Leisure Suit Larry: Box Office Bust

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I had to write this review since EVERY review I found before has thus been negative or downright brutal. Take it from soneone who ACTUALLY beat the game and didn't play it for five minutes because they were pissed off and don't know what a Larry game is all about. This game is fun! Granted, there are parts where the graphics can get choppy or the controls are frustrating. But as a whole the game is worth the play. If you are a LSL fan you are doing a disservice to yourself by not playing Larry 9 (I still haven't found the missing floppies for LSL 4...lol).
The Game does start out slow. Once you get to the first dreamscape (the Western) I guarantee you will be hooked. The story line is entertaining and Loveage keeps you laughing with his one liners and off-the-wall behavior.
No this one isn't written by Al Lowe, and no you don't get to play our beloved Larry, but it's fun nonetheless. There is a lot of crude humor, women in scantily clad outfits, and tons of sexual innuendos and puns (yes buns too my fellow pervs).
The bottom line is simple, if you are a fan of LSL, you need to give this game a shot. The graphics are better than any we have seen before, but still hold that comical and cartoonish tinge to 'em. True, there is no full frontal nudity or gratuitous sex scene depicted in the cutscenes like a lot of games are heading towards, but hell that never stopped Larry fans before...we're used to not scoring right? Only in the game right? ;) I promise you though, this one has a "happy ending."
To get there though is tough, this is not an easy game; it took me over twenty hours to reach the end and there are several scenes or scenarios that you will probably have to do darn near 10+ times (maybe even closer to 20-30...lol).
But persevere and you won't be let down. You'll laugh and enjoy the ride...ahem... the whole way through. As Larry would say, "Oh yeah!"
The game also has the usual gambit of minigames/challenges incorporated inside. You won't be looking for secret tokens (YEAH BABY!) but instead have to seek out 100 Larry Awards (golden statues) hidden throughout the film studio. There are also numerous girls to try and score with and also several stunt races to complete for special awards. Even if you've beat the main missions in the game and reached the grand finale, you can still attempt to accomplish these challenges for hours of extra gameplay. Good luck fellow leisure suiters!
Be advised, I played the game on PS3 and had also tried it on the PC. For the life of me I couldn't get it to work properly on the PC with my controller. Using a keyboard was horrific and I don't recommend this at all. Go with the console version!
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The previous Larry's were great wry smutty humor with good game play. This game sucks! The game play is terrible, the animation is awful. I've managed to get the character stuck in a wall and between walls. You can't talk to other characters or look at objects like in the past games. I'm glad I only paid $3 yet I still feel ripped off!!Buy Leisure Suit Larry: Box Office Bust Now
What can I say?Awful console port, awful controls, awful story, awful dialogs, slightly less than awful graphics.
And this comes from a devoted fan of the old PC Larry series from Sierra that I continue to love.
Sad, really.
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This is the worst game i have ever played. Clunky and unresponsive controls. Terrible camera angles. Nothing about this game is worth mentioning. I rented it to try and get an easy plat trophey. Little did i know i would be renting something that felt more like a chore to play. I could only make it through and hours worth of game play before i had to take it back.Want Leisure Suit Larry: Box Office Bust Discount?
At long last, I've finally found it...I've finally discovered it. The worst game ever conceived by an established video game studio. Ever.Ever.
There is simply no excuse for the production quality and design elements of this game. It's not just lacking a layer of polish like some games which are rushed out early by a company's publisher.. it's lacking anything remotely resembling a gaming soul. It's wretched to the point where I'm almost convinced the developers made the game the way it is on purpose... everyone sitting around, drinking, giggling, cheering as they come up with another aggravating gameplay feature with which to torture the unwary gaming populace. Truly, you really have to TRY to make a game this loathsome, this abhorrent, this... painful.
Nearly EVERYTHING in this game is just... WRONG. From the archaic, "now you can control me, oops lol now you can't" camera that refuses to show you anything you really need to see to the unbelievably rotten "combat" system that makes fighting an agonizing chore, to the PSX-quality textures and pop-up, to the totally uncessary inclusion of a hidden stamina meter that keeps you from sprinting for more than 5 seconds per minute, this game is just an abomination... a freak of gaming nature... an utter insult to the gaming industry's sensibilities. It's a steaming fecal nightmare delivered unceremoniously from the rotting bowels of Team17 Software onto the collective face of videogaming. Yes, the industry is now worse off from the mere existence of this game. If you've ever seen, played, or heard of this game, you've taken a step back in your own personal evolution.
Team17 should be ashamed of themselves. Go ahead guys, take off one or two or 15 years and go stick your heads in the sand on some uncharted Pacific island, until humanity has forgotten most of what has transpired here. Shame, shame, shame. SHAME ON YOU. And God help any of you who list this game as a past project in your resume/CV, as truly any hint of involvement with such trash should immediately have you blacklisted from participating in the development of any other video game, ever again.
There's no forgiveness, no rest for you, Leisure Suit Larry. Rot in turmoil, you insipid turd.
PROS:
-Nothing. Avoid like syphilis.
CONS:
-Everything
Callaway Big Bertha Golf Club - Move

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I've been playing the tiger woods series with the ps3 move, and while it's fun, the move by itself lacks a bit of finesse due to its size and weight for a golf game.
This item has improved my game and added some realism to the game in terms of swing and control.
The club head helps with aim. Use a ball on the floor and it works well. But it's not long enough to actually hit it
It's adjustable in length, and works for right or left handers.
It's not perfect. The club head could be a bit heavier to aid the swing momentum. The trigger hole needed some minor adjustment with a knife as it was causing the button to stick a bit.
The move snaps in and feels secure, but the shell does add a bit more to the thickness of the move, which is already fat for a golf grip. But it won't go flying off. Reasonably sturdy, but younger kids could eventually abuse it.
All in all it's a very good value at a reasonable price.
Armored Core V

