Showing posts with label game on ps3. Show all posts
Showing posts with label game on ps3. Show all posts

Playseat Evolution Gaming Seat

Playseat Evolution Gaming Seat
Customer Ratings: 5 stars
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Racing games need a wheel, and wheels need to be fixed to something steady. I missed playing racing games because the standard controllers just do not fit the bill. The good news is that the seat is allowing me to rediscover racing games.

Despite being 6ft3 200+ lbs the seat is comfortable; I can even slide my 6 year old in, and play with him steering and me on the pedals. Both the pedals and steering wheel attachments are adjustable with its max range out of the comfortable reach of my legs. If anything, they should make it work for smaller folks like my 6 year old, who cannot reach the pedals. He is 4ft, I expect you need to be at least 4ft6. The seat folds, but think twice if you want it to pack away discreetly in a tight corner; in this regard the manufacturer's photos are accurate. The only thing that I would really add are channels to enable the wires to be discreetly routed; with just 3 cables for the wheel, it still looks like a mess of spaghetti. The steering wheel attachment could be a bit stiffer, but I do not notice this when playing. They also include loads of Velcro and ties to keep things attached. Bottom line, if you like racing games, and want to treat yourself, this seat will fit the bill.

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I use this with my XBox 360 wheel for both Forza 2 and PGR3. You'll never go back to using a stupid desk or fold-up table like I did after using a chair like this.

I have hard tiled floor, no carpeting, no padding. If I pay attention during transition periods between game play, the stem is a little wobbly but when I'm deep into racing and throwing my body every which way, I don't notice the wobble. I suppose if I want super solid stem, I could have paid for a $1000+ unit from a competitor. Not me! I'd rather save it for my next "necessity" ... three-panel set-up for my Forza 2! Bottom line -GREAT value ... unless you have alot of free time to make your own rig.

One more thing, the mounting bracket sucks if you have a Microsoft XBox 360 Wheel. That's because the metal mounting panel is too small for this wheel. If you don't have any wood panel scraps in your garage, you'll need to make a trip to the local hardware store ... cut yourself a 8" by 18" panel from half-inch thick particle wood board, drill a couple of holes for bolting onto the pre-drilled holes in the metal mounting panel and then use some plastic cable ties to strap in the wheel to your wood board in addition to using the flimsy mounting clamp on the bottom of the 360 wheel. Shouldn't take more than half an hour to do even if you're sub-par at carpentry skills ... I'm a geek software programmer and it was a breeze for me (but then, I was highly motivated to get the set up done so I could start racing ASAP Forza 2 in style).

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Edit (Feb 8, 2008):

I ended up getting a Logitech G25 wheel + 6-spead shifter so that I could practice manual shifting on "GTR 2: Realism Redefined" using my new gaming PC on the same LCD TV that I use for my XBox 360. Turned out that attaching the G25 wheel to the Evo mount panel was MUCH simpler than attaching the XBox 360 wheel.

The Evo has pre-drilled holes that line up with the bottom of your G25 wheel platform and your G25 pedal platform, though you will have to offset the Evo pedal panel mount quite a bit to the left (from the perspective of a sitting position) to where it's strange looking but not impractical from a functional standpoint.

If you have a G25, look into buying the additional Playseat Evo attachment for the G25 shifter. I don't think Amazon sells it ... I ended up getting that attachment from MaxWho.com.

I never drove with manual transmission in real life so I can't tell you how legit the Playseat + G25 shifter arrangement is. But a friend of mine who track races and is into the street culture scene tried it out and said it was pretty close to reality. He ended up "testing" my set up for hours ... I had to kick him out because it was getting to be past my bed time!

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I bought my Playseats Evolution Gaming Seat back in 2007 around the time that Forza 2 came out for the Xbox 360. I also purchased the Microsoft Xbox 360 wireless racing wheel. I also own a PlayStation 3 and a Logitech Driving Force Pro wheel that I have used with the seat.

I can't recommend this seat for the following reasons:

1. The included "seat" that gets mounted to the whole thing is very cheap and not even close to a real car seat. It comes "folded up" and you basically unfold the back section. Because of this, there is a metal rod that runs across right where my backbone hits the chair. Since this is a "cheap" chair, it does not have very good lumbar support and after a few races my back really begins to feel the metal rod.

2. The steering wheel mount is designed to pivot up and down, but it is very hard to get the bolt tight enough to keep it from pivoting up and down when you're actually using the seat. Occasionally you'll have to yank up on your wheel to pull this mount back into position.

3. Wheel support & Nickle and Diming. The Xbox 360 racing wheel I purchased with the seat didn't mount well and I had to hack together a solution using some foam material (craft store) and particle board. Eventually I made it work. Since I bought my seat, I see that Playseats has introduced a 360 wheel mount solution (for extra money) as well as seat rail sliders, stick shift holders, etc. For $300 all of this stuff should be included. Especially with how low quality the seat actually is.

The Xbox 360 pedals work fine w/ the pedal mount if you jam them back under the lip which causes some scuffing and wear to the pedals. The Logitech Driving Force Pro wheel works well with the steering wheel mount but there is no reasonable way to attach the pedals. I don't believe zip-ties and velcro are an acceptable mounting solution (though PLENTY are included).

4. This may come down to personal taste, but, the between the legs design results in a very flimsy, unstable feel to the whole thing.

As some other reviewers have mentioned, I also wondered if I received a "used" product. My box was very badly damaged (but everything inside was okay).

If you can pick this up for $150-200 and are willing to put some work into it (replacing/fixing the seat rod issue, welding the steering wheel mount so it doesn't pivot, etc) then it might be a decent value.

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Bought two of these seats to race my 10 year old son with his old PS2 and new XBox 360 games. Both racing wheels fit nicely and seats adjust fine for me 6'3" and my son 5'. Changing steering wheels is tedious because of the wires but the seats are incredibly great. I still can't drive a virtual car as well as my son but using a steering wheel I can at least compete. Has been great father son time indoors now that its 20 degrees outside. Buying two seats seemed expensive till my wife reminded me of the cost of the XBox originally. Solid construction and they fold and dissasemble partially for storage in a closet. they get an A+ in my book.

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I am a 40+ year old female who loves racing games, Gran Turismo being my all time favorite.

I use to use a Logitech Force Feedback steering wheel mounted to a small table while sitting in a dining room chair. UGH! That set up actually caused a lot of discomfort and fatigue when playing for any real length of time. My braking foot needed to hover in a very uncomfortable position and my legs just ached. Try as I may it was very difficult to mount/place everything at just the right distance and angle for any long term fun.

When the Evolution Seat went on sale for $239 thru Amazon with free shipping I couldn't resist.

Quality and comfort are both excellent and of course it makes racing even more "simulator like" than before.

The bottom of the chair (it's metal frame) is smooth and slides easily and damage free across my living room carpet, which is fairly important as it's a little too heavy to lift and move single handed. If you needed to store it you do have the option of folding the seats back down after removing the pins. You can also remove the steering and foot mounts from the center crossbar to shorten. Luckily I have just the spot for it as I do not think I would care to make such an effort.

Next is comfort...no complaints here! You can adjust the foot pedals and the steering wheel to just the right distance meaning no more foot fatigue or discomfort in my arms from overly bent elbows. The chair itself is extremely comfortable and I am 6' tall and actually eat. :)

I can easily sit for 2 or more hours and never feel the least bit uncomfortable. The seats comfort is equal to that of my Honda and exceeds that of my Ford.

If you really enjoy using a wheel with racing games then this is certain to enhance your enjoyment and realism. If you rarely play racing games with much enthusiasm then this will probably end up collecting dust and taking up valuable floor space, which leads me to measurements.

MEASUREMENTS

From the seats floor frame to the end of the pedal mounting plate is roughly 50" (this is adjustable for your height). The chairs height from floor to top (headrest) is 40" (this is stationary though the seated can fold forward). The top of the seats cushion is approximately 12" off of the ground, which places this at an ideal seating height to view my LCD TV which is placed on a TV stand. At it's widest point it is about 20".

MOUNTED A BUTTKICKER

For a little more fun I added the Buttkicker gamer to the chair. In order to mount it I made a metal X frame from 2" wide, 1/8" thick flat steel which I sandwich and bolted in between the seat and it's floor frame. In the center of that X frame I welded a 3/4" OD steel pipe with a threaded end. I of course used the pipe for the Buttkicker's mount. I also installed a metal cap to the threaded end of the pipe to keep the Buttkicker from vibrating down and off of the pipe. This is a convenient way to mount the Buttkicker and it distributes the vibrations well WITHOUT any changes or alterations to the chair or Buttkicker themselves. Now there is force feedback in both the steering wheel and the chair itself.

You get the idea I kinda like this stuff ah? :)

**** UPDATE 3 1/2 YEARS LATER ****

Oh yeah, I'm still driving my little heart out. The biggest issue I have with the Playseat is where the steering wheel support post is mounted (right between your ankles). Be aware that they now offer a Playseat Limited Edition Gran Turismo® 5 Revolution Gaming Seat where the post comes from beneath the seat, I would assume this would be a favorable change though I am upgrading to a rig that has no center post.

After moving up to the Logitech G27 (with clutch) and then to the Thrustmaster t500 I found the bar to be a real pain! If you are a heal/toe driver then this creates a problem. My ankles feel bruised after a long session using the clutch. I've hard mounted my pedals to avoid movement and must unbolt and move them depending on what I'm driving... have the post between the gas and brake for left foot braking (Rally, F1) have the post between the brake and clutch for right foot braking (using clutch).

My other gripe has been the non-adjustable pedal plate. When my foot is off pedal my foot is pulled back in an extreme angle. This creates some shin splint like pain after long races. I eventually got the MIG machine out and bent the pedal plate to a far more comfortable angle and tacked that in place.

