Showing posts with label latest ps3 video games. Show all posts
Showing posts with label latest ps3 video games. Show all posts

Ace Combat: Assault Horizon

Ace Combat: Assault Horizon - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $32.95
Today's Bonus: 18% Off
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The New Coke moment at NAMCO: Take a winning formula and screw it up! Why take a risk with a winning formula? Why try to fix something that is not broken? If you have a new idea, why not produce a new game with that new idea and leave the winning stuff alone? Very elementary Mr. Watson!

First off, I was expecting Ace Combat.. the well known, true and tested success story. But bigger and better. With more aircrafts, with more missions, better online play, better graphics and sounds, better replay options... More aircraft carrier landings, more team work. more options of how to play the game ., solo or team work. a better and mature Ace Combat. I Got none of this..instead I got a new game that seems like a dumbed down version Hawk/Apache.

The impact Ace Combat for the PS2 had on me was amazing. I loved the AC in PS2 and then I went on to MS flight sim..and then got my Pvt Pilot license for real. I went on to get my Multi engine Rating and trained in Trail draggers (Citaberia and American decathlon). I even got to fly some old WW II aircrafts (Steerman) for real.. All because of Ace Combat on PS2 that started it all.

Then these blokes signed on to MS on Xbox and dumped us. Now, after all these, I was all excited about the AC series coming back to PS3.

Last night I played with it for a couple of hrs...and today I did the same for a couple of hrs and my initial impression is one of disappointment.

The initial mission and campaign was just drudgery of point shoot, turn, point shoot... turn point shoot. What about the thrill of flying an aircraft? Where is that? None. I felt like I was flying a giant air balloon or something. Yes. Yes, this was after maximizing the sensitivity to its max of 3 (Sensitivity level 1,2, 3..ooooh, how thrilling). There is no feel of flying an aircraft... it's like flying a lethargic bi plane.... this is a big booboo! It's totally unacceptable for something titled "Ace Combat". Anyway, after a while I was reading some blog on my laptop and totally tuned out of it.

The closeup, shoot out on rail mode (DFM Dog Fighting? Really) did not add anything.. It was basically, handing over the aircraft to an autopilot or an invisible gerbil in your pocket to fly the plane...sort off. IT doesn't exactly take over the flying 100%, you have to move the controls 30% by yourself..so not exactly sure who is in control...or who the Pilot in command is here. It's you and the gerbil in your pocket having the controls at the same time sometimes and then the movie mode where you have no control at all sometimes., while you also take over the guns... and then it was just a closeup of the enemy aircraft breakup. Why not put this as part of the replay like in the old AC on PS2. So by pressing L2 R2, it takes you away from what you are doing..that is flying. Then when the gerbil is flying the aircraft half and half,, on a whim it suddenly gets out of that DFM mode and lets go of the controls you are thinking the gerbil still has got the control... you then realize you now need to fly the plane again. Imagine doing this every few seconds while you have so many air crafts firing at you. Is is fun or what? The supposedly eye candy gets boring after the initial blast.. all other blasts seem the same with some oil stuck on your windshield.

I have seen the improvement of GT5 (Grand Turismo) on PS3 and its amazing online play ... so my expectation for AC on PS3 was high. GT5 is also constantly updating with new racing stuff and continues to delight us. The best game on PS3 by far is the GT5. Its a gift that keeps on giving. Now, imagine if Bob from Spec-B in GT5 is mixed in with Spec-A. Imagine, you are racing and when you get very close to the other car, you have to give control to Bob from Spec B, who would then do a bunch of maneuvers on his own so you can enjoy the alleged eye candy crash and then all off a sudden Spec-B Bob hands you the controls for you to continue, possibly at the worst moment when you are between two buildings or towers and then you are not exactly sure if the Bob/Gerbil has the control or you.... and this happens every few seconds. Oh the thrill of it all. Oh Lord! LOL Hee Hee... That's what this is like folks.

I then tried online. I was clueless as to what was going on. I just flew around a bit and get out of it. The whole Menu was amateurish... it was like the 80s Apple IIe game play menu. I have no idea, how far I am into the game. 1% or 25%? Where is the overall picture of this game? This is like a blind man walking around the room feeling each part as he moves around. I cannot know where everything is and choose and go where I want to. Someone in NAMCO Thought that would be part of the thrill of this game? Really?

The first chopper campaign,.., WTF? I am a gunner.. not flying the chopper.. just blowing stuff up. IF I wanted blowing stuff up, I would have bought a First person shooting game which I loathe.

NAMCO needs to give us a major update that would give us our AC and take back the first person shoot em up and the new cartoon storyboard that sucks!

This review is not based on finishing the entire game.. its based on very initial stage of it.

I suspect this is how the meeting went at NAMCO

1) The new team boss: Whelp! We have had success before. We raked in a lot of money for the customers who were very happy to give us their money for which, we gave them what they were looking for. However, this time, I have brought in some marketing consultant who is going to tell us, how to make even more money. So here is our Marketing dude ,,,,,

2) Marketing dude at NAMCO: Well, we have established credibility with our AC series... so no matter what we put out, they are going to get to the store on the first day and get the new AC just based on reputation. Our marketing research shows that First person shoot out is doing very well and makes lot more money than our AC series... so we are planning to do a Bait and switch. Give them a first person shootout instead of flying around which shooting folks don't care about. This way, we can fool the flying folks into buying this in the first week and rake in their share of the dough and then go on to bring in the Shoot em up folks as well.. This way, we can rake in a lot of money

3) The old AC team member: But But, can't we give them another game for the shoot em up and not call it Ace Combat? this way, we can have an updated Ace Combat + a new game for shoot em up.

4) Nah! that makes way too much sense for me. So we are going with our plan of Bait and Switch! Took out the flying and replaced it with first person shooting to please the ground-pounders.

5) The usual sycophant suckup in the office: I so agree with management here. Good decision sirs. In fact, I would suggest that you go one step further and try to bring the Pokemon crowd as well to make even more money. Lets add Pokemon to the flight crew as well in the next version!

So there you have it folks! Next version for the Pokemon crowd with PS "Move"..where you stretch both your arms and go weeeeeee around your living room.... and you can fly the aircraft this way. Pffffft!

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I've played every Ace Combat and this one is a waste of my time. The new Dogfight Mode (DFM) eliminates the need for skilled piloting. When you are close enough to the enemy, you can hit your controller bumpers and the plane goes into an autopilot dogfight on rails. During DFM you attempt to lock-on with a missile or shoot your opponent down with guns. I want to fly the plane, not ride it like a taxi. Also, the shift to the real world, oppose to the Eurasia Ace Combat universe added nothing to a fairly boring story. Also, the typical Ace Combat surreal super weapon (Jet Super Fortress, Island Attack Base, Death Star Run) was not there. You end up fighting something that we could actually have right now. The helicopter, AC-130 and Blackhawk gunner levels were unnecessary. All the imagination and surprise is gone from this iteration. I'm not into Online Multi-Player so I have no opinion on that. Buy every Ace Combat, but this one.

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This game tries too hard to be action packed.

It forces you to follow invincible planes to through scripted paths so they can die in a dramatic fashion.

The 3rd person camera sucks (cockpit view is better)

The new attack chopper levels/on rails minigun levels are not fun at all.

I hear some people enjoy this game but I am just not having fun with it. Every mission feels like a chore.

Ace combat is one of my favorite series, and I am saddened that this is what will probably be the either last Ace Combat game on a home console, or the format of other Ace Combats to come.

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I played this game and actually really liked it. I wasn't planning on writing a review because I don't have too much experience with flight games, but I felt compelled to after seeing lots of hate online.

I'll start off by saying that one of my favorite games as a kid was Air Combat on the PS1 which I beat countless times. Many years later, I played Ace Combat X (PSP) which I also greatly enjoyed despite it having a short and bizarre story. I also at some time played Flight Simulator X which I found boring after the first hour. I'm a fan of flying around, customizing my plane and weaponry based on the mission, and blowing enemies out of the air, not necessarily having the realism of accurately pressing every button in the cockpit. And that's exactly what you'll get from this game.

** Let me just say this flat-out: IF YOU GET THIS GAME, DONT EXPECT FLIGHT SIMULATOR X REALISM **

It seems like people online were expecting a further level of realism and that was the biggest complaint about the game. There is an option to turn on advanced controls, but the learning curve even for those isn't very long. The game is easily accessible, but that could be a con for seasoned Ace Combat vets.

This game has many fun dogfights and flying around is a blast. From doing loops in the air to get behind your opponent to trying to get a lock on a turning bogey, the game is great. It's really fun just to fly up into the air and then nose dive down toward the city to swoop in behind an enemy for the kill. And of course, I always have to DO A BARREL ROLL in every fight. Swerving around faster than the speed of sound to line up shots is the best part of the game.

The story is OK, but not more than what you would expect from a typical FPS game really it's just there to give you a reason (or excuse) to be shooting at something. Much of the fights take place in Africa a few years into the future, so the game feels very modern and real in that sense. The graphics are really impressive and filled with gorgeous 'splosions, especially in the cities. Everything from the audio department sounded fine too.

