Showing posts with label cheat codes.com ps3. Show all posts
Showing posts with label cheat codes.com ps3. Show all posts

PlayStation 3 (20GB)

PlayStation 3
Customer Ratings: 4 stars
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Once considered the red-headed stepchild of Sony's large, confusing fleet of Playststion 3 models, the news that new models of the PS3 will contain no PS2 compatibility gives this model some extra appeal.

Just like the 60GB model, this system has full hardware backwards compatibility and will play the vast majority of PS2 games very well. Replaying Metal Gear Solid 3 on the system, there was noticeable improvement in some of the game's loading from my old PS2, and the game looked great upscaled over HDMI.

There are three drawbacks I can think of with this modelwhich are easily addressed for the most part.

1. The 20GB Hard drive fills up very quickly on the PS3, even if you're just using the system for gaming and not as a media hub. The game I purchased with the system, Metal Gear Solid 4 took up 4.5 GB on it's own. Thankfully, it's cheap and simple to drop a much larger SATA laptop drive into the system.

2. This is the only Playstation 3 model that does NOT include built-in Wi-Fi and Sony doesn't have an officially supported adapter. That's a pretty big drawback since so many of the PS3's cool features are online. A gaming ethernet bridge does a pretty good job of taking care of this.

3. No media card slotsI can't plug a compact flash card into my PS3 like the 60GB models can... oh, wait. Why would I want to plug media cards into my system anyways? If I did, it would be as simple as buying a $6 hub.

So, if you want a system that plays all your Playstation games and have a wired internet connection, I highly suggest giving this PS3 model a look. It doesn't fetch the premium price that the 60GB units currently are and its drawbacks are easily addressed.

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I'm gonna make this simple , the 20gb , 60gb , and early 80gb versions are the only ps3 models that support ps2 playback, only drawback on the 20gb is there is no built in WiFi .But ethernet allows faster downloads and wifi supposedly makes anything run hotter . I had a 40gb ps3 and its the same except obviously ps2 backwards compatibility and wifi. also there are 4 usb slots instead of 2. If you want ps2 support for your future ps3 get a original model ! But if you can care less get a 40gb , newer 80gb or 160gb .Its all about personal preference ! but get a ps3 .

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We got our hands on an XBox 360, a PS3, and a Wii on launch day. Each is good at specific tasks. Here is a fully unbiased review of how the PS3 performs as a next generation console unit.

To start with, the PS3, like the XBox 360, supports full high definition. The Wii only supports a lower resolution. Since the Wii has a much lower price tag, that is a fair trade-off for people with a tighter budget. Gamers for whom a very high level of graphic detail is important will have to pony up for that ability.

Along the same lines, the XBox 360 supports the HD format of high definition DVDs for movies, while the PS3 supports the Blu-ray format. If you haven't been following the whole format war for high definition DVDs, I have several articles on the topic on my gaming site. In short it's like the VHS/Beta wars when the VCR first came out. Is one better than the other? Will one format win out as the sole survivor? There's no way to tell. People will argue vehemently that one is better than the other. From a gaming point of view, the PS3 has the Blu-ray BUILT IN meaning every game can have 50 GIGS worth of game information. Think MASSIVELY huge maps, types of characters, etc. The XBox 360 only uses "regular" DVDs as its base game holder, which is 7 GIG. That is much smaller. You can buy an add-on HD DVD unit for about $100 but the storage is still smaller than Blu-ray about 30 gig.

People will argue about graphics until they're blue :) A lot of this comes down to how a specific game company *uses* the ability of the system. Looking at graphics on a tetris-like game will be much different than viewing the graphics of Oblivion or Gears of War. I found 360 graphics amazing on Oblivion. I equally found the PS3 graphics quite impressive on Genji's cut scenes (no enemy crabs in sight). Since both are high definition, I think that both have the same potential in real life terms. Both really shine in terms of fluid motion, precise detail and realism. I've seen it on both systems, on certain games. I've also seen junky graphics on both systems. Both are much better than the Wii.

How about sound? All of these can plug into your stereo system. My boyfriend and I are both musicians. We have decibel meters and other sound-sensing tools. All three systems can create amazingly complex sounds, music, and in general a "gaming environment". Again I think it comes down to specific game makers, how they choose to use or not use that ability. It also comes down to how much you the gamer spent on your stereo system :)

Speaking of sound, I do have to comment that our 360 is quite loud when it runs, despite our many attempts to help it be quieter. The PS3 right out of the box is MUCH quieter. Score 1 point for the PS3.

On the general operating system for the units, all three consoles are going for more of a "general use entertainment system" presentation. The XBox has customizeable tabs that let you download new games, manage your environment and so on. The Wii also has channels that let you organize your gaming world. The PS3 has an interface almost exactly like that of the PSP, complete with cool drifting smoke waves in the background. You choose which area you want to work on game, music, internet connection etc., and drop down to alter whatever feature you're interested in.

So on to the on-line aspect, which most gamers are now fully interested in. Where the XBox 360 makes you buy an external connector for wireless, the PS3 has that built-in on the 60 gig model. The 20 gig model still requires an external connector (these run about $100). All will let you plug in a cable if you're still running a wired household.

As a side comment on that, the XBox 360 has a 20 gig hard drive. However, they take up about 12 gig of that with their base system. So really you get 8 gig "free" for other things. Now, 8 gig might sound like a lot. But I still remember when the PS2 first came out and everyone was raving about the 8mb memory cards, how you could never possibly fill one of those up. We now have 8 memory cards and all are pretty much full. I have no doubt that 8 gig or even 20 gig is going to fill quickly. With the PS3 you at least do have that option for the 60 gig and it is really worth it. With the 360 your only option is to get an add-on drive to in essence back up the content you're not currently using and free up the main drive.

How does the online world work on the PS3? The XBox definitely has the advantage here. Until this generation, *only* the XBox had a thriving community in their live world. The XBox 360 connected right into that XBox Live world, and they boast a *huge* community of gamers who actively gain points, play online and form virtual worlds. The PS3 and Wii both have to play catch-up at this point. Even if they have better interfaces, it's a matter of converting over all those players who have clans, familiarity and high point collections on the XBox world. Imagine if a new MMORPG came out right now that had fantastic graphics. Sure it might be wonderful but will you really get all 800 trillion WOW players to drop their world and characters and friends to convert, especially if it costs more? It'll be a hard, slow sell.

My summary? I definitely think all three have great games and that all three are worth owning. Of course I'm in a position that I *can* afford all three, which many people are not in. For example, I *love* the Zelda series, and I *love* the Final Fantasy series. I would be hard put to tell a person "you need to get Zelda instead of Final Fantasy". I would want the person to have both, because both are great for different reasons. If you really truly can only save up for one of the three consoles this holiday season, it isn't going to come down to which console is "best" for all players in some sort of a global way. It is going to come down to which console is best for YOU based on your specific gaming style.

If you're on a really tight budget and just want something better than the previous generation, go for a Wii. It's cheap, the graphics are better, and the remotes are great fun. It has Zelda :) If you have a larger budget and really want the high definition, you're now choosing between the 360 and the PS3. You really do have to look at the specifics of each, and think seriously about your gaming style, to see which matches you best. If I were to make a flip summarization, if you really love online gameplay, I'd go with the XBox 360. Its years of head-start really give it a robust environment here. If you are looking for more of a home-based media center for your MPs3, photos and huge world gameplay, I'd go with the PS3. It definitely has the advantage on large scale games.

Feel free to email me if you have more specific questions, or for screenshots, graphic descriptions, or interface information on any of the three systems.

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I was getting a little worried with a lot of negative reviews I was reading about the PS3. So much so that at one point I actually considered a Wii. Thankfully I stuck with what I really wanted and though it's only been two weeks I'm loving this thing. Sure I wish there were more games out at launch but I know they're coming. Besides at $50-$60 a pop for games it's not like I have the cash to just buy a stack of games at one time anyway. I have Resistance, Madden '07, and Need for Speed: Carbon. I'm happy with what I'm seeing so far. I like the wireless controllers though like a little kid I sit close enough to the TV to use a wired one. The graphics and sound are awesome. I'm curious to see what game developers will come up with when they don't have a strict launch deadline to meet and can really use this machine to its potential. There are a lot more Blu-ray titles available than I thought so I'll pick up a few and test the player more. The unit does produce a lot of heat so that comment I'm sure you've read elsewhere is true. I haven't tried the online network so I can't comment on that. One thing I will note is that the operating software had to be updated before it would play a game so if you don't have a high speed internet connection forget about using it right out of the box. Overall I'm happy I took the plunge. One more point. I don't think you have to have a HDTV to use a PS3 but to really appreciate it you should use something other than a standard tube. I have a 42" Panasonic EDTV so it's not full high def but it can receive up to a 1080i signal and man it makes a difference. Wow.

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Now that the prices on the secondary market have dropped to near retail price the systems are getting returned in record numbers and not just by the resellers, many are being returned by people who fell for the hype and realized that there is just not enough you can do with it right now.

There are really only a couple of games worth playing on the system right now, and really only one of those is PS3 specific, Resistance:Fall of Man. The Blu-Ray is nice but you might want to see how the battle shapes up in Blu-Ray VS. HD-DVD battle before you commit to the Blu-Ray format. This could be the Betamax vs VHS all over again and I would hate to think that in a couple of years time the Blu-Ray is dead and there fewer movies released in the Blu-Ray than HD-DVD. But by that time the price will have dropped and will be great gaming system even if Blu-Ray loses to HD-DVD.

If you do not plan to connect online with the system then I would recommend the 20GB system and you can purchase memory cards if needed. The abilty to use memory cards is still nice and many people with the 60GB system will be using them to. Very convenient to take a game save, on a memory card, over to a friends house. The 60GB is a must if you plan to connect online because there are plans for downloadable content, including games and additions to released games and the 20GB would fill up to fast, probably with one download. But to be honest the 60GB system is not going to be enough if you plan to download content frequently. I suspect you may even see a larger hard drive PS3 down the road, like a 200GB version, especially if the dowloadable content offered by Sony is a big success.