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SEGA Mega Drive: Ultimate Collection (PS3)

SEGA Mega Drive: Ultimate Collection
Customer Ratings: 4.5 stars
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I bought this for a friend who does not have a credit card. He already had genesis collection, and this is the same game. They didn't even bother to change the art for the games that had different art on the mega drive vs the genesis. It is exactly the same...except the trophies. He bought this just to get a second platinum trophy for beating the same game twice.

So, not worth buying if you have Genesis collection...probably not worth buying if you are a trophy chaser, and just barely worth buying if you are unemployed with a small trust fund and a goal to get more trophies than anyone else on earth (like my friend).

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The games are all working and in HD. My only complaint is sometimes, it takes a few minutes to load the game startup screen, while at other times, it loads within a few seconds. I suspect it's the European CD version I'm using. Otherwise, this collection is a keeper!

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For a kid who grew up in the 80s this is a must have game fun just like a flashback

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This game has a massive collection of the best games for the SEGA Genesis. If you enjoyed games: Altered Beast, Sonic Spinball, Sonic the Hedgehog, and Golden Axe. You will like this game. No I did not list all of the games as there are forty games in this collection.

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FIFA 08

FIFA 08 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $19.40
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I've personally purchased every FIFA game since 2001 and played the game since it first appeared on the Super Nintendo and Sega Genesis. That's over a decade of yearly iterations plus the "World Cup" and "UEFA" editions. I know what I'm talking about.

FIFA 08 on the PS3 is the best FIFA game ever to be released on a Sony system. The graphics and music are top-notch, but that's standard for the game's last few years.

Where the game breaks new ground is in the physics department. Never have professional athletes been honoured with such life-like avatars. Every kick, deak and tackle looks and more importantly feels like the real thing. The new shooting mechanics are inspired as are the ball physics. Combined these two components push the realism through the roof.

The list of impressive attributes continues: loading times are nearly non-existent, Create-a-player is more robust, the arena interface (also found in EA's NBA LIVE 08) is simple and fun and the addition of custom formations is a long awaited boon.

Finally the return of "The Lounge", the tweaking of "Manager Mode" and the addition of the "Be-A-Pro Mode"(which allows the user to control only one player during the match) ups the replay value exponentially.

FIFA 08 is stellar really an awesome buy for anyone looking for a great sports game. My only complaint involves the lacklustre commentary, which despite being broad in scope is less than enthusiastic.

That small flaw aside, EA has a real winner here. You will not be disappointed, I guarantee it.

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This is the best FIFA Soccer game yet the graphics are wonderful on a 1080p DLP TV and the presentation, licensing, is top notch. Gameplay is much improved, although I agree with several previous reviewers on two very important points:

1. When defending, all you can really do is run alongside the ball handler and try to pressure him off of the ball. That's it. Timing a tackle can also work, but if you miss, you're in odd-man situation and the AI does a fairly good job at working a shot.

2. Trying to execute a 'trick' move is very hard to do, must be anticipated well in advance, and even then, there is little success. Even in extreme situations (i.e. C Ronaldo vs. any Derby County defender get the point).

Also, the AI seems very proficient at corner kicks much more proficient then you will find you will be able to be. But enough criticism. The game is fun, has very little framerate issues (you'll see a slight hesitation rarely), has great stadiums & kits and plays well online. This is a big step for this franchise and sets the stage for a (potentially) very strong, PES-challenging game platform. In fact, FIFA '08 is strong enough to make those of us fluent in the PES/Winning Eleven series to start nit-picking that game (mainly, the lack of licensing and amount of editing needed to be done to present the teams & kits properly). What's important at the end of the day, however, is the play on the pitch, and FIFA has made big strides. It's not quite as smooth and responsive as PES, but the gap is narrowing and "Seabass" (the producer of PES 2008) should be on DEFCOM alert 4.

Purchase with confidence enjoy!

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I'm a football video gaming freak and have been for a decade now. With regards to this game, i feel it is one of the best fifa games i've ever played. visuals, audio and detail is brilliant. however, most of us want to get INTO the game only to an extent, and what matters most is the gameplayviz passing, shooting, making moves. I completely echo review "JB"'s comments. Antipation is key, but even if you know what to do have pulled off the button combination for attack/defend, the player responsiveness just is not as sharp and timely as you would find in a pro evolution soccer game. I know, now you must be thinking I am biased towards the latter, but I've played fifa games for a decade now and I know what a fantastic football game should be like. In this latest version, like JB said, when you defend you can't do much apart from run alongside the attacker and hope for the best, and attacking, again because you have to anticipate so far in advance it makes it difficult to put any classy move together. Fun to play in doubles or more though, since controller sensitivity and player response frustrations are mitigated somewhat. overall still a fun game, and probably the best until evo 2008 comes out. if fifa can just tweak the current game play to make the players slightly more responsive, there would be no competition. alas, another year to be spent in hope

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Fifa 08 is a very good game. I sold my Fifa 10 (very frustrating, especially w/ foul system) and traded down to the closest thing to Fifa 07 which was this. At first experience playing on semi-pro level, it was very difficult to score goals. However, over time I got experienced and it wasn't difficult for me anymore. Keeping it short & simple. PROS: Excellent graphics, Good AI, Ability to manage finances in Manager Mode (not avail. in Fifa 10). CONS: Sometimes other teammates get in your way when you're on the ball, They are sometimes non-responsive when the ball is passed to them, No milestone for every five goal increment, Commentators sometimes give false info, Commentator judgments are often delayed, or slow, Absence of referee on the field (only shows up for R/Y cards). Overall Fifa 08 is a very good game and I would recommend it.

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Finally, how grateful am I that a true soccer game has returned. I'm pleased to say that this is the best FIFA that has come in years. The feel of the game, the graphics, the sounds, the new gameplay, etc. I'll try not to make this a long review so here it goes. FIFA has all of the clubs that matter, (and many that don't, really) with official kits, boots, balls, stadiums and many more. The new addition is the shooting system, place the ball where you want it. There is also the new be a pro mode that allows you to play with a single player and be judged on your performance. I have said before that FIFA was becoming an expensive roster update, but I must now take that back and judge this game as excellent. Please, if you love soccer, do us all a favor and pick this game, you won't regret it, I bet my life on it.

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Hakuoki: Junsouroku

Hakuoki: Junsouroku
Customer Ratings: 5 stars
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No reviews for this game yet, so here I go.

Firstly, the game is entirely in Japanese, so keep that in mind. I don't speak any Japanese but that didn't stop me from buying this. I wanted the Hakuoki guys on the big screen and the extra scenarios/stories that came with the PS3 version. Since I had already bought the localized game by Aksys, Demon of the Fleeting Blossom for PSP, I knew I could play along side it for the PS3 version, for some of the game at least, to understand it and make the appropriate choices for all the CGs. The extra stories however require some help which can easily be obtained from the Hakuoki Japanese Wiki. Again this is for those who don't speak Japanese but want to enjoy the game on the big screen regardless. The game also comes with custom themes for your PS3 to be installed after you clear that guys' route. Currently, Saito is rocking my PS3, making all my other themes hide in shame.

Bottom line, it's the same story as DotFB that Aksys localized for the PSP, with additional scenarios thrown in to be enjoyed. If you think you can handle it, import this gem today before it skyrockets even higher in price.

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Atelier Totori: The Adventurer of Arland

Atelier Totori: The Adventurer of Arland - Playstation 3
Customer Ratings: 4.5 stars
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I played through Atelier Rorona earlier this summer as my first atelier game, and really enjoyed it. It had its flaws, such as strict time limits, battle system quirks (using HP for skills), and the voice acting was mediocre. Totori fixes all these issues, plus adds an element of free-roaming that the first Arland game didn't have. Playing Totori makes me want to go back and play Rorona again, but I'm not sure I can knowing how much improved Totori is!

I always like to condense things into pros and cons lists, so here goes:

Pros:

Beautiful graphics. I could look at them all day.

Good alchemy system that allows you to add traits after synthesizing an item, and also TONS of items to synthesize.

Extra rewards for quests depending on if you go above and beyond the request or provide very high quality synth items. Quests have dates further in the future so you don't have to run back and forth constantly.

Fun characters, plus reasonably priced DLC to add several more playables, as well as music DLC if you so wish.

Much more free roaming than Rorona. Some places will take you a month or more to get to, so this requires strategy of what to bring in your basket!

It seems like there are more cutscenes and story elements in Totori, although I suppose I could have just missed some in Rorona

Quests picked up in one city can be reported in another

Cons:

If you didn't play Rorona, you might be a bit lost. It's not a MUST to play the first game, but highly recommended.

Takes two weeks to travel between towns to upgrade your adventurer license.

Money is still a bit tight, so if you want all those alchemy books and good items, you need to do a lot of quests and get bonus rewards.

Quite a few enemies carry over from Rorona, which makes sense but at the same time it would be nice to see more new faces.

Dialogue is not as overtly racy as in Rorona, but still has its awkward moments.

Totori's nearly-see-through skirt slightly bugs me. I realize this is an NIS game, but at least Rorona had opaque material!

Time flies, and your expectations aren't really spelled out for you.

Overall, I love this game. If you enjoyed Rorona, you will LOVE Totori. Everything works pretty well in terms of the battle system, alchemy system, etc. to make a truly enjoyable game.

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Update: Important information here. Several other reviews state that you have 'plenty of time'. This is not true. Without including too many spoilers: save often and onto various save states. I was able to achieve my permanent license within the time limit, however, I had failed to complete one task of importance so I got a bad ending. The issue I have is that I didn't have earlier save states to pop back to, so I was stuck starting over. They do give you a sort of new game +, but really you just start over with your equipment and money, not any of the items, levels, or anything else from the earlier run through. The only reason I found it annoying is because I didn't have the option to just suck it up and keep playing with no possibility of gaining another ending. Also, there was never really any notice that I would suck it up and get a 'bad ending'. Actually the opposite is true. I kept on working towards my permanent license because I figured then I would have time to do all of these other things. I would have been content just sything and hunting until I leveled enough to beat some really tough baddies.

