Showing posts with label cool video games for ps3. Show all posts
Showing posts with label cool video games for ps3. Show all posts

Star Trek

Star Trek - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $19.99
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I don't know...I hoped for better. It's not completely bad, but there is absolutely nothing ground breaking or unique here.

I'm a fan of the 2009 JJ flick, I'm a huge Trek fan overall, and a casual gamer. I was really looking forward to this. In fact, I've been waiting quite a long time (as many of us have) for a really great Star Trek game...especially given we've had to endure the likes of Shattered Universe, Legacy, Conquest, and games of that nature for so long. Having the current regime involved in the creation of this game really did give me hope.

Right off the bat, I can say that I enjoyed the first "Elite Force" MUCH more than this, overall.

The good: Plot/story, voice casting

The not-so-good: Pretty much everything else, lol...sorry. Graphics/CG are not really at a high level here. It's sort of high end PS2/low end PS3 quality. Controls and combat are clunky. There are a fair amount of software glitches (Gorn aliens stuck in a wall, Spock kinda walking above the ground, that kind of thing). I guess after putting so much time into Drake's Fortune/Red Dead Redemption and games of this nature that are very immersive as far as gameplay and graphics, this game really comes off flat to me. And a part of me is annoyed that this was allowed to happen and get released like this, especially given the anticipation surrounding the next movie.

And yet, I can't say it's completely "awful". It's not. I fully admit that having these characters, voiced by the real actors, makes it kinda sorta playable. It mainly involves shooting, combined with puzzle solving involving your tricorder. So...to each his/her own, I guess. In hindsight, I might have waited for more reviews and not spent $60 on this as a new release. Not worth it. So, the wait for a truly great ST game continues for me.

Perhaps LEGO Star Trek swoops in to save us? I actually think that might be the way to go moving ahead. Say what you will, but the Lego games are an awesome format. I think it would work.

Anyway--have fun, everyone. FWIW

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The game was quite a bit of fun. After finishing it, I do plan to play it again at least 1 more time. I was also surprised that the game was as long as it is. I do feel like I got my money's worth out of it considering I payed $60 on it. I see no reason for a Star Trek fan not to buy this for only $40 now.

I enjoyed reading the items you can find in game, and hunting for audio logs is addictive. The writing for the audio logs are quite dull and don't really add anything new to the game, but the information about race traits and weaponry is interesting enough, since they are written in a creative way. I also caught myself with a smile on my face from time to time during some of the more exciting missions.

The cover system works enough to use it, however moving from location to location under cover is a bit too awkward to use the way it was intended. I found myself just using "stealth" to move around and using cover only when there were quite a bit of enemies directly in front of me.

Enemy AI had enough variety in it to add variety to encounters. Some mobs would hide and take pot shots, others would just lumber towards you spraying their weapons, while others would try to rush you while your under cover.

I have 3 gripes with the game: Firt, I wish they could have made the tricorder give more misc. data about things in the world. Right off the bat I wanted to scan Spock's harp or check out some things in the environment. However, the tricorder seemed a bit too limited (Trekkies especially love their random anecdotes). My second gripe is the lack of an instruction manual. When I looked it up on line, it was only 2 or 3 pages long. I don't see why a manual that small could not be included in a game that cost me $60. My last gripe is the biggest one. The texture detail in the game is very low for a PS3. I realized that all of my games with the 3D icon on front have very poor texture detail. I don't believe that a game should look bad for the sake of the vast minority of gamers that utilize a 3D monitor. From now on, I will think twice about any game with 3D support for that very reason.

I should say that I did not run into any bugs in game, for which I am extremely grateful. Namco Bandai seems to be doing pretty good with releasing working games. I did have an AI issue playing solo. Spock continued to walk face first into the same wall until I restarted from the last save point. However, in this day and age of buggy games, I don't consider this 1 small issue worth complaining about.

I would be very excited if the game had DLC sometime in the future. I get a feeling that that will not happen, but I would be very happy if I were proven wrong.

Although I enjoyed the game solo, I can only expect the game to be an even better experience if you have a friend over who enjoys the genre too.

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I was really looking forward for this game. I was hoping you would be able to sit in the captains chair and command the Enterprise in battle. There is one battle scene and its short. The graphics are ok. The voices of the characters done by the actors from the movie is a plus. If it wasnt Star Trek I would probably have rated it much lower. Im also tired of games you finish in a day. Hopefully the next installment will use the Enterprise more. Who doesnt want to sit in the Captains chair and order photon torpedoes? I guess I would rate this 2 and 1/2 stars. If you are a Star Trek fan there is enough to keep you interested. If not dont bother.

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I was skeptical about this game. I rented it for a day and decided I'd find out if it was a bomb or a win. Well, I started playing it at 3 pm and finished around 7 am. I was able to complete it in that time and I wasn't forcing myself to play, I was hooked (though the initial levels were def. the least fun, the game builds momentum).

For me, it was a story and I had to see what would happen and how it would end. Controls seemed unimpressive at first, but by midnight . . . everything was second nature.

Pros:

1) It really felt like a mini movie or a TV episode or something. I like both classic and Abrams Trek. I want more of the Chris Pine cast and this was a little bonus beyond the 2 movies that have been made. I am really impressed with how some effort was made to include a ref. from this game into the new movie. It makes the game feel more "real."

2) Like the new movies, this game takes from the old show and alters it but at the same time pays homage to the basics. Some loyalists to classic trek may complain, but I love these moments where something is similar and different at the same time.

3) I felt the game made good use of star trek technology and science. I liked how the tricorder functioned (its very similar to Batman's "detective mode" from the Arkham games). I liked collecting samples of fauna, alien dna, etc. I think it's good that they remember that Trek is about exploring (and studying what is found).

4) I'd read that the A.I. is bad. I didn't find that to be the case. It seemed like some of the best A.I. I've ever played around. I played as Kirk and Spock was an A.I. partner. Spock wasn't in my way, which is what I dread most about A.I. in games. He was good at avoiding getting shot at and he even blasted quite a few enemies for me (that really impressed me, I am used to the computer character basically being dead weight, not the case here, this computer makes the effort).

Cons:

1) Stuff does get repetitive. You can expect to "pry doors" a lot with the same lines exchanged between characters over and over. The good news is that these sort of things make it easy to "summon" your partner when he is off somewhere else.

2) The dialogue is a bit rough at times, but it's good at times too. But hey, it's a video game. It's just cool that they have all the actual actors in this!

3) Maybe the graphics aren't quite top of the line. But I did catch myself thinking, at times, that things looked a lot like one of the movies during moments where I was in control of the character.

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When I got this one I wasn't sure to expect. I had seen some reviews that said the game was ok (actual reviews, not the ones faked by the dev team), and others that put this on the board as yet another terrible movie tie in game. When I started playing I actually found myself enjoying the game. I wasn't plagued by some of the bad AI problems that some people were complaining, though there were a couple times when the AI controlled character didn't help me shoot some of the enemies as much as I wanted it to. The Enemy AI is ok if a little basic (it's a bit improved on the hard difficulty), usually sticking to finding a piece of cover and shooting at you from that cover the whole time never changing positions, trying to flank you, or rushing headlong into you. I did find that the controls to interact with certain objects did feel clunky at times, but overall handle fairly well. The definite saving grace was that I actually thought the story was fairly well written, and it was nice to have all the main actors from the movies come back to voice their characters, and actually deliver some enjoyable performances. Furthermore it is a new and unique story meant to take place between the reboot film and the new Into Darkness. I will say that the short segment where you control the Enterprise was disappointing and graphics aren't as good on the console versions as they are on PC. I recommend buying this at $40 or under.

