Showing posts with label games online shopping. Show all posts
Showing posts with label games online shopping. Show all posts

PlayStation Network Card / Ticket (10000 YEN / for Japanese network only)

PlayStation Network Card / Ticket
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $202.67
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If you have a J PSN account, this card is a must have! ¥10000 translates to $100... And everything on the J PSN store is considerably cheaper! Plus, when you make a J PSN account, you are automatically a psn+ member! :) so 4get the cost in $$, and think about the new stuff you gan get :)

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Pirates of the Caribbean: At World's End

Pirates of the Caribbean: At World's End - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $29.92
Today's Bonus: 25% Off
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Every once in a while a video game based on a movie comes out and it turns out to be a great game. But most of the time movie based games are full of generic and uninteresting gameplay and seem to do little more than plug the movie they're based upon. This is one of those games, pretty standard fare and just like the myriad of movie games you've played before, only this time it's Johnny Depp's likeness and not that of some other Hollywood heartthrob.

In the interest of fairness this game is not a total waste, though it's close. The combat is amusing for a minute or two, mostly because Jack (that's who you begin the game as) has some pretty cool animated counterattacks. But it gets tedious fast, and pretty soon you're just mashing buttons in between yawns as you fend off another generic group of enemies.

This game does have a 2 player co op mode, but from what I can tell you can only play a mission in co op if you've already completed it alone (this may change later in the game). Pirates also features a system of dueling, which is as dull as the regular combat option. I've only played the PS3 version of this game, but I assume the game was made to play on previous generation consoles like the PS2 and then just released as is on the PS3 as well, because the graphics, while not bad, just don't seem worthy of the Playstation 3.

In short, At World's End is just another generic video game based on a movie. If you're really a Pirates fan I guess you could rent it--I doubt the game would hold your interest longer than the rental period anyway.

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I didn't see any instructions on what key combinations to press to kill a super opponent. Therefore, I couldn't go any farther in the game.

Otherwise, I would have rated it a 5 star.

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It is a nice game, entertaining, but don't expect it to be great. The graphics are decent, but not great. The duels were horrible, it is the most annoying setup for boss fights that you could imagine. But being that I'm a big fan of the Pirates of the Caribbean movies, I will still keep the game. If you get it for cheap or used you'll have a good time for a good amount.

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Great game i like it perfect for PS3, nice graphics i really like it and i need to keep in my personal collection

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Una buena compra a un bajo precio. Me gusto mucho hacer esta compra. Muchas gracias por recibir rapidamente mi compra.

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Assassin's Creed: Revelations

Assassin's Creed: Revelations
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $15.20
Today's Bonus: 24% Off
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I didn't really like the first Assassins Creed. Sure it was fun and had some good elements to it, but it got old very fast and the missions became more of the same monotony. Then with Assassins Creed 2, you could tell there was a marked improvement in almost every area. Brotherhood took what 2 did right and expanded further with the ability to control a group of assassins, making missions much more creative. Revelations doesn't add any new gameplay elements (unless you count bomb making, which wasn't really that important to the game), but it does continue a formula that works very well.

Being a huge history buff, i enjoyed getting to run around sixteenth century Constantinople, which is very accurately recreated. The plot, involving political intrigue among the Sultan's sons made for a good plot line, but it wasn't even the main plot line. Desmond's attempt to piece his brain together provided a very inception-y vibe. The six missions you get to play as Altair are also very cool, and give very good closure to the character. Revelations continued the dungeon exploration levels which were first introduced in 2, and they still work well here. The ending gave Ezio a very good sendoff, and the final moments have me very intrigued for the next title.

Overall: If you like open world action games with a good plot and gameplay, you will enjoy this...but I would recommend playing 2 and Brotherhood first as you may be a little confused about characters and plot in the beginning.

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I decided to do a multiplayer review since EVERYBODY typically only reviews the single player while only spending 3 or 4 sentences on the multiplayer component. I must say I became incredibly addicted to brotherhoods multiplayer as it offered a totally radically different experience from your typical FPS like COD or Battlefield. The revelations multiplayer only adds to the greatness. New game modes like deathmatch and artifact add an exhilarating new touch to your more typical game modes.

Deathmatch puts you in a very close, tight section of a map with NO compass. You are only given a picture of your target and it is up to you to do the rest.

Artifact is a basic Capture the Flag mode. Its works like this: Once you cross the "halfway" point of the map you will only be able to stun, thus you must constantly be on your toes in your attempt to get the flag/artifact and be weary of defenders hiding in crowds near the the flag or what not.

Customization plays an even bigger role. New characters can be customized endlessly with different types of weapons, belts, cloths, and you can even unlock gold weapons. You can also put emblems on the back of your cape.

The are 50 ranks, but unlike brotherhood where 50 is the level cap, you can now prestige. But get this...You don't lose anything! You keep unlocking more stuff, and here's the kicker...you can do this 99 times. And ubisoft says you still unlock stuff right up to prestige 99. Wow.

If you are looking for a fresh break and want some inject some strategy and "outwitting" into your gameplay, then pick up Revelations. You'll notice that most high standing game review sites like IGN, gamespot, and gameinformer, have knocked it. But there reviews where slanted toward single player and they had nothing but praise for the multiplayer component. Remember that the whole game must be taken into account when giving a review.

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This game was a rather large disappointment for me.

It felt like it should be a DLC for Brotherhood, in terms of length, depth and new features.

Abysmally short with a comparatively poor story and the upgrade/restoration features just weren't compelling unlike II and Brotherhood (You could only get 3 sets of armor in the campaign if you weren't focused on collecting all 100 memory fragments, the rest were pre-order and retail exclusives. The game also wasn't paced so that you unlock and can afford all the best gear by the last quarter).

It also seemed like they just tried to push it out as quick as possible to wrap up the story of Ezio/Altaïr so they could get on with focusing on Desmond.

Revelations seems to be the first blunder in the series and the first sequel worse than its predecessor.

AC1 was pretty good, AC2 was awesome, Brotherhood managed to improve slightly on AC2 and then Revelations just seemed so flimsy and cheap after the last two solid titles.

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I'm writing this review because I think the overall rating for "ASSASSIN'S CREED REVELATIONS" is a bit over-weighted on the high side. It's not a bad game, just not a great game hence my middle of the road 3-stars. Here's why:

PROS

Visuals: One of the main reasons I play video games is to be immersed in a wholly-created environment that I couldn't experience any other way. The "Assassin's Creed" series has always delivered on this level, and continues to do so in "Revelations". Walking around an early 1500's version of Constantinople (now Istanbul) filled with period detail is the major appeal of the game for me, and was reason enough to buy it. Ubisoft delivered.

Platforming: Another strength of the "Assassin's Creed" series, and again, well done. Climbing buildings, leaping from rooftop to rooftop, ziplines, views from high promontories all fluid, all gorgeous. And taking out some of the guards along the way never seems to get old.

Gameplay: In large part, decent, i.e., reminiscent of previous titles but with some troubling additions and exceptions, which brings us to:

CONS

Gameplay Part II: Others have remarked about the slapdash and tedious nature of "Den Defense", and I have to agree. I dreaded having to play this "mini game" so much (and it's triggered any time your "notoriety" (now called "Templar Awareness") tends too high, which it does often, which is another "Con" I'll get to below) that I spent a disproportionate amount of time leveling up my assassin recruits to impervious Den Masters, in order to avoid having to experience it again.

Notoriety: In previous titles, "notoriety" was limited, manageable, and even fun. In "Revelations", it's irritating. Now, even renovating a shop (necessary to increase your income) will raise your notoriety level, making you scramble for ways to reduce it. Tearing down Wanted Posters is no longer an option. Instead, you must find one or two available Heralds to bribe which, as another 3-star reviewer noted, turns the process into renovate a shop, bribe a herald, renovate a shop, bribe a herald. Which gets old quickly.

