Showing posts with label latest games for ps3. Show all posts
Showing posts with label latest games for ps3. Show all posts

Medal of Honor: Airborne

Medal of Honor: Airborne - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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I'm really into military/war type games, so I decided to give this one a shot. And I really like this game. It's a bit harder than the older MOH games, however, game play is interesting! You actually get dropped out of planes for each mission, you can land anywhere you like! You can land with your teammates, or you can land behind enemy lines, it's up to you....Each time you play the game it's always different, which is kind of refreshing in today's world of video games.

Weapons are your standard 1940's weapons (American & German), grenades, M1 Garand, bazooka, etc etc

While I do find the controls a bit awkward right now, I'm sure after some time I'll get used to them. I must say the graphics are very nice, weapons are very true to life, game play is very smooth...

Overall, great game, with HOURS upon HOURS of replay value. Remember: Each time you play, it's totally different.

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This is the first game I've played for PS3, and I was intrigued with the concept of the game. I'm a veteran of the 82nd Airborne Division, and I was thrilled to see my former job (from an earlier era of course) being brought to life. For a video game, it's a hoot, a lot of a fun to play (like all MOH games). If you like any past MOH games, you'll love this one...and while I haven't been playing it for more than a day, I'm dying to pick up the controller again.

It is great how you can start anywhere on the map from the time you jump, instead of just appearing somewhere on the battlefield to face the same enemy and watching for the same enemy movement and such. The A.I. for the enemy is pretty good, they react to what you do very well. For instance, if you start hitting them hard with grenades and automatic fire, the enemy will start pulling back and digging in, they won't just start running toward you so that you can continue to mow them down. If they're dug in with a gun, you'd better be a sharp shooter, otherwise taking out a gun is a serious hassle (as it should be).

As for the graphics, I was expecting better, but when you're dealing with MOH, the gameplay more than makes up for any deficiencies there. I highly recommend "Airborne!"

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This is a good addition to the series and the game is fun to play, however, there are some things I dislike about this game, which is:

It is not compatible with the dual shock 3 controller, so no rumbling when firing your weapons. Which is totally difference then the rest of the series, that's disappointing.

EA didn't include actual WW2 video footage, like in the rest of the series. I'm a big WW2 fan, so I enjoyed seeing what actually happened in the war.

You can't do a military crawl like the rest of the series and I don't like the way grenades explode it's kind-of weak.

It's too short; which is my complaint regarding the entire series, with the exception of FRONTLINE, which is the best one out of the entire series; in my humble opinion.

If I had to rank the series (FOR PS2 & PS3 users), it would be in this order: FRONTLINE, EUROPEAN ASSAULT, AIRBORNE, RISING SUN. I put European Assault ahead of the PS3 Airborne because of the things I mention above (no actual WW2 video footage, no controller rumbling, no crawl, grenades exploding and its too short.) That's also the reason why I gave it 4 stars. If I could have giving it 3 1/2 stars then I would have. It gets 4 stars because of weapon upgrades. But all and all, it's a fun game

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This is a game that understands what it's all about. It took about 3 levels to finally appreciate this game for everything it is, but once I got into it I really, really love it. I would say this is the best WW2 fps I've ever played. This game shows that you don't need the best graphics and most advanced gaming engine to have a lot of fun.

At the beginning of every level you float into the board on a parachute and you have to land properly and in the right area or you will be struggling for several seconds to get your gear off, stand up, and pull out your weapon and if you don't land in a safe zone, you will be bludgeoned to oblivion before you can even fire a shot. You also respawn floating down on the board again so you get a lot of chances to perfect this.

With each weapon there are three possible upgrades that you get by killing krauts with each particular weapon. This makes for some very addictive and fun gameplay and once your weapons are fully juiced up you're unstoppable.

My favorite part of this game is that every board is an open battlefield with multiple objectives that you can accomplish in any way you see fit. There are always several ways to assault a position, or take out the enemy and I get a lot of satisfaction by sneaking around behind the enemy while my boys are engaging them from the front and mercilessly slaughtering them! Oh what sick creatures we are!

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I had high hopes when I bought this game. WW2 shooters are almost always guaranteed fun, but not this game. When you start the game there is almost no training on the use of the controls. You kind of have to just figure out what buttons do what on your own. Shoot, duck, zoom are totally different buttons from most every other ps3 shooter and takes a lot of getting used to. When you play the missions the enemy respawns an unlimited amount of solders which kills the game for me. It feels like you're playing against an endless flow of Germans that can never be beat. In a real war you would want to hide where you can't be shot at and shoot off people one by one. The problem with that is that when you kill someone there is an unlimited amount of people to take his place so you have to always keep moving and pushing forward to gain any ground. The AI is terrible also. The Americans will sit and shoot in one spot forever, there aim sucks and the only way to advance your troops is to go blazing in like Rambo by yourself. Overall this game was a big letdown unrealistic game play, hard to use buttons, and mediocre graphics. Definitely don't buy, don't even rent just pick up a different game

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BlazBlue: Continuum Shift

BlazBlue: Continuum Shift - Playstation 3
Customer Ratings: 4.5 stars
List Price: $24.99
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BlazBlue: Continuum Shift is the update and continuation of last years masterpiece, BlazBlue: Calamity Trigger, this little gem was crafted by the brilliant minds at Arc System Works. Fans of the original or fans of the Guilty Gear series will no doubt want to purchase this, if for nothing else at least for the story mode, you have never experienced a deeper or more complex story in a fighting game...the thing is, it's actually interesting...unlike Street Fighter(which I love, don't get me wrong).

You will get a lot for your $40, newly added Tutorial Mode, Challenge Mode and Legion Mode from the portable version are present. The tutorial is a great place to learn the basics if you are new to BlazBlue and it is the best way to learn the advanced techniques as well. The new challenge mode is pretty much like challenge mode in SFIV and SSFIV. There are 10 challenges per character, each challenge is comprised of several different tasks though, once you get to the advanced combos for a character of your liking it could take you a very long time to clear the challenges. These games are easy enough to play at a casual level but it will take a lot of patience and skill to hang with some of the people you will meet online.

There are 3 new characters right off the bat, Tsubaki is a Valkyrie of sorts, fights with sword and shield and has a drive attack that charges her moves for added strength, she is a very simple character to use and I would recommend her to newcomers. Hazama, better known to veterans as Terumi, is another story. Hazama is tricky but unbelievably good, his drive attack sends chains out at his opponent both for attacks and to rapidly close the distance between players. He is fast, dangerous and unpredictable...and also serves as the final boss of arcade and Story mode for most characters. Lambda replaces Nu as the Murakumo unit in this game, hardly any difference. The true form of Noel Vermillion is also a playable character but I have yet to unlock her. As of now there are at least 3 more characters planned as DLC. Makoto, a...foxie lady (excuse the pun if you get it) that uses tonfa, I have only seen clips of her and have no idea how she plays. Valkenhayn, Rachel's butler and one of the Six Heroes, will join and I can almost guarantee that he will play like Slayer from Guilty Gear. Platina (Sena and Luna) is another future character, due to her split personality I expect her to be like A.B.A. from Guilty Gear.

All characters have a robust, branching Story Mode that will take you many hours to complete. The story picks up right after Calamity Trigger's True End, there is a brief summary for those that didn't play the original. Japanese and English audio are present and accounted for, thank goodness. Online returns of course, you can once again save and upload replays of your best matches if you so choose. There are a few new stages, a few new songs and sadly, a new announcer...not nearly as funny when she says Rebel 1, Action! The character portraits have all been redrawn and they look AWESOME, more like Guilty Gear art and less like anime. The sprites seem improved too, at least Ragna and Hakumen seem to have a few more frames of animation and slight color differences, all welcome changes. The gameplay is top notch, if you like high flying, air dashing combo-laden madness then BlazBlue is 100% for you.

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Besides the old SNK King of Fighters games, it is my personal opinion that, only Arksys has been able to create such complex 2D fighting games; this developer took all the experience from the Guilty Gear series and developed BlazBlue, which is a game that requires a lot of skill to pull out all the combos that are available, thus is focused for the hardcore gamers. This brings the first big problem in Continuum Shift, there's too much content that was brought from the previous title, and it feels this game is just an expansion rather than a new game.

This version has a detailed Training and Challenge section that teaches newcomers how to pay the game like pros and the Challenge is an excellent benchmark for gamers, if you cannot complete at least 30% of them, then you know that when you play online your chances of winning are not that good. It is highly recommended that this ought to be the starting point for beginners.

