Showing posts with label new video games. Show all posts
Showing posts with label new video games. Show all posts

WWE SmackDown vs. Raw 2011

WWE SmackDown vs. Raw 2011 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $18.98
Today's Bonus: 37% Off
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UPDATED on 11/5/2010 after much more time with the game.

While this is a much better game than 2010, it is once again a glaring hole of issues that Yukes and THQ never disappoint on. You will have the regular amount of kids and adults who turn a blind eye to these things, claiming the game is perfect, but you will be SORELY DISAPPOINTED if you listen to these people. I have spent quite a lot of time with the game so far, and while it is a decent title from Yukes for the first time in 4 or 5 years, it just doesn't get up to par with what they promised (shocking I know.)

THE PROS

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-The new physics system is decent, but it will give you problems like anything else. The tables break on cue and work well, but some weapons like chairs, fall apart with one grapple attack. The major issue with the physics system isn't it's set-up how ever, just that in typical Yukes' fashion, they're too lazy to reanimate 6 or 7 year old moves, so getting someone put through a table is only doable with moves they fixed or are brand-new, which is about maybe 10% of them if that. Other than that, you have to REALLY get things lined up for it to work.

-Much larger and fuller roster gives you a ton of selection once you have everyone unlocked, and when (if) they release the DLC you will get another 8 or 10.

-A new ability allows you to counter certain attacks into pinfalls, which can be reversed into pinfalls as well. A friend of mine and I did about 6 reversals and it looked seamless each time.

-Match Creator gives you a LOT more options on what to do during a match, and you can even create your own match, though it's VERY limited.

THE CONS

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While I can go on and on about little aspects in the game... the list of cons are what will make it or break it for a lot of people with this game. Yes... playing with friends is really fun, because two human controlled players can have an awesome time and not get bored. In a 60 minute Iron Man Match, the time flew by like it was just a few minutes.

-Real life active Titles ONLY can be defended in Universe Mode. This causes a lot less replayability in my mind. You MUST have Universe Mode turned on, and only #1 Contenders can challenge for Titles... ONLY at PPV's. Basically, if you want someone to have a belt, you need to go into the create mode and assign it to them, unless you want to spend 2-3 hours working for it. This kills a major aspect of the game lasting as far as I'm concerned.

-Glaring mis-spells. So far in two RTWM's I have seen three clear spelling mistakes in the captions, and by default, the game has Taker and Kane labeled the "Brother of Destruction." To me at least, these is just really unprofessional by Yukes for allowing crap like that to go through.

-Most wrestlers by default all have the same regular moves. Almost all wrestlers have the following; Running DDT, running STO, shoulder block, clothesline, grapple DDT... the list goes on. It looks like they spent the better part of 2 hours assigning the entire roster their moves. Most of us will spend hours and hours reassigning all the workers, as half of them are missing certain moves they use all the time, which are in the game. Inexcusable for me!

-Backstage in RTWM. Boring... boring... boring! The area is sizable enough to where every character in the game could be hanging around, but usually only 3-5 are around at a time, and interaction is so limited, you wonder why they bothered! You can talk to a wrestler, which will almost always result in them insulting you. Then you can shove them 3 times to start a brawl. This is about 80% of what backstage interaction is all about.

-Too easy to reverse everything. Even with the meter turned all the way down and the difficulty cranked, it's too easy to reverse everything the computer does. Once you get the timing down, you really cannot lose.

-Matches are WAY too quick. On average, Easy to Hard difficulty your matches will last about 45 seconds if you're really pushing for the victory in 1 on 1 matches.

-Over 100 Universe cutscenes? I've only seen the same 4 repeat over and over and over again! Someone buys a ticket and sits in the front row... someone goes to the announce table and you never hear from them, and there is also the attack on the ramp, and the sneak attack through the crowd. After boasting 100 scenes, I'm really hard-pressed to find out where the others come in!

-Universe Mode gets boring VERY fast. It is nearly impossible to work your way up to a WWE or World Title bout unless you win the Rumble or MITB, because the system tries to keep you at Intercontinental or United States Title level at all times. Heck, I can't even get my CAW into a MITB match, and he's never lost a bout in 3 years game time! Even after a year's time from winning the World Title, I took it off him to see where he would rank, and is still nowhere near any contention to the World Title... JUST the US Title.

-For a mode that claims to be fully customizable, you are so limited with Universe Mode, it's almost absurd. If you edit a scheduled match for one of your own, it doesn't count towards the rankings. If you touch ANYTHING in Match Creator for a Title match, it will change it to a regular bout. You can't even add a manager!

-CAWs is much more limited this year. It seems as though hundreds of pieces of items and designs were removed. I can no longer make myself like I could in other games, because what I used for my attire is no longer there in any sense.

-Want to put a custom tool design on your CAW? Download one or make one and knock yourself out... but then you can't use that CAW online "just in case" it's offensive. I put the Nexus logo on my CAW, now I can't use him online. BULL!

-When you do win a Championship, Michael Cole will always proclaim; "If this happens on Sunday, we will have a new Champion!"

-Online STILL HAS MAJOR LAG! I tried fighting a guy online last night, and I couldn't do anything. Apparently he has been playing with the lag for years, because he was spamming moves left and right, and used a ridiculous multi-tiered finisher that took almost 30 seconds to complete, and he used it almost 10 times before I couldn't kick out anymore. When you try to do something in an online match, there is a half second delay... EVERY TIME. Worthless!

-The Legends suck. Same old... same old. We've seen all these guys before multiple times. If you can't put anyone different in, Yukes, STOP PUTTING IN LEGENDS! You would think these guys are currently in the WWE since half of them have been in almost every single release since 1999.

-MITB is almost impossible to win past Easy setting. With the physics system, the ladder is always constantly being knocked down when you try to climb it. Any time someone does a move while you're climbing, the ladder goes down immediately, even it's barely touched.