The Revelations: While the main character (Ezio) story and gameplay is largely satisfying (and thankfully comprises the majority of the game), "Revelations", as the name implies, also allows you to play as Desmond and Altair, learning more about their backstory and/or fate. This is a good idea... just not entirely well executed or enjoyable. The Altair missions are okay, but more expository than filled with drama. The Desmond "memories" are worse, taking place in an under-designed "Portal Lite" universe which serve only to keep your fingers twitching while listening to narration.

In other words, many of the revelations in "Revelations" are not all that revelatory.

That said, if you can buy the game for around $20, I still think there's value there.

Finally, since I've played all 4 titles in the "Assassin's Creed" series, I'll take a moment to list them from (IMO) Best to Worst:

1. "ASSASSIN'S CREED II": The best of the series, IMO. The beginning of the Ezio storyline, with multiple locations (Florence, Venice, and others). Ubisoft worked the "kinks" out of AC1 and came up with a title beautifully balanced between Gameplay, Story, and Immersion.

2. "ASSASSIN'S CREED BROTHERHOOD": A close second, not the least reason being that it functions as a worthy extension of AC2. "Brotherhood" introduced the element of assassin recruits, a fun addition to gameplay that made Ezio feel even more powerful. Also, the setting is Renaissance Rome, and even though the ancient landmarks are already in ruins, it's a real kick to be able to climb all over things like the Colosseum.

3. "ASSASSIN'S CREED REVELATIONS": For all its flaws, the main storyline (and gameplay) are still decent, and the graphics are beautiful.

4. "ASSASSIN'S CREED": The original. While it's odd that the game that started such a blockbuster franchise is my least favorite of the series, there are some compelling reasons why. I'll give a minor and a major. The minor would be the lack of polish on the gameplay side, i.e., having to spend an inordinate amount of time "walking slowly" so as to avoid ticking off NPC's and getting into constant (and repetitive) fights. The major would be crashes. The game was constantly crashing on my brand new PS3, with the nadir being a hard freeze just before I could perform an assassination it had taken me a half hour to set up. That was it for me. I had to give up the game...

...but not the series, which has proven to be one of the best of this console generation.

Unfortunately, "Revelations" was a step backwards, IMO.

Maybe they'll get their "mojo" back with ACIII.

But this time I'll wait for the reviews!

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A lot of people are bashing the newest installment of Assassins Creed, I for one, love it. The hook-blade and bomb making add a little bit of freshness to the series. The bombs actually make it easier to stealthily get around if you use the, "cherry bomb" to distract some stagnant guards (as some of the completion % will rely heavily on NOT killing people) the, "rolling thunder" bomb makes a nice little mini-game in and of itself by having to blow off caps that have been placed on hiding wells.

Now granted I've not yet been able to beat the game, but I am a scour every corner type of player with kids and 80+ hours a week work schedule, but I'm at about a 75% completion and so far I've loved it. The leveling up of your assassin recruits is much easier this time around, despite having to level them to 15 instead of 10 as in Brotherhood. Once at level 15 you can assign a master assassin to a den to keep the Templars away, just keep in mind that performing 3 "Den Defense" is a requirement on the Assassins Guild list.

The historic areas you explore are grand, and you do learn some accurate, and inaccurate, information but it is all in fun. I've only played one of Desmonds "Black room" scenes, and it was confusing at first, (or I was half asleep) but got much easier once you got the hang of it.

*SPOILER ALERT*

Playing as Altiar is fun, seeing him go from young assassin to reclaiming his throne and seeing him as a family man gave more depth to the admittedly lack of depth-for-character in the first installment. Also, when you're playing as Altiar as an 86 year old man using the piece of Eden, seeing the "ghost" assassins dropping down for the kill as the Apple does its work throws some surprise in the mix for the Templars wanting it so badly

*End Spoiler Alert*

The 75% I've put into the game so far has been fun. Granted they could have added a few more puzzles or challenges, but to come up with a whole new game of this magnitude in a years time? Kudos, sirs, kudos.

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Specialist Gaming Headset - Green

Specialist Gaming Headset - Green
Customer Ratings: 4.5 stars
List Price: $79.99
Sale Price: $49.95
Today's Bonus: 38% Off
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The first thing that I noticed about this headset which makes it stand out by far is the comfort. The ear cushions are made of an extremely soft fabric that have a smooth "pillow-like" feel when they're on your ears. Inside the cushions is some sort of memory foam that isn't as firm as the padding in most headsets that I've tried in the past. Another very important feature is the overall weight. I've used these for several continuous hours while I'm at work with no strain on my ears. Although these are not advertised as noise cancelling headphones, they perform just as good if not better at blocking out noise than some actual noise canceling headphones that I've owned in the past. Its also nice not having to keep an eye on battery life like I did for those previous noise canceling sets.

The sound quality is fantastic for handling songs with lots of bass. I tend to play around with the equalizer on my music players to really make the bass hit hard, and these can handle my strenuous adjustments very well, which is VERY VERY important to me. If I crank the volume enough to where it feels like the headphones/earpads are actually vibrating themselves on my ears and have no distortion, then they definitely get 5 stars for performance in my book. The volume adjustment wheel is also a very nice feature for when I'm blasting my ears out at work and someone taps me on my shoulder. Its perfect because I typically don't want to remove my headphones while they're blasting so people don't know what I'm listening to or how deaf they think I will be in the next 10 years. So now instead of fumbling for my mouse to find the volume adjustments on my media player, I can just lower the volume on the actual headphones while I'm about to take them off. PERFECT!!!

The headset comes with a very compact carry case which works perfectly for going to and from work to home. If you're considering getting these headphones, I would highly recommend you get the entire gaming bundle which allows you to use these on Xbox Live. It's also PS3 online compatible for all you PS3 users. This is when the retractable microphone comes into play. It's fully adjustable and can be positioned in literally any direction that you want. The Negotiator adapter mounts onto the bottom of your Xbox 360 controller similar to how the old school Xbox mics were designed. I hate how most volume controls for other headsets are attached somewhere on the cable where they dangle around and get snagged up on anything and everything. The Negotiator has a game volume/chat volume mixer that is right at your fingertips while playing.

Overall, these are great headphones that are extremely versatile, and I would definitely recommend them to anyone that is looking for quality sound performance for in office use and home gaming use without having to shell out hundreds of dollars.

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Temptation from its sleek and sophisticated design is what initially caught my attention while researching headsets online. I love playing music and games for extended periods of time and tend to use a headset all day at work. I decided to try, "The Specialist," to see if its product features match up to its pretty face.

Here's what makes it not just something nice to look at and actually something quite special:

First, the comfortability of the headset is amazing. Feels like soft pillows on my ears while in the middle of a warzone in enemy territory.

Second, the circular star shaped buttons on the side are a convenient feature for quick volume and mic control. No one wants to have to pause the game to adjust the volume and lose an arm or match in the process.

Third, sound quality is crisp and REAL. I can listen to anything from jazz to punk rock, my sister on Skype, and Nazi Zombie K-9s, without losing the sound quality of the instruments, my sister, or the bark.

Fourth, the headset folds up to fit nicely into its own carrying case, which makes it great to tag along with you anywhere, i.e. plane rides, trains, buses, roadtrips, camping, long lines at theme parks, etc....

Lastly, "The Specialist," is all I could have asked for from Nox to provide in a multimedia playing headset. Just wish it came in blizzard pearl, periwinkle, or pink...I'm just saying!

Built for extended wear and long hours of gaming/music playing/online chatting, I wouldn't mind falling asleep in its pillowed earphones after a long night of Halo in the barricades.

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i bought this item for 30 dollars and its a great fantastic deal for that amount the sound quality is amazing but my only boggle with these is you have to buy an adapter to hook it to your ps3 or xbox i wish it would come included but oh well good price for a good headset.

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I love the sound quality and compactness. Durability is left to be desired, however I don't blame that on the product itself. I would pay a premium for a bit of childproof-ness, and extra measure for my own errors. By my experience, the hinges at the end of the stems are most vulnerable.

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These headphones are perfect! Full, rich deep sounds with a retractable mic. If you own the headphones only, installation should be quick and simple. If you own the negotiator adapter, installation becomes a little more complicated. The sturdy build of these headphones should ensure any owner that their made to last. My only problem with them is that unlike the Turtle Beach Headset, you can't hear yourself speak in-game, causing you at times to shout without knowing it.

