Showing posts with label get ps3 games for free. Show all posts
Showing posts with label get ps3 games for free. Show all posts

Playstation 3 Cordless MediaBoard Keyboard

Playstation 3 Cordless MediaBoard Keyboard
Customer Ratings: 4.5 stars
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If you have a PS3 60GB system and are considering the utilization of the Wi-Fi feature for internet and online play, (which I presume is why you pay for the deluxe model) then YOU NEED this wireless keyboard. Sure, you can always navigate online with a game controller, but I'll wager that after 10 minutes of entering characters one at a time with a controller you will have had enough.

This keyboard is fully compatible with the PS3 console and comes with a mousing finger pad built right in to it. This eliminates the clumsiness of having to work a separate mouse on a flat surface. When you want to relax on your couch the last thing you want to do is have to lean over a table to work a mouse. With this board, you just sit back and do it all right from your lap.

The keyboard works on USB technology, not Bluetooth. It communicates seamlessly with the PS3 via a small USB dongle that plugs right into one of the 4 ports on the front of the console. The unit boasts a wireless range of over 30 feet. I use mine at a distance of about 20 feet and it works famously. There is no software to load onto the console whatsoever. Just plug the dongle in the console, pop 2 included AA batteries in the keyboard and go.

There is a Bluetooth keyboard available that is compatible with PS3 as well, but it is twice the price of this unit and if I'm not mistaken it has a separate mouse. So until something else comes along this is the one to get.

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The new firmware update for the PS3 that was released on July 24th 2007 has made keyboard function very easy now. it has made everything accesable from your keyboard for example:

F1 brings up side menu (right click does this too)

F4 now brings up the adress bar (you needed a controller for this function before this update.)

F5 refreshes

Backspace now goes to your previous page

Keyboard functions actually work now like page up and page down button plus the home and end buttons (these functions never worked)

The TAB button actually does what it is meant to do now, and the Esc button quits any application you are in which means it takes on any functionof the o button.

Lastly you can now just type in forum area without the virtual keyboard coming up the PS3 now recognizes you are using a keyboard.

Pretty much the mouse takes on the function of the analog stick so anything you can do with your analog stick you can do with the mouse pad, and the arrows take on the function of the D pad.

This is hands down the best keyboard you can get for use with the PS3 especially if you are into a laptop style keyboard it has the scroll on the touchpad and the double touch option on the touch pad for selecting items. It is extremely thin and weighs almost nothing, plus it is fully functional with a PC so there is no reason to get rid of it once you are done using it for your PS3. There is no software installation just plug in this little USB piece that is about half the lenght of a flash memory stick and you have up to 30ft with the keyboard and I have yet to experience any interference. This method of wireless connection is much more reliable than blue tooth.

GET THIS KEYBOARD!!!!!!!!!!!!!!

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Finally, a keyboard/mouse for the ps3 :-)

Also compatible with PCs and Macs. So in other words, a great purchase.

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Pros:

Great for PS3 AND PCs

Off button prolongs battery life

Not using Bluetooth but wireless USB dongle instead, so it:

Works flawlessly on all PCs so far, even in BIOS

No software drivers required; recognized instantaneously

Cons:

Awkward layout of Insert, Delete, Home, End, PageUp/Down keys

Mouse pad is a bit small

The above two flaws should not coexist the keyboard should have had either a bigger pad or normal key positioning (the latter being my preference)

According to my experience, this keyboard works flawlessly on PS3 OS, PS3 Yellow Dog Linux, PS3 Suse Linux, on PCs and anything that can use a standard PC USB keyboard/mouse, NO DRIVERS REQUIRED. I never had a problem with it and besides plugging the USB dongle in and turning the wireless keyboard on, there's nothing else you need to do. The proprietary wireless transmission between the USB dongle and the keyboard is an engineering masterpiece so the computer "thinks" it is wired to a standard USB keyboard and a mouse. There are absolutely no drivers required regardless of the OS you are running. Many times I have plugged this into a PC, a laptop, or my PS3 in the middle of a session when I decided to watch a movie or connect the laptop to my big screen TV and operated those like a charm across the room without a need to shut down, reboot or install any drivers. This is a must have for techies, people running Linux on PS3 or for people tired of slow thumb-typing with the Sixaxis controller. According to my experience, battery life is extremely long two old rechargeable AA batteries which don't hold charge well lasted for half a year in this set.

Had the designers not tweaked the position of the Home/Insert/PageUp keys this would be a perfect keyboard. This bothers me because I'm used to the standard layout and I use keyboard shortcuts and these keys a lot. Average mouse based user might not be annoyed with this. Another perhaps subjective detail is the lack of the sturdy professional keyboard feel while typing. These are the only flaws I could find, but I still think the keyboard was well worth the money, because it will last me a very long time, maybe even after my PS3 becomes obsolete.

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I couldn't wait to surf the net etc. with the new keyboard as the PS3 controller makes it cumbersome to enter text. But I am very disappointed in this product (enough that I will probably return it) because it does not support the special PS3 controller functions that make surfing with PS3 easier. For example, on a large screen TV the R3 button allows easy zooming and the on screen options show a triangle or circle or X to directly enter commands but these keys (or keys that you could possibly program) do not exist on the keyboard. It seems that this would be easy to do and would make it a perfect accessory for the PS3. They way it is now you still need to sit with the Sixaxis controller and this keyboard. Shame on Logitech for billing this as a "PS3" keyboard when it is just a regular keyboard with absolutely no special features that make it a true "PS3" device. Maybe Sony will market one?

Positive note: works immediately with no real setup or fiddling.

Do not know of a better alternative at this time however. If anyone does please respond.

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BlazBlue: Continuum Shift EXTEND - standard edition

BlazBlue: Continuum Shift EXTEND - standard edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $17.68
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To anyone that has never experienced Blazblue first-hand, this is the game to buy. Or if you missed out on the previous game, this "Extended" follow-up is really the way to go. People who may have bought the first version of Continuum Shift, please note that this isn't a continuation as much as it is an update with a few character additions and changes to modes.

**Why Newbies to Blazblue should buy:

The first game is re-told: In story mode, the Extend version gives a condensed retelling of the first Blazeblue game, Calamity Trigger. The re-telling of the Calamity Trigger tale is actually pretty lengthy and Arc System Works discovered ways to involve more characters in the story that were vaguely featured in the first game (such as Tsubaki, Makoto and Hazama). The drawback to the condense version is that it doesn't feature some important unique characterizations found in the first game. You don't learn about Tager and his connection to Kokonoe, Hakumen's role is awkward and never really explained, and the fun-loving Bang doesn't get his moment to shine (does "talk to the hand girlfriend, for I am Bang Shishigami" ring a bell?).

Not as demanding the the previous Continuum Shift: The last game was hardcore. I would put it on the same level as Super Street Fighter IV due to the online and offline requirements for trophies/achievements. In the Extended version, the game still finds ways to challenge you like the previous game, but it's much more relaxed. Combo trials now feature a lot more variations (15 trials instead of the previous 10), which can help the player learn tactics they may not have even thought of using in battle. Another change involves the way the player levels up in the game, which is no longer dependent on playing online, but playing offline counts much more this time around. Basically, doing anything in the game will earn you points to help you level up!

**Why Blazblue Fans should grab this:

New stories for new faces: The last game introduced three new DLC characters. In the Extended version, their never-before told tales get included in the Blazblue saga. This version also introduces a brand new playable character, Relius. If you've played Continuum Shift's story previously, you might want to know all the stories featured in the last game are exactly the same with no changes. Players that have completed parts of story mode in the previous version of Continuum Shift will be happy to know a nice feature is made available to import the save file from the older game into the new game. It will definitely save you time from having to unlock items in the Gallery mode all over again.

Legion mode begone and enter the Abyss: That's right. Legion mode this time around has been traded in for Abyss mode. The Abyss is you taking a character into the depths of world and facing waves upon waves of enemies. The further you travel, the more powerful and complicated your enemies become. You'll eventually unlock perks to use in battle to make your character more even against your foes.

