Showing posts with label 3d video games ps3. Show all posts
Showing posts with label 3d video games ps3. Show all posts

Official Rock Band Wireless Guitar USB Dongle / Receiver for PS2/PS3

Official Rock Band Wireless Guitar USB Dongle / Receiver for PS2/PS3
Customer Ratings: 3 stars
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This dongle did make my Rock Band 2 guitar usable for Rock Band 2, again! It seems to be a dongle for the Rock Band 1 guitar. However, as I migrated up to Rock Band 3, this dongle does not allow my Rock Band 2 guitar to be used with Rock Band 3. UGH!

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This did not work at all. The light on dongle just continues to blink and doesn't succesfully communicate with the guitar. Basically, I wasted money on this.

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I was reluctant to buy this dongle cause read the reviews, but i decided to give it a try...so I received the dongle (a white one) and it looked that it was the one to work with RB2... so decided to buy a rb2 game..then i tried it and still the dongle didn't work..it kept blinking and blinking. the guitar i was using is the rb1 stratocaster...btw on rb2 game it seems that the dongle works but doesn't connect to the guitar.. so i should've bought a new guitar that comes with the dongle for it ¬¬.

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good product works just like it should, a little on the pricey side but admittedly they are hard to find

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I purchased this dongle a while ago and have tried numerous times to get it to work on the Rock Band PS3 guitar. It has never worked. Will have to buy guitars with dongles since this was a bust.

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Tony Hawk: Shred Bundle (Skateboard Bundle)

Tony Hawk: Shred Bundle - Playstation 3
Customer Ratings: 3.5 stars
List Price: $59.99
Sale Price: $22.68
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It's a shame that bad reviews regarding technical issues tend to derate this product in the eyes of the perspective buyer. I feel sorry for those with technical issues because this is a great game. I have a large gameroom, but the clear space around the circumference of the board is only a few feet. Not even enough to be considered 'safe'. Still, calibration was surprisingly quick and I was up and training in minutes.

WARNING: This game is physically challenging for overweight 40 year olds. But, I'm personally very happy about that because I am one. To be honest, 1st person shooters are doing nothing for my belly, so a bit of enjoyable exercise was welcome. Also, this isn't 'Tony Hawk's American Wasteland' = No storyline. The Gameplay involves getting through courses and going for high scores. Plenty to unlock. The presentation is lighthearted and fun with a strong Wii-like influence. There is quite a bit of live video commentary which only adds to the fun. The music is excellent like most Hawk games, 64 tracks!

IMPORTANT: I've read complaints about linearity and lack of freedom of gameplay and poor responsiveness. There are several modes of gameplay which exist to help players get used to the innovative controller. The board is responsive yet difficult to master. Give it a chance and step up to hardcore mode before judging. Free Skate is available for levels that have been unlocked. There are also several multi-player mode challenges similar to older Hawk games that can be played on one controller.

VERDICT: Fun! Buy this game if you are looking for good clean fun.

CAVEAT: Challenging! Avoid this game if physical activity is contraindicated.

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I saw mostly negative reviews for RIDE. I was lucky too busy to try it nor any game back in then.

As a casual skater/boarder and serious gamer,

I enjoyed great original games like Tony hawk Pro skater, SSX, GTA3, Antigrav, GrandTourisumo, JetSetRadio Future, as well as Top Skater on arcade. They showed me new possibility of game and was FUN.

Some reviewers say Shred is not realistic and kiddy. They say SKATE is better. Fine. To me, controlling virtual board with finger is so 20th century and nothing new. No reason to spend my precious time for. Kinect and Move, I don't know if this they can do better job than what EyeToy and Wii already done.

Shred. So far I played 3hours, The board controller works well. Menu is well designed. Loading time is okay. I like graphics.

If you demand dirty street feel and reality, grab your board and leave home. I enjoy this virtually enhanced version of these sports. Well worth the price.

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Run don't walk away from this game. Could not get the board to complete initial calibration. Instructions read "make sure there is four feet of clearence around the controller". However , the fine print on the Activision help site reads "It's possible that walls, people, or other entities are triggering the IR sensors on the sides of the board. Large metal objects such as filing cabinets can also cause this issue, even outside the four foot range. To prevent this issue, make sure that there are four feet of free space on all sides whenever playing. Ensure no large metal objects are nearby (within 10 feet.) If that doesn't resolve the issue please try a different set of batteries, and reattempt the calibration process." And "It's possible that walls, people, or other entities are triggering the IR sensors on the sides of the board. To prevent this issue, make sure that there are four feet of free space on all sides whenever playing and that there are no large metal objects nearby. Return to the main menu and select "Options", then select "Calibrate Board" and follow the onscreen instructions. Make sure to follow the steps exactly and hold the board in the calibrating positions for the amount of the time the video that is playing is telling you. During the initial IR sensor calibration process ensure that you are standing away from the board and that you are motionless. When it is time to calibrate each individual IR sensor you will then be asked to stand on the board and will be shown some positions on the board to hold. Ensure that your entire foot is covering the lens of the particular IR sensor you are instructed to cover. Also ensure the board is facing the right direction. The buttons on the board should be on the left side of the board. Cover the whole sensor for the full count. Tony Hawk will say "Got it" when the timer is finishing. Continue to hold that board position until the button prompt to continue appears. Stepping off of the board before that will cause an error even after Tony Hawk says "Got it". You do not need to press a button to continue to move on to the next step. The calibration video will move on to the next step on its own. If you still have issues with the calibration then try lowering the lights in the room. Sometimes bright lights can interfere with the IR sensors. If failure to calibrate persists, move the board over a few inches in any direction from the start point of the failed calibration. Repositioning the board from the start point has shown to help during calibration issues. If all else fails try a different set of batteries, and attempt to recalibrate the board." 1) moved ALL furniture out of the room, 2) replaced batteries, 3)closed the blinds in the room. NOTHING worked. I have prepared for a return and will update when my refund is received.

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The lack of a test utility in the options doesn't help. I guess they never bothered to test this in different environments other than their offices, and in real world conditions which is why a high percentage of people have problems getting stuff to work. Note that they don't say you need huge floor space, bright lights and plain walls ANYWHERE on the packaging. This game doesn't work. I spent 2 days trying to get the board to calibrate. I never actually got the game past the second calibration, so i never got to play the game. I called Activision to get a RGA. Sent them the whole package telling them it was defective.

Have not heard back from Activision yet to what they are gonna do. Whether it be fixing the game/board controller they released.

How can they even sell this product? Stay away from anything made by Activision. It will frustate you to no end.

Also you cannot return this broken game once you open it. It is a joke. Activision sells a broken game. You buy the broken game, and you can't do anything about it other than just NOT BUYING IT IN THE FIRST PLACE.

*******update***** I ended up contacting Tony Hawk and Activision. They sent me a replacement and it works fine. Game is okay, perfect for a rainy day where you can't go outside to skate.... Tony Hawk's customer service is great, i spoke with his sister. They were very helpful and very sympathetic unlike Activision. I suspect that Activision just rushed these out the door. If you get a bad one, contact Tony Hawk at his website. They will take care of you.

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I love it so very very much it hurts me so bad, as in just pure wonderful. What great great show that I dig.

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New Electronic Arts Portal 2 Puzzle Game Multiplayer Extensive Single Player

New Electronic Arts Portal 2 Puzzle Game Multiplayer Extensive Single Player Supports Ps3
Customer Ratings: 5 stars
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Sale Price: $25.63
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As others have said, this is a direct follow up to the original Portal game and picks up where that game left off. However, previous experience with the first Portal game is not necessary. I've played the original Portal before while my boyfriend had not and both of us found this equally enjoyable. If you like puzzles, you will enjoy this game. It is challenging enough that it takes us some time to figure out each challenge/level, but not so difficult that it makes it impossible to play. It's definitely a thinking gamer's game. Beyond the sheer fun of the game play, I also appreciated the quality of the graphics. I've been playing this on my LG Electronics 47LA6200 47-Inch Cinema 3D 1080p 120Hz LED-LCD HDTV with Smart TV and Four Pairs of 3D Glasses and it looks stunning on that TV.

