Showing posts with label fifa 11 ps3. Show all posts
Showing posts with label fifa 11 ps3. Show all posts

Evercool Defender Turbo Cooling Fan

Evercool Defender Turbo Cooling Fan - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $18.90
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Ok....all the negative reviews, I am unsure as to where your review is coming from as I have proven these work on multiple units with multiple different Defender Turbo's.

I run a Playstation 3 Repair cervice and honestly recommened these to every customer I have. While I am unallowed to present actual numbers, I can safely say that this fan DOES remove a large majority of the heat build-up inside the playstation 3 console.

This unit works exactly as it is described and indeed does suck out large amount of heats causing a noticeable difference in temperature.

If you want to add life to the span of your PS3, buy one of these!

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I have had this device for a week now, and it works fine. Yes, it's noisy, but all fans are noisy, and when you're playing games, who notices? My PS3 recently Yellowed Light-of-Death'd on me, and I had it repaired. I bought this mainly because my PS3 over-heated, and the GPU became loose from the motherboard due to heat (At least that's what the repair tech said). Got the other cooling fan unit that fits in the front, but I think this one works better. So now I'm back to my long gaming sessions w/ Killzone 3...

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I have had 1 of these for about 3 or 4 years and it has lasted even though I just found it clogged with dust, which proves that it works to keep air moving through the PS3.

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As the Story goes; I have switched this Fan back and forth between my 2 PS3's and recently left it on my 60GB model which was moved to my main TV, under my Sony LCD with an open air stand. This left my 40GB model in a TV console with a cubby for a VCR or gaming System. Unfortunately, No Heat can dissipate from that small space without a Fan. Ultimately the 40 GB gave up the ghost (we thought), until my Son came across a guy on YouTube.com showing step by step, how to repair a dead PS3 with nothing more then a 500 Deg F Heat Gun & some Thermal compound. Well, we followed the Directions tonight & wouldn't you know that it actually works like a charm (I thought it was a scam Video). While fixing it in under 2 hours, we found heavy amounts of dust inside the PS3 and all over the circuitry, Fan & other Parts. The Fan I am reviewing about was on my 60GB PS3 & I told my Son to get it so we could use it on the 40GB PS3 now that it is repaired and found that it had worked so good that it was clogged completely inside (just proves it was moving air out of the PS3). Now this fan is going on my revived 40Gb PS3 and I will purchase another for my 60GB PS3.

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I have learned to keep the Electronic equipment clean & the Heat down. Also, I found that the PS3 is far superior to the XBOX, in that this can be repaired at home and comes with the Blue-Ray Player that I Love. I know too many friends with XBOX's that have experienced the Red ring of Death and they don't even get a decent DVD Player.

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Hey all,

I looked long and hard and bought a few to end up returning them.

The Defender has the following advantaged:

1. It does work no more heat crashes!

2. Fits well

3. Automatically goes on and off with PS3

Disadvantages:

1. Fits sooo well it was not easy to get on my fat PS3

Compared to the other offerings I can confirm this works very very well.

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This isn't a game. It's a cooling fan. It's amazing and the only one that I found to work properly for the old school PS3 system. It was delivered quickly and I have been using it for months now. I was off of work with an injury and literally had my ps3 on for 14 hours a day. I hardly ever heard the playstation's fan come on to cool itself. This has definately been a worth while purchace.

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Bioshock - Mac

Bioshock - Mac
Customer Ratings: 4.5 stars
List Price: $49.95
Sale Price: $22.39
Today's Bonus: 55% Off
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I'm not ordinarily a big fan of first-person shooters. I generally find them a bit tedious and splatter-oriented. I also have shied away from survival horror games like Left 4 Dead or Resident Evil. I'm fond of real-time strategy games like Command and Conquer and more puzzle-oriented shooters like Metroid or Ratchet & Clank. I'm also a big fan of old-school adventures like Myst, Obsidian, Syberia.

So, it was with some trepidation that I popped Bioshock into my Mac, after all these years of waiting for it to be ported to this platform.

Bottom line: Bioshock isn't the usual tired FPS/survival horror retread. It is atmospheric, exhilarating, creepy, and deserves all of its accolades as a ground-breaking gaming landmark. I would recommend this to anyone wishing to experience one of the most enthralling games of the last decade.

In terms of performance, by the way, this game runs exceptionally-well on my 27" iMac (3 GHz Core 2 Duo, 4GB RAM, ATI Radeon HD 4670+256 MB VRAM) on Snow Leopard in the game's default modes. Cranking up the resolution to the maximum screen resolution (2560x1440) and graphics details maxed out on all possible settings (shadows, water, etc) does result in a some choppiness. It's playable in that mode, but things get hairy in melee encounters with multiple splicers attacking simultaneously. For the best performance on a display this size, dropping the resolution and graphical options down a tick or two will improve display smoothness.

All in all, I'd give this game the highest rating I've ever given a game. Now, on to Bioshock 2!

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Many people have already extensively discussed BioShock's story, features, and gameplay in reviews of the console versions of the game, so I'm just going to talk about a few things I've noticed as a long-time fan of first-person shooters.

*BioShock is one of the most well-written games ever. Even if you aren't familiar with Ayn Rand, the story is rich, moving, and deeply satisfying. The voice acting, character development, and cutscenes are all of very high quality.

*The underwater setting is unique (finally, a game not set on a distant planet, a tropical island, a military base, or some combination of those) and beautifully realized. The music, environmental sounds and Art Deco graphics are all well done and add a lot to the playing experience.

*Each level is designed well and contains a fair amount of territory to explore. You are on rails more or less, as in all FPS games, but there is enough freedom to avoid making the game feel oppressively linear.

*Overall, the game is not terribly difficult. Boss battles are only slightly harder than fights with generic enemies, for the most part, and there aren't any ridiculously difficult puzzles to solve. The developers focused more on the story and on making all aspects of the game fit together holistically, rather than on trying to come up with mega-challenges for diehard gamers.

*Replayability is high, due to the way weapons and powers are earned as well as to the ability to follow different strategies throughout the game. Having said that, BioShock isn't as chock full of hidden features, secret abilities, and obscure actions as Japanese games (the Metal Gear Solid, Silent Hill, and Resident Evil series all come to mind here. And yes, I know SH and RE are survival horror games, not FPS's).

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Bottom line: despite being a port to the Mac, BioShock is still one of the best games currently available. Anybody who enjoys FPS and action games will dig BioShock. Judged on gameplay mechanics alone, BioShock is a four star game but the stunning graphics, high production values, and outstanding storyline push it to five stars.

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I bought this game direct from Feral Interactive. Love the game and they have great customer support. They are fast and courteous. If you needed 'em, feel free to contact them. They are friendly like Amazon.com.

PROs: Great game play. Nice port for the MAC (exception for the driver NVIDIA driver issue). The XBOX 360 Wireless Controller is fully supported. I have the PC version of this game and the MAC version looks almost exactly like the PC version. The water rendering is different on the MAC side. Overall this game is a must have.

Only problem that I have is Apple has some NVIDA graphic card driver issues. This interferes with this game's performance, see below.

CONs: NVIDIA graphic card driver issues! NVIDIA graphic card driver issues! NVIDIA graphic card driver issues! I stated this three times because this game only plays for about 5-7 minutes till the game freezes. This is not Feral's problem. Apple needs to get their act together with NVIDIA and create a patch to update the existing driver.

I contacted Feral Technical Support (fast and courteous) and they acknowledged the NVIDIA driver issue immediately. Snow Leopard broke something within the NVIDIA graphic card driver. They've stated that they can't do much until Apple and NVIDIA corrects the Snow Leopard NVIDIA driver. I have Snow Leopard (disappointed in it) and Feral Interactive stated that they hope OS 10.6.2 update will resolve the freezing issue. Let's hope Apple gets it together. Also, Feral has issued an interim patch to help with the stuttering issue.

I have utilized BootCamp for the PC version of this game. This game plays beautifully on my Windows XP partition. I use the same graphic card (NVIDIA 8800) on both Operating Systems. So I know it's not a RAM and Graphic card issue.

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It's difficult to put into words in any sort of new way the accolades of compliments this game received from professional publications whereas I wouldn't come across as sophomoric. I'll begin, then, with something small that sets me apart from those publications; personal computer specs!

MacPro (Early 2009 Edition)

Mac OS X 10.6.2/Quad-Core Xeon W3520 2.66GHz

3GB RAM/640GB HDD/2 SuperDrives (DVD-RW)/ATI Radeon HD 4870 512MB

My intention is not to gloat I hope, I get a new computer every few years and this is the latestI had an MDD G4 1GHz/1GB RAM/Radeon 9800Pro for years.

If you've played the console editions as I have the one noticeable lower quality is in the introduction where your character is on the planeon the console versions, if I am not mistaken, this is rendered in real time using Bioshock's [Unreal 3] engine... here, it is videountil you crash, which is quite a short amount of time from when you click New Game anyway, and here's where the computer version shines (read; outshines).