-The RTWM's are terrible, aside from Christian's. Rey loses his memory, Undertaker's is filled with cosmic garbage set for a bad 1980's movie... INCLUDING a Bill & Ted Time Machine Phonebooth! Cena's is about his staler than heck feud with Orton, and I haven't even touched Jericho's because I'm sick of trying to play them.

All in all, while this game could be very fun for you, pick wisely. If you haven't liked previous Smackdown games, RENT IF FIRST because you may be very upset at spending $60 on a game when once again, Yukes promises and delivers on very little. The game will give me longevity because I play it a lot with friends, but as a single player game, you will get sick of it VERY quickly. I urge anyone who is thinking about buying it, PLEASE save your money and play it a friend's who has it, or rent it first. If you buy this game brand new thinking it's going to be a complete over-haul, and worked on greatly to be a better game, you will get a hard kick in the face by reality.

As I said, it's great fun with human players in the same room. My friend and I just recently spent 2 hours battling each other in a 6 Man Elimination Tag and it was just great fun.

But on your own... the game is just the same old repeating nonsense.

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My number one complaint last year, was that there was not a real season mode in Smackdown Vs Raw 2010, i ended up thinking it was all for the trophies. But THQ proved me wrong this year, this was a huge step, do not listen to the negative reviewers at all, this is worth your money, the season mode is Universe mode, which when you set up an exhibition game(Universe is intertwined with it), it can play out like a WWE RAW or a WWE Smackdown storyline, even the jump behind attacks are a nice extra.

For example It shocks me when i play a singles match, i played as Randy Orton versus John Cena, and as Orton was walking down the ramp Cena jumped him from behind and attacked him, on the WWE News after i beat Cena, it says " John Cena has turned his back on the fans" which was fun and it has other news on things that is happening. Universe Mode is like a combination of GM Mode and Season mode of Smackdown Vs Raw 06, 07 that i loved so much, the only part i wish THQ improved on was maybe adding one on one confrontations and choosing what you want to do.

The unlockables are unbelievable, it might be the deepest wrestling game that THQ has ever done or even created, it has guys like Vance Archer, Mickie James(now in TNA), Goldust, Ezekiel Jackson, it even has Jimmy Superfly Snuka, and other legends with their own themes. I am not lying about the roster it probably consists of 40 to 45 perhaps. Also the player select screen has been revamped, it has a fighting game style screen like Marvel Vs Capcom but keeps it's identity like the previous Smackdown Vs Raw's, deviating from the fans who say "Same old smackdown vs raw".

The weapons have been revamped along with the creative moves that needed to be done to become more realistic. First of all you can set a ladder on top of a rope and run on the ladder and hit a wrestler, or even set a ladder on the step of a already set up ladder and use that as a high flying acrobatic move set. Also THQ fixed a long glitch i remembered in it's past games such as the steel steps, it use to be you picked it up automatically, but now the superstar turns the steel steps until it is on the back and picks it up.

As for the moves, remember how cheap the moves and animations where you had someone groggy on a turnbuckle and then it was just one move? Now you can set them up on top of a turnbuckle with there back against you(for a backwards suplex) Forwards(for a toss move) and then finally a tree of woe(which the wrestler is upside down and the legs are on a turnbuckle. As for a wrestler when he is on the top rope you can now run and then press the grapple button to counter his jump, if you time it right. It is much easier, and fun to chain moves together than last year.

The appearence of each wrestler and the crowd has been really altered, they are not like action figures, when i played Shaemus going against Triple H it is almost like if i was in front row seats at a wrestling event, or watching WWE on television. As for the crowd, yes they kind of look the same as last year, but i notice THQ has worked harder, and i was almost fooled by the fans, because sometimes they would do different things depending on what the wrestler would do. Another example was when i used my created guy used a finisher and then pinned, but Yoshi Tatsu interfeared in the match and was argueing with the ref, the crowd kind of booed him, and was standing up having cameras out, just like some WWE events on TV.

Online needs an improvement sadly, Royal Rumble is fun, but it is far to easy for people to cheat and just eliminate you, also the matches are slow if a person has a dial up or slow connection , THQ needs to work on this, because for so long this has been it's hindering problem on it's backside, i suggest dedicated servers and to buy a better server next year, because oldschool fans want to fight someone without much lag if any at all. There has been some cutdown on it, but not enough to say that it has changed much.

Overall i recommend this to people who did not buy last years game, or has not baught a Smackdown Vs Raw game in a long time, even those who had 2010, all should find significant changes and new things that will wow them over time. Sadly i just wish there was more exploration like in Here Comes The Pain to the back locker rooms, and to other places in the arena, apply some other ideas and THQ could probably out due itself with next years edition. This years edition is a solid buy, no questions about it.

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If you are a fan buy this! why?

you will love this.

If you are a casual player then buy another fighting game! Why?

because its the same thing as previous smackdown games, just updated... and 2 new extras.

Overall its ok... :p

Read Best Reviews of WWE SmackDown vs. Raw 2011 Here

My point of view is that of an inactive wrestling fan. I was a kid for Hulkmania in the 80's and the peak of my wrestling fandom came during the retroactively titled Attitude era. As that era came to a close the product grew stale for me. My affection for wrestling never diminished, but my interest in the then WWF did.

As a result, I don't know who every wrestler in this game is and the active roster is of little interest to me. I'm interested strictly in the gameplay and create modes. Even though I don't keep up with the television product, the wrestling video games have never totally lost their appeal. The only thing that has changed for me is that I usually skip a year with the games. Since THQ doesn't see fit to change much from year to year I stopped buying the game every year. Even with a two year gap, the game hasn't changed a whole lot. The reversal system has been consolidated to one button and a new physics engine implemented. The physics system isn't as good as advertised, though it does make for a more realistic portrayal of the in-ring action. Limbs get hung up on the ropes, as do ladders and tables. It does hiccup sometimes, particularly with the ladders, but for the most part works.

