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Remember Me is destined to be overlooked, which is unfortunate.
I'm about mid-way into the game, and it is a fantastic and hypnotic game, captivating me with it's beautiful and heavily detailed world. The setting is the first thing you'll notice; vivid, unconventional colors blot this world, and it is a feast for the eyes.
Combat works and plays out like Batman, but not quite as fluid. The ability to change up your combos makes for a refreshing experience each time. Enemies are can be quite tough in numbers--especially when they differ in types, forcing you to use different tactics for various enemies. Button mashing won't get you very far.
The platforming and exploration are the weakest links, as they are far too scripted. You never get a sense that you're in immediate danger from scaling walls. And exploration is so linear, so confined, which is a shame considering Neo-Paris is a major sight to behold.
Memory Remixes are the star of Remember Me, setting it apart from other action/adventure games. Basically, you can hack into peoples memories and alter things, changing the outcome of their behavior. It's fun to mess around and experiment. Not to mention, the memory remixes give great insight into Nilin's character; you really get a sense that she is conflicted with the ethics of what she is doing, which, in my opinion, makes her a very human character to whom we can relate.
The story... I won't elaborate about it. You really need to experience it for yourself because it will blow you away. Some of the writing is awful, though. But most of it works.
Overall, fantastic game. The story and lore are the strongest aspects. The game play is, for the most part, solid. Remember Me is a game you don't want to miss.
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E3 2012, this game looked awesome. The trailers looked awesome, the story, the universe (theme, genre, world etc etc) is awesome, the main character is awesome... and yet...This game wasn't really much like what E3 led me to believe. This game has such high reviews on Amazon, with a metacritic of 70 (at launch 59) I felt like it was a bit high for what the game offered.
Now, as far as themes go, I love this game. Cyberpunk world with a "ghost in the shell" feel to it in a neo-Paris? AWESOME! The main character is actually really good. Definetly not your typical main female protagonist, but not at all in a bad way. Story wise, besides all the unanswered questions, decent. I'm almost done with it, and the only reason why I continue to play is 1. the scenery and 2. the story
Now for the cons, plenty of positive rewiews that you can read besides mine.
This game physically makes my eyes hurt. Color scheme, artwork, no idea. (Deus Ex at times did, maybe it's that orange grey color scheme). I like it, but it hurts. I may be just one out of a million players that it happens.
This game is about playing a movie/story. It's linear, the free climb is scripted, and... the platforming is nothing complex. There really is no room to explore and for me, with such a great location, is a huge disappointment. You can't just climb some random wall, it's all specific to your path.
The combat isn't bad, you have combo setups that you can change up with different bonuses. It's neat, but... I've been running the same setup from the beginning with a few modifications throughout my playthrough. The special attacks are entertaining but nothing over the top.
The audio for this game is really good, with great voice acting. Sadly some of the lines makes you cringe or just roll your eyes wishing you can just skip it.
The game changer, or what makes this game unique is this special called remix. It's like a minigame where you mess with peoples memories to change an outcome of things. doing different things will give you different results, but to progress through the story, you have to complete the objective. Another disappointing thing about this is, the lack of it. The actual remix part is really fun and is interesting, but it doesn't feel like a huge part of the game, but i feel as if it should've been a huge part of the game from the story.
As far as the game goes overall. Not worth the retail price. I was disappointed with the lack of involvement I felt with the game. How scripted and stiff the game felt. Yes the game has an awesome theme, and yes the game has a decent plot, but as far as gameplay goes... it's not mind blowing. Maybe it's unfair because I just finished playing Tomb Raider. But seriously... the levels are short, there's no exploration, the game feels short, and your actions don't feel weighted as it's scripted.
Now as far as your character goes, she struggles philosophically, with her morals, and her vs the greater good. And if the action is evil, if it can be outweighed from the good it can come out of it. If anything I feel like I relate with the character more on the sense of helplessness and the fact that she feels like just some errand person without personal choices.
Conclusion.
There are a few high profile games coming out, I'd wait for those rather than picking this up. For the price, it's a bit of a disappointment, even with all the positive reviews.