==========

CONCLUSION

==========

I think the best metaphor for the feel of this game is a contemporary FPS. This Call of Duty-esque aesthetic gives you fun gameplay and the framework for strong multiplayer for a wide audience. Unfortunately, this usually entails bringing in a weak story with an arcade style game that lacks realism. You'll most likely have loads of fun playing the game but for the most part it's a superficial, shallow experience. If you want to have a good time, go ahead and this game I'm sure you'll like the gameplay. If you want a story driven game or something to take away after putting down the controller, look elsewhere. Overall, I'd say this is a very fun game to play and there's always something very satisfying about maneuvering through the air and lighting up bogeys.

To sum it all up:

PROS:

Fun Gameplay

Competitive Online

Great Graphics

CONS:

Weak Story

Could be a pro or con depending on your perspective:

Aracade-Like

* Makes the game more accessible and easy to play by "dumbing" down the controls for flying *

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As a huge fan of the previous Ace Combat games, this game is a severe disappointment, to the point, I stopped playing 2/3rds of the way through and stopped. It took most of the things that used to work well and changed them, but didn't bother fixing any of the older problems, creating a game that is as far from the "original" AC games as the new Stars Wars movies are from the original trilogy.

To give a concise summary of the game, it seems like a failed and desperate attempt to be a HAWX clone, rather than a fitting member of the original franchise that HAWX itself is a clone of.

More detailed however, the most glaring problem with the game is that you have to play it exactly a certain way. If you want to succeed in air to air combat, you have to use the new DFM system; if you want to accomplish the ground assault missions, you have to use their new ground attack system. There's no thinking though things, it's simply playing the game the way the developer wants you to play it, not the way you want to. Even getting away from attacking planes requires you to use their new "counter-move" system.

Even beyond that, this game is flawed, suffering from incompetent wingmen to enemies with a serious "every enemy wants to attack you" problem. Unlike AC6 where you could direct your wingmen to cover you or attack your target, there's nothing here to control your wingmen. Have a guy on your tail and you're having trouble shaking him? Tough luck, you're on your own.

Essentially, any air-to-air mission will result in good amount of trying to dodge missiles while wondering why your wingman is off flying in circles. The only time I ever noticed any allied plane taking out a target was during cinematics (and there are oh so many of them).

This wouldn't be a problem as the friendly AI in AC6 wasn't very good, but it's an issue when you spend 5 minutes of every mission just flying around in circles trying to shake the enemies who have forgotten about everyone else but you. Even this wouldn't be a problem, but since you can't enter DFM while being locked onto, the mission comes to a halt until you can shake and destroy the enemies on your tail.

In one particular mission, you are tasked with taking out four bombers. Once you take out exactly two of those four, two more bombers and two fighter escorts appear and as the fighter escorts make a direct b-line to your position, your wingman is off flying around not doing anything, just enjoying the sights.

So now, you have to shake both escorts in order to get the DFM to work and take them out, then hope you have enough time to go back and take out the other four bombers.

The frustrating part is that it almost feels like luck when you succeed, since there's very few things you can do differently. It's honestly just a matter of getting a your first missile to hit instead of the second. The feeling of being an ace pilot and all around awesome that you get playing the older games simply isn't there.

As for the new additions to the game, they're unnecessary. The helicopter mission(s) and the AC-130 missions are okay and were probably the funnest parts of the game, but they don't do anything to "save" the game in my opinion.

As others have said, if you're an AC fan, the DFM is going to frustrate and upset you. Taking out enemies the "old fashioned" way is still possible, but as I stated before, if you want to succeed the mission, you have to use the DFM, which is kind of obnoxious to be perfectly honest. Playability wise, the DFM is just boring. Fly close to the enemy (doesn't matter which side you're actually coming from) and then just keep the cursor over the target and keep firing until the enemy blows up. Rinse, lather, repeat.

Once you kill an enemy, sometimes you get a nice little cinematic (which are actually pretty cool), but by the time you get back in control of your plane, you have no idea where it is, how fast it's going or what direction it's flying.

They've also added a HAWX style ground attack as well, where you have a tunnel of sorts to fly through while destroying enemies. You can avoid using this, but again, you'll find successfully completing the missions next to impossible if you don't use it.

Like the DFM, the new ground attack path has it's own cinematics, which is frustrating as you'll sometimes have your next line of targets locked on, only to have a cinematic play and by the time you're back in control, you've lost the targets. There are even forced cinematics that show your allies taking out targets, regardless of whether you've shot at those particular enemies or not.

Finally, one of the things I alluded to as "not fixing any older problems" is the sometimes laborious process of playing 10 minutes of the game, having one or two enemies left, dying and having to replay the entire ten minutes. This will happen in this game. A lot.

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PS3 Versus Controller

PS3 Versus Controller
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $15.01
Today's Bonus: 62% Off
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This is the second PS3 Versus Controller that I try that suffers from the exact same defect: the joystick fails to consistently register the up-left and down-left motions. It's impossible to jump left or crouch guard left. That's a horrible problem in a fighting game. The sad thing is returning it for a replacement and having the new controller do exactly the same thing.

With that out of the way, if you do happen to luck out and get a working one, this is probably a very good controller. I was able to perform every movement that required right motions quite easily, and and button placement works really well. In fact, besides the issues with the left directions, the joystick's response felt a lot like that on the Neo Geo Pocket Color, and that's high praise for this kind of small digital thumbstick.

So, at the end of the day, this is a great concept for a controller suffering from really poor execution due to bad quality control issues. Nice try PDP, but you seriously need to up your game.

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*Poor Build Quality* The R2 button on this controller stopped working after 1 Day. I had heard stories of how poor the build quality was of the XBOX versions of the PDP controller, but I still wanted a PS3 version. Sure enough, after a solid play session and testing out the mechanics, I come back a day later and my R2 button has fallen in.

Build quality issues aside, the concept for this controller is great. I enjoy using the Microswitch as it reminds me of using a stick. The uneven hand grips seem odd at first, but as soon as you hold it in your hand, it'll make sense.

My only issues with the controller are that it could be a bit heavier in the hand, and it needs a rubber grip on the back. The controller is made of all plastic, so its very slippery in hand.

If not for build quality issues, I'd reccomend this 100% over the Madcatz Fightpads. However, my SF4 Fightpads have been going strong for a while now (altho the Dpad is squeaky) and the PDP Fightpad lasted me under 24-hours. Hopefully, I received a dud and its really not that bad of a product.

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Taking a step back for a moment from the marketing of it, as a basic USB controller there's really nothing too special about it. The micro-switches are nice. Kind of like clicking a mouse button. The modified D-pad kind of reminds me of the Sega Saturn 3D Analog stick, except no analog. Speaking of which, I had recently cloned my library of Saturn games and I was looking around for either a Saturn controller to USB adapter, a USB Saturn-like controller, or a similar looking modern controller with 6 face buttons and 2 shoulder buttons. As far as I know, any adapter that might have existed before doesn't now, and the only "adapter" I could find was a DIY kit for retrousb.com. The current USB-i-fied Saturn controllers seem to be of poor build quality and the seemingly better made PlaySEGA controller can't be acquired since Sega's online customer records have been hacked and PlaySEGA is offline so I can't order a membership. So I started to look for similar modern controllers and ran across this one and a more expensive one from Hori. Both so-called fighting game controllers (which I guess means no analog sticks allowed) have the same general layout as a Sega Saturn controller, but for PS3 or Xbox 360. Both are USB, both have 6 face buttons and 2 shoulder buttons (plus 2 duplicated shoulder buttons on the Hori). The deciding factor in buying this one is that this one was cheaper and didn't have a lot of the customization that the Hori had that I thought was overkill.

Reading the reviews here concerned me. The build quality seemed to be the biggest downfall. Well, it seems that PDP has listened because a lot of what I read here is quite the opposite for me.

The buttons are solid. For one reviewer the R button caved in. They're solid for me. Without actually breaking it I tested the shoulder buttons and they held up to the palm of my hand pressing down hard on them. The D-pad is something I could get used to. I can see why this is a desirable feature as you can count the number of clicks you make when you try to perform a fireball or flying punch. Though, I think if I were to use it for fighting games I would have to get used to it still as for me either an arcade stick or a D-pad with cross directional bars on it is my preferred control.

And it seems that the back is now rubberized as one reviewer noted that it was something the controller lacked and something that he would like to see. The plastic on the front isn't slick either.

The weight is just fine for me. I was quite surprised by the size of it. For some reason I thought it would be bigger, but it's just fine for the size it is.

Nice big face buttons. That's a refreshing change. I can see why they shaped the controller the way they did. For those who like to lay the game pad on their leg and use it like a mini arcade control panel, it's pretty solid design. Works just as well holding it in your fists the traditional way too.

I bought it for the USB though and as a basic game pad in Windows 7 it seems to perform nicely. I notice in the game pad properties it still reads as an analog controller. This made me wonder why they couldn't have simply included the analog sticks and analog triggers in the first place. What was the point in excluding them? Did they get in the way of the 6 face buttons? I think they still could have included them. Weird. But for what it is it's simply ok. I needed a basic game pad anyway.

