Showing posts with label best new games for ps3. Show all posts
Showing posts with label best new games for ps3. Show all posts

XFPS Rateup adapter II advanced

XFPS Rateup adapter II advanced
Customer Ratings: 4.5 stars
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I've had one of the original xfps adapters for using a dualshock 2 on the 360 and this is the second I've purchased to use mouse and keyboard on the ps3. If you're big on input lag, there's a slight bit of input lag but if you're playing quick-twitch shooters like call of duty, you'll barely notice it. Good product, a little overpriced but their isn't any other substitues out there. Mouse is also a nice bonus.

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RED PS3 R2 L2 R1 L1 Controller Trigger Pair w/ Built in Trigger Stops for FPS Games

RED PS3 R2 L2 R1 L1 Controller Trigger Pair w/ Built in Trigger Stops for FPS Games
Customer Ratings: 5 stars
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The install was a little tougher than anticipated. We've installed parts on Xbox 360 controllers and I must say Xbox has a much easier install. There was a video tutorial we watched for these that Geniusmods posted a link to and it was very helpful and informative, but I must say the PS3 controllers seem to be much more intricate than Xbox.

Anyway, once installed these things worked amazingly. We have a few modded Xbox 360 controllers, but no modded PS3 controllers. After installing these on the PS3 controller, we were able to shoot much faster without even having a mod. They definitely work wonders. I wasn't sure how much I'd like changing the fire button from R1 to R2 but I got used to it very quickly. Pleased with the product.

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First-Act GE-2000 Guitar Video Game Controller for PlayStation 2 and 3

First-Act GE-2000 Guitar Video Game Controller for PlayStation 2 and 3
Customer Ratings: 3.5 stars
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I bought mine as a demo display model, so there were a few scratches here and there. Overall, the build quality was nice, and definitely a step up in weight over the plasticy Rockband guitar controller. The neck is made up of real wood too! I also like the overall design as it feels less like a toy. Weighting wise, it's a little lighter than a real electric guitar. Size wise, the neck is a tad smaller as well. However, besides the top fret buttons jamming underneath the neck (it happened once so far after 3 months, and all I did to fix it was press down and slide it back out), I'd say this is a great guitar controller to purchase. I would give it 5 stars if it didn't have the jamming issue. Even my apartment mates love the overall feel. The pick action feels more controlled in their opinion. Oh right, in Rockband, the starpower button is one of the lower ones under the strum button instead of being the whammy bar. Might be programmable, but I normally play Frets on Fire on PC using this controller instead of Rockband on PS3. The wireless dongle has a USB and PS2 controller plug, so this can be used on PS2 and PS3. I don't think it advertises that it can be used on PC, but it does work for me on Windows 7RC. I just plugged it in (connected online), and it automatically installed the driver for this guitar to work.

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DOA... Dead on Arrival!!! The guitar doesn't work. The wireless connector doesn't even pick it up. Its just a dead useless guitar to me.

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Overall the guitar is a good buy..only issue, which I previously looked up before I purchased the guitar,is the fact that the buttons stick every so often which can ideally be pretty irritating when playing on hard songs. Thus if you Hit the buttons on the lower part of them they do not stick so that is a plus, lubing them up helped also.

On the bright side the weight and feel of the guitar is great, it feels life-size and realistic, which is always a plus...

I recommend it to anyone who is looking for something not to expensive but also a decent non-plastic guitar controller. Well worth it considering the replicas of other guitars cost $150ish. Enjoy..

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This guitar is so much better than the ones that come with rockband or guitar hero....I LOVE it.

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Tiger Woods Pga Tour 12: The Masters

Tiger Woods Pga Tour 12: The Masters
Customer Ratings: 3 stars
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Please don't pay any attention to the poorly written, negative reviews for this game! Not only is it a more accurate simulation than previous incarnations of the Tiger Woods series, the graphics are gorgeous, particularly those for Augusta National.

The game comes with 14 courses, though you do have the option of downloading other courses at very reasonable prices. Those who complain about paying $4 for a new course either have forgotten the good old days of computer golf where you had to buy a new course on floppy discs or are too young to have been around in those days.