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NFL Tour

NFL Tour - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $21.00
Today's Bonus: 30% Off
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well this is pretty much nfl street without the big hits.

there are a lot of good and bad thing about this game.

prosgamemodes (a lot to chose from fun in an arcade way)

good to pass time

constoo easy

sometimes a game last forever because it's too easy to score

play calling (not a lot of play to chose from)

tour mode gets boring after a while

graphicscould have been better.

in closing it's a b title to nfl street. a rental but not buy.

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This game can't hold a candle to any of the NFL Street game from previous years. I wouldn't recommend this game to anybody.

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The game is old enough that it is bad but I love it for that reason. Product details were perfect. I love this stupid game.

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The multiplayer games are fun but besides that it's really bland. The environments are sub par and definitely don't have distinction from one another like in NFL Street.

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My son thinks this game is so cool because it isn't just football on a field. The way I understand it, they play football anywhere and without helmets.

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NBA '07

NBA '07 - Playstation 3
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $3.67
Today's Bonus: 91% Off
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Having bought both NBA 07 and 2K7, I preferred the former. In many ways 2K7 may be the better basketball game, but I just didn't find it to be as much fun (which is why I sold it).

Pros:

If you are looking for a faster action, offense oriented game....this is the one to buy.

The graphics look very good; i'm not sure where the negative reviews are coming from on this one. Granted, I've not played the game on HDTV...but it looks great even in standard def. Both 2K7 and NBA07 were good here, but I think NBA07 wins out here.

The gameplay is solid when you get used to it, and personally I actually like the bar that comes up for shooting.

The mini-games are fun, especially shooting around for the most points with a group of friends.

The online options and downloads are good, though admittedly I use them alot less than just playing the season mode.

I really hated the gimmicky way that 2K7 used the motion sensor to shoot free throws. The motion sensor might be a really great technology for some games (it works very well in Flow, for instance), but was tacked on in 2K7 and didn't work for me.

Cons:

Isn't as deep as 2K7. There is a season mode, but no franchise/dynasty mode. This isn't a big deal for me, as 82 games in a season is a ton to get through anyway.

You can only have one season saved at once, so far as I can tell.

The defensive AI is *much* weaker than 2K7. Really, it is a joke at times. Unless you want to play center and hope to snag rebounds, playing a person at anywhere other than near the basket is a sure way to give up easy points. For me this isn't a big deal because I like an offensive oriented game, but if you want a more realistic game, get 2K7.

It takes a little adjusting to the game, especially on defense.

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I'm not gonna lie, This game looks amazing. It truly shows how nice the PS3 can make the games look. Although a few people say the characters look like plastic. It still shows off the great resolution.

The Bad and the reason why the 2 stars.

The game play is horrendous. The game focused so much on "fancy" dunks that there is no defense playable whatsoever. The instant you go for a dunk, YOU CANNOT STOP IT. I've made dunks over 4 people all jumping. The game looks amazing but if you want to have an all around basketball game. This is not it.

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The Playstation 3 needs some good sports titles. There isn't much right now, pretty much Madden, NBA 2k7 and of course NBA o7. NBA 07 was developed in-house by Sony. The series has been relesed on both the PS2 and PSP with only average reviews. Thankfully, this version does not suffer the same fate, it's a good game of hoops even though you have a much better choice with NBA 2k7. But if you like basketball like I do, you might want to consider this one too, just because it's a different experience.

What stands out is the graphics. The graphics are top notch, and I feel in most ways, it's a better looking game than 2k7 due to the incredible player models and stadium details. In true 1080 HD, the game is really sweet too look at. It really struts some of the power of the PS3 has to offer. Smooth crisp animations, nice player models, terrific reflections on the court, realistic stadiums and excellent use of vibrant colors and dripping sweat to boot! The player models are not perfect. The players look to sweat a little profusely and when this happens, they look a bit "manequinish", is that a word? I guess you can say they resemble a zombie in a round about sort of way. But you'll only notice on replays, timeouts and closeups, so it's only a minor gripe. But the players faces look very much like their real counterparts and they even got the hair down to a tee.

Gameplay wise, I would describe it as a 70% sim and 30% arcade feel. The gamep plays at an amazing fast pace and there is lot of scoring. The defense A.I. still needs some work, I noticed too many easy holes to the basket as my computer controlled teammates do not seem to help out in the lane when they should. One thing also that really bothered me was that very annoying shot meter. It's difficult to perfect it, as it seems to want just that, "perfection" to make a shot. Luckily, the shot meter thing can be disabled,so if you have problems like me making open jumpers, just turn it off. Other problems are with player fatigue issues. I noticed players being tired really doens't seem to affect them when their still oncourt. I've had guys below 50% and they were still moving fast and making shots on the court like they were fully rested from the bench. This is certainly an issue if you want realism and if you play online as substitutions are basically not needed. They need to patch this up.

Ouch. You would think of the slick presentation with TNT by it's side, you would think we would have a great tv style presentation. Well, good stat screens and cool TV replays are nice, but where the heck is my commentary? NBA 07 is lacking any commentary whatsoever. All you hear is the P.A. announcer. This is a major bummer and considering this is a next gen title, leaving out commentary is a big no-no.

Online play for the most part seems to be pretty smooth, I only notice a few laggy games, of course a lot depends on your connection. The modes are pretty bareboned, typical Season, Exhibition and a few mini-game which are actually very fun. The NBA Replay mode lets you replay games from the past week (in real life) and alter the ending. It's a good experience and with so many scnerios each week from the NBA, this mode is fun and will keep you busy. There are no deep franchise modes or the "The life" mode offered in the PS3 version, which is a bit disappointing. You would think a full priced NBA game for the PS3 would be loaded, but it still seems to a bit lacking.

Overall, I really liked NBA 07. The on-court gameplay is very good and is a good change up from 2k7. It's a game anyone can jump into and most will have fun with it. A few issues in the gameplay and lacking modes keeps it from being a must have. IF you only want to get one game, I would say NBA 2k7 is your best bet, it's still the best basketball game on the market.

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not a bad play for the price. NBA 09 the inside is better. You cannot make players in this game so you guessed it no Michael Jordan at all no way no how

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Crown PlayStation Move Controller Dual Silicon Skin (PS3)

Crown PlayStation Move Controller Dual Silicon Skin
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $7.88
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The product itself is pretty good, but even as I went through everything before I ordered it, it made it seem like it came with controllers and it doesn't. It's just the skins. If they were going to show the product, they shouldn't show it as on the controller, but how it actually comes.

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Wireless Guitar Double Range - Black - Playstation 2/Playstation 3

Wireless Guitar Double Range - Blue - Playstation 2/Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $78.68
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This guitar linked up immediatly and works well with my ps3 playing rock band. Only issue i have had with it is the keys are raised a little high after having played with the stock rock band guitar this makes sliding for orange notes hard, and i have found you have to position your hand fully on the keys or they don't depress enough to get full contact, which again after playing the stock guitar and being able to just touch the lips of the keys makes for a degree of having to re-orient to the style. It definalaty is more well constructed than the stock guitar, and the strum bar is just like the GH guitars, steardy and and got the infamous click. over all i think its a good guitar but not ergonomicaly suited to me. I have decently large hands, so small handed people may have issues with it. but i havn't played with any i found all that comfy to hold for long periods any way. all in all a good product from The Ant Commandos.

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This guitar made it through the first song without a problem. Unfortunately, that was it. Starting with the second song ever played on it, the strum bar began missing notes. Even hitting the strum bar with slightly more force failed to produce consistent results, and by the third and fourth songs it was missing about two out of every three notes. If that wasn't bad enough, the fret buttons are rather soft and wobbly. More than once I missed a note simply because holding the fret button down wasn't enough; holding them down STRAIGHT was necessary to hit the note. In all, I was quite disappointed with this purchase. I did get my money back, however.