The graphics are amazingyou have to *see* the water effects to really appreciate it. Almost every little detail of the game's locales has a very deliberately unique feel to it and the storyline will suck you in as it is tightly wound up in your actions. For a really good, visual review of this game I'd hunt down the Bioshock review on the GameTrailers com website.

As an extra note: This game takes advantage of multiple core CPUs and hunting down the INI located at "~/Library/Preferences/Feral Interactive/Bioshock/MacInit/Bioshock.ini" look for "HavokNumThreads=2" and change the "2" to the number of CPU cores you have. In my case this is "4". The game will not recognize a number higher than the amount of PHYSICAL CORES you have so forget about the hypothetical Hyperthreading number, FYI. The fluidity of the game was immediately noticeable after changing this value. For more on tweaking check out TweakGuides com's Bioshock pagejust about anything applicable to the PC version is applicable to the Mac version.

My Dell monitor's maximum resolution is 1680x1050 and Bioshock runs quite well at this resolution with all settings at maximum... the consoles max out at 1080p with the optimum set-up and can't compare to the computer version's resolution or textures/graphics.

Now, utilizing flip-flop politics, I digress to the storyline. Again I can't go into much detail because I won't regurgitate what's already been said, but as was the aphorism of Reading Rainbow(tm); "...but don't just take my word for it!" Even if you don't like first person shootersand I've read a handful of people comment agreeably from that campyou will very likely enjoy this game.

Get it.

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WOW! What am amazing game! After hearing about this game for the longest time and seeing what a monster hit Bioshock 2 became, I had to try this out. I'm the to say that I am NOT a first person shooter person, I suck at it and I just don't get very involved in most of the FPS stories. But Bioshock changed the way I look at FPS, the story is complex and involving, it grabs you. And the way the stories are told is extremely creative and different from all the other games.

In conclusion, if you haven't played it, I highly recommend!!

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eForCity Premium 15 FT / 4.6 M High Speed HDMI Cable

eForCity Premium 15 FT / 4.6 M High Speed HDMI Cable 1080p 1.3B Compatible with PS3 HDTV, Black
Customer Ratings: 5 stars
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Sale Price: $1.80
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JUST BEAUTIFUL, Nicer than the stores. Well it is Amazon. I was floored how nice this equipment was. I was very impressed. I will come here if I need another most definitively. Love shopping with Amazon vendors always high quality!!!

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I need a long HDMI cable for XBOX to big screen. This is it! Cable is a little thin at the connections, but you can beat the price.

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Designer Skin for Playstation 3 Remote Controller - Rebel

Designer Skin for Playstation 3 Remote Controller - Rebel
Customer Ratings: 4 stars
List Price: $9.95
Sale Price: $4.97
Today's Bonus: 50% Off
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I had previously bought an American Flag sticker kit for another controller and thought this would be a ice compliment for the 2nd player controller. I was disappointed a little because this one doesn't have crisp, clean graphics. It is a bit hazy looking an the flag looks more like a colored pencil drawing than a real image of a flag.

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I purchased this to go with the Protective skins for FAT Playstation 3 System Console, PS3 Controller skin included REBEL that I purchased. After two years of heavy use, the skin is just now beginning to peel back around the "square" button. It matched the PS3 skin kit that I mentioned above perfectly, and hasn't faded at all over time. It looks great over my matte blue controller!

The stickers are forgiving enough to peel back off if placed poorly the first time, but somehow stick like they are part of the controller after you rub them down. If I remember correctly it was 5 individual stickers and they are pretty obvious where they belong.

The cutouts are precise and at first glance the skin looks like its how the controller is colored. Good product, impressive quality.. get one and you won't be disappointed.

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High Speed HDMI Cable

High Speed HDMI Cable - Playstation 3
Customer Ratings: 4.5 stars
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I still can't understand why a $400 gaming console wouldn't come standard with a $30 cable. I used my AV cable for about two weeks since my TV is only 720, then I got this PS3 HDMI and what a difference! Colors I have never seen before were now showing up all over the place, it was like I was playing again for the first time; but with better graphics and sound quality. I love the material it's made out of, feels like it will outlast the PS3. But seriously Sony, it would be nice to include this in the box. It's those little things that keep you on top, since I'm sure you're not making a lot selling PS3 HDMI cables. The long USB cable is an added bonus and is very useful when you're playing and your controller starts to die.

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It works like a champ and at half the price of cables in the big box stores. You can get 2 meter HDMI cables for less, but I figured Sony would produce a first rate cable for the PS3 to ensure that the PS3 doesn't get downrated because of poor cable performance.

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My PS3 experience skyrocketed when I got this HDMI cable!! There is a world of difference between the graphics provided by the AV cable that comes with the PS3 standard bundle and the graphics by an HDMI cable!! A game such as God of War 3 is meant to be played using an HDMI cable! Even Metal Gear Solid 4, a game that is more about the story than the graphics, is 10 times better if played using an HDMI cable. This cable is worth every penny!!

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did its job for my PS3. colors look amazing with this cable. should have bought it sooner. must have for gaming.

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I kept on buying the generic brand of HDMI cables and wasting alot of money because they never worked right but this HDMI cable by Sony works great

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PS3 Premium HDMI Cable - 9.8ft

PS3 Premium HDMI Cable - 9.8ft
Customer Ratings: 5 stars
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Man. don't drop a hundo on an HDMI cable. This one is great. the TV says 1080p, just like with the other one. The other one may be made from "more better metal" but there's a finite speed that electrons can travel.

This was a great deal, because it meant I could get a game and a cable for the price of just a cable.

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This is the best HDMI Cable I ever had, I bought several before this one and they all broke. This one I have it since 2 years and counting...

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Bionic Commando

Bionic Commando - Playstation 3
Customer Ratings: 4 stars
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My first day of playing this game yielded anger and frustration. I had a hard time attaching the wire and swinging where it didn't feel like I was just beating around, not to mention the screen gets all red when you start dying which makes it harder to see whats going on. I played the second day and was much better swinging by working the right stick better. Now I feel like I have a pretty good handle on the mechanics and have beaten it through once. All games have problems you will get tired of as does this game, but once you can control him you get a much better experience than initially. It has a learning curve without question, and now I am glad cause I appreciate it much more. Bottom line great game, entertaining, top-notch graphics. I highly recommend this game just don't expect to pick up the controller for the first time and be a pro. Stick with it and you'll get it down cold. Also the arm has plenty of beat down moves, I only use bullets to complete in game challenges so be ready to get your mechanical hand dirty. If you liked any of the BC series this one will definitely blow your hair back. (Don't let the nay sayers who can't adapt discourage you from this game)

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The critical reception to Bionic Commando was anything but kind. The PS3 version of the game is sitting on GameRankings with an aggregate score of 72%. I've seen games get the short shrift before, but never so much as Bionic Commando. I have a small confession to make; I'm only halfway through the game, but I'm so enamored with it that I couldn't wait to write a review. Here's the breakdown:

Graphics: Stunning throughout. Animations seem realistic (considering the subject matter at least) and environments are breathtaking. Not much to say because there's nothing to complain about.

Story: I've heard that this aspect takes some criticism; apparently the ending is love it or hate it. I'm enjoying the story partly because of the effective voice-acting. Steve Blum always puts on a good performance, and he's effective here as Super-Joe. I'm not familiar with the VA for the main character, but he certainly does a good job of making me believe he's enjoying the swinging as much as I amwhich brings us to...

Gameplay: There's nothing else on the market like BC. It's not an FPS or even a standard 3rd person shooter. The main focus is on effective use of the bionic arm. The result has been compared to the Spider-man games, but such a comparison leaves out the nuances that BC brings to the table. First of all, the level design is superb. Whereas the Spider-man levels games are typically limited to swinging around the same old skyscrapers, BC's levels are filled with all kinds of broken buildings, suspended railways, caverns, and more. Even if the mechanics of the swinging were identical, the game would play much differently. But the swinging requires more precision than SM. Some players make the mistake of giving the game five minutes and deciding it sucks. It takes a bit of practice to get the hang of using the arm, but once you've got it, you're in for some gameplay gold. The reason the game "works", in my opinion, is that it doesn't focus on split-second reactions and near-impossible jumps. Instead, the emphasis is on tactics. How does one effectively navigate the war-torn landscape and attack ones' foes while evading their gun-fire? Answering this question is the job of the player. Using the arm, for instance, to swing into battle and then swing out to recover is a rewarding experience. The boss battles, in particular, do a fantastic job of highlighting the difference between this game and your vanilla third person game.

Sound: WOW! If you're familiar with the themes from past BC games, you'll recognize some remixed themes. This soundtrack, however, is simply outstanding. From the elegant piano theme in the main menu to the thundering symphonic arrangements during battle, these pieces do much to elevate the gameplay to something truly special. On a related note, I intend to do some serious searching for the sheet music to the menu music; I would love to play that on the piano.

