Showing posts with label mortal kombat for ps3. Show all posts
Showing posts with label mortal kombat for ps3. Show all posts

PS3 Wireless Stereo Headset - Factory Recertified

PS3 Wireless Stereo Headset - Factory Recertified
Customer Ratings: 5 stars
List Price: Price Unavailable
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This headset is awesome. Much better that the DreamGear wired set I had that lasted two weeks and broke. I love Sony, I should have invested in this set anyway. The fact that it's factory recertified means nothing. Sony wouldn't chimp on their products. They only release top of the line, working products. No worries buyers, this is a great working headset.

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Saints Row 2 PS3

Saints Row 2 PS3
Customer Ratings: 4 stars
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This title is a must own for coop fans who wants a robust customization system with solid gameplay mechanics. Missions range from standard flair revenge to, "lulwut!?" Apparently another reviewer does not understand that a game about violent Gangs is going to have profane language and might need to learn what ESRB rating system is about. Foul language is part and parcel of this franchise, so giving it a 2 star has to be as stupid as walking up to the leader of the Third Street Saints leader and giving him the bird...

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This game is a whole lot of fun. If you enjoyed the GTA series, this is similar but goies further with weaponry, music, driving, and also gives you the ability to manage your gangs activity. Probably not a good game for your kid to play if they are younger than say 14. It's a blast!

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one bad thiing about this is during the campain mode the characters swear at least 2 times per every3 minutes.a good thing is when you customize your character you can change how it walks ,talks and just about everything else.

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Turtle Beach Ear Force XP510 Premium Wireless Dolby Digital Gaming Headset

Turtle Beach Ear Force XP510 Premium Wireless Dolby Digital Gaming Headset
Customer Ratings: 4.5 stars
List Price: $289.99
Sale Price: $267.66
Today's Bonus: 8% Off
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Back Story:

I purchased these on the Friday before they were released from a local Best Buy. I had originally gone in to purchase the Tritton Warheads but I was surprised to see these on the shelf when I got there. I ended up buying these on a gamble in the hopes that these would be better than the 3 Headsets I had owned and returned over the past month. I had previously returned the Turtle Beach XP400, Astro A40, and Astro A50 because all of them had microphone problems. As much as I liked the sound in the Astros for the price you pay I had expected them to be perfect. Then that's when I found this headset.

Comfort:

This headset is very comfortable. I'd say that the Astros I tried out were a little more comfortable on the earcups but this headset is not bad at all. I'm a little over 6 feet and have a fairly large head and these fit me very nicely with plenty of room to adjust bigger if you really needed to. The top band has plenty of padding so they rest nicely on your head. The earcups also twist flat if you like to rest the headset around your neck when you're not playing. I've done a 5+ hour gaming session with these and not once did I get the urge to take the headset off because it was uncomfortable. The earcups are the closed design type so your ears do get a bit warm but it never gets to a level where it is bothersome for me even in a long gaming session.

Sound:

The sound on this headset is nice, really nice. I'd say even better than the a40s/a50s. The problem I saw with the Astros was there was way too much bass for my taste. This headset is not overpowering at all in the bass department. I have tested it out in Forza 4 and Call of Duty: Black Ops 2 and the sound is extremely nice. Cars sound amazing in Forza and the directional sound in Black Ops 2 is so useful when you're trying to play well. The 8 different sound presets on this headset is one of my favorite parts. From normal surround sound, to bass and treble boost, and to a footstep preset, this headset has a preset for every situation. The footstep preset is almost like cheating. Even in Black Ops 2 where people say that footsteps are hard to hear I can hear them perfectly fine from a good distance. The individual game and chat volume on this headset is a nice thing to have if you're really trying to pay attention to the game.Out of the 3 headsets that were returned I'd definitely say that these had the best sound out of all of them.

Microphone:

Bluetooth and wireless chat is nice on this headset. You plug in the small bluetooth dongle into your controller and pair it then you're all set for chat. The problem I had with the Turtle Beach XP400 and its wireless chat was that my friends said that I sounded like I was talking in a tunnel. That is not the case with this headset. The mic is loud and clear and my friends can hear my perfectly fine. I have also tried pairing the headset with my phone and answering calls. I have an iPhone 5 and had no problems pairing and answering calls with the headset. People say I sound fine when answering calls with this headset and I have no problems hearing them. The individual chat volume is a nice feature so I can always hear my teammates just fine. Just like the 8 game sound presets the mic also has 8 presets of its own. There are some presets that alter your voice which is a little unnecessary but there is also useful ones that provide a larger focus on chat over the game. The mic is also very flexible and detachable from the headset which is a nice feature.

Batteries:

The battery life on the headset is great. I've never needed to charge once while I was playing even when I was using bluetooth. Even if I needed to charge the cable provided is pretty long. The box advertises 15 hrs of battery life before a charge is needed. I have not tested that so I cannot confirm but it has always lasted long enough for me. I just plug it in when the headset is not in use so that I always have a full charge when I'm ready to play. My only major concern is the fact that the battery is built in. After years of use the battery life will decrease and I bet it will have to be sent in to Turtle Beach for replacement as it is non user serviceable. But hopefully it will last for a long time.

Accessories:

The headset comes with everything you need. It has the standard optical cable, power cable, and charging cable for the headset. The base station also doubles as a stand for the headset which is useful. The XP400s and the A40s I had did not have a stand so it was nice finding that this one did. As I said before the mic is detachable if you like to be able to do that.

Overall:

I've finally got a good headset after all the ones I've tried. It was not exactly cheap but the quality that I received with it was worth the price. It is a very comfortable headset. The sound is great and the mic has no problems for me whatsoever. The battery has a long 15hr life but is not user serviceable although that is my only real concern with the headset. The headset has everything you need to get it working and comes with clear documentation. The setup may be tricky for some but if you know what you're doing or you read the manual you shouldn't have too many problems. Overall, 5 stars and thanks to Turtle Beach for providing a quality product when others could not.

Pros:

-Great Sound

-Mic works great

-Detachable Mic

-Base doubles as a stand

-Comfortable

-Sound and mic presets

-Long battery life

-Wireless chat

Cons:

-Expensive for some

-Non user serviceable battery

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Customer review from the Amazon Vine Program Wow the TBP510 Wireless Headset is great for so many reasons, where should I start? I can wear these for hours and my ears feel comfortable and don'teven get that hot. They kind of fit over my ears, and it first I kept read justing them, but then I just let it alone and everything felt fine! So far I have used this with my XBOX, PS3, iPhone and iPAD, and have had no problem with it at all. Battery life is excellent, and it charges relatively quickly.....which brings me to my one annoyance. At this price level, there should be an AC adapter, too. I'm not a fan of USB charging....but this is so good that I still leave it at 5 stars. Sounds quality is very good. Bass is a little weak for such a high end headset.

Pairing is easy, I had no problems and everyone could hear me fine with no echos! It doesn't look like a high-end head set, but it feels like one. There's nothing like a good sounding headset, I have a couple....but wireless! That's a completely different experience! I love it, and while my other headsets have better bass, the wireless is hands-down a no brainer.

Surround sound is good. It has nothing on my home theater, but for headsets, this is more than acceptable and offers a GREAT gaming experience if you don't have the space for a full HT or if you do not live alone. ;)

I can highly recommend the XP510!

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I bought these to replace my Pioneer SE-DIR800C's, which I used for over 8 years and loved. Super comfortable and great sound, but, IR, and they started failing...

These are the first TB headphones I have tried, and thought I would post my thoughts after using these for almost a week and also the Astro A50', along with the TB X42.

What I wanted:

Surround Sound (Simulated or "true" with multiple drivers in each headphone, pros and cons to each)

Optical Input

5Ghz Wireless (no 2.4 or IR)

Comfort is #1, then Sound quality, then features.

SO....

XP510 = Great sound, for me better than A50, and better overall than X42. Too small and tight, headband does not have enough padding and becomes painful after 30 60 minutes (for me). I am probably a little more sensitive than most when it comes to comfort, because a lot of people think these are very comfortable...or I am just very picky..

Bluetooth mic sound was not good, my friend said there was a delay and overall not great sound compared to wired options we had used.

Astro A50 = Muddled heavy bass sound, and the 3 options in sound templates, none sound really good. I know most folks love these things and say they sound great, I just don't hear it. I tried games, movies, all via optical input from Xbox, PS3, Tivo. They are more comfortable than XP510 but not by much, still not super comfortable.

X42 = Sound not as good as other 2, but actually decent for the price (less than 100). I really like the dual AAA batteries and wired option for Mic, sounds much better. Not super comfortable but they are lighter so helps a bit, also the ear cups don't feel as snug, ie, round vs. oblong so not as contour. Overall though a great solution for under 100. May keep them for another room in the house.

I sent the A50 and XP510 back, got an Astro MixAmp 5.8 and the Sennheiser PC360 and also the Audio Technica ATH-M50, going to test that setup this weekend and keep the best headphone.

I read a ton of reviews and watched Youtube etc. Those combos seemed to be popular for the "under $300" package.

*UPDATE*

Received the Astro MixAmp 5.8 and the Sennheiser PC360 and AT ATH-M50.

Sennheiser PC360 = Very little bass, sound overall is OK but I realized while testing these, I do NOT like open headphones. You hear everything around you and although not bad it means that even the hum of the air conditioning etc. requires you to crank the volume up to compensate. These are comfortable but I think the ATH-50 inch them out just a bit. Again, if you like Bass, do not get these.

Audio Technica ATH-M50 = Amazing sound, the reviews are right, I can only describe the sound as "smooth", lows to highs, everything is crisp. Amazing Bass, ie, the lowest sounds can be heard in movies and games, these are the best sounding out of the whole bunch I tried. The headband is OK, could have more padding, but better than the Turtle Beach by far. I love the coiled cord, not super long, and they fold up. I am stretching them over the couch arm overnight to loosen the fit a little. Will keep these for movies and gaming for sure.