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coming from a noob in fighter games and no much space for fight stick

all i can say this is a must buy for any fighter fans, i can perform all the complexity of motion with ease of thumb move

u can even play using a piano style grip one hand holding the the pad with the mini circle and other hand press buttons

also highly quality buttons,very very comfortable grip u can can play for hours without thumb sore

the microswitch is brilliant add i can depend on the sound of the switches to know if i perform the motion right ore not!

its wired with enough usb cable means no lag at all .

my only complain is the dashing the circular d-pad should be a little bigger but i'm sure i can get over it that with little practice

buy now:)

i forgot to say it comes with 2 years limited warranty

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I recently bought this, and it's not a bad pad. It works well with games that use a d-pad for movement and fighting games like Mortal Kombat. I have no problems using the little nub, and I can still execute fatalities with no problems at all. I wish it was bigger, though. The left side has the longer handle, though there isn't too much of a grip on the right side, which does cause some small cramps. Also, the START and SELECT buttons are placed next to the R2 buttons. I know the reason behind it, but it is hard to reach, but due to the size, I wonder if there is an off chance of being too much into a game and accidentally pressing the button, in addition to the size. I don't even have big hands, either. But most of all, even though I have no problems using the nub, I do notice a squeaking noise when I move it left. This makes me question the quality of the controller, and it makes me unsure if my $15, which was what I bought it for, will go far, even to the release of Injustice. My recommendation of this controller will depend on hand size, mostly. If you have small hands and want something cheap, then go for it. But if not, well shopping for a fighting pad is like fishing, just keep on fishing, and you'll soon get a good one. (And hopefully you'll know what I'm talking about.)

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Wall Graphix: Masterchief With Badge 23 x 29

Wall Graphix: Masterchief With Badge 23 x 29
Customer Ratings: 5 stars
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I got this for my friend's son who is redoing his room in camouflage and just LOVES Masterchief and the HALO games. You should have seen his face when he opened his gifts!!! He was so happy, he was speechless...

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Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $24.99
Today's Bonus: 58% Off
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When it comes to FPS's, and any other shooter for that matter, you have your current kings, namely: Halo, Rainbow Six (and all of it's "spawns", like GRAW) and Gears of War (still). Throw BioShock in there if you want... whatever. You get the point. Now take from each of those games the best aspects... throw them together, and you have Call of Duty 4: Modern Warfare.

Simply put you'll love this game, even if you don't like military or first-person shooters. If you're the type that strictly plays the single-player mode, then I'd rent first, just to be sure it's for you. For me, even the story mode keeps me coming back. This game is a BEAST, and it's a BEAST on every platform it's on 360, PS3 and PC.

Infinity Ward understands FPS's their absence was noticed immediately in Call of Duty 3, which sucked. They're back. This game is a few MINOR elements away from absolute perfection, in my opinion. And you don't get better than perfection.

I'll get the little gripes out of the way:

1. No Co-Op campaign. As frantic as every stage is, coupled with the fact that there's really no point on the game where you're not at least with ONE other player usually more I thought this should be available. It's pretty much standard now in the next-gen FPS's, but surprisingly absent here. Hmmm...

2. The whole 'friendly-fire' thing... I realize that this is realistic, but it's pretty frustrating sometimes moreso here than in a game like Rainbow Six, simply because there's no easily identifiable icon or marker. I don't need THAT level of realism in a game just my opinion. Yes, your recticle is red if it's on an enemy and green for a friendly, but during all of the fighting, that's really hard to see. Coupled with the fact that a lot of the enemies are wearing uniforms pretty similar to YOURS, you may end up accidentally shooting your squad more than you'd care to admit, especially on the Veteran difficulty level.

(That's really it for the 'gripes' the other is more of an personal preference for me. I'd rather have more gameplay modes available in the multiplayer right off the bat, but I can also see how starting off with just the initial two works.

You may notice that I haven't complained about the duration of the story mode... while short, I doubt that any of the other reviewers that are slamming it have "breezed through in a few hours" on any difficulty higher than Sick Infant that's before Rookie, if you're wondering. The story is compelling; there are actual moments where your chest and heart actually POUND tell me the "All Ghillied Up" stage didn't have you holding your breath in real life, I dare you. Other games, while significantly longer, don't always fill their time with substance. A game like BioShock doesn't have an online mode, so it's story HAS to carry it entirely. Halo 3 is longer, sure... but most of it is retracing your steps back through previously played boards. No thank you. Apart from an effective story mode, this game's "bread and butter" is in the online multiplayer. Just like Halo 3. Just like RB6: Vegas. Just like Gears of War. Online play is what will keep this game, and others, being played for years to come.)

...and that's it, folks. Nothing else bad here. AT ALL. Period.

Gameplay the game is phenomenal. Even if the campaign is rather on the short side (took about 6 or so hours playing on Normal Veteran or Hardened will probably double that time, plus some) it is undeniably entertaining. While it may not necessarily be breaking new ground as far as plot, it STILL is far more engaging that Rainbow Six: Vegas's campaign mode, which is great, as well as Gears of War and even the mighty Halo 3. (just my opinion) (A+)

Graphics arguably the best on any console, period. I give it the nod over Gears of War and BioShock this is the best looking game I have ever played, and it runs (with all the chaos going on) at a smooth 60 frames per second is 1080P HD glory. The word gets thrown around alot with these newer systems, but this game is truly Photo-Realistic. The only thing I've seen comparable would be Crysis, another military shooter -and that's (not surprisingly) a PC-only game at the moment. It absolutely does not get any better than COD4. (A++)

Sound as good as anything out now. The musical numbers are all spot-on, and the dialogue and combat chatter is phenomenal. Top notch all the way around no "forced" sounding acting here. This games sounds like it was recorded during actual combat. (A+)

Multiplayer time will tell if it will stand up to the insanely deep Halo Multiplayer mode, or the ridiculously addictive multiplayer modes on GoW or RB6, but even in this early stage COD4 is more than holding it's own. Choose from a preset variety of classes sniper, assault, heavy gunner, etc. and get to killing. Kill enough and eventually unlock the ability to create your OWN class and that's where the fun really gets going. There's a rank structure, but with there being absolutly ZERO offical multiplayer achievements, hopefully this will minimize people's tendency to cheat. (big problem on RB6) Ranking up does have it's privileges, however... different weapons, customizations for those weapons (scopes, skins, etc.) How new players feel about playing months from now when the majority of their combatants have superior equipment remains to be seen... balancing could be an issue there. The way it's set up though, if you're good at FPS's (and you know who you are), you will be alright. There's some work to be done with the team balancing... and I would prefer the ability to choose which maps I play on during ranked matches, but all in all, pretty solid. (A)

Replay Value extremely high, even with a relatively short campaign. All of the achievements for the game come from the Campaign mode, yet over half of them require you to beat the game on one of the two harder difficulty levels. (not recommended for first-timers frustration WILL ensue... as well as bullets, grenades and dog bites) Hell, even the TRAINING MODULE is fun and gets replay Halo can't say that. This game is ridiculous. Even as varied as multiplayer is by nature, the Prestige Mode adds a new level to it. Make it all the way to Level 55, then you have "a tough decision" to make... (A+)

Overall Dangerously Good. I give it an A+, or a solid 9.9998 out of 10 (I stand by the fact that a co-op campaign would render a potential Call of Duty 5 pointless) This is one of the best games ever. After playing the Beta earlier this year, I proclaimed that this could be a sleeper for Game of the Year, while everyone else was obviously sold on Halo... maybe a few for BioShock. This has them both, hands down. The only surprising part is how convincingly better this game is than the other GOTY frontrunners. All other FPS's (particularly military FPS's) need to take notice this is BY FAR the best ever. (Note to Tom Clancy and the folks at UbiSoft: you have work to do for that next Rainbow Six. The bar is WAY up there now... don't disappoint)

A definite must own, especially for online players this is the best for this year. No not Halo Call of Duty 4. Period. The only thing I see that could pull people away from this even for a moment would potentially be Grand Theft Auto 4.

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From the moment you turn this game on you are swept into a reality that is all to similiar to what is going on in today's world. The storyline is something you have probably heard before on the news. Out of control regimes in the MidEast and potential anarchy in the old Soviet Union. The two factors make for a very intense game. I don't even know if game is an appropriate title for something so realistic. Your mission is to stop a rogue government from getting their hands on nuclear weapons. Obviously a big challenge for anyone.

If you have played previous Call of Duty games you know the quality that goes into the gameplay. Never overly to difficult for a first timer. Much of the combat is very similiar to previous COD games. The objectives are always short enough to keep the player involved. What sets this Call of Duty game apart from it's previous incarnations is the amount of realism that has gone into it. The graphics and sound are so real that you could almost think your watching a movie....Actually more real than a movie. The only thing that may be lacking in this games single player missions is the lack of co-op play and the overall shortness of the game. Most will have it completed under six hours. Of course you can always give it a try and a more difficult setting.

The online multiplayer is amazing. To say the least I didn't expect it to be this intense. From the moment you start an online challenge you are thrusted into battle. The game seems to keep the online working in such a way that it seems incredibly realistic. What I also enjoy about the online is that it allows you to rank up rather quickly but you must have enough skill to be an asset on the battlefield. Online there are numerous different missions that keep the game extremely fun and fresh. Although you won't have access to these challenges until you prove your abilities. What also keeps it fresh is the ability to gear your soldier differently as you advance thru the online. This game will definatley have people playing for many, many months.

If you enjoy shooter games and most importantly like realistic war sims then this game is for you. The graphics are amazing, the environments almost look too real, and the sound sets this game apart from others that have flooded the field. If you ever wanted to have an idea of many of the challenges that today's soldiers have to deal with then you need Call of Duty 4. This may possibly be the game of the year.

