Showing posts with label game ps3 new. Show all posts
Showing posts with label game ps3 new. Show all posts

Pro System Selector Silver 2.0

Pro System Selector Silver 2.0
Customer Ratings: 4 stars
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I was a little concerned when I first ordered this product for a few reasons. I was running my component cables through my Yamaha receiver but simply ran out of room. I have a 64inch widescreen HDTV and was fearful anything less expensive would result in a poor connection/signal. I was pleasantly mistaken. This would easily be worth the original $99 price, but becomes a no brainer with it at only $63. I use it for my DVD player, my XBOX 360 with HDDVD player and my PS3. All of them have no loss in picture quality. Trust me on my 64inch TV it would be easy to catch. It also supports older connections for video and I would imagine since they are less of a signal that there wouldn't be a problem. I was also impressed it has inputs for digital audio as well as ethernet connections. It has everything but HDMI. It even comes preprogrammed with names of every game system and video device on the market.

My only reccommendation would be to ditch the included component cable and replace it with a better quality one. I'm not sure how they would work but my review is with a Monster cable as they looked pretty cheap. Since they were included though who cares?

EDIT:

Well my foot went in my mouth after writing this review. I should have used it longer as i discovered that it isn't as good as I had thought. When I began watching DVDs and playing more games (PS3 and 360) I soon realized that the picture signal became distorted. It seems as though it has more difficulty during action scenes for some reason, but also was distorted at the opening credits of some DVDs/ games. I ran the cables back to my TV and Yamaha receiver without further problem. I just sent this back and am waiting on the refund. Hopefully nobody used my review and made the same mistake I did. Sorry.

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The format of the switch is great, and it is too bad that (at least through component cables) it is not compatible with the Wii. That's because it loses video sync on extremely bright signals, like the Wii's pure-white menu.

It also appears to blow-out the highlights of DVD video sources, and loses sync on over-bright video signals from DVD as well.

So basically, I am returning this unit and trying to find something that does not interfere with my component imagery.

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For the price it cannot be beat. Good for organizing multiple game systems. Wished it had a few more ports for my other game systems I have.

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Main machine is great it has ethernet connection so if you have two systems connected just switch over to line to and bam your done.

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I'm running a Wii, XBox 360, PS2, Dreamcast, and Mac Mini through it and all work fine. I've never seen the problems some other reviewers mention with bright screens and losing sync, so perhaps there are several hardware revisions in the market. There are a few bells and whistles that could have been done better: you can assign any of a long list of source names to each input, but you can't add user-entered names, so the Wii will always show up as 'Gamecube,' and the Ethernet switching is essentially useless--it's a 2-to-1 multiplexer, not a hub, so only one port will be active at a time; a five-port hub would have been tremendously more useful with modern consoles and other devices. Overall, though, it works just fine as an input selector. There's a barely perceptible loss of sharpness compared to going directly into the receiver; I only notice it with things like text windows on the Mini, and never when playing a game or watching a video.

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PlayStation 3 HDMI Cable

PlayStation 3 HDMI Cable
Customer Ratings: 2.5 stars
List Price: $29.99
Sale Price: $20.38
Today's Bonus: 32% Off
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Connects my PS3 to 52" plasma delivering great picture & audio. Unbeatable price for HDMI cable. Compare Monster cables at more than quadruple the price!

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Having trouble with PS3 to Samsung Plasma 650 TV HDMI cables. Swapping different cables proved the cables to be the problem as one worked excellent, one just quit.

Purchased new dreamGEAR HDMI cable with the codes CDE-01 092313 and DGPS3-1300 on the bar code label. Their 6 foot High Definition HDMI 1.3 connection.

The resulting picture contained white dots (snow) and interruptions (popping loss of video) that daughter starting counting. When she got to 12 inside of a minute, told her that was enough.

Not Acceptable.

Swapped back to the other HDMI cable off of the Blue-Ray player (which is providing no such signal interference) and now I am taking the dreamGEAR cable back to the store.

Hope this helps someone.

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I've had some trouble buying a good hdmi cable, but once i bought this one uffff.!!!! i'm set. easy to use plugged it in my new ps3 slim and to my 32" sony bravia and i'm happy playing games in full 1080p HD. great product.!!!!

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I purchased this item for a New Playstation 3 Slim and it absolutely did not work. I tried to set the display to 1080p and kept getting an error message that this resolution was "not supported". My niece's boyfriend who works at a video game store tried to fix the problem and got the same message. The next day I called Sony and spent 2 hours on the phone with them trying to get the gaming HD and the Blue Ray to work they couldn't figure out why it wasn't working. Next spent 30 minutes on the phone with Samsung Sony thought it may be a problem with my tv still nothing. Well today I went to WalMart and bought a different HDMI cable hooked it up and Voila my playstation automatically recognized the 1080p and adjusted the resolution. If you have a Playstation 3 Slim I would not recommend purchasing this product!

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This cable doesn't have te original connector to the PS3, its only 2 HDTV connectors, no PS3 and HDTV.

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Little Big Planet

Little Big Planet
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $48.08
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this is an awesome reinvention of standard platform games!

the PS3 suffers from a lack of non-violent/non-competitive gaming -when I bought the PS3 I expected to find heaps of titles online that filled the need for chill-out, relaxing, family-friendly fun. there are a a sizeable handful of cutesy cartoon style games but they all lack a user-friendly interface and most of them are basically fight/blowup/shoot/destroy/crush/kill-type of mindless aggression -I'm certainly not opposed to that, I enjoy Assassin's Creed and Call of Duty as much as the next bloke, but the core of PS3 games are not age-appropriate for kids and I don't want to expose them to needless aggression. Sony has a clear conflict here as I see it, on one hand blocking/censoring any suggestively 'adult' content from their titles; on the other, they allow any amount or form of extreme bloodlust.

furthermore, most of the available titles are too cumbersome for an occasional or younger player to enjoy -the controls need to be as simple as possible, and playable in a basic sense using only two or three buttons/controls -this is where the animated movie videogame tie-ins falls completely flat, while the movies are suited to anyone over the age of 3, the controls on most of their companion games are suitable only for well-practiced teens.

on that point while it comes very close, Little Big Planet is not 'perfectly' suited to 'all ages' -it does take some time to master for little kids, but the creative side of it and the appeal of the characters draws them in long enough to learn and love it (I can't help wonder if Stephen Fry's introductory voiceover helped too -we'd like to hear more of that in the game).

this game has long been a top selling title, and there are now countless add-ons available should you wish to extend this -the only real difference between the $40 version and the $60-100 versions are the included addons. there is more than enough in the standard version of the game to keep you enthralled for many moons, and you can easily add to it later, (or even make your own levels, if you're so inclined).

suited to young and old, great music, lovely 3D graphics (albeit in a 2D view), limitless possibility, and you're sure to love it no matter if you're a veteran gamer or have never played videogames before.

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Guys, be aware that this LBP is the PAL version which means that it will work in your PS3 but all the content purchased in the American PSN Store WON'T.

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My review is below, but the game is over-priced from thsi seller unless you really want the europe boxart, go get the GOTY edition

I play a lot of games... probably too many. Although I come back to several games every now and then for nostalgia I am sure I will be playing this game regularly for as long as I play video games. Not only is the single player game great but the community makes this game infinitely playable with a constantly evolving catalog of levels.

But the best thing about this game is that you don't have to love video games to love this game. I recently played it with my brother who just got back from Germany and he absolutely loved it. Keep in mind my brother declared all video games a "massive waste of time" and "totally stupid" somewhere during his sophomore year of college, right after he met his future wife...hmmm. Anyway, he couldn't help but have a blast playing this game! HE could barely contain his laughter and hes 27 and just got out of the Army.

Meanwhile this game offers a lot of challenge for skilled players, especially veteran platformer-players who have been looking for a new style of play in an old genre. Some of the player-created levels are so hard they border on impossible, and that's the best part... you know it before you even play it, you can find the level that is perfect for you... easy and goofy or wicked hard but rewarding (getting the high score on one of those harder levels is very satisfying)

When I am no playing harder levels or a fun easier level with my family and friends I entertain myself by simply looking up levels based on "i like ghostbusters... lets see if there are any cool levels based on it" and sure enough there are... lots of em!

Despite a rather robust game collection I keep coming back to this one again and again! It's basically the perfect game for everyone thanks to the level creater. Did I mention how fun it is to make your own levels? When you get this great game try mine called Little Big Galaxy (my PSN is Sharpshell)although I warn you its on the harder side.

The single player itself is an amazing game with or without the online community. The Developers chose to invent there own style for the game mechanics which work well in the game rather than simply make a Mario clone. It offers a lot of ability to master the game. And for those who like the specs let me reassure you that:

Graffix: 5/5

Sound: 6/5 (honestly the sound in this game is beyond top notch, and Stephen Fry is hilarious)

Gameplay: 5/5

Multiplayer: 5/5

I can't really say anymore when all you need to do is order this game! You love this game unless you either

a)hate all video games or

b)can't enjoy yourself unless your slaughtering thousands of people and even if that's your thing keep and open mind and you'll find some levels perfect for youI suggest the Resident Evil inspired levels)

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You get the most out of your money for this game. Extremely innovative, unique, and fun. Haven't seen anything like it.

