Showing posts with label pre order ps3 games. Show all posts
Showing posts with label pre order ps3 games. Show all posts

Street Fighter X Tekken - Arcade FightStick PRO Tournament Edition for PlayStation3

Street Fighter X Tekken - Arcade FightStick PRO Tournament Edition for PlayStation3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $189.99
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Very nice stick. I won mine at a tourney raffle, lucky. but for 349.99 i couldn't justify. the vlx is preeeeetty much a chain saw cutting off the official sf4 cabinets joystick. but if you have the money i guess buy this. since it's limited edition and sfxt is so hype right now its going for double its value. as time goes on expect 500 $ asking prices. at the end of the day the sfxt stick is a round 2 TE with better graphics/artwork and a sloped edge to help not hurt your wrist as much. a round 2 TE goes for 140$ on here. if art work sloped edge and exclusivety are worth an additional 150-200$ it up to you. sanwa comes in all TE sticks.

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Cross Edge

Cross Edge - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $81.91
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Do you miss the old days of RPGs? Large character rosters, recurring enemies, sprawling worlds, dialogue that makes little sense at best? Good news! Cross Edge is, for better or worse, the most interesting attempt at a re-invention of the oldschool 8 and 16-bit RPGs that I've seen in years. It also happens to be one of the most addicting, complex but sometimes downright frustrating titles to roll onto a console in recent memory. Let it be said in advance that, despite my scoring a 7 of 10, this is certainly the most fun and most I've played any title with such a score. There's a lot to love here, but a lot of it happens to be flawed as well.

To say Cross Edge, from Nippon Ichi Software (best known for the Disgaea series), appears to be a niche title is an understatement. Not only does it meet 100% of the qualifications of the infamous JRPG formula, but its premise is based on a mashing together of settings and characters from the other titles in the NIS software lineup. In other words, it's a JRPG made up of JRPGs. Confused yet? Good. Oddly, that's part of the appeal here. You could think of the Cross Edge running as the Kingdom Hearts series of NIS. The only notable pitfall with this is that sales are a magnitude of 10 lower than the titles that comprise Square-Enix's set.

You'll be starting your adventure in the usual unknown land with mysterious creatures. In no time flat, you're sucking in new characters to your lineup. A lot of characters, actually. To be precise there are 32 voice actors listed for characters in the end credits, if you'd like some warning as to what's in store. Whether you known the characters in advance or not, you'll find them to all have their quirks. This is backed up with all the goofy dialogue you could ever ask for and a character for every RPG stereotype you can think of. The introduction to the game's combat system and basic mechanics is straightforward and will have you strutting ahead with confidence in your first levels.

Sadly, you'll probably be reconsidering that confidence in a hurry, as the learning curve becomes very steep, very fast. By the time all the game features such as item synthesis and upgrading become available you'll start to get an idea of what you've gotten yourself into. Take however insane you think that is and multiply by about 100, and you'll barely be scratching the surface of everything that's crammed on to this game. Speaking of said features, they're accessible at 'Save Points' around the map. I only mention the name specifically because, ironically, they're not where you save your game (you can do this anytime you're on the open world map), but it is where you do your business including the incredibly important revival of dead characters. Though you can revive them mid-battle, if combat ends with them KO'd you'll need to pay to have them healed here.

You certainly don't need to dive right into synthesis, but it will become a necessary evil as you move along. The usual reaction to this is "can't I just buy everything at the shop?". The answer is no, no you can't. You start out with only a very limited number of things you can buy and the only way to lengthen this list is via crafting it so it will appear for later purchase. Although this doesn't apply to all items (such as special weapons with unique traits), it does work for all the incredibly important medicines so that you'll have a constant supply of them if needed. If you'd like a further demonstration of how important synthesis can become, the later gear available to you can only be made using a combination of existing items combined with items dropped from monsters and items you receive from converting your old gear. Yikes. Seriously, I don't know how to accurately describe it all. The tutorials are acceptable, but no matter what you're trying to make you'll be handed a screen loaded from edge-to-edge with numbers representing different stats of the item in question. The frightening thing about this isn't so much that you're given this much info, but that all the numbers actually mean something and are something you'll have to keep track of.

In case just synthesis wasn't enough for you, there are also three very important ways to enhance the equipment you already have. Double yikes. One is to use 'EP' (one of no less than 8 types of 'points' you'll have to follow) to upgrade items between levels 1 and 5. Generally speaking this is a cheap and effective way to improve your performance, as a level 5 older item will outperform something several tiers higher. Second, you can use some of the items dropped by monsters in combat to supplement the stats of your gear. Each piece of equipment has a certain point balance which dictate how much upgrading you can do via items, and one of the eventual benefits to synthesis is that the point allowance can be much larger if you can create a high-quality item (again, using items dropped from monsters as material). Lastly, equipment has a certain number of slots that you can equip a bonus skill in. These are mostly the RPG-standard things like HP regeneration and attack bonuses, though there are dozens total. Unsurprisingly, these traits are not handed to you either, and it requires upgrading a piece of equipment to level 5 and then "converting" it in order to make it into a skill you can place on something else. Triple yikes.

The other major feature Save Points is the "Database" menu, which is something quite unique to Cross Edge. Here you can earn extra loot via earning Titles (basically mini-quests or monster hunting), and your discovery of treasure and plot events along the way will unlock costumes for everyone. Equipping a costume will change the stats of your characters in one way or another, either increasing or decreasing certain attributes. If you'd like to keep things simpler, there is at least one generic "add HP and little else" costume for everyone which can make obtaining these rather important. As a very JRPG-ish feature, equipping a costume on a female character changes their appearance on menus and in cutscenes. Thankfully, the most ridiculous of costumes such as swimsuits change stats such that they're impossible to leave equipped for combat and will keep your perverted mind at least a bit in check.

Wandering the world map isn't the standard you'll see in most other games. Most of note is the random encounter warning device, which is color ranging from blue and green to red when it's time to fight something. The farther you walk the more the color changes. Although untraditional and nonsensical, it's actually an awesome feature. Even better, if you deliberately want to fight something during exp grinding or the like, you can force a fight by pressing R1. No longer do you need to spin around in circles waiting for something to smack you in the face. Good times. While walking around you'll be searching for "Souls" (explained in the storyline), which take the form of treasure for you to collect or mark plot events around the map. One somewhat frustrating thing is that, although a lot of these events are optional, some of them you absolutely must find in order to trigger the next main plot event from appearing on the map. It can get tedious, and you will need to re-search earlier areas for new events and treasure after you move on, but doing this actually eliminates the need for substantial exp grind on normal difficulty. Merely searching should keep your levels up and will earn you Titles for the better rewards.

Your eventual opinion of the game will most certainly hinge on what you think of the battle system. It could well add or subtract 2 full points on a scale of 10 to a review score, depending on what you make of it. It's that important. No, wait. It's that COMPLICATED, I mean. In total seriousness, I have old calculus textbooks that are more straightforward than all the depth of battle here. If you peek at some game screenshots you'll get some kind of idea, as you'll note that the character and ability displays take over half the screen. Quadruple yikes. It'll take you many hours to get used to how all the different bars and arrows and numbers work. This is either a really GOOD thing, or really BAD thing, depending on how you like your RPGs. It makes the game a massive turn-off to new or more casual players, but it is massively rewarding to people who sink their teeth into it.

In short (lol?), combat is in the tried-and-true method of standing face-to-face with your foes on a flat plain. In a bit of a throwback to the old front row/back row **** each side of the field is split into a 3x4 grid of places you can stand. This is important to use and you must master positioning to be successful in combat. Depending on the character and the ability you'd like to use they have different ranges and lateral distances, so you need to think ahead to where you want to stand. For example, a member with a sword will need to stand in front to hit targets, but even then may not be able to hit the enemy back row. Your magic users need a minimum distance to cast so they'll have to stand back, but then they might not be able to reach the far targets either. Versus bosses your placement also becomes vital since you want to minimize how many characters the strongest abilities can hit at the same time. It might prevent you from a Game Over, but it makes shifting around for healing more complicated and, uh... sorry. My brain just froze for a second.

On both sides of battle, combat is run via an AP system. You get a certain number of points per turn based on your equipment, its level, your costume, etc.. With it you have up to 8 abilities per character that will become available, each of which have a different AP cost and range/area effects. Each also has a certain attack 'type' (direct, magical, break, etc.), an element attached, a strength designation from I to V, and a skill level you'll increase from 1 to 10. With alllllll this information in hand, combat revolves around skill combinations. There are over 100 different skill effects (yikes) and each has very different requirement in terms of element/type/level needed to use. The only thing that saves you from this insanity is the "Archaic Tomb" in the game. As you collect bits of it along the way, you can view from the menu (or even while in combat) which combinations you can pull off. They're coded by color, meaning you can either perform them immediately, or if you swap characters mid-combat, or if you equip different skills, and... wow. Uh. Ok, my brain is really hurting now. The last thing about combat I'll mention is that there is a very handy Practice Battle feature available from the game menu so you can test out your skills on dummy targets. If you're bored of the long attack animations, pressing L2 will skip the graphic, and this makes combat a lot more tolerable in repeated encounters and longer battles.

