Showing posts with label best video games xbox. Show all posts
Showing posts with label best video games xbox. Show all posts

Call of Duty: Black Ops Prestige Edition

Call of Duty: Black Ops Prestige Edition - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $168.91
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Cons:

-Campaign mode: Treyarch was never one for a good plot. Single player is fun, but feels overloaded with adrenaline and explosions at times.

-Online maps are considerably smaller, fans of sniping will gripe about this.

-Max prestige mode has been upped to 15 (more resets, less level cap)

-Graphics seem to have decreased slightly to make room for customization

Pros:

-TWO-PERSON ONLINE: Yes, you can now play with two people on the same system ONLINE. Finally.

-Zombies: Treyarch knows what they do well, and they stick to it. More zombie maps, more styles, more fun.

-Online Customization: Clan tags, player cards, guns, player look it can all be customized

-Tailored for CASUAL gamers (Kill streaks reduced, access to equipment early on)

-More multiplayer game modes: Wager Match (Gun game, Sticks and Stones, One in the Chamber), more Hardcore game modes

-RC-XD actually works! Very high quality, great video audio for price (Only available if you bought Prestige Edition)

Reason Purchased: I purchased Call of Duty: Modern Warfare, Call of Duty: World at War, and Call of Duty: Modern Warfare 2. It only made sense to buy Call of Duty: Black Ops from a series I love/hate so much.

Bottom Line: Treyarch knows what works for them, and they know what the people want. Their focus on customization and Zombies has left other industry players in the dust. I highly recommend this edition over the previous installments.

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Man this game is in a word good, I truly see what all the big fuss is about. Modern Warfare 2 got me into 1st person shooters but this one more complex

than that. The graphics arent't as good as MW2. The weapons, voice-overs and missions are ok. And the multi-player is absolutely wicked, you can play split-screen multi-player this time around. I just love the new and old features, the new guns (crossbows, mac-11 and dragunov and explosive shells)and kill streaks (this time the kill streaks are more diverse), online campaign modes. Wager Matches is a beautiful addition using in-game currency, the multi-player maps and the new leveling up system and they also added realistic gore and dismemberment to the game which really makes it M-Rated worthy. I will definitely recommend this to anybody who's looking for a 1st person shooter, if you just so happen to feel you`re getting beat down in this game you can check out the Theater Mode, so you can analyze your own performances to make yourself better. The new modes in this game just keeps going and going and more importantly they're useful you'll love them. This time around everything is more in-depth, you don't just customize things you personalize them with new gun colors the gun colors kinda reminds me of Army of Two, emblems and etc. I am not too pleased with how you earn the pro-level for the perks, in MW2 you had an assigned challenge for each perk. With this you now have 3 challenges to complete to earn pro-level, I'm concerned earning the pro-level takes too long. But for an avid gamer it may be simpler. I can once again, see why this is the most anticipated game of the year, MW2 was hard to top and they didn't pull it off. By the way, I also really enjoy the RC-XD that came with the Prestige Edition it's a nice added bonus. Now for my review: GRAPHICS 4stars (it falls short of MW2 graphics), GAMEPLAY 5stars (it still handles like MW2), REALISM 4stars, WEAPONS 5stars, MULTI-PLAYER 5stars. Modern Warfare 2 kept me well entertained and challenged for an entire year, there's no doubt that Black Ops won't do the same. CALL OF DUTY: BLACK OPS 5STARS... Good

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I received this game the day after it was released. The game is fun, but the remote controlled car that came with the Prestige Edition simply did not work.

I tried to exchange it, but was unable to because it was out of stock. I had to pay to ship it off to the manufacturer to get it replaced. It took over a month and several phone calls to get it replaced.

My son likes it, but I was dissapointed with the car even after we got one that works.

The game itself is a lot of fun.

Read Best Reviews of Call of Duty: Black Ops Prestige Edition Here

I have to start by saying that Amazon.com is AMAZING!!! I will never pre-order or order a video game from any other place then Amazon.com again;ever. They have top notch service before and after the sale and I always get my pre-order on release day for .99. I used to order from Gamestop or Bestbuy and go down and get my game the day of release, but the staff (mainly at gamestop) is always condesending and unhelpful to say the least. Thanks Amazon for making the internet shopping experience the way it was meant to be.

Okay, I really love the Call of Duty franchise and this game is no exception. It has a great single player campaign and the storyline is fine. The ending is kinda weird but I won't spoil it for anybody that hasn't played it yet. I have only played the zombie mode a couple of times with some friends and it is as fun as it ever was. Definitely gets harder and harder as you move on through the levels (who knew zombies could move so fast being dead? and they are pretty smart too. I guess its from eating so many "brains" LOL). Well, that is the good part of the review. Unfortunately, I have to say that the multiplayer mode on the ps3 is broken from day 1 and is still broken as of the date of this review (11/29/10). It is almost impossible to join a game with a party and finish to completion, and even if you are lucky enough to finish, the lobby is usually closed after 1 or 2 games. Most of the time you either get connection interrupted or host migration in the middle and then it sends you back to the lobby mid game and then closes the lobby. When you do get into the game, it is hit and miss when shooting because of the lag or the hit marker detection and various other issues. I also have this game for the xbox 360 and in my opinion the game runs flawlessly on there and I have a great time playing the multiplayer with rare instances of problems at all.

If you haven't bought the game and you have both consoles, get it for the 360. If you only play the single player then by all means get it for the ps3. The campaign is kinda short thought, 4 to 5 hours. If you want to read what others are saying, goto callofduty.com and then click on black ops and then goto the forums and read them under the ps3 section

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This is one of the most polished first person shooters today in every aspect of the game. The single player storyline is intriguing, although sometimes hard to follow. You might have to beat the game 2-3 times before you understand the whole premise. The voice acting and cut scenes are awesome, they really bring you into the story and give you a sense of realism. Speaking of which, the dismemberment and gore is much more realistic as well. AI is very similar to previous CoD and can be defeated tactfully or by going bonsai. It seems slightly more difficult to kill enemies in this game as well.

Online is always going to be fun and the new perks are awesome. I haven't played enough to comment, but I can say that there is 100s of hours of gameplay possible with the multiplayer.

And lastly, the RC car rocks!!! It works from a fairly good distance and the sound/video is decent quality. My only gripe, after spending over $130 there were no batteries!!!! and this thing takes a lot of batteries, 12 to be exact (6 in the RC, 6 in the remote). They were nice enough to include an aluminum plated game case, CoD medal, and certificate of authenticity.

At the end of the day it was a good purchase and would recommend it to friends. I will have plenty of fun messing with the car and the game just rocks.

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SSX

SSX - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $15.91
Today's Bonus: 20% Off
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When the new SSX was announced, I got giddy at the though and jumped up and down. Some of my friends didn't understand why I was so excited and I had to explain to them the amazingness of this series. Now that I have it, I have some mixed feelings, but I feel it's an overall good entry in the series.

A brief history: SSX has evolved continuously over the years. While some feel the games weren't different enough, I think it's one of the few series that varied greatly over it's iterations. The only SSX to not add or change much was SSX On Tour. Thankfully that is not the case with the new SSX. Fun fact: when EA got rid of EA Sport Big, they decided to start making EA Sports Freestyle, a more casual focused company, and the head of that sub company specifically said they would not be making a new SSX. Thank goodness that didn't stay true!

What's new: a rail riding button, extra gear required for certain courses which changes gameplay and adds additional concerns to keep track of, a whole new button configuration option (which is the default), rewind, no punching, no grabs (where you grab an edge and stay), no reset button, no halfpipe, and no freeride mode. Accidentally going 'off course' has been replaced by chasms of death that you have to 'rewind' out of or die. Also, new to the game, is death. snowflake multipliers have been replaced by geotags and snowflakes that give either experience points or money. The game also feels incredibly fast. In a developer interview, he said outside SSX, the biggest influence was Burnout Paradise. It shows. The new grind button is almost optional, since you can still grind without it, but it's harder. You can no longer grind if you hit the rail at an odd angle, which I found a little less fun.

Game modes: The game has 3 modes: World Tour (story), Explore (traditional SSX Medal score mode), and Global Events (psedo-multiplayer).

In Would Tour mode you open up playable characters. When you beat events, it doesn't matter what place you are as long as you aren't last. On feature that's interesting is if you keep failing an event, it will offer to simply pass it for you. I expected this would not give me my completion check, but there are no signs that I didn't beat that stage. If you wanted to go back and try it later, you'll have to remember what stage it was on your own. It also gives you any money and experience you would have received. This mode is mostly there to open up characters and reveal the 'story'. Each character has a motion comic video that plays to introduce you to them. Unfortunately, one of the biggest problems with this games vs the old games is that it lacks character. The characters are very vague, lacking the bite they used to have. As much as I love the old SSX characters, they might have well as used 'Male Racer A' or some generic build-your-own character. You'd think this mode would be all about building more out of those characters, but it just falls flat. As such, this mode is just there to slowly introduce you to elements of gameplay, mostly the new gear. This could easily have been done in a single level of Explore mode. Because it doesn't really work on both of these points, this mode ends up being mostly pointless, though it does give you a good feeling of 'progression', as opposed to simply earning money and opening up levels and medals. I also find the mode very unbalanced, because sometimes I'd beat the goal by a ridiculous amount, follow by a course I have to play 5 times, and back again. The XP and prize money don't really reflect difficulty either.

Explore Mode is the more traditional SSX fare, with most tracks having race, trick, and sometimes survival courses, with more options for each course than you'd find in World Tour mode. Survival (also in Would Tour mode) is new to SSX. Here you will have to make it to the bottom of the course without dying. The length you need to go to get a gold metal can be longer the course, which means once you get to the bottom, you go right back to the top and start over again. Until you die. This makes this 'survival' mode very different from anything in previous SSX games and can be closely compared to endless runners (i.e. Cannabalt). Trick and Race work very similar to previous titles. There's also a new avalanche mode that feels a bit like a mini-game, but takes the game and lets you play it from a different view. While it wasn't bad, it felt like a demo or mini-game at best, which is probably why I haven't seen it much in the game.

