Showing posts with label iron man the video game. Show all posts
Showing posts with label iron man the video game. Show all posts

Dragon's Dogma

Dragon's Dogma - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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Capcom, famed developer and publisher that's brought gamers such franchises as Devil May Cry, Resident Evil, and Street Fighter, enters the medieval fantasy foray with Dragon's Dogma, a peculiar take on the Western open-world RPG. (And seemingly brought to us with a lack of typographical errors.)

Taking inspiration from Skyrim, Dark Souls, and Capcom's own offerings, Monster Hunter and Devil May Cry, Dragon's Dogma stands out by being derivative of several games and in turn becoming uniquely its own title, and if the sales are promising, hopefully it'll be the start of a new series.

Before I get into what's important, the gameplay, let's get the graphics out of the way first ... Dragon's Dogma is a shoddy looking game. The game is letterboxed (black bars are located on the top and bottom of the screen, taking up real estate), and there is no way to disable this; the frame-rate isn't locked at 30 fps, and will frequently dip (though it hasn't turned into a game-breaking slideshow); there's noticeable pop-in; the textures are muddy, clipping is prevalent, and there's a soft focus to the world in general, similar to Devil May Cry 4 on PS3. The good news is the game is devoid of any screen tearing and when it comes to artistic mettle, it can be quite stunning at times, especially with its lighting. The world itself is alive with great wind effects, some lovely day to night transitions (though be wary of the night), and overall, a well realized D&D look.

Dragon's Dogma is however a joy to play. Initially allowing three classes to choose from -Fighter, Mage, and Strider -DD opens up with additional vocations, the game's preferred nomenclature, and adds Ranger, Warrior, Sorcerer, Mystic Knight, Magick Archer, and Assassin, for a total of nine vocations. Each vocation has its own skills and abilities, and you'll have opportunities to switch it up without having to start over, which allows you to experience the many variants in combat approach DD offers. If that's not enough, DD employs a unique pawn system, essentially party members, but with a twist. You create your initial pawn, and select their vocation, so you can live vicariously through them on the battlefield ... or should I say, they'll live vicariously through you. In addition to your pawn, you can hire two additional pawns created by other users, and these pawns take with them the knowledge they've acquired through questing with others into your game, frequently dropping quest hints and other various anecdotes pertaining to their surroundings; this also means your pawn, so carefully crafted, will be adventuring with others (they stay with you at all times regardless, even if someone "rents" your pawn while you're playing), and they too will come back with things to share, and if the previous master was so kind, with a gift left by whomever took them on their travels. It's an interesting take on the traditional party member, and something I've never come across in a game before. On one hand, I would like the option to just create all three of my pawns and form a bond with them as I adventure on; however, this system encourages the idea of player interaction, since you're swapping pawns frequently (they do not level up, and you can't assign specific skills, so you'll have to swap accordingly). It isn't as profound as Dark Souls online implementation, but it's a refreshing take on single-player RPGs with a community based element.

I've typed more than I intended and I' haven't even touched on the games crowning achievement, and that's the gameplay. The combat in this game is fantastic, with each class being awesome enough that no matter what you're doing, you'll see a pawn pull off some crazy **** and think, "I want to do that next!" The game simply feels like the director behind it brought us Devil May Cry 2, 3 and 4. And the best part is that this is an open world RPG! Dark Souls was all about precision, with a very methodical pace to its proceedings; DD is much more action oriented, with some eye-popping skills that are fun to perform and brilliant to look at it. The creatures that get to absorb these amazing attacks are terrific, with a nice variety of classic monsters that animate well and have attack patterns that require you to pay attention and to be on guard. I haven't even mentioned the climbing ability, similar to Shadow of Colossus, which allows you to scale these beasts and plunge whatever weaponry you're housing into their hides. Jeez, I haven't even mentioned the spells yet, either. You should see these spells! You really should, youtube them! It's what sorcery should look and feel like. DD just nails the combat. You'll know it as soon as you nock your first arrow and let it fly into the eye of a cyclops.

I could continue, but I feel I've made my point. Dragon's Dogma is a worthwhile entry into the open-world RPG market. It has fantastic combat and a grand sense of adventure, and it is able to encapsulate the feeling of danger that should arouse when you don't know what's down this cave you've stumbled across. It's unfortunate the engine can't keep up with its ideas (time for a new generation of consoles), but don't let that dissuade you if you're in the hunt for a lengthy title with rewarding gameplay.

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It's been a long time since I've played a game where I truly felt that I was adventuring, D&D style, in a dangerous world. The combat is weighty, visceral, and exceptionally diverse and offers a real challenge (but not frustratingly so like Dark/Demon souls). Each encounter becomes epically cinematic as you and your pawns (companions) work in tandem to block strikes, grapple with foes, climb giant monstrosities to access their weak points. At one point one of my AI teammates used his shield as a springboard to vault me up onto a giants arm, where I then clung swinging my sword, holding onto the beast as he thrashed. He stumbled over to the edge of a cliff turning the tactical jump I just made into a grave mistake, as now I didn't have ground underneath to land on if he shakes me off. During a caravan escort quest, a harpy swooped down and grabbed the guard next to me, carrying him to a nearby cliff and dropping him. These weren't a scripted events, they were ordinary encounters and mob mechanics that turn seamlessly cinematic.

The environment has a few features that some people will hate, but I've been longing for. Darkness is truly dark you need to ensure that you and your party have light sources (lanterns and oil for instance) before heading down into the unexplored, and those light sources can be influenced by the environment. Fighting in the water? Your light is going to go out and no amount of turning up the gamma will make it so you can see! Along those lines nighttime is also not something to be taken lightly. You need to plan your quests and travels so that you won't be caught outside when darkness falls, because not only will you not be able to see (even with light sources, it's realistically dark), but it's supremely dangerous. Getting caught out at night becomes nerve wracking as you strain to hear dangers that you can't hope to see, and try not to get lost as you seek some sort of shelter. It gives an old school feel of real danger and panic that I've really missed in games.

Character creation has you customizing every aspect of your character, not only in basic appearance and hairstyle, but in actual size, weight, bulk and musculature. This all plays into how your character performs a smaller light character will be more nimble, a bulky sumo character will be good at knocking foes down. Even your posture and stance can be customized, you can realize the stooped and wizened wizard you always wanted (for you or your pawn).

The pawn system surprised me the most, I didn't think I'd become so addicted to it. Essentially, you make one main pawn for yourself this is your constant companion on your journey, able to be designed with the full range of options as you yourself were built with. You equip them, they level with you, and most importantly they learn with you. As you do quests, fight monsters, and have conversations you direct their progression. Are they protective of the party and will help teammates above all else, or do they aggressively attack opponents disregarding everything else. Do they like to scout ahead or do they prefer to stay near the leader. If you show them how to do something (take restorative healing items), they'll learn how to do it themselves. These pawns and their AI are probably the most lifelike NPCs I've encountered in a long time, and the fact that they can be quite talkative just adds to that as they'll comment on anything and everything as you are exploring/adventuring.

You can have up to three other pawns with you in a party, but you yourself only make the one. The others you can hire are the ones that other players have made to be their main pawns. Your pawn doesn't go anywhere when another person uses them in their party, but instead a copy of them is used and then the quest and monster knowledge that they learn with other players, is retained. Your pawn will be out learning whether you are playing or not. I didn't expect to enjoy this feature so much, but seeing that my pawn is getting use by dozens and dozens of players, who send gifts and comments back with it showing it was useful to them, is a great feeling not to mention that my pawn then has new insights into various enemies or hazards in the world that helps me dramatically in my own game.

The only real negative I'm finding with the game is the weaker main story (it's on par with Skyrims main plot), some occasional performance issues during busy fights, and the predictability of some areas. That is even though it's an open world, when you've been somewhere enough, you begin to learn what might spawn where. Since combat is so much fun it's not too much of a drawback though, and it will take you some time before you explore the entire world enough to begin predicting where things are.