Astro MixAmp 5.8 = Sound is amazing, I don't even need the Surround feature enabled, if your source is surround then you will get clean surround in any decent "normal" headset. I am buying another for upstairs. One bummer is that the analog in only works with console audio or something like that, strange. Not a problem since most of what I have is Optical. There is a hiss that can be heard with Mixamp but only at the HIGHEST volume level on both master and game/voice volume. It is not noticeable at all during normal use and normal volume levels. Well worth the money!

I am going to get the Klipsch IMAGE S4 in ear headphones and use those when my head gets sore or I don't need the extra sound quality.

I am going to return the TB X42's, I wanted to use them in another room where I have Tivo and another xbox, but the X42 will not auto switch between optical and analog aux in. I tested 5+ times, it will switch to Optical as primary if it senses a signal, but would not switch back to Aux in (Tivo) when I turned off Xbox. I had to pull power completely to the X42 before it played analog Aux In again, not sure why.

Anyway, getting another Mixamp 5.8 + Audio Authority 1177A-1 optical toslink switch (have one already and love it), I think I am done with all-in-one Wireless headphone solutions, the Mixamp is the way to go...

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I did a lot of research and these were the best and most versatile wireless headphones I could find. They work with my XBox 360, my PC, and my cell phone. No problems and very happy with my purchase

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Customer review from the Amazon Vine Program After about three weeks of usage, I can safely say these Turtle Beach XP510's are the best headphones I've ever used for gaming. When considering sound, functions, options, and comfort, these simply can't be beat at this price range (and I'm guessing more expensive headphones might still not be as good as these). I've used many video game headsets from Turtle Beach, Creative Sound Labs, Tritton, Monoprice, and others, but these are the hands down winner among them all.

The first thing you notice is the slick presentation. They come in a lavishly made, embossed box that holds the headphones and all the accessories in one stylish case. You'll look forward to prying these out of the box each time you get your game on. These are also the most comfortable headphones I've ever used, and this is continually a major issue for me. Even when I've used other headsets that sound great, they get cumbersome and extremely uncomfortable after only minimal use. There is some nicely stitched padding on the head ring, and the ear cups are soft and plush like those of a pair of nice Sony monitor headphones.

The sound that pumps through these is amazing. Like their corded counterpart, the XP Sevens, these headphones produce a perfect mixture of highs, mids and lows. I've found that most video game headsets in this price range cater to the bass fanatics more than they should, but this pair of phones just get it right. There are eight different presets that will cover whatever situation you're in. I tested tested these with Skyrim for the Xbox 360, Black Ops II for the Xbox 360, Bioshock Infinite for the PS3, and Tomb Raider for the PS3. The ambient noise in Skyrim, the explosions and helicopter chatter from Black Ops II, the clang of metal in Bioshock Infinite, and the lush jungle sounds of Tomb Raider were all perfectly presented and I used a different preset for each one. Really stunning detail, and I've never heard their equal.

The bluetooth function works like an absolute charm. I used this with my iPhone 4 and iPad 3, and it all worked like a charm with minimal hassle or headaches. I had no problems hearing the other party on my phone, and they heard me just fine as well.

Another nice bonus of this headset is it comes with all of the cords you'll need. I can't count how many times I've broken open a pair of gaming headphones and realized I needed to purchase a separate sound enhancer, optical cable, or whatever. It's all here, and you won't need to scour the internet for what you need.

The best part is that this is a wireless set. That fact alone, mixed with all the other factors, is what makes these the absolute best headphones you can buy for under 300 dollars. Turtle Beach's XP Sevens are just as good as these sound and comfort wise, but those are wired. If you're going to spend the cash, why not get a nice wireless set and free yourself of hassle and cords? I've had no trouble with connection, wifi, or signal issues, and sound mixed with voice integrate flawlessly through the wireless connection. I've experienced no lags, drops, or distortion, even whilst cranking the volume and speaking into the mic at the same time. Perfect.

I've used at least 20 headsets in the past five years, and these are quite simply the best I've ever used. Sure, they're pricey, but if you want the complete package with no detail uncovered, these are the hands-down pick you need to make.

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Star Wars: The Force Unleashed II Collector's Edition

Star Wars: The Force Unleashed II Collector's Edition - Playstation 3
Customer Ratings: 3.5 stars
List Price: $49.99
Sale Price: $49.10
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I'm going to split the review into two parts: one for the game itself and one that specifically addresses the collector's edition.

First the game:

The game is a lot of fun but it falls really short. The story passes through quickly, it really feels like there's about four levels (the game splits it into 8 or 10). The game play is basically the same as the first, using the Force is a little iffy at times, but it's cool to have all the Force powers, yadda yadda yadda. This one is significantly less buggy than the first, which is nice. It also looks a lot better than the first one. Cut scenes are a given, I personally feel the game itself was also cleaner.

However, the game does have its drawbacks. For one, the story mode is entirely too short and doesn't really add anything to the Star Wars universe. It works as a sequel, sure, but where the first one tied episodes 3 and 4 together in a brilliant manner, this is at best an epilogue to that. You're possibly a clone, you escape Vader, stuff happens that really only matters to Starkiller (I'm trying to avoid spoilers here) and then you go back to fight Vader again, then nothing really happens or is resolved. I'm willing to admit I missed something, but I just don't see how that contributes to the overall story.

Another issue I have with the game is the challenges. Some of them are insanely difficult. I know there's a certain degree of fun in something being a challenge, but in my opinion a few of them just go too far. The first one, for example, has you input all the combos to "prove your mastery of the Force." Sounds like fun, right? Unfortunately not. The response of your inputs can be VERY selective. For example, hitting Square three times might actually require six inputs for three to be recognized. To a certain degree you can figure out the game's timing, but it likes to randomly decide you weren't fast enough. Even if you're in mid-combo. Or the training droid will attack you, or the game will wait a good 5+ seconds before putting the input back up, which greatly affects your score.

You might have heard that this game was supposed to have a multiplayer mode, but as another reviewer already mentioned, this is for Wii only. From what I've seen it looks pretty similar to Super Smash Bros, which could be fun but meh. That was probably clearly stated, but word of mouth chose to ignore it.

So overall, I would give the game three, three and a half stars. It's definitely fun and worth looking into if you enjoyed the first one, but I would wait for the price to come down, as you'll finish just about everything it has to offer in a matter of a few days (seriously, I beat the story on Hard the day the game came out, and I'm not that spectacular at these games). The game is supposed to get some DLC in the near-ish future, I'm hoping it's either cheap, free, or very good to make up for what I, and many others, feel lacked from the game.

As for the Collector's Edition, I would not buy it. I'm typically a sucker for these things, so I got it without question. The bonus stuff on the flash drive, the extra sabers and costume...I thought it would be worth it. It is not. The flash drive is okay, but really more gimmicky than anything else. It's shaped like Starkiller, you can see the pictures. All it really has on it is a Flash backdrop and 5 or 6 pictures in various sizes. According to the box there's a full game script as well, but I was unable to find it.

The lightsaber was not worth it to me, especially since I pre-ordered from Gamestop. The Gamestop lightsaber powers up all attacks, the Collector's Edition only powers up lightsaber attacks. From what I inferred not even by that much, but then again there's no real objective way to tell. The costume is also pretty mediocre. Again, the Gamestop preorder is the winner, the Maulkiller costume looks very cool. Finally, the Collector's Edition comes with three extra challenges. They're mediocre. About as much fun as any of the other challenges, but really nothing too special or something that you "need" to have. Of course, the comparison of the costumes and lightsabers is pretty useless to anyone who didn't preorder, but honestly, all in all, keep your $15-$20 and just get the normal edition. The game comes in a plastic case which houses the metal case and the flash drive. The metal case itself is a little cheap. Seems to me like it would scratch or dent easily.

I would give the Collector's Edition extras two stars at best. There simply isn't enough there to justify the extra money spent. I honestly felt a little...well I wouldn't exactly say cheated, but I certainly feel that I didn't get my money's worth with respect to the extras. I would just put that $15 to $20 aside and investigate the DLC when it's released.

So yeah. I hope that was helpful! Avoid the mistake I made, I somewhat doubt the Collector's Edition will be in short supply any time soon.

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What can I say... The sequel is never as good as the original, right?

If you own the first Force Unleashed, then you've played this game before but with a better story, and more in-depth gameplay.

There's maybe 5 hours of story play, less if you skip the cutscenes and the story is very unsatisfying with more than a few holes in it. They promised we'd find out whether or not we're playing a clone and by the end you're still not sure.

Yes, the cutscenes look better this time around, but it's not surprising that CG Movies would improve in the newer game. What is surprising is that the gameplay looks exactly the same as the first game.

You do get all combos accessible from the start. Though, most of the combos are identical to FU, the only difference being the second saber. Instead of a Lightning Shield, you get Mind Trick, so instead of taking less damage and dealing more damage, you get a weak enemy to battle with you for 3 seconds. No more character ability upgrading, experience points are now only used to upgrade force abilities. It is cool that you can mix and match saber crystals to augment different aspects of your character, similar to the what power crystals did in the first game, but I like when both sabers look the same regardless of their ability.

If you remember having problems with targeting and button response in FU, you'll be dismayed to find that no improvements have been made with the technical problems. You'll still find yourself turning around to stare at the screen instead of battling the enemy in front of you. There will be times when you're asked to hold a trigger button and press X repeatedly and you just start jumping repeadetly instead of raising a door, or blowing through a force field. From time to time, enemies won't take damage when expected to, assuming you can target them at all.

For most of the people who bought the Collector's Edition, the Mimobot USB doesn't work. Autoplay doesn't always recognize the drive correctly, and the embedded website doesn't work. The page loads, complains that you don't have flash player or javascript enabled, and after you allow blocked content (javascript) it just goes to a blank black page with no content. Lucasarts has not yet responded to the many forum posts and emails they've recieved about this issue.

If you bought the CE on the first day at midnight, you were disappointed when you got home and found that your Pre-Order codes worked, but the CE codes did not. Lucasarts finally made them available around 9pm eastern, unless you kept trying the code throughout the day and got locked out until the next day.

There is no Multi-Player unless you own the WII edition.