Buy Call of Duty 4: Modern Warfare Now

Call of Duty 4 is a really fun game with extremely intense battle sequences. The downfall is that you can only play in single player mode unless you want to do/are set up for online play.

In single player Campaign mode, you're a first person shooter (soldier) on the frontlines, and primarily you're playing two separate, interlacing missions as two different characters. You also play a cool, flashback side story as a sniper in a ghillie suit (camouflage clothing). But mostly you play in current times with a team of characters that are truly your band of AI brothers; the help you might get from your team is based on the difficulty setting you've chosen.

You arrive in boot camp just like in Call of Duty 3, and you get a brief tutorial on how to maneuver around, shoot your weapon & throw grenades (you'll be using smoke, stun and explosive). Then you're immediately strewn into various battles.

You fight your way through some intense chapters. The weapons are much more sophisticated than the ones in WWII era CoD3. It's the present in CoD4, and you're mostly shooting whichever modern-day weapon you happen to have picked up (mostly from dead soldiers on the ground) along your objective route. Your objectives that guide you along are updated regularly as you complete each task throughout each chapter. And some of those tasks are brutal.

Perhaps the best feature of the campaign mode is the frequent checkpoints. I think I remember even reaching new checkpoints without firing a single shot in CoD4. Contrarily, in Resistance: Fall Of Man, sometimes I'd be playing for like 20 minutes only to get killed and respawn back before what seemed to take an eternity to complete. Not an issue in CoD4.

There are some areas where the AI won't let you clear an area of enemies no matter how hard or well you fight; the AI will keep sending enemies at you until you get to a checkpoint. That was a bit confusing until the realization dawned on me that my AI brothers and me were just not going to take down everyone in some areas.

No matter which chapter you're in you are mostly using your primary weapon (some kind of machine gun) that on some models has an effective grenade launcher attached. You'll also need to engage in some exhilarating hand to hand combat (with dogs!), you'll need to guide air support, attach and arm explosives to enemy stuff, use night-vision goggles, and man other stationary weapons. There was no driving necessary in CoD4 (unlike CoD3).

All of the chapters are really fun. Some of the chapters are really difficult, and some like I said earlier feel like I did nothing in order to succeed. I think that the easy chapters are designed more to challenge you to correctly navigate yourself and your team to the correct objective, but that doesn't require a lot of effort if you just follow the on-screen compass.

On-line play is a different world. No AI brothers here...just your fellow gamers. You'd better have your FPS skills honed if you think that you'll beat some of the CoD4 online players. Man, I stink so bad I'm getting meleed to death by these guys before I even fire a shot. But online play is truly addicting. The more you play, the higher you rank allowing you to unlock more (fine tuned) weapons....Just wait 'til I get my hands on some of those, all you online vets!

So all in all Call of Duty 4 is major fun, but like I said earlier, the biggest drawback to this awesome game is that multiplayer mode is only available with online play. (No story co-op...not even on-line). Co-op worked terrific in Resistance: Fall of Man....Why I wonder couldn't it for Call of Duty 4? Hence, that is the only reason why I've deducted a star from the overall rating, but by no means do I suggest that anyone with a PS3 miss out on this super-fun game.

Add it to your cart, soldier!

Read Best Reviews of Call of Duty 4: Modern Warfare Here

Just a quick review, been playing for two days.

1. great story

2. best graphics yet

3. great audio track

4. responsive controls

5. first game that reminded me of "playing army" when I was a little kid

6. online is a lot of fun

Want Call of Duty 4: Modern Warfare Discount?

First of all, this is a fanTAStic game overall with outstanding realism. As a licensed gun dealer, former law enforcement officer, and former US Army infantry, I can verify that this is as real as it gets. Five Stars for game play, realism, sound effects, ballistics, etc., etc.

The only problem for me was the complete lack of any documentation, gaming guide, manual, etc. I'm admittedly a newbie to PS3 gaming. This is my first, and I am handicapped by not being born with a PS3 controller in my little hands. It takes a lot of practice to move and shoot with the required fluid and instinctive motion (not in real life, but with a PS3 controller). I could find no game information on the DVD, in the packaging, or on the Activision or Infinity Ward web sites, something I think is inexcusable.

Thank heaven there are game sites that have great information, but mostly directed to strategy and cheats. What a newbie like me needs is basic information about the game and what to do in general.

To the rescue is the BradyGames Official Strategy Guide. It provides invaluable information to a new player like me and great strategy and intel info that can lead to bonus features, a great advabtage to even the hard core gamers. The strategies and some intel info are available for free on some of the web sites, but it's nice to have a hard copy to pick up while the game is paused to figure out what the heck is going on. A great value for about $15 but something the publisher should have provided with the DVD.

I've read that some players were disappointed in how short the game is. That may be true for a dedicated and experienced gamer, but for me it took over two months of playing an hour a day to complete the game, so if you're not a full time gamer, the program should prove to be quite entertaining and quite a challenge, even at the Recruit level. At the rate I've been going it will be years before I can play at the Vetran level, so a great value for $59.

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Toy Story 3 The Video Game

Toy Story 3 The Video Game - Playstation 3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $19.99
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I have been playing video games since I first obtained the original NES (which I still have and play) back in the early 90's, and never have I had such a wonderful time playing a video game! There were many times I literally squealed out loud in delight at elements taking place within the game. I will not rehash the details of the game (which you can find above in the item description), but I will tell you on my first foray in Toy Box mode I played for four hours straight and would have played even longer had it not been for the late hour and work in the early morning.

The options and elements to customize are vast...you can alter the appearance of buildings (and townspeople by giving them the heave-ho into any building you have customized), as well as purchase and place new buildings (some allow for placement options and others do not) so you are altering the landscape of the entire town. Customizations are easy and hilarious (giant Nemo fins are on the sides of my jail right now).

Everything is an event, from completing a mission (it's a party!) to the arrival of new toys (it's actually really excitement-inducing to see the stagecoach coming with your huge "present" even though you know what it is), to mining for gold, to riding Bullseye around and hearing the wonderful sound effects. As expected, the graphics are amazing with only a hint of jerkiness here and there. Sound effects are spot on and the game features most of the original voice cast from the films (another major bonus).

The reward system seems very balanced; they make it easy enough to earn gold coins to purchase new items (buildings, toys, etc.), but you are never sitting on all that many coins because so many new items are being unlocked for purchase all the time. Each new toy you purchase comes with new missions you can complete and the open world format is just a joy to tromp around in to complete them. The mission log is also very helpful, as is the compass feature which can be a real boon if you are stuck trying to complete any one task.

I can honestly say I can not wait to play this game again. Some games when purchased have a shelf life, but Toy Story 3 will live on my shelf forever. I can not recommend this game highly enough...and I haven't even touched Story Mode yet!

Viva Toy Story 3!

*** In addendum ***

A few things I have noticed after several days of gameplay that I felt were worth noting are the time consuming loading screens and the difficulty maneuvering motorized vehicles (although this could just be a lack of coordination on my part). For a game such as this, it seems the loads are far too frequent and of too long a duration. I'm not sure if this is only on the PS3 version, but it is a bit of a frustration at times.

As for the vehicles...like I said, I don't know if it is just my lack of coordination, but I seem to have a real issue getting the cars to go in the direction I am trying to go. Any of the creatures I am just fine with (Bullseye, the Dragon, etc.) but those dang cars...

Also, the robbers at the bank and the attacks on the town can be a little random. Even if you are standing right next to the bank you can miss some of the bandits and lose some of your gold coins which is nonsensical to me. Fortunately my bank is right across from my jail so I just turn around and toss them in. :)

Despite these additional issues, I am still loving the heck out of this game. Truly a grand time!

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Customer review from the Amazon Vine Program + PROS:

+ Infinite lives

+ Reduced difficulty after 7 deaths in a row

+ Co-op play

+ The voice acting and music are SUPERB

+ Free roam Toy Box mode offers lots of fun and creativity

+ Only the PS3 version offers the ability to play as Zurg

+ Compatible with the Playstation Move

CONS:

Some platform jumps are very difficult for younger gamers

The game and the instruction manual do not explain the reduced difficulty option

No instructions on how to switch 1P and 2P camera angles

Zurg is NOT immediately available; he has to be unlocked.

There is only one shooting stage that works with the Playstation Move, NOT Story Mode or Toy Box Mode.

I played this game with my child and we decided the only way to do a proper review was to offer both our viewpoints. So without any further ado, here's what we thought!

CHAPTER ONE: Train Rescue

My thoughts: Woody played the action hero to a T, as he raced off to save a train full of orphans from the evil Dr. Porkchop. It fit the overall mood of Toy Story and I was very impressed. The jumping puzzles weren't too difficult to figure out here.

Quotes from my child: "When I first played Woody, I thought the game would be easy and hard too. I died a lot, but when I figured out how to jump and move around, I liked trying to help the orphans. Those orphans needed to be saved. I felt happy not leaving any of them behind and getting a trophy."

CHAPTER TWO: Andy's House

My thoughts: Unlike the first level's imaginary setting, our characters are set up in "Toy Reality" we have to move around the room/basement with the limitations that a toy would go through. This level is designed to get us used to each character's strengths and weaknesses like Jesse being able to land on small areas, Woody using his pull string as a lasso, and Buzz throwing each character across long distances.