Courses, Death, and Rewind: The courses in this SSX have a very different feel than previous entries. The paths feel off-the-chart and not at all stadium-like. This makes the courses less memorable, but also gives a feeling of realism and each course has a more open feel to it. You don't just have one or two shortcuts, but the whole track feels like one open potential shortcut. I'm not sure if I prefer either type, they both have a lot of potential fun. The ability to die in the game adds some very difficult challenges and I found racing mode suffered the most from it. I also find I just plain think it ruins the pacing and fun of both racing and trick tracks. Previously, in racing, it's all about knowing the track and executing a near flawless performance. This time around though, there are a lot more places to fall and die, which makes you have to rewind. Unfortunately, the rewind only effects your character and the other racers speed ahead. The rewind is in 1:1 speed, so take the time it takes for you to realize you are in a chasm/dead-zone, then your reaction time to that, then the amount of time it takes to get to back to a point where you can safely not repeat the same mistake. You didn't just go from first to second place, you are now dead last. Also, half time time, I found that I'd end up somehow making the same mistake, so while you think you can back up to the exact moment you messed up, you actually have to back up several moments before. Meanwhile, a snail passes you by. Overall, the feeling of the game is entirely changed for racing, from 'getting it just right' to 'oh please don't mess up'. Rewind works better in trick mode, where it reduces your trick points significantly every time you use it. In survival mode, it has a limited number of uses (3, I think), which makes sense. Unfortunately, Rewind is really easy to hit with classic controls, causing me to hit it for some of the more complicated trick. Also, being in rewind is how you place geotags. I accidentally placed at least two geo tags. Rewind should have been mapped to the select button.

Score multiplayer, combo, trick mode, and landing: In previous entries, there was a perfectionism in the precision of taking a big trick, then landing, then chaining it, then doing another trick. Here, you have a combo score and a multiplier. The manual in the game is unclear on how they relate, but at some point there was a loading screen that clarified. And yet, I'm still not sure I get it. And that's sad, because previous entries let you know exactly how the scoring system worked. I still can't tell if doing one long trick on a rail vs multiple is better in the long run. I miss the clarity and find the hud in this very unhelpful. Also, it's easy to accidentally cancel your combo. In SSX3, you had to use the right analog stick to do last minute adjustments. I was sad when this was simplified to a button press in SSX Blur, but in this game it is taken out entirely. You simply land it if you've released all the buttons. And I do mean all the buttons. If you tweaked a grab using the boost button, then you have to make sure you let go of boost before you land. This caused me to crash the first few times, but I got used to it. Now having to adjust before I landed allows for me to call it much closer than I would have in previous entries. I feel it takes a little fun out, but it adds a little risk. The multiplier here works differently too, relying on you keeping up your speed and continuing to do tricks, regardless of whether or not you combo them. As said above, it's hard to get a clear strategy from the game as to which one is more beneficial or exactly how they interact. While I like the idea of speed, I miss the perfection of squeezing out every perfection I could get out of a course. Though, now, you no longer have to worry about time limits, since they multiplier forces you to not go back or it will cancel out.

Pseudo-multiplayer: This game has no real multiplayer. It has, at best, vaguely interactive scoreboards. This works fine for trick mode, which was essentially previously a simultaneous one player experience (not much interaction). Unfortunately, race mode suffers. I no longer feel like I'm racing against people. Not even the CPU. I'm simply racing against a previously known time limit. In some modes, you can still knock the CPU down if you hit them with your character, but most modes have ghosts instead. This would be why they took out punching. Geotags are a new way to interact with other plays over asynchronous multiplayer, but I just didn't care much for it. I can leave it around, and the longer players don't get it, the more points I get for it. I just don't care much, especially when the reward is basically the same as beating a race. On the flip side, collecting them is a little fun, since it's hard to say how much they'll be worth.

Customization: This is a really odd one. The customization in this game can be easily compared to what you'd find in a facebook game. It's very off putting. Just like a facebook game you can spend extra money (real life) for extra credits (in game). The items you can buy are randomly selected and you have 4 options which can range from amazing to useless (especially in the beginning). I can honestly say I can't stand it. The different outfits are just different colors, sometimes they have a perk, but it never tells you the details of the perk other than 'extra boost' or the like. How much extra? It's annoying, because you can see a board you want, but then can't afford. Next time you go to the store it will be 4 different random items. When it comes to gear required for a coarse (such as the wingsuit), if you don't have it, it will randomly put at least on in the list, from what I can tell. But then, in order to play, you are stuck with having to buy that one gear, even if you know there's a better one you can afford just around the corner. Or, you could play another race and come back I guess.

Music: Music and interactive audio has always been a highlight in the SSX series. The series peaked with the soundtrack to SSX Blur, whose soundtrack was done by Junkie XL. Unfortunately, the music in this one isn't nearly as charming or interactive. The soundtrack is more similar to On Tour, which was a mixed bag instead of just doing it's own thing and sticking to it. The tracks also don't have the feeling of interaction that previous entries do. Previously, when you soar in the air, the drums drop out and atmosphere kicks in, with only parts of the music still playing. In this one, there is what sounds like a simple frequency cut off filter. It's still good, but not nearly as intricate as previous entries, especially not Blur. This one does allow you to load your own soundtrack though, instead of the 35 tracks available. The results are surprisingly good. When in the air the low frequency cuts off, when gliding there is a delay/doubling effect. It's good stuff. I wish the soundtrack were a little consistence, but since I can load my own, it more than makes up for it. Hopefully in the next one they'll get one artist to work on the whole thing. I'm hoping for Amon Tobin, who has at least one 'hidden' track in the game.

PS3 exclusive content: 2 different main routs and 6 ways to play it (3 trick and 3 race). I'm happy I own a PS3, but I'm sad to hear xbox fans are missing out. It won't be forever though, the box says content is exclusive until 8/29/12. The mountain is fun, but definitely not an easy course. Both routes feel similar honestly, so it mostly feels like 1 track with both trick and race options.

Overall: While this is a great overhaul of the series, but the overhaul already needs an overhaul. I'm mostly happy with it, but I can see why others might not be. It's a good scoreboard based game, but that may not appeal to some. I think I'll appreciate this entry in the series, even when a newer better one comes out. Hopefully we'll reminisce on how interesting the death mechanic was and how great it was that they took it out, but that it was a neat idea. I look forward to the next one and hope they listen to everyones complaints and ideas on this one. Inject some character back into the characters, get rid of death (my biggest gripe), bring back punching and real multiplayer (local and online), completely rethink customization (no facebook feel), give a variety of tracks (both memorable and open), have an amazing soundtrack, and you may have yourself the best SSX of all time.

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This is a fun game as far as a pure snowboarding, single-player experience is concerned, but unfortunately there are a number of things that are lacking in this title that leave the game falling short of my expectations. If you have an affinity for the previous SSX releases you may be disapppointed as a lot of what made the previous releases great is absent here. Also, if you are looking for a solid multiplayer experience you may want to look elsewhere.

EA has taken a more serious approach to this game. Originally the game was going to be called SSX Deadly Decents, and after negative consumer feedback with regards to the new serious direction taken in the revamped IP they decided to remove Deadly Decents from the title and just call it SSX. However, it doesn't appear that they made any attempt to alter the original game they programmed based on this consumer feedback. It is a shame because I feel like EA completely ignored the feedback from their fan base and said we are giving you the game we made whether you like it or not. So the game ends up feeling less like an SSX game and more like a survival snowboarding game. That aside, if you are new to the franchise you may not have the nostalgia associated with previous iterations of the game and find the snowboarding gameplay fun in its own right. They have tried to add a little bit of a story to the game through some comic book pages in between mountains, but it is superficial at best.

The basic premise of the game is that you are traveling around the globe to recruit members to your SSX team. Each member is specialized to handle one of the unique challenges each of the 9 mountain ranges presents. Each mountain range starts with you competing in a few race and tricky events and finishes with you taking on a deadly descent. You can think of each mountain range having one peak that is a boss battle the deadly descent survival final stage. So for one mountain range the deadly descent may be darkness, another avalanches, etc., with specialized gear being required to handle each unique challenge presented. These mountain boss battles or survival runs include whiteouts (use special goggles for terrain mapping), darkness (headlamp), drop offs (requires a wingsuit to glide over crevices), ice (ice picks to improve turning ability), extreme cold (solar panel for heat), thin air (oxygen tank), rocks (armor), avalanches, and trees.

Some of the game highlights and drawbacks are outlined below:

PROS:

-The controls are tight making it easy to carve up the mountain and perform stunts.

-Athough pretty limited, the soundtrack is decent. I do wish there was a little more variety provided in the music included.

-The landscapes are large and beautiful with some pretty long runs down the mountain.

-There are a number of game modes (racing, trick events, survival events) and a larger number of locations/trails to decend than I expected.

-The ability to purchase a number of upgrades to each snowboarder is a plus.

-Several welcome nuances have been added to the gameplay on the various mountains that require specialized gear to survive descents like headlamps, wing suits, armor, ice picks, and solar panels. These subtle changes to gameplay help keep the game interesting.

-A GEOTAG system has been added that basically allows you and other players to hide markers on the various slopes. The player who dropped the GEOTAG collects money at a certain rate until the marker is discovered and other players that find the marker get money for locating the marker. It can be fun trying to find the perfect spot to hide a marker and trying to figure out how to reach those hard to reach GEOTAGS you see glimmering in the distance.

-I do think the survival aspects added to the game are a welcome addition, but I wish more emphasis was placed on the SSX brand and less on the deadly descent aspects.