There is no reason to pay more than retail anymore. Considering there were about a fifth of the PS3s available compared to the WII, the PS3 secondary market prices are virtually the same and the WII retails for half of the PS3! PS3s are getting returned in record numbers. If you go to any of the mainstream retailers there is a good chance you will find a system or two waiting for you. Just stand around the service/returns counter and there is a very good chance you will see one returned right in front of you and many times they are still sealed because they are being returned by resellers. If you can I would wait a few months to buy one even if you find it at retail because there just is not enough to do with it right now(unless you've fallen hook line and sinker for Blu-Ray movies because the price is similar to a Blu-Ray player by itself). By this summer the games lineup should double and there will probably be a couple that make the purchase worth while.

The PS3 is still a recommended purchase but don't pay more than retail. Buy it as a Blu-Ray player now and second as a game console. Eventually the PS3 will be worth the purchase as a game console no matter how the Blu-Ray vs. HD-DVD battle turns out.

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Playstation 3 Lava Glow Wired Controller without Rumble - Red

Playstation 3 Lava Glow Wired Controller without Rumble - Red
Customer Ratings: 4.5 stars
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This joystick is amazing. I bought a PS3 awhile back, and needed another controller. I didn't feel like shoveling out $ for a second Sony controller. After searching I found this one. I was skeptical at first because the price was so low. "How good could it be?" I thought. Well, it was worth it. The controller looks awesome when plugged in all light up with a lava lamp effect. It works well as the Sony controller and even has a handy turbo button. The only thing that some people may not like is that the controller is made of a slipper plastic. If you have problems gripping, it may be difficult. However, I have severe arthiritis in my hands and I have no problem using this controller. This is more than worth the price.

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Bought this for our play-station 3 and its been over a year and it still working. I would recommend this to a friend.

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This controller looks very good and i have no problems with sensative spots or any hardware problems. I hardly use it but when i do its perfect!

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I had mistakenly assumed that this had six-axis support and purchased it. I decided to keep it because I already had two six-axis controllers and needed a spare controller (for bomberman and commando). The buttons work great, and the red isn't as distracting as the blue version. I had no problems adjusting and using this controller. It is definitely worth the price just be sure you do not need six-axis support for the games that you will be using this controller for.

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The glowing was cool, but the controller itself was crap/ It was used as a secondary controller to begin with and then after about two weeks of play the buttons either stopped working or got stuck under the plastic. Waste of Money!

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Saitek PP32 PS2700 Rumble Pad for use

Saitek PP32 PS2700 Rumble Pad for use with PC or PS3 Game Console
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $38.88
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Excellent gamepad for the price, its sturdy, the L2 R2 triggers feel very nice, the analog joysticks are very precise, and the precision aim button comes in very handy for FPS's. There is no driver/software cd in the package, you have to go to Saitek's website to download them. I was having a problem with the SST software (which maps keyboard, mouse, and hotkey commands to the controller) because it was crashing my games. I later figured out that having keyboard commands mapped to the controller in games with gamepad support causes a conflict. So, Only use the keyboard mapping software in games with no gamepad support and you should be problem free. All in all its a great product, and I would definitely recommend it to anyone who is comfortable with a PS2/PS3 style controller.

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Its a good pad overall, but the sticks are in square gates with rounded corners that make it difficult to play games like MLB2k10 that require you to make precise circular motions at the periphery of the gate.

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The second that i got this controller in hand, I was very impressed. I have semi-small hands, and i was afraid that this controller would be to big and bulky...

It was not. The Feel of the controller is very comfortable, and surprisingly only weighs about 2 pounds! The whole reason that i bought this controller, was

for the ability to switch the positions of the left joystick and directional pad. I was relieved when i noticed that when i do switch the joystick and pad, that

in addition to changing their place on the controller, the functions of the joystick and directional pad migrate with them when they switch! so no mater what

position you have them in, the functions for the game that your playing for the joystick and the directional pad stay assigned to their intended devices so only

the positions have switched. for Example...

let's treat the joystick as F1 and the Directional pad as F2.

now you start playing a game where the fuctions to navigate

the Game Menu are only assigned to F2, and the functions to

control the in-game character are only assigned to F1.

when you switch the places of F1 & F2 on the controller,

F2 will remain assigned to the Menu and F1 will remain

assigned to controlling the in-game character.

You'll be supprised to see how many "Hard to control" games become playable with this controller. It has really changed my opinion about Several games already.

Trust me, this will change the way that you look at PS2 & PS3 games.

also, this controller has an added bonus of functioning as a PC Computer GamePad!

The following Operating systems should already have the necessary drivers for this Device:

Windows XP(All Editions) Service Pack 3.

Windows Vista(All Editions) Service Pack 1 & 2.

Windows 7(All Editions)(All Versions).

How ever, if you still feel that you need the Official Driver for this Device,

Here is the link to Download the official Driver:

([""])

(Under Drivers, From the Drop-Down list, Select your Operating System and then Select "Cyborg V.3 Rumble Pad", then click "Download Driver".)

I hope this review was helpful.

and thanks for Reading. :)

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Saitek PP32 PS2700 Rumble Pad for use with PC or PS3 Game Console

Hey my name is Corey Jones. I purchased the Saitek Cyborg Controller from Cordolio.com through Amazon.com... I have to say that the services was great and the product was promising. The product itself gets a 9.7 out of 10 from me cause it is an amazing controller with very minor minor minor design flaw. Again 9.7 out of 10 excellent controller and the people who sent me the controller gets a 10 out of 10 they were quick with the delivery and helpful with it. I bought it used and it got a little roughed up in the mail, but that's because the postal workers didn't do their job well, Cordolio.com on the other hand made sure that it was packaged properly and when I told them of this problem, they were happy to send me a better working controller for no extra cost. I say if anyone wants to buy a really great gaming product, they should buy from Cordolio.com products on Amazon!!!

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I mean the whole idea of the controller is pretty cool, the fact that you can switch it from the ps3 style to the xbox style is something I've never heard of so when I saw this controller I had to try it out. But realistically it seems like the controller buttons aren't made nearly as durable as I'd like. 2 weeks after I bought it the buttons started to fall into the controller itself I guess and got much harder to actually press with me having to consciously try and press the button instead of being able to do a fluid motion. Now a few weeks after that the controller buttons hardly work and I'm going to buy another replacement here shortly most likely, cool idea, worked great at first, just not built to last. Overall a bad investment if you are looking to buy one to last.

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NCAA Football 14

NCAA Football 14 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $56.99
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NCAA 14 is a pleasant surprise over last years addition. A new menu system is much smoother to use and load times have decreased. (NOTE I have yet to play online.)

Game Play:

Tackling feels more real as players bounce off each other and breaking tackles feel more honest.

Passing is much easier as receivers often will pull off amazing one handed catches. This also helps with more interceptions and should be toned down a bit in a patch. So if you like a passing offense you will love this game.

Defenders feel a bit more sluggish getting off the line in 14 over 13. I think this is a better fit for the game as in 13 you could easily jump the snap every play now you have to work for it.

Over All:

Well worth the money and a huge improvement over NCAA 13. I can't help to feel the game was made to be on the PS4 as the graphics look a little more cartoonish similar to what you saw when they made NCAA for both the PS2 and PS3. The PS2 felt slightly brushed over and cartoonish but the PS3 looked beautiful and smooth.

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The NCAA Football franchise has suffered some lean years of late, especially last year's entry; when the "Infinity Engine" was announced for Madden NFL 13 to introduce physics to its gameplay--a feature NCAA Football 13 would be lacking--fans of college football were left waiting anxiously for this year's release. With only months remaining before the start of a new console generation, NCAA Football 14 has sounded a triumphant cry to unofficially close the current console generation, delivering arguably the best iteration of the franchise since the launch of the PS3 and Xbox 360.

It all begins with gameplay, which benefits from the implementation of "Infinity Engine 2," helping to create more unpredictable play results. The game has also seen improvements in the Option run game--including the addition of new schemes and plays--and basic running controls where the left analog stick controls hard cuts and the right analog stick controls special moves. The "Infinity Engine 2" also brings the Hit Stick and the Truck Stick back to prominence, while making the Stiff Arm a viable tool in the offensive arsenal again.

Blocking has been improved as well, with new assignments and interactions between offensive and defensive linemen to freshen up the running experience. There are still instances of missed assignments and frustration, but the frequency of their occurrence is significantly less than previous games.

Dynasty and Online Dynasty modes have seen new additions through the introduction of XP and Coach Skills. Players in the mode earn XP by achieving goals in gameplay and recruiting, allowing them the ability to level up their coaches and unlock new Coach Skills. Coach Skills are broken up into skills which affect the game on the field as well as skills which assist in recruiting.

The tried-and-true (and tired) system of recruiting from previous versions of NCAA Football has been overhauled this year with Power Recruiting. The system simplifies recruiting, eliminating the time-consuming "phone call" mechanic and streamlining menus to allow the same amount of depth in while allowing you to more quickly complete your recruiting responsibilities and get back to the game.

Presentation has seen some upgrades as well, though not all will be fully embraced. The unique "tradition" introductions to the games were judged to be over-long, and have been replaced by "music videos" which use highlights to lead into each game; people who liked seeing what makes each of the 126 schools on-disc unique might be disappointed with the loss of these pre-game sequences. Less polarizing are the additions of new statistical overlays and a better-functioning "Living Clock" from the ESPN scorebug, which helps the NCAA Football 14 experience look and feel more like a broadcast. The addition of a halftime show with highlights and commentary from Rece Davis and David Pollack also helps to spruce up presentation, though the in-game commentary from Brad Nessler and Kirk Herbstreit continues to feel old.

The game introduces the popular EA SPORTS staple, Ultimate Team, through NCAA Football Ultimate Team. It functions similarly to Ultimate Team from other EA SPORTS titles, though it uses cards for current and former NFL players representing their college years. There's not much here to convince non-fans of Ultimate Team as a mode to commit to NFUT, but Ultimate Team fans will have something to keep them busier than in past years.