But just be forewarned. Keep a couple of extra save files on hand so that if this happens you can go back a bit if you wish and try something different. Otherwise be prepared to get VERY frustrated by losing a lot of hard work and effort.

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I will update the review as I progress farther, but even in the first few hours, this game is simply a blast.

Thanks to some other reviews, I opted for the Japanese audio track, and I am happy with the voice acting. Some of the female characters are a little "kawaiiiiiiiiiiii" (cute), but it works well with the theme.

Things start off slowly, but with a lot of hilarious and fun scenes involving the principle characters. This is a great introduction to the personalities of the game's characters. They are all interesting and quite a blast to interact with.

The game itself is amazing. Exploration and gathering is fun. Time passes as you battle, gather, and travel. Spend too much time out and you become exhausted and cannot fight well. Also, many of your quests have time limits, so be aware. Also, many ingredients deteriorate over time. So get those fresh, high quality ingredients back to your workshop ASAP!

Battles are actually fun. They remind me a bit of the Grandia series. Nice character animation, pretty average to bland backdrops. But this is okay, because the action is fast paced, and the lack of super detailed backgrounds during battle helps you stay focused on the action. It's a time based/ turn based system like Final Fantasy 10 and the Grandia games. But the battles are so fast that they never seem to drag. There is a pretty good challenge as well.

Totori is pretty awful at battling, but this is actually a fun little addition to the tactics. She is the only party member that can use items, and she can do some amazing things with her synthesized goods. She can use items to heal, attack, or assist. Other characters can perform special attacks and use magic, and are generally better at battle. Totori is so helpless that often when she is attacked, you will need to tap L1 or R1 to have a nearby party member guard against an attack in her place. It's a system that works, and it fits her character very well since she keeps saying how helpless and clumsy she is.

The music is nice, but doesn't seem to really be anything grand. It's a nice and pleasant background.

The character interaction scenes are nice. They have a manga style feel to them. I think it was the right choice. When interacting, the main screen blurs a bit and the hand drawn characters are placed on screen and change depending on the characters reactions. It's a lot of fun.

Synthesizing is fun and can be challenging at times. Especially when trying to craft higher quality items. But the game does hold your hand a bit since you need a recipe to craft. Though with hundreds of items, just tossing random ingredients into the pot to try and craft things would be insane. But you have to find or buy recipes, so you don't just have access to every recipe right off the bat.

If you are expecting something like Demons' Souls or Elder Scrolls, then you might want to pause before buying this game. It's fun, but it's definitely a true JRPG and really geared towards players who have had experience with these types of games. Where some people would feel the game is limited, I think it's the limitations that put a fun spin on things.

If you've enjoyed games like Rune Factory, Grandia, Dragon Quest, or any of the Atelier games, then you should pick up a copy. I'm just sad I didn't get the collector's edition!

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Last year's Atelier Rorona: The Alchemists Of Arland was one of the most charming games I had played in a long time. The story was light-hearted, the characters were endearing, and the gameplay was very easy to get in to. I had long suspected that the sequel, Atelier Totori, would reach North America, and sure enough, we've been allowed to journey once again to Arland. What I had not expected however, were this game's vast improvements over its already brilliant predecessor. Totori's journey, like Rorona's, is one that JRPG fans will not want to miss out on.

The story revolves around the young alchemist Totooria Helmold, or Totori as people call her. She lives with her father and sister in the fishing village of Alanya. One day, she decides to become an adventurer so she can travel the world and look for her missing mother, an adventurer herself who disappeared years ago and is believed to be dead by everyone else. Along the way, she is aided by many different people, from new characters like her childhood friend Gino and the aristocratic Mimi, to old favorites like the famous alchemist (and previous main character) Rorona and the knightly Sterk. Those who played through Atelier Rorona will find the occasional nod to previous events, referencing characters like Astrid, Gio, or Esty, but it is by no means necessary to play through Atelier Rorona first. After all, Totori herself doesn't know the events of the previous game either, so she'll be just as in the dark as you. There's certainly some fun in store for those who played Atelier Rorona, but don't let that deter you from purchasing this game if you haven't.

Like Rorona's tale, the story is generally light-hearted, being mostly filled by the various interactions between the characters. As such, the overall strength of the story is heavily dependent on the characters being crafted well by the developers, and Atelier Totori does not disappoint. Each of the party members in the game has enough personality and charm to be of interest to the player (however note that some may not necessarily seem that way at first. Just like with real people, you'll need to get to know them better before you see the depth of their character). Indeed, even many of the NPCs have more depth than some games' main characters. Veterans of Atelier Rorona will be pleased to note that many of the NPCs are returning characters, but that's not to say the new characters are boring; on the contrary, I enjoyed interacting with new characters like Gerhard and Ceci just as much as old favorites like Hagel and Pamela.

The overall gameplay is very similar to Rorona. At first glance, things may seem to be the same, however it quickly becomes apparent that Gust has managed to polish almost every feature from the previous game. The battle system has been made more sophisticated, exploring now utilizes a large world map to travel from place to place, item synthesis now gives more control over the traits for synthesized creations, and items can be turned in for quests directly from the container, rather than needing to move them to Totori's basket first (veterans of Rorona will no doubt appreciate that last change immensely; for everyone else, suffice to say that this is a very, *very* welcome addition even if it may look minor at first).

I could go on about the new changes, but I think it's important to address the overall gameplay and goals instead. The overall gameplay is based around Totori becoming a skilled enough adventurer so that she can go looking for her mother. In the beginning, she will only have access to a limited number of areas, but as she improves her adventurer ranking (by a combination of item synthesis, world exploration, and battling monsters), she will gain access to new areas. Eventually, if she does well enough, she will determine where she needs to go to find her mother. The actual battle system is a turn-based battle system with a slight twist that allows Totori's allies to occasionally perform assist moves via the L1 and R1 buttons, while the item synthesis allows the player to mix various ingredients together to make new items. Unlike most games, the item synthesis is very well-developed and is a key part of the game. Every ingredient can have a different quality level and different traits, and by using various combinations, you can get a wide variety of results. It is a very simple system to learn, but offers a surprisingly large amount of depth for those who wish to get the most out of it. Expect between 20 and 30 hours for a single run through the game, depending on how you choose to play the game.

Which brings me to the next point -the freedom of choice. While Totori's adventure has a definite path with a definite overall story, the path that she ends up taking is entirely up to you. You might choose to spend more of your time adventuring and mastering the battle system. Or you might focus more on alchemy and item synthesis. You might synthesize powerful weapons for your party members, or you might synthesize special items to be used by your alchemist characters in battle (ex. healing potions, bombs, etc.). Even your choices of party members will change the game -by choosing to utilize one character in your party more often than another, you may get different events and cutscenes. For instance, I saw many scenes with Melvia and Marc in my first run through the game, but very few with Gino and Mimi, simply because I rarely used them in battle. This freedom in both gameplay choices as well as story events gives Atelier Totori a degree of replay value that few single-player games can rival. I fully expect myself to put in over 100 hours into this game.

Atelier Totori also has some DLC available for it. There are some music packs that you can purchase to change some of the background and battle themes in the game, featuring tracks from previous games in the Atelier series (some of which have never been localized in North America). I have not purchased these, so I cannot comment on them, but for the number of tracks given, the price seems about right. You can also purchase 3 additional party members, making the NPCs Ceci, Cordelia, and Iksel playable in battle. It's quite a great addition, as each character has a full set of moves available to them, adding even more replay value to the game. Note however that even if you do not purchase them, there are still plenty of party members to choose from within the game -you aren't getting an incomplete game without the DLC. The DLC is mainly there for people who want just a little bit more (or in the case of Cordelia and Iksel, nostalgia for Atelier Rorona). Also note that there is some free DLC for the game as well (not much, and not game-changing, but a nice addition.)

Overall, Atelier Totori is one of the best games I've played all year. Indeed, it is probably one of my favorite games on the PS3. Certainly it is one of my favorite RPGs on the system. It's a charming, light-hearted, and unbelievably addicting game to play. And the best part? We'll be getting the sequel, Atelier Meruru: The Apprentice of Arland, this spring. I'm eagerly looking forward to spending many more hours with Atelier Totori, and then spending even more hours with the upcoming Atelier Meruru.

(Note: if you can still get the Premium Edition for a reasonable price, I'd highly encourage you to go for it. While the artbook is sadly not quite as good as the previous hardcover art books given for Atelier Rorona, it is still a nice addition, and the soundtrack is excellent -well worth the cost. Something to consider before making your purchase.)

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I play a lot of JRPG's and generally have less inhibition about buying them than other types of games. However, my purchases of White Knight Chronicles and Hyperdimension Neptunia have made me much more wary of spending money on unproven JRPG's.

Enter Atelier Totori. I have not previously played any Atelier games, so this game was actually my introduction into the series. Having played nearly every other JRPG this console generation, Atelier Totori actually ranks pretty high right up there with Tales of Vesperia.

Gameplay: 9/10

Atelier Totori's gameplay is similar to the other alchemy games from Gust as far as I can tell from watching reviews and a friend play Atelier Rorona (AR). It has a greater emphasis on combat than AR, but still retains the rather addictive alchemy portion of the game. You can increase your "adventurer rank" which determines your overall access to the game world by either slaying mobs, making items through alchemy, or exploring. On my first playthrough I was slightly obsessed with making tons of items through alchemy so I ended up with the "bad end". If the same happens to you, do not be discouraged! The game lets you start over with all your gear and money after the bad end. My second playthrough was much quicker and I found myself way ahead of the time constraints. My one small complaint about the gameplay is the emphasis on keeping your party the same if you want to do both alchemy and battle. If you want to make a lot of items through alchemy, you don't really have time to grind all the characters and ones you do not use are left at a much lower level.