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I have never really played the old AC games. My only experience is through AC4/4A. I loved those games, it was great to be able to pilot a mech that wasn't slow but also wasn't arcady.
I S-ranked the missions and took out the other mechs in the "Arena", but after all that there wasn't much to do. The multiplayer was ok, but it resulted in strafing battles.
ACV seemed to have taken the opposite end of the gameplay experience.
I'll start with gameplay:
It plays close to how AC4/4a played. There's some differences but they aren't huge and it is easy to adapt to. The ACs are smaller. They are half the size of what they were in AC4/4a. This is due to the amount of urban combat you will be fighting. There is a noticeable emphasis now on how you take on enemies. It no longer becomes strafing battles, if you take on a ton of damage or your energy runs low, it's best to take cover somewhere. The large buildings help make it easy to duck into some alley and recover your energy.
Because of the urban combat, one addition seems to be the Scan Mode and recon units. There is no longer a minimap to find your enemy. You shoot a recon unit and enter Scan Mode in order to locate the enemy. This also allows you to "see" through buildings. This also puts emphasis on the "Operator" in PvP. The Operator sees a map of the territory and players on their team. The players will need to use the recon units to allow the Operator to gather more battlefield information and relay that to the team.
As far as the standard AC features:
There's still a good amount of parts to use, but it seems to be tied to you Team Level(I'll go over that later). More parts are made available once you hit certain team levels. You also find parts in missions or get them as rewards. Customization is also still here and in great detail. If you're a solid emblem creator, you have a good variety of patterns and "brushes" to use. I actually prefer this type of creator as it requires some skill to create amazing decals/emblems.
Controls are pretty standard. There is no longer a left and right shoulder weapon. Instead it switches out to the weapons so there's a slight delay when switching. Boosting and overall speed have been slowed down and you can now jump-scale buildings.
Single Player:
You still have about 90 missions total with about 9 story missions that can actually take a while to beat. It won't take long to beat them but the story missions are no joke and can take a while to S rank. The 80 or basically "kill target" missions, sometimes with targets being other "boss" ACs. There is no Arena so the AI AC fights are all in those order missions.
The single player experience isn't great, but if you're a completionist, there are "scrap parts" in most missions to look for and collect, and there's also the challenge of S ranking missions.
Multiplayer:
This is the bulk of the game. If this doesn't interest you, then rent the game. Before you even start you need to create or join a team. Joining an established team gives you access to a huge list available parts already. It also gives you access to other players that can help you coop those missions. There doesn't seem to be a huge focus on trading in the game. Money is easy to come by and so are most parts. But if you wanted to trade emblems/decals you can.
Modes:
Conquest: this is probably the biggest addition to the series and why I think it is a step forward. This allows teams to capture territories on a map. There are lots of territories within regions of the map. The team with the highest Territory levels will show up as the leader of that region. Conquest battles are either invasion type of defense type. There's more detail on how this works in forums so I won't go into that. These are generally a mix of PvE and PvP. The overall system seems to work but there are quirks in trying to defend your territory, which hopefully is ironed out later on.
Mercenary: Players can put themselves up as mercenaries. Once you register, you become available for other players to be recruited. When you register, you'll be put in the AC test room until a job comes in. The job details are displayed and you are given the choice of taking the job or declining it. There is a merc rating that ranks you on how much money you have made. Mercs who want to climb the leaderboards need to be careful which missions they take. The pay generally isn't great and you'll end up losing money if you take on too much damage.
Free Battle: This is a pvp mode. You can do a quick match or choose a match type. There are team battles, FFA, and duels. Pretty straight forward and fun.
Mock Battles: Your team can setup mock battles for practice.
As far as the multiplayer experience, there is lots of stuff to do. And even if you're on your own, you can hire mercs to help you out.
I do have some issues with the game.
Graphically, it's ok. Everything is just so dark and drab and it makes it difficult to see detail in other players' ACs, but all that goes out the window when you start fighting.
The support from Namco Bandai isn't that good compared to From Software's support of the JP version.
The manual is 5 pages, which is ok if there were other "official" places we can go to for information, perhaps an in-game manual or an official forum. There is none of that here.
If you're in the EU region, you also may have a problem trying to get matches. It is sounding pretty empty there and we can only hope that NB can merge the non JP regions in the future.
As far as the NA region, the population seems to be fine. I have no problems getting merc jobs and you can get in on a good variety of missions that way. I'll also note that I didn't experience too much lag in the games. I see it here and there but its not common.
The PS3 version also apparently suffers from FPS issues. I have not noticed it since it doesn't affect the overall gameplay. I also found this game loads up missions very fast. Even navigating through the menus and going into assembly was a quick load.
If you're a fan of the series I'd add another star on my rating. I knocked it on the SP experience being such a small part of this game and the lack of Arena. It's a good game overall but for the uninitiated it can be tough to get into.
EDIT 04/20/2012
I have to knock down a star in less than a month.
If you are playing purely for Single player and a huge AC fan, then I'd keep the star there.
For people looking to play Multiplayer in the Conquest or Free Battle, you may be disappointed.
Defense missions require players to wait in a room for their territory to be attacked. There is nothing to do but change you're AC configuration and the wait is indefinite.
In Free battle and merc, you need to be on at the right time, otherwise there won't be anyone else on.
In addition to the above issues, there's also Namco Bandai. The japanese version of this game is already on 1.03 to fix various parts balances.
For all other versions:
Thank you for contacting Namco Bandai's Customer Support Department.
We currently have no information regarding any upcoming updates for the North American release of Armored Core V at this time. This information will be posted on the official Armored Core V website and on our Facebook page if any new updates become available. Please keep checking them periodically for any new updates as they become available:
Namco Bandai Games America Inc. Customer Support
E-Mail:
Facebook:
I'd still recommend the game in hopes that a larger community would mean greater leverage in getting NamcoBandai to do something, and better matchmaking for multiplayer.
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Hilarious the number of people on here crying about the game being "constantly online"...Do you guys just blindly buy everything or is it just video games? If you did ANY research at all you would have read in the hundreds of articles/write ups before release that the game has a persistent online world. I personally think it's great to be able to jump into a mission, keep an entire team of friends together, track their stats, work together and trade parts/money together at any time. If none of your team is online, you can hire mercenaries (other real players) to come in and help you out. If your team becomes strong enough, you actually control parts of the world map which other teams will then try to overthrow. The game controls are MUCH improved over AC4/4A and the upgrades are all still there. Tons of parts/mods/weapons/boosters/frames to collect and try. My only gripe is that the visuals somehow look worse than AC4/4A but considering it runs online with little to no lag, I'll accept this minor gripe for the good of the gameplay. The game has a ton of potential to be long lasting, you just have to decide for yourself if you are a turtle in your basement and only want to play by yourself or if you want to take a chance and have some fun with other mech fans. Hop on in!!!My experience so far with the game has been a great one.As stated in other reviews and a number of articles online and in magazines, Armored Core V is fixed toward a multiplayer experience. Since it's so close to the game's release, it's difficult to get the best grasp on the game, but for the hours I've played so far, I'm very, very excited to see what's ahead.
The focus is on players creating teams and interacting with their teams taking different territories and getting their rating up. There can be matches of up to 5 vs 5, which I can't imagine with gameplay being intense enough on 1 vs 1. There is an offline mode and one can play through story missions, or simple order missions to take out individual NPC ACs or units of tanks and helicopters. If you do play online, one other person can join with story or order missions, and the help is definitely appreciated. It's not an easy game, so for those looking for a decent challenge, there's one to be had. Like I sad, I haven't even had enough time to completely flesh out the big team aspects of the game, so I haven't seen the 5 vs 5 yet.
The mechs this time around are smaller, quicker, and more nimble. Smaller biped mechs can fit between buildings and climb to the top of taller ones to snipe and hide. It makes the combat much more fast paced.
There's a ridiculous amount of customization when it comes to the mechs. Each part can be painted individually, and can be labeled with completely custom labels. There are 500 parts to choose from, and I'm sure, with the game being a largely online experience, that many more parts will be released. There is also a large amount of customization when it comes to teams as well. There are team emblems, team paint jobs, tag-lines, how players are accepted into teams (player-vote, screening, free-to-join, etc.), even down to how the players are paid after missions are completed.
As for the complaints toward the graphics, if you haven't played the game during the most intense moments, I can understand why it's a little scaled back. I can't imagine it running well when there are 10 mechs battling it out with constant destruction and firing. The game looks awesome enough. The blurring effects are great, lighting is good, firing and explosion effects are fast, and the animation of the mechs themselves is fluid and believable. The textures are a little lower-resolution, but I haven't studied them as much as I could have. I tend to focus more on gameplay, and to say the least, I'm enthralled.
There's a lot to learn initially, and the game pretty much just dumps you into it beside a few tips to read through throughout the menus and the introductory mission. It's been rewarding so far.
I'll come back and edit this review if anything else comes up, or if there is a common frustration that I haven't come across yet.
All-in-all, if you're a fan of the Armored Core series, and don't mind the game being online-focused (which at this point, 90% games are, and I believe is for the better), it's very worth it.
Even if you're new, I would head to your local video rental store, or Gamefly and such to try it first, but don't be surprised to find yourself enjoying it.
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A couple of months ago I got the itch to play a mech game. I wanted to hop into a mech, loaded for bear and go blow stuff up. I thought about Mechwarrior 4 and Steel Battalion. Of course I don't have a gaming PC or an original Xbox, so those were out of the question. I had played the demo for Armored Core 4 and didn't like it much. I spent time reading every review I could on every mech game for this current generation of consoles. I even went out and threw down 20 bucks on Front Mission Evolved.Most mech games nowadays get crap reviews. And I had read quite a few on Armored Core V. When will I learn? After playing Front Mission Evolved for a bit, I still felt like there was something I was missing. It's not a bad game, it's just not a great game. So I went to youtube and started watching every video I could find on ACV. Despite all the negative reviews, I was liking what I was seeing.
So I bought it, and guess what, it rocks. If you are looking for a mech fix, look no further. The thing I like most about ACV is that you can pretty much tackle the missions however you want. Do you want to go through with blazing speed and destroy enemies as fast as possible? Can do. Do you want to be strategic and stealthy by climbing tall buildings and sniping your enemies? Can do. It is completely up to you.
There have been a few complaints leveled at ACV that are completely unfounded. But first let me cover a few things. As you have read, when you start the game you must create or pick a team before beginning your first mission. If you are smart you will find a team with a high score. I found one that had a score of 60 and it was free to enlist. The team score is important because you have access to more parts. The main menu consists of three screens. Most reviewers only talk about the world map. But there are in fact two other screens. The team screen where you see all the info regarding your team and the garage/workshop. The workshop is where you assemble, buy and sell parts, paint your mech, and test your mech. This is an area that gets little coverage in reviews. Instead we are told that the garage costs you money every time you use it. This is only true if you use it "in mission" The main screen workshop costs nothing to enter. Your money is spent on parts. And when you are done assembling your mech you can test it out in the test area. This area can be set up with enemies so that you can see what kind of damage your weapons do. In this area you are not charged for damage or ammo use. So it's like a free for all. Pretty cool.
The world map gives you access to campaign, order, extra, mercenary, and conquest missions. You can replay the campaign and order missions as often as you like. And this is where the game is so much like Gran Turismo. Every mission is rated. S, A, B, C, D. You are given a rating upon completion. S being the best. You are given money for every mission, which of course will be based on your rating. There are subquests in every mission that you can complete in order to increase your rating. So, like Gran Turismo, you can keep going back to try and beat your previous rating until you get an S. And then you can replay as often as you like to get cash. Completing missions also gives your team more points. This of course unlocks more parts. And like Gran Turismo you'll want to upgrade your mech to achieve the best possible outcome.
Gran Turismo doesn't have a story. It's not about story, it's about simulation. That is the case here as well. In my opinion the story is not integral to the gameplay. For me it's about the building of the mech and the destruction of my enemies. Some complaints have been leveled at the mech assembly. One reviewer stated he thought he had equipped all kinds of bad ass weapons only to find out that he had taken them all off. Well that's because he didn't spend enough time in the workshop figuring things out. Does it have a steep learning curve? Kinda. Is it trial and error? Yes. But once you understand how things work, it will become very easy. I'll give you an example.
I wanted to get a new sniper rifle. So I bought one. But when I went to equip it I couldn't find it. What happened? The mech has several locations to equip weapons. Left and right arms as well as left and right bays. When you place a weapon in one of the bays you can switch it out on the fly with the weapon on the same arm. So what I realized is that in order to get a new weapon in say my left bay I had to unequip my left arm. Take that weapon and put it in my left bay. Then when I bought the new sniper rifle it was available to me when I went to equip my left arm. See the arm weapons when purchased only show up in the arm slots. Not the bay slots. Confused? I was too until I figured it out.
Which brings me to my next point. In most of the reviews they state that the steep learning curve is off putting and give the game a lower score because of it. And yet a game like Demon's souls, also made by from software, has a learning curve that will make most casual gamers cry. That game however, was given rave reviews and lauded as one of the greatest games every made. That folks, is what we call hypocrisy.
So if you are looking for a mech game with DEEP customization, replayability, and the ability to play as you see fit, then look no further. I would recommend this as a purchase every day of the week.I used to play armored core for answer online, and I really got upset at how these guys online would fly around shooting at you and you didn't know which direction they were shooting at you from, it was really annoying, and i had to stop playing armored core for answer online cause of that, it was just too frustrating, I wouldn't even be able to hit the enemy mech at all cause of all the flying around and circling going on. But now thanks to From software answering my e mails they agreed that all the flying around and circling was too frustrating, so they finally did something about it. Now in armored core 5 buildings everywhere, so no more circling around in circles, and now also, they took away the mechs ability to fly vertically, in short they fixed the 2 biggest problems with armored core,
and now it is better than ever, and the detailed graphics of the cities is the icing,
well done guys.
Legendary

