Showing posts with label free ps3 video games. Show all posts
Showing posts with label free ps3 video games. Show all posts

PSN 20 dollar live card

PSN 20 dollar live card
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $26.49
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Too bad no one else is selling this for its real price, and it seems to me really messed up a card of 20$, sold on 27$ + shipping!!!!!

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Hice ítem to purchase games, codes and other stuff from the Play Station Network, a recommended ítem for all gamers!!

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En america latina no podemos comprar los codigos asi que la mejor opcion es comprar la tarjeta para poder comprar juegos y otras cosas por la ps store

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Guitar Hero: Warriors of Rock Super Bundle

Guitar Hero: Warriors of Rock Super Bundle - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $289.88
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This is a very fun game. I didn't mind getting the old guitar in the super bundle. Setup is easy and the setlist is great. Overall this is a very good game, and I was able to get a good deal on it during the holidays.

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This is one of the best guitar hero since guitar hero 3, the song song selections is outstanding and the party mode is a good adition for a neverending fun with your friends. The new design of the drum kit is really good, my only complaint is that the new design of the guitar is not included in the band bundle and i have only seen that it comes with the game in the guitar pack. overall is really good game

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Let me start by saying that although I have played the rythem instrument games before, this was my first actual purchase of one for myself, so the bundle was the right choice for me, since I did not have any of the previous instruments from either the Rock Band series or the Guitar Hero series. I am writing this review as a newcomer to the genre, so I won't have the same complaints or praises as someone comparing this to the previous installments of the series or the competition.

I am very impressed with this version of Guitar Hero. The story mode is completely lame, but still fun, and necessary to unlock all the songs in the game. At least it is easy, though. Ridiculously easy so far, even for me. They want you to unlock all the songs and play the game all the way through, which is a good thing because it gets you to where WoR really shines: Party Mode.

Party Mode is available right from the start, but unlocking every song in the game requires a story mode playthrough. Party mode is a no-fail option where any of the 4 instruments can drop in or out at any time and you can either make your own playlist or just let it shuffle through all the songs you have in your library (including purchased or imported songs from other games).

The only thing that really ticked me off about this bundle is that it came with the Guitar Hero 5 guitar and not the new Warriors of Rock Guitar. This means for someone like me, I had to work really hard to find an affordable solution to add the very cool new guitar as my second guitar.

However, the instruments that do come with the bundle are great, hold up well, and yes, everything but the Mic is wireless on the PS3. The guitars and drums turn off after a few minutes of being idle, which saves the battery life. We have been having "band jam sessions" for a couple months now, and haven't changed the batteries in any of the instruments yet.

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I don't know how this bundle has had many bad reviews solely for the guitar not being the new WOR guitar, if the persons who bought it didn't read before buying it, it's their fault, not Activision's nor Amazon's. In the Guitar Hero webpage is stated that the new guitar ONLY comes with the guitar bundle (game + guitar), so anyone expecting otherwise is just hoping wrong.

I have just started playing and it has very good songs, the story itself is kinda uncommon, as for other games where you created a normal band and go play in new venues; well its like that but with warriors, fights and so on; hence the name Warriors of Rock.

I bought it recently and I have seen the price drop dramatically, may be because the fact it will be the last Guitar Hero game, and for what I paid for it (around $90), I think is excellent. Only thing I didn't like is that as I read on another review, the guitar's strum feels kinda squeaky and it doesn't rebounds as quick as other guitars I have used, nevertheless it works as it should.

If you don't own a complete band bundle, this is the best time to buy one, its cheap and its the newest game; and if you like it, you can buy any other GH game for less money now.

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I bought the GH:WOR guitar bundle first. The game is off the charts. I had never played any GH before, and it made me into a die hard player right away! I liked it so much that I wanted to try the drums. Then, the let down... They do not sell the components seperately. Why is that Activision? I mean Really? So I took the guitar bundle back. Which I got lucky, the only reason why WalMart took it back is because I bought it during the Christmas season, even if it was less than a week. This is due to a copyright law I guess, and the fact that Activision is the only one who covers the accessories. This was a major hassle. So I bought this bundle from Gamestop after that mess. I was very happy with the drum set and the mic, which worked fine. However, the guitar would not connect for more than 5 minutes at a time, so now I had to return this one. Gamestop would not accept the return because the accessories are only covered by Activision, even if I returned it the next day. After an hour arguing, they finally said they would replace the guitar with the one from the guitar bundle. This actually took even more arguing because the Guitar Bundle has a new guitar, and the bundle has the OLD guitar from GH 5 bundle. After a long hassle, they finally agreed and the guitar works great. The game is highly addicting, fun, and a good degree of difficulty for veteran GH players. I feel like a veteran now, since this game has caused me to go back and try the Old Guitar Hero games (which the equipment is compatible with so far). So I guess when it all comes down to it, pray that you get a working guitar. If you do, prepare for a new hobby of gaming. If it doesn't work, prepare for a headache. Another real bummer is the accessories... WHY can't they sell them seperately? The game earns 5 stars easily. The company and the accessories are worth negative stars, if that were possible.

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LEGO Harry Potter: Years 1-4 - Silver Shield Combo Pack

LEGO Harry Potter: Years 1-4 - Silver Shield Combo Pack - Playstation 3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $19.99
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My kids have loved these new Silver Shield combo packs. $20 for a blu-ray movie as well as a video game that will keep the kids busy for 15-20 hours is a great deal.

This one comes with Harry Potter 1 & my 3 kids loved watching the movie. Afterwards, my 2 boys jumped into the game and they thought it was great recreating the scenes from the movie.

This was a great way to spend $20 and entertain my 3 kids.

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WET

WET - Playstation 3
Customer Ratings: 3.5 stars
List Price: $59.99
Sale Price: $30.60
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I knew exactly what I was getting myself into when I purchased this game! As you may have read in other reviews it can be compared to Max Payne and Strangelhold. Especially the real bullet time. I'll tell you up front this game is not for everyone! PS3 Marketplace and XBOX Live each have the demo available for download to try it out.

The story plays exactly like a Quentin Tarentino movie. It is very fast paced, lots of running shooting, sword swinging action. There's the basic play, every few levels the main character (Rubi) goes into "rage" mode which turns the whole stage to blood red/white/black anime style which is fun. Other different things the game features are "time trial target practice modes" and a few scattered button pressing action sequence scenes. AKA It will tell you to press the "Triangle" at a certain moment and if you don't you will get shot/stabbed/fall off a moving vehicle.

There's no online multiplayer but this game is fun. Good music soundtrack, great action, controls take a little getting used to and certain things may feel a little repetitive to some but it's at least worth the rent if the demo doesnt grab you from the go. I have noticed that most either love it or hate it! and **spoiler alert**....the ending is terrible! The boss fight is nothing but button pressing action sequence! No challenge whatsoever!

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I was so excited for this game and now I feel let down. This game literally had me wanting to throw my controller through my TV half the time. Wet is the story of a problem fixer named ruby voiced nicely by Eliza Dushku. She takes jobs to eliminate targets and get caught in a war between two drug lords. The characters and art styles of the game were interesting this game reminded me of Max Payne. The problem is Max Payne was better and it came out what 8 years ago. The aiming for this shooter is a bit dated what saves it is that when you jump slide or shoot time is slowed down and ruby always lock on one target with her duel weapons allowing you to mow down enemies. In fact if you aren't jumping or sliding or something you'll be dead soon. This works fine in combat and its fun. However the numerous bugs and glitches wear your patience thin by the 3rd level and things keep sliding down from there. I died a ton of times trying to jump from ledges due to poor camera and touchy controls. There were numerous sequences that really pissed me off. First there was this spot where you fell from a plane that must have took me about an hour and half to master. Then there was an area were you had to slide under a door and shoot 2 locks on each side to progress the auto aim is random and I found this task to be harder than it should have. The game is very fast paced and has a nice style its too bad they were so sloppy with its design. My advice is to pass or rent it. Don't buy it though, it's short and frustrating as hell.