The story mode is the best I've seen in any fighting game series, there's an average of 3 endings per character and it's very well written, although sometimes it feels it drags more than what it should. The narrative is really good but not the presentation, for instance there is a turning point that determine which ending you will see and then there's an option to save; but if you want to view the other branch of the story, then you need to back track and read it all over again; now, doing this for 14 characters feels like the game is punishing the player. One personal suggestion for Arksys would be to have the save point before the turning point.

Online mode is good but has a minor flaw, if the opponent withdraws the match, you won't get the points; instead the game will show a status of incomplete. It happened a few times that when I had beaten very high ranking players they would abandon the match to avoid losing points. This is not fair by any means, and as with any competitive sport or game, this situation is not acceptable.

The gameplay is in one word awesome, and mastering any character to the point that you can pull a nice combo is truly rewarding, but this requires a lot of practice and time, therefore this game is not for casual gamers that just want to play for a couple of hours.

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Blazblue is a wonderful, fast paced fighter. Like most fighters, players choose one of several characters from a large roster, each with their own style of play and special moves. However, Blazblue sets itself apart with it's crazy, unique cast of characters. Each has a very distinct feel to how they fight, making every character feel like an entirely new game to play.

In terms of personality and appearance, each fighter stands apart just as well. Hakumen, the mysterious knight. Hazama, the manipulative man with Michael Jackson's sense of style and grace and an internet troll's enjoyment of toying with others. Rachel, a young girl with a cultured disposition who is actually hundreds of years old. Entire paragraphs can be written about each character.

The story is surprisingly good for a fighting game. It mixes lighthearted humor with drama and enjoyable character interactions. Where most games shove their stories aside and carry just enough of it to justify why you have a ninja and a robot fighting each other, Blazblue manages to be intriguing enough to hold your attention and keep you going.

Not that it needs to. The game itself is refined and balanced. As stated earlier, each character is a new experience, though the simple basics of the game remain the same. Learning the ropes is easy, as the game includes a tutorial with it's own humorous dialogue narrated by a mocking Rachel. Part of the fun of any fighting game is mastering the characters themselves, so the simplified basics and thorough tutorial lets you get straight to the fun part.

Actually learning the characters is the challenge. After finding which characters you prefer to play, you have a large variety of both 1-player and 2-player modes to choose from as you learn them inside and out or jump right into playing with your friends and rivals. Any fighting game is much more complex then it first appears. The goal is to control space and predict the best way to counter your opponent's move/counter. The AI is well rounded, being hard enough to make battles fuel your adrenaline, but not painfully unfair to newcomers like most fighting games. You'll enjoy playing with friends, on your own, or online against other players across the globe.

In terms of the presentation, graphics and sound, Blazblue continues to amaze. The sprites are crisp, clean, and all around cool to look at. The animated cutscenes during the story mode are just as high quality, though the a certain character's expressions near the end can get weird at times. The music grabbed my attention right from start. Where most games have nothing but rock songs that all blend together after you listen to them long enough, Blazblue has something for everybody. It has rock still, but it also has plenty of classical sounding pieces and mixes in other music genres to make every character's theme as unique as the character.

Overall, this is one of the best games of the year. There is humor throughout, contrasting with character driven action and drama. Each story mode has multiple endings, and there is a humorous segment at the end of any ending not the best obtainable that provides advice to get there, courtesy of an irritable non-player character. The game play is fun and intense, and you can choose a new character whenever you find yourself getting bored with one character's fighting style. Music and graphics are sweet, sweet candy for the eyes and ears. If you like fighting games, have interest in the genre, or found fighting games too hard to get into, this is the game for you.

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In 2008, BlazBlue came out in the midst of a year in which a ton of other fighters were also hitting store shelves. Contending with the likes of Street Fighter IV, Tekken 6, SoulCalibur IV and Super Smash Brothers Brawl, BlazBlue was not exactly a stand out in a year filled with a lot of high caliber sequels. Nevertheless it became a small hit. The original game, Calamity Trigger was fantastic. It had slight balancing issues, but it was a solid game. The only major problem was the unusual lack of fighters. Continuum Shift is somewhat like the Super Street Figther IV of BlazBlue. Except there's a lot more. This is a little bit more than an expansion, however. There are new stories and chapters to explore and new game modes. You won't find any characters acting strangely different, but if you played Calamity Trigger you'll find that there is much more here than just an expansion. In fact, BlazBlue Continuum Shift is almost a sequel in its own right.

Fighting game and story are not exactly terms that go hand in hand. In fact, most fighting games are not well known for their stories. They certainly aren't well known for being big on narrative, dialog and the like. BlazBlue is a different beast entirely. The game actually has a story. And the story is actually quite a major element in BlazBlue. To begin talking about it here would take some time. Continuum Shift's story takes off from where Calamity Trigger left off. And yes, if you haven't played Calamity Trigger you are going to be lost and confused in the story of Continuum Shift. It doesn't recap a whole lot of the events which have already taken place in the previous game. The story is mostly told through still-life portraits and skits very similar to the first game. Two portraits of the characters face one another and speak. Mostly with voiced dialog that is sometimes fine to listen to... and other times it's hilariously bad.

What makes BlazBlue's story interesting is that it has an enormous cast of characters. And the experience all the story has to offer you'll have to play as them all at some point. You'll begin by playing a short scenario as Ragna. The main character. Once he's done with you'll unlock other characters whom you can play through their story. And each character has different arcs that add to the overall story at hand. Playing as one character will eventually unlock the story mode of another. The story can also branch off depending on the choices you make. Each character's story has a good, bad and humorous ending. The "good" ending is obviously what you're aiming for. And if you get the bad you'll be taken to a short, humorous skit that will give you hints on the right choices to make otherwise. You'll want to get the "good" endings for characters, however, because the story is actually interesting. The characters also help it shine. Each character has their own story, personality and background and you'll no doubt find a favorite. Likewise, a lot of the staged battles through story mode are not simply just there to make sure you'll battle, but because there's an actual purpose to the battle. There is only one real issue with BlazBlue's story. The first and most obvious is that it is extremely dense. This is especially true if you haven't played Calamity Trigger. The story is going to feel convoluted at times and there can be a lot to swallow. It's an interesting story, but there is a lot to sit back and take in. This causes some of the exposition and skits between fights to be exceedingly long at times... where it's them mostly just trying to explain something to you.

Because of BlazBlue's intent on developing every character it has in the cast you can't really expect the game to have a huge cast of characters. This isn't the type of fighter where you can easily read up on a character's bio or anything. Because of all the detail put into each character's personality, story, background and relationship to the other characters, BlazBlue isn't really teeming with a giant roster here. Continuum Shift brings back the original twelve from the first game. It adds in three new characters right off the bat, and three more you can download (which is actually quite annoying seeing as how you'll have to pay for the downloadable characters). It's not a huge fighting roster by any means, however what it lacks in the fighting roster it'll more than make up for in the gameplay department.

BlazBlue is a grand fighter mainly because it expects you to come to the game ready to do battle. It is a game that is not exactly inviting to those unfamiliar with the genre. While Continuum Shift throws in a nice Beginner Mode for players unfamiliar with the game and genre (making sure that whole combos are assigned to one button), it is still much more aimed at fighting game enthusiast. This is especially true because BlazBlue is one of the few games on the market where every character is truly unique to control. Since every character has various special moves and weapons that they can use, it takes a lot of investment to actually learn particular characters. The combos and how you string them together really add to this as well. BlazBlue is not a game you'll learn in just a simple sitting. The more advanced moves and combos aren't exactly obvious at first (and the game's mission mode is more likely to help you discover them than the training mode is). It's actually fun to experiment with the characters because of this. Many other fighters have huge rosters but resort to having clones at some point (SoulCalibur IV and Super Smash Bros. Brawl definitely suffer from this issue) instead of characters that actually act unique. The result of this is that each match can be intense and furious because not only is knowing your moveset important... but so is knowing your opponents. And you'll be amazed at how smoothly battles will flow.

Aside from the game's story mode, there is also an arcade mode, which is usually just a more condensed story mode for the character you choose. It has you going in a gauntlet against ten fighters. The last of whom will usually be in "Unlimited" mode which gives them an enhancement to their abilities. It can sometimes be more amusing than story mode because you don't have some of the long intermissions.

There is also the mission mode which will help you learn the game. And each character has a ton to go through. They'll start off teaching you basic moves and combos, but pretty soon you'll know how to string it all together. There is also a practice mode (self explanatory) as a score attack mode. Regardless of how you see it, there is actually quite a bit to do in BlazBlue Continuum Shift. The single player experience is broad. And the more of it you do the more artwork and bonuses you'll unlock. And you'll be surprised at just how much there truly is to unlock in this game.

