Showing posts with label free ps3 game. Show all posts
Showing posts with label free ps3 game. Show all posts

The Walking Dead: Survival Instinct

The Walking Dead: Survival Instinct - Playstation 3
Customer Ratings: 3.5 stars
List Price: $49.99
Sale Price: $39.98
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Like many other people that purchased this game, I was highly disappointed.

I will get the ratings over with first, then I will go further in depth with my thoughts on this game

Graphics: 1 out of 5

Story: 1 out of 5

Gameplay: 3 out of 5

The game is short. I have been recovering from surgery and can't move around too much, so taking my time with this game was the perfect opportunity to see what it was all about. Unfortunately, what I thought would keep me busy for at least a week or so only lasted for about a day and a half. I was left with the feeling, "That was it?!" The $50 price tag on this game is ridiculous for the short amount of gameplay. Although, I have to say the game developers were probably wanting to make this a game with "replay value." I only say that because as you go through the maps in the game, you can choose which roads you wish to take (which will bring you to different locations obviously). So, if you didn't visit the mall or the hospital in your first playthrough, you can start the game over and visit all the locations you had not visited previously. Some maps were more fun than others, but you will get that in most any game you play.

The main reason I purchased this game is because I love stories. I was psyched to learn more about Daryl and Merle's back story, about the crazy, unadulterated mischief they get into before running into Dale's group. But I was sorely let down.

(SPOILER ALERT*

Knowing exactly what happened to Daryl's father is kind of cool, but not cool enough to justify a $50 price tag on this game.

And knowing what happens to Daryl's father is about the deepest this "story" delves when it comes tothis game.

As another rater commented, at the beginning of this game, there seemed to be a hint of a story unraveling, but it quickly fell apart and the game just turned into repetitive zombie-killing, doing menial and highly boring tasks for survivors you find along the way and lots of driving. I would like to mention that no, you do not actually get to drive a car in the game (I would have given this game a higher rating if you were able to drive a car imagine all the zombie-smashing possibilities!) driving a car in this game just consists of watching your vehicle move across the map on the loading screen (which happens far too often).

*HUGE SPOILER ALERT*

The only other thing that excited me about this game is the fact that Daryl runs into Amy and Andrea's parents. But that excitement lasted for about a fifth of a second. I thought that maybe the story might get rolling at this point, but I was sadly mistaken. They only wanted me to go on a supply run for them.

And speaking of stories, this area of the story (running into Andrea's parents) doesn't fully line up with the show. You would think that after Andrea's father actually mentioned the names of his daughters to Daryl, that Daryl would have at some point mentioned to Andrea that he had run in to her parents in suburbia somewhere on his way to Dale's group. But I'm not pitting this against the game, because I know I'm being overly picky about that story loophole (like I said, I love stories, GOOD stories).

The graphics on this game are poor compared to other games being released. It is blocky, the animation is jerky at times, some textures are used too often, huge parts of some environments are left empty (and boring) and the zombies' hit boxes seem to disappear when there are a large amount of them grouped together. Truth be told though, I didn't expect much when it came to graphics when I heard it was an Activision game (as they're not well-known for being high quality players in the graphics department). So, all I can say about the graphics is, I kind of expected it.

Overall, the only thing I truly enjoy about this game and had fun with is the crossbow. Plus, I like the fact that Norman Reedus (Daryl) and Michael Rooker (Merle) actually did the voices for their characters in the game.

If you want a decent walking dead game, check out The Walking Dead by Telltale Games.

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I think the graphics have been covered already, and it's not a real concern for me. First, let me state there are areas of this game that are difficult and frustrating. Not difficult in the sense that it takes some unique game playing skill or expertise, just that you have dozens of zombies on you and the 'kill' methods aren't the quickest or most precise. As another reviewer stated, this game has one true positive attribute, and that's the tie-in to the show. The game is hardly much fun, doesn't introduce any new gameplay mechanics, and isn't open to roaming. I loved the Walking Dead from Telltale, and I realize some didn't. It was engrossing and engaging and you felt the true desire to keep Clementine safe. This is more of a zombie kill game with no thrills or frills, but the zombie killing isn't much fun. I wish when one was coming toward me I could just jab my blade straight into the head or grab the rascal, shove him against the wall and jam it in the head. Basically, any halfway realistic proficient use of your weapons during a kill would be welcome. All the characters in the show would be dead by the first commercial break if they were so inept at killing the undead.

The stealth actions on this are ok, but you won't stealth your way around huge zombie hoards. My best recommendation is buy this game sub $20, I got it on a 'deal' for opening day, and believe me, I had enough research ahead of time to know not to buy at the $50 mark. I think there are diehard fans of the show that will rate this high, but I feel giving it more than 3 stars isn't realistic for the average gamer. Let me stress that an average gamer doesn't mean the COD fanboys, just people who enjoy fun games, unique games, and ones that you can't wait to start after work or school. The Walking Dead could truly be a great game if done better, with more diversity/roaming, better game mechanics and actions, and I'd actually love some true scares, not just a zombie that happens to be around the corner. I think this game is more about seeing 20 zombies between you and the getaway car, over and over and over...

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We all know most of these things but this review is just to cover basics and give you an idea of what you are in for when you rent/purchase this game.

Graphics: 2/5

Simply they are not up to PS3/360 standards, however they are not horrible.

Gameplay: 3/5

The game gets very repetitive you are breaking down in you vehicle at the same 2-3 spots all the time or looking for supplies in the same 2 places through the entire game.

Story: 1.5/5

The story.... well it almost does not exist. There starts being a hint of one developing in the first 10 mins of the game and then it is gone. It is re-mentioned once here and there but not often enough.

Action: 5/5

The action brings this game back, lots of zombies to kill and some good "scares" in the game as well :).

OVER ALL RATING: 3/5

Meaning buy it in a month or so when it is less then 50 dollars ;).

Read Best Reviews of The Walking Dead: Survival Instinct Here

Of course we all love the Walking Dead.

But this game was way to short, poor graphics and not as expansive as we all had hoped out of this game. I wouldn't spend more than $20 purchasing this used.

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If you're a hardcore fan of the show, you might get a couple hours of satisfaction running around stabbing walkers in the face as Daryl Dixon, but anyone who has any idea what to expect out of a modern game will be disappointed. Graphics are just plain bad, and the gameplay is horribly repetitive. There were a couple good ideas here, but none of them were executed well at all. Decent sound design and voice-acting by the actors from the show are pretty much the only strong points of this game.

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Star Wars Knights of the Old Republic Bonus Pewter Lightsaber

Star Wars Knights of the Old Republic Bonus Pewter Lightsaber
Customer Ratings: 3.5 stars
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I'd heard about the hype surrounding KOTOR for years. Yet, I never made the time to play it. Finally, when I upgraded my computer, I thought it was finally time to give the game a try. As a Star Wars fan, I couldn't have been happier. Here are a few key points:

STORY

The game has a very rich story, far better than most of the Star Wars Expanded Universe. Your character is a Force-sensitive Republic soldier who leads an odd assortment of characters to locate an ancient superweapon controlled by the Sith. However, along the way you face dozens of side quests and have to make decisions in how you respond to challenges. You get to influence the story through your choices and can eventually head down the light or dark path. Thus, decisions have consequences and it's not just the very final decision in the game, but innumerable small decisions when conversing with characters. I played through once, but it's clear that I could play the game again in its entirety and it would be a very different experience.

CHARACTERS

The characters are undoubtedly the best part of the game. KOTOR manages to incorporate a fairly substantial leading characters and dozens of important supporting characters. Many of these have become fan favorites, including Bastila Shan, Canderos Ordo, Darth Malak, and of course Darth Revan. This is because each character has a unique personality and, more importantly, the grow and mature during the course of the game. You end up really caring about them by the time you're done.

GRAPHICS

This game was released in 2003, yet the graphics hold up surprisingly well. Certainly better than most of what I'm used to on the Wii. I'd love for BioWare to rerelease KOTOR with improved graphics, but there's really not much to complain about here. Of course, this might depend on how powerful your computer is and whether you're willing to risk smooth performance for better graphics (fortunately, my computer's really powerful, so I got both!).

GAMEPLAY

I was a bit worried that the RPG-style gameplay would detract from the combat experience. However, it's seamless. Your characters don't pause during turns, but rather keep fighting. If you order your characters to attack and then sit back, it becomes an almost cinematic experience. However, be sure to invest some time learning how the combat system works and about your equipment. After a few hours into the game, you'll find that you have far more items than you'll ever be able to master.

DRAWBACKS

I kid you not, my only complaint is the ending. After such a dramatic quest, it was a bit of a letdown. I was expecting a 10 minute cinematic denouement chronicling the fates of each character. Oh well...

STABILITY

I've read a lot of complaints about stability issues. Fortunately, I didn't experience much of this at all. I played through the entire game (around 50 hours) and it only crashed twice. However, I just got a new MacBook Pro, with the highest performance specifications, so my experience probably isn't typical. You will definitely need a powerful computer, but the game is good enough that you'll be able to put up with the occasional stability problem. Just be sure to save frequently.