There is also a "Play a Season" mode in NCAA Football 14 which strips away much of the newly-introduced XP, Coach Skills, and Power Recruiting and allows players to simply play through the 2013 season. While it will surely have its target audience, it feels strange to introduce new features to the Dynasty experience and then offer a way to avoid using those new features.

Fans of Road to Glory mode and last year's Heisman Challenge mode will be disappointed to find that not much has changed, though the gameplay experience benefits from the addition of the Infinity Engine 2. The lack of improvement for the "single player" career modes is a weak point in the overall package, and fans will be desperate for news about these modes in NCAA Football 15.

NCAA Football 14 is a vast improvement over what the franchise has offered in the past few years. From a personal standpoint, it has given me significantly more enjoyment than any other version of the series released for current consoles. Usually I have to work to stay committed to a Dynasty through a season, leaving me to spend my time in Play Now one-off games; I've already played an entire season in my Dynasty, and the gameplay revisions combined with XP and Coach Skills have me looking forward to many more seasons. If NCAA Football 14 is the last version of the game that will be relevant on current consoles with the series making the jump to PS4 and Xbox One next summer, then at least the series will be going out with a BCS Bowl-worthy effort.

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First let me say that Ive played every NCAA game since 03. Many of the games had there pros and cons and i dealt with them with a grain of salt :) NCAA 14 is a very big step back for the EA sports franchise and below (if you have the time) i will explain in my opinion why.

I was a very excited guy thinking that another year another improvement for this game. The first thing i noticed is that there is very much a lack of smooth play in this version. It seems very choppy with a lot of lag at times and very little defensive note. The Defense is almost ridiculous for many reasons maybe due to very slow play. As a Defensive player in all the versions im very disappointed in the stupidity of the AI to literally watch that ball hit there helmet. Zone is very slow to respond and man to man is weak at best.

The hurry up system that many players love to play (i really despise people that do this every play) has a very big slow down because the QB always looks to the sidelines for a play. I like this for people that love to hurry up every play but when theirs 1 minute left and you need to hurry up the QB still does this every play which is just slow and non realistic. Even if u call a spike at the line he looks to the sideline for the play. Also while in hurry up mode it takes forever for the play menu to show up.

I will say that i am not the Offensive GURU that this game seems to make out every player. This game is based on a Madden 13 engine which has been criticized many times buy players and reviewers alike. As a final note i will tell you if your looking for the classic NCAA feel this game is not for you, but if you love no defense, run it up and hope for the best, then you may enjoy this game. Best of luck!

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I really enjoy playing sports games on my Playstation 3 and I found NCAA Football 14 to be really challenging. It really takes skill and the tutorials really help you to develop and improve your game playing abilities.. If you like watching college football, then you'll really enjoy playing this video game. The on screen graphics are excellent and the team stadiums are really authentic. I would highly recommend this game because of the many offensive and defensive variations this game has to offer.

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Great game with excellent new features and graphics. Additionally, they have added the new uniforms for the teams. Great buy and shipped fast.

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PlayStation Move Starter Bundle

PlayStation Move Starter Bundle
Customer Ratings: 4.5 stars
List Price: $99.99
Sale Price: $53.94
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The Starter Bundle makes it quick and easy for those who already have a PS3 to get an idea of what Move is about. Depending on what you already have on your PS3 and of what/how you are planning to play, all you may need could be just the Move controller and nothing else or you may want to order some additional controllers instead of this bundle.

If you don't have a PS3, then the PlayStation 3 320GB System with PlayStation Move Bundle should be the way to go.

WHAT YOU GET, WHAT ELSE YOU MAY NEED/WANT

Briefly, this is what you get in with this bundle and I will make it very short because there's a lot of info. at the Amazon page:

* Move controller, of course

* PlayStation Eye camera (must have for the Move to work)

* Sports Champions (Ping Pong is simply awesome, some of the games play much better with a second controller)

* A disc with Demos which should be available at the PSN store as well

Depending on how you are planning to play your games, this is what you don't get but may end up buying eventually:

One more additional Move Controller (some games will either require two controllers or will play better with two)

Navigation Controller(s) (you can use the DualShock in your left hand but it feels weird)

One or more extra USB wires if you don't have enough already to charge your new controller(s) OR

Dedicated charger, especially if you have more than one Move controller and/or Navigation controller(s)

GO FOR THE STARTER BUNDLE OR NOT?

The Motion Controller and the PS Eye are the minimum needed to bring 'Move' to a any PS3 console. No exceptions. If you already have a PS Eye then the controller alone is the only purchase necessary. On the other hand, to fully enjoy certain games, you may want TWO Move Controllers. This starter bundle makes sense if you don't have the Eye already and you are into the type of games that Sports Champions has. You could still get it and then sell the Eye if you already have one. The same goes for the Sports Champions. It comes sealed so you can sell it as 'new' and recover some funds in the process.

MOVE'S MOTION CONTROLLER

The Wikipedia has a very thorough review of the technology inside the controller impressive. It's probably worth going there to get an idea of what's under the hood.

From a user's point of view, the Move could be viewed as approximately the right side of the DualShock 3 where the motion tracking function is the R3 analog stick, R1 is the MOVE button and the R2 becomes the Move's T(rigger). You also get the 4 Square/Circle/X/Triangle, in a square (not 'diamond') formation, the PS button as well as the START and SELECT. So far, the most used buttons during gameplay were the MOVE and the T(rigger).

In addition, you get a wrist strap. At the opposite end of the microphone-shaped Move there's a USB Mini-B port for charging and another port that seems to be proprietary must investigate.

The controller is quite substantial as far as both size and weight I like that and liked its being shaped in a way that makes it easy to grab and hold. Very much like a microphone or a very thick magic wand; NOT a remote control.

Based on my experience so far, Move's ability to track your motions far surpasses anything that I'm aware of in the gaming universe. Every single movement, up/down, left/right, toward/away and wrist rotation are accurately captured and almost instantly reflected on the screen and so is acceleration that would usually translates as 'force' in games such as sword fights or ping pong. In addition, there is haptic (tactile/rumble) feedback, a little too weak in the games I played so far, making the gaming experience that much more realistic.

I am not writing a lot about the Eye camera because... it's just there and it's not the subject of this review. For as long as it can see you, it simply does its part so that you may enjoy your game.

THE GAME

Sports Champions consists of 6 separate events where you play through one of the available characters either against the other characters provided by the game or against another player will need a second Move controller for that. As expected, there are levels of difficulties, medals and various bonuses.

PING PONG shows Move's nothing short of amazing ability to track its controllers position in 3D space and, better, even detect moves such as wrist rotation and to track acceleration as 'force' and do it in real time. Playing Ping Pong is challenging, fun, frustrating and addictive. My entire arm, from wrist all the way up to the neck hurts already and I'm not even done with the Bronze Medal challenge yet (almost there).

ARCHERY is probably second most popular, at least in our household. We like it because, unlike PING PONG, we don't sweat a lot while playing it. ARCHERY is also one of the 3 included games that make it quite clear that you will be much better off with TWO Motion Controllers. Some of the challenges look quite cheesy shooting at floating money bags but we've spent some time playing it and it's likely that we are going to play some more in the future.

The GLADIATOR SWORD FIGHT game, even more than ARCHERY would benefit from TWO Motion Controllers one for the sword/axe and a second for a shield. With one controller only, you must pull the trigger to raise and use your shield or use the sword otherwise. Yes, Sony gave us BUTTONS but the game is ten times more realistic when you actually push your shield forward the way you would actually do it in real life rather than pull the trigger to raise the shield and, at the same time push the Move button while making a 'push' motion.

BOCCE... ever played it? I have a couple of times. Plays well with one controller but it can be a little boring. Good simulation.

FRISBEE GOLF is not bad. Actually played it in real life on the course we have at the nearby state park. It's a little slow but it's good relaxation after you sweat yourself out on PING PONG or GLADIATOR.

VOLLEYBALL, again, can be so much better with two Motion Controllers. Also, be careful if you play in a room with low ceilings or anything that hangs from the ceiling like a ceiling fan or a priceless crystal candelabrum.

Considering that Sports Champions is an early game, my expectations were not that high but, surprisingly, Ping Pong exceeded my expectations. I've been playing real Ping Pong ever since I was 11 or 12 so I probably know what I'm talking about and the Move version of Ping Pong is GOOD. As for the others... sword fight, not so good. Archery was okay, Bocce was so-so, Frisbee Golf not too bad.

For the games I've played so far, this is NOT a couch experience. On the Sports events I was sweating after a few minutes and my Move arm is now hurting from the wrist all the way up to the neck.

MY RATING

It's 5 stars for the technical merit, ease of setup and for the overall experience. Hopefully, lots of good games will be coming quickly.

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Positives:

Intuitive design.

Excellent precision.

Realistic anti-waggle feedback.

Almost no detectable delay.

Negatives:

Obnoxious disco ball light.

Bundle comes with only 1 controller.

You must have plenty of space to play with it.

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In a nutshell the Move brings the motion tracking of the Wii to the awe-inspiring graphics engine of the PS3. It's enough to make one salivate at the possibilities.

Please note that I'm rating this primarily from a family/kid oriented perspective (given how we use it in our home), and not as a hard core individual gamer. This is just my opinion for what it's worth and I don't intend to offend anyone's sensibilities. My intent is not to stoke a PS3 vs. Wii war, and I'm just using the Wii as a comparison point, given my personal experience with both systems.

While I was an early Wii adopter, most of my game investments have been for the PS3 (Bioshock 1 & 2, Infamous, Fallout 3, IL2 Sturmovik, Valkyria Chronicles, ...), primarily for the depth of gameplay and graphics that it makes possible especially on large screen televisions.

Well, the Move signals that the PS3 has finally caught up with the Wii and in many ways has actually surpassed it.

Unfortunately, though the implementation of the Move is technologically a 5-star, the fun quotient for this particular game is closer to a 3-star especially when a kid-oriented audience is concerned.

What is awesome about the Move?

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1. The Playstation Eye Camera actually follows the bright light at the end of the controller, so is able to sense the minutest movements in all three dimensions. It is actually fairly uncanny how well it tracks your movements. This brings an air of realism to games that is sometimes unreal!

