Showing posts with label harry potter video games ps3. Show all posts
Showing posts with label harry potter video games ps3. Show all posts

Disney Sing It: Pop Hits (Game Only)

Disney Sing It: Pop Hits - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $9.60
Today's Bonus: 68% Off
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We purchased Disney Sing It Pop Hits for our Daughter because she loved the first Disney Sing It and still plays it quite often after a couple years of owning it. This new and improved version has 30 songs total. In my opinion 25 of the songs are good and 5 are not so good. There are a lot of cool things about this new version has like being able to sing solo, as a duet or comtete head to head in multiplayer mode. You can play with 1 player or even up to 8 players total. The Sing It Pro mode will help teach you proper breathing and pitch techniques as well as how to riff and harmonize. There is also the ability to record your performances and play them back later, complete with video if you have the playstation eye. It has unlockable wallpapers and themes in order to make the game look the most visually appealing to you. It's a really cool game, I only wish it had more songs on it. Maybe they will offer more songs for download via the playstation store in the future.

Since Amazon doesn't have the songs listed that are included on the game, I have listed them below for you.

Miley Cyrus

"7 Things"

"Fly on the Wall"

"The Climb"

"Hoedown Throwdown"

Demi Lovato

"Get Back"

"La La Land"

"Don't Forget"

Jonas Brothers

"Hold On"

"SOS"

"When You Look Me In The Eyes"

"Love Bug"

"Burnin' Up"

Colbie Caillat

"Realize"

"Bubbly"

Vanessa Hudgens

"Sneakernight"

Jesse McCartney

"It's Over"

"How Do You Sleep?"

Taylor Swift

"I'm Only Me When I'm With You"

"Change"

One Republic

"Apologize"

Duffy

`Warwick Avenue"

"Mercy"

Coldplay

"Violet Hill"

Steve Rushton

"Emergency"

Love & Theft

"Don't Wake Me"

Mitchel Musso and Tiffany Thornton / "Hatching Pete" (Disney Channel Original Movie)

"Let It Go"

Mitchel Musso

"The In Crowd"

Hannah Montana

"Let's Get Crazy"

"Let's Do This"

Jem

"It's Amazing"

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The seller does not say anywhere in his/her description that this game is not made for USA made consoles. When my kids could not make it work, I had to do extensive research on it and then go and buy HDMI cable and change bunch of settings in TV and console itself to get it to work. I am not very happy about it. Usually, when I buy a game, we put it in and it automatically detects and plays it because I buy it usually in USA store. It seems to me that this seller traveled to another country and brought bunch of cheep games to sell it here for profit without any precautions about the problems it may have with our consoles. I will never buy a game from Amazon.

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THE WHOLE FAMILY HAS FUN WITH THIS GAME. LOVE IT! SHIPPED WELL. VERY HAPPY.

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The King of Fighters XII

The King of Fighters XII - Playstation 3
Customer Ratings: 2.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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Normally I would NOT consider rating a fighting game so low for it's lack of 1 player modes...but coupled with an absolutely POOR online mode and confusing character designs, makes this one of the most disappointing fighters available. Comparisons will be made to BlazeBlue and SF4, as those were released not too long ago, although SF4 was but is STILL getting serious play.

The character designs are confusing in the sense that, techniques/moves given to the characters don't quite make sense for their fighting style. E.G. Ralph was in the past a grappler, well they've taken away most of his grappling moves, and replaced them with some special punches that I've yet to really figure out their advantages. Some characters are a given in design, ex. Iori, as they're templates make very little changes to their overall winning strategy. Most characters don't have enough moves may be the biggest complaint others may make...but MY complaint is that they've changed/removed moves for characters that make you wonder WHY? E.G. Mature had over 4-5 moves in KOF 94...she's been dumbed down to 2 moves and a super. Maybe she's like Guile in SF4 and doesn't need anymore, but you seen this trend in a lot of the characters, like Raiden, Sei Kensou (have NO idea how this guy is gonna win btw...) and Clark with the whole system of all moves/throws are "faster" than special throws. Kinda throws his game out the window.

The online mode is a complete disaster. I've never seen online modes on SF4,Blazblue, hell even Tekken 5 DR run as low FPS/high latency as this. I'm talking about watching a slide show. NO JOKE. Nothing seems to make it much better, and this is AFTER THE ONLINE UPDATE! If Blazeblue can do it, hell if SF4s 3d engine can do it, so can this game. Someone got lazy somewhere here...

Finally, no story mode, no incentive to play through against the arcade cpu (like unlocking artwork,characters, costumes... come on SOMETHING!) I would normally say who cares, that fighting games are 2 PLAYER games right? Well, not with the mentioned above problems.