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The Good Things
*Darn awesome story (Pandora's box opens, and monsters come out to invade New York; I got to wonder why nobody made a movie out of this first).
*Characters are okay (they remind me a little bit of the characters in "Resistance" though. Heck, the whole thing is a bit like "Resistance.").
*Excellent production design. The creatures are wicked (but without being overly scary or gross). The environments are big, detailed, and well-designed.
*Even though the gameplay is simple and straightforward, the levels are very well-designed. You can expect all sorts of crazy stuff to happen as you move along; it's very cinematic without relying on cutscenes.
*There is some interactivity in the environment. Enemies throw stuff, and you can solve some puzzles by moving/altering/destroying things.
*Aside from the usual range of weapons, you also get to use a few superpowers.
*Includes some online multiplayer games.
*Excellent graphics quality. There are loads of details in the textures, and there are lots of objects in each environment. Particle effects are great. One part featured a textured glass wall, and it looked surprisingly realistic. Character renderings are just okay, but everything else looks swell. This is all presented in either 720p or 1080i resolution.
*Sound design and quality are terrific.
*Excellent music; lots of good rock and metal tracks to accentuate the atmosphere and action (ala "Max Payne"). I'm gonna have to find a soundtrack for this game...
The Bad Things
*AI is not the greatest (ever see a soldier shoot a wall before?).
*Not for kids; rated M for bloody violence.
The Questionable Things
*Gameplay is extremely straightforward. You simply follow the waypoints and kill enemies along the way. Some puzzles are challenging, but it is still very linear. It's good if you want something straightforward, but after playing "Farcry 2" and "Fallout 3," it seems overly simplistic.
Wow, the first few minutes of gameplay blew me away. As soon as you start, you are immediately immersed in a world where all heck breaks loose and monsters sprawl out everywhere. From then on, it's a typical FPS. But for the most part, it does have georgeous graphics and a smart premise of a story.
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I myself, as a gamer, find myself able to enjoy any game I play. Alpha Protocol was claimed to be an incredibly buggy game, with last-gen shooting mechanics. I found the game to be a work of art, with respectable shooting mechanics and a fantastic conversation system. Fuel was claimed to be a terribly boring game, with very little reason to explore it's huge open world. I found the game to be one of the best racing games ever, and thought the immense open world full of things to explore and unlock. Blacksite: Area 51 was claimed to be a buggy, run-of-the-mill shooter, with a bland story, and brain-dead AI squadmates. I found the AI to be incredibly dependable, and the story to be the most unique and engaging plot-line in the history of first-person shooters.Now we come to Legendary, a game that was claimed to be an overly linear and bland shooter. The game had incredibly mediocre review scores, and was claimed to play like a last-gen game. Even with these bad reviews, I wanted it. The story sounded awesome, and slaughtering werewolves sounded absolutely amazing. So I picked it up for $10 at Gamestop. I put it in my PS3, intending to play it for a brief 15 minutes to test out the gameplay mechanics.
One hour later...
I was immediatly hooked on the game. The game was a work of art as far as I was concerned. The introductory sequence was one of the most jaw-dropping gameplay sequences I had ever witnessed, right next to Uncharted 2's introduction. Once the intro was over, and you got to slaughtering werewolves and fire drakes, the fun never ceased to stop.
Let's start with the story. Charles Deckard, an international art thief, has been hired by a mysterious employer named LeFey, and his associate, Vivian, to steal a box from a museum basement in New York. Unknown to Deckard, the box is actually Pandora's Box, a box said to contain all the worlds evils. Deckard accidentally opens the box, releasing mythological creatures into the world, and burning a mysterious signet into his hand. Once Deckard escapes the museum, he finds giant griffons flying through the streets, werewolves feasting on human corpses, and fire drakes taking over the subways. Deckard then finds out that he and Vivian have been double-crossed by LeFey's and his private organization, the Black Order. On the run from LeFey, Deckard and Vivian must find a way to recontain the creatures before all of civilization falls.
The story is incredibly unique and engaging, thanks to some interesting characters and creatures. However, the best part of the story is in it's cinematic polish. As stated earlier, the games opening sequence is stunning. Deckard is escaping from a museum that's literally falling apart around him. Once he escapes, he must run across the street, while griffons are hurling cars at civilians (or vice versa). The game is a cinematic tour de force, and is right up there with other titles this year. Couple this with the fantastic script and the immense variety of creatures, and you have a game that impresses.
The gameplay is also impressive, with unique and varied gameplay that keeps you engaged until the end. Spark Unlimited has done a fantastic job of varying the enemy types throughout the lengthy campaign. There is a huge amount of creatures you'll have to face in the game. There are werewolves, alpha werewolves (stronger and faster werewolves), fire drakes, griffons, Nari (little fairies that possess objects and throw them at you), and minotars rampaging through the world. Each of these creatures take a different tactic to beat, adding to the immense variety. Shotguns are best used for werewolves. Fire drakes are vulnerable to the fire axe, as well as water. To hose them down, you can shoot the fire hydrants throughout the game. Nari can phase in and out of reality. An animus pulse (talk about it later) brings them to regular form. Proceeding this by a spray of assualt rifle bullets should do the trick.
As well as these creatures, you also have to face Black Order soldiers in fun human vs. human skirmishes. The enemy AI can be questionable at times, but only on rare occasions. The human enemies you face take cover intelligently, and you have to move from cover to cover to flank them. Even better are the three-way battles, which put Deckard vs. Black Order vs. creatures. These battles are an absolute blast to play through.
The mysterious signet in Deckard's arm brings about an interesting gameplay mechanic animus. See, the signet allows Deckard to see into another dimension. This dimension is full of Animus energy. See, animus is an energy that can heal you, and allow you to use an animus pulse. Killing creatures gives you animus to absorb. This may not sound like much, but animus changes the entire dynamic of the game. While most shooters use a regenerative health system that allows you to regain health by simply staying in cover, Legendary smartly doesn't use one. Considering that Animus energy is fairly rare, you feel like you're at the mercy of these mythological creatures. This causes you to depend on Animus energy, and make every time you run into a cloud of Animus a treat. The signet also allows you to send out an Animus pulse, which can be used against all creatures in the game. The pulse ability is a very useful mechanic. It's (in my opinion) the most effective way to take out Nari. It's also handy when you run out of ammo.
Overall, the gameplay of Legendary is incredibly varied and unique, and an absolute blast to play through. The cinematic polish and fun gameplay keeps you hooked until the very end.
Graphically, Legendary is a treat. The environments are loaded with detail, and the creature designs and animations are incredible. Seeing a griffon swoop in, grab a civilian, and eat it is intimidating, and the incredible detail in everything makes it all the more sweet. The game can also support tons of people and creatures at once, and the game handles it without a hitch. There are a few minor anti-aliasing issues here and there, but the game is still a great looking game.
The audio is fantastic as well. The weapon sound effects are great you'll feel the gunfire in your gut. The voice acting is fantastic, with a great script and believable acting. The music is kind of old school, but in a good way. It kind of reminds me of Doom. The fairly generic rock pieces actually fit suprisingly well. Overall, the audio is as polished as every other componet of the game.
The game is a suprisingly long game, covering 10 or more hours of total gameplay time. Luckily, the length doesn't affect the overall pacing of the game, which is masterful. There are little peices of data to collect throughout the game, which include information about creatures, weapons, objectives, and organizations, as well as intercepted text messages that are interesting to read. There are no trophies, but considering everything there is to do in the game, this doesn't affect replay value.
There is also a multiplayer componet, but there isn't anyone online to play with. There are approximately 0 people online 24/7. This is a bummer, but considering there is a lengthy campaign, data peices to collect, and three difficulty levels to try, I don't think you'd be missing much with multiplayer.
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Here is my review summary. The following is rated on a 10 out of 10 scale.
Story: 10
An absolutely fantastic story, with interesting characters and diverse creatures. The cinematic polish helps tremendously.
Graphics: 9.5
The amount of detail loaded into the environments is impressive. The amount of things going on at once is also impressive. A few anti-aliasing issues here and there, but the game as a whole looks amazing.
Audio: 10
The sound effects and the voice acting are fantastic. The music is old school, but in a good way think Doom.
Gameplay: 10
The immense variety, fast-paced gameplay, and the clever Animus system all add together to make a fantastic game.
Lasting Appeal: 9.0
With a lengthy campaign, multiple difficulty levels, and little peices of data to collect, there is a lot to do. The dead multiplayer hurts somewhat, and trophies would have helped.
Overall score: 9.5Great story, great character design, great animation, good gameplay, OK graphics that sums up this game. You play as Charles Deckard, an unlikely hero. The story starts with the Deckard opening Pandora's box unwittingly. Mythical creatures are unleashed into the world creating pandemonium gryphons, firedrakes, werewolves, golems to name a few. Your mission is to save the world and you get to kill these creatures in the process. You get a signet engraved on your hand when you opened the box and this serves as your source of power through the game. You can use the signet to acquire animus which can be used to restore health and also to do certain attacks. This also means there is no health packs to pickup as is typical for FPS. Instead you pickup the animus that is left behind from fallen creatures. The character design and animation is exceptional. I don't like the fact that cutscenes are not skippable. The game gets saved on a checkpoint basis not bad if you don't die much. The music is top class, but not everyone might like it. Subtle touches like people rescuing others and subway trains whizzing past you only to crash ahead are pretty good.
Overall a great game and a great bargain especially for the price it sells for now. Buy it!!I'd had heard bad reviews for this game before even getting it, but still wanted to try it out. It's a fun game to pick up once and a while, but don't expect anything really substantial. If you like shooting griffins and werewolves with machine guns, you'll have fun. Haven't finished it, but so far the story is it's premise: Shoot monsters in a city setting.great concept. great action. lots of great monsters to fight. problem is that i'm use to PS3 graphics like uncharted & the newer games. this is more along the line of early PS2 graphics.
Neewer 5x Dual USB 2 Charge Charger Dock for Sony PS3 Controller
Sniper Elite V2: Silver Star Edition