Overall this is an amazing RPG and one that I'm obviously enjoying immensely. If I had to compare this game to something, I'd say it's some amalgamation of Dark Souls, Skyrim, Monster Hunter and Shadow of the Colossus. The few negatives about the game are easily forgiven and forgotten in the face of how much dang fun it is.

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this is a truly excellent game with some really epic

fights. be warned though, you may die frequently especally at night when it seems

all the things that go bump in the night are bumping more so then usual

the nice part is you can save at any time.

the story isn't anythng special but serves well enough to get you into the game.

this game, unlike others does no hand holding at all

so you will not be treated to the usual tutorial or

any such standard RPG mechanics.

the battle system is fluid

and really fun to experiment with. the mages do really get strong after

some grinding (you will grind a lot in this game) I built my character

to be a "Mystic Knight" basicly a Warrior Mage hybrid. it seems to be a weaker class

though I have jolly good times climbing upon the likes of a cyclops and

stabbing him in his big old eye thus making him a bit chaotic

for a time where he even covers his face. the fighting is much more fluid

then in the demo which I thought was good but needed polish.

well the game has been polished quite nicely so most of the bugs you encountered

in the demo are not present here. (thankfully)

it's a little tough to get going since you have no idea where anything is and also do not know the map,

thus your first few adventures may be harder then you expected

especally when the quest marker is not being very helpful (I followed my quest objective into a city and upon going in it pointed behind me)

the pawns are a godsend though with better A.I. then I have seen in

an RPG in a very very long time. they heal you, fight the monsters

(a little zealously sometimes which leads to either death or another battle)

the pawns not only support your actions but actually assist very well

and their comments on the huge beasts weaknesses are most welcome! they also pick up items and give them to you. you also get a Main Pawn that will lvl up with you throughout the adventure and you may Hire using Rift Crystals up to Two Support Pawns that will Not gain levels with the party. they bring loot and info back to their masters. your pawn will be the same when "rented out" though while rented he will still be at your side so you're never without your main Pawn (unless he "dies")

the loot is a bit more sparse then I was getting from the videos but

it's not a big problem. the stores sell loads of items and Inns

sell Skill Upgrades where you expand upon your skill tree depending on your choices

the strider class is your "rogue" class with loads of nifty abilities (like invisibility). the mage is a AoE + Healing support style character.

you may also re-spec your points at almost any time (for a price)

the environments may seem bland at first but they soon are filled with life

and thgis life is intelligent too so beware of brigands that might

set a trap for you (like the rolling boulder shown in the vids)

or a dragon might come crashing through the trees and this above all

creates Tension throughout the adventure, which leads to caution.

caution is wise here as your pawns can "die" if one does it's sent back to the "rift" where they come from. your main pawn may be resummoned from the rift if he or she dies. support pawns cost Rift Crystals to aquire and the more crystals

you have the better class of pawns you can hire.

overall this game is a Must Buy for Hack & Slash fans and action RPG fans alike

theres loads of content and the map is Huge, be ready to cough up some rare loot

to fast travel though (No one rides for free I guess lol)

not only are the pawns quite smart, so are the baddies they will flank you, use long range to their advantage and annoy big monsters to lure then to you.

(so evil of them...) renting pawns is done through a rift stone 9they're scattered everywhere it seems) and a quest awaits you around every corner.

some of which take you underground into caves and labyrinths filled with the dead (some of which can posses party members lol) you must use a lantern in these dark places and you'll need to be sure to bring loads of Lantern Oil.

enemy types are quite varied with quite a few that will be easily identified by

RPG'rs and D&D fans. the enemies range from standard fare goblins on up to Chimera,

Harpies, Evil Eye (think Beholder) Hydra, Cyclops, Trolls, Ogres and more

all for you to climb on and give a beating (provided you have the stamina which is important in this game)

Some NG+ info

you get Portstones (which can be bought at the black cat in NG+) too which help a ton. (lets you set a spot to use ferrystones to Go to!)

you get one of these at the top of blue moon tower.

and at the end, the game IS NOT OVER! it's not only got NG+ (new game+)

but it has endgame content only available After beating the game. so there's Tons

to do. also they keep adding new quests and other stuff via DLC

the game is a blast if you're hesitating about picking it up, don't.

I haven't had this much fun with an RPG in years.

I'd recommend being at least lvl 50 before going for the end.

it's not due to the end boss rather, it will be eternal night

after the "final Battle" and is extreamly difficult. so be ready and

well equipped.

this game seems to be going back to

"the good ole days" of RPG's. I was shocked to see almost no fast travel (and I love it) (well, there IS fast travel but you need Ferrystones that you find (rarely) and they're extreamly valuable. also for resurrection you need Wakestones that you find in shards and need Three to Resurrrect your character. while this may sound difficult, it's great to use in times of dire need.) but I find it refreshing since it really makes you explore the whole world and as such, makes the game last longer (and the sun setting much more scary lol) also from the good ole days is the Lantern! How surprised I was at actually having to use the lantern in the dark (most games I turn the gamma up and I'm fine, not here though) and of course the brutal difficulty. it really makes me feel like I am playing old days D&D. I just love the game and it's exactly what I have been looking for on the ps3. I will sum it up in two words: Simply Stellar!

Gameplay: 4 of 5 stars due to the lack of a lock on. climbing is fun though.

Graphics: nicely polished and interesting locations 5 of 5 stars

Sound: an excellent score backs up the sound of combat 4 of 5

Controls: fairly easy to learn, menus can be a pain to navigate 5 of 5 stars

Fun: the game is a blast whether you're climbing a hydra lopping off it's heads one by one or bashing the undead in dark caverns. the battle system really makes the game shine. 5 of 5 stars

Overall: a must buy for RPG and Action RPG fans it will not fail to please.

5 of 5 stars

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I've been playing this for about 2 weeks now as a strider with a mage pawn...

Pros:

-Awesome Battles Boss battles are actually quite intense. Some of these monsters you face are HUGE. And I do love the aspect of climbing the monster till I reach it's forehead and begin happily jabbing away into its brainpan with my awesome daggers! Very Cool!

-Pawn System I originally bought this for the intriguing aspect of this pawn system. Long story short, you make a henchman The henchman can be recruited by another player online and gain knowledge, items, and experience. You can do the same for other players online as well. So it's quite interesting and I kind of dig it. The best part is that your henchman (pawn) never leaves your side; however, when you rest at an inn, you get word that apparently your pawn has been breaking heads with other players. Kinda cool!

-Big World Lots of exploring to do Like I said...I've been playing for 2 weeks, but this thing is like HUGE likely not Skyrim BIG but still, a vast world with a lot of stuff to see...should keep you occupied for awhile...

-One aspect I like is that when you venture out at night, it is actually a little scary...you can't see very far in front of you you're only fighting by a torchlight on your belt, and in the dark surrounding you, you can hear whatever monsters gathering...I like it that I'm actually nervous that something may happen to my character...

-Character customization Huge amount of character customization for your character and your pawn. There are some bizarre body type configurations if you like the idea of playing a mutant...

Cons:

You only have ONE save game unless of course you want to do some shake and bake and move your character to a thumbdrive or whatever, but I'll be honest...I'm too lazy to do all of that. So the fact that you only have ONE save for your ONE character is kinda BS.

No Fast Travel 'Nuff said. I mean, they got these little token-like things that are hella-expensive, but you don't just find them lying around all over or anything...So anyway, you will be traveling back and forth to a lot to the same places and fighting that same group of goblins over and over again...which is good and bad dependent on how you look at it...

The talking from your henchmen...they will repeat many, many things over and over again. I find it's easier if I lower the voice volume and leave everything else as is...

Story and quests are pretty lame and unimaginative...