Aside from that, the game largely plays the same as last year's edition. There are some other minor changes, such as with the Hell in a Cell match, now you have to perform a cell finisher to exit. For some inexplicable reason, Yukes decided to remove the ability to climb on the announcer's tables. You can still place an opponent on either table and drive them through with a diving attack, but no more climbing on the table for a pedigree or a piledriver. This is something not foreign to longtime fans. THQ/Yukes will intentionally remove items/matches/movesets/etc. just so they have something to "add" to next year's game. One of the "biggest" additions this year is Universe mode, where the game creates a continuous season mode of sorts and generates cards for every show and keeps track of title holders, feuds, etc. For longtime fans this isn't really new, this has been experienced as far back as WWF Smackdown 2: Know Your Role. Yes, this Universe mode is a bit more sophisticated than the one that showed up 10 years ago but the difference isn't as great as one would expect. That's partially due to this system's broken feel. There's little change in the rankings for each title and it's usually the same 5 or 6 guys competing for each respective belt. Created wrestlers will have a hard time breaking out of the mid-card status. It should be hard to take a wrestler from zero to WWE Champion but there's no rhyme or reason to how the game works. I've played over two years with my created wrestler and he's never gotten past the 5th spot on the contender list for the WWE title. I'll score victories with him over guys ahead of him on the rankings and his ranking won't change. Sometimes I'll win a match and his ranking will go down! Only through exploiting a loophole was I able to get him a title match (for those with the game and are curious, unlock the Million Dollar Championship and assign it to whomever is the current champion you want to challenge. Create a custom match against that player and in the advanced setting when selecting the wrestler it will ask you if you want to make the match a title one and allow you to select any belt the wrestler is holding) and I'm convinced I could have gone undefeated for another five years without receiving a title shot.

I have other complaints about Universe mode but they're the same as everyone else's (repetitive scenes, matches, and so on) so I'll stop here. Despite the flaws it is easy to kill some time with it but it will grow stale eventually. There aren't any new matches added this year, and none of the old ones returned. Going back to my earlier complaint about THQ intentionally removing content, there's no reason why the casket, buried alive, special referee and I quit matches aren't here. Certain weapon abilities have been removed and the general out of the ring options aren't as varied as they were in past games. A large amount of content has been removed for the create-a-wrestler which is a huge disappointment. On the technical front, the game has a lot of audio glitches, particularly where custom music is used. If I pause a match with my created wrestler his music will play when I unpause it. If the song ends before the match the game will go on to the next song on my hard drive. Sometimes wrestlers will enter to no music, other times static will come over the speakers. I've had the game freeze on one occasion as well.

So what does the game do well? Despite the flaws with the AI, the basic gameplay is still fun enough. While the AI can be down right dumb at times, and it's impossible to find a healthy balance between a challenging AI and one that just reverses everything, you'll still get some good matches out of it. As someone who always liked to envision scenarios playing out in my head, the create a scenario really appeals to me. It's my understanding little was done to improve upon it from last year, but what's there is slightly better than bare bones. I've created one scenario that was a Road to Wrestlemania of sorts for Kane (cheap plug alert: Kane Rising, for anyone interested in downloading it) that lasts one in-game year and by the end of it I was finding it challenging to find scenes I had not used before. It's kind of mind-boggling that the game doesn't have a preloaded scene for two wrestlers just talking backstage. If you do create a scenario and want to upload it for others to enjoy, beware that the profanity filter is pretty terrible (the word "title" gets censored presumably for the first three letters) and you'll sometimes be left scratching your head as you try to figure out what word it wants you to change (it gives you the option to edit the text or just have the game replace it with asterisks, it unfortunately just gives you the full text box with the offending word in it without high-lighting what the offensive word is), apparently "Santino" is considered profanity (his gimmick certainly qualifies). Ultimately, you can create pretty cool scenarios with what Yukes has provided. Sadly, you're still limited to how many instances a created wrestler can appear in, 15 this go around, and I imagine that's another one of those things Yukes and THQ are intentionally holding back.

The Road to Wrestlemania modes are mostly what you would expect. They're entertaining in their own right, though you'll have to use the superstar the scenario was made for. I recommend editing the move sets as a lot of the pre-existing ones are awful (Undertaker doesn't have his Hell's Gate submission, Kane can pretty much only perform a scoop slam and choke toss, everyone has a running DDT, and so on) and just plain inaccurate, and this is coming from someone who doesn't watch regularly. These modes though, and Universe, are where most of the game's unlockables are. For the most part, the unlockable items are the same cast of characters you're familiar with as well as some belts and alternate attires.

I've pretty much spent the bulk of this review listing complaints which is unfortunate because I am having a good time with the game, it's just that the faults that exist are so clear and have existed for years now which is causing the frustration to boil over. I can't help but feel like if THQ just brought in one casual wrestling fan for consultation on next year's game a lot of what we fans want would get implemented. The fixes are quite clear let us customize everything, give us all of the match options we've had in the past, don't skimp on the create-a-whatever because that's what most of us care about most! Unfortunately, THQ has more interest in nickel and diming wrestling fans than giving us the ultimate wrestling video game (I find it disgusting and greedy THQ charges users an additional dollar for the privilege of editing the ratings of existing superstars. I'd love to edit some of them, and a buck means nothing to me, but on principal alone I'm not giving THQ an extra dollar for such an ability). I don't play online, so I can't comment on it though I haven't heard many positives. If you bought last year's game and aren't particularly itching for a new WWE game than you can skip this one. Universe mode isn't really worth dropping another 60 bucks for it. If you're like me and didn't get last year's then this becomes a more intriguing buy. I think it's worthwhile for the create a scenario mode as I do enjoy that, and I did have the itch for something new. Maybe one day THQ will get it right, but barring a major overhaul to the create modes, I think this may end up being my last Smackdown vs Raw video game. It's all too clear that THQ isn't really interested in improving the product so much as just doing enough to move another million units every year. If your expectations are realistic, you'll probably enjoy this game though.