The storyline? There's a story? Oh, sorry, my brain was crammed full of combat graphics and numbers and was still overloaded from trying to explain synthesis. But yes there is a storyline, but please don't expect too much from it. Frankly, it's pieced together as well as can be expected given the insane scenario. It has characters from so many different games mixed in with all-new ones in a world setup that can only be stretched so far for it to even be theoretically imaginable instead of completely off-the-wall. In a word, it's "fun", with some level of character development, and some downright entertaining villains. There are rivalries and romances both amongst and between the ally and enemy forces alike, and there are some quite notable one-liners that'll keep you laughing. Did I mention there are Prinnies? No? Well, there are! By definition of how the game world is set up, there are only a maximum number of bosses to face and number of times you can fight them, but this is played out well nonetheless. Actually, I'll expand on the rivalry system. Though it doesn't change anything about combat, there are a lot of one-on-one arguments with certain foes and you are actually required to use the feuded character in your party for some combat. A minor detail but it's at least something different. The bickering can get quite grumpy and there are running gags and teasing flying everywhere.

The variety of characters and villains and how they interact is a major strength in this game, but it is also a substantial pitfall. In the bigger plot scenes, it's almost as though there was something in the contract with the voice actors to get everyone an equal number of lines. The result is very, very confusing (at best) and incomprehensible (at worse) dialogue split amongst literally 20 different people at times. The optional plot events I mentioned above to help and work on smaller group of characters, but depending on when you discover them they can seem entirely out of place and even some of the main story scenes seem to fall out of the sky and make no sense whatsoever. Unless you take the time to actually process what is said and what's going on, hours of story can fly by without really having a clue about a thing.

In closing, I'll mention how much this game caters to the 100%-clear-perfectionist types. Merely accessing the 'best' of the 3 possible endings is a massive amount of work, and as this is the only way to access post-game super-hard content it practically begs repeated plays (which are politely enhanced via the NewGame+ system). Cross Edge has, hands-down, the most ridiculous PSN trophy set put together to-date, and will take the most advanced of players with complete walkthroughs in front of them hundreds upon hundreds of hours to work out. They're so ridiculous I'm starting to think names of the people insane enough to go for the Platinum should be put up on a billboard. Seriously. It's just insane.

There's a lot of fun to be had here, and I've become quite addicted in working toward total completion. So why the meh score? Where the flaws and frustrations are here, they are really hard to get over. The finer points of synthesis and combat feel like flying a 747 as much as playing a game. Deaths are very common and you'll learn to be saving constantly. Even if you play things very well, instances of bad luck can kill you out of nowhere. Difficulty can be manic, with some tasks seeming impossible. Grind can be absolutely terrible on higher difficulty levels and the process of leveling is tied far too much with how quickly you can kill bosses, as they give more than half your total EXP and you get bonuses (from -50% to +1000%) based on speed. To get at all the features or even all the normal story scenes you MUST have a game guide. Just too many teeth-grinding issues to keep the score up. If the menus could be simplified, items and skills easily referenced, and some of the monster AI tweaked it could go a VERY long way to a better score, but even then the game certainly doesn't scream out as something truly special. Other reviews of Cross Edge have been incredibly harsh, and I wanted to put together something that at least tried to look from the bottom-up instead of the top-down.

If you're ever frustrated, just remember: Prinnies and Morrigan. Prinnies, and Morrigan.

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Please do not listen to anybody who plays a game for 3 hours then writes a review about it.

The depth in this game is amazing! I have been yearning for a good classic style RPG on the PS3 for a long time now and this satisfies my every need.

As far as the "clunky" menu, I have no idea what the above reviewer is doing who supposedly is some kind of expert playing RPG's (pshhh). The menus are SIMPLE and pretty straight-forward after 10 minutes of gameplay. There are functions later on that become more useful, but I really cannot say the menus are bad.

You CANNOT play a game of this depth for THREE hours and then review it. There's 100's of hours of gameplay, tons of weapons and armor, hidden items, hidden characters, and you're going to write a review after THREE FREAKING HOURS?

I did not give this game 5 stars because it does not make use of the PS3's next-gen system in terms of graphics and audio. However, this game absolutely proves that a solid gameplay system, incredible depth and wonderful characters make a game, not the visuals. My only gripe is I wish I could skip the movies because should I choose to replay it, they take forever (press start button to auto-forward)

To add to this review, even more hours into it, I understand why some people may not like it, but some reviews sound more like sour grapes and attacks rather than objective reviews. There are drawbacks to it which a lot of reviews have harped on already.

To give more detail though, as far as why I enjoy the game:

1. Battle System Wonderfully implemented in my opinion. I hate, hate, hate the new style of "action" rpg's where it's basically Tomb Raider with RPG elements, ala Phantasy Star for the PSP. I also got tired of having forever to choose your actions as there was a sense of drama and suspense missing there. The gameplay system here is fast paced enough with the combo timer to keep me interested. I was also relieved to not have to run around and mash buttons like an action game.

2. The depth There's just too much stuff here to discover and probably has overwhelmed people to the point that they don't like the game. There is a huge amount of combos, synth items and immeasurable ways to upgrade items through the composite function. Some people may loathe the depth, some people may love it, like me.

Give this game a chance, do not base your review on one simple-minded baby who gave up and said "whaaah, I'mma bash this game on Amazon because I'm not a God in this game three hours into it". If a reviewer has a negative opinion of this game, see whether or not he is objective or just sounds spiteful. I realize that there are always going to be different opinions about games, but good and bad alike, the must be subjective and give reasons. You would not take this seriously if all I wrote was "THIS GAME IS SOOOO AWESOME, GET IT!!!!"

UPDATE: I am going to add this as I realize I have come off as attacking the negative reviewer and apologize for that. I just felt the first review was written by a spiteful person who decided to not invest the time necessary to form an opinion on a deep RPG, which I felt is what and RPG should be. My apologies for any inappropriate comments. I have left my review intact instead of editing it as I do not want to change it based on comments, but realize that the tone may have gotten out of hand.

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Do you love grinding? How about having 5 different menus just for the items? Or having to figure out how to actually use the several different skills each of the 30 or so characters in the game can learn? And then having to see which of those skills can be combined? Or how about having to learn the best way to synthesize items for the best weapons? And then upgrading said weapons to make them stronger? And then converting said stronger weapons into raw materials to synthesize better weapons and so on and so on?

Now, you're probably wondering why I would give the game 4 stars after all that rambling. Simple, really. Because I actually like doing all of that. It's been a while since I play an RPG that actually makes me work for the victory. The game does have simple graphics, reminiscent of the SNES era, with static images for the cut scenes. You do get to choose between Japanese or English voice overs. The music, as the graphics, is simple, and repetitive. Don't know why I thought of the old Mega Man games when I first heard the background music...

The game does have a steep learning curve. If you decide to take the plunge, you'll be scratching your head for the first few hours trying to figure out the many nuances of the game and possibly checking game forums for help. But in the end, the game is truly something different and enjoyable.

If you like standard RPG fare, like Final Fantasy or Dragon Quest, don't bother with the game. However, if you felt like I did and wanted to experience something new, something that makes you remember why you liked this genre in the first place, then by all means pop in the disc and start playing. You just have to be a little open minded and have a little patience.

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Okay, first off let me say that I have NOT finished the game yet. However, I can say that I am having a lot of fun with it. This game recieves a lot of flak for having "bad quality." The people saying this obviously do not know the kind of style this game is going for. Mana Khemia, Ar Tonelico, and of course, Disgaea, all use this type of stylized spriting combined with character art. It enhances the artistic quality of the game. Anyway, this is all aesthetics. It has nothing to do with actual gameplay, and anyone who refuses to play a game based on aesthetics is not a good judge of quality. Moving on---

The gameplay is fluid and fastpaced. Formation adds depth. The Skill system makes battles streamlined. The battles are fast. The game is hard, but not too difficult. It does suffer from a steep curve, enemies getting very strong, very quickly, however this could just be based on my own play style.

The soundtrack is great. The voice acting is excelent.

Please give this game a chance!

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I have played RPG games for quite some time and I prefer the likes of Final Fantasy, Xenosaga and other traditional JRPGs. Cross Edge fits that mold and once you get over the learning curve it is quite fun.

Admittedly not having a strategy guide, a great manual or a decent in-game tutorial/help was a bit frustrating at first but I played on. I still have a number of unanswered questions but overall I am happy with the game. The points I just made makes an already challenging game that much more difficult but it isn't like there aren't comparable games out there that have a steep learning curve.

This game requires some thought about who to keep in your party under certain circumstances which is good because what's an RPG without strategy. If you aren't properly leveled up expect to have someone in your party die from time to time as the enemy overwhelms you.

There are a number of characters, weapons and abilities to develop. There are over 100 combos as well as other secrets that will be revealed later in the game. Most of which are unknown to me right now because of the lack of information out there!

I won't speak to the graphics because this is an RPG.

Anyway that's it. I hope this helps. I'l try to update my review after I've played the game for a while longer.

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PS3 PLAYSTATION 3 LED THUMBSTICKS Modded Controller

PS3 PLAYSTATION 3 LED THUMBSTICKS Modded Controller COD Black Ops - JITTER, DROP SHOT, AUTO AIM
Customer Ratings: 5 stars
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Pros:

It does what it says it does and works with BOP2 and MW3, as well as ME3, BF3 and DS3.

Cons:

Battery life does suffer from LED light usage, but it is extremely cool to look at and ultimately

I only use it for FPS anyways, So the 8 hours I get is ample enough.