In Closing:

Overall I like the game, it's difficult which keeps me coming back to it. It angers me often with the little stupid things that's wrong with it, but obviously it doesn't bother me that much because I keep playing it...I only wish I was able to have more than one save file. I feel that detracts from being able to fully explore and appreciate the game such as changing your class. I did learn this the hard way when I upgraded my Strider to an Arcane Archer, and decided I did not want to play an arcane archer yet...I figured, "Okay, no big deal, I'll just go back to my old class and continue to be awesome.." Ho, ho...not so...I had to buy back my old class and I dropped in my ranking for that class to 0. Not cool at all...But despite that harsh learning experience, I still like it, hence my Love/Hate relationship with Dragon's Dogma...

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After a few hours with this game today, I think I have the gist enough to form an opinion.

Dragon's Dogma is a nice blend of Eastern RPG with Western style and flair. Maybe it tries a little too hard to get that Tolkien and Game of Thrones feel, but it is unlike what I've been able to come across from a Japanese title so far. Combat flows plenty, and depending on your class can feel like something familiar to a Devil May Cry game. It's not nearly as fast paced and combo related as the former, but you can definitely tell this game was made by the same people. So far I haven't run across any major bugs with the combat, and trust me, this is a combat heavy game.

The pawn system is really neat. Being able to pull your companions out of other peoples games is something innovative and highly useful. The first time you dive into the Rift it'll fee like second nature, and searching for that perfect Pawn comes naturally and easily. In my relatively short time with the game, my own personal companion returned several times with gifts of rift crystals and loot, as well as valuable experience on the land, quests, and monsters.

Exploration in this game is there for you pioneers out there. Most of my first hour in the game (after the tutorial stage) was spent searching every nook and cranny of my tiny sea town for any hidden goodies I was able to find, and find plenty I did. There is an item upgrade/crafting system in place that rewards players holding onto rare items and weapons. But treading off the beaten path isn't without it's own perils. Many times I've been jumped by bandits or lizard monsters by just exploring not very far away from the main road. And when this game tells you to only travel at day, trust me, they mean business. Exploration at night is difficult, but oh so rewarding if you're willing to take the chance.

Is it perfect? No, no, there could be some fixes here and there. The camera often fights against you in tight quarters. Some of the menu interfaces and wording for training your main Pawn isn't completely intuitive, and I often find myself guessing as to what her behavior will be like. The screen can become quite cluttered with key layouts and pawn dialogue, but that can be remedied with a few option preferences. The game doesn't really let you know if you're getting in over your head (protip: don't jump in the well in the first town until you've leveled up a bit...)

But that's half the fun, the trial and error of figuring out what to do on your own. It reminds me of the old days of gaming, before way points, game guides, and FAQs everywhere you turned, and beating a challenging game felt like a real accomplishment.

Bottom line: This is definitely something worth your attention if you're a fan of RPGs and adventure games. Take it slow, don't be afraid to run away, and enjoy your journey through Gransys. I know I am.

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Ubisoft Call of Juarez 2 PS3 Videogame Software

Ubisoft Call of Juarez 2 PS3 Videogame Software - 34514
Customer Ratings: 2 stars
List Price: $59.99
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I thought this game was going to be a lot better......Instead I get this crappy first person shooter......I am not to fond of first person shooters, unless it is the call of duty franchise or even socom franchise. To make this short and sweet, I am not pleased with this game at all......Totally thought it would be more than it was worth.

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Tom Clancy's Ghost Recon: Future Soldier

Tom Clancy's Ghost Recon: Future Soldier - Playstation 3
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $16.81
Today's Bonus: 66% Off
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I still play the original GR.Which I believed set the standard for a tactical shooter.

The later titles I was very disappointed with and felt they were "Dumbed" down.

This review is my initial impressions and subject to change as I do in most of my reviews.

Pros:

1)Graphics were well done IMHO everything seemed to be going smooth.

2)Sound is excellent I have a lot of hearing loss and had no problems hearing the game.

Even with a intercooler running.

3)Weapons were well rendered and the ability to customize is fun.I do gunsmith work on the side and can say some of the mods were impractical but it's a game.They all had their own distinct sound.I recommend choosing random for your weapon as I could spend hours changing parts.I would have liked a jam or 2 thrown in for a touch of uh oh.

4)Voice acting is good so far with the usual wisecracks and such as troops tend to do.

5)Some of the future tech is very cool I enjoy sneaking around with the cloak and the UAV is fun to use.

6)I enjoyed doing sync shots and the fire fights could get intense on Elite.

7)The controls were easy to learn not much of a learning curve.The Tutorials are make it easy to learn the game.

8)I like the challenges to unlock weapons and gear which make it worth going back to redux missions.

9)The hand to hand kills are a nice touch to the game.

Cons so far:

1)I find the maps a little to restrictive and not enough room to maneuver.

2)I have found the enemy AI to be very easy even on elite.Friendly AI seems decent so far subject to change.

3)I found I needed to get used to the camera angles.

4)The cover system seemed not to work well.As I play and get used to it I might change my mind.

My thoughts:

I approached this game with a open mind and find I am enjoying it.I like the sci-fi aspects of it.

As I have only played the first 2 missions I will not comment on the campaign length or the story.

Ubi-soft did a good job on the tutorials and there is not a big learning curve.I did find enemy AI a bit dumb but as I play I might change my mind on the AI of the game.The ability to customize weapons and load out for missions make this better than other shooters.I feel this game has a good cross of COD/BF and OFP.

Players will need to think and you can flank enemies instead of shooting it out with them.I would have like free roam like OFP DR as I felt the maps were to small not as bad as BF or COD.That is my opinion,I attempted to play like COD and found you would go down quick.I did find the stealth missions to be to easy IMO.This might change as I play.All in all I'm having fun with this game and have no regrets yet.I only hope the campaign is of good length as I feel that is lacking in many games today.

I have very poor internet in my area so I cannot do a review of online content.Please accept my apology on that aspect.

I will update this review as I play more and can't wait to get out of work to play.

Stay tuned for updates.

Update 5-24-12

After playing more I'm really liking this game.

I love using the UAV to scout ahead and mark targets for sync shots.The only habit I need to break is to not sit back during fire fights and just mark targets for my squad.I managed to not fire a shot during one engagement.

I agree with other reviewers on the cut scenes not looking as good as game play.To me that is minor and not worth trashing the game over.I also like that you do not get endless waves of enemies like other games once you secure a area it is secure.

I do have a few gripes.

1)I do not like the lack of control when you go into diamond formation during a rescue.

It seemed to me it was on rails and I really could not move or take cover.

2)Lack of control for your AI teammates I do not know why that is not on this game.

It would have been fun to issue basic move orders.I would have liked the ability to use formations such as wedge, line etc.All I can do so far is mark targets to focus fire on.The AI will move on it's own.

On a positive note your teammates do not get in the way of your fire and are good at reviving you if you get shot.

I like trying to do the challenges during the mission to unlock weapons.

I do find the missions to be short but that might change as I progress.

I am getting used to the cover system as I play.

Update 5-25-12

I'm finding as you progress you unlock more gear NVGs a UGV which kicks serious butt.

So far the story is progressing along with a semi-predictable plot.I'm sure there will be a twist somewhere along the line.The missions are starting to get a little more tactical and challenging.There is also a mission where you get to be a gunner from a Helo like GR AW2.Players can also issue orders to heal a squadmate.

I consider the campaign to be far superior to MW3 or BF3.I only wish I had better service to try it online.

I recommend trying to complete the challenges as it is worth it to unlock better weapons and parts.

So far I have found no glitches and framerates are smooth on my PS3 Fat.

5-29-12

Final thoughts I give this game 4 stars overall.

I enjoyed the campaign and the challenges will keep players going back to complete them.

It took me around 16 hrs to complete this game on elite.I felt it was to short hence why I gave it 4 stars.

I did find as you progress the missions got more challenging and I had to think and not charge in.

Gamers of all levels should enjoy this game it is simple to learn and well done.

As a Ghost Recon "Purist" I could have nit picked this game.I chose to approach it with a open mind and I'm glad I did.

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The game requires 6.5gigs of hard drive space, there is a very small update already, it is PS Move (gunsmith use only) and 3D compatible, an it requires a Uplay account and passport code to play online (which is included).