All in all, if you want the game, wait for it to be cheap. And don't expect a third installment. The current Lucasarts President, Paul Meegan, cancelled it during production because he doesn't feel Lucasarts should outsource any more projects. He also has been letting go of Lucasarts programming staff either by firing them or by making them walk out, so don't expect any more quality lucasarts games for a while.

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I buy Star Wars games for the story. Since no more movies will be made, video games have become one of the best ways for the Star Wars universe to continue. This game had better graphics and gameplay than the first did. But "thats all folks!". The story was non existant. Kotor 1 and 2 showed us that a great game could also have an amazing story. But you wont find it with this game. And after pressing the same attack button over and over you start to get bored quickly. Another thing is Darth Vader is a complete tool in this one. Im really starting to hate the guy. As we learn more about him, it starts to take away from the films. In my opinion he is a selfish murderer who does not deserve to redeem himself simply by throwing the Empreor over a balcony. Anyway dont buy...rent. Cause you will definetely beat this game, even on harderst difficulty, within a few hours. I will never buy another Force Unleashed game.

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In short, if you have played the Force Unleashed, this one will feel like the first was simply a beta test. There are strong pros and cons to this game and it is being met with mixed reviews because of some dramatic changes to the original formula. Good changes, or Bad... that is really up to you to decide.

Gameplay: A lot has changed, yet hasn't here. The Force Unleashed 2 puts you as Starkiller once again, but now he is a dual wielding beast. Despite two sabers many of his moves have not changed they simply have become stronger. The big change here is targeting and force powers. *Targeting is improved to a level where I didn't even have to use the lock on feature for bosses and harder foes like in the first. *Force powers are now much more responsive to use. Even Force Grip is streamline. There is no need to fight with the controller anymore to get the direction you want something to go. The mechanics work fine with the flow of the game now, in fact to a point where starkiller feels god-like. *Upgrading force powers is back but you start with all force abilities except Repulse and Saber throw (you earn those fairly quickly though). However, force combos and upgrades for starkiller have been removed. The leveling change almost made the first one feel like an RPG. Holocrons are back but now serve as a way to upgrade your health/force bars, experience and of course unlock light saber crystals. Crystals now have a built in power attribute(unlike the first game, which had color and power crystals). Example, Jedi Green = health regen White = more Exp pts earned Blue = Force regen etc

Sound/Story: The sound effects are on par with the last game. More refined but overall the same. The story ...uh... no comment? Okay okay... if you are getting this game for the storyline I would suggest you pass big time. The storyline borderlines on annoying and illogical. I wont give it away of course, but don't expect the story to be nearly half as good as from the first game.

Graphics/Presentation: The graphics are amazing. The first game looked good but these look really polished and smooth. Force powers have a great definition. You can see them interact with the environment and bend through air or release shockwaves. The presentation of the game however is lacking I think. I even went in expecting it to be structured a little like the first, with more fluidity. Instead the game essentially has you go to point A.. then it is 'Force Unleash' yourself to the goal and then a really stupid story element makes you go someplace else .. rinse and repeat. There is no revisiting the same map all over again (exception of vader's base but it looks totally different compared to the first level you did there aka the tutorial)

Length/Replay: Short... 5hrs maybe 6 if you decide to be a holocron hunter (it pays to find them though as you get tons of saber crystals, and health/force energy reserve). You can easily beat this game in one sitting. The replay value though is probably better than the first. The game doesn't bog you down with long cut-scenes mid-map or choke points. Instead you go straight for the goal and hack n' slash.. blow up, mind trick etc everyone in your path. A second playthrough using fully maxed force is just to much fun especially finding ways to blow up stuff or simply force push lv 3 a hallway and watch the entire hallway just blow apart. There is also an added challenge mode that on 360/ps3 it syncs up with everyone else on the network and ranks you. Earning medals unlocks experience, crystals, costumes etc. Some of these challenges can be quite addictive.

Summary of "cons" I have for this game (with positive re-enforcement)

Storyline was absolutely butchered in my opinion. They should really just branch outside of the yoda, emperor, vader, luke etc universe of star wars and explore some custom stories at this point (nothing really positive to say)

Less focus on advancement. You basically fight your way through things simple as that. All your combos are given to you via saber upgrades so no need to save up points for moves etc. [makes it more relaxing to play through. Simply gain exp by destroying stuff ^_^ less focus on finding holocrons for pts to level up with]

Overall Score: 81% (88% if you are a TRUE star wars fan! May the force be with you!)

If you enjoyed the first you will enjoy this game especially if you showed up to own some Empire clones. There is no load screens anymore (unless you die) and menu access is smooth and quick. The Force Unleashed 2 pretty much amounts to "The Force Unleashed + polishing combat mechanics/force powers storyline" = ??? what it equals is your call in the end. For me, I can play this game over and over just like I did with Jedi Academy

**EDIT 1/22/2011

Wow I just realized I never actually hit on the Collectors Edition with this review. at Full price $79.99 the CE was definitely not worth the money. You get a silly little USB stick that looks ugly. Never tested to see if it worked. It just was ugly, uncomfortable in your hand and would just look downright silly attached to anything (is a free USB stick though but you can get an 8GB one for what $10. This is just 2GB. You get a special CE costume (which honestly was pointless and didn't look all that good) and a set of saber crystals which I really never had any use for as the ones in game provided me with better balance. Overall the CE was a giant waste of money.

USB Stick(20%) Can get 4x the size for $10 and the one you buy will probably look better

Saber Crystals (35%) adds a new color to your sabers + double damage yet not really needed as you want to use the in game crystals since they will help you regen health and force power, or incinerate enemies etc

DLC challenges (60%) Kinda sorta worth it. They are fun but for only so long.

Steel Case (100%) who doesn't love a sexy steel case design!

Anyhow steel case aside, this is just a total waste of your money. For $20 extra you can just pass and get the regular game. The game is not bad at all. Better than the first I feel; but the CE was a major letdown as was the storyline of the game.

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This game and package deal was WELL worth the money no matter what anyone says.

The game play is fun, lore interesting, and story compelling. I loved the acting and Starkiller's overly angry demeanor.

There were several problems though. It was too short. In a blink I was done and killed everything in my path.

Also, the game play was trying hard to be fresh and innovative but ending up just being a button smasher.

Your hero is basically a God and has a multitude of ways of dispatching his enemies. Sort of makes the game unchallenging. There is also little to no replay value.

The deal I received on this item was excellent and I would suggest StarWars fans and Sci-fi gamers alike to try it out!

Pros:

+ Great deal package with a lot of goodies (tin, USB, extra box goodies)

+ Fun for SW fans and other players

+ Interesting spec system for different kind of players

Cons:

Repetitive

Little replay value

Too short of a story

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Supremacy MMA

Supremacy MMA - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $13.38
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Supremacy MMA is first and foremost a fighting game, NOT an MMA simulator like UFC and EA Sports MMA. I recently got this game a few weeks ago and it is a blast to play once you LEARN the mechanics. I see a lot of reviews for this game just bashing on the fighting system and I can tell right now those reviewers pretty much turned it on, played a few fights, lost because they couldn't get the timing down right and just decided the game was horrible. I'm here to tell you right now that if you invest the time and actually learn the system the game is a lot of fun. There are a total of 14 fighters in the game.

The Bad:

Straight off the bat I will say one of the glaring weaknesses in the game are the inclusion of the two female fighters. While they are two fighters the only people they can fight with are themselves. You cannot have them fight against the male fighters. Not only are they nothing but small novelties in the game the sting of knowing the fact that it was a huge missed opportunity really hurts. So after all is said and done there really are 12 fighters in the game, which leads to my next small gripe about the game.

Even though there are twelve fighters, a two of them are actually clones of each other leaving you with 'only' 10 fighting styles.

The Good:

While there are 'only' 10 fighting styles in the game I have to say each style does play pretty different. For instance, you have the kick boxers that specialize in combos, you also have karate practitioners who specialize in counter attacking, and boxers who have fast attacks and use angles to dodge and counter their opponents just to name a few. And this is where Supremacy MMA really shines. Every fighter has both advantages and disadvantages. It's these things that help determine exactly how you will play your character. If you're a boxer, you will try to out punch a wrestler and avoid their take downs at all costs while the wrestler will have to find a way to close the gap and take down the boxer and hopefully grind them out on the ground. Each style of fighting plays different and you have to find a way to force your opponent into fighting the fight you have an advantage in.

Melee attacks are assigned to the square and triangle buttons performing punching and kicking respectively. Holding up or down while pressing these buttons will change the elevation of these attacks. The X button is used to clinch. Holding up or down during an attempt to clinch will also change the level of the clinch you put your opponent in. Blocking is handled by holding up or down on the analog stick depending on the level of the attack in any position whether it's standing, in a clinch, or on the ground. The circle button is used for parrying. This is where the game play gets interesting. Just about any attack in the game can be parried. You can stop an opponent from any attack, clinch attempt, throw, or submission attempt BUT the timing for each is different. Some parried attacks will leave your opponent open for a vicious attack or a submission attempt depending on your fighter's play style. Sure you can try blocking some of the melee attacks but holding the analog stick up or down will just leave you vulnerable to submission attempts or throws.

The submission game is also a little interesting. Once the submission is executed both players will have to wiggle the Right Stick to either complete the submission attack or escape it. A meter is filled as you wiggle the Right Stick. THIS is where a lot of reviewers give this game a lot of flack. What they didn't understand is 'adrenaline' can be used to complete or escape out of a submission hold. There is a meter under the life bar that builds up as you attack or parry. When in a submission attempt or escape the player has the option to press L1 to use some adrenaline to help them. By pressing the L1 button you get a 50% increase in submission meter to help you escape or complete the submission attempt faster. No adrenaline? Then you're out of luck and you'll have to rely on the wiggle of the Right Stick only. Hitting the X button is also the same as wiggling the Right Stick, by the wayanother thing a lot of reviewers have also missed.