The addition of the co-op play is also fun and makes for a more social gaming experience. However, the co-op version of the game is not long (it took us 2 sessions of a couple hours each to finish it) so if you are buying this primarily for co-op play you will likely be disappointed. Still, other than it's short length the co-op play is pretty satisfying and similar to the single player.

Overall I think this is a really fun game that will be equally appreciated by those familiar with the original Portal and those exploring the game for the first time.

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This was a really great purchase, I can't find anything bad to say. It arrived relatively quickly and I've been having alot of fun with the game.

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Supports Ps3 (Video Game)

Great game, seller was very quick to ship and it arrived much quicker than I expected.

This game is a direct follow up to Portal 1, and the storyline picks up right after the first game. Great plot and a great puzzle game for thinkers

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This game was really fun in co-op mode. It's basically a team puzzle. I played this with my boyfriend instead of studying for finals.

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One of the best single player experiences ever, with some really clever story and comedy, and even great action throughout

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Disney Epic Mickey 2: The Power of Two

Disney Epic Mickey 2: The Power of Two - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $19.99
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When Epic Mickey was released on the Wii, I cried a little… A game about classic Disney literature, games and movies all tied with a neat little bow, aka beautiful graphics and a timeless appeal of faithful recreations(does that level look like the original NES game?!??) and hidden aspects for those of us that truly love Disney (including hidden Mickeys) and know all the little references that no one else does… but I didn't own a Wii. I almost went and bought one to try it. I'm a Disney nerd and that looked like heaven to me. But I waited… it wasn't worth paying that much to try one game.

Now, the sequel is finally released and I was SO excited that I was finally going to get my time with Mickey since it was released on a stronger/better console (sorry Wii fans, just the facts). And for the most part it's what I wanted, but in other ways I'm sorely disappointed. Let's separate it into two different categories… what works and what doesn't.

Here's why I love parts of it, and why it deserves AT LEAST 3 stars:

1) Disney NerdvanaThere are references to classic materials EVERYWHERE. I own most of the old films (I'm talking the classic shorts, etc) and there are references literally everywhere. Every time I turn a corner I revel in yet another reference that I know few else are seeing the same way. Classic movies, games, stories, materials (including lunchboxes and old school Mickey Mouse Club records on turn tables) pamper the areas with nostalgia. I'm only in my thirties, but I love all of it and I've done my research as a Disney nerd… the creators made this with pure love and I'm loving how much attention to detail they put in this thing. Not only that, it looks VERY nice. The worlds are recreations of Disneyland, rides, etc. This thing takes on Disney with a passion and leaves nothing out.

2) Classic costumes and collectiblesDressing as Steamboat Willie and running around 2D sepia-toned platform levels feels so old school that I love it. Finding pins to trade and collect… let's see, when am I going back to Disneyland again??

3) Using paint and thinner is a lot of fun and I love watching things change with me painting or thinning them out. It's almost mesmerizing to watch. Fun effects, though simplistic they may be.

Here's why I can't possibly give it MORE THAN 3 stars:

1) Camera controlsthere are times I move towards a wall and the camera flips dramatically on me. Suddenly I'm running off a cliff because the camera won't turn the way I want it to. Very annoying.

2) The Power of Two?this game was meant to be played with 2 people multiple times… and that's its downfall. I'm in my thirties and can get around just fine, but my kid can't. We play games together and she loves that, usually, but this game… she gives up out of frustration. The challenges are often too simple for me to solve, but too complex for my 5 year old and too flawed for her to get the character to the area she wants it to go. So she gave up and won't play with me anymore. Now I'm playing alone but can't get everything I want since I can only do this by myself now. Many hidden challenges and puzzles (the whole reason I wanted this game) can only be solved with two actual players. Sure, Oswald can help as an AI, but there is the next issue…

3) Oswald's A.I. (Annoying Intelligence)Oswald runs in my way all the time. He jumps on my head, pushes me off cliffs and platforms, knocks puzzles around when I need them in key areas, and never quite does what I need him to do. He is supposed to help, but I find myself often smacking him out of the way to avoid him causing me more issues. And then he yells at me for it. It gets old, fast…

4) Who is this game for anyway??: This is too nicely designed for a child to appreciate to its fullest. They won't understand the intricate details of the backgrounds and hidden references. They'll also get frustrated when Mickey can't jump high enough or Oswald doesn't do what he is supposed to. However, the developers didn't take enough time to fine tune it for an experienced gamer either, thereby causing me to get frustrated when I know what I should be doing, but can't accomplish it without multiple efforts due to bad programming or design… so I'm not sure who their core audience was in this game… kids or adults… In my opinion, it doesn't meet either of our needs/wants. The fact that playing with two experienced (most likely teenage to adult) gamers needs to happen will be unlikely in a game with this many flaws for as long as needed.

5) The power of consequenceI love games with consequences. I believe that if I make a decision that is bad, that should affect me throughout the game. The developers believe this too, but they didn't think it out very well. For instance… the second town you go to, you are supposed to find a way to get to the next area. If you really don't explore a lot, you'll find the path really easily. BUT, this game is about removing and painting items in to change your surroundings and find clues and secrets… so right at the beginning of the town I find a secret alleyway through a building (SCORE! I love secrets!) so I take the passageway only to find out that this is an alternate way to my next objective… and that's a BAD thing I guess because by finding the secret pathway, I've made the town get hurt by thinning out certain walls. I didn't know I was doing a negative consequence until it was too late and someone yells at me. Now, hours later I return to the town and they charge me extra for items since I was a jerk before… though an unintentional one. For a game that encourages secrets and exploration, I shouldn't feel discouraged for finding and taking one. There was little for me to know that I was going to my next objective but in the wrong way… I've had several situations like this as well… For instance I wasn't supposed to hurt monsters in one area, so Oswald took it upon himself to attack them for me, thereby making a character mad at me. This is a major flaw in the game system and one that discourages me the most from continuing onward. I can't play things out the way I want to and feel scared of finding secrets now. I always try to play through a game the first time as a nice character if given the option… so far, with really trying to be good, I am about 50/50 on doing things the nice way…

6) A sequelThis IS a sequel. They expect you to know that, and I did… but they played it out like I knew ALL the events that occurred in the first game. Dear game developers: Thanks for releasing this on new consoles… perhaps you should have considered that for some of us, this is our first time around with Mickey since the first one was only released on the Wii?? I still feel lost on certain key plot points… It's not enough to really ruin it for me, but the events of this game rely heavily upon your knowledge of the first game. You don't have to know it all, but you won't get as much out of it as you want… like me.

That being said, is it fun? Yes actually, and if you're a hardcore nerd like myself it may be worth looking into anyway and dealing with the frustrations, but I wouldn't pay more than minimum price for this game, whatever you consider that price range to be. Just take what I said into consideration… if you can't get past the annoyances listed above, you should probably stay away from it. If you are okay and still want to give it a try with a little patience… I still gave it 3 stars. That should say something on its own. But next time, if there is one, I hope they put as much attention into the programming as they did with the designs and nostalgia.

So close to greatness… And yet still so far.

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I bought this for my niece and after purchasing it for almost 60 bucks for her and reading the online reviews I got nervous. Dont be the game looks stunning in hd and the disney world is incredible the camera is clunky but it is nothing major like the reviews make it its a ton of fun and really will give you a nostaligic good feeling even the adults, I had no complaints from the kids and the adults in the room all had a blast. If your getting sick of these bs propaganda games like black ops call of duty and want something simpler for the kids or the kid at heart check it out its refreshing and old fashin fun.. mabey the developers didnt pay enough for a great review it doesnt add up a ton of work went in to it and it looks fantastic! nitpicking at its finest

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I bought this for my kids because they loved the first one, but they had the first one on the Wii. I love this one more because the graphics are amazing and its seems to flow better on the PS3. The color and story is wonderful and I have more fun then the kids! I would highly recommend! Wonderful fun.

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Unfortunately, this game falls way short of the creative and artistic genius that inspired and delivered the first Epic Mickey. The artwork is beautiful, but the storyline and plot are weak and unresolved at the end, unlike the first game where Mickey actually accomplishes something. Game play is confused and confusing. The co-op nature of the game is awkwardly executed and becomes annoying after a while, as Oswald is more of a vestigial organ than an actual character you can fully control, and ends up getting in the way of your game play at most times. Very poor implementation and design of a co-op game. Designer's intentions were good, but we all know where those usually lead.