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PlayStation 3 Skin (PS3) - NEW - CARBON FIBER system skins faceplate decal mod

PlayStation 3 Skin - NEW - CARBON FIBER system skins faceplate decal mod
Customer Ratings: 2.5 stars
List Price: $24.95
Sale Price: $19.95
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This product claims to be computer cut and precise. If that's true the need to get new ones!!!!!! Most of the shapes aren't even close to being the right size. And some of the shapes provided i cant even phantom how they apply to a PS3. The one for the front when the USB ports are doesn't even come close. If you choose to put it on you will be covering up the 2 status lights. I was only able to use 10 of the 20. If you can find another carbon fiber skin i would recommend not buying this one.

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My PS3 was scratched up from wear and tear. It did cosmetically fix the problem but dont expect a expert fit or a professional look.

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Playstation 3 Joytech 2GB SD Memory Card

Playstation 3 Joytech 2GB SD Memory Card
Customer Ratings: 4.5 stars
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I bought this when i first got my PS# it helped me so much to save my games, it works like it is advertised.

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This was a gift for my husband. Arrived in good condition, and in a timely manner. Some of the components we purchased could have been described better, but it was basically an easy process getting it set up.

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PS3 AV Cable

PS3 AV Cable
Customer Ratings: 2.5 stars
List Price: $24.99
Sale Price: $6.48
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I threw out the original ones that came with the ps3 and i needed to hook up turtle beaches.These worked great.

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This cable is as cheap as it's price. First time I tried to remove the cables from the port on my TV the red and yellow end popped off the cable. Now it is worthless. Spend a few more bucks and get a decent cable or better yet, connect via HDMI.

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Received these, plugged them in, worked fine, but the first time I unplug them, the yellow popped right off. Cheaply made & now completely useless to me

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Works great just like the original ones that came with the game. Good quality for the price I paid for it

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Baught this thinking I needed it, turns out HDMI ports audio to my monitor, and from there to speakers.

But doesn't hurt to have a backup option I guess.

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PS3 Tony Hawk: Ride Skateboard Bundle

PS3 Tony Hawk: Ride Skateboard Bundle
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $27.47
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I am not impressed with this game at all and isn't what I expected. I have owned every single Tony Hawk game and have loved each and every one of them, with this one being the exception. The board/controller that comes with the game is too sensitive in some aspects and not sensitive enough in others. There's no way to adjust it, for example: You use the board to navigate through the menus and I found this frustrating because the ever so slight lean towards any dirrection will cause the curser to scroll through menu after menu and select something I wasn't even trying to pick. Durning game play it seems like no matter how hard you lean to the right, left, up, or down the game is slow to register your motion. The motions you do make on the board/controller do not mimic anything of a real skateboard maneuver. Growing up on a skateboard, I expected this to be somewhat of a simulation of real skating... it is not! The most disappointing part of this game is the "levels." No more free roaming around skate spots, your character follows a predetermined path as you can't not steer in the game. Each level is a challenge of race to the finsh line, high score of tricks, and "do this _____ (ollie, grind, fliptrick)here." The Best thing I can compare this game to is the video arcade game 'Top Skater' that really sucks. I wish I hadn't wasted my time with this one... Thanks THPS for letting me down.

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Bought the game... Got it home... unboxed it, and the controller failed to sync up.

Tried all kinds of different ways to get it to sync and it never would.

Tried calling the support line, and after only 2 or 3 selections, was told by the ever helpful automated system we'd have to RMA the board and do it only on the internet. I kinda wanted to talk to a real person but this was NOT an option.

Went onto their primary support web site, into their knowledge-base, and, after following THEIR directions, was told it needed to be RMA'd (again). Tried to follow the link on their web page to RMA, and it pulled up an error (a PHP error it looked like).

I sent an e-mail to their support, and they e-mailed me the link to the bad RMA page. I mailed them back saying that I couldn't even GET to the RMA page on the web, and they said they would look into it.

Mind you, over 48 hours had elapsed by this time. My flavor for the game, controller, and manufacturer had soured and I was done. I returned the game to the original vendor and wash my hands of anything from Tony Hawk again. Looks like Skate from here on out.

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I bought this game for my son for Christmas. Despite the bad word of mouth... I mean.. my kid wanted it for Christmas... how do you say "no" to that?

I brought the game home and wouldn't sync up with the dongl... a bit of a buzzkill on Christmas morning. So, I exchanged it and the second board fired right up and we started playing.

After calibrating the board and trying a few challenges.. here's what we decided:

Pros: Um... the board looks cool. It seems well constructed.

Cons: There seems to be a tiny lag in what you're doing on the board to what you're doing on the screen. For example, when you lean slightly to turn, your character doesn't turn right away... so, you instinctively lean a little harder and suddenly your character is turning too much and going in circles! My son quickly became frustrated at this. Also.. I may not be the most graceful guy... but I know how to ride a skateboard. I find it difficult at times to balance on the thing. I played on a well worn area rug... but I think it would work best on heavy carpet. I can't imagine playing on a hard surface (they give you sticky fabric pads to stick to the bottom for this). I'm surprised I didn't see a hundred disclaimers saying that Tony Hawk isn't responsible if you fall and crack your head on a coffee table.

I wouldn't recommend this to anyone... not unless there's some sort of update pushed out by Activision to correct the board's sensitivity issues.

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I bought this game for my nephews skateboard fanatics.

After many hours on X-mas day trying to get the thing "synched" or "calibrated", they had to give up.

It simply would not work at all.

Quite a bummer!!

To Amazon's credit, however, they make returns amazingly easy.

We'll see how long it takes for the refund.

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I got this Game for Christmas and was really pumped to plug it in and play. I grew up with tony hawk games playing all of the original games through High School. This Game is far from what the old games used to be. when i first heard of Ride i thought to myself this is a great concept i figured it would bring an aspect of the Wii to my playstation 3 but i was Wrong. The board Sucks, the gameplay is Terrible and everything about this game is ridiculous. This is by far the worst THPS game to ever be released. Its a real shame becuse this game has alot of potential. Some of my bigest gripes with RIDE are No 2 player mode(other than online), No option to play the game without the RIDE board. Bring back some feeling of the old school tony hawks 1-3 those are still the best ones. anyways I hope this review was helpful save your $120 and buy a used Wii for $30 more you will be far more satisfied.

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Resident Evil: Revelations

Resident Evil: Revelations - Playstation 3
Customer Ratings: 5 stars
List Price: $49.99
Sale Price: $36.95
Today's Bonus: 26% Off
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The Good:

+A highly engrossing story filled with twists, turns and intrigue

+A fantastic atmosphere

+A lengthy campaign mode

+Great Remastered Visuals

+Very good use of sound

+Raid Mode is incredibly addictive

The Bad:

-Your AI controlled partner is useless

-There's no splitscreen co-op on Raid Mode

-There isn't really enough new content to justify a purchase for those who already have it on 3DS

NOTE: The Following Review is Long

---

In 2012 CAPCOM released three Resident Evil titles. There was the much panned Operation Raccoon City, then there was the mixed reaction to Resident Evil 6. Who'd have thought that the best of the Resident Evil titles released in 2012 was the 3DS game: Resident Evil Revelations? The experience was so good, evoking so much of what made Resident Evil so good in the first place that at the time I felt it was a shame that so few fans were going to be able to experience it. At the time of the original release, the 3DS didn't have a huge install base. Now that it has gotten a release on consoles, fans can finally experience one of the best Resident Evil games around. Resident Evil Revelations is a fantastic experience.