Let's talk downsides for two seconds. I've heard a lot of criticisms, and these are the two that I deem to be accurate:

1) Radioactive out-of-bounds. Linear games have the difficult task of creating some means to provide limits to the environments. The standard but laughable solution of times past has been the familiar "invisible wall". BC tries something new by simply killing the player if they stray out-of-bounds for too long. It is explained that much of the city is irradiated and that our protagonist must avoid this stuff like the plague. Most of the time, this radiation is clear enough to see. But those few times it surprises you can get pretty annoying. This solution to an old problem might even be elegant if well-implemented, but there are some weird choices here. Sometimes, the UPPER HALF of a building will be irradiated. Usually, level limits are lateral in natural, so coming across this can be vexing.

2) Collectables. See, you're gonna die a lot; this isn't an easy game (on Normal, at least). Most games don't make you re-collect collectables if you die before reaching the next checkpoint. Well, BC does. Get used to it.

These cons are really quite minor in comparison to the fantastic gameplay on offer. Every major aspect of BC screams high production values, and the gameplay offers something truly novel and rewarding. The price of BC has plummeted in most places. I found it new for 20 dollars. Don't believe the critics; Bionic Commando is an astonishing accomplishment.

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First of all, the story.

It's kind of cool. The hero is sent to jail for life, then bad guys attack the city with a lot hell nuclear power, then the hero is released from jail and suddenly he is the only hope, the original, the BIONIC COMMANDO.

Controls are hard at the beginning, mastering the swing is hard but in my case, after I worked it for a while I got it pretty nice.

I find the picture quality very nice at 720P. The concept of a destroyed city, very big place to explore (careful with the radiation and the SNIPERS) is awesome.

The things that you can do with the Bionic Arm are awesome, attack skills that you will get as you progress through the game.I just bought the game and I'm still playing the single player missions and all I can say is that it's fun, I recommend it.

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It is a great game. I don't know why it got such reviews. It's difficult? Yeah. You're going to die a lot? Yeah. But the idea is NOT TO GET KILLED. If you fall and die, it was your fault. The controls are responsive, the production values are really high, and probably the biggest concern would the the story. But what would you expect from the concept of a guy who has a bionic arm who is fighting bio-terrorists? There's not much you can dig on that.

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I did my research on this before getting it and all you ever see is people complaining about how this game is "too hard!" oh noes!

Look, it's not that bad. The only thing I can deduce from these people is that they are simply too lazy to practice and get better at this game. If that is the case then please go back to playing Call of Duty.Sometimes that is completely the problem with games today; they hardly feel as challenging as they used to. As much as I enjoy playing fps there are too many of them nowadays. Bionic Commando breaks out of that same pattern.

That being said this game is a lot of fun with some practice. After you get the hang of things, probably after playing through it once, then you can go back and have a whole lot more fun getting the collectibles and beating it on a harder difficulty.

I found out about this because of Mike Patton (voice of Bionic Commando, Nathan 'Rad' Spencer) as I am a big fan of the Darkness I&II as he was also the voice of the Darkness. I was cracking up at his voiceover all the way through the game so if you like Mike Patton (Faith No More, Mr Bungle, etc) then def get it.

If you want a different kind of game than the usual then def get it. It can be frustrating at times but once you get used to the controls you won't have a problem.

-Stephanie, 20 (obsessive gamer and Patton fiend)

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Monster Jam 3: Path of Destruction

Monster Jam 3: Path of Destruction with Grave Digger Steering Wheel Peripheral - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $23.99
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To put it simply, this game is a step toward what I (and a lot of people) have been craving for ages; a true monster truck simulation. I don't want my trucks to shoot rockets, I don't want my trucks flying 50 feet in the air, and I don't want my trucks doing 14 backflips in a shower of sparks while there's no noticeable damage afterward. I want them to handle like monster trucks, crush cars like monster trucks, and get destroyed like monster trucks.

I do not own this game, but I borrowed it from a friend as I've done the past few Monster Jam titles. I played it for a good while before deciding that it still isn't quite worth my money for what it is (at least not until it drops to a much lower price). I will continue to pass up buying them until they can make a game that's more sim-like. They don't have to remove the arcade features if they don't want to, but I at least want the option to have realistic physics and damage to the trucks and the things they're destroying.

It's a little sad that the best monster truck freestyle simulator to date is still Stuntman's stunt creator from all the way back in 2002, yet every subsequent Monster Jam game pumped out is the same as the one before it with updated graphics. This game is finally starting to move away from all that, and I like it. I know some people may not, but that's why I'd rather see 2 options of how you want the game to control; simulation-like or arcade-like. If they can successfully create a game that makes me feel like I'm actually driving a hulking metal monster truck and not a giant piece of plastic shaped like one, they'll have my money in their pocket on release day.

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I see a lot of people hating on Monster Jam, but honestly, this game is no AAA game title. However, this Monster Jam title is definitely better than previous games. Sure there's a few things that maybe aren't so great, but honestly, as a tester for this game I played this for months and honestly it's not even close to being a terrible game. So if you're into Monster Trucks or want easy trophies, I'd check this game out!

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All my family enjoy every time Monster Jam Show comes to our country (Costa Rica). So we decide to buy the game for my kids and they really enjoy it!!! Easy to play, nice graphics.

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Others write much more detailed reviews than I do, so I'll only address the one part I wish I'd known before I bought this.

I have the Wii edition of the prior version, Monster Jam: Urban Assault. This one continues many of the prior game's themes, but omits the one that my kids and I liked the best: Devastator mode, where the objective is to drive around different city and industrial sites smashing as much stuff as possible. There are also no racing circuits through non-stadium sites, where the prior version had races through residential locations.

The physics model in this one appears to try and be much more realistic as well. This isn't a bad thing, but it does make it much more challenging for kids. I'm interested in whether this aspect of the difference is due to the platform change from the Wii to the PS3, or if it is common to all platforms.

It's still a fun game, but had I known that my favorite parts weren't included, I'd have waited until I found it on sale.

UPDATE:

Now that I've had this game for a week, I felt compelled to update my review and lower my rating one star.

Like the previous version, you have to make progress in the game to unlock access to additional trucks. This game makes it way too easy. There are only 20 levels, and you reach the next level after every 2-3 events, which take just a couple minutes each. So after 5 or so hours play time, I've unlocked everything. I could raise the difficulty level and do it all again, but the game just isn't interesting enough for that.

UPDATE2:

I think it's useful to know how interesting a game remains over time, so I thought it was worth adding that to this review. After unlocking all the venues, the game quickly got boring for me and my kids. In fact, the youngest asks for the previous Monster Jam game (Urban Assault) on the Wii instead. So we haven't touched the game in months, having used it only in the first couple of weeks of ownership.

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was looking forward to this game and it did not dissapoint, if u enjoy monster trucks this is a game for u.

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Remember Me

Remember Me - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $34.98
Today's Bonus: 42% Off
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Remember Me is destined to be overlooked, which is unfortunate.

I'm about mid-way into the game, and it is a fantastic and hypnotic game, captivating me with it's beautiful and heavily detailed world. The setting is the first thing you'll notice; vivid, unconventional colors blot this world, and it is a feast for the eyes.

Combat works and plays out like Batman, but not quite as fluid. The ability to change up your combos makes for a refreshing experience each time. Enemies are can be quite tough in numbers--especially when they differ in types, forcing you to use different tactics for various enemies. Button mashing won't get you very far.

The platforming and exploration are the weakest links, as they are far too scripted. You never get a sense that you're in immediate danger from scaling walls. And exploration is so linear, so confined, which is a shame considering Neo-Paris is a major sight to behold.

Memory Remixes are the star of Remember Me, setting it apart from other action/adventure games. Basically, you can hack into peoples memories and alter things, changing the outcome of their behavior. It's fun to mess around and experiment. Not to mention, the memory remixes give great insight into Nilin's character; you really get a sense that she is conflicted with the ethics of what she is doing, which, in my opinion, makes her a very human character to whom we can relate.

The story... I won't elaborate about it. You really need to experience it for yourself because it will blow you away. Some of the writing is awful, though. But most of it works.

Overall, fantastic game. The story and lore are the strongest aspects. The game play is, for the most part, solid. Remember Me is a game you don't want to miss.

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E3 2012, this game looked awesome. The trailers looked awesome, the story, the universe (theme, genre, world etc etc) is awesome, the main character is awesome... and yet...

This game wasn't really much like what E3 led me to believe. This game has such high reviews on Amazon, with a metacritic of 70 (at launch 59) I felt like it was a bit high for what the game offered.

Now, as far as themes go, I love this game. Cyberpunk world with a "ghost in the shell" feel to it in a neo-Paris? AWESOME! The main character is actually really good. Definetly not your typical main female protagonist, but not at all in a bad way. Story wise, besides all the unanswered questions, decent. I'm almost done with it, and the only reason why I continue to play is 1. the scenery and 2. the story

Now for the cons, plenty of positive rewiews that you can read besides mine.

This game physically makes my eyes hurt. Color scheme, artwork, no idea. (Deus Ex at times did, maybe it's that orange grey color scheme). I like it, but it hurts. I may be just one out of a million players that it happens.

This game is about playing a movie/story. It's linear, the free climb is scripted, and... the platforming is nothing complex. There really is no room to explore and for me, with such a great location, is a huge disappointment. You can't just climb some random wall, it's all specific to your path.