Game play is also extremely short, which is typical of a product that has been rushed to market. Very sad when expectations are set so high.

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There is nothing more frustrating than spending hours on a game to have to restart based on a glitch. Apparently there are several glitches in this game. We just fell prey to a glitch at Club 13 which makes it impossible to continue on or go back. Since the game auto saves, there is no second save file to go back to and we had to start over from the beginning. The game had been amusing up to that point.

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Operation Flashpoint: Dragon Rising

Operation Flashpoint: Dragon Rising - Playstation 3
Customer Ratings: 3.5 stars
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I will say this is an amazing fps combat sim. The level of realism is set above and beyond most anything else released. If you are looking for the next thing to top COD-style fast action, this is not what you're looking for. Yes, I like most other people am looking very forward to the Modern Warfare 2 release, but not every fps needs to be compared to it again and again.

This game is very simular to the original Rainbow Six (non-Vegas) or SOCOM from the PS2 era. The combat is slower and tactical based. You command your fireteam with a decent range, but simple to use commands. They include surpressing fire, assault on targets, wepons free, etc. You can also call in various Air and Artillery strikes as part of your attack. So far, missions are straight to the point: covert search and destroy, eliminate all hostiles, clear and secure command posts, etc. But I'm only a couple hours into the game, and have a lot more to explore. The free-roam ability is a very nice touch to the overall gameplay. The outdoor terrain is vast and gives you a lot of options for plans of attack or escape.

Again, the biggest strength of this game is realism. If the following examples do not sound challenging, then this game will not be for you:

-Engaging the enemy at average of 100-400 meters, Sometimes only with iron sights.

-When you take a bullet the screen doesn't just turn red while you wait to respawn health. The impact will stun you if it doesn't kill you.

-You cannot unload your sidearm as fast as you can tap your finger. It does portray the recoil of a .45 and you need precious moments to resight your target.

This game is a great shooter that offers a different style gameplay. The controls are very intuitive and took almost no time to get used to. I have not tried the multiplayer/online game modes, so I have no reviews on that aspect. No, there is no real backstory to your character, you just jump into each mission. No, you will not run and gun your way straight to each objective until you complete the level. Please do your research before dropping $50+ bucks on a game before assuming it was going to be like another game you really, really like.

Pros:

-One of the few tactical-based FPS on the market

-Expansive enviroments seem like a battlefield, you're not locked into a set path

-Realistic damage makes you plan carefully, and more intense when you need to move

Cons:

-Gameplay is not for everyone

-Taking a stray bullet to the chest or head and restarting checkpoints can get frustrating

-Some objectives are governed by unspecified time restraints, resulting in a no-warning mission failure.

Overall:

Rent this game if you're unsure you'd like it. It's not the next Halo or COD, nor was it ever advertised to be. The intesity and accomplishment is multiplied knowing you can't just simply rush point B from point A. One bullet can kill you, three bullets definately will. You will always need to think before your next move. This game is very entertaining if you can plan a mission and adapt/react when it all goes wrong.

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This game is good the graphics are adequate. The map is amazing and expansive but that is where the good stuff ends. The game is incredibly difficult which is ok to a level but combined with the glitches and poorly written mission scripts. It is frustrating at best. This game needs to be modded into something so much better. Codemasters did the work with the map and the game but the writing is poor. Good concept but poor game.

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My first five minutes of gameplay went something like this:

Jog 2KM to target.

Get shot once in the head by an enemy around 500 yards away.

Restart the mission.

Now that isn't bad, but the game does a poor job of starting you out and allowing you to become familiar with the controls. While the realism is wonderful, it isn't for everyone. There are also a number of occasion where you will have to go to the internet to find out why you keep failing a mission. Since there is no way you can discover an unmentioned time limit, objective or the like. My biggest problem with the game is the terrible save points. You will spend sometimes an hour moving into position, setting up an assault, only to have a random enemy notice you and kill you with a lucky shot. And then you start all over at the last check point, which is terrible. This game could have been greatly improved by the ability to save on demand, it is not as if the PS3 lacks the hardware ability to do this.

The weapons are interesting and a good mix and add to the realism. And amazingly the AI, enemy and allies, is surprisingly good. The missions are also fairly interesting and varied, though there is nothing about the story or characters that makes me care. This game's major selling point is its realism, but that is no reason to just skip on story and plot. The controls for managing your squad are also fairly good, though the order wheel is very slow. This will inevitable get you killed and you will have to try again from the last checkpoint.

I'd recommend this game as a rental for most people. The gameplay isn't for everyone and is nothing like most FPS like Call of Duty.

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After reading all of the negative reviews about this game, I began to wonder if anyone even realizes this is a 3rd installment to this game. The original, and add-on, was based on a fighting a war against the Soviets.

This is a thinking man's game. Not a doom/delta force knock off. If thinking is too much, look elsewhere. This game is as fun as the original. I do not regret buying this at all.

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this game is not for everyone. It is definately a great tactical FPS, tactical being the keyword. This game delivers great gameplay but at a cost. First off let me make this clear, this is a pretty tough game. Nothing compared to something like MW2 or BC2. If you are looking for those type of games then click theback button and keep looking for a game. This game will definately make you frustrated and if playing on hardcore very time consuming, 1 bullet can end 40 mins for gameplay. The best part about this game is it is fully online CO-OP, same with the trophies. One person can lead your squad do everything for the trophies and you will also get them. It isnt much fun to play alne to be honest because the AI in this game just sucks. Your own guys will run in front of your gun, dont take cover when you do and sometimes just dont listen to what you have to say. So online is the best way to play the campaign. I havent much dabbled in the other modes because im not a fan of the AI and ordering them around is not for me, but co op is tough and fun at the same time. Hardcore mode is just that hardcore. It doesnt make the game harder by making the enemies more accurate or smarter, it just takes away things from your HUD like your compass. Also there is no saves in between checkpoints so one bullet can make you start all over. You will either love it or hate it, most will hate it ut i enjoyed it. Hope this helps you. If you want a full review visit Gamespot.com they are really good about giving the truths of the game.

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Killer is Dead

Killer is Dead - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $59.96
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Most of this will be about the much derided Gigolo Missions, but I'll give a general product review in bullet points first.

Pros:

-Combat is simple, but contains enough depth for experimentation, and the timing for some maneuvers is pretty strict

-Stylish visuals

-Very strong character designs

-Good soundtrack

-Hard mode is actually hard, and the easy mode is apparently easy enough that even modern game reviewers find it too easy, which amazes me

-Boss battles are all unique, with one of them being a sentient train that happens to be a very clever reference

-The setting is Suda51 all over, very bizarre

-The writing can be very clever

-The voices are all fitting and generally pretty good, aside from one main character

-The first print run is very meaty, containing a small hardback art book, a soundtrack CD clocking in at over an hour, and DLC in every copy

-There is a soft-boiled egg recipe on the back of the DLC slip, and it's a pretty good one

Cons:

-Lengthy install for the PS3 version, but that's really nothing new

-Some screen tearing

-Some of the missions are very slow

-The minigames all feel more like a hassle than a fun aside. I would have preferred odd jobs, like in No More Heroes

-While bizarre, it is definitely less so than Suda's previous similar efforts, about as far from NMH as NMH was from Killer 7

-The screen can get very busy later in the game, and the visuals can hamper you in certain situations

-While occasionally clever, the writing lacks the charm of the earlier "Assassin" games

-The Gigolo missions are good for a laugh, and give you game critical items, but at the end of the day it's just a simple minigame that isn't all that interesting

It's no secret that internet feminism has sunk its claws into the gaming industry in the last two years, creating problems where there are none and doing nothing to fix the problems that actually exist. They are largely irrelevant to this review, my beef is with the reviewers straining to please them, instantly and unanimously decrying the Gigolo missions as hateful, misogynistic garbage, with IGN's typewriter monkey going so far as to describe them as "gross". It's nothing of the sort, it was even thought up by a woman. They are intended as a parody of Bond girls, being called "Mondo Girls" after the main character Mondo Zappa. The two even sound the same when spoken in Japanese. That aside, Mondo is given the Travis Touchdown treatment, and comes across as a dork who has to stare at a girl's boobs when she isn't looking to work up the courage(or Guts, as the game calls it) to give her a present, anything from a stick of gum to a diamond ring, all given in a ridiculous generic wrapped box with an equally ridiculous pose. Should you "win," Mondo and the lady leave arm in arm, with Mondo giving the player a sly thumbs up. As for afterwards, a little bit more happens each time you do it, but nothing too racy, in fact it's normally pretty dumb and obviously being played for laughs. And, as if to illustrate the obvious stupidity of the minigame to anyone who somehow doesn't get it, once the screen fades to black you hear Mondo yell an exaggerated YEEEEAAAAAHH before the ranking screen appears. One more thing, if they catch you staring too many times, you get a cutscene where Mondo has his face six inches away from the girl's boobs, and he gets slapped, thus losing the challenge. In short, it's a joke minigame meant to play off of Mondo's Bond-cool image.

