Showing posts with label cheap video games for ps3. Show all posts
Showing posts with label cheap video games for ps3. Show all posts

PS3 Memory Card Adaptor

PS3 Memory Card Adaptor
Customer Ratings: 4 stars
List Price: Price Unavailable
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As of the latest code update to the PS3, this adapter can now write out to a PS2 memory card, as well as read from one (which was all it could do before). A previously lame product now, officially, rocks.

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If you are getting your hands on a PlayStation 3 and have any PS2 games that you used to play on a PlayStation 2, then it is really important to get your hands on this memory card adaptor.

In essence the memory card adaptor is a little box that you can put your PS2 memory card into. A cable then plugs into the PS3's USB port. This is the only way to get the save games from your PS2 into your PS3 so you can then use them with your PS2 games.

Almost every PS3 owner I have spoken with owns a PS2 and many PS2 games. They intend to keep playing those PS2 games on the PS3. This is especially true with epic PS2 games like Final Fantasy XII. There's no reason to start again from scratch! The memory card adaptor is rather cheap, and saves you weeks if not months of play time.

The act of moving save games is really very easy. Simply put your PS2 memory card into the small unit. On the PS3 console, select the card. It asks you to give a name to the "storage area" on your PS3's hard drive. For my 8 memory cards, I just named those storage areas CARD1 CARD8, so that they matched up with the cards. Then you hit a button, and wait about 2 minutes while the files are moved.

Once they're on your PS3's hard drive, you're all set! You can view the save games, delete the ones you don't want any more, and use them to play with.

Definitely a must-have for a PS3 owner who has any PS2 memory cards lying around or who has friends who might visit with PS2 games and cards. Sure, the PS3 games are great but there are a TON of PS2 games out there that are a lot of fun, too. This little device lets you take advantage of all that time you've already invested in the game.

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It does exactly what it claims to, copy your PS1 and PS2 memory card files over to your PS3. It's only useful if your PS3 is backwards compatible ie. the 80 GB or 60 GB versions. And even then, you only need to use it once. I recommend getting it used since I'm sure the seller will have only used it once and it will still be in perfect condition.

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Maybe I didn't read the description properly but in the picture it looks like you just plug it straight into your PS3 but in actual fact you also need to buy the connecting lead. Other than that it works fine.

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If you want to transfer your PS2 game saves to your new PS3 you need this card. The latest PS3 software update has nothing to do with file transfer. You can write data to the card which can come in handy if your traveling.

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Tom Clancy's Splinter Cell Blacklist

Tom Clancy's Splinter Cell Blacklist - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $39.99
Today's Bonus: 33% Off
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This game made a much needed return to the stealth aspect of the Splinter Cell games. Prepare to be in the shadows for a large part of the game which is something every fan of the stealth genre in any game should enjoy but especially the die hard Splinter Cell fans. I'm currently halfway through the main campaign but that's only because I spend so much time playing the online, "Spies vs. Mercs". I must say that Splinter Cell's online gameplay is the most satisfying multiplayer I have ever played. It is so much fun!. The spies and mercs balance each other out in a way that makes this online gameplay one genius of an idea. Many people complain about the graphics but I think the graphics are fine and I have no issues with them at all. In my opinion the game actually looks great. This game was very well made on behalf of Ubisoft Toronto and you can tell they really read the reviews on Conviction and cared about their fans so they went a step backwards and gave us everything we deserved and the game conviction should have been. Not to say Conviction was bad but Blacklist is just down right badass. This game is highly recommended by someone who has always enjoyed playing Splinter Cell games. This game packs a lot of bang for your buck as it has just the right amount of campaign, 14 co-op missions, and much more. The currency system in the game works well as you earn money from missions and online games and you can use the money to buy countless amount of upgrades to help you as Sam Fisher and even as a Spy or a Merc when you play some multiplayer. And for those longtime fans who hate how they changed the voice actor of Sam and replaced Michael Ironside, all I have to say to you is don't let that one aspect keep you from continuing to be a fan and enjoying this awesome game. So much more to say about Blacklist but to sum it all up go out and pick this game up because quite simply, Sam Fisher has never been better!

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Customer review from the Amazon Vine Program "As I crept up the stairs, I knew I needed to be quiet as a church mouse. Crouching down, I peeked around the corner and saw my target down the corridor. I was fresh out of grenades, trickery was my only remaining option. Then I remembered the switch on the wall. I turned off the hallway lights, and the guard decided to come over and check it out. His rifle was slung low...big mistake. Before he knew what was happening, I sprang from my hiding place and took him out my karambit was the quickest thing he never saw."

This is just a small taste of what goes through my mind while playing Splinter Cell: Blacklist. And it only gets better.

+ PROS:

+ Engaging storyline

+ Lots and lots of unlockable weapons & gear to customize

+ Several ways to earn $ for upgrades

+ Single player missions, co-op missions, Spies vs. Mercs missions, Gone Dark missions, and even a mobile app "SC Spider-Bot"

+ Customize your difficulty level Rookie, Normal, Realistic or Perfectionist

CONS

Glitch on Briggs' 4th co-op mission

Occasional glitches on co-op and Spies vs. Mercs

PLOT:

In this game we play as Sam Fisher, a well-seasoned covert operative. A terrorist group which call themselves "The Engineers" are planning several escalating attacks on US interests (called The Blacklist). They will only stop their attacks if the U.S. government agrees to recall all American troops deployed abroad.

President Caldwell has tasked Sam with hunting down the Engineers and putting a stop to their plans. His base of operations is a cargo plane codenamed "Paladin", and Sam has a few allies on his 4th Echelon team: Charlie Cole, Isaac Briggs and Anna 'Grim' Grímsdóttir.

GAMEPLAY:

This is a 3rd person shooter with stealth gameplay. Sam's tasks vary from level to level on some he has to completely avoid detection, others he needs to pacify all targets, and others he needs to retrieve items or disable security devices. Sam also has some optional level objectives: he can choose to pick up intel in the form of USB devices called Dead Drops, or capture a High Value Target, or hack a Blacklist computer.

Sometimes you might find yourself as another character shooting missiles or sniping from above, but for the most part, you'll be playing as Sam Fisher have goggles, will travel.

There are some extra gameplay missions which can only be completed with a cooperative player. While in co-op mode, you can rescue your teammate if they get injured, and vice versa. To toughen the game up a bit, there are some parts in co-op mode where you're separated from your partner and you have to be self-reliant. If you get wounded or captured, they can't help you.

The first "preview" mission roped me right in to the story. It gave a full tutorial on how to move my character, how to interact with the environment, how to stay out of sight and how to take down my enemies. The storyline was very rich and kept me interested from the first grenade in Guam to the last gunshot in Site F. It's one thing to read a political thriller, it's quite another to experience it through the mindset of a seasoned operative, and Splinter Cell accomplishes this brilliantly.

You can upgrade the Paladin command center to unlock gameplay improvements such as health upgrades, radar views, prototype weapons, intel locations, faster regenerations for coop and single player, custom loadout slots, black market weapons, and even in-field customization.

The improvements don't stop with Paladin you can customize your player for the style of gameplay you want!

If you're itching to earn a Ghost rating and want to leave nothing but shadows, you can load up on proximity shock land mines and sleeping gas, wear your stealth nanofiber suit and use a crossbow with noisemaker bolts to confuse and distract your foes.

For the Rambo-style players who want an Assault rating (meaning shoot everything with a pulse), you're covered too. I personally recommend incendiary grenades, ceramic plate armor, and the SC-15 pistol, with armor piercing ammunition and an accurized barrel.

You can create 3 customized suit loadouts for the main game, and there are also several unlockable upgrades for the online games.

If the main game and side missions aren't enough to whet your appetite, give Spies vs. Mercs a try. This is an online matchup between a team of spies or mercenaries there are 6 online gameplay modes (some of which are locked until you level up). You are given a map and a task to complete in the allotted timeframe...You could be a mercenary out to steal intel from the spies, and you have to protect yourself and your teammates to bring the data home. Or, you could be a spy trying to hack into a data terminal and you have to rely on your teammates to protect you from getting killed by a gunshot or a vicious drone. At the end of the match, you're graded on the success/failure of your team, the # of kills you performed, any bonuses you may have earned, and so forth. Leveling up your character earns battle tokens, which are needed to unlock upgrades for Spies vs. Mercs.

There are daily challenges and weekly challenges to earn more in-game currency for upgrades, and you can also earn money for completing other challenges, such as knocking out 3 people with a gas grenade, or using lethal hand-to-hand combat.

TROPHIES:

There are 48 trophies to earn in this game. If a player sticks to the main storyline only, there's roughly 11 trophies to earn. However, it benefits the player to complete the extra missions from Kobin, Grim, Charlie and Briggs so they can get better weapons and armor to suit their style of gamepay. None of the trophies struck me as particularly difficult to earn, but the most tedious one was "Enhanced Lethality Demonstrated". Thankfully, there are several videos online to walk you through it. Trophy hunters can earn the Platinum in about a month or less.

I will note that 3 Spy upgrades are not available until reaching level 51, 53 and 55 in multiplayer so there's incentive to keep playing after the Platinum trophy has been earned.

PROS:

As I mentioned previously, the storyline was excellent. While I improved my gameplay, I found myself geniunely caring about the characters and understanding their motivations, whether they agreed with Sam's ideals or not. To me, this wasn't just a game of "shoot everything that moves".

There are SO MANY WAYS to earn extra money in this game. There are over 100 combined gameplay challenges for single player mode as well as co-op modes. From loud gun headshots to putting dogs to sleep, from breaching door charges to sneaking past cameras, there is no shortage of ways to put upgrade money into your pockets. If you have friends that play this game, you can beat their high scores on missions and earn even MORE money.