The newest addition to Continuum Shift is the Legacy mode. You'll move along a path where you'll be able to recruit fighters to join you as you conquer a grid. It requires a bit of strategy as taking a lot of damage in one fight may impair you for the next. Legacy Mode is just like the original game, but it's certainly more challenging. And BlazBlue is not very easy on its own. The game is more than willing to punish anyone who hasn't taken the time to learn it. This is one game where button mashing will get you nowhere.

The game isn't without flaws. The voiced skits can be annoying. Not because the voice acting is bad, but because there are some moments that are questionable. When you see some snippets of dialog there is usually an action in asterisks afterwords (something like *thud*) and for some odd reason the voice actors made sure they had to actually say these sound effects. And believe me, there's nothing more strange than watching a voice actor say, "THUD" after just groaning in agony. The difficulty can also be all over the place. One moment you're in a relatively simple battle, and the next you're in an extremely unfair one. What can also be annoying is the story mode. In order to unlock everything you'll be required to get every character's good and bad ending. And this entails playing through each character's story mode at least three times. And the humorous endings in particular are REALLY long skits that are so absurd the humor runs dry sooner rather than later. There's little wrong with the actual gameplay though. While the small roster of fighters may grate on some gamers, it's important to understand that the game's cast of characters are actually developed through story and narrative. In the case of BlazBlue's cast, less is actually more. The character's are endearing. If you pick up and play BlazBlue, you're GOING to find a favorite.

In terms of its visuals, BlazBlue is a pretty looking game. In a world where 3D has begun to dominate the fighter, looking at the detail presented in BlazBlue is amazing. The artwork doesn't look any different than Calamity Trigger at all. Even more the stages you'll do battle on are exactly the same. But the art style is impressive and gorgeous. The amount of detail they managed to fit into each area is amazing. The character art styles are the most impressive. BlazBlue is, for the most part, pretty in-your-face about its presentation. If you didn't like what you saw in Calamity Trigger there's nothing here that will appeal to you. The music is actually strangely addictive and fun. There are some metal tunes here, but a lot of them sound appropriate and chaotic for each battle. Every character as their own theme and stage. As well as music that plays for certain battles. For example, there is a particular theme that will play whenever Ragna and Jin fight one-another... or if Ragna and Rachel do battle. It's mostly amazing stuff. You can also change the music before each versus round with a friend.

BlazBlue is a great fighter, but it's an unapologetic one. This isn't a fighter that's going to babysit the player. It expects you to have an idea of what you're doing. You'll be able to learn it just fine. It manages to be inviting but it's not long before it takes away the training wheels. This is one of the things that makes BlazBlue work. Especially if you decide to take the fight online. You're going to run into several players who will be unapologetic.

If you're a fan of the fighting genre, you're likely to love BlazBlue. Certainly it doesn't have a huge roster of fighters, but it does have a great cast of characters that are well developed and a story that will more than make up for that. Likewise, the game is just all around fun to play. Becoming something that is enjoyable for any veteran of the fighting genre. If you like fighters... you need to play this game.

Want BlazBlue: Continuum Shift Discount?

Writing reviews (or at least something like reviews) is not really something that I'm in the habit of doing. One reason for this is that there are already plenty of professional reviewers that can do a much better job of it than I can. Nevertheless in the case of Blazblue I think I just might have something to contribute. Although I don't think I'm really all that good at writing reviews and such so I hope you'll keep that in mind and please try to bear with me.

First off I would like to address one of the issues surrounding Continuum Shift. I understand that there are those who have taken issue with Aksys Games for allegedly misusing the concept of DLC.

Now let me draw primarily upon my own personal opinion for a moment:

There currently seems to be an industry wide trend of companies using the concept of DLC in perhaps questionable ways. Some people even hate the very idea of DLC. But personally I don't think that it's that big a deal at all. And I also think that the issue of whether or not a piece of content should be included with the original release of the game is largely a moot point. The reason for this is that it always comes down to consumer choice. If one finds any given piece of DLC to not be worth it, then simply don't buy it. On the other hand if it is worth it then so be it. And besides it's always an option to simply try and wait for DLC to go on sale, however long a time that may be. I honestly don't know how these companies decide on their prices. But whatever the case I personally try not to sweat the small stuff. I try not to get all worked up over relatively small amounts of money. But of course that's just me.

Okay I'm done with that for now.

There seems to be a bit of a debate going on about whether or not Continuum Shift qualifies for the "sequel" label. I believe that it does. I think Continuum Shift has enough new content for that, most importantly the story aspect. I think it has way too much new story to not be called a sequel.

Some have claimed that Continuum Shift doesn't have a lot of new content but the fact of the matter is that Continuum Shift has a sizable amount of content that it's predecessor doesn't have, most notably it's new story, and there is A LOT of story and lore to go through. That's new content. Some people may not care for it but that doesn't change the fact that it's still there and the previous game doesn't have it. And whether or not all the content is worth the price you pay, or whether everything is overpriced or not, is entirely up to you. It's all subjective and depends on how much you care for and value what you're buying.

But in any case Continuum Shift does actually have a respectable amount of content that it's predecessor doesn't have including:

-New Game modes like the Tutorial mode, Challenge mode, Legion mode, and Beginner mode

-4 new playable characters, although one of them needs to be unlocked. There are also at least 3 more on the way via DLC

-15 new stages

-New Fighting Mechanics such as a new break burst system and new fatal counter system, among other stuff

-New moves for all characters

There are also a number of general changes. One of the most significant is the fact that the story is 1.5 or 2 times bigger than in the previous game: Calamity Trigger. All of the characters have been rebalanced but if you're not happy with the changes there is not necessarily any need to worry. Because this time around the game is patchable for character balance so, at least in theory, there could be future rebalancing if demand for it is great enough.

There is more that makes Continuum Shift different from Calamity Trigger but I really don't think it's necessary for me to give the full rundown because there are apparently other places on the internet that have already done that. And besides I think I've already gotten my point across. Although some people may not see it as a sequel in no small part because it doesn't fit their own personal definition of what a sequel is or what a sequel should be. But I would encourage anyone reading to take a look at the facts, specifically all of the stuff this game has that it's predecessor doesn't, and decide for themselves.

Continuum Shift is a great fighting game but if you want info that focuses more on the gameplay aspect of it I think that the professional reviewers can do a better job with that than myself so instead I'll just focus on what I consider to be the best part of Blazblue.

In my opinion the best part of Blazblue, what most effectively set's it apart from other fighting games, and what most effectively sets Continuum Shift apart from its predecessor is the story.

Now the story of Blazblue seems to be somewhat of a point of polarization. Some people love it while others hate it. This applies to both gamers and professional reviewers alike. Professional reviewers are by no means united against Blazblue's story and some have given it positive marks. But some people have made highly subjective claims such as Blazblue's story being weak, or poorly written, or throwaway with no real effort being put into it. I for one disagree strongly and completely.

There is a HUGE amount of story and lore in the Blazblue Universe, maybe even enough to rival at least some RPGs. What's equally impressive is the fact that it's all kept coherent with both Calamity Trigger and Continuum Shift. It's obvious that a lot of careful thought went into everything and there is still the fact that Blazblue puts so much more emphasis on it's story than other fighting games. Blazblue may very well include a number of anime conventions and/or tropes but that by no means indicates or means that effort wasn't put into it. One can plausibly describe other fighting game stories as weak, poorly written, poorly conceived, and/or and having throwaway stories that don't have any real effort put into them but not Blazblue.

Let me say that I am actually not a fan of fighting games. I have dabbled in franchises like Street Fighter, Mortal Kombat, and Soul Calibur but I've never really been a fan. And part of the reason for that is that I generally like my video games stories. So when I heard about Blazblue, a fighting game that supposedly did story well, I was naturally curious. But when I got into Blazblue I was amazed at how well done the story was. It's not just that I liked the writing, or that the characters were interesting and/or likeable (in numerous cases I found them to be both), or the sheer scope and detail of the lore, or the interesting addition of the branching story paths. What really impressed me most of all was the coherence of it all. Usually in fighting games there are numerous character play-throughs' with there own simplistic storyline scenarios but they're generally independent of each other with maybe only one or two actually being canon, or part of the formal and official story, and the rest of them being simply "what if" stories. A good example of a franchise that works like this is Mortal Kombat.

But in Blazblue it's all canon. Each of the character stories are canon and they're all part of the same large and complex story. This is done largely through the use of what I would call a clever plot device, or at least a clever use of said plot device. And it's not even limited to the story mode either. The arcade stories, while much more simplistic, are also part of the overall whole.