CONS:

-The over the top personalities of the characters developed in earlier iterations of this game are non-existent so you really don't develop an attachment to any of the characters. Also, even though you can change the color of of your character's snowsuit, there doesn't appear to be any unique alternative character models like in previous SSX games. The base character models have changed for some of the characters making them not really feel like the same character you use to know.

-The lack of real live head to head competition really hurts the game. Beating the ghost of a friend just isn't the same as racing or tricking right next to them. Although the GEOTAG system is a fun little add-on, multiplayer feels very underdeveloped and tacked on.

-Although there are unique aspects to the mountains in terms of terrain (ice versus rock versus forrest), the differences are subtle. There was a real distinction in various locations in the previous SSX games that is lacking here.

In the past few days a problem has risen in my ability to connect to Ridernet ( the online aspect of the game). This is an issue other gamers are also having. While it isn't affecting every user, it is affecting both 360 and PS3 versions of the game. I have contacted EA about the problem, but they have yet to get back to me. Given this latest turn of events I cannot recommend that anyone buy this game until the issue is resolved. Also, given the lackluster multiplayer I would also wait until the price drops before picking this title up. I was enjoying the game for what it was worth up to the point where my technical issue developed but I admit that I am left partially disappointed by the neutering of the personality associated with SSX tricky.

EDIT:

Since I wrote my review I did get a fix from EA on the Ridernet issue. I am providing the solution below for anyone playing it on the PS3 that is experiencing this problem (although I did not get credit for GEOTAGS still left in the game world, it does appear to work)

"Thank you for contacting Electronic Arts.

Firstly, I apologize for the issue caused to you while connecting to rider-net,therefore I request you to follow these step to make issue fix:

1. Start the game up as usual WITHOUT being signed into PSN.

2. Once at the main screen when you have World Tour/Explore/Global Events, go to Global Events and it'll prompt you

to sign into PSN.

3. Sign into PSN, and it'll likely not connect to RiderNet still.

4. Press PS button and SIGN OUT of PSN. Press PS button again to go back to game.

5. The game will come up with an error saying you were disconnected from the servers. Hit Cancel

6. Press PS button again and SIGN IN to PSN.

7. Now go to Global Events, and do the "sync" thing when you see it at the top left with "select".

8. You're now connected despite seeing the icon in the bottom right saying "Connecting to RiderNet and it will

connect for you.

Buy SSX Now

So here is the deal. For me, this game came to my attention by surprise and the title itself was kinda (in my opinion) "under the radar" in terms of both marketing and publicity. At least, at first...now, the fact that this game is already sold out (first day) on Amazon speaks volumes as to how much "word of mouth" has taken this game. So if you've played the demo (which is exceptional) and still are unsure whether or not to purchase the game, then perhaps I can lend a hand and help you make a more informed decision.

Multiplayer: Okay, normally I don't start off with this topic, however this seems to be the one that people have the most concern about, therefore I feel I must address this first. There are basically two different types of multiplayer modes essentially. The first type is when you play in "Explore" mode. Technically this is a single player type mode, however I'll give it the "multiplayer seal of approval" because basically in this mode, if you have a friend that has played a certain course, it will let you compete with a "ghost" of them. Kinda like how back in (for example) Mario Kart (for those of you that have played it) or just about any racing game (like Gran Turismo) for that matter in which you would do a "Time Trial" and try and race against a ghost of yourself to beat your time. Well in this case, you're competing against the saved ghost of a friend (whether by beating their time or a certain amount of points). The other type of multiplayer mode, is basically the same thing, except rather than being limited to just your friend's times/scores you are competing in "Global Events" against the vast majority of those who own/rent SSX (provided they have an "Online Pass." If you're wondering if this game has at-home splitscreen multiplayer capabilities...I regret to inform you that it does not, so if that is a "deal breaker" toward purchasing this game, I would recommend searching elsewhere.

Gameplay: In short, for what it is, it's top notch. Getting more detailed however, there are game modes to endure. I already mentioned above the "Global Events" and "Explore" modes, yet also there is somewhat of a story mode called "World Tour" mode. This is where you can unlock all of the characters (although you can also unlock them by purchasing them with in-game credits) and also learn the basics of the game and the different types of gear that can be used to enhance/help you through each course. Basically there are 9 regions (and also as a PS3 exclusive, a Japan Mt. Fuji level is included in "Explore" mode) to explore each with several courses that you can play through. These courses are split into three categories: Race, Tricks, and Survival. The first two are pretty much self-explanatory, and as for "Survival," that basically puts your boarder up against various extreme conditions and you're given a certain type of gear to help aid you through the challenge (whether it be an oxygen tank to help you survive thin air at Mt. Everest, or an Ice Axe to help you board more smoothly on overly icy surfaces). Each character n the game levels up, and as they do so, you can purchase new gear to improve their performance; I haven't seen it all yet, but so far there seems to be a decent amount of customization. Anyway, having said all that, there is a lot of replay value in all of this (especially if you're into collecting trophies and such). It's actually kinda cool to try and outscore or beat your friend's records...a very satisfying feeling if I may say so myself.

Graphics: Very well done. No, they're not phenomenal, however you can clearly tell that both time and effort was put into trying to make this snowboarding experience a feast for the eyes. All the locations and various weather conditions are accurately portrayed here in this game. So if you're the type of gamer where "looks" are important, then I can safely say you will not be disappointed here.

Sound: Overall, the sound here is not too bad. The soundtrack itself used during the game is actually fairly enjoyable, however the voice acting is mildly cheesy...also the things that the characters say is kinda cheesy as well...Yet this game isn't suppose to be serious. It's a sports fantasy that let's players enact their wildest dreams at the touch of a button, so with that in mind, I'll let the "cheesy factor" slide, since it is all in good fun!

Controls: Personally, I find them fairly easy to get use to. For those of you that may be veterans of the series, the game allows you to switch to-and-from an SSX Classic controls setting (which is actually pretty neat). Yet aside from that, I haven't really had any trouble with either bad camera angles or controls what so ever, which is a definite plus!

Alright, now with that out of the way, here are what my scores for the game itself would be:

Graphics: 4/5

Controls: 4/5

Sound: 5/5

Multiplayer: 4/5

Gameplay: 5/5

Overall: 4.5/5

To be honest, it's hard for me to give the game a score of a "4.5/5" cause in my opinion, that seems a little low. It really is a great title and it is a rather enjoyable arcade-style action experience, but then again, I have to force myself to realize that it isn't exactly perfect...the multiplayer is great, but COULD have been better (especially with the use of at-home splitscreen). Either way, these are just my own thoughts and personal opinions on the game. Hopefully with this review you can pick up a copy and see for yourself! Bottom line, I'd definitely say to AT LEAST give this game a rent, but I would definitely say it warrants a purchase (if you're into these sorts of games). :)

Update (March 4, 2012): Alright, I've had quite a bit of playtime with this game since receiving it on it's release date and I must say, this game truly is incredible. I didn't think I'd end up clocking in as much time with this game as I already have but life is full of surprises. It would be a crime for me to not STRONGLY recommend this game. There is nothing quite like that "rush" or feeling you get when you take down a friend's score or beat their time in an event and you'd be doing yourself a disservice if you choose not to AT LEAST pick this up as a rental. Again, I know I'm slightly being redundant here, but the purpose of this update is to show that my stance on the game hasn't declined, in fact, it may have grown even better!

Update: (March 6, 2012): I've earned 52% of the trophies now for the game (there are 37 trophies in all for those wondering), so I've put in a decent amount of time playing this. I'm going to change my score for the "Sound" category from "4/5" to "5/5." Why? Well as another reviewer mentioned, you can edit the music that plays in-game with a playlist/songs of your own (provided that you've uploaded them onto your PS3). Nothing quite like racing to the sounds of "Paradise City" or "Party Rock Anthem." This is a really neat feature that I believe more games should implement in the future. Anyway, if you have any questions, feel free to ask!

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Update number 1: (3/5/2012)

After playing it a few more days to continue my review, this game just keeps on giving me awesome replay value. First off, when -allof your friends are offline, you can race their ghost and try to beat their high score, race time, and survive it meters.

My recommendation : Stick with 1 of your favorite snowboarders because you can get amazing experience points and everything with 1 person. If you skip around with different people, you won't level up for certain globe areas.

The best race option in my opinion is, is "survive it". It puts you on a corse where you have to survive it, huge jumps, big cliff drops, AVALANCHES, etc. Even on some you have to have oxygen tanks (Mt Fuji). There are different types of survive it, type 1 and 2. Type one is extremely fast paced in your normal 3rd person view. Type 2 is the hardest and it's set in a opposite facing panned out 3rd person view that's kind of wonky at first. But you definitely get used to it.

Will update later with more information, again, I wouldn't listen to the 1 star reviews, seem like trolls to me.

Goodluck!

-------------------------------------------------

(original review)

Bought the game yesterday and it's honestly the most fun game I have played on this current gen consoles. This is exactly what this generation was missing, an arcade-like, super fun snow boarding game.

You can customize everything, there are loads of maps to play on, there is online multiplayer, challenge friends scores, all sorts of goodies that everyone likes.

It's exceedingly easy to play, not one hiccup with controls, you can customize the controls to your liking. What I did was just made the controls similar to Tony Hawk style of controls so I could sort of already be used to the design.

My rating would easily be a 9+/10, it's just too fun not to rate otherwise.

It seems like people need to do their research before they spend 60 dollars on a videogame, it's not really the games fault that you can't read, it's your fault.

Thank you for reading.

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I played the original SSX games and bought this one because I was feeling nostalgic. Here are a few points on the game:

-No split screen multiplayer, which was a major bummer.

-Maps are very mountainous and have many many different ways to get to the bottom.