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I was anticipating WET since I first read about it on IGN. After finishing the game, I can say that it's pretty solid overall and I found it fairly enjoyable. A lot of people are complaining about the controls, but I found them to be pretty intuitive. Not really sure what their problems were. The style, presentation, acting and music are all top-notch. The graphics are a little rough around the edges, but I wasn't expecting them to be great. I found the acrobatics to remain surprisingly fresh throughout most of the game, although things do get a bit repetitive towards the end (and yes, the final boss "battle" sucks). But there were plenty of "woah" moments for me when I wondered how other games haven't already tried some of the aspects before. With trophy support and adjustable difficulties, I'll play through this again soon. It may not be worth the full $50+ price tag, but it's certainly worth checking out once the price drops or if you can find it used.

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STORY: Quentin Tarantino-esque femme fatale Rubi is one ticked off chick. As a hired gun, she gets double crossed on a deal and sets out across three continents kicking butt, foregoing names, and acrobatically killing all who crossed her. Fun story, but not groundbreaking. Straight-to-DVD-movie-plot. If Eliza Dushku (who voices Rubi) was in Kill Bill, this is what it would have been like.

GRAPHICS: They look nice on both platforms, though the optional film grain can take away from the decent lighting and effects, shadows, and bloom. Fortunately, this can be removed, and it looks pretty comparable to other games. Not groundbreaking or anything that you haven't seen better elsewhere, but decent to the eyes. The level of detail and design and population of the levels is done with care.

SOUND: Entertaining 70's style music accompanies the 12 or so missions and the music changes at appropriate times. Not the same annoying beat as you go about killing. The sound effects of the guns, however, are pretty lame. Almost sound like an old VHS action movie.

GAMEPLAY: Rubi can jump, wall run, slide, flip, swing, hang, invert (man this babe is flexible) while shooting baddies in slow-mo. As long as you are still hitting your targets, the slow-mo never ends, so there is no time limit. If you do stop shooting or not hitting a target, the game returns to normal speed. You can kick it off again simply by doing another acrobatic move and shooting.

You run along various levels and locales, shooting or slashing (with your sword) all the bad guys, mix in with fun quicktime events (the car chase is breathtaking as you hop from car to car)! and that's pretty much the game. There are hidden cymbol-clashing monkey toys to find and health, but not much else to do except clear a room level, and move on to the next. The boss fights sadly, are also done with quicktime events, which I don't get. I love QT, but would have been nice to actually use your own skills when taking them down. There are separate challenge rooms you unlock such as timed run and gun, but that's about it. You can unlock BIOS and sketches from options menu, but no movies.

Lots of swearing, drug, alcohol, sexy stuff, so not a family game (though my grandma loved this. Just kidding!) But its fun. Not worth $60 though, I would rent or demo if interested. However, if you love a cheezy revenge plot game, with 8 hours of High octane action with brutal kills and don't mind the above flaws, this game is fun to unwind with. Akin to Dead to Rights where its fun and fast, but no lasting appeal, no multiplayer, and no reason to play it again once you've romped through the single player mission.

But, WetWork looks great on a resume if you are an assassin!

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Wet was a game that came out towards the end of 2009. It was a very hyped game that played on that Kill Bill, Grind-house look and feel. Despite an over the top, grind-house attitude the game ended up coming across as a bit of a gimmick. You could say the sum of its parts did not end up creating a full pie.

Wet is a fun game. Once you sit down and play it, you won't want to put it down. Some of the moves are just totally over the top. The storyline is cheesy in a great way, however ends up really not making much sense towards the end and just kind of randomly ends without even encountering other key storyline guys you could of swore you would have to fight / take down.

Once finished however Wet gives really no reason to revisit it. You gain nothing more than trophies for acquiring collectibles and doing mini-games so unless you are a one to complete games to get that beautiful platinum (or max gamer score for 360 users) I found no reason to return to the game.

**Overall Wet is a good game, a great game definitely not and does fall into the over-hyped category. Because of this the game gets 4 stars (****) for fun, but only 3 stars(***) for overall value

**Currently the price is $19.99 which is a very fair asking price for this game. At the time I paid $59.99 for this game and it was definitely not a $60 title. Best example I can give is Wet comes across as being more of a $29.99 budget title. Is it worth playing, YES YES YES but make sure you don't over-pay for what you get.

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Designer Skin for Playstation 3 Remote Controller - Mad Hatter

Designer Skin for Playstation 3 Remote Controller - Mad Hatter
Customer Ratings: 5 stars
List Price: $9.95
Sale Price: $4.97
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my controller look sick... i love it. is favorite controll now noone can take, ez to know which one is mine...!!!

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i love the skin looks great the origanl art work was awsome good buy fit on easy dont come off fun to have

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Silent Hill: Homecoming

Silent Hill: Homecoming - Playstation 3
Customer Ratings: 4 stars
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Sale Price: $20.95
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Silent Hill 2 is on my short list of favorite games, as it is, I'm sure, on most Silent Hill fans' lists. It, and the first game, are shining examples of why this series is spectacular. Unfortunately, they are the only two games that I feel are great in the series. The third one felt more like a coda to the first (and was way too short), while the foruth one had more than a few design flaws that made me lose interest.

So, now the torch has been passed to Double Helix, an American developer, and the result is Silent Hill: Homecoming. Even with its flaws (and boy does it have some), Homecoming has become my second/third favorite game of the series and bodes very well for Silent Hill's future.

The story begins with you, as Alex Shepherd, tied to a gurney and being pushed down dilapidated halls of some hellish hospital. Looking to your right and left, you see even more disturbing sights as doctors drill into a patient or drop a body down a large and presumably deep hole. Eventually, you're led into an observation room and left alone. The doctor that left you is murdered, you break free of your bonds and have to make sense of where you're at.

Right away, the game had its hooks in me. This first level terrifically set up the rest of the game, but also presented some genuine frights and more than a few disturbing sections. From here, you'll go back home and try to figure out why Shepherd's Glen is cloaked in fog, where your brother left, why your mother seems catatonic and what exactly lurks in your flooded basement...

From a story perspective, Homecoming feels like a mix of Silent Hill and Silent Hill 2 (with a splash of Saw thrown in the mix), which is definitely a good combination. Unfortunately, the story is also the most straight forward of the series (it's a Western game now) and while they try to mimic the essence of Silent Hill, they lose the ambiguous feel that tasks you with putting everything together. By the end of the game, you pretty much know all there is to know. Some might like that, but it was a sore spot for me.

The combat system, which was supposed to push Silent Hill into this new realm, isn't very good. In fact, I found myself trying to avoid enemies more in Homecoming than in any of the previous titles. On paper, it sounds good: light attack, strong attack and dodge. But the problem is that you absolutely have to dodge attacks or even the lowly dogs will eat your face. The problem is further amplified by the small, claustrophic areas you are in. A lot of battles take place in very tight corners, making dodging very difficult. And even when you successfully dodge in the small rooms, eventually you'll run into a corner, the camera will go wacky and you won't be able to see what you're fighting or, more importantly, see when to dodge.

Then, when you're in the big rooms, Double Helix is kind enough to throw two or three (or five) enemies at you at once. Dodging one is a pain in the butt as it is, but trying to juggle three enemies is...well, it's hell. Add to this some enemies with their gaseous breath that I could never seem to dodge and halfway through the game I never wanted to see another monster again. And don't get me started on the boss fights...

So, why the four star review? Because of what happens halfway through the game. At the halfway point, the game ratchets up the tension, brings the story into new light and really made me want to play more. In fact, I played the last half of the game in one sitting because I had to see how it was going to end. The last half really makes up for any of the deficiencies in the game.

Graphically, Homecoming is obviously the best in the series. The new sheen of gloss mostly works, though some of the monsters with the more colorful highlights (the gaseous monsters, for instance, with their red chests) look fake and break the color scheme. Taking a page from the movie, the transitions to the other world are real time, with the paint flaking off and floating into nothingness. It's cool but it's not as terrifying as waking up or just finding yourself in the other world.

And, of course, the music is phenominal. Akira Yamaoka, series music/sound effects creator and producer, returns to craft a haunting score that mixes industrial with noises, rock and some heart-pumping effects. Very awesome, some of the best of his music in my opinion.

In the end, Silent Hill: Homecoming is a great addition to the series. It feels like the most cohesive Silent Hill story since the second game and tries to branch into new territories. Having a new developer really helped the series avoid becoming stagnant. And even with some faulting moments, it really is an involving and engrossing trip into hell. Definitely recommend giving it a chance.