The combat isn't bad, you have combo setups that you can change up with different bonuses. It's neat, but... I've been running the same setup from the beginning with a few modifications throughout my playthrough. The special attacks are entertaining but nothing over the top.

The audio for this game is really good, with great voice acting. Sadly some of the lines makes you cringe or just roll your eyes wishing you can just skip it.

The game changer, or what makes this game unique is this special called remix. It's like a minigame where you mess with peoples memories to change an outcome of things. doing different things will give you different results, but to progress through the story, you have to complete the objective. Another disappointing thing about this is, the lack of it. The actual remix part is really fun and is interesting, but it doesn't feel like a huge part of the game, but i feel as if it should've been a huge part of the game from the story.

As far as the game goes overall. Not worth the retail price. I was disappointed with the lack of involvement I felt with the game. How scripted and stiff the game felt. Yes the game has an awesome theme, and yes the game has a decent plot, but as far as gameplay goes... it's not mind blowing. Maybe it's unfair because I just finished playing Tomb Raider. But seriously... the levels are short, there's no exploration, the game feels short, and your actions don't feel weighted as it's scripted.

Now as far as your character goes, she struggles philosophically, with her morals, and her vs the greater good. And if the action is evil, if it can be outweighed from the good it can come out of it. If anything I feel like I relate with the character more on the sense of helplessness and the fact that she feels like just some errand person without personal choices.

Conclusion.

There are a few high profile games coming out, I'd wait for those rather than picking this up. For the price, it's a bit of a disappointment, even with all the positive reviews.

If you need your future cyber genre type game fix now... yeah this will have to do, until Cyberpunk 2077 :D

Buy Remember Me Now

On the store shelves, we've started to see an influx of lack of creativity. That is to say, most of the games today consist of grey-and-brown shooters with overtly patriotic plots, with the same cover-based gameplay and shoehorned multiplayer modes. While there are some shimmers of hope, there's no sign of these games slowing down. With this predicament, we have to latch onto these shimmers for truly unique and original experiences, and hope they can deliver. And now, much like this year's magnificent "Tomb Raider", Capcom delivers a game that truly breaks the mold. "Remember Me" isn't perfect, but if you care about video games as an art form, it demands your attention.

Over half a century from our present time, memories are treated as digital items to be bought, traded and stored, much like a movie or an eBook. But a group of revolutionaries known as Errorists are attempting to stop this practice by taking down Memorise, the corporation who has started to hold the world's memories in a monopolistic chokehold. They use the very tools they hate to gain access to top-secret information to topple the company, but their biggest asset is a woman named Nilin. Not only can she steal memories, but she can hack into people's brains and insert new ones, therefore altering their motivations and alignments. But Nilin has run into a bit of a problem: she was captured by the company, and almost all of her memories were wiped. Now she's on a quest to regain her memories and beliefs, while grappling with the moral ramifications of altering the very foundation of what makes people unique.

It's all very thought-provoking stuff, and done in a very impressive fashion. The whole narrative plays out like a blend of "Ghost in the Shell" and "Total Recall", while adding original elements to prevent it from being too familiar. Especially intriguing is the blend of philosophical banter and believable technobabble, which makes for a meaty plot with plenty to reflect on. What makes this so reflective is the relative believability of the concept; seeing how corporations today are bent on gathering personal information and storing it to profit from, the idea that actual memories could be used for that purpose is entirely feasible to a certain extent. Grappling with the ethicality of this practice is something that any writer would have an issue with, and while there are some ideas that could definitely be explored further here, what script does with the concept is commendable, and definitely deserves an "A" for effort, if not for execution.

What helps sell this concept is Nilin herself, who is without a doubt the finest female protagonist I've ever had the joy of playing as. Her introspective nature, coupled with her stoic build and unconventional looks, makes for a truly unique protagonist. This is not a character who panders to the lowest common denominator, or one is routinely othered because of her gender. She matches and outperforms the men in the game, as do the other female supports. Her arms are ripped with muscle, and her tongue is as sharp as her wit. That being said, she is vulnerable in the sense that she is struggling to understand who she is, or the validity of what she does. Nilin is a torn, yet powerful, protagonist, and helps elevate the game to narrative levels that I personally didn't know games were capable of ascending to. Lara Croft, Faith Connors and Bayonetta have undoubtedly been left in the dust by this memorable, lovable and deeply human character.

This ambitious narrative and wonderful protagonist, however, comes with a small hitch. The gameplay's scope is just as far-reaching as the plot, but unfortunately, it fails to deliver the same bite. What it excels in, it masters; in this case, it's the exhilarating platforming and the relative fluidity of Nilin's move set. The parkour-esque moves lend themselves well to exploration and maneuvering through combat situations. That being said, the combat itself feels a bit stilted. While being able to build your own combo trees (a la "God Hand") is fun, but being able to use those combos is deeply frustrating at times. You'll have to hit the buttons in perfect sequence with perfect timing in order to pull them off; this should be easy due to the fact that they're displayed at the bottom on the HUD, but you'll spend so much time looking at them that you'll lose sight of enemies surrounding you and get pummeled.

Adding to the frustration is combat is the only way to regain lost health. Building restoration combos in order to get back health is essential, because there are no med kits to speak of outside of occasional health refill terminals. This is a really ambitious idea, but the combat is too precise and finicky for it to truly work. Overall, it feels great to control Nilin when she's jumping across buildings or cartwheeling through the air, but things get a bit frustrating when it comes to fisticuffs. It's fun once you get the hang of it, but it takes a while to do that, and some players might not have the patience for something other than button-mashing.

The most unique gameplay element of "Remember Me" is, without a doubt, the Remixing feature. Nilin hacks into people's memories and alters them to suit her goals, and she does this through an odd little process that does just as many things right as it does wrong. Players move the analog stick forward or backwards to play through somebody's memories, and search for "glitches" that will change the course of the event. It's a fun novelty, and it's almost reminiscent of cult gem "Ghost Trick" in its ambition to find little details in order to change an outcome of any given situation. While the concept is nice, and it works well enough, it would have certainly been nice to have the rewind and fast-forward commands be less awkward. Having to rotate the stick gets annoying, especially when having to alternate speeds, then jam it in a certain direction to pause. Furthermore, having to find the exact sequence of glitches can be an arduous chore, even more so when considering that you have to erase glitches if you want rewind past them. It turns the entire experience into an extended cutscene of trial and error. Certainly, it's admirable that the developers made cutscenes with so many outcomes, but a bit more direction and streamlining of the process would have been nice.

From combat to movement to "remixing", the problem with the gameplay is that it's simply too ambitious for its own good. While it definitely has plenty of new and fresh ideas, some polishing of the more basic mechanics (combat, remixing) would have been much appreciated. This doesn't hamper my enjoyment of the game, really, but it definitely makes it a bit more of a challenging recommendation to everybody.

What certainly saves players from constant frustration are the incredibly lush aesthetics of the game. Environments are teeming with life, bleeding vibrant colors and filled to the brim with creative paths that Nilin is led down. Everything in this game is positively beautiful to look at, and during platforming sequences, every single thing in the world seems to be moving and changing at times. What helps make it more visually appealing is the sheer variety at play. French architecture, modern houses, futuristic skyscrapers... this game truly offers the most beautiful vision of the future in a game since "Binary Domain", with plenty of variety and a vast array of beautiful colors. Special note should be made of the "advertisements" that hover in the air around Nilin, a part of her permanent memory augmentation from what I was able to gather. Character models are also wonderful, with little clothing and facial details lovingly added to even the most minor characters. When it comes to visuals, from creativity to color to variety, this game packs a one-two punch.

To tie it all together, we have one of the most brilliant musical scores in recent years. The beautiful symphonic arrangement, spliced with pounding techno during battle sequences, conveys a sense of wonder and whimsy that parallels the works of music maestros such as John Williams or Hans Zimmer. It's an amazing score, and one that even non-gamers ought to listen to, simply for the sake of listening to some great music. Adding on top of it all is the great voice acting, which is consistently good across the board. While there are some issues (some characters sound a bit too archetypal for my tastes), the major players have seriously great actors, with Nilin having a strong and assertive voice that displays traces of uncertainty, and the villainous Doctor Quaid coming across as a neurotic yet powerful sociopath. Powerful performances atop a great score makes for an all-around pleasant auditory experience.

Developer Dontnod was aiming for something truly different with their debut, and they've certainly achieved it. While it has some issues that could have been worked out, the sheer scope and ambition of this project is truly admirable, and I do hope that Capcom holds onto this very talented and creative team. "Remember Me" is definitely not a perfect game, but like many games that hold this distinction, it has hacked its way into my heart and become one of my favorites of recent years.

New entries in the "Call of Duty" and "Battlefield" series will come and go, but "Remember Me" will stand tall as a truly unique and fresh experience that is quite unlike anything I've played before.

Plot: 9.5

Gameplay: 8.5

Graphics: 10

Sound: 9.5

Overall: 9.25

Read Best Reviews of Remember Me Here

I'll start with the amazing things about this game. First, and most noticeable, are the graphics. Absolutely stunning. This is exactly what you would expect to see on a next gen console that is on its way out the door (presumably later this year). The lighting is superb and even plays a pivotal role in several fights later in the game. You can tell that this game is a labor of love for the developers here, because detail is everywhere.