At any time, as long as you have some adrenaline in your meter you can hit the L2 and R2 buttons together and go into adrenaline mode. In adrenaline mode your fighter gets an increase in attack strength, an increase in defense, and a wider window for parries. If any of your opponent's body part is red and they have no energy left AND you attack that part of the body to finish them off while in adrenaline mode you get to see a slow motion, more emphasized knockout or if its an arm or leg submission a slow motion bone break. While these animations are cool. The novelty does wear off if you're playing alone but is whole lot fun to watch if you're playing with a bunch of friends.

As you guys can see, there is a method to the madness in the fighting engine. Each aspect was well thought out and implemented. Mashing buttons in this game will not get you anywhere. As a matter fact when I play my buddies, button mashing leads to defeat 99% of the time.

There are quite a few options the game gives you when you are playing by yourself. You get the 'play it now' mode where you just jump in and pick your fighter and pick an opponent and just fight. There's the survival mode and battle royal modes. Finally, there's the Supremacy Stories mode which you pick one fighter and play through their storyline. The stories take you through a series of fights and gives you a back story on each fighter. These stories are presented through animated 2D cut scenes that are done very well. I am impressed with the art style they used to show these scenes and some of the stories are just downright depressing. You have a story of a fighter who has drug problems to a fighter who is just looking for his brother. These Supremacy Stories are definitely worth playing through at least once. There's also the basic online mode however, there just isn't anyone online playing this game at this point. Buy the game and give it a try, people! =P

Now, we have the multiplayer aspect of this game. While the single modes will last you quite a bit it's playing against your friends where the game is really fun. Me and a few buddies have been gathering together about once a week to play this game and it is surprisingly fun. Nothing can match having a human opponent next to you where you can verbally interact with while punching his face in or breaking his arm in half.

Lastly, I want to talk about the tutorial mode or lack thereof. While there is a training mode the tutorial mode is horrible. The help it gives you is virtually non existent. With training mode, however you will be able to learn some moves. The best way to learn the game, though is to just go to play it now and jump in the fire and learn the aspects of the game play. Trust me, while you may suffer a lot of losses you will learn the game and get a lot of enjoyment out of it. It took me a bunch of losses to finally learn the parrying aspects of the game and the properties of each attack but it was worth it. If you invest the time the enjoyment you will get out of the fighting engine will be immense.

With 10 different fighting styles to learn and master, a slew of single player modes, and the endless fun in fighting your friends, I highly recommend this game. It's easy for reviewers to give this game a poor score. I can tell all they did was pop it in for a few rounds and just wrote the game off as a terrible one. What I'm saying is give this game at least a try and really legitimately put the effort into learning the system. At a budget price you will be surprised at how much this game has to offer.

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Original review from MetalArcade.net

MMA has been steadily growing in popularity for years. It's basically about as popular now as pro wrestling was back in the late 90's. Although these days it's mostly known because of the UFC, it started long before that in unsanctioned, underground bouts. Supremacy MMA aims to recreate that visceral experience, rather than the more straight-laced fights of the UFC (where most opponents hug each other until the clock runs out). Does it succeed? Mostly.

Supremacy MMA embraces brutality. Compared to, say, UFC Undisputed 2010, the fights are faster paced, and every move hits with a satisfying, bone-crunching thud. The fights happen mostly in underground warehouses, strip clubs, bars, etc. The entire soundtrack consists of licensed metal songs from bands like Periphery, Emmure, and Bury Your Dead (with vocals removed). Fighter's faces bruise, swell and gush blood with enough punishment. You can break opponents' bones, and even seemingly kill them. In fact, this game feels more like the recent Mortal Kombat than any UFC game I've played.

The game has a good amount of MMA stars like Jens Pulver, Shane Del Rosario, and Malaipet "The Diamond" Sasiprapa. You can play as any of them in the Story mode, where everyone has a made-up, movie-like narrative that ties the fighters together. The game even features female fighters Felice Herrig and Michele "Diablita" Gutierrez. The only catch is that the two females can only fight against each other, and thus their story mode is very short. Also, they can't be leveled up like the other fighters can. There's also challenges and an online mode.

All the fighters and their styles, like Muay Thai, Karate and Judo, are pretty well represented, and the graphics are good. The animation can be a bit stiff and jerky at times, but it's mostly forgivable. As I said before, this game features an exaggerated representation of the sport, with a much more arcadey feel. At times it even reminded me of the old Virtua Fighter arcade games.

The brutality of the combat can be fun, but it can also be very frustrating. It's mandatory that you complete the tutorial, or you'll have no clue what's going on. It's certainly not a button masher. One thing that really bothered me about the game is that a button prompt will appear by your character's health meter, indicating when to reverse. This is a terrible design flaw, as I spent most of my time in matches staring at the corner of my screen rather than watching the actual fight. If they had made the button prompt appear right in the center of the screen, this game would be much more playableperhaps a patch could fix this. Also, if you are mounted by an opponent, particularly online, that's pretty much the end of the match. No matter what I tried, in online fights I could not change positions. Speaking of online, it's pretty much a ghost town right now. And it lags like crazy most of the time. I tried playing a few fights, and I had to wait up to five minutes to get someone to join. Most times, it ended up being the same guy, and we'd mash buttons as our characters lagged insanely, creating the illusion of a fight fight from Team America: World Police.

Still, the game has enough of a unique brutality and fun factor to make it worth your money if you're a fan of the genre. It takes a bit of practice and getting used to, but Supremacy MMA can definitely be fun when you're in a bone-breaking mood.

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First off, this is an arcade style fighting game. It is not meant to be a fighting sim like EA MMA or UFC Undisputed. That being said this game is awesome. When I first played the demo I was expecting a game that was similar to all the other mma games that I had played, but it was very different and I was a bit bummed. After giving the game some time and figuring out how it controlled and how to play it, it turned out to be a lot of fun. It doesn't take that long to get a hang of the game. The graphics are pretty good and the artwork in the game is pretty legit. I like the style and pace of this game. Each fighter has their own abilities, strengths and weaknesses. It is kinda like street fighter in that sense. The ground fighting is very simple and fun and you can pull off submissions and what not. Overall I have a lot more fun playing this than I do EA MMA. It is a lot more fast paced and energized and the load times are very short so you get to spend more time playing the game. I would say download the demo on PS3 and try it out for a while until you can beat the computer and figure out the game to decide if you like it or not. I for one, love it. =)

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i love this gift/ game as i think it deserves a true 5 star rating....i bought this for my son as he is a fan of the sport and he loves it. This product I recommend to any parent.

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first of all I was excited for this game I had High hopes for this game I pre-ordered this game and usually a game pre-ordered ships a day early or at least on release date but this game shipped a few days after release date so I didn't get the game right away. so I was really anxious for this game. But this game let me down BiG time and I wish i didn't buy it should of definitely rented the game This game is so cheap and overpriced this game should be only worth 20$ at the most. lets start with the most discouraging tbere is no create a player mode most games now a days have create mode. lets just say that this game could of been big 5 maybe 10 years ago but we already had 3 really awesome mma games UFC 1 and 2 and EA MMA are really good MMA games. when promoting the game they said they were going to have a lot of fighters Not true there is not that many fighters in this game 2 kick boxers 2 muay thai 1 karate 1 savate 2 boxing 1 jui jistu 1 wrestler. so there are only about 10 fighters which is ridiculous plus 2 girls so 12 fighters and that was another thing they built up was the women fighters and there are only 2 women.. The guy who posted the first comment says that this game actually requires skill there is no skill involved in this game it is a button mashing arcade game which is where it belongs in an arcade it would of been more impressive if it was a downloadable game off of psnetwork then i wouldn't of expected as much. there isn't much to the game and even though i named all those styles of fighting there isn't much difference between them the game that does the best on fighting styles is EA MMA but the fighting engine and contolling is better on UFC both of those games have their strengths and Superemecy mma has nothing but weaknesses also each character has it's own storyline but they are short the men's are only 4 fights long and women's only 2 fights long which sucks.

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Sonic Unleashed

Sonic Unleashed - Playstation 3
Customer Ratings: 4 stars
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I don't understand why this game has been getting trashed across the review board. Everyone, PLEASE don't take the critic's word for it on this game, I feel that IGN and the rest of them are being unjustly harsh and biased with their reviews of Sonic Unleashed. At the very least give this game a look to see if it's your cup of tea.

I'll start by saying this title is an innovated new approach to the Sonic franchise. As mentioned the day levels have very traditional sort of "Sonic" feel to them, with minor tweaks and adjustments to improve the flow of the game's transition to 3-D platforming. For example, you can now use L1 and R1 to sidestep during times when Sonic is running at top speed. You'll perform timed button pressing combos to advance through the course and keep the flow of the action moving steadily at some points. These gameplay mechanics that have been implemented vastly improve Sonic's movements and abilities, which finally gives Sonic a smooth, intuitive 3-D experience.

As said before, the daytime stages are only half of what Unleashed has to offer. I won't spoil the storyline for those of you who may care, but at night you become the "Werehog" and obtain a surprisingly deep new combat system. The Werehog has furry arms with claws that stretch like Mr. Fantastic for some unexplained reason, and he moves at a crawling pace. The game then turns into a hack 'n slash style game very reminiscent of God of War's gameplay, even weaving together the same kinds of combos you'd expect to pull off with Kratos. Being a huge God of War fan, I for one enjoyed these areas of the game with much enthuse. Many people have complained that Sonic moves far too slow and clunky as the Werehog which in turn takes away from the overall pacing of the game. There are also some platforming elements sort of similar to God of War or even Prince of Persia, where you shimmy across ledges, climb columns, and swing from poles. Several people have already criticized these parts of the Werehog levels as well, saying it was too unforgiving and became frustrating as you die so many times. First off, I think people who complain about games being too challenging are weak and just can't handle the difficulty. Second, you can't just keep repeating the same formula for a Sonic game after dozens of different incarnations. Sega needed to take the franchise in a fresh, new direction, and I truly think they have succeeded with Unleashed.

I do think many critics have an unfair prejudice against Sonic games now because of previous failed attempts to bring the platformer into the 3rd dimension. So please give this game a chance. It brings more of the traditional Sonic but improved. If you like God of War, which is a game that most gamers have enjoyed by now, then you should at least be somewhat thrilled by what Unleashed has to offer with the Werehog. If you don't like God of War, then you should be hung for treason. Hail ZEUS!