No matter what your skill level, you can set this game up to challenge you. It's actually possible to make the course conditions so difficult that breaking par becomes next to impossible.

The 2012 edition of this franchise was everything I expected it to be, and more. I'll be having many more hours of fun and frustration -just like real golf! -playing this one.

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We bought this version of the game so we could play against our son in another state. The game arrive in new condition with the packaging never having been opened. The game is fine, but the online code was used and wouldn't work preventing us from competing online. We probably won't be using this game now and it was a waste of money. Be careful when buying older versions as others could have hacked the online code.

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Dont buy this game. You have to download everything and also, you have to pay for some of the things. I never got to play the masters because I needed to download something and I couldnt, and then they wanted me to pay for something I thought I had already purchased.

Im disappointed at Sony and the Game developer for this issues, basically you dont get what you think you are getting. They make you over pay and thats just not fair.

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Call of Duty : Black Ops Game Skin for Sony Playstation 3 Console

Call of Duty : Black Ops Game Skin for Sony Playstation 3 Console
Customer Ratings: 5 stars
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Very happy with the purchase. No regrets what so ever. Will be ordering more from here soon. The new skin on the PS3 was like giving him a whole new systems. Thank you and keep up the great work.

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Midway Arcade Origins

Midway Arcade Origins
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $16.50
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While I had the first two Midway Arcade Collections for the PS2 the price of this made it worth getting as well since I actually haven't played on my PS2 for awhile. There's really not much to say about this collection other then it's a nice nostalgic collection of 80 and some early 90 games for those who grew up playing these either at the arcade or on consoles. Obviously the graphics aren't going to match up to today standards as most are 8bit or slightly higher but it's sometimes nice to play these longtime classics that bring back fond memories of those times for many of us. The collection is pretty decent about 30 games as the collection is similar to the http://www.amazon.com/Sonic-Ultimate-Genesis-Collection-Playstation-3/dp/B001G33V8S/ref=sr_1_1?ie=UTF8&qid=1365461273&sr=8-1&keywords=sega+collection which is another great collection to have for the older generation gamers. Regardless for those of us who remember these games fondly then rejoice as this collection helps bring back those memories of yesteryear this time on the PS3.

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I was very thrilled to get Midway's Arcade Origins for the Playstation and overall I was very impressed with it.I'm hoping the Midway,Namco,or even Data-East collections make their way to the PS3 consoles...I felt burned when I found out my copies of the PS2 couldn't be played on the PS3.On that note it was very refreshing for this Midway collection at a reasonable price.Our current 'most helped reviewer' has a pretty negative outlook and strays from logic such as the following....

Controller Functions:

Yes the trackball from Marble Madness had interesting reaction to the slightest touch,but the smooth action on the joystick knobs has pretty smooth response too.Same can be said for Defender or Super Off Road which used a steering wheel,as a substitute the playstation's controller and button assignments are well laid out.The reviewer isn't thinking like an adult 'I want a trackball blah,blah,blah' like a whining child.Technology has progressed (and will continue to) allowing these games to be comfortably played on a flexible controller.If you expect the controller styles to be 100% accurate then buy the original arcade game,actually a product like what the reviewer mentioned probably wouldn't be as heavy-duty or would be very limited to range of use.

The Games:

As far as the games some of these I had from the previous Midway Arcade Treasures collections and I felt the library was perfectly consolidated.Root Beer Tapper?it's a very straight forward game but requires speed and serious hand/eye coordination to keep up.Xybots isn't really in league with Wolfenstein 3D or Doom but it's a decent third person person shooter.Smash TV and Total Carnage were decent shooters of the early 1990's but they ate quarters since you got killed so quick by enemies in mass quantities...but the bosses were awesome!Rampage was alot of fun-who wouldn't want to be a ruthless monster destroying buildings and eating while destroying cars,tanks,and anything that can hurt you.I've never been much of a sports game fan but I liked the basketball game Arch-Rivals which allowed you punch another player to get your ball back...playing by street rules.Gauntlet/Gauntlet II was a quarter burner just like Smash TV and though it doesn't hold a candle to the souped up action games today Gauntlet was a tasty delight just as well as Wizards of Wor.Pit Fighter may not have gained as much popularity as Mortal Kombat due to advanced moves and fatalities.But you could move around more and pick up weapons(shurikens,pool cues,knives,and even a motorcycle) and at certain times there are two opponents at once to fight.Watch out for the occassional character who pops out from the crowd and tries to knife you...you can attack them back.Pit-Fighter came out several years before MK and despite the lack of eye candy gave I really liked Pit-Fighter.Galaga was created by Namco and I believe Space Invaders was as well,or maybe Atari...either way Midway/WB doesn't own the rights to these titles so that explains why they aren't included.Every game on this collection has varying fun factors depending on the player and I like this approach of these vintage collections,it really brings something special to the table.