Overall worth the money!

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Nyko Charge Link for PS3

Nyko Charge Link for PS3
Customer Ratings: 4 stars
List Price: $11.99
Sale Price: $10.04
Today's Bonus: 16% Off
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This is nothing more than a USB A-B (5pin) cable that ships with many products these days, like digital cameras. You don't need to pay the extra money for someone to call it a "charge link". You can find a suitable cable for much less money.

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Someone said that it was slightly longer than the one that came with the PS3. I guess that depends on which PS3 as for mine it is over three times the length of the included cable. This allows me to plug in a sixaxis mid game and to continue playing from my couch.

Short version...

This a good quality cable, that is long enough to charge a controller while playing a game. What more can you say?

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This charge cable is wonderful. It's longer than the original one that comes with the PS3 so it allows you to sit back from your tv while charging your controller and have a complete view of your game like sitting in the back seat at the movies. If you're looking for a USB charge link then this is the one.

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Warning, this item is not as advertised. The cables I received are from Nyko and are specifically for the PS3, but they do not have braided shielding. The cables I received are flat like a telephone cord and very cheap looking. They will be going back! Very disappointing.

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Ive read some reviews saying "this is just a USB cable" implying that you can use any USB cable to charge your PS3 controller. While that is true, you cant charge and play at the same time with a standard USB cable. The controller will shut off if you try to charge and play at the same time. So you need one that is compatible with the PS3 which this one is. Highly recommended!

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Designer skins for FAT Playstation 3 System Console, PS3 Controller skin included

Designer skins for FAT Playstation 3 System Console, PS3 Controller skin included - VEGASBALLER BLACK
Customer Ratings: 3 stars
List Price: $24.95
Sale Price: $12.97
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Pros: The quality of this product is good. The graphic work is well done, and the cutout fits nicely.

Cons: The Seller is either clueless or flaky. They completely left off the actual PS3 Skin, and sent only the bonus skins for the controllers, for the full price of $12.97 + $3.00 shipping. I was understandably livid, as this purchase was a Christmas Present.

Resolution: Amazon stepped up and made the seller physically check stock before sending another set. ( The seller should have done this in the first place). Then Amazon had me re-order, and gave me a refund on my first order. Amazon also gave me free One-Day shipping, fully rectifying the issue.

I am glad for Amazon's professionality. At least someone in this transaction knows what they are doing. If you buy from Gear-Junkies, make sure that they check stock before your order gets screwed up like mine did.

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Prototype 2 Blackwatch Collector's Edition

Prototype 2 Blackwatch Collector's Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $79.99
Sale Price: $26.92
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Well first I'm going to review the game and then I'll review the BlackWatch Edition. First of all, if you didn't like the first one then you won't want this one because this is very similar to the first Prototype.

Story: You are Sgt. James Heller, you come back from your tour and find that a year later from Prototype 1, there is another outbreak and that outbreak has caused your wife and daughter to die. Now your out to get the one responsible for the outbreak, Alex Mercer. Heller confronts Mercer and he infects him, now you have to get new powers, abilities, and mutations to murder your maker.

Gameplay: New york has been turned into New york zero. NYZ consists of three islands, The green zone (GZ), the yellow zone (YZ), and the red zone (RZ). The green zone is clean of the infection, it's like a normal city but there is still some military wondering the streets and have bases set up. The yellow zone is more of a depression zone. Refugee camps, military everywhere, and Gentek is experimenting on people and infected. The red zone is total hell! Infected everywhere, military fighting, etc. The creatures in the game consist of Infected, Brawlers (Hunters from prototype 1), Juggernauts that are big, fat and armored beasts, and the Huge Goliaths! The are huge female monsters that have a shield for one arm and well a arm for the other. Blackwatch has super soldiers still with a new look. Now everytime you level you earn a skill point and level either health, movement, regeneration, Mass and finishers. Now there are mutations, every time you get collectibles in a area or do side missions (//BLACKNET) you get to get a mutation wich upgrades anything really.

Graphics: There ok. Not much different from Prototype 1, the monsters are very detailed and so are the weapons, but the best graphics I've seen from a 2011, 2012 game.

Overall: Prototype 2 is a fun game, free roam, monster killing, gore fest. The story is sad in the beginning, but turns into killing and slicing up bad guys. The graphics aren't the greatest but not terrible, if you liked prototype 1 I would get this game, so I give it a 4 out of 5.

Blackwatch edition time! It comes with 3 voucher codes, a artbook, a soundtrack, all the radnet edition stuff and well prototype 2. The 3 codes are a digital comic, a 20% off merchandise for prototypethegame.com, a dlc code for the colossal mayhem wich comes with 3 new powers and 3 skins: The Infected heller skin, the infantry heller and test subject heller. The artbook is nice and the concept art is nice, and the soundtrack has some nice music. The radnet edition comes with over 55 challenges, events, and rewards. So the blackwatch edition is nice.

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Great game, for sure. Haven't been able to utilize the extras (deployed and the internet is crappy), but the gameplay is awesome. Only thing that would make it better is if it were longer Was a bit too easy (on hard) to find and do everything. But definitely a good sequel, well worth having.

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I really liked the first Prototype game. I ejoyed the game itself, and even just the free roaming and messing around. That said, Prototype is the best of Prototype and then some. I am in the Red Zone (the third area to be accessed in the story mode of the game), and I have completed nearly every extra mission and found all collectibles in the first and second zones already.

All in all, the game is awesome. The powers and moves are similar to the first Prototype game. The evolve system is cool, as it lets you upgrade your health, regeneration, shapeshifting, mass, and finishers (a bit less free to use than the first game, which relied entirely on spending experience points to buy upgrades, rather than selecting 1 each time you "level up," like this game does).

The story is very good, and it is cool to see some of the characters (Alex and Dana Mercer primarily) back from the first game. When you get deeper into the game, the story takes a lot of turns taht are somewhat unexpected (a few are pretty predictable, as usual with any video game). I definitely do feel engaged by the story and look forward to what happens next. It doesn't feel completely predictable like other games are, which makes it difficult to put the game down at critical moments.

The only frustration I've found is the missions where you have to run after crates dropped from a crashing helicopter, with each one giving you a bit of extra time, befor time runs out. Some of them get a bit difficult. I've managed to get through about three or four of these (they are typically side missions, meaning optional), but I struggled a bit with some (the last one in the Green Zone, in particular). Still, it feels good to complete any of the side missions, and it does add new elements to the story and give more background information to what is going on outside of the main plot.

I like the different collectible items. There are blackbox recordings, field ops to kill, and lairs to defeat. This makes exploration rewarding and fun. The changing weather is also cool. there is no real advantage to this, but it does at least make the landscape a bit more diverse in that you aren't always looking at the same sky and it is sometimes raining or not.

The Blackwatch Edition is cool as well. The soundtrack is good (if you're in to video game soundtracks, that is, which I am), and the DLC is also worth it. The art book is nice, although I admit that I don't tend to look too much at those.

All in all, I highly recommend this game to anyone who is even remotely considering the purchase. You won't regret it.

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this blackwatch edition of prototype 2 is very much worth the cost, the additional content, plus art book free digital comic and sound track round out the title nicely.

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this one is ok. Game play doesnt seem quite as smooth as the first one, also some of the controls and menues are wonky. Worth a try if you get a good deal on it though.

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WWE Smackdown vs Raw 2009

WWE Smackdown vs Raw 2009
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $14.68
Today's Bonus: 51% Off
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The Smackdown game series since about Here Comes the Pain has been on a downward spiral. Many loyal fans of the series abandoning it because they felt like THQ were putting the minimal effort into the game, simply because they knew it would sell. In many ways they were justified for turning their back on the series as it gave THQ the wake up call they needed. This game seems like one of the very first games in the series that a hell of a lot of effort was put into it. With a massive roster, an easy to use yet detailed controlling system and a beefed up tag system this game was bound to be a success. First off THQ needs to reassure the abandoning fans that this is a very different game from the originals. One way in doing that is giving them one thing the fans have always wanted, a "create a finisher" mode. The very notion that you can now create your own finisher is something that the fans think will make a massive difference to such a game. Anyway, the modes are going to be discussed in a minute but in a nutshell this game is really good.

The Roster: This contains over 60 wrestlers, none of them legends but the sheer size of the roster itself is enough to allow you to effectively use the newly updated tag team system. The real gem for this particular installment is the announcement that in order to keep the rosters from becoming out dated, THQ are going to finally utilise the Playstation Network by allowing downloadable content. This will not only feature wrestlers but will allow other additions such as possible new storylines or looks for current superstars to match what is going on in TV land. The first announcement of the DLC is although there is not yet a date, superstars Evan Bourne and Ted DiBiase Jr. are confirmed to be a part of it along with a few other little things.

Game Modes: In exchange for the previous installments WWE 24/7 mode, we're now given Road to Wrestlemania and Career Mode. Road to Wrestlemania is essentially a shortened Season Mode starting from around the Royal Rumble and is tailor made for specific superstars. A drawback to this is that you can only play as either Triple H, CM Punk, Undertaker, John Cena, Chris Jericho or Batista & Rey Mysterio as part of a co-op RTW play. There's also a career mode which is basically a never ending thing with no story, it's just fight to earn a shot at a title, win, then fight for another title. You can do that with anyone.

