Showing posts with label game 2013 ps3. Show all posts
Showing posts with label game 2013 ps3. Show all posts

PS3 HDMI Cable + USB 2.0 Cable Pack

PS3 HDMI Cable + USB 2.0 Cable Pack
Customer Ratings: 4 stars
List Price: $69.99
Sale Price: $19.35
Today's Bonus: 72% Off
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Its difficult to wax poetic about a cable if it works well you should never even notice that its there.

And I want to be careful here not to wade into a discussion of how much a cable is worth, especially when talking about digital signals that are either there, or not.

I pondered the question of $3 or $300 cables for a long while, and chose to hedge my bets by buying this one for the following reasons:

a) Its pricing places it right in the middle of the pack.

b) you can see just by looking at it why it might merit this price.

c) It would be madness for SCEA to sell a product as graphically intense as the PS3 and hobble it with poor quality cables. (These cables are made by SCEA too.)

So what do I get? I get extremely high cable construction quality, and a set of extra long cables. The 10-foot USB cable length is a boon since it lets me position myself comfortably away from the monitor.

The cable jacket is a very flexible cloth like material that makes it look like this cable will last forever, no matter how tightly I squeeze it through the openings in my entertainment center. The ends fit well into my HDMI connectors and are supposed to be gold plated.

All I care about now, is that the images are wonderfully clear ... and I can safely go back to ignoring cables.

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Yes yes, I know, as long as you're getting a decent quality HDMI 1.3a cable it doesn't make any difference what you get. Still, this is far from the most overpriced cable around, and it is nice.

What I really love about it is the USB cable it includes. As others have mentioned, the material it's made out of is great (the HDMI cable is the same way, but that's less relevant since it's behind your TV and you'd hardly ever move it). It's almost like a cloth or something-I've never seen a cable built like this before. It doesn't seem to "curl" up like most cables do.

I'd prefer the PS3 just use wired controllers, but that cable is a decent compromise. Frankly I wish it had been included with the PS3... It's also 10 feet long which is great.

I actually found a use for the short USB cable included with the PS3-I have my PS2/PS1 memory card adapter hooked to it, since that only needs to sit next to the system itself.

Note that these nifty USB cables are also sold in a separate 2 pack for slightly less. I ended up buying those too so I can hook up multiple controllers.

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I work for no companies, sponsored by no companies, and bound by no companies, therefore I am going to give every reader the cold hard truth with no bias.

Hello everyone, I'm a pro DJ residing in Japan. Furthermore being such, I am a pretty big audiophile. I personally tested and researched my fare share of audio equipment such as turntables, CD players, mixers, receivers, amplifiers speakers, and cables etc. to try to find that optimal sound quality. As a hobbyist I am also a videophile that likes more than his fare share of movies and video games. With a library of about 500 DVDs (which I now would like to sell to replace with the same movies on Blu-Ray) and a video game count you wouldn't believe me if I told you. I really do love my electronics and want the best quality of presentation I can get. I'm sorry to give such a long background presentation about me, I just want everyone to know how serious and passionate I am about this stuff.

Now an analogy dealing with HDMI / Gold vs. Silver

There is no racial undertones in this analogy but I felt human beings are the best comparison I could make. If my mother sent me a letter in the mail, when the postman is en-route to deliver it, it doesn't matter what color skin is wrapped around the mailman or what gender he/she is. It doesn't matter if they were sick the day of my delivery and replaced by another worker of a different race. The letter will be delivered inevitably and regardless anything. HDMI is a delivery medium like a mailman to deliver integrated audio/video to its destination. As long as it gets there is all that matters. Question, what does gold and silver have to do with the delivery of the binary 1s and 0s? Answer, absolutely nothing. Digital is digital. My absolute shortest possible answer for all your questions is, either it works or it doesn't. With A/V cables it mattered because it was analog (and yes I used Monster then), with digital nothing changes.

Do I need 120 Hertz HDMI cables?

No you don't, another gimmick just to take your money. "There is no such thing." I don't know if Amazon accepts external weblinks so I will tell you what to Google search to find the complete end all article on this topic. The website name is Audioholics dot com and the article name is "Do I Need 120 Hertz HDMI Cables?"

Prices

Even though the Sony cables are reasonably priced in the HDMI cable market, they are still overpriced. My cables I bought in Japan were in a bargain bin and I paid ¥400 (US $4.00) for approximately a 15 inch cable. The packaging was plastic wrap and the only thing written on it was the length of the cable and a UPC code. No brand/company name, address, anything else printed on the package or the cables. I had no qualms about buying it because I knew 100% it would perform exactly the same as the top end cables. The price only changed due to cable length, the shorter and longer cables being $2.00 and $8.00 respectively.

Driving in a straight line / Cable Length

You're a celebrity driving in your McLaren F1 supercar. Top speed 240mph (386kph). You drag race it in a straight line and redline it, you are still pretty safe. You try to turn a corner at top speed though and you're dead. The only thing that could "potentially" affect an HDMI cable's quality is the cable length. The shorter the cable the better. When a cable is short and straight the path that the data travels down is more direct and safer. When it is longer and starts to curl and curve it gets more dangerous and there is the possibility that the signal could break up a little bit at times. But really even it doesn't matter so much because those chances for data loss are slim, which is why I used the words "potentially" and "possibility".

Final answer

The cheapest cable is the same, buy it. I took the guess work out of everything for you guys, hope you appreciate it. Remember shop smarter, not harder.

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I can honestly tell you that as long as the HDMI wire you buy is properly shielded, 1080p certified,ect.. it doesnt make a difference if it costs 5 bucks or 100(Im not saying go by the cheapest possible wire,Im stating that labeling "for use with PS3" is a sales ploy in the sense that any decent HDMI wire can b successfully used with a PS3. If you read the reviews for some of the cheaper wires & make sure that they certify them to do what u need them to(whether it be bluray or video game console ANY GOOD HDMI WIRE WILL SUFFICE AS LONG AS ITS SHIELDED & 1080p CERTIFIED!), u will save a bundle.. I have a monster wire that normally runs 100 bucks & I have bought several different cheaper brands commonly found on amazon in the 5 to 7 dollar range, there was no difference in picture or sound(and I have a high end receiver so if there was any benefit to paying more for HDMI wires I would, being that I am willing to overspend when theres a benefit to it.( I tried all combinations of wires from Verizon HD box, Bluray player, PS3 ect...All to my receiver then to my 50" Samsung LCD, so any difference to discern would be noted) Bottom line, shop around read the reviews, and never believe anything that comes out of a salesmans mouth!

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Does the same job as any other HDMI cable or USB, but at twice the price.

Very high quality braided cables though.

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BluWave Infrared Remote

BluWave Infrared Remote - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $18.99
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After having used a Harmony 676 to control all my devices, I was not happy when I needed to use the PS3 controller to control Blu Ray movie watching.

This remote's dongle does the job in letting my Harmony 676 control the PS3. There was one problem that almost led me to return the remote however, and I wanted to mention the solution here.

Problem (for Harmony remotes):

On the PS3 XMB (Cross Media Bar), the directional buttons would move the selection several spots for each key press. I read several posts and tried teaching & re-teaching the Harmony. I tried teaching using the "Raw" IR learning but that would slow down the response from the PS3 to each key press.

Solution:

Within the Harmony program, go to Devices->PS3 and select "troubleshoot" under device options.

Select "Show me more problems" (last choice).

Then select the choice "PS3 doesn't appear to receive every command correctly," and the select "The device responds too much to some commands (for example, volume up increases the volume too quickly)."

In the screen with the radio buttons, select '0'.

Save & update the remote and everything the directional buttons will work perfectly.

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The Playstation 3 uses RF (bluetooth) for its wireless remotes. This is great for a game remote, but less convenient for a BluRay player remote, since it makes it incompatible with universal remotes, which communicate using infrared (IR). Sony sells a DVD-style remote, but it also works by RF. Unlike the XBox 360, which uses RF for its controllers but includes an IR port for DVD player style remotes, the PS3 has no IR sensor at all.

However, there is a workaround, because the PS3 also supports wired controllers via its USB ports (which is also how you recharge the controllers). Nyko has cleverly taken advantage of this by producing an IR remote that emulates the USB wired controller. You simply plug a USB dongle with an IR sensor into one of the USB ports, and then you can use the Nyko IR remote--or a Harmony remote, if you teach it the commands from the Nyko.

This works quite well. There are some inherent limitations, however. In particular, this approach means that the Nyko remote is only able to support the commands that you can execute with the PS3 controller, and does not provide some of the additional commands available on the PS3 bluetooth remote. So no power key, angle key, or eject key. But it does emulate all of the digital controls of the PS3 controller (i.e. everything but the analog sticks), which makes it fine for controlling the player. I don't mind the lack of a power control as I leave my PS3 on all the time anyway, since it isn't noisy like the XBox 360, and I have set it to donate unused computing power to the Folding@home scientific project. And if I'm going to eject a disk, I have to walk over to get it anyway, so I might as well push the button on the PS3.

I had good success teaching the Nyko's IR commands to a Harmony universal remote. This mostly went well, although the square command seems to be difficult to learn properly, and took a couple of dozen takes to get it right.

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If you are simply buying a remote for your PS3 to play Bluray disk do not buy this remote. Buy the authentic bluetooth remote that Sony makes and it's control is superior and flawless. This remote's advantage is you can use the USB dongle included to make your PS3 accept commands from a universal remote control such as Harmony.