This is the first time I have played an app on my cell phone which ties into a PS3 game, and it was very fun, not to mention addictive. I downloaded SC Spider-Bot onto my android phone I could play Ghost, Panther or Assault style, just like the regular game, but I play as a little robot. I decided to complete all the Ghost missions and within a few days, I had unlocked Alpha Goggles and Boots for use in my regular game. I could also switch the points I earned into in-game currency, which was a nice touch.

I really enjoyed the daily "Gone Dark" missions. These were a nice change of pace from the regular gameplay, they have the same dynamic as "Where in the World is Carmen Sandiego". You are given a report regarding terrorist activities, and you have to try and figure out where to go next. If you guess right, you get another clue. At the end, you need to make a decision and if you make the right one, your score multiplier increases by 0.5% over time, this will lead to more and more money for your upgrades.

Splinter Cell: Blacklist understands that you might have troubles getting through some of the harder missions, so they allow you 4 different levels of difficulty, which can be changed in the pause menu during the mission. However, completing a level on Perfectionist difficulty with a Ghost rating will earn you the most money...so it's in your best interest to learn to move like a ninja if you want to level up quickly.

Rambo time comes later.

CONS:

To be honest, I didn't have very many negative experiences with this game. The only item which caused me a bit of annoyance was a glitch at the end of Brigg's last mission.

**SLIGHT SPOILERS BELOW**

During the "Abandoned City" mission, there is a segment near the end where Briggs and Sam are sitting on the ground shooting at their enemies. My co-op partner died, and when we started from our last checkpoint, the enemies stopped spawning and the level couldn't be completed. This happened both when I joined the level, and when I was the host player. It's been reported to Ubisoft, so hopefully this will be fixed when the next patch comes out. If this happens, your only option is to restart the level.

**SPOILERS OVER**

There were occasional glitches during Spies vs. Mercs: In a game of Extraction, one of my teammates dropped the intel on a set of stairs and it couldn't be picked up by any other player...no matter what we tried. In another a game of Blacklist where I played a Merc, no one could tell which terminal was getting hacked until it was over 60% complete. The only other glitches I found were on co-op missions and they were relatively minor, flickering on one side of the screen or a phantom grenade explosion graphic that appeared out of nowhere. All in all, most of the glitches I came across weren't game-breakers.

WHAT WOULD I IMPROVE?

I'm a total sucker for branching storylines in games, and Splinter Cell Blacklist would have benefited from such a dynamic. Every mission in this game can be completed successfully, but what if the player completed a mission but failed in their task? This could have led to certain missions being either available or unavailable. With all the extra money Sam earns for completing missions, he could use some of that to bribe people into giving up information on Blacklist activities. Or, maybe he could have "purchased" information from some of Charlie's contacts to unlock shortcuts through levels (door codes, vent access, something like that).

SPECIAL PRAISE:

Whoever decided to put in the "Call Sarah" option after each mission. This part of the game is not necessary at all, but it added a layer of depth to Sam Fisher which I wasn't expecting. When a solo mission is completed, Sam can call his daughter from Paladin and check on her, makes sure she's ok, and only hangs up after he tells her he loves her. It shows me Sam Fisher isn't all business, he also cares about family.

So to whoever added that in...thank you.

FINAL THOUGHTS:

This game was an extremely pleasant experience. I would start my mornings completing a Gone Dark mission, and increase my earnings multiplier before I went to work. During my lunch hour, I'd play the SC Spider-bot game on my phone. When I got home, I'd either work on completing a few missions on Ghost/Panther/Assault style, or I'd earn some Battle Tokens in Spies vs. Mercs. In short, my days started and ended with Splinter Cell.

I didn't mind the replacement of Michael Ironside's voice with Eric Johnson It's true, Michael Ironside has a very deep and gravelly voice which commands respect...but I was totally okay with the switch to Eric Johnson's voice. There's an eerie calmness when I heard Sam Fisher speak; whether he talked to a colleague or interrogated a known terrorist with a folding chair Eric Johnson took his role very seriously, and it shows in the final product.

For people who love unlocking and upgrading weapons and gear to create the ultimate covert ops warrior, this is a great game to sink your teeth into. I highly recommend Splinter Cell: Blacklist to anyone who is a fan of the stealth genre of games. If you liked Hitman: Absolution, you'll really enjoy this one.

**Thanks again to AUB_FAN for the Perfectionist run-through assistance!**

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Customer review from the Amazon Vine Program Story:

Returning character Sam Fisher, from Splinter Cell: Conviction, and his team are directed to stop a series of terrorist attacks that are being launched every few days by a group known only as the Engineers. Their demands are for the United States to recall all their troops in every country and bring them home. Until this is done, new attacks are launched upon aditional unknown locations. This list of places to be attacked is known as the Blacklist. The mission of you and your team is to stop these attacks.

Down time:

Your main headquarters throughout the game is a plane called the Paladin. It's 4th Echelon's version of an Air Force One on steroids. Between missions you go here and you can pick up intelligence information gathered by your team members for missions. This is also where you customize your loadout for Sam and select which mission you want to play next. You can walk around freely and talk to other characters and see what info they may have for you to use for your next mission. You also have a new tool called the Strategic Mission Interface (SMI) that updates you with info about your objectives and is sort of a mobile handheld version of Paladin, letting you access mission objectives and such throughout missions.

Game play:

While Splinter Cell is designed as a stealth game, Blacklist lets you deviate from this and play it in a whole new way. You can now chose to play each mission in Assault, Panther or Ghost mode. Ghost is your stealth mode, with your goals being getting from beginning to end with as little enemy contact as possible. Panther is a middle ground, letting to play stealthy, but with some hands on action as well. The third, Assault mode, is my favorite. In this mode you play a running gunner. You come in guns blazing and demolishing every enemy that crosses your path.

While the controller commands are both Ghost and Assault mode friendly, having smooth fast actions combined into a single button push, the cash/points system favors stealth over unloading lots of lead. Your score at the end of each mission will affect your cash payout and Ghost mode, and the objectives associated with it, tend to produce a larger monetary reward at the end. This money is then used to upgrade and unlock weapons and tools. But Splinter Cell was created originally as a stealthy game, so it's not surprising that this would be rewarded in points as the games primary objective. So if you want to run and gun (like myself) you may have to replay a mission to get enough cash to buy one of the new high tech toys you can use against your enemies.

Conclusion:

Whether playing the single player missions, co-op missions or online multi-player, Splinter Cell Blacklist has plenty to offer fans of the series. The new option to chose different levels of attack (Assault/Panther/Ghost) let those who like to go into a mission with guns blazing finally have a place in the game. In addition, since there's several modes, after you have done a mission in one version, you can then go back and replay it again, trying to complete it in the other modes. It makes each of the game's mission have more replayability, giving you a different secondary objective to try and achieve. This combined with a long singer player campaign, makes for many hours of entertaining game play.

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I love this game and would have given it 5 stars but the save game mechanism is flawed, after playing a mission to a checkpoint if I quit the game I have to start from the beginning of the mission, this appears to be a bug or at least a design flaw. If this was designed intentionally what were the developers thinking, this is a waste of time to have to start at the beginning of a mission, plus there is NO user save game option, the game decides when to save a game, not very user friendly!

Other than that the game is great, good story lines, interaction and graphics.

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The reason for me to buy a PS3 was play "Splinter Cell" coop with my brother (split screen), I'm talking when "SP Conviction" came out. I know, "Conviction" was a Xbox exclusive, but I allways wait for that game for the PS3...

The game have a cool Menu, because you have to walk in the Paladin to do things in the game.

I like the story and the way you can play the single player and coop missions. You can choose between 3 classes: Ghost, Panther and Assault. And If you play like a truly Ghost you'll earn a lot of points and money for your weapons, suits, gadgets... because you're playing like the classics splinter cell games, where you don't need to use your weapons.

I like the actors in the game. Ok! Michael Ironside (the EPIC voice) is not in the game but Eric Johnson did a new, fresh and original job in the Sam Fisher's character.

The coop (or solo, but coop is better, online or split screen) is very mixed, you have Kobin missions where you have to eliminate all the enemies. Grim missions where you have to be a ghost and take the objetives. Briggs missions where you can be a ghost but is too hard, and be a panther or assault is much easy. And the Charlie missions, these are good to get many points and money.

"Spies vs Mercs" (the Multiplayer) I like it! at first time is difficult but when you learn how to play and buy better classes of spies and mercenaries, the game will turn much easy.

If you're new in the "Splinter Cell" series and you like James Bond or you like to play spies games, you have to buy this game.

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Designer Skin for Playstation 3 Remote Controller - Camoplate Red

Designer Skin for Playstation 3 Remote Controller - Camoplate Red
Customer Ratings: 3.5 stars
List Price: $9.95
Sale Price: $4.97
Today's Bonus: 50% Off
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When I got the box in the mail I thought, "Sweet, it's finally here." Upon opening the box though, I also became very disappointed. By not carefully examining the photo of this skin, I was under the impression that this was made of silicone and wrapped around the controller like many others. This one however is a decal that only covers the front/facial portions of the controller. To be fair, I will admit that the adhesive seems to bond pretty well to the controller and there is a small amount of room for error when applying it. I thought about returning it since I got two of them but realized that the cost of shipping back along with the shipping cost to me would be more than if I just kept them. So instead, I cut my losses and decided to write my first truly detailed review.

Pro's:

+Good looking graphics

+Decent adhesive

+Decent fit

Con's:

-Not silicone as I expected

-Feels like it will start to peel in a couple of months

-Had to trim off a little excess on the center piece

-It's basically clear vinyl coated paper

Unfortunately, the first review of this product was not up at the time of my purchase because I would not have bought this skin. Just keep in mind that if you want a silicone skin, BE SURE that the description states this so that you know you are getting the right thing.