**Overall: If you've never had the pleasure of playing Blazblue, do yourself a favor and give it a try. What makes Blazblue special is that it does something many fighting games don't do. First, story is just as important as the fighting. It's rare to find a fighting game that takes time to not just create a story, but create a world of history and interweaving relationships. Secondly, every character is unique, different and down-right bizarre. You won't find character clones or similar move-sets in this. Lastly, the voice acting is top-notch. Usually if a Japanese game gives the option of selecting the original language track, I go for it. Blazblue is a rare, shining example of how an English dub can be as equally great as the original voice-over work. This is seriously one of the best fighters you can own.

To those familiar with Blazblue, it might be discouraging for some players that it's just an update of the last game. To those who really are true fans of the series and even if they may own the original Continuum Shift, you can't go wrong with this.

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I would have given this game five stars if it weren't such a rip off for people who own Calamity Trigger and Continuum Shift! Also, I would advise against paying another $20 for the Limited Edition because you can look at art and listen to sound in game and the calendar is not worth it! That said, Blazblue is one of the greatest fighting games ever and if you have never played Calamity Trigger or Continuum Shift it has a ton of content. Blazblue is very easy to learn but difficult to master so you'll be busy for a long time. The characters are very interesting. There are 19 in all. All of the animations are hand drawn not just the movies! The game does a very good job of teaching you how to play.

Presentation: The story is a little too chatty. Interface works well. 3 stars.

Graphics: Absolutely beautiful hand drawn characters. 5 stars.

Sound: Both the English and Japanese soundtracks are excellent. 4.5 stars because there are a few times when it suddenly switches from English to Japanese on you.

Gameplay: Very deep, easy to learn but tough to master battle system. 5 stars.

Lasting Appeal: Lots of stuff to do for people who are new to Blazblue but not a lot to offer people who own the previous installments. 3 stars.

Overall: 4 stars.

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BlazBlue: Continuum shift EXTEND is big update to the original Continuum shift ( Sorta like Super Street fighter 4 arcade edition). This game includes the original story from CS and adds on. Best part its only 40$!!!. Game has a very in depth tutorial mode and challenge mode like most Street fighter. If your new to the series and do not want to learn how to play but just have fun they added a mode called stylish mode ( Automatic combos). Overall the game is great has a lot of modes to keep you busy offline and online.

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Additional comments that other reviewers haven't touched on enough yet:

This is a letdown in the way that Super Street Fighter IV AE was, albeit not quite as insulting, as AE somehow managed to make the previous version *worse*. There's very little new content, very close to the point of total redundancy. But AE at least let you upgrade via DLC for $15 ($10 during a sale at one point) instead of another $40 without any choice given. If EXTEND had this upgrade feature, it might be a little more forgivable, but as it stands, EXTEND is simply potentially unnecessary for people who either A) Have CS and all its DLC already, or B) Have CSII, which was PSP and 3DS-specific (the former version being far superior and is in some ways better than EXTEND--more on that later).

CSII wasn't a terrible idea, since there was indeed a lot of overly expensive DLC available, and some of it wasn't even complete--the DLC characters like Makoto, for instance, didn't even have an arcade mode to play with, and were only available in versus matches, and that was it. So you got those three extras, a couple of extra story sequences, some revised gameplay and balance, and a pretty wide variety of stuff in addition to what was offered as DLC. You didn't get what they held back on for this version, though, which was stories for the DLC characters. They got arcade modes, sure, but they did absolutely nothing for the plot.

EXTEND, on the other hand, puts AkSys in the same position that Capcom put itself in by having the audacity to release what is fundamentally a re-release of the original...-twice-. There is no excuse for this. None. Unless you've missed both iterations of CS completely, EXTEND doesn't offer nearly enough to warrant the $40 price tag, as it's barely a few more hours of gameplay, at best, and one single, lone new character who is already oddly boring to play as, not standing out very much compared to other characters. Compared to CS' original Hazama, Tsubaki, and Mu-12 additions, all of which were very significantly different from others, Relius is a lame duck, especially for being the one and only character they added here. Without any doubt, they're hard at work waiting to make them just like CS' DLC characters for $7.99 a pop. I think it's safe to say we can at least expect to see Kokonoe as DLC soon (her omission in this version is insensible, as there is clear evidence in the dialogue that, while we never see her get into fisticuffs, she is clearly strong enough on her own to take on her own creation since the original CT, Tager, whom she has made serious threats of physical violence toward--further, even EXTEND itself hints that she'll be playable soon during Valkenhayn's bad ending), and possibly some form of Jubei, but that's just my speculation.

Yes, you get four and a half new character story modes. I say "half" because the game includes a brief version of the original Calamity Trigger from a new perspective so it makes more sense in the grand scheme of things (there were just too many unanswered questions that weren't addressed in CS, and EXTEND more or less forces answers for these questions because it's pretty clear they're making all this up as they go along). However, don't expect anything incredible to happen in any of these stories. Remember, none of this is a continuation; all of this is still the CS story, just from those four characters' perspectives during it. None of it is particularly entertaining or even interesting, nor are any of the joke endings (always some of the best treats from CS) particularly funny. Relius', Valkenhayn's, and Platinum's aren't particularly funny, with just Makoto's feeling like it had a little inspiration behind it. Speaking of the series' trademark comedy scenes that are always done non-canon and out-of-universe, there are no additional "Teach Me, Miss Litchi!" episodes for comedic intermission value, either. Sigh.

What pains me the most is the loss of Legion as a playable mode, which was replaced with the far-less-entertaining Unlimited Mars mode. I found Legion 1.5 in CSII to be easily one of the most entertaining parts of the game, and I loved creating my own roster of characters with individual stats to take on entire maps of foes with varying degrees of difficulty. To see Legion just disappear was just crushing when I discovered it. Abyss mode, which was never all that fun to begin with (and is kind of just a slower version of Unlimited Mars when you think about it) because of the constant interruptions during matches (all of which require totally new loading screens for matches before the match is even finished) and mechanics that just were never any fun to begin with, is still there, though, and a little modified. But losing Legion for what feels like a throwaway extra mode with no thought added is just no good. Legion was by far better than this new Unlimited Mars mode, which is simply a boss rush with the difficulty jacked up to 11, in which the AI is clearly cheating, forcing you to play differently against them than you would an actual person. You never forget that it's still AI difficulty, not competition against other people, which is a big deal for quite a few, because that invariably means finding something that works and spamming it incessantly, because the AI never seems to learn. And, ha, good luck if you by some miracle manage to make it to the sheer insanity of Unlimited Ragna in this mode. Beating him will require doing things you would not normally do in a match, as he will always be faster, stronger, and will predict anything you think you can do against him. Nothing you do will get through if you try it the typical way, and he will counter every single attack you throw at him and punish you back tenfold every time. Further, if he manages to catch you off-guard with his Life Leech grab for a measly 50 Heat which he will almost always have handy, *it now is a rushing grab that, if you're unlucky enough to get caught in, can almost completely deplete your life bar in one hit and give every bit of it to him*. It's a poor replacement for Legion, no question.

ABOUT THE CARRYING-OVER OF SAVES: You *CAN* carry over save data from CS, but NOT CSII from the PSP or 3DS. You do *NOT* have to start from scratch with everyone's story modes along with everything else. The mistake most people seem to be making is that they don't fully read the first screen that pops up when you boot the game for the first time, which asks what initially looks like nothing more than creating a new save file, but at the end is where it says you can use CS data instead if you choose not to create a new file. In other words, DO NOT CHOOSE "YES". Instead, choose "No", and you will be given the option to use your previous save instead, which will be transferred. If you screw up the first time, simply reset the save data completely from the options menu, which will automatically reboot the game, where you can try again.