Sound: 8/10

The game music is appropriate for the setting and slightly above average for a typical game in this genre. I really like the OP though.

Voice acting: 9/10

A critical factor in any JRPG is the voice acting. While the JP voices are quite good, the game pleasantly surprised me with excellent english vocals, especially Rorona.

Graphics: 8/10

About what you would expect from a highly stylized JRPG. They are sub-par compared to FFXIII, but definitely better than Nier. The cartoony look is quite appropriate for the overall ambiance.

Value: 10/10

I've put in over 30 hours and I am not finished. Atelier Totori isn't a marathon game, but it is quite fun to play and will not leave you any regrets with your purchase. If you are like me and have been disappointed with recent JRPG's (Looking at you WKC...), then play Totori and just have a good time.

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Atelier Rorona was the series first jump to full 3D. While Rorona was good, simple fun it was fairly iffy in visual design and most of the gameplay functionality was a drop down from past games although refocused into an interesting time-management type

Totori keeps the few strengths of Rorona and drops incredible, high polished upgrades on everything else. The visuals, most notably are some of the best on any console for my tastes. Very high end character modeling and everything is well filtered and anti-aliased, rare for a console game.

Gameplay has all been improved too, quest flow to management to balance to feature set is all upgraded, boss fights and dungeons and all of the meat is just so much more cohesive.

In the end this is one of the best niche titles available on the PS3 so if a little frill and lace don't scare you off give it a shot.

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PS3 Pro Gamer's Case (Silver)

PS3 Pro Gamer's Case
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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It showed up and is silver aluminum color (made of plastic). However the picture was black (description did say aluminum color). It's a bit cheaply made (but at a cheap price) and gives ok protection though there's not much foam to protect the PS3 and I wouldn't want to drop it or send it through airport baggage (should be ok for carry-on). It's certainly more durable than the cardboard box, and much easier to organize and loadup. At $35 I'd definately say it's worth it if you cart your PS3 around frequently.

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I purchased this case to transport my Playstation safely and it works just as described. The case is well padded and will hold 2 controllers, 4 games, all the cables, drum sticks and microphone (for Rock Band), and Blu Ray remote. The Velcro will scratch the PS3, so like others have suggested, put a soft towel over it before you strap it in. It provides way more protection than a padded bag. I highly recommend it if you plan on transporting your PS3 frequently. I've bumped it and scuffed it a few time and the finish still looks great, so it's pretty durable.

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Overall I think it's fine. My only compaint is that the velcro straps make little scratches on the ps3's shiny surface. I place a cloth over the ps3 before strapping her in. It would be even better if you could store 4 controllers instead of just 2.

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This is a great case for the original PS3 design with plenty of room for accessories.

The system fits snug in a cushioned area and there is a velcro strap to lock it in. There is also a red strap the PS3 sits on that is used for removing the system from the tight fit.

I use this case to move my PS3 from one house to another.

However, it is not a piece of luggage and should not be used as such. The PS3 is a heavy and delicate machine and should never be thrown about or dropped.

It is well built and sturdy. It's easy to use and much better than a soft-case, in my opinion.

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This case does NOT fit the PS3 slim! From the pictures I could tell that it was made for the original PS3, but I was hoping there would be a way to make it work for the new slim version as well. However, the interior of the case is quite rigid and you are unable to adjust anything without ripping it apart. This is bad news for the slim version, but great news for the original. This case is roomy and packing up everything is a breeze. It feels like it would supply ample protection. I love that you can comfortably fit two controllers, all the cords and 4 games in their package. This was a big selling point for me, as previous cases I've owned require that you pack the game disc in a built-in sleeve and leave the manual and box at home. I'm going to have to return mine, but for all of you with the original PS3 I give it two thumbs up.

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Sony PS3 Street Fighter IV FightStick Tournament Edition

Sony PS3 Street Fighter IV FightStick Tournament Edition
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $274.99
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Wasn't going to leave a review, but seeing as how the first guy to review it doesn't even own one and gave it 1 star for the most retarded reason ever (because people are paying 400 on ebay?), I thought I should give some balance as someone who does actually own one.

I have to sayI was not expecting this stick to be as nice as all the hype built it up to be, but I have to eat my words and admit I was wrong. I got the lucky opportunity to pick one of these up for not much more than retail even though I never pre-ordered it, so I did because I wanted to see what the fuss was about and get a good comparison to the HRAP 3 SA. So far, it's been a great playing experience. It's got some really good weight to it, and obviously the sanwa components are top quality. Feels good on your lap, and very easy to play with in general. I'm not a huge fan of the start/select buttons all the way on the back of the stick...maybe on the right side would have been more convenient IMO, but that's the only complaint I can come up with...

I originally said that I didn't think this stick would be better than the HRAP3 SA, and I still stand by that though. I don't think it's better, BUT I don't think it's worse either. Both sticks have a solid arcade feel to them, and both use genuine sanwa parts. The color scheme of this one is growing on me more, but I might end up doing some kind of art mod later...

AnywayI'm eating my words, Mad Catz actually made a good controller for once, haha. The fact that Mad Catz made something on par with what I consider the best arcade stick hori has to offer is absolutely crazy to me, but it seems to be true. Don't know how this stick came out so well and the SE version is so full of issues....

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This fightstick is amazing, but certainly not worth anything over the original price. It's made with quality japanese parts, making it far superior to the Standard Edition stick.

Mad Catz promised to make more of these fightsticks and they also stated that their goal is for everyone who wants one to have one. Don't be dumb, and don't get ripped off. Be patient, these sticks are not limited edition. More are coming in stock as time goes by.

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This is my first fighting stick, and so far I haven't had any problems whatsoever. The fight stick should be used for fighting games, such as, MK vs DC Universe, Soul Calibur 4, and of course with any Street Fighter game. I feel relieved that I don't have to use PS3 controllers anymore, because it's easier to do combos and my thumb doesn't hurt anymore.

FYI, when you insert the Street Fighter 4 disc into your PS3 make sure you go to -> "Options" -> "System Settings" -> "Install. This will improve load times and online play.

I was fortunate to get this FightStick at retail price($149), because I pre-order this product in early December. However, it's unfortunate when third party sellers are trying to sell the Street Fighter IV tournament FightStick at triple or quadruple from the original price. If MadCatz decide not to make anymore I recommend to look elsewhere. For example, I believe Hori came out with the Playstation 3 Real Arcade Pro. 3 Fighting Stick, or a company called, Arcade-in-a-box. I heard both of these company's fight sticks are well made--do a Google search.

Having said that, this is a top quality stick and you won't be disappointed.

Read Best Reviews of Sony PS3 Street Fighter IV FightStick Tournament Edition Here

I'm not going to try to "reinvent the wheel" per say, but rather reinforce the positive reviews already out there. If you haven't already read IGN's review (note: it's for the 360, but the product is 99% similar so you'll get the idea) there is plenty of reading material out there. All you have to do is search for "Tournament Fightstick Review."

Anyways I just had the chance to sit down and finally see what all the hype was all about for this joystick. Please keep in mind this is my first joystick so while I may not have the experience of others in knowing what's good or bad I have the common sense to tell what's quality and what's not. Here's what you need to know: the buttons and stick ooze quality. They feel and sound great. This is arcade perfect of the Viewlix cabinet so quality parts are a given. Since it has Sanwa parts you don't have to worry about modification. The plastic shell case doesn't have a real high end feel to it, but does the job just fine. My biggest gripe in terms of quality has to do with USB cable storage door. Granted I only opened the door 2 times but I was nervous both times to not break anything off. I would advise owners to handle the storage door with care.

For PSX/PS2/PC compatibility I haven't tried it with PSX/PS2 games so I can't say, though I think I remember people saying it doesn't work with PS2 games. PSX might be okay, but don't quote me on that. As for PC I plugged it in (Vista 64-bit on an Intel-based system) and after a short driver installation period I was good to go. This is great for MAME or Mugen or whatever else fits in those gaming categories.

If you're looking for a quality joystick and if you can get your hands on one I recommend you get one of these.

--

Update June 11, 2009:

I've used this joystick for 2 weeks now and I cannot emphasize enough how much I enjoy playing games with it. There is an intial learning curve for people who have strictly used console controllers all their lives, but it is most certainly worth it.

A little warning about this joystick: expect scratches on the clear plastic that sits on the art! From one angle the joystick looks clean, glossy, and smooth. From another angle you can spot hundreds of micro-scratches running across the face. Also I have found the black ring at the base of the stick rubs against the clear plastic the wrong way and will leave a circle of scratches surrounding it. All these cosmetic issues do not affect gameplay in any way. If you want you can always apply something smooth underneath the black ring to prevent this from happening before you start using the stick. Avoid using rubber or anything that would restrict the stick from moving freely.

I'm still not a big fan of the cable storage door, but I have gotten used to opening and closing it so hopefully it doesn't snap on me right after my 90-day warranty is up.

--

Update August 14, 2009:

I decided to void the warranty a little more than a week away from its expiration for the sake of testing how easy it would be to install new buttons and a new ball top especially since I just got them from Japan (yes I'm bragging a little). Some of the quick disconnects can be difficult to remove with your fingers so I recommend you use a flathead to loosen the connector at the base and gently tug on the metal portion to remove it or use pliers, again on the metal portion. DO NOT pull on the wires! I ended up replacing the white buttons and white ball top with red counterparts (same Sanwa models: OSBF buttons and LB-35 ball top) and replaced the two black buttons with white ones All in all it was purely for aesthetics. Hopefully I'll get around to posting a picture. I did happen to buy another JLF joystick, but it's only for backup.