Set before the events of Resident Evil 5, Revelations focuses on the BSAA. A counter Bio-Terrorism group started by Chris and Jill. Our game begins when Jill and her partner Parker, sail out to the Mediterranean. They've lost contact with Chris and his partner Jessica and their last known coordinates were there. When they arrive they find a cruise ship, the Queen Zenobia, strangely abandoned. And soon it becomes apparent why. There are Bio Organic Weapons (B.O.W.s) running around all over the ship. One of the things that made some of the earliest Resident Evil games amusing was that there was a mystery at play. A sort of, "What's going on?" feeling to the game. Resident Evil Revelations has this in strides as the plot is actually extremely engrossing. There's a lot of mystery and suspense. And the stories are intertwined as we're introduced to new characters and situations that can, at times, take surprising turns. The story is just all around amazing. At first it feels a little jumpy by introducing so many different plot points, but it actually all weaves together fairly well and makes for a good story.

As you go exploring the various environments you find yourself in, you'll come face to face with several enemies that are usually dispensed with your trusty weapon. Aiming and shooting is similar to Resident Evil 4. You can take aim at various parts of the body, and when your enemies stagger you can go in for a quick melee attack. If you've kept up with the series since the fourth installment then this will be familiar to you. You can also strife while aiming, but chances are you'll find it much better to pop an enemy a couple of times, retreat and then pop them again. There are, however a few things added to the game itself that keep it interesting. You'll do a lot of running and gunning, but one of the most unique items your given is an item only known as Genesis, which you can use to scan several areas for hidden items or data on your enemies. It's hard not to go into a room and use it. The rewards are usually finding more ammo or precious herbs to heal your wounds. On the 3DS the controls were pretty precise and tight, but the use of a second analog stick makes the controls a lot better in the console version. You can play in the "classic" sense, which maps out the controls to be fairly similar to Resident Evil 4. I don't particularly recommend this. The "classic" controls feel more restrictive. You can't rotate the camera and in some moments in Revelations you're definitely going to want to.

There aren't many puzzles in Resident Evil Revelations at all. There are moments where you'll have to move a few circuits around, but they're hardly mind-bending moments. It's much more about the gunplay here and there's an emphasis put on that. You'll not only find weapons but also custom parts for those weapons that will make them more powerful, or fire faster or perhaps might help them do a better job of stunning your enemies. You can mix and match all you like and apply them to any type of weapon you want.

After running through so many Resident Evil games, it's a wonder if Resident Evil can actually be scary anymore. Well, not really. But Revelations has various ways of trying to be scary. The first and most obvious is the atmosphere. Especially on the Queen Zenobia. Hallways are suspiciously empty, music hits some really eerie notes, and sometimes you'll find dead bodies or see some enemies pop out as you run by. Resident Evil has been doing these things since the very first installment and it's hard to be creeped out by the billionth enemy popping out at you when you've been exposed to that for seventeen years now. In spite of the atmosphere and the mystery given by various documents you'll find through the game, Resident Evil Revelations isn't going to scare anyone. You have to give credit to the game for trying at least. It does this in other ways as well. You'll find various keys to unlock locked doors, find yourself backtracking through previous rooms only to find them repopulated with new horror, and sometimes you'll find yourself wondering if you'll survive. All this is compounded by some very well done set pieces. Early on, for instance, you'll find yourself unable to stand as a pack of mutated dogs set their sights on you. It's a very tense moment where you, the player, may actually begin to feel just a little frightened you won't survive. Moments like this make you feel as though Resident Evil is returning to its roots. So at the very least Revelations tries to be scary and give you a sense of fear. It basically tries to take the best of the two styles of Resident Evil and mesh them together. The atmosphere and mystery is inspired by the early installments while the gunplay is drawn from the latter ones. It's a well put together hybrid. Just don't expect it to scare the pants off you.

No matter who the game has you play as, you'll always have a partner, and this is perhaps the most glaring shortcoming that Revelations has. The rest of the game is great and it's other flaws forgivable, but when it comes to your partner, CAPCOM still hasn't made a competent one. They won't spend time wasting your resources like Sheva in Resident Evil 5, but a lot of the time they just stand there doing nothing. They rarely even shoot at your enemies, and most times they just follow you around like a confused puppy. If they did a little more such as point out objectives or even tried to battle a little more it wouldn't be so bad. The only use your AI partner really has is soaking up damage on your behalf. The good news is that they can't die. They can take as much damage as they need to. They may be useless, but you are not in a position where you must babysit them.

There are a few things about the 3DS version that I do miss to some degree. While it's always easy to switch between your weapons and subweapons using the D-Pad, I do miss that all my inventory management is no longer on a bottom screen. It doesn't clutter the heads up display, but on the 3DS it was easy to be immersed because the top screen where all the action took place was completely clean. It made for a more immersive experience.

There are other differences between the consoles and 3DS versions of the game aside from the hardware. For one, load times are more noticeable. While even the 3DS version had to load new areas causing severe dips in framerate (which isn't a big deal, you're in no real danger during these times) it's kind of strange that powerful consoles have to take a moment to load up some of the pre-rendered cutscenes where as the 3DS has little problem transitioning into them almost seamlessly. Likewise, while the console version has a lovely HD remaster you can definitely tell that it was made for the smaller screen. When blown up quite a bit of the game looks really good and detailed, but you can definitely see some blemishes that were not really noticeable on the 3DS version of the game. The game looks good, but sometimes it looks better on the 3DS (where those blemishes don't stand out as much) and runs better on the 3DS (where you aren't interrupted nearly as much by "Now Loading" screens).

The most noticeable difference between the versions, however, is that the console versions offer a new difficulty setting: Infernal Mode. This is a lot more than just increasing how powerful enemies are. This puts entirely new sets of enemies in some parts of the game. You'll encounter the strongest of enemies a lot sooner. For those really wanting to test their skills, this new difficulty setting is certainly worth a try.

The original 3DS version had another mode called Raid Mode. This mode returns. It's a co-op mode that sends you through about twenty different missions killing your way through enemies, trying to earn the highest score and upgrading your equipment along the way. Raid Mode is highly addictive if you're one who really loves the gunplay. You may even find yourself spending more time here than you do in the main campaign. Mostly because it also has difficulty settings and it changes up the enemies and how many you'll find on each difficulty setting. It's almost like getting an entirely separate game along with the main campaign. It's very fun and being able to really customize your weapons and level up makes Raid Mode worth playing. You can play solo or you can go online with a friend (or stranger). The only downside to Raid Mode, really, is that the co-op can only be done online. It's a shame that there is no split screen multiplayer. There isn't a lot added to Raid Mode, however. There are a couple more costumes and a new character to play as, but not a lot of additions. Don't think you can just jump in, however. In order to access everything Raid Mode has to offer you'll have to complete the main campaign.

With the console version of Raid Mode, it's important to note that the experience is completely different from the 3DS counterpart in several ways. The first is that there are far more upgrades that you can find and use throughout the Raid Mode experience. New custom parts means that there are very different ways to play. Yes the maps are the same, but all the new editions in this regard will make the experience wholly different for any player who experienced Raid Mode on the 3DS. Likewise, there are now weapons that come with inherint custom parts. You might find a weapon in a level that has a "Light Weight" characteristic. This means your character will run faster, reload faster... but the gun might have a reduced firing power in light of having greater speed overall. This makes Raid Mode a much different experience. The same can also be said for enemy layouts. If you had this game on the 3DS and you were a pro at Raid Mode the console version is going to be a different experience overall. Especially as you go into higher difficulty settings. Enemy layouts are also different in many levels. The addition to being able to use a microphone is also a welcome. But perhaps the biggest difference to the co-op play on multiplayer is that characters can now go into a "dying" state where you have a chance to revive them before an enemy does them in for good. This doesn't mean you won't die at all on Raid Mode, but it does mean that playing on co-op has more benefits than it did in the 3DS version. Lastly, there are no recommended levels to tackle a level on. And playing through a mission at these levels (or lower) rewards better experience. The experience of Raid Mode is going to feel fresh and new even to those who mastered the 3DS variation of it and that alone might make it worthwhile to pick up for those who already played through the game.