-Single player mode has players riding down various challenges and each new area requires a new subtle tweak to the gameplay. For example, some maps require a squirrel suit so you can glide over large gaps in the mountain. Others require ice picks so you can turn on the ice. Basically this just adds another interesting level of depth to the gameplay, which is otherwise riding a snowboard down a mountain.

-Basically you ride the gnar pow down the mountain as quickly as possible or string tricks together in order to get massive scores.

Not as great as the originals in my opinion, but an interesting game none the less. Check out a full game review elsewhere for more!

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SOCOM 4: U.S. Navy Seals

SOCOM 4: U.S. Navy Seals - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $13.95
Today's Bonus: 65% Off
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Well, what can I say? SOCOM this is NOT!!!!

OK, for the record, I miss the old SOCOM format...REALLY, I do! And for Zipper Interactive to release this game, the way it is, is just wrong!

And before you guys start bashing me, play it first, and then take a moment, step back, and ask yourself, "is this really SOCOM???"

I mean, why even make this game? There's a thousand run-n-gun type military games out there...Too many to list, actually. The original Socom format really had something different. There were NO GAMES like them! So, what does THIS GAME bring to the table, that the other shooters do not????? NOTHING!

I don't know where to start, and I'm just gonna be all over the place, as things make me angry....but, here goes:

This game is basically run, get shot at, run, get shot at, get shot at some more, and get shot at some more. If you think I'm kidding, try the game yourself!

The original SOCOM series was intense, strategic, organic, you could use a headset to use voice commands, use your teammates to help complete missions, use team mates to overwatch, command teammates to do all sorts of stuff...the original SOCOM games had SO MUCH to offer...this game????....NOTHING!!! All this cool stuff that the original SOCOM games had, is all GONE! Sure, OK, the graphics are awesome! OK? And sure, it's got a BUNCH of shooting in it...OK? but, so do a million other games out there, and graphics & shooting only goes so far. If you're looking for the old SOCOM here....well, you can forget it. The original magic of SOCOM, is forever gone.

In this game, you can forget about shooting bad guys at 300yds, and staying hidden for a while. OH NO, NOT IN THIS GAME!!! You shoot ONE TIME, ONE ROUND, WITH A SILENCED SNIPER RIFLE, and 4 million rounds just seem to find you and rain down upon you like hellfire...Tanks, rockets, bullets, grenades, missiles...everything!!! Come on???...really??? Whether you're hidden or not...EVERY ROUND & BULLET just magically finds you, instantly. Hide behind a rock...YUP, you guessed it, bullets hit you!!! This is a joke!

You can't even climb ladders in this game! So, your ability to snipe from high vantage points, is gone! Not that it would matter anyway.

Another thing.....Why do you have to complete the game for better scopes & weapons? I'm sure the real Navy Seals have to do this in real life! So, I have to complete the game to get a better sniper scope??? COME ON???!!!!! What kinda crap is this????

In a firefight, bullets come from EVERY ANGLE! You can hide behind whatever you want (Rocks, cars, trucks, WALLS), and, you guessed it! Bullets, rockets, grenades...etc...just all seem to hit you! People just appear from out of nowhere, and BAM! You're dead! It's actually laughable.

No voice commands, no strategy, no stealth, no night-vision, no missions (to speak of), no sniper shots from afar, no decent choice of weapons, no nuthin'! Just come up on bad guys & tanks, and start shootin' like mad, because that's all the game will allow you to do. Don't bother trying to hide, either...COMPLETE WASTE OF TIME!

Now, before I get flamed, and called names, yes, there are 2-3 levels in this game, in which you have to be stealthy....but, it's a joke. Shoot one guy, and once again, you either fail a mission, or get trampled by 30 guys at once with assault rifles. Hell, I've played ATARI 2600 games better than this.

This game is just like every other military shooter out there, MOH, COD, whatever! (Just not as good)....It just left a bad taste in my mouth, after being a HUGE SOCOM fan since day one. It's a real bummer to play this.....

The original SOCOM games (1, 2 & 3) really made the player feel like they were actually IN the game, and actually hiding in the bushes & shrubs. Not here.

Bottom line: I don't care what ANY reviewer says, this game sucks! PERIOD! It's a cheap, unrealistic, generic shooter, with a SOCOM label on it.

So, here's my PRO & CON list.....are you ready?

PROS:

Guns.....

CONS:

Just about everything else....

Am I being too harsh? No, I honestly don't think so. And the general public shouldn't accept this. Considering all the cool things that the original SOCOM games offered, I'm actually being too easy on the game, and the folks at Zipper Interactive!

So, to all you folks at Zipper Interactive, I ask you:

"Is THIS the BEST you guys could come up with????? If so, then I'll buy another PS2, and start playing the old SOCOM games again."

......

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UPDATE 05-02-11: Giving the title a fourth star for two reasons: First, the U.S. Navy SEALS just killed Osama Bin Laden! That's the ultimate 'Takedown' mission...Go SEALS!! Secondly, I've been logging a lot more time with the game in 'Custom' mode. The no-respawn rule in 'Custom' forces a frustrating, but ultimately highly instructive and tactical rethink of gameplay style that fits with the game design. It's sort of like learning an instrument, frustrating until you 'get it', then it's much more rewarding. The price coming down also helps...a lot.

*****

UPDATE 06-02-11: See 'Multiplayer' notes below Singleplayer -PSN is finally running for me.

*****

Let me start out by saying that I'm almost exclusively a First Person Shooter player and almost always on an Xbox. I've logged time on (and have beaten as well) BFBC2, CoD Black Ops, and Crysis 2; I also own and have beaten CoD Modern Warfare, MW2, Red Dead Redemption, etc...

I've just gotten into the PS3 scene to get the killer Blu-Ray player and try some of the exclusive titles on it. The SOCOM series is a PS exclusive. SOCOM4 is my first taste of a shooter on the PS3 and sadly, this game doesn't measure up, and that's too bad. Granted, it's a Third Person Shooter game on the PS3, but more than close enough to compare. Gears of War and RDR are both TPS and awesome.

Having carried a real gun for the 32 years of my entire adult life from 17 to 49 in the military and law enforcement, I wanted to experience something close to actually pointing a weapon in a video game and was excited to try the PS SharpShooter system based on its reviews. I found after pricing the components locally, the SOCOM4 'Full Deployment Edition' with the SharpShooter and all the other PS Move gear actually cost less than just the hardware. Ergo, the game was free to me. So, if you got the game with the package it is an awesome deal as it's an 'OK' game. I'll review the SharpShooter in its place...although I will say it gets high marks.

As for SOCOM4, I'm not familiar with the earlier titles. They must've been good or we wouldn't be on '4'. Video games are very complex with many layers so I'll try to summarize for times sake:

SINGLE PLAYER CAMPAIGN ONLY:

GAMEPLAY: Linear! I haven't been in a more 'rail shooter' linear game in the past several years...except maybe Mass Effect, but the story there is the game. This is worse than Halo linear; as in on-screen breadcrumb sequential checkpoints that keep you focused more on playing checkpoint baseball and tagging the bases than in mission achievement.

STORY: You're a semi-stranded, cobbled together, *NATO*? Seal team on some island that could cripple global commerce if the rebels take control. I don't want to go into more detail and spoil, but if you get more out of the story your imagination is better than mine and I daydream way too much.

WORLD: I felt almost no need, or desire, to explore the developer's world. Too bad because in many arenas it seemed that the developers went to a lot of artistic trouble to make it look realistic (success) and approachable (fail). The need wasn't there since if they wanted me to see it a checkpoint would run me through it. The desire wasn't there because the game treasures were ho-hum. The ample guns lying around were hard to understand if they were better or worse than mine (frequently worse I found out) and the 'Intel' that you're supposed to pick up never seemed to give me any useful payoffs...so if I saw it, I grabbed it, otherwise I felt no remorse for missing it. I felt no desire to explore or scrounge, neither seemed to be worth the trouble. The set design seemed high until you tried engaging with anything and it just bonked as you tried to scale it, kick it, etc... Well, you could shoot the occasional bucket or the now universal red exploding barrel. If you tried to get an overwatch position to cover your troops while sending them to flank and pincer, you found out that any high ground was almost always unavailable and just a vertical 'wall' to the arena. RDR this is not. The artists did a good job, the graphics are very good and the tradeoffs fair. Good detail, high contrast, great lighting effects, all in all very good. A nice place to visit...

GUNS, BALLISTICS, AND SHOOTING: They did a good job with the guns and most terminal ballistics. The guns were beautifully rendered in game and in cut scenes showing the correct kit for the players. The sights were very well done. Optics were beautiful and real-world accurate to a point. Reflex reticles were true to life except the fact that the player-side face plates were in focus and quite distracting. They aren't in real life, they are out of focus and only the target and reticle are in focus as it should be. Small gripe. Shooting with 'irons' in third person is weird, no way around it. It's much weirder when the players own huge and opaque head is frequently in the way because the camera is behind the guy shooting the enemy (you the player). This only happens when ADS (aiming down sights). You wind up hip shooting like a noob to avoid it. There's no wind or gravity, but hey, again small gripe. Guns with scopes would recoil, but not settle...major gripe and an immersion killer. Shooting with optics moves you into FPS and seemed very good. Especially with the SharpShooter...it felt oddly real when ADS with the SS and using optics, especially scopes. This was and remains the highlight of the game for me...highly recommended for real shooters. You will get a sense of satisfaction that your years of training have FINALLY paid off in a video game; in a way no 'thumb shooter' will understand. Using an ACOG and a SS is not to be missed. Rent the game for that if you already have the gun.

Terminal ballistics and hit boxes seemed right on. A well-placed shot to a critical area was a drop, poor shots resulted in crippled, or semi-functional enemies, as expected. Well done. Black Ops could take a few lessons here. Hits were hits, misses were misses, no mysterious stuff. Sadly it seemed that ANY intermediate object would disable your shot...chain link fencing, leaves, openings between stairs, etc... All can defeat battle rifle caliber rounds and MGs, so sayeth the physics engine they're using. At least a lot of cover was destructible both ways...yet, Battlefield this is not.