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When I opened this product, I was a bit disappointed at first. I guess I was expecting a full wrap-around rubber skin that would fit around the PS3 controller. What I got was a set of peel-n-stick stickers for the PS3 controller. I thought about returning the product, but decided to try out the skin anyways. I was surprised with the quality of the stickers, they seem to be made out of a durable vinyl-like material. They stuck on fine, and I am quite pleased with the overall fit and finish of the product. Really sets the controller off.

Definitely glad I did not return this product. For the price, it's hard to beat. If you see a skin you really like, I'd probably get the set that includes the PS3 skin along with 2 controller skins for a matching appearance.

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I was kinda disappointed that this wasn't an actual silicon skin like it portrayed to be. Its a sticker that goes on the front. Its still pretty cool though.

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Killzone 2

Killzone 2 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $19.76
Today's Bonus: 1% Off
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I play a lot of Resistance 2 and COD4 & COD:WAW. Resistance for its massive battles & COD for the great graphics and super tight play. Killzone 2 is a great blend of each.

There are a lot of complaints about the controls, but none from me. The guns are weighted and recoil as you would expect. The characters move like heavily armored soldiers carrying heavy artillary might. I could see it as an issue if it wasn't equal, but everyone is playing at the same speed and after a very short amount of time, I can say without fail that I am pretty quick with the M82 and plenty of online players that are far superior to me will light you up as quick as any game of Halo or COD.

As far as the graphics, online there is no dropoff compared to the single player. This is the best looking game I can remember playing. I had a difficult time going back to Resistance because it looked terrible after KZ2.

The single player game is ...about like every other signle player FPS that I can remember. Follow a line shoot guys, etc. I only played for a couple of hours to get familiar with the controls before playing online so I can't really speak as an authority on the single player.

The online game has all of the usual suspects as far as game modes go. The new exception is being able to string any of the five together that plays as single game. If you have a squad that you enjoy playing with, this is great. If you jump into a 25 minute game and get stuck with a team of half-tards, prepare to be frustrated that you have to wait 25 minutes to get credited with your experience. It's also worth noting that KZ2 has a similiar level up / xp system that unlocks various items like COD 4. It's about what you'd expect.The battles are awesome and where KZ2 really takes the cake for me is the whole package with 30 people at a time. My biggest complaint with COD4 is 12 player battles on medium sized maps. It is too easy for people to camp and the middle of the screen remain empty for extended periods especially in hardcore modes where you are playing 1 shot kills.

Killzone 2 doesn't reinvent the wheel and doesn't really offer anything new in terms of gameplay. A similiar thing has happened with the fighter genre. You can only "play guns" in so many different ways, so the next logical step is perfecting the genre, and right now, Killzone 2 is at the top of the heap.

UPDATED:

I purchased the downloadable map packs, Titanium & Steel. One takes place on a moving train, the other in the cruiser shown at the opening of the game. The train is a sight to behold and a snipers dream come true as the action funnels to visible choke points and the map is very narrow. The Vekta cruiser is multi-leveled and circular in shape. It's a stark contrast to the rest of Killzone with bright lighting and vibrant colors. The pack cost $6.00 and both are fun to play. The only problem is not many people appear to have purchased. It is common to find lobbies with the new map pack OR the originals. They're great to see in motion, espcially the train, but not a mandatory purchase at all.

I have such a problem with connection, that I've found myself going back to COD4 & WAW despite preferring Killzone 2's gameplay. Not only am I frequently disconnected, but it logs the PS3 offline and occassionaly locks up the system and requires a hard restart. I've even found myself having to restart my router becuase it locks everything up and I have to reboot my connection. It is exceptionally frustrating to play partial matches and get kicked (especially the longer games) and pop in COD or Resistance and have no issues.

Finally Clan battles. Ugh. Oddly enough, COD felt like you had to be in a clan to enjoy the game. In fact, it's almost mandatory (log into a match with just a bunch of guys versus a party and get ready to die...a lot, no level balancing). KZ seems to be the opposite. Clan battles have rampant cheating and cheapness you just don't see in the big open matches. I played in a couple clan matches and virtually every negative I'd heard about them was evident(not respawning in deathmatch, hiding the the radio in your base, etc.). I've had a much better time just going from game to game until I find a group that is competitive on both sides. The good rooms are typically set to automatically balance, so a room with a few good players on both sides can be as much fun as any clan battle.

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Pros

+Amazing Graphics. Probably the best to date.

+Very smooth running game. Always looks and runs great.

+Fun factor is very high. Up there with Call of Duty 4: Modern Warfare Game of the Year.

+The Perfect DTS sound will blow you away.

+Solid level design keeps you aching to see what lurks around the next corner.

Cons

-The Controls are slightly cumbersome at first. But I've seen much much worse. Sometimes doing "actions" takes a second to line up. Like jumping or climbing over something/through a window. But after you get use to it, shouldn't be too much of a problem at all. Just like any game, the controls may take a while to get use to.

For starters, this is by far the smoothest running game I have ever played. The game just flows. Everything from loading a level to switching from an in-game-movie to game-play are seamless. I was amazed by the graphics. The lighting and the texture detail left me speechless. Everything from the control to the menu style was very well thought out.

The crisp DTS sound shakes the house and really puts you in the action. It sounds great on my Onkyo 7.1 system. Character dialog is also well done. Not cheesy at all.

The in-game-movies run great and look amazing. Facial features and expressions are really cool.

The characters really have fun personalities. This is NOT one of those flat feeling games which try to give each character life but fail. This game pulls it off perfectly. I think the AI is great. Probably the best I've ever seen in a game.

The level design is pretty good. Very solid and keeps you wanting to know what is around the next corner. It is the type of game that you have to make yourself stop playing. I'm a huge fan of Call of Duty 4: Modern Warfare Game of the Year and this game ranks pretty close to it.

The fun factor is high. I love playing this game. There is a perfect balance of action, story, and just plain fun game-play. If you own a PS3, do yourself a favor and at least check this out. You won't be sorry.

P.S. Just a suggestion from gamer to gamer, those RealTriggers for your PS3 controller are well worth the $4.99. For a fast paced action game like this, they really come in handy.

Buy Killzone 2 Now

Does this live up to the hype? Yes. Does this game deliver on all fronts? Yes. Is it fun? Oh hell yes.

Killzone 2 tells the story of Alpha squad, who are tasked with taking down Visari, who is a Helghast leader. The game opens up with a speech of him and clips of war-time chaos. The intro is simply perfect, what else can I say? You play as a soldier named Sev, who is part of Alpha squad. You hit the Planet Helgan in a beach invasion, and the game begins.

The first thing you will notice is the Graphics. They are STUNNING. This shows amazing textures, lighting, and animations, all with a little to no lag. Who knew war could look so beautiful?

The sound design is another strong point. Men are dying around you, bullets are hitting your cover, the Helghast and screaming orders to each other. Its simply a treat for the ears.

Cover plays a huge roll in Killzone. If you are up in the middle of combat, you will most likely die. When you press and hold L2, you stick to the surface of your choice. From there, you can lean to pop out and take shots, and then duck back in. It works extremely well.

The Helghast soldiers are simply remarkable. They are a force to be feared. Their attire reminds me of a 1940's Nazi uniform, and they are smart to boot. They take cover, flank, and throw grenades quite frequently.

My only gripe can be adjusted in a few seconds. Do yourself a favor and go into the options and adjust the X and Y axis sensitivity. A grenade indicator would have been nice, but it's perfectly fine without it. But one thing just puzzles me. Why would a game built so firmly around Squad combat not have coop? You usually always have a friendly NPC with you, so this just makes no sense. But like I said, the game is perfectly fine without it.

But where the fatal flaw of Six-axis usually falls into play, Killzone skips right past it in favor of what it was intended for in the first place. Killzone realizes that you don't risk the playability of a game on a gimic, let alone one that might not work, and the game has been created with this thinking in mind. For example, when you would usually press a button to turn a valve, Killzone has you holding the L1 and R1 Trigger (Much like your left and right hands if you will) and continually cranking the controller in a circular motion, all the while letting go to do it again. This is not only very realistic, it doesen't jeapordize gameplay in the slightest, and works so well that it's just plain fun. Other cool features like arming explosives (With the right hand, R1 Button) have you tilting the controller to the left and right. One of my favorites is the sniping, which has you actually holding the controller steady to line up that perfect kill. It works, and I can't really see anybody wanting to turn it off.

The online is frantic fun. It's just simply indescribeable how much time I have spent playing the online portion of Killzone.. and this is the launch day! The gametype is called Warzone, which has every great multiplayer mode you can think of, crammed into one. One minute you will be capturing points, and the next the Helghast (Or ISA) will be calling in an assassination attempt on one of your team mates. It really does keep you moving and constantly alert, but it also makes adjusting to the different game types fast and easy.

If you own a PS3, Killzone should be a part of your collection. Pick this one up, and dive into the chaos.

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This game propelled me forward with thunderous excitement from start to finish. Fundamentally similar to other first person shooters like COD4, Black, and Resistance, it may not be the most innovative game in the category but it is absolutely solid. It was a tremendous joy to play; epic in its scale, filled with intricate detail, and highly polished.

Throughout the single-player campaign I destroyed bridges, felled hundreds of enemy soldiers, fought sometimes large and other times lightning fast bosses. While I'd heard that Killzone 2 would be slower and more methodical than the average shooter, I had more trouble getting myself to stop playing than making progress. The game was flexible in its approach to almost every situation. Sometimes I'd snipe enemies from afar, popping their helmets into the air; sometimes I'd rush an enemy and unload a barrage of close quarters fire.

The controls were weighty, never allowing me to jump too quickly from target to target. At first I tried to increase the sensitivity of the joysticks, thinking I'd be able to swivel faster. Because the heft comes more at the end of a motion than throughout the motion, I found that increasing the sensitivity didn't help. I ended up turning the sensitivity back down and simply got used to the experience, which actually felt really good after the initial unfamiliarity passed.