Quotes from my child: "When I was trying to get the cell phone, I knew this would be hard. My dad helped me when I got frustrated. When we got to the basement, my dad had to explain how the paratroopers flew. It was tricky getting to the cordless phone, but we figured it out."

CHAPTER THREE: Buzz Videogame

My thoughts: This level was a lot harder than the previous two levels. It involved platform jumping, but unlike games like Super Mario Bros., this added the dimension of depth. The jumping goes from being challenging to extremely frustrating, especially for younger gamers.

Quotes from my child: "There were 3 parts to this level. The first was the shooting part the game told me how to shoot the boulders, but I had to dodge rocks while flying and that was hard. The next part was jumping around on moon rocks and I thought that was hard too. There were so many broken pieces and I fell a lot. I didn't understand the part with shooting the crystals at first. The 3rd part was Zurg's fortress, and when those big spikes came at me I knew I would die, I had to run towards "me" which was confusing."

CHAPTER FOUR: Sunnyside Daycare.

My thoughts: This level was fun, but it's another one based in "Toy Reality" you have to do a lot of platform jumping to get to the lights, and if you have brought the wrong character, it wastes time. Getting the special cards is not easy because you have to complete carnival games, which are tough for an old gamer like me, and extremely frustrating for younger gamers.

Quotes from my child: "I needed my dad's help to play this level because there were hard games like hitting all the aliens without missing any. I got angry when I would miss a jump and fall off the lights. There were lots of jumps."

CHAPTER FIVE: Bonnie's House

My Thoughts: This level introduced some hard elements up until now, we had platform jumps that were difficult, but on this level, the jumps have time limits. Instead of playing the game at a relaxed pace, now we have to run and complete jumps before we drown in coffee or fall to our deaths. This stage includes rail sliding on the spaceship, which reminded me of Ratchet & Clank: Tools of Destruction. We also had to pick up batteries...one false move and we had to go back and get the battery again.

Quotes from my child: "I drowned. A LOT. This level wasn't easy, I couldn't figure out where to jump. The rail sliding on the spaceship was super fast and tricky. The part with the peppermints made me angry because I fell a lot. I told my dad I'd have to be at least 15 years old to get past this part. I wanted to take breaks from playing because it kept getting harder with every level."

CHAPTER SIX: Prison Break

My Thoughts: As if the game wasn't hard enough, now a stealth element is added. We return to Sunnyside Daycare at nighttime, and the main goal of this level is to rescue your trapped toy friends. Buzz is not selectable, and you have to avoid searchlights while you wander around. Michael Scofield would be proud that I got through this level without being spotted.

Quotes from my child: "I kept getting caught! This wasn't as hard as Bonnie's house but I still needed help. I got mad when the lights found me but at least I wasn't drowning in coffee!"

CHAPTER SEVEN: Junkyard

My Thoughts: The first part of this level is saving 3 aliens from a chop-o-matic trash machine. Two player assistance is recommended but not required. If you haven't gotten used to switching between characters yet, this next part forces it on you. We have to save our friends before they are melted, crushed, and sliced into fish bait. Each character has a specific task that must be completed for the other two characters to move forward.

Quotes from my child: "I kept getting sad on this level because I didn't want Slinky or Hamm or anyone else to get hurt and when we didn't know what to do quick enough, I knew they wouldn't make it. My dad had to play most of this level."

CHAPTER EIGHT: Haunted Bakery

My Thoughts: After all the previous stages, this level was a well-deserved change of pace. The level consists of running around and shooting an army of muffins and evil witches (yes, you read that correctly). There's no platform jumping to worry about: just shoot, shoot, shoot, and shoot some more.

Quotes from my child: "Finally, an easy level! My dad kept getting the toy balls and I played as Buzz, shooting the witches with the cannon. We got all the cards and hidden things and I smiled a lot."

TOYBOX MODE:

My Thoughts: This is a free-roam level that has no time limits. Players can unlock new townspeople, go on quests, compete in races, take pictures, buy cars and houses and shops from the Toy Store, it's very fun. Some areas can't be unlocked without performing certain tasks, which is a little confusing for younger gamers.

Quotes from my child: "I like Toy Box. This is a fun part of the game. I can wander around, get lots of gold, buy things from the toy store, and I want to get the little tuba guy who goes under water, he looks cute. I like watching the guy on the construction site when buildings are building. If I get lost, I talk to Mission Pig. If I want a new mission, I talk to Mayor Pig. I don't have to worry about coffee here!"

CONCLUSION?

The music, storyline, voiceovers and character models are extremely faithful to the Toy Story universe.

While it is rated "E" for everyone, that doesn't mean that everyone will have an easy time playing it. For example, In two-player mode, player one is on the left and player 2 is on the right. If you want to switch those camera views, both players have to press the L1 button at the same time. This is not explained in the instruction book or anywhere in the game itself.

If your child gets frustrated by platform games like Super Mario Bros., they'll need your help with Story mode, and that's where the 2-player option really shines. In Toy Box mode, younger gamers will enjoy roaming around and creating their own little town.

Recommended, but not for children who have difficulty with platform games.

P.S. I quit drinking coffee.

Buy Toy Story 3 The Video Game Now

The first thing that fans of the "Toy Story 3" videogame will say to me is, "It wasn't made for you. It's for a different audience." Oddly enough, though, those people would be wrong. I love the movie trilogy. I like action/adventure platformers. I like open-world sandbox games.

So, why not a better score?

Well, it basically comes down to this: The Story Mode is decent but way too short, and the Toy Box Mode (while pretty good) isn't enough to keep me playing.

The 8-level Story Mode has some brilliant stages that step off the beaten path. But a couple of the levels are just lazy, particularly the Sunnyside Day Care levels. Honestly, parts of this Story Mode are so amazing that the weaker parts felt like insults to me. Considering how dramatic these movies are, I was surprised they didn't try to take advantage of those thematic opportunities. At least there are a few surprises in store.

The Toy Box Mode is sure to be the favorite aspect of the "Toy Story 3" videogame, and rightfully so. It takes a while to get going, because there isn't much to do while you're learning to play the game. But then there are all sorts of toys to buy, places to explore, neat missions to accomplish, and it eventually feels like a living breathing world of toys. I think what I missed from this Toy Box Mode, though, was a sense of urgency to continue. Other open-world titles like "InFamous", "Grand Theft Auto IV", and "Fallout: New Vegas" had a narrative that compelled me to keep playing, even if I wasn't sure I really wanted to. But with this game's Toy Box Mode, it starts to feel more like a checklist. An amusing, colorful checklist to be sure, but because there's nothing extraordinary about the gameplay mechanics, it's just not enough.

The best compliment and harshest criticism to give to the "Toy Story 3" videogame is that it makes you feel like you're playing with a whole bunch of toys. When you're in the right mood, the game can be a lot of fun. But after a while, playing with the toys isn't enough. There has to be something more to draw you in. Because the Story Mode doesn't use the film's drama, it's simply 8 action stages that aren't worth playing more than twice. And the Toy Box Mode, for all of the unlockables and customization available, didn't make me feel like I'd accomplished anything.

Don't get me wrong, "Toy Story 3" is one of the better licensed games out there, and it's surprisingly solid. But I still don't think it's worth owning. Just because it's better than most movie-based or TV-based garbage doesn't mean you should fork the cash.

Read Best Reviews of Toy Story 3 The Video Game Here

This is a great game for children and adults alike. If you like the Toy Story movie series, you will enjoy this game. My 4 yr old son and I enjoy playing this game for hours, and we have not even gotten into all the areas. I would recommend this for both children and adults with children. I also see they are coming out with DLC on the PSN for it..minigames moderatley priced at $0.99 a piece. Plus when the Move controller is released later this year..it will be patched for even more fun.

I will add more after we play the game more, since was just released yesterday.

I have played many movie based games, and this is by far the best one so far. Especially with all the original Pixar animations and voices from the movie!

Highly Recommended!

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Yeah yeah, we all know how people review games based on movies. They start out with how the track record for them isn't very good, then tell you that the product in question is either just another waste of money, or something surprisingly good. Usually it's the former. Toy Story 3 here isn't one of those games, and the reviews have mostly been in its favor since it came out. It surprised me, and what surprised me even more was when I played it for the first time, and seeing how solid it is. But playing through the game, I noticed a few things that keep this from being up there with the likes of the SpongeBob Squarepants Movie game, Ghostbusters and several others. But even then, this is something that younger kids and adults can enjoy, and definitely a fun game for families to play together and help eachother out with.

Chances are, if you're interested in the game, you've seen Toy Story 3, or at least know the plot summary. Woody and the others are worried about what's going to happen to them now that Andy's moving out and going to college, and they don't want to end up in the trash, but still don't want to be stuck in the attic for who knows how long. They end up being donated to a day care where things aren't as nice as they seem at first, and the whole thing turns into yet another prison escape kinda deal. The game is a platformer, meaning you'll be doing tons of running, jumping and collecting things. Most of the time you'll be able to play as Woody, Buzz and Jessie, each with their own unique ability to help you progress to the next level. Woody can use his pull-string to swing around, Jessie can do...some weird spin jump that lets her reach certain areas, and Buzz can do a cool tackle move and fly around in some levels and shoot his laser. Some levels will let you ride around on Bullseye, others have a kind of roller coaster design as you slide around on rails to get key items, and then there's the Toy Box mode, which almost counts as a second game. It's a separate area from the main game that you can select on the menu, and here you can customize a toy town, go on tons of little quests for other toys, earn new characters to populate it with, and unlock numerous trophies. It's very well made, and I spent way more time here than I did with the story mode.