It's hard enough to get people huddled around 1 tv to play a fighting game. It would make sense that a good but understandably not perfect online experience should be implemented. As said, the weaknesses FAR outshine any good this game could of had. Disappointing, as I've been playing this series since KOF 95 on my PSone.

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My first impression: All looks, no substance. Welcome to King of Fighters where the champion burns, the options are limited and the boys look like girls.

As an old school SNK fan, I must say that I was anticipating this new game to be one that would move the King of Fighters into the forefront of next gen fighting. I expected it to be like it's predecessors except have a nice interface, awesome art and special effects to trump the former titles. Almost weekly I would check the site and look at the clean images and the demo reels, salivating at the chance of playing my beloved KOF and who could blame me, being that KOF XI was fully loaded.

Before I start let's examine the aspect of sequels and how things have played out with the competitor in Street Fighter 4 . The original was a groundbreaking game which has had sequels to improve on the look, feel and play up until the point that the original seems stiff and unplayable by today's standards (I am talking Street Fighter original not Street Fighter 2). Let's take a look at the Fatal Fury series, the same can be said when you contrast Real Bout Fatal Fury 2 to the original Fatal Fury. If you tried playing the original now, you would turn it off after a few moments of the weird AI kicking your ass as you struggle to pull off a move. Real Bout is awesome fun in comparison. My point in these two comparisons is that sequels should be a step above their former game, it is what we have grown to expect.

Story:

That all being said let us examine the progress of the King of Fighters timeline. Originally story-wise the tournament was put together by Rugal, it transcended into a larger force called the Orochi who wanted to harness the power of the fire master Kyo Kusanagi (star of the KoF series) and produced a bunch of flawed clones that led to other circumstances. Although a bit hokey, there was always a story for the few people (myself included) who gave a damn. In King of Fighters XII, you do a Time Trial as the arcade game, no real teams, no story and no cool features to unlock from doing them. What is the point outside of earning Playstation trophies? This really upset me.

Fighting:

The original King of Fighters `94 is still a fun game to play even though the contestants have been tweaked, changed and perfected by the time you use them in King of Fighters XI. I am not sure why the producers felt it necessary to revert the series back to `94 which I am assuming was their intent based on the characters I have played for 11 games (sans Mai who isn't in the new roster). We are given the ugly jumpsuit Andy Bogart with traditional moves, diesel trucker Terry Bogart with classic moves (so no power dunk, power charge, or overheat Geyser), traditional Ryo Kusanagi and an uber chibi version of Athena. For players who had gotten used to the massive 10+ hit combos of the King of Fighters series this game will feel enormously dumbed down.

Online Gaming:

kof 2 The King of Fighters XII (4/10)After the disappointment that is the Arcade mode for people who don't have a little brother or buddy to beat up on in versus, you can try to go online and fight people. This is one of the few positive things that I have to report... well not the fighting online but the new Clan feature. A group of friends are allowed to create a Clan and get people in to support the point system by kicking ass online. This, if combined later with Playstation Home could be a real gem and a necessary component for later fighters. This feature is very cool since it allows for your friends to stay together and help one another out in reaping the rewards of being up on the leaderboard.

Playing online however has been less than stellar for me and I will describe it the best I can through a metaphor: It felt like playing against someone with my fighters having to wade through mud in order to pull of their moves. It is so sloooow, I blamed this on the fact that I am used to the fast pace of Street Fighter 4 . I have also been playing King of Fighters `00 recently and going from that pace to King of Fighters XII is beyond brutal. I wanted to turn the game off and play something else. But the Clan feature is good and I really wish that this will be a feature made into other fighting games and linking it to Playstation Home will give that feature even more possibilities beyond logging in and dancing with trannies. Speaking of trannies, why does half of KOF's roster consist of men who look 100% female? This isn't limited to Ash or the once effeminate Bennimaru. Key up Aerosmith's "Dude Looks Like A Lady".

In Conclusion:

With the slowed down pacing of the fights and the fact that the engine rewards button mashing with the light and heavy buttons. New players will no doubt be pulled in to like the King of Fighters 12. There is an advanced move that I am sure was made to attract vets (like Street Fighter 4's Focus) called a Critical Counter. The Critical Counter is done by pressing a heavy button when close to your opponent and your green Critical bar is flashing. A newb's dream come true a nice accidental heavy punch press will start a combo similar to a Z-ism in Street Fighter Alpha 3 which goes on for about 5 seconds, allowing you to link hits and moves that normally wouldn't link. Once the counter is wearing off, you can finish it with a super or a special. Remember those pretty videos of KOF12 combos? Well those were all criticals.