Final verdict: If you liked Suda51 games before, you'll like this one, and if you didn't, you still won't. It's not perfect, nowhere near it, but it doesn't deserve the hammering it's been getting and certainly not for the reasons they're giving.

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If you're familiar with Suda51 you've probably already made up your mind on if you'd like this game or not. Dreamlike, sophisticated and cool as hell this is probably his best work to date.

It improves on one of the only real flaws with his previous games other than being incredibly polarizing, the gameplay. Instead of an extremely limited combat system in Suda51's previous action games Killer is Dead delivers a very satisfying gameplay experience. If you thought Metal Gear Rising was one of the best releases of 2013 and have a taste for the dark and strange then you can't go wrong with Killer Is Dead.

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I love this game, being a fan of Suda51's previous games. That being said there have been many mediocre reviews I've seen so I'll point out the flaws in this game first:

The game is short, I beat it in 7-8 hours. I enjoyed it enough to play it some more after beating it but besides score chasing there isn't too much re-playability here.

The game is not for the people that like to see realistic graphics (obviously I would think) and environmental destruction. It has Suda's signature flair to the visuals and sounds/music, but if you haven't played any of his games you should watch a couple gameplay videos first.

Apparently the fact that you have to look at women's breasts is a downside to some critics, but I had absolutely no problem with it.

Now for the good stuff:

The combat seemed smoother and more polished than any other Suda game. Hacking apart enemies with the stylized blood spatter is very fun.

The story was pure Suda and was nice and dark.

The visual style is very different, and I found it very refreshing and reminiscent of some anime I've seen. I planned on getting this game eventually, but watching the trailers is what made me preorder.

So I guess to conclude:

Suda51 fans buy this game

People looking for something different visually and storywise watch some trailers, then buy this game

People that don't like quirky Japanese games You don't exist

Read Best Reviews of Killer is Dead Here

As many have already said, a lot of "reviews" bashed this game solely because of a few optional missions where you ogle a female body. I read one where the review was basically about women's rights, and at the end he added something about all enemies being damage sponges and how to win all the player had to do was mash the attack button.

This may be true on easy or normal, but I can't say for sure, because my first play-through was on hard, and I found that this was the perfect setting for any seasoned veteran of action games (not just SUDA51 titles). What I quickly found that was this game punishes you for button mashing: strong enemies will actually parry your attacks, while others won't flinch once they've begun their attack animation, forcing you to guard or dodge. Furthermore, since the camera is completely manual, the player will have to be constantly aware of his/her surroundings either by moving the camera or Mondo himself; if one is button mashing, one will fail to see attacks coming from behind or even off-screen. The combat is deceptively simple, with a system that rivals the style and challenge offered in the infamous ps2 title "Shinobi." The player will even need to rack up combos through attacks and dodges in order to do more damage (those who have played shinobi will understand).

That being said, I know the reviewers who claimed the combat was too repetitive only played on an easier difficulty, therefore leading to a watered down game experience and overall unprofessional critique: it's near impossible to give an accurate report on a game after one quick play-through, but it's apparent this is what so many people have done.

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***Spoiler free review***

I really liked Shadows of the damned and lollipop chainsaw but I felt that they were very mainstream compared to Killer 7 and No more heroes. That does not make them bad, but I really liked the style Suda used in his "stranger" games. Killer is dead takes a step back in that stranger direction.

Gameplay: Fairly straight forward. Hack and slash mixed with 3rd person shooting. Your hack and slash weapon gathers blood and the 3rd person weapons use blood. Some bosses and enemies can only be killed with special moves that use blood.

You have a variety of skills you can unlock and upgrade. By the end of the game I did not even get close to unlocking them all.

There are some side quests that vary greatly in quality and difficulty. You can unlock more by just moving forward in the story while others you can unlock by finding secrets within levels. There are also hidden goals in each level that you can see once you have beaten it once. For example finish the quest without killing an enemy.

Some people seem upset about the gigolo missions (missions where you seduce women) but to be honest they are kind of funny and very easy. Not only that, they are very few and not required to win the game. They are not for children because they allude to sex but they are also not explicit. You do see women in underwear. It's up to you if you think they are offensive. My wife watched them several times and thought they were funny. Your wife or parents may not agree though. I will say that I did not find them sexist, mainly just goofy and amusing.

Graphics: The graphics are cool if you like high contrast cel shading. At first it took a little getting used to. It is actually a little difficult to see details on some of the more complicated looking enemies. Overall I am fairly neutral on the graphics, but the art design is good.

Story: Since this is spoiler free I can't say much. I know that many people will be let down by the story while others will really like it. I think it really depends on how much you feel like analyzing it. You can take it at face value or look for some additional meaning. The most important parts of the story are not spoon fed to you which may leave you scratching your head if you do not want to put some thought in.

Overall: After all the bad press I was really happy to see suda 51 getting strange again. If you like this game it will largely be for style. The gameplay is well done but probably nothing you haven't seen. The controversy from the gigolo missions was far overblown in my opinion. Enjoyment of the narrative will hinge on how much you want to read into it and how much you like the characters. In the end I would recommend this to all Suda fans. It is very difficult to predict what the average player will think of it, but give it a try if you have never played a grasshopper game.

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Dragon Age: Origins Awakening

Dragon Age: Origins Awakening - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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Dragon Age: Origins is a fantastic RPG with a fresh, challenging, vibrant new world to journey in. With that said...

Awakenings is more glorified DLC (with flaws) than an a quality expansion.

The story, perhaps understandably, is rather direct. For the type of game this is, it fits. This is pretty much hack 'n' slash with some dialogue thrown in. The whole interpersonal aspect of the original is mostly gone. My wife misses the tales and long nights with Alistair & Zevron; I tend to run around just killing things; but I miss the choice of interacting with NPCs. It lacks ambience, but again, that owes a bit more to flavor of Origins than a failing of Awakenings. Some nice things are thrown in, like runes and very sweet weapons. Graphics, although not earth shattering, are very alluring.

What does fail about awakenings is the lack of difficulty. I brought in a level 25 character (level 35 cap is a joke) and ran around with my 3 NPCs almost naked (Velanna smacks a mean punch) on nightmare and tore through grunts & bosses. The boss battles lasted literally under two minutes each. The frame drops and slowness during battles & using stealth is discouraging. Also, some of the quests are insanely short. And the ending (and one of the main quests) is as anti-climatic of any ending in any book, movie or game I have come across. Ever.

Overall, it is an enjoyable, low difficulty hack 'n' slash; but not close to memorable. With such high standards in Origins, this seems rushed, done for profit and amateurish in a sense. Like Bioware let relatively promising interns take over the project while they work on DA2.

All the best.

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I bought this game for the PS3. I love Dragon Age: Origins and was insanely excited to get my hands on this expansion. My husband and I played Origins together, made several characters, and have gone through the story half a dozen times over the past few months. We got tired of this expansion in one weekend. The expansion just feels rushed and incomplete, and it doesn't fit well with Origins for me. It doesn't feel at all like the same game that I loved.

The storyline here seems to be more linear than in the original Origins, but it's also more vague. I wasn't sure what exactly was going on half the time that I was playing, and just seemed to be rushing aimlessly from one dot on the map to another.