This leaves a bad taste in my mouth after the unbelievable disappointment of SSFIV AE. The AE edition of SSFIV was such a bad idea and done in such poor taste, most people simply reverted back to the original SSFIV and ignored AE altogether, as every change they made seemed to be for the worse, buffing what never needed buffing and further nerfing the useless characters, as well as changing the mechanics in a way that made the game less about skill and more about spamming the same moves repeatedly. AE was an embarrassment. EXTEND isn't quite that bad, but it's on the same wavelength, for sure. Not a lot of new content, some changes that most certainly did not need to be made, a serious lack of innovation, and is simply not what we wanted, which was a continuation of CS, not a re-release with just more minor stuff added that still doesn't change the grand scheme of things.

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if your a makoto user lets say i hope you can deal with her nerf hammer'ed stats, over it it didn't bug me at all since she still got some potential.

i haven't own blazblue but do play at my friends house and this game is worth your money if your planning to start blazblue but if you want to know the rest of the story get camimty tigger as well along with this game

also the unlimited characters and colors will be in the gallery menu so don't worry if you got rip off

trust me this is a fun game

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Champion Jockey G1 Jockey and Gallop Racer (PS3)

Champion Jockey G1 Jockey and Gallop Racer
Customer Ratings: 3 stars
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It is an exciting game, but it is difficult to handle. I think more visually missing at the time of the race. I prefer to use traditional control instead of "Move Control".

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Demon's Souls with Soundtrack CD

Demon's Souls with Soundtrack CD - Playstation 3
Customer Ratings: 4.5 stars
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INTRODUCTION SETTING THE MOOD

Hey, I apologize in advance for the super-long review but this is an immense game so maybe it deserves a long review. I'll see if I can abbreviate it a little but I'm afraid it will stay 'long' no matter what I do.

Hmmm... I worked so hard to bring my beloved Uchigatana to a +6 but now Ben, Bladwin's brother they are both blacksmiths suggests that I give it to him and he's going to make a Crescent Uchigatana +1 out of it. A PLUS ONE out of my +6? Yes, my kids advise, go for it. While it's true that the Plus One Crescent does only 75 damage vs. my +6's 153, my current level of magic 35 should add at least 92 points of magic attack to the physical damage and, with the help of a few dozen Darkmoon stones (lots of Grim Reapers had to die for me to harvest them) and less than 10,000 souls (a bargain) I can immediately upgrade it to Crescent +3 and with THAT weapon, my friends, it only takes one quick slash to dispose of a silver skeleton and I can do away more than half a dozen low-level zombies with one swing. And, did I mention that it will slowly restore my MP (magic points) while I'm wearing it so I don't really need to keep the Fragrant Ring on and I could use the Sharp Magic ring instead to further boosts my magic strengths including Uchigatana's power but, true, it WILL lower my magic defenses. Or use the Thieves' Ring while in Queen's Tower prison so that the lovely bell-ringing octopus-head prison guards (good looking girls with a passion for electrocuting and stabbing while hugging you tight) won't notice me. And the Thieves' Ring seems to do well with those giant flying stingrays. They do notice me eventually but it makes them less vigilant so there are fewer of those 15-foot long, self-homing spikes they keep shooting at me when they get angry or suspicious.

Did I say too much? Then, let me say this. Granted, I'm a slow player because I really like to enjoy my games so maybe this is not typical but, after some 400 hours of play, Yesssss... got my Platinum my only so far and, until maybe until Elder Scrolls V comes around, likely to stay this way.

BRIEFLY

Demon's Souls is, in my view, one of the best fantasy RPGs that ever came to a game console. If you don't mind stabbing, slashing, shooting, cleaving, crushing, tearing, punching, scratching, infecting, slicing, burning or poisoning your enemies (and have the same thing done to you) and watching them die as they bleed, scream, decompose and sometimes howl in agony or even beg for mercy. And you'll be facing several classes of zombies, gargoyles, giant flying stingrays, knights in shining or all-black armors swinging what you could safely call 'weapons of mass destrctions' in the shape of ten-foot long meat cleavers at you, leeches, rats, blobs with shields on top of them, daemons of all shapes an sizes, grim rippers, octopus-headed ladies, immensely powerful fire-breathing dragons, giant steel spiders, huge worms with human faces.

Coming from someone who's played the Ultima series way back in the 80's and who's still waiting for the next in the Scrolls of the Elders, having enjoyed Oblivion more than any other console RPG, saying that Demon's Souls is 'awesome' should mean something. But, I was trying to briefly describe the game so, here it is, the story line in a paragraph, as dark and impossibly complicated as it could possibly come out of Japan. A king attempts to keep his kingdom Boletaria prosperous by means of some dark rituals involving the consumption of souls which, eventually, awakens the Old One, a great demon whose awakening unleashes lesser but still immensely powerful demons who quickly begin feasting on the regular people souls themselves while the kingdom is enveloped by a mysterious fog, isolating it from the rest of the world. None but one who went into the fog ever returned and that one told the story everyone in Boletaria is now insane and, unless someone does something, the fog is likely to spread and envelop the entire world. And that's where you, the player, get involved so your mission is to talk the Old One into going back to sleep and maybe save the world.

MY EVALUATION

It's strange how a game that's so unforgiving and that requires you to fight so many battles again and again until you achieve perfection only to have to fight them some more can become so addictive and almost obsessively so. There are three gamers in our family and not only do we wait for our turns but we watch each other playing, share 'funny stories' and tips involving gameplay and lose a lot of sleep when we can afford it and sometimes when we can't. It's probably illogical but, having to fight the same battles many times is not only immersive but it's actually fun and rewarding. On the third or fourth try you know exactly how to defeat the Grim Reaper and you know each individual Gargoyle's style and capabilities and you can play each battle in many different ways by slightly changing your tactics and strategies and the weapons you use until you achieve the perfect stab or slash or cast your spell at the time and place needed for it to hit the mark and to maximum damage. The only thing... before you get to the Grim Reaper you must first annihilate a few dozen other enemies, every single time.

And did I mention that that worlds of Boletaria are simply Awesome? Exploration and discovery are a joy in this game only balanced by the overwhelming sense of fear, dread and desolation oozing out of it. Most of your enemies don't only die when you dispose of them, but they go screaming, screeching or howling. Their bodies bleed and, through the controller, you can almost feel the the flesh tearing apart or stabbed by your blade or their armor breaking into pieces.

Being so hard to master but not impossible because I won't consider myself a great player there is a great sense of accomplishment every time a new boss is defeated, a weapon is upgraded and tried out in the field or a new location is conquered.

I can't give too much praise to the online play elements. You are NEVER alone in Demon's Souls. Other players can watch you and you can see their ghostly outlines as they play. You can leave messages to warn others of dangers and... you can see how they die or sometimes commit suicide. You can help others and sometimes you must defend yourself from those attempting to invade your world and destroy you. And all is smooth and so well integrated into the game's atmosphere that, in the rare occasions when our PS3 loses its network, all seems disturbingly quiet and lonely.

While nothing is perfect and nothing can be perfect and without having finished the game yet, I would say that Demon's Souls is without a doubt a top RPG for the PS3 platform.

GAMESPACE

You act in 5 'worlds' or locations: the Boletarian Palace, the Stonefang Tunnel, the Tower of Latria, the Shrine of Storms and the Valley of Defilement and you can cross from one world into another via the Nexus, a safe space, to the extent that anything built on top of the Old One can be safe, where you do most housekeeping chores. You can move relatively freely inside each world to the extent that you don't mind fighting... everybody all the time and there are gates that take you farther (usually deeper) into the worlds IF you manage to defeat the bosses guarding them.

Along the way, and usually following a fight, you find weapons and armor or items that may help you upgrade your weapons or armor and you decide how to manage your possessions but the main currency in the worlds of Boletaria is now 'souls'. Everyone is after them and the only way you can survive is to get them, usually by killing your opponents and to spend them on things that you need.

But this is only scratching the surface. Your eventual goal is to calm down the Old One by defeating and killing the demons that feed him souls and, as expected, this is not exactly a walk in the woods. How about a walk in swamps infested by some of the most foul and poisonous or disease spreading critters you could never imagine? Or exploring deep and dark tunnels where ghosts and Grim Reapers live, or some immense prison where all have lost their minds and the warden ladies wear tentacles on their heads? Or a mine where... you guessed it right, everyone is insane and they keep acting as if they were working but they will always take a break so that they can chase you around, throw some fireballs at you or drop boulders the size of trucks on you? And if you think that the 'surface' is safer, think huge dragons capable of completely incinerating you with one casual sneeze, or flying stingrays shooting giant ice spears or armored and well-armed skeletons always in a bad mood.