All this makes Resident Evil Revelations a near perfect package of content. The campaign is a good length and Raid Mode has such an enormous fun factor that you'll find yourself playing through the missions several times on end. As with every reissue of a game, however, the big question is whether or not you should buy it if you already have the original game. If you already have it on the 3DS the idea of a whole new difficulty setting and a couple of extra costumes in Raid Mode might not be enough to justify a fifty dollar price tag to those who already have the 3DS version. On the other hand, if you've never played it before (or lack a 3DS) then it's not such a bad idea to grab it. There is one reason to pick up the console version if you already have the 3DS version, however, and that's Raid Mode. As I said, the experience is actually quite different here. And if you found yourself addicted to Raid Mode on the 3DS then you should try the console version of Raid Mode because it's a completely different (sometimes better) experience.

If you've never taken the time to play Resident Evil: Revelations then now is probably a good time to do so. It's a good game that provides some of the aspects about Resident Evil we used to love so much, while keeping some of the new gameplay enhancements there to keep it from being dated. Resident Evil: Revelations is a good game that no Resident Evil fan should miss. If you've already got the 3DS version, however, there isn't much reason to rush out and buy it.

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I was right to hold out for the PS3 version when the original version came out last year. I have to say, it's a lot better than RE5 for sure and RE6, which I just couldn't grip onto. As a female gamer, I look for uniqueness in a game. This one surely has it. I'll list it in the pros and cons.

Pros

-->Story. The story is worth paying attention to. It's not boring at all.

-->Passable cut scenes on second second play through on New Game+. Cut scenes can be skipped on first playthrough as well.

-->Characters are a little more interactive. Meaning, they ask questions about each other and know of past events.

-->Enemies for sure. The enemies in this game are very unique and are a great alternative to zombies and plaga-infested people.

-->Scenery. Scenery is great. Sometimes in the grand hall, I just stand around to look at the detail, but wonder why the enemies aren't there.

-->Music. The music helped get me into this game. It's beautiful and haunting.

-->References to Dante's Inferno was good.

-->Creep factor is higher, but not by much. You get a few little flinches here and there.

-->Characters are a little more thought out. However, I don't know what's going on with Raymond's hair!

-->Jill is inoculated against something else now too.

-->AI partner isn't completely useless, which is a huge step from RE5 and a little of RE6.

-->The true villain wasn't presented at the first moment for once. We knew who was the villain in RE5 and RE6 immediately.

-->Raid Mode was awesome. You get points to spend from the main game transferred to Raid Mode to buy special equipment.

-->Rachael is playable in Raid Mode(I didn't care for her. Just adding this for others)

-->The rest of the characters are playable in Raid Mode also with HUNK.

-->Character power in Raid Mode is scaled by the costume you wear.

-->Equipment gets carried over with you on New Game+

-->Wesker isn't in this game for once.

Cons

-->Chris is utterly useless on the last boss fight, but I think it might be due to your weapon choice throughout his playthrough.

-->Enemies don't seem to want to go through doors when you're running away. Instead, they stay in the room you leave them in.

-->The bilge puzzle was irritating the first time. It wasn't after till you read the note you figure it out. Slight misstep by me.

-->Can't replay previous chapters unless in Raid Mode or New Game+

-->Jessica was annoying on her questions about Jill.

-->Can't find any survivors and save them. What should I expect from Resident Evil?

-->The bug at the ending of the Malacoda fight leaves you in dying mode and you have to start all over. This happened to me once.

-->Lady Hunk. Don't care for her honestly.

-->Surprised that Jessica survived with Chris noting his reputation with teams and such.

-->The loading time between grand hall doors. I know it's loading the map and area, but it could be a little faster.

-->Replay gets kind of boring after awhile.

Overall, I really enjoyed this game. I hope they make a sequel or a new game with the same atmosphere in the future. The layout of this game shouldn't go unused. Glad that they didn't decide to use zombies in this game. 10/10

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Okay, I already wrote a glowing review for the 3DS version (LOVED it!). So I'll spend most of this review pointing out the differences.

Number one, I noticed the noises are scarier on the bigger screen, bet it would be awesome with surround sound. Second, if you didn't have the extra attachment for the 3DS, you're going to have to get used to using both thumbs to walk properly. Takes some getting used to, but if you've played the later Resident Evil titles you'll be fine. Also there is no 'inventory', like what you see on the touch screen. The map is in the upper right corner along with a 'pill' that tells you how many herbs you have. Button wise, you use the R1 for shooting and every thing else on the PS controller buttons are the same. Oh, and to use the genesis you pull the L2 rather than switch it with the D-pad, I liked this, made it much more seamless to switch between scanning and shooting, which is handy with the underwater creatures.

Game wise, everything is pretty much the same with a few differences. Chris still barely moves his lips when talking (really wish they would have fixed that, especially with him being in two modern titles). There is a new enemy which you will first 'notice' in the solarium where the pool is. There are weird 'cocoon' things there, they don't come after you when you first turn on the filtration for the water. I played on normal mode the first time and only 1 of the cocoons hatched and came after me when I looted the pool. The 'wall blisters' are pretty creepy, like a sloppy goey hunter that wants to give you a big hug. 2 hits with the shot gun took care of them, I never let them get close. They're also in the tunnels leading to the bilge. Then there are some extra lasers outside the lab you need to maneuver through, Chris gets buzzed first to let you know they're there. And one last difference that is a bit annoying, in the sunken Queen Dido when Jill is using the welding torch to get through the doors.....you do nothing. On the 3DS you had to draw on the touch screen, I wish they would have had some button combos or something, because the animation of Jill cutting through the door was boring to say the least. Oh yeah, and the rifle is located in a different location. Good thing I decided to turn on the pool filter before taking on Scaghead.

Thats pretty much all thats different. Overall I think its a good port, and if its your first time playing this I think its a solid RE entry and prefer it over the last two numerical titles. Its very creepy in places, there is some high action and confusing story lines, but it 'feels' like Resident Evil, which is the important thing to me. I hope for the series that they follow this title with subsequent RE releases.

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Overall, I enjoyed playing RE: Revelations. It is nice to have a dose of viruses and random monster, in my opinion, and RE:R delivers on that at least.

Game controls are simple enough for anyone with RE experience to pick up, and even those new to the series won't have much difficulty grasping. The new "feature" to RE:Revelations is a scanning device, in which you use to scan enemies and the environment. Scanning enemies will reward you with healing items, while scanning the environment reveals ammo, healing items, speciality items, and of course the "collectable" items common to the franchise these days in the form of bloody handprint.

Enemies are different from prior REs, though I swear the common baddies look an awful close to a mini-boss enemy from an older RE. Boss encounters follow RE tradition: lots of bullets, a few built in mechanics to spice things up, and quick "instant-death" moments if you are not on your toes.

My main gripe with this particular Resident Evil is the pacing. It is all over the board. In the beginning, it starts slow. Tight corridors, creepy feel, a real sense of survivor horror. But, just as you are starting to remember what that feels like, it jumps to a more full-auto, fast pace, FPS game. The harsh transition is so abrupt, so unnecessary that it really takes you out of the game. If they simply stuck with one or the other; a creepy survivor horror or a fast pace FPS, it would have played out better. But this awkward attempt to blend both just ended up ruining the immersion and you can't get back to enjoying the story.

Worth a rent? Yep. A buy? Maybe, if you are an RE fan.