Also, the game seems to have a lot of glitches. I lost interest pretty quickly during one of the first main quests when everyone in town got angry at my character for "choosing the other side," when I hadn't even done anything yet. The entire quest just glitched and I couldn't do anything in the town after that.

Another favorite glitch would be clicking on an item that I want to pick up, suddenly having a party member try to talk to me instead, and then the game blacks out and my character winds up on a part of the map that isn't even accessible (such as behind a cliff, enveloped in blackness, or stuck in the middle of a swamp).

In Origins, I really felt like my characters were defining themselves, growing in their own unique way, and forming unique relationships based on their choices. In Awakening, I feel like my character is wandering aimlessly, easily hacking and slashing down weak enemies, and it's all pointless and linear.

I loved talking to party members, having conversations, and giving out gifts in Origins. In this game, you can still talk to the party members at certain times and can still give them gifts, but I find myself wondering what the point even is. The whole thing just seems more shallow. Even with my imported characters, I found myself unable to care about the characters on the screen, and they seemed so boring and unfamiliar.

All in all, this game is an incredible disappointment. I loved Origins, but this one doesn't have anywhere near the charm of Origins. I kept hoping that I'd get more into the game, but I found myself bored for the most part, and then frustrated whenever it glitched. It's a huge disappointment. I'm returning my copy...

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I have to say enjoyed this expansion and personally feel it was worth the money. I am a self-professed Dragon Age obsessee. The new spells and abilities are fun to play around with, and I like the new characters.

I imported my old character (a female human noble) and was happy to see Alistair's reaction to her, as she married him at the end of DA:O. Seeing old characters again was also fun, and I love the one they chose to return as a companion/follower.

Also, since I didn't have her equipped with anything from the DLC, she had all of her armor and everything, including some odds and ends she'd still had in her inventory I hadn't bothered to sell before the final battle. [I've read that armor loss is a problem for those with DLC armor equipped at the end of the game, but I am hopeful there will eventually be a free patch for this.]

However, I do have a few tiny issues. You can't talk to your companions to have actual dialogues with them, just a pop-up sentence or two when you select them, and your returning companion loses all of his affection for you so you have to win it all over again.

And...the new spells and abilities weren't terribly useful to me. They're great. I mean, who doesn't want to raise the dead? But I could do just as well in the battles, it seems, without them and just using the ability boosts. Don't get me wrong. I wouldn't trade them, but I am slightly disappointed.

I love Dragon Age, and for me, this expansion was worth the money. I don't know that every Dragon Age player would agree, however. It isn't an epic adventure, being only an expansion, and it doesn't cost much less than the original.

I can recommend it for those who really love the game and want more of it, in any form. If that isn't you, I think you should look into this expansion before buying it, particularly if you don't have $40 to burn.

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...would have been called a "dud," but stick "Dragon Age" in front of it, and people will like it.

At least that's what I thought before reading the reviews here. Critical response (at least that which I read) to this expansion was generally positive, and so after a few months and a long-awaited price drop, I decided to try this out. I wish I had read the reviews here first.

As it turns out, this is a weak and seemingly-hurried affair. Even for $25, it's not worth it (the quest is around 15 hours long the first time through with no guide, but significantly less after that).

Strangely, despite the fact that I can't find much good with the title, I still give it two stars. The fact is, the "Dragon Age" universe is interesting enough that even poorly-constructed storylines such as this still manage to hold a modicum of fascination. I will confess that I was interested more in the subtle differences in scenes depending on the character I imported than with anything that the story gave to me, but even THIS had problems. So anyway,

THE GOOD:

1) It's Dragon Age. You get to see another part of Ferelden. Sure, it looks like every other part of Ferelden you saw before, but it's something. I guess. Honestly, the coolest thing about the game was getting the armor and weapons that Master Wade created. The sword even gets its own ending sequence.

THE BAD:

1) What a glitch-filled mess. I have no idea if the downloaded version is better, but this version is just pathetic, technically speaking. First, you have to accept a patch to play it. For even, even though I had a LATER patch, the game (when played online) still prompted me to take the earlier patch. What a joke.

Hilariously, if you are using armor from other DLC, when starting up "Awakenings," you'll be in...your underwear. That's right "Awakenings" doesn't like your earlier DLC. It's hilarious to see your hero of Ferelden in little more than a birthday suit to start his second quest.

In addition, many of your codex entries will be deleted. The game still seems to recognize that you have them, but you can't read them in "Awakenings" (the biggest offenders are the "quest-related" entries from the original "DA:O"). There are other glitches lots of them, in fact, but you get the picture. More of the same from Bioware.

2) One of the great things about this game should have been the ability to import previous characters. Unfortunately, this is screwed up as well. The manual clearly states that you can import dead characters and they will be alive. That's an...odd design decision (particularly given Bioware's stance on their "Mass Effect" franchise), but whatever.

What is even stranger is that many of the decisions you've made won't even register in the new expansion. For example, I imported a rogue who allied with Loghain and sided with Anora in "DA:O". Yet, who came to greet me in "Awakenings"? King Alistair, of course. When last I left Alistair, he was presumed to be a derelict living out his remaining days in drunken misery. Apparently, he's now king. Good one.

3) Who thought up this ridiculous story? It literally makes my head hurt. In what world would the Grey Wardens even CONSIDER teaming up with the Darkspawn? This crap is weak for a JRPG, for crying out loud. I don't really want to say more, for fear of spoiling the story, but honestly, you WANT to have this nonsense spoiled. Trust me.

It's always a bad idea to ask for someone to overact insanity, but whoever does the voice for "The Mother" (very original) really takes this to the nth degree. The Architect is slightly better, but enough of the calm tactician. These are Darkspawn, people.

Anyway, that's it. I suppose any of the bad comments could double for ugly comments as well, but long story short, this might be worth $10 later on. More than that, and it just fails to satisfy.

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Like many who thoroughly enjoyed Dragon Age: Origins, I was very excited when I heard that Bioware was releasing an expansion pack, and pre-ordered it along with a strategy guide. I think many would agree with me when I say that Bioware needed to give this one more time in development. In terms of glitches, I almost wasn't able to get the game to play at all--took FOREVER to load; I had to restart my system a few times. Also, there were instances when my character's arms froze in a "hands up" position and remained that way unless I reloaded the game. Other times, everything would freeze, and again, the only solution was reloading. As for importing DLC, I had none to bring in, so I can't comment on that.

The gameplay was okay, but it felt too linear, and the emphasis was more on hack-and-slash rather than outwitting your opponents. The side quests were trivial and rarely did much to help your cause. The new specializations, abilities and items were nice, but did not make up for the disappointing storyline and characters.

One of the things which Bioware's Mass Effect was known for was the carry-over of your actions into its expansion pack. I hardly saw any of that in Awakening. Aside from the major decisions made in Origins (i.e., who was left to rule Ferelden, whether you saved the Circle Tower), many of your actions in Origins are entirely ignored. Even if you are royalty, the fact is treated an an afterthought. I imported a human noble female who had become Alistair's queen in Origins, and was referred to as "Warden Commander" for the duration of the game and given no special treatment. At a minimum, you would think a royal character would at least have a few top-notch weapons and some extra security forces. Apparently, the "dark ritual" ending with Morrigan seems to be cannon based upon the fact that you have the option of importing a deceased character. Even if it is not, if you did opt for it, what became of Morrigan is not revealed (no mention of her is made during the game). In the origin story of my imported character, Anora was deposed and imprisoned in the tower, but what happened to her afterward is not mentioned in Awakening, either (frankly, she could have made a better antagonist than the actual ones, but I digress). There is no romance in Awakening (unless you count a good-bye kiss from Alistair at the beginning of the game if you imported a character that married him), whether you begin a new origin story or import a character from Origins. So the pleasure of fighting alongside your love (or finding a new one) is absent. The Joining ritual has been trivialized this time around; even though one minor character dies, its gravity has been diminished by virtue of the fact that so many can survive it during the game without incident. The game is brief and the story itself slow: it doesn't take long to complete the game itself, and just when the pace of events begins to pick up, you find yourself on a direct path to the final battle.