List Price: $29.99
Sale Price: $28.43
Today's Bonus: 5% Off

Two words...BULLET CAM. Makes for an awesome gaming experience. This really is the best sniper game on the market. If you want a game where emphasis is placed on stealth and discreetness rather than a simple bang bang shoot 'em up, this is the game for you. You will not be disappointed.
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Before I bought this game I was skeptical of the creator and of it being a let down of expectations being a sniper focused style of game. I could not be more wrong after playing it for only about 10 minutes. At first the controls and game play were new to me but once I got the concept it became very intuitive and smooth for my playing style. The campaign was a lot of fun and had some fairly challenging missions that, at times, needed a little of that tactical out of the box creative thinking to get passed certain parts or even survive.After the campaign I was very excited to dip into the multiplayer and see if it would be as good as single player and hopefully better, and it was that and more. It keeps the same aspect of survival and tactical creativity as the campaign and is influenced more so by the opponents being real players. At first I found myself being overwhelmed and taken out easily but after a week my experience of gaming kicked in and I really took off.
All in all this is definitely worth $30 hands down...the Silver Star Edition is a must have as it includes a lot of cool stuff and extra weapons/side missions.
This game is a refreshing change of pace from other first-person shooters such as BF and COD (BF is more awesome :D) and the patience it takes to be great on the online battlefield is something that makes you feel more...idk how to describe it but...fulfilled, as a gamer.
I don't regret this purchase one bit...in fact this may be one of my favorite games of the past few years!
Buy Sniper Elite V2: Silver Star Edition Now
A great game for the PS3. The additional content makes the Silver Star Edition stand out even more than the regular version. Only thing about this I find unfair is I cannot give it 6 stars.Read Best Reviews of Sniper Elite V2: Silver Star Edition Here
This game is an amazing effort. the graphics and sound are tight. The slow motion bullet cam of the bullet iinfliction massive wounds on the Germans is verceral fun ( I think they are Nazis) the Bonus DLC tucked away on this is nice too. Its unfortunate that the developers had to wash out all Nazi symbols. Its censored, Which does distance you from ;being there;I'm still playing the game as of this writing meaning I have yet to finish it. Of what I played of the game so far, I can say that I like it more than Sniper Ghost Warrior part I, I never bought SGW P2 because it got too many bad reviews. (why do people come to the library & just blabber soo much about nothing, people using computers behind me are all talking about their kids & whatever who cares, go to Starbucks). So anyway, back to Sniper Elite. So the story, for those of you who don't know, is your an American Sniper during one of the World War's infiltrating Nazi Germany I think. Your job is to infiltrate areas & take out strategic targets, the common mission of the sniper. This requires lots of patience & waiting. Just like in real life, your not gonna go in & kill everyone & complete an objective right away, shots have to be timed & precise. It's a pretty good challenge. My only complaint of this game is the difficulty in killing some of the enemy's, for instance if you fire & your shot isn't exactly on target, it's almost like the enemy knows you've shot at him & ducks. Your mid sized weapon which if either the M1 or M40 is only effective at close range when by comparison, when enemy's are shooting at you with similar weapons, they hit even when your in the prone position at a distanced elevation they still get solid hits that can take you out. Your starting handgun, a Weld silenced sidearm, is only effective at point blank range almost. True to realism, your sniper rifle is without a doubt your best friend. Furthermore, I dont know how much vision soldiers had in those old World War tanks, but on this game, the tanks can see you & fire on you in varous locations, even when there's smoke & barely any light, it's almost like your wearing bright reflective gear & bells. Enemy snipers are able to locate you as soon as you enter an area, even if your sneak walking or crawling on your belly. When your looking back during bullet travel I know I'm like now how did that guy see me at this location? Key to staying alive is movement after shots, if you fire a shot & there's no background noise suppression like bells or whatever, then move right away because even if bad guys aren't in the immediate area, they will know where the shot came from. Overall, though i think the developer did a good job & if they're thinking of doing another then IMO I think the next sniper game should be of the Vietnam era, I dunno why one hasn't been made yet...Sonic Generations