I see what the developers were going for in dumbing down the series and reverting it back to the original. The thing about doing so is the slow gameplay and limited moves reminds me too much of `94. Street Fighter 4 managed to dumb down their game engine and add in elements that would keep vets like myself happy, while maintaining the interest in casual and new gamers. The King of Fighters XII is not successful in this. What is good about the game though, aside from the horrible load times even when you install it on your harddrive (I mean what the hell) is the crisp new art of all the characters. This gives me hope that in XIII or whatever, they can re-use them to make a fast-paced, fun version. Sorry I know that was mean.

The fact that there is a Playstation Store embedded into the menu makes me scared that later on down the line we will be sold more characters, stages and possibly a turbo upgrade to make it playable (there I go again being an ass). I give this a big no-thanks even with a little K' and Mai sprinkled on top. I already own King of Fighters `94 and even with the opportunities that a Clan can present, I still find this a really hard game to get into.

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07/28/09

Eh uh... Let me start by saying that I AM a KOF faithful; always have been and will be proud of it. On a wide scale, it was always written off as the knock off of Street Fighter, and while that may have been true in terms of gameplay and controls/overall mechanics, KOF always made up for it with "style." Even with identical commands, KOF characters pulled off more fighter-worthy moves, and KOF offered a true variety of characters, most of them with reasons to be anyone's favorite character.

However, I am not so sure if I could vouch for all the goodies KOF had to offer thus far in this highly-anticipated entry, KOF XII.

Otherwise known as 'KOF Rebirth,' KOF XII was to be THE fighting game of this year. Street Fighter IV came out early, but it only elicited a strong disappointment among the fans. KOF XII was to be THE game to truly rekindle the 2D fighter-fire that had diminished over the years. Then, BlazBlue of AKSYS came out; it took the critics and gamers by storm and by now there probably isn't a fighter-fan who has not even tried the game. AND, about a month after BB, KOF XII came out (with GameStop breaking the release date, nice).

And that's probably both the biggest advantage for BlazBlue and disadvantage for KOF XII, expectations.

BlazBlue offered not only colorful visual and orchestral fighter music (which is quite fresh) but also super-fast and sometimes ridiculous gameplay. And character design? out.of.this.world.

KOF XII, frankly, fails to deliver. I mean, it DID deliver, just not as strongly as BlazBlue.

I thought I was not what my friends (and I) call a 'graphic-whore,' but I guess underneath it all, I am. Hand-drawn sprites (which was the sellint point of this game) are most certainly nice. But even with the provided soft filter on, there are gaps, holes, rough edges, and sketchy animations to be found just about anywhere in-game, and when you put in BlazBlue right after playing KOF XII, one can't HELP but make comparisons and they are not in favor of 'the King.'

and the sound does not impress, either. SNK has not evolved much from before the franchise's "rebirth" and I really can't feel the exciting, engaging atmosphere from the soundtracks.

however there is a pro to this game that stands over all others gameplay!

it's the most fluid game motion i've ever had the pleasure of experiencing. therefore, the fighting can only be simple and fast, which every fighter is meant to be (i'm not talking about commands or battle systems). even with deadlocks, a common mechanic which SNK decided to embed with KOF XII; Rebirth, bouts are never slowed down or lagged. critical counter is, in my opinion, also interesting. while you can't be moving at all when using it, when timed right, it literally opens up an opportunity to just beat your opponent senselessly.

now for the reason this review has to be dated the roster and online play.

to be honest, it's weak. i know SNK had a complete overhaul in mind and they focused on rather more important things but it's KOF, for god's sakes. 22 fighters? not even CLOSE to enough. most fans seem to want and almost definitely there will be DLCs for widening the character roster (Mai and K' in highest demands) but it's... ya, disappointing.

and WHAT is next-generation fighter without decent online playing? i know i'm doing this a lot, but BlazBlue had PERFECT online experience laid out for its players. whereas KOF, in 20 or so online matches i've played getting frustrated there was not one single legit match. there were updates even as of now to make the game at least PLAYABLE online but if this issue isn't dealt with promptly and correctly, the fans WILL turn away.

SNK succeeded in a sense in turning the never-changing game upside down and welcoming it to the next age, but perhaps not quite as well as they'd hoped to. Luckly SNK is very receptive of fan feedbacks so who knows? i'll probably be able to give stars of the number i want in the near future.

p.s. don't use Iori

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not a good game , is boring, what about the characters so bad, i ate ho the did those characters, o well not a good game play, dont buy it until you are a fan of kof and want to have all the games from the saga even if some of those are bad!!!

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I've been a KOF fan since KOF 94.. I LOVE KOF... but i was so apalled with KOF XII that i returned it the same day to Gamestop and got my money back... Thank God for KOF XIII that came out recently.... now that one... I love!!!!!

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Starhawk

Starhawk - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $12.24
Today's Bonus: 80% Off
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It doesn't take a rocket scientist to know that StarHawk is a solid multiplayer game and has less of a focus on single player. Both aspects of the game are good, however the multiplayer is outstanding.