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I have to admit, I was a little wary of this game after hearing a lot of not-so-positive reviews. I will say that most of the criticism this game has received is pretty on the money. The atmosphere is creepy, but not very scary. The controls are a little uneven in a lot of points (you have to be standing just right to open doors and examine objects). And the story is very straight-forward compared to Silent HIll's 1 & 2 (they're the only one's I've played before this one).

Now that that stuff is out of the way, let me tell you why this game is actually worth owning (or at least maybe a weekend rental). The soundtrack is excellent. A lot of reviews, even the one's disfavoring the game are pointing out Akira Yamaoka's musical selection and it's some of the most eerie and rousing I've heard in a video game. It almost seems in-tune to what you have your character doing. The sound effects are perfectly tuned as well, from footsteps, to creaky metal sounds.

The story in this game comes across as a bit typical at first (the nightmare intro is VERY slow), you're a war veteran coming home to find your hometown empty of people and your brother and father missing. What I didn't expect was to be swept into the story and I actually wanting to keep playing to find out what happened next.

Another big criticism of this game was the fact you are playing a combat heavy character making alot of enemy encounters no where near as scary as they were in the previous titles. This is true. However I personally find this approach a bit refreshing. It took some getting used to, but once I tried out all the combos I actually had fun in fights. Again, not everyone's cup of tea but it's different.

The graphics aside from some clipping errors (and the sandy cam filter and lame water animation) are VERY good. You can actually look off in the distance and pick out locations in the game you've been to or are going to. The cemetary's, playgrounds and other outdoor locations really bring you into the world. It's no GTAIV, but you can pratically BREATH the fog and stale air.

Anyway, I hope this helps you decide on this purchase of the game. It's not perfect, but it's fun and unique enough that it kept me hooked.

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i personally hate how much people say this game was awful ive beaten all SH games exept shattered memories and 4 and i cant see why people say this trash? so it was made in US so what it was still awesome loved the story main character and everything about it. this game is actualy very fun, it does have some altered controls that can be a little difficult to get used to but once you do youl enjoi it, the things people say about this game are usally just people complaining about every little thing. in short its a great buy. give it a try.

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This is not a good Silent Hill game...I would say it's the least impressive of all the major releases to date. It's a very small-time venture, and only holds about two-thirds of the amount of gameplay that I would wish for in a game from this series.

Lets start with the plot...A man named Alex comes home to the sleepy town of Shepherd's Glen only to find fog everywhere and the town eerily deserted and locked up tight. In his wanderings he comes across about 5 people (amazingly all have some important connection with him), one of whom is his mother who tells him his brother is missing. This is pretty banal, as 99.99% of the whole TOWN is missing, but anyway, Alex goes off on a search that takes him through foggy streets, a cemetery, a prison, a hotel and so on. On several occasions, Alex spots the young brother, who (stop me if you've heard this before) always trots off round a corner just as Alex calls his name and approaches. Yawn! How much longer are we going to have to put up with that old plot mechanic? As well as the cliched speech that Alex gives to everyone he meets: "I need to find my brother! Have you seen him". Anyway it isn't long before Alex starts to realise there's a whole lot of nastiness going on, and so the tale unfolds.

Lets leave the plot there and concentrate on what's good and bad about the game.

GOOD: Graphics are great, some of the scenery is terrific and there's lots of detail. There is also a really nasty climax to the whole game with large dollops of very shocking gore and torture be prepared for this. There are some new monsters with some cool designs (we liked the poison gas belching things, the Scarlet boss, and the gas chamber boss).

BAD: And, sorry folks there is more bad than good. The character faces look awful Alex looks like an eyerolling zombie in some shots. The controls are pretty bad and you get REALLY low maximum ammo capacity! Cruelly, you often can't even backtrack to pick up unused stashes when you need them either this game is really linear. And the inventory ring is terrible! If you open it and then quit without making a selection, you automatically use or equip whatever was on the screen at the time you quit and in my case I was continually using up the best healthpacks (serums) even when I didnt want to. BAD DESIGN! Plus, the locations are fun but quite small and more of those frickin' faceless nurses enough already!!! Think of something new!

Finally the PS3 version is also pretty buggy several times puzzles look like they have gone wrong but still work (the four locks on Alex's house?) and you often see screens glitching between game view and cut scenes.

All in all it's a bit botched. Seems like quite a rushed job with some very ugly scenery in places (The Lair? What was THAT?). Added to this how short (and also easy) it is, and you won't be spending very long in Silent Hill this time. Not to mention that the game spends precious little of the time in Silent Hill anyway (and both it and Shepherd's Glen have a ridiculously small amount of explorable streets).

The only thing that really lingered in my mind was some of the graphic violence (I think the 18 rating is earned), but most of the rest of this trip to Silent Hill only warrants a flying visit.

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I didn't buy this game from Amazon but I thought I would write a review of the game for those who are thinking of buying it from Amazon.

The plot is about a guy name Alex who is looking for this brother Joshua. Just like most Silent Hill games are; you're looking for someone.

I really liked this game, being a Silent Hill fan, it is probably one of my top favorites from the series. I can probably say that I loved this game. The story is good. It is creepy, ecspecially when the main character's brother [This is located in the start of the game] asks you to get his toy for him and while you are looking around all you can hear is him whispering your name and giggling[ along with some of his humming too]. I say creepy and eerie, I wouldn't say I lost any sleep over this game.

There is not too much exploring to do, but that is ok with me because I don't like to feel like I am wandering around aimlessly anyway. There is more exploring I would say in the alternative world. The controls are fairly easy to handle. The one really difficult part of this game is combat,more so with the bosses than anything else, though you do get hints after dying. Some bosses were...tough, but passable. All in all I enjoyed the game, plus though there are new creatures some of the Silent Hill favorites still in here [Like Pyramid Head].

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Eye Pet and Friends

Eye Pet and Friends - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $14.29
Today's Bonus: 29% Off
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I'm 34 and I play console video games regularly. I would have no interest in playing this by myself, but it is a good game to play with children. My 4 year old loves it and it is a great introductory game for young kids (simple controls, easy to understand tasks).

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I just bought this for my kids! I have three children 11 year old son, 5 year old daughter, and a 2 year old daughter. They all LOVE this game! First I need to start off by saying the set up was a pain! Maybe because we were doing it at night and the lighting was not perfect? I'm not sure what the deal was but it took FOREVER for it to locate our floor. After we got past the section of finding the floor the rest was pretty easy. Some of the options were not easy to manage. For example my 5 year old wanted to change the pet's color fur, and some of the options or settings you would pick would not work. Then again some of those things could be that we are just not that used to this system yet. My 2 year old loved petting the animal with her hands, as she's not really old enough to use the controller. Both my 11 year old and 5 year old have been having fun playing games, drawing, dressing and changing the look of the eye pet. I got this game at first because there are not a lot of girl games for the PS3 and I thought this was one my daughter would love. It seems to be a good mix for all ages, and genders. Like I said my son has been having fun, he's been giving the pet a mohawk and such. I enjoyed playing the game myself, and thought it was good wholesome entertainment the family could enjoy. I would recommend this game!

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I just wanted to post a review to warn parents out there about this game. The concept looks great and you would think this is a great game for your kids. Well, I'm here to tell you not to get this game. You and your kids will end up frustrated and unhappy. First of all, the load times are horrendous. Just going from one play area to another can take 2 mins of loading. Sometimes the game will lock up during loading. The announcer can't be skipped and talks way too much. You end up just sitting waiting with your kids asking why the buttons don't work. Finally when you get to the interactive part, the camera is tricky to set up and the controls are very difficult for a kid. Even for an adult the controls are tedious at best. If your kids make the mistake of clicking the "eye pet store" button on the menu, prepare to be taken out of the game into the PS store where you can BUY silly add-ons that should have been included for free. The worst part is that if they hit this button, it will take a minimum of 5 mins to get back to playing due to the slow load times. Just be forewarned. My wife won't even turn this on for our kids because she gets too frustrated.

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We had the demo of EyePets for a months and the kids kept asking when we were purchasing the full game. For Christmas we purchased this newer version instead.

The kids were ecstatic and played it heavily for about 3 days. Then they played a couple times a week. Then they got bored. Now, they only play when friends are over and they want to show it off. Otherwise, they are much more interested in games with more creativity options (LBP), or games with more goals and rewards. This games delivers on being unique and interactive, and it can definitely be fun to play with the animal for a while. Unfortunately, it seems to fall short on things needed to keep the kids interested and coming back to play it over the long term.