When movies first came out there were no extras, or at least very few. Then some director, probably someone like Howard Hughes, decided to add extras. Doing so added a sense of realism and attachment to not only the scenery, but also the scene taking place. In the game, there are robots everywhere, cleaning this and that, and there are signs that pop up as you get near them even telling you what's on special in that restaurant that day! There is stuff on the ground, blowing around, hanging, and I could go on, but I'll not bore you. While this may seem like typical stuff common to games these days, the sheer level of detail in trivial things like this is enough to gawk at.

Also, the over-arching premise of the game is pretty cool too. According to the game, in the not too distant future, memories and experiences, essentially, will be recorded on a huge mainframe somewhere. Thus, memories become digitized. The developers show how this could be used recreationaly (a guy buys a first kiss memory, and a "drugie" talks about "just wanting to remember something happy, man" to a dealer) and how this sort of digitization can be abused by the powers that be. This is where the story comes in.

While I'm not going to give a synopsis of the story (that's what playing the game is for), I will say that at 43% completed it feels predictable. The guy that helped you out may not be such a great guy after all and your character, Nilin (yes, she's a girl, deal with it. She could kick my butt!), is feeling not so trusting of his motives, behaviors, and rationale. We've heard this one before. While not uninteresting, it is nothing new. There are great moments after each Episode (or level) where Nilin has a monologue and tells her feelings on the state of things within her head, and outside of her control. This creates a depth in character as she wrestles with morality, a shocking feature to be included in a game.

The gameplay is also pretty predictable. You run here, fight these guys, then jump and climb there. There's no new life being breathed into this genre, in fact, some is being taken out. As you approach an object, an arrow appears above it in accordance to your own position. Basically the route you need to take is mapped out exactly for you when climbing. So, yes, this is a rather linear game. But it isn't so linear that it is abrasive. The desire to just explore Neo-Paris is certainly present throughout the game so far, but is left unfulfilled due to lack of ability to do so. Oh well.

As far as the gameplay is concerned, the creme de la creme is the ability to remix memories. A good example of this is when a general, or some such official, remembers having an argument with his girlfriend. Nilin comes in and enters his data memories and tweaks certain things to get the desired result. So, you, the player, have to manipulate certain objects until the aforementioned result occurs. In this particular situation, you must make the general "remember" that he shot his girlfriend in a drunken rage. The result he comes to after Nilin escapes and he realizes what he's done and kills himself in real life. Crazyness. Unfortunately, this system is used all too infrequently. I've used it maybe twice so far. If they had utilized this gem more often this game could have easily been a 5.

There is an interesting innovation for the fighting, too, though. It is simply punch and kick and then dodge and repeat, BUT, you can customize your own combos (within preconditioned parameters). The game provides a combo layout (square, square, square, or square, triangle, triangle, square....) and you fill it in with your choice of three "types" of attacks either power move, regenerative, or cool down. These are all explained in the game, and if you're interested enough, you'll buy the game so I won't describe them here. Besides, if you're a crafty gamer, maybe you can already figure out what they do?

Overall, this is a fun game, but so far it hasn't captivated my heart to the point that while driving back home I think "Can't wait to get me some of __________ (fill in blank with awesome game)." If you're looking for a mindless good time with a story that is engaging but not spellbinding, and gameplay that doesn't scream revolution, but is fun nonetheless, then this is for you. Also, I thought I would mention that thus far, again about 43% into the game, I have seen no reason for this to be rated Mature. There has been some slight smear of blood on the wall but that's about it. When you, or an enemy, gets hit, there is no blood that flies out (God Of War style). The language hasn't been offensive either.

EDIT 8/1/13: Ok. So I put this game down to play The Last of Us (which if you don't own, then you should really stop reading this and go buy it now). In my opinion it was poor timing to have this game released so close to a monstrously anticipated title such as The Last of Us. Well, I beat that game, and so I returned to Remember Me, as it was left unfunished about 50% through when I stopped playing.

The problem was that once I started playing again, I was bored immediately. I did a few fights, even remixed a memory, (my favorite and the most redeeming value of this game) but I still just lost interest within a few seconds. It wasn't because the Elite Enforcers are a lame enemy, it was just SO boring.

Part of the fun of games is figuring out where I can climb next, and if the developers can't create an intuitive "flow" of climbable objects then phooey on them. Don't put an arrow telling me where to climb, I should be able to figure it out for myself. I wouldn't go so far as to say that doing so is "offensive to my intelligence" but it is downright unnecessary.

Also, the fights are very tiresome. Even with a break of about a month between where I left this game off and where I picked it up, I was still bored with the fights.

This game boils down to one thing: predictability. This is why my title says "3.7...." yet I switched my four star original rating to a two star. Remember Me is fun and endearing at first, but once you play a bit, you realize, "Hey, I've done this before...like a thousand times."

Want Remember Me Discount?

First Impressions are a big thing to me with games. In the first ten minutes of it this game immediately hooks you as you feel like you're really thrown into Nilins' situation. (main character)

I only got to play it for about 45 minutes this morning but from what I can tell, the game play is very much a cross between the new Tomb Raider and Prince of Persia.

The fighting system is rather unique in itself, as a dodge can break up a combo that was being executed, and the combos themselves are ones YOU make up and program in, as opposed to having to memorize them.

As far as graphics and sound go, I'd absolutely say a 10 on both in my opinion. They're smooth and sleek with a LOT going on in the background on most levels.

In the end if you like a game where you can scale walls and buildings like Tomb Raider, have a fighting system like Prince of Persia where you can actively dodge, and a badass story line where social media gets way out of hand, you'll definitely enjoy this.

Buy Fom Amazon Now

Rune Factory: Tides of Destiny

Rune Factory: Tides of Destiny - Playstation 3
Customer Ratings: 5 stars
List Price: $49.99
Sale Price: $19.77
Today's Bonus: 60% Off
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After finishing Rune Factory Frontier on the Wii and putting many, many hours into the game, I was looking forward to this new Rune Factory title. It's a great game that reminds me a bit of several other games like Mario Sunshine (the town you are in is like a Mediterranean beach resort), Zelda Wind Waker (since you explore the ocean and even have a sea chart), as well as Kingdom Hearts (based on the real time action fighting). Overall though, it's a difficult game to describe since there is so much to do in it. It's really a mix of a lot of elements, so if you're looking for a true JRPG or SIM, you won't get that but instead a nice hybrid. I did my best to note below the good, bad, and okay points about the game:

The Good:

Hours upon hours of exploration, side quests, character customization and development, and collecting is available. It's easy to get absorbed in the game.

Catchy music, funny dialogue, interesting and lively characters, and good voice acting (though voice acting is limited). There's no option for Japanese dialogue, though.

The main story premise is interesting and holds a bit of mystery to it.

Graphics on the PS3 are nicely done (with only occasional blurry textures) with no noticeable in game loading times.

Improvements over Rune Factory Frontier:

There's now a giant ocean to explore, and there are monster sea battles that take place.

The game gives you better direction, and there is even a request system in the inn/tavern. There are tons of requests too!

You can track where people are in town using a map.

The dungeons have maps, and you can quick warp to any level you have reached. Your warp home spell is very helpful too.

You don't collect Runeys with the harvester and have to constantly release them to keep everything in balance. It's all done much simpler now.

3 creatures can be taken with you at one time from your barn.

The fighting is greatly improved with more options of weapon types and combat moves, and you can jump (and even double jump).

Mixing items at your home is made easier. Put an item in your storage chest and it counts as being in your inventory, so you don't have to have it on your character when mixing.

Item storage is also simplified. One storage chest holds everything, so you don't need a refrigerator anymore.

Every time you upgrade a friendship level with a character, there's an amusing in-game cut scene.

The main town is more detailed and feels more alive (characters walk around with umbrellas in the rain, can be seen cleaning in the morning, etc.).

The Okay:

There are ledges that look like you might be able to jump on them but you are unable to (even with a double jump).

Sometimes if your character runs into a ledge, he will automatically jump and can even get caught in a jumping loop.

The controls are sometimes too sensitive. For example, I find myself occasionally skipping dialogue by mistake.

The farming is now done differently than the previous Rune Factory. This might be more of a "good" or more of a "bad" for some, since it frees your time for other activities.

Using the duel blades, I've encountered some slow down if I'm attacking too many enemies with a power move.

Dungeon design is better than the previous Rune Factory but nothing fancy. There's no puzzle solving except basic hitting switches and defeating monster orbs.

If you've played Rune Factory Frontier, you'll recognize 99% of the monsters already. They do look a little more detailed, though (but I am now playing on PS3 vs. Wii).

Monsters no longer just disappear when defeated. They turn dark and can still be whacked around. This can cause issues at night, because you'll spend extra time whacking a defeated enemy.

The Not So Good:

The game is in full 3D, but you can't really control the camera. You can only re-center it behind your main character which causes it to spin.

Camera control can cause problems during ocean exploration too, especially since you can't easily recenter it while riding your golem.

