chattering of helicopter blades, to the explosions in the distance -they're all done so well as to be some of the best combat sounds in any FPS to date.

6. CONCLUSION & SUMMARY

Story 3/10

Gameplay 6/10

Graphics 7/10

Sounds 8/10

Replay Value (single player campaign) 3/10

The new Medal of Honor is a decent attempt at a reboot of the series. But I can't help but wonder if Medal of Honor didn't reinvent itself, so much as it poorly mimicked its main competitor. It's gameplay is very derivative, but it at least borrows from some strong points of other games. As far as story, it offers something of a unique setting and perspective, in that it takes place during the current war in Afghanistan. But this setting placed some serious limitations on story development, and so that aspect of the game is noticeably lacking. At only about 6 hours long, most won't feel the single player is worth $60.

Even though the single player gameplay is derivative of Call of Duty, I think that the multiplayer in Medal of Honor might actually appeal more to Battlefield fans, given the fact that it shares the same developer, DICE. But even given that fact, I think MoH lacks many of the key elements that keep BFBC fans playing. Medal of Honot was thought to be a possible hybrid of Modern Warfare 2 and Battlefield: Bad Company 2. Sadly this just isn't the case. While fun for a time, MoH's multiplayer is nothing special.

All in all, I don't think it can be said that Medal of Honor brings anything exceptionally new or exciting to the FPS table. In fact, it's a basically a slightly less polished rehash of Modern Warfare 2's single player gameplay, with no compelling story or multiplayer to make up for it. But at the end of the day, it's a fairly solid first-person shooter, worthy of a rent. There was as much potential for this game as there was hype for it, and while it appears many copies are being sold, I think most buyers are going to get less than what they expected, if they are judging it against Modern Warfare 2. But that's just my opinion... Only time will tell if EA has succeeded in reinventing their classic FPS franchise.

Feel free to leave any questions or comments in the reply section.

Take care and thanks for reading.

-Chris Helton

Want Medal of Honor Discount?

Let me start by saying that I am in the US Army stationed in afghanistan. My guys and i were looking forward to this game very much as modern warfare 2 split screen was getting old. We were horribly dissapointed to find out that there was no split screen and even more so when we found out that online is also needed for tier 1. as you can guess we dont have internet capable of online out here.

So we were content to take turns playing the campaign. once again we were dissapointed when we finished it in 2 days probably a total of 4 hours of play. now the game is already gathering some of that fantastic dust that is out here. if you are thinking about getting this game just wait for black ops. at least they know how to make a campaign that is not a cakewalk and have split screen multiplayer.

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