After having played and beaten KOTOR, I'm simply left hungering for more. I'm going to try to get KOTOR II, but there's not much else out there. It's sad that Star Wars video games have only declined since KOTOR. Star Wars: The Force Unleashed was a big disappointment. Hopefully, the new Old Republic game will bring back the glory days!

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It really depends on what your age is for this one. It's for anyone who likes to play pretend, in other words, ages 3-6. It's like a better version of those light up ones. Anyway, its a great gift for a child, but anyone else should steer clear of this one.

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It's just a silly prop(I'm not buying it just saying.) It could be played with, if your drunk, high(be carefull with that!), or just plain silly like me. It's mainly a novelty used to put the KotOR into perspective(well, scale perspective). Oh, and I think it probably stinks, most plastic toys out today do. Some kind of safety thing I guess.

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The people at Lucas Art have outdone themselves!!! In short this is without a doubt the best RPG game ever. I must admit when starting the game it was a bit complicated to figure everything out, but by the first hour you'll get it all down. If you want to buy a Star Wars game this is the one. It may however spoil you its that good. I can't wait till the next game from this company comes out!! Its a bummer when the game ends, you just want it to go on forever.

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As a big Star Wars fan ,I went out and got xbox just for this game.As far as a Star wars game this is the worst game,you make all the decisions on what to do, and the game acts it out. This is not a first person shooter.AS far as Star Wars fans go don't bother this game stinks

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Resistance 3

Resistance 3 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $10.48
Today's Bonus: 83% Off
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I am not one for horror movies, scary movies, FPS shooters that feature zombies in game after game (I'm looking at you Call of Duty) or that sort of thing, so after I got my PS3 I never found myself that compelled to pick up either Resistance FoM or Resistance 2. However, reading the previews and watching the trailers for Resistance 3, I found myself very much interested. Having played a great amount of Resistance 3 single and multiplayer I can report that I am very glad I picked this one up.

Graphics

This game is not as beautiful or graphically amazing as Killzone 3. However it does look quite good. The textures, the lighting especially make this game look incredible. From an artistic standpoint, this game looks just simply incredible. The guns look detailed, the textures are deep, the character models are quite good but the environments are what will capture your attention the most.

Presentation:

Because the environments are so beautiful and captivating, the game does a phenomenal job putting you into a role as one of the last survivors on earth. You can really buy into the idea that you're at the end of a war that has gone terrible. The music, the graphics, the sound effects all effectively present what happens.

Gameplay:

Most notable about this game is that it gives a shout-out to older FPS games by allowing you to hold more than 2 weapons, in fact you can hold as many as you like on your weapon wheel. You also must gather health packs to revive. It reminds me of the first FPS I played which was Star Wars: Dark Forces. This is a good thing. I hate having to drop weapons on the ground to pick up a new one, the simple weapon wheel system (like Assassins Creed) works well. It is a pleasure to switch weapons to make the tactics you need available to get the upper hand. A shotgun is an excellent weapon when you're being surrounded by zombie alien hordes, but a sniper rifle is most effective at distance. The bulls-eye allows you to hone in on enemies even when they're moving and you're firing elsewhere, which is helpful for grasshopper aliens. The augment (shooting through walls) gun is effective particularly to find out where enemies are hiding.

Sound:

The music and sound effects are sensational and help add to the atmosphere and feeling of the entire game. The music is well composed and sometimes the silence is more dramatic and intense than the music itself.

Multiplayer:

The multiplayer is quite buggy particularly here within the first week, but considering the beta and two giant updates to R3, I wonder why it is so full of errors. Much like any other modern FPS, multiplayer supports a leveling up system as well as a class system. As you level up you may create your own class and you can choose your own combination of guns, power-ups, grenades and so forth. Any upgrades your purchase for one class is available to all other classes (unlike KZ3) which is good. Besides the glitches in multiplayer, the game feels a little off balanced because certain players with upgraded guns & power-ups particularly in combination really over-run other players at lower levels. However, I find this to be a similar problem to various FPS multiplayer leveling up systems. It simply takes so long to accumulate the points to purchase new abilities, guns, powers, and so forth.

Overall, this FPS is a phenomenal addition to your PS3 game collection especially if you enjoy First Person Shooters. The single player is dark, gritty and creepy and the multiplayer despite its flaws is a fun sensational experience.

UPDATE:

The more hours I put into the campaign and multiplayer the more I have come to appreciate the art design of the game. While perhaps R3 doesn't do anything that other FPS haven't done before, it does them well, it does them with a great post-apocalyptic style and great level design. One complaint I have is that there are a few levels where the game encourages you to be stealthy, but the game doesn't always give you the tools to do so. It does a good job trying to creep you out with aliens in abandoned-post alien-end of the world as we know it places all across America. Its' story is grim and though you don't know the main characters you care about what happens to them.

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Im really glad I picked this up! Im a huge fan of alternate history, so the Resistance series is one that always tickled my fancy.

There have been a lot of changes art style wise when it comes to Resistance but I think theyve finally hit the nail on the head with R3. Very Grapes of Wrath with a Science Fiction flare. I love it and would be glad if this art style remained for any other upcoming games in the series!

The game overall was amazing but THE GUNS. So satisfying and fun to use! You'll want to go back and play the game again JUST to lay into some Chimera with your trusty Bullseye in hand. Not only that but its a great feeling to have the weapon wheel back and better than ever! Having your entire selection with you at all times. Swapping weapons during the numerous combat situations constantly being thrown your way.

Its not a perfect game though. Some of the character models for prominent characters you'll get up close and personal with aren't the best. This along with the in-game cut-scene lip-syncing can be pretty bad at times which took me out of the experience to make me cringe slightly. And I really wish the ending had a little something more to it. Its a fine ending but would have liked something of an ending monologue to really drive it home in my opinion.

These small annoyances, however, were completely forgotten in a matter of seconds as I was thrown right back into that great gameplay.

I would go on but I wont because Im going back to play it on superhuman difficulty

Amazing game, 9/10 for me!

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With the 3rd installment of Resistance we are introduced to a new protagonist, Joseph Capelli. With the ending to Resistance 2 showing that the war has only just begun, does Resistance 3 have the muscle to make it a notable title? In short, Yes!!

GAMEPLAY

This is where Resistance has always shined, and the 3rd installment does not disappoint. There were plenty of tweaks done to the game design that I feel improves the game over the previous title (Resistance 2). Returning is the weapon wheel as well as my personal favorite, health packs! That's right, no more regenerating health (except if you enable it via cheats). This gives Resistance 3 a bit of an old school feel to it that I enjoyed. Resistance 3 will take you through the campaign at a steady pace, throwing you against a variety of Chimera, including some pretty awesome boss encounters. There is plenty of action to go around with some encounters giving you a sense of being overwhelmed. On easier difficulties this isn't to bad, but I could easily see harder difficulties making spots like these put up a big fight; a big plus for those who enjoy some challenge.

Weapons have also undergone some improvements, having an upgrade system built into them. More you use a weapon, the better you become with it essentially. With each tier upgrade the weapon becomes vastly more effective and by the time you are making that final push to the end, these upgrades will come in handy. Controls feel very responsive and weapons feel like the pack a good punch. Overall Resistance 3 feels like a hybrid of Resistance 1 and 2. What didn't work in either game has been removed, or polished up to fit beautifully into Resistance 3. It makes for some seriously enjoyable gameplay.

** I Do not have MOVE so I was unable to test the MOVE features **

GRAPHICS

When it comes to graphics, Resistance 3 felt a little lacking; especially when compared to other PS3 exclusives. I wouldn't call the graphics "dated", in fact they are pretty good, but there are areas where you can tell some more polishing might of been necessary. Facial animations seem a bit rigid at times, and the environments themselves feel lacking for some reason. I think this had a lot to do with the art style and color pallet the game chose in various areas. Some come across very bland and dry, while others can feel very vibrant and crisp. Overall, graphics is not the strong point of Resistance 3, but still does more than enough to give some visual appeal.

** Due to lack of a 3D TV I was unable to test how good the 3D is for this game **

SOUND/STORY

When it comes to audio I was very impressed. Voice acting was above average, and sound effects were top notch. Weapons sounded great, explosions.. chimera.. it all sounds really good, and helps to immerse you into the gameplay. Story wise I'd say it was okay. Unlike Resistance 1 and 2, where there were some shocking twists and turns of events, Resistance 3 doesn't have that shock factor this time around (in my opinion). Still the game has a solid enough storyline that will keep you very interested as you follow Joseph Capelli 4 years after the events of Resistance 2.