2. The accompanying games are well executed and quite bug free a huge feat in itself. In addition, the games seem to have an amazing amount of physics realism that really begins to get challenging at harder difficulty levels. For instance, with archery you need to consider the parabolic trajectory of your arrows which gets progressively more important as the targets move farther out from you.

3. The motion controller acts as a navigation controller so you don't need your DualShock PS3 controller. Press the "T"rigger button, and then use horizontal/vertical gestures to navigate the PS3's XMB interface.

What bothers me about the starter bundle?

#############################

1. There isn't a single game that can be played simultaneously by a family of 4. I remember very fondly the family tennis games with the Wii but that's not going to happen here. The only games that support 4 players, require each player to take turns in sequence (i.e., Bocce Ball and Disc Golf).

It's also a pity that the games are fairly limited in number no tennis, bowling, or even golf.

2. It comes with only one motion controller.

This is a problem because some of the games in the pack really require 2 controllers for it to be fun. For example, without a second controller games like archery devolve into a point-the-controller exercise, which is rather fatiguing for small arms. For adults, Gladiator Duel feels a bit silly with just one controller.

3. Gone are the friendliness of the Mii characters. The characters on the Move starter pack are mildly annoying and even quite aggressive in jeering at you when they win which was off putting for my youngest. Fortunately, you can shut them up with a click of the Next button.

In addition, you can't customize your avatars which used to be a source of endless amusement for kids (and parents) when using the Wii.

4. Each time you play, you start with a predefined character (Kenji, Giselle, etc.), and these characters are shared across all family members. As a result, kids don't get to have a "personal best" score associated with their own character. This was a key draw for us on the Wii, as we kept trying to better each other's scores. Unfortunately, Sports Champion doesn't give us the same emotional attachment to a character and there's no permanent digital scoreboard that let's the kids feel superior to us.

Conclusion:

##########

If I were rating just the hardware, I'd give it 5 stars. My rating is for the overall enjoyment that my family and I derived from the starter bundle.

In summary then, we liked the Move but with some caveats.

1) It isn't a game changer for family evenings we'll still use our Wii for that.

2) I'm awed by the technical brilliance of the Move, and I'm waiting for games that will take full advantage of it.

In the meantime, it definitely is a fun curiosity that I'm sure I'll use occasionally.

Happy Move-ing!

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I've had a PS3 since Nov. of 2006 and consider myself to be a hardcore gamer and technophile. I've been researching the different controller schemes for quite some time and I feel that Sony has the right combination for it's motion control device (MOVE). The problem I've had with the PS3 is finding a game that my wife can play with me that really allows her to share gaming time with me. Since the Move has come out she asks me everyday for a game of bocce (a highly addictive and competitive gaming event included in the Sports Champion game). I picked up the Sports Champions bundle along with an extra move controller and the navigation controller. The camera and controller combination that Sony has employed with this device allows for true 1:1 tacking of your motions which makes it easy to lose track that you have a controller in your hands as you are taken in by how well you can control your character in the game. Yesterday, I had a friend of mine over that owns a Wii to get his take on the device. After playing it 6 hours straight he told me that he loved the controller and how it performed and that he was considering selling his Wii to purchase this. Try it yourself and make the decision but from what I've found, it is a solid device and will only get better. Congrats to Sony.

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The Wii was a revolutionary experience, and really really fun. Nintendo did a great job with it and deserve all the credit (and money) they got for it.

The Move takes what the Wii did and builds on it with great success. It's just a better device. Precision and accuracy are considerably better, the device feels good in your hand, and with standard Sony design, it just looks better. I've always been a proponent of matching (all black) media equipment, so I never liked how my Wii stood out like a sore thumb in my entertainment center. The Move fits a lot better.

The Wii's precision left a lot to be desired. The hand icon would shake a lot as you were pointing and clicking, even when I was aiming directly. That's no longer the case with the Move. It really feels like it's a mouse for your TV; that level of control, that level of accuracy, that level of precision.

The games are good, although I've always enjoyed Wii games, so I'm not sure that Sony has done any better on that front. That said, I'm sure as more and more games come out for this, it'll be better than the Wii games (just because PS3 games are always awesome.)

One final thing is price. You already spent nearly $300 on your PS3, and then another $100 for this is a lot of money when you can get a Wii for $200. So if you are budget conscious, perhaps the Wii is the better option. The Move is certainly better, but not for someone who would also need to buy a PS3. What I"m saying is, don't buy a PS3 just so you can get Move. If you have one already, definitely go for it. If you don't, and you want to save some money, go with the Wii.

Enjoy!

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Madden NFL 09 20th Anniversary Collectors Edition

Madden NFL 09 20th Anniversary Collectors Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $32.19
Today's Bonus: 36% Off
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Madden 09's game play was the issue I have found a tab bit disappointing and quite frustrating however, I thought NFL Head Coach 09 was pretty refreshing because it was the complete total opposite of it, which ended up being a good thing.

Madden 09

Pros

-Lots of new features

-Huge improvement with in-game commentators.

-Graphics are redefined.

-Player models have a sense of realism to their remarkable animations.

-Stadium shots captures the essence of a live NFL broad cast.

-Field turf reacts according to duration of play as well as weather

effects.

-Online league play.

Cons

-Most of the new features are not necessary and fans could do without.

-Plays more like that of an Arcade as to a simulation.

-No Refs or chain gain.

-Problems from previous titles still exists (Which are just too much to list.

NFL Head Coach 09

Pros

-Physics are on point.

-It tests football knowledge over those who are just masters of button

mashing.

Cons

-It lacks all the flash and hype compared to that of Madden.

-It Pertains to only a limited crowd/fan base (such as myself).So don't

expect to hop online and expect to see many users, if that if any.

Overall, I would recommend the collectors edition to only die hard fans or to those just wanting to experience both worlds of the same genre.

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Madden 2009 could be the perfect game, but sadly it is still plagued by issues that've existed for the better part of a decade.

I have to begin by admitting that EA has done an admirable job with the overall gameplay and franchise mode despite the flaws. The commentary however stinks. Cris Collinsworth is terribly annoying and Tom Hammond is droll at best. I never thought I would desperately miss John Madden's syllogisms this badly.

As for the gameplay itself, running the ball is still too difficult with halfbacks and too easy with quarterbacks. Receivers can run way out of bounds and return to make the catch, with no penalty being called or issues. You can constantly convert on 4th down, literally 99% of the time if it's within 2-3 yds. Offensive Linemen frequently give up on blocks. Quarterbacks constantly fumble on QB sneaks. There is no long distance passing game either, no matter who your QB or WR is. TE's are still too good. The receiver spotlight feature almost never works. The CPU never seems to miss a field goal. Kicks are almost never blocked, I've only seen one in over 40 games. The volume of problems such as these turns what would be an easy 98 overall rating into a 75 or 80.

The new "fairness feature" is also very controversial. It essential puts a beginner with the Falcons on even footing with an expert player using the all-time 72 Dolphins. The expert player's teammates will randomly fumble, drop passes etc to compensate for the beginner's lack of skill. This is personally offensive to me and robs skilled players of a true advantage. The idea was obviously designed to get more beginners to purchase the game, marketing at its worst.

Franchise mode is apparently unchanged from 2008, but is still excellent. The graphics are good, but not revolutionary. Manual juking and catching is well done. The lead blocking option is also very functional and pretty easy to use. Special Teams are well handled but it's impossible to return kicks for touchdowns. One glaring issue is that kick power is diluted. Kickers with 99 kick power will often come up short on 50 yarders. Edit: I'm referring to ALL-MADDEN level of difficulty in this review.

Overall, this is a good game that falls short because of simple oversights. If enough patches are issued, it could become great.

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Madden 09 is one of my favorite versions of Madden ever made. Plus you get.

Contains the full version of Madden NFL 09

Contains the full version of NFL Head Coach 09

Contains exclusive Bonus Content

Fully playable version of Madden NFL 93

Retro playbooks feature the best plays from every year of Madden NFL Football history

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I found this game to be fun and it was neat to see how far gaming has gone in 20 years.

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So I bought this for a seller that had it listed in the collectors edition section and yet it didnt come with all the discs (I was mad). I got a refund and kept the game and played it once. If you played madden its actually what it is and its not bad just not my style of game I only bought it because the extra disc yet I got stiffed

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Playstation 2 & 3 Compatible Component AV Cable Set

Playstation 2 & 3 Compatible Component AV Cable Set
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $0.66
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I bought this with the understanding that it would work for my ps2 and when it arrived I tried it out immediately and my tv would not catch a signal. I then though 'stupid me maybe it would only work for a ps3.' I connected it to my ps3 and still no signal. Aside form the the cables that I have are not the same cables in this picture.

I don't know if it was my tv that didn't want to find the connection for the component idk, but i have component cables for my wii and that wroks perfect.

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This is a great cord if you still want to play your playstation 2 on your High Definition Television. Makes the picture look great and you will have no problems. Great Product, for a great price.

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Record of Agarest War 2

Record of Agarest War 2
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $22.48
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Instead of write a formal review of the game, I thought it would be more beneficial to briefly explain the battle system since I know lots of folks have struggled immensely in the beginning stages of the game, even seasoned Agarest veterans. It's taken me days of experimenting and menu poking to finally distill all my understanding into a single passage that I think sums up the hardest part of the game: the beginning. Once you grasp this part, the rest comes naturally.

First thing's first: put the manual down. I appreciate its numerous, information-packed pages, but it is far too unclear and confusing, its ambiguity only exacerbated by wanting in-game instructions that aren't integrated as contextually as they should be. What's a spirit vessel to do? Well, If you're determined to play this game (or still on the fence about buying it), then hopefully this brief explanation will help clear up some things.

The battle system is only superficially similar to previous Agarest games, in that skill and combo names do not change and skill types and attributes are identical as well (for example, Black Mist is still a Dark Art). Gone are the in-battle menus where you select and combine your skills in "real time" into combos or single devastating attacks. Instead, all the choosing and tweaking occur outside (i.e. before) the battle screen, in the main menu screen, and it's up to you to remember which attacks will occur at what times.