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I've got four daughters -the oldest turns 12 this month, and the youngest is 5. After just a day of playing, they're entranced. I'm just wondering how long that will last.

Great intro video, and nice introduction to the pet, "hatching" it and playing games that require you to use your hands, not the Move controller. That was actually a source of frustration, as the kids wanted to use the controller (we just got them, so the new factor hasn't worn off yet) and had to be coaxed to just use their hands. Once they understood, though, they had a blast. Dress-up is a favorite.

I was frustrated by frequent and sometimes insanely long load times (five minutes, at least, once the two new pets were hatched and the initial interactions complete -shorter if there's just one new pet being hatched, and shorter between other activities, but still a good minute or two with some regularity, though at least it has humorous load screens). Every time you switch activities, there's a load screen, and with two players they seem to be longer than with one. We've also had it appear to lock up -no indication it was reading/writing to disk, and no response to controls (even the PS button), but that's only happened once. Still, the load times are a turnoff for a game geared towards kids with short attention spans.

I was also frustrated by the controls at times. For example, another review expressed problems with this too, so I know it's not just us: coloring your pet or its clothes are rather hit-or-miss. You can point the controller at the correct place on the screen, press the button...and nothing happens. Try ten times in a row, and maybe on the tenth try it will work. I can't figure out what the issue is, but persistence appears to be the key here. Some changes are previewed before you make them (color changes) and some apparently are not (hair style/length). The entire dress-up mechanism is likely to be a favorite (if LBP is any indication), yet it's very frustrating for kids, and I hope it's improved.

Worth mentioning is that to start with, you can see a ton of outfit pieces -but can't try them on. You have to "buy" them with in-game currency you "earn" by playing games. That means the kid who would be content to just play dress-up with her pet and never do anything else will be forced to go try to figure out how do other things with her pet to earn more coins so she can buy more clothes to play dress-up. It's a great strategy in an adult game to get you to explore various gameplay mechanics or options, but I'm not sure I'm fond of it here. I don't want my kids to abandon the game because they can't play with it the way they want unless they do things that don't feel fun. Really, the RPG "grind" isn't necessary in a kids game like this, is it?

And if you haven't tried the EyePet demo, you should try it before you buy. As in the demo, you have to put the camera very low to the floor (within 30 inches, I think they recommend) and tilt it all the way down. You then play on the floor. It would be easier, I think, to have a large coffee table and try to use that as your playing surface -or, get down and roll around on the floor with your kids (if your back can handle it!). That means you'll be moving your camera, as all other games recommend you have your camera immediately above or below your TV, and ours (like most, I assume) is more than 30 inches off the floor. Just be ready for it.

SUMMARY

A lot of fun, at least at first. Annoying glitches and load times cost it a star or two, but there's a lot of potential here.

We haven't had time to explore everything there's a fair amount of content here, much of which needs to be unlocked by earning in-game currency, so I can't evaluate it all until we play more. We played this New Year's Day 2012, so if you're reading this a few months later and I haven't followed up with an update, add a comment and I'll followup with some details on longevity.

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PS3 Premium HDMI Cable - 9.8ft

PS3 Premium HDMI Cable - 9.8ft
Customer Ratings: 5 stars
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Man. don't drop a hundo on an HDMI cable. This one is great. the TV says 1080p, just like with the other one. The other one may be made from "more better metal" but there's a finite speed that electrons can travel.

This was a great deal, because it meant I could get a game and a cable for the price of just a cable.

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This is the best HDMI Cable I ever had, I bought several before this one and they all broke. This one I have it since 2 years and counting...

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Disgaea 4: A Promise Unforgotten

Disgaea 4: A Promise Unforgotten - Playstation 3
Customer Ratings: 4.5 stars
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When the Disgaea series debuted way back in 2003 it had a unique appeal. It was something that you just simply didn't see a whole lot of. It was funny and was charming in a way. But what made it stand above all else was by far the interesting concepts put forth in the battle system. Since then, however, Disgaea hasn't really changed much. Disgaea 4 is the same way. If you didn't get into Disgaea before, Disgaea 4 isn't going to change your mind. But if you've stuck with Disgaea since the beginning, you may find something in Disgaea 4.

As usual for a Disgaea game, it takes place in the netherworld where you'll likely control demons. Valvatorez was once a powerful tyrant but after losing his powers he has been reduced to being the guy who trains the new Prinnies. Unfortunately he may soon be out of the job when the corrupt government of the Netherworld decides that they need to exterminate every last Prinny. It is up to Valvatorez to save the Prinnies. Compared to the last couple of entries, Disgaea 4's story is actually quite political. This doesn't mean it forsakes its characters, but those not too big on political humor or satire, may not find Disgaea 4 to be that enjoyable. There are a lot of ridiculous jokes weaved into the tale along with some clever parodies and satirical observations. You'll find bigger and better stories in several other JRPG's but at least it's enjoyable to a degree. The characters are likable and charming and some of the dialog is funny. What you may not appreciate right off hand is the voice acting itself. Disgaea has always gone for over the top voice acting and at times it has been annoying. You can opt to listen to the dialog in Japanese if you wish, or you can turn it off all together. The story is still told through, for the most part, small skits that involve character portraits standing across from each other. A charm of Disgaea that has yet to actually grow tiresome or old. All told the story might not keep your attention but some of the funny lines will. But nothing will hold your attention like the gameplay.

Disgaea has always been known for it's unique gameplay structure. And if you've played previous games in the series you won't find too many additions here. Like your typical strategy RPG Disgaea has you sending characters into the field of battle where you battle your enemies in phases. The game is much more complex than most Strategy RPGs, even today. As I said, if you've played the series before you'll have no trouble slipping right in, but newcomers will find themselves lost. The game slowly piles on new concepts for you to grasp. First introducing you to the basics of attacks before slowly introducing you to special moves and defending. It then jumps into some of the more interesting concepts of the gameplay, such as the Geo Symbols. The Geo Symbols have always been what separates Disgaea from other games. When in battle you'll no doubt notice that certain tiles are certain colors and blocks on them. Each Geo Symbol will give any color tile it sits on a specific buff or debuff. It can be something as simple as "Recovery 40%" or something as damaging as "Ally Damage 20%". It might even be something different such as providing you with 50% more experience. This aspect of the Geo Panels has often made some of Disgaea's battles feel a little puzzle based. The enemies are not always something to worry about. So are the different tiles in battle. And Disgaea 4 is relentless at times. If you go rushing off into too many battles it isn't shy about punishing you. If you don't take time to meticulously learn some of the gameplay mechanics the game is likely to be much more challenging than it has to be.

Along with the Geo Symbols, Disgaea 4 brings back other familiar things. The item world is back, allowing you to dive in and go deep to raise the level of your weapons. The item world has been expanded upon a bit. Every five floors you now get to branch off and explore more than you otherwise would. There are still mystery rooms filled with goodies and surprises too. The item world pretty much showcases another thing Disgaea is about: Grinding. If you've been coddled by RPGs where you can pretty much do anything, Disgaea 4 will change that quickly. This is a game that actually expects you to grind. And if you don't, it WILL punish you for it. The good news is, the gameplay is engaging enough that grinding doesn't feel like a chore. Especially because going into the item world presents a unique experience each time. You won't find a lot of floors the same and the Geo Panels and Symbols are randomly generated.

Disgaea 4 hasn't changed much from its predecessors at all. Much of it will be familiar to fans. At times its more like putting on a pair of old gloves and finding they still fit perfectly. If you haven't been much of a Disgaea fan, there isn't anything here that will likely turn you into one. Disgaea probably isn't going to reach much higher. It's still unique in its own way, but at some point it may have to do more than just add on small tidbits to its gameplay.

There is one area where perhaps it wouldn't have been so bad for Disgaea to progress just a little. The presentation. The sprites here are perfectly redone in HD, but it doesn't look all that different from what you've already seen. All the artwork is pretty much exactly the same. It is definitely noticeable, however. The game gives you the option to toggle between HD and SD sprite settings. Needless to say if you're playing on an HD TV then the difference is obvious. Still, it's hard to shake the fact that even in HD Disgaea 4 looks exactly like the three games which came before it. More so than the graphics, however, Disgaea still uses isometric maps where you can only shift the perspective left or right. But you can't zoom in or zoom out or tilt the perspective. On some maps its fine but on others you might lose track of your characters or some of the enemies this way.