Modification isn't bad at all, but as I said before it's not necessary since you have top quality parts. If you are looking to modify your fightstick make sure you do some searches on guides in case you've never done this type of thing before.

With Amazon's new $130 price tag I don't see how you can turn this down.

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For the first time this decade, MadCatz teamed up with Capcom to bring us a HIGH-QUALITY product, with expensive imported parts from Japan for that "Authentic Arcade Feeling". First off, all parts are infact 100% authentic Sanwa Denshi products, from the joystick to the pushbuttons which round up about $70 by itself if you were to purchase the parts. not to mention the PCboard which woudl cost your another $25~$30 normally is included with a beautifully constructed case with grade A Artwork encased in plexiglass or lexon, which would round up another $60 if you would have tried to contruct everything yourself. For the price of ONLY $100 as opposed to the new SSFIV Fight Stick for the original price of $150, BOTH which have exactly the same parts in a rehashed case and new art, this FightStick is a STEAL at this price. have fun and SRK.

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Dynasty Warriors: Strikeforce

Dynasty Warriors: Strikeforce - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $19.25
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It's overpriced.

Wait, before you lambaste me, let me explain. I played the PSP version extensively, hours and hours on end, got farther than I even remember getting. I didn't like it at first, thought it didn't have that Dynasty Warriors feel, and that KOEI or Tecmo was trying too hard to make the game difficult, thinking the increased challenge would improve the game's value. Sadly, that's the polar opposite thing to do if the game itself isn't fun. It's really not fun, until after you've had a chance to build up your character to some decent levels to where you can fight off enemies without dying at every turn, then the game turns it up a notch and you really can unleash some doom.

Those who have not played the game, skip to the very bottom. I've got something for you.

The PS3/360 versions of this game, despite what others might tell you, are 100% identical in gameplay to the PSP version. Meaning if you've played the PSP version, you already know what to expect on this version; from Bi Xie to Yellow Thunder to the Phoenix to the Yellow Turban battles...all are perfectly identical to the PSP version. That's both a good and a bad thing it's good in that if you liked the PSP version you'll like the next gen versions if you can excuse the fact that the graphics are clearly PS2-ish. It's bad in that really, these versions of the games should be 30 bucks AT MOST. I can actually tell you the reason they cost more.

The PSP version supported multiplayer via adhoc, meaning if you and a couple of buddies all had PSPs in the same room, you could set up an adhoc network and go at it that way...think of it as a wireless System Link setup. The PS3 and 360 versions take this a step further by using the PlayStation Network / Xbox Live to allow friends to battle online together, up to four at any given time (Which I find to be a bit overkill, more on that later). This is definitely a cool feature; even the demo lets you do this to get a taste of what it would be like, and if you've got friends who are on the fence because "it doesn't feel like Dynasty Warriors", you should introduce them to this mode and I guarantee they'll be hooked. The PS3 obviously gets a slight nod here for being free to play online, but it's clear that they added a $20 premium to the game because of the online gameplay. That's their prerogative, but it's really infuriating.

Before you ask, no, you can't cross platform. Meaning you can't use your PS3 version to connect with a friend that has the 360 version. When you want to set up online, you'll create your own "online city", and then invite a friend to that city. The invite is sent within your friends list or within the ID system of the PlayStation Network, up to three friends can join. You can't send invites via email, for example, and there doesn't seem to be any other way to send these invites, so no cross platforming, which is okay. Latency is definitely an issue; I have a NASA-quality connection of 20Mbps down/2Mbps up, and my connection was fine, but my friend had 7Mbps down and probably 512Kbps up, and I noticed him stuttering at times. It didn't detract from the experience with just the two of us, but keep in mind that most of these types of peer-to-peer networks will generally use the lowest connection speed to determine the experience, so if you've got four people going to battle, make sure they've got good internet.

Speaking of the number of people, I mentioned earlier that I've played the PSP version extensively. I've played that version by myself, never did multiplayer (my friends are not local), and I got pretty far by myself. I also mentioned that there will come a point where you can handle any scenario thrown at you, for the most part. Because of this, you could look at the difficulty level like this:

1 person: Extreme at first, Tough after gaining some levels, but not impossible nor a breeze

2 people: Tough at first, still tough after gaining levels, but eventually you'll breeze through things

3 people: Tough at first, a breeze thereafter

This is because of the nature of the game. With the exception of a select few stages where you have to pass objectives to open the path forward, for the most part you could do little more than speed to the bonus objective, pass that, then kill the final general and get mass amounts of points. Lather-rinse-repeat on the same stage, and eventually you'll be at a level where you can dominate your enemy. Two people make this even easier; the experience and items you gain in multiplayer carry over to the single player and vice versa from what I can tell. I might be incorrect in this assessment, but it appears as though the character increases are cumulative. My friend and I are waiting for a significant price drop and then we'll be buying copies to test that theory, but that's what it looks like.

HAVEN'T EVER PLAYED THE GAME?

That's okay. What I said above still applies; it's overpriced. If you've at least played Dynasty Warriors you already know what to expect in terms of selecting a fighter and going out to fight hordes of mindless minions. What Strikeforce does is challenge the way you accomplish the task by presenting it like a cross between a role playing game and Dragon Ball Z. If that sounds confusing, don't feel bad...it's an odd mixture. You'll pick your character, and you select quests at a message board in the town. These quests vary from bandit defeat to saving peasants. Each time you complete a quest you'll be rewarded with experience and money, which both can be used to build up your character. You can also acquire materials in the battle which are used, in conjunction with the money, to build and buy accessories or enhance your weapons. Each warrior has two weapons, a primary and a secondary, to use in battle, and generally the primary is the stronger of the two. The secondary weapon is almost always faster and lighter, and more effective against wizards and the like, though that doesn't stop you from using it other places.

You can obtain accessories that will enhance your abilities even further. Those who remember Dynasty Warriors 3 and 4 might remember the various elements that were presented in the game. With these accessories, you'll be able to add these elements to your attacks. It might seem pointless, but these elements can mean the difference between total defeat and easy victory. Also, the Musou has been changed, to a two level style...the first is an "enraged" mode (thus the DBZ reference), the second is the actual Musou attack. In rage mode your attacks are significantly stronger, and if you have an element like fire on your weapon, your character might add projectiles to his/her standard attacks. While in rage mode your Musou bar will go down, so this should be saved for the most difficult of fights.

In town you can buy various items like meatbuns; they are sometimes found out in the field, but you'll observe in this game that the level of difficulty makes it almost a requirement for you to buy items beforehand. If you try to rely on what's in the field, you'll find yourself face down frequently. While you do get 3 lives (instead of the instant death of the previous games), you will find some quests that will fail you after one death, so better safe than sorry: spend the cash and get some meat buns. There are other items that enhance your weapons as well.

The difficulty in the game is sincerely ramped versus other Dynasty Warriors. This is in part because the enemy generals can also go into rage mode, causing your attacks to not stun or knock them down, and their energy is often so high that repeated attacks don't appear to be doing much damage at all. There are also oversized "character helpers" throughout the game, like Lu Bu's Bi Xie, a giant lion, or the Yellow Turbans' Yellow Thunder, a giant mechanical lightning generator. These add to the difficulty by giving another way for you to die without even realizing it. You can't focus on the generals if these helpers are alive, so the game encourages you to take them out first, but doing so might cost you the bonus for that quest, so be careful.

Is it a bad game? Not at all. It's a lot of fun multiplayer. It's fun single player. But it's overpriced at retail. Definitely wait for a price drop before buying this, because unless you're just addicted to mindless fun, the game is just not fun enough to warrant its current price point, and despite what anyone tells you, besides the multiplayer it's the same exact game as the PSP version (currently available for 20 bucks).

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Lots of people have talked about the online and multiplayer aspect of this game. I'm not going to be one of them.

I bought this game pretty much when it was released, but got frustrated early on because of some insane difficulty. I didn't really want to play online, but wow, was it tough. Now, months later, I have rediscovered the game. And you know what? This is probably the most original DW title to date, with tons of good ideas, some of which aren't properly implemented.

First off:

The Good:

1) The giant bosses are great. Seriously, when siege weapons were introduced in DW4, this should have been the focus. It is a blast fighting through Yellow Thunder, or Bi Xie, or Tian Lu, etc. etc. In single player, you really have to work, but it's very satisfying to take down multiple generals and a giant statue breathing fire and thunder at you.

2) I love the fighting in the air. With the new "fury" state, you can really fly to new heights. Of course, the bosses can do the same, and it opens one of the biggest problems in the game, but the idea is sound.

3) The hack-and-slash action is as good as ever. The peons can fight now, so you'll have to mind yourself around them. The new enemies (such as tigers, arbalest cannons, and wall-mounted lasers) add to the enjoyment.

The Bad:

1) The weapons are way too unbalanced for a solo player. Sure, I love using Xiahou Dun's cudgel, but when it's crunch time, there's really only one choice: the bow. Nothing else really compares, as it offers a ranged, guided attack, allowing you to snipe from afar without getting into too much danger. The one negative is that the bow requires the lock-on function, which is just a nightmare, as I'll explain below.

2) The camera is more atrocious than ever. You will feel nauseous more than once as it swings around. Controlling it is a necessary function of the game, but wow, is it a pain. I imagine this comes from the fact that on a small screen, you wouldn't care nearly as much, but as the game was scaled, the camera wasn't compensated very well. Or something. Whatever the problem, it's horrible.

3) The lock-on function. Seriously, I can't imagine who designed this thing. While it's generally easy enough to lock onto an officer, it's impossible to move between normal targets. You can be sitting in front of a cannon, trying to lock onto it, and the lock-on will constantly target a solider in the distance. Unfortunately, if you're going to use the bow (and you will, if you play solo), you will need the lock-on at all times. Prepare for hell.