I bought this game from GameStop, not Amazon, simply due to the extra features and bonuses in the Limited Edition which is only available at GameStop. I feel ashamed because I am a very faithful Amazon shopper, but for this release Amazon did not offer what I wanted and what I would have expected.

First off the game takes up a good 2.5gigs, there's already a new update, and you need to have an online pass to play online, which is included. But keep in mind that if you buy it used you will need to purchase the online pass from SONY for $10.

Below are my pros and cons. Though every game has it's cons, I can tell that Starhawk is an instant classic just after my first few hours of game play.

PRO's:

+ Amazing Multiplayer! Probably the best, most unique I have ever played. A lot of fun!

+ The campaign story, style, and cut scenes remind me a lot of Infamous. Voice-acting is quite good.

+ Simple easy to use menu system. There are many options for online play. Everything is so very well integrated.

+ Graphics are quite good, very smooth and fast. Control and vehicle control are perfect in my opinion. They are tight and come very naturally.

+ Soundtrack rocks. Very unique classic, yet modern style. Meshes well with the game.

CON's:

A little more attention should have been paid to single player, however multiplayer shines so well I can forgive that.

You cannot play the entire single player campaign split-screen. Only multiplayer and co-op are available split screen, and a playstation Network account must be active for the second player.

Single player campaign is 4 hours long at the most and the A.I. seems a little dated at times.

After my first few hours of playing I loved it, for the single player but most of all the multiplayer, which is intensely addicting. For those who didn't have the opportunity to play the beta, the style of Starhawk reminds me of a mixture of Halo, Infamous, and a 3rd person Borderland, but it also has a weird futuristic western style all its own. You can run on foot or use your power orbs to generate/spawn an array of land and air vehicles, walls, turrets, shields, or weapon bunkers. The more power you have the more vehicle and weapon choices you have, which is very helpful in multiplayer. It is a lot of fun and gives you different options of how to play. No, it is not a stealth game, however you can be a little sneaky at times. Or you can just fly your hawk in and destroy everything and everyone.

I must highly suggest this game for all of you multiplayer gamers out there, as this is a must own. I would not recommend this simply for the single player campaign, while it is good, it is not $60 good, or even $40 good. I would hold out a few months until it goes on sale, or simply rent it as you can finish the campaign in a weekend. Multiplayer is where Starhawk shines and it is very much worth the cost.

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In the early days of the PS3, Santa Monica studios created a multiplayer only title called Warhawk. It was a fun game with big maps, a few beefy chunks of dlc thrown in, and a devoted multiplayer. Devoted to the point that even years later it was still one of the most played games on the PSN. This group naturally left the entry bar set incredibly high to new comers months or even years late to the party, however, now that the sequel is here, even those who didn't play the beta will be on pretty square footing with the most battle hardened warriors of Warhawk fame.

The single player campaign serves as little more than a really long and well rounded tutorial for the online game. It goes over the basics of what buildings are good for what situation, which weapons are more important, and the best areas to call in your oribital gear from. You see, in the world of Starhawk, your team has an oribital station that (granted you have enough of the easily earned rift energy) will drop whole buildings, garages, turrets, shield generators, walls, and other goodies for you and your team to use. Knowing how to best utilize these impressive structures will ensure your victory online and off line. When you are not tinkering with the impressive 'Build' part of the 'Build and Battle' system, you will be wholly engrossed in the battle portion. The fighting in Starhawk is actually pretty basic compared to most games in terms of being a 3rd person run and gun game, however, with the ability to mount several different kinds of vehicles (tanks, speeder bikes, jeeps with turrets, and the obviously macross inspired Hawks) and to take over automatted turrets for bringing down those vehicles or just blasting them with rocket launchers or fixing your gear with tool kits or laying mines (phew!).....You get the idea. The combat is rather simple on the surface, but there is so much action going on and so much versatility as your teams turn a barren and large map into a massive industrial complex of death and war that it is almost staggering, but it never feels overwhelming.

The combat for online consists of 16 vs 16 player teams and runs the gauntlet with the usual gameplay types. Capture the Flag and Zones are probably two of the better recommended types as they show off the "Build and Battle" system far more than your deathmatch gametypes do.

There is a constant sense of adrenaline surging through you even as you accomplish the most basic of tasks, because your doom could be fast approaching in a mechanized suit that feels no remorse, or maybe your enemy will just summon a building on top of you or respawn on to you through a drop pod falling through the sky.