AI: SQUAD: AI was good...considering that AI stinks in every game...period. The AI here has pluses (squad are skilled shooters) and minuses (squad hang back a lot and use cover oddly). I'm not usually working squads in game, so I'll be brief here...these guys will do. They are skilled, resilient (more so than the player by far), and fairly intuitive. They usually follow orders and perform better than most friendlies.

ENEMIES: Average. Enemies are appropriately skilled for the middle levels. Behavior patterns were fairly locked and predictable (weak cover skills) with some pleasant surprises (would flank or bum rush). Lethality was game-fair. Odd shots would hurt you, head shots would kill you. Enemies weren't super shooters, but weren't bullet spraying shopkeepers either. Enemy observation skills were highly variable. Sometimes you could sneak past them while looking into their eyes, or they wouldn't notice the 200 lb body you just shot landing on a tin roof next to them. Other times they would see you stealth kill a dude in the dark from a block down the street. Hard to figure.

ACTING: The acting is first rate. Voice acting is well done and usually appropriate with only occasional F-bombs. The characters don't have dramatic stories or parts, so this probably wasn't hard to get right. Motion capture looked realistic and they obviously hired real operators for some of the stuff based on movement patterns. Overall well done...a nice cake of few ingredients.

I'll add more as I wrap up the game...I just got it yesterday, but if you don't post right away nobody will see it. I might do the Multi-Player. For right now the campaign at least seems like a great training range for the SharpShooter community and little else. The story won't make you feel like you have to save the world, or your teammates (I don't even know their names hours later and don't get worked up when something happens to them), and even the PC seems like your cookie-cutter OCS Seal O-3; I've yet to identify with my own PC. He's no John Marston that's for sure. Gameplay is very dated, graphics and gunwork are good, but the effort is lost on mediocrity elsewhere. So far it's been your average garage sale...some neat stuff lost and surrounded by a bunch of same 'ole.

UPDATE: Finished the game and stand by the above review and rating...although I did shoot through a leaf, a fence, and a piece of corrugated steel to get some non-fatal hits on enemies. The game ran 10 hours with a rather casual pace and plenty of do-overs on my part. I like to experiment in-game and this results in a fair amount of 'don't do that again' deaths. Usually when playing a top-notch title, I get really antsy to get back into the game when I have to put it down to deal with real life...I didn't have those joneses with this title. The 'Custom Game' feature is pretty cool and backs up my estimation that the biggest value the game offers is as a training aid for SharpShooter practice. In 'Custom', you can pick maps, game types, and enemy bot skill levels to practice against...think: Black Ops Combat Training and you'll have a great notion of the feature.

MULTIPLAYER UPDATE 06-02-11: Finally got to play MP on this title after waiting a month (Thanks Sony...not). I'm left with mixed feelings about the whole experience. I'm retired and have a little time on my hands, so I have the luxury of playing all these cool games and their online offerings. SOCOM4 has given me some of my most rewarding and frustrating experiences of that time.

COMPETITIVE MP: I'm not going to act like I rock at this...I don't. Why? Because the default Quick Play choice places you into large maps with 32 players running around (and expecting you to run around) like an enormous Call of Duty run-n-gun fest. If you like Black Ops, you'll love this...very little if any lag...didn't see any obvious cheating (lag jerking) but it was a swarm of seemingly mindless frontal assault. Using defensive strategies such as setting up ambushes or sniping from cover, exactly the same skills that you need to survive the rest of the game are ignored wholesale in the competitive MP game. Now give even 10% of those folks mics and you can just imagine the 'fog of war' effect...except these aren't trained pros with radio discipline...they're rude, crude and loud bullet sponges. The good news is you really want to kill them.

On the smaller maps option in competitive, everyone is 'nade spamming the place. They should call it hand artillery. Tactics here are in short supply as in the big maps, just smaller and crazier. Juveniles needing their brains bathed in epinephrine will have to be talked down from the high. Not my bag.

COOPERATIVE MP: A ray of hope and glad to have found it. Imagine the 'Custom' mode, except instead of AI friendlies, you get 1-4 (more is better against 'Hard' enemies) real human squadmates and the ability for each other to revive fallen teammates. No typical respawning. If you don't get revived, you lie until all are dead or victorious. You can select mission types, maps, and enemy skill and force levels. Now tactics and skill matter. This has been the new highlight of the title for me. I have seen some incredibly good soldiering and some really stupid cowboys. Mistakes and foolish bravado will get you and others killed...fast!

The radio chatter here is relevant...enemy fire matters...speed, accuracy, and smarts are critical. When you get shot down and a squadmate throws smoke and fights guns blazing to save you, you can bet that when they go down, you'll cut down Hell's Army to save them. Topping the stats after a really tough round is immensely more satisfying than any other round of gaming I've done. This is where they should give medals. 6 stars and where I'll be from now on. I haven't been on XBL since I found this. I've met some amazing folks here from around the world, fun to play with and very efficient operators in the game. Good times...and isn't that what its all about?

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i usually play with a friend online in 1st person shooters. we usually stick to black ops or Battlefield Bad Company 1& 2... ive played SOCOM before but probably like 5 years ago and never on a ps3... SOCOM 4 is very different than Black Ops & Bad Company. everybody is sayin that SOCOM 4 was tryin to be like Call Of Duty, i dont think thats the case.. nowadays games like Super Mario, Grand Theft Auto 3, the 1st MK are technically thought of as (Bad Games).. back then they were amazing ground breaking games. the creators of SOCOM 4 knew that so clearly there not going to go backwards. they had to add some features, better graphics, and basically update. i guess SOCOM fans dont like seeing that but its gotta happen sometime. i personally thought this game was very very good. the 3rd person is a nice change up, sometimes it gets a little hard to shoot when on the side of cover but not too hard. the story mode was a little cliche but stil pretty fun, theres a pretty good selection of guns and custimation for them.. i like the co-op and multi very much.. somehow in SOCOM 4 theres NO CAMPING.. there might be a guy in the same spot tryin to camp but if you know where he is its very easy to eliminate him and stop the camping... i love the bullet penetration, the way bullets go through bodys are just beautiful. the maps seem to be huge but it also seems like everybody is really spread out and no1s in groups. theres no real rendervous point, or middle of the map where people meet. and the knifing is amazing!!!!! THE KNIFING IS JUST LIKE BATTLEFIELD BAD COMPANY 1 KNIFING!!!! :), a swish kinda, not a shank or stab, makes for way better knife fights and its not based on luck or connection like call of duty... in closing i give this game a 9 outa 10.. its not perfect but for a brand new game that was $45 that comes with bonus content, its a very good deal. im really glad i bought it.

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I loved this. I have Resistance 3 with the sharpshooter PSMove controller, and I wasn't pleased. HOWEVER, I AM pleased with SOCOM 4. It plays so smoothly with the PSMove. It takes a little while to get used maneuvering around, but once I got used to it, it was gold.

Granted, I miss the classic SOCOM games, where you can talk to your squad, "Bravo, breach bang and clear" to have them do exactly that to a room, but that being said, SOCOM 4 stays pretty true to the old games, however there's much more of a cinematic-type story to it. There's character development, etc. which is nonexistent in the other games.

I recommend it! My favorite part was how sensitive the gun is while trying to snipe, how steady I had to make my hands. Kudos to zipper interactive!

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As many have said, this game is really different from other SOCOM games. It tries to do a few things differently but in the end it's lackluster. I have played all of the previous SOCOMs and had high expectation for this one, but unfortunately it didn't impress at all.

Cons

The squad controls have been simplified (or dumbed down) which gets mixed reviews. I personally think it made things too simple. You can only order your squad mates to move to certain location or attack a specific target, that's it. You can no longer tell them to hold fire or cover specific areas, which significantly reduces the tactical aspect of a true SOCOM game.

Stealth aspect of missions are an interesting design choice. It would have been executed much better; example, there are times where you are detected by enemies without any reason and they all swarm on you and you are dead within 5 seconds. Realistic? Perhaps. Fun or entertaining? Absolutely not!

Weapon upgrade system is highly flawed. You have no control over what gets upgraded, and the selection is very limited which is disappointing.

Story and characters are not engaging. You don't really care much about the story or the characters at all since they are not interesting.

The camera view is somewhat odd and annoying; it switches between third-person and first-person at will without reason. I find this to be distracting and unnecessary.

Multiplayer is not all that fun due to limited weapons upgrades. COOP mode had potential but you don't earn XP at all and weapons upgrade is extremely slow. Another disappointment!

Pros

Levels are generally well-modeled with good detail.

Controls are generally fine other than the camera issue mentioned previously.

Overall, I can only give this a 2 out of 5 as it did not meet expectations on any front. Hopefully the next one will be better.

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Heroes Over Europe

Heroes Over Europe - Playstation 3
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $17.77
Today's Bonus: 11% Off
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Overall this game has been a good time. It's not too difficult to learn the controls, and trying to chain Ace combos can be fun. Some missions are timed which makes it a bit more exciting. Some nifty cut scenes in the game with footage and bios of your pilots makes it have an interesting back story for the characters. Some things aren't too realistic, like how you never have to worry about how much ammo you have left, but it's nice to just be able to pick it up, play a mission, and be done.

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If you ever played a flight game before or if this is going to be your first, you will absolutely enjoy Heroes over Europe. A few new features have been added but it still feels like a stripped down sequel to Heroes of the Pacific, which was a great game on PS2 and this game is somewhere between good enough and great when factoring in the new controls. To those that haven't played the older game this one will not seem lacking at all. The environments are large and many filled with lots of planes and intense action. The historically accurate locals, missions and planes set a realistic tone and scope. More damage modeling has been added to planes and they still catch on fire and leave increasing smoke trails. The localized damage planes take is very good leaving larger and larger holes. They removed the replay camera and the cockpit view. The new features added to this sequel are nice and include the ace kill, which is very cool, allowing for something like sniper shots to occur as you can shoot engines, pilots, or rear gunners. Hands down a good feature but the replay camera would of made this game and yet it is still good though I expected more.