GAMEPLAY

After you create your character name, gender, class, looks you start with very little but, as you gather souls, you pay the blind lady who doesn't look like much but almost everything here is deceiving and she will raise your soul level, allowing you to improve on ability: vitality, endurance, strength, intelligence, magic, faith, dexterity, luck and you will need these abilities to be able to cast spells use certain weapons and generally survive in a world in which there are very few you could call 'friends'.

You progress by improving yourself and your weapons and defeating the various bosses. Doing so is important because the bosses block access to areas where... the next boss can be found.

Once you get killed, something that happens often, you lose the souls that you accumulated and wake up in the Nexus in 'soul form'. And there are ways to regain your body, usually by defeating a boss or... HELPING someone else defeat a boss but acting in human form must be a well-thought decisions. You do have more 'health points' as a 'body' but you are also weaker and while in a body form your world is open to invasion from other players out there. They can show up and kill you and, every time you die (or when you do bad things) the world you died in turns a little 'darker'. And the darker the world, the tougher your opponents become and... you are more likely to find 'good stuff'.

While in 'soul' form, you can volunteer to help other players defeat bosses or simply ride along with them. The reward is that you are revived in body form if, when summoned, you help the other player defeat a boss or maybe defeat an invader who teleported into his world to kill him.

Now, just to make it all a lot more fun, while you are online, the makers of Demon's Souls have the ability to control the so-called 'world tendency' in each of the five worlds, independently of your own actions so a pure-white world may suddenly turn darker and more dangerous or vice-versa.

And this is not all. While playing, you can see the 'blood stains' of the heroes who died on that particular spot. You touch it and you see the last seconds that preceded that hero's death. And you can leave messages to warn others and, you can see in real time, the ghostly images of other players fighting monsters or just running around as you are minding your own business.

And, of course, every time you leave a world for the safety of the Nexus, ALMOST everything other than the bosses and some of the NPCs resets and respawns. So you will be fighting the same battles over and over and over again, using different tactocs, improving your skills until you approach perfection and achieve elegance.

And... how about whole the game resetting itself? It's true, or so I heard that, after you complete the game you can retain some of your hard-earned possessions and skills and go for an 'encore' but a bit harder this time.

THE PAIN FACTOR

This is one of the most brutal and unforgiving games I've ever played. And I'm not talking about the slaying of zombies or slimy creatures at almost every turn and having to do it repeatedly. Demon's Souls is unforgiving to the player because nothing but complete dedication and near-perfection would do.

The tutorial is probably the threshold that's the hardest to cross. You start weak and almost unarmed and you mission is not only to survive which, if you are successful, you won't but also to defeat a mysterious monster that's almost nothing but slime, near-impenetrable armor and dozens of extra-long spears and do it in near-complete darkness. Saying that it's frustrating it's an understatement. I would have given up if it weren't for my kids who won their first victory before I did and motivated me to continue.

And the hardship continues and only grows after that. Unlike most other games, you can't just save once you defeat an opponent and establish a safe point to restart from. You are in that world until you are killed and lose your hard-earned souls or you return to the Nexus on your own but, remember, every time you come back from the Nexus, all the monsters you killed except for the bosses are there challenging you again and you have to kill them again. But, not everything resets itself completely. Usually 'the good stuff' only presents to you once or twice, IF you are lucky but the bad guys are always there to challenge you again and, if the world turns dark on you, to maybe slice you and dice you a few times before you develop some new and better tactics to defeat them for the 100th time again.

VIOLENCE

I believe I mentioned this all throughout my review but maybe the level of violence merits its own heading. There is A LOT of it in this game and all of it is graphic. I believe there is a setting that would hide 'bleeding' but with or without that, there was a reason it was rated 'M' as in 'mature'. So, anyone who doesn't feel comfortable about killing tens of thousands of soulless, computer generated creatures, don't buy this game.

TECHNICAL MERIT

Demon's Souls was made for the PS3 exclusively and it shows. The graphics and animations are simply breathtaking and, unlike the multi-platform Oblivion where 'fire' and 'smoke' could only be done at the expense of slowing everything to a crawl and the objects in the the distance became usually blurred, the world of Demon's Souls is almost always crisp and responsive visually, it rarely skips a frame and it never slows down, even when dozens of characters are present and moving independently on the screen.

Add to the above some of the most realistic sound effects and 'break and shatter' graphics, with the audio-visual experience enhanced by the controller perfectly synchronize vibrations that allow you to 'feel' the blows as your shield blocks them.

Unlike many other RPG worlds where a lot of the landscape and the dungeons are cookie-cutter reassemblies of a limited number of elements, the world of Boletaria appears to be fully, uniquely custom-designed. Very little repeats and every new location you discover is different and usually surprisingly different from anything else in the game.

FIVE STARS

On a 1-100 scale, I would rate Demon's Souls as a 95+. The game is remarkably bug free and the instances where characters do silly things because they can't climb a boulder or can't make a turn are rare enough for the game to stay immersive. I already know that I'll be spending more hours on Demon's Souls than on any other PS3 RPG or any other type of games I own so far.

At this price and considering the added CD, this is as most compelling buy.

____________________________________________________

NOTE:

There's a lot of info and a thriving community on a dedicated Wiki site. Can't post URLs in a review but I will add a comment.

It's just been announced (Dec. 17, 2010) that online play support is going to be extended for the foreseeable future.

--

>> Brush your teeth, it's the law!

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Dual Shock Gamepad for PS3

Dual Shock Gamepad for PS3
Customer Ratings: 2.5 stars
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This product, being half the price of normal PS3 controllers, isn't bad for the money. It connects through a wire and my PS3 connected with it right away. The cord is a little short and doesn't allow you to sit more than about 10' from your console, but if that isn't a problem for you, this is a good purchase!

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Absolutely does not work. No support available for this device. Avoid at all cost. Tried the wireless dongle and directly wired the controller but it will not connect, the lights just flash dully.

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Valkyria Chronicles

Valkyria Chronicles - Playstation 3
Customer Ratings: 5 stars
List Price: $29.99
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Over the years, my interest in RPG's had started to wane to the point where I ignored some of them simply due to the time investment. While they're great games and all, they take so long to finish and with a busy gaming schedule this year, it's hard to sink another 40 hours into one game when you could've beat 3 others and had a raucously good time on their multiplayers. However with Valkyria Chronicles, not only did it look stunning but it had a unique way of fighting and seemed to have that certain "something" where you probably don't really know what you're getting into but you want it anyway. But we warned, this isn't an RPG to be taken lightly but like a lot of things, the more you put into it then the sweeter the rewards.

Story: It's a period meant to feel like Europe in the 1930 though with a couple changes. Europe's divided in 2, The Federation and the Eastern European Imperial Alliance or just simply Empire, the latter of whom tries to do anything and everything to get what they want. What they want is ragnite, a valuable and incredibly useful resource and where it's abundant is the small country in the middle, Gallia, who has ties to neither side. But when the Empire invades and with a strange, powerful race thought only to exist in legend for a weapon, it's up to Welkin Gunther, Alicia Melchiott and several others to bring down the powerful Empire.

Graphics: The team behind this game worked on the highly-praised Skies of Arcadia for the Dreamcast and while the art style and character designs are similar, Valkyria is really in a class of its own. Using Sega's Canvas engine, they decide to create a different approach to the visuals and while Okami was made to resemble a painting, Valkyria looks more like a drawing that's being animated at lightning speed and it's gorgeous. Kind of reminds me of the cutscenes for the Final Fantasy Tactics port for the PSP only more colorful. The 3D fighting visuals are also welcome and the "boom" and "ratta" visuals showing up when you explode something or fire your weapon has a great charm to it. It's not going for realism so don't compare it to tech-heavy games but what it lacks in realistic lighting and photo-realistic characters, it makes up for in style and art.