Presentation:

It was pretty cool to see the old original cabinets of these classic games on the game selection screen,it really takes you back seeing them after all these years and the unique character behind these games.For thirty dollars rather than the typical fifty to sixty dollar price for a PS3 game just released?pretty good value.The ability to choose free play settings such as difficulty,number of lives,score bonus does lend flexibility to the settings.

Final Thoughts:

Not that I'm against the video games of today(as a matter of fact my modern game collection consists of first person shooters),but alot are missing something special behind all that high resolution...to be honest I think the newer/hi-tech games have gotten easy to beat.These retro games were more streamlined back then-some were just fun in general to play and some were flat out challenging.Although this isn't an included game PAC-MAN was a great example of a basic retro game..it required very quick hand and eye coordination to survive.The beauty of these arcade collections is they get re-released in higher resolution without sacrificing the natural low-res graphics and even better...no more quarters to burn through!As I mentioned earlier I had the Gottlieb and Williams Pinball Hall of Fame Collections,Midway Arcade Treasures Vol.1-3,Namco Museum Collection and the Intellivision Collection(it was okay but accurately captured).Altogether I spent alot more time playing these collections than the newer games because they prove to have a focused level of enjoyment.Just like the Sonic's Ultimate Sega Genesis Collection-It doesn't quite shine me on like the arcade collections do,but I do miss those my old Sega Genesis at times.Anyways,the Midway Arcade Origins is great and I highly recommend it...5-stars!

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This is a great mix of games. I love Defender, Stargate, Smash TV, Sinistar, Wizard of Wor.

The sound effects are my favorite part. If you have an HDTV and sound bar than this is heaven.

I have read complaints about how it is a re release of last generation's but you can't forget that Midway went under and WB owns it now. The games are presented in HD 16:9 so it offers something the other Midway/Williams compilations don't.

Turn off the lights and escape into the wonderful world of the 80's arcade experience!

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I would have paid the price just for Robotron 2084. Honestly there are only about 10 games in the collection that I play constantly. But IMO if we are honest, we remember that when we went to the arcade, there were only a handful of games that we pumped our money into anyway. Sure, it was fun to have our friends around, 80's tunes on the jukebox, the click clack, of the air hockey tables, and the demo sounds of all the surrounding games all clamoring together... But at the end of it all it was just the favorites that we put our hard earned quarters into. This collection of games is no different. Find your favorites and play them until the controller breaks... Buy a new controller and start again!

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Nothing gimmicky like 80s music or extra minigames in this package just a solid collection of some of the most addictive titles from our arcade past. The HD conversion process actually makes some of these games more playable as well as the dual stick controls for games like Smash TV and Robotron. If you have an arcade stick games like Defender really hold up well and can be hard to stop. These games are almost all classics in one respect or another you can't go wrong with this bundle.

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Dirt Rags Antibacterial Cleaning Wipes

Dirt Rags Antibacterial Cleaning Wipes
Customer Ratings: 3 stars
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I use these all the time to keep my games clean and free of germs. They are great and smell nice!!

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These were dried out when I bought them, my office bought more, also past expiry date and worthless. Get SIIG instead.

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Worked for some games,for some it did not.I can't say much.I guess they worked as well

as they could.Maybe some games were too scratched up.

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Tis item is dirt rags for the kids controlers and they work great......we always have alot of kids playing with the controllers and i make sure they clean them when done.