As with its predecessor there are no clearly superior weapons or vehicles. There is a good sense of balance here. Sure the Hawks can pepper you with rockets and fly at stupid speeds across the map, however, they are essentially made of glass and there are so many weapons that can take them out in one or two hits with a homing ability, the pilots are scared to tears when flying in your air zone. The tanks can take a good deal of damage and dish it out, but the are slow and easy target for grenade tosses and rocket blasts, the speeder bikes are very agile and can't be locked onto, but you have no offense with them and they fall apart easier than the hawks do, and the jeeps rely on a secondary person to have an affordable offense. Walking around the map without a vehicle makes you slow, makes you vulnerable, but it gives access to a massive arsenal of destruction and makes you a force to be reckoned with in your own right.

Balance is acheieved here, strategy for building placement ensures a fresh feeling round every time, and Santa Monica studios has a history of keeping the fanbase for their games happy with updates and great dlc down the road.

The only down side is the single player campaign feels like a missed oppurtunity, however, the multiplayer is probably one of the best on any console in many years. Starhawk took risks with its formula, but it gambled big and won as far as I am concerned. -1 for the story campaign, but you would be foolish to pass the title up if you are an online shooter fan. Be advised though, picking it up used will require a purchase of a PSN pass ($10) to play it online.

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First and foremost, Starhawk looks fantastic. I love the dust bowl in space setting and even though it isn't an original concept it isn't something seen in games all that often. I also love the fact this stars a black guy. It may seem like an odd thing to like but what was the last game you played where a black guy's the protagonist and he isn't token black guy? Exactly.

Also, the controls feel right. I played the beta and shooting didn't have that "oomph" I look for and I feel like there's been an improvement. The vehicles all handle like you would expect them to so no matter what wheel you're behind it only takes a moment to feel at home. The same for flying the Hawks. It just feels awesome. I love the transformation as well. Very cool stuff.

In regard to single-player, they're 10 chapters, and each chapter has a varying amount of checkpoints, depending on what's being asked of you as a player; however, it's either the last checkpoint or back to the beginning of the chapter. It may not seem like a big deal, but when the object is to defend a rig and you survive the initial waves, game checkpoints, but the rig is a few hits from destruction, it is virtually impossible to survive the final wave, because each time you die, you're brought back to the checkpoint with the rig on the verge of exploding.

It's frustrating, because this can happen near the end of a chapter, and if you find yourself in an impossible situation, you have to start at the very beginning. There's no interim saves, either. If you're mid-chapter and have to stop playing, when you start again you're back to the beginning of the chapter.

Please note this is an issue for Mercenary mode only; the game isn't terribly difficult even on this setting, but it's certainly a challenge. It just puts you in a poor position to succeed at times. If you're playing on Normal or Hard, I don't see this being a problem at all, especially normal, since it is supposedly cake.

So, since single-player was pissing me off, I played multiplayer. Started with TDM. And, surprisingly, the game is more like Warhawk than I imagined. Granted, this was TDM, not Zones or CTF where people are utilizing the building in a more defensive minded way. Overall, people were just building **** because they wanted to fly a Hawk and that's all there is to it. You just have to get yourself in the mindset that if you want a sniper rifle, it's going to cost you 3 building points (which regenerate when near a base). Build it, sniper rifle. So, I was pleased with this, because I really enjoyed Warhawk.

I moved on to Zones next, and I feel this is where Starhawk really shines. It wasn't as defensive as I expected, with a nice tug-of-war to win back bases and conquer the map. Completely obliterating the opponent with a surge of tanks and hawks is hilarious and awesome, though being on the receiving end of such an assault is not so awesome. The game remains fun though, which is what's important.

CTF simply didn't do it for me. It was too defensive for my tastes, though it may be up your alley. A lot of people build extensive strongholds around the flag, leading to a lot of draws because it's too difficult to assault successfully. A well organized clan may have fun with it, but I'm not in one of those, nor do I care to be.

Anyway, I'm pleased so far. I was hesitant to pick it up because the beta wasn't doing it for me but so far I'm glad I did. I hope to really tackle the multi-player this weekend. At the least, the game is unlike anything I've played, including Warhawk. It's such an odd marriage of shooting/flying/driving/building/strategy. Worth checking out if you're one of the "All these games are the same!" types.

If you're not interested in MP or co-op then I can't recommend it. I don't see the content carrying you over anything than a weekend.

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Hands down the best multiplayer on ps3, Rts/shooter hybrid is a great idea. When you are in a vehicle it feels like the game is designed just for that one vehicle. The makers of this game really need a high five for that. Single-player is short,but sweet and teaches you the ins & outs of multiplayer. Co-op(splitscreen or online)is also included which is also fun.

Pros

-32 player online

-co-op

-Unique

-combines a few genres into one

-Fun customization

Cons

-Load times

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Starhawk is an excellent game. The combat is fast paced and is amazing to pilot a hawk! Just love the multiplayer!