So if you want a remote to control your Bluray watching, but you insist on using your universal remote for everything this is the ticket. (one remote to control everything) Just attach the USB dongle to your PS3, and then learn the commands from the Blu Wave remote to your Harmony or other universal remote and you're good to go.

Edit 09/04/2008: While I did love how the Blu Wave remote allowed me to use my universal remote it is not without its problems and limitations. It cannot turn on/off the PS3, and often it sends commands twice when browsing through the menus which can be very frustrating. I've now upgraded to the PS3IR-PRO which is a little black box that takes the IR commands from your remote and resends them out via Bluetooth exactly like the official Sony remote commands. This makes usage flawless and you also get all 51 buttons on the official Sony Bluetooth remote, I love it. It also allows you to turn on and off the PS3 with one button that can be programmed into your universal remote. It does cost approximately $100, but its a far superior product. Ultimately your choice depends on your specific needs.

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I recently purchased this product to allow me to control my PS3 for DVD playback using my Harmony remote (model 880). Many others have also purchased the Blu-Wave for the same purpose, but it appears as most have programmed their Harmony by having it "learn" the Blu-Wave's remote codes. I found a much easier way to get the Harmony remotes programmed.

Just add a new device "Game Console (with DVD)". Select the Manufacture of Nyko and enter "Blu-Wave" as the Model (they actually give you an example of what to enter for Model and that is the model they use for their example). Complete adding the device, with no other changes. Then update or create the "Watch a DVD" activity and specify the new device as your DVD player. I found that I had to tweak some of the button settings, but most of button were set correctly.

As others have stated, I wish Nyko had provided some of the other buttons that appear on the Sony remote (Eject, Angles, ...) and at least a way to turn off the PS3 (like the PS button).

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Thanks to the following tips from other Reviewers, it works like a champ. Like many others, I am using it with a Harmony 880 and I don't care if I can't turn the power on or off. You have to get up to get the disc anyway so who cares. But the command where I ask one of my kids to please get the disk and put it away seems to not work very well:)

To Eject a disk;

Press 'Stop' to stop the movie and get back to the main menu. I think you need to press the 'O' button and then 'yes' after stopping the movie. You should be at the location where the DVD icon is highlighted. Press the triangle button and an eject disk command will appear to the right of the screen. Select this and it will eject. So you could probably get it to work by programming a macro button. But this is not a big deal to me since I want to get the disk and just press the button on the PS3.

Very Helpful Tip #1 from a previous reviewer:

Just add a new device "Game Console (with DVD)". Select the Manufacture of Nyko and enter "Blu-Wave" as the Model (they actually give you an example of what to enter for Model and that is the model they use for their example). Complete adding the device, with no other changes. Then update or create the "Watch a DVD" activity and specify the new device as your DVD player. I found that I had to tweak some of the button settings, but most of button were set correctly.

Very Helpful Tip #2 from a previous reviewer:

Problem (for Harmony remotes):

On the PS3 XMB (Cross Media Bar), the directional buttons would move the selection several spots for each key press. I read several posts and tried teaching & re-teaching the Harmony. I tried teaching using the "Raw" IR learning but that would slow down the response from the PS3 to each key press.

Solution:

Within the Harmony program, go to Devices->PS3 and select "troubleshoot" under device options.

Select "Show me more problems" (last choice).

Then select the choice "PS3 doesn't appear to receive every command correctly," and the select "The device responds too much to some commands (for example, volume up increases the volume too quickly)."

In the screen with the radio buttons, select '0'.

Save & update the remote and everything the directional buttons will work perfectly.

Both were very helpful to me. Thanks!

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Sony PlayStation 3 Slim Skin (PS3 Slim) - NEW - BLACK CHROME MIRROR

Sony PlayStation 3 Slim Skin - NEW - BLACK CHROME MIRROR system skins faceplate decal mod
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $24.95
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Pros:

-This skin is beautiful, and it really adds a lovely shine to your PS3 console without covering vents, ports, logos or buttons.

-Tough, scratch resistant (though not scratch proof), and protects your PS3's body from nicks, dings, dust and other nasty things that could mar its sheen.

-Good directions, explicitly entailing how to prepare your system, apply the decals, and help it dry.

-Has not caused any discoloration on my plastic or left any adhesive behind.

Cons:

-The skin package does not come with the solution necessary to adhere each piece to your PS3. You can either use the adhesive that's on the back of each piece (does not allow you to reposition the piece after application), buy some from the vendor, or create the solution on your own (included in the instructions, roughly 1 part dish soap to 40 parts water).

-Some of the smaller edges that cover the rounded corners take a lot of time and working to get to stay. You may have to hold those pieces in place for some time before they will actually stick on their own.

-The application solution is water-based, which can be BAD news for electronics. Be careful when making your applications.

Overall:

I found that the process was really quite time consuming and far more involved than I initially expected. That just goes to show how comprehensive this skin really is.

I also did not realize that I needed to buy the solution to apply each of the decals either. Procuring some of my own wasn't too difficult though. I just used an empty Windex bottle to spray the solution.

For some reason though, a lot of the edges of each piece would not stay down. I had to spent a lot of time reapplying the solution, squeegeeing, and then holding it in place so that it would not peel off. This was very frustrating for me as that is probably what took half the time. One piece I had to use tape for as it dried. Hopefully it will stay down when I lift the tape off.

Also, when sliding each piece into place, be sure not to have any of the vinyl edges hanging over the edge of the body. They may catch and peel later on down the road.

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PS2 to PS3 Playstation Controller Adapter USB Converter

PS2 to PS3 Playstation Controller Adapter USB Converter
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $1.70
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I received the adapter brand new in good condition, and in an acceptable amount of time considering I used standard shipping.

I purchased the adapter for use with my laptop computer, so that I would be able to use my PlayStation 2 controllers within video games in Windows 7. Connecting the adapter was easy. It took me a little time to find the correct driver, but once I did, I found that all of the functions of the PlayStation 2 controllers were recognized by my computer. I could even use them as a mouse with the analog sticks.

Overall I think this product is a great steal. It does the job and was fairly simple to set up. The only suggestion I have would be for the seller to post a link to the correct driver, so that hunting for it would not be necessary. It would be wonderful. :)

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Really good product well designed no button lag everything works fine everybody is okay everybody is good. Have a blessed day everybody.

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My converter is perfect.... Just what I wanted and expected. Theres not one problem thus far. Now I don't have to buy a PS3 controller. It's amazing!

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So when I first got it, I had no idea how to work it. It says it installs some usb human interface driver and that's it. However, if you go under devices and printers of the control panel, you can right click on the joystick to pull up its properties and notice that the computer does recognize the controller. If you download the freeware JoyToKey and figure out how to use the program yourself, you can use the controller for games and as a mouse. I havn't tried it as a ps3 adapter, but it works for windows 7 64bit fine. Hope this was somewhat helpful, and that you won't be frustrated for two hours thinking the thing doesn't work.

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This adapter works like a charm. Shipping only took 4 days from when I ordered it, and it came in perfect condition. Plugged it right in, it installed the drivers (for PC) and bam, you can play. I will suggest getting something like joytokey if you're on PC because it will make your life easier. I haven't tried it on PS3 but I'm sure it works just as well, minus the home button. Overall great purchase. For the price, if you have some ps2 controllers laying around, this is the best choice when looking for a pc gamepad or an extra PS3 controller HANDS DOWN.

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Eye Pet and Friends

Eye Pet and Friends - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $14.29
Today's Bonus: 29% Off
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I'm 34 and I play console video games regularly. I would have no interest in playing this by myself, but it is a good game to play with children. My 4 year old loves it and it is a great introductory game for young kids (simple controls, easy to understand tasks).

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I just bought this for my kids! I have three children 11 year old son, 5 year old daughter, and a 2 year old daughter. They all LOVE this game! First I need to start off by saying the set up was a pain! Maybe because we were doing it at night and the lighting was not perfect? I'm not sure what the deal was but it took FOREVER for it to locate our floor. After we got past the section of finding the floor the rest was pretty easy. Some of the options were not easy to manage. For example my 5 year old wanted to change the pet's color fur, and some of the options or settings you would pick would not work. Then again some of those things could be that we are just not that used to this system yet. My 2 year old loved petting the animal with her hands, as she's not really old enough to use the controller. Both my 11 year old and 5 year old have been having fun playing games, drawing, dressing and changing the look of the eye pet. I got this game at first because there are not a lot of girl games for the PS3 and I thought this was one my daughter would love. It seems to be a good mix for all ages, and genders. Like I said my son has been having fun, he's been giving the pet a mohawk and such. I enjoyed playing the game myself, and thought it was good wholesome entertainment the family could enjoy. I would recommend this game!

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I just wanted to post a review to warn parents out there about this game. The concept looks great and you would think this is a great game for your kids. Well, I'm here to tell you not to get this game. You and your kids will end up frustrated and unhappy. First of all, the load times are horrendous. Just going from one play area to another can take 2 mins of loading. Sometimes the game will lock up during loading. The announcer can't be skipped and talks way too much. You end up just sitting waiting with your kids asking why the buttons don't work. Finally when you get to the interactive part, the camera is tricky to set up and the controls are very difficult for a kid. Even for an adult the controls are tedious at best. If your kids make the mistake of clicking the "eye pet store" button on the menu, prepare to be taken out of the game into the PS store where you can BUY silly add-ons that should have been included for free. The worst part is that if they hit this button, it will take a minimum of 5 mins to get back to playing due to the slow load times. Just be forewarned. My wife won't even turn this on for our kids because she gets too frustrated.