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Until I stumbled across these cool wipes I had never thought much about "antibacterial wipes" They seem to be everywhere you turn these days with swine flu and everything else. What I did not know was that all of the products I have been using to disinfect contain harmful chemicals and are bad for your electronics and your skin. Dirt Rags do not contain alcohol, phenol or bleach. They are completely biodegradable, good for your hands and still strong enough to disinfect you electronics. They have quickly become a staple in our household.

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SONY PS3 Repair Guide

SONY PS3 Repair Guide
Customer Ratings: 2 stars
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Wait, maybe because they are shipping a PDF burned on a CD. Not sure where this is in the description.

Content is mediocre, I didn't feel like I got anything I couldn't have googled for free.

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To Heart 2 DX Plus

To Heart 2 DX Plus
Customer Ratings: 5 stars
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First off i cant read it lol. I just wanted it mainly because i love date sim/visual novel games. I'd like to tell you the stories great but i cant read it lol. That said it is a To-Heart 2 game after-all, meaning that To-Heart have been quality date sim/visual novels since To-Heart (1)came out on japanese PS1 only n Toheart(2) on japanese PS2. This is the newest remake of the game, I should say it uses the newer "moving animation" as seen in the talk scenes in the Neptune series. If you love date sim/visual novels we never got from japan then get it. I'd recommend it to importers like myself. I should say I've been a fan of the To-Heart girls before I even bought this game.

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Dynasty Warriors: Gundam 3

Dynasty Warriors: Gundam 3 - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
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When news came that Gundam Musou-or Dynasty Warriors: Gundam-would finally be getting a new entry after nearly three years, fans of the sub-franchise rejoiced. As Shin Sangoku Musou 5, otherwise known to the Western community as Dynasty Warriors 6, abandoned the old combat mechanics in favor of a Renbu system that felt gutted compared to prior incarnations, and Sengoku Musou (Samurai Warriors) became at least a temporary Wii-exclusive, Musou fans at least had GM to look forward to. Possessing an updated version of the tried-and-true charge attack system that had been the standard for the first five SSM games and the entirety of the Musou Orochi (Warriors Orochi) series, the obvious question remains. Three years since the previous installment was released; was DWG3 worth the wait?

The basic handling of your "characters"-the famous giant robots known as "Mobile Suits"-at first feels unchanged for the most part. Pressing square goes into a basic attack string, from which you can press triangle at specific points in order to initiate a charge attack, each of which is unique and usually serves different purposes depending on your situation. You can also "boost" around by holding onto the X button, which allows you to move quickly from one part of the map to another, depleting your Thruster gauge. From charge attacks, you can cancel using X and initiating a "boost dash", dealing extra damage to foes and from which you can intiate further attacks. The Circle button will initiate your SP attack (so long as your SP gauge is full), otherwise known as a "Musou" or "Super Move"; different ones can be initiated on the ground, in the air (you can take to the air with R1), or with a nearby ally who also has an available SP attack.

None of this is anything new to consistent fans of either the Musou metafranchise or the Dynasty Warriors: Gundam subfranchise, but this isn't to say that the game hasn't been introduced to fresh new elements. The morale gauge, new stage layouts, and overall map system, for instance, adds something of a tactical element to the series in an attempt to bring it closer to the source material.

In the great majority of missions, each side has a morale gauge that must be completely depleted, either by the defeat of aces or the taking of fields, before the decisive blow can be dealt. For your side, such a final blow usually means when YOU are defeated; whereas for the enemy, the "BOSS" of the stage will appear in the enemy's HQ, who you must defeat. Before either morale gauge is depleted, however, you and your enemies can keep respawning. Yes, that's right; in Gundam Musou, you are now allowed more than one chance to complete a mission, being able to get taken down multiple times in a stage so long as there is still something in your morale gauge. On the flipside, enemies can constantly respawn and drop in on you in any field they own, sometimes literally appearing right over you.

However, veterans will find that this installment not only gives you the ability to respawn, but also balances things out through other measures. Players, for instance, have a far lower level of defense than they are used to in DWG1 and DWG2. Many tough opponents can take you down in as few as three hits; mistake-prone players who do not change their tactics will be punished accordingly. However, the mechanics of your Armor gauge-your lifebar-have changed. While you can take damage, it's often possible to recover most of it automatically, as indicated by a lower-shaded portion of your lifebar after taking damage. Oftentimes it's possible to gain your entire lifebar BACK; you'll simply have to calm down and keep away for the moment to lick your wounds, as your lifebar will not replenish if you keep taking damage. Furthermore, the inclusion of the Emergency Dash mechanic allows you to escape from an enemy assault by pressing X during a hit-confirmed attack, allowing you to boost out of the way at the cost of Thruster gauge.