It is the immersive nature of Killzone 2 that makes it really shine. I simply couldn't seem to absorb enough of the detail at any one moment. Over time you feel like you are a part of the world and one with your movements within it. You can feel the grit in the air and the cold metal of your rifle. It was a wonderfully compelling experience that I can't wait to replay.

The story of Killzone 2 was just fine I have no major complaints. It was good enough that I felt grounded in the situations at hand, and I'll be interested in seeing what happens next. That was enough for me.

I've only spent a couple hours on the multiplayer, which feels strong but not incredible. My only complaint is that the multiplayer requires you to play a good number of rounds before you start to unlock new weapons and other classes, like the medic class and the engineer. While this may train a lot of people to play, I would have preferred to jump into more variety sooner than have to earn it. Still, I have high hopes for the continued multiplayer experience, and even if it were completely absent, I wouldn't hesitate to recommend this game purely based on the campaign.

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I first heard about Killzone 2 about a year or so ago, but never thought too much of it until the past 2 months or so, once all the hype was made. Even then, it still didn't phase me, as hype is hype. I looked into some of the gameplay videos, and some of the behind the scenes videos and became a bit more interested. It wasn't until my friend told me how much he enjoyed the beta that I really realized how quickly I was pulled into the hype of the game. I signed up for a European PSN account to try out the demo, and thought it was good, but very short, and the controls seemed like they would be very difficult to get used to. I decided to go out and pre-order the game and hope for the best.

Once I picked it up, I started by playing the single player campaign for about 2 1/2 hours. I play on the medium setting, so it's not too easy or too hard. Obviously the first thing you notice is how stellar the graphics are. It's like nothing I have ever seen in a video game, and I play a lot of games. Once the gameplay started, I remembered right away what my gripe about the controls were, so I went online and quickly for there are a lot of people with these complaints also, but luckily the settings can be adjusted, making the game a tremendous amount more comfortable to play. Getting back into the action, the next thing I noticed is how intelligent the enemies are. As someone said before, this is one of the first game that you actually get the feeling that the bad guys are real, as they are scared of grenades by them, hide from gunfire, and seem to work together to try and get you. There is constant action, never slows down, and that's not really something you see too often.

Next I got into the multiplayer for an hour or so, and even though I don't completely understand about ranking up and what not yet, I still had a lot of fun exploring the levels, and trying not to get killed, the whole time, getting quite a few kills myself.

So for an initial review, the game is pretty much what everyone said it'd be. Fun, action packed, beautiful, and dark. Reccomended to anyone who enjoys FPS.

*****UPDATE*****

After playing for many more hours and completing 60-70% of the campaign, it is now that I find it fair to consider this one of the best, if not THE BEST, game I have ever played. Every level brings you deeper and deeper into the story. There is constant action, and you will eventually HATE the Helghast. They are relentless, and the AI is top notch. This is one of the first games that the enemies were so smart that they set up ambushes on me, tricked me into going down a corrider where I found out there were more of them waiting for me. All in all, I can't wait to finish the game just so I can play it on the highest difficulty setting, and beat it again.

Multiplayer is great in itslef also. I don;t think the ranking up is as well developed as Call of Duty, but the gameplay is better. There is a ton of ribbons and badges to get that this game will keep you occupied for a VERY long time.

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Disgaea 4: A Promise Unforgotten (Premium Edition)

Disgaea 4: A Promise Unforgotten - Playstation 3
Customer Ratings: 5 stars
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Disgaea 4 offers some tweaks and improvements from its predecessors but the core gameplay and mechanic stays the same. If you didn't like any of those, you won't like 4, but if you haven't tried this game genre (FF Tactics, Ogre Tactics) I'd definitely give it a try, it's very unique.

Now is Disgaea 4 worth it or could you just pop in your Disgaea 3 disc and not miss a thing? The answer really depends on how much the tweaks matter to you. Here are the ones I felt were most important:

Graphics: They updated all the sprites and animations so the characters look really sharp, nothing revolutionary but the artistic feel is improved.

Characters: I didn't particularly like the characters in 2 or 3 but I think 4 has a very nice group of characters whose chemistry might end up rivaling that of Laharl and friends. The story is still pretty over the top and plays a minor role in the game but the jokes are less forced than 2 or 3. Voice acting is top notch.

Monster character improvements: They made monster characters a bit stronger now. (I never used them before 4 in my core party). Monster characters can fuse together to make a giant version, they have 3 evility slots instead of 2 for human characters, when they magichange they confer their evility bonuses to the wielder. Capturing monsters is also more interesting, you torture them to have them join you or give you items or gil. I think they also took out queuing 2 weapon skills together into a combo (introduced in Disgaea 3).

Story maps: Story maps had more puzzle elements to them. Obviously if you overlevel, you can just steamroll everything, but if you want to put a minute of thought into planning the fight, you can do that too now.

These last 2 were important for me.

% progress: As someone who likes to get everything, there is now a form that tracks everything you've encountered and compares them to the rest of the Disgaea playing crowd. It tracks things such as items owned, endings found, levels cleared, special skill animation seen, etc. It's really awesome for a game as deep and complicated as this.

Online connectivity: This adds a little variety to the game as you can download pirates, senators and maps from other users which really beats seeing the same pirates for the 100th time 100 hours in. You can also see how other people customized their characters and see how yours match up to theirs. When you upload your creations to the net, you can give them a preset AI command (you don't actually control them) to have your pirate ship help the other player or mess with them. I have a pretty strong senator uploaded that, if a player forces a bill to pass, will seek out another senator and fuse into an uber senator and duke it out, they can be bribed and they'll bring the bribed items back to your game (You can give them your old gear if you are nice like that). This feature is not game changing but it sprinkles in some variety to the zillionth randomly generated minion. You can also challenge other players in deathmatches where you both control your characters.

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I will admit up front that I am a Disgaea fanboy. I bought two copies of the original on the PS1, and I bought it again on the Nintendo DS when it came out, and have hundreds of hours on both versions. I also have Disgaea 2 and Disgaea 3, although I find less to brag about there than I do the original. Disgaea 4 though is an entirely different story.

The Changes

One of the first things you will notice is that there is a smaller amount of classes available in this game compared to Disgaea 3, and I count that as a good thing. D3 tried to be "PC" and have both a male and female version of as many classes as possible, meaning you'd get a male Gunner and a female Gunslinger, which were still basically the same class. While some classic classes don't make a return (no angels, no EDFs), there are new ones to compensate (including one that is very much like an upgraded EDF), as well as classes from the previous two titles like Beastmaster and Sorcerer. Geopanel and Geoblock mechanics have not been touched, nor have the classic tagteam attacks. You still gain mana from kills that has to be spent on learning skills/evilities, boosting your skills, etc, and the classroom club mechanic from 3 returns in an upgraded (and not nearly as annoying) format as well. The biggest change/upgrade comes with monster characters. The ability to magichange into weapons returns, but is now accompanied by "fusion" which lets you merge two monsters into one super monster for that one battle, as well as being able to duel wield magichanged monsters. You can even fusion and then magichange for some truly ridiculous combinations.

The Characters

The original Disgaea hit a very rare balance with its characters and story, a balance that (for this reviewer) D2 and D3 simply could not live up to. Disgaea 4 gets things back on the right track. All of the characters are extremely well voice acted, none of them are grating in the way D2/D3 characters were (I'm looking at you, Tink), and all are as over the top fabulous as the original cast. Some characters will make you think you won't be able to stand them at first glance (Fuka) end up being very well done, while others are just love at first site (you're not human if you don't instantly fall in love with Desco as the cutest final boss ever made). Like the original, everyone has substantial character growth over the course of the game, and all of your favorites are either available now after beating the main story mode (like Etna and Flonne), or will be made available in the future (Pleinair is confirmed as being future DLC).

The Plot

Without giving anything away, the main plot is again much more in line with the original Disgaea than the sequels. Your mission is to overthrow the Netherworld President (this game's version of the Overlord), with some twists thrown in after you do to kick things up a notch. The more convoluted twists and turns of the sequels are gone, letting the game focus more on it's central story and character development. More interestingly for me though was how the roles of demons, humans, and angels have been fleshed out. Instead of simply existing as three different worlds, Disgaea 4 weaves them all together in a method reminiscent of Monsters Inc. where the Netherworld is fueled by Human fear, but the demons are tasked with being the stick to keep humanity on the right track (while the Angels are the proverbial carrot). Heaven and Hell can't exist without the humans, and the humans can't properly exist without Heaven and Hell keeping them balanced. Its all very well done.

Should You Buy This?

In a word, yes. As I've said, I bought at least one copy of all three previous games, and this one is on equal footing with the original. Great characters (I think Valvatorez may have almost displaced Laharl as my favorite main character), good story line, and all of the polished gameplay in one package. Plus if you get the deluxe package you also get a mini artbook and a magnetic Fuka figurine (the figurine and the base are separate pieces, with magnets that snap them together). I never finished 3 because I got sick of the characters and the plot, I didn't find 2 all that wonderful either, but 1 and 4 are like wonderful bookends. If you only play one game in this series, make it Disgaea 1 (the PS1 version, with the good voice actress for Etna). If you play only two, get 1 and 4 and you can safely ignore the middle two.

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i'm so glad i'm retired, because if i wasn't, i'd loose every single job i'd ever get because of this game! my ruitine: i wake up, eat breakfast, clean house (2 hours), play disgaea(1 hr) do yoga and shower(2hrs) play disgaea(6 hrs). it's all i can think about!!! my daughter plays it with me in between her homework and martial arts. this is alot of video game time for me as i used to only log 1 hr or so a week. this game is the best! the story is top notch and the voice acting is incredible. there's always something to level up, modify, equip, new skills to learn, it's paradise for someone who doesn't want to spend alot of money on games. this one will definately keep my daughter and i busy for the next year or so. by that time, we'll have bought a ps vita with disgaea 3 for when we move to japan in december. definately buy this game. i just don't see how you could possibly go wrong in doing so.