List Price: $49.95
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It can hardly be argued that the past decade hasn't been very kind to Sega's blue Erinaceus mascot. For years now, the quality and direction of Sonic console games have ranged from... questionable, to put it politely, to downright terrible, to put it bluntly (His handheld titles have been consistently excellent, however). I grew up loving Sonic. His Genesis adventures were the first video games I ever played as a child, and my love and obsession for Sonic as a series continued from my toddler days throughout his stellar Dreamcast outings (I even devoured the comic series for years. Over a hundred issues are still at my parents' house). I'll be honest, Sonic Adventure 2 was the last Sonic game to hold my attention as a fan, and it was after that particular Dreamcast masterpiece that Sonic started to lose his unique way of doing "what Nintendon't" (Some argue Sonic Heroes was his last great game. I never played it myself, so I can't judge). It seemed that all was lost for Sonic, and with each lousy game his fans felt more and more disheartened and angry when dealing with the haters, more of which came out of the paneling with each crappy game.
First, a little history about Sonic's quality increasing in recent years, culminating in this disc of pure adrenaline inducing awesomeness:
Sonic Unleashed's daytime levels were a true success at retaining the past greatness of Sonic's unique, classical "fastest thing alive" approach to platforming, but overall Unleashed was an experience marred by horrendous Werehog nighttime levels that were slow and boring, the antithesis of what Sonic has always stood for. Then came Sonic 4 Ep. 1, which made even more progress to return to Sonic's 2-D roots and past glory, despite some missteps and questionable gameplay design choices (I'm a lot kinder here than a lot of 4's detractors). Sonic Colors was next, and was FINALLY a wholly stellar Modern Sonic title, of which there are few things to complain about; by far the best Sonic title in years, until now.
These three titles have set the table that Sonic Generations has come to, seen, and conquered. The fastest thing alive is back on his 20th anniversary, and to commemorate this most special occasion for their #1 mascot, Sega has invited not one, but two distinctly different Sonics to come celebrate. We are the guests of honor, and this is the best present a Sonic fan could have ever asked for. This is a long intro, I know, and this review will be a long one, but please, let me indulge the inner 4-year-old in me that would be obsessed with Sonic for years. This is the game Sonic fans have yearned for for over a decade. I will try to be as detailed as I can to give you an accurate picture of the game. Ok, here we go:
Story: Sonic and friends find themselves the target of an evil, malevolent force that threatens the universe and time itself! Amid the chaos, Sonic and Tails find themselves in some void, face to face with a chubby Sonic n' Tails from the past, from circa early-mid 1990's specifically. Both "Classic" and "Modern" Sonics team up and set off from this pure-white hub world to journey through their most memorable past exploits in order to attempt to right the wrongs and save everything they've ever known. Is it a great, ground-breaking story? No way, but it doesn't have to be. This is Sonic, and if Sonic and the Secret Rings or Sonic 06' (shudders) were games that tried to put a heavier story into the mix, I'll thank the chaos emeralds and chao that this title doesn't. The story merely gives context to the action and then steps back so the player can enjoy what you and I have always picked up Sonic the Hedgehog titles for: Excellent platforming gameplay at extreme speeds, cool style, and awesome music.
Let's talk about gameplay. I'm sure many of you out there were probably worried, first of all, about whether or not Sonic Team screwed up the gameplay/control mechanics of classic Sonic. Sonic 4 really changed the physics and control behavior from the classics and that really upset a lot of fans (not me so much, but many fans were peeved). You may confidently relax, because the classic Sonic gameplay is exactly the way it was on the Genesis. The game really rewards those who work hard to attain high speed and punishes those who are careless and slow on the uptake, just like in the good ol' days. The inertia is back, yes, the continued movement without constant d-pad pressure is back, and it is glorious. The only difference I can think of is that the classic Sonic levels here actually feel faster than the originals, and that the levels and proportions of everything ranging from platforms to loop-de-loops to spikes to enemies, seems... bigger. You may not feel that way, but I definitely did. There were also graphical tricks implemented that almost gives Classic Sonic a 2.5-D feel to them. So even though you're only running from left to right, you may hit a bounce spring that shoots you at an angled trajectory (think barrels from Donkey Kong Country Returns), or a sprint section may go through turns to the foreground to the background and everywhere else. Sonic 4 had similar tricks. These little touches really make the levels feel like living, organic worlds that Sonic is speeding through, despite the 2D "flatforming", and that is really rad.
Modern Sonic levels are characterized by maneuvering complex 3-D obstacle courses at speeds so fast, the music and outside sound literally distorts (I'm not kidding), making for an incredible effect. You have a boost function you can abuse to get Sonic up to speed again when you inevitably miss that 1/100000000th of a second you needed to react to miss a corner or ledge or enemy that stops you cold. You can even hold Sonic's boost button down to go at ultra fast speeds consistently over time. It's quite the rush, trust me. You can't abuse boost for long, however, as you need to take breathers, perform stylish moves, collect rings, or take down enemies to absorb more energy in order to replenish the boost bar. It's a nice balance. Modern Sonic gameplay really seems to push the envelope in every way, from speed level to set-piece epicness. It's all so over the top, and really captures that "HOLY CRAP!" feeling you and I probably first had when Sonic ran down that skyscraper or was chased by that killer whale in Sonic Adventure, OR the massive death truck chase from Sonic Adventure 2. Even the Modern Sonic reimaginings of classic levels have set piece moments like that, and that's really cool. Bravo Sega. I'm sorry for doubting you so much (but can you blame me?).
The presentation in this game, from the art design to its graphical presentation, is phenomenal and the definition of fan service. When I started up Sonic Generations, my brain fried a little from Nostalgia overload at the modern remix of Sonic 1's menu music and both Sonics waving their finger at me. I foamed at the mouth, a tear of pure joy and sunshine gathered in my eye, and my heart started beating in dubstep. It was... overwhelming, and probably not pretty but I make no apologies. When I started up Classic Sonic's Green Hill zone... well... gosh, this is going to be hard to describe... impossible actually, so I'll just say this and then let you discover the magic for yourselves: The graphical presentation of pretty much every Sonic level here is absolutely amazing. They all retain the spirit of their original appearances, while utilizing the power that today's consoles can afford the art design, and it is spectacular. That's no small feat! This applies to the age-old classics AND the more modern levels. I have less enthusiasm for levels from the "Post Sonic Adventure 2" section of Sonic canon, but this game's art design and gameplay mechanics are so great, I enjoyed them thoroughly too.
The classic music is enhanced, while harnessing that great ol' Genesis synthesized goodness, and the classic sound effects are all there. Same goes for the music/sound design for the modern iterations. It's quite amazing. It IS strange (and awesome) to hear "modern" versions of old tunes while playing as Modern Sonic, like Green Hill Zone from an actual rock band for instance, as opposed to the original synth stuff. One thing I *really* enjoyed were the awesome "classic Sonic" versions of newer "modern Sonic" songs. They're astoundingly awesome, seriously. Another really positive accolade for the sound is that much of the voice acting is actually tolerable now! You'll still stumble across some painfully cheesy stuff, but that's to be expected. To be mad at Sonic for campy cheesiness is like getting mad at Star Fox 64 for campy cheesiness. That would be crazy. Campiness is part of Sonic's "edge factor," so stop hating and let him cheese it up, I say. The excellent gameplay certainly affords him that right. It's definitely a vast improvement overall though.
There are levels from nine different games in Sonic's canon. That may seem paltry, but when you consider that each level has two different, and I meant very different, versions, one for classical Genesis Sonic gameplay, and one for Modern Unleashed/Colors Sonic gameplay, this is forgivable. This game has tons of replay value, as each level has several different ways to get from the beginning to the end-post/end-giant-ring. There's also tons of unlockables which not only drive the incentive for replay, but really are nice nods to Sega fans out there. This was nice. There ARE only four *true* boss fights in the entire game, however... yes, FOUR! This strikes me as odd, when you consider that the old Genesis titles literally had a boss fight after every stage. For a game trying to harness past success and design philosophy, such a small ratio of boss fights to stages seems very strange. I know a boss fight for every level is a bit much in today's age, but four still seems a bit anemic. At least they're incredibly epic, for the most part. There *are* three "rival fights" where you must battle past rivals in order to grab yourself a chaos emerald. One such rival is Metal Sonic, to give an example, and each of these rival battles are really fun and unique. I thoroughly enjoyed these cool segments. If you count these, then there are technically 7 boss fights, and that feels like a more adequate number.
"Long" review, I know, but if you're like me, you may feel a bit of trepidation about buying this game. Sonic has let us down so many times, and even though the handheld games were awesome, as well as Sonic Colors, the blue hedgehog still has an iffy reputation on console. Well, I can tell you now that, all things considered, this is an amazing game, period. It's an absolute masterpiece of a Sonic title. For years Sonic lost his way, and delivered experiences that felt NOTHING like the quintessential Sonic title. This is a return to the original, simple philosophy that Sonic always stood for: being the fastest thing alive. For that alone, this game deserves the highest recommendation. However, when you combine that with the incredible nostalgic experience this game offers, the outstanding production values and design (both in the visual and audio departments), and the absurd amount of fan service this game has to offer, purchasing this game becomes a no-brainer. Buy it, speed, dash, n' blast through it, and let yourself get lost in this celebratory sub-sonic bubble of retro Sonic glory.
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Sonic has fallen from grace and risen from the ashes more time than perhaps any video game character. Sonic Team graced us with two fantastic entries on the Dreamcast with Sonic Adventure 1&2, then burdened us with the mediocre Sonic Heroes and the god-awful Shadow the Hedgehog. Things were improved by the fantastic Sonic Rush titles, only to fall to the pits again with the notorious Sonic The Hedgehog (2006) and the middling Wii entries. However, a consistent pattern in likability reminiscent of Sonic's Genesis days has been taken up in recent years with the past two or three games. Sonic Generations continues this steady progression towards greatness, while simultaneously putting to bed something Sonic fans have begged for over the past decade: bringing back old-school Sonic gameplay.The plot is simple enough, and voiced with perfection by the new voice cast Sega brought in with last year's excellent Sonic Colors. Sonic's friends get sucked into a sort of time vortex by an ominous enemy known as the Time Eater. In order to get them back and defeat the new villain, Sonic must travel back through some of his past adventures, teaming up with his younger (and more portly) self from the Genesis games. Nothing too deep, sure, but it's an excuse to travel back and see the best of Sonic's levels put into glorious HD.
And glorious is the best word to describe the makeover these levels have gotten. Sega didn't skimp on the budget this time around, obviously hellbent on making their mascot relevant again. Each level is filled with vibrant colors that suck you right into the cartoonish world that the blue hedgehog and company inhabit, making for a more immersive experience than past entries. This is the best-looking Sonic game in years, and the visual spectacle alone is worth the price of admission.
But looks aren't everything, which is why Sega didn't neglect the gameplay aspect of things. In order to tackle a Zone, a player must utilize both Modern and Classic Sonic in one Act each. Both Sonics control with an entirely different moveset that suits what area of the franchise they're representing.
Modern Sonic controls much like the ever-evolving character he's been since Sonic Adventure in 1999. Complete with sliding, griding, and homing attacks, this version of the hedgehog is an incredibly versatile character who seamlessly nails both 2D and 3D gameplay. This is the most refined gameplay to come out of the franchise in quite some time, and Sonic Team should be proud of the work which went into this part of the game.