Sound/Music: Ditto for the music which was done by Hitoshi Sakimoto who did the Final Fantasy Tactics, Vagrant Story and Odin Sphere soundtracks though he's probably best known (positively or negatively depending on how you see it) as the composer for Final Fantasy XII. The soundtrack here is pleasing and there's some good themes but it doesn't really have any tracks that can stand outside the game but when it's on in the game, it's welcome. Using an option to change the language to Japanese or English and either or, the voice acting is quite well-done though some roles are either overacted or lacking in emotion but I didn't mind either tracks.

Gameplay: One can make a case that Valkyria's combat is a 3D version of a chess match, with soldiers and tanks replacing the rooks and queens but essentially here's how it works: a map reveals your position of your characters as well as known enemy positions. You then select who you want to control (which uses up CP, a certain amount of "moves" you can make your characters do with tanks taking up 2 of them), game switches to a 3D view and you can run where you want to go which drains an AP gauge and if you run out, you stop permanently till the next turn. Found in the stages are places that could make good cover such as sandbags. When you've found your spot, you can press R1 which brings up your targeting where you can aim where you want to shoot, throw your grenade or to use a first aid on members with low health and after your turn it's best to crouch and end your turn right away to minimize enemies firing back (which is unfair because they counterattack your attack in addition to when your attack is over so they're really getting 2 shots at you so it's best to end your turn quickly).

Here's where it gets fun: you basically have 5 classes from standard scouts with decent weaponry to long-range snipers (Marina is my preferred one due to her cute and deadly bad***ness), shocktroopers with assault rifles, lancers who are perfect for nailing tanks and engineers who can either replenish your ammo, fix/build places for cover or provide tank maintenance though they're more susceptible to damage. Knowing who to use and where to use them is key. Should a character lose all their health, they're knocked out but here's the kicker: they'll be gone forever unless you get a member of your team over, a cutscene will show a medic rushing in and that member is taking off the field, still able to be used later but gone for the rest of the battle. While you get many reserves anyway, it's probably best to keep your entire team alive.

Speaking of your team, you get 20 people to use in a battle unless stated otherwise in the battle so that can make levelling up tedious right? Wrong. Using the headquarter tab (the whole narrative is played out like a book with pictures on the page being your cutscenes/battles), you can level up your characters in an amusing drill instructor way but should you say level up your snipers, every single one of your snipers levels up as well and not just whoever you use the most. Your equipment can be upgraded for better accuracy, health and whatnot and your tank can be fitted with spare treads should the enemy blast yours off leaving you immobile or strengtening the range of your fire. But don't think this game is immune to grinding as it's best to click the Skirmishes tab and take on the battles which can be fought as many times as you want and it's not just recommended, it's almost necessary since enemies after a certain amount of time will positively own your *** so why not fight fire with fire and make your guys just as tough.

I know this fall and winter has been a particularly crowded season, especially those who own all 3 consoles and the 2 handhelds (like me) but I implore you not to miss Valkyria Chronicles. It doesn't have the advertising of Gears of War 2 or the recognition of the upcoming Final Fantasy XIII but this game is well worth tracking down.

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First off the graphics are superb. They are not just traditional cell-shaded graphics. If you capture any given frame of the rendered graphics it looks like a pencil drawing that has been colored with vibrant watercolors. Simply beautiful.

Each battle, or operation as it is called in game, begins with the assignment of units to the battlefield. Once these are placed the player phase begins. You select which unit to move from a top-down battlefield map. Upon selection the map fades to the actual battlefield and the camera zooms down to a 3rd person view of the unit. You are then free to run around (as long as action points are available) and position the unit for its attack per turn. Rinse and repeat(not always that simple) until victory is yours.

The combination of graphics, unique and solid strategic gameplay, when mixed with the solid story the game tells make for a highly satisfactory and worthwhile gaming experience...if you like strategy games. Definitely a welcome addition to the PS3's thin library of these type of titles.

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The presentation is great. The story is told from a book, and each event and battles are told through this medium. It's very fluid and it works like a history book, ensuring continuity.

And yes, the game is stunning to look at. The graphic engine is like sketches with pastel watercolors. It's very unique and the animations are beautiful.

The game lets you choose between Japanese and English tracks. Personally, I use Japanese track with English subs.

The game plays like a tactical RPG. The battle mechanism is a hybrid of real time and turn-based. It sounds strange, but it works remarkably well. I was once a skeptic, but Sega did something special here.

When battles are won, players receive experience points and money. These can be used at headquarters to level up and upgrade weapons and such. You may have up to 20 soldiers under your wing, and new ones are added throughout the game.

In addition to regular campaign, there also are skirmishes as side quests.

It's very refreshing to see an original IP with great gameplay and it looks beautiful to boot. A demo of this game is available at Playstation Network, so give it a try.

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Most of the points I'd make about VC have been covered by other reviewers, so I'll just touch on a few things I think are important:

The first few missions in the game progress pretty swiftly, as you guide 2-4 characters through some short maps as you get the hang of things. Then all of a sudden you're given a bunch of new menus for the 20+ characters added to your squad, each of whom have strengths and weaknesses (though thankfully all members in a class level up together). It's a bit overwhelming at first, but eventually you get the hang of things and start to connect with your favorite characters and find the best strategy for each level.

Speaking of which, most of the missions in the game are pretty much trial and error. You play through it once with a mix of units only to find yourself making the wrong moves of getting slaughtered from the onset. Then you fine-tune your member selection and make better use of your movement and action points each time until you are ready to play through it for real, which can be tedious at times, but does bring greater satisfaction when you see that big OPERATION COMPLETE banner and hear the victory fanfare.

Several missions (especially 7, 14, 17 and 18) are painfully difficult, almost impossible to figure out without a walkthrough. Sometimes it's because the game is cheap or doesn't inform your of things, other times it's because there's some special weak point or trick to beating a mission more easily. In a few missions, you can win easily by exploiting your knowledge of what's to come and blowing the enemy out of the water just as they appear...which is necessary several times.

Even with all the annoyances, the game can be highly enjoyable. The storyline is interesting throughout, and several characters grow and change and you find yourself wanting to know what will happen to them next. There are several bonus missions, skirmishes and other goodies that can be bought or unlocked in the game, and after you beat it, there's a new game plus mode with harder maps to play through.

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Back in the old days of the genre, the battlefield was a mixture of a lego diorama and a chessboard. But no more! Finally, a SRPG that throws away grid-like maps. Your soldiers are free to roam the fields in any direction like an action game but are limited to how far they can travel based on a stamina bar.

Different classes of soldiers specialize in certain skills and compliment other classes. Before a battle, you choose who's in and who'll be benchwarming. In confrontations, you have to manually aim the crosshairs of your rifle for body shots or head shots. A cover system allows allies and enemies the ability to use various waist-high objects as cover, or just hide behind a wall. :p Depending on stats, your soldier will automatically duck for cover when shot at. Stats also determine how accurate their aiming is.

Your roster of characters can attack in unison when grouped together in a small squad, but thats if they have an affinity for each other. Yup, characters have...character. I found myself getting attached to minor subcharaters who have no effect on the plot in my army based on their individual personalities. Yeah, I'm weird.

What shocked me is that SEGA brought this innovation to the genre. The creators really did an excellent job with Valkyria Chronicles. Along with the Yakuza series, this game is among my top SEGA favorites. Buy this game to support their efforts and hope for a sequel!

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PS3 Assault Rifle Controller

PS3 Assault Rifle Controller
Customer Ratings: 2 stars
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Man, this thing sucks! Its so light and flimsy that it feels like it will fall apart any minute. I thought maybe the aiming point on screen would move with the gun but noooooo you still have to move it with the thumb button just like a PS3 controller. You end up just holding the gun still while you play. Instead of just a quadrail with buttons they should have mounted a foregrip to it and put the buttons on that instead. It wouldn't be so awkward.