There's also the new Create A Finisher which I haven't tried yet but will get around to eventually. I've never really been fan of the create a wrestler things so if you really want to know then I'd check out other reviews.

To wrap it up in 4 simple words? I Love This Game. It's fun, it's easy and it's packed. The only problem is that when I've managed to complete all the RTW's I can imagine becoming quite un-interested with it until we get the DLC anyway. Hopefully along with new superstars, THQ will be able to give us new RTW storylines and arenas to keep us occupied with the DLC until the next installment. This type of thing will also allow THQ to give us a lot more to the game with constant updates instead of trying to put as much on the disc as possible before release date.

I'm also praying that trophies will follow eventually although it's looking doubtful for this particular installment. I would highly recommend this to anyone and everyone who's a fan of wrestling.

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The main thing about this game that is better are the controls. Anybody can grab the controller and perform suplexes or superstar finishers. WWE Smackdown vs. Raw 2010 is around the corner so I expect that game to be awesome as well. If you want to get this game for the lower price at this time I highly recommend. You will be amazed by the various match types, numerous superstar selection to choose from, the realistic graphics and great overall gameplay.

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I was impressed with the graphics and realism of the wrestlers, if not the originality of the game. Just like all wrestling games before it, but still fun to play.

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I like this version. Its better than 2008. The latest version (2011) does include many other features. But overall, 2009 is not bad either.

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I don't know but over the last few years the Smackdown vs Raw series just isn't as fun as it was when SVR 07 and before then. It was okay but could have been better.

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Happybird vinyl skin sticker for playstation ps3 s slim-M092

Happybird vinyl skin sticker for playstation ps3 s slim-M092
Customer Ratings: 5 stars
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I love the Look and feel of this skin it is just what i was looking for. I also like that it doesn't cost to much so that I can buy a new one when i get ready for a change. I would definitively recommend and be purchasing more in the future!

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Cabela's Big Game Hunter '10 (Game Only)

Cabela's Big Game Hunter '10 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
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I've only been introduced to the series for about a week now and I was playing Cabela's Big Game Hunter on the PS2. Now I know the game isn't the greatest due to the graphics and it being an older system and all, but the only aspect of the game that gave me a problem was the fishing aspect. In the newer version Cabela's Gig Game Hunter 2010 the graphics have made a huge leap in the right direction and some of the in game chalenges are quite fun to play. If you didn't enjoy the fishing portion in the older games than this one is for you, fish are spared in this game and I'm glad.

If your not into the whole hunting game and don't want to shell out $40 than I say at least rent in and enjoy the graphics as well as hunting big game animals.

P.S. No real animals were hurt durning the making of this game.

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If you want success on every hunt, this is your game. The animals just mill around in the open while your character can approach to within a few yards. I try not to use the "Hunter's Sense", as that makes finding the animals way easy. The game keeps your scope locked on a specific target animal making a kill even easier.

I'd prefer to play a game where you actually had to "hunt", rather than just point and shoot.

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Some animals are realistic. Bears do chase you but Mountain Lions do not! The Truth about wildcats is they only attack when theyre hungry or you provoke them. If theyre not hungry they will move on. But overall this game is fun.

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Great game. A must have. This is a great switch of pace from other shooter games. You hunt geese, rabbit, deer, ram, bear, jaguar, etc. Also, there's a part where you have to shoot a bear and another part where you have to shoot a cougar. You have to balance youself as you cross logs over caverans. Lot's of fun. There's also a shooting gallery that you can practice shooting and there's different guns to shoot with.

I buy a lot of games that eventually I get quickly bored of; but this game is a great switch from all the other game remakes. Cudoos. 5 Stars.

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I am glad to see that PS3 is finally coming out with some good hunting games. Haven't played this one lately, but I have enjoyed it so far. Only bad thing is when they give you a hunt with special weapons they should have the weapons unlocked. Had a hunt with a crossbow and didn't get the crossbow until after I finished that area.

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Famlies Are Forever Craft Kit

Famlies Are Forever Craft Kit
Customer Ratings: 5 stars
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It's hard to believe that a video game can change your life!

I received this cross stitching simulator about a year ago for Christmas and it sat on my shelf because I was afraid of boredom. Face it: this game, with its typo in the title ("Famlies are Forever") doesn't come across as an exciting, appealing, or entertaining adventure.

Let's just say that first impressions can be wrong. Never judge a book by its cover, or a game by its amazon product photo! I am glad to have had the opportunity to explore this game because it has changed my life. The patience involved in solving the puzzles makes this a prize winning investment. After a while, I settled into the knowledge that this is the game that my great great grandmother enjoyed as a teenager (although she probably used a different console since the ps3 didn't come out til this century) and had an unpredictable connection to the past. Learning how to thread a needle with floss (that's what the string is called) for cross stitching is your first challenge and it will not leave you disappointed! I won't spoil the rest of the exploration for you, but I hope you give this game a fighting chance since it can be both helpful and informative.

I have no idea what the cotton balls are for, if not cleaning the disc when your adventure has come to an end. Top notch educational, I give it 5 stars!

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Remember Me

Remember Me - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
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Remember Me is destined to be overlooked, which is unfortunate.

I'm about mid-way into the game, and it is a fantastic and hypnotic game, captivating me with it's beautiful and heavily detailed world. The setting is the first thing you'll notice; vivid, unconventional colors blot this world, and it is a feast for the eyes.

Combat works and plays out like Batman, but not quite as fluid. The ability to change up your combos makes for a refreshing experience each time. Enemies are can be quite tough in numbers--especially when they differ in types, forcing you to use different tactics for various enemies. Button mashing won't get you very far.

The platforming and exploration are the weakest links, as they are far too scripted. You never get a sense that you're in immediate danger from scaling walls. And exploration is so linear, so confined, which is a shame considering Neo-Paris is a major sight to behold.

Memory Remixes are the star of Remember Me, setting it apart from other action/adventure games. Basically, you can hack into peoples memories and alter things, changing the outcome of their behavior. It's fun to mess around and experiment. Not to mention, the memory remixes give great insight into Nilin's character; you really get a sense that she is conflicted with the ethics of what she is doing, which, in my opinion, makes her a very human character to whom we can relate.

The story... I won't elaborate about it. You really need to experience it for yourself because it will blow you away. Some of the writing is awful, though. But most of it works.

Overall, fantastic game. The story and lore are the strongest aspects. The game play is, for the most part, solid. Remember Me is a game you don't want to miss.

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E3 2012, this game looked awesome. The trailers looked awesome, the story, the universe (theme, genre, world etc etc) is awesome, the main character is awesome... and yet...

This game wasn't really much like what E3 led me to believe. This game has such high reviews on Amazon, with a metacritic of 70 (at launch 59) I felt like it was a bit high for what the game offered.

Now, as far as themes go, I love this game. Cyberpunk world with a "ghost in the shell" feel to it in a neo-Paris? AWESOME! The main character is actually really good. Definetly not your typical main female protagonist, but not at all in a bad way. Story wise, besides all the unanswered questions, decent. I'm almost done with it, and the only reason why I continue to play is 1. the scenery and 2. the story

Now for the cons, plenty of positive rewiews that you can read besides mine.

This game physically makes my eyes hurt. Color scheme, artwork, no idea. (Deus Ex at times did, maybe it's that orange grey color scheme). I like it, but it hurts. I may be just one out of a million players that it happens.

This game is about playing a movie/story. It's linear, the free climb is scripted, and... the platforming is nothing complex. There really is no room to explore and for me, with such a great location, is a huge disappointment. You can't just climb some random wall, it's all specific to your path.

The combat isn't bad, you have combo setups that you can change up with different bonuses. It's neat, but... I've been running the same setup from the beginning with a few modifications throughout my playthrough. The special attacks are entertaining but nothing over the top.

The audio for this game is really good, with great voice acting. Sadly some of the lines makes you cringe or just roll your eyes wishing you can just skip it.

The game changer, or what makes this game unique is this special called remix. It's like a minigame where you mess with peoples memories to change an outcome of things. doing different things will give you different results, but to progress through the story, you have to complete the objective. Another disappointing thing about this is, the lack of it. The actual remix part is really fun and is interesting, but it doesn't feel like a huge part of the game, but i feel as if it should've been a huge part of the game from the story.

As far as the game goes overall. Not worth the retail price. I was disappointed with the lack of involvement I felt with the game. How scripted and stiff the game felt. Yes the game has an awesome theme, and yes the game has a decent plot, but as far as gameplay goes... it's not mind blowing. Maybe it's unfair because I just finished playing Tomb Raider. But seriously... the levels are short, there's no exploration, the game feels short, and your actions don't feel weighted as it's scripted.

Now as far as your character goes, she struggles philosophically, with her morals, and her vs the greater good. And if the action is evil, if it can be outweighed from the good it can come out of it. If anything I feel like I relate with the character more on the sense of helplessness and the fact that she feels like just some errand person without personal choices.

Conclusion.

There are a few high profile games coming out, I'd wait for those rather than picking this up. For the price, it's a bit of a disappointment, even with all the positive reviews.