If you need your future cyber genre type game fix now... yeah this will have to do, until Cyberpunk 2077 :DOn the store shelves, we've started to see an influx of lack of creativity. That is to say, most of the games today consist of grey-and-brown shooters with overtly patriotic plots, with the same cover-based gameplay and shoehorned multiplayer modes. While there are some shimmers of hope, there's no sign of these games slowing down. With this predicament, we have to latch onto these shimmers for truly unique and original experiences, and hope they can deliver. And now, much like this year's magnificent "Tomb Raider", Capcom delivers a game that truly breaks the mold. "Remember Me" isn't perfect, but if you care about video games as an art form, it demands your attention.
Over half a century from our present time, memories are treated as digital items to be bought, traded and stored, much like a movie or an eBook. But a group of revolutionaries known as Errorists are attempting to stop this practice by taking down Memorise, the corporation who has started to hold the world's memories in a monopolistic chokehold. They use the very tools they hate to gain access to top-secret information to topple the company, but their biggest asset is a woman named Nilin. Not only can she steal memories, but she can hack into people's brains and insert new ones, therefore altering their motivations and alignments. But Nilin has run into a bit of a problem: she was captured by the company, and almost all of her memories were wiped. Now she's on a quest to regain her memories and beliefs, while grappling with the moral ramifications of altering the very foundation of what makes people unique.
It's all very thought-provoking stuff, and done in a very impressive fashion. The whole narrative plays out like a blend of "Ghost in the Shell" and "Total Recall", while adding original elements to prevent it from being too familiar. Especially intriguing is the blend of philosophical banter and believable technobabble, which makes for a meaty plot with plenty to reflect on. What makes this so reflective is the relative believability of the concept; seeing how corporations today are bent on gathering personal information and storing it to profit from, the idea that actual memories could be used for that purpose is entirely feasible to a certain extent. Grappling with the ethicality of this practice is something that any writer would have an issue with, and while there are some ideas that could definitely be explored further here, what script does with the concept is commendable, and definitely deserves an "A" for effort, if not for execution.
What helps sell this concept is Nilin herself, who is without a doubt the finest female protagonist I've ever had the joy of playing as. Her introspective nature, coupled with her stoic build and unconventional looks, makes for a truly unique protagonist. This is not a character who panders to the lowest common denominator, or one is routinely othered because of her gender. She matches and outperforms the men in the game, as do the other female supports. Her arms are ripped with muscle, and her tongue is as sharp as her wit. That being said, she is vulnerable in the sense that she is struggling to understand who she is, or the validity of what she does. Nilin is a torn, yet powerful, protagonist, and helps elevate the game to narrative levels that I personally didn't know games were capable of ascending to. Lara Croft, Faith Connors and Bayonetta have undoubtedly been left in the dust by this memorable, lovable and deeply human character.
This ambitious narrative and wonderful protagonist, however, comes with a small hitch. The gameplay's scope is just as far-reaching as the plot, but unfortunately, it fails to deliver the same bite. What it excels in, it masters; in this case, it's the exhilarating platforming and the relative fluidity of Nilin's move set. The parkour-esque moves lend themselves well to exploration and maneuvering through combat situations. That being said, the combat itself feels a bit stilted. While being able to build your own combo trees (a la "God Hand") is fun, but being able to use those combos is deeply frustrating at times. You'll have to hit the buttons in perfect sequence with perfect timing in order to pull them off; this should be easy due to the fact that they're displayed at the bottom on the HUD, but you'll spend so much time looking at them that you'll lose sight of enemies surrounding you and get pummeled.
Adding to the frustration is combat is the only way to regain lost health. Building restoration combos in order to get back health is essential, because there are no med kits to speak of outside of occasional health refill terminals. This is a really ambitious idea, but the combat is too precise and finicky for it to truly work. Overall, it feels great to control Nilin when she's jumping across buildings or cartwheeling through the air, but things get a bit frustrating when it comes to fisticuffs. It's fun once you get the hang of it, but it takes a while to do that, and some players might not have the patience for something other than button-mashing.
The most unique gameplay element of "Remember Me" is, without a doubt, the Remixing feature. Nilin hacks into people's memories and alters them to suit her goals, and she does this through an odd little process that does just as many things right as it does wrong. Players move the analog stick forward or backwards to play through somebody's memories, and search for "glitches" that will change the course of the event. It's a fun novelty, and it's almost reminiscent of cult gem "Ghost Trick" in its ambition to find little details in order to change an outcome of any given situation. While the concept is nice, and it works well enough, it would have certainly been nice to have the rewind and fast-forward commands be less awkward. Having to rotate the stick gets annoying, especially when having to alternate speeds, then jam it in a certain direction to pause. Furthermore, having to find the exact sequence of glitches can be an arduous chore, even more so when considering that you have to erase glitches if you want rewind past them. It turns the entire experience into an extended cutscene of trial and error. Certainly, it's admirable that the developers made cutscenes with so many outcomes, but a bit more direction and streamlining of the process would have been nice.