What I didn't like so much, however, was Classic Sonic. I'm a sucker for the old Sonic games, I'll admit, but the inclusion of the retro controls in a new game feels done out of obligation and not out of genuine concern of whether it feels natural or not. It would be a bold-faced lie to say that these levels are bad, because they are, in fact, quite fun. It's a blast revisiting Genesis-era levels with the control scheme that they are made for, and seeing 3D levels done with 2D in mind is an interesting treat.
However, these levels never really reach the level of raw energy and speed exuded by the Modern Sonic levels. While I do acknowledge that the point of these stages was to capture the more steady pacing of the older titles, it made me want to actually play the old Sonic games instead of seeing their gameplay shoved into a new entry. Perhaps this will dispel the notion from people's heads that they want more Retro Sonic, and remind them that if the new Sonic has excellent gameplay, they won't need to sit around and wish for the "good old days" to return. Still, the notion of putting these levels in was still a nice gesture from Sega, and a good trip down memory lane for longtime fans.
Even with my gripes, Generations still stands as a great entry in the Sonic franchise, and brings together the best of both worlds from the hedgehog. Sega's commitment to restoring their flagship franchise to it's former glory is admirable, and is beginning to be what fans always wanted Sonic in 3D to be: fast, inventive, edgy, but most of all, fun. And at the end of the day, you can't find much fault in that.
Story: B+
Gameplay: B+
Graphics: A-
Sound: A-
Overall: B+Come on guys, sing it with me: "Sonic, he's got an attitude. Sonic, he's the fastest thing alive..."
Ahem. What were we talking about? Ah, yes, the review!
Sonic Generations. Just about brought me to tears. If you ever liked a Sonic game, from any era, you will be hard-pressed to dislike this game. Each level is based a zone from past Sonic games. Here, you can play either as "Classic Sonic" (as seen from 1991-1998), rolling through the levels in 2D side-scrolling fashion; or "Modern Sonic" (as seen from 1998 onwards), racing through the stages in 3D. One level from every major Sonic game is remade in Sonic Generations.
The fairly simple plot is concerned with the fact that during Sonic's 20th birthday, some dark creature crashes the party and takes away all of Sonic's friends. As Sonic chases after them, he finds they all have traveled through time. The mysterious being is some "Time Eater", wreaking havoc across history. To stop this threat, Modern Sonic teams up with his younger, "Classic" self.
The resulting game is fantastic. All of the levels and boss battles are beautifully rendered, featuring multiple pathways to the goal. Classic Sonic plays very closely to the way he played in the early 90s, and Modern Sonic plays like he did in Sonic Unleashed and Sonic Colors. The result is not only a great variety of level design, but also well-thought-out gameplay physics. And the music, oh, THE MUSIC! Sonic games are known for great soundtracks, and this is no exception. The remixes presented here are beautiful (Rooftop Run, how I love thee!). Classic Sonic features remixes in a early 90s techno style (in many ways mimicking the 16-bit limitations of the SEGA Genesis), while Modern Sonic features more layered, rock-inspired music(no, NOT Shadow The Hedgehog style. More in line with Sonic Unleashed).
Now as a gamer, I think this title is excellent. It is high-quality, fun, and light-hearted. As a Sonic fan, however, this game is nothing short of EPIC (even though the main story can be beaten in under ten hours. Shame)! There are so many homages to Sonic's history spread throughout this game. Not only are past titles referenced, but even (albeit in subtle ways) the classic TV show Sonic The Hedgehog The Complete Series and the comic book series are hinted at. The story is full of in-jokes known throughout the series and fandom. Plus, as you play, you unlock various bits of music from the past. These music tracks can then be selected to play during ANY LEVEL OF THE GAME! This just adds to the variety presented here.
This game, of course, is not perfect. Maybe 95% so, but like anything, it still leaves room for armchair quarterbacks to leave "helpful suggestions". Here's me being an armchair quarterback (and I don't even like football!).
Every once in a while, while traveling at high speed or transitioning to another portion of the stage, a momentary (read: fraction of a second) freeze of motion is seen. It is not common, but when it happens, it is noticeable.
On some occurences, slight framerate slowdown is apparent. Now, for me, growing up playing Sonic on the SEGA Genesis, where this was fairly common, playing "Sonic in slow-motion" was something I thought was awesome as a little kid, so even this has a tinge of nostalgia for me.
The story, like with Sonic Colors (being that the same writers worked on this title), is still very light-hearted. Nothing ----I repeat----nothing, is wrong with that. It was not terribly executed in Colors, and it was even more enjoyable here. The fact that this game's story ties directly to Sonic Colors just makes me smile with happiness (narrative continuity in a series Sonic title? Amazing!). I'm still holding out for an "epic" storyline like Sonic Adventure and Sonic Adventure 2 featured.
The game, though detailed and fairly expansive, can be completed in under ten hours (story mode). To collect all of the little souvenirs and unlockable skills will take some more time, but all in all, this is a relatively short game. Again, I'm missing that Sonic Adventure series "epicness"!
In the end, I am blown away. Now, I've spent to much time here already----gotta get back to the game!
Happy 20th Birthday, Sonic!
Ryan Robledo
Author of the Aelnathan
Read Best Reviews of Sonic Generations Here
Sonic the Hedgehog was my first game ever, I loved all of the titles on the Genesis/Mega Drive, with that said I've also hated most of his 3D games with the exception of Colors and strictly the Day levels of Unleashed. Most of my resentment for the 3D games were the dumb characters they tacked on which typically played poorly or were given boring objectives. Then the attempts at a serious story with our favorite cartoon Hedgehog, it just didn't work (with the exception of Sonic: SatAM). Sonic 06 being the peak of awful rushed out the door trash combined with a awful serious story trying to move us with ...what's basically cartoon characters, buggy controls, horrible loading times and lots of other nasty things.In the adventure titles the only levels I found I enjoyed were Sonic levels while even Tails and Knuckles got just dumb levels which was fairly irritating and half the characters I wanted to find the deepest portion of Chemical Plant Zone and die under a spring (I'm looking at you Shadow, Chip, Silver). It's not that I'm against Sonic going for a new route, or you know meeting new friends it's simply the controls weren't tight enough or the game was just buggy and awful (sonic 06) and probably the weakest gripe is my dislike for Heroes, because you just can't shut the characters up, 10th time through a level and they're still talking. And on the 'new friends' note, it'd be okay if they didn't make just dumb characters or characters that are taking the darker and edgier route, it's just unneeded.
Now that I've got my reasoning for hating past games out of the way, let's start why Generations isn't garbage and why it's getting a review. Tight controls, simple and fun storyline, great platforming, lots of things to do and unlock, fun to endlessly replay levels, cheesy little jokes referring to things fans have possibly wondered and the side characters play very little roles in the overall story. Now the thing that's interesting is you go through titles from the previous games now as I said, I loved the Gen titles and Adventure was okay and (day) Unleashed was fun and Colors was great, but this game also has levels from games I hated, however they are nothing like they were and are redone to be a blast to play. Best part is they really tried to get memorable parts from levels in to parts of the redone levels and they blended them in very well.
It was quite funny to tell my cousin that I enjoyed playing a level out of Sonic 06, because they clearly listened and made the levels to pay homage but more importantly be fun. If you haven't already figured out you play through the game with Modern Sonic who plays like Sonic Colors and Classic Sonic who plays like a mix between Sonic 2 and 3 (strictly 2D gameplay), they're both playable in all levels you just play as them in different 'acts'. Both play really well and tight which is the most important thing since it's a platforming title and all the levels have many routes to take...just like the classic titles.
-Modern Sonic gets the boost, homing and stomp attacks, rail grinding, and some level specific powers like wall hopping and ring dashing
-Classic Sonic gets little more than jump and spin dash, though you can unlock the fire/water/lightning shields from Sonic 3. Though this is a good thing because his gameplay remains true to what it was, no homing attacks, just 2D platforming and speed.
Basically what I'm trying to strain here in this review is that in the years of failure in Sonics 3D titles they got their act together and put out a game that's amazing. There's lots of side-missions, optional music to unlock, the game is simply pretty as it's ever going to get. If you missed Sonic, this is the game to get, there's no gimmicks, no stupid serious story, no playing as dumb unpolished characters.
Note: I am by no means saying all his 3D games are bad, I'm saying that I personally hated them, if you disagree feel free to however this is my thoughts on it. So keep that in mind.
Want Sonic Generations Discount?
My Sonic fandom has been very sporadic ever since my first experiences with the series via Sonic 2. As cliche as it seems, I was borderline rabid in my fandom until about 2004, when the game-play began to lose my interest. It was not until Sonic Colors that I regained my support for the blue blur; I saw the birth of a new formula in game-play that was innovative and more than a step in the right direction with a great balance of speed and platforming. Enter Sonic Generations: the rebirth of my adamant love for the series. From the demo onward, I saw a video game that had (and at this point has) the potential to become one of the best platformers in this era of gaming. Upon playing this game, I found that my optimistic notions were wonderfully well-founded for a multitude of reasons.Of all of my reasons for appreciating Sega's effort in making this game, the execution of both Sonics' play styles takes the forefront. Classic Sonic plays in a way that accurately, and enhances to a degree, the game-play per the Genesis iterations (1,2,3&K). When I say that it enhances the play experience, I am referring to the upgraded spin dash (which is far from overpowered -see Planet Wisp for details), which adds a whole new level of complexity to the timing required for speedy completion of the game's many platforming elements. Also, he pays more than enough homage to the Genesis era via the intricacies of his physics. When playing in Chemical Plant Zone, I tried to replicate one of the key speed-run tactics -jumping at the very end of its curved slopes. Performing this action in Sonic 2 allowed the player to run faster upon completing the jump. To my surprise, I managed to pull the act off exactly in the manner that I had done in Sonic 2. His noteworthy zones are Crisis City, Planet Wisp, and City Escape.
Moving on to modern Sonic, his game-play was just as phenomenal, if not slightly better than his endearingly chubby former self. The platforming elements are absolutely marvelous in his levels, and the utilization of his abilities is at its zenith thus far in the latter iterations of the series. Specifically, the boost is implemented incredibly well. While many reviewers have stated that it adds to the game's supposed clunky moments, they seem to have failed to grasp that moderation is a key component to mastering the boost. It may be very tempting to "boost to win," but that mind-set will come to a halt upon reaching Sky Sanctuary. Along with his other abilities, the boost works hand in hand to create a repertoire that a player must fully master to succeed. Sonic Team has found a formula that deviates from the linear platforming that plagues the previous 3d releases save for Colors. City Escape is an exemplar of this new open environment in that the player has countless paths on which he or she can travel. Not only are there a slew of routes -the environment permits exploration.
On the topic of storyline, it is far less deep than previous modern releases', but the game is better for it. The plot is short, sweet, and a great tribute to the highs and lows of his twenty years. Many members of the series's ever-expanding cast make appearances, but Sega has managed to curb their historically annoying natures.
The only issue I have with this game is actually the boss battles. I will not spoil their contents, but they do leave me hoping for further boss content via downloadable content. The quality of the fights is not the problem as much as the fact that there are only four bosses in the game. On a brighter note, the rival battles (essentially mini bosses) are brilliantly formulated; the Shadow fight was engaging enough to make me forget about his solo release from 2006.
All in all, I highly recommend this game to anyone wishing to experience the platforming genre at its finest. Fans of the series will appreciate the references to the Blue Blur's history. On the other hand, newcomers will acquaint themselves with the essence of Sonic the Hedgehog.
Rock Band Drum Pads - Large White