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Tenia mucho tiempo que no jugaba un juego como este es perfecto para todo tipo de gustos tanto si eres jugador o no creo que sony ha dado en el clavo del asunto con juegos como este ojala que siga en aumento juegos como este de parte de SONY.

La integracion de este juego con los jugadores es muy buena, es super divertido y le encantara a cualquiera que aprecie los juegos de calidad, no importa la edad que tengas.

Creo que este juego es una joya que todo jugador o no jugador debe tener.

Estoy estremadamente satisfecho y feliz con este juego...

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eForCity Premium 3.5mm Stereo Male to 2 RCA Female Cable

eForCity Premium 3.5mm Stereo Male to 2 RCA Female Cable Compatible with Sony PS3
Customer Ratings: 4 stars
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Sale Price: $3.02
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Im using these so as to play my Playstation 1 system on my projector. they shipped very fast and were in great condition and quality.

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This device is an excellent adapter for Xbox Gaming when you are hooking up to an older model of a dell computer screen. If you have an HD import on your computer screen, then that is better to use. Unfortunately for me, i dont have an HD port on my computer monitor, so this is the best for me. I enjoy it so far, no problems whatsoever.. I use an Xbox cable to VGA to connect my computer monitor, then this adapter to hook up sound from my xbox to my stereo speakers. Very cool when playing with others, i play system-link all the time with my brother. Very good for that purpose. Totally recommend for that purpose! Perfect 5 Stars!

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The heading description of the device and the picture matches what the device is. However there is another line in the description area stating that this will be able to connect to your stereo. That is incorrect and misleading. The plugs are female plugs and they need to be male to plug into the back of your stereo receiver.

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The product came fast, and has been working like a champ for the last month and a half. Very satisfied especially for the price.

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Naruto Shippuden Ultimate Ninja Storm Generations

Naruto Shippuden Ultimate Ninja Storm Generations - Playstation 3
Customer Ratings: 4 stars
List Price: $59.95
Sale Price: $29.30
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Summary:

I have the first two Naruto's and as a big fan of the anime/manga I was eagerly awaiting the next release. Unfortunately, it is not all that I have come to expect in the series. The one thing that I enjoyed from the previous games was that it was a "free roaming" game that allowed you to explore the towns and areas while revisiting the epic battles from the anime. The new edition strays from that formula and has you select from a set number of characters in order to view his/her back story.

Upon selecting a character this is what happens.

You see a few few cut scenes... then a fight. . . then more cut scenes to summarize the anime. . . then another fight. This is repeated until you complete the chosen character's story, where you see a video that is basically taken from the anime. In my opinion, the cut scenes fall short of conveying the epic story line of the anime.

Personally, the game gets very repetitive and for a person who already knows the anime I find the recap to be unnecessary. The free roaming to me is what made the game fun because it allowed for breaks between each battle, plus you get to "experience" the Naruto World.

Recommendation:

If you do not own the first two games or are new to the series feel free to pick up this one up. It has the largest set of characters for you to be able to use, but I would get the first two games because they are more fun overall.

For all others I would hold off until the price drops some or rent the game.

Other Note Worthy Changes:

The battle mechanics does follow the same as the previous installments. . . it is pretty fast pace but now instead of being able to substitute you have a meter that only allows up to 4 consecutive substitutions until the meter replenishes. Meaning the AI tends to just run away when their meter runs out or performs a 20 plus hit combo on you where you can only watch the beating.

For all the battles, they got rid of what I call the "face off battles" where you had to hit a series of buttons to perform an attack/action. I missed that especially in some of the more memorable battles. Example the fight between Sasuke and Danzo would have been awesome to see Sasuke shut each eye (after a series of button presses), but the fight between each is just a basic battle that you could have performed in free battle.

I really hope this installment is just to hold fans/non-fans over until the next full installment, where you can explore the several new towns/areas that the manga has shown.

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I love this game i dont know y people hate this game. I am a big naruto fan and i can say i like this game.

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Intro

=====

After playing Naruto Shippuden Ninja Storm 2 in one and half years ago, I was excited about this new installment from the series, but it ended up with disappointment. It is still a fine fighting game. However, this is way beyond my expectations.

Story

=====

The story is based on the manga / anime from Naruto Shippuden. Story mode is divided into 11 tales, which are inserted with slides, videos to present the story-line in a brief and simple style. Not much to complain if gamers are a fan of the Naruto series but new-comers may be lost with the lack of details. Free-roaming, quick-time events in boss fights from last title are taken out completely in the story mode, which is a huge disappointment.

Gameplay

========

Gameplay has been improved since the last title. Graphics are more about the same as Ninja Storm 2 but control has been better, especially the use of substitute tools. There are more than 70 characters to choose from. Command list is always simple and easy to pick up.

Other

=====

Other than story mode, there are free battle, survival mode, tournament, slightly improved online mode to choose from and extend your playing hours.

Verdict

=======

Naruto Shippuden USG is a average fighting game but I expected something more. It even takes a few steps backward from Ninja Storm 2.

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Well, because of my love towards Naruto, this game keeps me hooked on. Amazing cut scenes from the anime, the incredible number of playable characters and much more. I love this game and recommend it to everyone who loves Naruto, because this is the game, which you'll have fun with for a very long time, Long live Naruto, long live storm series !!!

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If you followed any of the pre release information on this game then it was already known that this game was created for multiplayer combat experience. The only reason why the free roam component was left out is because they covered all Shippuden in UNS2. If you follow the anime series you would know that UNS2 holds about 2-4 years of content from the show. The only way for we couldve got free roam on this game wouldve been if they just covered content that we already own or to create a completely different story that currently exsist, which wouldve been weird. At the point where UNS2 ends to now has only been about a year and thats with giving fans months and months of filler due to the fact that the anime and the manga are too close to generate episodes regularly. As of this week they are about to start another filler campaign on the show so thats why its not a free roam game. But thats the free roam explanation.

The multiplayer aspect of this game is great, that is if you liked the combat system from the last game. They have made only one change in combat that I can see and thats in the subsitution jutsu. Now you get four substitutions after that you have to dodge and run unless you stand a 20 hit combo to your life meter. I like it because I found it very difficult to pull off the sub jutsu in UNS2. Story aside the multiplayer gives you access to over 70 playable characters, which IMO is unreal! Its true that some of the charcters are very similar to other characters on the roster but getting characters like the Masked Man, who is the real Tobi, is enough for me because I hated Tobi until he awakened. You also get tournament mode which allows up 8 player VS in one room which is great. My Biggest and only gripe about this game is when your connecting to match. You can tell within the first ten seconds if your going to get into a game or not but somehow you game cant tell. Ive waited up to four minutes for the game to tell me I can get into a match, which is unaceptable. They had the same problem in UNS2. They need to fix that Ive taken the game out a couple of times because of waiting I.. Hate.. That so much!

Over all I think its a great game. If you want to play with almost every charcter from this series in one game this is definitely for you. If thats overrated to you can most certainly wait 2-3 years for them to have enough content to make a free roam game. If you like playing against friends and players online And a 70+ roster And the chance to slap up the young annoying Naruto with older-cooler Naruto this game is a must have.

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Nyko Intercooler PS3 Cooling Fan

Nyko Intercooler PS3 Cooling Fan
Customer Ratings: 4 stars
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The clip on the back of the unit that is supposed to help keep it attached to the PS3 snapped off almost right away when trying to install. Have it taped in place and it seems to be working just fine. Love how the cooler has it's own sensor so it knows when to ramp high and when to turn on/off. Sucks that it didn't have a better attachment desigh!

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Gran Turismo 5 Collector's Edition

Gran Turismo 5 Collector's Edition
Customer Ratings: 4.5 stars
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Sale Price: $199.88
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A note on the downloadable content:

You get 5 really sweet Chrome Line cars (427 Shelby Cobra, BMW M3, Audi R8, Lambo Mercy, MB 300SL).

A note on the "Collector's Edition":

-I destroyed the custom packaging trying to get the game out; "Custom" equates to a bigger box with fancier cardboard.

-The keychain is decent, but I probably won't use it for anything.

-The die-cast model is cool albeit a little on the small side.

-The book is awesome. It has tips on everything from suspension and engine oil to the rule of thirds when taking pictures. There's also a listing of all the car makes/models in the back.

If you have your own music on the PS3, I recommend making a playlist of driving music before starting the game. You have the option to play your own music while racing.

The game asks if you want to install data files onto the PS3. This is supposed to speed up various processes in the game by taking up 8GB of HDD space. Just as a word of warning on this, the prompt says 20 minutes, but it was twice that for me, in addition to various initialization screens. This could be because of my aftermarket HDD. I don't know for sure. Also, be careful when peeling the silver sticker off the promo insert. You don't want to risk tearing the paper and losing your downloadable content.

I also wanted to give a shout-out to Amazon for delivering it to me 5 days earlier than estimated.

Car notables for me in GT5...