I found the new characters to be, for the most part disappointing. My companion characters from Origins had their own unique personalities, depth, individual hopes and dreams, and I found myself sympathizing with and willing to do anything for them (well, not Oghren). The Origins characters gave the player a real sense of camaraderie. When asked to describe those from Awakening, words such as "bland", "generic", "filler" and "pedestrian" are all applicable. Anders occasionally has his moments and Nathaniel Howe provides at least some connection to Origins, particularly if you imported a human noble character. Sadly, the only companion who returns from Origins to join your party is Oghren. This time around, he's even more of a detestable drunken reprobate than before. Of all the original characters to bring back, Bioware had to give us the worst one! I HATED OGHREN!!! Most everyone I know who played Origins hated him as well. And from what I understand, even the people at Bioware who created him aren't too fond of him either. Bioware, please keep this in mind for next time! A better option would have been to include a feature that would have allowed the player to select one of their old companions to import along with their character, or to have allowed your love interest to come with an imported character.

Unlike in Origins where you could have conversations with your companions almost any time, the conversations with your companions in Awakening occur almost exclusively in Vigil's Keep. The exception is when they are triggered by "random" objects, which are easy to miss. Remember how in Origins you could win over your companions through dialogue just as much (if not more so in some cases) as with gifts? It seems that for the most part in Awakening, getting on the good side of your companions stems more from gift giving rather than on building a rapport with them, making it feel more like you're buying them off. The personal quests are nowhere near as meaningful as they were in Origins, either. Instead of helping one of your friends restore their honor, or saving them from certain death, or find closure, about half of those in Awakening involve simply raising your companion's approval high enough that they open up to you or running some errand. During the latter stages of the game, you are forced to decide who to leave at Vigil's Keep while you and three others go to save the besieged city of Amaranthine. If you choose to save Amaranthine, those you left behind will be killed in a siege. My point in mentioning this is that when the time came, what should have been a decision that tugged at your heartstrings was not a big deal--the connection with this group just wasn't there.

The ending was also a major let-down. One of the main antagonists, "The Architect" claims to be able to stop the Blights in the future if you side with him, destroy "The Mother", and allow him to continue his research. It just comes off as not being believable. Regardless of your choice, after you defeat the final boss, your "ending" consists of the main character stabbing The Mother through the skull with their sword. The group turns around and simply walks away, and you get about a dozen or so paragraphs detailing what happens to the characters in the aftermath. Even though it says that your character's story is not over, it's still a downer.

Overall, I would give this game a two and a half out of five stars (personally, I think the game magazines and web sites have been too generous with it). Would I recommend it? I honestly can't say. It depends on how big a Dragon Age fan you are and what kind of story you've written for yourself in Origins. Again, the story could have been much better (and longer); I found myself wishing I had my old companions with me, and to be honest, the whole thing felt kind of soulless. The new abilities and action was OK, but it takes more than that to make a game great. As an expansion for Origins, this could have been a lot more than what it is Bioware had invested the time that it should have. An opportunity truly missed. Don't get me wrong--with Dragon Age: Origins, Bioware created one of the best games I've ever played, an almost impossible act to follow, and I appreciate what Bioware tried to do with Awakening. I understand that Bioware has something in the works for February 2011. Hopefully, Bioware will learn from this and give whatever they are working on the time it needs to be a worthy addition to the Dragon Age series, even if it means delaying the release.

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HDMI Cable Category 2 (Full 1080P Capable, 10 Feet)

HDMI Cable Category 2(Full 1080P Capable)(Compatible with Xbox 360 PS3)
Customer Ratings: 4.5 stars
List Price: $5.59
Sale Price: $0.23
Today's Bonus: 96% Off
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I bought this 10' HDMI cable and two 6' HDMI cables of the same kind from the same seller and almost a year later, they all still work fine. You can spend significantly more for name brand cables at retail stores, but you'd be wasting a lot of money that you don't need to waste.

Going into it, I looked at it this way: if it doesn't work or work for very long, I wouldn't feel too bad for having only spent less than five bucks in total for a 10' HDMI cord. However, if it did work, it's a pretty darn awesome deal after seeing what regular stores charge for these. Since it has worked as hoped, I am quite happy with my purchase and have recommended these to others.

I can't vouch for how your experience will be with your cable, but for me, my 10' foot cable has worked fine. Since there really isn't any middle-ground with cords/cables, it pretty much deserves a 5-star review for doing what you expected it to do.

If this HDMI cable stopped working tomorrow, I'd likely just buy another one of these because buying several of these cables would be way cheaper than buying just one brand name cable that might also have the same life-span.

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these hdmi cables fit my xbox360, my ps3, my laptop, and my tv. so they kinda fit anything. they came quick, packaged was fine and they made my 1080 hd tv really pop.

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This is a great cable. For the price, it does everything I need it to do. I hooked it up to my Xbox 360 and it looks great!

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Es excelente este tipo de cable a la par es muy económico y cumple satisfactoriamente todos los requerimientos... recomendado adquirirlo

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great picture but function not great. i loose sound when i turn the channel so it might be my tv not the cable?

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Hitman: Absolution

Hitman: Absolution - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
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Back in 2006, many of the Hitman lovers enjoyed the last Hitman title, Blood Money for the last-gen consoles. The gameplay, story, and especially, epic ending of the game left Hitman fans wanting more. Unfortunately, no Hitman game was in sight. Then, in 2009, Square Enix announced they were in development of the FIRST Hitman for the current-gen consoles. After six years, since Blood Money, Hitman is finally upon us. After watching many videos, I was surprised to see the game is a 180 from its last-gen editions of Hitman . Not only have it obviously changed, graphics-wise, it changed gameplay-wise, as well. The question is, are these changes for the better?

CONTRACTS: This is a new addition to the game, which allows players to choose their own targets to take out. Plus, the player can also choose what weapon to use and how he may go about taking out the target. For example, a player can choose to take out a target, but NOT be seen by anyone, when doing so. This achievement will earn the player money for purchase of new disguises, weapons and upgrades. During the campaign, it is best to find as many weapons, items, and disguises as possible, so they will not have to be purchased in this mode.

GAMEPLAY: The game is powered by the Glacier 2 engine, which is highlighted by the physics of CPU AI movements. The movements of 47 are very swift and responsive. In fact, many of 47's movements can be compared to how Sam Fisher's movements are in the Splinter Cell games, which means players can now access cover and look around at a 360 angle. I would also compare the sneaking around to the Metal Gear games, as well. In this game, there are just SO many ways to go about taking out a primary target. On one level, I was given the option to take out a target in 12 different ways. That way could be by taking him out, wearing various disguises, taken him out quietly, poisoning his food, blowing his car up or taking him out with guns blazing. Not to mention, players can get reward for doing so, which enhances the replay value of this game, like no other Hitman title.

What separates Absolution from the previous Hitman games is an increase in interaction. Players do not have to rely solely on weapons to take out enemies, anymore. Unlike the previous Hitman titles, 47 can now use hand-to-hand combat, as well as face-to-face combat tactics. These are cool because he can punch someone. However, the enemy may counter the attack. When this happens, a button icon will show up at random ala Heavy Rain, which prompts 47 to make another attack and eventually land a lethal blow to his enemy. If not done promptly, 47 might be taken out by an enemy with his OWN counter attack. Also, 47 can use surrounding objects to down foes, as well.

While playing through a level, many items can be picked up and used to distract or eliminate enemies. For example, 47 may see a book. Well, the book can be thrown to distract an enemy, so 47 can sneak by him. Also, 47 can that very book as a weapon, as well. Deadly weapons can be used in the same fashion. Nothing is cooler than seeing 47 throw a knife or an ax at an enemy's head. Speaking of weapons, there are many guns that are available in each level of the game, either by finding it or disarming and enemy. When collected, the weapons will be saved and can be used in contract missions. This also applies to acquired disguises, as well. The only downside to Absolution is 47 can no longer choose acquired weapons, prior to starting a level during the campaign.

If 47 has to take on multiple enemies, no problem! Prior to firing a weapon, there is a new feature called Point Shooting, which allows 47 to mark multiple enemies and take them out with precision ala Tom Clancy's Splinter Cell Conviction. When this is done, the game will go into slo-mo and 47 will automatically take out those marked enemies. 47 can also climb and hang onto structures. What's more exciting are 47 can now take enemies over the edge or shoot, while standing on them.