You can fly with sim controls or arcade controls with roll on or roll off. The best way is with arcade and roll on cause control wise the plane is all over the screen, it will be in the left corner of your tv banked up on its side and in the right corner and everywhere in between up and down upside down. It has a picturesque effect at times like you are in a chase plane looking at the plane you are flying, in combat situations the various planes maneuver differently and the main guns have a varied feel as well from machines guns to cannons with nice tracer fire. The target camera, while selective this time around is one of the best things about this game in that you can target planes and objectives and have a 360 degree locked view to it from your plane. This means you can dog fight and not lose track of where your target is. On a why'd they do that note, cause in the previous game it was hold or just press to cycle enemy and objective, in certain missions you can't target other planes, you can only lock-on to objectives, which makes things difficult at certain times cause a plane without a triangle will shoot at you, unexpectedly, makes you keep your eyes open at all times. Over all a great target system including the updated triangle system that has a triangle over 90% of enemy. You never get lost or don't know what to do next in this game. Very user friendly, fun audio from other pilots and such.

HOE is a good game with HD graphics, great sound, cool game screens that are artistically reminiscent of the era and lots of highly detailed planes to unlock and upgrade. There are 14 individual missions with various objectives to complete and easy check point restarting, that comes in handy on Ace difficulty which increases the amount of enemy and the damage it takes to eliminate them. Online supports 16 players and has 4 maps with 4 modes. Death match or survivor both with team variations. Respawning allows for plane changing with the new map packs feature. I highly recommend using cheat codes to unlock everything and the default arcade controls.

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This is not really a typical flight action game. If you're looking for destroying all with super speed, bullets and rockets you should see something else (Ace Combat 5 in PS2 for instance). With this, you will follow a story line situated later 1940.

o Shooting is real and accurate

o If you suffer damage, will see some flame coming up from your engine, this is not true in all war plane games

o this is what I like the most: ACE KILL. You can point and shoot in a slow motion fashion to kill the pilot's enemy plane.

p.s: Also, I don't know if I'm really used to 1080 but I think this game lacks of superior graphics (720p).

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I got this because I have some other games of this type. But this game is a waste of money due not by it By it its like flying a bus.

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This game is exactly what I expected it is a great second part to heroes of the pacific the only thing that would have made it better if it had playable b-17 b29 and b24

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PlayStation 3 40GB Metal Gear Solid 4 Gray Kojima Bundle

PlayStation 3 40GB Metal Gear Solid 4 Gray Kojima Bundle
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
Today's Bonus:
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Necessary disclosure: I do not own this model but do I own the 60GB model, recently upgraded to 320GB. I am also very familiar with the latest 80GB model (which is basically this one with a larger disk) because one of my neighbors has one and I am the neighborhood's unofficial and unpaid 'computer' consultant :). I did some research in anticipation of us purchasing a second unit because I promised the kids 'their own' if their grades were going to meet a certain standard.

As compared to the 60GB model (see this model's pluses and minuses and what all PS3s have in common):

______________________________________________

+ Less expensive (I paid $599 for my 60GB PS3)

+ Improved power efficiency 110w vs. 180w for my old 60GB

+ Dual shock controller (rumble)

+ Bundled MGS4 game and extras

+ Amazon Blu-ray movies promotion (buy 4 movies from list and get $100 off through end of 2008)

+ Mate, easier to maintain finish (can't see the fingerprints)

= Wireless Wi-Fi or wired Ethernet network connections

= Bluetooth for controllers, keyboards, earpieces, etc.

= Controllers charged via USB wires

= Free, unlimited access to the PSN network, including online play

= Full PSOne compatibility

= Blu-ray player

= DVD player

= CD player

= HDMI, component video (component wire included)

= Surround sound

= Internet browser

= Allows for installation of third-party operating systems such as Linux

= Disk is easily upgradeable without voiding warranty

= Quiet operation

No memory card interfaces

50% less storage (not really a problem if you upgrade)

2 USB ports vs. 4 USB ports on the 60GB

No PS2 compatibility

No chrome trim

______________________________________________

STORAGE and STORAGE UPGRADE:

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This model comes with an 40GB drive. As crazy as this may sound, this is the best machine your money can buy today IF you are planning to upgrade and IF you dig MGS4. On the other hand, DO NOT buy this model if you do not consider upgrading the disk because 40GB won't take you very far.

To give you an idea of the amount of storage you may need on your PS3, I recently checked the status of my 320GB disk and I found that I had 198GB free. That means that, one year after purchasing my (then) 60GB box I was using 122GB already. The space is taken by family pictures, a little music, lots of demos, many 'disk' games that dump gigabytes of data to the disk to improve performance, many videos the kids are making with the 'Eye' camera, game saves. I suspect that 'Home', when it becomes available, may require a few more GB's for its own use so 320GB may be what you need if you don't want to constantly worry about deleting old stuff before you run out of space.

If you are on the upgrade path, $100 would buy you a 320GB drive. I used the Western Digital WD3200BEVT 320 GB Scorpio Sata 5400 Rpm 8MB 2.5 inch myself. 1TB drives are available these days for a few $$ more and you should try to get one of those if you are planning to store lots of videos. The nice thing about upgrading your disk is that you are also going to be left with a perfectly good 40GB drive which you can place into a cheap enclosure, and the StarTech AT2510U2 InfoSafe 2.5-Inch USB/SATA Hard Drive Enclosure worked for me. I am using the free leftover drive as a backup device for family photos.

Upgrading the disk is (relatively) easy and you can find a lot of advice on the Net. Search for "PlayStation 3 Hard Drive Upgrade (HOWTO)" for a nice video so you'll decide if you are comfortable with it. If upgrading is the first thing you do, everything becomes very easy because you need not worry about backups or restores. I upgraded my box in a couple of hours WITH the backup/restore steps.

MEMORY CARD INTERFACES:

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The lack of memory card interfaces is annoying but you can get around it. Copy your stuff to a USB drive or flash drive and... problem solved. You can then upload your things through the USB. It's somewhat inconvenient but it's no big deal.

USB PORTS:

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My old 60GB model has 4 USB ports and I am using all of them. One for the PS3 Eye (camera), a second has a wireless keyboard dongle, the third is where the racing wheel plugs in and the last one I use to charge controllers. Of course, you can and you WILL be able to live with 2 slots but it is likely that you will be doing some plugging/unplugging if you begin adding peripherals. One way around it is to get a USB port multiplexer. Another solution is seek Bluetooth peripherals (wireless) if you can find them. Bluetooth keyboards, for example, are available.

PS2 COMPATIBILITY:

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This model does not support PS2 software. Since the original PS2-compatible PS3's are hard to get, this has to be accepted as reality. I assume that Sony, after polling existing and future PS3 users, found that most users don't need PS2 compatibility. Soon after we upgraded to a PS3 my kids were playing Kingdom Hearts and Destroy All Humans but I haven't seen them doing so in quite a while. It is nice to have PS2 compatibility but its lacking would not stop me from buying a PS3.

PSOne GAMES:

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The PS3 has full PSOne compatilibity. Lots of them are available for download at the PSN store. They are quite inexpensive and some of them are still fun to play.

SUMMARY:

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If you like MGS4 and you consider upgrading, buy THIS model.

If you are planning to upgrade regardless, you're better off with this model because you can use the $100 you save to upgrade, you get the MGS4 and you should be able to get Drake's Fortune (new) for about $40 from Amazon. Not to mention that you don't have to wait for 3 more weeks.

If you don't care much about MGS4 AND you feel that you can live with 160GB AND you think Drake's Fortune is a cool game, then wait for a few more weeks for the 160GB bundle.

Get yourself a USB port multiplexer if you need more than 2 ports.

Transfer your photos to flash drives to get around the missing memory card interfaces.

Keep your PS2 if you have one and still wish to play PS2 games in the future.

Enjoy your new PS3.

_____________________

Note: I am not taking off one star for the lack of PS2 compatibility. I understand that Sony must compete on price and make a profit and times are tough. However, I simply can't see why Sony cut the number of USB ports from 4 down to 2 and this explains why this unit gets 4 stars instead of 5. This is a relatively significant inconvenience and I can't see how it would cost Sony more than a dollar or 2 if it provided 4 ports instead of 2.

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This model is different from the current 80 gig playstation 3 in the following ways: it has a 40 gig HD, it is gun metal instead of piano black, and it includes a limited edition copy of Metal Gear Solid 4.

If you plan on using this system as a true media center, than the HD is probably too small. This would most likely be the case with an 80 gig HD as well. Fortunately, the PS3 uses laptop HDs which are plentiful and cheap. Another reviewer has already addressed this.

The system itself is beautiful and the production run of this package is supposedly very limited. This means you will have a unique PS3 many will envy. It also means that many accessories (ie: additional control, headset, etc.) will not match the color scheme. If you have never played MGS, the series is very engrossing; this game was created to sell systems. Despite the smaller HD and the lack of matching accessories, I am very pleased with this purchase.

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I had a PS3 before but it was too noisy and overheated so I sold it. I read that they had fixed the problem. I wanted this Grey PS3 when it first was offered by Konami. I couldn't pay $600 so I stuck with my PS2 until the right time. I just lately typed in "Playstation Console Metal Gear" in the Amazon search thinking I was going to get the 80gb version and this popped and I couldn't believe that this was still for sale and for $400. I grabbed it as fast as I could. I've heard that this is basically the same as the new 80gb version, I don't care about storage that much and I don't like the Piano Black the only other color for me would be the Ceramic White but they never have sold it in the United States.