All in all, the story mode is pretty good. It tells the story of the movie with a couple of big parts taken out, or characters removed probably due to copyrights (the cymbal monkey is nowhere to be found in ANY TS3 merchandise, and the game continues this trend). A lot of the levels are based on things in the movie, like the first level being from the imagination/pretend opening in the movie with Woody trying to stop Dr. Porkchop. They're fairly simple to navigate through, but the camera is what'll screw you over more often than not, usually when you have to time a jump just right to a moving platform. It got so bad in one level to the point where I had to just stop playing for a while, cool down, then return a few hours later and try another 30 times before I made the jump. This doesn't happen -toofrequently, but when it does, it ruins the flow of the game. The camera will be positioned a little too high or low, and since you can't move it around with the shoulder buttons of right analog stick, there's no fixing it. The other problem I have with the game is that a couple of levels drag on for way too long. The roller coaster rail one where you play as Woody comes to mind immediately, and I slunked in my chair when I found out I had to collect more batteries to finish the level. Luckily everything in the Toy Box mode is problem-free, and like I said, I enjoyed this part of the game a lot more than the story mode. Time flew by when I first started my town there, and kids will have a lot of fun with this portion if they get sick of the couple of long levels in story mode.

The graphics are as good as you can get for a game like this, and everything fits the Toy Story style perfectly. I rarely noticed any slowdown, even in some of the faster paced levels like those where you fly around as Buzz. The voice actors all did an excellent job with their characters too, and the music is recognizable from the get-go. No generic background filler here.

I know I might sound like I'm contradicting myself by saying that the story mode is pretty good, but has big problems. But compared to a couple of other movie-based games I've played in the last year, I won't let those ruin things for me. As you can see, I'm giving this game 4 stars for fun, with the Toy Box mode being the main thing that kept me coming back for more. But that awful camera at the worst times takes off a star from the overall score, as does the overly long levels. If I could, I'd give Toy Story 3 a 3.5/5 instead of just a 3. It's definitely worth the money, especially with the recent price drop, and a good platformer for all ages, but it could've used a little more polish. At the very least, rent or borrow this one.

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Intec G7740 Charging Station for PS3

Intec G7740 Charging Station for PS3
Customer Ratings: 4 stars
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Just got this through Amazon. Only being able to charge through the USB cable is annoying. The first one we got broke the first time we tried to plug in a controller. I'm not impressed with its cheap plastic design. Yes, it cost less than other brands, and yes, it shows. Not sure if we are going to keep this one or not.

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It'll be a year ago on Aug 8 I've order this and it's still going strong, i had a lot of ps3 chargers this one is the best so far!!!

Buy Intec G7740 Charging Station for PS3 Now

This product works just as well as more expensive products I have seen and owned. The product is "plastic-y" but I only paid 9 dollars for it (not including shipping, with shipping it was close to 16). It works as advertised. The only minus is that there is no power adapter for it to be plugged into the wall, and the description clearly states that it only has the usb cable, but in my opinion the reason for charging stations is so you don't have to power up your console to charge your controllers. They say optionally it can be plugged into any pc or mac to be charged (naturally, because it is just charging through the usb port, no need for drivers just plug it in), but if you want an adapter for a wall plug in they are not too expensive. I was lucky enough to have an extra lying around from another piece of tech I had. One last note, if you are looking to impress anyone with a "sweet looking charging dock" this probably isn't for you. While it doesn't look bad from far, when up close with it it doesn't look great. But you are supposed to be buying it for charging. There are better docks out there, but if you need one and money is tight this is a good investment.

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Bionic Commando

Bionic Commando - Playstation 3
Customer Ratings: 4 stars
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My first day of playing this game yielded anger and frustration. I had a hard time attaching the wire and swinging where it didn't feel like I was just beating around, not to mention the screen gets all red when you start dying which makes it harder to see whats going on. I played the second day and was much better swinging by working the right stick better. Now I feel like I have a pretty good handle on the mechanics and have beaten it through once. All games have problems you will get tired of as does this game, but once you can control him you get a much better experience than initially. It has a learning curve without question, and now I am glad cause I appreciate it much more. Bottom line great game, entertaining, top-notch graphics. I highly recommend this game just don't expect to pick up the controller for the first time and be a pro. Stick with it and you'll get it down cold. Also the arm has plenty of beat down moves, I only use bullets to complete in game challenges so be ready to get your mechanical hand dirty. If you liked any of the BC series this one will definitely blow your hair back. (Don't let the nay sayers who can't adapt discourage you from this game)

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The critical reception to Bionic Commando was anything but kind. The PS3 version of the game is sitting on GameRankings with an aggregate score of 72%. I've seen games get the short shrift before, but never so much as Bionic Commando. I have a small confession to make; I'm only halfway through the game, but I'm so enamored with it that I couldn't wait to write a review. Here's the breakdown:

Graphics: Stunning throughout. Animations seem realistic (considering the subject matter at least) and environments are breathtaking. Not much to say because there's nothing to complain about.

Story: I've heard that this aspect takes some criticism; apparently the ending is love it or hate it. I'm enjoying the story partly because of the effective voice-acting. Steve Blum always puts on a good performance, and he's effective here as Super-Joe. I'm not familiar with the VA for the main character, but he certainly does a good job of making me believe he's enjoying the swinging as much as I amwhich brings us to...

Gameplay: There's nothing else on the market like BC. It's not an FPS or even a standard 3rd person shooter. The main focus is on effective use of the bionic arm. The result has been compared to the Spider-man games, but such a comparison leaves out the nuances that BC brings to the table. First of all, the level design is superb. Whereas the Spider-man levels games are typically limited to swinging around the same old skyscrapers, BC's levels are filled with all kinds of broken buildings, suspended railways, caverns, and more. Even if the mechanics of the swinging were identical, the game would play much differently. But the swinging requires more precision than SM. Some players make the mistake of giving the game five minutes and deciding it sucks. It takes a bit of practice to get the hang of using the arm, but once you've got it, you're in for some gameplay gold. The reason the game "works", in my opinion, is that it doesn't focus on split-second reactions and near-impossible jumps. Instead, the emphasis is on tactics. How does one effectively navigate the war-torn landscape and attack ones' foes while evading their gun-fire? Answering this question is the job of the player. Using the arm, for instance, to swing into battle and then swing out to recover is a rewarding experience. The boss battles, in particular, do a fantastic job of highlighting the difference between this game and your vanilla third person game.

Sound: WOW! If you're familiar with the themes from past BC games, you'll recognize some remixed themes. This soundtrack, however, is simply outstanding. From the elegant piano theme in the main menu to the thundering symphonic arrangements during battle, these pieces do much to elevate the gameplay to something truly special. On a related note, I intend to do some serious searching for the sheet music to the menu music; I would love to play that on the piano.

Let's talk downsides for two seconds. I've heard a lot of criticisms, and these are the two that I deem to be accurate:

1) Radioactive out-of-bounds. Linear games have the difficult task of creating some means to provide limits to the environments. The standard but laughable solution of times past has been the familiar "invisible wall". BC tries something new by simply killing the player if they stray out-of-bounds for too long. It is explained that much of the city is irradiated and that our protagonist must avoid this stuff like the plague. Most of the time, this radiation is clear enough to see. But those few times it surprises you can get pretty annoying. This solution to an old problem might even be elegant if well-implemented, but there are some weird choices here. Sometimes, the UPPER HALF of a building will be irradiated. Usually, level limits are lateral in natural, so coming across this can be vexing.

2) Collectables. See, you're gonna die a lot; this isn't an easy game (on Normal, at least). Most games don't make you re-collect collectables if you die before reaching the next checkpoint. Well, BC does. Get used to it.

These cons are really quite minor in comparison to the fantastic gameplay on offer. Every major aspect of BC screams high production values, and the gameplay offers something truly novel and rewarding. The price of BC has plummeted in most places. I found it new for 20 dollars. Don't believe the critics; Bionic Commando is an astonishing accomplishment.

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First of all, the story.

It's kind of cool. The hero is sent to jail for life, then bad guys attack the city with a lot hell nuclear power, then the hero is released from jail and suddenly he is the only hope, the original, the BIONIC COMMANDO.

Controls are hard at the beginning, mastering the swing is hard but in my case, after I worked it for a while I got it pretty nice.

I find the picture quality very nice at 720P. The concept of a destroyed city, very big place to explore (careful with the radiation and the SNIPERS) is awesome.

The things that you can do with the Bionic Arm are awesome, attack skills that you will get as you progress through the game.I just bought the game and I'm still playing the single player missions and all I can say is that it's fun, I recommend it.

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It is a great game. I don't know why it got such reviews. It's difficult? Yeah. You're going to die a lot? Yeah. But the idea is NOT TO GET KILLED. If you fall and die, it was your fault. The controls are responsive, the production values are really high, and probably the biggest concern would the the story. But what would you expect from the concept of a guy who has a bionic arm who is fighting bio-terrorists? There's not much you can dig on that.