REPLAY/LENGTH

The campaign for Resistance 3 runs around 6-9 hours depending on skill and difficulty. I went through the game in about 7 hours, but I also was playing on Easy. The campaign length feels appropriate plus there are plenty of reasons to revisit the SP campaign. Unlockable cheats can make the game easier/harder depending on which cheats you activate; and there is online/split-screen Co-Op campaign. Adding to the replay value of the game is the MP element, which sadly is scaled down compared to Resistance 2. Despite scaled down map size, the MP element is still fun, although fairly standard to what is out there today. You gain experience and level up the more you play. Gain perks and upgrades which you use to better your play. It feels generic but it can be a lot of fun! Overall there is plenty of replay value here from Co-Op to cheats to Multi-player .

OVERALL 90% (9.0 ... A-)

Overall Resistance 3 is a quality title. It brings the entire package to create an enjoyable title, while satisfying the Resistance fans. The game mechanics feel well polished and focused, as if the developer took the time to note what players liked and didn't like. Some areas of the game took a hit; mainly that the graphics aren't top notch, and the MP is clearly scaled back compared to Resistance 2.

If I were to rate Resistance 2 vs Resistance 3, I would say Resistance 3 is the superior title despite the MP scale back. In fact, Resistance 3 is my favorite of the 3 games to date (with Resistance 2 being my least favorite actually). Resistance 3 is a solid game all around in the end. It is worth the price of admission for Resistance fans and console shooter fans alike, and will keep you entertained for quite some time.

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Well, here we are, almost half a decade has passed since Fall of Man came out as the PS3's killer app, and now Insomniac has released Resistance 3, their final game in the series. They've made a lot of changes to the third installment over its predecessors, refining and changing until this final product came to be. I'll be honest, when it comes to shooters, I've always considered the Resistance games to be 2nd-tier. That isn't to say I think the first two titles are bad or "meh," I found them both to be pretty fun shooters (Fall of Man especially because of co-op campaign, R2 was alright but not as good as the first). Still, I've always preferred Halo as a sci fi shooter, or the PS3's other flagship franchises such as Uncharted and Killzone. Well, I can honestly say that with R3, we have a game that finally delivers on the promise of the series. This review will mainly be about the campaign, as that is pretty much all I play games for.

The Resistance series has always had the potential to be spectacular with regards to story. The premise of the series is awesome, mixing a 1950's alternate history setting with War of the Worlds. However, the first two games felt more like militaristic popcorn sci-fi action thrillers, with only minimal exposition and character development to excuse all the action, rather than poignant tales about mankind's indomitable spirit despite staring down the barrel of impending extinction by a vast, advanced alien enemy. This game feels like the latter. Finally, we see just how bleak of a situation mankind is in, with only 10% of Earth's population not killed by or converted into Chimera. We play as Joseph Capelli four years after R2, who has been dishonorably discharged and settled down with a family. Dr. Malikov shows up and asks for Joseph's help to go on a 1000+ mile trip to New York with an ambiguous promise that what awaits there will give humanity a fighting chance to survive. Joseph reluctantly agrees, but mainly for the sake of his beloved wife and son.

In my humble opinion, this is the best storytelling of the entire Resistance series, hands down. Joseph is a great lead character, the kind you sympathize with and root for. For the most part, all character development is very well done, the characters are by and large likable and relatable, and the Chimera are extremely disturbing and fascinating (Even after three games, we still know nothing about the Chimera or understand them, which helps make them so creepy). This is a much more intimate story than what Resistance has ever delivered, and it is all the better for it. It's also a lot more cinematic. That doesn't mean it isn't exciting or that epic set pieces have been left out. There may not be anything to the level of the Leviathan of R2 (which is a disappointment, but makes sense given the tone of the story), but seeing the massive Goliath return, or a stampede of feral widowmakers (think massive leapers) comes pretty close.

The art and sound design cannot go unmentioned either. The graphics definitely aren't on a level of Uncharted or Killzone technically, but they're good enough to deliver on the art design's promise. That's a very good thing. A besieged 1950's rural america REALLY looks good here. Vistas, environments, character models, weapon models, they all add to the experience quite well. The sound design is equally compelling, as the soundtrack is pretty good, and the sound effects are exceptional. You'll never mistake a Chimeran dropship for anything else, and the guttural roar of the various Chimeran types is very well done. It's all very iconic. Everything in the visual and audio department *really* immerses you into the bleak War of the Worlds worse case scenario, and that is high praise indeed. The cinematics, while looking really good, do have some issues such as weird lip syncing issues that can distract.

Honestly, the gameplay is where the series has always shined, and it shines very brightly here. R3 almost feels like a hybrid (no pun intended) of the first two games. You have many gameplay mechanics from Fall of Man returning here, such as health packs and the weapon's wheel, but you also have the tighter, refined controls from R2 making a return as well. It's a perfect mix of both R1 and R2 that Insomniac has been tinkering with for multiple installments, and finally R3 gets it right. The weapons are as imaginative and satisfying as they ever were, AND there's an awesome new mechanic here that borrows heavily from Insomniac's other flagship franchise, Ratchet & Clank. You see, the more you use a weapon, the more experience it accumulates, and eventually you'll be able to unlock three upgrades to the weapons. A shotgun leveled up once makes it able to light enemies on fire by chance, and a final upgrade makes its secondary fire launch a massive grenade that can light a massive radius on fire. The weapons also undergo aesthetic changes as well with each level. This simple leveling system was incredibly awesome, and really added to the game's value to me. It forced you to use all the weapons in the addicting quest to upgrade them all. Very nice. The AI was also greatly improved over the first two games. Different Chimera types have their own unique strategies, and each feel pretty formidable. I wouldn't say the AI is any better than other FPS franchises though, but still decent.

There is no 8-player co-op mode like in R2, which is a huge bummer, but I have to give thanks for the fact that you can play the campaign with a co-op buddy again. This feature is what made Fall of Man so fun to me in the first place, and it was a major disappointment that its sequel did away with it. It was great playing this with my brother-in-law. We actually played it all in one sitting, which took about 7 hours, a disappointingly paltry campaign lenth. It may not be as inexcusably short as the Call of Duty series, sure, but it's also not as long as I'd prefer from a FPS (I prefer at least 8 or 9 hours and hope for 10+). With such a fun campaign, the shortness is disappointing. At least those few hours are packed with variety and excitement...

Multiplayer: Insomniac did away with the massive multiplayer matches of R2 and honestly, I think it suffers for it. It's not that 16-player matches are bad, but the big player pools of R2 really made that game's multiplayer component unique and frenzied compared to other franchises like Halo or Killzone. Now, it just seems like all the rest in terms of gameplay dynamics. As I said earlier, I don't care too much for multiplayer to make this that big of a problem, but it is worth mentioning. Maps are designed well and the gameplay is great though, so if you're a multiplayer sort of gamer, Resistance probably will please you more than it will disappoint.

I've always loved the idea behind the Resistance series. I've always wanted to consider it a top-tier series, but for various reasons, I could never bring myself to do it. Resistance 3 is the game that has fully won me over with only little reservations. I had a blast playing this game, getting lost in its atmosphere, story, and action. It has its problems, sure, but overall my experience with Resistance 3 was a good one, and one I would recommend to others with only the slightest hesitation or apprehension. I can't say that about the first two games, where I always felt the need to explain qualifiers for. This is a great game. Buy it, go on a wild, compelling journey, and be the resistance.

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A Single Player Campaign Review using Dualshock 3. Does Not Cover Move Controls or Multiplayer.

Although borrowing elements from both its predecessors, the machinations of Resistance 3 storm through the failings of former titles. It is not an understatement to say that from the ashes of Resistance 2, this 3rd installment rises like a phoenix. Resistance 3 not only succeeds in recreating the mythos of an apocalyptic alien-infested 1950s America, but in crafting the most enjoyable FPS campaign experience I have had to date.

I own an extensive collection of shooters for the PS3 (Call of Duty entries, Call of Juarez, Battlefield 1 & 2, Bioshock 1 & 2, Singularity, Killzone 2 & 3, Crysis 2, Orange Box, FEAR 1 & 2, Resistance 1 & 2) and the Resistance series has always felt like it came up a little short. Resistance 1 had an interesting premise and a neat selection of weaponry, but the characters and storyline felt dry and gameplay was very by-the-numbers. Resistance 2 integrated boss fights, but removed the weapon wheel while adding the overused regenerating health feature. Levels for Resistance 2 became more constricted, and several enemy choices were poorly designed (i.e. swarm, invisible chimera). Every sequence or boss was foreshadowed by weapon placement, and was neither difficult nor exciting. Insomniac decided to take an extra year in development to integrate feedback from the community, and it was a WISE decision. Resistance 3 was not a game I had planned on purchasing, but is now my favorite FPS of all time.