Stage layouts are also considerably different from previous games, becoming much more condensed. In DWG3, in addition to the basic "fields" that must be taken, there are also "Bases", types of fields which serve special purposes. Some Bases will let you automatically call in allies, while others will continuously fill up your (or your opponents') morale gauge. Taking certain Bases from the start can dramatically change the tempo of a battle, and you can keep track of you and your opponent's movements by a constantly updating map that shows where each person's movements will bring them next.

Partners have also been added, allowing you to summon an allied ace who, whilst invulnerable, will briefly appear in a nearby location and perform actions ranging from a devastating area-of-effect attack, to handing out health items, to replenishing the morale gauge. In effect, Koei has added more to your arsenal with Partners.

The parts of gameplay outside of battle have also been much improved. Much of the game runs on Gold, gained from completing missions. Gold can be used to pay for level training, skill and license purchases, or for developing the Plans/Blueprints of Mobile Suits collected also from mission completion. You can keep up to four developed and customizable Plans, in effect keeping four different setups of a single Mobile Suit. This is as opposed to older games, where you were stuck with a randomized, often frustrating system of customizing individual parts of a single Mobile Suit.

Customizing each Mobile Suit is now very interesting, with each developed Plan having special one-time-use slots that can be used up to increase the individual parameters of a Mobile Suit to your liking. As well, each Mobile Suit can be equipped with anywhere from 3 to 4 attachments which can do anything from allowing you to recover health with each hit to increasing damage on certain types of attacks. One such attachment is Sonic Boost, which improves your Emergency Dash and turns it into a guardbreak, allowing you to open up enemies and constantly string attacks aganist them. The list of such attachments starts out small at first, but can be increased by upping Tech Level through actions such as development and customization.

Newcomers to the game include many oft-requested Wing suits such as Deathscythe and Heavyarms. One of the most surprising inclusions from that series is the rather unique selection of Tallgeese incarnation; not the incredibly famous Tallgeese 1, nor even the final Tallgeese 3, but instead the Tallgeese 2 piloted by Treize Khushrenada... Both Tallgeese 2 and its pilot are included in the game, which may cause both raised eyebrows and raised cheers from allcomers. Along with them are new units from Stardust Memory, X, 00, Unicorn, Turn-A, original SEED, and original MSG.

Mobile Suits of a lower class-mostly the common grunts you will likely be killing by the hundreds as you play the game-are not only playable as they were in the second game, but they have also been given extended movesets and new Air SP attacks. While not all of them are particularly flashier, some feel entirely different than they were before. Examples of those receiving notable improvements are the Rick Dias, who has useful new chaining moves and area-of-effect attacks so as to make it feel almost like a higher class suit, and the Marasai, who now possesses a rapid-fire Air SP reminiscent of the Heavy Machine Gun from Metal Slug.

Veterans may remember the rather annoying relationship system, which was nonetheless critical to unlocking new Mobile Suits for use on an individual pilot or unlocking new missions to play. Thankfully, things have been made much easier as there is now a somewhat-global mission list, with missions changing mostly as it relates to the main Story mode whose missions are located at the very top of said list. Furthermore, while there is a relationship system, that and unlocking new Mobile Suits are now virtually separate; in order to unlock a Mobile Suit's license, the machine must simply be used five times with a pilot that starts out with that particular Mobile Suit. The relationship system is now almost purely a method for unlocking missions, and one that is no longer frustrating as it is now a global list for all characters. Additionally, character relationships can be upped simply by playing them, bringing them along as partners, and are no longer lowered by fighting against them, which will further reduce frustration.

The first game in the franchise was known for having a somewhat slower style of the signature rock soundtracks that were emblematic of Dynasty Warriors, while the second's soundtrack was either ponied off of the first or seemed mostly bland and perhaps even uninspired... Thus, it may come as a surprise to many that the soundtrack of the third game completely and utterly blows the previous installments out of the water.