Old:

Plymouth Superbird

Mercury Cougar XR-7

RUF CTR "Yellow Bird"

New:

Lamborghini Murcielago LP 670-4 Super Veloce

HPA Motorsports FT565 Twin Turbo Audi TT

It's like GT had a high school reunion, but also invited the new kids.

New GT5 features:

-You need to create a driver BEFORE you start any races. I assumed that the game wouldn't let me use DC cars in A/B-Spec races so I blew my seed money on a used car out of ignorance.

-Selectable Soundtracks You can choose from various music genres.

-B-Spec is comparable to GT4, but a new feature is that your driver will get agitated by his surroundings, i.e. the computer getting all Dale Earnhardt on your bumper.

More to come.

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Please note, this is a review of the value added items included with the Collector's Edition of Gran Turismo 5. A proper review of the game itself is not possible without investing a great deal of time in it, as Polyphony Digital has packed this game with SO MUCH content for absolute automotive enthusiast to digest(this is a good thing!)

Collector's Edition Box and packaging: It's an attractive package/box that folds open, encased in an embossed, branded slip cover. Will look nice on display. Upon folding the box open, the spine, glue, and binding separated, leaving ugly exposed white portions, like a poorly removed sticker. This was disappointing. The contents on the other hand, were neatly packed and fit into each compartment with no risk of destroying the packaging when removing each item or placing them back inside.

The stainless steel keychain looks good from far, but on close inspection, mine had visible pitting and burrs. Laser etching of the GT5 logo was good, but the machining of the keychain itself was poor. I've seen Chinese manufactured, unlicensed GT branded stuff of better quality. Kind of disappointing. Nonetheless, it's still going on my keychain.

The die cast GT5 R35 GTR is really sweet. Very good detail work, decal placement is precise, and will make for a great addition for collectors of die cast cars. I would have preferred a die cast Mercedes SLS or a Ford GT, but the GTR is really quite well done.

The Apex car guide is a nice little book. Not quite large enough as a coffee table piece, but the content is great. The book goes into great detail with the minutiae of various motor's inner workings, driving dynamics, and many other automotive related subjects. I did notice a couple editing errors (duplicate words, missing punctuation), but they are easily overlooked. The content is very Japanese centric in its approach to notable automotive historical events; this may upset some people. Paper stock is ok, but mine had some waviness to the pages. I anticipate that I'll read this book several times, over a series of bathroom trips.

Unlockable cars (M3, 427 Shelby Cobra, Audi R8, Murcielago, 300SL) are very cool.

Certificate of Authenticity It's authentic alright! Just don't believe you have a super rare thing with the collector's edition. My serial number was in the 42,000's-that's more Collector's Editions out there than sales numbers in a year for some games.

Overall, the Collector's Edition value added items are good, but the quality is hit and miss. I am satisfied with the purchase, but if I wasn't in such a rush to play this game after waiting for so long, I would wait until after Christmas when you could probably snag the Collector's edition for a bit less. I'd recommend the Collector's Edition for hardcore fans of the series and fans of all things automotive.

As far as the game goes, I am greatly enjoying it so far and looking forward to the countless hours I will inevitably spend trying to get 100%.

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The collectors edition is great I love the Apex book and the die-cast model 1:43 scale of the Nissian GT-R. The image quality is amazing so is the sound. The cars are just beautiful. Get this game is you love racing and great cars OVER 1,000 Cars !!.

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I highly recommend this game for anyone. Many hours of adrenaline rush.

Don't stay up too late playing.

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Great graphics, great engine, great selection. So glad to see the license system reduced in terms of necessity. Only complaint is the sound, really.

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EA SPORTS MMA

EA SPORTS MMA - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $9.42
Today's Bonus: 53% Off
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Updated! DO NOT BUY EA has shut down all of its servers on this title and you can no longer play multiplayer. You would be playing a single player game nothing more. UFC's way of forcing you to buy their UFC 3 which I have no tried yet but this is soon after the purchase of Strikeforce by UFC. MMA Monopoly...

Graphics 8.5

Sound 8.0

Gameplay 9.0

Overall the game felt more realistic than UFC 2010 and as anyone who has played ufc 2010 knows it still isn't quite right. The graphics are the best so far out of all mma games I have seen. It doesn't have a UFC roster but with the options of spectators and extensive create a fighter mode and downloads I have no doubt all those fighters will be in this game. Easily my favorite MMA game. I just hope they don't do what THQ did when they released 2009 a few weeks later boasting a 2010 killing the 2009 lasting appeal.

The fighter Share option allows you to download created fighters by other gamers. The top downloads are like Brock lesnar, Chuck Lidell etc. So you end up having STrikeforce and UFc all in one.

The ability to use your own photo to create a fighter also I liked a lot.

In career mode with your fighter you can simulate workouts with no penalty like in other games.

The option to hold your own online tournaments which can be spectated by way of Link so people can use the pc to watch it as well.

Gamepad rumbles when your guy is transitioning a little early alert system.

I wish they allowed open weight tournaments maybe if enough requests. I liked the submissions in UFC 2010 a little better but this overall is a great game.

Pros

Create a fighter and sharing fighters

Different style of play a little more fluid

Unique feel traveling to special gyms around the world with their own look and teachings

Cons

NO MULTIPLAYER! EA shut down servers permanently

Doesn't let you know if you are facing someone who has a created fighter with 100 Submission rating

Seems like a low population "some weight classes end up finding no fights" or very high ranked while white belt

Pairing white belts vs purple belts " more like black belts"

Seeing Green belts blue belts and purple belts tear through all the newbie white belts entering the game. This of course can be very discouraging. They need a better pairing system but this also makes me feel the population is very low and the white belts are like fresh meat to the more advanced players.

I know the game is new but after playing ufc 2010 I never got "couldn't find players". I wish I knew the population of players in this game. On EA sports it shows 80,000 players on console, figure 60+% of that is xbox and then figure 40-% on ps3 now with all the other sport games EA has I wonder how small the population is on this game and does the game have staying power... I don't think a lot of people went for this game they are missing out on a different style of play.

The anatomy of bones in the arms and legs that are about to be broken also looks very cool but you are so focused on the mini game of submission you can't really check it out all the time.

RENT IT you may love it or hate it give it a try.

"EA is likely to back out of the mixed martial arts genre after its debut offering, EA Sports MMA, made a poor start at retail ... EA's recently released 'MMA' appears to be more or less DOA at retail, while UFC recently announced an extension of its license with THQ, likely putting an end to EA's efforts to expand into the mixed martial arts genre," the analyst said in a research note this morning." And apparently "good" just isn't "good enough," according to Cowen & Company analyst Doug Creutz

I have a feeling this may be another facebreaker or Fight night round 4. Even Medal of honor has maybe 15,000 players. EA MMA if they are lucky have a little over 5000 players on ps3. Now on any given time maybe 80 to 100. I noticed last night I ran into the same guy in different weight classes at least 6 times so I know the population just isn't there. Sad cause the game had potential and lack of having the UFC roster shows.

To me population is everything if the game has no population it's single player is not capable of carrying the game. The Meat of the game is it's online play and if in a month it's a ghost town the game ends up collecting dust. Another $60.00 title that maybe should have been $30.00. Guess I gotta go back to UFC 2010 and deal with some robotic gameplay instead... EA shouldn't have burned that bridge with UFC telling them MMA isn't a real sport they could have really made an awesome game.

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Im an MMA fan in general, so instead of Just UFC, I watch and enjoy any MMA promotion. I am a former owner of UFC Undisputed 2009, and a current owner of UFC Undisputed 2010. I played Undisputed 2010 for a long time, so after a while I was ready for something new. Thats when EA announced that they were releasing a MMA game, and after the success of Fight Night Round 4, I was all ears. After reading some reveiw's after its release alot of people were saying that it was mediocre, and things of that nature. Well after alot of thinking, I purchased my copy the other day for a great price, and so far i've been satisfied. The game's graphics are amazing, and alot like Fight Night Round 4's. There are plenty of different arenas to fight in from all over the world, including the option of fighting in regular rings, circular cages, or six sided cages. There are venues from different promotions, five of which are fictional, and one (StrikeForce) thats actually exist. This gives EA Sports MMA alot more variety than UFC in my opinion, especially in the career mode. There are about 40 or 50 fighters to choose from here, half of which many of you probobly have never heard of, but that still shouldn't be a problem. The inclusion of female fighters like the actual StrikeForce promotion would've made the game even more authentic in my opinion but whatever. The gameplay is awsome compared to UFC. You strike using the Total Punch Control scheme that was used with the Fight Night series of games, where you use the right analog stick to strike using either your hands or feet. everything else like clinching, takedowns, submissions, etc, are pretty easy to learn and pick up on your own, and are much easier to pull of than UFC, especially submissions, where if its a choke, you have to use the left analog stick to find a "Zone", and apply more pressure. Your opponent who is in the submission also can use this to break free. For submissions using limbs, you have to tap the square botton, but you have to manage your stamina carefully, and the same goes for when YOUR the one trapped in the submission hold. Knockouts are quite common too. If you don't know how to block/parry attacks or stick and move then its gonna be a quick fight. Online is the best thing about the game in my opinion. There's always someone online to play, and its been lag free for me so far. You can rank up, and the better you do in fights, the more XP you'll gain to be qualified as a contender for the title in your weightclass. Theres also something new called 'Live Broadcasts' that can be viewed from PC or consoles. The player will be able to upload hype videos, which will help to increase popularity. EA Sports will choose the fighters based on their Hype videos and schedule fight cards just like in real life MMA. Real life prizes will then be given out to a certain level. I haven't been able to try this yet, but I do plan to in the future. The career mode is also pretty fun to play through. The same as UFC, you create your own fighter, start off in some poor promotion, and fight your way to the top. Pretty simple.