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I did my research on this before getting it and all you ever see is people complaining about how this game is "too hard!" oh noes!

Look, it's not that bad. The only thing I can deduce from these people is that they are simply too lazy to practice and get better at this game. If that is the case then please go back to playing Call of Duty.Sometimes that is completely the problem with games today; they hardly feel as challenging as they used to. As much as I enjoy playing fps there are too many of them nowadays. Bionic Commando breaks out of that same pattern.

That being said this game is a lot of fun with some practice. After you get the hang of things, probably after playing through it once, then you can go back and have a whole lot more fun getting the collectibles and beating it on a harder difficulty.

I found out about this because of Mike Patton (voice of Bionic Commando, Nathan 'Rad' Spencer) as I am a big fan of the Darkness I&II as he was also the voice of the Darkness. I was cracking up at his voiceover all the way through the game so if you like Mike Patton (Faith No More, Mr Bungle, etc) then def get it.

If you want a different kind of game than the usual then def get it. It can be frustrating at times but once you get used to the controls you won't have a problem.

-Stephanie, 20 (obsessive gamer and Patton fiend)

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TRINITY:Souls of Zill O'll PS3

TRINITY:Souls of Zill O'll PS3
Customer Ratings: 4 stars
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Sale Price: $30.45
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This game is enjoyable, that is providing that you do not measure it by any other game, but allow it to stand on its own. In fact I am presently playing it for the 2nd time through. And yes I have Dragon Age, all of them in fact, and Skyrim so I am not new to gaming.

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Under Defeat: Deluxe Edition

Under Defeat: Deluxe Edition - Playstation 3
Customer Ratings: 4.5 stars
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Sale Price: $19.99
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As a fan of all things shooters and Dreamcast, I was pretty excited to get my hands on Under Defeat HD. I originally had this ordered from a competitor's website, then I pre-ordered on Amazon for the heck of it, which I'm glad I did since it's now an Amazon.com exclusive, so if you want it, don't hesitate, buy it ASAP.

First and foremost, it must be said how beautiful this game looks with its glossy HD makeover. Everything is crisp and has much more detail than the Dreamcast version. For the most part, it all runs buttery smooth, too. I've seen some complaints about "slowdown" on the Playstation Blog and some other places, however these people must not know that slowdown is a feature in shooters like this and not a technical issue. This is a vertical shooter and the gameplay feels as good as ever. Yes, compared to other shooters this has a different feel, however it doesn't take long to acclimate to.

Also, I feel it needs to be said that $29.99 for a retail shooter is an absolute steal. I've heard complaints that these need to be $10-$15 Xbox Live Arcade/Playstation Store downloads, but I just disagree. As a fan of old school games, specifically shooters, I like getting something physical, not having a game sitting on a hard drive with no guarantees. I like the peace of mind that I can play this 15 years down the road, which is important for classic games like this that have timeless qualities. For $29.99 you're getting the game, physical soundtrack w/ digital art book, all DLC and patches from the other region versions, and a brand new in-game chopper. In addition, unlike most games these days, you're getting a color manual included. The import price for this game on NCSX is $83.90, so its $29.99 price is nearly 1/3 of that of the import version. In other words, this price is awesome.

Under Defeat HD is a game that deserves your support. It's inexpensive, packed with goodness, and it's just a quality shooter, as well as being the first retail shooter to hit North American PS3's. Buy it.

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Back in 2006, developer G.rev released Under Defeat on the Dreamcast in Japan. Obviously this was well past the point where Dreamcast games were getting regular releases in North America, so the game stayed off shore at the time. I managed import the game and spent a lot of time with it. And now with this release, it's finally available for everyone.

The PS3 version is, as the name implies, a high-definition remake. The arcade mode is very similar to the Dreamcast version. There are a few minor changes here and there, so a purist may want to stick to the Dreamcast version, however it's close enough for most players. Also included is the New Order version that includes a modified play field suitable for widescreen displays. You can also choose to play with dual analog controls, optimized for modern controllers, or stick with the original arcade rotation scheme. So we get the best of both worlds: A reasonable approximation of the original game and controls, and a revamped version to take full advantage of modern setups.

Under Defeat is a shmup. You fly a helicopter, shoot stuff, grab powerups, and avoid bullets. The field of play is an overhead slightly angled view, similar to Raystorm.

The 'twist' to Under Defeat is that your helicoptor can rotate slightly to shoot at different angles. There are also two planes of play, with air targets and ground targets. Your helicoptor normally fires forward, however when a ground target comes into range your angle of fire changes to lock-on to them instead. Powerups consist of small pods that fire along side you, with missles, chainguns, etc. These are activated by pausing your fire to charge them up; thus you often have better firepower by not shooting all the time. Planning which powerups to use and when to activate them adds an additional layer of strategy, and is often more critical than it appears at first glance. This also lets you target multiple enemies at the same time, or concentrate fire on more sturdy enemies.

The level design is where Under Defeat truly shines. From assaulting enemy bases, to battling fleets of ships, to assisting allied tanks on the battlefield, everything is placed well and makes sense. Often when allies are on the screen, you can choose to attack enemies firing at you, or assist those allies against enemies that are targeting them so they can continue fighting. It's really slick design that helps the game feel more like a battlefield.

Boss fights are huge and intimidating, with multiple parts to destroy. This gives a lot of flexibility in how you want to approach them: You can concentrate fire and go straight for the kill, or pick them apart piece by piece.

Under Defeat is a difficult game. Don't let modern "bullet-hell" shmups fool you, more bullets does not always mean harder. I've gotten single credit clears on several modern and old arcade shmups, however this one gives me trouble from time to time. Still, the learning curve is very much worth it as each level just gets better than the last.

It's not every day a shmup gets a disc-based release on PS3, and this is one of the better ones on any console. With added features to take advantage of HD displays and modern controllers, and an original version for the arcade experinece, you really can't go wrong. And at the retail price, it's a steal compared to what the Dreamcast version goes for.

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Under Defeat is a great shoot that original came out on the Dreamcast a couple of years ago. Now, this great shooter has new modes, an exclusive chopper, and HD graphics. I played this game on the Dreamcast, it suffered from on screen lag time. Now on the PS3 the HD graphics are beautiful (you must have a HDTV to truly appreciate it). The gameplay is very solid and hard at times (I have not tried the easy mode but will not cause I am true gamer). Once you have completed a level you can go back in practice mode to master that level. I have been playing for about 2 weeks now and I am very satisfied with this game. If you are a fan of the classic overhead shooter Under Defeat is a game you must have in your library. For $32.00 you can't go wrong with that.

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Under Defeat is an interesting story. It started out as one the final releases for the Dreamcast in the midlate 2000s, in which the system was already dead everywhere else outside Japan. The fact that not only did G Rev rereleased it modern consoles, with Rising Star Games releasing it in the U.S., this really makes it a gem for the current generation. One can only hope if RS Games will release more in the U.S., after all, they did help release King of Fighters 13 in Europe!

Here's to every shmup gamer across the globe!

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If you are a fan of the Toaplan military shooters of the late 80's/early 90's, get this game. It hits the right notes. Excellent soundtrack(s), new features not in the original DC version such as dual stick mode and redone HD graphics, and and accessible challenge set this shmup apart. Don't expect Cave bullet curtains. Don't expect Ikaruga's level of design. Under defeat is just pure old school arcade fun,

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PlayStation 3 80GB Metal Gear Solid 4: Guns of the Patriots Bundle

PlayStation 3 80GB Metal Gear Solid 4: Guns of the Patriots Bundle
Customer Ratings: 5 stars
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First of all, this is my second PS3 console. I already own the original Sony 60GB PS3 version and for a long time, I have wanted a second one to have in my bedroom as a Blu-ray player and to play certain games I can't play with my newborn around the house (i.e. Metal Gear Solid 4).

I love this console so much. As a media center, it does almost everything. It is the only gaming console to be fully Divx certified. And obviously, it plays back Blu-ray movies. In fact, it is probably still the best Blu-ray player you can purchase today. The gaming library has improved quite a bit since the original launch of the console.

I've been looking forward to Metal Gear Solid 4 for quite a long time. It was well worth the wait. I didn't think I would be a fan of the Dual Shock 3 controller as I usually could care less for rumble but it actually works well with Metal Gear Solid 4 and it weighs more than the original Sixaxis controller. For me, it is the perfect weight, better than the Sixaxis which I always though was too lite.

I would have hoped they would have fixed a couple of annoyances by now. First of all, the USB cable is too short. You won't be able to really play a game while charging your controller unless you don't mind standing right in front of the tv. They should really make the USB cable longer. Why in 2008 is Sony still shipping the PS3 with composite cables? They could have at least shipped it with component video cables. It could be my imagination but it seems as if my 80GB PS3 is slightler less noisier than the 60GB I own. I don't know if this means the 80GB uses the smaller cooler cell processor but it would be great if it did.

The 80GB hard drive can really fill up fast but fortunately, Sony was kind enough to allow a user to easily swap the hard drive out for any notebook sized SATA hard drive. I upgraded my Macbook Pro hard drive to a 320GB hard drive and transferred the old Macbook Pro hard drive to my 60GB Sony PS3. I may upgrade the hard drive on this 80GB PS3 soon as well.