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For the record, I didn't much care for RE6 and so I kinda hoped that Revelations would go back to more RE5; i.e. a linear story where you play the same character(s) throughout, not to mention a local co-op option would've been very appropriate considering that in Rev. you typically have an NPC sidekick. This newest installment features a decent amount of puzzle-solving, excellent variety of foes (single and mobs), nice selection of weapons including upgrades as well as AOE sub-weps, In-game graphics are good for PS3 (50" screen FTW) however the cut-scenes leave something to be desired (if you care about those), and I thought how each chapter recapped like a weekly TV series was a cool innovation.

Unfortunately I thought the close-combat option was a fail (not as good as either RE5 or 6) where basically you shoot a foe enough to make them "falter" then close in as quickly as possible for like one swipe with your knife (practically useless) and IF the "X" button option pops up (right place, right time, tongue in the proper position) you get to go Jean-Claude Van Damme on `em which looks cool but again... damage-wise pretty pointless not to mention if you linger or fail to dodge... well, let's just say their ratio of damage to yours must be like 5:1. Also, maybe it's just my imagination but it seems like movement speed has slowed down a bit (felt like I was moving in quicksand) and there's no run option which comes in particularly handy when trying to evade a boss or on the occasional timed mission.

Overall good addition to the franchise as far as single-player campaign (online co-op not my bag), and may I just say to the designer(s) responsible for Jessica... WOW, she deserves a standing ovation for doing absolutely nothing! :o)

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Marvel Ultimate Alliance

Marvel Ultimate Alliance - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $94.99
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Marvel Ultimate Alliance lets you play with a team of your favorite superheroes. Choose from Wolverine, Spider-Man, Thing, Storm, and many others!

You can sort of consider this a Diablo style game with a much more upbeat style. You are one of four characters on the screen at any time, and can quickly flip through them. You go through the rooms hacking, slashing, slashing, and then hacking some more. Along the way you grab colored orbs and glowing coins to help you level up your own character and unlock goodies.

It's disappointing that at the beginning your four starting characters are Spider-Man, Thor, Wolverine, and Captain America. As much as I like those guys, couldn't ONE of them have been female? Still, it's only maybe 10 minutes later that you get to the "team switching" spot and can begin to design your own team. They're not stingy with the characters. Right from this point you can immediately begin to use spider-woman, deadpool, iceman, colossus, elektra, human torch, iron man, thing, luke cage, invisible woman, storm, mr. fantastic, ms marvel, and moon knight. There's also other unlockable characters that you can get as you go.

Each character can be levelled up to gain new abilities and outfits. You can choose characters that "traditionally" (in comic book stories) work together, and they will actually know to do combos in gameplay.

The characters personalities really shine through in the cut scenes. Wolverine is stand-offish and a bit arrogant. Spiderman cracks jokes the entire time. Captain America feels he's in charge. I realize that it would be IMPOSSIBLE for them to have redone the cut scenes for every single combination of characters that you could have done! So again, I wish they had a woman in the set :) Maybe kick out Spidey and his incessant comments ...

The graphics are rather good, from the flickering flame to the shadows and reflections. This isn't a game of subtleties, though. No textured fabrics or flower petals here. Everything is shiney and plasticky.

On the sound side, it's a comic book adventure. You have incredibly cliched dialogue given by over-the-top voices, and lots of booming going on. It's to be expected.

The storyline is also a traditional comic book story but heck, we all grew up with them! You're saving the world. Depending on how well you play, you achieve that mission to different degrees. They did a great job getting you to replay it over and over again in order to unlock the best ending you can.

I really give the game great kudos for their multiplayer and online options. If you're playing at home, you can easily co-op in four people, one for each character, and go to town. There aren't many games where four people can easily have great fun playing together. For online, the same is true you can really have a lot of fun conquering levels as a wide range of characters, interacting with players all over the world.

This isn't a heavy thinking game, and it doesn't involve complex concepts. Instead, it's a game that adults can easily play with kids, and that can give you a few hours of fun relief from the real world. Well recommended!

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Hey, I admit, this may not be the game if you are looking to highlight the grand capabilities of your PS3. But if you wanna have some good, old fashioned rock'em, sock'em with Spider Man, Captain America, Thor, and lots of other classic Marvel heroes, then this is the game for you. If you have played either of the X-Men legends games you get the idea of what this games' set up is like. It is mission based as the heroes battle Doctor Doom and a legion of other villians.

Don't get me wrong, the graphics are an upgrade from the X-Men Legends graphics, but don't harness the full capaability of the PS3, which I doubt we will see harnessed by any game until sometime next year.

The story of the game is long and will provide hours of fun and entertainment. To be honest, I feel that some of the other reviewers here have been a bit harsh. Stop expecting too much, too soon from your PS3. Better and better game will come, just as they did with PS2, you just have to be patient and in the meantime, have some fun. Ultimate Alliance will provide you with that fun.

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Marvel Ultimate Alliance is a great game, but only when you have some people to play with you. The cooperative mode can be fun, but I definitely prefer the arcade mode because each player is given a score afterward and this will give you bragging rights if you score higher than your friends.

However, whether or not you have friends to play with you or not, this game is ultimately a button mashing experience while looking at your favorite Marvel character do fancy moves. For ages, game developers have not put too much effort into most of the superhero games because they are franchises that sell themselves, and this game was a perfect example of it.

If you have friends that are willing to play with you, give this game a try, it will be fun at times and tedious sometimes as well.

If you don't mind playing alone, you can give this a try too... but for the most part when I was playing alone I was left with an empty experience of button mashing.

I'd say this game is rentworthy, but not worth buying unless you're a Marvel fanatic.

This is the type of game you beat once and you can't go through again, it's really a one hit wonder. You play it once, and you never touch it again... even with hard mode on the game felt the same all over.

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Greatest Hits Version Anyone? This Price is ridiculous. i don't want to knock the game with a bad rating, but were talking about a 6yr. old game! On a current gen console! I get it! people our going to buy this game. keep it in the shrink wrap. put it on a mantle, encase it in glass and just...look at it, right? Because what would be the point of playing it? it's a video game. C'Mon people, these aren't star wars action figures from the '80's. Get Real!

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I really expected more out of a game featuring all my favorite Marvel superheroes, and was kind of disappointed. It's fun to play through once, but aside from changes to background scenery, the action gets a little repetitive. Almost zero replay value, but decent graphics and game controls.

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Valkyria Chronicles

Valkyria Chronicles - Playstation 3
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $18.19
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Over the years, my interest in RPG's had started to wane to the point where I ignored some of them simply due to the time investment. While they're great games and all, they take so long to finish and with a busy gaming schedule this year, it's hard to sink another 40 hours into one game when you could've beat 3 others and had a raucously good time on their multiplayers. However with Valkyria Chronicles, not only did it look stunning but it had a unique way of fighting and seemed to have that certain "something" where you probably don't really know what you're getting into but you want it anyway. But we warned, this isn't an RPG to be taken lightly but like a lot of things, the more you put into it then the sweeter the rewards.

Story: It's a period meant to feel like Europe in the 1930 though with a couple changes. Europe's divided in 2, The Federation and the Eastern European Imperial Alliance or just simply Empire, the latter of whom tries to do anything and everything to get what they want. What they want is ragnite, a valuable and incredibly useful resource and where it's abundant is the small country in the middle, Gallia, who has ties to neither side. But when the Empire invades and with a strange, powerful race thought only to exist in legend for a weapon, it's up to Welkin Gunther, Alicia Melchiott and several others to bring down the powerful Empire.

Graphics: The team behind this game worked on the highly-praised Skies of Arcadia for the Dreamcast and while the art style and character designs are similar, Valkyria is really in a class of its own. Using Sega's Canvas engine, they decide to create a different approach to the visuals and while Okami was made to resemble a painting, Valkyria looks more like a drawing that's being animated at lightning speed and it's gorgeous. Kind of reminds me of the cutscenes for the Final Fantasy Tactics port for the PSP only more colorful. The 3D fighting visuals are also welcome and the "boom" and "ratta" visuals showing up when you explode something or fire your weapon has a great charm to it. It's not going for realism so don't compare it to tech-heavy games but what it lacks in realistic lighting and photo-realistic characters, it makes up for in style and art.