From Resistance 1: ARSENAL, HEALTH BAR

Resistance 3 features a clock like weapon wheel wherein each number possesses a masterfully crafted weapon (12 total). All of the older weapons have been retuned or redesigned and new favorites like the Atomizer, Cryogun or Mutator offer an astounding diversity of gameplay options. Sound effects for old favorites like the Marksman are PHENOMENAL and visceral. Secondary fire modes feature extremely useful abilities (i.e. Atomizer's black hole grenades) and all guns are leveled up as they are used to acquire more enticing attributes. Shotguns gain incendiary fire and Bullseye bullets shatter on impact. The best part about the arsenal in Resistance 3 is that all upgrades apply to NORMAL fire. You do not have to find different ammo types, or select between modes. Your arsenal only gets more efficient and deadly as you progress.

Ammo is relatively plentiful, and I often found myself smiling while deciding which weapon I wanted to use at any given moment. Enemies also feature new weaknesses to exploit with accurate shots. Shooting a hybrid in the cooling tank will cause it to short circuit and explode. Blasting limbs can also dismember non-boss chimera. Coupled with unprecedented level design, the finely tuned elaborate weaponry of Resistance 3 keeps every shootout fresh and riveting. This is the FIRST FPS I have played where I hold every single weapon in the same high regard. Even the Bullseye (which I loathed in 1 & 2) is now an absolute riot to use.

The non-regenerating health bar makes its return to great effect in Resistance 3. Shootouts become more intense as you scramble across the field or dash into a shed to find a health booster. Insomniac has found a way to delicately balance your life bar, the amount of health pickups dropped or scattered, and the number or difficulty of enemies. MAN is it refreshing! The sound effects are spot-on and even the color spectrum makes things easily visible during chaotic firefights.

From Resistance 2: LOCATION DIVERSITY, BOSS FIGHTS

Resistance 3 takes place in America once again. The difference is that every location is unique and multilayered featuring incredible backgrounds and open battlefields. One level pays homage to Chronicles of Riddick (the pit below the prison), but accentuates the atmosphere while maximizing the ability to utilize environment to your advantage. Battling a gorilla-like Brawler in a ghost town as winds bend trees backwards and debris swirls around your head captivated me like no game since Killzone 2. From stampeding Widowmakers on a train to foggy mountainous sniper missions, Resistance 3 portrays America on a whole new level than Resistance 2. The story moves between a multitude of different states, but each features its own agenda, history and design. NOTHING is cookie cutter in this game.

Boss fights are equally impressive, as are the moments leading up to them. Resistance 3 doesn't simply throw a boss out into the mix. Rather, it features elaborately crafted moments that lead up to them. Even old enemies like the Widowmakers have been redesigned for epic firefights. These prodigious behemoths now feature target zones, and feel more like Dead Space than anything found in most FPS games. Does a shootout with a tunneling monstrosity named Satan on a runaway mine cart sound EPIC? Well, I assure you...it is nothing short of breathtaking.

New to Resistance: LEVEL DESIGN, SET-PIECE SEQUENCES, STORY

Resistance 3 radiates entropic atmosphere. Music, color-palettes, enemy design, setting and lighting constantly fire on all cylinders. Beyond every claustrophobic tunnel lies a vast network of areas to traverse. Choice on the battlefield was clearly a major conscious decision by developers. Snipe from a window, zip-line to a Steelhead and trample him with a shotgun, jump beyond a pile of rubble and deploy an auger shield as you take out a troop of hybrids. From high to low, East to West Resistance 3's levels give you the tools to unleash vengeance from every weapon you own. More shockingly is that I NEVER ran into one of those invisible walls so prominent in other games. Each and every level was crafted with the same amount of energy and thought. This is only complemented further by the OUTSTANDING sense of pace within the storyline and gameplay.

Joseph Capelli is a much stronger character than Nathan Hale. He wears the desperation of humanity's bleak existence and the pride of a rebel's defiance through his visage and voice. He fights for a stronger cause than Nathan (the survival of his family), against more overwhelming odds, in more desolate times. The story does a fantastic job of providing continuity between different states by using CGI sequences. Each level carries directly into a CGI movie that returns you to the environment exactly where it leaves off. I was very impressed with how well the development team was able to lead the player from PA coal mines to a level 1 prison to the icy tundras of former NY. High-intensity shootouts are juxtaposed with slower moments of exploration dripping with ambiance. A slow boat ride through a flooded city is erupted by the bird-like screams of a long-legs Chimera. A reprieve at an underground rebel shelter ushers heightened levels of relief after a chaotic chase amongst a crumbling city to secure an explosive battery.

Enemies are unique and representative of their environment, actors are well voiced, and sound effects are impeccable. FINALLY we have a sound mixer who can mix everything to appropriate volumes at default levels. I had no issues hearing music, voices, enemy death-growls or weapon effects layered one upon the other. Enemies are divided into 3 main categories: Regular Chimera, Feral Chimera, and Marauder-like Humans. Journal entries provide insight into each main category of enemies, as well as behavioral differences and weaknesses of the individual enemy types contained therein. A handful of survivor audio logs (similar to Bioshock or Singularity) lie scattered about various levels, and notes provide detailed schematics of weapons as well as explanations of primary and secondary fire. Diary entries are on-par with the illustrations of Uncharted 2. Each and every one is beautifully penned with layers of hand-scribed notes! I was extremely impressed with the fact that everything in this game can be read. Chalk writing, spray paint, handwritten letters everything looks natural and can be read without accessing the overlaying text font.

I must disclose that not EVERYHING is perfect in Resistance 3. NPC human models have an odd glow to them, and do not look cutting edge. Other graphical oddities (non-background) such as the cross-eyed dog in the first base also present themselves from time to time. The graphics and animations for any humans actually look a LOT like Singularity rather than AAA titles like Killzone 3. Animations can be stiff (especially ladder climbing), and faces have a glossed texture. It feels slightly jarring at times considering enemies and backgrounds often look stunning. In fact, the only time I was ever disappointed with the scenery and enemy placement was during the final level. Resistance 3 pays homage to both Resistance 1 and 2 by returning to a futuristic setting within a Chimeran base. Although it works within the context of the narrative, I was really hoping the last level would exhibit the pinnacle of American architecture in decay. With so many imaginative set-piece sequences throughout the 10 hour journey, I also lusted for one last epic showdown against a unique Chimeran Hellhound. The finale does break up the action well, but feels slightly diminished compared to earlier events.

I also ran into a few odd glitches during the game. I once "fell" (clipped) into the roof of a decrepit house while being chased by grims, but the "attic" was clearly not part of the playing field. I eventually jumped and ran against the far corner of the building until I popped back on top of the roof. Another time I lifted a wooden beam so that a NPC could proceed through a cave. My character went through, but the NPC was running against a rock. Re-lifting the beam and trying to push him away from the rock would not trigger him to pass through the area. I eventually just let an enemy kill me and had him follow more closely. Fortunately check points are very plentiful here.

Despite those few slight grievances, Resistance 3 is absolutely AMAZING to play. The Arsenal is Fantastic, the Levels are Expansive and Varied, the Enemies are Intelligent and Aggressive, and the Narrative is Unpredicatable. Resistance 3 is a tightly woven mix of atmosphere, gameplay and story and IT IS SPECTACULAR! (9.2/10)

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Protective skins for Guitar Hero 4 "World Tour" Drum set

Protective skins for Guitar Hero 4 'World Tour' Drum set, fits Xbox 360, PS3, PS2, WII - STARS N STRIPES
Customer Ratings: 5 stars
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I thought the skins were the "pads". but they are just skins. I don't know what some of the pieces are for, but the ones I do know about are really nice.

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Madden NFL 12

Madden NFL 12 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
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I've played this game for about a week now I would say ten full games or so. There are some improvements that people have talked about in other reviews presentation is better (but still not great), gameplay seems slightly better in some ways, franchise mode has some nice touches to it.

I think the best way to describe playing this game is still "frustrating". That's unfortunately how I have felt playing Madden (and this year NCAA 12) for the past few years. Suction blocking (although supposedly gone) is still very much in the game. All you have to do to see this is shift your D-line far right or far left and then change their rush direction in the same way. On the snap, you will see your d-linemen literally run sideways across the line until they match up with the predetermined blocker that they are supposed to be blocked by (according to the AI). this is frustrating. Running overload blitzes rarely work because of this, but it is frustrating when they work just fine for the CPU and a free blitzer comes at you in one second or less. I was hoping for much more in this regard.

There are still tons of drops by defensive backs on both sides. Any time it rains, you can count on receivers slipping five to six times per game, even if the game is on turf. Several pass plays during a game will either hit a receiver with no reaction or go right past them without them reacting. CPU QBs take off running way too easily. I played a game where the fleet of foot Joe Flacco ran for 117 yards against me on seven carries.

Defensive backs love to make over the shoulder interceptions and know how to turn their heads for the ball just as it is about to arrive at the receiver (amazingly). Super LBs seem to be toned down a bit I really haven't seen too many examples of this where I wanted to throw my controller at the TV like I did with NCAA 12.

Play action passing is STILL very hit and miss. I would say half of the time calling play action results in an automatic sack. This has been a common complaint of past Maddens and it doesn't look like this one has changed much in this regard.