Pros: Classic design, nice sticker sheet, works with Guitar Hero and Rock Band for both PS2 and PS3 (just not that well, in my experience)

Cons: Buttons and a strum bar that don't consistently work, feels smaller and more flimsy than the regular guitar controllers, takes 4 AA batteries (twice what most controllers do), small strum bar

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Got this guitar recently from a big box store and all I can say is don't waste your time. It's too small for an adult, the fret buttons miss a lot of notes when playing rock band and the strum bar is extremely noisy. I'm returning this.

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A lot of people are saying some pretty bad things about this guitar. I personally bought and used it, and I can say that this guitar has some really high quality material. The shell is tough and the buttons are very responsive. The only thing I thought was cheap, was the whammy bar. But then I opened it and the way it's designed is that there is a small spring that stretches when you push the bar down. When you let go, the spring pulls it back to place. This means it'll be a long time, or never that the whammy bar will break. And even if it does, it'll be easy to fix. Unlike the Frontman from Nyko, where the whammy bar broke because of a very very small piece of plastic that's forcing a VERY HARD SPRING OUT. The hard spring pushes pushes the bar back. Over a period of time, the small plastic won't be able to take the stress and break. This cannot be fixed. I tried and failed plenty of times. All in all, I'd have to say that The Ant Commandos did a fantasic job making this guitar. I recommend anyone on buying it. And if you're good with pc programming, you can get the right programs, and a ps2 to usb, then you can play Guitar Hero 3 on the pc.

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Works as well as the Kramer guitar controller that comes with Guitar Hero, but feels a bit more sturdy. Range is at least comparable. With PS2, it was simply plug and play. I have used it with World Tour, GH III, and GH Encore Rocks the 80s. Button location is different, but manageable. It has two sets of fret buttons, one being close to the body, which would probably be good for children. It comes with a belt clip you can use instead of the strap. It is Rock Band compatible, but I have not verified that.

Cons: The dongle is rather bulky, since it is wired with a PS2 connector and a USB connector. The guitar does not break down like the Kramer; that may not necessarily be a bad thing because the contacts between the neck and body cause problems with the Kramer.

Buddy

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Valkyria Chronicles

Valkyria Chronicles - Playstation 3
Customer Ratings: 5 stars
List Price: $29.99
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Over the years, my interest in RPG's had started to wane to the point where I ignored some of them simply due to the time investment. While they're great games and all, they take so long to finish and with a busy gaming schedule this year, it's hard to sink another 40 hours into one game when you could've beat 3 others and had a raucously good time on their multiplayers. However with Valkyria Chronicles, not only did it look stunning but it had a unique way of fighting and seemed to have that certain "something" where you probably don't really know what you're getting into but you want it anyway. But we warned, this isn't an RPG to be taken lightly but like a lot of things, the more you put into it then the sweeter the rewards.

Story: It's a period meant to feel like Europe in the 1930 though with a couple changes. Europe's divided in 2, The Federation and the Eastern European Imperial Alliance or just simply Empire, the latter of whom tries to do anything and everything to get what they want. What they want is ragnite, a valuable and incredibly useful resource and where it's abundant is the small country in the middle, Gallia, who has ties to neither side. But when the Empire invades and with a strange, powerful race thought only to exist in legend for a weapon, it's up to Welkin Gunther, Alicia Melchiott and several others to bring down the powerful Empire.

Graphics: The team behind this game worked on the highly-praised Skies of Arcadia for the Dreamcast and while the art style and character designs are similar, Valkyria is really in a class of its own. Using Sega's Canvas engine, they decide to create a different approach to the visuals and while Okami was made to resemble a painting, Valkyria looks more like a drawing that's being animated at lightning speed and it's gorgeous. Kind of reminds me of the cutscenes for the Final Fantasy Tactics port for the PSP only more colorful. The 3D fighting visuals are also welcome and the "boom" and "ratta" visuals showing up when you explode something or fire your weapon has a great charm to it. It's not going for realism so don't compare it to tech-heavy games but what it lacks in realistic lighting and photo-realistic characters, it makes up for in style and art.

Sound/Music: Ditto for the music which was done by Hitoshi Sakimoto who did the Final Fantasy Tactics, Vagrant Story and Odin Sphere soundtracks though he's probably best known (positively or negatively depending on how you see it) as the composer for Final Fantasy XII. The soundtrack here is pleasing and there's some good themes but it doesn't really have any tracks that can stand outside the game but when it's on in the game, it's welcome. Using an option to change the language to Japanese or English and either or, the voice acting is quite well-done though some roles are either overacted or lacking in emotion but I didn't mind either tracks.

Gameplay: One can make a case that Valkyria's combat is a 3D version of a chess match, with soldiers and tanks replacing the rooks and queens but essentially here's how it works: a map reveals your position of your characters as well as known enemy positions. You then select who you want to control (which uses up CP, a certain amount of "moves" you can make your characters do with tanks taking up 2 of them), game switches to a 3D view and you can run where you want to go which drains an AP gauge and if you run out, you stop permanently till the next turn. Found in the stages are places that could make good cover such as sandbags. When you've found your spot, you can press R1 which brings up your targeting where you can aim where you want to shoot, throw your grenade or to use a first aid on members with low health and after your turn it's best to crouch and end your turn right away to minimize enemies firing back (which is unfair because they counterattack your attack in addition to when your attack is over so they're really getting 2 shots at you so it's best to end your turn quickly).

Here's where it gets fun: you basically have 5 classes from standard scouts with decent weaponry to long-range snipers (Marina is my preferred one due to her cute and deadly bad***ness), shocktroopers with assault rifles, lancers who are perfect for nailing tanks and engineers who can either replenish your ammo, fix/build places for cover or provide tank maintenance though they're more susceptible to damage. Knowing who to use and where to use them is key. Should a character lose all their health, they're knocked out but here's the kicker: they'll be gone forever unless you get a member of your team over, a cutscene will show a medic rushing in and that member is taking off the field, still able to be used later but gone for the rest of the battle. While you get many reserves anyway, it's probably best to keep your entire team alive.

Speaking of your team, you get 20 people to use in a battle unless stated otherwise in the battle so that can make levelling up tedious right? Wrong. Using the headquarter tab (the whole narrative is played out like a book with pictures on the page being your cutscenes/battles), you can level up your characters in an amusing drill instructor way but should you say level up your snipers, every single one of your snipers levels up as well and not just whoever you use the most. Your equipment can be upgraded for better accuracy, health and whatnot and your tank can be fitted with spare treads should the enemy blast yours off leaving you immobile or strengtening the range of your fire. But don't think this game is immune to grinding as it's best to click the Skirmishes tab and take on the battles which can be fought as many times as you want and it's not just recommended, it's almost necessary since enemies after a certain amount of time will positively own your *** so why not fight fire with fire and make your guys just as tough.

I know this fall and winter has been a particularly crowded season, especially those who own all 3 consoles and the 2 handhelds (like me) but I implore you not to miss Valkyria Chronicles. It doesn't have the advertising of Gears of War 2 or the recognition of the upcoming Final Fantasy XIII but this game is well worth tracking down.

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First off the graphics are superb. They are not just traditional cell-shaded graphics. If you capture any given frame of the rendered graphics it looks like a pencil drawing that has been colored with vibrant watercolors. Simply beautiful.

Each battle, or operation as it is called in game, begins with the assignment of units to the battlefield. Once these are placed the player phase begins. You select which unit to move from a top-down battlefield map. Upon selection the map fades to the actual battlefield and the camera zooms down to a 3rd person view of the unit. You are then free to run around (as long as action points are available) and position the unit for its attack per turn. Rinse and repeat(not always that simple) until victory is yours.

The combination of graphics, unique and solid strategic gameplay, when mixed with the solid story the game tells make for a highly satisfactory and worthwhile gaming experience...if you like strategy games. Definitely a welcome addition to the PS3's thin library of these type of titles.

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The presentation is great. The story is told from a book, and each event and battles are told through this medium. It's very fluid and it works like a history book, ensuring continuity.

And yes, the game is stunning to look at. The graphic engine is like sketches with pastel watercolors. It's very unique and the animations are beautiful.

The game lets you choose between Japanese and English tracks. Personally, I use Japanese track with English subs.