And while many of the skills from previous games exist here (e.g. Power Attack, Black Mist, and in Agarest 2 they are called Active Skills), each attack is assigned a button on the controller and an associated "state." Triangle for "Up" (as in a launching attack), square for "Stun," X for "Down" (as in grounding an opponent), and circle for "Ranged." Each state is allowed to have equipped three Active Skills (again, e.g. Power Attack, Black Mist). During the very beginning stages of the game, this is all you need to know so you can get a feeling for the new layout, but as you progress you will desire something more, as in combos.

To explain combos we need to elaborate on Active Skills. Each Active Skill is associated with a certain number the game refers to as "Commission Skill," and this number will display on the far right of the Skill menu screen, in a long vertical box. For example, if you add Earth Spike to an Active Skill slot, a number in the Commission Skill box next to its associated element (in this case, earth) will appear. If your previous number under earth was 0 it will increase to 1; and the more earth-type attacks you add the higher the number will become, or the higher your Commission Skill will be.

Let's set all this to an example. Sonic Blast is one of the earliest combos you'll be able to perform, let's say between Weiss and Victoria, and is activated by two successive Stun attacks. First of all, equip the Combination Skill to a character, say Weiss. You'll notice that it requires a power Commission Skill level of 1 for one character and level 2 for the second character. To get to level 1, simply add an Active Skill that will do the job, in this case Power Attack.

Although Weiss has the Combination Skill Sonic Blast equipped he still needs a partner, but Victoria's power Commission Skill level is 0. Each Combination Skill has requisites for initiation, and in this case the second character needs a power Commission Skill level of 2. To get there, simply add Active Skills of the power type to Victoria.

To perform the Combination Skill, you have to use Stun attacks on the enemy with Victoria until the AP gauge (the circular gauge at the upper left) is 1/3 full, at which point you should switch to Weiss, who together with Victoria performs Sonic Blast.

But how do you acquire skills? By way of Skill Books, which you can "equip" by navigating the "Learned Skills" tab (again in the Skills menu), where is displayed yet another tab called "Unequipped." It is here where you will learn new skills from Skill Books.

Skill Books can be purchased with TP from the Training Grounds (Righteous Beheading, which is accessed by completing a certain number of commissions from the Hunter's Guild) and any character can access a book via the aforementioned menus. However, it gets confusing because the books are color coded and grouped accordingly, and a character can only learn skills from one book among its associated color group. For example, Beginning Arts 1, 2, and 3 are all teal, so if Weiss learns from Book 2, he will be unable to learn from Books 1 and 3; he is locked out. Once a book is assigned, or equipped, to a character additional TP must be spent towards the "learning" of its associated Active Skills, and once all skills have been learned the character will have "mastered" the book and the book will then become available to another character to learn from. And just as a character learns Active Skills, he too learns whatever Combination Skills are associated with that book. You can probably see where this will eventually go. Certain books will be better suited to certain characters so it's wise to match Active Skills accordingly, which leads to more appropriate combos.

One more thing on combat. Enemy weaknesses have always been a vague nature in the series yet Agarest 2 states it clearly on screen. However, with the added attributes of Up, Stun, Down, and Ranged things get slightly more complicated, but it's actually really easy. Simply keep in mind that the higher the percentage the more susceptible to that type of attack the enemy will be. For example, an enemy with 85% Up, 100% Stun, and 125% Down will fare less fortunately (for him) against the Down attack. In other words, he is 125% more susceptible to Down attacks.

All this, of course, isn't everything to combat, but I only wanted to discuss the more confusing elements, since the remaining aspects are fairly straightforward and explained well enough in the game. Things like Extended Area, Ultimate Strikes, and so forth aren't too hard to grasp. One thing to keep in mind, though, is that you really want to complete commissions in the Hunter's Guild (they're basically side quests) because you'll be rewarded access to higher levels of skill books as you complete certain quests. This is vital as you progress through the game, as enemies become stronger and simply leveling up and upgrading equipment won't cut the mustard. Another pointer is that you want to play to your party's strengths by learning books that play to each character's strengths, as doing so will result in a stronger team. For example, in generation 2 I've been learning roughly the same two types of attacks for Schwarz and Jude (Power and Combo), and the results have been really good. My physical damage combos are for my melee characters while my magic combos are reserved for anyone with good intelligent stats, since it seems combos that use both melee and magic characters yield inconsistent damage. This is a good way to split the way in which you assign skills and combos to characters, and you can create multiple teams that have different strengths. This is a pretty cool level of customization, I would say, that goes further than the previous two games.

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Aksys' newest releases, outside of the stellar "BlazBlue" franchise, have been leaving me in the cold. A lot of the titles they've been cranking out recently come across as blatant pitches to snag the smallest niche of anime fans, with uninspired plots, girls with chests bigger than their head, and an emphasis on cheesecake versus original characters and good gameplay. Coming from a lifelong anime fan, that's saying something. Now, on the surface, the "Agarest War" franchise looked no different. Here we had marketing reliant on the sexualization of the female characters and no real information about the game itself, and the bonus items which came with the collector's editions reeked of sleaze. Superficially, I hated the game. But with its devoted fanbase, and because a friend with connections pulled aside a copy because he thought I'd like it, I decided to give this new entry a go. Lo and behold, it has turned out to be one of the rare RPGs I plan on playing to completion. "Record of Agarest War 2" is nothing groundbreaking, but it's unique and original enough to merit a play.

The plot starts you off in the shoes of Weiss, who has killed a god but lost all memory of the incident. After a chance encounter with a mysterious and buxom woman clad in borderline dominatrix gear, he is informed that he is in fact to serve as a vessel to atone for the sin of slaying a god, and if he fails his task, he must shack up with a woman and create a child that will serve as a new vessel. As the game progresses, you will indeed have to do just that, and through the span of multiple generations, you'll fight hoards of demons, score with some lovely ladies, and uncover the destiny of your bloodline.

Now, this generation spanning is something that has apparently been a focal point of the entries prior to this one, but as a first-time player, I have to admit that it's absolutely fascinating. Depending on how you interact with the woman you choose as your bride, and how you adjust your statistics through battling, your protagonist's predecessor will change. The sheer notion of a piece of entertainment having such an in-depth feature is definitely a sign that there are some things the interactive medium can do that movies and books will simply never be able to. In fact, I feel that this should have been a primary selling point instead of the cleavage and rear ends of the admittedly attractive ladies in the game.

As far as the gameplay goes, it was a bit of a mixed bag for me. While I play plenty of JRPGs, and a decent amount of the occasional SRPG, I found myself kind of lost when it came to navigating the plethora of statistics, menus, and other things. While the core combat system is actually quite good (an interesting mix of turn-based fighting mixed with the speed, action and control of a hack-and-slash game, coupled with a dual-grid system), the amount of effort it takes to plan out what gear to equip and whatnot is just irksome. It definitely feels like the developers were intending to make the game come across as "deeper" by just adding more hoops to jump through than necessary. The experience as a whole could have benefited from some serious reduction in menu clutter.

What makes up for this, in a way, is the very snazzy way battles are paced. There are three or four different types of maps you will find yourself navigated. One is the standard World Map that you run around on to get from one place to another. While you will still encounter random battles, you also have the option to trigger a battle at any time. When grinding for levels, this is an indispensable feature that other RPGs with random encounters should take note of. Having the ability to sit in one place and grind levels until you feel confident enough to progress is a very empowering feeling. The second type of map you'll be navigating are what you might call this game's "dungeons." Bridging areas of the World Map are smaller maps that are divided into several different zones that you progress through in a board game-like fashion. Each tile you progress to instigates a battle, and you can fight as few or as many times as you like. There are diverging paths that feature treasure and other goodies to claim, as well as tiles that will help you meet requirements on the main town's commission board, which will net you spells, armor, and ingredients required for alchemy and blacksmithing.

Speaking of towns, it houses the third kind of map you'll see. It's a menu that you pick locations on, and then go to them. Pretty straightforward, I know, but it segways into the second major focal point of this game: the dating sim aspect. Now, "Sakura Wars: So Long, My Love" set my standard for what to expect from a dating sim/RPG hybrid, and while this certainly doesn't exceed that experience in my book, due to the fairly limited range of conversation, it does almost match it. What it does beat that game in, however, are the production values. Instead of static images, the lovely ladies (and handsome men, if you're into that) are fully animated, living and breathing, all with unique animation that creates an interesting 2D/3D hybrid. This makes the experience as a whole so much more engaging than many other games that try and touch the SW franchise's signature dating sim/RPG blend. I enjoyed getting to know the cast through the interactions, and despite the aforementioned limited conversational choices, it's a defining feature that sets it apart from imitators.

However, while the overall story arc and character development is exceptional in "RoAW2", I have a serious bone to pick with the dialogue. If you're familiar with the worn cliche many gamers hold about JRPGs, about them having seemingly endless amounts of inane banter that is ultimately redundant, then you know where I'm going with this complaint. To be entirely honest, several lines of conversation in this game have bored me to death, and I like to think that I have a pretty large attention span. But it can't be helped. Characters repeat each other's dialogue, and characters making awkward pauses such as, "Uh-!", "Oh, uh-!" or the infamous "...", happens way too often, frequently occurring multiple times in a row with certain characters. I'm not saying the dialogue is awful, but it's tiresome and wears on the nerves after a while, making the experience seem longer than it is. An "autoplay" option helps alleviate the pain somewhat, but only a bit. The story is good, the characters are great, but the dialogue needed some serious work. Also, the font and styling of the text is formatted in a very odd manner. Things are surrounded by hyphens when they should be either italicized, capitalized, or put into quotations, making the emphasis in some dialogue only understandable when the voice actor actually speaks it. Also worth noting is that there is no English voice track. That doesn't bother me one bit, but some may be deterred by that.