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Probably the best of the SvR series but it is not far from the previous game in terms of new features. Even without much changes if you are a fan of the WWE games than it is a must buy regardless. The game is worth buying just for the creation systems alone. The worse thing about this game is the online play. Sure there are some bugs and whatever but all games have them in some fashion. The Rock says "Just buy it and bring it!".

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Iron Man 2

Iron Man 2 - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $51.53
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The first game was almost universally panned as a below average game, though typical in standards for a comic book movie tie-in. Even though it had it's faults I enjoyed it and when I heard they were making a second game my only thoughts were "Well at least it can only get better right?".

Right? Well....ummmm...not really. It's by no means worse, but it's improvements over the first game are only marginal.

The game can be completed in less than 5 hours with little to zero replay value. Hence why I urge you to rent this game before buying. Once you rent it, you'll finish once or twice, or three times within 24 hours and you'll never have to play this game again and you'll save yourself $50 in the process.

A couple of improvements over the original game are the ability to wear your unlocked alternate armor designs in upcoming missions (as opposed to the first game, where you could only use the unlockable armor variants in already completed missions), the fact that your unlockable armor is featured in the game's cutscenes (also unlike the first game where for instance you could be playing the level with the Silver Centurion armor but in the cutscenes you would still be using the movie Mark III armor). The varying types of armor that can be unlocked remains unchanged from the first game with the addition of the new Mark IV and Mark VI armor. The suit-case armor that debuted in the Iron Man 2 film is available in one level and that one level only.

The ability to choose between Iron Man and War Machine at the beginning of each level is a nice feature, though for a couple of levels the choice is not available due to the storyline requiring a particular character for the level. There is no real discernible difference between the two though War Machine has an additional weapons slot and the way they handle when flying seems only slightly different.

One area where I felt the makers taking a step backwards from the last game is the in-game flight system. The first game had you using your boosters as you pinned your arms and legs back rocketing through the air like a missile, performing aerial maneuvers and the ability to catch incoming missiles and hurl them back at enemies. Being able to fly around like this really gave you the feel that you were Iron Man.

The second game however finds you merely hovering through each level as the ability to fly straight through the air like a bullet is cumbersome in its control system, is awkward in initiating, and offers no real difference in speed compared to hover mode.

Gone is the ability to pick missiles out of the air. Instead it is replaced with a missile deflection system which is nothing more than hitting the circle button when the "Incoming Missile" icon flashes upon the screen. Once the button is pressed, your character merely destroys the missiles with a few laser blasts.

The graphics are on par with the first game and the voice acting/actor likenesses are as follows:

Tony Stark himself is not voiced by Robert Downey Jr, though his likeness is used. This goes the same for the Black Widow.

Nick Fury and War Machine are voiced by their respective film counterparts and their likenesses are used.

Gwyneth Paltrow does not voice Pepper Potts and her likeness is not used.

The story is written by current Invincible Iron Man comic book writer Matt Fraction who's current run on the series as earned him an Eisner Award. Unfortunately this is a video game, and as such the writer is restricted in many ways. The story is very basic and really adds nothing to the overall game. Though Fraction's writing gives the characters a certain authenticity that comic fans would come to expect.

Overall the game is a disappointment which would come as no surprise to most of you. Understand though that as an Iron Man fan, both of the comics, the films, and to an extent the previous game, I simply cannot recommend that anyone buy this product.

Here's hoping the Iron Man 3 game will be better.

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Well, most of us know, that the first Iron Man game wasn't exactly GOTY material and we didn't expect it to be. We did, however, expect to get a well made Iron Man game. We didn't get that either. While the first game wasn't bad, the second one outdoes it one every level.

Iron Man 2 is fun! Pure and simple. The flight is much easier and enjoyable. The customization comes close to rivaling Army of Two's weapons customization. The story is not based on the movie! They say 5% of the movie is in the game. Well those 5% are the likenesses and voices performed by two actors from the movie. That's it. That being said, this is not a movie game. You have an entirely new storyline and different enemies.

Now it's time for the bad stuff.

The controls are a little hard at first but once you get them down, it's a piece of cake. Customizing your suit is a little tedious but the same goes for it. The biggest drawback is the story. It's very short. You can blow through this game in about 5 hours or so. But you can play it at least twice due to the fact that you can choose to be either Tony or Rhodie for most of the missions therefore giving you different dialogue throughout the game. The animation is a little tough on the eyes as well especially during the cut scenes but that's not why you'll play this game.

You'll play this game for the pure exhilaration of blowing stuff up and being Iron Man or War Machine! Very simple. If you've got some time to spare then check this one out (rental is suggested). It's fun, short, and to the point.

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This game is not that bad as many reviews around the web tell you,actually I enjoyed this game a lot, it's your tipical shooter, but what amazed me the most it's how short the game is, It actually took me 3 hours to finish the game on normal mode, the reason I gave it 3 stars it's because the graphics, specially in the cutscenes, looked like PS2 graphics, this game looks like it was cut short and the developers had bearly enought time to finish it. I did not find this game as repetitive as the first one, one thing I really liked it's the fact that you can use WAR Machine, and that I got the game for 30 dollars, but now that it's cheaper makes me wanted to wait a little longer to get it.

In conclusion if you a re a big comic fan and likes a simple fun game every now and then, get this game, if you are a demanding freak, avoid this one.

PLAY ON!!!!!!!

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This was a fun game. I had a lot of fun in this game. Do not believe the naysayers, Iron Man 2 is a great game!

The controls are easy to learn, and playing is fun.

The game is rather short. I took breaks in between many of the missions. Most movie tie-in games are short since it takes longer to make a video game than it does to make most movies. The thing is, you can play some of the missions as either Iron Man or War Machine, which gives replayability. Furthermore, it takes more than one playthrough to get all of the research. Most of the research can be gained in one playthrough, however.