The Grey is very nice and I got MGS4 with it. I am very satisfied!

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I ordered this through Amazon and they shipped the next business day. Got the item very fast, even when I picked "Free Shipping." Now on to business....my initial impression of the item was just...WOW. The system looked awesome when I took it out of the box (it still does). The gray finish went well with the system. What's best is that you won't have to worry about finger prints showing up all over the system nor about visible dust particles. It came with all the regular wires which it normally comes with (no HDMI cable which you have to buy seperately). The bundle came with Metal Gear Solid 4 and two bonus disks (one BlueRay with the background story of Metal Gear and one music CD). They included a cool case for the DVDs (you can see the picture of the case on the snapshot of the PS3 box). As for performance...it's really quiet when I was playing the BlueRay disk. It didn't make any sound at all. It took pretty long to upgrade the system software though (it was upgrading from 2.30 to 2.52 or something like that). Overall, I am extermely pleased with the purchase of this special edition. Not only it's in different color but also MGS4 and bonus contents are included. It's 40GB and the price is the same for the 80GB system. But the bonus contents and the different color of the system more than makes up for the hard drive space difference. And the PS3 box looks really cool as well. In conclusion...if you're a Metal Gear Solid fan (I wouldn't consider myself as a fan as I've played only a few games of the series, none for the PS2), thinking of buying a new PS3; now's your chance to get the "limited edition" for the fraction of the price for which it was being offered earlier (this is the main reason I bought the system).

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I have one of the original 60GB PS3 systems but always wanted the gunmetal gray. Unfortunately the crazy price this was originally selling for through Konami was not justified based on the specs. The amazon price is a great deal love the gunmetal color. The fact that it doesn't retain fingerprints is a real bonus.

The biggest upgrade in my opinion is that this PS3 system is so much quieter than my old 60GB. The fan is nearly silent whereas my old system would ramp up to a level that was VERY audible in quiet parts of movies.

The 40GB was not a drawback at all in my opinion. Just swap out for a bigger one its easy to do and the drives are not that expensive. I already had a 160GB 7200rpm drive that was waiting to go.

Since I already had MGS4 game I didn't need the LE version, but since it is going for big $ on auction that will further offset the cost. I don't care about being able to play PS2 games cause they look like bad on the big screen anyway. The memory card slots were used a total of 1 times on my old system so I don't think I'll miss this either.

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Catherine PS3 Game (Japanese Version) Japanese PS3 Video Games

Catherine PS3 Game Japanese PS3 Video Games
Customer Ratings: 5 stars
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This is one of my favorite game. After I bought this I sitting in front of my television for a couple hours everyday. Weak point is this game is extremely difficult.

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Dark Souls Collector's Edition

Dark Souls Collector's Edition - Playstation 3
Customer Ratings: 4.5 stars
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Sale Price: $109.99
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Note: I going to concentrate this review on the "extras" found in the Collector's Edition. My reason being that if you are thinking of purchasing the Collector's Edition, you probably are aware of what the game is like.

What exactly is Dark Souls? It's a spiritual succesor to Demon's Souls, and in reality it might as well be called Demon's Souls II. The game is very atmospheric, very beautiful, eiry, and of course very challenging. As in Demon's Souls, dying is something that is a natural part of Dark Souls. The game is meant to be challenging, and if you played Demon's Souls you know exactly what to expect. If you did not enjoy Demon's Souls, there is no point in purchasing this game. If you did not play Demon's Souls, you might want to purchase that (it's only $20) before purchasing the more expensive Dark Souls. Now, for those of you who are definitely going to purchase Dark Souls, is the Collector's Edition worth the extra cost? The answer, it depends...

First, if you pre-ordered this game, you got the Collector's Edition at NO extra cost! So in that sense, yes this is clearly a wonderful bonus! If you missed out on the pre-order (the Collector's Edition is now sold out), should you pay extra for a copy? Well, here is what is found in the Collector's Edition:

1)First thing you'll notice, it comes in a beautiful and large steelcase (or steel case, steelbook, whatever you call it). Note that it's not real steel of course, but most likely tin. Nevertheless, the case is very well done, and holds the game and arbook.

2)Limited Edition Artbook: it's nice. I'm not a huge fan of game-related artbooks, but this is a nice hard cover artbook. It's not the size of a "normal" book (I consider normal the size of a sheet of paper or 8.5" x 11"), but substantially smaller. Still, it fits snuggly in the steelcase.

3)Mini-Strategy Guide: this is available as a DOWNLOAD only!! Boo... I hate download only items. I would much rather have had the strategy guide be available in hardcopy and have the artbook as a download. I don't know who decided this should be a download only, but I would not give that person/people a high I.Q. rating...

4)Original Game Soundtrack: this is available as a DOWNLOAD only!! What? the beautiful soundtrack...download only?! Yes, that's right. Another "brilliant" move by marketers who are oblivious to what their customers want.

5)Behind the Scenes Video: this is available as a DOWNLOAD only!! Yes, yet again, you are left stranded with a donwload only.

6)A Card to Redeem items 3,4,5.

So there you have it. The items that in my opinion truly make a collector's editions special (special strategy guide and game soundtrack) are download only! I consider this very lame. Yet, I gave the game 5 stars... why? Well, because I can't deny the fact that all these bonuses were given for free! This collector's edition did not cost (originally) any more than the regular edition. The regular edition is a 5-star game in my opinion, and the collector's edition is the same thing with FREE bonuses. So, it's up to you to decide whether these extras are worth the "extra" cost (since you likely will not find the collector's edition for the original price any more). Also, keep in mind that prices will vary. You might be able to find the collector's edition at only a "little" more than the original cost, and other sellers will ask 2-3 times the original cost. As I said, it's up to you, but hopefully this review has helped you decide one way or the other. Either way, let me say that the game itself is still fantastic...

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For those who have played FROM Software's Demon's Souls (itself a spiritual successor of FROM's King's Field franchise and what many would consider to be 2009's game-of-the-year) for the PlayStation 3, Dark Souls will feel immediately familiar, as the controls and play style are pulled directly from it and expanded upon. The same can be said for nearly all other aspects of the game.

It should be noted that this is NOT a sequel to Demon's Souls, as it fleshes out its own original tale and does nothing to further the reality and mythos of Demon's Souls aside from sly winks, subtle nudges and the occasional DEMON THAT WANTS TO BURN YOU WITH ITS FIERY EVERYTHING.

Even within the tutorial level, the game quickly gets you up to speed on the controls and type of game you're in for, one of patience and exploration and existence as meat (somewhat literally, as you start off rather "undead", resembling a bipedal stick of jerky) to be tenderized by every punishing enemy that can reach you... if you're not careful. After the tutorial you are placed at what can loosely be described as a hub, or bonfire, but it's more of a branching off point where the land of Dark Souls can take you down many paths, each showing off a unique and darkly beautiful environment to explore and conquer. While each of these paths is considered accessible, you'll find that you might not yet be prepared to traverse them until later on, once you've leveled up your character and equipped them with better armor, weapons and items.

And that is where the bonfire comes in to play. Scattered through the lands are unlit mounds marked with a sword, waiting for you to come and ignite them, where they then become resting places/refresher points. By refresher I mean that that newly lit bonfire is where you will respawn should you happen (Oh, it WILL happen) to be killed. So there is some comfort in that, and also in the fact that whenever you return to a fire your consumable health flasks, known as Estus flasks, will be replenished, along with spells and miracles if you decide to put focus in using magic. Now by rest I mean you can take comfort in that spot, knowing that enemies, unless currently chasing you, will not interrupt you as you sit by the fire and take the souls collected from each enemy slain and trade them toward improving your character's stats. The downside? Touching the fire resets the world, so all minor enemies return to their locations ready to battle you once again. So choose wisely the times you wish to touch the flames.

I mentioned souls gained from enemies, and they are important, as it is your method not only for leveling up your stats, but also purchasing an array of items from merchants and others NPCs.

With many games these days inviting a "run and gun" type of mentality and a fair amount of hand-holding, it takes a bit of reconditioning to understand that with this game it pays to think logically, as Dark Souls adheres to rules. There are clues within the layout of the land regarding where to go and what secrets lie ahead, and every enemy is beatable, even at low level stats, by studying movements and method and knowing the right equipment to go in with. This game is all about bettering yourself, and thus feels incredibly rewarding with each land successfully journeyed or boss demon defeated. And the treasure that comes from that? It's best left unspoiled what you'll come to possess.

The combat in Dark Souls is some of the best combat I've encountered in any game, with each weapon offering its own style and moveset, from long-range to short, slashing, cutting, blunt, piercing, so many options and secret weapons to discover and build as well using blacksmiths. Each set of armor provides its own strengths and weaknesses, and there's a level of balancing that doesn't allow any weapon to feel over-powered or game-breaking. And if it starts to because of how high you've leveled? Just wait until you carry over into New Game +. And as I mentioned, battling feels fun and intuitive because of the logical nature of the enemies. Logical but not bland.

A lot of people have wanted to know more about multi-player. It's been ramped up significantly from what was offered in Demon's Souls, while still maintaining that "This is my difficult journey through a harsh and desolate land" feel. Some nice carry-overs from Demon's Souls are the blood stains and ghosts. Blood stains can appear on the ground in your world and when clicked on, you'll see the last 10 seconds of another players in ghost form, leading up to their death. It's a nice touch in providing the player an idea of what might be in store for them. Players can also sometimes just briefly appear visible in one another's worlds. You can't interact with them, and they only appear doing what they are doing in their game for a few seconds, but it helps to add a bit more ambiance to the game.