Graphically, the game is quite pretty. What really stands out are the exceptional monster designs. Most of the enemies break free of the typical trappings of fantasy RPGs, and some of them are surprisingly frightful to gaze upon. The environments are nice and varied, and the character art is very crisp and appealing to look at. That same overall sentiment can be echoed for the soundtrack, which is infectious and passable enough to give praise to. Nothing too new, but nothing terrible. Overall, pleasant and helps to whisk you off into the fantasy world of the game, which is sometimes too much to ask some soundtracks for. It's always nice when it does happen, though.

With Square Enix focused on running their two main franchises into the ground, and Atlus branching out into new, more varied territory, it's nice to see Aksys putting out a game that screams niche. But furthermore, it's nice to see that some of these games are quite good, such as this one. While "Record of Agarest War 2" will not change your life, it will entertain and thrill you. Futhermore, it will draw you into its own little world, and with games of this variety, what more can you really ask for? This is a solid little game with plenty of nice imagery, a good story, and memorable characters; in this critic's opinion, it's a great title to spend your Summer downtime working on.

Plot: 8

Gameplay: 8

Graphics: 8

Sound: 8

Overall: 8

NOTE: If you purchased the Limited Edition, this review is posted on its page as well, but also includes a whole section critiquing the extras that come with it. In a nutshell, if you have the cash, go for it!

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RAW2 is the most boring JRPG I've played. It's not a bad game in terms of scale or even concept, it's just that the plot doesn't progress as smoothly as it does in other RPG's.

Therefore, if you like JRPG's, buy it and you'll probably love it. Otherwise, it's best to leave it alone...

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my husband loved this game. he needed it to finish off his collection and was so happy that i was able to find it.

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Agarest War 2 is an SRPG for the PS3, it is a very long(50+ hours) and amazing game.

Its got great characters, storyline, and gameplay.

This game might not be interesting at first due to the complicated gameplay mechanics but once you figure it out the gameplay will be fun, the gameplay is somewhat like a mix of "Cross Edge" and "Record of Agarest War Zero", i would recommend it for RPG gamers who likes deep gameplay mechanics, storyline, and character development.

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Midnight Club: Los Angeles - Complete Edition

Midnight Club: Los Angeles - Greatest Hits - Complete Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
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I just got Midnight Club Los Angeles Complete Edition the other day. I played the first Midnight Club for the PS One and wasn't a big fan. I didn't much care for the PSP Midnight Club either. But Los Angeles is a completely different story! I have to go to work early and I've been losing sleep because I can't put the controller down it's that much fun!

I think Need for Speed games have a lot going for them, but my big gripe has been vehicle physics and controls which are too loose, floaty, and unpredictable. Midnight Club LA is an arcade game and the physics are far from realistic, but they got the controls right! Dodging oncoming traffic at 150pmh is possible if you don't blink and long drifts around corners are easily controlable. Acceleration from a stop is a little cheesy (makes for more drama off the line when starting a race), but once up to speed the handling is smooth and responsive.

I used to live near LA so I see familiar sights when cruising or racing, which is cool. The sharp detail and high resolution world just waiting to be explored is gorgeous! What's really amazing is that, once you get into the game, there are almost no load times at all! With a high resolution, 3D world like this, that's amazing! The developers are really showcasing what the PS3 is capable of here.

This is not the first racing game to feature reputation points, but the way building reputation unlocks cooler cars and upgrades is neat and motivates you to keep racing. You don't earn large amounts of money from early races, but there are a lot of different types of races which keeps things interesting. You hit paydirt when you come across the chance to win your opponent's car, which can be sold for a lot more than you'd make from a series of races. The game seems to be structured around picking a few favorites from the available vehicles and upgrading them, rather than collecting all the cars. There is a good mix of car classes and the car models are beautiful and nicely rendered.

The upgrade system is not as in-depth as some Need for Speed games or Gran Turismo but that's fine for a game like this where fine-tuning suspension settings wouldn't produce a noticeable difference. The fact that they are there, unlockable, and make your car go faster and turn better is enough. I'm not a big fan of the vinyls but I do like the paint and wheel options, which are easy to use for giving your vehicles a unique and customized look.

The best thing about this game is the nicely detailed graphics of the open world, and outrageously challenging and fun gameplay. I lost quite a few races from slamming into traffic or just plain going too fast to avoid obstacles on the last lap of a race, but I don't mind because it's so much fun! Cutting through a corner gas station doing an 85mph drift, then blasting through the fence on the other side of the street into an ally way shortcut with your opponents reving right behind you... Now that's fun! It's like they took the best parts of Burnout: Paradise and Need for Speed and put them in one game!

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Ok if you want to play the game read one of the many fine posts written by true gamers. I am not a gamer per-se. I am just a dude who has cerebral palsy, autism and a ton of other disabilities that will forever prevent me from driving a real car. Trust me save the pity party because; I honestly don't want or need it. I love my life just as it is thank you. However I always wanted to know what it was like to drive. I always wanted the experience of seeing the world from behind the wheel of a car. I always wanted to drive in a virtual environment where I could not hurt anyone while enjoying what it was like to drive.

I love this game because; it lets me drive and the experience is just life like enough to make me want to visit different parts of LA. I know it sounds sort of stupid but, driving in this game gave me a chance to feel a little closer to normal if only for just the all too fleeting time where I let myself live my driving fantasy in this virtual world. Yes the game wants you to race and the game voices are built around racing. However this game is programmed loosely enough that it lets you drive around the streets of L.A. looking at the sparkling buildings, bridges and such. The game is programmed loosely enough to just let you drive by nice houses and seedy parts of LA town too.

So many video games are so driven by their stories that they do not allow the person to just drive around. Of course I have the option to drive like a maniac or drive like Miss Daisy is in the back seat barking out orders. Sometimes I drive like a mad man and other times I drive like a gentleman of both quality and breeding. The best thing is the cars are in effect indestructable. The cars DO break down after lots of abuse but you always have the option to "Fix" them. The overall quality of the "friends you have in the game are of a thuggish gangsta playah sort". The cars are all extremely nice, sporty and powerful too. You drive during the day or night. As a dude with fairly moderate Cerebral Palsy playing video games is generally a disaster but with great effort I can generally keep the car on the road. Oh I do make some really BAD mistakes which is why I don't drive in reality. Oh I CAN AND DO drive on the sidewalk. The people in this game rarely get killed by a car because; lets face it people in LA are too kewl to be hit by any car even one driven by a reckless half blind autistic werewolf with cerebral palsy.

As a dude with cerebral palsy the main thing to remember is the primary purpose of playing any video game is to have fun. I figure if a video game can deliver on its promise of fun to all people able bodied and disabled alike then it is a true gem. This video game is a true gem because; I was not SOOOO locked or forced into completing the races that I could not just drive around and have a good time doing so. What made this game fun is that I could choose to just ride around the city and enjoy the trouble I got into. What a joy to have cerebral palsy and still DRIVE around like Joe solid citizen to see the sights OF THE great LALA aka LOS ANGELES. The graphics in the game are great. The realism of the game is first rate. I did not see any glitches or flaws at least not big ones that took away from my driving experience. For the price this game was "The Bomb Biggity!" Too bad this game does not let you just commit mindless acts of mayham from behind the wheel because it would have been so much more added fun. Yes I would have loved the opportunity to be a psycho mad driver with road rage being chased by police car and feared by pedestrians EVERYWHERE! I WOULD HAVE LOVED HEARING THE GAME'S POLICE OFFICIERS BROADCASTING THE FOLLOWING ALL POINTS BULLITIN...

ATTENTION ALL UNITS...

PSYCHOTIC INDISTRUCTIBLE AUTISTIC WEREWOLF WITH CEREBRAL PALSY RECKLESSLY DRIVING INDISTRUCTIBLE CAR. APPROACH WITH CAUTION. SUBJECT IS STONE COLD CRAZY. HE CAN NEVER DIE SO KEEP LA'S CITIZENS ON FOOT AND IN CARS SAFE... THAT IS ALL!

I am happy I brought this game. It is just plain fun even if you are so disabled you will never spend time behind the wheel of a real car. Hey this is the next best thing to real life driving. CRASH ON!

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This game is closest to in terms of content is burnout paradise. Its filled with endless amount of races, every time you finish one you'll most likely get a phone call telling you there's a new race available. So you'll never have anything not to do because there not all races some of the are delivery, payback which you smash up a rivals car which might I add usually takes forever, but they're varied enough. Now how the game looks, its pretty amazing what they did the world is a living breathing L.A and all very detailed even the npc cars have enough detail to warrant just stopping to take look at their detailed car models. Soundtrack is pretty ok a couple good songs I've added to the playlist but thankfully it has custom soundtrack so its always nice to have an option to play your own music.

The difficulty in this game is insane, everything you heard about this game being difficult is true. Stay away from this game if you get easily frustrated you'll cuss this game more then any other game in your collection unless you have ninja gaiden games then forget it. AI drivers in this game is brutal they'll always beat you off the starting line unless your playing it on the easiest difficulty which this will probably wont happen. There are difficulty levels but you can't beat the game just doing the easiest races sometimes you'll have to do a hard or very hard race to continue. There is a auto-difficulty adjustment, basically whenever you lose a race the game gets easier, whenever you win it gets harder.

This is fine mechanic but its silly and how you'll most likely intent on loosing a race on purpose just to make it easy. Its not like you lose cash or reputation or your car unless its a pink slip race then you'll probably reset the console in frustration. So what it ends up to is the game forces you to drive perfectly without hitting anything but hitting traffic is something that will happen to you constantly if your rushing to get the lead, as hitting traffic will slow you down completely while spinning car the other way.

This game in general is great, but the difficulty is whats going to turn people. I'd recommend renting it and trying out if it fits your need for a arcade racer I'd say this is one of the best just don't expect an easy one though. P.S the reward for beating the story is well worth it.

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The good:

-Huge city

-Lots and lots of customization

-Lots of cars

-Great races

-Huge depth, very addicting gameplay

-Great, eclectic soundtrack

The bad:

-Storyline may seem unnecessary

Overall, I've been playing this game practically nonstop. Upgrading and customizing your car never gets old. The races are fast paced and intense. Online is very well made too. Best racer this gen.