There are a lot of minor annoyances in this game as well. For example, some bonus objectives simply don't work the way they're supposed to. In one humorous instance, I killed almost 400 enemies for an objective that asked to kill only 100. I still failed the objective.

But all in all, this game provides some necessary overhaul to a decaying franchise. If KOEI would just put all of its ideas together, it would have a formidable game. As it stands, this is still a nice game, but it needs work.

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Just skip this series all together. Strike force is boring and has a lot of slowdowns. Other Dynasty Warriors games are better.

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This is a great change of pace to the usual Dynasty Warriors beat em up feeling. This actually offers an innovative feeling of customization, that makes this feel more like a plat former. Although it is not the best made game, it truly is a lot of fun, and even better to play online with your friends.

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this DW game is much different from the rest puts a fun little twist in the gameplay good buy for any DW fan

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Castlevania: Lords of Shadow (Limited Edition)

Castlevania: Lords of Shadow - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $109.99
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Let me start by saying that I am only about 2 and a half hours into the game which is far from beating it. However, I feel compelled to write something as this game just was released today. I want to let others know what they can expect in case they are on the fence about buying the game.

I have uploaded a video of the packaging and it's contents (Limited Edition). I have to say that over all the presentation is a lot nicer than I was expecting. The one thing I sort of didn't like was that the art book is attached into the packaging. It made it harder to flip through and enjoy.

Getting into the game I was curious as what to expect. I read a lot of pre-release reviews comparing this game to God of Way. But was hoping for more than just another hack and slash and so far this game has delivered BIG. I have played through all 3 god of war games and can say I never honestly used the block button one time. In this game I found myself using it quite a bit. Also i think this game takes a bit more defensive strategy than just going toe-to-toe and mashing one button over and over.

There are so many incredible things about this game that stand out. I will be careful to not give anything away as I want you to enjoy all the wonderful surprises just like I have. But, the way the game intertwines cut scenes right in the middle of battle adds a whole new level of depth to the game-play. It was like battle with a real quick cut to cut-scene, than battle ,cut-scene,battle,battle,cut-scene, battle all with what seemed like no load time. Added a very high level of energy to the battles without taking the gamer out of the experience. It should be said that you have no control over the camera at any time. But, I think they did a great job with always keeping the camera at an angle that seems so natural that not once did I find myself frustrated by not having control. The levels are set up where you are encouraged to explore and in just the first few levels their are multiple paths you can go down. In the first 5 levels I not completed more than %60 of any one level and I pride myself on being an explorer. This will add to the value of the game for me as now I want to go back and replay the levels to find everything missed. Also, there are items you can see but can't reach until you have upgraded later in the game and have to come back.

Some other subtle things I thought were worth mentioning was the 3rd person perspective. the weather elements interact with the screen so you feel like you are with the character. The rain in particular is cool as the drops run down the screen after hitting. Also , when your character is stopped the screen has a swaying, bobbling effect like you are carrying a camera on your shoulder following the character. So, far every single environment I have been in has added a deep layer of atmospheric effect, whether it is rain, mist, or windy snow. It always keeps you from seeing everything 100% crystal clear but really adds another cool layer of realism. speaking of realism I thought it was worth noting that when you interact with a tree the branches move as well as when you are walking through tall grass...Don't think your efforts went unnoticed Konami! I have to say I am an artist who has drawn in one form or another my whole life. I really appreciate art and the effort that goes into creating it. I cannot count how many times in the first 2 hours I said WOW! out loud. The scenery is so well done I found myself almost enjoying the times between battles more than the battles themselves just so I could soak in the environments and scenery they created. Truly beautiful work on the environments!

The voice acting is top notch! I should mention for any adults reading this that may want to buy the game for a young child. That there was one moment in the first 2 hours of play with a full frontal nude fairy (nips and all). That may be the only moment in the game I am not sure as I said before i am only about 1/12 of the way into the game. But I imagine if it's there once it will probably be there again...(ehhhhmmm ehhhmmm Dante's Inferno.)

They also have added an RPG element. You gain experiece as you battle enemies and can use that experiece to unlock new moves or special extras like artwork in a gallery. The music is amazing! The milted edition comes with the soundtrack as you can see. I can actually see myself listening to it and enjoying it.

Hope this helped answer some questions about the game. Thanks for taking time to read my review.

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The game: The graphics are very, very well done. The voice acting is great and I enjoy the story even if it is a bit simple. The game takes you to many atmospheric areas and all the locations are well designed with an expert artist's eye. There's always something to notice in the background. The game has visual depth other games dream about. The gameplay at first is basic 3rd person action game fare. Then you get into the sub-weapons (dagger, fairies, holy water, a dark crystal for summoning a demon) and eventually you get into learning to use your magic. You get light magic, which when activated turns the damage you do to enemies into health regeneration for you. And you get dark magic, which makes your attacks stronger. And various subweapons are altered depending on which magic state you are in. There are loads of new fighting moves to buy and learn with the credit you gain from solving puzzles, killing monsters / bosses, and clearing levels. The game is rather large, with 12 chapters, each containing anywhere from 2 or 3 to close to 10 stages within them. And once you beat a stage / level, you can go back to find new sub-weapon upgrades and life / light / dark gems for gaining more life / magic. And when you beat a level you also unlock the trial for that level, which is just a challenge specifically for that level. For example: After you defeat the Ice Titan at the end of Chapter 1, you unlock the trial to defeat it again in under 1 minute 30 seconds. This is impossible until you unlock a dark crystal, but you get the idea. When you complete challenges, you gain credit and you also gain more completion percentage. It's possible to get 110% in each level (Beat it on all difficulties, complete the trial, find all sub-weapon upgrades and gems). The combat is more about evasion than attacking in most cases, as you will die easily if you're not careful. Thankfully there are no enemies with cheap moves and you can see all enemy attacks coming early enough to dodge. Not early enough to make the game easy or boring, but if you pay attention, you'll stay alive. The boss battles are surprisingly fun and exciting. I haven't had a problem with the camera being fixed at all. I'm currently on Chapter 10 and should have the game beat soon enough, though I'm not rushing it. I think it's taken me about 12-15 hours to get this far, but I've also gone back and done challenges and searched for missing gems, so it hasn't been a straightforward play-through.

Now about the Collector's Edition. I really enjoy the cover art. It tells you: You are playing a Castlevania game. Now, the "art" in the art book, which is inconveniently inseparable from the game case, is disappointing. It isn't art at all, but the rendered 3D models of the characters and enemies. I wanted art like the cover, hand drawn and beautifully Castlevania-like. But no. Though the game does come with a soundtrack that is actually very well done. It's the best video game soundtrack I've heard since Silent Hill 2. It's over an hour long and has a good sense of theme to it, unlike the terrible scene-based music of God of War III, which was a soundtrack I regretted purchasing and was highly forgettable. I've listened to the Lords of Shadow soundtrack from beginning to end about 9 times now and I notice little aural nuances I hadn't heard before each time. The soundtrack is just as layered as the visuals, which is a plus. Overall I'd say if you can find the soundtrack from another source, skip the Collector's Edition, as that's the only good thing about it. Other than the embossed cover art.

The game itself still stands as an incredible journey through a dark land filled with interesting characters and bloody battles. The action is fun and the game is always throwing something different at you so it never gets stagnant. A worthy purchase for anyone who is a fan of video games or even just action games.

Also, God of War II being one of my favorite games, I'm getting sick and tired of the God of War comparisons. God of War III was beautiful but highly overrated and had a terrible ending. This game is better than GoW3 in my opinion. More variety in gameplay and combat. There were games like Devil May Cry out before God of War that were kicking ass and taking names, but these God of War fanatics don't seem to realize just how much their precious game took from other, better games before it. Yes, this game has similar elements to other games, but I won't get into that, because it is irrelevant. In any entertainment medium, good ideas live on through other iterations. Bashing a game for using another game's ideas is stupid and pointless. A good idea is a good idea, regardless what color it is or what buttons you have to push to make it happen. And Castlevania: Lords of Shadow is a good game, regardless of what it has borrowed from others.

And to the people who are complaining about "hitbox issues" and "poorly designed puzzles"...I just don't know how to fight ignorance of that magnitude.

Okay, I'm finished.

Buy Castlevania: Lords of Shadow (Limited Edition) Now

******************************REVIEW OF THE LIMITED EDITION**************************************

Here are 3 reasons you should spend extra bucks to buy Limited Edition of the game. If you are interested in the review of the game just scroll below.

BOX: Clearly seen as in pictures, the box is different than standard addition, it has more art to it. The box is actually like a hard covered book with art pics, sound track DVD and game in it.

SOUND TRACK: This is the main reason, I bought the limited Edition. I loved the music, especially main theme and theme of certain boss fights. As I am assuming you haven't played the game I don't want to spoil it by giving names of perticular songs.

ARTWORK: There are 20 or more different pics of main characters and villians in the game. I really like the pics of some of the villians.

Since I am a big fan of Vampire, werewolf, necromonian genre I LOVED THE GAME and I personally thought LE was worth the price (specially because of the soundtrack). So this is 5 stars for me.

******************************REVIEW OF THE ACTUAL GAME**************************************

I have never played a Castlevania game before, so I was hesitant to buy this at first. However, each trailer I saw for this game looked great and when I played the demo, it kinda reminded me of God of War 2 (one my most favorite games of all time), so I had to give this one a shot. After I finished it once, here is what I thought.

PROS.

SOLID AND FLAWLESS ACTION: The combat system in this game is just perfect. Last time I enjoyed punishing enemies was in Devil May Cry games. Everything works just as you want to. Controls respond very well. Tactical use of dark and light magic adds whole new dimension to the combat. Once you master the different moves, the joy you get punishing the enemies using them, is just indescribable.