Further multi-player options are done using certain stone items. One stone, an orange soapstone that you can buy early in the game, allows you to write messages on the ground that get displayed to other players, just as theirs are displayed to you. It's helpful for hints, tactics and if you want, trickery. If someone chooses to recommend a message, the person who wrote it is rewarded immediately with a boost of health. You have the ability, once awarded a white soapstone, to join other players or have them join you for some aid in felling the demons. But just as easily through yet another stone, players could choose to instead invade your world as a black phantom (or vice-versa), seeking to destroy you and collect your souls and restore their humanity, as the more human you are, the more inclined certain NPCs are to speak and deal with you, as well as other perks. That was as far as things went in Demon's Souls. Dark Souls, however, really makes things interesting.

The game offers you the option through various interactions to join covenants. By pledging allegiance, you are opening yourself up to new opportunities, usually regarding multi-player, that are incredibly unique. One such covenant awards you black armor and sword and sends you to other worlds to slay those who choose to maliciously invade players, thus avenging the victims, but only if the victim submitted the invader into the Book of the Guilty, which acts as a WANTED list. Another covenant allows you to place a glowing sign on the ground, which appears in that same spot in the games of three other random players, who then encounter waves of black phantom enemies that spawn from the sign, until the player is either killed (thus awarding the sign layer souls) or one of the three players finds the sign in their world and crosses through it to hunt down and kill you. Potentially all three could enter your world, and then you better be running. That's just a small example of the possibilities that covenants can offer, but be careful of which you join, because they do not take kindly to those who break it, but even that presents its own interesting opportunities.

I can't say enough about how beautifully designed the world is. There is a staggering amount of variance with each path you take, to the point that you're surprised you've found an area that looks so surprisingly new and different. It's amazingly how intuitively intertwined it all becomes as well, with shortcuts opened as you progress and multiple ways to get around. And sometimes you'll catch yourself looking far off in the distance, even if that distance is somehow ABOVE you, and wondering if you can get there. Yep, you can. Demon's Souls managed to be pretty with a palette of grays and kept that feeling of dark, foreboding emptiness. Dark Souls takes that, splashes it in many parts with color and STILL manages to keep that same wonderful, moody atmosphere. And FROM really allows their environments to sing and provide ambiance on their own, without constant background music for that evocation. Music is there, and it's thrilling and moody and fitting, but saved for certain moments. Everything else is soundtracked by the fulfilling clang of swords, the echoing water drops in a far-reaching cavern, the sound of a dragon's lungs heaving somewhere in the dark. That's music in and of itself.

OVERALL:

If I had to say something in the negative regarding this game, it would only be that there are times, despite how intuitively the game is laid out, that you can get a bit lost or confused on where to go next. But in my experience, it's never for very long.

Dark Souls takes everything about its spiritual predecessor, Demon's Souls, and enriches and improves upon it with bigger worlds, a wider array of enemies and locations, more weapons, more secrets, more items. Armor serves a greater purpose and can be upgraded, multi-player is all the more exciting with new play options and a chance to be saintly and helpful or insidiously vicious. Upgrading weapons and armor makes more sense and offers a variety of paths to improve your stuff, sound is rich and atmospheric, and bosses are absolutely epic.

Oh. And yes, crystal lizards are still in this game. BUT! They continue to respawn until you manage to kill them. Huzzah!

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This title feels like a more well-polished, more well-defined version of what Demon's Souls should have been. On its own, Demon's Souls was a fantastically challenging game, but the mechanics (particularly menu navigation) were a bit overwhelming at times. Dark Souls seems to have improved upon this model with a more intuitive menu system, and they even seem to have tweaked some of the action mechanics as well, while still keeping the spirit of the game intact. This franchise (the same as King's Field before it) will always be about learning from your mistakes and playing intelligently for a more rewarding experience. I've only spent about two hours with it, but already I can tell that I'm going to be getting just as ensconced in the world of Dark Souls as I was with its predecessor. Bottom Line: This is a 5-Star game for those who love a challenge built into a well-crafted world/storyline. All those looking for quick thrills and even quicker bursts of playtime should move on to other game franchises.

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When I finished playing Demon's Souls back in 2010, I wrote in my review that it was my favorite game of the current console generation, and that still holds true today. The game was a truly unique and innovative RPG in a generation that, despite being full of many great games, isn't going to be remembered so much for its innovations in game design. So obviously, I was chomping at the bit to get my hands on Dark Souls, the game the developers have touted as the "spiritual successor" to Demon's Souls. After putting nearly 90 hours into the game, I can say that Dark Souls is every bit as good as the masterful Demon's Souls. Dark Souls has made some key changes to the design of the previous game, yet at the same time maintained, and even refined, all the characteristics that not only made Demon's Souls such a great game, but also, a breath of fresh air.

The biggest change Dark Souls brings to the fold is the introduction of a singular, interconnected game world. Not so much an "open world" like Skyrim or Red Dead Redemption, but more so a series of fully explorable areas that are connected by at least one passage (think Super Metroid). This gives the game world a much greater sense of not only mystery, but dread as well. Where as Demon's Souls gave you much more guidance by providing a peaceful hub world leading to the separate areas of the game, Dark Souls drops you into the middle of its world without any sense of where you are supposed to go. You will receive vague hints from NPCs, but it's up to you to find your way around, and this makes you feel not only more isolated, but also makes achievement even more satisfying. As you learn your way around, you'll slowly begin to see how the world is interconnected, and you'll marvel at the absolute genius behind the design of the world (which manages even to trump its predecessor in level design). The same dark, dreadful and isolating vibe that oozed from Demon's Souls levels remains here, and is amplified by the sense of scale you get from this world. Atmosphere plays such a dominant role in this game; Dark Soul's atmosphere is so thick that it is basically an ever-present character in the world, continuously following you around.

A key change also comes in a more forgiving checkpoint system, represented by various bonfires that can be lit and serve as not only as a place to rest and replenish, but to upgrade & repair weapons and armor, manage your inventory, and eventually, warp to different bonfires you've previously visited. I found this to be a much smarter design than the "start from the beginning" method employed by its predecessor.

Despite these changes, Dark Souls remains one of the purest, most challenging, and most enjoyable games to be released this console generation. The combat remains among the finest of any game ever made, demanding patience, practice and cunning from the player. Your enemies remain fierce, intimidating, and sometimes terrifying. The different types of weapons, armors and items, as well as they ways they can be upgraded, has exponentially increased over what was offered in Demon's Souls. The multiplayer component, where hints from other players can be left in your game world, where partners can be summoned to aid in battle, and where you can invade another's game or be invaded yourself, has been given a new dimension of depth with the ability to join Covenants. And the boss battles are still the most epic and sinister of any other games out there. From Software, the developers, have successfully kept what worked in the first game, made changes where it counts, and still turned everything on its head with the newly structured world. The game feels familiar, yet fresh. Fans of Demon's Souls will be pleased. For first-timers with the right amount of fortitude, Dark Souls will be a revelation.

Demon's Souls is still my favorite game of this console generation. I'll never forget the first time I stepped into the imposing world of that game, and how I slowly realized that the developers were quietly revolutionizing the RPG genre. Yet despite this, I can still say that Dark Souls is the better game of the two. It feels less fragmented, more masterfully crafted, and most importantly, more fully realized. This is a game that is retaining the essence of the hardcore RPG experience while setting itself apart from its contemporaries by combining brilliant design with stellar gameplay to create an experience that simply isn't being matched by anyone else. Dark Souls is another masterpiece from From Software, a developer who is daring to be different by reaching further than most others would dare, and is striking gold by doing so. RPG fans would be doing themselves a disservice by missing this game.

A NOTE ON THE COLLECTOR'S EDITION: I ordered this version of the game, and I'm glad I did. The metal case is very handsome, and comes in a hard plastic slip case to protect it. A code that can be redeemed for a downloadable strategy guide is included, although I didn't use this, as I don't like to play games using guides. Best of all is the hard cover art book, which features drawings and paintings of most of the game's enemies and bosses. The creature design in Dark Souls is really stellar, and having this book is a treasure for big fans of the game. Overall, I feel this edition was well worth the $59.95 I paid.

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I purchased the collector's edition. Yes, it was a free upgrade, but the final product was pretty laughable if you compare it to other video game collector's edition.

First off, finding any information on what was actually included was pretty evasive. Even the game website didn't have a concrete answer. Lots of speculation on which regions were getting what, but no hard fact information. When it did arrive, it was a metal tin, and included with the game was a DVD sized art book (The pictures are pretty small, with very little description or explanations, and honestly pretty forgettable.)and the rest of the content was downloadable from the website. The soundtrack is gorgeous, but the map and player guide (especially if you've already played Demon's Souls) aren't very helpful. There's information on classes and how the attacks work, but nothing about weapon stats or armor upgrades. Luckily there's a online wiki in the works that will hopefully answer in more details things the players need to know.

I'd say skip the collector's edition and buy the regular game.

Two other things also stand out. The frames per second drop to some pretty horrendous and inexcusable numbers. It seems like the developers were okay with certain encounters barely being playable. I first experienced this in the forest area with the "bear-cat" and his added friends. It lagged to the point of unplayability. Again, no excuse for that.

The other issue is multiplayer. As of this writing don't buy this game hoping you can run some areas with friends in mind. It probably won't happen. There isn't a central server like there was in Demon's Souls, so the chances of you and your buddies being in the same server world are slim to none. Even more frustrating is that Namco/Bandai/From Software have been silent on any upcoming changes or patches regarding this. The most players have gotten is a step by step guide on how to try to connect (which the player base already knows) Hopefully this changes, but even a "we're looking at it" comment would go a long way with customers.

The combat system is incredible and the visuals are pretty astonishing in a lot of the areas, and yes if you played Demon's Souls you'll probably love this game.

Although still a great game, it feels certain aspects were rushed, corners cut and not thoroughly tested. I certainly hope there are future patches to address the issues to make this the truly great game it could be.

*Updated rating to reflect patched improved co-op, and all around fun.

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