Sound effects and voices levels sometimes are inconsistent in volume. Sometimes you can hear the sounds fine and other times they are much lower or even louder.

Grinding in forgery, crafting, cooking, and carpentry can get a bit tedious. It would be nice if there was a way to buy a tome, for example, that would automatically upgrade you a few levels.

Unexplained skill descriptions can be confusing. For example, it's easy to understand forging, but I'm not sure what it means if I have a level 99 walking ability or sleeping ability.

As mentioned by another reviewer, when starting, you only have the option to play as the male character.

I don't want to end on a negative note, so all critiquing aside, this really is a very fun game, and the more I play it, the more I enjoy it and see its depth. I would highly recommend it for fans of Rune Factory Frontier or fans of other hybrid JRPG/SIM games.

Click Here to Read More Reviews >>

I really enjoy the Rune Factory series, and purchased this game as soon as it was available. The series is very easy to play, and anyone should be able to finish the game, regardless of skill level. Gamers who are looking for a challenge should really look somewhere else. This is a relaxing game with no time limits, and many options for how to spend the game days. The areas are beautiful to look at and the music is pleasant.

Let me first discuss general features for people who like RPGs but are not familiar with Rune Factory.

Battle System

The battle system in this game is entirely action based, and real time. If you need to heal, you'll need to have a sufficient time without taking damage for your character to finish eating or drinking the healing item. There is no healing spell. However, if you need to go into the menu whether to change weapons, or hold a healing item, it goes to a pause screen.

Leveling happens with each weapon type individually. Types are Katana, Dual Blade, Spear, Staff, Longsword, Hammer/Axe. As you use a weapon type, you learn new abilities, which are automatically triggered in battle or add a 2nd button to the basic mash-square formula. Also, up to 3 extra abilities can be purchased or earned with quests, although only one at a time may be equipped. These Rune Abilities are used by pushing the triangle button. By the time you reach level 11 skill for each weapon type, you'll have the basic move upgrades, including sidestep, and an uber move. Weapons may also have a magical element associated with them, another skill which levels separately.

Your battle party can now include up to 3 of the monsters you have tamed. They will level separately from you.

In a dungeon, there are glowing orbs which are spawn points for monsters, called gates. The basic Rune Factory story is that monsters are only able to enter your world by means of gates, and they belong in the Forest of Beginnings. All weapons in Rune Factory games are imbued with a spell to return monsters to the Forest of Beginnings, so there is no real death. Some of the monster gates are pure white, and seem to have 2 separated components to the sphere. These spawn king monsters (previous Rune Factory fans are commonly shocked at being wiped out by Wooly Kings). King monsters can be recruited, if your character can survive the process.

Quest System

Quests are generally found by going to the Inn, and reading the bulletin board. Story related quests are marked with a gold turnip, and sidequests with a gray turnip. Only one quest may be active at once, but there is no penalty for quitting one and taking another instead.

Quests always have rewards, including recipes for various crafting. It is a good idea to take sidequests if your equipment seems out of date, as there is no place to buy particularly good equipment. You need to make it yourself.

Crafting

From the beginning of the game, you have access to a Basic Forge, Kitchen, Pharmacy, and accessory Crafting table. These basic systems are found in the Blacksmith shop, Inn, Church, and Mansion respectively. You may make items with up to 2 ingredients at these basic facilities. You do also have a skill level in these areas, and certain recipes may be beyond you because of needing too many ingredients or a higher skill level. The only way to increase your skill level is to practice making items you can manage. If you fail to make a Kitchen recipe, your ingredients are destroyed. However, none of the other crafting types destroy the ingredients, so you have more incentive to practice techniques way outside your skill level. You can try to make anything up to 20 skill levels above your current level.

When you can afford it, you may expand your house (twice). This gives access to crafting areas which can handle up to 6 ingredients, and another new crafting type Furniture. Each crafting area must be purchased separately. This can feel quite expensive, but there are a few recipes available that offer more cash for the finished item than you would have put into the ingredients.

Friendship

Making friends with the villagers is a necessary part of this game/series. Many quests will not trigger until you reach a certain friendship level. Friendship is increased by talking to the villagers once every day, and giving them gifts that they like. If you give a gift they dislike, it will actually reduce the friendship level.

Changes For Series Fans

Here are some changes, both good and bad.

-Each friendship point triggers a cutscene.

These cutscenes make it feel more memorable to increase friend points. Not every happening is entirely positive, but it certainly does show that you are getting to know the villagers better.

-Friendship Cap

It seems that friend points only go up to 6 in this game. After that, they turn to Love Points and are for dating. However, you can't date until completing the main storyline and separating your characters. Even then, you can only date the available people of the opposite gender so you won't see the additional content without 2 save files. And non-eligible people just don't have any more content.

-Save Slots

FINALLY you can choose a save slot and have multiple slots for one game. No more getting stuck with a spouse you hate.

-No riding on monsters

-Baths are free

-Some cameos from Frontier characters, none of them are residents here though.

-No Shipping Box

Although some may miss the shipping box, this does at least mean that you don't have to wait for your pay. You are limited to shop hours, but the Inn is generally open in the evenings, so it's not too bad. You can sell any item at any shop. You can even Haggle to get a better price...if you succeed.

-Playing as Sonja

After beating the game, you may permanently choose to play as the Girl. It is a little unfortunate that you can't from the beginning, and you have to spend probably a minimum of 40 hours finishing the storyline, but at least the option is here.

-Farming is easier

This may be either a plus, or a minus, for you individually. There is no watering, as your monsters will handle the crop growing. Scythes are practically useless unless you want to clear one crop and plant another. You cannot directly choose what crops will grow your monsters choose, based mostly on their friendship level with you. Each monster can plant up to 4 crops. Harvesting monsters are available.

-Mining changes

One of your 4 seasonal "farms", WInter Island, doesn't grow plants. It grows rocks. You'll find certain monsters create rocks. There are no mining monsters, so you have to collect ores.

-Lumber

In order to use your new Furniture crafting area, you need to befriend monsters which grow trees. You need to cut them down and harvest the lumber personally.

-Quest Items

You can't lose your quest items. If you accidentally give one away, Joe will "find" it for you when fishing.

-Perma Death

There is no permanent death in this game, like Frontier and unlike at least some of the DS games.

-Traveling by Golem

This is interesting, but nobody mentions that you can STOP traveling by golem by pushing up on the D pad. You'll want to know this on the PS3 version. I don't know the Wii button).

Some Minor Gripes

-Although thankfully the Give button is no longer mapped to the Drop button, it is still mapped to the Jump button. So when you mean to talk to someone/hand them an item, you'll jump instead. Frequently.

-Monsters

If you have all of your dungeons, you can have up to 30 monsters. But since monsters do all your farming, this is really pretty restrictive. You really need to pick and choose which ones are the best/most important.

-Graphics are pretty, but not really very detailed. For instance, a dragon watches over the town. For some time in the story, she will transport you and your golem to permanent islands. When you pay for that option, it shows a cutscene of the dragon, Talynn, flying. You can see that the legs are totally immobile and stiff, which looks very odd. Overall, I have no problem with slight lack of graphic intensity though.

-Finishing Quests

Common dungeon hunting quests involve going to an island and triggering a Lock sequence you are blocked from moving on by a force field until you destroy the monster gates. Sometimes it's very hard to trigger. If you destroy the gates first, and then trigger the lock, the gates respawn. It can also be difficult to tell whether you have finished a quest. Certain story quests are very easy to complete, and misled me when I tried to complete other story quests. I ended up stuck a few times, and asking for help from other players.

-Sonja

Many Rune Factory players want to be able to play as either a girl or boy. Because of story, Sonja isn't available until you beat the main storyline. This is not ideal. Also, until then, she adds helpful comments randomly. It can get tiring. She comments on what time it is at noon, 3 pm, 6 pm, and midnight probably so you realize that you can shop/bathe/go to bed.

I got especially tired of her yelling "Monsters!" when I was in a dungeon. Even, stupidly enough, halfway through a boss fight. It will be entirely personal whether you love or hate her by the time you may choose to play as her.

Buy Rune Factory: Tides of Destiny Now

I'm a big fan of the Harvest Moon series to as far back as the SNES days. Since it doesn't look like Natsume is putting a next-generation Harvest Moon game out anytime soon, I discovered this as a recommendation. Shocked that it was coming out on PS3, I pre-ordered without reading anything about it. Maybe someone else is like me out there. This is a review given as a Harvest Moon fan, not a Rune Factory fan.

The game has much more of a story with anime segments thrown into the mix. You play as two characters (male & female) in the same body who are in some sort of alternate universe from where they lived before. Long story short, you have a house, you have a town full of people you've never met but want to be friends with, and you have chores to do.

The similarities are striking. It's a farming and social game with an added mix: dungeon crawling. However, unlike Harvest Moon, you're not waking up at the crack of dawn to water plants and plow fields. Instead, you have an island (explained later) that you grow veggies on. Instead of buying seed, planting, and all the Harvest Moon stuff you'd do, you use a magic stick to plant on soil. There's not a lot to it. The way you get seeds are to go to different islands and pet a monster until he becomes your slave. They'll tend your garden but you have to pick the plants to sell or make stuff with.