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Vampire Rain: Altered Species

Vampire Rain: Altered Species - Playstation 3
Customer Ratings: 2.5 stars
List Price: $39.99
Sale Price: $36.99
Today's Bonus: 8% Off
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I would like to lead things off by saying this game is CHALLENGING. At times, almost to a fault. I think this is where people get irritated with this game and walk away. Hell, the "tutorial stage" was harder than some games' last stages. This is the number one thing to keep in mind........expect to get frustrated. In fact I rarely find myself taking frequent breaks from games, but Between some of the replicated stages and the shear fact that the vampires are NOT easy to sneak by, I had to to retain my sanity.

Now for the rest of the game. It's fun. Nothing to blow your mind away, but a fun game provided to like a challenge. Think of it as Metal Gear Solid or Splinter Cell with very little room for error in the stealth aspect. You MUST not allow yourself to be seen. It's not like you can be seen, run and hide, be forgotten about and try again. You get seen in this game, you are forgotten only AFTER you're eaten.

Graphics are decent, nothing to write home about, but nothing too horrible. There are times where I wish they would have put a little more work in to it, but on the whole about three stars. The voice acting SUCKS!!!!! I don't know who they got for it, but it sounds like a junior high play in delivery. Controls are fair, nothing tremendously annoying and most are very natural although I have found myself occasionally running when I shouldn't have.

In short, this a solid 3 star game. Nothing that really comes out and grabs you.....whether good or bad. The few things that DO stand out GOOD compensate for the few things that stand out BAD. I wouldn't say it is a terrifying game, but the fact that you can't get complacent with movement does get your nerves on edge and when you get nabbed I know I still jump every now and then. A great idea for a game that was not treated how it deserved. I would definitely wait until it comes down in price to buy and even then I strongly recommend anyone to rent before buying it. It will NOT be for everyone.

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There are reviews here that have mixed feeling about it. But here is my two cents: 1 cent-not splinter cell or metal gear! This game has vampires looking to kill you and eat you. That is what makes it hard to get around. 2 cent-vampires looking to kill and eat you with no where to go if you are seen is what makes this game hard. And there is my two cents. This game was interesting in what was listed above and I was glad that someone took the time to do something like this but I really wished that they had the fun factor in mind when creating this. Like I said before these are vampires and they have a heighten sense of reality but to make it to the point that you can't even survive long enough to get a feel for it will turn a lot of players off. IF you think this is just your average gun and run shooter which is what got me then you are in for a HUGE surprise. IF think that the tactics in Splinter cell and metal gear will get you by then you are in for an even bigger disappointment. I can't say enough that this game just plain out will have you wanting to just fling it against the wall cause its so hard and not fun at all when you think about other stealth games out there. If you feel that your skills in stealth are that good then here is a challenge for you and personally I didn't even finish it cause of the fact is was jsut frustrating trying to survive long enough to figure out how to get by one or two vampires. And if you are not on the roof in snipeing them off before moving you are dead. And if you shoot one and forget the other then come out of your hiding you are got cause they are moving to the sound of your shot. That is just one example of how frustrating it was. Get this if you think you got game but personally this will just piss you off the way it did me.

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Didn't really get much fun out of this game, based on 3 hours into it, there is still no "game" to play. There are cutscenes after cutscenes (in game graphix, no video), you spend the majority of the time you do get to use your character sneaking from point "a" to "b", and maybe you get to kill a vampire on the way. And the vampires? One hit your dead. One hit throws you into the air (there has been no counter or dodge as far as I can tell) the second hit finishes you off. 3 hours and I think I've come across 5 vampires. Very very weak game. Just save your cash and look for something else.

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Now personally I feel this game got 100 times more hate than it actually deserved, now the game isn't all that good but it's also not that bad either. I've seen videos of people playing this game and frankly they are playing the game wrong, this game is meant to be 100% stealth where you have to sneak by the vampire not fight them head on (except when the game actually wants you to fight them), but sneaking by these vampires is no easy task so be prepared to die again and again and again x10. The game looks like a first gen PS2 game, voice acting is okay, soundtrack is pretty good dark and mysterious, gameplay is a lot like Splinter Cell but a bit inferior. Overall the game can be fun at times but can be annoying to the point where you have to take a break from playing, still the game does have its good moments. If they ever make a Vampire Rain 2 and fix all the problems this game has, I personally think this could have the potential to be something great

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THIS IS A FUN GAME IF YOU LIKE SPLINTER CELL AND SNAKING AROUND AND LOVE TO KILL VAMPIRES THEN THIS IS THE GAME FOR YOU A MUST PLAY.

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Playstation 3 Real Arcade Pro. 3 Fighting Stick

Playstation 3 Real Arcade Pro. 3 Fighting Stick
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $199.99
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For serious fighting game fans, a decent stick is a key part of your arsenal. However, the parts and construction generally used to make up consumer-grade sticks, especially in the US where Arcades are more or less dead, have almost universally been of sub-par quality when compared to the real thing you find attached to arcade cabinets.