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The hedgehog we know and love seems to have a hit in his series again. The Sonic stages now contain the speed we have been waiting for. It seems they took somewhat of the style from Sonic and the Secret Rings, and worked out the glitches so that we now have a responsive and fast-paced sonic gameplay once again. Yet another thing I love about this game is you level up sonic's abilities so that he can have more boost and be faster as himself, and increase all of his other attributes in his werehog form. After you get sonic's speed to max he really blasts through the levels.

Now it surprises me how many people complain about the werehog stages. Sonic's night stages seem to be a lot of fun to me, because it just is a classic smack 'em up brawl. Another thing that is neat is when you level up your combat abilities you learn new moves, so by the end of the game you have many new combos you can fight with that are much more effective.

Apparently people have issues with sun and moon medals as well. I didn't encounter the issue of being short on medals until like sun medal level 7 was needed, and that's because I wasn't really looking for them too much. All you need to do is just keep an eye out for them while you are playing the game.

Basically this is a Sega step in the right direction with Sonic, and an improvement over other Sonic games of late. It also is the fastest I've seen sonic in a game for a while. This is a game any Sonic fan should want to have.

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Sonic Unleashed is a fantastic contribution to the Sonic the Hedgehog series. This is one game that has shown me that Sonic is still alive and well, and that the franchise still has much going for it. After seeing Sonic and the Secret Rings, with its heavy rock soundtrack, its choppy graphics, and poorly planned camera angles, I was afraid that Sonic had fallen to rise no more. Sonic Unleashed proved me wrong. After playing this game, I would have to say it is my third favorite Sonic title, after Sonic the Hedgehog (1991) and Sonic and Knuckles.

This title shows care in its craftsmanship, from the storyline, to the quality cutscenes, to the stunning levels, to the intuitive controls, the charming orchestral music, and the great sound effects. As opposed to some, I actually enjoy the nighttime levels, where Sonic transforms into a werewolf-like creature (a Werehog; this phenomenon is Robotnik's doing). Here, the player is charged with fighting off 'Dark Gaia' monsters using a series of button combinations in fun, non-bloody combat. Many would disagree, but to me it seems an amusing and clever innovation to the series. I would much rather see breaks with tradition of this nature, than see Hedgehogs pick up pistols or hear heavy metal vocals blasting in the background (if you know what I mean). Furthermore, this is not an irreversible change, either, for at the end of the game, Sonic is cured of his curious condition.

Of course, the high-speed daytime levels are the best, and capture most the spirit of Sonic the Hedgehog. Really, they are beyond compare. The speed is exhilarating, with the graphics losing no character at all as the velocity rises. The 'Homing Attack' allows for easy attacks on the Robots, the 'Ring Energy' allows more speed with every ring collected, and the 'Side Step' function allows Sonic to dodge enemies quickly while rushing forward. The Boss Battles are particularily stunning. All the while, gameplay merges seamlessly between 3D and 2D ----once again, an excellent innovation.

Now, as with every game, there are frustrating moments. Some challenges that are presented to the player are rather difficult. In the nighttime levels, one often must walk Sonic across narrow beams, where failure means to plummet to the bottom of a deep chasm. In the daytime levels, it can sometimes be quite difficult to swing from poles in succession, or run at high speeds across water and ice. In some cases, it can be hard to find the next level as one searches for it in the hub worlds. Having to find a certain number of sun or moon medals to advance the story can be tedious. But all in all, Sonic Unleashed proved to be challenging, yet playable at the same time.

In closing here, I will say this: I hope that Sonic Unleashed forebodes what is to come. I believe that SEGA has learned its lessons, and have put them to good use in the new game Sonic and the Black Knight (the far-superior sequel to Sonic and the Secret Rings).

Ryan Robledo

Author of the Aelnathan:

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I grew up with Sonic and have been a fan since the original Sonic on Sega Genesis and Game Gear. Throughout the years after the Sega Genesis games, Sonic has many ups and downs....more downs then up. So our newest attempt is Sonic Unleashed.

Before I purchased this game I looked at every video and review possible because I was hesitant, seeing as how every other 3D Sonic game faired, I was more frightened then intrigued. I was a fan of the Sonic parts in Sonic Adventures 1 & 2, but hated the other characters in those games. After I purchased the game I can tell you that its definitely a better game.

My favorite things about this game that its a solid platform game. When your Sonic, your going through beautifully designed levels at a fast speed, or some with big challenge that look like a grown up version of the original Sonic series. It does feel scripted at times like you can only go front, but its too fun that I can honestly say who cares.

As far as the Werehog goes, when I first played with him I was ready to trade my game in. As the story goes and levels opened up, I actually didn't mind. He has more puzzles and challenges and is actually fun to play. WAYYYYYYY Better then the stupid characters from S.A. 1 & 2. Trust me I rather be Werehog then have to sit through fishing or searching for Emeralds.

The only things I didn't like. The towns and how you have to talk to people made no sense and was dumb, this isn't Final Fantasy so there's no need for it. I for one never read anything they said. Annoying songs and constant baddies with Werehog. Playing with Tails....THATS RIGHT. They kept stripping his character down until we get this, airplane chase repetitive levels??? are you series. Tails flies why does he need a plane?

All in all its a good game, lots of fun and definitely lots of replay value, and there aren't many platforms out there anymore because everything is dumb shooters....*sigh* how the times have changed!

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I picked up this game the beginning of september. I got it because Ive always loved Sonic Games but I was very cautious because everyone is criticising this game. Im here to say "STOP CRITICISING THIS GAME!!!!!!!" Its a great game!!!!! So far, Im not really to into the story but its still very fun to just sit back & watch the amazing cut-scenes. But, gameplay is definitely Awesome!!! Its so fun, during the Day Time Stages you got an extremely fast running hedgehog with fun & amazing graphics for a Sonic Game. & then during the Night Time Stages you get to play as The BADASS Werehog!!! If you enjoy playing God of War & prince of persia which are my favorite games!!!!! Then u can honestly look at the Werehog gameplay as those types of games but instead of being "The god of war" or "The prince of persia" you get to be Sonic The Werehog. Theres puzzles, tons of enemies, big boss battles, great graphics, a solid story, & Very Fun Gameplay!!!!! & Trophies Which are fun/challenging to achieve. What more can u possibly ask for? Especially from a Sonic Game that came out in 2008. I MOST DEFINITELY RECOMMEND THIS GAME!!!!! OH! By the way, its only like $20!!! really people???? Stop wasting time & get this game!!!!!! Its worth it!!!!!! Alrighty than, Ive said enough. Hope my review helped you out, enjoy the rest of your lifes.

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Silent Hill: Homecoming

Silent Hill: Homecoming - Playstation 3
Customer Ratings: 4 stars
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Silent Hill 2 is on my short list of favorite games, as it is, I'm sure, on most Silent Hill fans' lists. It, and the first game, are shining examples of why this series is spectacular. Unfortunately, they are the only two games that I feel are great in the series. The third one felt more like a coda to the first (and was way too short), while the foruth one had more than a few design flaws that made me lose interest.

So, now the torch has been passed to Double Helix, an American developer, and the result is Silent Hill: Homecoming. Even with its flaws (and boy does it have some), Homecoming has become my second/third favorite game of the series and bodes very well for Silent Hill's future.

The story begins with you, as Alex Shepherd, tied to a gurney and being pushed down dilapidated halls of some hellish hospital. Looking to your right and left, you see even more disturbing sights as doctors drill into a patient or drop a body down a large and presumably deep hole. Eventually, you're led into an observation room and left alone. The doctor that left you is murdered, you break free of your bonds and have to make sense of where you're at.

Right away, the game had its hooks in me. This first level terrifically set up the rest of the game, but also presented some genuine frights and more than a few disturbing sections. From here, you'll go back home and try to figure out why Shepherd's Glen is cloaked in fog, where your brother left, why your mother seems catatonic and what exactly lurks in your flooded basement...

From a story perspective, Homecoming feels like a mix of Silent Hill and Silent Hill 2 (with a splash of Saw thrown in the mix), which is definitely a good combination. Unfortunately, the story is also the most straight forward of the series (it's a Western game now) and while they try to mimic the essence of Silent Hill, they lose the ambiguous feel that tasks you with putting everything together. By the end of the game, you pretty much know all there is to know. Some might like that, but it was a sore spot for me.

The combat system, which was supposed to push Silent Hill into this new realm, isn't very good. In fact, I found myself trying to avoid enemies more in Homecoming than in any of the previous titles. On paper, it sounds good: light attack, strong attack and dodge. But the problem is that you absolutely have to dodge attacks or even the lowly dogs will eat your face. The problem is further amplified by the small, claustrophic areas you are in. A lot of battles take place in very tight corners, making dodging very difficult. And even when you successfully dodge in the small rooms, eventually you'll run into a corner, the camera will go wacky and you won't be able to see what you're fighting or, more importantly, see when to dodge.

Then, when you're in the big rooms, Double Helix is kind enough to throw two or three (or five) enemies at you at once. Dodging one is a pain in the butt as it is, but trying to juggle three enemies is...well, it's hell. Add to this some enemies with their gaseous breath that I could never seem to dodge and halfway through the game I never wanted to see another monster again. And don't get me started on the boss fights...

So, why the four star review? Because of what happens halfway through the game. At the halfway point, the game ratchets up the tension, brings the story into new light and really made me want to play more. In fact, I played the last half of the game in one sitting because I had to see how it was going to end. The last half really makes up for any of the deficiencies in the game.

Graphically, Homecoming is obviously the best in the series. The new sheen of gloss mostly works, though some of the monsters with the more colorful highlights (the gaseous monsters, for instance, with their red chests) look fake and break the color scheme. Taking a page from the movie, the transitions to the other world are real time, with the paint flaking off and floating into nothingness. It's cool but it's not as terrifying as waking up or just finding yourself in the other world.

And, of course, the music is phenominal. Akira Yamaoka, series music/sound effects creator and producer, returns to craft a haunting score that mixes industrial with noises, rock and some heart-pumping effects. Very awesome, some of the best of his music in my opinion.