If you need your future cyber genre type game fix now... yeah this will have to do, until Cyberpunk 2077 :D

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On the store shelves, we've started to see an influx of lack of creativity. That is to say, most of the games today consist of grey-and-brown shooters with overtly patriotic plots, with the same cover-based gameplay and shoehorned multiplayer modes. While there are some shimmers of hope, there's no sign of these games slowing down. With this predicament, we have to latch onto these shimmers for truly unique and original experiences, and hope they can deliver. And now, much like this year's magnificent "Tomb Raider", Capcom delivers a game that truly breaks the mold. "Remember Me" isn't perfect, but if you care about video games as an art form, it demands your attention.

Over half a century from our present time, memories are treated as digital items to be bought, traded and stored, much like a movie or an eBook. But a group of revolutionaries known as Errorists are attempting to stop this practice by taking down Memorise, the corporation who has started to hold the world's memories in a monopolistic chokehold. They use the very tools they hate to gain access to top-secret information to topple the company, but their biggest asset is a woman named Nilin. Not only can she steal memories, but she can hack into people's brains and insert new ones, therefore altering their motivations and alignments. But Nilin has run into a bit of a problem: she was captured by the company, and almost all of her memories were wiped. Now she's on a quest to regain her memories and beliefs, while grappling with the moral ramifications of altering the very foundation of what makes people unique.

It's all very thought-provoking stuff, and done in a very impressive fashion. The whole narrative plays out like a blend of "Ghost in the Shell" and "Total Recall", while adding original elements to prevent it from being too familiar. Especially intriguing is the blend of philosophical banter and believable technobabble, which makes for a meaty plot with plenty to reflect on. What makes this so reflective is the relative believability of the concept; seeing how corporations today are bent on gathering personal information and storing it to profit from, the idea that actual memories could be used for that purpose is entirely feasible to a certain extent. Grappling with the ethicality of this practice is something that any writer would have an issue with, and while there are some ideas that could definitely be explored further here, what script does with the concept is commendable, and definitely deserves an "A" for effort, if not for execution.

What helps sell this concept is Nilin herself, who is without a doubt the finest female protagonist I've ever had the joy of playing as. Her introspective nature, coupled with her stoic build and unconventional looks, makes for a truly unique protagonist. This is not a character who panders to the lowest common denominator, or one is routinely othered because of her gender. She matches and outperforms the men in the game, as do the other female supports. Her arms are ripped with muscle, and her tongue is as sharp as her wit. That being said, she is vulnerable in the sense that she is struggling to understand who she is, or the validity of what she does. Nilin is a torn, yet powerful, protagonist, and helps elevate the game to narrative levels that I personally didn't know games were capable of ascending to. Lara Croft, Faith Connors and Bayonetta have undoubtedly been left in the dust by this memorable, lovable and deeply human character.

This ambitious narrative and wonderful protagonist, however, comes with a small hitch. The gameplay's scope is just as far-reaching as the plot, but unfortunately, it fails to deliver the same bite. What it excels in, it masters; in this case, it's the exhilarating platforming and the relative fluidity of Nilin's move set. The parkour-esque moves lend themselves well to exploration and maneuvering through combat situations. That being said, the combat itself feels a bit stilted. While being able to build your own combo trees (a la "God Hand") is fun, but being able to use those combos is deeply frustrating at times. You'll have to hit the buttons in perfect sequence with perfect timing in order to pull them off; this should be easy due to the fact that they're displayed at the bottom on the HUD, but you'll spend so much time looking at them that you'll lose sight of enemies surrounding you and get pummeled.

Adding to the frustration is combat is the only way to regain lost health. Building restoration combos in order to get back health is essential, because there are no med kits to speak of outside of occasional health refill terminals. This is a really ambitious idea, but the combat is too precise and finicky for it to truly work. Overall, it feels great to control Nilin when she's jumping across buildings or cartwheeling through the air, but things get a bit frustrating when it comes to fisticuffs. It's fun once you get the hang of it, but it takes a while to do that, and some players might not have the patience for something other than button-mashing.

The most unique gameplay element of "Remember Me" is, without a doubt, the Remixing feature. Nilin hacks into people's memories and alters them to suit her goals, and she does this through an odd little process that does just as many things right as it does wrong. Players move the analog stick forward or backwards to play through somebody's memories, and search for "glitches" that will change the course of the event. It's a fun novelty, and it's almost reminiscent of cult gem "Ghost Trick" in its ambition to find little details in order to change an outcome of any given situation. While the concept is nice, and it works well enough, it would have certainly been nice to have the rewind and fast-forward commands be less awkward. Having to rotate the stick gets annoying, especially when having to alternate speeds, then jam it in a certain direction to pause. Furthermore, having to find the exact sequence of glitches can be an arduous chore, even more so when considering that you have to erase glitches if you want rewind past them. It turns the entire experience into an extended cutscene of trial and error. Certainly, it's admirable that the developers made cutscenes with so many outcomes, but a bit more direction and streamlining of the process would have been nice.

From combat to movement to "remixing", the problem with the gameplay is that it's simply too ambitious for its own good. While it definitely has plenty of new and fresh ideas, some polishing of the more basic mechanics (combat, remixing) would have been much appreciated. This doesn't hamper my enjoyment of the game, really, but it definitely makes it a bit more of a challenging recommendation to everybody.

What certainly saves players from constant frustration are the incredibly lush aesthetics of the game. Environments are teeming with life, bleeding vibrant colors and filled to the brim with creative paths that Nilin is led down. Everything in this game is positively beautiful to look at, and during platforming sequences, every single thing in the world seems to be moving and changing at times. What helps make it more visually appealing is the sheer variety at play. French architecture, modern houses, futuristic skyscrapers... this game truly offers the most beautiful vision of the future in a game since "Binary Domain", with plenty of variety and a vast array of beautiful colors. Special note should be made of the "advertisements" that hover in the air around Nilin, a part of her permanent memory augmentation from what I was able to gather. Character models are also wonderful, with little clothing and facial details lovingly added to even the most minor characters. When it comes to visuals, from creativity to color to variety, this game packs a one-two punch.

To tie it all together, we have one of the most brilliant musical scores in recent years. The beautiful symphonic arrangement, spliced with pounding techno during battle sequences, conveys a sense of wonder and whimsy that parallels the works of music maestros such as John Williams or Hans Zimmer. It's an amazing score, and one that even non-gamers ought to listen to, simply for the sake of listening to some great music. Adding on top of it all is the great voice acting, which is consistently good across the board. While there are some issues (some characters sound a bit too archetypal for my tastes), the major players have seriously great actors, with Nilin having a strong and assertive voice that displays traces of uncertainty, and the villainous Doctor Quaid coming across as a neurotic yet powerful sociopath. Powerful performances atop a great score makes for an all-around pleasant auditory experience.

Developer Dontnod was aiming for something truly different with their debut, and they've certainly achieved it. While it has some issues that could have been worked out, the sheer scope and ambition of this project is truly admirable, and I do hope that Capcom holds onto this very talented and creative team. "Remember Me" is definitely not a perfect game, but like many games that hold this distinction, it has hacked its way into my heart and become one of my favorites of recent years.

New entries in the "Call of Duty" and "Battlefield" series will come and go, but "Remember Me" will stand tall as a truly unique and fresh experience that is quite unlike anything I've played before.

Plot: 9.5

Gameplay: 8.5

Graphics: 10

Sound: 9.5

Overall: 9.25

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I'll start with the amazing things about this game. First, and most noticeable, are the graphics. Absolutely stunning. This is exactly what you would expect to see on a next gen console that is on its way out the door (presumably later this year). The lighting is superb and even plays a pivotal role in several fights later in the game. You can tell that this game is a labor of love for the developers here, because detail is everywhere.

When movies first came out there were no extras, or at least very few. Then some director, probably someone like Howard Hughes, decided to add extras. Doing so added a sense of realism and attachment to not only the scenery, but also the scene taking place. In the game, there are robots everywhere, cleaning this and that, and there are signs that pop up as you get near them even telling you what's on special in that restaurant that day! There is stuff on the ground, blowing around, hanging, and I could go on, but I'll not bore you. While this may seem like typical stuff common to games these days, the sheer level of detail in trivial things like this is enough to gawk at.

Also, the over-arching premise of the game is pretty cool too. According to the game, in the not too distant future, memories and experiences, essentially, will be recorded on a huge mainframe somewhere. Thus, memories become digitized. The developers show how this could be used recreationaly (a guy buys a first kiss memory, and a "drugie" talks about "just wanting to remember something happy, man" to a dealer) and how this sort of digitization can be abused by the powers that be. This is where the story comes in.

While I'm not going to give a synopsis of the story (that's what playing the game is for), I will say that at 43% completed it feels predictable. The guy that helped you out may not be such a great guy after all and your character, Nilin (yes, she's a girl, deal with it. She could kick my butt!), is feeling not so trusting of his motives, behaviors, and rationale. We've heard this one before. While not uninteresting, it is nothing new. There are great moments after each Episode (or level) where Nilin has a monologue and tells her feelings on the state of things within her head, and outside of her control. This creates a depth in character as she wrestles with morality, a shocking feature to be included in a game.

The gameplay is also pretty predictable. You run here, fight these guys, then jump and climb there. There's no new life being breathed into this genre, in fact, some is being taken out. As you approach an object, an arrow appears above it in accordance to your own position. Basically the route you need to take is mapped out exactly for you when climbing. So, yes, this is a rather linear game. But it isn't so linear that it is abrasive. The desire to just explore Neo-Paris is certainly present throughout the game so far, but is left unfulfilled due to lack of ability to do so. Oh well.