I've always been a fan of the Ghost Recon games because of the third person military action as well as the strong stealth aspect of the game play. I have been waiting for some time now to get my hands on Future Soldier as I waited through all of the release-date push backs and delays. I must say it is an amazing game. The graphics are phenomenal, the control is tight and the over-all game play is very realistic and entertaining. Sync Shot is a really cool feature where you tag multiple enemies and your team takes all of them out instantly. I think I am more into being alone in the game, however working as a team greatly has its advantages in Future Soldier. The game is very well put together and I can tell a lot of time went into the menu, weapon and inventory system.

PROS

+ Well detailed graphics, very realistic and natural looking. The scenes and maps are very well laid out.

+ Perfectly crafted control and weapon system. Creating your own weapon is a blast.

+ The game is fast, controls are very well responsive and not sluggish at all. It is a smooth running game, no glitching or lagging.

+ Music, voice-acting and sounds effects are very well produced. I was blown away by the clarity and the level on my surround speakers.

+ Weapons are fully customizable and gadgets are very helpful. Camouflage is very cool.

+ Multiplayer is incredibly fun when you have the right teammates.

CONS

Some of the cut scenes and the character models seem dated and less detailed than the actual game play.

There is no slit-screen (couch) co-op in the game. All co-op is online.

Like in past Ghost Recon games the area is limited and you are warned when you are leaving the area. It gives the appearance of a larger area, yet it still is quite linear.

In combat your progression options are sometimes limited and you must stick with your team.

There are a few small clipping issues like floating objects or your characters arms not linking around an enemies neck when doing a stealth kill, very minor though.

In the snow levels you cannot see your footprints in the snow. Also when you are invisable you can still see your shadow, which you think the enemy would see.

Multiplayer is a huge amount of fun and quite a challenge, but it is a must to have good teammates. It makes it difficult when your teammates just shoot everything. When you get hit you can spawn back to a standard location or to a teammate. It is very fast paced and cover is the key. Cover is also important in single player, however with it is a necessity in multiplayer.

This may be the first time I have ever said this, but I enjoy the multiplayer much more than the single player. The single player is great and it is a very solid game, however the multiplayer is just so much fun.

I like having the option to play how I want to play in the single player campaign. Ghost Recon Future Soldier gives you a large area to work your way though, you could either go in guns blazing or you could take your time and sneak in and stealth take down your enemies. I have played one area over and over again until I am happy with the way it went down. It is very well put together and the maps are well designed and laid out. If you stealth sneak into an area and are seen, you will alert many more enemies than if you were quiet and careful and were not seen. It is a lot of fun and quite an enjoyable challenge.

The fictional futuristic style gadgets are very cool and as you progress through the game you get more and more, however you don't always have all of them for every level, it depends on the mission. The gadgets give you a heads up on the enemies and sometimes makes the game too easy, however using the gadgets in different ways and in different areas really mixes the game up and keeps it interesting.

Over-all Ghost Recon Future Soldier has met what I was expecting out of the game. I am very happy with it and I highly recommend this for gamers who want a smart military shooter. Future Soldier is not for gamers who are expecting another cookie cutter Call of Duty game. This game is smart and realistic in that you need to plain your missions and attacks and take your time. It is a stealth shooter which requires you to think. The movement and sliding from cover to cover is very fast and the controls come very naturally. Highly addicting game.

Game on!

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Well, Ghost Recon is finally here. After all of the videos, hype, and especially the many release delays, could this game be worth it?

CAMPAIGN/STORY: The campaign is a 14 mission and 12 plus hour experience across the globe in order to track down the person responsible for smuggling a warhead.

GAMEPLAY: The game play is just outstanding. I have never played a military shooter that makes me feel like such a bad***. The game is based on being tactical, which means patiently sneaking around maps, eliminating enemies, and capturing the objective, without alerting an enemy, just like the Navy Seals do. With that being said, I feel like I am playing a gaming version of Act of Valor. With that being said, it is not a SEAL game, but it definitely has the essence of what one SHOULD be.

The game play is very fast and every movement is VERY responsive. When running to get cover, the camera shakes, reminiscent of the football game, Backbreaker Football. The shootouts are very realistic and intense, especially in the urban maps. There is just back and forth shooting. Meanwhile, civilians are caught up in the midst of it. Engage enemies carefully, when surrounded by civilians! Kill too many and the mission is over.

Cover can be manipulated by gunfire. Therefore, if an enemy is behind weak objects, such as wood, it can be shot through. This goes both ways for the player. Sometimes, cover cannot be relied on, too heavily because it CAN be manipulated by gunfire. Sometimes, the player can be "suppressed" by heavy gunfire. The player is virtually stuck behind this cover, until the heavy gunfire ceases. Meanwhile, camera shakes and the sixaxis controller vibrates vigorously.

The hit detection is also outstanding. No unloading a full clip to kill enemies. A few shots and "tango eliminated!" Hand to hand tactics can be used, as well. They are random action via snapping an enemy's neck, butting him with the weapon and "finishing" him off with a brutal stomp. I like using the stealth kills, such as snapping enemies' necks or shooting them in the back of the head from point-blank range.

Keep in mind, stealth doesn't ALWAYS apply during parts of certain missions. Sometimes, a mistake can be made by the player and alert enemies, which leads to massive firefights. In addition, when an objective is obtained, many enemies may arrive, which means also means a massive firefight. Reverting back to stealth, some parts of missions does NOT allow alerting enemies. In other words, if an alert is raised, mission over.

EQUIPMENT/GADGETS: A Ghost Recon game would not be a game, without gadgets. First, there is the infamous optical camouflage. The optical camouflage is the most important piece of equipment, which the Ghost have. This is what keeps the Ghost concealed, throughout the maps. Nothing has to be manually done to activate it. Just go in prone, crouch or find cover. Then, it activates. The only time the optical camouflage deactivates is when spotted or when firing. The optical camouflage cannot be seen from a distance, but if in the sight of an enemy, a warning signal will come up, which indicates suspicion upon the enemy.

The UAV is easy to use. Just send it through the air, and it spots each enemy throughout the map. Not to mention, it tells, which kind of weapon they have. Then, there is the sensor grenade. When thrown, it is able to detect nearby enemies on land AND through walls. Then, there is the magnetic X-ray. This device allows the player to detect enemies through solid surfaces, and detect metal objects, such as weapons. I once saw the engine on the inside of a truck. There are OTHER surprise gadgets to use on the game, but that is a secret......

GRAPHICS/VISUALS: Contrary to what some opinions, the graphics are very good in their own kind of way, meaning not to expect vivid colored graphics of games, such as Max Payne 3, Uncharted or MW2. The Ghosts, weapons, enemies, and maps are very detailed and sharp. However, the player models, without the mask on some cut scenes look dated. However, keep in mind that this is 3D game! Therefore, the graphics SHOULD be enhanced with a 3D HDTV and glasses.

GUERRILLA MODE: This new mode allows up to four players to face 50 waves of enemies. Of course, the more successful a player is, the increase of difficulty in the enemies.

MULTIPLAYER: Multiplayer plays similar to single player, meaning it maintains its 3rd person game play. Cover is a necessity and so is teamwork. The modes in the game are more mission-based.

SOUND/VOICE: This game has Dolby Surround Sound. However, it is not quite as crisp as Battlefield 3 Limited Edition. Still, hearing the weapons being fired is a realistic experience. Each weapon has its own distinct sound. Even the sound of the weapons being reloaded is authentic. The clarity in the Ghosts' voices during game play is just intense. The voices sound very gritty, especially when they inform each other on what is going on around them.

TEAM A.I.: Very smart and tactical. The player is in good hands with this group. They alert the player of the surroundings on the map. For example, if an enemy is spotted, they will tell the EXACT location and what type of weapon he has. Not to mention, they ONLY fire, when fired upon or given instructions to. With that being said, the team cannot manually be commanded to do anything, other than shoot. They mostly move about on their own. As a fan of the Rainbow Six series, that is sort of disappointing to me. However, I believe they do this on Future Soldier because it was very EXHAUSTING to command a squad and use all kinds of gadgets in the previous Ghost Recon titles.