From combat to movement to "remixing", the problem with the gameplay is that it's simply too ambitious for its own good. While it definitely has plenty of new and fresh ideas, some polishing of the more basic mechanics (combat, remixing) would have been much appreciated. This doesn't hamper my enjoyment of the game, really, but it definitely makes it a bit more of a challenging recommendation to everybody.
What certainly saves players from constant frustration are the incredibly lush aesthetics of the game. Environments are teeming with life, bleeding vibrant colors and filled to the brim with creative paths that Nilin is led down. Everything in this game is positively beautiful to look at, and during platforming sequences, every single thing in the world seems to be moving and changing at times. What helps make it more visually appealing is the sheer variety at play. French architecture, modern houses, futuristic skyscrapers... this game truly offers the most beautiful vision of the future in a game since "Binary Domain", with plenty of variety and a vast array of beautiful colors. Special note should be made of the "advertisements" that hover in the air around Nilin, a part of her permanent memory augmentation from what I was able to gather. Character models are also wonderful, with little clothing and facial details lovingly added to even the most minor characters. When it comes to visuals, from creativity to color to variety, this game packs a one-two punch.
To tie it all together, we have one of the most brilliant musical scores in recent years. The beautiful symphonic arrangement, spliced with pounding techno during battle sequences, conveys a sense of wonder and whimsy that parallels the works of music maestros such as John Williams or Hans Zimmer. It's an amazing score, and one that even non-gamers ought to listen to, simply for the sake of listening to some great music. Adding on top of it all is the great voice acting, which is consistently good across the board. While there are some issues (some characters sound a bit too archetypal for my tastes), the major players have seriously great actors, with Nilin having a strong and assertive voice that displays traces of uncertainty, and the villainous Doctor Quaid coming across as a neurotic yet powerful sociopath. Powerful performances atop a great score makes for an all-around pleasant auditory experience.
Developer Dontnod was aiming for something truly different with their debut, and they've certainly achieved it. While it has some issues that could have been worked out, the sheer scope and ambition of this project is truly admirable, and I do hope that Capcom holds onto this very talented and creative team. "Remember Me" is definitely not a perfect game, but like many games that hold this distinction, it has hacked its way into my heart and become one of my favorites of recent years.
New entries in the "Call of Duty" and "Battlefield" series will come and go, but "Remember Me" will stand tall as a truly unique and fresh experience that is quite unlike anything I've played before.
Plot: 9.5
Gameplay: 8.5
Graphics: 10
Sound: 9.5
Overall: 9.25
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I'll start with the amazing things about this game. First, and most noticeable, are the graphics. Absolutely stunning. This is exactly what you would expect to see on a next gen console that is on its way out the door (presumably later this year). The lighting is superb and even plays a pivotal role in several fights later in the game. You can tell that this game is a labor of love for the developers here, because detail is everywhere.When movies first came out there were no extras, or at least very few. Then some director, probably someone like Howard Hughes, decided to add extras. Doing so added a sense of realism and attachment to not only the scenery, but also the scene taking place. In the game, there are robots everywhere, cleaning this and that, and there are signs that pop up as you get near them even telling you what's on special in that restaurant that day! There is stuff on the ground, blowing around, hanging, and I could go on, but I'll not bore you. While this may seem like typical stuff common to games these days, the sheer level of detail in trivial things like this is enough to gawk at.
Also, the over-arching premise of the game is pretty cool too. According to the game, in the not too distant future, memories and experiences, essentially, will be recorded on a huge mainframe somewhere. Thus, memories become digitized. The developers show how this could be used recreationaly (a guy buys a first kiss memory, and a "drugie" talks about "just wanting to remember something happy, man" to a dealer) and how this sort of digitization can be abused by the powers that be. This is where the story comes in.
While I'm not going to give a synopsis of the story (that's what playing the game is for), I will say that at 43% completed it feels predictable. The guy that helped you out may not be such a great guy after all and your character, Nilin (yes, she's a girl, deal with it. She could kick my butt!), is feeling not so trusting of his motives, behaviors, and rationale. We've heard this one before. While not uninteresting, it is nothing new. There are great moments after each Episode (or level) where Nilin has a monologue and tells her feelings on the state of things within her head, and outside of her control. This creates a depth in character as she wrestles with morality, a shocking feature to be included in a game.