The game plays like a tactical RPG. The battle mechanism is a hybrid of real time and turn-based. It sounds strange, but it works remarkably well. I was once a skeptic, but Sega did something special here.

When battles are won, players receive experience points and money. These can be used at headquarters to level up and upgrade weapons and such. You may have up to 20 soldiers under your wing, and new ones are added throughout the game.

In addition to regular campaign, there also are skirmishes as side quests.

It's very refreshing to see an original IP with great gameplay and it looks beautiful to boot. A demo of this game is available at Playstation Network, so give it a try.

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Most of the points I'd make about VC have been covered by other reviewers, so I'll just touch on a few things I think are important:

The first few missions in the game progress pretty swiftly, as you guide 2-4 characters through some short maps as you get the hang of things. Then all of a sudden you're given a bunch of new menus for the 20+ characters added to your squad, each of whom have strengths and weaknesses (though thankfully all members in a class level up together). It's a bit overwhelming at first, but eventually you get the hang of things and start to connect with your favorite characters and find the best strategy for each level.

Speaking of which, most of the missions in the game are pretty much trial and error. You play through it once with a mix of units only to find yourself making the wrong moves of getting slaughtered from the onset. Then you fine-tune your member selection and make better use of your movement and action points each time until you are ready to play through it for real, which can be tedious at times, but does bring greater satisfaction when you see that big OPERATION COMPLETE banner and hear the victory fanfare.

Several missions (especially 7, 14, 17 and 18) are painfully difficult, almost impossible to figure out without a walkthrough. Sometimes it's because the game is cheap or doesn't inform your of things, other times it's because there's some special weak point or trick to beating a mission more easily. In a few missions, you can win easily by exploiting your knowledge of what's to come and blowing the enemy out of the water just as they appear...which is necessary several times.

Even with all the annoyances, the game can be highly enjoyable. The storyline is interesting throughout, and several characters grow and change and you find yourself wanting to know what will happen to them next. There are several bonus missions, skirmishes and other goodies that can be bought or unlocked in the game, and after you beat it, there's a new game plus mode with harder maps to play through.

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Back in the old days of the genre, the battlefield was a mixture of a lego diorama and a chessboard. But no more! Finally, a SRPG that throws away grid-like maps. Your soldiers are free to roam the fields in any direction like an action game but are limited to how far they can travel based on a stamina bar.

Different classes of soldiers specialize in certain skills and compliment other classes. Before a battle, you choose who's in and who'll be benchwarming. In confrontations, you have to manually aim the crosshairs of your rifle for body shots or head shots. A cover system allows allies and enemies the ability to use various waist-high objects as cover, or just hide behind a wall. :p Depending on stats, your soldier will automatically duck for cover when shot at. Stats also determine how accurate their aiming is.

Your roster of characters can attack in unison when grouped together in a small squad, but thats if they have an affinity for each other. Yup, characters have...character. I found myself getting attached to minor subcharaters who have no effect on the plot in my army based on their individual personalities. Yeah, I'm weird.

What shocked me is that SEGA brought this innovation to the genre. The creators really did an excellent job with Valkyria Chronicles. Along with the Yakuza series, this game is among my top SEGA favorites. Buy this game to support their efforts and hope for a sequel!

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Winter Stars - PlayStation 3

Winter Stars - PlayStation 3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $29.11
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WOW !! Excellent game, paraskiing is a blast.

The Mascot is a bigfoot hairy lookalike, and it is a hoot!

All the events are very well done.

And the controls with a standard controller, (not a move motion controller)

are near spot on. The controls actually get better as you progress and achieve

uprades.

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Demon's Souls

Demon's Souls
Customer Ratings: 4.5 stars
List Price: $19.99
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I had imported Demon's Souls in April, and finished it 3 times since then. I have a long review below but if you want a few sentences here it is:

The game has an excellent atmosphere, great character customization, enjoyable combat, some unique online elements, but very little story and minimal npc interaction. It is also very unforgiving, but it is strangely addictive if you don't get frustrated easily. It takes about 40 hours in your first play through. It's not because the game is huge... It's because you'll die a lot and repeat a lot, which results in playing very cautiously (which also adds to the atmosphere).

***Review***

Demon's Souls is an action RPG game with some unique online elements. I loved the game but I can also see why some people (even RPG lovers) might hate it. Although I gave it 5 stars, I cannot say the game is for everyone. Just read the paragraph at the end where I explain some game mechanics, and if it sounds frustrating to you then might want to try the game first before buying.

For me 3 things are very important for an RPG. A good story and well-developed characters, deep character customization, tactical and fun combat.

Story

In DS, the people in different realms/worlds are possessed by demonic souls and you are to get rid of them. When you kill them you collect their souls and get more powerful and eventually fight against the final demon. That's basically it. The game has very little story and minimal amount of non player characters (NPCs). There are about 15-20 NPCs in total (including the merchants and blacksmiths), and most of them are located in a hub called Nexus. Furthermore, you can talk to them but there are no dialogue trees. They'll say 2-3 new sentences after each time you kill a demon boss, giving you some background about the setting. Sometimes they'll initiate a sidequest, by asking you to find/do something. That's all.

If you are expecting something like Mass Effect or JRPGs in terms of story or dialogue this is not it. However, the game has a very dark and immersive atmosphere. It just sucks you in and makes up for its lack of story. Also, sometimes new characters/enemies appear depending on World Tendency (world tendency is something like an alignment that can change toward black or white), which provides replay value.

In sum, unlike most other RPGs, this is not a game that you play for the story. There is minimal story and dialogue, but the game has an excellent atmosphere which gives you the feeling of being alone and overwhelmed.

Character Customization

Character customization is probably the most important aspect of an RPG and this is where the game shines. You start the game with a certain class you picked, but it doesn't restrict you. You can develop your stats in anyway you like and completely turn it into something else (kind of like Oblivion). For example, weapons/armors have different stats requirements, but they are not restricted to classes. As long as your character meets the stats requirement you can use it. So you can mix and mash classes anyway you like. There are 8 different attributes, and when you level up you can raise one of those attributes by one point (there is room for up to 99 for each attribute).

Weapon upgrades are done by using the ores you find. You can do regular upgrades (e.g. long sword +2) or you can change it into a different weapon (e.g. dragon long sword) depending on the ores you found. There are several different types of ores that opens a different upgrade branch. There are also some special upgrades, if you choose to use a demon's soul that you obtained from a boss, which will give you a unique weapon.

Combat

The customization also affects your gameplay. For instance, you can wield double swords, sword and shield, sword and crossbow, sword and a wand, two shields (if you want to be fancy) etc. Moreover, any sword can be wielded two handed or one handed. Of course, if you choose to wield a two handed sword with one hand, you character becomes clumsy. If you choose to wield a one handed sword with two hands, then you make stronger attacks with different animations.

The combat is in real time and it is like an action game. In the controller, L1-L2 is assigned to the left hand, and R1-R2 is assigned to the right hand. L1 is used for guarding, L2 is either for parry (when wielding a shield) or attacking (weapon on left hand)). On the other hand, R1 is regular attack, and R2 is strong attack. You can also roll, run, but you cannot jump. So you end up having different combat gameplay and tactics depending on what you choose to equip.

Online Gameplay

If your PS3 is connected to the internet, you'll automatically play the game online. That lets you do different things. First, you'll see some messages left by other players. They can provide some clues, warnings etc. You can also leave messages but you can only create them by combining preset words and phrases. You cannot type whatever you want. And if someone finds your message helpful and rates it, then your health replenishes. Second, you'll see pools of blood and if you touch them it will show you a ghost of some other player and how he/she died. It's just another clue to help you in the game.

Third, and the most important one, is playing with/against others. If you are in body form, you'll see blue signs on the ground left by other players. By touching those signs you can summon up to two more people to your game and they'll fight along with you in your game helping you out. On the other hand, when you are in body form some other player can invade your game and try to kill you. If you are in soul form, then you can put a blue sign on the ground in order to be summoned by others or you can use an item to invade another player's game. However, you cannot just invite your friends to your game. If you and your friends are on different servers (which you have no control over) you won't see the signs they left and will not be able to summon them. If you happen to be on the same server, you can arrange a location in the game to put the sign (via XMB message) and then summon the other person.