The music on the other hand, actually sounds really good. The voice acting may, at times, grate on your nerves, but the soundtrack isn't likely to. It fits the game perfectly. You will also hear a couple of remixed tracks from previous entries.

If you've enjoyed previous Disgaea outings then there is no harm in giving Disgaea 4 a try. The change in the story's themes may not be for everyone at first, but it still maintains a lot of its humor to make it easier to swallow. Either way, in regards to its storytelling it is certainly a step up from Disgaea 3. If you've never been into Disgaea you're not going to change your mind with this.

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Before I begin, I must confess I am a die-hard sRPG gamer (Super Robot Wars to Disgaea 4). I have played all Nippon-ichi/Atlus sRPGs. My review may be a little biased; I will be comparing them to not only others in the industry, but to themselves as well.

Cons:

-Locked screen only lets you rotate, but you STILL can't change the angle or zoom in and out

-Sound track might put you to sleep after pro-longed play (Also the case in D1, D2, and D3)

-Loosely tied plot line (so far)

-No True Multiplayer. I was (and still am) waiting for the ability to play with friends online, but I was disheartened to hear about the changes made to the U.S. release. An ultra-limited map editor with no real playability is of no use to me or my friends.

-Some battles can't be conquered with strategy; making you rely on brute force aka "powerleveling"

-AI isn't very advanced; they're still very predictable (always go for easy kills first for example)[see below for balancing]

Pros:

-Graphics You can toggle between HD/SD sprites ... AND you get to change the speed of the battles

-Maps while the AI has been stagnant over three series, they have always been balanced out by randomized maps, geo-panel difficulty, and play-styles; The same enemy team you find in one map might be exponentially harder in another map.

-*VERY*Lighthearted humor, there will be lots of giggles to be had (Pretty satirical if you're up-to-date with world topics)

-The reward system is great for people who love dungeon crawling

-Character Customization A one-man-army or an army? Your choice, your playstyle.

-Customization you can customize ANYTHING; items, weapons, equipment, skills, traits

-Voice Acting It amazes me where they find some of these people. Absolutely wonderful.

Hours to Completion:

-Main Story: I'm about 8 hours in, and I don't see the end in sight. I'll update this soon.

-Bonuses: Estimated based on previous installments...maybe 20+ hours

-Custom Maps: Infinite.

-Expected DLC: ??

Replay Value: 5 out of 5, item world is the biggest contributor

Bottom Line: A very good pick-up-and-play game with a great dollar to game-play ratio. The fact that the standard edition is $10 cheaper than the regular entry price for PS3 games already makes it that much better.

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I'm relatively new to Disgaea, and I haven't beaten this game yet, so I may change my review at a later date but as of right now, I am really loving this. I was skeptical because, as shallow as it sounds, I wasn't too fond of the character designs this time around, and I was wondering if the whole "demon" schtick might be getting a little old... I was wrong. I can't say that the plot is on the same level as that of previous games, but the characters are quirky and likable and the dialogue is hilarious, which is typical of this series. The voice actors are really great, the art direction is (imo) flawless, and the music is catchy and cute.

It's a huge bummer that you can only rotate the camera but can't change the angle, and the enemy AI hasn't really improved. Also, I'm not really a grinder, I hate leveling for hours on end, but if you want to get certain things then that's exactly what you'll find yourself doing. The story is a little weak at first but it shows potential. I'm loving what I've played so far, and I'm excited to play the rest... it's not often I can say that about a game recently.

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I found this game decently fun. The game for the most part was what I expected of a turn-based strategy rpg. You can find descriptions of the game mechanics elsewhere, and the purpose of my review is just to give you my impressions.

1. Story: The story parodies rpgs and is light-hearted. The characters very often refer to terms like final bosses and leveling. The humor is quirky, and I thoroughly enjoyed the humor throughout the story.

2. Strategy: The game as expected is very heavy on tactics and has a lot of depth. This is especially true if you just try to go through the story mode without much grinding. Still, the game didn't feel difficult and there were only a couple of points in the story where I felt I needed to spend some hours grinding to level-up my characters to progress further. I would recommend not spending much time grinding as this will essentially remove the strategy aspect to this game. Level-up your characters or their equipment too much, and your characters will avoid almost all enemy attacks or take zero damage even if they get hit. In addition to the story characters that you can use in your party, there is a wide selection of generic characters that you can use in your battles.

3. Graphics: The main focus of this type of game is strategy, so I was not expecting graphics like Uncharted. The characters during the story cut-scenes have a lot of personality. In the turn-based battles, though, they seem more like just icons, and I found them somewhat underwhelming. For some reason, there are only a few set viewpoints for the battles which I found annoying as it wasn't always easy to tell where one character was in relation to another depending on the complexity of the terrain.

4. Fun: I found going through the story mode decently fun. In addition, there is a post-game where you can continue to level your characters and equipment and where you can gain additional characters to join your party. The story in the post-game is barebones though and seems more about just grinding to see if you can max stats to achieve trophies. I think the post-game could be better implemented as trying to get some of the achievements involves loading a game, entering battle and seeing if some rare event is randomly triggered. If not, then quit, reload and try again until the event is triggered. You literally will need to repeat this process 10 to 100 times in a roll in the hopes of triggering some events. After a while, I realized me playing the game had devolved to me just loading, quitting and reloading the game over and over again.

Overall, Disgaea was a decently fun game while going through the story. There is a good amount of strategy involved as long as you don't grind too much and over-level your characters. Characters have personality, but the graphics are somewhat underwhelming during the turn-based battles. Lastly, I really didn't find the post-game much fun as it seemed mostly about grinding.

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Disgaea is one of the most well-known and beloved SRPGs in the video game industry. Now on its fourth installment (excluding ports), does Disgaea 4 continue to expand the series in new and exciting ways? After playing through the main story and dabbling a bit in the post-game content, I can confidently say yes to that question.

Disgaea 4 is a turn-based strategy game that plays on a grid. In each battle, play begins by selecting up to 10 units from the home base to move around the grid and battle against the opponent's units. By using the basic commands for each unit -Move, Attack, Skills, Defend, Lift/Throw, and Items -the player can navigate through the battlefield and accomplish the objective of the level (typically the goal is to defeat all enemy units). Of course, being a Disgaea game, this is just the tip of iceberg -those who have the desire to explore further (or anyone who has extensively played a previous Disgaea game) can choose to utilize the absolutely enormous set of features included into the game, from passing game-changing "bills" in the Netherworld Senate, to entering randomly created levels within your items to power them up, to creating, customizing, and reincarnating new characters to place them into whatever role you desire. Newcomers however shouldn't be intimidated by this -not only are most features described via in-game tutorials, but in fact most of them can honestly be ignored if completing the main story is your only goal. That said, the depth is available, and I'd highly encourage exploring at least some of it -it makes the already addicting Disgaea 4 even harder to stop playing!

The main story focuses around Valvatorez, a vampire who used to be known as the Tyrant. However, as a result of a promise he made long ago, he has forbidden himself from drinking human blood and has fallen to the lowly rank of Prinny Instructor. At first, all is well with Valvatorez's job of training the prinnies, but on the graduation day of the latest batch of prinnies, the prinnies are mysteriously abducted. Thus does Valvatorez's quest begin with the initial goal of recovering the prinnies and fulfilling the promise he made to them -to give each one a single sardine upon graduation! However, things quickly become much more complicated, and he is quickly drawn into matters that affect the entire Netherworld. The story of Disgaea 4 is quite excellent as long as you take it with the right mindset. Like all Disgaea games, the story contains plenty of humor and witty dialogue between the characters. As long as you know this and don't go in expecting a dark, serious drama, you should find it most enjoyable.

Since Disgaea 3, the graphics have had a complete overhaul, now appearing in crisp HD, though fans of the old look can still choose to utilize the old sprites if they so desire. The new sprites do an excellent job of both improving the old look as well as remaining true to the original designs -each character class still feels the same (i.e. an HD dragon still looks like the tradiational Disgaea dragon, the archer still looks like the archer, etc.), so fans can rest assured that the new designs in no way compromise the originals.