Of course all of this also means that there is really nothing mindless about Blazblue's story. It actually requires, or at least strongly encourages, you to think. Some people claim that it's hard to understand. But I also strongly disagree, I would say that Blazblue's story is not hard to understand, at most it just requires at least a little patience. Although it may appear to be hard to understand because of the unusual way in which it's told. Overall the story mode of Blazblue is kind of like a puzzle. Each character play-through is simply one piece of a large and complex puzzle. It might seem at least a little hard to understand at first but with each play-through you receive another piece of the puzzle and you're gradually and steadily able to gain a greater and greater understanding of everything. So it's not that the story is hard to understand, it's just that the understanding tends to come gradually as opposed to quickly like other games.

To help this process along there are also the "Teach Me, Miss Litchi" segments. These are expository sketch comedy pieces. Unlike the arcade and story modes these are technically not part of the Blazblue canon but nevertheless they are definitely not to be taken for granted. They generally involve numerous characters (most prominently Litchi) of Blazblue teaching Taokaka about the world they live in (or at least trying to). And as Taokaka learns (or at least tries to) so does the player. As the introduction of the first episode of "Teach Me, Miss Litchi" points out the purpose of the segments is not to further the story, but to facilitate your understanding of Blazblue. Overall these segments are an excellent way for you to familiarize yourself with the Blazblue lore and gain a greater understanding of the Blazblue universe, and you might even have a few good laughs along the way.

And to top it all off when you've played through all of the character stories the true ending is unlocked. Essentially the other play-throughs and endings develop everything, and the true play-through and true ending moves it all forward. And it's all kept coherent on top of that. This is done in both Calamity Trigger and Continuum Shift and it's a great accomplishment.

As for the actual story, I'm not going to spoil anything but it does have a lot of stuff that one might expect from a good story like action, drama, suspense, melodrama, a lot of quirky comedy, intrigue, tender and/or sentimental parts, and even a little romance (Litchi is on a quest to help someone she loves and Bang has unreciprocated feelings for Litchi). The story is full of meaningful and interesting dialogue, good characterization, and rich character interaction. And it also has a great deal of information and lore backing it all up. And let me emphasize again that it's kept coherent.

Overall Blazblue's story is great and this is also one of the main reasons why Continuum Shift is so important. A while ago I heard that a traditional story structure for Japanese manga is a four part formula. In the first part the story begins, in the second part the story expands, in the third part the story reaches a climax, and in the fourth part the story gets wrapped up. This is the formula that was used for the original four .hack (pronounced dot hack) video games for the PS2. I can't help but wonder if this is the formula that the creators have in mind for Blazblue. What I do know is that Calamity Trigger started everything and in Continuum Shift everything expands in a big way. The dialogue is even more interesting and meaningful, the character interactions are richer, and the characterization is just as good if not better. On top of that there's more story in general and Continuum Shift is generally much more informative than it's predecessor and that's not even taking into account the new episodes of "Teach Me, Miss Litchi", now called "Teach Me, Miss Litchi: Reloaded".

In my opinion, Blazblue is awesome. I love Continuum Shift just as I love Calamity Trigger. Even so I know that it's safe to say that, like many other games, Blazblue is not for everyone. Nevertheless I wholeheartedly recommend Continuum Shift to absolutely anyone who cares about the stories in their video games. Not just anime fans and not just Blazblue fans. Although it's also safe to say that both of the games are a must-have for anime fans. However for those who like their video game stories and are interested in Continuum Shift, I strongly recommend that you pick up and play through Calamity Trigger first if you haven't already. Yes, Continuum Shift's story mode does include a summary of the events of the first game and Continuum Shift also thoughtfully includes the first set of "Teach Me, Miss Litchi" episodes in addition to the new episodes. But nevertheless if you skipped over Calamity Trigger you would still be missing out on a lot of stuff in terms of dialogue, characterization, and character interaction and the like. I know from experience that hearing or reading about something can be a very different experience than actually experiencing it firsthand.

So I guess that's it. But before I finish up there are one or two more things I would like to say. Naturally anyone is free to comment on this review if they want but if you actually want to debate with me then I'm very sorry but I really can't accommodate you. You see my only goal here was to say my piece and now that I've done that I'm going to get on with my life. For those who have taken the time to read this I would like to say thank you very much for your time and I hope that you've found my words helpful.

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HexoLight 4000

HexoLight 4000
Customer Ratings: 4.5 stars
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First of all, because this information is not available ANYWHERE ELSE on the web trust me, I looked here are the dimensions of one pod: 4.75" wide, edge to edge. 5.5" wide, corner to corner. And 5" deep. I have no idea why that's so difficult for anyone else to provide, so there you go. You're welcome. Now, on to an actual review...

Initial impression, right out of the box, these things look and feel cheap. As another reviewer commented, they do not slide together smoothly. Some connections are too loose, others too tight. Also, the clear plastic covering the LEDs is also entirely too thin, and positioned in the wrong place; it's behind the "silver" (it's plastic, but painted to look like metal) frame, instead of the front. I think that was a poor decision.

And, the cords are too short, needlessly limiting the flexibility of arrangements. You might think you could arrange the lights in "any" configuration, but that's not the case. If you wanted to put all four lights in a row, for example, with the control box at one end, you cannot do that, as each wire is only long enough to span the width of two pods. Therefore, whatever arrangement you choose, the control box needs to be in the center.

My initial quality impression was clearly not a good one, BUT, that's because I hadn't turned them on! Once these things are doing their thing, I have to say, they are awesome, and ridiculously fun. I cannot believe how much I enjoy them. They respond to music fantastically, and even though I had bought them specifically for Rock Band, but I find myself turning them on even just listening to CDs. I like them so much, I've mounted them on the wall. They look great, and now that I'm not actually touching them, all signs of their cheap construction have become almost entirely unnoticeable.

I bought two sets of four, and I'm glad I did. I'm actually considering buying more! They do have their flaws, and I felt it fair you be made aware of them, but nevertheless, they're definitely worth buying especially more than one set!

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At first my Hexolights 4000 came in broken but after few emails with customer service i got my problem fix and they were good enough and gave me I extended for the lights.... Great Great company they got my business back. Thank you.

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Disappointed no more...... Rock Gear customer service is the best!!!! After experiencing problems with our initial purchase on Christmas day Rock Gear stepped in and solved the problem. I have never dealt with the most helpful , reliable and trustworthy company in my life. They fulfilled their promise to make things right in a very timely matter. Thanks for people like you, you guys truly make the world a better place. All I can say for now is that Rick Ralston Rocks!!!!!! Thanks again!!!!

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they do fire up based on sound beats. connection is easy wish the wires connecting the lights to the pod were longer it is an issue when you try to allign them in a staright line. the power chord for one of the lights did not work but was promptly replaced by amazon. if they could work out the wire lenght problem I wld give them a 5 star but otherwise they are what they are.

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Great value for money, works for home parties and etc., works well with bass, and very customizable! The wires connecting the pod are a little short.. but by using telephone wire to extend the wires, I can place the pods anywhere in the room I want! What else do you want?!

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Wireless 2.4ghz Playstation 3 Controller

Wireless 2.4ghz Playstation 3 Controller
Customer Ratings: 5 stars
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Wireless 2.4ghz Playstation 3 Controller

Doesn't have sixaxis, but is awesome for playing COD4. Turns all semi-automatic weapons (including pistols) to full auto, and some have a higher fire rate than some of the automatic weapons. really good in tight situations. More reliable than my PS3 stock controller, and with the battery pack, is just as easy to charge. The dongle does use one USB port, but no big deal.

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Okami Zekkeiban PlayStation 3 PS3 GAME

Okami Zekkeiban PlayStation 3 PS3 GAME
Customer Ratings: 5 stars
List Price: $149.99
Sale Price: $43.99
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I loved the PS2 version of this game so much! I was, however, a little worried about buying this Japanese version of this game. I really wanted the updated HD graphics, but was worried about the language barrier.

ALL GAME PLAY IS IN ENGLISH!

It is fantastic. The gameplay is beautiful. All the graphics are in HD. I've never seen a more gorgeous game in my life! AND THE GAME PLAY IS IN ENGLISH! That excited me so much too! If you love OKAMI, you will love the OKAMI HD because of the graphics...and did I mention it is in English?!?

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If you are even hesitant of picking up this import copy of Okami, do not be; it is exactly the same as the English digital version if your PS3 is set up with the English language beforehand. The visual detailing and anti-aliasing with the HD presentation, along with the Wii content upgraded for the PS3, helps this become the definitive version of the title. If you are hesitant to buy digital content, especially if you are a collector or get worried about the longevity of digital content, buy this physical version while you still can, especially before the price jumps up in the future.