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I bought the premium version of this game recently on the Deal of the Day on Amazon for $35 and feel that the price of admission was justified. If you can find this game at a similar price please go ahead and purchase it, you'll be getting more than enough play for your buck. The following are my impressions of this game after a good two weeks.

The Positives:

One thing I always look for in any game is depth, meaning potential for longevity, replay-ability, and creativity. This game is chock-full of all three. As a Turn Based Strategy game I feel that this is up there with the best I've played (FF tactics, Tactics Ogre, and an old Genesis favorite Shining Force). If you've played those games then this game will be familiar territory. I have never played a Disgaea game before but I got a handle on this game pretty quick, the only exception is do not expect an attempt at a dramatic tale told like in FF/Tactics Ogre/Fire Emblem, etc, it's all about childish and sophomoric humor, which I'll let each individual to judge the merits of.

The main play mechanics that create depth are the following: Throwing, Geo Blocks, the Senate, Item World, CampaignHQ.

Throwing adds a new dimension because it allows stacking of characters one atop the other; a workaround for characters with short movement range since you can pick them up with another character and chuck them across the field; and other wackiness like throwing enemies into your entry portal so that you can later discipline and subdue them for your own benefit.

Geo Blocks are a puzzle element, each block is associated with a color and certain maps will have colored panels that have either positive or negative effects when you move onto them, or when your enemies move onto them. Suffice it to say, it involves strategic throwing, destruction and navigation around said blocks and panels to create positive effects, decrease negative effects, and causing bonus chains to start. It's all very complicated but explained quite well in the tutorial levels.

The Senate is great, it is a game mechanic that allows AI figureheads in the game to vote Y/N for new effects in the game, even mundane things like increasing the level of purchasable weapons and armor. What's great is that if your connected online, other players can send their characters into your game and vote in your senate polls, usually with the intent of getting you to bribe them with your items so they vote favorably. This is all, once again quite complicated, but is nonetheless quite fun and brings a new dimension to the game.

Item World is a great way to grind in this game. These are maps that are not part of the story and allow you to visit the internals of your items. By navigating through an item's world you can level up said item. This also leads to a huge negative, see comments below.

CampaignHQ is a peripheral map (think World Map mixed with a strategic Board Game layout) that opens up and expands as you beat each story map. It allows you to erect buildings that allow for character bonuses as well as work with the Senate and other non-battle related stuff. The game explains it better than I do.

The Negatives:

The negatives of this game are not many, however some of them are incredibly annoying and leads to the imperfections of this game.

The camera is really hampered by the art design. The characters, except the story characters, all look alike and it's really hard to tell ally from foe. The only discerning thing is the color of their life bar, which isn't helpful when the map is cluttered with characters and blinking colored panels.

The existence of Geo Panels which are colorful and blinking on certain maps totally impede one's ability to see their characters' movement range.

The Item World, while extremely fun, and good for grinding and discovery new items and class types early on, is also is a pain in the behind. You can't save in this world and you can't exit out of this world until every 10th floor. I find it time consuming to slog through 10 floors without being able to save. I guess this is really meant for the end game perhaps, but by that time why would I want to grind and or level up any more items? You don't have to beat all enemies in these floors unless the block the exit of the floor, but even then you won't be able to level up your characters.

My final quarrel with this game is not mechanics related, it's the simple fact that after awhile, and I'm only two weeks in, you realize that this is pretty much a collecting game. Since the story topic is so forgettable and the main characters are so weird, there isn't much to care about besides leveling up and getting more items. I think this is the sentiment of most reviewers of this game. What I have realized is that the play mechanics of this game can only apply to a weird and comedic storyline, because unlike Fire Emblem or FF Tactics, characters in this game can't die, they will be treatable after each level victory. If these mechanics were in a serious setting it wouldn't make sense. Although I gave this game high marks for depth, it may very well be that I was fooled by the facade and once I beat the story mode I may never play again.

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Disgaea 4 is a great strategy rpg. It takes everything from past disgaea's and builds upon that successful formula. For those looking for a fire emblem-esque game, look elsewhere. Disgaea 4 is not nearly as streamlined and linear as fire emblem or final fantasy tactics. There are many ancillary parts to Disgaea. One example is the item world. The item world is a feature back from the original Disgaea where you can go into randomly generated battlefields up to level 100. Imagine now all the random weapons found and the possibilities for trying to achieve "completion." It's a bit staggering and for me, is one of the reason's Disgaea 4 is not a perfect game. Too often the narrative is sidetracked by all the extraneous stuff. If you like massive amounts of SRPG content and don't mind taking detours in the story to level up items for hours at a time then you will love Disgaea 4.

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Call of Duty: Dog Tag - Limited Edition (Collectible)

Call of Duty: Dog Tag - Limited Edition
Customer Ratings: 5 stars
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my son loves it so playing live all day, and wanted to identify with this Call of Duty: Dog Tag Limited Edition use it a lot and never takes it off

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First of all I love the fact that these dog tags are purchased to help the Veterans stay on their feet until they can find a job. Second of all they are VERY well made! It is kind of heavy, but that is a good thing!!! I love it and that is all there is to it!

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Hunted: The Demon's Forge

Hunted: The Demon's Forge - Playstation 3
Customer Ratings: 3.5 stars
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I will leave the story out of this review since there was a lack of it (main complaint).

This is a straight-forward button masher and dungeon crawler. Caddoc is the melee character (equipment includes swords, axes, and maces along with a shield) but can switch to a crossbow for long distance targets. E'Lara is the sniper/distance fighter that mainly uses bows, but will use a sword and shield. Both characters start with basic equipment, but you can find stronger equipment left by enemies, weapon racks, or at random places in each level (including armor). I find that you have to change your shields frequently since they will break after too much abuse. They have enchanted weapons scattered around the levels that will help you in the game. Plus you cannot hurt your partner in this game.

The game starts with a prologue with chapters (six of them). Each chapter is divided into a further six sub-chapters (which are further divided into areas). You begin in a forest, then a ransacked town, then dungeons, etc. till you reach Kala Moor (the final level).

Graphics: Gorgeous vistas to gritty and bloody dungeons can be found in this game. You will see lots violence (hearts or eyes ripped out, people being stabbed through, people crushed by falling debris, blood spurting over everything, etc.). The peasants look roughly the same (although I had to laugh at how all the women of the game are proportioned but it is a sell point for a particular market).

Gameplay: The gameplay is linear, but you can branch out into sub-quests. The sub-quests are just for stronger weapons or key items that can get you even stronger abilities. You will be given riddles or hints on plaques to indicate a potential sub-quest is nearby. The enemies do get stronger and more varied as you progress through the game, which makes it less predictable and fun to play. I also like the fact that when you dash in a level and want to find particular cover, you dash to it and your character immediately hides for cover. You can snipe enemies using this method while progressing through the level.

Sound: Voice acting is well done (Lucy "Xena" Lawless as Seraphin was a surprise I thoroughly enjoyed). The music is remarkable, and I felt that it deserved recognition.

Crucible: This is an online, multiplayer option in the game. You can create your own dungeon with the option of adding multiple enemies to them, adding siege weapons (ballista, catapult, etc.), or add limits/buffs to the characters. The only way to get any of these additions is to play the game and collect as much gold as possible to unlock particular options.

Replay value: Medium to high depending if you want to try out the crucible, go through the game via co-op, or just getting the trophies.

Weapons: The enchanted weapons are valuable during gameplay. You are restricted to the number of times you can use a weapon's effect (poison, frost, arcane, etc.). I love the fact that if you hit an enemy once with it, the enemy suffers a sustained effect but will not deplete the number for the weapon's effect if you keep hitting them with it. Once the enchantment reaches zero, it becomes a normal weapon.

Magic: Each character has 6 different spells can be further upgraded by using crystals or 5 pieces of crystal shards. The crystals can be found throughout the levels or shards can be dropped by enemies. You bring them to this rift which is a transaction point to upgrade these spells. Caddoc has a rage (attack strength and speed goes up), dash (lunges and knocks enemies back), whirlwind (lifts surrounding enemies up and slams them back on the ground), brimstone (explosion attack), lightning (connects with multiple enemies if they are close), and pain (a stationary circle surrounds you and damages all enemies that step into the circle). E'Lara has the same brimstone, lighting, and pain spells. E'lara has an exploding arrow spell, a freezing arrow spell (slows down or freezes enemies), and a shield-shattering arrow spell. You can also do a battle spell enhancement (by holding the cast button [R1 for PS3]) early in the game, but you can also use a spell link (chain of energy between the two characters) later in the game.

The Sleg: It's the silver liquid that has monsters and people addicted to it. You have a chance to drink this liquid multiple times to enhance your strength, but it will deplete your health after the effects wear off. If you drink this stuff frequently, your characters will make a dash to the liquid giving the enemies a chance to hurt you.

Complaints:

-I played this as a single player campaign, I notice that my AI partner either freezes in place or wanders away from the main battle where I need them the most. You will notice this a lot of chapter 5 and 6 (this will most likely be corrected soon).

-I like a complex, well rounded characters and both Caddoc and E'Lara have something that can be fleshed out in the game. Instead, you get snippets of their history and was never mentioned in the game again. I like their pasts giving them their drive and doing the things they do in order to make a game epic.

-I was freeing captives when I noticed that I started to hear crying, weeping, and sobbing in surround sound. It was saddening at first, then it got really annoying after some time.

-Playing an RPG (even a dungeon crawler) requires save points, and the only ones offered in this game are at random points at the end of an area. You cannot backtrack to the previous area without playing the sub-chapter all over again.