In the end, Silent Hill: Homecoming is a great addition to the series. It feels like the most cohesive Silent Hill story since the second game and tries to branch into new territories. Having a new developer really helped the series avoid becoming stagnant. And even with some faulting moments, it really is an involving and engrossing trip into hell. Definitely recommend giving it a chance.

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I have to admit, I was a little wary of this game after hearing a lot of not-so-positive reviews. I will say that most of the criticism this game has received is pretty on the money. The atmosphere is creepy, but not very scary. The controls are a little uneven in a lot of points (you have to be standing just right to open doors and examine objects). And the story is very straight-forward compared to Silent HIll's 1 & 2 (they're the only one's I've played before this one).

Now that that stuff is out of the way, let me tell you why this game is actually worth owning (or at least maybe a weekend rental). The soundtrack is excellent. A lot of reviews, even the one's disfavoring the game are pointing out Akira Yamaoka's musical selection and it's some of the most eerie and rousing I've heard in a video game. It almost seems in-tune to what you have your character doing. The sound effects are perfectly tuned as well, from footsteps, to creaky metal sounds.

The story in this game comes across as a bit typical at first (the nightmare intro is VERY slow), you're a war veteran coming home to find your hometown empty of people and your brother and father missing. What I didn't expect was to be swept into the story and I actually wanting to keep playing to find out what happened next.

Another big criticism of this game was the fact you are playing a combat heavy character making alot of enemy encounters no where near as scary as they were in the previous titles. This is true. However I personally find this approach a bit refreshing. It took some getting used to, but once I tried out all the combos I actually had fun in fights. Again, not everyone's cup of tea but it's different.

The graphics aside from some clipping errors (and the sandy cam filter and lame water animation) are VERY good. You can actually look off in the distance and pick out locations in the game you've been to or are going to. The cemetary's, playgrounds and other outdoor locations really bring you into the world. It's no GTAIV, but you can pratically BREATH the fog and stale air.

Anyway, I hope this helps you decide on this purchase of the game. It's not perfect, but it's fun and unique enough that it kept me hooked.

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i personally hate how much people say this game was awful ive beaten all SH games exept shattered memories and 4 and i cant see why people say this trash? so it was made in US so what it was still awesome loved the story main character and everything about it. this game is actualy very fun, it does have some altered controls that can be a little difficult to get used to but once you do youl enjoi it, the things people say about this game are usally just people complaining about every little thing. in short its a great buy. give it a try.

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This is not a good Silent Hill game...I would say it's the least impressive of all the major releases to date. It's a very small-time venture, and only holds about two-thirds of the amount of gameplay that I would wish for in a game from this series.

Lets start with the plot...A man named Alex comes home to the sleepy town of Shepherd's Glen only to find fog everywhere and the town eerily deserted and locked up tight. In his wanderings he comes across about 5 people (amazingly all have some important connection with him), one of whom is his mother who tells him his brother is missing. This is pretty banal, as 99.99% of the whole TOWN is missing, but anyway, Alex goes off on a search that takes him through foggy streets, a cemetery, a prison, a hotel and so on. On several occasions, Alex spots the young brother, who (stop me if you've heard this before) always trots off round a corner just as Alex calls his name and approaches. Yawn! How much longer are we going to have to put up with that old plot mechanic? As well as the cliched speech that Alex gives to everyone he meets: "I need to find my brother! Have you seen him". Anyway it isn't long before Alex starts to realise there's a whole lot of nastiness going on, and so the tale unfolds.

Lets leave the plot there and concentrate on what's good and bad about the game.

GOOD: Graphics are great, some of the scenery is terrific and there's lots of detail. There is also a really nasty climax to the whole game with large dollops of very shocking gore and torture be prepared for this. There are some new monsters with some cool designs (we liked the poison gas belching things, the Scarlet boss, and the gas chamber boss).

BAD: And, sorry folks there is more bad than good. The character faces look awful Alex looks like an eyerolling zombie in some shots. The controls are pretty bad and you get REALLY low maximum ammo capacity! Cruelly, you often can't even backtrack to pick up unused stashes when you need them either this game is really linear. And the inventory ring is terrible! If you open it and then quit without making a selection, you automatically use or equip whatever was on the screen at the time you quit and in my case I was continually using up the best healthpacks (serums) even when I didnt want to. BAD DESIGN! Plus, the locations are fun but quite small and more of those frickin' faceless nurses enough already!!! Think of something new!

Finally the PS3 version is also pretty buggy several times puzzles look like they have gone wrong but still work (the four locks on Alex's house?) and you often see screens glitching between game view and cut scenes.

All in all it's a bit botched. Seems like quite a rushed job with some very ugly scenery in places (The Lair? What was THAT?). Added to this how short (and also easy) it is, and you won't be spending very long in Silent Hill this time. Not to mention that the game spends precious little of the time in Silent Hill anyway (and both it and Shepherd's Glen have a ridiculously small amount of explorable streets).

The only thing that really lingered in my mind was some of the graphic violence (I think the 18 rating is earned), but most of the rest of this trip to Silent Hill only warrants a flying visit.

Want Silent Hill: Homecoming Discount?

I didn't buy this game from Amazon but I thought I would write a review of the game for those who are thinking of buying it from Amazon.

The plot is about a guy name Alex who is looking for this brother Joshua. Just like most Silent Hill games are; you're looking for someone.

I really liked this game, being a Silent Hill fan, it is probably one of my top favorites from the series. I can probably say that I loved this game. The story is good. It is creepy, ecspecially when the main character's brother [This is located in the start of the game] asks you to get his toy for him and while you are looking around all you can hear is him whispering your name and giggling[ along with some of his humming too]. I say creepy and eerie, I wouldn't say I lost any sleep over this game.

There is not too much exploring to do, but that is ok with me because I don't like to feel like I am wandering around aimlessly anyway. There is more exploring I would say in the alternative world. The controls are fairly easy to handle. The one really difficult part of this game is combat,more so with the bosses than anything else, though you do get hints after dying. Some bosses were...tough, but passable. All in all I enjoyed the game, plus though there are new creatures some of the Silent Hill favorites still in here [Like Pyramid Head].

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Logitech MediaBoard Pro 86 Key Bluetooth Wireless Keyboard for PlayStation 3

Logitech MediaBoard Pro 86 Key Bluetooth Wireless Keyboard for PlayStation 3 Black New
Customer Ratings: 2 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
Today's Bonus:
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This is a nice accessory for a PS3 owner, and if you are going to play something like Final Fantasy 14, it's a must. I used mine heavily in several games, and it works nicely, however it suffers from a major drawback. The keytops are printed, not injection molded or laser etched, so those nice white letters on the black keys soon start to disappear as you use the keyboard. For a $100 keyboard this is an unacceptable failure. sadly the keytops last just long enough to be out of warranty as well...My wife has had the same problem on her keyboard (same model) as well.

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SSX

SSX - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $15.91
Today's Bonus: 20% Off
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When the new SSX was announced, I got giddy at the though and jumped up and down. Some of my friends didn't understand why I was so excited and I had to explain to them the amazingness of this series. Now that I have it, I have some mixed feelings, but I feel it's an overall good entry in the series.

A brief history: SSX has evolved continuously over the years. While some feel the games weren't different enough, I think it's one of the few series that varied greatly over it's iterations. The only SSX to not add or change much was SSX On Tour. Thankfully that is not the case with the new SSX. Fun fact: when EA got rid of EA Sport Big, they decided to start making EA Sports Freestyle, a more casual focused company, and the head of that sub company specifically said they would not be making a new SSX. Thank goodness that didn't stay true!

What's new: a rail riding button, extra gear required for certain courses which changes gameplay and adds additional concerns to keep track of, a whole new button configuration option (which is the default), rewind, no punching, no grabs (where you grab an edge and stay), no reset button, no halfpipe, and no freeride mode. Accidentally going 'off course' has been replaced by chasms of death that you have to 'rewind' out of or die. Also, new to the game, is death. snowflake multipliers have been replaced by geotags and snowflakes that give either experience points or money. The game also feels incredibly fast. In a developer interview, he said outside SSX, the biggest influence was Burnout Paradise. It shows. The new grind button is almost optional, since you can still grind without it, but it's harder. You can no longer grind if you hit the rail at an odd angle, which I found a little less fun.

Game modes: The game has 3 modes: World Tour (story), Explore (traditional SSX Medal score mode), and Global Events (psedo-multiplayer).

In Would Tour mode you open up playable characters. When you beat events, it doesn't matter what place you are as long as you aren't last. On feature that's interesting is if you keep failing an event, it will offer to simply pass it for you. I expected this would not give me my completion check, but there are no signs that I didn't beat that stage. If you wanted to go back and try it later, you'll have to remember what stage it was on your own. It also gives you any money and experience you would have received. This mode is mostly there to open up characters and reveal the 'story'. Each character has a motion comic video that plays to introduce you to them. Unfortunately, one of the biggest problems with this games vs the old games is that it lacks character. The characters are very vague, lacking the bite they used to have. As much as I love the old SSX characters, they might have well as used 'Male Racer A' or some generic build-your-own character. You'd think this mode would be all about building more out of those characters, but it just falls flat. As such, this mode is just there to slowly introduce you to elements of gameplay, mostly the new gear. This could easily have been done in a single level of Explore mode. Because it doesn't really work on both of these points, this mode ends up being mostly pointless, though it does give you a good feeling of 'progression', as opposed to simply earning money and opening up levels and medals. I also find the mode very unbalanced, because sometimes I'd beat the goal by a ridiculous amount, follow by a course I have to play 5 times, and back again. The XP and prize money don't really reflect difficulty either.

Explore Mode is the more traditional SSX fare, with most tracks having race, trick, and sometimes survival courses, with more options for each course than you'd find in World Tour mode. Survival (also in Would Tour mode) is new to SSX. Here you will have to make it to the bottom of the course without dying. The length you need to go to get a gold metal can be longer the course, which means once you get to the bottom, you go right back to the top and start over again. Until you die. This makes this 'survival' mode very different from anything in previous SSX games and can be closely compared to endless runners (i.e. Cannabalt). Trick and Race work very similar to previous titles. There's also a new avalanche mode that feels a bit like a mini-game, but takes the game and lets you play it from a different view. While it wasn't bad, it felt like a demo or mini-game at best, which is probably why I haven't seen it much in the game.