The game is mainly a third person shooter with some melee, and it is darn FUN to use the different weapons! Both Iron Man and War Machine have four weapons they can switch to use, and each character can use two of them at one time. Blasting enemies is great fun. Tanks, gun turrets, floating turrets and robots (both ground and air) make up most of the enemies, with an occasional Boss fight thrown in for good measure. There are also big tanks which are kind of like mini-bosses. Shooting things is fun! Your character has a shield, which regenerates over time, and internal armor, which does not regenerate. Oh, and ammunition self-replenishes in time, very nice.

In between missions you can spend Research Field Data points on upgrades. You can upgrade the main weapon, ammunition type, add-on modules for the weapons, and close combar routines. As you play the game, you will unlock different armor suits, as well.

Although short, the missions are a lot of fun. I had a lot of fun with Iron Man 2, it is a good game!

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i love iron man, tony stark, and the only reason i bought this game is because i was deluded to believe i'll get a decent tony stark experience playing the game. but no: the game quickly gets old after about an hour playing it, and there's no "Whoa!" factor like when you play, for example, god of war or at least dead space. the whole game has a rushed feel to it, like they're just banking on the legions of fools who worship robert downey's iron man and who would blindly buy the game no matter what the reviews say.

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Call of Duty: Modern Warfare 2

Call of Duty: Modern Warfare 2 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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Just like its most recent predecessors, Call of Duty 4: Modern Warfare and Call of Duty: World at War, the campaign portion of Call of Duty: Modern Warfare 2 is a really fun game with extremely intense battle sequences. The downfall is that it's very very short. So let me start by saying that if you're not set up to, or you just don't intend to, play the online co-op or multiplayer modes, you really want to think twice before paying full price for this game. Single players either need to rent this or wait for an inexpensive used copy to go on sale.

So you get three game options: Special Ops (online isn't necessary, but at least two players are required for some of the missions), Multiplayer (designed to be played online; this is no fun split-screen with a max of 4 players), and the single player Campaign that took me less than 6 hours to finish.

In single player Campaign mode, you're a first person shooter (soldier) on the frontlines, and this time the frontlines aren't limited to overseas territories. Primarily you're playing separate, interlacing missions all over the world as two different characters. The story takes place several years after CoD 4 ended. And just as in CoD 4 you're with a team of characters that are truly your band of Artificial Intelligence brothers. On easier settings the AI soldiers can do practically all of the work for you on some missions; the help you might get from your team is based on the difficulty setting you've chosen. So unless you want to just glide through the game, definitely don't pick the Recruit difficulty (the other difficulty options are Regular, Hardened and Vet).

I could take away a star from the overall score of this game for how short the single player mode is, but I won't....All of a sudden it's not so short when you go back and try to play on the Vet setting and spend the time looking for all of the Intel items.

You arrive in single player boot camp just like in all of the previous CoDs, and you get a brief tutorial on how to maneuver around, shoot your weapons & throw grenades. After boot camp you get to choose the difficulty setting, then you're immediately strewn into various battles. (Once you've completed the game on any setting you can go back to various chapters to clean up any items or trophies missed, and at the start of each chapter you can choose to attempt on the higher difficulties.)

You fight your way through some intense chapters....really intense. In fact, when you first start off, there's even a warning that you'll be in for some VERY disturbing sequences, and you have the option to tell the game to skip "offensive material". Ummm...no thanks. I think that this is the first game that I've played that offers the option to censor itself if you choose the option. The story is a bit choppy at times, but the battles are wild. The graphics are out of this world, and some of the "familiar territory" scenes will just blow you away with how much it really looks like your own back yard.

The weapons are plentiful and sophisticated. You're shooting whichever modern-day weapon you happen to have picked up along your objective route. Objectives that guide you along are updated regularly as you complete each task throughout each chapter. And some of those tasks are brutal. There are frequent checkpoints (I think I remember even reaching new checkpoints without firing a single shot) in the campaign, so no need to worry about respawning back before what seemed to take an eternity to complete. On the other hand....

....There is the Special Ops portion of the game. I think that there are 23 different missions for you here, and you can play each one by trying to earn 1, 2 or 3 stars in each mission. Some of these are darn hard, especially the final 3-star unlocks. You will be frustrated by playing some of these a few times before you beat the levels to earn your stars. And there are no checkpoints in these missions, so if you fail in the final moments of a mission, you start over from the beginning of that mission.

Special Ops is most fun with a partner. It's best online so that you get to play full screen, but if you have a guest over you can play split screen offline. For all you World at War players looking for Zombies, you're out of luck here. You get Special Ops instead. There was a silly rumor that MW2 would have an "Alien Invaders" mode that would rival the Zombie mode of WaW, but that indeed was just a silly rumor.

Online Multiplayer is where you'll get addicted. No AI brothers here...just your fellow gamers. You'd better have your FPS skills honed if you think that you'll score better than some of the MW2 online players. A very high percentage of the online players have been honing their skills online for years now with CoD4 and World at War.

The concept with Multiplayer is certainly not new. The more you play, the higher you rank allowing you to unlock more (fine tuned) weapons. The game sets you up in matches with people at your level and rank, but that ain't gonna help you if you're new (you will be fondly referred to as a noob by your swell fellow online players) and you're up against the CoD4 or WaW vets.

What makes MW2 Multiplayer more than just a new map pack for CoD4 is that the Multiplayer weapons and perk system are vastly improved. And so is connectivity (so it seems in the initial week of play after a few day one and two glitches). You get 10 times the amount of points for the kills and captures that you're used to getting only 5 or 10 points for in CoD4 and WaW. You also now get points for not just killing and capturing, but for taking out enemy air support, coming back from deathstreaks, killing your nemesis, breaking an enemy's streak and other stuff. Yeah, Multiplayer is good fun, habitual and bad for a marriage.