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We had the demo of EyePets for a months and the kids kept asking when we were purchasing the full game. For Christmas we purchased this newer version instead.

The kids were ecstatic and played it heavily for about 3 days. Then they played a couple times a week. Then they got bored. Now, they only play when friends are over and they want to show it off. Otherwise, they are much more interested in games with more creativity options (LBP), or games with more goals and rewards. This games delivers on being unique and interactive, and it can definitely be fun to play with the animal for a while. Unfortunately, it seems to fall short on things needed to keep the kids interested and coming back to play it over the long term.

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I've got four daughters -the oldest turns 12 this month, and the youngest is 5. After just a day of playing, they're entranced. I'm just wondering how long that will last.

Great intro video, and nice introduction to the pet, "hatching" it and playing games that require you to use your hands, not the Move controller. That was actually a source of frustration, as the kids wanted to use the controller (we just got them, so the new factor hasn't worn off yet) and had to be coaxed to just use their hands. Once they understood, though, they had a blast. Dress-up is a favorite.

I was frustrated by frequent and sometimes insanely long load times (five minutes, at least, once the two new pets were hatched and the initial interactions complete -shorter if there's just one new pet being hatched, and shorter between other activities, but still a good minute or two with some regularity, though at least it has humorous load screens). Every time you switch activities, there's a load screen, and with two players they seem to be longer than with one. We've also had it appear to lock up -no indication it was reading/writing to disk, and no response to controls (even the PS button), but that's only happened once. Still, the load times are a turnoff for a game geared towards kids with short attention spans.

I was also frustrated by the controls at times. For example, another review expressed problems with this too, so I know it's not just us: coloring your pet or its clothes are rather hit-or-miss. You can point the controller at the correct place on the screen, press the button...and nothing happens. Try ten times in a row, and maybe on the tenth try it will work. I can't figure out what the issue is, but persistence appears to be the key here. Some changes are previewed before you make them (color changes) and some apparently are not (hair style/length). The entire dress-up mechanism is likely to be a favorite (if LBP is any indication), yet it's very frustrating for kids, and I hope it's improved.

Worth mentioning is that to start with, you can see a ton of outfit pieces -but can't try them on. You have to "buy" them with in-game currency you "earn" by playing games. That means the kid who would be content to just play dress-up with her pet and never do anything else will be forced to go try to figure out how do other things with her pet to earn more coins so she can buy more clothes to play dress-up. It's a great strategy in an adult game to get you to explore various gameplay mechanics or options, but I'm not sure I'm fond of it here. I don't want my kids to abandon the game because they can't play with it the way they want unless they do things that don't feel fun. Really, the RPG "grind" isn't necessary in a kids game like this, is it?

And if you haven't tried the EyePet demo, you should try it before you buy. As in the demo, you have to put the camera very low to the floor (within 30 inches, I think they recommend) and tilt it all the way down. You then play on the floor. It would be easier, I think, to have a large coffee table and try to use that as your playing surface -or, get down and roll around on the floor with your kids (if your back can handle it!). That means you'll be moving your camera, as all other games recommend you have your camera immediately above or below your TV, and ours (like most, I assume) is more than 30 inches off the floor. Just be ready for it.

SUMMARY

A lot of fun, at least at first. Annoying glitches and load times cost it a star or two, but there's a lot of potential here.

We haven't had time to explore everything there's a fair amount of content here, much of which needs to be unlocked by earning in-game currency, so I can't evaluate it all until we play more. We played this New Year's Day 2012, so if you're reading this a few months later and I haven't followed up with an update, add a comment and I'll followup with some details on longevity.

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Far Cry 2: Fortune's Edition

Far Cry 2: Fortune's Edition
Customer Ratings: 3 stars
List Price: $9.99
Sale Price: $9.95
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Far Cry 2 is OK. It's nothing to write home about, though.

My issues with the game:

1. Guns Who did the firearm research on this game? Some guns, like the AK-47, are completely mirror image. Some, like the HK G3, are just wrong. (Charging handle and ejection port both on the left side? Not in this reality.)

2. Damage Shooting someone in the chest with 10-20 rounds from the PKM to kill them? Zzzzz.

3. No prone? Come on, is this the 90s?

4. Enemies can see me in the dead of night, and know where I am, even when I am in the bushes and using a silencer. Hmmm...

5. Repetative missions Wow, let's do the same missions over and over and over and over and over...

6. Respawning badguys. Just cleared that guard post? Funny that all the guards are back 3 minutes later...

7. "Most realistic fire ever!" with fire graphics that look completely unrealistic.

Give this property back to Crytech. Ubisoft did a half-baked job at best.

EDIT: Also, the DRM this game installs broke the Burn feature of Windows Media Player on my PC. Buyer Beware.

EDIT 2: SecuRom has a program on their website that will allow you to remove their DRM from your machine. However, it will be reinstalled without warning or notification the very next time you play a game with SecuRom DRM. If like me you have issues with burning CDs after installing one of these game, you pretty much have to uninstall the DRM anytime you want to burn. Convenient, huh?

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Id like to preface my review by stating that in no way has my opinion of the game been swayed by the DRM used for piracy protection by Ubisoft. This review is solely in regards to the gameplay itself.

With my pure enjoyment of Far Cry and Crysis, I was extremely excited about the release of this game. Unfortunatly when I began playing the game, I became more and more disappointed as I played. In fact, if it werent for the graphics, this would easily be considered an instant bargin bin title.

I have so many gripes about this game that Im not quite sure where to begin, so I will start with my biggest one... the firefights. You have so much against you from the very beginning that it is extremely difficult to find them enjoyable. In fact you feel as though you are being punished just for taking the mission. Your gun will continuously jam. You have malaria, so in the middle of a gunfight you may need to pop a pill to get over it (everything turns yellow and fuzzy). If your health gets low (and it will... continually from all the sharpshooters they have in Africa) you must first pull the bullet out, then.. you must heal yourself. I must ask... why?? I suppose it was to add tension, but only succedes in being frustrating. You will die often... not because you get overwhealmed by the (incredibly stupid) AI, but because of a gun jam, having to heal yourself with a two step process or because you get a malaria outbreak.

As I get off that rant, I invite you to another. Lets investigate the whole "sandbox, free roam, open world..." direction in which the developers decided to take with this sequel. First off the compass is horrible and the map is even worse. Not because they are a bad concept... they work extremely well in GTA and games of the like. The problem is, your objective is sooooo far away that even when you pull out your map, because it isnt a full map, all you see is the general direction you are supposed to be going and not able to pinpoint the best route to take or where exactly your objective is. This is compounded by the fact that you hit several checkpoints (more on these later) that ensue a "forced" firefight... and I believe I already explained how much fun they are. It will take you at least 10 minutes to get from point A to point B because of this. Rediculous.

Now, remember the checkpoints. These lovely roadblocks are apparently set up by guerillas (no... not gorillas) who attack you when you come close. I guess that makes sense, however, the frustrating part is after you destroy a checkpoint, they respawn so every time you drive by, you get attacked again and again and again. If you try to blast through in your vehicle, a car chase ensues.... sounds like fun right? Wrong, because no matter how fast you are going, they magically appear behind you and if they shoot your vehicle 3 or 4 times, it stalls. And I bet you thought the engine was in the front of the vehicle. So, because of this you end up getting out of your vehicle and... you guessed it, a firefight begins... malaria.... damn... gun jammed... shot need health... pull out the bullet... use medi.... dead.

Finally the vehicles themselves. For some reason, the geniuses at Ubisoft only give a 1st person view of driving... so you try to drive, look at map and compass at the same time and because the vehicle handles so poorly you hit a boulder and the vehicle stalls out, so you get in front of the vehicle and fix it. Get back in and hit a lovely checkpoint further up.

There are several other nuances in the game like no checkpoints... well theres lots of those, but I mean autosave points... so hit F5 ALOT or your 10 minute trip from point A to point B can take you 30 minutes. There isnt really much of a story here to be found either, so you really just find yourself doing side missions... even the main missions seem like side missions which dont give you much of a feeling of accomplishment.

I realize I have been on quite a rant, and most of my reviews are not as negative or sarcastic as this. As a matter a fact I dont think I have given a single star review to anything before... but this game definitly deserves it. As I attempt to leave with a positive remark, I am at a loss. I could mention the graphics, however theyre really not better than the original Far Cry... and I can max them out on my machine.

I was extremely disappointed and feel my $60 was just wasted. Ive played the game for about 11 hours, and cannot bring myself to finish it... and thats an extreme rarity for me. With all the great games coming out this year, spend your money on something else.

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Clearly the game was designed for the console market with PC as an afterthought during development. Although there are some interesting aspects, it ultimately is just a boring game on the PC platform with minimal replay value. Games are judged relative to the alternatives available for that platform. In the PC area it falls down hard.

Start with the aspect ratios the game screens take are very TV/Console rather than PC monitor oriented.

There is no back-story and no reason for me to care why my character succeeds or fails. I care as much about him as he does about his employers.

My character is more durable than his weapons. So while he can pull bullets out of his body with his teeth and repair almost any device, he is incompetent when it comes to cleaning, repairing and maintaining the tools of his trade his weapons.

Ubisoft's rationale for no predators is that it would upset the ecosystem. Lame excuse -More likely either cost or time reduction in coding. Adding animal threats as NPCs who only respond to specific classes of players or NPCs within a certain radius is fairly simple to do and would improve the game play value.