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The pads are felt covered and do reduce the clickety-clack of the Rock Band Drums.
Do they make them whisper quiet? No.
Do they reduce the noise? Yes.
Things they also do:
Reduce the 'bounce' of the stick off the pad and make it easier to hit bring them back down for repeat notes.
They are the color of the pads and make them stand out more than the little color ring does.
The increase the size (height) of the pad so it is less lickely to hit the rim of the pads with the stick if you contact the pad at an angle.
No, I have not had to hit the drums any harder to ger them to work, either. While they are rubberized, it is a harder rubber similar to a mousepad. They are self adhesive backed and the adhesive is firm enough to hold but weak enough to remove if you should ever want to send the drum kit back under warranty.
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The pads work very well. They don't silence the drum pads but there is a very noticeable difference with them on. The one thing I was worried about was the gameplay being affected but the drum set responded normally. I think I actually played better because I could hear more of the song!!Now the only question of course is how long will they last. They seem well made but they are made of felt so how much pounding can they take we'll have to see. The adhesive seems to hold on well but it wasn't difficult to take them off once. I don't think you'll be able to remove them too many times and have them stick but at least you know you aren't attaching them permanently.
So if you've been looking for a way to quiet those drums, this is a good product. I could see a better solution come along but right now these get the job done.
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Very easy to install, quiets the drum pad although not completely eliminating the sound, looks awesome with the color ring left on the outside and the black in the center, get these AS SOON as possible to protect your drum set...Read Best Reviews of Rock Band Drum Pads - Large White Here
After applying the drum pads, I could hear the drums on TV a little better, but there was still a fair amount of noise coming from the drums themselves. My wife, who loves /Rock Band/ but not the clickety-clack of the fake drums, didn't think the Drumshhh pads helped at all.Overall, you get what you pay for. If you want something that'll completely silence the drums so you can play without waking a baby down the hall, you'll need a to pony up a lot more than fifteen bucks. If you want something that will reduce the annoying clickety-clack to a dull thump, this works fine.The Drumshhh drums pads are great! For anyone trying to play guitar or bass while your drummer is wailing away on the drums, these pads are a must. They cut down the noise significantly and the bold colors are easy to see even when you are drumming. They install in seconds and mine have lasted through weeks of serious Rock Band sessions.
National Geographic Quiz! Wild Life