Overall: The game is excellent, but I feel that it is left unfinished. I believe there are multiple endings for this game, but I am not sure. The game offers at least 25+ hours of gameplay. I enjoyed the bickering between Caddoc and E'Lara through the game (I had to smile when spiders came up in the conversation). I will say that there is potential for a sequel to this game. I would have given it a perfect 5 if the story was more complex.

Personal Thoughts on the game:

-Characters: I believe that what Bethesda Softworks touched on in this game does work. Caddoc evidently had a history of rash decisions (that caused the death of his love) that caused him to behave like a tactician rather than a soldier. He does tend to whine more often in the game than E'Lara. E'Lara is brash and is someone who comes in with "guns blazing" type. Both are evidently obsessed with gold, but I wanted to know the reason why they want gold so badly. Was it because Caddoc didn't have the money to save his love? Did E'Lara could have prevented the destruction of her race with more cash? Unfortunately, the game doesn't reveal this and barely touch upon the main characters which could have been an epic story and game.

My stats:

Gold: 26,800 (Tier 16 of 30)

Trophies: 49%

Magic: Mastered all spells

Crucible objects acquired: 50%

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Going into Hunted, I had no idea what to expect. I took the leap because it was on sale for $13 (well worth it) and, almost in a panic of preemptive buyer's remorse, I started combing through reviews after the fact. I was initially scared by reviews talking about glitches and unsatisfying gameplay, and how the levels are too linear. Then I read a review at GameCritics.com that compared the game to the old Capcom Dungeons & Dragons arcade beat-em-ups.

What an apt comparison! If you're looking for an RPG, Hunted is not for you. If you're looking for Gears of War with arrows, Hunted is not for you. However, if you can keep an open mind and are willing to try a unique mix of, let's say, Demon's Souls art design and cover-shooter gameplay, Hunted might scratch an itch you never knew you had.

It's actually a very hard game to describe because while it seems to borrow conventions from other games, it doesn't fall neatly into any one genre. But much like Capcom's Dungeons & Dragons, you are essentially on a linear path in a dark, Lord of the Rings-esque fantasy world and killing everything in your way. There is no "leveling-up," no items to purchase. There is loot and gold, but the former has only minor variances (high-end weapons are reserved for the end of the game's elaborate optional puzzles) and the latter is used only to unlock features in the game's largely extraneous map-building mode. That's right, if you're so inclined, you can create and download new maps (some of which have been designed by the game's developers) ala LittleBigPlanet, although by no means as cohesive or extensive in its sharing capabilities. It's also extremely hard to unlock content for said map builds (by the end of the game, I had only 50% of content unlocked). Unless you just REALLY like amorphous dungeons, you'll probably avoid the creation mode altogether.

There are also plenty of secrets, and collectible items in the form of gold, gemstones (used for upgrades), souls (which are quite well voice-acted and used in the same way modern FPS's use voice recordings to tell backstory), and prisoners, with trophies/achievements associated with each.

Let's get the bad out of the way, because as you might have discerned from umpteen other reviews, Hunted is by no means perfect. The lack of polish in the game is discernible, from ugly/pop-in textures to broken scripted moments (that may require a re-load, although that only occurred once for me in an optional dungeon) and dubious collision detection for environments and your A.I. partner. A.I. pathfinding is also a problem at times, although it never once caused me to get irreparably stuck (the A.I. partner teleports in to meet you at checkpoints) and this won't be a problem if you choose to go co-op.

However, the biggest possible detraction--and one that very well may be a deal breaker for you--is that playing as Caddoc, the sword-based character, is not a whole lot of fun. That is, both characters wield swords and shields and both characters can shoot arrows, but each of the two characters is geared toward one particular style of combat. Caddoc is the aforementioned, requisite "melee guy." Now, to be clear, this game isn't trying to be Conan (which was a similarly uneven beat-em-up, but more in the God of War vein and not particularly fun), but when one of your two gameplay options is not really that satisfying to control, it may turn off fantasy lovers who are eager to hack some Lord of the Rings-style monsters. You don't HAVE to play as Caddoc (although if you're playing co-op, one of you will obviously have to), but if you do, get prepared to be disappointed by some lame/unwieldy spells, unresponsive blocking, and floaty hit detection.

However, if you choose to play as Elara (and you can actually switch between both characters at several points within levels, although I never opted to switch after the prologue), the game can be an absolute blast. The skill trees are very limited (this isn't a real RPG), but once you get the powerful frost and fire arrow spells, you'll be afforded some of the most accessible and satisfying archery combat ever put into a video game. Nothing says "badass" like freezing a group of orcs ("wargars," whatever), having your partner float their frozen bodies in the air, and then blasting them all apart into a million pieces with one well-placed fire-arrow spell. Unlike Caddoc, Elara actually controls pretty well. There are cover aspects of the fights, which are sometimes necessary to utilize, and because of this you'll accidentally jump into cover when trying to run forward (much like Gears of War), but for the most part, she is nimble enough to take down giant minotaurs with her arrows while evading their charges. It's not quite a shooter, not quite Elder Scrolls archery, but somehow it just works really well. Plus, while auto-aiming is enabled by default (and works very smoothly), distance aiming takes actual skill.

While we're on the subject of gameplay and controls, I should note that there are "finishing" moves mixed into the combat that seem to pop up randomly. They're not particularly elegant in their execution, but thankfully you can just ignore them.

The last problem worth mentioning here is the game's ending, both in terms of final boss (which is awful) and ending. There are multiple endings (I won't spoil what factor alters the ending), but the "bad" endings are short throw-aways and the "good" ending is predictable and trite.

Here's the (very) good, aside from the aforementioned archery gameplay:

The art and enemy design is excellent. Each of the six chapters features rather varied terrain (not all of them take place in dungeons, although the second and sixth are decidedly dungeon-filled) and while the texture work is not particularly solid, the design of the levels themselves is excellent. Similarly, the enemies and bosses LOOK ferocious, and while there isn't great variety in enemy types, encounters and puzzles are mixed up enough to keep the game's pace brisk and the battles fun. Similarly, the music is fitting and well orchestrated. Voice acting is serviceable although by no means remarkable (on the level of, say, Heavenly Sword or Enslaved), but with the exception of stranded NPCs who are likely to repeat their woeful lines ad-nauseum, the voices never really grate.

Difficulty balance. On the medium difficulty setting, the game hits that perfect balance of tense without ever being frustrating. You probably won't die often because, as with Gears of War, your A.I. teammate can "revitalize" you (and at a distance, too--something Gears could learn from). At the same time, there will be moments when you'll be scrambling for health and magic potions in order to defeat a particularly nimble foe, and enemy damage is quite significant, especially against Elara.

The characters. The story is hit-and-miss, although there are parts that are particularly well scripted, especially in a moment two-thirds into the game when Caddoc and Elara must come to terms with their misinterpreted status as "heroes" and choose to do something unselfish. The villains are, again, trite and predictable, and you never really care about their motives for evil. However, the world itself is beautifully fleshed out by the aforementioned "souls" scattered about the levels. The protagonists are fitting stars, not because they do a notable job of defying fantasy stereotypes (they LOOK the part of a dark fantasy aimed at teenagers, and Caddoc even comments about Elara's "slutty" outfit at one point), but because their banter is interesting, diverse, and fun to listen to. Furthermore, I should note how refreshing it is that, while dressed in skimpy attire, neither protagonist is particularly sexualized. Their relationship is completely platonic without seeming cold, and while a love story wouldn't necessarily ruin a fantasy game, it's nice to see a male/female pairing based on amiability and respect rather than hormones. You get the sense that these are two old friends who have come to terms with the shallow lifestyle they've chosen, and they often support each other, albeit begrudgingly. They're not particularly three-dimensional characters but they're FUN without being obnoxious.

My favorite part of the game is the handful of puzzle dungeons spread throughout the chapters. They're a welcome departure from the otherwise linear levels and while the puzzles therein aren't any more devious than, say, those found in a Tomb Raider game, they're satisfying to solve. More than anything, each puzzle is elaborate without being time-consuming. It's as if someone plucked some of the best dungeons from Oblivion and stuck them in a linear beat-em-up. You don't HAVE to complete them (if you can find them, although I didn't find any of them particularly difficult to access), but they're so interesting that you'll want to, almost like the optional dungeons in Assassin's Creed 2 and Brotherhood.

Even if you don't choose to play through the elaborate side-dungeons, the linear parts still feature plenty of secrets. Some are painfully obvious (particularly when pointed out by the voices of departed souls) while others are pretty well hidden. It's not Return to Castle Wolfenstein or Quake-level devious, but they're fun to seek out.

Still with me? If you are, I know this is a lot to take in, but just know this: Hunted: The Demon's Forge may not be for everyone, but I'd be remiss if I didn't at least recommend that you TRY it. I had zero expectations going in and had a blast. If you're not expecting the next Elder Scrolls, or Dark Souls, or even Gears of War, you just might agree with me that Hunted is a pick for Diamond in the Rough, 2011.

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Hi,

I bought this game the second day it was out and have had 3 two hr sessions so far.

I think they delivered what was promised it is a co op fantasy hack and slash with ranged weapons melee weapons and you can use cover.

First and foremost it is a capable shooter. When there are a lot of enemies chasing you, you are able to shoot or fight fluidly. Also when there are enemies far away you are able to shoot from cover well. I would compare this to heavenly sword with the world and puzzles and bulletstorm also with the world and combat, minus all of the crazy combos in bulletstorm. This game gets pretty hetic though just like the 2 games I mentioned.

Also as a single player I have been the female elf and the male character has saved me various times as well as draws a lot of enemies. I think it is the best computer controlled companion I have played with so far.

Also there is magic for your bow and your melee.

Also the graphics in my opinion look great. The characters are large and the world is huge and varied. I am only on the second level but have already been through a town and a lot of dungeons. The levels are huge. It took me about 6hrs into the second level. Also it is challenging and I have died a few times.