The damage model needs refinement. My character has terminated NPCs at 15 yards with a single spray from the shotgun and yet 5 or 6 center mass shots with an AK-47 (whose ammo is rifle loads, not pistol loads like a submachine gun) at the same distance doesn't even knock the NPCs down. At close quarters scattershot can be the uber-weapon, but over distance it's gonna be a lot less lethal.

I can't tell if the endless slogging through the veldt is a cover for weak AI coding, a way to extend the "playing" time of the game or an infomercial from Ubisoft aimed at marketing their Dunia engine to other developers by demonstrating the effects you can create. For me, it quickly became downright annoying.

Not much to say about DRM that hasn't already been said. Their EULA is very specific. Ubisoft will install DRM code on your PC. They will require you to register it online. They will require the CD to be in the machine. They own the software and they are not accountable for any problems any of this cause for you. Your rights are 100% subordinate to theirs. If you don't like that you must send it back to them before you perform any activations. About the only thing you don't have to do is send them a copy of your driver's license and a DNA sample. But stay tuned...

Since software DRM is totally ineffective against pirates I can only assume that the ultimate objective of excessive DRM is to kill the PC game market and drive everyone to consoles. It makes good business sense as it's easier and cheaper to develop games for consoles and no PC games means one less SKU to stock and track.

Bottom line...It may do okay as a console game given its competition on those platforms, but as a PC game, it's just too boring and console-centric to be worth buying. If you are really curious about a game based in what was a very promising location, wait a couple of months and pick it up for $9.99 in a jewel case.

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Before the release of Far Cry 2 the game was being hyped as a new generation of First Person Shooter--one to set a new bar.

What they showed us was footage of combat surgery, fire propagation, stealth gameplay, mercenary buddies, and a vast sandbox.

What we hoped for was a First Person Shooter that would have all of those things finely tuned and greatly expanded upon, immersing us in a world where guns for hire and arms dealers were partners in a civil war.

What we got was exactly what they showed... EXACTLY what they showed. The combat surgery is just for show. The fire propagation dies so very quickly so that it seems more like a fireworks display rather than a true wildfire. The stealth gameplay fails more often than not leading you right back to the run and gun style of play First Person Shooters are infamous for. The mercenary buddies are nothing more than strangers giving you second chances, as well as a means to give you a side-mission whilst doing a mission. And the sandbox is just littered with no-name faces just wandering around, waiting to shoot you on sight--that is to say that they show absolutely no intelligence and are far too plentiful. Let's not forget that the game is very rough around the edges and needs some serious patching.

It's as if they half-made a game, ran out of time, dumbed it all down, stitched the little bits and pieces together, threw in a story, and made three large maps for it. The game is overly easy and is only made difficult by beefing up foes so that they take more shots to kill. And the hardest part about the game is staying interested enough to play smart, and not simply plow your technicle into the middle of an enemy camp just so you can feel a little more excitement.

The only saving grace is the hope that maybe, JUST MAYBE, the modding community can modify the game to be what it ought to be. But as it is right now, there is now SDK for them to work with, so they will have to rough it out on their own until one is released, if ever one is. On the bright side, the STALKER modding community has done wonders for that game even without an SDK, so here's hoping.

Until then, I'm shelving my copy, and warn any prospective buyers to wait for the price to drop before you bother picking it up.

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Given the many bad reviews, I was very hesitant to buy..

The reviewers could not have been more wrong. It is an AWESOME game.

A classic example of a great game which was misunderstood by most gamers.

As mentioned in most reviews, the map is huge and you have to travel all over to complete missions. It seems MOST of the negative reviews fail to understand the PUBLIC TRANSPORTATION system in the game. There are BUS STOPS clearly marked on the map -one at the four corners of the map, and one in dead center. Dead center is your home base. The four corners are where most missions will occur.

So...after accepting a mission, go to the bus stop, board the bus for your destination, and in an instant you are transported to that corner of the map. Time of day has changed (dusk, midnite, early dawn, etc.) to imply it was a LONG bus journey... There is always a vehicle waiting for you outside. And usually, there is a weapons shop nearby (in case you want to change your weapons or ammo.)

I think 99% of negative reviewers FAILED TO UNDERSTAND this concept. (If you don't take the bus, YES it will be slow/frustrating to cross the map). There are enemy outposts and armed checkpoints along the roads, which are also patrolled by armed jeeps. If you insist on driving instead of taking the bus -YES the game seems slow, frustrating, and impossible...

The game developers should have made this point clearer (it is not explained in the game manual). But if you play the game as intended, WOW....it is a great experience.

Tips:

1. Take the bus.

2. Even when driving, try to stay off-road as much as possible to avoid confrontations.

3. Don't be afraid to abandon your vehicle and go on foot. Eventually you'll find another vehicle.

4. Take the time to experiment w/ the display. May take a long time depending on your PC/graphics card, but is worth it.

5. Chose a lower resolution if necessary. I play 800x600, maxed out. If you don't play maxed-out, you are not just missing out on eye-candy. You are getting a much poorer quality experience.

6. Try turning "shadows" down. Moving/morphing shadows are PC-intensive. Turn shadows down, and max everything else.

6. Choose "realistic" setting, and play w/ your on-screen crosshairs turned off. Much harder.

7. Limit yourself to missions from the 2 rival factions -this will progress the game story as intended.

8. Avoid random side missions, these get repetitive and don't advance the story line.

PROS:

Great single-player experience.

Totally unscripted, non-linear gameplay. Great voice-acting. (Enemy dialogue can be hilarious and suspenseful).

Very smart AI..the more you play, the more you will appreciate it. (AI can be down, wounded, bleeding, but still try to squeeze off a few rounds as he's dying.)

Huge map, amazing environment, changing weather conditions/time-of-day.

Great in-game tension and stealth gameplay. (some of the best scenarios are after taking out a target and trying to make it home while low on ammo.

Stunningly beautiful, at max settings.

NO ALIENS OR MUTANTS! :)

CONS:

Lack of direction from developers. Failure to utilize the "BUS" concept will result in frustrating, repetitive experience.

Endless choice of side missions will fail to advance the storyline and can seem pointless.

Fans of pure run/gun shooters will be frustrated by the need to for strategy, planning, and stealth.

OVERALL: Great game. In terms of single-player, non-linear, non-team based combat, voice-acting, intelligent AI, game length, replay value, and game environment, this game might sit alone at the top. It's too bad most people didn't figure it out and gave such BAD reviews! Buy it and try it!

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Assassin's Creed Triple Pack

Assassin's Creed Triple Pack
Customer Ratings: 5 stars
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This package is a pretty good deal. Yes, you could buy all three separately for a bit more or a bit less depending on where you look. The best part of this deal is that you get all of the dlc for Assassin's Creed 2 and Brotherhood. But, if you already have the games, then this wouldn't be worth the time. No new content or anything, just the original trilogy. This is wonderful for people like me who don't have the time to play every game that comes out, or for people who just overlooked this amazing title. The game for the most part has solid controls, every once in a while your character will collide with a ledge or something you didn't intend to and it will screw you up, but it happens so little and the rest of the game is so wonderful that you don't notice it.

The only problem I have with this package deal (and this is being extremely picky) is that the games were not meant for this. The people that sell it have packaged the original retail games thus they remove the original UPC codes on the back. The only reason I find this annoying is because the codes have to be cut out. I enjoy the game cases as much as the game. It is a reminder of when I got the product and I just would have like to seen it in tact. It also takes away from the feeling of opening the package, because the cellophane has been cut as well to remove the code, taking away the satisfaction of wrestling with that stubborn packaging to get to the gem inside. But that isn't enough for me to not recommend the product. It is wonderful and I need not be picky with the physical packaging.

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I ordered this game (Assassin's Creed Triple Pack / Master Assassin Pack) from the seller PNP Games.

The product came on time, and was packaged well.

There is an 'outer-shell' type thing, which can old all three games together. It was shrink-wrapped. Each individual game was also shrink-wrapped, but they were pre-opened. The seller cut out the UPC Barcodes from the corners of all the games (probably for a rebate of some kind). This is kind of a bummer for those who like the game cases to look 'perfect,' but it doesn't detract from the games themselves, and it isn't a big enough deal for me to lower the rating of the seller or the product. Granted, the seller could have been a little more careful and neat about cutting the codes out, but it's not really a big deal. A bit of tape, and it's fine.

Opening the cases of each game, you got the strong smell of brand new plastic, which gives a higher likelihood that the games are actually 'new' and haven't been played. None of the discs were scratched or worn, and all of the booklets came with the game. With the second two games (AC 2 and AC Brotherhood), there's a single slip of paper that gives two separate codes (one for each game) to unlock bonus material namely: maps, skins, bonus armour, and extra multplayer characters. I have yet to test if these codes actually work, but I'm very positive that they will.

The games themselves all worked. There were no glitches or slowdowns or anything. They all ran perfectly in the PS3 system. As for how fun the games are, well, that's up to the individual. But I very much enjoy them. The story is interesting, exciting, new, and original.

Overall, I'd definitely recommend gamers to buy this product (unless you have one or more of the individual games I'd just buy the remaining ones separately). If you don't own any of these games, it's nice to be able to get all three of these together. If you have some of them, like I said, I'd buy the others separately it'll probably save you some money.