The sound effects just rot and need to be left off and the scope is totally useless. You cant even look through it.

Complete waste of money!!!!!!!!!!!!!!!

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This would be far more successful in my eye's if you could somehow move the gun for the right analog. Sadly, there is an analog on the gun which truely destroys the whole experience. Also, the sounds on the gun sounds similar to what you'd hear on a cheap $1 gun. Also, this gun doesn't work with the default controls in some games, such as Medal of Honor Airborne, Brother's in Arms: Hells highway and other shooters that use the R2 button to shoot.

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This is a cheap toy gun with a built in PS3 controller. It has no special capabilities and does not function particularly well. I was lead to believe that it actually does something other than disguise a controller as a gun. Great idea but very poor execution.

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Don't waste your money on this Toy Video Gun. It's just a BIG Controller. I was under the impression that I could just point and shoot, NOT the case. The Gun is a nice concept, but really useless. Not too mention that it does not work with ALL games. It only works with FPS games. I gave mine away after a week to my Seven year old nephew.

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This was a complete waste of money! I thought it would be like playing duckhunt for nintendo but its not. Its just an over sized PS3 controller that looks like a toy gun. I wish I had bought this in a store so that I could have returned it.

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Nyko Perfect Shot for Move

Nyko Perfect Shot for Move - Playstation 3
Customer Ratings: 5 stars
List Price: $14.99
Sale Price: $9.30
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I bought two of these for House of the Dead: Overkill. I have the sharpshooter but for that game the pistols just made more sense. Besides, I admit to wanting to go all "Chow Yun Fat" on my PS3 so I can double pistol against the computer and feel like a badass :-)

In a straight up comparison to the Sharpshooter, well, there is no comparison. If you want to buy ONE shooting peripheral for the move, the Sharpshooter is it. It's more than just a piece of plastic surrounding your controller, it's something you plug the Move controller (and the nav controller) into. It remaps your buttons to create a completely immersive experience while playing shooters. It stabilizes your aim. It's a magnificent device. It's only drawback is that it's a two handed rifle which doesn't always make sense in every single game.

This is by far the best PISTOL type peripheral I've used on the Move. It's inexpensive but not cheaply produced. If you've bought the crappy cheap plastic gun peripherals that were out when Move launched, you'd immediately notice this is a better product. It's made of a better quality of plastic and offers a bit more stability. It has a feature where it rumbles when you squeeze the trigger, but the Move controller has rumble features too it's kind pointless unless you want a more dramatic feel in your hands.

If I said anything bad about this peripheral, it's that it really is simply just a piece of plastic that goes around your move controller. But that's what this is! It's light and compact but also more stable than your typical cheap plastic water-pistol type pistol peripheral that is out for the Move. A "reload" button on the bottom clip (like the sharpshooter has) would be preferred to the rumble option for me personally.

For the price, this appears to be exactly what you'd want in a pistol peripheral. If there's a better one for the Move I haven't come across it yet.

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Note: This move gun requires you to insert a move controller.

The Nyko Perfect Shot is similar in size to cheaper guns but i feel it is much better for a few reasons.

1. Pulling the trigger doesn't make a squeaking sound in the spring, this would get annoying as i have a gun that does.

2. It feels pretty comfortable in your hand.

3. The vibrate function that uses 2 AA batteries (included) i'm still unsure about but it can be turned on or off with a switch

overall this is a pretty decent move gun that is only for straight up shooter games. which is the only reason i wanted it.

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Tried others but this one was the best (in the class). Very comfortable, trigger feels perfect and it has a built in vibration motor which is very nice. Solid gun and great price. What more do you want?

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This product works great with the Move. I looked around at different Move accessories for shooting games and most of the reviews were negative. So I came across the Nyko Perfect Shot and I read mostly good things about it. I placed an order in for two Perfect Shots, and not only did they come in a timely manner but I was pretty impressed by the quality of the product, very durable. It also came with batteries for the rumble feature which was really cool. I only wish they would have come in black or another color but overall this is a good product and I recommend it for anyone looking for a shooting accessory for their PS Move.

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For games like Razing Storm, House of the Dead, and Heavy Fire (yes, check it out) that use Move for on-rails shooting/light gun style games, this was a great gun. I have a pair of these now and with the Move inserted this thing has some serious heft that feels weighty in your hand. Balance is good and the trigger is responsive. Included batteries allow you to turn on force feedback with every trigger pull. At a sub-$10 price this is worth the money.

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Trinity Universe

Trinity Universe - Playstation 3
Customer Ratings: 4.5 stars
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Despite low expectations of this character mash-up RPG, I'm giddy to be able to summarize it in one word-"Fun". This is a rarity these days, no matter what you play.

Like a number of NIS titles or mash-up crossover-type games, expect nothing to make any sense. On paper, the story sounds serious (and it does need a serious resolution), but the presentation and direction taken with the characters is entirely absurd ...in a good way. All the better, there are 2 entirely different storylines and you get your pick of protagonists. This is similar to Mana Khemia 2, where despite the different paths, you get goofy cast members either way and eventually everyone will end up working together at the finish. A second play was more enjoyable for me, as I could see all the times I'd bumped into or battled the other party, and could see a few sneaky points where the plots were weaved together.

As is finally the expected for JRPGs, everything is offered in eye-popping and excitable (if not a little stiff) 3D models. Instead of an "open world" format, Trinity Universe is the "hub" type of RPG where you'll be sent out to various dungeons and always come home to the same place. The story actually ties into this and offers a nice sense of progression despite never actually going anywhere.

I cannot speak highly enough about the cast of characters, and feeding on their energy alone is more than enough to slide through the game. All are simply absurd and quirky in his/her own way and are incredibly hard to explain. An alchemist that only eats and battles with carrots, a pop idol convinced she's an assassin, and a ghost that joins the group so she can kill foes to 'make new friends' (as ghosts) are among the offerings. Each of the storylines has several special party members, and several are shared are can be picked up on either route. One might be worried upon seeing a trio of recurring NIS characters from the Disgaea series appearing in an otherwise all-new game reality, but they're even more lovable and silly as ever. Fans of the underdog would-be hero Prinny character will be glad to know that Trinity Universe is yet another step forward in removing them from being nothing more than a gimmick/sidekick character. The 'fallen angel' Flonne absolutely steals the show on personality. Despite being recycled and even if knowing her past, it's impossible not to laugh whenever she speaks, and even after hearing her various battle cries a thousand times they still had me giggling every time. It must be experienced to really understand.

Cutscenes and dialogue sections are SIGNIFICANTLY evolved here versus any other JRPG to date. Instead of a still 2D graphic of a character appearing on the screen when they speak, these are replaced by a multi-layered semi-animated 2D model, where it's possible to see movement (such as, hair moving around, or clothing adjusting shape). Mouths are now also animated as characters speak, and adding these changes makes the game feel a lot more alive and energized. I wouldn't have thought a change from the 'static' graphic style would make this huge of a difference. Over 50-100 hours I suppose it does add up.

In closing, this is more than worth a purchase from fans of the genre and/or NIS titles. It bends and tweaks the standard formula in a whole lot of areas, yet somehow pulls it off from every angle. The cutscenes, 3D modeling, soundtrack, cast, humor, battle system, equipment system, etc.; All of it feels like a completely natural evolution of those familiar from other RPGs. Just sit back, let the silly bits of story play out, enjoy what's handed to you and you'll have a great time. Personally, I was so lost in the fun that by the end I'd completely forgotten that there were 2 stories to play! This game will surely go under-appreciated because of its small demographic, and it is something that a far wider audience could enjoy.

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Graphics:

Trinity Universe is in full 1080p 3D. By comparison to Cross Edge, which I feel is fair to say this game spiritually succeeds, I hesitate to say that graphically it has improved. Despite a clear level of sharpness to the game the look is rather uninspired. Many of the enemies and animations are effectively drawn straight from Cross Edge, and they look well enough I suppose, but on the whole there is an exclusion of fine detail and variety to the general look of the game that lends to an overall bland presentation. It's serviceable to the game no doubt, and usually I'm not a stickler for graphics, but it is disappointing that rather than having pretty impressive 2D graphics this game opted for a very stale and rudimentary 3D approach.