Courses, Death, and Rewind: The courses in this SSX have a very different feel than previous entries. The paths feel off-the-chart and not at all stadium-like. This makes the courses less memorable, but also gives a feeling of realism and each course has a more open feel to it. You don't just have one or two shortcuts, but the whole track feels like one open potential shortcut. I'm not sure if I prefer either type, they both have a lot of potential fun. The ability to die in the game adds some very difficult challenges and I found racing mode suffered the most from it. I also find I just plain think it ruins the pacing and fun of both racing and trick tracks. Previously, in racing, it's all about knowing the track and executing a near flawless performance. This time around though, there are a lot more places to fall and die, which makes you have to rewind. Unfortunately, the rewind only effects your character and the other racers speed ahead. The rewind is in 1:1 speed, so take the time it takes for you to realize you are in a chasm/dead-zone, then your reaction time to that, then the amount of time it takes to get to back to a point where you can safely not repeat the same mistake. You didn't just go from first to second place, you are now dead last. Also, half time time, I found that I'd end up somehow making the same mistake, so while you think you can back up to the exact moment you messed up, you actually have to back up several moments before. Meanwhile, a snail passes you by. Overall, the feeling of the game is entirely changed for racing, from 'getting it just right' to 'oh please don't mess up'. Rewind works better in trick mode, where it reduces your trick points significantly every time you use it. In survival mode, it has a limited number of uses (3, I think), which makes sense. Unfortunately, Rewind is really easy to hit with classic controls, causing me to hit it for some of the more complicated trick. Also, being in rewind is how you place geotags. I accidentally placed at least two geo tags. Rewind should have been mapped to the select button.

Score multiplayer, combo, trick mode, and landing: In previous entries, there was a perfectionism in the precision of taking a big trick, then landing, then chaining it, then doing another trick. Here, you have a combo score and a multiplier. The manual in the game is unclear on how they relate, but at some point there was a loading screen that clarified. And yet, I'm still not sure I get it. And that's sad, because previous entries let you know exactly how the scoring system worked. I still can't tell if doing one long trick on a rail vs multiple is better in the long run. I miss the clarity and find the hud in this very unhelpful. Also, it's easy to accidentally cancel your combo. In SSX3, you had to use the right analog stick to do last minute adjustments. I was sad when this was simplified to a button press in SSX Blur, but in this game it is taken out entirely. You simply land it if you've released all the buttons. And I do mean all the buttons. If you tweaked a grab using the boost button, then you have to make sure you let go of boost before you land. This caused me to crash the first few times, but I got used to it. Now having to adjust before I landed allows for me to call it much closer than I would have in previous entries. I feel it takes a little fun out, but it adds a little risk. The multiplier here works differently too, relying on you keeping up your speed and continuing to do tricks, regardless of whether or not you combo them. As said above, it's hard to get a clear strategy from the game as to which one is more beneficial or exactly how they interact. While I like the idea of speed, I miss the perfection of squeezing out every perfection I could get out of a course. Though, now, you no longer have to worry about time limits, since they multiplier forces you to not go back or it will cancel out.

Pseudo-multiplayer: This game has no real multiplayer. It has, at best, vaguely interactive scoreboards. This works fine for trick mode, which was essentially previously a simultaneous one player experience (not much interaction). Unfortunately, race mode suffers. I no longer feel like I'm racing against people. Not even the CPU. I'm simply racing against a previously known time limit. In some modes, you can still knock the CPU down if you hit them with your character, but most modes have ghosts instead. This would be why they took out punching. Geotags are a new way to interact with other plays over asynchronous multiplayer, but I just didn't care much for it. I can leave it around, and the longer players don't get it, the more points I get for it. I just don't care much, especially when the reward is basically the same as beating a race. On the flip side, collecting them is a little fun, since it's hard to say how much they'll be worth.

Customization: This is a really odd one. The customization in this game can be easily compared to what you'd find in a facebook game. It's very off putting. Just like a facebook game you can spend extra money (real life) for extra credits (in game). The items you can buy are randomly selected and you have 4 options which can range from amazing to useless (especially in the beginning). I can honestly say I can't stand it. The different outfits are just different colors, sometimes they have a perk, but it never tells you the details of the perk other than 'extra boost' or the like. How much extra? It's annoying, because you can see a board you want, but then can't afford. Next time you go to the store it will be 4 different random items. When it comes to gear required for a coarse (such as the wingsuit), if you don't have it, it will randomly put at least on in the list, from what I can tell. But then, in order to play, you are stuck with having to buy that one gear, even if you know there's a better one you can afford just around the corner. Or, you could play another race and come back I guess.

Music: Music and interactive audio has always been a highlight in the SSX series. The series peaked with the soundtrack to SSX Blur, whose soundtrack was done by Junkie XL. Unfortunately, the music in this one isn't nearly as charming or interactive. The soundtrack is more similar to On Tour, which was a mixed bag instead of just doing it's own thing and sticking to it. The tracks also don't have the feeling of interaction that previous entries do. Previously, when you soar in the air, the drums drop out and atmosphere kicks in, with only parts of the music still playing. In this one, there is what sounds like a simple frequency cut off filter. It's still good, but not nearly as intricate as previous entries, especially not Blur. This one does allow you to load your own soundtrack though, instead of the 35 tracks available. The results are surprisingly good. When in the air the low frequency cuts off, when gliding there is a delay/doubling effect. It's good stuff. I wish the soundtrack were a little consistence, but since I can load my own, it more than makes up for it. Hopefully in the next one they'll get one artist to work on the whole thing. I'm hoping for Amon Tobin, who has at least one 'hidden' track in the game.

PS3 exclusive content: 2 different main routs and 6 ways to play it (3 trick and 3 race). I'm happy I own a PS3, but I'm sad to hear xbox fans are missing out. It won't be forever though, the box says content is exclusive until 8/29/12. The mountain is fun, but definitely not an easy course. Both routes feel similar honestly, so it mostly feels like 1 track with both trick and race options.

Overall: While this is a great overhaul of the series, but the overhaul already needs an overhaul. I'm mostly happy with it, but I can see why others might not be. It's a good scoreboard based game, but that may not appeal to some. I think I'll appreciate this entry in the series, even when a newer better one comes out. Hopefully we'll reminisce on how interesting the death mechanic was and how great it was that they took it out, but that it was a neat idea. I look forward to the next one and hope they listen to everyones complaints and ideas on this one. Inject some character back into the characters, get rid of death (my biggest gripe), bring back punching and real multiplayer (local and online), completely rethink customization (no facebook feel), give a variety of tracks (both memorable and open), have an amazing soundtrack, and you may have yourself the best SSX of all time.

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This is a fun game as far as a pure snowboarding, single-player experience is concerned, but unfortunately there are a number of things that are lacking in this title that leave the game falling short of my expectations. If you have an affinity for the previous SSX releases you may be disapppointed as a lot of what made the previous releases great is absent here. Also, if you are looking for a solid multiplayer experience you may want to look elsewhere.

EA has taken a more serious approach to this game. Originally the game was going to be called SSX Deadly Decents, and after negative consumer feedback with regards to the new serious direction taken in the revamped IP they decided to remove Deadly Decents from the title and just call it SSX. However, it doesn't appear that they made any attempt to alter the original game they programmed based on this consumer feedback. It is a shame because I feel like EA completely ignored the feedback from their fan base and said we are giving you the game we made whether you like it or not. So the game ends up feeling less like an SSX game and more like a survival snowboarding game. That aside, if you are new to the franchise you may not have the nostalgia associated with previous iterations of the game and find the snowboarding gameplay fun in its own right. They have tried to add a little bit of a story to the game through some comic book pages in between mountains, but it is superficial at best.

The basic premise of the game is that you are traveling around the globe to recruit members to your SSX team. Each member is specialized to handle one of the unique challenges each of the 9 mountain ranges presents. Each mountain range starts with you competing in a few race and tricky events and finishes with you taking on a deadly descent. You can think of each mountain range having one peak that is a boss battle the deadly descent survival final stage. So for one mountain range the deadly descent may be darkness, another avalanches, etc., with specialized gear being required to handle each unique challenge presented. These mountain boss battles or survival runs include whiteouts (use special goggles for terrain mapping), darkness (headlamp), drop offs (requires a wingsuit to glide over crevices), ice (ice picks to improve turning ability), extreme cold (solar panel for heat), thin air (oxygen tank), rocks (armor), avalanches, and trees.

Some of the game highlights and drawbacks are outlined below:

PROS:

-The controls are tight making it easy to carve up the mountain and perform stunts.

-Athough pretty limited, the soundtrack is decent. I do wish there was a little more variety provided in the music included.

-The landscapes are large and beautiful with some pretty long runs down the mountain.

-There are a number of game modes (racing, trick events, survival events) and a larger number of locations/trails to decend than I expected.

-The ability to purchase a number of upgrades to each snowboarder is a plus.

-Several welcome nuances have been added to the gameplay on the various mountains that require specialized gear to survive descents like headlamps, wing suits, armor, ice picks, and solar panels. These subtle changes to gameplay help keep the game interesting.

-A GEOTAG system has been added that basically allows you and other players to hide markers on the various slopes. The player who dropped the GEOTAG collects money at a certain rate until the marker is discovered and other players that find the marker get money for locating the marker. It can be fun trying to find the perfect spot to hide a marker and trying to figure out how to reach those hard to reach GEOTAGS you see glimmering in the distance.

-I do think the survival aspects added to the game are a welcome addition, but I wish more emphasis was placed on the SSX brand and less on the deadly descent aspects.

CONS:

-The over the top personalities of the characters developed in earlier iterations of this game are non-existent so you really don't develop an attachment to any of the characters. Also, even though you can change the color of of your character's snowsuit, there doesn't appear to be any unique alternative character models like in previous SSX games. The base character models have changed for some of the characters making them not really feel like the same character you use to know.