On a side note, the content must install onto the PS3 before playing. One might ask, "Why bother paying for a physical copy of a disk that simply downloads itself onto the hard drive," and the answer is simply for the fact that you can put it onto another PS3 if anything ever happens and have the safety of a physical backup, as well as a collector's piece, which, by the way, looks absolutely beautiful.

Highly recommended purchase, especially for fans of the original!

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This is by far one of the best games I have EVER played. The scenery and detail is breath-taking and makes you want a sequel!

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I've got a lot of good memories tied to this game from 2007 on the PS2. The gameplay is unlike any other I've played before. There was talk of another game that (contains a certain elf dressed in green) some people wanted to believe Okami was a clone of. NONSENSE. Okami is a game in its own league. I thought the graphics for Okami was great back then, but now remastered in HD makes it even better. Some details really do stand out more. Can't say too much because I don't want to spoil anything.

However, like any remake there is bound to be some unwanted changes. As you know, Clover Studios is long gone, and of course, any traces of their name is removed from this game. The song "Reset" is replaced with random in-game music during the end credits. Without that song, the credits don't have the same effect. Good thing it can be played by other means. I've heard this version (Asian disc) has the song, but only if the PS3 is set to Japanese. I haven't tested this myself as of yet. The music makes up part of the game. If you don't have the right music things don't hold together well in any video game.

Some companies can make a great game, but get lazy with music. When that happens, it makes me not fight the best I can. Trust me on this one. Okami has the right music for the right situations. The music on some of the bosses really make you want to fight hard or risk being killed.

With all that said, the PS2 version will always be the most complete. It may not be HD, but it is the original true version. Not counting the Japanese version that is.

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I bought this game when it first came out on playstation 2, it sucked me in, there is so much to do and the story and characters are so impactful, the game is both touching and funny and the graphics are beautiful especially in HD. Being that the game is a japanese import I was a bit concerned but there is no reason to be, there is no region lock and the game is completely translated into English. There is no reason to pass up this game which is in my opinion a masterpiece created by clover studio.

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PS3 Rock Band Wireless Fender Precision Bass - Hot Rod Red

PS3 Rock Band Wireless Fender Precision Bass - Hot Rod Red
Customer Ratings: 3 stars
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Keeping in mind: (1) I currently play RB2 for PS3 mostly on EASY level starting to move towards MEDIUM, yet (2) I actually play guitar and bass and I can play several of the RB2 and DLC songs on guitar (chords at least, some leads depending on the song) and/or bass (yet I LOVE playing RB2 go figure, eh? It's fun to me!), and (3) I have my PS3 on a standard def TV which I'm about 6 feet from when I play, here are my observations on this controller:

While I was looking for a BASS controller to play BASS on, and this controller looked similar to an actual Fender Precision Bass that I own (albeit with a simulated maple fingerboard as opposed to my actual bass's rosewood fingerboard I do prefer maple btw) I was concerned about the early reviews about connectivity, etc., but finally went for it and bought this.

When the controller arrived I had NO problems with connectivity (NOTE: I connected the USB dongle directly to the PS3, not to a USB hub or piggybacked onto the guitar dongle, and no other instruments were connected). I then played a few of the shorter RB2 songs in Quickplay mode, using this controller as both a bass and a guitar no problems with the fret buttons in the lower register or in the upper "solo" register, nor with the strum/pluck bars. Last night I spent more time (about an hour) playing songs in Tour mode mostly on bass, and had no problems with anything except my dexterity!

Even as someone who does "pluck" an actual bass with the non-fretting hand (though I do generally play bass mostly with a pick especially if the song is fast), the dual strum/pluck bars take some getting used to if you're "plucking" (playing with 2 fingers of the non-fretting hand)! If you do pluck though, with the thumb rest it does make it a LOT easier to play a "Bass Groove" with upstrokes only. Note that you can use the strum/pluck bar(s) to "strum", so don't let the dual design deter you.

With the other reviews about connectivity issues, controllers arriving D.O.A., etc., I'm playing it safe and keeping my shipping box and materials intact just in case I have to return this controller after a more thorough "play in". So thus far, I'm leaving my review at 4-stars, though this controller works well for me so far!

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I might be one of few, but I've always liked playing bass guitar on Rock Band. Having the right giant plastic instrument makes it even more fun! The guitar comes mostly ready to go right outta the box...you just snap on the top. I had no problem getting it to work on my PS3 and was playing bass on my new Fender within minutes of tearing open the box. The way you play the bass guitar took a little getting used to, but now I like "plucking" while playing better than "struming". (You can still "strum" if you want to, but why would you want to?) It also has the nicest included guitar strap of any plastic guitar out there.

The only downside is the RB Wireless Fender Precision Bass feels lighter and more "plasticy" than I was expecting; it's not a bad thing, I was just expecting it to be heavier. It actually feels lighter than my RB2 Fender Strat guitar.

The RB Wireless Fender Precision Bass works great with Rock Band, Rock Band 2 and is perfect with Beatles Rock Band. It doesn't, however, work with any Guitar Hero game I've tried.

Get this guitar! It's fun to play, works flawlessly, and looks impressive when you have friends over to play Rock Band!

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I received this as a Christmas gift and opened it up hook it in and it was DOA.

I got an exchange and it worked perfectly.

All I can say is that if you have played expert bass on the regular Rock Band guitar, this will knock you back down until you get used to it.

The fret is higher so you have to relearn where your fingers are. The double strum is tough to get used to if you have been downstrumming all the time and want to learn to use the thumb rest and upstrum with two fingers. The strummer on mine is alittle stiff so trying to use a finger on each strum made my hand tired very quickly.

The whammy knob is abit harder to use than the bar when it comes to trying to get the most out of a power-up. However, the start/select placed on a knob is a nice touch.

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I have wanted this since I first saw the wired version for the XBox so I ordered one as soon as it was in stock. It started having issues almost immediately about once per song the bass would lose it's connection to the PS3 and not respond to anything for a second or two. It was too frustrating to play. I skipped madcatz customer service and told Amazon I wanted to exchange it for another one. The second one plays great.

I have noticed that it clicks more than the standard rock band 2 guitars, but it isn't too obnoxious. I really like how much easier it is to play triples and fast parts. I wish the thumb rest could be moved for use in lefty mode; I'll probably modify the bass at some point to fix that. In general it's a great fake instrument to play, I would've given it 5 stars had the first one worked.

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The bluetooth part of the product is quite sub-standard. If you keep your Playstation within 10' feet you should be OK. If you go beyond 10' you'll likely have at least some connection problems. Since I exchanged my first one with only marginally better results on the second, I can only assume those who rate the product highly are close to their playstation. What a shame since otherwise Mad Catz really did a good job on the rest of the product. When in range, the sync was very accurate and the frets had a good quality feel to them. The artistic design and overall feel is excellent. The fun factor is also much improved over using the regular guitar and the double strum bar #although hardly deserving of a patent...please!!!# makes for a much better bass playing experience. So it really is too bad that all this good work is pretty much thrown out by someone deciding to use such a poorly working bluetooth connection. I don't know if the part was cheap or not, could be an expensive poorly working part, but it should have been obvious to the people at Mad Catz that it doesn't matter how great the rest of the product is if it has connection problems.

Other than the bluetooth, the only other compliant I would have is there is something in the guitar that makes a rather loud springy noise when the guitar is moved about. I doubt one could hear it over the noise of the game however.

So the bottom line is if you keep your playstation within 10', this product would be a great addition. If not, I would purchase a second official Rock Band 2 guitar instead. Not as fun for bass but I've experienced no connection issues with the Rock Band 2 guitar and it has great range.

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Home Gaming Center - Playstation/Playstation 2/Playstation 3

Home Gaming Center - Playstation/Playstation 2/Playstation 3
Customer Ratings: 4.5 stars
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The Home gaming center was a breeze to put together.Took me an hour and a half to have it fully assembled with a phillips screwdriver and a hammer.And contrary to popular belief it wasn't that heavy!!!UPS delivered it in about three days and it was sitting on my porch when I got home from work and like I said, an hour and a half I was putting my gaming systems and games inside.It holds my XBOX 360,XBOX,PS3,Games,controllers,cords and my surround sound subwoofer with room to spare.The only thing I would suggest is not to tighten the cams too much as the the particle board will break on you.Good luck with yours.Seeya....................Joe;)

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came on time but one corner of the box was badly crushed. This resulted in damage to one corner of virtually every large piece. It is on a rear facing side and is not extremely noticeable in my case, but you may not be so lucky.

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I love this thing, its easily the best part of my entertainment system, it holds my Xbox 360, PS3, Wii, N64 and Gamecube perfectly but the best part is the two sets of drawers on either side that hold games, controllers and accessories keeping the place well organized and the controllers where I can find them.