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This game is way too sensitive on the G27 and over-steering makes it basically unplayable. It says it supports G27 but there is no option to turn down sensitivity either! You will find yourself trying to keep from smashing into the sides of the ways... whereas in GT5 the G27 feels like a real driving experience.

Also, the graphics is a let down. You would think this being on the PS3 and this being Rockstar that Midnight Club LA would have BETTER graphics than GTAIV... but no... it has worse graphics. In some places I could promise the graphics looks like Nintendo 64 graphics. In fact some of the "mountains" in the background have so few polygons that you'd think you were playing the original DOOM on PC.

This is definitively not an "open world driving simulator"... the driving is fake and the world is not that big nor that open. If that sandbox sort of stuff is your cup of tea, save your monies and get GTAIV instead... or wait until GTAV comes out.

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Gold buttons, D-pad, Start/Back, Thumbstick, R1/R2/L1/L2 set

Gold buttons, D-pad, Start/Back, Thumbstick, R1/R2/L1/L2 set for Playstation 3 controller Custom mod
Customer Ratings: 5 stars
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Well I felt like I was taking a risk on this item because no reviews, but I found this pretty cool don't hesitate to click the order button it worth the money and wait

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PS3 Blue TrueFire-Fusion Rapid Fire modded Controller

PS3 Blue TrueFire-Fusion Rapid Fire modded Controller with DROP SHOT, QUICKSCOPE, JITTER, AUTO AIM; COD MW3, Black Ops
Customer Ratings: 5 stars
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I ordered it for my son last xmas. i told my son that this xmas, he might only get 1 out of the only 2 presents he can have for xmas coz i couldnt place this order sooner than 12/21. as a good understanding kid that he is, he understands. But amazingly enough I received it on 12/24(USPS). Great job Amazon and to the Shipper.

Now the performance, It does the job, well done and as expected. I even tried it and wow, I will get one for my 360.

Bottom line, I highly recommend it.

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At first, It was commplicated figuring out how everything worked, but now that I got the Hang of it, This is definately a great investment, and Im very Happy with my purchase.

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PS3 Real Arcade Mini Fighting Stick

PS3 Real Arcade Mini Fighting Stick
Customer Ratings: 3 stars
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I got a great deal on SFIV for the PS3. Playing it with the PS3 six-axis controller was horrible however... At least for me, who was accustomed to the good 'ol days of playing SFII at the arcade.

I saw a myriad of stick's out there, ranging from $40 to upwards of $250+, and then came across this.

There weren't really any reviews about it, but for the price (~$15), I took a chance...

The good: It is far, FAR better than the PS3 handheld controller.

The bad: It is VERY, VERY SMALL, and the controller seems to have some response issues.

Overall: I would recommend this to someone who doesn't want to spend a LOT of money, but wants a marked improvement. If you play a lot of fighting games and are a die-hard player, you might consider picking it up as a spare (or for friends) and get a 'real' stick, but for me, who works full time, and has a wife and two kids, it does the job.

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The stick felt good ergonomically and may have been a solid controller if it in fact had worked. The four lights which blink to pair up with the PS3 system itself simply would never stop blinking; pressing the PS button did nothing. I tried it on 3 different fighting games, Street Fighter 4, Soul Calibur 4, and Virtua Fighter 5, all to no avail. I suspect it may be that this stick is not compatible with the new slim PS3 model, but whether I got a defective one or it is in fact not compatible with the newer PS3 hardware, the stick was useless.

Even worse was the manufacturer's website, Ikan, which gave no information whatsoever for support or technical issues. I'll just save up for one of the heftier sticks instead.

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This is a great stick if you need one on the cheap. My only gripe with it is that it's not wireless, and the cord is too short. You can buy a simple extender to fix the length issue. Aside from that, the stick worked great. I would recommend this product.

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This is the same thing as the dreamGEAR arcade fighter micro & I highly recommend that over this mainly for the fact it has a 12-feet USB cable vs 6-feet in this one. Other than that & a different color scheme, both are the same. Here's my review of the dreamGEAR:

This thing's VERY tiny (6.5" x 3.25")! Not even sure 18mm Sanwa buttons will fit. However, surprisingly the buttons feel rather responsive to the point I'm content w/them. It's the joystick lever I'm not happy w/due to a huge deadzone (it's similar to a Tekken 6 Hori wireless fighting stick)! Not sure what will fit in there since the joystick base plate's ~1.50" 1.75" in length/width & depth at about ~1.25". Only thing I suggest to remedy this is wrap electrical tape around the joystick lever actuator to make it wider so there's less of a deadzone.

Soldering to the PCB (if you wanna install a 3rd party joystick lever such as a Sanwa JLF) shouldn't be an issue from the looks of things. For some weird reason, the company's website says it doesn't work w/a PS3 slim unless you use a USB hub however I had no issues whatsoever (perhaps their website's outdated). The 12-ft USB cable helps out tremendously! Overall, even if I can't fit another joystick in there, I'm happy about the purchase (for my little cousins that come over & also it'll give me another joystick to use when I'm bored) although I'm hoping I can fit another joystick in there. Customer service's piss poor due to NEVER receiving an email response to my USB-hub question. I had to figure it out AFTER I received the product. It gets 4-star due to the huge deadzone & horrible manufacturer customer service. Then again you can't expect much from a joystick that retails for $30 & no, it doesn't compare to a $100+ joystick! That's like comparing apples to oranges! With most joysticks, the saying is true...You get what you pay for. BTW, you can easily find it for much less on eBay if you look...

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is ok easy 2 use & set up, is not like the real arcade but get the job done

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Alpha Protocol

Alpha Protocol - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
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I love this game. It is the closest thing to a next gen Deus Ex we are going to get (and I'm not talking about Invisible War which was a huge letdown). The game does have flaws but the RPG aspects are handled very well. Do not expect a shooter with RPG elements. This is an RPG, period, although one that plays like a stealth shooter. The closest game with a similar style is the Splinter Cell series. Combat doesn't handle as well and your ability to hit is entirely dependent on your skills (gun accuracy, recoil, and stability have a huge impact on this). The story is very much like the TV series Burn Notice and I bet the developers were influenced by it.

Your character is completely customizable although you cannot choose your name or gender (you are Michael Thorton -sounds like Michael Westen). You don't get a lot of appearance choices either but the rest of the game is customizable. You can choose between spy, engineer, or a combat career that will define your skill specializations. Or you can choose to be a recruit (starts with less but is customizable and you can choose your specializations if you choose to become an operative after your first mission) or after beating the game you can play as a veteran with more skill points to start. You get skill points every time you level which allows you to add 2-3 ranks in your skills. New ranks do give you some nice active or passive abilities and most don't seem like they are wasted. For example, after 5 ranks in stealth your active ability Awareness (allows you to know the direction and facing of nearby enemies invaluable for stealth) becomes passive and is always active. Also, you gain perks during the game based on how you talk to certain people, how you use gadgets and solve problems, as well as your combat results. These perks can improve your stealth abilities, reduce active skill cooldowns, give you bonus skill points or xp, or even allow you to carry more items with you.

Equipment is very customizable as well. You can equip one armor, two weapons, and at least 4 different gadgets (first aid, grenades, bombs, shock traps, etc) during each mission. Each weapon has 4 customizable slots (barrel, grip, frame, and accessory) that improve the capabilities of the weapon (damage, accuracy, recoil, stability, and clip size). There are 4 classes of weapons, pistol, SMG, assault rifle, and shotgun. Note that both the pistol and SMG are wildly inaccurate, especially early on and until you increase your weapon ranks. I chose to specialize in pistol and once you get about 8-10 ranks it becomes quite effective, especially when silenced or using the Chain Shot ability (time slows down and allows you to paint targets Dead Eye meter essentially). There are different classes of armor (stealth, tactical, combat) and can have up to 4 modifiable slots. Armor is rated on endurance (regenerating armor value), damage reduction, sound dampening (4-5 is usually for stealth armors), upgrade slots (modifiable armor slots), and inventory space (number of gadgets you can carry beyond 4).

Equipment is purchased at an equipment clearinghouse (like an online merchant). The equipment available is dependent on your relations with different factions. You can also buy intel from here to improve your capabilities in upcoming missions or buy additional dossier information on particular factions or persons (building good dossiers helps in future missions as well as gives perks and helps you in understanding how to communicate with particular targets).

Missions are quite varied and your actions within them affect future missions. For example, you can choose to save a terrorist and have him help you with intel and money in the future. Some missions you can choose a different handler or have additional operatives help you (some require purchase from the intel clearinghouse). When talking to other operatives or targets and you need to reply a screen will show up that will allow you to choose your stance (suave, aggressive, professional) by selecting a particular button. You only get like 5 seconds to change what is initially selected. Your conversations have a great impact on who you're talking to and how the story plays out.

During a mission you will get multiple objectives to complete as well as complete any bonus objectives you encounter (some must be bought as intel from the clearinghouse). Sometimes you will have to choose how to proceed and this will affect how factions view you and will affect future missions. There are three minigames associated with electronic bypass keypads, computer hacking, and lockpicking. For electronic bypass you have to connect circuits in the appropriate order. For hacking you have to match two codes on a screen with randomizing characters (the ones you need to match are static). For lockpicking you have you use the analog shoulder button to apply the proper pressure before you set the pick. All of these are affected by your skill in sabotage and you can even get another try at high enough ranks so you don't trip an alarm if you fail.

After a mission you are given a brief on what you did, what effect your decisions will have on future missions, and how factions that were involved view you. You also get access to safehouses where you can view trophies of your conquests (usually from bosses), check your email (you can even reply to some of them using the same conversation scheme), or buy new equipment.

I won't go into details on the story but you are a new member of a black ops group called Alpha Protocol (if it's exposed the US disavows knowledge of the group plausible deniability). Eventually, after a few missions, you are cut off and are deemed a rogue agent (Burn Notice anyone?) and are forced to make your own way. If you like political intrigue and espionage the story will be interesting but you may get bored if you don't.