There seem to be about two to three fumbles per game for each team which IMO is too high. Interceptions are toned down a bit but again the over the shoulder ones by DBs that are beaten deep and magically catch up are frustrating.

The presentation improvements are kind of cool the first time you see them but after that, you'll just end up skipping them anyway. They're not even really that good. For instance, playing as the Steelers, the last two players introduced were Mike Wallace and Ben Roethlisberger. All the game says when these two are introduced are "here's your starting wide receiver" and "here's your starting quarterback". Really EA? That's the best you could do. The halftime show is a joke and a waste and the EA removed the "Extra Point" weekly show from the franchise mode.

Commentary is absolutely awful as many have said. I mean it is really, really, really bad. Worst commentary I have probably ever heard in a sports game.

Overall, I guess I am just underwhelmed again by this supposedly improved EA offering. It is not necessarily a bad game I don't feel as terrible about it as I did NCAA 12. I may keep playing it for a few more weeks to see if I like it more. But if I continue to just feel frustration as I've had so far, then it will likely just get traded in.

It is a real shame that no other companies are allowed to develop an NFL game. NBA 2k11 was one of the best sports games I have ever seen, and instead of resting on their laurels, 2K has actually gone out and by all accounts improved the offering for 2k12. Sadly, I know this will not happen with EA. I think they are very aware that most people will buy Madden regardless of whether they complain about it or not, because it is the only option out there. It would be great if for once EA would serve us a nice T-bone steak to all the hungry football fans out there instead of the constant hamburger helper that we are stuck with year after year. They know people have to eat, however, and so the process of underwhelming efforts continue.

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Each and every August the video gaming public is treated to the new Madden football game for the year, and with just as much consistent frequency, the game is presented with a few tweaks, a few screw-ups, and a few totally useless add-ons. Madden 2012 is no different, and for the most part the game works great with a few glaring mistakes.

What works well for Madden 2012 is, thankfully, the actual gameplay. EA always attempts to throw new gimmicks at us with each new installment, but thankfully a lot of the updating and improvements rests with the mechanics of the actual game experience. The first noticeable attribute is the tackling and blocking. Never has Madden been more realistic in this area with the players following all the way through with their blocks and tackling completely on the player with the ball. The animations and movements are very fluid and realistic for the most part, and when you make a tackle on someone he will fall the way it feels like he should. Gone are the clipping and magnet-like actions of tackling where a defender would somehow sidestep five guys with one breath and make an incredible tackle amidst a gang of six players. This is something entirely new for the franchise, and though it took some getting used to, it definitely is a feature that is most welcome.

Another facet of Madden that has been improved upon from last year are the receivers keeping both feet in bounds for the catch. Last year's Madden did a fine job of correcting the age-old annoyance of players running out of bounds to make a catch, and this year Madden has made it even better and more realistic.

Graphically, the game is marginally better than last year, but Madden 2011 looked great anyway, so the slight improvements really look polished. The reflections in the helmets, the facial expressions, and the on field movements and footwork look very detailed and extremely realistic. When Desean Jackson scored a touchdown against me and they showed his face close up, I was stunned at how accurate he looked. Really good work.

Most of the features from last year are still here such as the deep franchise mode and the option to use the Gameflow system or conventional play-calling. For those who don't know, Gameflow is basically when the computer calls your plays for you. This feature is useless to me as I only play Madden to be my own creative self, but thankfully it's just an option.

Something that has marred all Madden games in the past is the ability of the computer to come back in the third quarter and slaughter your offense. With old Madden's, the game would become possessed if you got a lead on the computer in the third quarter, and it would simply cheat in order to even up the score. That doesn't happen with Madden 2012, and it's yet another cool attribute that has changed this year. Another annoyance that is gone is the action of throwing ridiculous interceptions whilst getting sacked. In Madden 2011, if you were in the process of getting sacked the ball would shoot into the air and, of course, into the arms of a waiting defender. It would never go into your hands, always the defense. Moreover, it was totally unrealistic. In Madden 2012, when you get sacked, you get sacked. No balls shooting into the air, and no CPU's taking advantage of weird developer placed glitches.

Despite so many things that make Madden 2012 such a highly playable experience, there are some brand new issues that have made themselves evident, and it will really make you wonder if the Madden franchise will ever be able to get everything right.

One of the maddening things this game franchise does, every single year, is spend far too much time making changes to peripheral things that no one cares about. The kick meter, for instance. Every single year the developers feel it's necessary to change the kicking meter in some way. Why do this? Are people really clamoring for a new kick meter each year? This year's kick meter is the worst it's been for years, as well. It starts off slow, then goes fast, then slows down again, with the gauge being this weird crescent-moon shaped orb which makes it slightly difficult to tell what the hell is going on. The kicking meter was perfect two years ago. A straight bar across, push the buttons, and you're golden. Instead, the developers are obsessed with changing it, AGAIN.

Madden 2012 is unique, though, for its introduction of some new and improved problems to go with the new improvements. The first issue you'll run into is the clunky play-calling process. In the past, when you selected a play, then changed your mind and went to a different formation, your previous entry would still be selected for you to more easily navigate. This year, if you want to go backwards in the play-calling setup, it will take you back to the top of the play-calling system making it tedious and time-consuming to get back to where you were in the first place. For instance, if you call the shotgun formation, then navigate halfway down the list to the "spread" execution, then change your mind and go back to the shotgun formation, it will take you to the top of the shotgun formation instead of leaving you at the "spread" execution. Every single Madden in the past would take you right back to where you were before you called a play, but now you have to thumb through all the options a second time. With the play clock moving, this can get really annoying.

Another odd thing about the new Madden is waiting for the computer to take kicks. When the CPU scores and comes in to make an extra point, a full ten seconds will crawl by before the CPU actually makes the kick. Hurry up and kick already! What's the holdup?

Another pointless addition this year is the on-field intros to the players and such. Yes, it makes it more realistic, but does anyone really care about this? I find it hard to believe that many Madden players are jonesing for new intros and fanfare to their favorite video game football team.

And, once again, the commentary is no less than awful. It's intriguing to think of why EA can never seem to get this issue right, but the commentary is, as always, late, pointless, and completely ingratiating. Chris Collinsworth's snarky delivery has always been amusing and entertaining, but Gus Johnson has got to go. The guy is just terrible. One of the typical things he'll say is "he caught that for the first down, didn't he???" Uh, yeah, genius. Are you watching the same game I am? One of the most irritating things Johnson will do is get all excited about absolutely NOTHING AT ALL. Yeah, yeah, I know that's his schtick, but gimme a break already. He'll say things like, "THIRD DOWN AMD SIX TO GOOOOOOOOO" or just make sounds like a barn animal. Wow, really? You're gonna get excited about that? Keeping my fingers crossed that EA will axe his completely useless behind. More than that, though, the commentary is just late. You'll throw an 80 yard touchdown bomb, but if Collinsworth and Johnson are busy rambling on about something completely irrelevant they will stop at nothing in order to finish their aimless diatribes. The most exciting commentary you'll hear is when the CPU makes a great play. This only proves that the CPU knows what it's going to do before you do, making it kind of tough to follow along with the commentary.

Without question, the biggest annoyance with Madden 2012 is the superhuman ability of every opposing middle linebacker you will face throughout your season. You will soon learn, after playing three or four games against the CPU, that you will not be playing against defenses, but playing against one single middle linebacker who will block every other pass, make every other tackle, and make amazing glimpses into the future and call each and every route your receiver runs. You'll be amazed with what each MLB, regardless of skill level, is able to accomplish: jumping five feet in the air to make an interception, one-handed grabs, one-armed tackles, and just the general ability to suss out whatever it is you'll be doing. I had called a slant play and the hot route was to the slot receiver. The MLB slowly crept over to the slot guy, knowing he would be the hot route. I called an audible to my running back, and all of a sudden the MLB crept over to the left to cover the route of the running back to the other side. How would the MLB know this? Quite simply, he wouldn't. This is the single biggest drawback of the game this year in that, no matter what you call, you have to be ready to take on the MLB. He will just omnipotently KNOW what you're up to. What this indicates to me is that the computer obviously knows what you're calling and the code writers of the game have heaped all of the defensive challenges on one player. That's all fine and dandy, but when you're taking on one player instead of an entire defense it gets very unrealistic. It seems as if the developers have done this to make the game more of a challenge, and while this game is the most challenging it's been in quite some time, it makes these changes in trade of realism. When you check the stats at the end of the game, the opposing MLB will have 30 tackles, an interception, and a sack. Kind of ridiculous.