The Sync Shot is outstanding. This is a feature that the developers of SOCOM 4: U.S. Navy Seals failed miserably to accomplish. The max of four targets can be marked via ground or UAV. In order to take down all four targets, one shot MUST be made by the player. There is nothing like commanding your team to mark targets, and simultaneously downing enemies with single shot in slo-mo, when this is done. On the contrary, mark less than four targets, and the team can be commanded to take out all three, simultaneously.

WEAPONS: A player can choose over 20 million weapon combinations in the all new Gunsmith mode. This mode enables a player disassemble and modify a weapon down to the barrel, gas system, magazine, muzzle, optics, paint, side rail, stock, trigger group, and the under barrel. In addition, the customized weapon combination can be tested out at the range.

VERDICT: If you are into tactical shooters, look no further than Ghost Recon Future Solder. The game has everything a player can want in a shooter, such as tactics, stealth, firefights, stereo sound, customizable weapons, gadgets, fast game play, and good graphics. The UbiSoft team took a lot of time to make this game, but it paid off and made this game definitely worth the wait. This is why I give this game five out of five stars.

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I have been playing this game since 12 this afternoon and man is it addicting! Intense firefights in almost every corner but it is easily conquered with a good squad! You can either play single or co-op campaign with up to 3 players online! With gunsmith you can create/customize more than 20 million authentic weapons! (but you have to unlock those items first by playing the campaign). I pre-ordered Future Soldier from GameStop and it turned out to be a great move because with the pre-order (signature edition) I received a bonus map, bonus weapons (mk14, ak-47) bonus headgear and bonus weapon skins which look great! There are 10 multiplayer maps and for those who pre-ordered may be more according to where you reserved your copy from. This game is definitely SQUAD based as Ghost Recon games always been. Without a cooperating squad you will not do well. Or at least I didn't it also helps to have your mic ON. You need to watch each others backs and remember this is NOT Call of Duty or Battlefield, where you can run and gun even though they are great games. The graphics are fantastic and although it may not seem as real as Battlefield I believe it is still amazing because what good would it be to have two of the same games?

I just finished playing Guerrilla mode with my buddy and what it is are waves of enemies who try to beat the crap out of you and according to the difficulty level you select. The enemies become much harder and their tactics also change as you go up in waves which there are 50. Now when you and your friend(s) die you will need to start from the very beginning of the waves.. I'm just kidding it let's you start from the last wave so if you are on wave 30 and fail you will start on wave 29 since you didn't complete 30. You will need your friend(s) to be in complete sync with you but it is tons of fun and I'm sure you guys will enjoy it as much as I have! And there are 5 default maps you can play in with another map locked which you can purchase using Uplay points. You receive more points with completing challenges which Uplay have put up and this goes for selected Ubisoft games such as Assassin's Creed.

The resolution output for Ghost Recon is 720p as it says on the back of the case but do not fear because even if you are playing on a 1080p resolution TV, the game still looks fantastic! It's a shame it doesn't go to 1080p though.. :(

Again guys, this game is awesome! Epic single player with co-op and amazing multiplayer! You will not be disappointed!

I gave it 5/5 because it's just awesome! :D

Oh yes I almost forgot, Ghost Recon Future Soldier DLC comes out in June I believe and it is called Arctic Strike. On the instruction manual it reads, "New downloadable content coming this summer!

New maps! New mode! New weapons! And more!"

So there you have it folks, I sincerely hope my review has helped you in choosing to purchase this game because it really is tons of fun!

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unlike a lot of reviewers who have only completed 4-6 missions and wanted to get their reviews up (i don't really blame them, but how can you review a product you've not finished?), i have completed GRFS almost twice now. my first play through took 12-13 hours, with several restarted checkpoints. if you're an FPS pro, you'll probably complete it under 10. if you like to take your time and plan (and try to complete specific challenges), count on an even dozen or more.

this is my first experience with a ghost recon game and i have to say that i'm very impressed. in an age where most shooters keep you on the rails and have you kill endless waves of enemies, GRFS is indeed a breath of fresh air. this isn't a monster-in-the-closet shooter. it takes time, patience (i admit to more than few expletives while playing), and lo and behold, strategy.

as with most shooters, plot is secondary. there are some bad russians. weapons caches. coups. yadda yadda yadda. we all know the drill. thankfully, GRFS has enough going for it that you don't really need an intricate plot to have fun. the set pieces are varied and dynamic africa, russia, bolivia, pakistan, etc. the graphics look pretty good somewhere between COD (dated) and BF3 (impressive). i was particularly impressed with the lighting and color during the last few missions. the artists did a fine job. i have a 3D TV and found the 3D to just be ok. nothing special. it didn't really add much to the game, to tell you the truth (batman: arkham city still has the best 3D, in my opinion). the sound, too, is pretty good. not BF3 good, but close enough. the controls are responsive, but a bit fidgity. several times i accidentally vaulted over cover and got my head handed to me.

speaking of having your head handed to you, you will die. a lot. if you're not careful, it doesn't take more than two or three bullets to take you down. sometimes another ghost (30k, Ghost Lead, Pepper) will come and revive you, but sometimes they won't. depends on the situation. the AI can be dumb at times, but they're also nutty accurate. they will also suppress you with heavy MGs and LMGs. stay in cover! always!

the challenges give you a reason to replay the game. each mission has a weapon challenge (kill x amount of guys with x gun), a tactical challenge (make to checkpoint a and exfil without raising the alarm) and a ghost challenge (finish with a ghost score above 60 i have no clue how the ghost score is tallied, but hey). on your first play through, you simply won't be able to complete some of the challenges because the gun you may need won't be available to you or two tactical challenges will contradict each other and you'll have to pick one of the two, or three.

the highly touted gunsmith is pretty cool. sure, you have twenty million combinations at your disposal, but you'll probably find two or three guns you like best and stick with them. GRFS also has a gun range for you test out your creations (i've been wondering why COD or BF haven't been doing that for ages).

the multiplayer is OK. i played a couple of matches and didn't really find it all that compelling. it's kind of like uncharted's multiplayer, only with fancier guns and camo. guerrilla mode is pretty challenging. i tried it alone and lasted a round and a half. i'd like to try it with more people, but i don't know anyone else who has this game.

there's also subtle and not-so-subtle humor. towards the end of the game the ghost squad's gotta huff it up 15 flights of stairs to deal with some snipers. as they're ascending a flight of stairs, one of the ghosts says, "why do i feel like someone should be throwing barrels down at us" (donkey kong reference, i assume); in a cut scene you see a solder bragging about how he sniped a pilot out of a helicopter (obviously reference to BFBC2 bush wookies who think they're the hot shiz); and another time there's a veiled reference to russian strongman vladamir putin when the ghosts ask the russian president about a time who wrestled a grizzly bear to the ground. i'm not sure most people will catch the humor, but it's there.

all in all, i really had a great time playing GRFS. i'm already looking forward to another installment.

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Wireless 2.4ghz Playstation 3 Controller

Wireless 2.4ghz Playstation 3 Controller
Customer Ratings: 5 stars
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Wireless 2.4ghz Playstation 3 Controller

Doesn't have sixaxis, but is awesome for playing COD4. Turns all semi-automatic weapons (including pistols) to full auto, and some have a higher fire rate than some of the automatic weapons. really good in tight situations. More reliable than my PS3 stock controller, and with the battery pack, is just as easy to charge. The dongle does use one USB port, but no big deal.

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Sonic and All-Stars Racing Transformed Bonus Edition

Sonic and All-Stars Racing Transformed Bonus Edition - Playstation 3
Customer Ratings: 5 stars
List Price: $29.95
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I didn't expect much from this game. The last Sonic Racing title was fairly clunky, with a frame rate that chugged regularly. The items were weird and confusing and it just didn't feel right. I find this to be true, generally, about any non-Mario karting game... But I buy most of them anyway, such as ModNation Racers (which I love despite the load times).