The characters are very cool to me too. I always like playing mercs. The story is good to me too so far.

I have not finished the game but will update as needed.

I read all of the player and pro reviews and feel that this game delivered as promised. The negative remarks in most reviews I have read are not very significant or are subjective or I have not even noticed the problem.

Oh yah the game reminds me of a better champions of norrath also.

All in all the game is fun and just like a good movie I am not watching the clock while playing it.

If you are interested but not playing because of some of the fair reviews at least rent it and decide for yourself. I think some that will like it may never play it otherwise.

Kevin

Update

July 7, 2011

Finished the game and had a lot of fun. Don't want to spoil the ending but I am going to play through again I have a feeling there are 2 endings. Anyway fun game lots of different enemies, some huge cool bosses, and a whole lot of varied and long, long levels. I played as the archer female and at times it felt a little like borderlands. Using her it is a very fun shooter. I had one of my save games ruined, but I am not sure that is the games fault. It happened after I did a ps3 system update. No other bugs encountered. I think maybe it froze once. Pretty solid game though. I recommend it, especially at the lower price. I love the elf character she was super hot and cool. A lot like the female character from Mercs 2.

Also tried a lot of the puzzles that are kind of like side quests to find weapons and stuff. Didn't finish any of them. I was never good at puzzles. I read that the puzzles were easy, but not for me. Anyway, it is cool. You can choose to do the side quest puzzles or just stay on the main quest. The reviews say this is a linear game, but I have to say that I used the L3 button a lot to show me where to go. The levels are huge and there are some places to go off of the path.

Kevin

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Ok let me start this quick review off by saying that I have not finished the game yet. I just got it when the price dropped to $18. I've played to Chapter 3 so I think I am well enough in it to give an opinion but I will update this later if I see that things have gotten better or worse in the game. So here is a quick good vs bad.

Good:

-Simply fun to play. You know how some games get slammed for graphics and stuff, yet you find this guilty pleasure in playing it... cause it's just simple mindless fun without all the complicated controls and long story cut scenes? You know how when you come home from work and school and just wanna chill and play a game and kill stuff without worrying about the mechanics? This is the perfect game for that. Think Splatterhouse. Horrible reviews, but a huge guilty pleasure for a lot of people.

Magic spells and moves. Not as many varieties as I'd like but it is fun to use these.

Simple story. Well, this is a con too as it's sorta boring but they don't seem to take it too seriously at all so you don't really feel like it's in your face. It's just enough to move it along for what it is.

Variety in environments. To me this keeps it from feeling repetitive.

-Co op. I have a friend who got this the same time i did so we can play together. Awesome idea and very fun.

Plays seamlessly. You don't sit and look at loading screens hardly at all. They did a good job of loading during door opening animations that don't take long at all to happen.

AI seems to do well in battles so far.. but i heard it can get bad later in the game which I haven't experienced yet.

Bad:

Cool environments but some horrible textures at times. Some of the textures you can clearly see them tiling on the models (ie dungeon walls) and they are pixelated and have no normal maps or bump maps on them. It looks really bad cause some of the other textures in the same environment look good. Overall, it looks and feels unfinished in this area. Pop in textures all over the place but that doesn't bother me as much.

AI character gets in the way ALL THE TIME. This is minor but can get annoying since they went out of their way to make a few audio clips like "Hey get out of my way" etc but they didn't take the time to just make sure the AI doesn't just stay in FRONT of you and force you to push it a out of the way. It seems small but after a while it can get really annoying.

Glitches. I only ran into some minor ones like the character shaking weird but then on time I went past an invisible wall and it looked like maybe i found a secret area.. until i fell through the floor and was floating then died. That really made the game seem like it was in BETA stage for me...

Online co op is basically usless. Hard to find a match at all. But that's not really the game's fault that not a lot of people bought this and play this.

Sound can be lacking some times. There are areas where there is no environment sound at all, but you still hear a few birds and foot steps... but no atmosphere. It just sounds odd. But then other areas they add it. Again, feels unfinished.

Worst title screen ever. Who designed that? It just makes the game look low budget right from the intro. Looks like little to no effort was put into making it. Come on guys, show some love for your own game and make the title screen look good. I know this seems nit picky, but I want to feel excited to press start. With this game, I feel like taking it out when I see that title screen.

Hit detection a little off. Not too bad but sometimes you have the enemy right in the middle of the cross hairs and you shoot but it doesn't hit them at all. Not too often this happens but it does happen. Not so bad that it ruins gameplay though.

Can't go backwards after opening doors. Some times you may open a door just cause you are curious and it turns out it is the way to the next area. You can avoid this by using your direction indicator with L3 that shows you where you need to go, but some times you will forget. So if you open that door, you can't go back and pick up things you missed. Again, this can add to replay value and it's not a huge problem, but it will frustrate you from time to time.

Overall this game is fun. Splatterhouse got HORRIBLE reviews and it was still a blast to play in my opinion. This game seems more glitchy than Splatterhouse... and the latter has more exciting gameplay, but this is still fun. So why all the hate? To me a game may be perfect in every way and still some how end up being boring to play.. I'm looking at you Mass Effect 1 and Dragon Age 1. Sorry but those are great games that managed to put me to sleep when I tried to play them after a long day at work. The long cut scenes and dialog was good but just not very fun when it comes to actually PLAYING a game. This game doesn't have the awesome graphics, is glitchy and has almost no story... yet I can play for hours and feel like I had fun, relaxed and not bored. Guess it comes down to taste and what you prefer at different times. This is the game you want when you are looking for mindless kill monsters fun. It's cheap enough now to warrant a purchase in my opinion. If this game didn't have fun gameplay then I would say don't bother... it sucks. That's sorta how i felt about Lair.. but that's another review lol.

Anyway, that's my two cents. Happy gaming.

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I ordered this pretty much sight unseen based on Bethesda's name. That may sound a little naive--but I feel that they have earned my trust over the years, what with Elder Scrolls and Fallout. I love the idea of a dark fantasy combat game, and I gotta confess, I'm a sucker for a good dungeon crawl. So I was pretty eager to get my hands on this baby, and I've been pretty occupied since we got it. Let's break it down:

Graphics: Background graphics are just what you would expect from Bethesda. Fantastic. Very detailed, darkly beautiful, well rendered graphics. I find the scenery and environments very satisfying, but they definitely earn the "M" rating--this is not for your kids. Costumes are racy, blood is everywhere, and overall there is a feeling of doom and gloom that is great, but scary. Just what I want, but not for the little ones. My slightest reservation about these graphics, however--they are not *quite* as advanced as I had hoped for. The bar is set VERY high for me for this particular game type and publisher. Elder Scrolls knocked my socks off...several years ago. These graphics are somewhat better than that now, but given the fact that the game can tend towards some linearity, I would have expected a little more attention to sheer over the top graphic excellence. So, overall, I really love the background graphics, but I can't go into the raptures that I had hoped to do. The characters themselves...well, they are good, but once more not as great an advance as I had hoped for. So, if it seems that I am doing a lot of subtle griping about a game that I have awarded 5 stars, it is because I really expected something completely over the top, and didn't quite get it. What I got is great. But...knowing Bethesda, a little more polish should have been applied here.

Story: This is the weakest point of this fine game. To use the same word again, let me say that the story is fine--not exceptional, but fine--but once more I was expecting a little more than just "fine". I can enjoy a simple hack and slash with the best of them, but I feel that a little more attention to unification of story line, and with a little more immersion, this could have gone from great to epic. That said, I enjoy the main characters, and feel that the voice acting is superior, even in an environment in which voice acting seems to be getting better and better. Also, as this is an early review, the story may deepen. I've waited until I'm pretty far into the game to comment on this, so although I am hopeful, I'm not gonna hold my breath that this will suddenly become the equivalent of a great novel.

Sound: Uniformly excellent. Enjoyable music, great sound effects, I've already commented on the quality of the voice talent. I'm very pleased with the surround effects. The spells and attacks are good, if not innovative.

Game play: Easy to master, still pretty fulfilling. I'm quite pleased with this. If you are a fan of complicated control schemes and multilevel windows, this will disappoint. But if you like pretty streamlined controls and good responsiveness (and who doesn't) than this should fit the bill pretty well. Someone else has mentioned targeting difficulties and such; I agree--targeting should have been better done. Even so, I've had a ball playing these folks. It does take a little adjustment to your usual style.

Length: It's pretty long. I'm not done yet, and I've played more than I'd like to admit since I got the game. I'm a pretty dedicated gamer, and am pretty good at getting through a game the first time. I'm pleased that I'm getting my money's worth. I think that the big attraction for this game is the multiplayer options, and I confess that this is not something that I care about. I know, that makes me weird, but I just tend to play with one person (my wife), and we tend to play one player at a time and watch the other play. It's just our thing. Still, the options are there, and this looks to be great. The in game dungeon editor is pretty easy to use on first pass, but I haven't explored it as thoroughly as I plan to. I'll probably update this later.

So is it worth 5 stars, really? Yes, I think this is a well designed, fun, immersive game. I'm pleased with my purchase, and happy to have bought it. I have a few reservations because I wanted this to be a six star game! Nevertheless, I think that we will be enjoying this game for quite a while, and I expect to play it through a couple of times. The value will be enhanced if you are a die-hard multi player gamer. I can't emphasize enough, however, not for the littler ones. Too scary for them--but just perfect for late night dungeon crawling at its best!

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PS3 Official Street Fighter IV Controller Faceplate and Console Skinz

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waste of money, the sticker comes folded in half, it has airbubbles once u apply, its very thin sticker, the controller plate is worthless it makes the d pad very hard to use, do not buy this its a waste of money, youll be sorry

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Spec Ops: The Line

Spec Ops: The Line
Customer Ratings: 4.5 stars
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I've shopped at Amazon for many years; I've never written a review. In fear that many would pass up this gem in favor of bigger budget, more highly publicized titles, I've decided to break that record.