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I originally saw this unit here on Amazon but ended up purchasing it online elsewhere that had free shipping. Be forewarned, it takes some time to put this together (5 hours for my hubby with his power drill) and it's heavy (if moving upstairs you will need 2 strong guys). It easily fits all my son's games and controllers and I love the fact it has 3 outlets in the back so you can pull all your cable and wires and not have them showing in the front. Drawers slide easily and the top accomodates our 25 inch tv with more than enough room to spare. Other gaming centers we looked at only accomated 19 inch tv's. Seems pretty sturdy, although it's only wood laminate. For the price we paid ($165) I think it was a pretty good deal.

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Rock Band Guitar Skin, Fits Xbox 360 / PS3 (Stratocaster Guitar)

Rock Band Guitar Skin, Fits Xbox 360 / PS3 BoneCollector - Red
Customer Ratings: 5 stars
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Really spiced up the guitar. The instructions aren't quite right though. you don't have to take the whole guitar apart (it says to remove the neck) for the Rock Band guitar. In fact, it's easier to apply with everything intact since the screws end up getting covered up.

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This skin was used w/ the original rock band guitar style that was released. I have had this skin on my guitar since I bought the first rockband and this material is great! This is no simple decal or thin coating. It has a decent thickness and looks great. I would recommend this to anyone who wants a different style on their guitar. Spices things up! Enjoy!

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I thought this everything I thought it was going to be. It was easy to put on the Rock Band II guitar and looks great!

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I just applied these skins to my strato and it looks superb! Product is nice and thick with clear bright graphics. One bit of advice...backing glue is serious stuff so take your time and you will be "rockin with the big boys". Highly recommend this product to dress up your "plain jane" look and set you apart from the crowd!

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Way of the Samurai 3

Way of the Samurai 3 - Playstation 3
Customer Ratings: 4 stars
List Price: $49.99
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I've been waiting for this game for a while and this game was near impossible to find, but I finally found a copy and got to play for the first time last night. It follows the along the same model of the original The Way of the Samurai. There are tons of swords and fighting styles, that will keep you enthralled for hours upon hours, and once you find that certain sword/style that fits you, you can learn new techniques and level the sword so you can become the ultimate assassin, protector, or just plain ole bad a**. This game is full of action around every turn, and the best concept is that you can choose which path you want to take, if you want to become a rich samurai you can join the fujimori clan, or you can be a sole wanderer a ronin,or you can protect the citizens of a poor city who are being heavily taxed, or you can plot against the fujimori clan and join the ouika clan who are a bunch of thieves and robbers, and the beauty of it is it's all up to you which path you choose. The fighting in this game is superb, depending on which sword you use that is the fighting style used, or you can fight bare handed which is pretty fun as well. I thoroughly enjoyed and am still enjoying this game, if this game sounds like something you might like, or if your like me, I really enjoy old samurai movies especially Akira Kurosawa films, you'll love this game. One of my favorite things about this game is one of the faces you can choose for your samurai looks almost exactly like Toshiro Mifune. In all I give this game a 5 out of 5. Maybe more, this is possibly one of my favorite games of the year.

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Way of the Samurai 3 is an open-world game styled like an old-school samurai film. In some ways, it lives up to the standards of the series; in others, it overextends itself.

In WOTS3, you play as a wandering samurai caught in the kingdom of Amana during the Warring States period. There are several factions you can choose to ally yourself with: the powerful Fujimori clan, the rural Ouka clan, or the oppressed farmers of Takatane. The game has an open world, so you can wander around doing what you want doing jobs and gaining the trust of the various factions to accomplish something in the world, or just spending your time picking fights and upgrading your sword. The game is meant to be played many times it's short, but there are so many variations in the endings that it's clearly meant to be replayed over and over.

WOTS3 offers you more influence in the world than previous games. While WOTS1 and WOTS2 both allowed you a wide variety of choices as to your behavior in the world, in terms of who you could kill and where you could go, you were severely limited. In WOTS3, anyone can be killed at any time as long as you can get to them. It's possible to draw your sword during almost any cutscene in the entire game; if you want to, you can just cut a bloody swath through every important character, take their stuff, and leave.

On the flipside, if you're actually trying to accomplish something and get a good ending, it's important to be more diplomatic. WOTS3 offers two different concessions to the idea of peace. The first of these is the ability to apologize; in previous games, if you accidentally drew your sword, you had to fight or run away. In WOTS3, it's possible to attempt to reconcile and avoid fighting, which can be crucial if you've spent all your time building up trust with one clan and almost ruin it accidentally. The other new feature is the ability to attack non-lethally; you can defeat an enemy, but they won't be killed permanently. Since every single character in the game is persistent in the world, this can be important if a necessary character picks a fight with you and won't accept your surrender. You may find it necessary to fight back, but also to keep the person alive.

The swordfighting system feels slightly less refined than in WOTS2, but it makes up for it with improved customization. Like previous games, there are a few basic styles that swords can be used in, as well as some exotic options like ninja swords and iaijutsu. WOTS3 changes a few things as far as weapons go. Spears have been added to the game, to go with the more medieval tone of the setting. Additionally, dual-wielding now involves two actual swords, rather than one "sword" that's actually a set of two. Finally, you now have the option to create your own swords or spears from parts that can be found or bought in the game world. These weapons have their stats determined by the parts you use, so saving all your best parts to build a super high-quality sword is usually a good idea.

As gameplay goes, the most annoying part in comparison to other games in the series is how disconnected everything feels. The story is moved along through "inklings", which show up on your map occasionally to let you know to go to a certain area. However, many of these inklings are non-intuitive. For example, while playing as a member of the Fujimori clan, I ended up at a dead end where nothing was happening. As it turned out, I had to go join the rival Ouka clan, then immediately leave. It made no sense and felt really awkward. The jobs you have to do to gain faction approval are a pain, too. Some of them are ok go here, kill one guy. Others have you hunting around the map for a hidden person or item, many of whom won't show up due to bugs or bad programming. In one case, I found two of three people that I needed to find, and couldn't find the last one no matter where I looked. I then left the map and came back; when I returned, the third person was sitting in a place that I had definitely checked before.

Another gameplay gimmick added is the presence of "partners" romantic interests for your samurai to pursue. These partners have no role in the main gameplay; rather, you have to go out looking for them and fulfill whatever requirements they have for you to "recruit" them. For example, one partner threatens to attack you to avenge her dead father (she has mistaken you for his killer), and to recruit her you must apologize to her rather than fighting back. Another shows up only at midnight, and can be hired as a bodyguard for the night. However, these partners are more annoying than helpful some offer small advantages, like remote access to your weapons safe and so on, but they all run much slower than you do and you'll be forced to constantly stop to let them catch up, or just walk everywhere. There are some mini-games you can do that require you to have a partner, and if you hang out with a partner long enough they can become a romantic interest, but other than that there's really not that much they're good for. Overall, they're just a pain.

The game's graphical quality varies pretty wildly people and weapons are done pretty well, but the environmental textures are bland and unappealing. The main character especially is good at expressing emotion, but the buildings look really fake and the maps are lined with invisible walls and other issues that seem really silly to still have in 2009. Despite some improvements, as a whole WOTS3 is not a graphically impressive game it's not quite as bad as last-gen, but it's not up to the standards of current generation graphics.

The sound design in the game is similarly varied in quality. The music is interesting and atmospheric. The voice work in Japanese is pretty good, but the English dub is lazy and not even worth bothering with. Thankfully, the game provides both English and Japanese as options. There's a really weird bug with voices, though, which is that the volume of a person's voice is based on the camera's proximity to the speaker not based on the character's proximity. The result is that, because it's a third-person game, you won't be able to hear anyone unless you swing the camera around so that the person speaking is right in front of you. It's really weird and annoying and just ruins the experience.

As a whole, WOTS3 is an ambitious game, and I can respect that. However, it's so sloppily put together that the few areas where it is fun are overshadowed by repetitive tasks and shoddy development. It's a good example of combining story and gameplay, but in terms of being a fun game it's kind of lacking.

Rating: 6/10.

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Although the game has everything I expected, the lack of the tutorial ensured a costly error within the first 5 minutes of game play. I was prompted to press the L1 button when some farmers arrived and they ran off, thinking i was out to kill them for no reason. Other than that early mistake, and the immensely corny dialogue that was so very rampant in the first 2 games, the game play ends up being a lot of fun. you can choose from three paths now, Good, Evil, or you can take a diplomatic route and avoid combat entirely. All around this is a great game, just read the instructions before you play. There is also free Downloadable Content on the Playstation network. Worth checking out over all I would say $40-$50 is a fair price for this game.