List Price: $19.99
Sale Price: $18.00
Today's Bonus: 10% Off

I purchased this game as a supplement to my 4th graders home school curriculum and we have been playing it regularly for a month or so now. The variation of games and categories could be bigger but at this reasonable price I am happy with the software. The jigsaw puzzles are actually fun as the pieces automatically turn right side up making it easier to complete them with the clock ticking. The trivia sections are varied with multiple choice, point betting and quickest buzz in style. Questions don't seem to repeat but I have had a couple reoccur, even when choosing beyond the easy setting, which actually feels tough at first. We live on an amazing planet and this educational game reminds of us of how fragile and beautiful life is. If you have curious young ones and enjoy multiplayer style quiz games then this is a great addition to your PS3 library. The single player is enjoyable enough but like many quiz games is better with more people.ok i purchased this game because i like wildlife and learning and what not but this game is kinda ridiculous...i say this because some of the questions are almost impossible to figure out with just the information you are given during the course of the game...i've had to use the internet for some answers to questions...the best part (extreme sarcasm) is when you look for facts on the national geographic website and they don't even match the facts in the game! seriously this is a children's game and some of the questions are incredible! however it does have the learning aspect which is nice and for the most part the information seems to be accurate...good buy not worth the price though...
Chromo Inc.® 2 Pack of Rumble Wireless Controller

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Chromo Rumble Wireless Controller is controller similar to PS3 OEM controller that is much cheaper although its quality is still passable.
Although on a first look and touch it resembles original very much after some time of its use you'll feel the difference.
The most important good features are beside its price, that buttons and analog sticks feel good almost like an original, that it supports Dual Shock and Six-Axis control and that it's also compatible with PC.
Its biggest drawbacks are weaker wireless reception and originally, smaller battery capacity (2h max) comparing to original controller, and lack of USB charge cable.
This pack of 2 controllers corrected last problem and besides two controllers in package you'll get 2 Mini-USB Charge Cables.
Overall, if you are in need for several controllers and you don't want to spend a small fortune on them, this Chromo Rumble Wireless Controller 2-pack is good solution.
These controllers worked for me as 3rd and 4th one when large group of people were gathered for a longer time without any problems.
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They work but not properly. Buttons randomly respond to maybe 4 out of 5 presses. Sticks are the same. Its even worse when using sony blutooth headset as they apparrently interfere with eachother. Not at all satisfied. Will buy genuine sony from now on and wont waste my cash on chinese knock offs. Shame on us for importing their junk.Buy Chromo Inc.® 2 Pack of Rumble Wireless Controller Now
Products not working the buttons stay stuck one of them if its not plug it don't work for nothing :o/Read Best Reviews of Chromo Inc.® 2 Pack of Rumble Wireless Controller Here
Chrome Skulls on Black WraptorSkinz Skin fits XBOX 360 & PS3 Guitar Hero III Les Paul Controller

List Price: $19.95
Sale Price: $17.95
Today's Bonus: 10% Off

In my opinion, a black backgrounded faceplate skin is the best to get for the Les Paul, since it blends it nice and sweet as if it's not even a decal at all. The decal is in very good quality, if you place it on the guitar crooked, then dont be afraid to peel it off and try again, it will not rip. The picture itself it pretty clear and vivid. I got like one or two very small air bubbles, unless a light is reflecting on it you wont see them. I would recommend this Guitar skin as well as any other decals since they are all the same quality.
PS: I saw a review on another Les Paul faceplate, and he said that he thought it was an actual case that wraps around it. NO, IT'S NOT! IT'S A STICKER! that is all. Thank you.
Japanese Anime Black Rock Shooterdesign Decorative Protector Skin Decal Sticker

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When I first got this product, I was excited. Putting this decal on was no easy task and it took me nearly 2 hours (aggregate time) to get this entire thing on my Vita. I wanted this to give my PS Vita a more stand out look and look nicer. Like the customer who reviewed this before me, this was kind of disappointing without the wallpaper that goes with it. So overall, I like the product, but this is practically false advertising by saying there is instructions to download the wallpaper.
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the skin itself is nice, but the whole product missed the most important part. Where can I download the PSV wallpaper to match with my skin? English instruction at the back, huh? I could only see chinese words. Where is the link to download the wallpaper? without the wallpaper, the skin means nothing!!Buy Japanese Anime Black Rock Shooterdesign Decorative Protector Skin Decal Sticker Now
Call of Duty Modern Warfare 3 Headbanger Chat Headset

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Sale Price: $39.95
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I am never trusting Walmart for any Electronics and their return rate is even horrible (they have currently changed their policy...) so $28 of Black Ops headset down the drain. I picked these up in a local store yesterday and it was basically priced for its quality, not quantity (30 day return too unlike Walmart). The price for this headset was extremely cheap, better ear fitting than the other one, but it is the exact design! I can hear others clearly (only if they are using it properly). It works as an alternative to the Black Ops design, it works on it too, I will be testing it on Modern Warfare 3 tomorrow. Time for some sleep ZZzzzZ
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I had trouble finding it in stores because they didn't have it or didn't make it anymore so I went to Amazon. Found it, bought it, said I would receive it in a week or two with standard shipping, I think it was here in 3-4 days! My son is happy with the headset so I'm happy with this purchase. At first we had problems, not with the product but connection until I found some advice on Google to connect it before playing the game or plugging it in before turning the Wii on, and it worked.Buy Call of Duty Modern Warfare 3 Headbanger Chat Headset Now
My boys love their new headsets!! Easy to plug in and play their Modern Warfare 3 game. Thank you very much!!Read Best Reviews of Call of Duty Modern Warfare 3 Headbanger Chat Headset Here
i love this mic i can hear great and it is the perfect thing to have.i will tell friends about it.Want Call of Duty Modern Warfare 3 Headbanger Chat Headset Discount?