Overall, EA Sports MMA isn't a bad game at all. Its pretty cool to be honest, and I recommend it to any UFC or MMA fan in general.

5/5.

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It's a no brainer to buy if you like the strikeforce, dream, bellator organizations. There are plenty of fighters to choose from. It's a good start for EA. There should be more variety of moves on the next one. And the striking isn't that great. I find it hard to hit people with the fight night controls. Graphics are pretty good for the fighters, and intros are good but short.

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Initially I did not like the controls when I downloaded the demo, but after a while you get the hang out of it. The controls are similar to Fight Night. Not sure what is going to happen with this series since UFC recently bought Strikeforce, but it makes a good pickup if you can get it for around $20.

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it's not the best game ever, but you can play it a lot with differents styles of fighters.. the submission engine is just excellent, you fight your way through the floor and every pass is exciting..

great for fans of MMA's

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Venetica

Venetica - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
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I'd like to say that Venetica is unlike anything you've ever played, but that's not entirely true. Think Assassin's Creed II (and Brotherhood) + Oblivion + Dragon Age I and II + Legend of Kain: Blood Omen II, and you'll get a clearer picture of Venetica. The graphics are worse than any aforementioned games (and considering LoK: Blood Omen had crappy graphics even for its time, that's really saying something), but it's still a very good game and one of the rarer good RPGs for the PS3. With that said...

The storyline is pretty basic. Scarlett's lover, Benedict, is killed during an attack on their mountain side village, and she can either seek revenge on his murderers or a reunion with Benedict. Along the way, she discovers that she has untapped powers in necromancy.

The battle system is simple, though not too simple. Like in Dragon Age, you can program certain buttons (in this case, the directional buttons) to execute certain spells. You can block and dodge, too, but even so, I find myself just smashing the X button because it gets rid of enemies faster. You can choose which spells/moves you learn, though you actually need to find a trainer in order to teach you instead of simply learning it on your own.

It's a pretty open world. You can wander around, invade people's houses, rifle through their kitchens and take their food. You earn a bad reputation if you get caught stealing, like in Oblivion, and you earn a good reputation when you help on city projects. You have the ability to pick locks, though instead of skill, you rely more on memorization (you'll see what I mean), and you can sleep to pass time (from sunrise, midday, sunset, dusk, midnight, and just before dawn).

I happen to like all of these characteristics, and they contribute to the 4 stars. The reason why I didn't give it 5 stars is, aside from the graphics, the puzzles. Like in the Legacy of Kain games and Assassin's Creed II, there are puzzles. The camera will show you where you need to go and leave you to figure out how to get there. In order to defeat bosses, you need to develop strategies that aren't quite obvious at first. I like puzzles, but these are kind of random and out there.

Then there's just lack of instruction in general. I ran around the water gateway for hours before I realized that I was supposed to use the hammer I picked up some time ago to smash into the wall. The lock picking was also a mystery to me until I realized that the lock picks had a little X, O, triangle, and square on the ends. They were so small and squished, I didn't even think about it.

Anyway, I would recommend it. It's good and entertaining with a few flaws that can be easily overlooked.

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Venetica is rather inexplicable. A mystery wrapped in an enigma. From the start, I was left optimistic about some possibilities yet I was somehow already annoyed. Although worries like this usually sort themselves out pretty early on-This can be for the better (as in Nier), or the worse (as in Last Rebellion)-but the sensation never actually resolved itself. It has its moments of excitement, but I found myself grumbling at my TV just as often.

Let's get the painful bits out of the way first. The graphics on the whole are an abomination by today's standards, and though this alone is no reason to review unfavorably, the technical faults/bugs/glitches/errors are what hurts. Are they directly tied to one another? I have no idea, but combined the effect of each seems amplified and can ruin what might otherwise be rather beautiful scenes, and at other times worry you that your PS3 is having a heart attack.

Some of the less painful bits? The developers have tried to pull off some very interesting things with a creative presentation, but can't seem to make any of the ideas work to their full potential. Quests and other tasks to complete, a battle system that sounds great on paper but results in little more than button mashing, quirky-appearing minigames that are little more than memory tests, and an unbalanced upgrading system are but a few examples. All are a net plus but none stand out as noteworthy or truly unique. The setting and characters are the same, in that they're created in the best of good faith but should come with a disclaimer for confusion or total disconnect.

Bottom line-It lacks refinement, but in a way that leaves the player unclear if they'd rather take a butcher's cleaver in for changes or just a small surgical knife. It lacks the "it" that would make it memorable, though I can't at all imagine what that "it" might be. I can't particularly recommend it to a typical RPG audience or anyone that takes his/her games "seriously", though as a budget title for people with some patience who like the available game previews and videos, it could certainly be 20-40 hours of mostly-enjoyable distraction.

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the game would be fun if it was a lot longer, the game is rather short and they could of expanded so much more on it but they didn't

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this game is very intricate but if you can follow it, you will find yourself in a new and exciting world. I had to use the walk through to discover this wonderful world.

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In a nutshell this game has fallen squarely into the AVERAGE category. It has plenty of shining moments, and just as many deplorable moments.

It can best be described as a Legend of Zelda knock-off; An unlikely hero acquires a weapon and special powers connected with her ancestry/heritage/fate, and sets out to explore an open world, growing her powers and equipment to battle evil. The problem being it feels generally unfinished in every aspect.

Graphics: PS2 models and textures with PS3/360 lighting and effects. Some textures are at such a low resolution I forget that I'm supposed to be playing on the PS3 console. Animations are also a failure as all characters have stiff, inorganic motions, and distant animations are diminished, as in it looks like the programming is cutting every other frame out of the animations so they look really stuttered. BUT the overall visual style is quite pleasant. Some of the designs are nicely stylized and while the graphics do falter most of the time, distant views of the environments are breathtaking. The artistry behind the visuals is just bursting with vibrant colors, a pleasant change from most modern desaturated realistic titles.

Gameplay: Again it's like Zelda, only more skint and barren. Traversing the world map isn't as fun as an open world game should be. The game is not as open and vast as it claims to be. Everything is isolated into "levels", even the "big" city of Venice, making it tedious to do fetch quests and have to deal with five minutes of loading screens for what could've been a two minute run in any other game. Combat is also a dropped ball; The game tries to shake things up with different weapons and combat styles to reenforce that game's RPG combat specialization aspect (Physical attacks or Magic focus sort of thing), but you can really just stick to your starting weapon and upgrade it over the course of the game. There's also some Mass Effect/Dragon Age/Deua Ex dialogue role playing elements where your choices in dialogue can alter the course of the game in some way (there's apparently multiple endings that play depending on your overall playthrough style). All in all the game tries to do too many things at once and falls flat for it.

Story/Characters: Hard to say on this one. For the most part I felt the characters were somewhat bland and not totally interesting. But there were times that I did like certain characters and moments in the story. You play as Scarlett, who is apparently the daughter of Death. Yes, Death. Only it doesn't feel like it's any big revelation, at least the characters certainly don't react as such. This was one of the parts of the narrative and design I found interesting; Rather than her being some random dude who's supposed to be a chosen one, she's really just a powerful being who can use her new found powers as she sees fit (story wise only, the game play restricts it all to combat). Also it's a nice simple and unique design choice for her signature weapon; The Moonblade: basically it's just the blade of a scythe wielded in one hand. A nice slightly original choice of character design. There were some good points in the narrative as well, such as Scarlett seeing the souls/spirits of people who have recently died, her fiance being the most notable. it was a sweet and heartwarming reunion scene when they first saw each other in the Twilight World. But that lovely feeling disappeared when the game plays the exact same drawn out animation when she meets up with him several more time over the course of the story. Also due to the shoddy game play I must admit that the last half of the story didn't make much sense, nor did I care any more, I just wanted to complete the game so I could trade it for something else.

Overall: It has some nice moments, the graphics are nothing special, likewise to the game play. The art style is beautiful, and the characters are nicely designed. But in the end it tries to do too much with too little, and fails to deliver anything substantial.

I don't recommend buying it, but at least rent/borrow it and give it a try.

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Yakuza Dead Souls

Yakuza Dead Souls
Customer Ratings: 4.5 stars
List Price: $19.95
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I am really surprised at how deep this game is. I was expecting it to be a spin-off (and it somewhat is) of the series, but it retains all of the things that fans of the series love. Don't think that this is just a game where you go around shooting zombies. There are still all of the sub-stories, side quests, massage parlors, karaoke bars, and hostess clubs seen in previous Yakuza games. I would basically describe this game as another Yakuza game, but with the brawling gameplay replaced by zombie shooting. So if you are a fan of the series, do not hesitate to buy this game, it is a fresh take on the series, but it retains what makes the series great.