As far as the gameplay is concerned, the creme de la creme is the ability to remix memories. A good example of this is when a general, or some such official, remembers having an argument with his girlfriend. Nilin comes in and enters his data memories and tweaks certain things to get the desired result. So, you, the player, have to manipulate certain objects until the aforementioned result occurs. In this particular situation, you must make the general "remember" that he shot his girlfriend in a drunken rage. The result he comes to after Nilin escapes and he realizes what he's done and kills himself in real life. Crazyness. Unfortunately, this system is used all too infrequently. I've used it maybe twice so far. If they had utilized this gem more often this game could have easily been a 5.

There is an interesting innovation for the fighting, too, though. It is simply punch and kick and then dodge and repeat, BUT, you can customize your own combos (within preconditioned parameters). The game provides a combo layout (square, square, square, or square, triangle, triangle, square....) and you fill it in with your choice of three "types" of attacks either power move, regenerative, or cool down. These are all explained in the game, and if you're interested enough, you'll buy the game so I won't describe them here. Besides, if you're a crafty gamer, maybe you can already figure out what they do?

Overall, this is a fun game, but so far it hasn't captivated my heart to the point that while driving back home I think "Can't wait to get me some of __________ (fill in blank with awesome game)." If you're looking for a mindless good time with a story that is engaging but not spellbinding, and gameplay that doesn't scream revolution, but is fun nonetheless, then this is for you. Also, I thought I would mention that thus far, again about 43% into the game, I have seen no reason for this to be rated Mature. There has been some slight smear of blood on the wall but that's about it. When you, or an enemy, gets hit, there is no blood that flies out (God Of War style). The language hasn't been offensive either.

EDIT 8/1/13: Ok. So I put this game down to play The Last of Us (which if you don't own, then you should really stop reading this and go buy it now). In my opinion it was poor timing to have this game released so close to a monstrously anticipated title such as The Last of Us. Well, I beat that game, and so I returned to Remember Me, as it was left unfunished about 50% through when I stopped playing.

The problem was that once I started playing again, I was bored immediately. I did a few fights, even remixed a memory, (my favorite and the most redeeming value of this game) but I still just lost interest within a few seconds. It wasn't because the Elite Enforcers are a lame enemy, it was just SO boring.

Part of the fun of games is figuring out where I can climb next, and if the developers can't create an intuitive "flow" of climbable objects then phooey on them. Don't put an arrow telling me where to climb, I should be able to figure it out for myself. I wouldn't go so far as to say that doing so is "offensive to my intelligence" but it is downright unnecessary.

Also, the fights are very tiresome. Even with a break of about a month between where I left this game off and where I picked it up, I was still bored with the fights.

This game boils down to one thing: predictability. This is why my title says "3.7...." yet I switched my four star original rating to a two star. Remember Me is fun and endearing at first, but once you play a bit, you realize, "Hey, I've done this before...like a thousand times."

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First Impressions are a big thing to me with games. In the first ten minutes of it this game immediately hooks you as you feel like you're really thrown into Nilins' situation. (main character)

I only got to play it for about 45 minutes this morning but from what I can tell, the game play is very much a cross between the new Tomb Raider and Prince of Persia.

The fighting system is rather unique in itself, as a dodge can break up a combo that was being executed, and the combos themselves are ones YOU make up and program in, as opposed to having to memorize them.

As far as graphics and sound go, I'd absolutely say a 10 on both in my opinion. They're smooth and sleek with a LOT going on in the background on most levels.

In the end if you like a game where you can scale walls and buildings like Tomb Raider, have a fighting system like Prince of Persia where you can actively dodge, and a badass story line where social media gets way out of hand, you'll definitely enjoy this.

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WWE SmackDown vs. Raw 2010

WWE SmackDown vs. Raw 2010 - Playstation 3
Customer Ratings: 4.5 stars
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I have been a wrestling fan nearly all my life. I've played every game from WWF Raw on the SNES to No Mercy on the N64 to Day of Reckoning on the Gamecube to every single SvR title, and I have to say this one rates up there with the best. I was skeptical in buying this, however, as I have become a TNA fan in the past couple years since WWE TV has been CRAP...but that's another story. Needless to say though, I was pleasantly surprised by this release.

Not much has changed since last year's SvR release. The only changes are now you can have more customizable abilities with the real-life superstars, create entrance videos, create storylines, and create flying finishers. There isn't anything much more to mention besides those things, and everything else is pretty much the same as 2009. Now what makes this game better than the other titles is that, as you would expect, everything from the graphics to the sound to the flow of things has been slightly improved. No surprise there.

There are, however, some very annoying things about this game that I must mention. For one, when you download superstars that other people made, you cannot edit their entrance nor their moveset. I could give a damn about their entrance, but people who are lazy and just give the people they make no thought at all besides appearance is quite disappointing. And the worst part is you can't even tell what their finishers are until you download them and attempt to play them in the game. Plus when it comes to created superstars, you cannot copy a superstar who is level 99 and make a bunch of them. Kind of lame when you have to level up every single wrestler you decide to make. Also, the flying finisher maker is absolute crap. Basically no matter what move you make it's going to be a really retarded-looking splash. This looks more like designing a dive into a pool for someone in the Olympics than a wrestling move.

My last couple gripes have to do with the in-match action. The targeting system on this game is HORRIBLE. Remember back on 2007 where you could target someone else just by running at them if nothing else? Well on here you can't even do that. It's complete BS. Secondly, they made it so it's almost impossible to do a top rope move onto an opponent who's lying on the mat. For some reason your opponents on this game get up far more quick than they ever did in past games. I cannot tell you how many times I've climbed the turnbuckle only to reach the top as the other guy gets up to one knee.

On the whole, however, this is far from a bad game. With the exception of the CAW options, a couple in-game mechanics, and the damn flying finisher maker...this game is probably the best so far. The superstars look better than ever, and you can change them in accordance to how things progress in real life. I applaud WWE and THQ for making a good wrestling game, but they need to go back to basics and make the CAWs much better.

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Stamina. It's a term that is incredibly relevant to everything related to the wonderful world of WWE. It's the difference between mid-card and main event, the change from jobber to superstar, and the proof that longevity breeds a successful career. Take a look at Shawn Michaels, The Undertaker, and even Triple H just to name a few. After being in the industry for years upon years, they still pull out all the stops, put their bodies on the line and keep on doing it for the fans. The WWE Smackdown franchise is the video game equivalent, and with sequels now in the double figures spanning three generations of consoles, we're very pleased to say that the 2010 edition of WWE Smackdown vs. Raw is indeed one of the best wrestling games not only of the series, but of all time.

Why, do you ask?

Creativity. Creative freedom oozes out of WWE Smackdown vs. Raw 2010 in a way never seen before; sure, you've always been able to create your own superstars and recently even create your own finishers, modify the roster and so on. Hardcore wrestling fans have always been wanting just that little bit more, and that little bit more ladies and gentlemen is the ability to create your own story lines. How many times have you sat down with your mates and discussed what you think should happen with superstar interactions and the week-to-week narrative, discussing who deserves a push and contemplating possibilities for serious character development? We've done it endlessly over the many years we've been watching WWE, and the ability to put it all there on the screen in front of us and watch our work play out in front of our very eyes is, quite frankly, all kinds of awesome.

From the incredibly detailed Create-a-Superstar mode (which loads a bit faster this year, by the way) to the Create-a-Finisher mode which is also far more detailed than usual with the ability to add diving finishers too, you can tailor make everything just how you want it to be. Entrances have always been a highlight in showing off the presentation of the WWE games, and here you can create your entrance right down to the specific lighting cues and music that plays; for a film-makers touch, you can even edit together snippets from your matches to make a custom entrance movie that plays on the titan tron. If anyone says there isn't enough options in this game, we'll slap them down and spit on them, because we're almost wondering how they crammed so many options onto a disc.

The greatest thing about all of this content that you can create is that you are able to share it online with the rest of the world. The fact that you can upload your own storylines and download other ones to play through means that the content is potentially infinite if it's embraced by the community; and to be honest, the system is so easy and fun to use that we can't see why it wouldn't be embraced wholeheartedly. Being able to download each others created superstars also will extend the longevity of the game as there is the ability to constantly keep your roster fresh with new characters and therefore, more strategies. While we're sure there will be some unique creations, it's going to be handy to download superstars that have been created based on real-life counterparts from those created players who want to play as their favourite new superstar or legend from the past.

Road to Wrestlemania mode, a story mode designed specifically with a handful of particular characters in mind. These are a lot of fun to play, and range from playing as Mickie James all the way to the other end of the spectrum, playing as a desperate Shawn Michaels who refuses to give up and retire. More importantly, you can now take your created superstars through this special mode, starting out as a fan that gets insulted by Santino while sitting in the front row and playing through the narrative from there. There are moments in this mode where you have to make decisions that alter the path in the story, and there are also special match conditions you can meet such as winning in a certain way or using a certain move which goes towards unlocking more goodies for yourself later.

The presentation in WWE Smackdown vs. Raw 2010 is top notch this time around as well. While it's always been said that the games try to be as close to the real thing as possible, it's 2010 that more than ever proves that it's certainly not far from the truth. Replacing some loading screens are the logos of company and show copyright pops up at the end of matches as your superstar celebrates in the ring. There are even more subtle touches to the presentation, including actual reactions from superstars outside the ring after they've been eliminated from the Royal Rumble, and the HUD has been replaced with a simple circle around your superstars feet which lets you know how much momentum you have, so that you can time your trademark moves and finishers.