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When I bought this I had never played any of the franchise, and after seeing the latest installment coming in of American history I was super interested, as I Talked to people it was going to be in a way of a continuation of the previous 4 games. I figured it was high time I found out who Altaïr and Ezio was. With in the first few hours I would hooked. I blew through the first game only missing a few flags in about 20 hours. I'm nearly done with the second game, the Assassin's network established by Ubi Soft tracks my progress. I'm 80% through currently. Missing mostly feathers which I'll get later. I'm being told that the Brotherhood is the best in the series. As far as game play content goes, The story Arc with desmond is a side note, and something that I've not thought about at all. I get rather irritated when I get pulled out of the Animus. This is particularly True with the second game

My only complaint, is that you have to enter the code through game, and it enabled a lot of content... but I have no idea what it was or where to find it.

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well, in the reviews y se some people is cocernd about a code thats cuted but does the code come anyways? can y play onine with the games? and do the dlc"s come with the games? PLEASE HELP!

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Dear,

I bought this game as new but I found in all boxes in the back side in the lift corner square cut by nife or razer

Assassin's Creed Triple Pack [M]

Please replay as soon as possible

Best Regards

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Sony PlayStation 3 Slim Skin (PS3 Slim) - NEW - BRUSHED SILVER

Sony PlayStation 3 Slim Skin - NEW - BRUSHED SILVER system skins faceplate decal mod
Customer Ratings: 3 stars
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Sale Price: $24.95
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Decent Skin if you can put it on, i had this on my ps3 for a few weeks before it started to peel and i eventually pulled it off. Its too hard to get on but if you get it on perfect and it stays it looks very nice

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I've had many system skins for various consoles in the past, and usually they are very thick and look tacky. This skin, however, looks like I bought a ps3 that came in an entirely different color. The skin had a lot of separate pieces that covered the entire system. All in all I count about 20 pieces. They also included 2 cutouts for applying onto your controller. The controller skins only cover the front of the controller, not the whole thing. The skin fits very well and I would highly recommend any skin by this company.

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Well I was excited when I ordered the skin, thinking it was like the ps2 skins that I had for a ps2. Those were thick and easy to install. BUT these ps3 skins are worthless. Mine are already coming off. AND putting it on the ps3 was extremely hard to make it accurate. I wont buy another one thats for sure.

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Saint Seiya Senki Sanctuary Battle Pegasus (Japanese Language)

Saint Seiya Senki Sanctuary Battle Pegasus
Customer Ratings: 5 stars
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I was waiting for this game since my childhood, the graphics are just amazoning. I recommend people from Latin America to buy the Asian version of this game is compatible with the US PS3. Fast delivery, buy from this seller.

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great game it works with the us ps3 good quality AWESOME!!! the best game right now out there in the market very happy with this game arrived on time it is expensive but its worth it :)

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This game reminds me of my childhood back in mexico. I would of never imagined that they were going to make this game for these types of gaming consoles now a days. The graphics look very detailed. Works very well on US PS3. Fun game to have. Seller was promt and professional. I would recommend anyone to buy from this seller. Thanks.

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Little Big Planet 2: Special Edition

Little Big Planet 2: Special Edition - Playstation 3
Customer Ratings: 5 stars
List Price: $59.99
Sale Price: $13.44
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I have never written a review on Amazon before. So here it goes:

I bought LBP2 (LittleBigPlanet 2) when it first came out, on January 18, 2011. It was a huge improvement from LittleBigPlanet! It was simply spectacular, and there is no game that I have ever loved this much before (Except maybe LBP1).

Here are the different elements I want to talk about:

Gameplay: Gameplay is absolutely fantastic, it is fun, and original. If you enjoyed lbp1, you will LOVE lbp2. It is mainly platforming, there are a few added bonuses such as a sidescroller level in the Avalonia section.In addition to the main story levels, there are a lot of Mini-Games that are definitly worth checking out. There are some wonderful bosses that are quite fun to beat.

Challenge: Some levels are challenging, but there are a few that are super difficult to Ace(Complete without dying).

Story: The story is not super original, but it is fun none the less. You are out to destroy a giant vaccume that is destroying all things good and replacing them with evil, and dark creatures/objects. The characters in the story are fun, but in my opinion, are not as original as LBP1's character curators.

Create:In LBP1, there were many restrictions to building an amazing level. BUT in LBP2 almost all of those restrictions have disolved. The same create mode as lbp1, but with revamped tools. You still have all the tools you did in lbp1 but you gain some new amazing ones. In the special edition you get all of the move pack tools including the Paint Tool (MOVE REQUIRED), The Movinator, the motion recorder (MOVE REQUIRED)

Now here are the tools that came with the base game: The Controllinator (Also called DCS), Sackbots,Anti Gravity switch, advanced mover, Microchips (to store all of your logic) and much, much more.

Overall, this game is a lot of fun, and I recently got the special edition, and that comes with:

*PlayStation Move support: Now you can choose to play LittleBigPlanet 2 with all new Move controls and enjoy the over 6,000 Move games created by fans like you FOR FREE! Endless Fun!

*LittleBigPlanet 2 Move Pack: Rise of the Cakeling

A brand new story featuring 14 levels

Create your own PlayStation Move games

Hundreds of new assets to create with

A new Powerup for Sackboy The Brain Crane

11 brand new PlayStation Trophies

*Disney/Pixar's Toy Story Level Pack

5 new levels + 2 mini-levels, Alien costume and more goodies

*Disney/Pixar's Toy Story Costume Pack

Buzz Lightyear, SlinkyDog, Hamm, and Rex costumes

*Even More Animals Costume Pack

Crocodile, Mandril, Vulture, Cobra costumes

*Cats Costume Pack

Siamese, Persian, Marmalade, Sphynx costumes

*Dogs Costume Pack

Bulldog, Dalmatian, Poodle, St. Bernard costumes

So, if you want over $35 of bonus content ON THE DISC then the Little Big Planet 2:Special Edition is here for you!

I appreciate feedback, and/or questions. :D

EDIT: JANUARY 22, 2012:

Okay so first things first is that I should clear a few things up.

-Create is EXACTLY the same as in LBP1, but you have new tools, and less restrictions.

-ALL controls are the same. You control Sackboy the same way, except when he is in a vehicle (Controlinator.

-I recently went back to LBP1, and you CAN see a difference in the looks. LBP2 looks a lot better than LBP1.

-Create mode tutorials are a lot better. In lbp2 you will actually learn how to use a certain tool, unlike LBP1 where you get a bad tutorial. LBP2 tutorials explain themselves very well, which imo makes create easier to use.

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You know how you buy games for your kids and after maybe a few weeks they either beat the game or get bored with it? Well, that will not happen with this game. This is a fun never-ending game. Players get to build levels on their own and play online with their friends as well. New levels are built daily. It's muliplayer, so sometimes I join in to play with my children. Up to four people can play. It is fun for all ages. I heard the theme to "Beverly Hills Cop" in one of the community made levels, which let me know that I am not the only "oldie" around...lol

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I have been gaming my whole life and this is one of the best games I have ever played!

My wife enjoys it as well and she is not a gamer.

I might come back and expand on this review, but there is nothing bad to say about this game! Seriously, buy it!

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If you liked Little Big Planet, stop reading this review and purchase LBP2! This game took all you loved in the first game and improved upon it. The platforming is great, the graphics are excellent, the music is wonderful, and the level/game creation tools and tutorials have been vastly improved. This game is truly fun for the whole family, as it is minimally violent, contains no gore or cursing, and the level creator is a great way to nourish your creative side. Little Big Planet 2 is more than a platformer, it's an experience that you should play first-hand.

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I bought this for my 11 year old daughter for Christmas. Great game and very age appropriate. Little Big Planet 2 is a great continuation of the first edition. Like part 1, it's a multi player game and appeals to all ages (including myself who has played with my daughter). The 2nd edition can be used with the Play Station Move, however the Move is not necessary as you can play using regular controllers as well.

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Two Worlds 2

Two Worlds 2 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $14.87
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Prior to buying Two Worlds II, I read every professional review I could find, watched all the available gameplay videos, and searched several forums to get a feel for how the average gamer felt. In short, the overwhelming consensus is that if you're starved for an open-world sword-n-sorcery role playing game and can forgive a good deal of inherent flaws, then Two Worlds II can be a lot of fun. After nearly forty hours of gameplay, I couldn't agree more.

For starters, the game world is massive and ripe for exploration though it should be mentioned some areas are actually inaccessible and therefore the map makes the game world appear larger than it actually is. The graphics are colorful and pretty, but definitely nowhere near the polish of a Bethesda title such as The Elder Scrolls IV: Oblivion or Fallout 3. My only complaint with the graphics (and it's a big one) is that whenever you move quickly or pan the camera quickly the graphics have a blurring effect. I can only surmise this is an attempt to hide a weak engine, and for the first half-hour I was battling the beginnings of a headache because of it. Once you become accustomed to it, though, the effect becomes part and parcel of the scenery. There are no weather effects like rain or snow, but there is a day/night cycle. Unfortunately there is no "wait" option, and since the vendors close up shop for the evening, you have to wait in real time for the day cycle to come back around. It's not a major issue, but one that could be easily remedied with a simple "wait" option.

Some of the worst things reviewers went on and on about are simply not true at least concerning the final release version. I've begun to suspect, after reading dozens and dozens of TWII reviews, that the review copies had to have been in an earlier stage of the development. I've noticed that every professional reviewer claims the combat hit detection is unresponsive, among other glitches, and these are things I've never encountered in my copy of the game. For all these reviewers to claim the same thing, I have to believe that it's the developers who shot themselves in the foot by rushing out their review copies. Personally, I found the combat outstanding, and quite fun to boot. The player has a myriad of special moves at their disposal to perform during fights, including but certainly not limited to a powerful thrust strike, a block-breaking overhead swing of your weapon, and a radial barrage for when you're swarmed with enemies. Experience is fun to gain even through grinding (which isn't necessary, by the way) and the leveling system is par for the course but executed perfectly nonetheless.