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I've played WOTS2 and although it was great at the start, the time limit and strange save system drove me crazy that I decided I was not going to play WOTS games ever. When I read that WOTS3 had no time limit and the save system was "fixed", I decided to give this game a chance. I'm glad I did.

You start out walking off a bloody battle, wounded and confused. You encounter two villagers. At this point, it's all in your hands what you wish to do. Kill the two villagers or let them help you. Your choice. The game can end in 15 minutes if you choose to or you play the game for hours on end. Currenlty, I am playing it for 10 hours now.

The gameworld is small, about 8 villages I think set in a province, pre-Meiji period. But don't be disappointed about the small gameworld. There are lots of things to be done in each of the villages; from running simple errands, to setting up ambushes, joining samurai clans, or just picking a fight on a villager. There are consequences to every action you take. So be careful what you do. You can beat up an opponent without killing him/her. WOTS3 introduced a "blunt" system whereby you use the blunt edge of the sword to pummel the baddie or goodie into submission. Killing a person in game affects the entire flow of the game, so be careful on who you pounce. Oh...and during combat and there's a bystander, and you accidentally hit the person with a sword, that bystander will either run, die, or join in the melee. You cannot turn off "friendly fire" in this game. Everyone, except the livestock and children, can be killed anytime, at any point.

Although I am not that familiar with different katanas/bokkens in Japan. Most, if not, all the weapons in the game seem to be authentic or based on real authentic weapons. There are no ninja-gaiden type weapons in this game. Also, the weapons gain levels not the person. So the weapons grows in level as you use it. At the same time, the weapon gains different stances (I think) that you can employ on your character. The game reportedly has 20 endings. I have not beaten the game yet, I am taking my time doing quests and just walking around villages waiting for a fight. The game randomly throws in a samurai or two to ambush you in broad daylight or in the evening. So...be ready to unsheath your sword or yoou'll get sliced and diced fast. By the way, during cutscenes the game will give you a choice to unsheath your weapon (a sign of aggression) or apologize (a sign of submission) or just let the cutscene run by itself. In other words, you can actually shift the cutscene to a different story line simply by drawing or apologizing while the cutscene runs.

For the most part, the NPCs in the game seem to be authentic in their costumes although you'll find a few weird looking costumes that are more anime than authentic. The villages look authentic for it's period. The language in-game can be either english or Japanese. I went for the Japanese language to give it a more samurai feel to the game.

Now comes the saving part. Well...here's what I do. I save my game often. There are what you call village minstrels who you can speak to and have them save your game. They are all over the map so don't worry about not finding locations to save. From what I've noticed, every village has a minstrel that you can save your game. When you save your game, your entire inventory and status is saved, including your current location. Now if you get killed or complete the game, you will get a screen showing you how many samurai points you've earned at the end game. Another screen will then pop up and ask you if you wish to save the results or not. Here's the trick: If you decide to save the results. The game will reset back from the beginning but it will still have all your items, money, etc you've earned intact and complete..so basically you won't be starting from scratch as a dirt poor samurai. But the entire storyline starts from scratch again. This gives you an opportunity to take a different approach to the game. If on the other hand you decide not to save the results, the game will take you back to your LOAD GAME screen, and you can pick up from where you last saved before you were killed. I believe the only time you can see how much samurai points you've earned is when the game ends either by dying, completing one of the endings, or leaving the province of Amana (which you do by simply selecting Leave Amana on your map).

Do I like the game. Yes I love the game because of it's open ended approach. It gives me a sense of actually being a samurai and doing something that affects a person or a community. There are tons of "Samurai" games out there that walks the line between a fighting game and a comic-book rpg. DOn't get me wrong. I like fighting games and anime styled rpg games with samurais but WOTS3 brings the samurai to a more realistic and authentic level. Do I like the graphics? Well...to be honest I'm not easily blinded by eye-candy. I still go for the substance of the game. Graphics is like the least of my requirements when choosing a game. For my own standards (which I know isn't all that high or great), the graphics is next-gen. A lot of people are saying WOTS3 has ps2 graphics. I think they're wrong...or so that's what I think. BGM is a mix of authentic Japanese koto and shakuhachi music and some chill lounge music with a Japanese traditional feel to it.

All in all, it's a great game. It might not be for the trigger happy sword wielding gamers who want to hack and slash for hours. THis game takes patience. The game isn't hard in terms of dealing with NPCs. What makes the game difficult is making the right choice at the right time, and being able to face the consequences of your actions.

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this game is very realistic, its the best martial art game to come out since tenchu z for the xbox 360. it has great replay value. set in real historic times, it gives you a idea what it was like in fuedal japan. another great point is you have the option to have everything spoken in the japanese language with english subtitles, ive been waiting for a long time for this game to come out and i am 100% satisfied with it. its a game for every martial artist as myself andd also for those with the warrior spirit. it teaches good morals and virtueous character.

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Street Fighter X Tekken: Special Edition

Street Fighter X Tekken: Special Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $69.99
Sale Price: $32.18
Today's Bonus: 54% Off
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Generally the game is superb, its actually great!.. for the Playstation 3.

The xbox version for this game is UNFINISHED, Capcom excluded one of the more exciting features that's

supposed to be included in the game.... Couch online co op (online play with a friend locally) . Couch online co op is not included in the xbox version of this game and won't be

any time soon, according to Capcom's SVEN there are no plans for patching the feature to the xboxCapcom is also banning anyone who is making any topics related to the issueSo dont bother making a topic on the forum.

The Xbox version of this game is not finished and will probably never be. other than that if you enjoy fighting games on your own and just want to play cooperatively online with a friend you can still do that. Still the lack of this feature is disappointing, also Capcom's lack of support for the 360 version is disappointing. albeit its still a solid game.. yet unfinished for the Xbox version.

TLDR: No local online co op on the XBOX version of this game, Capcom has no plans in fixing. PS3 version of this game is superior.

oh and if Capcom actually patches this in, then this review is null.

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The game is very fun to play. I can't overstate that. There's the great back-and-forth fighting and flashy animation that I've come to expect from a Street Fighter game. And with each fighter being "controllable" by a different player, up to 4 people can play at once, which is exciting. If you've played a lot of Street Fighter, you'll notice that some of the moves have been simplified for ease of gameplay. Specifically, the commands for the super moves are much easier to pull off, as well as the various types of combos and character exchanges. That's either good or bad depending on whether you've always hated the complex controls for certain characters or if you think the complexity helps separate the skilled from the unskilled. If you've played a lot of Tekken, you have a little more adjusting to do. The controls are catered to the SF population, and the characters just don't move in this 2D engine the same they did in the Tekken games. Still, it's easy to pick up since their moves have also been simplified. There are some minor gripes such as the sparsity of animation or CG scenes to complement the story and the annoyingly long pre-fight loading screen, but the game is fun to play.

The big drawback that really sucks some a lot of fun out of the game is that for what you pay upfront you only get about 70% of the game. When I purchase a game, I don't expect to have to put down another $20 to have the characters. Yes, it costs an additional $20 (well, $19.99) to unlock the 12 characters whose pictures you can see on the character select screen but can't access. I know Capcom has nickel-and-dimed customers with the DLC route before, but this game might be the worst in that regard. In previous games, at least some content could be unlocked through gameplay, but in this game absolutely nothing of value is unlocked by playing the game. Instead of something desirable (characters, costumes, gems), you get titles and trophies that don't really have a function. Anything that you will actually want will cost you more money. We're talking a buck (well, $.99) for each costume or gem, and the aforementioned $20 to fill your roster. There are some content packs that cheapen those costs, but it's not really fun to feel like you have financially invest in game to reap the full benefits of gameplay.

I guess the bottom line is... if you're a fan of the gameplay and don't mind the incomplete roster (or don't mind paying more to buy the rest of your game) then go ahead. If you enjoy unlocking secret/extra content through playing games, you'll be severely disappointed.

And if you want to know, yes I bought the character pack. Being I got the game on the cheap, I felt like paying the extra $20 brought it back up to full price.

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As a huge Tekken fan, I pretty much grew up playing every single Tekken games. I also played a plenty of Street Fighter games such as SSF4, Ultimate MvC3, SFxSNK2, SF alpha 3, and X-men vs. street fighter (the best vs. game!).

When I first heard about this game, I was really excited! So, I pre-ordered this special edition ASAP! Ohh boy, I am so disappointed once I started playing!!!! THIS GAME IS INCOMPLETE and UNPOLISHED. Capcom knew about the problems and still shipped the game.