So all in all Call of Duty: Modern Warfare is major fun. The only drawbacks to this awesome game are that the campaign is really short and the multiplayer action is a bit familiar. But the MW2 Multiplayer improvements over its predecessors far out weigh the familiarity.

Modern Warfare 2 is a must for FPS fans. Add it to your cart, soldier!

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My Experience:

Being I am an OG, from the 70's my reaction times are slowing down and I know it. I actually enjoy the campaign modes in these games. Which is why I am giving it a 2 star. I am sure people will blast me because the MULTIPLAYER IS WHERE ITS AT MAN!!! OMGWTROXXORZ.!11. I agree that the multiplayer can be fun, but this is a review of the game as it stands.

Campaign Mode: ***** 5 star

First off the campaign mode. The graphics and scenes are so absolutely beautiful I would give this a 5 star hands down, it is what brought this title up from a 1 star. From the basic places like the airport in the mountains. The snow, the weather, it all seems to be so very real and inviting. When you have to take back the White House it is breathtaking from the color of the sky to the helicopters crashing all around you. Wonderful, epic and left me wanting more. Which, leads us to the reason I want to give this a 1 star.

Campaign Story: 0000* 1 star

The campaign mode is ridiculously short. I wanted to take my time taking it all in and several missions push you the whole time to GO GO GO!!! which is expected due to the insane pace of the enemies. It really sucks you in and makes you feel part of it, however, it falls horribly short due to the anemic plot and, well...shortness... The major issue with the campaign is the incredibly weak story. They never explain why anything has happened, the dialogue between the characters is full of hyperbole and patriotic fluff. I realize the world thinks Americans are a bunch of yahoo cowboys, but come on with the brainless pointless dialogue.

Sub campaign:

The Spec Ops are so-so fun, but its just a rehash of the campaign you just finished.

Now lets discuss the 10,000 pound gorilla in the room.

Multiplayer 0000* 1 star

I understand its my lack of skillzorz that makes the multiplayer frustrating. That does not mean that I have to give a game I do not enjoy anything more than I have. The new titles and other 1337 embellishments they have thrown into the multiplayer has done nothing but polish what I perceive as a pile of excrement. Playing with a friend can make multiplayer a bit more fun. Going into a game where only 2 out of 18 have a mic, where most are young kids, and some have voice modifiers so we dont know they are kids,(yea right Darth), is nothing short of pure hell. Its not fun, nor is it the reason I got this game.

After playing such epics as Uncharted: Drake's Fortune & Uncharted 2: Among Thieves this game pales in comparison for the depth of characters, re-playability, and overall scope. I am not a glutton for punishment so games like Demon's Souls have little appeal to me. I have a family, job and other things taking up my time, (like Amazon reviews), so a 2-3 hour frag fest where I am repeatedly killed over and over holds no appeal to me either.

For the -Not Helpfulvoters:

I am sure this review will garner a fair share of negative votes. Just remember you too are entitled to your opinion and you too can write a review on any product and YOUR experience with that product. My experience with this product, while amazing, was brief and ultimately very frustrating. If this was a review of a new electric toothbrush and that toothbrush shocked you every time you used it, you too could come here and write about it was a pain to use. Reviews are not meant as an -I am a fan or I hate it-, instead it is meant as a way to let customers hear a varied and alternative view of a product. I think overall Activision did a pretty good job with this game. The soundtrack was spot on and sounded great. But making the game as a single player and a multiplayer means its not excellent at either one. Sure your Honda Civic can go off-road but eh, do you think it will hold up well?

Pros:

>> Beautiful animations

>> Epic scenes

>> Motion capture is fantastic

>> Fantastic soundtrack

Cons:

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Vanquish

Vanquish - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $42.90
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Well there are plenty of reviews here already so not to rehash what everyone else has said, I will keep my review short and to the point. Overall, I personally love this game as there is nothing else on the market that covers the action genre so much as this game does. The graphics are excellent, no slow-down, detail is amazing etc. The cons are as everyone else has said regarding forgetful story, bad voice-acting, short, etc. I will say if you're looking for a deep adventure, look elsewhere. This game is all action. With that said, most of time the reason I read reviews is if it is worth spending the hard-earned funds to purchase the product. The game is short. I completed the game in a week on normal (about 7 hours). Now here is where the meat is, re-playability. If you are the type of person that likes to complete games over on higher difficulties than you are in the right place. I am attempting "godly hard" mode and am not able to pass the first section of the first level. There is some real difficulty here and it is something I have not experienced since the days of 2-D gaming. Beating this mode will give anyone serious bragging rights. Also, after beating the game the first time, there are 6 challenge modes to complete that are fun and difficult at the same time (challenge 6....yikes!!). This game should be played by everyone, no doubt about that. Should this game be purchased at full price by everyone? That's for you to decide. Just know what you are getting is a great action game that bets on replaying. No more, no less. If you need an idea of what you are getting into action wise, think Bayonetta and Mad World (same great developer). Now, how do I increase my gaming skill for this game on "godly-hard"....

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Attitude. This game screams ATIITUDE. I'm a college student, so I obviously don't have a lot of money to blow, but I decided to take a plunge and buy this game Day 1. I was not dissapointed. If you're looking for an engaging storyline with deep characters, look elsewhere. All you'll find here is a big ol' can of whoop ass. This is by no means a bad thing, in fact this is a good thing because this game knows it's an action game and it doesn't pretend to be anything else. Imagine, if you will, the best action movie you've ever seen. Now, multiply that by 10. Add a cigarette smoking badass in a battle suit that enhances his every ability. On top of that, add huge mechs who want your blood. Now add Russians to the mix. That's what Vanquish is in a nut shell. I'm positive that many people will give this game a bad review because it isn't an arty game. This game is unashamed to be ridiculous and over the top. In fact, it revels in it. And to be quite honest, once you start the game you can't help but feel like a badass who's shooting everything in sight. Is this game worth 60 bucks? Hell yes. If you have some extra cash in your bank account, buy this game. You will not regret it.