The use of disguises has been a trademark of Hitman games. However, in Absolution, they must be used with more caution. For example, if a guard disguise is picked up, it will likely work. However, it is best not to get too close to other guards wearing the same uniform. With that being said, there is a new Blend-in mode. This can be activated, while passing guards. When this is activated, the screen will dim and the game will go into slo-mo. While this is happening, 47 will not look surrounding enemies' eye-to-eye, when passing them. Timing is critical, when activating the Blend-in mode. In addition, he can also "hide". This happens when 47 is wearing a disguise and appear to be performing an action that the person in that disguise would do. For example, 47 can dress as a cop and pretend to eat donuts. On the other hand, he can be disguised as an electrician and pretend like he is working on an electrical panel. There is meter that shows the reliability of the disguise. If the meter goes down, the disguise will slowly lose effectiveness and may eventually be compromised.

If the instinct meter gets TOO low, and a civilian in the enemy's area sees you, he could get suspicious and start to follow 47. He may say, "who are you?" or "you're not fooling me!" Meanwhile, this would be the time to flee or lead this person to a place, where 47 can quietly take this person out because if not, two scenarios happen. First, that person is going to alert enemy guards. While this is going on, a picture of 47's disguise will be shown on the screen. This indicates the disguise has been totally compromised. Meanwhile, a SUSPICIOUS message will appear on the screen and the searching enemies will be shown in yellow on the mini-map. If 47 is out of sight long enough, a CLEAR message will appear on the screen. All of this is also reminiscent of the Metal Gear games.

The second scenario will happen if 47 is seen by an enemy. They might try to subdue 47 or just shoot on sight. If the enemy tries to subdue 47, he can now do what's called a fake surrender. 47 will put his hands up in submission. When the enemy gets too close, 47 can disarm and use him as a human shield, which is also a new feature. When or if this happens, a full alert will commence, which means you have to start shooting. Meanwhile, enemies on the mini-map will be shown in red. Depending on the circumstance, this alert level may not change for quite some time. The best thing to do if 47's disguise is about to be compromised is to try to get away, get another disguise or quietly take a suspicious person out, prior to these scenarios even taking place.

The instinct mode also allows 47 to see which paths enemies will take. The nearby enemy can be seen through walls and it will show a trail, which indicates an enemy route. This is a feature that has similarity to Batman: Arkham City for Playstation 3. Not to mention, 47 can scan surrounding areas for places and items of interest. Of course, if players believe this feature is too supernatural or make the game too easy, it can be turned off. In addition to disguises, an increase in concealment has been added to the game. In the past, 47 could only hide one body inside of a container or closet. Now, he can hide two bodies. 47 can also hide in a closet or container, rather empty or with a max of one enemy in the container. While hiding, 47 can peek around. 47 can also crawl through vents for concealment or to find an alternate route to another area.

GRAPHICS/VISUALS: Don't be fooled by the 420p/720p output of this game. The graphics are VERY good. They are not quite as vivid as some Sony-based games, such as Uncharted. However, the sharpness, framework, physics and attention to detail are second-to-none.

SOUND: The game has Dolby Digital Surround Sound. Every sound in the game is very realistic. The coolest feature is hearing enemies or civilians carrying on a conversation, which gives the game a very immersive feel. It is very interesting in hearing some of the things that they have to say. Also, when navigating through a crowd, the sound makes the player feel like they are watching a movie.

VERDICT: This game has the graphics, story, and the gameplay that easily makes Absolution the best of the series. Diehard Hitman fans owe it to themselves to purchase this game. The game welcomes new players to Hitman, but if these players still happen to have a last-gen console, they should pick up those editions of the series, as well.

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I am 22 y.o. Russian who lives in CA. I never write reviews. Normally when I buy a video game, I return it, resell it or just give it away in 80% of the time. Because generally I find them boring, or they have bad graphics or a very low frame rate or lag on ps3.

I bought this game today and I will keep it! I played this only for 4 hours and I don't make a real review for this game here. This is more like a message for those who liked hitman 2, hitman 3 or any other stealth games and yet not sure if they want to purchase hitman absolution Go Get It.

This game has a very clever story, nice graphics, solid frame rate, picture looks very smooth. The game has the best sound effects I have ever heard in any video game before, in my opinion even better than in battlefield games. It has 5 levels of difficulty for every type of player. Conversations in this game are just the best. Every guard, police man, etc has something going on in his mind and they all talk to each other, it makes you feel like every AI that you pass or kill or interact with in any way has his own problems, manners, etc. I always stop and listen to them, it's fun and sometimes they share some information that helps you to get closer to your target. I did not play contracts mode yet, this should be fun too, compete online with other people create contracts or complete contracts other created... you get the idea.

This is a high quality product.

Sorry about my Russian, I mean English lol. Happy Holidays!

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I'm a rabid consumer of stealth, action and roleplaying games and pre-ordered this game several years (yes, YEARS) ago. I've played all the previous games in the Hitman series and am perhaps one of the rare hardcore female fans. The combination of elegant stealth, creativity, and guilt-free mayhem has always really appealed to me! I'll keep this short for those who would rather be sneaking with their fiber wire. My overall rating is 4.5 stars out of 5, but my 'fun' rating is pure 5 stars.

The Good

1. Many, many hours of gameplay for those with perfectionistic tendencies about their hits. A few of the challenges (our of ~250) felt a bit grinding, but in general the challenges were extremely fun to beat and added a lot of replay to the game.

2. The spirit, and original voice actor, of Agent 47 is still there. Big plus. Sure, he's been slicked up in high-def, but the same cold-as-ice deadpan voice and distant demeanor is captured.

3. Don't expect a mimic or reboot of past Hitman games. The bar has been raised in video games since 2007, and Absolution integrates novel gameplay like 'spy vision' (think Dishonored and the new Batman games) and 'slowed-time shooting' (think Red Dead Redemption). The new additions more than make up for the loss of extensive weapon customization (although you can do this to some extent in the 'Contracts' play mode).

4. Beautifully rendered environments and stunning cutscenes. My PS3 was obviously at the limit of what this gen of consoles can do.

5. Interesting and well-planned contracts essential of course! A couple times I had to pause the game after laughing for a while about an ingenious...er...success.

6. Hilarious, tongue-in-cheek dialogue*. There must have been hundreds of mini-conversations throughout the game.

7. Some new fun weapons, like the katana and proximity mines.

8. Great sound/music that is often particularly appropriate to certain actions/events. The developers really knew how to maximize the tension through the soundtrack.

9. Amazing crowd AI. You can hide in a small crowd, but it will eventually move and disperse randomly.

10. Never crashed, after 40 hours so far. Taxing graphics too! Take that Bethesda!

*exceptions noted below

The Bad

1. There's a lot of gratuitous and rather lame examples of sexism. Some of it didn't bother me, like the latex-wearing killer nuns. That sits firmly in the realm of crazy video game fantasy and was just kind of funny. Other references and dialogue in the game bothered me a lot. For example, all bathrooms are men's rooms, complete with condom dispensers branded 'Its a Man's World.' Women are either strippers and sluts, or stupid, helpless sheep. Breasts reach epic proportions and the character development is nil. References to 'going home to my b!#&h wife' and 'popping nuns' were also a bit questionable. After playing games like Mass Effect 3 and other women-positive games, this type of 'let's set a level in a strip club' seems really outdated and almost a little sad. Did they think the game wasn't good enough without the T&A and demeaning dialogue?

2. Overt homophobia in some of the dialogue, especially when the main character is standing close to another guy. See above reference to outdated/sad.

3. You don't get paid for doing the storyline hits. There was something kind of satisfying about seeing your bank account grow in the previous games. Hits in the 'Contracts' play mode do pay.

4. The villains just didn't seem villainous enough and the NPCs were flat.

The Meh

1. The story was a bit boring, but the engaging missions and challenges made that not matter so much. The story seemed like window-dressing to the heart of HA the cold and stealthy pursuit of the perfect kill.

2. Some glitches in the AI like floating bodies, guns. This was rare. A few times I was unable to interact with an item.

3. I bought some of the DLC guns and disguises before realizing you can't use them in the main game. Doh!

4. A couple times, the story made 47 seem a bit too 'soft.' I like my contract killers cold, thank you.

Overall, a very enjoyable game with a few flaws that I hope the developers will heed for the next game. I can't wait to see what will be possible with the franchise on the PS4!