General:

The game in my simplest way of putting it is a bit like a turn-based dungeon crawler. You board these objects which dangerously orbit your home world out in the Netherverse and battle your way through a dungeon in order to disrupt their gravitational orbit and fling them out in to space. While this isn't the case with all of the dungeons the design is still effectively the same, grab for loot, slay some monster, reach the end of the dungeon.

Throughout dungeons you'll find an abundance of loot just hanging out on the ground. This loot will periodically respawn randomly as well. Within these dungeons are various hidden items and objectives. These can be rare items, schematics for `managraphics', the gravitational control for the dungeon, or an enemy nest of sorts. You have a search function to find these hidden objectives which will reveal any of these things in immediate proximity to you or shoot a colored line in the direction of such a hidden objective. The more you search the better your search function becomes but it has been pretty fool proof so far. You're given limited uses based on your search level but I have yet to need my full amount for any given dungeon.

The enemy nest things, called hunts, when revealed allow you to fight a string of monsters. Upon clearing the string the node disappears leaving a chest behind and you are granted immunity from being randomly attacked for the (long) duration of the buff. This is quite nice if you just want to tool around looking for treasure.

Should you linger in a dungeon too long, or in the event you destroy its gravity node, the dungeon will begin to `drift'. While the dungeon is drifting rare items will begin to spawn around the dungeon. Sounds great right? Well it is cool but on the downside once you start to drift you have a limited amount of time to get to the exit as well. Generally it's a pretty comfortable amount of time to walk away with some solid loot but it is still advised that you get out. If you can't make it out in time you are cast out in to orbit with the dungeon. I personally haven't tested this yet but the game suggests that you're basically stuck there until you're rescued and that the subsequent rescue is costly.

Finally some dungeons have very powerful enemies which will randomly attack you. You'll see a dark mist creep up on you in the event that the `lurker' as they're called is on to you and that's most likely your queue to run. Unless you over-level an area pretty substantially chances are the lurker will flatten you. Defeating a lurker obviously yields great rewards as well as giving you a completion bonus on the dungeon, but they shouldn't be taken lightly.

Finishing dungeons awards points toward an overall accrued value and these can be submitted to an online leaderboard as well as progress your "dungeon level" which allows you to travel to higher level versions of the dungeons which are available at the time.

Combat:

Combat, to the game's credit, is very deep. In battle you are allotted a set amount of action points per turn which can be spent on attacks, `spells', or stocked for later use. Individual characters have personal combos using various combinations of light, heavy, and ranged/magical attacks which result in more powerful abilities. In addition to these personal skills there is also a selection of other more general combos that characters for the most part all have access to at any given time. These combos can be intermingled to basically get double duty out of your action points should you find some overlap in their sequences. Individual character's actions can also be strung together by initiating a combo with another player before finishing up. On a basic level this allows you to carry over your hit and damage counter from the previous character's action in addition to granting a seemingly random buff during the switch. Under certain circumstances, which as far as I can tell results from stringing together long individual combos, team combo attacks can be activated.

Aside from the basic combo system, which is the meat and potatoes of your battles, there are equippable spells and skills which can also be used. These come in the form of the item command, escape command, healing spells, enemy debuffs, player buffs, and basically anything which you would probably consider supplementary. The lowest level of these may simply be used by hitting O but higher level abilities, or those equipped to higher level slots, require a period of charging the O button all the while consuming your AP. These all typically take a large chunk of your overall AP.

As you battle you also slowly fill little globes around your AP gauge called the Image gauge. These orbs power some rather potent abilities but even there you have options. A minimum of two globes can be used to unleash a character's super attack with devastating results as expected, but individual globes can be used to either heal or shield your party. Early on you won't get too much use out of these but towards the end of the game you'll definitely be seeing these on bosses and frequently enough on standard fights.

One downside I have encountered with the combat is the feel of its implementation. It's lacking the visceral impact the combat in other similar titles manages to relay. While I can't put my finger on it there's some combination of timing, graphics, and sound not coming together quite right which makes the combat feel unfortunately soft.

When the dust settles:

Outside of battle and dungeons you'll spend your time basically waiting for story events to come up so that you can move on. There's a timed aspect of the game so things eventually become available as you complete dungeons and various other events. You may also simply sleep at an Inn to force time forward. The story is told through little blocks of conversation in the typical anime way, portraits on either side of the screen talking to you. In this game those portraits actually are animated on a basic level unlike in Cross Edge and other similar games. You can see the characters breathing, lips moving, hair swaying... This method works but the story itself is as one would expect pretty ridiculous with sophomoric humor peppered in. If you've played any NIS game you basically know what to expect, and it's not necessarily a 'bad' thing, but by New York Times best seller material this is not.

The game also features several shops which allow you to create various things. The most basic system is effectively identical to the one in Cross Edge. Over the course of the game you acquire various schematic books which list item/equipment recipes and meeting the requirements for those allows you to craft all kinds of things. Generally speaking this is what you're going to rely on for gearing up your party. In addition to the general equipment you can also craft other things in very much the same fashion. There are `Managraphics' which change the skin of your weapon and grant you various attributes, monsters which can then be challenged for rewards, and `Meteors/Planetary Rings' which allow you to place stat increasing Meteors in to corresponding nodes on the Planetary Ring very much like Final Fantasy 10's Sphere Grid.

Trophies/DLC:

A quick note about the trophies, they don't seem impossibly hard or grindy. Many of them require a pretty modest number of kills/wins/gold to obtain but even some of the higher ones I can only imagine become trivial towards the end of the game. At the moment I'm tentatively stating that this game strikes me as a doable platinum. At the very least it isn't the eye-stabbing grind fest of achievements that Cross Edge had.

Some DLC is also already available. A couple of free packs for basic resource items and a couple of cheap packs which get you voice packs and such. Nothing too crazy but it's pretty obvious continued support of the game is likely.

Conclusion:

The game has all the depth that a NIS fan is probably going to buy it for but it also unfortunately forces a lackluster 3D presentation, the story is about as corny as you'd expect in a cross-over game, and a fair number of aspects were directly recycled from Cross Edge. It's the style of game I was in the mood for but on that same note I'm not really blown away by anything this game has to offer. The $50 price point makes it easier to swallow but even then all my RPG nerd bretheren out there might want to give this one a little while to simmer in the bargain bin unless you're simply looking for something to tide you over to the next big game.

Pros:

Deep combat

Deep crafting

Fanservice

High character customization

Cons:

Crisp but otherwise dated graphics.

Many borrowed elements

Skip button story

Combat doesn't feel right

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While I enjoyed the game over all, I felt it was a little too cheesy to really keep my attention. Frankly, this has been a problem with most recent NIS games. They've forgotten how to blend comedy with meaningful character and plot development and what they end up with just too zany to be compelling in the long term. Such is the case with Trinity Universe. It is a fun game, but not terribly engaging and in the long term it's just so-so.

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This game was funny, witty and had a great rpg feal. Dispite mostly being a dungeon crawler and not much else it kept me amused and entertained for a long while. there was so much to do, i'm not sure if ill get to everything. Really fun, highly recomend fir any rpg fan.

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Let me start off by saying this is one of those rare games that throws in something new and the formula actually works. This is one of my top treasured PS3 games. Graphics are actually quite good, storyline can be funny most of the time, combat is executed nicely, sound is amazing, lots of content, and high replayability. This game mainly focuses on treasure hunting with RPG elements, but it's strictly RPG to me.

"HUNT DOWN EVERY LAST TREASURE"

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Walt Disney Pictures Presents Hannah Montana The Movie

Walt Disney Pictures Presents Hannah Montana The Movie - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $12.87
Today's Bonus: 36% Off
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I watched 7thLevelReviews's Don't Buy this S*** video on this game and this game is terrible. I only bought this game just to get the Platinum Trophy to see how much torture I have to endure while playing this game.