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First of if you're a fan of third person sci-fi action games then you should for sure pick Vanquish up you won't be disappointed, if you're new to the genre than this would be an excellent start too. The story is your typical good versus evil, mine's bigger than yours scenario so nothing major there. However the action is fast paced, the graphics are top notch and the controls are very intuitive and easy to pick up right from the start. As I said prior you don't play this game for the story you play it for the guns blazing, butt kicking nonstop action, which this game is packed with. However be warned, if you're looking for a deep plot or even a hide and snipe good time this may not be for you. Personally I have not been disappointed by the last few games Platinum Games released (MadWorld, Bayonetta), I do believe they are becoming a force to be reckoned with in the gaming world.

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A lot of people have been bashing this game saying it is a Gears of War clone. To set things straight, it was Shinji Mikami, director of Vanquish and Resident Evil 4, established third person shooter genre. While Gears of War are great games, but Vanquish is a different type of game in league of its own. After finishing the story on HARD difficulty and attempting couple of challenge rooms (you unlock by finishing campaign chapters), here is what I thought.

****************PROS*****************

REVOLUTIONARY ACTION-PACKED GAMEPLAY: While majority of people will confuse this game with Gears clone, this game promotes you to do exactly the opposite of what is required in Gears. Gears of War promotes and rewards you cover and shoot type of gameplay. Now if you try really hard, you can probably get through this game using cover and shoot strategy, but chances are by staying in cover long enough, you will probably gate killed by either melee attacks of agile enemies, by mega lazer that bosses fire or simply by homing missiles. To get an edge over the enemies in this game, you have to be daring. You have to do crazy actions such as use your boosters, kick them on the face while jumping in the air, while in air slow down time and shoot the enemies around you. COOL, RIGHT? Honestly, the gameplay, rocket boosters, crazy melees, freeze time and shoot are BEST PART OF THIS GAME.

UPGRADE REWARD SYSTEM: Just like fasted pace gameplay, this is also something new and unique in this game. All of the weapons you get are upgradable. But to upgrade them you have to be strategic. There are two ways you will find upgrades for the weapons. One is simply by destroying enemies (or rather destroying multiple enemies in stylish manner). Other is by not using that weapon and them picking up one more of that weapon from destroyed enemies or from crate supplies which are found like every 7-10 minutes. This prevents you from overusing one weapon and exploring different weapons found in the game. Also, reckless shooting or staying in cover for too long will get you killed. If you get killed enough times (by playing recklessly), your weapons will be downgraded.

JOYS OF EXPERIMENTATION: So on one hand you have your abilities and on other hand you have at least 8 different types of weapons (maximally 4 at a time). The gameplay truly encourages you to experiment with them. I.e. use assult rifle and take out legs of big robot while you are in cover, jump out of the cover and slow down time, quickly take out the hands of the robot, boost your thrusters get close to the robot and finally melee its head off. LOVE IT JUST FREAKING LOVE IT.

YOUR SUIT, WEAPONS, ENVIRONMENTS AND ART: To me this is the coolest thing in this game. Your suit and weapons are created from "nucleus". So you will see each time the character relaxes, the helmet will be half gone and when you change weapons, one weapon will turn into another. Words simply can't describe it. Furthermore, depiction of near robotic future of America and designs of Marines and their commander Burns (with all the armor and heavy guns) is also pretty technical and to the details. I like it a lot.

GREAT ENEMY A.I.: I loved the A.I. in this game. YOU CAN'T HIDE. The enemies and bosses will come and get you. Even the weakest enemies have deadliest melee attacks. While I played it on hard mode, even on normal mode, enemies can kill you with ONE HIT KILL. Don't worry though. This is no Demons Soul. There are frequent checkpoints in the game. And the opposite is also true. You can kill many of the enemies with one hit kill assuming you do things the right way. Even the bosses you may find difficult at first have weaknesses. You just have to experiment enough and find out how. Love how this game push you to try new things.

CHALLENGING BOSSES: There 6-8 different types of bosses (not including few main bosses) in the game that you may encounter more than one time. Some of these bosses are very unique. While you can shoot them over and over again and kill them, it will take long and chances are some of these bosses will kill you with one hit kill. To beat these bosses you will truly have to master your skills (dodging, thrusting, slowing time etc.) Again love how this game pushes you to experiment and be tactical.

DECENT STORY: While it is not one of the best, the story still makes sense and has certain degree of suspense and mystery to it. English voice acting, dialogues and character facial expressions are pretty good. I won't spoil the story, but if you follow politics (more importantly IF YOU ARE REPUBLICAN), you will enjoy the depiction of Hilary Clinton look a like depiction of US president.

CHALLENGE ROOMS: After finishing each chapter of the game, you will unlock Challenge rooms (equivalent to Horde Mode in other games). As stated above, you have lots of abilities and weapons and campaign is rather fast. So challenge rooms are one place you can experiment as much as you want with your weapons and abilities, create new moves and punish enemies. Now don't get me wrong that is not the only purpose of Challenge rooms. As their name states, it will be a true "challenge" to finish these challenge room levels as you will have one after another hordes of enemies attacking you from all the direction. These challenge room truly adds to the replayability of the game.

VARIETY IN MELEE: Equipping different weapons will have your character do different melee attacks. All of them are unique and look pretty cool looking. Some of them are quite devastating. However, there is also downside to the melees. See Cons. section.

***************CONS.******************

RELATIVELY SHORT CAMPAIGN AND NO MULTIPLAYER: I know these days most games are 8-10hrs long, but I wish the campaign was longer. While multiplayer and co-op is not a requirement for this type of games, I truly wish it had it. It feels like one of the games that is designed for co-op. Never the less, it has challenge rooms, so it does add longetivity of the game. Plus, if you get hold of the action, I know you will play it more than once.