SPECTACULAR SUSPENSEFUL STORY: It has been a while since I have experienced a story in the game that makes me go wow. While the game does starts out a bit abruptly, things will make sense in the end. Don't want to spoil much.

UNANITICIPATED AFTER CREDIT ENDING: If you are familiar with character names than you may see this after the credits ending I am talking about, but I sure as hell did not see it coming. I was very surprised by it and quite frankly could not get this ending (LONG VIDEO) out of my head for days. Don't want to spoil much, but please FINISH THE GAME, trust me, after the credits will make it worth your while.

BEAUTIFUL GRAPHICS AND ANIMATION: This game will make you go through jungles, valley, barren towers, huge castles etc. etc. Frankly, they are very nicely designed and the game looks great in 720p.

GREAT VARIETY IN ENEMY: It has been a while I have seen SO MANY different types of enemies in the same game. Different types of werewolves, vampires, goblins, deads and other creatures I can't remember names of. All of these gothically designed. I am telling you artwork in this game is just magnificent.

RIDING HUGE ENEMIES GAMEPLAY: I personally loved it. Once you weaken huge enemies such as big warewolves, spiders etc, YOU CAN RIDE THEM. Use them to unleash devastating attacks, solve puzzle etc. etc. Truly remarkable.

TONS OF CHALLENGING BOSSES: Slaughtering hordes and hordes of enemies and moving forward in the game will reward you with some really compelling boss battles. Just like levels and small fry enemies, these bosses are also very aesthetically animated. To me boss battle was the third strongest aspect of the game (after story and art). As soon as I defeated a boss, I look forward to the next one. Such anticipation and mysterious story really drives you forward in this game.

ACROBATIC GAMEPLAY AND PUZZLES: If you like puzzles there are tons and tons of them in this game. If you don't like puzzles no worries. Spend your experience points and you don't have to solve them. HOW WONDERFUL IS THAT? I salute this game for providing that option. Genius! The acrobatic gameplay, which would be hanging from cliff, then jumping from cliff to cliff, is pretty good. Kind of like Prince of Persia: Sands of Time games. What I particularly found interesting was use of the chain to do acrobats. There points in the game you can jump off of cliffs, use chains to hang somewhere, use the momentum of chain to break through weak structures etc. You have to play it to get a feel for what I am saying.

UPGRADABLES AND HIDDEN ITEMS: In this game you can buy new combat moves and upgrade them by trading your experience. While most of the moves can be purchased through the first gameplay (assuming you don't trade experience for solving puzzles), to get all moves and all hidden items, you will have to play different chapters in the game over again.

TREMENDOUS REPLAYABILITY: The game itself is long enough. If you want to go for 100% of the items, it will even take longer since you will have to revisit chapters and use your upgrades. In addition it comes with 4 different difficulty levels and a minigame. This will keep you engage for a long while.

CONS.

MINOR ISSUES WITH PUZZLES: Honestly the only con I found in this game was I was too used to God of War 2 controls. Because of that I was stuck in puzzles such as clocktower puzzle. Fortunately I figured out the difference in controls and was able to solve the puzzle. An example: In clocktower puzzle, ever time I tried to raise a platform, it would rise halfway and then fall as my character would let go of the lever contrary to the fact that I was holding the button. THE KEY IS TO LET GO OF R2(or L2 whichever is to hold the lever) once you hold the lever. The character will hold it himself without you having to hold the button. Other than this I think some puzzles are a bit too challenging. But again every one of them is solvable and if not, YOU CAN ALWAYS SOLVE THEM BY TRADING EXPERIENCE.

CONCLUSION:

I frankly am quite impressed by this game. As listed above, Pros. easily outweighs Cons. My score for this game would be 9.5/10. God of War, Prince of Persia and Devil May Cry fans, THIS IS A MUST BUY. Only thing I recommend is play it on the hardest mode possible for those of who are veteran to God of War type of games.

Read Best Reviews of Castlevania: Lords of Shadow (Limited Edition) Here

This game takes the traditional 3rd person adventure platform and supercharges it. The attacks take a little getting used too, but the game eases you into this format slowly and efficiently. Definitely worth the price of admission. If your looking for a 3rd person adventure game that feels different but is still incredibly fun while adding a decent story line this is the game for you.Castlevania: Lords of Shadow Limited Edition

Want Castlevania: Lords of Shadow (Limited Edition) Discount?

Castlevania: Lords of Shadow is the game that bleeds fresh blood into the 20 plus year history of the Castlevania franchise. Like many other classic titles made famous on the Nintendo console back in the 80's, Castlevania has suffered from not following a timeline or staying true to one. The Legend of Zelda probably leads the pack, nobody knows which Link they are playing with or if it's a different version even though they all have the same name and more or less look alike. Almost all Final Fantasy games are not connected one to the other and that has somehow become one of the main draws of the series because each game can hold its own without a sequential storytelling and are really fantastic to play. The games usually are benchmarks of all role playing games. I can't think of another series that defines a genre better than Final Fantasy. In First Person Shooters I can pull 3 series out of a hat that are brands to measure up to: Call of Duty, Halo and BioShock.

Castlevania has not defined its genre. The series has never revolutionized the industry. The games, however, have been entertaining for the most part. The story, at first, was clear. Main character comes from a lineage of vampire killers and goes after the biggest threat to the land, vampire king Dracula. Every century or so Dracula comes back to life and a descendant of the Belmont family has the duty of ridding the world of Dracula's presence again.

Simple plot, maybe handcuffed to the game cartridges they came in, but definitely entertaining to play. Now other series ( most notably Ninja Gaiden and Metal Gear ) held substantially more plot in their games in the same media size, so you can't blame the simple storyline on a lack of kilobytes. One of the main knocks I've had on the Castlevania series is the fact that in most of the games, some way or another you ended up battling the same end boss: Dracula. I have beaten almost every game they threw out there, even the incredibly awful Castlevania64. Now it's not like Konami Xeroxed the game like CAPCOM did with MegaMan, but I thought that they would have come up with better creative results for the end of their games than to battle a different version of the same character, through the years, across different platforms, and definitely not in a higher advanced era of gaming. To my knowledge only The Legend of Zelda has been able to pull that off successfully on a commercial and critically acclaimed level.

What becomes even more unforgiving how the series bore after a while is when you consider the source material, the inspiration from which the Castlevania series was born. It came out of the fantasy novels that started in 1984 called Vampire Hunter D. It borrowed key elements from the novel ( and later films ) including the vampire theme, the use of the whip, more importantly Dracula as a main adversary to humans ( although in the novels he is known as the Vampire King and was long gone when the story starts ). Having read 4 of the novels now available in a language you and I can understand it is bewildering how the Castlevania series has had a thin plot line in most of the games and too many turns in the wrong direction. Those novels are fantastic, and I encourage everyone to rent and see the 2000 anime film of Vampire Hunter D so you can get a taste of what I am talking about.

Being a long time fan of the series, I was rather frustrated on how other series made successful leaps into the 3D realm but my favorite series wavered. It began to dominate the hand-held universe however, using the same formula they applied to their most critically acclaimed game, Symphony of the Night, released in 1997 for the original Playstation. Year after year good ( or decent ) games were released for the Gameboy Advance and later Nintendo DS. The year 2003 saw a very good 3D Castlevania game for the Playstation 2, but it arrived 2 years late after a certain CAPCOM created a series called Devil May Cry. This game gave me the illusion of what a great 3D Castlevania could be, so I thought why did Konami get beat to it? The lead character, Dante, is one of the deepest characters created for a video game that I have ever seen. The world it is set in/against are demons not vampires but the landscapes and structures feel Gothic giving it somewhat of a Castlevania feel. So I understand when Lament of Innocence which was released 2 years after that most people would feel like it was sort of a Devil May Cry rip-off. Main character looked similar, pre-set cameras throughout the game, life bars were identical aside from the color scheme, to name a few. In my point of view CAPCOM just defined the third person action/adventure genre with that game so everybody else would have to try and 'catch up' to them...and in this case rather copy.

Lament of Innocence is a very good game. It suffers from poor level design however and that is essentially what sets the game back. The gameplay is fantastic, the boss battles are mostly great and the graphics are quite good. The story is OK, tries to set a platform for the series to go on. The other entry in the 3D realm came in 2005 with Curse of Darkness, which was less of a game because it still suffered from poor level design, although it had a better story to go on, same graphics, forgettable boss battles ( aside from the fight with Isaac and his Innocent Devil ) and the main character, a former bad guy, looked MORE like Dante from Devil May Cry. I remember pledging to never buy a new video game retail after Curse of Darkness ( $50 for the PS2 ) until I knew for sure a game was great. It took 2 more years for that to happen, God of War 2. I kept on playing the 2D hand-held versions of Castlevania ( Portrait of Ruin being my favorite of those ) wondering when a day would come that Konami could make a great 3D Castlevania game.

That day has finally come.

Castlevania: Lords of Shadow is my favorite video game of all-time. Where other games failed this one surpassed, expectations were met then blown away and when I thought this is where it is going to fail, it kept on going seamlessly. I had never played a game where I was looking for it to fail someplace and I finish the game and it left me searching for something that wasn't there. The previous game to hold the honor was Resident Evil 4. My only requirement for this award is the answer to this question: if you were stranded on a deserted island, and you were only allowed to take one game with you, which game would that be? The answer cannot take more than 2 seconds. It must be clear cut or unanimous. Lords of Shadow is now the hands down winner.

I bought the Limited Edition PS3 version of the game, which comes on a single disc and only has the box art, soundtrack and book case presentation to differ from the regular version. It is good to note that the Xbox 360 version of the game comes on TWO discs ( which was used on the IGN review ) because PS3s use Blu-ray discs which hold more memory than the HD-DVDs that the Xbox 360 uses...yes the game is that long.