While it certainly draws from the usual rock and electric guitar that Dynasty Warriors is known for, it also takes utilizes a wide range of instruments outside of that. One track, "Fresh Nature", starts with a great piano solo. Another, "Be Always a King", is a fun little comical track that feels like it came out of a Saturday morning cartoon. "Accelerating Time" seems like it would fit well in an old video game, while "Esperance" makes you feel like you're fighting a decisive, world-ending battle. The mission/MS select theme gets me pumped up to fight like no other DW track. Without spoilers, the final boss theme of the game seems straight out of industry veteran Motoi Sakuraba's best works. Each part of the soundtrack has its own unique feel that meshes together to create a comprehensive aural experience.

DWG3 also serves as one of Koei's first forays into online co-operative gameplay. While brief and possessing online missions unique from single player sessions, the online gameplay is not so bad, serving as an alternative method of acquiring Gold or leveling up characters while also allowing you to reserve slots in a game to invite your friends. However, due to balancing issues, neither skills nor attachments take effect online. Along with the brevity of missions, the rather barebones online certainly has room for plenty of improvement.

Online is not the only part of the game that has a few kinks. While the new, short stages of the game will lend itself to a more arcade-y feel, those expecting epic long campaigns may find themselves disappointed. There have also been removals of several units from previous games, the most egregious of which are Johnny Ridden's MS-14B Gelgoog and the majority of units from Char's Counterattack.

All in all? Yes, I'd definitely say it was worth the wait, with a fantastic new soundtrack, new fast-paced gameplay, and elements that will make the game feel far fresher than previous installments while improving on nearly every aspect of the game.

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I must admit, I occasionally get the craving for smash-em-up games and most of the time Koei gets me a quick fix. This time, I decided to give this spin-off collaboration a shot. I purchased this installment of DW:Gundam 3 without having experienced the first two (though I've had plenty of experience with DW games). Therefore, my review of this game is not affected by how they compare to their predecessors (which may be good or bad, your pick).

Cons:

-There are "Chapters" for each side, and in order to complete the story, you have to play from every side's perspective (in order to unlock more chapters). Sounds unique, but it turned out to be a tedious grind just to find out where the plot's going. For example, I completed Chapter 1 for each side it took me about 4 hours, and all the characters figured out was "We don't know why we're here".

-Battles are structured unlike normal DW games, you can't just rush in and kill the boss. You have to capture and defeat the enemies enough for the boss to show up. Even though there are "mini-objectives" here and there, there wasn't a battle that really surprised me in format.

-Balance If you want to play as your favorite character/Gundam, you might be out of luck. Some of them are a chore to play through.

-Limited play modes It feels like campaign mode only. No minigames, no boss rush, no player vs. player, or anything else Koei is known for. Not a big deal though, just a thought.

Pros:

-Battle Mechanics I really like the battle sequences. Instead of the traditional mash 1-button gameplay, you can mix it up for longer, more elaborate combos. Emergency Dash is like a much needed dodge roll, and helps get out of sticky situations. Controls are very easy to learn.

-Graphics Cel shaded, very vibrantly colored. Even if you have 100 mobile suits on the screen, the graphics will still be crisp and won't slow down. It feels like you're creating the battle in the anime yourself.

-Character development Even if you didn't watch all the Gundam series, by the end of the game you'll have a feel for who stands for what. Even though it is a fictional plot, the characters are consistent.

-Customization Instead of finding weapons, you find blueprints instead of finding seals, you buy upgrades instead of character specific skills, you buy skills from a store. There's a lot to be customizations and combinations to try out.

-Japanese Audio It's not really a perk for some, but I don't like English voice acting for anime-based games.

Hours to completion: About 20-25

Replay Value: 3 out of 5, like other DW games once you complete it there's nothing else to do but play hard mode for kicks.

Bottom Line: While it is a solid game (without considering it's predecessors), it can get a little repetitive at times. Weekend rental? Yes. Purchase? Wait till the price drops (The price for these types of games drop quickly).