First of all, the arcade cabinet as a bonus is cheap looking! The vinyl comes off in 3 days... it looks really really crappy. I don't even wanna put it anywhere in the room. Wasted extra $10 for this.

Second, those extra Gems u get for this version isn't so useful. WHERE IS MY PRE-ORDER BONUS GEMS AMAZON??? Never got it in the email... but honestly, I don't really need it, lol, so I'm not even bugging amazon.

Third, the game is unfinished and unpolished. As everyone has already heard, the DLC characters are already on the disc; but, you won't be able to use it unless u pay for it this Fall for possibly $5 each... $5x12=$60! That is ridiculous.

Finally, the online play is broken. The sound is broken; u can't even hear hadoken or some crazy static hurts your ear while playing. Not to mention, the game balance is so off. If you are like me, coming from Tekken background, you are automatically at the disadvantage because Ryu, Ken, and Akuma is still the strongest character in the game! Every time, I used Ryu and other street fighter characters, I would win online matches, but if I used Kazuya and Law, I would get my ass kicked ten times in the role for some unfair reason and just wanna throw my controller out the window.

I personally feel like SF characters > Tekken characters in terms of their strength.This game is made for the SF players who love 2D fighting game! It's so far away from tekken combo moves and etc.

Capcom really need to patch this game and give the DLC bonus 12 characters for free or else I am keeping this game at 1 star!

ADDITIONAL COMMENT: Capcom just announced that they will be charging $20 for the additional 12 characters on the disc. That is messed up. I bet they are also going to release an Ultimate version of the game later this year with the Vita version. I'm seriously considering selling this game... too bad, I should have rented it first at Red Box or something so I wouldn't waste my money and time.

RENT THIS GAME FIRST, PLAY A COUPLE TIMES, THEN BUY THE ULTIMATE EDITION OR THE VITA EDITION FOR $39 OR LESS LATER THIS YEAR.

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YOU HAVE TO PAY TO UNLOCK SOME THE ORIGINAL CHARACTERS.I COULD SEE PAYING TO UNLOCK NEW CHARACTERS BUT NOT THE ONES WHO SUPPOSE TO BE THERE.

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I am a fan of the Street Fighter franchise. I only purchased it because it had a similar game play and button functionality to previous Street Fighter Games. However, I do find it interesting when game developers create a mash up with different game franchises. Originally, I have never been a Tekken fan.

Pro:

-Graphics are amazing, considering that it is PS3

-The fight speed to not too fast, an example of a fast fighting game is Marvel vs Capcom 3

-Button layout can be changed to meet personal need

-Button functionality is similar to previous Street Fighter games. Veterans of the SF games will not have a problem. People new to the game will not have a problem after a few hours. I believe that it is generally simple

-Great game play features: combo system, power ups, and special moves

Con:

Can be very repetitive after a few hours. Remember that it is just a fighting game. The game is beaten after completing a designated number of fights

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Guardians of Middle-earth

Guardians of Middle-earth - Playstation 3
Customer Ratings: 3 stars
List Price: $29.99
Sale Price: $12.75
Today's Bonus: 57% Off
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Finally the MOBA's arrive on consoles and for those wondering what a

MOBA is it's a Multiplayer Online Battle Arena. this style of

play has been popular on pc for a number of years now with games like

League of Legends dominating the market, so making one for console

was a great idea. another great idea they implemented is

no microtransactions like the pc counterparts have.most pc MOBA's

usually charge real cash for characters, items etc. here Guardians Shines

by not charging a cent for anything. you unlock characters by earning coin

(Gold) by doing battle with up to 5 human enemies (10 players total)

this may sound fantastic but as of this writing, I have not

been able to play and finish a true ten person game (no A.I. Bots)

so here's the rub, while it's a really fun game especally with friends

you will usually have 1-3 human opponents on a team and the rest

will be filled with A.I. Bots that perform pretty well considering

they're A.I. Controlled.

the gameplay consists mainly of killing enemy guardians (players)

destroying enemy Towers (defencivefires on enemies)Upgrading your towers

and upgrading your Barracks (barracks when upgraded can produce mounted units, Siege units like Ents and elite fighters good for taking on players)

and finally destroying the enemy base. destruction of an enemies base immediately

ends the game. if the timer runs out the game ends as well.

there are a number of game modes to choose from including an all

A.I. vs Player Match setup called Skirmish Mode. it's a good place to start

for the new player.

the 2nd mode Battlegrounds is the meat of the game and has the choice of

three lane (more strategic) or One lane (full on head to head battle)

then there's Elite Battlegrounds for pure player vs player matches no Bots

However again another flaw shows up with wait times for a single match

taking up to 15 minutes to start, then later one might start in ten.

other times there's not enough players for a match and you have

to wait until the queue is filled.

Once you've chosen your battle type and get into a game it

is fantastic with glorious spell effects and all sorts of team buffs

like shields, healing, shrouded in darkness etc. and there's

Commands in addition to abilities that have a longer cooldown but allows the player

to have a quick heal at level one but maxed out at level 12 you can

summon a Balrog or an Ent. there's about five Command Power choices

per level and four levels each unlocking at lvl four, eight, and twelve.

finally, there are Relics that you can equip up to three of and fill with gems

these apply various effects from regeneration to the more expensive

relics shrouding the player in a shield each time an ability is used.

others increase damage and others still speed up cooldowns.

the animations are excellent but nothing new with an isometric style of view

of the lanes or lane.

Characters to begin with you have on each side (good and evil)

three unlocked characters and 5000 gold is required to unlock another

though they have a great "Featured" group of characters each week that are free to use for that week only. as of this writing I do not know if they will cycle.

a really fun game that could have been more fun with all ten friends.

Gameplay: 5 stars a blast to play and a deep amount of strategy

Graphics: clean and nicely animated 4 stars

Sound: nothing beyond the expected 4 stars

Controls: 5 stars simple and easy to pick up and play.

Overall: if it weren't for the wait times for matches

with human players this would easily be a Five Star title

but the wait times are annoying. I have read on the official

forums that several patches are coming to address the issues I stated

about the long wait times and games with ten live players failing

to remain stable long enough to complete a match. so let's

hope they bring out a patch for these soon since it truly

is a Gem on the Psn and XBL marketplaces.

the game only falls short of greatness due to those two flaws.

don't overlook it try the demo First!

NOTE: the PS3 version as well as Xbox, are Marketplace

Downloads off your service (I Used PSN)

so in this retail box you get a cardboard disc that has a voucher code on it

good for BOTH the full game and the Season Pass. this pass get's you eight more guardians as they are released. so if you're wondering if there's a disc

in the retail ps3 version, the answer is No.

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As an active player of MOBA-style games(multiplayer online battle arena), I was very excited to hear news about one based on the Lord of the Rings. After playing it for some time, however, my expectations fell as I discovered that while it does retain some good qualities of other MOBAs, it fails to truly shine in its own right. Guardians of Middle Earth plays much like one would expect from a MOBA: you choose your hero, you fight through lanes alongside spawning minions(or soldiers, in this case), you take down towers, and you attempt to overtake and destroy the enemy base. Combat is fluid, leveling feels scaled correctly, and each hero character is very unique. In addition to the normal mechanics, you can also capture shrines located across the battlefield for passive bonuses, keeping the balance of power always shifting. What is disappointing to find, however, is that you do not earn any in-battle gold, and there is no equipment to speak of, like in games such as League of Legends. You do earn experience and gold overall through from every battle, and outside of games you can customize your loadouts with new skills, bonuses, and consumable potions. This adds for a nice incentive to keep playing and completing challenges, which are plentiful and diverse. What really detracts from the overall experience of Guardians of Middle Earth is the over feel of the combat. Enemy AI is idiotic, and the game almost forces you to play with others because of so. Also, because of the lack of many heroes, it is very easy to use overpowered characters and abuse their abilities. Perhaps in the future when more characters arrive, it will be more balanced, but until then, you are better off avoiding anyone will low survivability. Overall, while it is not a terrible game, it probably wont appeal to many outside of MOBA or Lord of the Rings fans, until some issues have been fixed.

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Would be fun if you like online gaming but the graphics stink. And not up tot he quality of other Lord of the Rings Games.

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I bought this for $15, and it came with a downloadable voucher, I download it, then played one game online. Even with a wired 30 megabit connection, I got lag. For a League of Legends play who is used to instantaneous response, that was unacceptable. The $15 price tag about fits it for how bad the servers can be. I'd suggest waiting for the PC version to come out to see if the servers are any better. But I don't suggest buying this unless they step up their servers.

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other then the servers sometimes this game is so fun. i was no fan of mobas but now i cant stop playing, great game.

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