Again, having read copious reviews, I already knew to expect amateurish voice acting, but this doesn't bother me in the least. In fact, it's part of the fun in my book. One of the orcs who breaks you out of the dungeon amusingly cries out "Mankind will bleed out from their own arrogance before their words will afford them CREDENCE!" That's also a perfect example of the way the dialog often doesn't make much sense.

Here's another example:

"Will we be able to help her?"

"That remains to be uncertain."

Despite the fact that the bones of the plot are precisely the same as the first Two Worlds, in that you're trying to save your sister from the evil Gandohar, the plotting for the sequel is more involving and the ending even has a surprising and welcome twist. The climatic final battle, however, is a disappointment in that it amounts to monotonous running and potion drinking. It can take as much as 15-20 minutes to complete, and dying once results in starting it all over since you cannot save during the battle. Make sure to prepare ahead and bring some resurrection potions (made from mummies brains, of course!). Personally, I entirely enjoyed the song "Little Teardrop" that plays during the credits. The song has the sound of an early Bon Jovi track, and there's even a sweet guitar solo.

At least one reviewer complained that an entire chapter of the manual was in German, but apparently that's been fixed. This, however, doesn't mean that the manual is error-free. The first section is called "The Story So Far..." and it's simply a controller button map. Evidently they nixed that bit and didn't reformat the manual, so as a result the entire table of contents is off by a couple of pages. Still, I've referred to the manual several times during gameplay and it has answered almost all of my questions. The one section that could use some more information is the spell creation system. Besides, I appreciate this title actually includes a 40-page manual when higher-profile games like Mass Effect 2 and Assassin's Creed: Brotherhood don't even bother (those titles include the manual on the disc, and they even have the audacity to try to convince us it's "more convenient" or that preservation of the environment is their primary concern).

The horse riding is boorish especially when you compare it to a title like Red Dead Redemption. In fact, there is no comparison. The horse in Two Worlds II is somewhat troublesome to control, occasionally unresponsive, and the stamina meter is far too unwieldy. It's difficult to find a rhythm like the player could in RDR. There's a quest-related horse race that is more painful than fun, thanks to the dodgy horse design. I far more often prefer to walk or use one of the many teleporters scattered across the lands. Since the sprinting in the game is actually quite fast, you'll barely even miss the horse.

You can buy a ship in the game, but there are only a few areas worth sailing towards. I found an area, replete with a teleporter, that contained a large encampment of enemies. Further down the shore I found an adandoned village with a lighthouse, but nothing of special value. Strangely this area is only accessible after sailing about an hour in real time. Sailing can be frustrating as well, because if you sail against the wind your pace is slowed to a crawl. Sure, it's realistic, but it's not especially fun. Housing is also available, but since armor and weapons are the only items that have weight, they're hardly useful and they have no decoration or upgrade options.

Still, despite the numerous flaws of Two Worlds II, there's so much more the developers nailed. The inventory system is robust and easy to navigate, and as any RPG player knows, this can make or break a game. Their unique item system lets you break down any weapon or piece of armor into components like steel, iron, wood, fabric, etc. Then you can use these raw materials to upgrade the items you want to keep. Of course, you can also upgrade your items with magic stones as well, further enhancing your skills or attributes. You can have up to 3 outfit slots you can change on the fly. For instance, one button can have you in leather armor and a bow (for ranged kills), a second button can have you in metal armor and two swords (for frontal assaults), and the last button can have you in a magic robe and staff (for magic attacks).

The quest journal is well laid out, neatly organized by the quest giver, and there's a reputation scroll to see at a glance where you stand with the different guilds. There's even an entire multiplayer co-op campaign, a unique village creation game, and other modes typical for multiplayer function such as a duel mode and a deathmatch mode. The game also offers all the commands a gamer could expect: plenty of options in the menu (subtitles, text change, audio, etc.) and you can pause or skip cutscenes. There are three difficult settings, the standard Easy, Normal, and Hard. Those who prefer the experience itself rather than challenge will do well on the Easy mode whilst those who desire a brutal challenge will receive just that on Hard. The autosave feature can be customized at five or ten minute intervals, and the player can hard save at will. Two options I recommend selecting are changing the icons to text and choosing the smaller inventory icons, both of which can be accessed through the "Settings" tab on the main menu.

The map is entirely adequate, as I never had trouble finding a location with the assistance of the map. Shrines, towns, teleports, and quest-related dungeons are automatically noted on your map. However, it should be noted that for whatever reason the standalone dungeons are not marked on your map, even if you've been inside them. This means that the player must either manually mark them on his map or simply explore them as he finds them. This is good to keep in mind if you're after the trophy for exploring twenty-five dungeons.

It should also be noted that Two Worlds II is not a "hardcore" RPG. For instance, aside from weapons and armor, every other item is weightless. There is no stamina meter for melee attacks, and the player does not need to sleep to heal naturally (you regenerate over time, provided your weapon is sheathed). Two Worlds II also allows the player to mostly reset their skills for a fee by visiting a "soulpatcher". It will only turn over a maximum of 100 skill points, but that's plenty to completely rework a character. This allows the player to alter their mage into a warrior, or vice versa. It's a great touch and very progressive that Two Worlds II does not try to pigeonhole your character into being a concrete mage, warrior, spellsword, etc.

By far, the most frustrating thing about the game is that all it needs is a good polish. A few more months in the oven and this thing could actually be seriously competitive. As it is, it only stands out because there isn't a single other notable open-ended sword-n-sorcery RPG currently on the market other than Oblivion. It's sad, too, because the only reason there aren't more is because they obviously don't sell very well. Why bother when a generic, formulaic, by-the-numbers first person shooter like Call of Duty: Black Ops will sell 8.8 million copies worldwide?

But I digress. I drove home nervously glancing at the copy of Two Worlds II in my passenger seat. But despite its flaws, I actually love this game. They may have failed here and there in the technical presentation, but this game has a lot of heart and soul and that's something you won't find in the recent glut of high profile shooters. So it's also no Elder Scrolls killer, but Skyrim is a long way off. For now, I'm thrilled to own this title and hopeful that we'll see some single-player downloadable content down the road.

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UPDATE:

Sadly, my review (see below) has to be downgraded down from the initial 5 stars (I love it) to a neutral 3 star (meaning "It's Okay").

Everything I wrote below is still valid but, as I kept playing, it became increasingly clear that 2W2 was rushed to market before it was finished:

About half of the land mass is out of reach. You simply can't get there, the makers made sure to surround it all with tall mountains.

As you progress through the chapters, and each chapter is loosely associated to one of the world's 'islands', you move from densely populated, quest-rich lands to increasingly empty, more barren landscapes with few quests to complete, the last islands, the largest of them all, being 90% off limits.

Neat features such as 'sailing' go largely unfulfilled. Strangely, there is no commerce between the several islands and, once you find the only boat you can actually sail, there's really no place to go.

My 60 hours of play (I play slow so expect a 40-hour run for most) produced a most powerful character, armed with the most fearsome and cool-looking weapons, wearing a near-impenetrable armor. Sadly, it also produced an empty world. Everybody and everything that I could fight other than a couple of cats and ants is dead now so there's nothing to do other than kill 'guards' which gets boring fast.

I will not discuss the plot but I will say that end-game could have been scripted better.

And, finally, the online mode is unplayable. It's extremely frustrating to learn that, after all this 'work' developing your in-game character, making him powerful, skilled and well equipped, to learn that you can't use it online. You are supposed to create a 'new' character or several characters 'from scratch'. Why? Nobody knows but I didn't feel compelled to even try 'online'.

So, it's 'goodbye TW2. It was a nice game for the first 30-40 hours but I expected more. Overall, it's not a bad game but it could have been A LOT better. The way it is now, only mediocre. If I knew what I know now, I would not have bought the game.

_____________________________________________________________

MY ORIGINAL REVIEW:

As I am playing Two Worlds 2 (TW2 for the rest of this review) and enjoying every minute of it, I can't help but compare it with similar past and present RPGs. I'm thinking of Oblivion, the Fallout series, Demon's Souls and keep dreaming about the 'perfect' RPG. And the reality of TW2 seems to suggest that, given the technology and the reality of a budget, this is probably as good as we are likely to get, at least for a while.

Two Worlds 2 is far from a perfect RPG. It follows the open world RPG conventions and expectations in many ways but, clearly, some of its features could be called 'steps back'. At the same time, other features can be called brilliant innovations and stunning as far as RPG conventions and technical advances go. TW2 is clearly at or close to the top, considering whatever else is available today for the current generation of consoles. Without a question it is a playable, most intriguing, addictive game. I know this because the 3 RPG players in my household, me and my 2 teenage boys are keeping the PS3 up almost non-stop and reserving time to play nothing but TW2 for hours and hours and sharing tips and stories at the dinner table and at breakfast.

I don't want to do unfair and biased comparisons but it's a fact that TW2 is nearly all we play at this time, meaning that we stopped playing 'New Vegas', I plated GT5 on a temporary hold at level 35 and two 24-hour races short of the ultimate trophy and Little Big Planet 2 is barely acknowledged by the kids these days. So, let's go into some specifics.

THE TECHNICAL MERIT

When compared to the 'older' great Bethesda RPGs such as Oblivion and the 2 Fallout releases and I call the Fallouts technically 'old' because they are built with basically the same tools used with Oblivion TW2 shows significant and in some cases revolutionary improvements. And here they are, probably not a complete list.