Fans of the series should also take note of some new improvements since Disgaea 3. Monster class characters have some new abilities to make them more powerful, such as being able to now use 3 evilities instead of only 2, and 2 monsters can be fused in battle to make one giant monster in its place! The magichange system has also been improved, now allowing characters to duel-wield weapons while magichanging, or even wield giant weapons when magichanging with a giant monster! New additions like this extend the already enormous replay value of Disgaea to an even greater length!

Speaking of which, newcomers should note that while Disgaea 4's main story should only take about 20-30 hours to complete, there is a near infinite amount of content during the post-game. Players can seek to battle against returning Disgaea characters to unlock them for use in their party, can level characters to 9999, and can even seek to unlock the Land of Carnage -a world identical to the normal game, but featuring significantly more powerful enemies. Those seeking to experience Disgaea to its fullest can easily get hundreds of hours of gameplay if they choose to. On a purely money to hours of gameplay ratio, Disgaea is probably one of the best deals in gameplay out there. Additionally, those who want *even more content* can choose to purchase DLC for the game, ranging from additional characters (generally cameos from other NIS developed games, such as Disgaea 3 or Phantom Brave), parts for building new levels with the level editor, and even new story chapters (which admittedly are not released yet in North America as of this writing, but should be coming within the next few months I would imagine).

Honestly, the game is packed with so much content that I could go on further, but this is probably a good place to stop. Disgaea 4 was easily one of my most anticipated releases for this year, and I am pleased to say that it is every bit as good as I had hoped for. SRPG fans in particular will not be disappointed by this game, and I would encourage newcomers to the genre to try out Disgaea 4 as well -it's a absolute blast to play and is a great way to get into the genre.

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Shadow 6 Wireless Controller

Shadow 6 Wireless Controller - Playstation 3
Customer Ratings: 3.5 stars
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UPDATE: after a few months of use (bought in early november, 2009, it's now Jan 5th, 2010) the face buttons have begun to malfunction quite badly, sometimes they don't even engage. The shoulder buttons are also not very responsive anymore, if you don't press them in HARD they will mostly not function. The sticks and battery life are still good, but that doesn't matter now.

I am leaving my original review since that was what I experienced when I FIRST bought the controller, it is now headed for the trash. I am back to the dualshock 3, even though the sticks are in the wrong place, it's in perfect condition after much heavier use than this thing.

I wish I would have listened to the other reviewers, this is a waste of money. I apologize to anyone who bought this thing after reading my review.

----original review below----

This controller does what it says it does, it's basically an xbox 360 controller clone for the PS3.

There are only a couple of downsides to it in my opinion:

-the triggers are almost worse than the dualshock 3, the shape is better than DS3 but the feeling is downright awful with them.

-it requires a dongle to be plugged into the ps3 at all times. This isn't that big a deal, but it can be annoying.

-it turns itself off automatically and sometimes gives me a hard time reconnecting to the console, sometimes it won't come back at all without plugging it in via USB.

-it's not as comfortable as it should be, the "wings" are very narrow which forces your hands inwards, which creates discomfort after playing hard stuff.

-the analogue stick buttons (clicking down on the stick) is VERY loud, almost comically loud. Luckily most games do not use this at all.

-shoulder buttons are not great, you have to press them in strongly, otherwise they can disengage (like when you're aiming.)

But there are also very strong positives:

-it's not perfect but it is more comfortable than DS3. The finish on the plastic is very nice, it is a solid improvement on the DS3.

-it feels rugged, not cheap and lightweight like the DS3.

-analogue sticks are excellent, I like these sticks better than xbox 360 sticks, that's how good they are. This is the biggest selling point for me.

-solid buttons, no issues with them.

-good battery life (so far.)

-rumble works as advertised, so does sixxaxxis.

-it's good looking.

Is it worth $50 dollars? Sort of, a brand new 360 controller costs 40 dollars, but until we can use those (properly,) this is the next best thing I've found.

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This is the best controller you can get for the PS3. It has a build similar to the Xbox 360 controller and it feels real comfortable in your hands. With this model they have also added rumble and sixaxis support, so you wont need a dualshock at all anymore! They have also fixed the dead zone in the analog sticks, which is great because this controller goes great for FPS games and you want the controller to be as precise as possible. The only thing I dislike is the D-Pad. It feels a bit too stiff for me and it clicks when I push down. Other than that though, it is a great controller. It is very responsive and it feels great! Highly Recommended!!

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Bought this to use with Killzone 2. I love the XBox 360 controller and this seemed to be the closest thing to it. The controller itself feels great to use and I really wish it had worked well for shooters. I have to agree with other comments that the "dead zone" when aiming is just too large. It really makes it unusable for shooters. It's unfortunate because otherwise it's a great controller.

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I am a big handed person and this fits them well. The caseing is very solid. The finish feel is the best of any controller I have owned. It almost has the feel of the 360 controller.

I bought the controller for Shooters but it is no good. There is a dead space between right and left with the analog sticks which makes fine aiming impossible. I took it apart and sad to say that it is because of cheap analog buttons! The hole is slightly larger than the pin. Wish I still had an original xbox controller to swap them out.

After 1 1/2 months the buttons are all ready sticking. This is because the buttons are not in an enternal inclosure and become etched. So taking it apart for a clean will not help. Two can not be used at the same time because the wireless signals interfere with one another and shuts each other off.

Mt thoughts, do not buy. DreamGear has a great idea and hopefully continue to make improvments to this product.

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Okay, so here it goes. I've been on this epic search to find a ps3 controller that rivals the wonderfully designed xbox 360 controller... and guess what... this controller did it!! I took it out of the package and the second I put it in my hands it felt phenomenal! So I turned on Killzone 2 super excited to test this baby out and... the DEAD ZONE is horrible!!! Please save yourself the trouble and DO NOT BUY THIS! If you play FPS games (who doesn't?), trust me these analog sticks and the enormous dead zone will kill your accuracy and you won't be able to play for more than five minutes before getting too frustrated with your inability to finely adjust your aim. Not only that, but the R2/L2 buttons are terrible as well! Sure they fixed the shape and made them concave, but they feel terrible... not sure how to describe, but trust me you won't like them!

So frustrating, because they absolutely nailed the comfort and design for this controller, but epically failed on the analog sticks and R2/L2 buttons.

I really think this product deserves more like a 3-star rating since it's so close to being perfect, but I needed to give it a 1, so people would know to stay away.

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SOCOM 4 U.S. Navy SEALs Full Deployment Edition

SOCOM 4 U.S. Navy SEALs Full Deployment Edition - Playstation 3
Customer Ratings: 4.5 stars
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PS3 Move bundle: If you don't have the PS3 Move yet, this is a great deal. This is also the ONLY PS3 Move gun peripheral worth buying. Trust me, I tried many of them. It takes some getting used-to, but didn't analog sticks the first time you picked up a PS2 or Xbox controller? Once you get used to the Sharpshooter, it's like second nature. It also feels better holding it and pulling the trigger than any analog controller. It also seems more accurate. There are calibration issues, but not enough to stop me from using this all the time instead of normal controllers. It's just so much more fun!

GAME: GREAT to use with the Sony Sharpshooter gun. That's the reason I bought it. The only other Sharpshooter game worth mentioning is Killzone 3. SOCOM4 is MUCH better to play with the Sharpshooter. 1. It seems more realistic. 2. The calibration seems better. In KZ3, I had to recalibrate every 5 minutes. This one stays more or less calibrated. I do have to recalibrate every so often, or "yank the crosshairs back". Basically, on the fly recalibrating by yanking the controller far left or right off the screen. It is annoying, but works. One downside I did notice: Sometimes, randomly, it doesn't allow you to recalibrate in the options menu. The recalibrate button just is not there...no idea why. So you have to exit and restart the mission. Weird..

The game itself cannot beat titles like MOH or COD as far as gameplay, but it does add a tactical feel. You can control squads instead of being the lone wolf. Sort of like Tom Clancys Rainbow Six games, except not boring...and more fast paced. You also have options on how you want to attack an objective. You can go in stealthy and perform stealth attacks, snipe, or use your teams to setup ambushes. Or you can do what I like to do and just setup overlapping fields of fire and just kill them all from cover, one by one.

Also, please stop comparing this to older SOCOM games. It's a PS3 Move shooter, and a great one. Unfortunately, carrying the SOCOM franchise name which means all the die-hard SOCOM fans out there are going to complain.