The gameplay is also pretty predictable. You run here, fight these guys, then jump and climb there. There's no new life being breathed into this genre, in fact, some is being taken out. As you approach an object, an arrow appears above it in accordance to your own position. Basically the route you need to take is mapped out exactly for you when climbing. So, yes, this is a rather linear game. But it isn't so linear that it is abrasive. The desire to just explore Neo-Paris is certainly present throughout the game so far, but is left unfulfilled due to lack of ability to do so. Oh well.
As far as the gameplay is concerned, the creme de la creme is the ability to remix memories. A good example of this is when a general, or some such official, remembers having an argument with his girlfriend. Nilin comes in and enters his data memories and tweaks certain things to get the desired result. So, you, the player, have to manipulate certain objects until the aforementioned result occurs. In this particular situation, you must make the general "remember" that he shot his girlfriend in a drunken rage. The result he comes to after Nilin escapes and he realizes what he's done and kills himself in real life. Crazyness. Unfortunately, this system is used all too infrequently. I've used it maybe twice so far. If they had utilized this gem more often this game could have easily been a 5.
There is an interesting innovation for the fighting, too, though. It is simply punch and kick and then dodge and repeat, BUT, you can customize your own combos (within preconditioned parameters). The game provides a combo layout (square, square, square, or square, triangle, triangle, square....) and you fill it in with your choice of three "types" of attacks either power move, regenerative, or cool down. These are all explained in the game, and if you're interested enough, you'll buy the game so I won't describe them here. Besides, if you're a crafty gamer, maybe you can already figure out what they do?
Overall, this is a fun game, but so far it hasn't captivated my heart to the point that while driving back home I think "Can't wait to get me some of __________ (fill in blank with awesome game)." If you're looking for a mindless good time with a story that is engaging but not spellbinding, and gameplay that doesn't scream revolution, but is fun nonetheless, then this is for you. Also, I thought I would mention that thus far, again about 43% into the game, I have seen no reason for this to be rated Mature. There has been some slight smear of blood on the wall but that's about it. When you, or an enemy, gets hit, there is no blood that flies out (God Of War style). The language hasn't been offensive either.
EDIT 8/1/13: Ok. So I put this game down to play The Last of Us (which if you don't own, then you should really stop reading this and go buy it now). In my opinion it was poor timing to have this game released so close to a monstrously anticipated title such as The Last of Us. Well, I beat that game, and so I returned to Remember Me, as it was left unfunished about 50% through when I stopped playing.
The problem was that once I started playing again, I was bored immediately. I did a few fights, even remixed a memory, (my favorite and the most redeeming value of this game) but I still just lost interest within a few seconds. It wasn't because the Elite Enforcers are a lame enemy, it was just SO boring.
Part of the fun of games is figuring out where I can climb next, and if the developers can't create an intuitive "flow" of climbable objects then phooey on them. Don't put an arrow telling me where to climb, I should be able to figure it out for myself. I wouldn't go so far as to say that doing so is "offensive to my intelligence" but it is downright unnecessary.
Also, the fights are very tiresome. Even with a break of about a month between where I left this game off and where I picked it up, I was still bored with the fights.
This game boils down to one thing: predictability. This is why my title says "3.7...." yet I switched my four star original rating to a two star. Remember Me is fun and endearing at first, but once you play a bit, you realize, "Hey, I've done this before...like a thousand times."First Impressions are a big thing to me with games. In the first ten minutes of it this game immediately hooks you as you feel like you're really thrown into Nilins' situation. (main character)
I only got to play it for about 45 minutes this morning but from what I can tell, the game play is very much a cross between the new Tomb Raider and Prince of Persia.
The fighting system is rather unique in itself, as a dodge can break up a combo that was being executed, and the combos themselves are ones YOU make up and program in, as opposed to having to memorize them.
As far as graphics and sound go, I'd absolutely say a 10 on both in my opinion. They're smooth and sleek with a LOT going on in the background on most levels.
In the end if you like a game where you can scale walls and buildings like Tomb Raider, have a fighting system like Prince of Persia where you can actively dodge, and a badass story line where social media gets way out of hand, you'll definitely enjoy this.
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