Bugs-free. After over 100 hours of TW2 play (me, and the kids together) we haven't experienced one single 'freeze' or crash. Not even one. Other than one Baboon, floating 6 feet up in the air, no bugs I'm aware of.

Quick saves/load. There's no such a thing as 'near-instant' saves or 'loads' but, when compared to the Fallout titles, Oblivion or even the great Demon's Souls, TW2 load/saves times are fast. On a PS3 it's probably 1/3 the load/save time you would experience on New Vegas. And, unlike it, TW2 does not bother saving your game every time you enter a new house or cave which makes for a significantly smoother gaming experience. The 'auto saves' do slow down the action for a few seconds but it's up to you whether they happen every minute or every 10 minutes or every 20 minutes.

The savanna. The only comparison can be made with old Oblivion because Fallout's desert didn't require such a 'live' environment. If Oblivion's landscapes were stunning and I thought they were so at the time, Oblivion couldn't handle 'water' and 'fire' very well game would slow down to a crawl and sometimes crash whenever there you had fire, lava or flowing water in the background. TW2 thrives on showing us what open plains look like. Walking or riding through TW2's great plains is almost a National Geographic experience. As for fires, waterfalls? No big thing.

Water. Probably one of the most stunning advances in TW2 is the Ocean. I showed TW2 to a couple of friends and the two things I showed them first was a Safari and then we went for a swim. After the Safari, with Cheetahs waiting in ambush in the grass or motionless and blending with the environment on top of boulders bringing 'ooos' and 'ahhhs', the swim experience left them speechless. I can't think of any other game in existence that does it better. Try it.

AI. Not all is brilliant and some of it is dumb but, whomever did the AI for the Cheetahs and the Warthogs and the Baboons should be congratulated. It's simply beautiful. The savanna animals and the rendering of the ocean are hints of what 'next generation' RPGs could be like.

On the not-improved or 'not implemented' category that clearly fall under the technical/technology category, I was disappointed that something like Havoc's engine, so well integrated it Demon's Souls and to some extent in Oblivion and Fallout is nowhere to be found in TW2. With some few, well marked exceptions swimming is one you can't interact/change the environment much. Yes, you fight your enemies and there's blood (or green goo) splashing all over but you can't, for example, cut an arm or squish a but or push a boulder. Swimming looks great but, once you come out of the water you're as dry as you were before you got in it.

Another little technical quirk is the 'voice' part. Not the acting which is good but, more often than not, the beginning or the end of statements appear to be cut off. It's like if you are playing a small sound file and whomever cut the clip did it in a hurry and missed a fraction of a second from at the beginning or at the end. It's probably what happened so, whomever did the sound editing did not do a very good job and it can be distracting.

THE WORLD(s)

I'm nowhere hear finishing the game (just reached level 26 and entered 'chapter two' at the time I'm writing this) but it's safe to say the the world is 'large' and there's plenty to do. I've mentioned already the great plains but, of course, there's a lot more in TW2. There are mountains to climb, deserts to explore, oceans to sail, caves and dungeons to... survive, farms, towns and cities to visit. TW2's underground features and its towns look a lot more organic than Oblivion's and Fallout's. In Oblivion it was easy to identify the Lego-like components used to build the dozens of dungeons and other structures. It's possible that TW2 has a limited number of building blocks but it's either so many we don't notice or there's some custom layer superimposed that's hiding them and everything feels a lot more realistic. You find individual houses, winding streets, commerce plazas and crowds of people going about their business in the towns and they really seem to resent you if you don't mind yours and bump into them so if you hear screams of 'were you raised in a barn?' or a girl giggle when you don't control your walk too well, it's not personal.

There is a lot to explore and experience on your errands. Once you visited a certain area, you can 'fast travel' after that if a teleport could be found and you can ride a horse if you don't mind missing the opportunity of doing a little hunting for beasts or 'monsters'. And, talking about beasts and monsters, there's plenty of them and you can make it your mission to rid the world of them. Some of the animals tend to respawn but most of the entities that fight back with weapons appear not to. Which is okay because there must be thousands of them.

The 'people' are either of the kind that mind their own business and expect that you mind yours but, of course, there are merchants, artists, individuals that will interact with you in connection to one of your quests as either friends or enemies or bosses and the members of the several leagues: fighters, thieves, mages, merchants and so on. Your reputation or notoriety plays some part in the way people interact with you but it's the various leagues that tend to keep track of what you do for or against them and afford you some preferential treatment on that basis.

THE STORY

Oh, the story. But, does it really matter? We like RPGs because the reward of completing quests and solving puzzles we become increasingly more powerful, get to wear cool armor and weapons, cast awesome spells and, as we progress, can successfully fight and defeat enemies that would have blown us to pieces with a sneeze at the beginning of the game. In that respect TW2 meets the expectations. You start weak, you learn about the world around, you do the quests and solve the puzzles and, as you do, you level up and get to wear the cool armor and use the cool weapons. Hopefully, you'll be able to save your sister and beat up all the bad guys the Emperor eventually but... you don't want THAT to happen too soon because RPGs are about the thrill of exploring, fighting, looting, learning and growing. I haven't finished the game so I'm not quite sure what the story is exactly about but... I can't say that I'm dying to find out at this time.

THE RPG CONVENTIONS

It's not essential but it's probably interesting to mention the way some of what we call the RPG 'rules' or expectations are implementing in this game so, here they are, in a list format.

Controversial

-------------------

You don't eat, drink, sleep. Or you don't have to. And you never get tired, hungry or sleepy. Sure, there are potions and useful plant remedies but you could finish TW2 without ever taking a bite or drinking one drop of anything liquid.

Your apparel/weapons/armor don't wear out, don't break. Once you acquire a sword it will always be 'as good as new' for as long as you use it, no matter what you do with it. One of my kids says that you could mess up your weapon if you swing at a locked chest but I have to check that.

You don't tire while fighting. There is 'stamina' but it appears only to apply when you run or swim. During combat, you can swing your big half-ton battle hammer for as long as it takes and you'll never break a sweat.

There is no compass. There is a way to follow you path on the big map or the on-screen minimap but only the big map tells you which way is North. In-game, what you get is a GPS-like view.

There are no set classes. This has been much discussed and it doesn't bother me a lot. You are going to naturally pick a mage-like or a fighter-like path and I doubt it's possible to build a powerful character unless you pick one. Trader, necromancer, thief... these are secondary past times but you probably must specialize in either brute-force or spell-casting.

Skill reset. This bothers me a lot more than the above. TW2, or one of the NPCs in it will allow you to basically reconstruct yourself and redistribute nearly all of your skill points. In other words, you can spend dozens of hours to build yourself as the fiercest sword fighter in the land and, for a small fee, you can turn yourself into an arch-mage.

Health regeneration. This is something that we've seen in the older RPG but not in the more recent ones. In TW2 your health comes back and even you 'poisoned' status goes away for as long as you are not in combat with your weapon drawn.

No weather. There is some day/night transition and what seem to be 'morning mists' but that's it. No rain, snow or wind experienced so far.

Anything other than weapons and armor is weightless. You can carry 1,000 potions, bags full of medicinal roots, mutated hearts and giant scorpion poison glands and a one hundred volume library on your back and it won't slow you down one bit.

Well Implemented

--------------------------

I enjoy the way TW2 did leveling. Each new level grants you a few more attribute and skill points. You get more skill points for doing 'things' like killing lots of animals or picking many locks or brewing a number of potions and so forth. Your level and your skills decide which weapons/armor you can wear. Skills must be first taught before you can assign point to them and skill books are either offered to you or you find them or you buy them if you can afford it.

Weapons, armor, staffs, shoes can be upgraded if you have the proper skills, can be sold/bought or you can break them (again, if you have the skills) into their components to be used when updating other items. Depending of how upgraded your equipment is, you can attach to them various crystals and improve either attributes (strength, accuracy, will power) or skills (lock picking, blocking).

Spells are cast with staffs which can be broken apart and upgraded as described above and are build each on separate spell cards where various spell modifiers interact to produce some very customized ones. Of course, you will need the skills. And, as a mage, you need to specialize in air/water/earth/fire or necromancy and acquire the related skills or maybe try to master them all.

Combat is not as realistic as I hoped. Demon's Souls will continue to be the best and smoothest combat RPG I'm aware of but it's a great improvement over the Bethesda games. There is thrust, swing, block, block breaking and the game is quite responsive to controls. However, as I mentioned before, you never get tired so it's quite easy to stun an enemy and almost never give it a chance to fight back if you keep spamming your best move. The enemies do block you and they do try their own tricks so combat is good by comparison but it could be a lot better.

MY RATING

It's clear by now that, with all its shortcomings, this is a 5-star game for me because Amazon's 5-stars mean 'I love it'. Which I do. Clearly, there is no perfect RPG yet and TW2 comes with major shortcomings. However, overall, TW2 is a superior game which I expect to play for quite a few hundred hours, and I am not aware of anything compelling in the PS3 pipeline probably until Skyrim launches in the fall of 2011. Which is why I'm saying 'buy it' because these are big budget products and if the talented people who are giving us these great games can't be paid, no one will hire them to do the next great RPG.

________________________________________________

NOTES:

Nothing on the 'online' features yet because we've been too busy with the story mode part so far and had no time for online. So far, the best online (combat) RPG I am aware of is Demon's Souls.

Not part of this review but, here's my brief, head-to-head, one-sentence evaluation of the current major RPGs currently on the market.