Sound/Music: Ditto for the music which was done by Hitoshi Sakimoto who did the Final Fantasy Tactics, Vagrant Story and Odin Sphere soundtracks though he's probably best known (positively or negatively depending on how you see it) as the composer for Final Fantasy XII. The soundtrack here is pleasing and there's some good themes but it doesn't really have any tracks that can stand outside the game but when it's on in the game, it's welcome. Using an option to change the language to Japanese or English and either or, the voice acting is quite well-done though some roles are either overacted or lacking in emotion but I didn't mind either tracks.

Gameplay: One can make a case that Valkyria's combat is a 3D version of a chess match, with soldiers and tanks replacing the rooks and queens but essentially here's how it works: a map reveals your position of your characters as well as known enemy positions. You then select who you want to control (which uses up CP, a certain amount of "moves" you can make your characters do with tanks taking up 2 of them), game switches to a 3D view and you can run where you want to go which drains an AP gauge and if you run out, you stop permanently till the next turn. Found in the stages are places that could make good cover such as sandbags. When you've found your spot, you can press R1 which brings up your targeting where you can aim where you want to shoot, throw your grenade or to use a first aid on members with low health and after your turn it's best to crouch and end your turn right away to minimize enemies firing back (which is unfair because they counterattack your attack in addition to when your attack is over so they're really getting 2 shots at you so it's best to end your turn quickly).

Here's where it gets fun: you basically have 5 classes from standard scouts with decent weaponry to long-range snipers (Marina is my preferred one due to her cute and deadly bad***ness), shocktroopers with assault rifles, lancers who are perfect for nailing tanks and engineers who can either replenish your ammo, fix/build places for cover or provide tank maintenance though they're more susceptible to damage. Knowing who to use and where to use them is key. Should a character lose all their health, they're knocked out but here's the kicker: they'll be gone forever unless you get a member of your team over, a cutscene will show a medic rushing in and that member is taking off the field, still able to be used later but gone for the rest of the battle. While you get many reserves anyway, it's probably best to keep your entire team alive.

Speaking of your team, you get 20 people to use in a battle unless stated otherwise in the battle so that can make levelling up tedious right? Wrong. Using the headquarter tab (the whole narrative is played out like a book with pictures on the page being your cutscenes/battles), you can level up your characters in an amusing drill instructor way but should you say level up your snipers, every single one of your snipers levels up as well and not just whoever you use the most. Your equipment can be upgraded for better accuracy, health and whatnot and your tank can be fitted with spare treads should the enemy blast yours off leaving you immobile or strengtening the range of your fire. But don't think this game is immune to grinding as it's best to click the Skirmishes tab and take on the battles which can be fought as many times as you want and it's not just recommended, it's almost necessary since enemies after a certain amount of time will positively own your *** so why not fight fire with fire and make your guys just as tough.

I know this fall and winter has been a particularly crowded season, especially those who own all 3 consoles and the 2 handhelds (like me) but I implore you not to miss Valkyria Chronicles. It doesn't have the advertising of Gears of War 2 or the recognition of the upcoming Final Fantasy XIII but this game is well worth tracking down.

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First off the graphics are superb. They are not just traditional cell-shaded graphics. If you capture any given frame of the rendered graphics it looks like a pencil drawing that has been colored with vibrant watercolors. Simply beautiful.

Each battle, or operation as it is called in game, begins with the assignment of units to the battlefield. Once these are placed the player phase begins. You select which unit to move from a top-down battlefield map. Upon selection the map fades to the actual battlefield and the camera zooms down to a 3rd person view of the unit. You are then free to run around (as long as action points are available) and position the unit for its attack per turn. Rinse and repeat(not always that simple) until victory is yours.

The combination of graphics, unique and solid strategic gameplay, when mixed with the solid story the game tells make for a highly satisfactory and worthwhile gaming experience...if you like strategy games. Definitely a welcome addition to the PS3's thin library of these type of titles.

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The presentation is great. The story is told from a book, and each event and battles are told through this medium. It's very fluid and it works like a history book, ensuring continuity.

And yes, the game is stunning to look at. The graphic engine is like sketches with pastel watercolors. It's very unique and the animations are beautiful.

The game lets you choose between Japanese and English tracks. Personally, I use Japanese track with English subs.

The game plays like a tactical RPG. The battle mechanism is a hybrid of real time and turn-based. It sounds strange, but it works remarkably well. I was once a skeptic, but Sega did something special here.

When battles are won, players receive experience points and money. These can be used at headquarters to level up and upgrade weapons and such. You may have up to 20 soldiers under your wing, and new ones are added throughout the game.

In addition to regular campaign, there also are skirmishes as side quests.

It's very refreshing to see an original IP with great gameplay and it looks beautiful to boot. A demo of this game is available at Playstation Network, so give it a try.

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Most of the points I'd make about VC have been covered by other reviewers, so I'll just touch on a few things I think are important:

The first few missions in the game progress pretty swiftly, as you guide 2-4 characters through some short maps as you get the hang of things. Then all of a sudden you're given a bunch of new menus for the 20+ characters added to your squad, each of whom have strengths and weaknesses (though thankfully all members in a class level up together). It's a bit overwhelming at first, but eventually you get the hang of things and start to connect with your favorite characters and find the best strategy for each level.

Speaking of which, most of the missions in the game are pretty much trial and error. You play through it once with a mix of units only to find yourself making the wrong moves of getting slaughtered from the onset. Then you fine-tune your member selection and make better use of your movement and action points each time until you are ready to play through it for real, which can be tedious at times, but does bring greater satisfaction when you see that big OPERATION COMPLETE banner and hear the victory fanfare.

Several missions (especially 7, 14, 17 and 18) are painfully difficult, almost impossible to figure out without a walkthrough. Sometimes it's because the game is cheap or doesn't inform your of things, other times it's because there's some special weak point or trick to beating a mission more easily. In a few missions, you can win easily by exploiting your knowledge of what's to come and blowing the enemy out of the water just as they appear...which is necessary several times.

Even with all the annoyances, the game can be highly enjoyable. The storyline is interesting throughout, and several characters grow and change and you find yourself wanting to know what will happen to them next. There are several bonus missions, skirmishes and other goodies that can be bought or unlocked in the game, and after you beat it, there's a new game plus mode with harder maps to play through.

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Back in the old days of the genre, the battlefield was a mixture of a lego diorama and a chessboard. But no more! Finally, a SRPG that throws away grid-like maps. Your soldiers are free to roam the fields in any direction like an action game but are limited to how far they can travel based on a stamina bar.

Different classes of soldiers specialize in certain skills and compliment other classes. Before a battle, you choose who's in and who'll be benchwarming. In confrontations, you have to manually aim the crosshairs of your rifle for body shots or head shots. A cover system allows allies and enemies the ability to use various waist-high objects as cover, or just hide behind a wall. :p Depending on stats, your soldier will automatically duck for cover when shot at. Stats also determine how accurate their aiming is.

Your roster of characters can attack in unison when grouped together in a small squad, but thats if they have an affinity for each other. Yup, characters have...character. I found myself getting attached to minor subcharaters who have no effect on the plot in my army based on their individual personalities. Yeah, I'm weird.

What shocked me is that SEGA brought this innovation to the genre. The creators really did an excellent job with Valkyria Chronicles. Along with the Yakuza series, this game is among my top SEGA favorites. Buy this game to support their efforts and hope for a sequel!