If you're an "old school" gamer like myself, you may remember the Spec Ops series as (mostly) buggy and nearly unplayable budget titles dating back to the late nineties. Yager and 2K Games have changed all of that, and oh, it's sooooo for the better.

Spec Ops: The Line stars off with all of the ingredients of many third person shooters. There's a generous helping of rock music on the soundtrack, a sprinkling of one liners, etc. By now (if you play many action games) I'm sure you can recite the cliches in your sleep. Then the flavor starts to change. Spec Ops has been touted from the beginning as a story focused game. Yeah, yeah; I'd heard the same thing about Homefront. There's where the comparisons end; Spec Ops has an amazing story (which ends up being the main draw of the game).

STORY:

If you've seen the trailers, you know that Delta Force Captain Martin Walker (voiced by the always amazing Nolan North) and his squad (Lugo and Adams) are sent into a Dubai ravaged by sandstorms in order to recon the failed evacuation of the city (carried about by one U.S. Military Colonel John Konrad). What follows are a series of twists and turns that display all of the confusion, depravity, and destruction of war. You as the player even get to participate by making decisions; Who will you save, and who will you let die? But there's no morality meter here. KOTOR this is not. You'll quickly see that most decisions have negative outcomes, and instead of getting some alignment specific piece of gear for your choices, you're treated to something much more real: Walker and his squad actually react to those decisions. This is the brilliant part of the writing; you as the player are made to think about the abstract forces behind those decisions. You try to determine if an action is still evil if it could potentially save people. Would you sacrifice a civilian to save a critical resource that could potentially save more lives? What makes a person responsible for an action? How far would you go to be safe? Do you feel like a hero yet? All the way to one of the games four endings (multiple endings in an action game!) you'll see the characters grow, and struggle, and change. I don't want to spoil anything, but I will say that rarely does any art medium delve into such disturbing territory (and it is very disturbing at times) so successfully. It out-Conrads Conrad. Non of this would work if not for the presentation of it all; thankfully the pacing and detail of the experience are both stellar. Remember that rock music and those one liners? Those are soon gone, replaced by an atmospheric soundtrack and meaningful dialogue between characters. There are no throwaway lines; everything has purpose. Not only do the character models change to reflect battle damage as you progress, but the way the squad calls out enemies or responds to orders changes too (not to mention the change in the loading screen tips later on: "How many Americans have you killed today?"). They act like real people and not stock characters. I forgot I was playing a game in my living room. In short: Amazing.

Graphics:

This is the Unreal 3 engine, so expect texture pop in. Particle effects are also lacking. Everything else looks great; the character models are very detailed, and the environments look great. Speaking of the locations, there are a wide variety of environments to fight through. The outdoor wasteland (complete with great looking sand...no, seriously) looks bleak while the insides of hotels, malls, etc. are plucked right from the streets of Dubai. They're tacky in an opulent way (and very shiny). The refugee areas are unsettling while looking lived in. The weapon models aren't too shabby either.

Sound:

The experience could have fallen flat so easily if the acting would have done the same. It doesn't. Every actor captures each line note perfect with Nolan North doing a standout job. Is there anything this guy can't do? The soundtrack is suitably creepy or adrenaline pumping as needs be. It works well. The sound effects also get the job done, and it's nice to see even small bits of environmental detail provided with a sound effect in order to draw the player into the experience.

Gameplay:

This is a cover based third person shooter; it doesn't do anything revolutionary. Having said that, it is more than serviceable and very fun. You have a large arsenal of weapons and grenades available, a dedicated melee button, and the rest of the bells and whistles of the genre. Ammo is scarce though which enhances the experience. Oh, and the execution animations for downed enemies are brutal. You can also give limited orders to your squad (shoot this enemy, heal your mate, and/or throw a flash bang). It helps out during tough firefights (and there are several), but keep in mind this isn't a squad centered realistic shooter like Rainbow Six or SWAT. The multiplayer is average and pretty by the numbers in terms of modes.

This game was worth a sixty dollar purchase to this reviewer if only because it does something most games do not: it provides a detailed story unafraid to go to those dark places we all try to ignore. It is more than a novelty; it makes you think about what really matters and how we even know if it matters. Luckily, there's a fun third person shooter to experience along the way. The horror; the horror. (Couldn't resist)

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Spec Ops the Line on the surface appears to be like your typical cover based third person shooter. The main characters of this story like many in this genre are an elite group of soldiers. The player takes on the role of Captain Martin Walker the leader of a three man Delta Force team made up of 1st Lieutenant Alphanso Adams (a heavy gunner) and Staff Sergeant John Lugo (a marksman and translator whose fluent in six languages).

The three are sent on a reconnaissance mission in the United Arab Emirates specifically to the city of Dubai which was devastated 6 months prior by a sandstorm. The objective on the surface is familiar territory for anyone who's ever played a third person shooter. The three man delta team is sent into a foreign country to locate survivors, deal with insurgents, and to find out the fate of the 33rd Battalion of the United States army which went missing while evacuating the city of Dubai.

To achieve these goals the player will be able to engage in standard cover based third person shooter game mechanics. This means that the player will be able to use high tech weapons and vehicles. The player will also be able to use team based strategies to overcome enemies and a cover system to safely advance forward in situations where there's heavy fire.

There are some very important things that set this game apart from others in its genre. The first one I'll discuss is this game's unconventional take on war. War in most third person shooters is treated as something fun, manly, and entertaining. Also the enemies aren't portrayed as much more than an effective way to test out different types of guns, knives, and bombs. This consistent static portrayal of enemies makes it easy to go through countless games in this genre without a second thought about torturing/killing enemies. This is not the case in spec ops. War is portrayed in a much more realistic and mature manner especially since the enemy is no longer a bunch of unimportant goons. In this game the enemy is portrayed as other human beings with thoughts, feelings, loved ones, whose life also has value.

Another thing that sets this game apart from other third person shooters is the gripping storyline. It is filled with enough twists, turns, and moral dilemmas to keep even the most jaded gamer interested from the beginning to the end. Nothing is as simple as it first appears to be. In fact this story and the way it is presented is so effective you will have no choice but to turn on your brain and emotions and question if what you're doing is really the right thing or the wrong thing to do as you realize your actions as the leader has far reaching consequences for your character, his team, and the people around them. This deep-emotional storytelling also makes it possible for this game to have 4 possible endings.

Also this game effectively uses weather and the terrain to provide both obstacles and a new way to engage enemies which adds a lot of flavor to the combat.

I highly recommend this game. It is a breath of fresh air in an over-crowded genre that's becoming increasingly generic. This game is also visually stunning, with exceptional voice acting, and sound. It is definitely worth the money and the effort to play the game from the beginning to the end.

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I have been waiting for this game for a long time.

Pros:

I really liked the setting in Dubai.The randomness of the sandstorms and the ability to use sand as a weapon make the combat very enjoyable.

The story of this game is one of the best I have played in a long time.Everything you do effects the game and your AI squad.There is no right or wrong in this game.The creepy DJ was a great part of the game as was the intel found throughout the levels of the game.This game really does portray the horrors of war and the human suffering.There are many twist to this game.That motivated me to play until I finished the game.

Music was great in this game some old some new.Most of the songs really got me into the level I was playing.

Voice acting was top notch with Nolan North great as always.I liked that one had to conserve ammo in Dubai.

Not to worry there is plenty to pick up from defeated enemies.I liked doing executions on enemies in hand to hand combat.I really liked when you threw a grenade it would make a dust cloud to blind enemies.

Cons:

Graphics were very dated but good.Frame rates were smooth and no glitches.

The backgrounds were done well and looked great.But enemies all looked the same and not much detail in them.

The cut scene graphics looked good.

AI could have been better.Don't get me wrong one had to take cover or else.Enemies had the habit of running in the open.And squad mates would do the same at times.

Sound was ok,the music sounded great but sometimes the voice acting was very faint.I had to turn up the TV to hear stuff.Then turn it down for combat.Explosions were very dull.The cover system was spotty my advice go into cover on your own.It took me 12 hrs to beat the game on hard the campaign could have been longer IMHO.

Online:I have very poor service in my area so I could not play online.

Overall/Final thoughts

Even with dated graphics and spotty sound this is a good solid 3rd person shooter with a great soundtrack.

It is worth getting this game for the story and multiple endings.With hidden intel items and the choices you have to make.This game has a High replay value for me.

Even with the short campaign it was a intense experience for me.It was nice to see a game show how in war there is a fine line and a breaking point in all people.How a split second choice can effect you and others.

As a Iraq combat Vet I know how that feels.

I recommend this game highly for the story and action.It has it's faults but was worth it to me.

If you don't want to spend the money rent it or buy it used.I think all gamers will enjoy this game.

And learn what the mental toll can be on a Soldier.

Final grade 4 stars.

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Make no mistake, you are not the hero of this game. You'll start out feeling that way, but by the end of the game you're thinking that all of those people would have been better off if you'd never arrived. It's like the way you felt in Shadow of the Colossus, when you realised what a jerk you were for killing all of those previously-peaceful creatures.

The game does have a few control issues and can get frustrating in some battles, but it is standard 3rd-person shooter gameplay. The difference here is the environment, story and tone. It also has 4 possible endings, determined by what you do in the final minutes. You can try for the other 3 endings quickly via the chapter-select menu after completing the game once, there's no need to play the entire game multiple times to see them. For the price it's currently being offered for, this is a worthwhile purchase.

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Great game they really have a great story. I have been really disappointed it modern war games campaign but spec ops the line has a better campaign then its multiplayer. I think multiplayer will improve over time. I love what Yager and 2k are doing as far as s free dlc pack in August to me that shows they really care and want there fans to be happy with the game. To me the game is a great game the multiplayer could use some work. I would pay 60 bucks for this again.

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