Graphics are fine. Not great, but definitely not bad. This won't beat Crysis 2 or KZ3 on graphics, but it IS the best graphics ever seen in a SOCOM game. So if you were/are a SOCOM fan, theres that. There are a few glitches, but even Crysis 2 has some. All games do. Overall, the lighting and environments are satisfying to an FPS player like me.

AI: Well...the AI is just completely mental. Your team will block your line of fire sometimes, or stroll right out into artillery fire. It's ok though, because you can just kill them to keep them out of the way and revive them later. They don't shoot back. A funny way to get around the dumb AI. Or, use them as cannon fodder or bait. They'll do whatever you say, because well, they're completely stupid. The enemies are a little better it seems, and use grenades, cover and can detect you pretty well. They are also very good at killing you, even on normal mode. I tried going "rambo style" and just rushing with machine guns and grenades. You can't. The enemy AI is too good of a shot and knows just where to throw grenades in order to kill you quickly. So all in all, AI is acceptable.

I haven't tried playing this without the Sony Sharpshooter. What's the point? You really won't want to use a regular controller ever again once you've tried this with the Sharpshooter. I've been waiting for a good gun-peripheral shooter to come out since Duck Hunt and the Lightgun on the Nintendo. Time Crisis was just "ok", KZ3 and MAG were decent... But SOCOM 4 is finally it. FINALLY! Now Sony, just fix that damn calibration issue.

Don't bother trying any other gun attachments than the Sharpshooter. I tried many of them and they are cheaply made and cannot map the buttons via USB like the Sharpshooter does. They are all a waste of money and just take up space in the closet now.

Two things you may want to do: Get a Hogue rubber pistol grip, universal size. These are intended for real handguns. I had one lying around and tried it. It's a tight fit, but once it's on, leaves enough room for the second trigger button to work. IE, it doesn't squeeze it. This makes holding the Sharpshooter MUCH more comfortable. It is painful to use for long hours, the pistol grip sleeve helps this.

Put a piece of foam between the Move controller and the plastic cover. If not, the vibration will cause a loud rattling sound. Very annoying.

You may also want a piece of foam stuck below the trigger guard. This is where a lot of the weight rests. Your middle finger will hurt after a while if not. Or use a glove.

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I just bought a PS3 to play this on and I am so glad I did. The calibration rules once you get it down right (sometimes it takes me two-three times). It is so much faster than just using the controls alone. I was able to complete each level faster than I would have if I just had to use the sticks to get the job done. The controls are instinctive once you get some time on them. The only thing I didn't like was the positioning of the select and start switch. I would have to actually have to look at the gun to use select or start, other than that it is totally awesome. The fire selector switch is a god send in the heat of the moment when you need to go full auto or just single fire to get that headshot. The accuracy for me is out of this world. It comes close to RL shooting. If you have good shooting skills this game will confirm that for you. I am really happy with this game and the gun. It will actually give me a chance against those players who are all really good with their hands. It really evens out the playing field if you have problems with just using the sticks. The price is unbeatable, you basically get the gun and game for free. Don't hold back, just buy it and you will see what I mean. I can't wait to use this with Killzone 3 when I am done beating this.

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I love playing this game with the move gun! It makes it so much more fun! I played the beta and I wasn't too into it (probably because I sucked the first time), but then my friend got this bundle with the gun and I tried it out again and came to the conclusion that I had to get one today. The rumble feature is the closest thing to actual recoil that I have ever felt for a console game. The bundle is well worth the price too, because the move bundle alone costs like $100. Highly recommended!!!

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I have to say that this is the best combination for a shooting game, in fact I found it amazing because I never played move until now, and I can stop playing...The game could be better but you'll find playing this way so amazing that the game will be just right and enjoyable!...So go for it...

The gun is very well done, and is very intuitive in it's use, I mean it's a really good way of playing shooting games, and it turns really amazing playing it in a 3d TV, I fell I'm in the game, but I have found a little bit difficult to control the sensibility of the move controller so I turned it down so I can go slowly while I get used to it...

In overall everything is very well thought for the game, I rather prefer to use the "gun" with Killzone 3, This is the most amazing shooting experience I've ever tried!!! I would encourage everyone to play this game with this deployment....it's really amazing!!!....

For a shotting games fan and a person that has been reactive to buy the move bundle for playstation!....this one it's for you!...you'll love it...

And take a wise advice, buy the mounting clip for the camera, I found it really helpful and it works great!...

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First of all, if you didn't like the past Socom games, you probably shouldn't get this game, but if your a newcomer like me or have played through the past socom games and liked it,pick this title up. Second, get this edition before it runs out! this package is a great deal, got it at release day delivery, and i was excited to tear open the packaging. you will find obviously the box what looks exactly like the picture here at amazon. Inside, there is another box which is brown containing a carton divider with socom 4 in shrinkrap, a ps move navigation controller, a ps move camera, psmove motion controller, and some manuels on the top. Take the carton divider thing out, and your ps move shartshooter will be revealed. I will review this product in great detail, so bear with me.

Deal

Great package deal, with the camera ($40) the motion controller ($50), the navagation controller ($30), the game ($60), and the sharpshooter controller ($40) for a total retail value of $220 USD, but you get it for 150, saving 70 dollars and basically getting the game for free and an extra ten bucks. Obviously a great deal. (5/5)

PS move in and out of socom 4

Works very well, and your motions are tracked with nearly pin-point accuracy. Works very well with socom 4, with great sensitivity variaties, and well though out controls, even though it is kind of awkward for me as i have yet to adapt to it. In other games like killzone 3 and the fight, controllers are also exceptionally fluent. The biggest disappointment with this in socom 4 is that if i imagined that the sharpshooter had iron sights or a red dot and looked down the middle, the aim on the screen would be off target. Not a big deal though, it still works fine. (4/5)

Socom 4 Single Player

Socom 4 is fun. The graphics are good by my standards on a 1080p hdtv, and the gameplay is good, with decent enemy ai, ok teammate ais (constantly need to be revived, but is stealthy enough to easily elude detection. You get really pulled in on Socom 4 when using the sharpshooter, as it feels as if you are in the action in a gunfight, moing your "gun" instead of moving a stick like your conventional shooter. Good enough storyline, good acting and interaction animation, more realistic than COD (what isn't). And if you didn't know it already, socom 4 is a team tactical third person shooter, but that doesn't mean you can't aim down your sites. Team coordination is key like in realife, not like COD where you can just charge in independently and expect to kill 10 guys.

smooth single player campain. (4.5/5)

Socom 4 Multiplayer

On the first day, lobbies were full. That says alot about the support socom 4 has from consumers. Weapon customization is easy, and i love the fact that you can customize your class between spawns. There is also a mode where you can face off ais (like combat training in COD BO) that i haven't tried yet. Multiplayer is really fun and another reason to buy this game. I spent six hours already playing it (alot for me). Unlike BO, there has been no lag, no connection failures, and no more " I shoot you ten times in the head with my m16 and you only shot me once in the leg with a makarov" situations. Also, there are more players allowed in each lobby than in COD, but not to the point where there are like 20 enemies surrounding you. (4.5/5)

Overall: One of the best games on the ps3 next to God of War 3. Definitely going to be in the "greatest hits". I don't think we will be seeing a huge price drop coming soon for socom 4 ( wish i could say the same thing for homefront). To me, better than COD, which i feel is overrated, still enjoyable to an extent. I will post an update if anything major (like a change in opinion) occurs.

Socom 4: Full Deployment Edition18/20, or 4.5 out of 5 (round to 5)

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Operation Flashpoint: Dragon Rising

Operation Flashpoint: Dragon Rising - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $52.99
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I will say this is an amazing fps combat sim. The level of realism is set above and beyond most anything else released. If you are looking for the next thing to top COD-style fast action, this is not what you're looking for. Yes, I like most other people am looking very forward to the Modern Warfare 2 release, but not every fps needs to be compared to it again and again.

This game is very simular to the original Rainbow Six (non-Vegas) or SOCOM from the PS2 era. The combat is slower and tactical based. You command your fireteam with a decent range, but simple to use commands. They include surpressing fire, assault on targets, wepons free, etc. You can also call in various Air and Artillery strikes as part of your attack. So far, missions are straight to the point: covert search and destroy, eliminate all hostiles, clear and secure command posts, etc. But I'm only a couple hours into the game, and have a lot more to explore. The free-roam ability is a very nice touch to the overall gameplay. The outdoor terrain is vast and gives you a lot of options for plans of attack or escape.