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Playstation 3 250GB System - Slim (Redesign)

Playstation 3 250GB System - Slim
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $232.95
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Of course it can play video games and that should be its primary function. It does this well. The online Playstation store makes it easy to browse titles and even better, download free demos. This model (250 GB Slim redesign) comes with enough stock memory to last you a good while, whether you're storing games, music, or movies. I personally like the sliding cover over a retractable disc tray. It eases the placement of the discs so I don't feel like I have to be as delicate, not to mention it's easy to see any dust accumulation and/or access the laser for cleaning. And I don't know that there's problems with the disc tray, but the less moving parts the better. You can hear some of the disc reading noises, but it's usually short lived and not really bothersome anyways. I've had it running night after night, sometimes for 6 hours continuous and it's not getting hot at all...just a slight warmth.

I also now use it to stream Netflix, through which we watch all kinds of TV shows and movies. I would recommend an HDMI cable though, assuming you have a TV capable of supporting it. It makes a noticeable difference in the resolution. The settings can usually be used on default and are fairly intuitive, but there's a wealth of things you can change or tweak to suit your needs. For example I have my HDMI cable running to my TV, but also have the RG cables running to my PA mixer for even bigger sound. But to allow this you have to allow it to split audio outputs first.

There's probably an overabundance of other reviews about its usage, so I'll just close with a glowing recommendation. I played my PS2 for over a decade (still running btw, but obviously no longer in use). This system blows it away. With the PS4 coming out later this year, you might be wary of getting an "outdated" system. If you haven't had this generation system yet, I'd say now is the perfect time to get one. There's literally years worth of games to choose from, many of which are under $20 brand new. And don't expect developers to abandon the PS3 for at least 3-5 more years, and even then, you probably couldn't play everything that's already been released (my Amazon wishlist has over 100 games). So far I've bought one game used and 4 games new, yet the total spent was only about $60...or about as much as a new release game.

One other note: I bought mine used. It showed absolutely no signs of wear, but it was missing 2 of the 4 rubber feet on the bottom. I haven't missed them. Provided you have some level of trust with the seller, I'd say go ahead and buy used if you see a good deal that clearly specifies what's included. They're seemingly sturdy systems. Although I wouldn't get one of the older models, especially a "fat", as those ran hot and tended to have YLOD problems. That being said, the brand new systems are hardly a ripoff either, especially if you're getting a bundle.

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Smaller and quieter than its predecessor, nice size hard drive but I'm not sure I like the sliding door. It does turn itself off..

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After reading reviews I decided used was my best option. The console plays like brand new and I haven't run into any issues. The controller had a button that sticks occasionally, but overall this is a great purchase for those who aren't ready to pay for the next gen.

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I've had it for a few months now and I've only found one flaw. It can be pretty loud, the fan, the discs loading. You insert the discs manually instead of the auto ejector in the older models, so you don't get any scratches. Much easier to fix and clean than the old slim.

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Slim REdesign. Nothing special..

I'm happy with the purchase. It's often loud at times, but I haven't ran into any freezing like my first PS3 Slim.

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Truth or Lies

Truth or Lies - Playstation 3
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $3.99
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I bought this game thinking it would be a good party game for adults. After trying it out this weekend, I found it to be comical but not accurate. When you tell the truth it thinks you are lying 50% of the time and ViceVersa. I was disappointed but entertained because the questions were funny. If you aren't taking the results seriously and view as a joke it will be a fun party game. If you want the game to be accurate and tell if someone is lying or telling the truth, don't bother!

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While it's a sometimes fun game, it's not accurate but I knew that before purchasing and reading the reviews. Just wanted something cheap for the easy trophies. :)

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i got this game for 3 bucks and it was exactly worth it. I already had a mic. Kinda funny, not very acurate. My experince it was very hard to get it to believe I was lying no matter if I was lying or not. Either way in 15 minutes I got over 500 achievment points.

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Good game, however without option for translation in other language.

If you speak english, could be a funny game, however if you do no speak english... could be a trouble...

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Air Conflicts Pacific Carriers

Air Conflicts Pacific Carriers - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
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My first thought was, "how can I say no to a $19.99 PS3 title?" Got it and it's well worth the 20 bucks. It's mainly based around the events of Pearl Harbor during WWII and you can play as either the Americans defending or the Japanese attacking. I like that the game is mainly aerial sim but also allow you to use the guns on the carrier ships. Graphics are decent and it was pretty fun to play. $20 well spent if you ask me.

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This is a great simulation game based during WWII in the pacific as noted by another review, you play the US Navy and the Japan Navy. The graphics of the game is quite good and is an improvement from Air Conflicts: Secret Wars PlayStation 3. If you've played "Legends of War: Patton" this might be a little similar due to the campaign having some similarities; for example, you can manage your pilots, change different weapons on planes and have camouflage on the planes. The length of the campaign seemed a little long, but I think it depends on which decisions you choose. All of the battles take place at historic moments in WWII from Iwo Jima, Pearl Harbor, ocean battles, etc. As for the multiplayer there is hardly anyone online right now, but hopefully since this was just released in US there will be more players and this will be a great game. Overall this is a great game and is a great game for less than $20.

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This game is a solid flight sim game. The graphics are good and it's definitely addicting. The historical content is accurate and the storyline is interesting. Good value overall.

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This game could have been so good . The graphic are good the concept is great the only thing that it lacks are the controls. The planes are to hard to handle in simulation flight and the arcade mode takes you out of feeling like you are flying the plane. you should be able to customize the control just once can developer make a airplane game right?

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this game is stupid. yeah you can play multiplayer but you will be by your self. Not impressed with the graphics .

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F1 Race Stars

F1 Race Stars - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $11.62
Today's Bonus: 71% Off
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First, if you're looking for a serious Formula 1 sim, please see F1 2012. This game is all about fast arcade action. If you've ever played Mario Kart, it is similar to that in that you have 'powerups' and on-track hazards to avoid. I'm always looking for a game that my girlfriend (who can't grasp the controls of most games) and I can play together over a 6-pack, and this is it. Also has 4-player split-screen if you have buddies over. If you aren't sure, there is a demo on PSN that you can check out.

As for negatives, I haven't really found any glaring issues yet. One thing that is frustrating is that it seems like the computer drivers get a huge boost on the last lap. You'll be leading for most of the race and always seem to come in 2nd or 3rd.

The driver interactions are hilarious, as well.

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The cart racer is a very common sub-genre of video game at the moment, especially for established franchises with many available characters to pilot the vehicles. F1 Race Stars is not a serious Formula 1 racing game, but it does feature all of the proper licences, real life drivers, and advertising. It's a shame then that the game really isn't up to much.

I am so sick of racing games where the AI drivers are able to flawlessly navigate the courses regardless of difficulty. There are corners in this game which require you to pretty much come to a complete stop in order to get around them, but the other drivers can breeze around as if it's no problem...and there isn't even any drifting in this game. I am also sick of driving games that have your vehicle slow down to almost zero just because you ever-so-slightly touch the grass verge. As if that would happen in real life! The usual amount of power-ups and traps/weapons against other drivers are available in this game, as well as the boost pads on the ground. Now...about these boost pads. Most of them stretch around corners, and you activate them by hitting accelerate three times in a row. What can you NOT do when going around a corner? That's right...you can't accelerate. Which means you'll just crash into the rail guard and slow down while the rest of the drivers overtake you. The game just doesn't allow you to win. Who the hell thought that this was good programming? I understand that video games, sports games in particular, have to be challenging, but this is just sadism!

I'm annoyed that Ferrari license their elite brand name to games like this (which would be nothing but shovelware without the official brand names) when they should instead allow the release of the arcade originals of Outrun and Turbo Outrun to home consoles. I managed to unlock 24% of trophies for this game. There are 65 in total, 15 of which are from DLC. There is no way I'm sticking with it long enough to win more.