* OBLIVION huge world, great story, good humor, major slowdowns on melee scenes involving multiple characters and/or flowing water/burning fires/lava, occasional crashes, lots of huge, mostly cookie-cutter dungeons and ruins, occasional crashes, long load/save times, auto-saves every time you pass through a door.

* FALLOUT world not as large as Oblivion, great story, great humor, buggy, terrible melee combat, crashes, short main story. Did I mention buggy? Long load/save times.

* FALLOUT NEW VEGAS world same size as the original fallout, OK humor, feels like a large FALLOUT DLC, even more bugs and crashes, longer load/save times, melee still bad.

* DEMON'S SOULS the best online integration in any console game so far, incredibly brutal, the best hand-to-hand/melee combat, bugs-free (one crash in over 600 hours of play), the 5 worlds are relatively small but all is polished to near-perfection, load/save times quite long.

* TWO WORLDS 2 not much of a story but enough quests to keep one busy for a long time, basic humor, incredible outdoors environment, okay melee, large world(s), addictive, open world but player is strongly steered through the plot, extremely good implementation of magic and weapons/armor forging but many shortcuts (see review), bugs-free, short load/save time.

--

>> Brush your teeth, it's the law!

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Tales of Xillia

Tales of Xillia - Playstation 3
Customer Ratings: 5 stars
List Price: $59.99
Sale Price: $49.98
Today's Bonus: 17% Off
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Ever since I first played Tales of Destiny way back in 1999 I have been in love with the Tales franchise. While not as immediately recognizable in the mainstream gaming community as the Final Fantasy or Dragon Quest/Warrior RPG juggernauts, the "Tales of" series of games have always had a loyal fan base due to the great stories and combat that is the hallmark of the games. The question of whether or not to purchase the latest game in the franchise was a no-brainer for me, and I can say with 100% certainty that I am so happy that I indulged myself.

Controls, Music, & Animation

Every Tales game is painstaking in its delivery of beautiful graphics and music, and Tales of Xillia (henceforth referred to as "ToX") continues in that tradition. Simply put, this game is gorgeous and takes every advantage of the PS3 hardware to simply amaze me. The world of Xillia is bright, colorful, and varied. Environments are dynamic; each exploration area is divided by little "breaks"; while this may seem annoying, the lack of lag when going through a doorway into the next room is practically non-existent. The screen flashes black for one moment and then you are free to control your character.

In addition to the beautiful backgrounds, the characters are 3D mirrors of their anime-inspired sprites used in the cut scenes. While you do notice the difference between the 2D drawing of Milla (the female protagonist) and her 3D avatar, the seamless transition negates any of the very minor aesthetic details. Finally, each character in the game is unique, sporting their own look, and enemies are just as varied and detailed as the "good guys".

Musically speaking, Tales of Xillia boasts an amazing orchestral arrangement with songs to suit every zone in the game. It is truly beautiful and lends itself well to the atmosphere of the story. When you are in an ominous, dark dungeon the music is creepy, with violins and woodwinds playing higher and slightly off-key, creating the ambiance of a thriller movie. Sound effects cover every aspect of movement, helping to bring the world of Xillia to life. If your character is moving through shallow water, swishing noises will occur with each step. The crackle of fire whispers through a zone, subtlety lighting a path. Birds chirp. When the graphics and sound come together, you will find yourself immersed in a world of magic, mysteries, and more than a few baddies to kill.

The controls in ToX are spot-on. Combat is real-time, so players need to be aware of their characters and the baddies on the screen. At the beginning of the game you can alter whether you want harder enemies, a longer input time for combos, and your Xand Y-axis movement [meaning whether pressing upward with the control stick will move the camera up (normal) or down (inverted)]. I chose the hardest setting and kept the input time as "Normal". In the beginning enemies attack slower, which is good as it gives you time to acquaint yourself with the mechanics of combat. While pressing the "X" button will make your character charge forward and attack a target, you also have different magic/elemental-based attacks that can be access from the menu (the "▲" button) which vary based upon who you chose as your protagonist to control. Thus, combat sometimes needs a good strategy; just jumping in and whacking enemies with your weapon does not always work. In this way ToX enhances the gameplay by adding a level of strategy. Once you form a party, coming up with a plan of attack becomes critical; you will be able to combine attacks and setup AI strategies to maximize your combat proficiency (your cohorts will be controlled by AI; from the party menu you can adjust their combat focus, for instance: should that character conserve TP (mana) or go all out and cast the most powerful spells each battle? Do you want a character to heal exclusively or to heal AND attack?)..

Finally, in regard to the map and character control, Xillia has everything nailed. The camera rests comfortably in a 3rd person perspective of your character. The camera rotates freely, enabling you to see a complete map and minimizing the risk of an enemy sneaking up from behind. Since enemies are seen on the map and battles are not random encounters, this is a very important function.

Story

ToX has an over-arching plot of determining why the elements are out of harmony and how to restore mana to the world. When one of the kingdoms in the world of Xillia experimented with powerful magic, they unwittingly caused widespread devastation by draining the world's mana. It is your job to figure out what happened and how to fix it before the other kingdoms start an all-out war.

While the story itself is your basic good-vs-evil RPG fare, the depth of the storyline, the complexity of the characters (their personalities and motives) and presented in a manner to both intrigue the player and to soldier onward to learn more. In addition, ToX gives you TWO games in one; at the beginning you choose either the male (Jude Mathis) or female (Milla Maxwell). In either case, the story will unfold from the perspective of THAT character. Thus, while you will travel with the other person regardless, you will only interpret events through the eyes and mind of your protagonist. This, of course, means that you will want to play through the game AGAIN to see another side to the story!

As the story progresses, you will find yourself watching numerous cut scenes and work to cultivate not only new abilities for combat but also the friendships of others in your party. Using a robust crafting system, ToX adds another level of depth by encouraging the player to explore and find items. All of this combined will suck you into the game and make you want to press onward (maybe to the detriment of your job... make sure that you don't miss work in your zeal to beat the game!).

Overall

To simplify this review, let's recap:

Pros:

1) Beautiful combat system that keeps enemy encounters fun and challenging,

2) No random encounters! Enemies are seen on the map and can be avoided, if desired,

3) Beautiful environment, unique characters, and an amazing soundtrack,

4) Game controls are easy to pick up and play,

5) LOTS of replay value: play through the character-specific storyline depending upon the hero,

6) Wonderful and often-humorous storytelling, encouraging dialogue with others,

7) Lots to explore and many items to find; exploring the world is visually rewarding!

Cons:

1) It costs money; but I guarantee that you will find this to be the best $60 spent on a game this year!

2) The cut scenes can be a little long at times, but this is a minor irritation at best,

3) That Tales of Xillia 2 won't be available in the U.S. for a while!

Thus, simply put, ToX is one of the best games that I have acquired and played in 2013. The story is entertaining, the gameplay is fun, combat isn't random and does require strategy (you can't just button-mash and expect to win), and you can replay the game a second time to see the story from another viewpoint. Oh, and did I forget to mention that the graphics are gorgeous and the soundtrack is amazing?

If you haven't already clicked that "Buy" button, you should really do so. This game is a must-have for PS3 owners, Tales franchise fans, or the RPG-lover in your life. This is truly one of the best games I have played, and I encourage you to explore the world of Tales of Xillia for yourself!

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Tales of Xillia is a must have for any jrpg lover! As of late if been disappointed with the feeling I have gotten from most of my jrpgs. I like them they just don't give me that special feeling that draws me in and keeps me coming back for more. I haven't beaten the game yet but I can tell you that Tales of Xillia is special. It makes me excited to play it and draws me in and keeps me wondering what will happen next. I don't want to ruin the story for anyone so if you want to know what happens just buy it and experience it yourself! The battle system is also gray, it is like graces but fine tuned and better. I can't speak for everyone but I haven't been this excited about a game since I played persona 4 golden for the first time last year. And Persona 4 golden is my favorite game ever!

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In Tales of Xillia, you start from the perspective of one of the two main characters; your choice. Jude, a young ambitious medical student, plunged in the chaos of this grand adventure as he meets Milla, the incarnation of Maxwell, Lord of Spirits, on journey to keep the balance of spirits and the world safe, as she loses her powers.

The combate is by far the most engaging of all of Tales of... games. Battle your way through hords of monsters, with four allies. As the controlling party member, the master, you can link up with an additional party member to flank enemies in vicious combos, and combine powers to perform devastating Link Artes. Veering away from traditional level up schemes you gain points after, a level up and use it strengthen you party on a grid called the Lilium Orb.

No synthesis or dualizing, instead you use component to upgrade different shops to unlock various items.

Tales of Xillia, is a strong addition to Tales of... series, and a superb JRPG. it sequel is due to release in 2014 in the US

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This was my first tales games but I was super addicted to it I could not stop playing the game till I was done , took me 32 hours to beat it and I can't wait for the sequel.

Ok so the story is really good the gameplay is simple at first but gets really in depth as you play , I mean I was founding new things about it in the last hour of the game , I recomend this game to any rpg fan out there or a person who like really good story in a game

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While people are bummed about the fact that Tales of Symphonia Chronicles has dual audio while Xillia only has English voices, the voice acting is actually quite solid. The art style is quite different from previous Tales games, but the change was well worth it. The cell shading is top notch and the scenery is beautiful. The battle system is also really good and the linked artes gives another dynamic dimension.

There are a few things with the game that bugs me such as the delayed loading of NPC's and some graphical bugs. However, they aren't bad enough that they impede the experience.

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