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If you have an affinity for Japanese culture, then the Yakuza series should appeal to your sensibilities. Honestly, this very bias explains the high scores Dead Souls has received. This would be more along the lines of a 3 star game, if it weren't for that unique Japanese flavor. If you are familiar with the Yakuza series, you should know that Dead Souls is quite the departure. Firstly, there are zombies. And not just zombies, but a crap ton of zombies. I must have slaughtered hundreds in the first hour alone. Secondly, melee combat has been removed, and replaced with an awkward, but strangely enjoyable 3rd person shooting mechanic. These controls take some getting used to, but grow on you over time. Aiming has an auto assist function, that makes head shots quite fun to pull off. The story wasn't treated like an afterthought here. The same amount of care, and attention to detail, is on par with the rest of the series. Mini games and exploration are back as well, with less emphasis placed on both. Recommeded.

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It starts off a little slow then picks up great. If you like Yakuza you'll love this. This is no run of the mill zombie killing game, it has substoires that a really funny and the sotry is interesting. Also you get to play as Majima and Goda.

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Background

If you have already played a Yakuza game, you may want to skip to the "Summary" section, but for those of you who have not played a Yakuza game, and want to know more, please continue reading.

Yakuza: Dead Souls is approximately the 6th console version in the series (there have been 2 other PSP games that never made it to the US), the fourth Yakuza title on the PS3, and the third to make it to the USA. Traditionally, Yakuza games are a mixture of the sandbox, action RPG, and brawler genres, all wrapped up into one massive experience. I've only started playing the series on the PS3, since I did not own a PS2 (Yakuza 1 and 2 were on the PS2), so Yakuza 3 was my first entry into the series; it's been one of my favorites ever since.

To summarize the backstory, you play as Kazuma Kiryu, who is more or less a "Godfather" in the Japanese mafia. There's a huge crime family, and he was the 4th chairman of the Tojo clan. You have since then retired, and now run an orphanage in Okinawa. However, as things go with the mafia, you keep getting pulled back in.

The fun of this game is that you're in an immersive world of Tokyo, people walking past you, running into you, flashing street signs, and music come from the bars as you walk down the street. Then, the occasional punk decides to run into you and pick a fight, or try to mug you, but that is a very bad mistake on their part. From then, you turn around, a crowd gathers around, cheering, while you beat the ever-living crap out of the punk and his friends. You can use your fists, feet, a bicycle that's just sitting over to the side, a beer bottle on the ground, etc. to teach these punks a lesson. Then, typically, you have a grand finishing move on the last of your enemies. My favorite is you knock the guy to the ground, you plant your hands on either side of his face, and you kick your feet up high in the air (almost doing a handstand on his face), and come down on his face with the full force of your knee. Blood shoots everywhere as he groans in pain. The funny part is that after all that, he's not dead; he's covered in blood and apologizes profusely to you, and gives you money or other items for your trouble. This is the kind of quirkyness that really captivated me--the animations, and the fighting techniques you unlock, are really fun and it's just hilarious to watch.

Aside from the main story and side-quests, you are allowed to do everything at your own pace (save for certain sub-stories that only occur at specific points, or sub-stories that you miss because you advanced the story too far). If you get the urge to just explore, there's no pressure--you are free to try the local fare at a bar, order drinks until the point of inebriation (as the bartender gives you a brief history of what you just ordered). There's sub-stories, strip clubs (no nudity, but pole-dancers in bikinis), tranny bars, etc. (one sub-story in Yakuza 3 had you being chased by a tranny and your objective was to get away; if you did not get away, the screen goes dark and it's left up to your imagination as to what took place). Then, there are the fun mini games: bowling, billiards, slots, pachinko, poker, blackjack, baccarat, a video arcade with this really cool "shmup," and many, many others.

In other words, you get a huge bang for your buck with these games; I have clocked over 220 hours in Yakuza 4 to platinum it, and I still was not able to complete each objective in all of the mini-games.

Summary

Yakuza: Dead Souls switches things up a bit with the series. This game really isn't "canon," but a side story, or a "what if" parallel story.

Dead Souls starts out with Kazuma Kiryu at the Sunshine Orphanage in Okinawa; the phone rings, and a mysterious person is on the line with Haruka (one of the older children at the Orphanage), holding her hostage. So again, you need to go back to Tokyo; this time to rescue Haruka. Meanwhile, you start out as Akiyama, the money lender of Sky Finance, from Yakuza 4. A mysterious person kind of shambles into a local Yakuza office and turns out to be a Zombie. He bites the guard at the door, and suddenly, all the Yakuza jump out of the 2nd story window onto the street. Long story short, the infection spreads and the Special Defense Force (SDF) start cordoning off the section of Kamurocho.

Gameplay

Certain aspects of the gameplay in this entry into the franchise have been completely altered, mainly involving a new shooting mechanic. Previous Yakuza games did have guns, but you would normally hold down the left trigger to lock on, and the right trigger to fire at your enemy--you didn't really need to aim at all. Also, in this game, you're only allowed a certain number of slots to hold items and ammo. The rest of the total slots are locked until you gain enough experience and choose to unlock them or not. Many times, you're faced with tough decisions on whether you should use your special points to learn about new, more powerful weapons, better armor, learning new techniques, or increasing your item, equipment, or weapon slots.

In previous Yakuza games, the gameplay was divided into your normal roaming activities, where your weapons are not accessible, you can't pick up bikes and traffic cones or destroy the environment. Only when a random enemy encounter occurred, you would enter the fighting mode, where you can pick up objects in the environments, use weapons, and use the melee combat mechanics. However, in this game, the gameplay is essentially divided by the regular city zone and the quarantine zone. When outside the quarantine zone, you do not have the random encounters or punks to beat up; you have to explicitly go into the quarantine zone, and then you are in action mode the entire time until you exit the area.

The action mode, that is in the quarantine zone, is completely different, from the previous games in the series. In this game, your primary weapons are guns and grenades. You can pick up objects on the ground and use them for melee, but you do not have the punch and kick combo mechanics from the previous games. There is no "Heat" bar, but it's replaced with a sniper gauge. I did notice that some of the unlockable skills do contain melee fighting, and it appears that once you unlock all the abilities, you have the option to unlock regular fighting (I won't be able to confirm this until I get that far). However, as stated previously, you must gain levels to gain upgrade points, so you have to choose wisely what to unlock.

So, once you get into the quarantine zone, there are zombies and other monsters (called mutants, which are mutated zombies) all around. You do not necessarily have to kill every single zombie, and in many rooms, there are monster closets where an unlimited number of zombies spawn. Many times, you just need to take out the zombies in your way, and run past them.

The quarantine area is totally wrecked, with cars in flames and bombed-out buildings. Once you are in the quarantine area, your guns are drawn and you can switch between equipped weapons using the D-pad. Each character is given his own weapon; Akiyama starts out with twin pistols that have unlimited ammunition. You also get a heavy side arm that has 6 shots, but unlimited ammo. Most of the guns so far in the game are upgradeable. You level up by gaining experience points after fighting zombies, eating food, or completing sub-stories and missions. Once you level up, you are awarded points that can be used to unlock new abilities for upgrading weapons, armor, and learning new attacks or defense tactics. As with previous Yakuza games, you collect different materials, and bring them plus your weapons, to the weapons dealer so he can use them to enhance your weapons and armor.

Controls

This is probably the more controversial part of the game. The control scheme is less than desirable, and you only have a choice of two control schemes; neither of which really change anything. You're not given the option of mapping the controls, which really is unfortunate. I did find a setting that will move the camera behind the character when he goes into aiming or L1 firing mode. The controls are the biggest complaint I have about the game, but it's not a showstopper. Once you get used to the controls, it's not that bad, but it really makes the game more frustrating at times.

So to summarize the controls in the action mode, the L1 trigger is used to strafe, and the camera adjusts behind you. When you move the left analog with L1 depressed, your character will focus on the point in which he was facing when you started holding down the L1 trigger. Then, there's an alternate aiming mode, if you hold down L2, a red reticle appears on the screen, and you use the left analog stick to move the reticle. You may have already noticed the problem--the left analog controls two different functions depending on which trigger is held down. This is the source of much aggravation, because as hoards of zombies are coming for you, you've most likely got the L1 down and you're moving away from the zombies while firing at them. If you hit L2 without stopping your movement, the reticle will appear, and will immediately start moving up on the screen (because you're already pulling back on the left analog).