Conclusion

In sum, Demon's Souls is one of the best games on PS3. It has a great atmosphere and addictive gameplay that makes you come back, even after you died for the tenth time in the same boss battle. Unfortunately it is not a game for the impatient. Just take a look at the cover art (the regular cover art which happens to be the Deluxe Edition cover in US release) of the game. You see a lone, battered knight, who is about to give up. That's Demon's Souls for you. If you are willing to take the challenge, victory will be very satisfying.

***About the difficulty and potential frustration***

First of all, the game is very unforgiving. Even regular enemies can kill you with 1-2 blows, and they will kill you many times. However that's not the main issue. The real difficulty comes from not being able to save in the middle of a stage/map. The stages don't have checkpoints either. Also dying is very costly. When you die, first you will drop your souls at the location you died (You gain souls by killing enemies, and souls are used as both experience points to improve your stats and also as money). Then you will lose your body (which means losing half of your life bar, making the game even harder) and you will respawn in soul form at the start of the stage. However all the enemies will also respawn. Furthermore, if you die again before reaching the location you died, you will lose all the souls you have dropped previously for good. That means no experience/no money from all that playing. Also reaching your corpse does not give your body back, it only gives back your collected souls. You can gain your body (half of your life bar) if you beat a boss, or invade another player's game and kill him/her, or use a special item.

In brief, you will be playing the same stage from the beginning over and over again, until you beat the boss at the end of the stage. In a lot of cases, you will not gain any experience/level during this process, because you'll die a second time before reaching your corpse. However, the stages are not very big. It generally takes about 5 to 10 minutes to get to the boss if you know the way and IF you don't die. A new respawn point appears at the end of the stage, after a boss is defeated. (The game has 5 worlds and each world has 4 stages/bosses). So, after you beat a boss you can spawn from that location if you want.

Still, a lot of people would probably hate this no save/checkpoint mechanic combined with the games unforgiving difficulty. It's like 80s arcade games which takes you back to the beginning of the stage when you die.

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Having spent just several hours with this game, it is already difficult to describe. It's difficult. Actually, no, it's punishing. No...in fact, it can be maddeningly infuriating at times. It is also a complete blast.

I don't want to write an essay. In short, though, Demon's Souls is an action/RPG which is a bit like a combination of a 3rd-person adventure like Uncharted, a hack-n-slash action/RPG like Diablo, with the required thoughtfulness in swordplay of the original 2D Prince of Persia (you have to be an old-schooler to remember that one).

The game is difficult, but veterans of the 8-bit days will find the difficulty somewhat nostalgic. The game does not simply restart you unscathed 15 seconds from where you kicked the bucket. Rather, you have to start the level from scratch, and to regain your earned currency (which you earn by killing enemies, and use to buy improvements for your character), you must fight your way back to your corpse in spirit form with half of your health. Die before you get there? Kiss that currency good bye. The game is FAIR, though. You have the option of running, at your liberty, to the beginning of the level and exiting to the starting area to spend your winnings, so that you can return all-the-more powerful. When you feel like you are pushing your luck and the level is outgrowing your character skills, it's time to heed that advice. Of course, this IS a dungeon crawl game, so when you come back the enemies will have returned. Think of it as more souls (i.e. money) to be made.

It helps to go into this game EXPECTING to be in spirit form more often than not. The game assumes you will die a lot. In that sense, one should avoid frustration over death. It's a natural part of the game.

Battle must be approached carefully. Running in and hacking mindlessly will only tire out your character, and likely result in an unceremoniously awkward death to even the most bottom-rungs of the enemy food chain. You must work with your shield, your footwork, and given the right character your magic and ranged weapons to succeed.

All of this alone makes for a fantastic experience beyond any action RPG offered in this generation of games. What makes it a slam-dunk are the online aspects. The single player game takes advantage of your internet connection (though you can opt out by signing out of your PSN account). You will see occasional apparitions of other players fighting through the same level you are. Further, before long you will obtain an item that will allow players to invite you into their games to assist them. Later, a more sociopathic ability is obtained: the ability to break into another player's game, without their consent, hunt them down, and kill them. Either provides a bit of a "shortcut" to regaining your body, with the further effect of easing/intensifying the difficulty of the world around you...helping people "lightens" the world, harming them "darkens" it.

On top of this, the ability to examine bloodstains to view apparitional replays of other players' deaths is fantastic and adds to the feeling that you're not dealing with this alone. The game punishes EVERYONE, and they are struggling with you, and it will prove it via these replays.

This is no quick game. Reports from those who have played the imported non-US version claim play times of 80+ hours to conquer the game for the first time...nevermind 2nd and 3rd playthroughs, which supposedly come at a higher difficulty.

All that said, it is not impossible. In my very first shot at it, I actually survived for a good half hour in the first non-tutorial realm without dying, and when I realized this, I quickly found my way back out and spent my winnings to upgrade before I went and got myself annihilated (and make no mistake...I did shortly thereafter). That is what is fantastic about this game (so far for me at least): if you respect it, play conservatively, and don't do anything you wouldn't try in real life, you CAN have a reasonable chance at survival. Stay on your toes, don't push your luck, and survival IS possible. Often death is simply a result of a lapse in attention or a reckless decision. If, on the other hand, you approach it like you would, say, "God of War" or just about any other action game from this generation, you WILL pay a price for your stupidity. And it's wonderful.

Just to wrap up: the graphics are nothing short of what you'd expect in a top flight PS3 game. The sound is amazing...I have never wanted surround speakers so badly. And, as I mentioned, the gameplay is phenomenal.

My only warning: casual gamers need not apply. Do NOT approach this game unless you like a challenge.

Looks like I wrote an essay, after all. It could use some editing, but I have some playing to do.

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I just got the game yesterday. After about 4 hours, the only progress I made so far is just past the tutorial. And I beat Ninja Gaiden Sigma on Normal difficulty for crying out loud!!! This is the game that tutorial stage could kill you!!!

This game is very unforgiving, so casual player be warned. There's no checkpoint and save point. When you die, you start at Nexus (the hub), you dropped all your souls at the place you died and reborn in soul-form, and if you die again, all the souls you dropped are lost. So, you'll most likely go through you first hours getting nowhere.

But, oddly enough, the game keeps you coming back. It's strangely and highly addictive in nature for those who prepared to accept frequent deaths and be patient with it. You'll learn little by little, use less and less time in each fight, and lose less and less health each time.

It's like those NES games (Ninja Gaiden, Megaman, Castlevania, etc.) that you keep dying and dying and dying and dying...and dying until you learn the patterns of enemies and traps by heart. It's frustrating, but satisfying as hell when you finally rise above the challenge.

Even so, I still prefer the game to have difficulty settings or save options for single player. People pay the same money, so they should be able to enjoy the game as they feel comfortable. Developers could reward them differently rather than leaving the casual players out of the circle entirely. And it'd be better for marketing too.

One flaw that I don't see the point why should this happen is that you can't pause the game in single-player. Why !?!? I know that adds realism to the game, but hey... players have to pee sometimes :P

Combat feels responsive and highly TACTICAL. This is by no means a hack-and-slash game, so bashing frenzy won't do you any good here. I'd call the melee combat in this game a fencing simulation. You're no God of War. You're just a person with a sword. You stab them, they die. They stab you, you die. So, be very cautious.

Graphics looks decent enough, not exactly PS3, but more like a PS2.5 game. The game looks better with low brightness, but that makes it harder to see enemies and traps. Though it's understandable that this game is not from a giant team like Square-Enix, but still, I believe they could do better with normal maps and texture details. Also, the character face looks hideous. Making the game looks Western doesn't mean they have to give up the pretty-face trend of the JRPGs. People still love looking at pretty people.