Gameplay has also been refined for the better, moving to just the one reversal button rather than using both the shoulder buttons. The timing of each counter really needs to be more precise, and it just feels more natural when counters do occur rather than just picking a side and mashing it in the hope that you are predicting whether your foe is using a striking or a grappling move. There are also a few new moves in there for good measure, and the mechanic for kicking out has moved into a mini-game of timing rather than being merely about bashing the control pad. The Royal Rumble has copped some serious upgrading in terms of how to eliminate people also, with timing-based mini games replacing the old formula which essentially was frustrating and cheap if you were ganged up on by the AI at any point. And finally, the Championship Scramble has been added as a match mode, where (for those who don't know) the title can change hands as many times as necessary over a period of either 5, 10 or 20 minutes, with the winner being the last person holding the belt at the end.

The bottom line here is of course that WWE Smackdown vs. Raw 2010 isn't a perfect game, but there isn't a serious need to go over the flaws when it's such a big step forward for the franchise overall. There are so many improvements that it stands out as one of the most successful wrestling games of all time, and easily the best of this generation. The creativity that it allows you is unmatched, and the fact that you can share your stories and creations with the world means that the game could effectively last you forever, and the entire game has been given an edge in presentation that genuinely makes you feel like you're watching the programming, which is not an easy thing to deliver. Improved in almost every way, this is one chunk of gaming goodness that's impossible for any true wrestling fan to ignore.

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I happen to own a bunch of the Smackdowns already and had no plans of picking this one up...UNTIL I found out about the story editor mode. Then I decided to buy it and give the newest smackdown a chance.

Let me say, that while the story editor leaves a lot to be desired, it could be great. Emphasis on COULD be. Unfortunately there's a bizzare limitation they added that makes no sense at all. For some reason, you can only use your created characters up to 10 times in the full year story you have. Matches and scenarios count the same, and so if you have half of your story be scenarios, that means you can have a maximum of 5 matches with 5 scenes....for the whole year. Or worst yet, if you include 2 guys you created, that counts as 2 scenarios or matches per scenario.

This is a bizarre limitation since it wouldn't hurt the game performance to allow you to use whoever you want. I have no clue why the developers of this game would want to add such a severe limitation to a great idea. Since I got this game to develop my own characters through stories, I am frustrated and disappointed with this limitation that takes an otherwise cool idea and limits it to pointlessness.

The story editor already has its setbacks, but this is the killer. So I think I'm going to go ahead and take this game back, since the gameplay isn't improved enough from last year to be worth the high price if I'm not going to use the story editor. I'm hoping that maybe they'll make a patch to fix this problem or increase the limit on a future DLC package. If they did that, I would buy this game again. Until then, I might as well just play Smackdown 2008's GM mode, which doesn't make such an insane limit on how you use your created wrestlers.

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This is the best SvR game I've ever played so far. This game can be so much better if: there's less glitches in game, A lot of limitations on the online community and in game, half-decent manual control target, features taken out again, limited editing options for CAS from online and in-game superstars, lack of support from developers (updates so far), etc. Even with all these faults, the gameplay is better, they added a lot of the little things that made the gameplay more better. RTWM is fun and entertaining, Create-A-Storyline is tons of fun, and tons of others. I'd like to give it a 3.5, but cannot give it 4 stars. Still is a great game IMO. Worth $60 for wrestling fans like me, but not worth it for other gamers.

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After five minutes of it being on it freezes. At first you think its gonna work, but it doesnt. Irritated.

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Gran Turismo 5 Prologue

Gran Turismo 5 Prologue
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $13.00
Today's Bonus: 57% Off
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Note, my opinion is based on the PS3 version while driving with Professional physics, ASM/TCS off, using a Sparco cockpit and Logitech G25 wheel.

PRICE nearly a no-brainer buy for fans; but a little high considering it's a prologue, limited number of events and cars.

GRAPHICS improved as expected given the possibilities of the PS3. In a way the sensation of speed has decreased, an ironic side effect of the smooth picture quality. It's easier to look further into the distance.

SOUND really stunning, accurate, raspy, and powerful. Enormous help to the gameplay to hear unique exhaust notes for each car. Huge improvement from GT4.

CARS there are plenty of great cars for everyone rather than recreating hundreds of nearly identical and/or boring, useless-for-racing cars, this game sticks to the cars that are meant to go fast, and does them well. The sound and handling of each is unique and seems to be accurate. And the Ferrari F2007, once you beat the S races and earn the required 2 million credits, is just so cool to drive (even though its quick tune options are limited you can't modify the power, weight, ride height, springs, or driving physics).

TRACKS the Daytona trioval is a lot more interesting to drive than a super speedway like Motegi. Daytona also comes with a road course, and even though I feel driving a road course in the infield of an oval feels a bit unnatural, it's still a fun course. There's also Fuji, Suzuka, London, and High Speed Ring. Not bad.

AI improved number and varied driving personalities, but they still defy the rules of clean racing and the laws of physics with impunity. They drive right through you as you serve your penalties (which they often cause). You'll see shortcutting, using runoff areas for acceleration, wallriding, refusing to back off even when their line is hopeless, and of course bumping and shoving you, leaving you to collect from the new array of infractions. It's getting a bit harsh, but the restart button is only a menu away.

HANDLING if you select "standard" the cars handle pretty much like they did in GT4; if you put it on "professional" then it takes on a more realistic (i.e. unforgiving) character. Default settings are a little mushy even with cars you'd expect to be nimble, and the professional physics render the supercars (Corvette, Ford GT, Ferrari) nearly uncontrollable. After unlocking the S group and quick tune, some cars can have their downforce cranked up to get some handling back, but cars that are more about beauty than function don't have this available. Many of them remain just a tiny mistake away from an unrecoverable slide. No wonder so many inexperienced drivers crack them up (especially if they turn off the driver aids). I completed all the races (except three of the S races) on "professional" but since the AI is not subject to the same realities, you may occasionally need to set it back to "standard" in order to be competitive.

So far the game has overall been enjoyable, and much of the struggle can be overcome by selecting the correct car for each race, just as it was in GT4.

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Right up front, I'll point out the three most obvious things about GT5 Prologue.

1. It looks gorgeous

2. The AI is abominable.

3. There is still no car damage.

To use a lovely english expression : it's all mouth and no trousers. Look past the HD graphics and hype and you'll find Gran Turismo 1 lurking here.

The Gran Turismo games are known for their accurate car handling and fantastic graphics, and GT5 Prologue is no exception. The problem is that it is all absolutely ruined by the other driver AI. Previous Gran Turismo titles have never exactly shone when it comes to the AI, but in GT5 it's simply non-existent. It's not that the AI is dumb, it's just not there. The other cars all drive on rails, irrespective of where you are. For example, on the High Speed Ring circuit there's a challenge to get from the back of the pack to the front in a single lap. In the car they give you, it is 100% impossible to come any higher than 3rd, and that's a stretch. The driving-on-rails is so accurate and predictable that you can actually predict exactly where every car will be at any given point. You'll come up behind the Ford Focus at the end of the second turn, and don't even think about passing him on the outside because he will always jink to the left for no reason as he goes across the bridge. If you're in the way, then tough. The game will just force you off the track. At the next corner, the Mazda 6 will always follow the identical line inside the corner, again irrespective of whether you're there.

The same is true in the other types of race. Within minutes of playing this game, you will find yourself making a tidy corner only to have a much faster car come right up behind you and ram you off the track because you're in the way of it's pre-programmed line. To see how truly awful it is, start a race at the back and watch the 15 cars in front of you. They'll all cut the same corner in the same way, every lap, all with the identical puff of dirt as they do it.

It is simply abominable.

The problem is that this issue was solved long ago by the likes of well just about every other racing franchise out there. It's compounded by the fact that there is still no car damage or dirt in GT5. You can stuff any car into a concrete armco at 175mph and it will simply bounce off without so much as a scratch. To think that Polyphony could put out a game with no car damage and ruinous AI on a next-gen console in 2008 just boggles the mind given how accomplished the competition is (think: Project Gotham Racing).

So what about the eye-candy aspect? Well it runs at 1080p (full HD) and it looks absolutely spectacular. The textures are crisp and don't blur out at highly obtuse angles like they would on an X-Box. The car models are beautiful as are the various effects like the real-time reflections and the colour-flip paint jobs. There is some aliasing on high-contrast areas but detail popup is minimal. There are very noticable level-of-detail swaps on some of the cars where they swap from a low detail to a high detail version. It's most noticable on the Daytona circuit where you'll occasionally see the shading on the back of a car pop noticably as the model swaps to it's higher resolution version. In fact the eye-candy aspect is only marred slightly be the fact that the game clearly doesn't run at 60 frames per second. Well it does on sparsely populated tracks but in the thick of the action on some circuits, you'll see noticable slowdown which you just shouldn't have on a console as powerful as a PS3.