At first, I was kind of bummed out that I wasn't doing the HM style of gardening. It didn't make much sense at first. The more I played, the more I figured out why they did it this way. If you spent half your day actually farming, you're missing out on so much more of the game. I guess they could have just expanded the in-game clock but I like my days to fly by just like real life!

The town is full of HM life, or in other words, they're going to say the same junk to you over and over again unless you become better friends. I'm not knocking that part of the game. I like it like that. It's just like Harvest Moon in that sense. A cool addition to the genericness of conversation is that after a certain friendship level, you get to experience a special cinematic of that person hanging out with you. Everything else though is straight out of the Harvest Moon handbook. Gift giving, talking to them, ignoring the Mayor... all of it.

The town is a decent size. It's smaller than some of the HM titles, but big enough where you won't get lost. There's two things they added which really improve the flow of the game. One, your map shows where characters are at all time or if they're moving. No matter keeping a schedule of people to find them! Another thing is the double click of your analog sticks teleports you back home no matter where you are in town. I've saved so much time using this feature and I really appreciate it. Remember: this is more of a fantasy HM so ignore that it's unrealistic.

Remember the red/yellow/blue/whatever elves that helped you farm? They're kinda back. There's spirits that you find in logs on islands (again, I'm getting to that). You use those guys to retore your farming island so your monster slaves have more work to do. Before using them, you'll only be able to farm on a small patch of land.

The actual map of this game is huge. It reminds me of The Legend of Zelda: The Wind Waker because of how big the water area is. Instead of boating to a new area, you ride a giant plant golem throughout the sea and you "raise islands". When raised, you'll have new areas to visit for combat or enslavement. You'll also uncover sea monsters to fight much like those seen in Godzilla.

Now, more about this slavery thing. Inside your golem, you store several monsters with different abilities. Some are for farming, some for mining, and some for just sleeping inside your golem like a barn. While you can still farm, you'll still be collecting eggs and milk from creatures. It's just an alternative verson of Harvest Moon with more stuff to do than just farm.

Crafting and combat come to mind. Crafting comes from obtaining metals and clothing that are dropped from monsters you fight. You can craft tons of stuff too. Upgrade weapons and equipment yourself instead of relying on old blacksmiths. The combat is the weakest part of the game. It's not horrible, but it's very repetitive (two buttons control all of the combat). I guess it's light on combat since it's an E10 rated game. There's at least a ton of weapons to choose from and tons of monsters to fight, which keeps things fun.

You can still upgrade your house too. You obtain a house from Odette, an owner of the Three Sister's Inn. I wish real life was that generous but whatever. There's a lot to upgrade too. Originally, in Harvest Moon, you would buy upgrades from the lumberyard and then for a few days, you'd have those guys bustin' butt on your house. You could watch them, which was fun. This time, houses are instantly upgraded. The trade-off is that there's TONS of upgrades to your house. I haven't even finished getting them all.

A few things have been removed from the series, better or worst. No more pets. I know, I know... I miss looking for my useless dog in my field of trash just as much as you, but Ol' Dog is no where to be found. Or your horse. You just have a golem now and some monster slaves. You also no longer have to clean a field of trash before you begin. My first three nights in any HM game was spent cleaning. I miss it. But it's gone and nothing will bring it back.

Really, this game feels like an action-JRPG that was thrown into the HM world. It works. It works really well. While I still long for a HM game, I welcome Rune Factory with open arms and hope to see more of it. Also, trophies aren't hard at all to obtain.

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Rune Factory: Tides of Destiny had major improvements over the previous Rune Factory games. There is more of a focus on action, choice, and rewards.

Skill levels are tracked for a wide variety of activities such as walking, jumping, greeting villagers, fighting with a sword, etc. You get a prompt and an RP bonus any time you rank up a skill level, which happens frequently due to the high number of activities being tracked. This makes you feel rewarded regardless of what activities you choose to do.

Time pressure (managed in Rune Factory games by both RP and the game clock) is greatly lessened by having more ways to mitigate the cost (get RP back as you advance) and by reducing the time it takes to do things (farming is done by pets, mechanic to allow you to quickly teleport to dungeons).

Improvements have been made to the combat system, making weapons feel more powerful and more unique by type.

Relationship building feels rewarding, even with villagers that aren't romantic interests. Part of this is due to the new request board. Villagers will only offer certain requests once you are a certain friendship level with them. Requests can give you good items and open up new content.

The one improvement I'd like to see in the future is having the friendship rank-up events evolve a bit more. If they were more like social links in Persona 3 or 4, that would be awesome. As it is, only a few of the villagers have compelling stories, with the mojaority being inane time-killers. Still, I think this is a fantastic title. Finally, the series has that blending of harvest moon and animal crossing, with action rpg combat, that I was wanting at the beginning.

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The first and foremost about this game is you have to have played or be a fan of the series, if you're a more hardcore fighting bloody RPG gamer who likes are more toward the side of games like Elder Scrolls and the like then this game might not be as fun for you then. The first big plus is that the controls are pretty easy to master so no worries about having to learn a hundred button combos or anything to defeat the monsters, also if you've played the game Rue Factory frontier and were annoyed with the Runey system then you're in luck as that part has been cast away from this game. The fighting abilities of your player have been enhanced from the previous mentioned RF game as you can now have two weapon melee fights as well as the ability to jump which wasn't added with the previous mentioned game. The character and background designs are pretty reminiscent of the Rune factory games and while the video graphics quality is very good don't expect stunning character or background details like with games Heavenly Sword or The Uncharted series. Also except for some small cutscenes in the game or during a certain situation there isn't any voice acting in the game as it's mostly in text form with the standard eek or grunt put in which is kind of sad but with this game series kind of expected as well. Someone asked if you can choose to play the character as the male or as the female character, while I only started the game at the beginning the game only gives you the option of playing the male character at this time with the female character residing within the male character giving advice and sometimes gaining control of the body to so small chores but again in the early part of the game you only play as the male character. The soundtrack fits the game very nicely again very reminiscent of the Rune Factory Frontier soundtrack. So for fans of the series here's the next great release of the series and for fans looking for a more light-hearted though still with action RPG game here's a very good choice to try out....

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Blue Giant Design Protector Skin Decal Sticker for PS3 Playstation 3 Body Console

Blue Giant Design Protector Skin Decal Sticker for PS3 Playstation 3 Body Console
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $14.99
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i bought this no knowing what it was like and thought the picture was a lie in a way, but when it came in the mail i was surprised it looks just like the picture and looks very nice and sleek. it really customizes the look for your ps3 and covers all the top even to other pieces for the power button section and the part to the left of it whice really makes it look cool with the power button being blue now. its an electro-static cover so if you decide to take it off its not messy. but a great design and highly reccomended to those who want to show off there ps3 inside and out.

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Heavy Rain - Greatest Hits

Heavy Rain - Greatest Hits
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $23.00
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Overview (no major spoilers): You play several different characters in hopes to track down a serial killer that targets children. There are many twists and exciting plot reveals as the game goes on. Most of this takes place in rainy or dismal settings, so get used to your characters being wet all the time.

Issue seen on PS3Slim (others have seen same on original PS3, I dont have one to confirm):

Ok lets talk about the issue I have with the game so that we can get to the good stuff. The video is choppy. No two ways about it. I have the new PS3 Slim and the video jerks and stutters just enough to be annoying over time. You can tell its pushing the system pretty hard. Other times its smooth and beautiful. Most of the time the jerky video is not during anything fast or major, just when the character may be walking it looks like Monty Python sketch about silly walks. It doesn't tear, it merely is just a very slight lag when moving the character, 1 step is smooth 2nd step is slower, 3rd step is slower yet then back to smooth again maybe 2 steps and repeat the slow down. Its not overt and you might not notice it at all. Ok thats my major gripe, now onto the game.

Interface:

Fantastic and feels very immersive. At first the interface seems really clunky and weird until you get the button combinations down then it is very smooth and easy to figure out. Eventually you really dont have to think about it at all. This game is rewriting what interfaces are in video games and even though it is cutting edge it sometimes feels a bit like Dragon's Lair. If you find that you just cant keep up due to whatever reason you can change the difficulty setting by selecting how comfortable you are with the PS3 controller. They attempt to use the sixaxis controller like it was meant to be used but it feels a bit, eh, ok. Its not as intuitive as say, Flower [Online Game Code Full Game].

Load times:

The load times do take a little longer than I would like, however they use it as a chance to show off the incredible facial modeling and motion capture. The characters look around and you can see the really fine attention to detail.

Adult themes:

One thing I like about this title is its frank dealing with adult themes. Its not overt sexuality, but there is nudity both male and female, and also psychological illness and struggle that most children would not be able to handle. I recommend this for people over the age of 18 and also with sound mental capacity. Reason being is, the story has some very dark imagery that is both disturbing and essential to the thriller. There are graphic depictions of drug use, and it is not pretty.