When all is said and done, there is much to like about Madden 2012. I would give this game three and half stars if I could, but I think three stars would be too harsh in light of Amazon's rating system. What ultimately rings true about this game is that it can't decide where exactly it's going. It's trying really hard to appeal to the hardcore Madden pros, like myself, by making it more challenging and less flashy. At the same time, it really wants to woo new amateurish fans by including things like Gameflow and adding useless peripherals like extended team intros and highly annoying commentary that would only be helpful to an 8-year-old. It's trying too hard to be something for everyone and cutting corners to get there. Any Madden fan is going to see that Madden 2012 is a slight step backwards for the franchise despite some nice improvements. One thing EA needs to learn is that you don't always have to make changes to something that already works.

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In the past few years, we have seen the same old features with next-gen Madden games. If you read my Madden 11 review, you'll know lack of multi-hit tackles; suction, morphing, and tumbleweeds have been the Achilles heel of Madden games. I figured Madden 11 would be different, but it was not. After another Madden fiasco, I decided if another Madden game had these issues, I would not buy another Madden game, ever. Well, there is none of those issues on this newest version of Madden. For those, who have not played the demo, this is what Madden 12 is all about.....

Build A Franchise: This feature is VERY deep. For example, the players now have hot and cold streaks. In addition, there is a free-agent bidding systems, which gives the player a certain time and a certain amount of money to sign the coveted free-agent. Also, the franchise mode has something, which is called hot and cold streaks for player performance.

Custom Playbooks: For those, who wanted this feature, look no farther! This feature allows the player to edit an existing playbook or just create another one.

Dynamic Player Performance: This could be the most interesting new feature on the game. This feature shows the affects of a player's tendencies in a game. For example, if the player has a trait, such a "drops open passes", they are not likely to be very consistent in catching the ball, ESPECIALLY in clutch time. This feature is more dynamic in Franchise mode because their tendencies can affect how they play, each week, instead of each game. Also, you can edit these traits to your liking, when choosing to edit a players ratings.

Enhanced Tackling System/Gameplay: This is my favorite feature of the game. No more motion shifting, morphing or suction animations on a ball carrier. The tackles are collision based, which means the player now has to make physical contact with the ball carrier, in order to make a tackle. In addition, location is also important to make a sufficient tackle.

The hits can be extremely hard because they are momentum based. With that being said, hits never felt so good on a game because there is FINALLY no motion shifting or morphing. You follow all the way through with a hit. If your defender does not have the momentum to make a hit, he may just make an arm tackle or he might not be able to make a successful tackle, at all. Once again, location is vital to making a sufficient tackle. The multi-hit tackles are great. Each defender, who engages ball carrier, can possibly get involved in a tackle. In addition, you'll see stolen tackles, as well. No more tumbleweed animations.

Throwing on the defense can sometimes be a daunting task, especially above the Pro level. You must choose your throws very carefully. The better your QB's throwing power and accuracy, the better off you'll be. Don't worry! If you do choose to play on the All-Pro level, you will not experience the constant route jumping by defenders, which you can experience, if you have played the All-American level of NCAA Football 12. On Madden 12, defenders will sometimes jump routes, especially if his awareness rating is higher.

The blocking is excellent in the game. In fact, I would say the blocking on this game is the best of any Madden title on next-gen. With that being said, running on this game is a very rewarding experience. Unlike previous EA Sports titles, the AI of your players rarely misses an assignment. Players block and immediately look for a player to block. I have seen some very realistic DL/OL engagements, as well.

Graphics/Visuals: Once again, Madden has set the bar for graphics and visuals. Player's faces and uniforms are increasingly detailed and vivid. Everything you see on a players' uniform can be seen in this game. In pre-game, you'll see all 32 team specific run-outs. Then, there is degradation of players uniforms, based on the surface of the field. That is not necessarily new, but it is in the game. I WOULD say the degradation is more detailed, though. You'll see scuffs on helmets, grass stains, and grass stains on the uniform. On replays, you'll see 3D grass. I love to see the grass or turf flying up, as player's cleats go against the surfaces. In addition, you'll see animations, which pertains to certain players. For example, if Clay Matthews makes a big play, he'll flex his muscles. The commentary is still not that great, though. The halftime show is STILL terrible. I don't know why it is so hard for EA Sports to create a real halftime show.

Overall, Madden 12 is not perfect. However, it is a step in the right direction. If you have been disappointed in past versions of Madden games for next-gen, this is version should make up for the disappointment.

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First, a disclaimer: For those that have played Madden since the PS2 generation, I think the best two are...

PS2: Madden 2005 (and indeed, I think this is the best one period)

PS3: Madden 2010 (play 2012 and go back to 2010, the presentation is so much better)

Which brings me to Madden NFL 2012. I hestiated to buy this until my wife made the suggestions, who am I to argue? I had heard things about the "Dynamic Player Performance" and all the other improvements, so I said what the heck?

First, the good:

The game is looking great graphically. They've nailed the stadiums (and indeed, a lot of the intros), the menus are sharp and easy to read, and overall it's more polished then other PS3 Maddens.

GameFlow returns but for someone like me who has played with the Steelers for many years, and knows their best plays, it's nice the conventional option was left. I was up and running in no time even though it had been many months since I played Madden.

The online community/matchmaking process has been significantly improved and the trolls/cheaters that have plagued this game online for years is likely to be all but eliminated, so kudos for EA for finally getting this fixed.

Now, the not-so-good:

I read a lot of reviews before purchasing this game, and let me tell you that they nailed one thing: The announcing is HORRIBLE in this game. A few examples:

*I'm up 35-0 and they go "The Ravens better do something on this drive because if they don't, man it's going to be a long day". You think?

*TWO times I know i heard Gus Johnson refer to my offense as the DEFENSE...how in the WORLD does that get in a final product?

You would think in 2011 they could get this right...but no. It still sucks.

While the graphics are good, the actual game performance leaves somethings to be desired. Clipping is rampant (not the football penalty), a couple times in my first game the crowd (cardboard and pixelated as it was) got in front of the players on a cutscene, they play the SAME cutscenes after a guy scores a TD, I mean I could go on and on but this stuff should be fixed by the 2012 game now.

The difficulty has some seriously wild swings that are either way too easy or ludiciously difficult. Is it too much to ask to have a nice middle ground?

This might be the easiest set of sport game trophies to earn on the PS3. I got SIX of them in my very first game! And the only ones I see that are majorly difficult are the ones that require 100 yard returns for TD's. Past games have had a lot more specific challenges and they had to be played in All Pro...these can be earned on any difficulty level.

It was tremendously easy in Madden 2005 to manage your Franchise (players, etc.) but this interface is way too clunky for its own good, even with all the details they added. Sometimes simple presentation is MUCH better.

Why Madden went away from what they had in 2010 (i.e. the halftime show, etc.) is beyond me. The lame excuse they have in its place (a couple random highlights) is a joke. Oh, and I guess Gus Johnson couldn't be bothered to say the teams NAMES when he says what the score is at the end of every quarter! I have NEVER seen that in all the years I've played Madden.

And in the end, EA doesn't care. They know there will be a significant part of the population that will pick it up just because it's the next game in the series. Games like NHL 11 (and upcoming 12) have advanced and are now far superior to the NFL product, but of course Madden's going to sell like hotcakes so they don't care.

So, if you're someone that likes the updated rosters, and can appreciate the few improvements they put in, go ahead and buy it again. Just know what you'er getting. I don't see this game drawing any new players into Madden who haven't played it before, and Madden's got a long road to climb back that we probably won't see until the PS4/next Xbox generation.

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Each and every year I tell myself that I'm done with Madden. And what do I do? I get suckered in and buy it. But this is the last time, I traded it in, this is the first time I ever traded in a Madden game.

I remember playing the franchise mode with every single NFL team, and having a blast. This game has consistently went downhill for years. The franchise mode sucks, plain and simple. I couldn't even make it through week 8, I just couldn't take it anymore. Don't get me started on online gameplay.....

Reasons why Madden 12 sucks:

1) Where is the half-time show with highlights during franchise mode? How do you have the audacity to call this 'real football' but you're too lazy to implement a half-time show, yeah that's real football.

2) Why is the franchise mode interface so darn confusing? It's so much work to navigate around the franchise mode menu just to look at things like 'stats'. If I'm done viewing passing yards leaders and I want to look at rushing leaders, I have to exit out and go back in again, why? On NFL.com I don't have to do that.

3) Why is it impossible to complete a pass to a WR running a deep post? Although Madden has tons and tons of passing plays, there are only a few that are actually worth running. It's impossible to complete a deep post in this game. It's either batted down or intercepted. If you have ever played Madden, you know what I'm talking about.

4) Why do I get sacked EVERYTIME I play-action pass? This has been the case for the past few years, attempt a play action pass, and you'll get sacked 1 second after you finish the play fake.

5) Why does just about every deep throw end in an interception, broken up, under throw, over throw, or thrown out of bounds? (notice that completed was not one of the choices) If I'm playing online and I see cover 0, I'm going deep to Megatron because it's man to man with no safety help. If I throw it 10 times to him, he catches 1, yeah, that's the way it happens in the NFL.....