Very early in the game, you can upgrade a skill that allows Akiyama to target, and track, the head of your attacker so you can pull off a headshot. So far, all zombies go down in one headshot, so it's a very handy trick. So it's easy to want to just quickly hit L2 while you are already holding L1, which then causes the issues just mentioned. It seems to me that a simple remedy would be to map the reticle movement to the right analog, which isn't used, so you can still move your character while aiming; but unfortunately, the controls cannot be fine-tuned. After 23+ hours of play, I'm getting the hang of the controls; I normally am able to automatically stop and hit L2 to pull off headshots without having to think first. It's pretty nice to be able to rapidly hit L2, then shoot with R1, and rinse/repeat to pull off almost unlimited headshots. The reticle will choose the next available target after your initial target goes down. If your target does not go down, your head tracking will expire, and you will have to let up on the L2 trigger and press it again to acquire a new lock.

Another main mechanic of the game is the sniper functionality. You now have a sniper gauge, which replaces the "Heat" gauge in the other games. As you pull off headshots and take down enemies, your sniper gauge will fill slowly with each shot. Once your sniper gauge is full, you will see green circles around explosive objects in surrounding areas. Some special enemies have weak points that will get a green circle when your sniper is full and they are about to do a special attack. Once you see the green circle, you hit triangle to enter sniper mode. Here, there is a countdown indicator that gives you a limited time to choose your target. From there, you hit R1 to fire, and a Quicktime Event (QTE) will come up. If you pull off the QTE, your bullet will hit the target, and depending on what you're aiming for, will cause something to explode or hit the enemy's weak point, amassing more damage. I'm playing in hard mode, and these QTEs are very difficult for me to pull off. The gauge just pops up, and you almost have to be lucky had have guessed the right button that it's going to be. I'm guessing that it's slowed down in the lower difficulties, but I'm not certain. Nevertheless, I rarely use this tactic, because I am not skilled enough to pull them off.

Side-missions, sub-stories, and Partners

Another new addition since Yakuza 3 and 4 is the introduction of partners. At various points in the game, you meet different Non-player Characters (NPCs) that are willing to go with you to fight in the Quarantine zone. You can also purchase weapons and upgrades for your Partners, and also increase their experience with training. Training exercises include a shooting range and field combat courses (and probably more later). I got a chuckle out of these field combat courses because they use that old movie trope where the cops go into a fake crime scene, and cardboard cut-out "bad guys" pop up and they have to shoot them. You can also take your partner on several of the sub-stories that involve going into the quarantine zone. I have not gotten this far yet, but apparently, once date a hostess and fill her heart meter to maximum, she can become one of your partners that you can then train and take with you into battle. I have started one of the hostess stories, but have not maxed it out yet, so I may update this with my findings.

Just like in other Yakuza games, you have optional sub-stories and side-quests. These are normally kicked off by speaking to NPCs, or various other ways. Granted I am not far into the game, but I have not encountered "Mac" to introduce me to any "Revelations," but you do have a cell phone with text messages, so I'm sure that's coming. For those of you who are new to the series, there's a part of the game where you see certain hilarious scenarios and have "Revelations" that give you new ideas for fighting techniques. You'll get a text message from Mac (the photographer who is looking for the perfect shot, and tells you about Revelations) that tells you the general area for your next Revelation. Once you get to the area, you look around with your viewfinder until spot something sort of odd, and the camera will zoom in to a scenario that is about to occur. If you flip to the 1st person view mode, and hit X to trigger the event, you will watch the event play out. From here, 2 or 3 QTEs will occur, and if you hit them, you will see the finale and then you will learn the new technique.

Dead Souls adds a new twist on the sub-stories and side quests; several of the shops and game parlors, that you normally frequent, get trapped inside the quarantine zone. Several of the side quests involve going into the quarantine zone and "liberating" the store. After you liberate it, you will gain experience and also be able to access that location at any time when you are exploring the quarantine zone (this is useful for buying supplies while you're in there).

Another component is similar to Yakuza 4 (possible spoilers), where you meet a Korean cop who is trying to track down some criminals that have fled to Japan. In Yakuza 4, she sends you on various missions to track down these criminals before they do any more damage. In Dead Souls, you meet the same sort of person, but she gives you a variety of different tasks and missions related to the zombie and mutant infestation. I've found this part of the game a very effective way to make money, because each time you do a task (e.g., make 100 head shots, kill x-number of zombies, etc.) you rack up points. You can exchange these points for items from her, or you can trade it in for gold plates, which are worth ¥100,000 at the pawn shop. At first, I was wondering how to get money, because it seemed like I was really short, but quickly found that this is what replaced the loot from the random battles, since not all zombies drop loot.

Another possible spoiler is another type of mission inside the quarantine zone, you find a mysterious cursed manhole. You end up speaking to a guy who wants you to go check it out, and as it turns out, it's a series of underground areas that are infested with zombies. Each level, your objective is to find a ladder down to the next level; once you reach it, you can either choose to head back up (which exits the dungeon), or you can proceed down. The place is crawling with zombies and mutants, and every certain number of floors, you need to fight a "boss." Another component of this special dungeon, is that it's dark, and you need to bring batteries with you to keep your LED flashlight running; otherwise, you find yourself flailing around in the dark getting attacked by zombies. If you die in this area, you lose all of the experience, and possibly items, you have gained while you were there, so it's always a tough choice whether to proceed on down or cash in your spoils and head back up. This section is entirely optional, but it does give you clues as to what is going on with this whole story.

I am sure there is much more to the game than this, since I've been doing all of the sub-stories, I'm 23+ hours in, and still in the first of four parts, which is Akiyama's story.

Also, with the Yakuza series, you can do subsequent playthroughs and keep your experience and money. Also, if you have a completed save of Yakuza 3 and/or 4 on your PS3, you are rewarded with special items. There is also a premium adventure mode where you basically can choose any character, dress up in various costumes, and use special weapons available in a particular location.

Mini games

The Yakuza series is famous for its many mini games, and Dead Souls is no exception. One new mini game that was added to Dead Souls is a more-traditional slot machine, where you can play in the Pachinko parlor. Also, all of the Japanese mini games are back from Yakuza 4, including Shogi and traditional 4-player Mahjong. Some of the other mini-games include bowling, pool, darts, fishing, karaoke, table tennis, UFO catcher (iron claw arcade game), Boxcellios 1, 2, (and I saw reference to 2 Turbo, but haven't found it yet) which is a pretty cool arcade shooter. There's also a casino where you can play poker, baccarat, roulette, and blackjack. Below the casino, there's a traditional Japanese gambling games (some are pretty tough to learn the rules, but I've managed to figure out a few of them, and a few are pretty fun). One neat part of the mini games is that for the casino, pachinko, and gambling games, you can get special accessories that will allow you to cheat and win lots of money.

Visuals

The visuals have not changed very much since Yakuza 4; I'm fairly certain that this game uses the same engine as the Yakuza 4 game did, but with some overhauls to add in the new mechanics. There are subtle changes, such as menus seem have been updated to look more stylized from Yakuza 4; although it appears to use the same game engine from Yakuza 4. But all-in-all, the layout of the menus and the graphics are mostly the same.

If you're not familiar with Yakuza 4, the textures are pretty good in the cut scenes, but overall, it doesn't have Uncharted 2-quality graphics, but it's still very appealing to look at. The water effects and such are really good, and when it's raining, it really looks cool. The colors are really bright and cheery in the non-quarantine zone, but that's normally a hallmark of many Sega games.

Audio

The game does have surround sound, but the audio isn't anything outstanding. Most of this game is about story and the RPG elements. Although, it does a pretty good job at immersing you into the setting. You can hear all the sounds of the city; people walking by talking, music coming out of a bar, pots and pans clanging, and food sizzling when you enter a restaurant. When you pass by people, you can hear them go from your front speakers to the back ones, but I wouldn't say that it's the best surround sound I have ever heard, but it's not bad at all. The soundtrack is fitting for the game, it goes from 80's style electric guitars to different Japanese music in some of the shops. I've really grown to like the music, especially when you get into the action scenes.

Online/Multiplayer

There is no online multiplayer, however, there is a 2 player local co-op mode where you can play pool, darts, golf or bowling with a friend (this mode needs to be unlocked by meeting certain criteria in the game). The online component of the game includes an online leader board for a few of the mini-games: bowling, Boxcelios, Darts, Batting cages, and Table Tennis. As you play the mini-games, your scores can be uploaded to the servers, and from there, you can see the worldwide leaderboards and score-chase with your PSN friends.

Conclusion

At first I thought this was going to be a very small, possibly watered-down spin-off of the Yakuza series, but it really is a full-fledged Yakuza game. If I were to do an estimate, it will probably give you a solid 100 hours of gameplay, if you do all of the sub-stories, and if each of the four characters has roughly the same 23+ hours that the main character did (granted, I have not advanced the main story much, so my guess it is easily a 200 hour game to complete everything).

Even though the controls needed a lot more work, and it's lacking a customization option, it's still passable. Personally, I was worried about the whole zombie aspect of the game, because scary games freak me out too much; however, I am really surprised that this really isn't scaring me at all, and I'm really enjoying the experience.

If you have never played a Yakuza game, but like mindless zombie shooters, but don't mind a little action RPG thrown in, Dead Souls may be your entry into the rich world of Yakuza. The story line is quirky and cheesy at times, other times it's really top-notch; the mini-games and the diversions are almost full game in and of themselves. I really think that if more people would just try these games, they would discover what they've been missing.