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If you're an adult trying to grab an easy platinum for your PS3 rating, don't bother. There are two very good reasons why it's not worth it:

1) The horse racing game needs 4 controllers. If you already happen to have four, or can borrow a few, fine. Otherwise, you won't be able to get the Silver for it. Personally, I refused to ask any of my friends to take on the four player game (you just need the controllers to register with the game, you don't actually need to use them). I also didn't want anyone to know why I needed to borrow a controller, so I grabbed myself a wired controller, which I wanted to get for on-line play anyway (don't you hate when a battery dies out just before you get that final, winning kill?).

2) The bottle toss game. The angles are NOT set up for straight forward play. You also have to use the six axis controller to toss the bean bag. I swear, the bottle toss games in real life are not rigged nearly as bad as the one in this game.

And if you want a bonus third reason not to play the game, it really is made for tweens and kids. It's like playing a really bad Disney TV show or movie (anyone ever see a re-run of the original Mickey Mouse Club? The old black & whites from the 50's?).

There really are better games to boost your stats with. Less embarrassing ones as well. Try the Back To The Future: The Game series. You can play it on disc, then down load the chapters to double your awards (but not the Platinum. That's only on the disc). Even the Megamind game doesn't feel so childish in comparison. And yes, Megamind was my first Platinum.

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This game is a lot of fun. It follows the story of the movie (for the most part) and is hours of fun. The songs are there, the humor is there, and the fashion is there. This is probably the best game based on a Disney movie or show out there.

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This game is a simple game, not real challaging but we enjoyed it. My husband even played on it some.

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This was fun for my 8 year old daughter to play and watch, but I think my husband had even more fun with it.....it's super easy to earn trophies, even the platinum! :)

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6FT HDMI Cord Cable 1.3B Gold For PS3 Blu-Ray HD DVD

6FT HDMI Cord Cable 1.3B Gold For PS3 Blu-Ray HD DVD
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $1.01
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IF you are looking for a HDMI cord and don't want to blow away $100 then GET THIS!

This is a 1080i not a 1080p but I checked the difference on two different T.V.'s and I couldn't notice anything so don't feel as if you have less picture quality than a 1080p cord. This is great for game platforms like Xbox360 and PlayStation 3.

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plugged right up to the xbox ande tv properly the first try the xbox started the split screen. in or derr to play multi player you need the cord .

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I actually got this for my boyfriend because i accidently broke his and it works very well! the actually price was 2.00 in the store 20.00

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I love that I was able to get a 6ft. cord for such a low price. Better than expected! Awesome.

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Dont waste any money on this piece of junk. I went to use it and no audio or video, guess you get what you pay for.

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Sony PlayStation 3 Slim Skin (PS3 Slim) - NEW - SOFT PINK

Sony PlayStation 3 Slim Skin - NEW - SOFT PINK system skins faceplate decal mod
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $24.95
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"i have read reviews on these skins and if you have never installed skins before, you MUST read the directions and be very patient when you are installing the pieces. I recommend starting with the smaller pieces first. I use a squirt bottle with water and a little alchohol and spray it on the skin. my daughter was very impressed how well it looks and so was I. "

Darryl.

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I read a lot of reviews about how hard the application would be but it was really easy for me once I read the instructions TWICE (which is stated to do in the instructions) I used a dish soap and water solution to apply the pieces and pressed out the air bubbles with a towel covered credit card and lightly air blew the system when finished. I took the advice of another poster of starting with the small pieces first which made the bigger piece less overwhelming. The ONLY downfall is that you had to kind of guess where the smaller pieces went sometimes because there was not any layout marking, but it was not that hard to get it together at all. Read the instructions, make the solution, and take your time. This was my first time installing one and all of my friends love it they think I actually bought a pink ps3.

-Alicia

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Datel TurboFire Evo Wireless Controller for PS3

Datel TurboFire Evo Wireless Controller for PS3 with Combat Command LCD Display - Flat Black
Customer Ratings: 3 stars
List Price: $59.99
Sale Price: $19.95
Today's Bonus: 67% Off
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Bought this used not knowing that you have to go on codemonkeys.com to change any settings on the controller. For whatever reason my pc will not download the program so I can do that. There is no phone number to talk to anyone to find out what my pc is lacking in order to download the program and there is nothing in the faq's about this type of problem either. Very frustrating.

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i got it seemed ok at first then the lights blink off and on and it keeps showing batterys are dead when they are new tried new ones same thing it freezes then i plug it into game and its ok for a while it fires ok when it works blue lights dont work right out the box if you are more than 6ft from game it wont work turbofire is only a little faster than stock controller for the price its ok if it worked all the time

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It's was out standing just don't like how there's no support on thumb sticks. But after all its great for your benti-fit

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My son wanted this for his call of duty games and has really enjoyed it since the purchase. thank you.

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Dirt

Dirt - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $54.91
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This is a game that on the outside looks like any other driving game. All I can say is that this game is a complete addiction. I'm having flashbacks of the early days of the Nintendo Entertainment System when my wife worked 2nd shift and I would play Super Mario Bros for hours on end. That was 15 or so years ago and hate to say it, but this game has the same potential to do the same thing that NES did to me...BAD but this game is NUTS!! I LOVE IT!!!

Don't hesitate...Just get this one and enjoy. DiRT is the BEST offroad racing game that I've played. EVER! PERIOD!

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Quite simply: I love this game. My kids (10 and 13) can play it. The learning curve is brilliant if you start at the lowest skill level and progress as you start to find things easier.

GET THIS IF YOU LIKE DRIVING GAMES

My only niggles are: no rain and no two player on one console option. That said the online gaming works fine just wanted to race my kids and finally show them who is boss!

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I have not yet finished this game, but if you're interested in buying this game, I'm here to tell you you won't regret your purchase overall. I find the game easily manageable for all ages, 'cause simply you can ramp up/down the difficulty level at any point in the game, the difference is you win more money in the more challenging difficulty in order to buy more vehicles as you move up in your career mode. Nice touch! If you enjoyed Motorstorm, this game ranks up there in about the same level of excitement, although, I found Motorstorm a technically more advance IP in terms of graphics and better handdling of vehicles in their terrains. I won't go into detail with this review, but Dirt is a well-rounded game for the PS3 as this little franchise has been in pretty much all the consoles, including the Dreamcast. This latest version, includes fantastic graphics with hardly any slow-down, or frame-rate issues, tracks aplenty(3x more than Motorstorm), and decent controls for an enjoyable package. In a few days Sega Rally Revolution will be hitting the shelves very soon, and with Motorstorm released a few months back, PS3 is starting to beef up its racing portfolio. All great games for everybody. Enjoy.

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Dirt for Playstation 3 is an action-packed game with great graphics and driving realism. It is quite addicting, and the variety of vehicles and tracks surpasses MotorStorm and pretty much any other offroad racer around right now.

Career Mode has a nice pyramid setup of levels, and the difficulty progression really does work well. It takes some skill to master all the different types of races with the wide array of vehicles, but it's not overly difficult and it sure beats having it be too easy. The framerate is relatively seamless, although I have noticed some glitches here and there during races. Not overly distracting, but it is noticeable and takes away from the smooth HD conversion.

The omission of localized multiplayer is also a downfall. Online play is fine, but sometimes you just want to race against someone in your own household. Add to that the fact that you have no control over the music on here (and their music is just awful). It would not have been hard to allow users to import customized soundtracks from the PS3, and it is sorely missed. To top that off, the load times are horrendous, and before each race you're forced to look at all your career stats on an annoying display feed for almost a minute before your race finally loads.

Overall, although Dirt is a fun game with great graphics, there are a good amount of flaws that cannot go unnoticed. Still a recommended buy, however, as there's enough content on here to keep you busy for a while.

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This is a great game. I bought this as a gift for my husband, but after watching him play for a while, I started playing it too. The graphics are good and the loading screen shows all of your stats. The races are good too, but somewhat difficult. The stats range from your fastest lap, to your favorite car, to how many times you've flipped the car over. This is a really great game that I highly recommend to anyone that likes racing games.

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