This makes sense, of course. Arcade components are designed to withstand full-scale assaults every day all day; it's a safe assumption that something bought for home use isn't going to go through the kind of abuse you'd expect an arcade machine to go through. On top of that, constructing something out of industrial-strength arcade parts ain't cheap. Who's going to pay over $100 for a game controller?

Well, as it turns out, a lot of people. Left with no other solution, fighter fans who want the genuine article have traditionally turned to simply making their own sticks. You buy the parts from a japanese manufacturer like Sanwa or Seimitsu, plot out where the holes are going to go on a chunk of wood, and drill and solder and screw your way to perfection. This approach, however, is expensive, time consuming, and requires some level of expertise to pull off correctly.

The other approach was to wait for a Japanese company to produce one of their factory sticks (usually in extremely limited numbers), put them up for sale in Japan, and pay through the nose to import. While this was a lot easier than buying your own parts, you always wound up paying some kind of premium. $200+ was not uncommon to own one of these things.

We're at the point now, however, where the industry has gotten large enough that you can just up and buy these things on Amazon.com now. My sincere recommendation, if you're at all interested in owning a stick, is that you bite the bullet and shell out the money for a good one. Once you pass a certain threshold in quality with these sticks, you enter the realm of specialized consumer electronics that are made to specifications without regard to your average user.

The HRAP3 is one such stick. This thing is designed from the ground up with the assumption that the only people who are going to buy it are serious connoisseurs, so damn the price, let's make it properly.

If you're not a SERIOUS serious stick person and are just getting into the swing of things, here's all you need to know: This is one of the best high-end sticks money can buy, and it will last you a decade or more. These are extremely durable, very responsive, and have a very well-defined functionality about them that you won't get from cheaper products. Yeah, they're expensive, but honestly? You're getting your money's worth and that will become apparent the instant you use this stick. Buy it, be happy.

As an aside, this stick has a USB lead and will also work with your PC out of the box (just hold the HOME button for 5 straight seconds upon plugging it in). This is absolutely perfect for emulators like MAME, or any other PC game you wish to play with an arcade stick.

That out of the way...

Okay, let's assume you're a serious stick person. Here's a more in-depth rundown:

The stick itself is a Sanwa with a square gate, and the buttons are all Hori. This isn't bad, but the good news is that they're all attached with a quick-detach lead and can be popped loose with a screwdriver easily, no solder required. If you want to go the serious route and swap the buttons for Sanwa and the stick for Seimitsu, this stick will let you do it pretty easily. Google has many picture tutorials to do this.

I replaced the gate with a Sanwa Octagon (I like Sanwa sticks but a lot of people prefer Seimitsu) and all the buttons with Sanwa. It took about 10 minutes and was completely painless.

If you do this, you have a stick that is officially on par with the Street Fighter IV TE stick (also made with all Sanwa parts) and the special import-only editions of the HRAP, but it is much cheaper to buy this one and do a little surgery than buy the factory-stock ones that come with Sanwa. This is a lovely medium ground between building your own and buying a factory made one; you get some level of customization, you're saving a little money, and you're still getting full-on arcade quality. Go for it.

I hope this review helped!

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Street Fighter II HD Remix, and Street Fighter IV have fueled the fire for fighting games again and people are once again looking for a good quality stick. For the money, you can't beat this stick. All of you searching for an arcade quality joystick without breaking the bank can look here. The Hori Real Arcade Pros were easily over $120 in Japan so this is a bargain. It uses a Sanwa joystick which is one of the best if not the best quality joystick around. It uses buttons which are made by Hori which are a tad spongy to me, but the beauty of this stick id that you can easily swap them out for Sanwa or Seimetsu buttons if you want a true arcade unit in your home. Sanwas can take millions of presses.

For the average person, this stick will be more than fine, for the hardcore fighter, this stick will serve as a base for upgrading. Being a Japan stick, you get the ball type stick rather than the typical US baseball bat. WHen I first tried the ball type years ago, I didn't like it. Then I got used to it and it offers a bit more speed and control when playing fighters. I refuse to use anything but the ball type now. Buttons are arranged in the Japan curved arcade cabinet style which again, I prefer now compared to the straight button layout. Add turbo functions for shmups and you've got yourself a fine stick for the price. I personally also have the Sega Virtua Stick High Grades (available only through Japan imported) and those are all Sanwa with a 6 instead of 8 button layout. SImply the best. Second is the Hori here, and about $50 cheaper.

THose looking at the upcoming Street Fighter IV Mad Catz ones...I'm a little weary as Mad Catz doesn't exactly scream quality but supposedly they are all Sanwa Parts as well. I'd hold off until they are out. That and they are sixty dollars more than this. Avoid the cheaper SF IV ones, those are not made with arcade parts and your stick will most likely fail at some point.