6) Why does everyone online use the exact same defense? If you've played online, chances are that you've ran into the infamous cover 0 defense. The best way to combat cover 0 is to throw it deep. Well, not in Madden 12. First of all, if you try to run a regular pass play against this cover 0, you're sacked. If you run, you're stuffed in the backfield. If you run a pitch outside, you may gain a couple of yards. If you throw it deep, like you should, you won't complete it (see #5)

7) Why do I disconnect from the EA servers and get charged with a loss even though it's not my fault? This problem has plagued Madden online for years and continues with Madden 12. There is nothing more frustrating then being up 31-3 in the 4th quarter and BOOM, lost connection..charged with a loss.

8) Why do I feel like Im on roller skates when playing defense? I usually play with a CB and it's hard as heck to cover WRs in this game. I understand momentum, but this is ridiculous. It's impossible to cover a WR man to man, even if you have Revis. If their WR makes a cut, your momentum takes you in the other direction as if you're on roller skates or something. Not fun playing as a defensive back....

9)Why did everyone that gave this game 5 stars, only write 2 sentences about it? Go into detail like the 1 star reviewers do. I'm just saying...If this game is so great, give us something more than "This is the best Madden on Earth". Tell us why.

10) When are we gonna wake up and realize this game will never change for the better as long as EA has exclusive rights to make it? I long for the days of 2K5, I'll leave it at that.

I blame myself for this, I need to stop buying the game. Perhaps I've finally learned my lesson.

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Grand Theft Auto IV & Episodes from Liberty City: The Complete Edition

Grand Theft Auto IV & Episodes from Liberty City: The Complete Edition
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $24.95
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This is a convenient way to have 3 great games on one blu-ray disc. I traded in both the GTA IV disc and the Episodes disc and got enough money to buy this disc on a Lightning deal.

When the disc loads up, you are presented with a choice of which game you want to play.

This product *IS* compatible with any game saves you may have if you've played either of the other stand-alone discs.

If you are playing GTA IV, and want to play TBOGT, you need to exit the game and restart it and choose TBOGT. There is no way to "fast switch" between the 3 games.

Summary: If you have yet to purchase GTA IV and the Episodes, this product is all you need and the price is right.

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Long time fans of Grand Theft Auto know that each of the games in the post-PS1 era is thematically linked to a particular genre of movie. GTA III is heavily indebted to Mafia movies such as Goodfellas and The Godfather, as well as to the cable television series The Sopranos. Vice City is clearly influenced by Miami Vice and Scarface, while San Andreas draws a great deal of inspiration from Colors and Boyz N the Hood.

GTA IV-The Complete Edition carries on this tradition by transforming Grand Theft Auto IV into an homage to Akira Kurosawa's Rashomon. As in Kurosawa's film, a set of events is seen from multiple points of view, leaving the player to decide which perspective he or she believes is the most credible. Niko Bellic, Johnny Klebitz, and Luis Lopez, the main characters, each bring a different experience and interpretation to GTA IV's story line. Niko is an immigrant, forced to assimilate and adapt rapidly to a world completely new to him. Johnny is caught in a classic master versus apprentice situation. Luis, who is the only character with any kind of insider status, must choose between building his future and honoring his past.

These are all familiar character situations in videogames, of course, but Rockstar creates deeper and richer stories and characters than most other game developers. The majority of games stick to the bare rudiments of character motivation and development. Rockstar has given us THREE strong stories in the GTA IV series, each with a complex and compelling main character. It was ambitious of Rockstar to release Niko's view of the story first, in isolation, without any indication of what was to come later. Many of the events in the Niko version of the story, in fact, aren't fully explained until the Luis and Johnny episodes. Compare that to the usual rote or clichéd story arcs found in too many games, even multi-episode games. There are a few studios that consistently produce well-written games in addition to Rockstar--Bungie, Valve, and Kojima Productions are three standouts--but the vast majority treat story and plot as afterthoughts.

Story and influences aside, the bigger question is whether or not GTA IV and the two Episodes are fun to play. The answer is YES, even though it is clear that Rockstar devoted a lot more development time to Luis' episode than it did to Johnny's episode. TLAD feels somewhat stripped down and is similar to GTA III in many ways. You'll spend most of your time following the main story, driving or riding to combat missions. If you fully explored Liberty City in Niko's episode, there isn't a whole lot to discover or do that you haven't already experienced. On the other hand, TBOGT contains a much broader variety of missions, side activities, and minigames. Most players will spend more time with TBOGT than with TLAD--but now that they're both part of this value priced disc, it's no big deal. The important thing is to play the series in the order in which it was released (GTA IV then TLAD then TBOGT). If you don't, you'll miss out on properly experiencing how the full story unfolds.

Well worth picking up.

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Nice to see that some game developers listen to the gamers every now and then when it comes to the GOTY or complete version's of the game. Unlike other GOTY version's sets you get all 3 games on 1 disk. (2 disk's if your playing the Xbox 360 Verison) Grand Theft Auto IV, The Lost and Damned, The Ballard of Gay Tony no download vouchers at all for around $40 a great deal unless you already own the three games since it is at least 2 year's old but if you rather have all 3 games on 1 disk then your hard drive or if you never tried them before this is a great way to have all 3 in one complete package.

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I finally got a PS3 a few months ago and knew from the hype this was a game to get no disappointments here. And with the other two games included in the pack (you load the game and the first menu you get to is which game you want to play) it's well worth the money.

The game is obviously good enough (just look at the reviews like GTA: SA, it's an open world where you can drive around and do what you want) that I figure I'll put down a few minor things that were of note for me personally (may be different for others).

I did set my controls (as is an easy option to do) to the "classic" setting, where 'X' is accelerate, square is break, circle is e-brake, etc., since I found immediately I just could not get down using the top R and L buttons to drive.

For me, the camera view gets frankly really irritating at times when you're driving it doesn't quickly center itself, and you have to double-tap I think select or some other button to get it to do so. So when you're, say, in the middle of a mission and a guy you're chasing hangs a hard right, sometimes it's hard to have the proper depth perception to be able to follow him properly until you're able to get around the corner. You may end up hitting a parked car, for instance.

I did miss the "car customization" shops GTA: SA had. Also there are three different clothing shops total, and the area comparable to Manhattan and Times Square pretty much just looked nice but there wasn't much you could do other than drive around it. I mean San Andreas had little hidden spots where you could play basketball, more obvious spots where you could gamble in casinos, and was massive enough you had to fly to get places faster, for better or worse. It was those small little things where you could interact with that blew me away in GTA: SA but where there aren't as much in this game.

You can visit strip clubs, bars, a comedy show, and play pool though. It's kind of like they got rid of the tiny little intricacies and hidden treasures and turned them into fewer but more grand of activities, which I guess showcases the power of the PS3 more, but at the expense of tiny little nuanced aspects. There are some amazing-for-being-in-a-video-game tv episodes you can watch, and the internet feature was somewhat cool. I also do like the taxi option of being able to get around much much quicker. That was nice.

One thing of note is if you want to explore the map, as you obviously should, you will want to go to the cell phone and turn the missions off, otherwise you will continue getting inundated with phone calls. I don't like talking nonstop on my cell phone in real life, so it's even more irritating to be trying to do something and get calls from random characters wanting to yak and if you dare ignore the call, then you lose respect points.

Frankly I have not even gotten to the other two "Grand Theft Auto filler games" as I think of the smaller games released between GTA: San Andreas and GTA4, and these two, but I imagine they're the standard fare: more linear and smaller than the main game, but still enjoyable in their own right.

So those are not even necessarily CONS as much as just things I noted for myself slightly irked me. But all-in-all, still an amazing game. Maybe not quite as all-around perfect as San Andreas, but still amazing.

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Grand Theft Auto IV: Complete Edition comes with the 2008 release Grand Theft Auto IV, as well as the originally download content from 2009 The Lost and the Damned and The Ballad of Gay Tony.

For under $40, you cannot go wrong with this purchase. With three games in one, you will get a lot of playime that makes it worth every buck spent on it.

If you have both the Xbox 360 and PlayStation 3, I recommend getting the PS3 version simply because all three games come in one disc, unlike the X360 version which comes with two discs; One for GTA IV and the other for TLaD and BoGT. It is not a deal breaker if you only own an X360 however. So either way, this game is simply worth the purchase!

Now as for the fun factor, compared to all other previous Grand Theft Auto releases, I found GTA IV and TLaD to be rather lacking. Don't get it wrong, all of these games are very polished and worth playing, but compared to Grand Theft Auto: Vice City and San Andreas, they are simply not as fun. The graphics are much better here, but there is also less stuff to do and it gives you less incentive to keep playing after you beat the main storyline. However, Ballad of Gay Tony was a step forward from the other two GTA IV iterations, as I found every mission to be very fun in this one. But again, once you finish the main storyline, there is not much to do.

Overall, despise these three games not being as good as VC or SA (in my opinion!), I recommend all of you GTA fans to get this release. They are all still very fun and for the price, you can't refuse!