Reviews kept coming in for this game, though, that made me suck it up and pay the $40. I kept reading that it was the best kart racing game in years, that the frame rate was solid, that it felt right. And with some apprehension, I bought it for PS3.

It's worth the money. It is one of the best kart racing games in years, arguably ever. I don't think it knocks the best of the Mario Karts off of their pinnacle (for what it's worth, I loved Double Dash and MK Wii, but didn't care for MK7), but it's easily in the same league. Unlike Mario Kart, it has a LOT to do as well. There's plenty to unlock, the career mode is robust, the game is challenging without feeling cheap and the online functionality is solid (I had no problem finding matches). Doing well as a character unlocks "mods" that adjust the kart's stats, so there's a good amount of replayability.

The SEGA fan service is wonderful too. Ristar holds the flag starting off the race, all of the tracks feature little touches. The transforming concept is put to great use and it's far more successfully realized than Mario Kart 7 (which doesn't come close). The first time you run the After Burner track, drive off a battleship and transform into a plane while jets are dogfighting all around you... Man. It's just awesome.

I'm sure many people have mixed feelings on DLC, but I generally welcome it for kart games. If you get the Bonus pack, you'll get the Outrun track and Metal Sonic to race with, both of which are great. I'm looking forward to maybe seeing more of these, if they're cheap enough. One of the biggest downers with Mario Kart was always that they'd generally release one game per system... DLC tracks can easily make up for that lull. It'd be awesome to see some more obscure ones, maybe Wonder Boy?

All in all, this is a GREAT game and completely worth the $40.

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This is not hyperbole. I have played every kart racer ever made. Sonic & All Stars Racing Transformed is the best kart racer ever. This game has the best graphics, the tightest controls, and a sense of speed this genre has never seen. The transform dynamic really enhances the game-play. This game deserves a 10 out of 10.

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After being bored/angered to tears by the bland F1 Race Stars I was weary about trying out another kart-racing game. Sonic & All Stars Racing Transformed thankfully manages to transcend the kart sub-genre and feels like a genuine racing game in its own right.

The game features familiar Sonic characters as well as characters, tracks, and tunes from other famous Sega games such as Jet Set Radio, House of the Dead, Golden Axe, Crazy Taxi, Super Monkey Ball, Shinobi, and Alex Kidd. Even Wreck-It-Ralph makes an appearance. I am annoyed that Sega, once again, missed a trick by not including anything from Lava Reef Zone from Sonic & Knuckles, as it is the best Sonic tune of all. And if they were cool enough to include Golden Axe (with an awesome new remix of the Wilderness theme) then why not include Streets of Rage also (a franchise they have all but disowned)? The tracks themselves are wonderful and exciting, with lots of blue skies and sunshine as we have come to expect from Sonic games. This limited edition even features Outrun Bay, but the music is a remix of Splash Wave, instead of the much more memorable Magical Sound Shower.

After the first tournament of career mode the game becomes incredibly difficult, and is probably one of the hardest Platinum trophies out there, so I just quit before it started to drive me mad. It requires hundreds of hours of gameplay, which I am not willing to give it. There are 51 trophies in total, and I managed 21 of them, which I am happy with. It's a great game, but the sharp difficulty curve might put you off too. Another minor gripe would be the lack of clear information within the game. The instruction manual contains virtually nothing, so you've got to figure out what everything means during gameplay, which is kind of hard as it doesn't make it obvious or make much of an effort to orientate you.

Graphics A

Sound B+

Gameplay B

Lasting Appeal C+

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To qualify I don't down any of the big name, "realistic" racing games. I go for the goofier, less realistic ones. However, I have downloaded many demos of the former. My experience so far is that most racing games SUCK with a six-axis. My take is that as games get more "realistic" (at least from a control point of view) and many of us are spending more on our gaming experience than ever before, with previously unavailable components (i.e. arcade brand/quality buttons and joystick in pro quality fight sticks), games are being tailored to those devices really as they should be. Problem is most developers aren't giving you input options that effect the play of the games. All that said, Sonic is a JOY to play with a six-axis. The graphics and levels and all that are great, but almost all games look and play great these days. But this game is an absolute joy to play and absolutely does not feel like you need racing wheel to play, which EVERY other racing game I've played does.

Get it. You won't be disappointed.

Only reason I didn't give it 5 stars is I do want to purchase a racing wheel at some point and since the game plays so well on a six-axis I don't know if it will translate over to the wheel. If it does, it gets a 5.

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I thought that it would be a clong version of maria kart. But it turns to be much more fun

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Racin' Pro for PS3

Racin' Pro for PS3
Customer Ratings: 3.5 stars
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I bought this setup as a second racing wheel for my friends and I to do multi-player racing games, which it works great for. But as a great side benefit, it is the only wheel that I have that works for Need For Speed Hot Pursuit(2010) on PS3, making it very valuable. It requires no setting adjustments for NFS HP, but most other games you have to alter the settings before you can use it.

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My nephew has been begging for a racing game chair for his birthday and so I searched the internet and electronic stores. Everything either seemed to be made cheaply or cost way too much. I found this chair on Amazon and figured I would give it a try. It is definitely a great buy! The chair is sturdy and I can tell it is not cheaply made. My nephew loves it and its a gift he will be able to keep and play with for a long time.

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Terrible the steering wheel broke. When turned to the right the wheel would turn off. Cheap spend your money on a better product.

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Perfect fun and fits everyone works great with all games best deal I found any where. Love it. Kids loves it cat lives it

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Let me just say that I loved the idea of this seat, wheel and pedals combo. It all folds into one package for easy carrying and storage, and the wheel is easily removed and reattached. If you're looking for a wheel for kids that can be stored out of the way, this may be for you. If you're looking for a wheel for an adult... pass. This wheel is very budget friendly, and the quality shows. The security clip that keeps the wheel attached comes loose fairly often, so you'll find yourself adjusting it after every other race or so. The pedals are super soft... and of course it's left foot brake only, like a go cart. Kids won't mind this, adults will find it annoying. The seat itself is nothing special. Your butt will hurt after a while, and you will need to place a pillow in the seat for some comfort. Now, I may have gotten a dud, but my wheel started losing connection to the PS3 in the middle of the game after 20 minutes of play. Imagine you're turning and everything is going fine and all of a sudden the wheel stops responding and you hit the wall. I had to hit the PS button to reconnect, but this wasn't an odd occurrence, this was happening every race. So in essence, it was useless. Again, the idea hear is marvelous, but the execution leaves a lot to be desired. But for kids, if you get a working example, this may be a very good choice.

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.hack Sekai No Mukou Ni + Versus Hybrid Pack

.hack Sekai No Mukou Ni + Versus Hybrid Pack
Customer Ratings: 5 stars
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Even if fighters aren't your kind of game, prepare for some nostalgic beauty with HD characters from past .hack titles!

Great songs, great detail, endless fun!

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Easy to play, even though in japanese. Great movie!!! I wish there was more characters, due to the fact there are only a few main ones to choose from.

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i truly satisfied this this product and hope to continue shopping through there service's the game work well and was in good condition and the movie was amazing. this was a great investment

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I would recomend this product to any .hack fan. Just be certian that you can either read Chinese or Japanese.

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GREAT GAME!! My brothers and I looove it!!! We cant stop playing it especially on weekend nights we dont sleep!! It's realy exciting and lots and lots of fun!!!!

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MLB 2K13

MLB 2K13 - Playstation 3
Customer Ratings: 4 stars
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Let me start by saying I have MLB 13 The Show (which I would give 4 stars). MLB 2k13 can be fun, the commentary is superior to The Show, and the pitching is challenging and unique. As many have mentioned, there is very little new in this year's version compared to 2k12. One of my big complaints about this game is that the graphics and player likenesses are very weak compared to The Show. The Show does a pretty good job of making sure the player pitching and hitting motions in the game are identical to the player motions in real life -you will not see that very often (or at least to the same level of detail) in this game. Still, I find this game to be an enjoyable alternative when I need a break from playing The Show. But if you're looking for realism and a game you will play on a more frequent basis, pick up MLB 13 The Show or the Japanese Professional Baseball Spirits 2013 (by Konami).