Some people do not like the fact that the PS3 uses Bluetooth for it's remote contol. For me, this is better since it allows me to hide the PS3 out of sight where it doesn't clutter up space and also makes the console sound less audible while watching movies or playing games.

In summary, you can't go wrong with the Sony PS3, especially when you order from Amazon. I also own a Nintendo Wii (sold my Xbox 360 because of the RRoD). I think it really compliments the Nintendo Wii a lot and fills in where the Nintendo Wii lacks. Aside from the gripes I made earlier, I also would have preferred if Sony would have upgraded the wireless controller to N instead of G. This would allow me to stream HD content wirelessly. But it's not that big of deal because a lot of times, I just copy content to my PS3 hard drive. Oh yes, I have a large collection of PS2 games and so far, they seem to be working although I have not had a chance to try all of them.

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I have never actually owned a Playstation of any kind before purchasing the MGS4 80GB bundle. I have owned an Xbox console since they first came out, but have never had the money or the interest to take the PS plunge. Now that I'm finally in Sony's boat, I can say I regret not making the move sooner. While I still don't think it's as user-friendly as the 360, this IS an amazing system. Everything looks and sounds great. I'd say this is well worth the $500. The console itself seriously puts the 360 to shame. It looks slick and futuristic while the 360 looks positively archaic next to it. As a lot of people have pointed out, it is inexcusable that Sony only includes composite cables. That really isn't a knock on this system, just a general failure by Sony. This package is well worth the price and is a great entertainment investment for anyone.

I've been backlogged with the 360 game library for a while and now that I have the entire PS3 game library to catch up on......ugh. I have so much gaming goodness ahead, I don't know what to do with myself.

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Amazing bundle and a great way to get into Playstation 3. MGS4 is a must have game I just beat it yesterday and the story is simply phenomenal, and the gameplay is fantastic. I have since been playing the online component of the game Metal Gear Online. It is an excellent multiplayer game that is well developed and not just put in as an afterthought.

I just tried my library of 20 PS2 games (mostly final fantasy, gran turismo, metal gear, and god of war) and they all work fine. so backward compatibility is not an issue.

setting everything up was so easy connected to my wireless network with no problem and easily picked up my home media server so i can watch the videos on my computer hard drive on my TV. also connected via HDMI to my onkyo 605 surround receiver and it is confirmed to send 7.1 DTS-HD MA to my receiver with the newest PS3 update which took a few minutes to download.

all in all a fantastic system. if you can find this bundle somewhere GET IT. i was lucky and got in on the deal from amazon. you cannot go wrong with this bundle.

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As the title suggests, I own a 360. I have read and studied graphic comparisons, reviews and more between the two systems as long as they have been out. Until this game came out (MGS4) I was not planning on getting a Ps3 anytime soon. As someone that uses every feature my 360 has, this is my views and my impression on the Ps3 system as well as the game itself.

::=:: THE PS3 SYSTEM::=::

First I want to start with the ps3. I always heard good things about the system itself but that was never enough to make me go out and get one. The game selection for the 360 always attracted me, but now, especially with the release of Metal Gear Solid 4, it's a great time to pick one up. I use my laptop's Windows Media Center with my 360 to stream a huge amount of videos I have to my TV, which I honestly never expected the ps3 to be able to do, but it does. This was an awesome surprise. Not only does it detect my laptop, but also it sees the 5 other computers on my network that are sharing content and I can access them all! Not only that, I can access them from my ps3 remotely with my PSP through any WIFI connection. It's a weird feeling to be able to stream videos from your Laptop that is wirelessly connected to your Ps3 at home, while you are miles away on a handheld. The HDMI connection displaying everything at 1080P is breathtaking and blue ray movies truly do look stunning. The game menu is actually rather simple as well, but in a good way. It lays out everything in front of you but though it does that, it doesn't clutter you with content. You don't feel overwhelmed at all with the menus.

The games on the system look stunning. I have read countless reviews for games that go cross platform and I will admit; games like Call of Duty 4, Rainbow Six Vegas 2 and other cross platform titles do have better texture quality on the 360 but games that are literally designed for the Ps3 are amazing. I currently have Heavenly Sword and MGS4 (duh) and I have not seen graphics and draw distances like these on the 360. The power of this system seems limitless right now, and the games made specifically for it show it. The system also has Bluetooth built in, which lets me take my Bluetooth headset and merely hook it up to my system to use in games like Metal Gear Solid 4's online multiplayer. The backwards compatibility on the system works without a hitch, though I have had some lag with Metal Gear Solid 3. Apparently these new Ps3 systems merely emulate the Ps2 instead of how it worked with the old systems which actually had the real Ps2 emotion chip built in. This is why MGS3 lags on this system when it wouldn't lag on the original Ps3 systems.

Overall for the system this is an amazing deal. You get the 80 gig system which use to be $600 for $100 less but it also comes with a new release (and likely the best game the system has seen yet), and a duel shock 3 controller. That's nuts! I wouldn't suggest just buying the system by itself, but this deal is worth it. Now that I have the system I am finding more titles I wouldn't mind owning, so if you're a 360 fan, this system IS actually for you.

::=:: Metal Gear Solid 4 Son's of the Patriots::=::

To date, as a person that is actually heavily into game development, I have not seen nor played a game that looks better, is more polished, and more innovative as this one. This game shouldn't even be referred to as a game, as it should merely be addressed to the public as an "Experience." Anyone that grew up with Snake and his adventures will get an experience out of this game that cannot be missed and expressed in words.

:~::GRAPHICS::~:

What can I say about the graphics that hasn't already been said? The two words that come to mind are: ABSOLUTLY GORGEOUS. Every "cinema" isn't even a video it's merely in game play being shown through cameras set at different angles. The Environments, player models, weapons, lighting is all top notch!

SCORE: 10/10

:~::STORY::~:

Every inch of this story is great and it ties up every loose end the series has. The story is told so that every cinema is well worth watching and no matter what you think you know, there are always new events that change EVERYTHING even until the last credit rolls (and afterward so watch on past the credits). Each character is built up well and has a lot of back-story to them. Since the story is so serious, there are a ton of Easter eggs to look forward to that not only make you laugh but make you enjoy the experience even more.

SCORE: 10/10

:~::GAMEPLAY::~:

As I sit here and write this, I am actually smirking because as someone who has beat the game and then has to describe the gameplay...well, there's no way to really do it without sounding like a gitty school girl. The polish and fine-tuning was immense. The stealth, camo, guns, customization, levels/environments, voice acting, story; everything involved in gameplay deserves more than a 10. You never get bored, and though the levels are a bit linier, you can beat through this game dozens of times and still have some extra to shoot for while having unique experiences each time.

SCORE: 10/10

:~::SOUND::~:

The voice acting was done by some serious talent and it shows. David Hayter (Solid Snake) does a beautiful job. This was definitely a step up from the first Metal Gear Solid. You have Phil La Marr (Vamp) who does the voice of Hermes in Futurama. The list goes on. Anyhow, the music, sound FX and voices are just outstanding and really help the game flow.

SCORE: 10/10

OVERALL: 10/10

If you are looking to buy a ps3, this is an amazing deal. If you are looking to buy Metal Gear Solid 4, it's an amazing game. If you don't have either of these items, get this bundle right now!

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I was happy when Sony lowered the price on their Playstation 3 40GB, but it took until they released this PlayStation 3 80 GB Metal Gear Solid 4 Pack for me to pull the trigger. Not only do you get the PS3 with all the cool stuff that's included with it and an 80 GB hard drive, but you also get latest in a great game franchise with Metal Gear Solid 4.

For starters, setup was pretty straight forward. If you look at the technical details and product details you will see plenty of inputs and outputs and built-in hardware features including wireless. It only took me just over an hour to get it all hooked up with my home entertainment center and home network.

Obviously, most people get the PS3 for pure gaming. Even though there are still not as many games as for the Xbox360, many of the games that are out there are awesome. For now, you don't have to worry about the cost of Xbox Live when it comes to online play. Most XBox Live people get yearly subscriptions that bring down that monthly cost, especially if you pick them up on sale. Still, I like Sony's model better, though I've heard they are thinking of going to a subscription model in the near future. I hope they don't, but we'll see.

It's also no secret you can play BluRay disks on this guy. With BluRay players like the Sony BDP-S301 1080p Blu-ray Disc Player BD/DVD/CD Playback with Bonus HDMI Cable going for just under what the PS3 will cost you, it's no wonder some people buy this as their BR player. The cost will hopefully come down eventually, but now that HD DVD is gone it probably won't come down fast enough.

Being able to use this guy as a media player and collect music and video files on it is also a nice plus. The XBox 360 does this too, and I personally like those functions on that guy better. But that's mainly because I am a heavy Windows Media Center user and like being able to integrate the 360. Still, the amount of stuff you can do with this guy is too much to count.

I can't comment on reliability first hand yet, since this bundle is pretty new to me. I have definitely heard more complaints about the 360 in terms of durability.

While the PS3 does cost a little more for the games and hardware than the 360 or Wii, it does give you more built-in hardware features out of the box. Once you buy the Xbox 360 Elite Bundle and all the extras you need to give it similar features, the cost is about the same or higher.

I'm definitely glad I got this. If you can get this bundle, it's probably a better value than the base unit.

Enjoy!

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