If you are a fan of the series, like me, this is definitely a must-have. It really is a great diversion from the main series, and gives you completely brand new sub-stories and it includes everything you love about these games, plus a little more action than you would expect.

My Score B+

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I was looking forward to this game ever since it was announced and I have heard of the Yakuza series; but could never bring myself to playing them. All I can say is that after I finish this game I will be jumping right into those titles. Yakuza Dead Souls, to me, has just the perfect blend of action, story, zombies and hilarity rarely found in games nowadays. I am gonna stop right here to say that, yes, the controls, at first, seem horrible. You will have a tendency to play this game like other third person shooters and you just can't do that here. 10 hours in and I still have a hang up here and there when controlling the character; but only for a second. for example, one of the abilities that you unlock is to auto head shot an enemy. When I first started using this, I kept aiming at the ground or sky since you have to press L2 to use it and L2 is for precision aiming. Quickly learned to let go of the left analog when I use this and problem solved. you just have to get accustomed to the controls and once you do, you will be mowing through zombies and mutants in no time. There are several occasions where the camera, especially in tight places will work against you; but it's only a slight nuisance that will pass. now on to the game itself. I love the free roaming aspects of this game where depending where you are, you can see people going about their daily lives and text bubbles will pop up here and there letting you know what people are talking about. Not a whole lot of voice overs; but seeing as how in this game; everyone speaks Japanese with the occasional American or Chinese person thrown in here and there, the text is actually preferable. I also thought that the game, being all in Japanese voices would bother me in the cutscenes; but I have found myself to enjoy it even more. Makes it seem more authentic and I have no problem reading the subtitles. And there are plenty of cutscenes to go along with the action. Not to long and they are great on their own. I actually found myself chuckling at quite a few of them. The characters actually have personality here. whether they're a bumbling idiot, a total bad @ss, or a mixture of both, you will cheer them on, no doubt about it. There are also a bunch of side missions and little things here and there that peppered in to give you something to do so you can take a break from zombie killing. I started saving stores from zombies and lo and behold, I found an arcade right in the middle of the zombie outbreak and I stopped to play a arcade game right alongside other people. there are zombies outside and there are people in the stores going about their daily business. You would think that this would be bothersome; but when playing this game, you can't help but go along with it. Actually pretty funny. Sorry for the rambling; but I just wanted to get a little word out to people looking to see if this game is worth buying and to tell them, YES!!!! If you like action and laughs then Yakuza Dead Souls is the game for you.

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Pro Evolution Soccer 2011

Pro Evolution Soccer 2011 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $13.85
Today's Bonus: 54% Off
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First, let me start by providing my experiences with FIFA 2011. After reading rave reviews on FIFA 2011, I decided to give it a try after skipping FIFA 2010 (also had glaring reviews) and going with PES 2010. You can read my review on FIFA 2011, but bottom line is I ended up selling it mainly due to unrealistic and indistinguishable gameplay despite FIFA touting the "realistic" gameplay.

Unrealistic because you can never execute a deadly thru-pass with a top player with just one lowly defender who stood between you and the forwards running/waiting for that thru-pass. A defender would always intercept the pass unless you direct the pass to a completely open area which defeats the purpose. In real life, playmakers like Gerrard, Iniesta, Xavi, etc provide deadly thru-passes toward inside the box past 2-3 top defenders.

Indistinguishable because no matter which team you play or who you're controlling, they all have the same characteristics and speed. Messi or Ronaldo can't out run a lowly defender. The game was boring and tedious. I loved FIFA's clean presentation, soundtracks, editing capabilities, even down to customizing the chants, but it failed to deliver in gameplay and fun factor which is the core of any video games.

So I went back to PES series and my experiences have been mostly positive. PES 2011 have a much more streamlined and clean interface. You still don't have all the licenses or real stadiums but the game play is so much better and exciting compared to FIFA. First and foremost, you can forget about all your previous skills that you may have acquired from previous PES series. The new gameplay takes some getting used to, especially the new camera angle. There is no tele angle which showed most of the playing field panning side to side following the controlling player/ball. It is now been replaced with "wide" angle with options to follow the ball or the players. When you're deep inside the opponent's half trying to provide crosses, the angle is skewed much like the "broadcast" angle that you really can't see your players waiting inside the box with a quick glance, so you really have to rely on radar. However, with practice and some getting used to, it quickly became a non-issue. The gameplay is much more realistic and fluid with no "ball sticking" that plagued previous PES series. Passing now requires well timed direction and control with power gauge indicator. But most importantly, thru-passes work in PES unlike FIFA. I can pin point and execute thru passes between defenders and experience the gratification of forwards receiving them leading to a potential goal. There are definite differences on players' mobility and skills when you're controlling a top player as opposed to other players. Messi can out run and execute some deadly feints to get past a defender, Drogba can bully couple of defenders with his size and strength, and other players' real life skills are accurately portrayed in PES 2011.

Online play is more accessible now with instant game matching within Exhibition menu as opposed to drilling down inside Online menu. I did not experience any noticeable lags even with subpar network connections. The new game plan (tactics/strategy) with drag-and-drop interface is so easy and intuitive that I find myself tinkering with different settings something that I haven't done often in previous PES. Feint settings where you can combo series of feint moves with the right stick is also a welcome addition and fun to watch.

Sadly, this game isn't perfect. There are some glitches or short-comings:

I lost control of my players when I accidentally pressed series of buttons on my controller. CPU took over and was controlling both teams as if the game is running in demo mode. I regained full control after a dead ball. Fortunately, I've only experienced this once.

There are some graphic "tearing" when players are near or inside the goal. They go through the goal net with some eerie effects.

Penalty kick system should be completely gutted and reworked. I really liked FIFA's "metered" or "gauged" controlled penalty kick system.

Minor issues aside, I'm enjoying PES 2011 more than FIFA 2011 and I think it's unfortunate that PES 2011 don't get the credit or fair reviews that it deserves from the game review community. You could find a number of high reviews for FIFA but only a handful of lukewarm reviews on PES. Not that I rely on these so called professional game reviewers' verdicts dictate my purchasing decisions but still, I think it's a shame.

Pros:

1. Realistic gameplay and physics without sacrificing fun factor in soccer simulation game

2. Ease of menu navigation and game plan (tactics) settings

3. Reliable, quick and fun online gameplay

4. Does not require online access code you have to enter like FIFA

Cons:

1. The new gameplay and camera angles take some time getting used to

2. Some graphic glitches but this could be ironed out on future updates

3. Bad, inconsistent penalty shootout system

Overall, PES 2011 is a step in right direction and despite some minor issues, it's still a fun game that you should definitely experience.

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I just got the game yesterday and only played one game under Professional difficulty with RM vs Milan. I won 4-2. I felt the control is much different from the previous versions, which need some time to get used to. The only complain that I have is the camera angle, which, sometimes, is hard to identify the right direction to pass and shoot, especially under the new passing system. Also, the strategy setting is a little to complicated to me. End of the day, we are just trying to play some soccer, not trying to play the Football Manager game. Other than that, the game looks great to me.

PS. I have been a PES and WE fan for over 10 years. No matter how good people say FIFA is, I aint to touch it. PES is for hardcore soccer fans.

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First off, never write or trust reviews based on demos. Demos are never true presentations of the final games, at least for both PES.

I started playing soccer games since Fifa95 and Winning Eleven 95. For me, the WE series has got it right in the first place. Folks at EA have never understood the real mechanics of the sport, and have never delivered the "right" game that you can only enjoy as a fan or a player. To me, FIFA has done better in recent years than PES by offering more features and more real-name teams and players. But its core fun factor has never progressed.

PES has been fun because of its overall feel: ball physics, movement, team support, strategy settings and pass/shot/cross realism. Every goal is different. Now every save, tackle and cross seems to be different . You have games that really reflect the differences between player stats. I started off in Master League with the PES lineup, and after losing 2 games, I felt convinced because you could feel the difference in every minute of the game between your Castolo and C Ronaldo.

And in this installment, Konami takes it seriously to add more features. There are more settings that you need to go through before playing a real game in ML or Become a Legend mode. And there are extra content that seems to be real fun. And the sound track seems to have a nice update too.

This is a real upgrade to the franchise for PS3, unlike the previous 2 installments. Maybe the first really worthy PES game to play on PS3.