Pros:

Curved button layout

Sanwa Japan style ball stick and convex style buttons

Hori quality

Upgradeable buttons

Price

Cons:

Hori Buttons (not a bad thing except for the most hardcore)

Limited availability

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So Hori has finally made the Real Arcade Pro 3 available stateside, so no more costly importing!

Believe it or not, this is my first real Arcade Stick. I'm 25 years old and am just now getting into fighters properly. Street Fighter IV was a factor but It's also a genre I've always wanted to get into but never had enough confidence with my skill level nor had the neccessary tools.

So I've finally started to commit myself to develop the skill and understanding the rules for different titles as well as purchasing said tools!

This Arcade Stick is highly regarded for it's build and quality. True as others have stated, it doesn't have the infamous Sanwa Buttons that the special Japan Amazon Edition had or the upcoming (now sold out) SFIV Tournament Stick have, but this is irrelevant at this point to me. I'm just learning and the buttons here are more than good enough.

As listed, it's is USB corded (not wireless), which is about 10ft in length. It's fine for my household though I had to buy an additional USB extension cord for like $3 as I sit about 13ft away from my Tele.

The great thing about it is that it double as a PC stick, so you MAME enthusiasts out there are good to go! I've gone back and started playing the Street Fighter Alpha series as well as SFIII: 3rd Strike. Not to mention it's fun to go and play around with ol' Neo Geo classics like Metal Slug (it's got a turbo function), KoF, Samurai Showdown, etc...

Whether it's in your lap or sitting on a counter or table, it's fantastic and comes highly recommended!

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The HRAP 3 is a great stick right out of the box. It has a Sanwa JLF joystick straight from the Japanese arcades and Hori buttons. The only downside to the joystick is the Hori Buttons. They're not very good for fighters (like Street Fighter 3) and feel cheap. Luckily Hori added quick disconnects and you can easily buy new buttons and swap them out with extremely little knowledge. Build quality is great and it has a good weight to it. It works easily and seamlessly with the Playstation 3 and the PC. Just plug it in and it's good to go.

Highly recommended.

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There is a drought for arcade sticks, especially with the release of Street Fighter IV. My local game store doesn't have any, and the only ones they do carry when they do have them in, are the Mad Catz ones. Not the Tournament Edition (TE) either. This arcade stick has the exact same size of the Tekken 5 Ultimate Collector's edition for those of you that have that. The only difference is the button layout on the Real Arcade Pro (RAP) is that of traditional Japanese arcade boards. It's not bad in any way, just that it takes time to get acquainted with it.

I've read reviews of this being a "clunky" joystick, which was very surprising as it has Sanwa parts for the joystick unit (Sanwa is the premier arcade parts developer in the world). I suspected that these individuals had never been in an actual arcade. When I got the stick it was like I thought, because the stick is just like the arcades I grew up on. The buttons, however are not Sanwa buttons...to me though, I prefer the Hori buttons. Although Sanwa is reported to have better response, I can't stand the clicking of their buttons (if you depress the button, it will click). For the hard core, you can buy the Sanwa buttons and install them if your at all technically savy (still making it cheaper than the TE by Mad Catz). And as for the reports of the RAP being defective, I've not had a problem at all with mine for over a month.

After a month of research, I concluded this was the arcade stick for me. I trust Hori, it wasn't as expensive as the import version, and anything "better" was outrageously more expensive. Take it from an arcade rat from the 90's, this is the right arcade stick for your fighting games. I've had five friends buy it and they all love it as well.

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Hundred Dollar Bills Skin for Sony Playstation 3 Slim Console

Hundred Dollar Bills Skin for Sony Playstation 3 Slim Console
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $12.99
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My 12 year old son enjoyed this decal and has it on his PS3 for over a year now. It went on easily, it was the perfect size and didn't cover up anything it was supposed too. He is rough on things, so this is durable.

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DJ Hero Stand-Alone Turntable - Playstation 2/Playstation 3

DJ Hero Stand-Alone Turntable - Playstation 2/Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $28.17
Today's Bonus: 53% Off
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The product itself is good, but there were not enough details at the page I looked at to say what platform it was for and maybe that is my mistake. The whole situation was crummy, but the product was excellent and shipped quite quickly.

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Ryoufuu no Melt

Ryoufuu no Melt
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $99.99
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This game takes less than two hours to plat, and has to be the easiest platinum ever. You may need search for the translations to opening screens which could be found on any trophy guide website. If you are a trophy hunter and you are looking for a quick boost on the leader boards, this game is for you.

Who doesnt like a fast platinum? :)

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love it sooooooooo much

easy game easy trophy need about 2h to get pla for ps3

who love trophy shoul get it

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