Also, the physics engine is a bit weird here. Pieces are flying around low-gravity-like when props are broken. Enemy corpses are rolling along when you walk over them, and their heads are twitching as if they're listening to iPod while lying dead XD

In conclusion:

I took one star off for the extreme unforgiving nature of the saving system, the lack of choice in difficulty, the no-restroom-break policy, and the less-than-impressive graphics. Other than that, the game is great.

Casual player who doesn't want any frustration should avoid this game at all cost. The game has gained its reputation for being very unforgiving since its first Asian release. You've been warned, and I'm warning you again.

If you can't take it easy when you die once and lose almost all your hours of progress, then DON'T listen to the hype of hardcore players. There's nothing wrong with liking easy games. Because even the greatest game of all eternity doesn't serve its purpose if it doesn't entertain you.

But if you feel up to the challenge, go for it. The game WILL forge you into a real warrior. I'm not there yet. But I'm having a lot of fun dying on the way there. I'm still halfway through Uncharted 2, but all I'm wanting to play now is this game.

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After playing this game for over 60 hours (including several re-starts), I decided it's time for a review. Let's start off with the good. The graphics are relatively good, but nothing really wows you here. The worlds are varied, and it is a treat to explore these lands, however dangerous and deadly they are. The combat system is deep and the controls are pretty good. The lock-on feature while essential to the game can be problematic at times, and at least for me has caused an untimely death on more than one occasion. The atmosphere in this game is out of this world. There are places in this game that will really creep you out. Some enemies will be two feet in front of you and will not be visible because sometimes you'll be wandering around in virtually pure darkness. This game definitely excels in the "freak you out" department with it's atmosphere and host of deadly monsters. On that note, let's talk about the bosses. Some of the bosses you encounter here are ridiculously terrifying and tremendously ferocious. I have caught myself holding my breath and shaking with fear before these behemoths... you will feel like an ant in front of a lion. For me, this is the best part of the game; to be able to fight bosses that are many times larger, faster, better equipped, and much more powerful than you are. It really does feel good to defeat such imposing enemies.

Now for some bad, and there's plenty of it. Let's start with this no checkpoint, no save, no pause, die and start all the way from the beginning, lose all your souls business. The only reason to have a system like this in place is to torture and frustrate players. There is no excuse for a game of this difficulty level to force you to start a level over, and over, and over, and over, and then some more over again. I would have given this game four stars or more if it at least had checkpoints and pauses, but they do not exist. In order to really level up, you will need to replay levels dozens upon dozens of times, if not hundreds, and it really does get exceedingly repetative and just not fun. Let's not even talk about 'farming' for items and hoping for an enemy to drop that special something you need. To be honest, my first couple of hours into this game, I didn't think it was that difficult. I had done some research and learned that the royalty class was an excellent one to start with and I was able to defeat the first three levels and bosses while only dying twice. I played extremely cautiously and treated every single enemy almost like a boss and it worked to my advantage. Everything was going great until the following... I recall fighting my way through and a tremendously difficult level and stayed alive long enough for the privilege of fighting an inconceivably difficult boss. I was somehow able to bring its life meter down to around 15%, and guess what happened next, I was annihilated... what this meant is that I was then forced to do this all over again from the very beginning of the stage. What's worse is all those thousands of souls I had accumulated now lay at the bosses lair. I lost my patience and attempted to rush my way through the level to get my souls back. By breaking my successful formula of caution and patience, I made the worst possible mistake one could make in this game... I began to die in a quick and consistent manner. This causes what's called your world tendency to turn black. What happens is the game becomes exponentially more difficult the more you die (in body form)... and this horrendously vicious system is never explained to you until it's too late. You will experience countless events that will make you want to yell expletives at the top of your lungs. Everyone who's played this game knows that souls are the "everything" of this game. You need it to buy equipment, items, level-up, upgrade weapons, and so on. I have lost over 29,000 souls at least twice now , and once I lost over 70,0000 souls cause I was in the middle of a boss fight and was trying to cast a spell to get me the "h" out of there and back to the nexus (home base), and the boss would damage me before I could complete the spell meaning my doom and the loss of all those souls forever. No player should ever have to experience such a loss. I believe this game is in desperate need of a strategy guide. I've had to go on Demon's Souls wiki about a million times already for help with weapons upgrades, special-items, NPCs, world-tendency, character tendency, etc. etc. etc. There's just way too much information that a player needs to succeed that is not provided. Some semblance of a story is there, but no nearly enough to satisfy even the average RPG player.

I thought I reached a turning point, when I defeated what's called an in-game black phantom of world 4-1. In my book, these things are major demons actually worse than most bosses. I was so happy I thought nothing could stop me now. I began to level up like crazy and defeating everything in my path. I am currently a level 92 character and I unlocked this new area and gave it a try. After a couple of stupid mistakes, this new area is now in "pure black" condition, meaning it's now at the absolute pinnacle of difficulty. Now, I run into these two mini-bosses that INSTANTLY kill me in ONE blow with either a melee attack or magic. What kind of game has REGULAR enemies that can immediately kill you in one blow when you're almost a 100 level character and have defeated more than 8 bosses and levels and even killed three in-game black phantoms and one archdemon(uber final boss). I mean, it doesn't make any sense to me at all and frustrates myself and so many others to no end. But wait, it gets worse..., when I switch to body form to try and get more hp and attempt to summon other players to help me to defeat this enemy, I get invaded by a black phantom (another player) who completely destroys all my equipment, kills me, and steals my souls. It cost me about 7,000 souls just to repair my equipment. I'm a life-long gamer and I do enjoy a challenge, but this is just one of the many examples I could list that keep me from loving this game.

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Never before did I expect this to be a smash hit. Never.

I had seen tidbits of gameplay and a few interviews pre-launch, but never did I see this as a game to spend $60 on.

Now? I happily shelled out 60 smackers, and I have not once regretted my decision.

If you can brave the harsh curve, and truly attest to your shortcomings, you will find one of the greatest RPGs ever made. And I am being dead serious.

Demon's Souls is the acclaimed title developed by From Software and published by ATLUS games. Now, like I said earlier, I had no interest in this whatsoever, partly due to the fact that I had never heard of From Software. However, I had heard of ATLUS, who had created the "Persona" series another smash hit. I figured that if they were backing this, then it was truly something to take note of. Boy was it ever. The guys, gals, and sadistic people at From Software have truly outdone themselves (See: My rating of 5 stars) and if you are even remotely interest in Role Playing Games, you owe it to yourself to check this out.

The story is as followed The kingdom of Boletaria comes under an infestation of demons. You, the protagonist, journey through the newly enveloped thick fog to attempt to stop them from the destruction they are causing. Right off the bat, this is not a pretty tale. You're told, in the intro, that many before you have died. And the best part? There is no certainty that you won't as well. It's great to be the underdog, especially when the game isn't really rooting for you.

And boy, is this game sadistic. I should probably make note of this really quick but this game is challenging. Not hard, but challenging. For you naysayers who claim that old school challenge is dead, I invite you to take one look at Demon's Souls. Let me get this out of the way before you even think about buying this game: You are going to die. You will die A LOT. The game simply challenges your mind and reflexes in ways that I have never seen, and it pulls it off beautifully. While you will die, you will never feel as if it is a cheap death (Atleast, not ALL the time.) You die because of your own faults, and there is no other way around it. This is one of the few games where people will just, for lack of a better word, suck. But, do not be discouraged! As Demon's Souls is also incredibly fair. Heck, if the developers intended you to play perfect, you wouldn't have the multitude of healing items and your hub, the Nexus (More on that later,) there to back you up.

And of course, with your (inevitable) death, you're going to need a way to continue playing. This ties the "Soul Form" into the story, as you will likely be spending quite a bit of time as a soul. If you die Sorry. WHEN you die, you will spawn at the start of the same level you were currently playing. Only this time you're dead. But fear not, as you are still able to fight. You see, when bloodstains are dropped by other players (See: Next paragraph for more details on bloodstains) coincidentally, you drop them as well. Your goal, as a spirit, is to reach your blood stain. Why would you want to do that, you ask? Well, so you can re-obtain your "Demon's Souls," which act as the currency of the land of Boletaria. But be warned: If you die as a spirit, they're gone for good. No chance to get them back, better luck next time. And believe it or not this system is incredibly fair. It punishes you for making mistakes, and if you do, you have a second chance to rethink your actions. Refusing to do so will result in your loss a second time. However, if you're wanting to actually return your body to normal, you will have to tackle one of the many boss demons. These are incredibly varied, each with their own tactics, moveset, and weaknesses. When you tackle one, the feeling of glee washes away all traces of anger or frustration.