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We ask for a more realistic football simulation game. Without a doubt PES 2011 is the closest you are going to get to the real game. Fifa 11 tried but you can tell for those of us that has a better understanding of soccer that it is not quite there yet. I grew up as a kid playing and watching the game. Not reading and learning from a text book. The reality is that in the real game not all the passes are accurate. The game of soccer requires skills and team work to accomplish scoring goals and defending well to win a game. PES 2011 is more closer to emulating this reality of the beautiful game of soccer. Now playing PES 2011 forces me to think smarter and execute better playing strategies. Fifa 11 does not live up to that capability. The reviews from IGN and others should focus on how close each of these games emulates the real game. I agree that PES 2011 is going in the right direction in simulating the real game. Therefore for all those who want a better simulation of the real game then PES 2011 is for you. What you are experiencing playing PES 2011 is more of what it is like playing soccer on the field or watching it on TV. It is easy for us and the commentator to make critical comments on how a team is playing. But it is easier said than done when playing the game on the field. We have good defenders, midfielders, and forwards in the game of soccer and you do have to appreciate the talents of these players. Messi, Kaka, Ronaldo are good players. But look at how they struggle at times during the world cup. This is just to show you how competitive the game of soccer can be. Even the best is not guarantee to be successful all the time. This is what makes soccer such a wonderful game. PES 2011 is bringing that reality to the game where you are force to be more creative in playing the game well to win. Fifa 11 to me is still in the infancy stages. The passes, shots, etc are too perfect too many times. That is not an accurate simulation of the real game in my opinion from Fifa. The real game requires more indepth team play to make good game play happen on the field. To me most of the so call review experts are missing the point that many of us are asking for a soccer game that simulates the real game and Pro Evolution Soccer 2011 is on the right track towards giving us that realistic feel.

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For me, FIFA 10 was way better than PES2010, but this PES2011 owns FIFA 11.

I've played Pro Evo (Winning Eleven) since PsONE but IMO PES 2010 was a let down. Konami revamped the series with PES 2011.

Believe me PES 2011 is a huge improvement for the series. I think that if Konami keeps following this path, PES 2012 will beat easily FIFA 12.

A note for the newcomers (or haters), this game is difficult to mastered compared to previous versions (because of very realistic passing system, shooting and gameplay), to avoid frustration I recommend to start on "easy" or "normal" mode. Precision is the key.

I'm very glad to return to the PES series. Great work Konami.

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Viking: Battle for Asgard

Viking: Battle for Asgard - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $18.07
Today's Bonus: 10% Off
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I held off on getting this game because I saw all of the reviews that suggested this was a very middle of the road game. And for sixty bucks, it is very middle of the road, maybe even terrible.

But for THIRTY bucks now....

Storyline fair to slightly above average. You go through different islands and clear different areas based on what you learn along the way. You collect gold to get upgrades on everything from maps to weapons. I'm a fan of the viking period in history, so I found myself more interested in the story than I probably should have been. It does get rather repetitive. It does get rather repetitive.

Difficulty game is easy to learn and to play. Maybe too easy. You run around and use combo's to slay enemies. And I do mean slay them.

Graphics not too bad. Kills are VERY gory. Probably the only reason for the "M" rating is the quantity of blood and limbs that are thrown around with finishing moves. The AI is not very good, if you run out of eyesight of enemies, they forget you exist most of the time. I didn't care very much for the cutscenes between major battles.

Overall I'm glad I bought and played it. I'm probably not going to finish the game, and I've put about 12 to 15 hours into it, but am very rapidly losing interest. At thirty bucks I feel like I got my money's worth.

Hope you found my review helpful!

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As I understand it, Viking: Battle for Asgard was something of a dud when it was first released. I first picked up a used copy at Gamestop for 15 bucks... and proceeded to play it so many times that it developed stress fractures around the center of the disc from me taking it in and out of the case so many times.

I picked up a second copy for $9. I can't say how many times I've played it, but it has become just about my favorite out of all the games I have ever played. I understand it is not for everyone, as one reviewer said there is a lot of just running around, but for me it is ideal, because it captures exactly what I want in a video game experience.

Unlike say, The Force Unleashed, this game is not a nonstop barrage of mindless action. If you want action, you can always venture out and chop some Legion to pieces. But if you want to search for treasure to upgrade your weapons, or set free some Viking prisoners, or just explore a beautifully realized world, you can do that too. Although the graphics look primitive now, (i.e. the characters' lips don't move when they talk) the landscapes and views still hold up well.

If I get off of a stressful day at work, I can turn on my PS3 and escape in the Viking world. If I want to smash some heads and work out my frustration, I can seek out some Legion and chop them to pieces. If I want to relax and explore a beautiful landscape, I can do that too. The story is engaging, and has some amazing, epic battles involving armies of thousands, and you are right there fighting in the middle of it. I didn't find the battles too difficult. To me they were challenging, but not impossible.

Since it wasn't a fantastic success, I guess there will never be a sequel, which is a shame to me. I would love to see the game taken to a new level.

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I don't like most RPG, but this one is very good.

PROS:

1. Good medieval graphics

2. Many strategic solutions

3. Good learning system.

4. Incredible graphics with armies.

CONS:

5. Too slow in running.

Good game if you like the ones with blades, axes, shields, mistery and medieval magic.

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Wow! I really thought this game would have been a lot more fun. I couldn't wait to get down to some serious hack-n-slash action. I didn't know my character was going to have to run a marathon to do it though. Seriously...running all over that map is very boring. I know they have their goofy leystones, but you still end up jogging all over the joint. Plus...when you do get somewhere close to some action, it's either pointlessly boring or impossibly difficult.

GOOD: The gore factor is turned up to ten on this one. LOVE the finishing sequences! The game is sufficiently brutal...loved repeatedly stabbing that Legion Champion in the face over and over.

BAD: Unfortunately, the brutality of some of the sequences doesn't make up for all of the boring in-between stuff. The ending of the fight with the Legion Champion was probably so gratifying because it was so frustratingly boring getting to that point. Fighting on inclines or declines is ridiculous. You end up missing your enemy half of the time. The multiple enemy combat is pointlesss. Get surrounded by 5 enemies...you die almost all of the time. I thought this guy was supposed to be the Ultimate Viking Warrior!!!

In the end...I was expecting a Viking version of God of War...instead, I got a slow, boring version of Dynasty Warriors without the ability to actually lay waste to multiple foes during a battle. The developers don't seem to know if they wanted to make this game tactical or arcade style. They got themselves stuck in between with some end product that just isn't fun at all. I could go on and on about how many of this games interactive aspects are so unbelievably flawed...but I really don't feel like wasting any more of my time on this one.

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Okay folks this is yet another boring, middle-of-the-road Playstation 3 game. Amazon has given us a game description, I'll offer my thoughts on them.

[High-impact, brutal combat. Dismember enemies and experience high-impact melee combat unlike any game you've played.]

(My reply) Well, the combat is brutal, I will give you that. Dismemberments, decapitations, they are here, and they are plentiful. However, this combat style isn't unique, I've played several games like this. You'll use two buttons most of the time: One button for strong (but slow) attacks, and another button for weak (but fast) attacks. Been there, done that, bought the CD. Some of the fights with mini-bosses requires a "key in the correct sequence" of buttons to finish an enemy. Sorry, this was already done in God of War and God of War 2.

[Mythical powers. Tame dragons and command them to rain fire upon your enemies. Power up your weapons with elemental abilities and lay waste to your adversaries.]

(my reply) While raining fire on enemies with dragons is very cool, it does get old after a bit. The elemental power-ups for the weapons give us an edge in combat, but we've already seen this before. Freezing enemies and shattering them? That's old school, Mortal Kombat stuff. Catching enemies on fire? That's PSI-OPS Mindgate Conspiracy battle tactics. Using lightning to take out our enemies? Again, Mortal Kombat. With the upgrades, Viking is a little more interesting than the average hack 'n' slash game. However, the fighting engine has a collision error: it only works on level ground. If the distance between the character and his enemies is altered because of a hill/mountain, all those well-placed combos can miss, opening the player up for a crushing counterattack.

[Three open-world environments. Explore, uncover and fight your way across huge Norse worlds full of combat and exploration.]

(my reply) Yes, there are 3 worlds to explore, but the exploration isn't as open as you'd think. You move through one world at a time, and it isn't like Grand Theft Auto III or Oblivion, where you have tons of side quests to keep you entertained: Viking is a very linear game. Typical quests are freeing Vikings to join your cause by beating the snot out of enemy forces, finding artifacts, or opening enemy gates. I was surprised a court jester didn't pop out from behind a tree saying I could harness the power of the atom by bringing him the keys to the Wizard's sock drawer. Some of the quests are that lame.

[Climactic, epic battles. Lay the foundations for huge battles featuring hundreds of warriors at once. Subtly influence the battle through targeted assassination and sabotage, or wade in to save stricken allies.]

(my reply) Okay, this is where the game let me down big time. I was expecting to see battles akin to Braveheart, but instead I get a Dynasty Warriors rip-off type battle which is only possible after I complete a laundry list of quests first (gather more Vikings, open bridges, relinquish the keys to the Wizard's sock drawer, you get the point). The 'saving stricken allies' means you go up to a group of three guys tied to a tree and untie a rope to free them. That's it.

On the plus side, the in-game cutscenes between chapters are a huge plus they are reminicent of a Frank Miller comic, and it's sad there aren't more of them.

Viking is not a terrible game, but it's also nothing extraordinary. It has incorporated Mortal Kombat and Psi-Ops fighting elements, Tenchu's stealth tactics, Dynasty Warriors' battle mode and God of War's mini-games and chest opening sequences. On the whole, this Frankenstein combination doesn't deliver a lasting, engrossing game for me. I can't honestly see a reason for someone to own this game; especially since you'll probably never play it again after completing it. This game can be finished in about a week, hardly worth its high price tag.

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