Fight sequences:

At times in the beginning you can practice fighting with doing other mundane things such as juggling and playing with one of the children in the game. It shows you through a very inventive way the skills you will need later on to fight. One thing that I like is that the producers offer this in a subtle way. Once you have this hit X now Up now Triangle, Now down sort of timing it becomes second nature. If you remember Dragon's Lair then you will find yourself right at home here.

Imagery:

The game is dark, its almost always raining, there are times though when you can escape through a virtual environment in the game to lush areas. It is always beautiful and quite breathtaking to see some of these vistas. After playing for several hours to see the sun was very refreshing and almost brought my spirits up. Then it was back to the case. The visuals are spot on. There are pieces of plastic caught in the barbed wire of the fences, cans roll around the street, there is dirt under and over a light switch on the wall. These are some of the great details to look for. So much attention to the small details help to make it more believable. In the beginning you are in a modern home with fantastic architecture and it looks just like a movie set. Textures, reflections, water all play very integral members of the cast. At times I forgot to move because I thought I was watching a movie, not playing one.

Vocals & Storytelling:

I am playing the US version and the voice acting is very good. I appreciate the vocals at times more than the graphics (which is saying alot). They are actual actors and not the textures guy doing a voice for the game. What you get is a compelling story told through many peoples viewpoints. Think Steven King or Dean Koontz with regard to many characters telling the whole story. This is not a hero quest layout and often I had trouble finding who to root for. That in itself makes it a very powerful story. I never felt that the story was out of hand or too deep to grasp. I really felt as I was integral in many ways to what was going on the screen.

Replayability:

There are so many different ways to go in this story that it could mean infinite replayability, although I doubt its that much. Even so it could be like 200+ different ways to play it meaning it is a very good value. Just do what you think the characters would do and live with the decisions, or go back and try again.

Synopsis breakdown:

Pros:

>> Motion capture is some of the best I have seen, only sometimes seems too stiff (like going up stairs)

>> Interface is easy to use once you get the basics down

>> You can change the difficulty based on how fast you think you can pull off the moves, so it doesn't penalize older players with slower reaction times.

>> A true adult game (mild sex), but with real life issues and themes.

>> Gritty and holds no punches

Cons:

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Turtle Beach Audio Advantage Micro II USB Analog & Digital Audio Adapter

Turtle Beach Audio Advantage Micro II USB Analog & Digital Audio Adapter
Customer Ratings: 4 stars
List Price: $24.95
Sale Price: $23.68
Today's Bonus: 5% Off
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I am very happy to see that this usb audio card worked without any trouble or driver installs under Ubuntu 10.04. The "no driver required" is indeed true from what I have seen.

I bought this because the shielding of the motherboard's audio output was terrible in my computer. The main use-case is listening to music via headphones, and for this it worked great! The volume levels coming out were actually shocking at first, but after adjusting the sound volume in Pulse Audio (global and device specific) everything sounds as it should.

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I am not sure, if I had done a bit more research, if I would have bought this. Turtle Beach has a good reputation for sound cards in my mind, which weighed into my purchase decision. Unfortunately, my experience with this device hasn't been good. I specifically bought this card in so that I could use SPDIF passthrough, which the card supports, but only if you have the driver installed. And there's the rub, the installer will work only if it can detect the device, and it doesn't do this reliably. From searching the web, I am not alone in running into this. The problem manifests as the installer continually asking for you to plug the device in, even if you have. It just fails to detect it.

I followed the instructions on the Turtle Beach site, and contacted their tech support, but they have not been very helpful so far. I also found while searching the web that I am far from alone in having problems getting the driver to install. After a lot of work, I have managed to get the driver to install, and it to works mostly, so I am going to detail the process I went through to make this work here.

First, before anything else, I am not a representing Turtle Beach, or providing any guarantees that this will work. It's possible that doing this will screw your computer up, and I am not responsible for anything you do to your computer.

So, the basic process to make this work is you manually extract the driver from the installer, and then install that. This is what I did on my Windows 7 machine:

1)Get the software called "Universal Extractor". Install it and then use it to extract the installer.

2)Use it on data1.cab file that was extracted from the installer.

3)Plug your Advantage Micro II in now. I assume that it is installing as a generic USB sound device, like mine. From the device manager, do properties on the generic sound card. Update the driver, have the process do a manual install, and select the driver from your computer. Point it at the directory that you extracted the installer to. You will get a warning that the driver cannot be verified as working with your hardware. Accept it and continue. You will likely need to reboot at this point. IMPORTANT: if you are on a 64 bit version of Vista, 7, or 8, you will need to disable signed driver enforcement. If you don't do this, your system will act like it cannot see the hardware anymore because it will not be able to load the driver.

4)At this point, you should have PCM audio coming out, just like before, but in the device manager, you will now see "Audio Advantage Micro Device".

5)I couldn't get SPDIF to work at this point even. The final step I did(and I'm iffy on this is what made it work or not) was in the extracted files directory I ran "AudioAdvantageCpl.exe". On the speakers tab(which should be the default tab), select the "Output Configuration" pane. There should be a single drop down, that says either "headphones" or "Two Speaker", with an S/PDIF option. Once I set this to S/PDIF, the pass through settings on the codecs I am using(Media Player Classic HC) seemed to take, and my receiver started getting a bitstream.

SO there you go, hope that helps some people getting this to work. Honestly, I'm debating attempting a return and getting something that works without those hoops and better vendor support.

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This product works perfectly for me so far.

I have used this for months now, with no problems.

I haven't had any problems with it, so I can't comment on Turtle Beach's customer service.

I use this device to send multi-channel, compressed audio (Dolby Digital, DTS) from my laptop to my home theater receiver (our Blu-Ray player is in our laptop, btw).

I send the video stream via HDMI to my TV. My receiver is just old enough that it doesn't have any HDMI inputs; only digital coax and Toslink.

My TV can pass audio to my receiver via Toslink (which is awesome for OTA broadcasts w/ multi-channel audio), but restricts the stream to 2-channel stereo when the TV input source is HDMI.

So, using HDMI from my laptop, I'd never be able to watch a Blu-Ray disc in anything more than stereo.

That's no good. I'd rather watch a DVD in 5.1 (using our DVD player) than a Blu-Ray disc in stereo.

This Micro II solved the problem.

It sends any audio format found on today's DVDs, including all the variations of DOLBY and DTS.

(Note: those are the only formats you'll be able to use on Blu-Ray too, even though Blu-Rays include newer, supposedly better audio formats. This is b/c the new formats can be sent only over HDMI, not digital coax or Toslink.)

And the picture and sound were perfectly matched, despite passing over separate outputs.

I also like that this thing is sleek and minimal in it's design. It takes up practically no space, requires no additional power source, and will fit easily in your laptop bag when you travel (although you probably won't use this much while traveling).

Plus, the fact that it includes the mini-Toslink adapter is awesome (what a pain it would be to have to buy one more little thing just to make it work).

And the connection is very sturdy; it won't pull out inadvertently.

Oh, and to those reviewers who are Mac users, you probably don't need to buy this.

Unless your Mac is pretty old, it should have a dual-use jack that functions as a headphone and Toslink output.

Just get a mini-Toslink adapter, which costs about five bucks (or less). You shouldn't need any other device to send digital audio via Toslink.

(unless, of course, you're using a Hackintosh, in which case all bets are off)

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I've decided to hide an old IBM laptop near my stereo

for use as a poor man's Squeezebox. I used the "shared

folder" feature of windows to access my digital music

collection (purchased from eMusic, and stored on another

PC) wirelessly. Pretty nice -I don't have to transfer

music to the laptop itself, which has only a small hard

drive.

I initially had an adapter cable running from the

"headphone out" on the laptop to stereo RCA cables

to the stereo. The stereo volume from my laptop's

headphone output had to be cranked up pretty high,

and the sound quality seemed just okay.

I took the Micro II card out of the packaging, plugged

it into a USB port, and that was that. The laptop,

running Windows 2000, recognized it immediately and

I simply plugged my adapter cable into the Micro II.

I haven't run any careful tests to compare the sound

of the Micro II to the sound chip on the laptop, but

subjectively the sound with the Micro II was a lot

clearer, and I could set my stereo volume as I would

normally when using the CD player. My wife said she

could hear a big improvement in the sound.

In short: totally simple to set up, works with my

Windows 2000 laptop, and seems to sound much better

than the laptop headphone output.

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I bought this because I was looking for a compact USB device with an optical digital output to connect my laptop to my sound system, and at $25, this is one of the best prices around. However, there is a single caveat that almost made this product useless to me. To use the optical output, a small adapter is plugged into the output jack, and your optical cables plugs into this adapter. However, the adapter had so much signal loss that my amplifier was unable to see the signal on the other end. I tested this with both 25' and 50' cables, so perhaps with shorter cables it works a bit better.

Fortunately, I had a mini optical cable that I was no longer using. With this cable I could plug directly into the output jack without needing the adapter, and it works perfectly. Searching amazon for "mini optical to toslink" brings up plenty of these cables, so I recommend getting one to complement this product. Here's a link to one such cable, as an example: Cables To Go 27017 Velocity Toslink-to-Optical Mini Plug Digital Cable (3 Meters)

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