What other things to know about? Well the online aspect of the game has a lot of promise but it's buggy at best. If your PS3 isn't set up pefectly on a broadband network (NAT type 1) it just won't connect to the servers. If you're lucky enough to have a good setup, then even when it does connect, the racing is a bit dodgy. It's obvious that the sample rate for your system communicating with all the others is fairly slow as you'll often see your opponents cars jump across the circuit from one side to the other, or suddenly appear to brake or accelerate at light speed as the servers catch up.

When you come to use the game for the first time, be prepared for a long wait. It seems to copy the entire blu-ray disc on to the internal hard drive which takes a good 15 minutes, then as soon as you connect, it will download a huge update which will take 5 to 10 minutes to download and another 5 minutes to install. So out-of-the-box to first race is about 30 minutes. That seems a bit odd to me I was entirely expecting the game to run off the disc like many of the other PS3 titles.

So GT5 Prologue : it's great eye-candy, sure. But the two biggest, most long-standing problems with the GT franchise are still present. Awful AI and no car damage. The press previews and talk from Polyphony indicate that the full game will have car damage, but historically, they've never been known to change their underlying game engines between the 'Prologue' and the full versions of GT. They have always claimed that they've fixed the AI with each successive version of the game, but honestly GT5 Prologue has taken a massive step backwards. They say it's better than ever but it's actually worse than ever. So when they say there will be car damage in the full game, I say 'cry wolf' I'm afraid.

It's an ominous omen for GT5 later this year. Sure it'll have more cars and more tracks. But chances are it will have the same problems the GT franchise has always had, and that's simply not good enough. Couple that with the questionable frame rate and online problems and that could be disastrous.

I dearly love the GT franchise I've had every one of them and I've been hoping and praying that they would one day fix the AI problems and the lack of car damage. If they've not done it on the PS3, then it's just never going to happen, and that is a sad indictment of Polyphony's marketing strategy. I've played this game a lot, desperately wanting to like it but I always put the controller down and am left with an empty feeling. It's just not exciting.

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I've been a fan of racing games for a long time, and actually race in various forms of SCCA racing myself. I've raced high and low powered front and rear wheel drived cars and have learned a lot through competing and the various schools and classes I've attended. I had never played a Gran Turismo game prior to Prologue, having always had XBox or other consoles previously. I had heard so much about it that I didn't even bother with demos and simply bought the game the day it was available. Now having played it for several months all I have to say is I don't think I'll even consider buying the full GT5 whenever it makes it here.

My major gripes are as follows:

1) Atrocious game play layout

2) Poor physics

3) AI and damage are absolutely laughable.

To start with the game play is ridiculous. It reminds me of the old days of games where you do routines over and over and over to gain points/experience/money to buy the next level. The success you have in the races and your carrer mean little in GT5, only if you have the right car or not. You can breeze through each of the various classes by simply buying the right car. Buy the Ford Focus for C class and you cruise through... buy the GT-R for B class and you cruise right through. Buy the Ford GT for the A class and you cruise right through. The only hitch is the little added difficulty of the car specific races. So then you have to repeat races over and over to get enough money to buy the random extra cars. Disappointing, tedious and overall abysmal game play layout.

The online gameplay is even worse... it degrades into bumper cars with idiots and no penalties of meaning, and the pairing system and time from game to game is horrible! It is a very nice touch though that you can actually earn money racing online for your offline activities. That I thought was well though out and appreciable.

On to the physics. I've spent years learning to drive the right way and how to execute proper control. There are tricks of the trade on how to guide a car through certain types of corners and how to achieve certain handling. It simply does not exist in this game. Trail braking and various power on scenarios are not met with the appropriate vehicle responses. Additionally, vehicles with wildly different characteristics will handle nearly identical in this game. It doesn't matter what aids are or not enabled, or what level of physics you choose. Throttle on response was one of the poorest aspects I though in general, but turn in effects weren't far behind! Amazingly pathetic for a game that bills itself as a "the real driving simulator". It also appalling that in some cases the fastest way to execute part of a track is to bounce yourself off a fence or wall. I started doing it out of humor and was horrified to see it actually help in certain situations.

The AI and damage are really in that same vane. They do nothing, they don't exist, and it's all just superfluous featuring. Everyone else has covered these in other reviews, so no need to rehash the well known here.

All griping aside. The graphics are beautiful. The tracks are well rendered. The overall effects and feel of the game are beautiful. But as far as a driving experience and something fun to play... it just doesn't hold any allure in any way for me. Really a true disappointment on many levels from a franchise that I had always heard to be the best out there. There are already much better other racing games out there on the PS3 that I feel have given a lot better game play experience as well and while their physics engines aren't anything great either, at least they don't try to claim "simulation" and get at least a few things down better than GT5 even does even if they are less complete packages for the physics.

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The game is as good as the last GT game, graphics are better and the cars seem to respond more lifelike but and this is big, the tuning aspect is maybe 15% of what it was and WOW!!!!! the penalties in the class S races are EXTREMELY FRUSTRATING, for example you hit a car and get a penalty usually about 3 to 5 seconds depending on how hard you his the other car. But if a car hits you no penalty for the cpu car and if that car pushed you off track guess what 60% of the time you will get a short cut penalty for going off the track, when that car hit you, it will drive you MAD!!!!! Every car you want to play with you have to buy and if you don't like it you might get back 1/4 of it selling price when you sell it back and when money is hard to come by unless you play online it makes it tough not to be forced to play the same quick big money race over and over and over just to get the cash to buy the many cars you have to buy to complete the game, for example, you have to purchase a BMW M3 100,000, a Ferrari f430, 250,000, a Ferrari 599, 350,000 a Ferrari f40 450,000 and a few other cars to complete the game and with the prize money for the races around 20,000 for first and always having to start 16th rather that QUALIFY it makes it tough and like I said FRUSTRATING. I want to trade it in but I just can't because I am a fan of the game but its sometimes hard to play for more than 1 hour before your blood begins to boil.

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Another great looking GT game with semi-simulation game play and some annoyingly unresolved core issues. Your opponents are still mindless cruise missiles who do not respond to your presence on the track at all and who never make mistakes. Plus damage modeling remains absent, though promised DLC sometime this summer is supposed to address that issue. Those of us who remember the "damage" system from GT2 (or Forza for that matter) where you hit a wall at 140 and then the car pulls a bit to the right may be a bit skeptical as to how this will be implemented. The usual GT combination of annoyingly flawless competitors and no damage makes using the other cars as bumpers to improve cornering as tempting as ever, especially in some of the more brutally difficult challenges. (See below.)

This specific implementation has some unique issues. Those of you who feel the GT-R is a bit over-hyped will quickly grow tired of all the added background content about that vehicle in the game. Much like the Acura NSX was the former over favorably modeled vehicle in prior GTs, the GT-R here seems a bit too perfect. A good third of the 75 cars in GT5) featured are useless and boring, a familiar problem from GT4 with its dozens of bland Japanese cars that those outside the Nipponese car buying market could care less about. (5 Skyline Models! 7 Suzuki and Daihatsu Micro-Cars!) However, most of the cars here are reasonably interesting and the graphics are beautiful. The handling model also appears to be as accurate and distinctive for each car as might be expected.

The mere six tracks in the game grow very tiring very quickly. The Daytona oval is as dull as could be imagined, and the London circuit, though gorgeous, is under-utilized in the actual in-game events due to the fact that it has no decent straights and too many sharp angled turns.

Besides bad opponent AI, no damage, GT-R propaganda, a few dull cars, and a teeny variety of tracks, are there any other problems? You betcha! The real problem here is the gameplay. There are about 40 races in the game total at this point, grouped into 4 tiers, each of which must be completed in order to advance. Some of the races, especially in the A tier, are vastly difficult especially A-8, the Ferrari pass them all in one lap. If you can't win that last race in the tier, you need to grind away over and over until you finish it in order to advance.

When you finally get to the last tier ("S"), you will be disappointed; though you can now finally tune your cars, your tuning options mainly amount to either minute changes in camber and brake balance a la NASCAR, or beefing hp up / weight down or vice versa in order to balance cars out in each race. The added "joy" of S class racing is the return of the GT4 5 second penalty for bumping other racers and / or the landscape. As was also the case in GT4, you are penalized even if the drone racers hit you, while they are not.

The game so ends with a whimper rather than a bang as you strap weights onto your car to trim it into the point category, and then grind your teeth in frustration as your cruise missile opponents hit you from behind and vanish into the horizon as you lose the race because of the penalty levied because of the unavoidable and unintentional collision. An actual damage system and opponents with more brains than a pigeon would be a much better solution to the bumper cars problem, but this is what the geniuses at Polyphony give us instead.

To add insult to injury, the GT crew in recent news have announced that the actual GT5 game may not be out till 2010 and the much hyped DLC upgrade may not be out in summer 08 as originally promised. Lovely! In the meantime, why buy this at all? I would suggest buying Grid instead, which is a fully realized game with functional damage, an actual campaign structure, challenging artificial opponents who also make mistakes and even crash at times, and more than twice as many tracks. Sure there is no trendy BGM, the handling is not as realistic, and there are less cars modeled than GT5P, but damage and human style opponent AI more than make up for those deficiencies.

Rent GT5P if you want to see the pretty graphics, play Grid during the loooong wait for the real GT5 and then see if the end Polyphony product is a worthy enough game to spend 60 clams on. Content and graphics in the GT games are fine, but the series needs to see damage modeling and more challenging competition in the single player game in order to remain a viable contender in the next-gen racing game market.

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