Which leads me to the multiplayer, which just happens to be synonymous with the word "genius."

You see, when you log into your PSN account, you are playing Demon's Souls online. You will see ghostly apparitions of players as they are solving the same challenges as you. Likewise, there are red blood stains littered through out the world. Of course, this also has a purpose in the sense that you'll be able to watch the last few seconds of a person's life, before their untimely death. This is a great way to rethink your strategy and plan ahead, something the game rewards greatly.

And yes, it gets deeper than that. You are able to call in up to two souls to help aid you in fights. The three of you are then able to tackle the aforementioned bosses, and if you succeed, they reclaim their lives. But, however, there is another way to reclaim your life. You will be able to invade a world as a black phantom and reap the life of it's inhabitant. Being invaded is the most terrifying feeling that you will ever encounter while playing a video game. You'll think it won't happen, and BAM! you're scared out of your mind as you pray the phantom doesn't round the corner to finish you off.

Still with me? Good. Because Demon's Souls is dark. And I mean REALLY dark. It's gritty, atmospheric, and at times it's just plain gothic. You would never believe me if I told you that From Software is a Japanese company, because this aptly mimics the medieval ages in ways that confound the mind.

Quite a bit of your time is spent running through dark and claustrophobic environments as you tackle hordes of enemies. When you arrive outside, it's usually over a sweeping landscape of ruin and destruction, with the sun barely shining through the specks of kicked up dirt and gray clouds. And let me tell you having to venture past the sanctity of the light, the feeling of a safe haven, and battle your way into the unknown once more, unsure of whether or not you will emerge alive, is a frightening feeling that hits you where it hurts, and it never truly lets go.

I would be lying if I didn't tell you that, while venturing through 1-2, I heard the growls of what seemed to be wolves, and I stopped in my tracks. Heart racing, shield drawn. The sound design is perfect. That's all there is to it.

Rarely do I regard something as "perfect," but the sound design is nothing but. I invite you all to stop in 1-2 and listen to the ear-splitting roar of the dragon, as he swoops down onto the bridge, incinerating all in it's path. Your mind will be blown.

But it doesn't stop there, oh no. Some of the greatest orchestral scores in the game are heard during the massive boss fights. As if comparing to a total of 1/25th of the demon's size, and having to tackle it as a result, your ears will be treated to a fiesta of strings and haunting choral melodies.

So, if you've sifted through this rambling even a little bit, you can tell that I LOVE THIS GAME.

You owe it to yourself to check this one out. It's not for everyone, and even if you hate Demon's Souls, you cannot help but acknowledge that it does so much right, it makes up for the very few flaws that permeate it.

Two thumbs way up.

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PS3 - Officially Licensed NFL Wireless Controller

Playstation 3 Carolina Panthers Wireless Game Pad
Customer Ratings: 4 stars
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Bought this for my Son and he loves showing off his team spirit with his friends he has over.Easy to use and great for any fan!

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My son loves this gamepad as this is his favorite team! I recommend MadCatz as a seller for sure!!

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Works great for me, I haven't had any problems with it! What I really like is that the AA batteries last longer in this controller than the rechargeble battery in the regular PS3 controllers.

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Got it today, plugged it in to my PS3, installed batteries, turned it on and... Dead. Red light on the receiver keeps flashing and no indicator light on the controller. Called madcatz and they said it was dead too. I was really looking forward to having this, as I'm a huge Panthers fan and play Madden 10( don't even get me started on that piece of crap game)using the Panthers. Maybe I'll try again. Just the luck of the draw.

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PS3 Wireless Controller

PS3 Wireless Controller
Customer Ratings: 3 stars
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NO RUMBLE and NO SIXAXIS. I don't understand why Psyclone didn't include at least the rumbling feature. A lot of people where blasting sony for not including it in the original sixaxis. Really disappointing because I really like the way it feels in my hand and the triggers. The triggers are some of the best designed on any controller in my opinion. They move so smoothly. They offer hardly any resistance. Kind of reminds me of my Springfield XD 45 in a way. I wish I could take the insides of the dualshock and put them in this controller. It would be perfect for me. It also has a on/off switch which is nice. The aluminum on the controller feels really nice especially if its cold. I would keep this controller if it just had rumble in it. I can do without the sixaxis but not the rumble. Psyclone had a good idea with this item but just failed to out do the dualshock. The analog sticks are stiffer then sony's but I actually found myself enjoying their stiffness. If you don't need the rumbling feature or sixaxis then this would be a great product for you. Oh yeah this is a RF controller so it won't turn on your PS3 but it does have a home button.

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I was foolish enough to get two of these.

As others have stated, this controller does not connect via Bluetooth, but with a USB receiver that must be plugged into the front of the PlayStation 3. For the first controller, this connection worked perfectly for the first month or so (this is why I invested in the second controller). But after a while, the controller would occasionally fail to connect to the receiver, making it unusable. As time went on, the number of lucky chances where a connection was made became fewer and fewer, until the controller now simply refuses to connect at any time. I have tried following the instructions word for word, tried Googling answers, tried every possible combination of the "connect" button on the controller and the button on the receiver-pressing one then the other, holding one and pressing the other, pressing both at the same time, holding both-as well as every possible combination of "connect", "home", "start", "X", et cetera. It's obvious that some type of signal is being sent, since pressing the "connect" button on the controller will make the light on the receiver flash, and vice versa. But nothing I can possibly do will actually make this controller work.

The second controller skipped the month of functionality and refused to connect straight out of the box-and yes, I have tried both controllers separately to make sure they are not interfering with each others' signals, and I have been sure not to get the two USB receivers confused. Neither controller will connect. They're paperweights.

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This controller does not connect to the ps3 via Blutooth. It uses a small usb adapter. To connect, you must push a series of buttons on the usb receiver and the controller, which never works correctly on the first try. I can confirm that the R1 and L1 buttons must be mashed down to sense the push (Tested using Uncharted). The triggers have an empty and loose feel when you press them and my right trigger squeaks every time. Just do not buy this controller for any reason because it's terrible, and if you cant afford the Sony brand, there are far superior controllers by reliable companies like Mad Catz.

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The controller is very hard to connect you have to go through multiple steps just to get it to work The controls are stiff and unresponsive. I bought this since it was the only one at the store with a turbo function. The turbo key is a nuisance you don't know which button is on turbo and is hard getting them to turn on and off. Also this is not turbo hold just turbo, which means i wasted my money and it will sit in a box till my other controllers break.

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Got this at Target for $20 on clearance. Since I play COD:WaW with this controller, I can't say the same for other games. I like it. Controller works. The sticks a little stiff but does the job. Online gaming, the right stick was a bit unresponsive but maybe because I haven't broken it in yet. I like the RF connector on teh ps3, it doesn't look like a regular USB plug, it camouflage itself well. I can definitely see myself buying another one (for $20) and have only ONE official ps3 controller. COD seem to have broken the left stick on both my official ps3 controller.

MY problem is with the R1/L1 button. Aiming with the L1, I can't just lightly tap it, I have to hold it down firm. Lightly tapping it down, my player would aim for 2 3 sec and release the aim. If I held it down tight, it doesn't happen. Maybe it needs to be broken in too. Same thing with the R1. Sometime, my firing would cease and I have to repeatedly tap the R1 button. Great with semi and/or single shot, BAD with auto and machine gun.

My FIX: Change the button layout from Default to Default Flip (xbox360 config) which change the aim/shoot to the trigger and swap teh grenades to R1/L1. The triggers were awesome.

Will update soon regarding R1/L1 sensitivity. (Oh yeah, I try changing the game sensitivity up but that got me dizzy. LOL. Back to medium sensitivity).

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