Lords of Shadow starts when Gabriel Belmont, a knight from the Brotherhood of Light, sets out on a mission to find the evil that murdered his wife and has apparently distanced the earth from the heavens; cutting off communication with God allowing evil to flourish on the land. You arrive in a town looking for the god Pan, after a brief fight with some werewolves you are shown the way and the adventure begins.

PRESENTATION: Very good. The story is told through in-game cutscenes mostly, narrated through your 'log book' by the secondary character Zobek. Pause menu is a small screen capture of the moment you actually paused the game. This 'log book' holds the beastiary, weapons and items you have, explains the combo systems you can acquire and also shows what they look like once you perform them in a rather storyboard film or black & white cartoon way. Very cool. There is no map per se, but there is a progress map that logs your completion through the areas you have gone through, shows you how much of that level or chapter you have completed, and what items are to be found there. This is key in the way that you don't have to wander aimlessly through the WHOLE game looking for example for those 3 red gems you are missing. This progress map shows you what is to be found in each level and if you have found all the items in that specific level.

GRAPHICS: Spectacular. After playing God of War 3 early last year I thought that it would take some time before I saw a game that came close to the graphical prowess of that game, but I was wrong. Lords of Shadow looks incredible. The environments are vivid, fluid colors, the framerate is fierce, no visible slowdowns and the action in this game sometimes never stops. Quicktime events are seamless, the markers are better placed than in previous games in the same genre and do not interfere with the action performed in the least. Enemies and bosses are detailed and modeled well, main character model is very good although not as polished as Kratos in God of War 3, and the female characters look good but not great like the ones in Dante's Inferno. There is a noticeable difference between the two models in this game ( male vs female ) yet at the same time looks intentional, not unfinished. The scale of the game makes the graphical aspects of this game seem more impressive. ( You will remember that chain walk in the snow trust me among others ) SOUND: Excellent. The voice acting in the game is very good. Patrick Stewart lends a hand as the narrator and does a great job with it. Sometimes the narrative itself is too long and that diminishes the effort as you kind of get tired of hearing his voice in that specific segment. Robert Carlyle does the voicework for Gabriel Belmont which result in several memorable quotes throughout the entire story and lends to the intensity and the resolve of the main character. The music is very well composed and plays an intricate part in the game and fits the mood of the game perfectly. Initially you think it might be the same song over and over again, but the reality is far from that truth. There are 20 unique songs in the game, some are similar and used in specific situations but carry the 'charge on' theme to them that makes the game feel more 'epic'. At the same time sounds pertaining to walking or moving through different surfaces are crisp, whether you are walking through leaves, snow or a brick floor. Weapons clash are clear, blocking effectively is magnified and heard without compromising framerates and critical hits cries encourage the player to pile on some more damage to your foe. Some would advocate why no classic tunes were remastered in any way, but I think it's fine, it is time to create new ones. Fact is the music made me feel like I was playing a movie. Yes the musical score is that good.

GAMEPLAY: Fantastic. This section carries the heaviest weight for me when analyzing a video game. Normally I really don't care how good the game looks, I mean there are more games with great graphics that are terrible that you and I know about. However, there are few games with great gameplay, and this is one of them. High on the fun factor, spectacular combos to pull off and a long variance of simple attacks that are too long to list. Eventually you will pick a good set of moves to master and you carry on from there. There is no way to bulldoze through the game so using the same combos against different enemies will only get you annihilated. What has certainly separated Castlevania from other games initially was the use of a whip as your main weapon. Konami went full force on it here and stuck to its guns. You can eventually whip, saw, climb, swing, and stab with the thing. You also gain access to a gauntlet that can move objects, block, and make earth shattering attacks with. A couple of simple sub weapons include daggers, holy water and some fairies that stall smaller enemies from attacking you. There is a dark crystal that once you collect all the pieces can unleash some serious hell on whichever foes you desire to wrath the beast to. Several moves you can perform in this game are perfected versions of ones from the Leon Belmont character in Lament of Innocence, which were very cool to pull off. The dynamic of Light magic to replenish health and the Dark magic to inflict more damage which you decide to apply to as you kill enemies away brings a nice pace to the game. Although health fountains do exist in the game, there are actually few and exist more at the start of the journey. Inflicting damage without getting hit fills up your focus meter which at full capacity makes EVERY hit turn into a magic orb to which you can decide, on the fly, to apply to either the Light or Magic bars by pressing down on L3 or R3. Gabriel is fast ( Then again the bosses are no slow Joes either). He moves around quickly and the response time of the game is impressive. Dodge, block, jump, attack while all the enemies move around can be pulled off easily. There are no 'BS I hit block and I got hit anyway' moments. I played it on hard, trust me.

LEVEL DESIGN: Superb. No more wandering endless hallways like in previous 3d entries. You actually feel immersed in this world of fantasy. The atmosphere in the game is one of its strongest points and captures the theme it wants to portray with incredible accuracy. You will feel the world your character is fighting through and wonder if he will be able to pull off this feat to save the land from eternal darkness. The transition from one area to the next is coherent, and you can actually envision the areas you traverse through translated onto a 2D map. Portals are used occasionally when there is an abrupt change of scenery but for the most part the levels stay true to the chapter and environments. The level design influences the pace of the game greatly, and what also stands out is that none of the platforming gets overwhelming in the veins say of Uncharted. It is balanced enough that there will be hordes waiting to attack you once you get comfortable thinking 'oh this is the jumping around stage' or something like that. I had no problems uncovering which ledges were to be jumped onto nor did I die aimlessly trying to get to a ledge that was not meant to be jumped on. If you try to sweep through the game though I think you might get that effect, taking an extra second or so to move around would erase this mishap. You will see that the ledges to access are visible and easy to reach. The puzzles in this game are very clever. They are not frustratingly difficult like in some of the painting puzzles found in Assassin's Creed 2 ( thanks to History of Art & Architecture classes 1, 2 and 3 that I took in college was the only way I was able to get around those ) they make you think, offer a hint to its solution, and give you some sense of accomplishment when you discover the answer. I mean the level inside the music box is a fairy tale moment...Only knock I can give to the level design is that most of the boss battles occur in some type of circular platform, although they were able to camouflage it well for the most part, and I was only able to pick this up my second time through the game on the Paladin difficulty.

BEASTIARY: Fantastic. Castlevania Lords of Shadow throws an extensive onslaught of enemies at you and holds a large number of bosses to defeat. Anything from Goblins, Werewolves, Lycans, Skeleton Warriors, Chupacabras, Knights, Giant Spiders, Vampires and everything else they forgot to put into the previous installments they are found here. You would think with such a large number of enemies that the quantity and quality of the bosses would suffer. That is not the case at all. They're are 20 unique boss battles to be found in the game, which are quite epic for the most part. Three of them are larger than your TV can handle size, dwarfing the boss battle experience I had in Tartarus on God of War III. True to Castlevania form, some bosses do not let you wink until you defeat them or Quicktime event them to death or it will end up costing you your life. The battles are usually long and have in-battle checkpoints due to the length of them, but if you made it there with only one more blow to endure, you will end up having to finish the battle as is if you do not have any Light Magic to replenish your health. ( I went through this mishap on my battle with Cornell, although it made it more interesting, it was difficult to finish him off, albeit on hard ) The boss health bar has two distinct colors, a reddish/orange tone which depicts its normal state and a silver gray one which calls for a special move to be executed in order to proceed damage. This could be either a Quicktime event, a puzzle to be solved, or a simple press of the action button ( R2 on PS3 ) There are several memorable battles, The Gravedigger, Carmilla, all 3 Titans, the Giant Ogre, to name a few. You are not going to feel like any boss is a cheap one, although the first one pales to all the rest in every way but it does a good job of pacing you well towards the rest of the game. My only complaint would be that you do not battle the Grim Reaper per se...but that is later explained in the story.

DIFFICULTY: Above average. Most videogames these days are rather easy or have no difficulty setting at all ( Assassin's Creed 2 ) which can take away from the overall feeling of accomplishment once you go through them. This game stays true to the difficulty settings found in former and old school games as it is not an easy one to finish. The game itself lingers around the 20 hours play through on any setting because of its length so real time would be somewhere north of the 30 to 40 hour range. This means that you will die...a lot. There is no 'wall' in the game, a place where you will die twenty thousand times trying to get through it like in Dante's Inferno or God of War III, but figuring out the patterns of the bosses and miscalculating a jump or two will set you back a couple of hours as you face the red screen of death. I must have died at least once facing the 20 bosses in the game, so be prepared. This is not a game to bulldoze through. But don't worry, it's nowhere near the sadistic levels of difficulty of Ninja Gaiden II on Xbox360. There is a difficulty setting, and it apparently only affects the damage you can endure and the damage you inflict on the enemies & bosses, hence the easier the setting the faster they die, and vice versa. I saw no difference in the number of enemies thrown at you from hard to very hard, something quite prevalent in Dante's Inferno, but there is a trophy or achievement to be gained this time around from actually beating the game in a higher difficulty setting. Awesome.

LASTING APPEAL: With incredible boss battles, a terrific atmosphere and an incredible storyline, Lords of Shadow is a must play for any action/adventure fan. It executes tried formulas effectively and has a clear theme to the game weaved into the music, its look, plot and pace that when you look at the game as a whole after you've finished it you will realize how well done the game is. Two Downloadable Contents will be released early this year that will further enhance the experience, something unthinkable as there is so much already packed in the main game.

LAST THOUGHTS: This is the best action/adventure game of 2010 and probably one that many people stay on the fence over because of the failures of its predecessors but make no mistake, if you have not played this game yet you are missing out on one of the most epic games you will ever play.

I rate it a 9.2 / 10.0

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