-The lack of real live head to head competition really hurts the game. Beating the ghost of a friend just isn't the same as racing or tricking right next to them. Although the GEOTAG system is a fun little add-on, multiplayer feels very underdeveloped and tacked on.

-Although there are unique aspects to the mountains in terms of terrain (ice versus rock versus forrest), the differences are subtle. There was a real distinction in various locations in the previous SSX games that is lacking here.

In the past few days a problem has risen in my ability to connect to Ridernet ( the online aspect of the game). This is an issue other gamers are also having. While it isn't affecting every user, it is affecting both 360 and PS3 versions of the game. I have contacted EA about the problem, but they have yet to get back to me. Given this latest turn of events I cannot recommend that anyone buy this game until the issue is resolved. Also, given the lackluster multiplayer I would also wait until the price drops before picking this title up. I was enjoying the game for what it was worth up to the point where my technical issue developed but I admit that I am left partially disappointed by the neutering of the personality associated with SSX tricky.

EDIT:

Since I wrote my review I did get a fix from EA on the Ridernet issue. I am providing the solution below for anyone playing it on the PS3 that is experiencing this problem (although I did not get credit for GEOTAGS still left in the game world, it does appear to work)

"Thank you for contacting Electronic Arts.

Firstly, I apologize for the issue caused to you while connecting to rider-net,therefore I request you to follow these step to make issue fix:

1. Start the game up as usual WITHOUT being signed into PSN.

2. Once at the main screen when you have World Tour/Explore/Global Events, go to Global Events and it'll prompt you

to sign into PSN.

3. Sign into PSN, and it'll likely not connect to RiderNet still.

4. Press PS button and SIGN OUT of PSN. Press PS button again to go back to game.

5. The game will come up with an error saying you were disconnected from the servers. Hit Cancel

6. Press PS button again and SIGN IN to PSN.

7. Now go to Global Events, and do the "sync" thing when you see it at the top left with "select".

8. You're now connected despite seeing the icon in the bottom right saying "Connecting to RiderNet and it will

connect for you.

Buy SSX Now

So here is the deal. For me, this game came to my attention by surprise and the title itself was kinda (in my opinion) "under the radar" in terms of both marketing and publicity. At least, at first...now, the fact that this game is already sold out (first day) on Amazon speaks volumes as to how much "word of mouth" has taken this game. So if you've played the demo (which is exceptional) and still are unsure whether or not to purchase the game, then perhaps I can lend a hand and help you make a more informed decision.

Multiplayer: Okay, normally I don't start off with this topic, however this seems to be the one that people have the most concern about, therefore I feel I must address this first. There are basically two different types of multiplayer modes essentially. The first type is when you play in "Explore" mode. Technically this is a single player type mode, however I'll give it the "multiplayer seal of approval" because basically in this mode, if you have a friend that has played a certain course, it will let you compete with a "ghost" of them. Kinda like how back in (for example) Mario Kart (for those of you that have played it) or just about any racing game (like Gran Turismo) for that matter in which you would do a "Time Trial" and try and race against a ghost of yourself to beat your time. Well in this case, you're competing against the saved ghost of a friend (whether by beating their time or a certain amount of points). The other type of multiplayer mode, is basically the same thing, except rather than being limited to just your friend's times/scores you are competing in "Global Events" against the vast majority of those who own/rent SSX (provided they have an "Online Pass." If you're wondering if this game has at-home splitscreen multiplayer capabilities...I regret to inform you that it does not, so if that is a "deal breaker" toward purchasing this game, I would recommend searching elsewhere.

Gameplay: In short, for what it is, it's top notch. Getting more detailed however, there are game modes to endure. I already mentioned above the "Global Events" and "Explore" modes, yet also there is somewhat of a story mode called "World Tour" mode. This is where you can unlock all of the characters (although you can also unlock them by purchasing them with in-game credits) and also learn the basics of the game and the different types of gear that can be used to enhance/help you through each course. Basically there are 9 regions (and also as a PS3 exclusive, a Japan Mt. Fuji level is included in "Explore" mode) to explore each with several courses that you can play through. These courses are split into three categories: Race, Tricks, and Survival. The first two are pretty much self-explanatory, and as for "Survival," that basically puts your boarder up against various extreme conditions and you're given a certain type of gear to help aid you through the challenge (whether it be an oxygen tank to help you survive thin air at Mt. Everest, or an Ice Axe to help you board more smoothly on overly icy surfaces). Each character n the game levels up, and as they do so, you can purchase new gear to improve their performance; I haven't seen it all yet, but so far there seems to be a decent amount of customization. Anyway, having said all that, there is a lot of replay value in all of this (especially if you're into collecting trophies and such). It's actually kinda cool to try and outscore or beat your friend's records...a very satisfying feeling if I may say so myself.

Graphics: Very well done. No, they're not phenomenal, however you can clearly tell that both time and effort was put into trying to make this snowboarding experience a feast for the eyes. All the locations and various weather conditions are accurately portrayed here in this game. So if you're the type of gamer where "looks" are important, then I can safely say you will not be disappointed here.

Sound: Overall, the sound here is not too bad. The soundtrack itself used during the game is actually fairly enjoyable, however the voice acting is mildly cheesy...also the things that the characters say is kinda cheesy as well...Yet this game isn't suppose to be serious. It's a sports fantasy that let's players enact their wildest dreams at the touch of a button, so with that in mind, I'll let the "cheesy factor" slide, since it is all in good fun!

Controls: Personally, I find them fairly easy to get use to. For those of you that may be veterans of the series, the game allows you to switch to-and-from an SSX Classic controls setting (which is actually pretty neat). Yet aside from that, I haven't really had any trouble with either bad camera angles or controls what so ever, which is a definite plus!

Alright, now with that out of the way, here are what my scores for the game itself would be:

Graphics: 4/5

Controls: 4/5

Sound: 5/5

Multiplayer: 4/5

Gameplay: 5/5

Overall: 4.5/5

To be honest, it's hard for me to give the game a score of a "4.5/5" cause in my opinion, that seems a little low. It really is a great title and it is a rather enjoyable arcade-style action experience, but then again, I have to force myself to realize that it isn't exactly perfect...the multiplayer is great, but COULD have been better (especially with the use of at-home splitscreen). Either way, these are just my own thoughts and personal opinions on the game. Hopefully with this review you can pick up a copy and see for yourself! Bottom line, I'd definitely say to AT LEAST give this game a rent, but I would definitely say it warrants a purchase (if you're into these sorts of games). :)

Update (March 4, 2012): Alright, I've had quite a bit of playtime with this game since receiving it on it's release date and I must say, this game truly is incredible. I didn't think I'd end up clocking in as much time with this game as I already have but life is full of surprises. It would be a crime for me to not STRONGLY recommend this game. There is nothing quite like that "rush" or feeling you get when you take down a friend's score or beat their time in an event and you'd be doing yourself a disservice if you choose not to AT LEAST pick this up as a rental. Again, I know I'm slightly being redundant here, but the purpose of this update is to show that my stance on the game hasn't declined, in fact, it may have grown even better!

Update: (March 6, 2012): I've earned 52% of the trophies now for the game (there are 37 trophies in all for those wondering), so I've put in a decent amount of time playing this. I'm going to change my score for the "Sound" category from "4/5" to "5/5." Why? Well as another reviewer mentioned, you can edit the music that plays in-game with a playlist/songs of your own (provided that you've uploaded them onto your PS3). Nothing quite like racing to the sounds of "Paradise City" or "Party Rock Anthem." This is a really neat feature that I believe more games should implement in the future. Anyway, if you have any questions, feel free to ask!

Read Best Reviews of SSX Here

Update number 1: (3/5/2012)

After playing it a few more days to continue my review, this game just keeps on giving me awesome replay value. First off, when -allof your friends are offline, you can race their ghost and try to beat their high score, race time, and survive it meters.

My recommendation : Stick with 1 of your favorite snowboarders because you can get amazing experience points and everything with 1 person. If you skip around with different people, you won't level up for certain globe areas.

The best race option in my opinion is, is "survive it". It puts you on a corse where you have to survive it, huge jumps, big cliff drops, AVALANCHES, etc. Even on some you have to have oxygen tanks (Mt Fuji). There are different types of survive it, type 1 and 2. Type one is extremely fast paced in your normal 3rd person view. Type 2 is the hardest and it's set in a opposite facing panned out 3rd person view that's kind of wonky at first. But you definitely get used to it.

Will update later with more information, again, I wouldn't listen to the 1 star reviews, seem like trolls to me.

Goodluck!

-------------------------------------------------

(original review)

Bought the game yesterday and it's honestly the most fun game I have played on this current gen consoles. This is exactly what this generation was missing, an arcade-like, super fun snow boarding game.

You can customize everything, there are loads of maps to play on, there is online multiplayer, challenge friends scores, all sorts of goodies that everyone likes.

It's exceedingly easy to play, not one hiccup with controls, you can customize the controls to your liking. What I did was just made the controls similar to Tony Hawk style of controls so I could sort of already be used to the design.

My rating would easily be a 9+/10, it's just too fun not to rate otherwise.

It seems like people need to do their research before they spend 60 dollars on a videogame, it's not really the games fault that you can't read, it's your fault.

Thank you for reading.

Want SSX Discount?

I played the original SSX games and bought this one because I was feeling nostalgic. Here are a few points on the game:

-No split screen multiplayer, which was a major bummer.

-Maps are very mountainous and have many many different ways to get to the bottom.

-Single player mode has players riding down various challenges and each new area requires a new subtle tweak to the gameplay. For example, some maps require a squirrel suit so you can glide over large gaps in the mountain. Others require ice picks so you can turn on the ice. Basically this just adds another interesting level of depth to the gameplay, which is otherwise riding a snowboard down a mountain.

-Basically you ride the gnar pow down the mountain as quickly as possible or string tricks together in order to get massive scores.

Not as great as the originals in my opinion, but an interesting game none the less. Check out a full game review elsewhere for more!

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