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Even though almost anyone who both owns a PS3 and likes baseball/baseball games plays The Show series, I still find that the 2K series has the most realistic mechanics. The graphics aren't great, the players glitch a lot, but the mechanics are still there. I've been a strong supporter of the series ever since I played the MLB2K7 Demo 6 years ago; I still have that Demo on my PS3, and I still play it from time to time, because, I think, having played baseball for many years, it still shines through with the most realistic player movement system. Over the years, however, I have noticed what appears to be a simple case declination in effort by the 2K team. In the 2K8 installment, the series showed that it was pushing forward, with the addition of something that may seem trivial, but, to me, it was a huge step: jersey movement. They attempted to make almost every part of a player's jersey move, depending on wind, player movement, limb movement, environment interaction, etc. Not to mention, they seemed to have found a fix for players magically going through each other, which has tainted a players' experiences in all types of games for years. They did so by creating a collision system. This means that, if you run into another player, they will collide, and fall/drop the ball, depending on who ran into who. After this huge accomplishment, 2K seemed to taper off, almost as if they had given up trying to compete with The Show series, and just continued to produce SOMETHING that allowed Xbox360 players to still experience a baseball game.

The other area in which the game/game series thrives is player data. The game updates player data EVERY DAY. Player data is not just statistics and rosters, it includes things like player tendencies, hot streaks/cold streaks, etc. MLB13TheShow only updates statistics and rosters, and, it only updates once a week. If I want to play my own version of a day's game, I play MLB2K13, because it will have the exact roster that the team's have (including injuries, lineup changes, etc.), and the players in the game will perform similarly to how they did/do that day in actuality.

In conclusion, MLB13TheShow LOOKS amazing, but MLB2K213 FEELS amazing.

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Awesome game! I love the "make your own player" mode! I DO NOT like how the field is flipped when throwing the ball though. Triangle button is home, circle is 3rd, X is 2nd, and square is first...kind of obnoxious when trying to do double plays and you get to mashing buttons. I'm getting used to it, but that's the only downside.

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love the game , spend way too much time playin it , but what the hell it keeps me occupied

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I am not good at vedio games,I am interested in obtaining games for my godson he is 8 years young,he plays the uncharted 2 and 3 and grand theft auto, army naval games. I want baseball and sports for him that is why I ordered this,he tried to play game and did not work out that well, could not get it,read the booklet and I tried and did poorly,its complicated. I tried to do as the instructions showed and not good.

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Terminator: Salvation

Terminator: Salvation - Playstation 3
Customer Ratings: 3.5 stars
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Who knew that a 1980's movie about a killer robot sent back through time to kill a waitress would become a pop culture phenomenon, spawning three sequals, numerous catchphrases, action figures, novels, and of course, video games. However, the terminator universe has never really fared well in video game format, so how does the latest game hold up? Having a lot to live up to, it also has to deal with the ever present curse of being a game based on a film, which gives two strikes against it. However, despite the odds, Terminator Salvation manages to pull through, and while it is not a perfect game, it is surprisingly satisfying...depending on your tastes.

Taking place two years before the events of the film of the same name, Terminator Salvation follows John Conner, famed leader of the resistance...or at least, that's what he's supposed to be. At this point in time, Conner is still a common foot soldier who has yet to embrace his destiny, and is content to run around the wasteland that was Los Angeles, blasting away at killer robots. But one day, he gets a radio call from a few soldiers trapped behind Skynet lines, cut off and begging for help. Defying his superiors (and maybe common sense), Conner takes off through the Los Angeles wasteland to save his fellow Resistance fighters, and along the way, learning about the value of friendship, love, and peppering killer robots with high powered rockets.

Terminator Salvation is your standard third person shooter. You run around levels as John, armed with a variety of death dealing weaponry, while shooting at a multitude of homicidal robots who have nothing better to do in life then rip you to shreds (or punch you to death). Things get interesting though, thanks to Salvation's most innovative gameplay mechanic...cover. Though John is one tough cookie, even he can't take much damage from Skynet firepower, so standing out in the open while shooting at the opposition will end up with him lying on the ground with numerous bloody holes in his body. Thankfully, there's a simple way to avoid taking all that damage, and that's through the use of cover. As you travel through the post apocalyptic landscape, you'll find countless waist high obstacles to duck behind, whether it be cars, concrete pillars, oil drums, etc. While hidden behind these obstacles, you'll be safe from attack, as well as being able to move about to other forms of cover. Thankfully, this mechanic works very well. Want to move to another barrier? Simply creep to the edge of your current one, press the analog stick left or right, click a button when the semi-circle appears on screen, and you'll leap, slide, and otherwise slickly move from barrier to barrier. This system is well designed, easy to use, and is very easy to master. In no time at all you'll be flanking enemies, sliding around and firing off rounds, at times feeling like a real soldier, and feeling the flush of victory when you sucessfully defeat an enemy group.

Though you'll be spending most of your time fighting on foot, Salvation mixes things up a bit with the occasional on rail sequence, during which you'll be in a moving vehicle armed with a very big gun, tasked with blasting away at your robotic pursuers. While you never drive a vehicle during these sequences, it does offer a nice chance of pace and easily manages a great sense of speed. But whether on foot or on vehicle, Salvation never lacks in the action department, offering dozens of spectacular set pieces that rival, and even surpass, the action scenes from the film. In fact, we've never seen this much action in any of the films, and if you love action, shooting things, running, and riding in vehicles, then you'll have a blast with Salvation.

You'll be doing a lot of fighting and cover leaping throughout the game, but while it may be simple, you'll be doing it in some really slick environments. Easily Salvation's best aspect, the game is a graphical powerhouse, packing in huge, lavishly detailed post apocalyptic landscapes, ranging from plant infested suburbs, to crumbling skyscraper canyons, to wreckage lined freeways. Each aspect of the game is gorgeous and beautiful to look at, especially if you're a fan of the post apocalyptic look of crumbling buildings and general destruction. In fact, at some points, the graphics are so good that they match the level of photorealistic. The opening cinematic, for example, at times looks as though it was live action. The audio, while not quite matching the quality of the visuals, still does a good job. The voice acting of the cast is good all around, including a few actors from the film reprising their roles (Christian Bale not included), though the music occasionaly gets very repetitive, due to the same, short pieces repeated over and over.

But while Salvation works on the basic levels of fun, great graphics and an immersive world, it has a few things going against it. Primarily it's length. Salvation is a short game. A VERY short game. From start to finish, on medium difficulty, Salvation should take you no more then four to five hours to finish. That's an astonishingly short amount of time for a big budget game...heck, any game in general. Before you know it, the game is over and you're watching the credits roll by, wondering if that's really it. Sadly, it is, and unfortunatly, there's not really any rewards for your efforts. You do get some Playstation trophies and the ability to go back and play any level you want, but there are no cheat codes, no unlockable costumes or skins (I want to play as AHNOLD!) for you to earn. You get the main game, and that's it.

While the main game is fun, and I do like to go back and play it again, it will not be to everyone's taste, due to the game being, at heart, very simplistic. There's really no depth here...you spend the game running around, taking cover, flanking robots and shooting said robots until the game is finished. There are no items for you to pick up (except new guns and ammo), no interacting with the environment, and there are only four enemy types, hovering bots, spider bots, T-600's, Flying Hunter Killers, and the motorcycle bots seen in the film. Those are the only enemies you'll fight during the game, blasting them over and over again and again. Each bot is weak against a specific type of ammo, but that's it as far as gameplay depth goes.