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The first Dynasty Warriors Gundam was pretty rough around the edges, graphically, and mechanically. It had a weak story, and a sparse character and suit selection. The second game improved on all of these, and got rid of the story almost completely because of the difficulty of putting all of these characters into one universe in a sensical way, and having them behave as they would.

While the first two could be seen as steps forward, this one is a leap. Graphically, it's quite pleasing, as far as the suits go. The environments as with all Dynasty Warrior games leave something to be desired, but if you're a die-hard Gundam fan like I am, you won't let it bother you as you take your favorite pilot in your favorite suit and destroy your enemies with devastating attacks and flashy moves. One of the most notable improvements is the new mobile suit development lab which is far less convoluted and random than the previous game.

A big thing people were looking forward to is the online multiplayer, and sadly, it's almost non-existant. It plays nothing like the real game, just big empty zones with two or three ace pilots in them, and the net-code is so bad that they'll often be seen attacking the air while your team mate is off in the corner somewhere, so it really detracts from the action. The big boss fights are still fun though, like the Psycho Gundams, and the Devil Gundam, as the game doesn't seem to spaz out as much on those they're a good way to earn pilot points and parts for suits.

The music, unfortunately, is the standard midi-guitar soundtracks that you'll find in most Dynasty Warriors games, again disappointing me with the lack of liscensed Gundam tracks, but that might be expecting too much. The story is better, but that's not saying much, really. The characters are all lead to some 'signal' they've picked up, and end up in an alternate dimension same silly plot idea as the first game, basically, but one noticable change is that the characters seem to be acting and making decisions like the real ones from the shows, something I appreciated.

Overall, if you're a huge Gundam fan, and have a friend that can come play on your couch with you, you can't really go wrong with this game. Couch co-op is still a blast, as you can do most of the missions from single player this way, just don't rely on the multiplayer co-op to carry the game. If you're playing by yourself, your mileage may vary, but I find it a blast to unlock new stages, suits, and characters while I thrash on a sea of metal.

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If your a Gundam or Dynasty Fan simply put you'll love this. Camera angles are fine. If anyone took the time to learn the controls you'd realize that there is a camera reset button that you will constantly use, which is why they put it there. I just wish they had more 00 characters than just setsuna.

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As a fan of Dynasty Warriors, this game was by far the best i've played. Levels are not too long and its freakin GUNDAM! the downside is that the levels do get really repetitive and dont vary much as they do in Musou Gundam 2. But the graphics are pretty and you'll have a lot to do in this game if you play for the platinum trophy! But after you do get it, there's nothing really giving you incentive to replay. Still this is a fun game if you can get it for a slight discount!

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SONY PlayStation 3 HDD 160GB Console - Satin Silver (Japan Model)

SONY PlayStation 3 HDD 160GB Console - Satin Silver
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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This won't gain value over time and its to play. Why would it be a collectible?

People, Don't fall for this price, you can get these same things for $400, same color, same thing.

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**Satin Silver colour model is a limited release console.**

-By far the coolest looking of all PS3 models currently available. Hardware wise this is the same PS3 you know and love, with only a couple differences. First this is ONLY available in Japan and Asian regions respectively. Second for those that live outside the region it may also be noted that X is O, which means you use O to confirm and X to cancel. Third DVD playback is restricted to the region from where the console is brought from, which means if you buy a Japanese model you have to use R2 DVD's for playback or R3 DVD's if you buy anywhere outside of Japan. Blu-ray however is the same as in the U.S. since its region A. (PAL users should opt for a HK model as PAL is used in the HK region.) Last but not least power usage and voltage: If you live in the U.S. buy the Japanese model since Japan use 100-110v, which will work with any American outlet. For European and Australian users, you should consider buying the Hong Kong or Korean version of the console since they are rated with 220-240v rating.

DVD Region 2 (Japan), Region 3 (Hong Kong, Korea, Malaysia, Singapore,etc)

Blu-ray Region A (Disappointment for EU users)

Control Scheme X is O in Japan and Asia. X=Cancel O=Confirm

Voltage Japan (100-110v) Asian (220-240v). **If your region does not match the power rating of the console you will have to buy a transformer or converter w/ the correct plug port in order to use the machine in your region.**

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