Again, the biggest strength of this game is realism. If the following examples do not sound challenging, then this game will not be for you:

-Engaging the enemy at average of 100-400 meters, Sometimes only with iron sights.

-When you take a bullet the screen doesn't just turn red while you wait to respawn health. The impact will stun you if it doesn't kill you.

-You cannot unload your sidearm as fast as you can tap your finger. It does portray the recoil of a .45 and you need precious moments to resight your target.

This game is a great shooter that offers a different style gameplay. The controls are very intuitive and took almost no time to get used to. I have not tried the multiplayer/online game modes, so I have no reviews on that aspect. No, there is no real backstory to your character, you just jump into each mission. No, you will not run and gun your way straight to each objective until you complete the level. Please do your research before dropping $50+ bucks on a game before assuming it was going to be like another game you really, really like.

Pros:

-One of the few tactical-based FPS on the market

-Expansive enviroments seem like a battlefield, you're not locked into a set path

-Realistic damage makes you plan carefully, and more intense when you need to move

Cons:

-Gameplay is not for everyone

-Taking a stray bullet to the chest or head and restarting checkpoints can get frustrating

-Some objectives are governed by unspecified time restraints, resulting in a no-warning mission failure.

Overall:

Rent this game if you're unsure you'd like it. It's not the next Halo or COD, nor was it ever advertised to be. The intesity and accomplishment is multiplied knowing you can't just simply rush point B from point A. One bullet can kill you, three bullets definately will. You will always need to think before your next move. This game is very entertaining if you can plan a mission and adapt/react when it all goes wrong.

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This game is good the graphics are adequate. The map is amazing and expansive but that is where the good stuff ends. The game is incredibly difficult which is ok to a level but combined with the glitches and poorly written mission scripts. It is frustrating at best. This game needs to be modded into something so much better. Codemasters did the work with the map and the game but the writing is poor. Good concept but poor game.

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My first five minutes of gameplay went something like this:

Jog 2KM to target.

Get shot once in the head by an enemy around 500 yards away.

Restart the mission.

Now that isn't bad, but the game does a poor job of starting you out and allowing you to become familiar with the controls. While the realism is wonderful, it isn't for everyone. There are also a number of occasion where you will have to go to the internet to find out why you keep failing a mission. Since there is no way you can discover an unmentioned time limit, objective or the like. My biggest problem with the game is the terrible save points. You will spend sometimes an hour moving into position, setting up an assault, only to have a random enemy notice you and kill you with a lucky shot. And then you start all over at the last check point, which is terrible. This game could have been greatly improved by the ability to save on demand, it is not as if the PS3 lacks the hardware ability to do this.

The weapons are interesting and a good mix and add to the realism. And amazingly the AI, enemy and allies, is surprisingly good. The missions are also fairly interesting and varied, though there is nothing about the story or characters that makes me care. This game's major selling point is its realism, but that is no reason to just skip on story and plot. The controls for managing your squad are also fairly good, though the order wheel is very slow. This will inevitable get you killed and you will have to try again from the last checkpoint.

I'd recommend this game as a rental for most people. The gameplay isn't for everyone and is nothing like most FPS like Call of Duty.

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After reading all of the negative reviews about this game, I began to wonder if anyone even realizes this is a 3rd installment to this game. The original, and add-on, was based on a fighting a war against the Soviets.

This is a thinking man's game. Not a doom/delta force knock off. If thinking is too much, look elsewhere. This game is as fun as the original. I do not regret buying this at all.

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this game is not for everyone. It is definately a great tactical FPS, tactical being the keyword. This game delivers great gameplay but at a cost. First off let me make this clear, this is a pretty tough game. Nothing compared to something like MW2 or BC2. If you are looking for those type of games then click theback button and keep looking for a game. This game will definately make you frustrated and if playing on hardcore very time consuming, 1 bullet can end 40 mins for gameplay. The best part about this game is it is fully online CO-OP, same with the trophies. One person can lead your squad do everything for the trophies and you will also get them. It isnt much fun to play alne to be honest because the AI in this game just sucks. Your own guys will run in front of your gun, dont take cover when you do and sometimes just dont listen to what you have to say. So online is the best way to play the campaign. I havent much dabbled in the other modes because im not a fan of the AI and ordering them around is not for me, but co op is tough and fun at the same time. Hardcore mode is just that hardcore. It doesnt make the game harder by making the enemies more accurate or smarter, it just takes away things from your HUD like your compass. Also there is no saves in between checkpoints so one bullet can make you start all over. You will either love it or hate it, most will hate it ut i enjoyed it. Hope this helps you. If you want a full review visit Gamespot.com they are really good about giving the truths of the game.

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Xbox 360, PS3 and Wii Official Rock Band 2 Electro-Harmonix Overdrive Pedal

Xbox 360, PS3 and Wii Official Rock Band 2 Electro-Harmonix Overdrive Pedal
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $68.99
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Customer review from the Amazon Vine Program The Electro-Harmonix Overdrive pedal plugs into a RockBand 2 guitar controller and allows the user to go into overdrive mode by clicking the pedal with his or her while playing, as opposed to lifting the neck of the guitar, which is the usual method of invoking overdrive mode. For those unfamiliar with Rock Band, overdrive mode is a temporary effect where the user earns more than the usual number of points for successful play.

I suppose there are two reasons why one might want to use this functionality. Most importantly, it adds to the fantasy of being a rock star. This pedal looks like a real guitar pedal, and I definitely feel like I'm kicking up the song a notch when I stamp on it. However, it should be noted that while a real guitar pedal would alter the sound of the guitar when activated, this pedal only turns on a point bonus. The only actual change in sound when you turn on overdrive are the cheers that erupt from your virtual crowd.

Using the pedal to trigger overdrive might be easier for some people than the default method of lifting the neck of the guitar. However, while it is true that lifting the guitar can sometimes be difficult while playing, I found using the pedal to be even more distracting. There were times when I needed to look down in order to find the pedal. Furthermore, it was a little bit uncomfortable to click the pedal in bare feet (maybe not such an uncommon state of dress for your average RockBand champion), and that took my attention off the game screen.

To sum up, this is by no means a necessary addition to your Rock Band setup, and it won't make going into overdrive mode any easier, but this could be some nice icing on the cake of your rock star fantasy.

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Hi everyone, here's just a thought for you all and it works too. Why go out and buy this Harmonix Overdrive Pedal from Mad Catz (or any other supplier) when your foot pedal for your drums DOES THE SAME THING and guess what, if you already bought the "whole" band kit... then that means you already have the foot pedal. It also works with the new keyboard (piano) too. I know I have tried this out. If you don't have the "whole" band kit then it's cheap to buy a foot pedal like that from ANY GAMING STORE then too.

So save your money and use your drum foot pedal. Also like one comment that was made about how sometimes you have to look down to see where it is to step on it, well for us that have the drum pedal... YOU can't miss it!!! :)

You could also do what I did and go out and buy a cord that attaches to one end of the plug on the pedal and then the other goes to the guitar (or keyboard) to EXTEND the length of the cord to give you more playing area and that only cost a few dollars also from your nearest Wal-mart or Radioshack!

Hope this helps all you band members, because for me here in CANADA we can't order it or buy it unless we live in a major city and then the cost of our money to the states exchange rate and also now they could withhold our package... So save yourselves the trouble and buy or use the DRUM FOOT PEDAL... THANKS

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Can't complain about this. It's good to go out of the box and works great. Mini-delay to activate overdrive but it is barely noticeable. If you want to shred and not mess up your rhythm when u activate overdrive, buy this. It limits your free space but that shouldn't be an issue if this is something you're looking to buy.

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A simple device to assist in Playing Rock Band, It does what it says, lets you use your foot to trigger Overdrive instead of tilting the guitar or hitting Select. Good when you have trouble with dropping notes while swinging the guitar.

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Customer review from the Amazon Vine Program I was actually pretty surprised at how something this simple could improve game play. The accelerometers in the guitars are just not very reliable and so when you get past a certain basic skill level, it's much more fun to pretend like you are stomping on a stomp box where you don't have to worry about your hands when you want to deploy. My only request is that going forward it would be better to turn off the accelerometer based star power when this bad boy is plugged in.

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