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Tiger Woods Pga Tour 12: The Masters

Tiger Woods Pga Tour 12: The Masters
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $12.98
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Please don't pay any attention to the poorly written, negative reviews for this game! Not only is it a more accurate simulation than previous incarnations of the Tiger Woods series, the graphics are gorgeous, particularly those for Augusta National.

The game comes with 14 courses, though you do have the option of downloading other courses at very reasonable prices. Those who complain about paying $4 for a new course either have forgotten the good old days of computer golf where you had to buy a new course on floppy discs or are too young to have been around in those days.

No matter what your skill level, you can set this game up to challenge you. It's actually possible to make the course conditions so difficult that breaking par becomes next to impossible.

The 2012 edition of this franchise was everything I expected it to be, and more. I'll be having many more hours of fun and frustration -just like real golf! -playing this one.

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We bought this version of the game so we could play against our son in another state. The game arrive in new condition with the packaging never having been opened. The game is fine, but the online code was used and wouldn't work preventing us from competing online. We probably won't be using this game now and it was a waste of money. Be careful when buying older versions as others could have hacked the online code.

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Dont buy this game. You have to download everything and also, you have to pay for some of the things. I never got to play the masters because I needed to download something and I couldnt, and then they wanted me to pay for something I thought I had already purchased.

Im disappointed at Sony and the Game developer for this issues, basically you dont get what you think you are getting. They make you over pay and thats just not fair.

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PlayStation 3 G-pak Console Organizer Case (Colors May Vary)

PlayStation 3 G-pak Console Organizer Case
Customer Ratings: 4.5 stars
List Price: Price Unavailable
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When making a custom case like this, some consideration should be made for what will likely be stored in it apart from the main unit. This case is great for holding a PS3, but it's missing a way to really organize the accessories, which cost it a star.

First, the way the PS3 fits in: you lay the case flat and strap in the PS3 to the bottom panel with two elastic/velcro straps. As many have suggested, it's best to put a shop towel or t-shirt between your machine and the straps to prevent scratching.

The base of the unit is attached with velcro, which allows you to plug in the power cord, video/audio cables, and access the master switch. As a result, you can play games while the console is still in the case. While this seems a dodgy proposition, at best, the case is designed with vents in its side panels to allow air flow, and can even be unzipped fully so that the machine is exposed to air on all sides.

So, yeah, there was some great thinking and engineering going into the PS3 aspects of the case.

The rest, however, comes up a little short. There should be several velcro straps or winding pegs in the accessory pocket to allow you to neatly store cords instead of having to either wind or tuck them in carefully, or even have to rubber-band or tie them yourself. There is room for a couple of controllers and maybe a third if you arrange carefully (or two controllers and the BD remote...you could even get a PSP in there), but, again, they're not secured in any way.

The accessory pouch is fastened closed using velcro, and the panel that peels away allows you to access the entire pouch at once, making it easy to load and unload only the items you want.

I don't mind the slide pockets for the games and BDs, it's not my favorite feature about the unit, but I guess I can't see any other way to do it. It also includes multiple pockets for game manuals. The case has three sets of slide-in disc pockets, two of which are on a single panel velcroed to the lid of the case, and the third of which is behind that panel. It allows for about 30 games/BDs, and you can probably fit somewhere between six and ten manuals in the pockets. Again, it's serviceable, but not spectacular.

The nicest thing about the whole case is you really can carry everything you need to fully deploy the PS3 wherever you go...except a HD home theatre system. For me, it's great because I split time between two cities, and it makes it trivially easy to pull the whole kit together and move the unit from one apartment to the other: Takes about five mintues to load, then you just grab it and go. It even comes with a nice shoulder strap to make it easier to carry along with whatever other bags you may have.

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I've been watching the price fluctuate on this item for a few weeks, and when it went to $29.99 on Amazon, I bought it. I notice today that it is up to $35. I have no idea how Amazon prices these things.

This is a very sturdy case. The material feels like a tough vinyl. The zipper seems substantial and unlikely to break. The pockets for the games are soft material, and are not likely to scratch Blu-Ray discs (which are also covered with a stronger protective coat than regular DVDs). There is a front pocket which easily holds two controllers and a bunch of cables. There are rings to hook a shoulder strap, but you'll have to buy that separately.

Overall, the case is tough enough to protect your PS3 from scratches (though the straps that hold the PS3 into the case will cause some scratches of their own), and makes the device very easy to carry and connect to different televisions.

I do not believe this case would give very much protection at all if the PS3 was dropped, knocked from a chair, or otherwise sustained any significant impact.

My opinion is that this item is ideal for you if you are seeking a moderately protective but exceptionally convenient case.

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It seemed as though they thought of everything, e.g., a place for the controllers, cables, games and their manuals. Unfortunately, after the first time I used it I realized what they hadn't thought of. The placement of the CD holder sleeve on the panel that sits above the PS3 without enough spacing between them led to the surface of the PS3 to get scratched up. Not good! I recommend you place a towel or pad on the PS3 before you close the case to avoid this.

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Have taken my PS3 on an overseas deployment and carried it everywhere with me, and it has stood up to everything and everywhere without scuffs on the outside or any sort of damage OR shifting inside. I did take another reviewer's advice and put a clean shop towel on top of the PS3, secured with the velcro straps. Great, compact way to transport everything. Add this to the relatively cheap price and you won't be disappointed.

My one minor qualm with it is that the sleeves to hold games are a little on the loose side unless you fill them up guess I'll have to buy more games.

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I purchased this for my son and he likes the fact that you can play the system while it is still inside the bag. Everything fits inside the bag, all controllers, games and cords. All he does is unzips the sides to set up the system. No need to take it out the bag unless he wants to. Great for those on the move.

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Nyko Perfect Shot for Move

Nyko Perfect Shot for Move - Playstation 3
Customer Ratings: 5 stars
List Price: $14.99
Sale Price: $9.30
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I bought two of these for House of the Dead: Overkill. I have the sharpshooter but for that game the pistols just made more sense. Besides, I admit to wanting to go all "Chow Yun Fat" on my PS3 so I can double pistol against the computer and feel like a badass :-)

In a straight up comparison to the Sharpshooter, well, there is no comparison. If you want to buy ONE shooting peripheral for the move, the Sharpshooter is it. It's more than just a piece of plastic surrounding your controller, it's something you plug the Move controller (and the nav controller) into. It remaps your buttons to create a completely immersive experience while playing shooters. It stabilizes your aim. It's a magnificent device. It's only drawback is that it's a two handed rifle which doesn't always make sense in every single game.

This is by far the best PISTOL type peripheral I've used on the Move. It's inexpensive but not cheaply produced. If you've bought the crappy cheap plastic gun peripherals that were out when Move launched, you'd immediately notice this is a better product. It's made of a better quality of plastic and offers a bit more stability. It has a feature where it rumbles when you squeeze the trigger, but the Move controller has rumble features too it's kind pointless unless you want a more dramatic feel in your hands.

If I said anything bad about this peripheral, it's that it really is simply just a piece of plastic that goes around your move controller. But that's what this is! It's light and compact but also more stable than your typical cheap plastic water-pistol type pistol peripheral that is out for the Move. A "reload" button on the bottom clip (like the sharpshooter has) would be preferred to the rumble option for me personally.

For the price, this appears to be exactly what you'd want in a pistol peripheral. If there's a better one for the Move I haven't come across it yet.

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Note: This move gun requires you to insert a move controller.

The Nyko Perfect Shot is similar in size to cheaper guns but i feel it is much better for a few reasons.

1. Pulling the trigger doesn't make a squeaking sound in the spring, this would get annoying as i have a gun that does.

2. It feels pretty comfortable in your hand.

3. The vibrate function that uses 2 AA batteries (included) i'm still unsure about but it can be turned on or off with a switch

overall this is a pretty decent move gun that is only for straight up shooter games. which is the only reason i wanted it.

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Tried others but this one was the best (in the class). Very comfortable, trigger feels perfect and it has a built in vibration motor which is very nice. Solid gun and great price. What more do you want?

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This product works great with the Move. I looked around at different Move accessories for shooting games and most of the reviews were negative. So I came across the Nyko Perfect Shot and I read mostly good things about it. I placed an order in for two Perfect Shots, and not only did they come in a timely manner but I was pretty impressed by the quality of the product, very durable. It also came with batteries for the rumble feature which was really cool. I only wish they would have come in black or another color but overall this is a good product and I recommend it for anyone looking for a shooting accessory for their PS Move.

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For games like Razing Storm, House of the Dead, and Heavy Fire (yes, check it out) that use Move for on-rails shooting/light gun style games, this was a great gun. I have a pair of these now and with the Move inserted this thing has some serious heft that feels weighty in your hand. Balance is good and the trigger is responsive. Included batteries allow you to turn on force feedback with every trigger pull. At a sub-$10 price this is worth the money.

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