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Since I have only played through about 4 missions so far we probably can't consider this a complete review yet. I'm enjoying the game so far but Hitman purists might be disappointed. I've played through Hitman 2, Contracts, and Blood Money and found all of them to be very enjoyable games so I thought Absolution would be a must buy.

So far the game feels very different, as so far all of the levels have been continuous whereas the past Hitman games always had you jumping from location to location, assassinating different targets at a time. Since this game starts off with mostly 47 trying to escape from the police, most of the missions have been escaping missions with a couple of assassinations sprinkled in. I've played mostly the missions seen in early previews of the game so while those missions were fun, I already saw someone play through it so the mystery and fun of exploring a new level was muted a bit. The game has been good so far but I expect it to get better once the game starts feeling like the old Hitman games. If I do have a criticism it would be for the checkpoint system. Rather than the old saves you could do in Hitman games, you will now reach checkpoints which you have to activate. The idea sounds fine to me, but doesn't seem to be executed that great. If you take out some enemies before you reach a checkpoint, a lot of them "respawn" or "awaken" if you die or reload the checkpoint.

Besides the gameplay, everything looks and feels great so far. Graphics are very good and it's very impressive how they manage to pack so many characters on screen without any frame rate issues. So far most of the environments have been the same but they look great so I can't complain too much. Sound and voice acting is well done.

Since I'm in the early stages of the game, I understand why the story/missions have been pretty linear/continuous so far. I'd hope that they eventually start putting me in more diverse locations and situations so I feel that this has the potential to be a 5-star game.

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Being a huge fan of the Hitman series, having played all of the previous games, i'd like to get off my chest the things that might make you reconsider whether you should buy it or not; and since there are many reviews with only very high expectations and appraisal, you can convince yourself and contrast other reviews with mine.

So why i consider this fifth installment is the Worst Hitman game ever, (in my humble opinion):

First, it's a corridor gameplay, which means a single level is separated in pieces and you can't go back from where you were at the beginning. also it's a Point A to Point B in terms of entry/exit.

Secondly, no more Journalistic news of how you did your stuff, (which was funny and cool reading details and watching easter eggs hinting the next levels) when you compare it to Hitman Blood Money.

Third, personally i find that the story sucks, in the manner that in all of the Hitman games, the levels made you visit locations around the world. Here it's only the USA. Oh and early on from the tutorial Diana is no longer you handler (so no more this comunication and relation with her)/ 47 becomes highly sentimental which doesn't seem very 47, if you share the idea (sure he was emotional leaving the Asylum in Hitman 1, but this isn't the first behaviour i'd have expected for this game).

Fourth, lack of orchestral music with the Jesper Kyd touch, makes it less ambientalistically Epic.

Fifth argument, the evidence of QUICK TIME EVENTS in diverse parts of the game! and wierd Minigames that doesn't feel serious/it breaks from the mood of the story and can be tedious for some.

Sixth, No choosing of your Loadout at the beginning of missions.

Seven, No CUSTOMIZABLE GUNS.

Eight, you cannot do Innovative kills, you get Slapped to the face and the "point system" that was added is like a teacher kicking you in the balls when you try to do something else besides what you're supposed to do: there's only a few ways of chosen by the game itself to accomplish your contracts. So Hurray for Linearity!

Nine, DLC costumes and weapons? Seriously?

Ten, where's the PDA map?

Eleven: this should be called Hitman: Abomination.

POSITIVE POINTS:

Graphics and weather/elements (fire water etc.) are enhanced

Sound effects are really well done

There's a bigger crowd system kind of like in A Murder of Crows in "Hitman: Blood Money", but of course with better organization, they don't feel like they're just dumb AI's hanging in there.

The AI is a little better in terms of being resourceful in groups, and add to the suspense but they still remain dumb in alertness and aren't enough unpredictable.

There's a variety of starting guns or costumes that can be unlocked throughout the main story, but some of those costumes feel more goofy than being part of the levels.

Even if i didn't like the turn of events inside "The Storyline" it still opens up to a more interesting plot, with that Lonewolf attitude of 47 protecting a girl (with latent capabilities), which will be unfolded in Hitman 6... let's hope the gameplay won't be a CoD or a generic dumbed down Shooter.

More gamemodes for higher replayability

Overall it feels like the developers wanted to change completely to the line that they were following in the last 4 games, and took an approach that is more similar to Splinter Cell Conviction in terms of Story/movielike mechanics, rather than a more complex, full-er game. IF you want a change and a different perspective, try it first, and buy it then; if not, well there's still hope they turn back taking back the good elements which made the previous games to stand out from the whole bunch of games out there.

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Sony Playstation 3 320GB Move Holiday

Sony Playstation 3 320GB Move Holiday Bundle with Gun, Charging Station, and More
Customer Ratings: 4 stars
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I found it amazing. Now I want more controllers and more games. It's a pitty it takes my orders three weeks to come to Russia.

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The main controller didn't work:( not good it find out Christmas morning, luckily I had bought an additional one but when u have two boys it causes some major contention on Christmas:(

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Playstation 3 System Messenger Bag

Playstation 3 System Messenger Bag
Customer Ratings: 4.5 stars
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After buying my PS3 and realizing how glossy it was, I decided that not getting a case for it wasn't going to be an option. I went to my nearby retailer to pick one up rather than wait for Amazon, and this was the only one they had. After looking at the other ones online, I figured this would be the best way to go. Others looked like they had strangely fitting compartments, or constraints for the accessories or games.

Pros

-VERY sturdy, hardcore nylon straps, strong clips, even extra velcro on the outside to hold down the flap.

-Decent compartment space for games and at least one controller.

-Shoulder strap is always very nice freeing up a hand.

Cons

-It very minorly scratches the outer crest of the PS3 (but this is almost unvisible unless you look closely) So you're sacrificing a little asthetic for the strength of the bag.

-It could be compartmentalized a little better to allow more space for controllers/games

Overall

-This is a VERY sturdy case with adequate room for all the stuff you'll need to lug around your PS3. I'm pleased and would definitely recommend it compared to everything else that's currently available.

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After buying a PS3 I knew that getting a proper case for it would be an important investment. I saw this case at Target and decided to buy it because of the good looks and quality build of the bag.

The case does an excellent job holding the PS3 console in its padded compartment. It has two outside pockets that hold your controllers and an interior pocket that has ample room to hold the power cable, HDMI cable, optical audio cable, USB cable, and games.

While taking my PS3 to my cousin's house for Thanksgiving, I was able to fit all of the items listed above in addition to 8 games (with the cases) in the bag.

Overall, I'm happy with the case and I'm pretty impressed with the quality of the build. Are there cheaper alternatives? Absolutely! But all in all, I'm happy with the case. It's solid, well made, and well padded.

I have no regrets with purchasing this item. Odds are, you will agree.

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This case is perfect for grabbing the ps3 and 2 controllers. It is not meant to hold blu-ray movies, or lots of games, you will have to get a different case to hold the games, movies, extra controllers... but like i said as a ps3 case it is great

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this bag is great. thick, sturdy, made of high quality materials while still being stylish. has pockets for the ps3, controllers, and cables/accessories. great bag, it works extremely well. the thing about the scratches is, of course just about anything is going to scratch the ps3's glossy exterior, so when using this bag i first wrap the system in a microfiber blanket, then put it in the bag. works perfectly.

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As soon as I got this bag I tried to put all of my PS3 stuff in it. The main pocket holds the ps3 very well and is nice and soft and cushioned. The next pocket, I suppose is for games, is VERY skinny because the ps3 in the main pocket squishes in on it; it's a strech to put more than 4 games in it. The outer most pocket can hold 2 controllers comfortably and if you really don't mind a tight fit, 4 controllers can be crammed in. I also shoved the power cable, a couple usb cables for charging controllers, the component cables and an hdmi cable in the side mesh pockets and other nooks and crannies in the main part. I am pretty happy with the bag overall, and even though it is nice how suprisingly compact the bag is, I would have liked just a little more space so it wasn't such a tight fit to put in 4 controllers and more than 4 games. Oh, and there isn't any padding on the shoulder strap.

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