Graphics B

Sound B

Gameplay C

Lasting Appeal C

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What a fun game, if you are a Formula 1 fan or just a racing game fan this has it all. Very much a spin-off of Mario Kart with its power ups and short cuts but a really good tactical racing game. Sure it gets frustrating to be leading and keep getting knocked back like some have said but if you get far enough in front that doesn't happen!! And the upside is you can be near last with only a few corners left to go and using the right power up the right way you can snatch 2nd or 3rd (1st if you are really lucky).

For anyone to give even the slightest negative review lighten up, its a game, not life or death. ENJOY it for what its worth.

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the best of both worlds: Mario kart gameplay with power-ups plus Formula 1 teams and drivers, and worldwide funny locations

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As an F1 fan I love the tracks and characters. The game is simple enough for a beginner and enough of a challenge for someone who knows what they are doing. Great fun!

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PS3 Gran Turismo 5 XL Edition

PS3 Gran Turismo 5 XL Edition
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $14.97
Today's Bonus: 25% Off
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I bought the XL edition, having owned both GT3 and GT4 and having never played GT5. The game is as fun and challenging as I expected and there is a huge variety of tracks and cars and events. The game itself is good and the only complaint that I have would be the load times, which are frequent and long enough to really distract from the game itself.

As far as the XL edition specifically is concerned, it probably wasn't the best choice for me. It was nice that all of the game updates were included etc etc and most of the XL content is great but the fact that so many good cars were included right at the beginning of the game actually kind of ruined the game for me. I instantly took the Red Bull prototype car (by far the fastest in the game and worth about 20 million credits) and began destroying races in it. I quickly collected millions of dollars, which allowed me to purchase awesome cars for the races which the redbull car couldn't enter.

I say this kind of ruined the game because Gran Turismo, at it's core, has always derived it's pleasure from pain. The pain of being dominated in races because you have neither enough credits nor enough talent to win this race or that. This experience in frustration always challenged me to rise above and save money to upgrade my car and do license tests to improve my skills etc. until I finally, after pouring so much into the game, had the satisfaction of winning that event. Having really fast cars for free has taken most of that experience away. Races are easy when your car can lap the fastest opponent (despite crashing several times). This reduces the need for driving skill and really lowers the overall satisfaction of the game. So, what I've had to do is start trying to find the worst car that I can for each race or series and try to win with that. It brings some of the satisfaction back, but the experience still lacks the underdog feeling that I always got from starting out on the rock bottom and clawing my way to the top.

Overall, the game is great despite inordinately long load times, but if you are like me and always liked GT because of the work involved in mastering it, the XL edition might not be the best choice.

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This game was built for a steering wheel! The sense of driving is incredible. A whole lot of subtle details are included. The patches that are in this go a long way to make the game feel more complete than it used to. The graphics have far less glitches. The sense of speed is spot on. They've improved the driving on the different sets of tires. Each one presents its challenges. And the biggest thing that made the game are the seasonal events (you have to have an internet connection).

When the game was released, basically you either won by a mile or you lost very badly. There was little in between. The seasonal events have really improved on this. Rewarding you for using underpowered cars. which is important because there's a whole lot of cars that you wouldn't want to use in gran turismo because they are so low powered.

When they released it, it was obvious they were going for "we'll do all the cars on the planet!!" and included vans and all kind of stuff. Then very quickly budget and timne constraints caught up with them. So you have a strange selection. Luckily the high powered cars you select are all fantastic. This is because every car handles differently on the steering wheel. Some of my favorites are the ferari 458, the maserati gran turismo, mini cooper, the mercedes 300sl, and number 1 is the tvr speed 6. My word.

Every car handles differently and handles beautifully. The game has that magic especially if you play on low spec'd sport tires. Struggling to maintain control of your car you have to carefully maintain throttle and braking taking into account slopes and elevations on a track, slippery sections. Incredible. You steer into a tough curve and let go of the throttle, big mistake, the physics kick in and your car understeers. Your car over steers twisting the steering wheel out of your hands, big mistake, grab onto that sucker and counter steer yanking the car into the right position! You went over a slight hill and the rear wheel lost traction, you felt it in the steering wheel (how?!?)

The premium cars are gorgeous and handle fantastic. The standard cars finally have a (sort of) interior which made me race in them. They also handled quite well. The premium cars are where it's at. Simply gorgeous. Racing in the interior cockpit is really something. I wish I had a 3dtv , because I can already tell how amazing it's going to be.

This game is sheer magic. But, and here's the big deal, be prepared to spend a lot (and I mean a lot!) of time before it becomes fun. It really becomes fun when you have most of the cars and are good enough when you race the cars for fun to try them out, not when you are trying to win the races for money. So I would say at least 1 to two weeks before the game gets fun. Damage doesn't turn on until you get to aroudn level 30 which is sad because it's great and reflects in the steering wheel. It's a hard game and the seasonal events are way it's at. Enjoy it. Get yourself a steering wheel. You will feel everything from bumps to traction loss to the steering wheel reacting realistically. I drove this game and I got better at driving my real car. The traction was that good!

Most games I buy, I barely play past a cursory playthrough. I haven't put this one down. All the other ones, NFS shift, Split second, etc are distant seconds to this gem. The realism makes you almost grimace when you play arcade racers. Only Dirt could hold a candle to the physics, and even then just barely :). If you are willing to invest the time and money this game is exactly what you need.

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This is an awesome game, even without the xl edition. When you get the XL edition and you get all the updates, go to the store and enter your redeem code. When you do, it ill only show 3 things. I saw this and thought"this isn't what I bought!" Do not fear! install those three things and load up the game. From the main menu you should be able to go to the far right and hit Downloadable Content. Click on that and all of your promised stuff will be there, including the Red Bull X2011 prototype.

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Just received the game. Some people were warning that the download code will expire, or has expired March 2013. The code I have has expiration date at March 31 2015.

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First off as the title says be careful buying this right about now. The copy I got in Feb. had a 3/31/2013 expiration date on the DLC voucher. I don't know if they will be updating them or not. So a heads up if you are looking to buy any time soon.

Even with the XL version there is some DLC content that is not included so it is not a complete edition. Not a big deal to me because there is so much content here anyway it will be a while before I get around to having to buy any more to keep things fresh.

This game is classic GT. I have been playing them all since the first one so if you have played any in the past you know what to expect. What continues to frustrate me is the seemingly endless variations of Japanese cars that all seem so similar I cannot tell what the difference is. It seems like there are 7 years worth of RX-7's, or Skylines, all with the same body style and with 3 or so variants per year, not including the tuner versions. It just seems a tad repetitive but if it were American iron that had this many variations I would probably be happy so I guess it is just preference.

The cool thing is this game has continued to be updated and has newer cars available through the DLC. I also like the additional seasonal challenges that help keep things fresh, it is a neat feature. As always most of my cars come from the used car lot and there are so many to choose from, I've been playing for about a month and a half and my garage has over 300 cars already! The collecting odd ball cars becomes almost an obsession.

Overall I have had more fun with this edition than the past ones and that is saying something because the previous installments were always impressive. A great game at a bargain price, IF you get the DLC included. Otherwise you are shelling out twice as much. I would not be surprised if another version is released son if they do not update the vouchers as I think Europe has the Academy Edition with more current DLC included.

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PS3 Galaxia Wireless Controller

PS3 Galaxia Wireless Controller
Customer Ratings: 2 stars
List Price: $29.99
Sale Price: $29.04
Today's Bonus: 3% Off
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I tried to beat around the bush on the price tag and I ended up paying for it, the right joystick broke and no longer moves on-screen characters forward.

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