I think I am about 60% done and I'm really enjoying this. If you love RPGs and loved the original Deus Ex or espionage thrillers like Burn Notice, Bourne Trilogy, etc. you will probably like this. If you prefer action games to RPGs this game will frustrate you (you can still miss even if you have an enemy in the reticle).

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When Deus Ex was made by Ion Storm 10 years ago, Warren Specter created a new type of video game he titled "Immersive Sim". It uses RPG character creation and advancement and combines it with an action/adventure style gameplay. One of the main differences from regular action/adventure games being that your character's abilities play into how well you can perform a wide range of actions, even in combat. The System Shock series was a precursor to this type of game, but Deus Ex really perfected it. Additionally, you give the player multiple ways of advancing the story, not just through dialog options, but through where you go and what you do. Lastly, the story changes depending on your actions. Alpha Protocol is the first game I have seen this generation that continues the foundation that the Deus Ex series started. As a side note, it gives homage to Deus Ex with some allusions in the game.

The PS3 version of the game does lack the polish of AAA games like Uncharted 2 or Final Fantasy XIII. However, those games were or are PS3 developed exclusives that maximized use of the hardware. If this game were a PS3 exclusive I am sure it would be closer to that level of smoothness in texture rendering. Secondly, there are delays in some animations and screen load times which I imagine is because of a lack of time investment to utilize the PS3 hardware properly.

However, the successful execution of this type of gameplay has been sorely missed for many years, and the story and gameplay freedom you get from this game are top tier and overshadow any minor technical flaws. This game has a very high replay value as the story can change in so many substantial ways from how you initially build your character to the choices you make throughout. Your character may start out weak as in any game with skill progression, but by the second mission or so you will get the hang of the unique style of gameplay this game offers and you will experience an epiphany of how great this game is that will make it so you do not want to stop playing it.

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It's unbelievable as for what passes as great games these days. If it isn't pretty graphically, or doesn't allow you to just do what you want, it isn't good. I just recently purchase this game and to my delight, despite all the negativity that I have heard from it, I fell instantly in love with this game. I don't really write reviews but I wanted to share one for this game so here it is.

Graphics I will say that I am not graphics junky like other people might be. When reading reveiws about these things from other websites, people kept comparing it to PS2 graphics. WHAT A LOAD OF CRAP!!!!! Let's not forget that everything can't look like Uncharted. The graphics in this game are great. The cutscenes are well done. Your character's facial features really express the choices that you get to choose when in a conversation with someone. There is only 1 level that I can think of that things got a bit blurry, but no game is perfect. And people actually move their mouth to the words that they speak. One critique that was noted was how the animation looks when Mike (your character) is crouched. Please don't believe the hype. I have played games where the smallest details that should be looked at gets overlooked because of hype. It was not a detraction in all the hours that I spent playing this game.

Story This is the most intricate part of the game and even most reviewers got it right. If you ever wanted to know what it was like to be a spy, this would be the game to play. Every decision you make, comes back at you full circle towards the end of the game regardless of the choice you make. Let me be clear and say that there is no Good/Evil choice in this game. When I say that, the lines are not clearly drawn in the sand. For example, and this is not a spoiler but an example, you can either choose to save a life, or save the lives of people in the area around you. It sounds easy but when you establish a relationship with the person, it becomes difficult. Those are the kind of choices that you have to make which turns the game into an instant replaable game. I just played through it for the first time and I was really upset due to the ending and what transpired. So I have to play again.

Gameplay This is where it gets really interesting. The kind of upgrades, that the game gives you is really cool. It is still an RPG at heart in which you get to upgrade all of your spy skills. That means that hacking computers, using stealth, healing or using medicine, to being able to use handguns, rifles, and automatics weapons. The upgrades improve the play quality so much that it is up to how you played as to what you experience. If you are more about Splinter Cell stealth, it is possible. If you are about Call Of Duty balls to the wall, you can do that too. The game really makes strides to let you create your type of spy.

Overall I think that if you like RPG's and if you like the Spy genre, you should definitely check this game out. It has the pacing of 24, the grace of Jason Bourne, and the flow of a good spy thriller that rivals even the best Hollywood production. The only bad thing about this game is that Sega officially cancelled any further sequels regarding it. Hopefully, another studio can pick up the rights to it and continue it. Otherwise, you have one unique game that it going to be hard to find.

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Sometimes, critics suprise me. While most of the time they help me choose products with reliable reviews, sometimes they disappoint me. This is the case with Alpha Protocol, a game that was praised for its RPG elements, but criticized for its weak shooting and sneaking mechanics. After buying it, I completely disagree. Alpha Protocol is one of the most underrated games of all time.

The story is an ambitious one. It features an astoundingly dynamic plot that changes depending on the choices that you make. While other games have tried to do this, no game has done it as good as Alpha Protocol. These choices are timed, meaning you don't have an unlimited amount of time to think about what to do. You have to think fast. The spy theme would have been interesting alone, but these timed choices making makes it all the more awesome.

For instance, early in the game, I went on a mission to intercept a weapons dealer suspected of selling weapons in the middle-east. I sneaked through the camp, and caught him. This is where the choice making began. I engaged in conversation with the man. I maintained a professional approach to the conversation. Then, as I was confronted with the next timed choice, there was an "Execute" option. I ended up sparing him.

This brought up the question what would have happened if I had killed him? Would he have a private army come to me to avenge his death? How would my superiors react? What would the consequences be?

It's moments like these that make Alpha Protocol special. The intracies demand multiple playthroughs of the game, and I always wanted to play more to see how the game would play out if I chose a different approach.

Beyond the fantastic story, the gameplay is strictly RPG. Don't expect an Uncharted-like adventure that focuses on shooting. This is a game that sticks closely to the RPG rules. That being said, the game is fantastic when it comes to basic gameplay. There are three elements of gameplay shooting, stealth, and minigames. Each one is handled well, and are polished enough that it can compete with other shooters in the genre.

Shooting probably got the most criticizing from the critics. They claimed that when you have your aiming reticule right upon the enemy's head, that doesn't mean that you will hit him. They also stated that pistols were completely inaccurate. This is where the critics messed up. I played through the game as a stealth agent, specializing in pistols. I upgraded my pistol stats at every oppertunity. I experienced no problems in my accuracy after I upgraded that tree enough.

This re-introduces the fact that this game is an RPG. Don't expect to excel in pistols if you haven't applied a single upgrade to that tree. You must choose the weapons that you have upgraded your skills for.

Anyways back to shooting mechanics. The game features a standard third-person cover-shooting mechanics, similar to Uncharted or Gears of War. You can peer out of cover to shoot bad guys with a variety of weapons. The cover system is easy to use, and I have no issues with it. Overall, the shooting is pretty solid overall. As long as you can keep in mind that it is an RPG, you can easily enjoy the shooting.

Same goes for stealth your skills and upgrades in stealth will determine if you can excel in it. The skills that you unlock as you progress in stealth are more than worth the investment, and lead to you becoming the ultimate stealth warrior. My only complaint is that stealth can feel a bit basic at times. Don't expect anything too advanced, like shadows and camo. Alpha Protocol is basically about hiding behind a box, waiting for the guy to come around near you, then kill him. Stealth definitely gets more deep as you progress, but I still feel it could be a bit more deep.

As for minigames, they are incredibly easy to pick up, and I encountered no problems. There are three minigames lockpicking, computer hacking, and alarm bypassing. Lockpicking is easy you apply force to the pin using L2, and set the pin using R2. Computer hacking is the hardest you must find specific combinations of letters and numbers in a data stream. May be hard to new players, but it gets easier the more you do it. Finally, alarm bypassing is also easy. It is the most fun of the minigames, and easy for new players to pick up.

Overall, Alpha Protocol's RPG influenced gameplay is fantastic. Upgrading your skills is addictive, and the shooting and stealth are respectable, and a blast to play through.

As for the graphics, Alpha Prtotocol is also great. Character models look fantastic, and the cutscenes look incredible. Environments look awesome, with detailed textures. However, the animations can range from good to slightly exaggerated. The best example of this is the running animation, which looks unintentionally stupid. Also, there is a lot of texture pop-in, especially when looking through menus. It takes about a second for the texture to pop-up seemingly EVERY TIME you want to view a different item. However, these flaws do little to detract from the beauty of the game. Alpha Protocol still looks great, even if it won't be going up against Uncharted anytime soon.

Audio is also fantastic, with some incredible voice acting and script. The great voice acting makes the characters in the story feel more than just cardboard cutouts. The sound effects for the guns aren't anything special, but the music is fantastic, and adds to the super-spy theme you'll feel like you're in a James Bond film.

The lasting appeal of the game is phenomonal. The game is incredibly lengthy (up to 15 hours), and the decision making adds incredible value to an already deep game. I'm constantly wanting to go back and see how a different approach to the game affects the game. There is no online play, but a game as good and deep as this one doesn't need it.

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Here is the review summary. It is rated on an out of ten scale.

Story: 10

Everything about the story reminds me of a spy film. The decision making means that each playthrough has potential to be completely different.

Graphics: 8.5

While the animations can be exaggerated and the pop-in is abundant, the cutscenes look fantastic and the character models look great.

Audio: 10

The game features an incredibly musical score, and the voice action is believable, and undeniably delivers.

Gameplay: 9.5

While the strictly RPG gameplay may turn off hardcore shooter fans, it will definitely appeal to the RPG fans. Polished shooting, awesome stealth, cool minigames, and an in-depth leveling mechanic what's not to love?

Lasting Appeal: 9.5

While the game won't last forever, it definitely has some fantastic replay value. The impressive decision making ensures that you'll be playing Alpha Protocol for some time.

Overall Score: 9.5 out of 10

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This game is truly a diamond in the dirt. I think people paid to trash this game. It was obvious from the first minute of gameplay that the review experts were unfairly rating the game. This game is a beauty; it's no Heavenly Sword but it is graphically stunning and polished. I am a really hard person to please and it takes more than a flashy commercial and a bunch of fanboys to make me buy a game. Alpha Protocol is everything you thought it would be minus the haters. It's a conspiracy. Ritchie " King of Ypsilanti" Knox

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