Storywise, there isn't all that much to go on. The story is straightforward, with no twists or turns, and while it does show Conner slowly growing into a leader, most people will likely be disapointed at how thin the story is, especially when characters die and you don't feel anything for them. There are a few glitches to be found, such as robots occasionally getting stuck inside walls, the game occasionaly freezing, textures vanishing and replaced by textureless black surfaces, and at one point my teammates, who are supposed to be invincible (commonly standing point blank in front of a T-600 and getting blasted with mini gun rounds for minutes on end), were killed, which led me to run around a level all by my lonesome, while still hearing the characters talk, even though they were dead, and they respawned at the end of the level! Even more bizzare, at one point you're fighting two semi-disguised T-600's who have the ability to punch you to death through concrete barriers, making it impossible to take cover from them. I was also very disapointed in the lack of a final boss fight, which would have been awesome, especially had it been the giant harvester bot.

There is also another factor that must be taken into account, and that is the game's price. As of this writing, Salvation goes for an asking price of almost sixty dollars, which is far too high for a game this short and simplistic. With five hours of gameplay, you'd be paying about twelve dollars for each hour of gameplay, and that's far too much. Because of that, I cannot, in good faith, recommend this game for a purchuse. I would recommend waiting until the price drops to within the ten to twenty dollar range, as twenty is the maximum I would personally spend.

In the end, is Salvation worth a play? Some will no doubt find the very simple gameplay to be dull and repetitive, but I personally had no problem with it due to how challenging Salvation is. For while you do fight the same robots over and over again, it's never easy. You're often bombarded by multiple robots, and trying to take them all out can be a seriously challenging endevour, considering how easy it is to die. So while the basic gameplay mechanics never change, the game is never dull, nor is it a walk in the park. It has simple, yet effective gameplay that takes place in gorgeous environments, and allows you to shoot a nearly endless stream of killer robots with lots of guns. Like the B-movie franchise that spawned it, Salvation is essentially a B game at heart. It's flashy, action packed, and doesn't require a whole lot of brain power. Some will like that, and some won't.

While Salvation is not worth a buy until its price goes down, people who love the film franchise, enjoy the post apocalyptic genre and like simple, yet challenging gameplay will most likely enjoy Terminator Salvation. I easily recommend it is a rental, and as a buy...eventually.

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I really enjoyed this title, most did not and complained of its length. I on the other hand have not seen the film and only saw the earlier stuff from the first two movies. I found that the extra mythology that was in the game was pretty cool (the Harvester and the Hunter Killers). The game had great uses of Bloom and HDR; plus the game made great use of shaders to give the game very almost surreal appearance, especially the wasp. I was not expecting this much polish on a movie based game. Now is this game as beautiful as Uncharted 2? No way, is this game as bad as most movie game titles? No, this game has very good run and gun gameplay and co-op is a blast. I very much recommend this game.

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This game was cool for following reasons:

-Variety of cool weapons

-Amazing graphics

-Fun/cool objectives and enemies

-Difficulty just right

-Cool storyline(videos between levels).

I recomend this game.

:)

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I'll start off with the main reason people. including me, buy this game. It is a monster game for someone who loves trophies. There is only 11 trophies, all gold, needed to get the Platinum, and they are all story related so it is impossible to miss any. The game also consist of working with the A.I co-ops, or a friend, to flank machines and pick up ammo to destroy the robots.

Pros:

+Only takes one play-through on Hard to get a Platinum on this game, including the 11 gold trophies. Took me about 6 hours to complete, it's my 4th Platinum.

+It's actually very fun to play. Similar to Uncharted, not as good, but anyone whose played Uncharted will get use to the constant looking for cover and aiming.

+The story is pretty good. It makes you want to reach the end to see how the story progresses.

+Great characters. You meet some cool people while playing that make you want to continue the story.

+The difficulty, on Hard, is actually hard. Other people made this game sound like a breeze but if you are going for Platinum there will be several parts in the story where you continue to die. I enjoyed the challenge.

Cons:

-Didn't ever happen to me, but there are several complaints from other people who claim the game freezes often.

-There's only about 3-4 different types of enemies in the game. They are cool enemies, but just not much variety. Wasps, which are annoying robot-bugs that keep flying and never stay in the same place. Spiders, which either are killed with grenades or pipe bombs, or be flanked so you or your teammates can shoot the battery pack on their backs. Then there's the T-6s, I think that's their names, which are the terminator looking robots that can only be killed after several pipe bombs, RPGs, or hundreds of bullets to their chest. They are very hard to kill without any grenades or RPGs, because shooting at their chest leaves you right in their line of fire. There is also an enemy called a skin-job, there's only about 3 of them in the game and they are push-overs.

-At the end of some chapters you find yourself on top of a car to shoot a machine gun, but the aiming here is very annoying and the guns easily overheat if you keep your fingers on the trigger.

Overall:

If you like third person shooters and are addicted to trophies, you wont regret at least renting this game. 7/10 rating.

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This is a lane playing game, (you can't leave path of play) its ok if you like shooting up things, Buy used if you want this game i give it a 3 just beacuse its a good shooting game (no Brainer)

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Protective Vinyl Skin Decal Cover for Sony Playstation 3 PS3 Slim Skins

Protective Vinyl Skin Decal Cover for Sony Playstation 3 PS3 Slim Skins + 2 Controller Skins Sticker Black Wood
Customer Ratings: 5 stars
List Price: $22.99
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Very pleased with this product.Looks great and its exactley what I ordered.I recieved it when they said I would.Would recommend this to anyone looking for cool skins on the PS3.

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Army Green buttons, D-pad, Start/Back, Thumbstick set for Playstation 3 controller

Army Green buttons, D-pad, Start/Back, Thumbstick set for Playstation 3 controller Custom mod
Customer Ratings: 4.5 stars
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Sale Price: $9.99
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We got these to go with our camo remote and they are awesome! They actually blend in. Exactly what we wanted.

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These are just replacemnet buttons, outside of color and quality not much else to say about them. They are as advertised.

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Give your old worn out controller a sweet new look ten fifteen min to install but not for the faint of heart do your home work first! Lol

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Bought these because my kids tore the top off of the thumbsticks. They were fairly easy to install (about 15 min and a small phillips head) and they fit very well. No issues at all. Good product.

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Electronic Arts Nba Jam (Ps3)

Electronic Arts Nba Jam
Customer Ratings: 5 stars
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Since purchasing this game from Amazon my children would not play any other game but this. It's very addiction to children that love playing basketball. They even learn some moves while playing the real basketball game. It's awesome game. They abandoned all their other PS3 for this.

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thx for the game i really do like it and so does my son who i am learning how to school the old school way

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Payday 2 (Collector's Edition)

Payday 2 - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $59.44
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I figured I'd be waiting a lot longer for the collectors edition. Ended up getting it in the mail three days ago. The package was in tact and everything that was said to be in the collectors edition was in there.

Overall great game. Fun to play with your buddies after work to blow off some steam. A few lag issues in the main menu at times. But that's nothing an update won't fix.

I highly recommend this game to anyone who likes cooperative games with a challenge.

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Online can be a bit of a hassle trying to connect. Players boot you for absolutely no reason and there is no way to leave feed back. Game play is solid. Leveling up can be frustrating when players will kick you for no apparent reason.

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The game is great, but of course the content such as the wallet sounded too good to be true. The game is worth the price alone but as in without the content, the mask was cool. The gloves I couldn't expect much because well its just blue surgical gloves. The cd was good, and well I was disappointed with the wallet because its very flimsy. It would be best to purchase the game alone. Saves you 20 dollars so you can buy another good game like heavy rain or any other game instead of dealing with spending an extra 20 dollars on the mask and soundtrack alone.

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Excellent pack: game + wallet + blue gloves + mask.

Action packed game. I find it good that the players can't shoot civilians

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If you're looking for a game where you sneak in, take hostages and control a bankrobbery this is not the game for you. Basic gist of every game is that you start a heist, within 5 minutes someone sounds an alarm and you then fight off waves of police while trying not to kill civilians. You can't hit the civilians nor shoot them, the weapons are lame and so is the game. Wait to purchase used for 10 bucks if you're interested.

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