UNIQUE MELEE: Melee attacks in this game are SUPER AWESOME. Only drawback is they are quite tactical. Using them will deal great damage to enemies, but also leave you vulnerable to enemy attack if you don't kill them off with melee or melee weapon combo. I truly wish you don't have to be so tactical when using melee and could use it as much as you want.

*********CONCLUSION******************

This is a very unique game and certainly not a clone of Gears of War (which is also a great game). If you like crazy fast-paced action mixed with futuristic weapons this is a game for you. Any body who is a fan of action adventure and shooter games such as Resident Evil 4, Gears of War and even Devil May Cry should definitely this a try. THIS GAME IS UNLIKE ANYTHING OTHER YOU HAVE PLAYED. Trust me on that.

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This review is on the Single Player Campaign. VANQUISH is a game that wasn't talk about a lot, but should have been. I consider VANQUISH to be an instant classic hit. This game is so much fun to play. This game takes a little bit from the movies Star Wars, Aliens, War of the Worlds, The Day the Earth Stood Still, and Predator and mixes them all together to make one great game. This game is directed by Shinji Mikami, who in the gaming world is considered a gaming god and a genius for making great games. I think the AI in this game is very, very good.

Anybody who has played the VANQUISH demo will tell you that that the demo is very fun to play. There is a lot of action going on all the time. But the demo is just a small part of this game. The demo just covers the very first part of this game. You think the demo was great. Wait until you play the rest of the game.

I will give you some good examples of what to expect. You play the role of someone named Sam who wears a special armor suit who fights along side with other armed soldiers against a Russian Nationalist who has taken over a space station high up in space above earth. The Russian leader sends robotic like creatures to fight against you. I noticed right away the space station you are fighting in is huge. I thought the armored space ship I was in to approach the space station was huge until I saw how small it was compared to the actual size of the space station. You'll notice how big the space station really is when the heavily armed space ship you're in crashed lands on the space station. I think the graphics in this game are pretty good. The colors in this game are real vibrant and bright.

Anyway, on game play, I was fighting along with some other American soldiers in a fire fight with some robots and I caught some robots out in the open. Well another robot came along and actually formed what looked like a cement wall in front of the other robots so they could hide behind it. I thought that was so cool. In another area, I notice spider like robots that when you blew them up they actually turn into groups of smaller spider like robots. I thought that was cool too. I noticed the robots you fight against will constantly try to outflank you and try to get behind you. That is where your armor suit you are wearing comes into play. You have this special armor suit on that has booster rockets attached to it so you constantly slide really fast across the ground to your target. Well you can slide real fast to any targets that are trying to outflank you and take them out before they know what hits them. I like how you have all kind of different weapons to use throughout the game and you are constantly upgrading your weapons all the time. The sound effects in the game are really good.

If you are looking for really good shooting game that is fast paced, then I recommend trying out this game. This game seems to have a lot of replay value. This is one of my favorite games to play right now. I hope they make an expansion pack or a sequel to this game. Give this game a try. I don't think you will regret it.

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Arcade Fighter Micro (Black)

Arcade Fighter Micro - Playstation 3
Customer Ratings: 3 stars
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Joysticks for fighting games are expensive. If there is the possibility for 2-player battles in your home, this controller makes a great "player 2" joystick that won't break the bank. I've never had any issue with the buttons as was mentioned by another reviewer. I have large hands and the proximity of the buttons has not affected my gameplay. Another great thing about this stick is that it is light and portable... throwing it in a box with your PS3 to take to Grandma's house for the weekend is no problem.

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I got to admit that this arcade stick is pretty good in means of functionality. It responds well to when I press the button and move the joystick around. Its small size doesnt seem to be a factor to me since my hands are not too big nor to small, so i guess portability is somewhat of a plus. The 12-foot long usb cable makes it easier for when you're on the couch playing whatever fighting game ur kicking ass in.

Although with all these benficial features, one flaw happens to cancel all these features out making this controller not a wise decision to purchase. The buttons are not held up by springs, but what seems to be ruber cups that have a sort of springiness to them. Unlike metal springs, the rubber cups tend to fold upward instead of downward to provide a spring-like action to them, causing the buttons to jam if pressed hard enough.

Although the buttons eventually go protrude back up, it takes a long time for the rubber cups in the buttons to actually do so and the button jamming seems to be an incovenience to when you are playing videogames. When I normally play on a joystick on an arcade cabinet, I play sort of aggressively and tend to press on buttons hard, but not hard enough to actually consider it to be "slamming and mashing" the buttons. However, playing like I normally do with this joystick, the jamming of the buttons are just a hassle to deal with when I'm playing games such as blazblue, street fighter 4 or other games of the same genre.

If you yourself want to buy this particular joystick, then by all means, go ahead. But if you want to take my word for it, I strongly recoment not getting this.

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This thing's VERY tiny (6.5" x 3.25")! Not even sure 18mm Sanwa buttons will fit. However, surprisingly the buttons feel rather responsive to the point I'm content w/them. It's the joystick lever I'm not happy w/due to a huge deadzone (it's similar to a Tekken 6 Hori wireless fighting stick)! Not sure what will fit in there since the joystick base plate's ~1.50" 1.75" in length/width & depth at about ~1.25". Only thing I suggest to remedy this is wrap electrical tape around the joystick lever actuator to make it wider so there's less of a deadzone.

Soldering to the PCB (if you wanna install a 3rd party joystick lever such as a Sanwa JLF) shouldn't be an issue from the looks of things. For some weird reason, the company's website says it doesn't work w/a PS3 slim unless you use a USB hub however I had no issues whatsoever (perhaps their website's outdated). The 12-ft USB cable helps out tremendously! Overall, even if I can't fit another joystick in there, I'm happy about the purchase (for my little cousins that come over & also it'll give me another joystick to use when I'm bored) although I'm hoping I can fit another joystick in there. Customer service's piss poor due to NEVER receiving an email response to my USB-hub question. I had to figure it out AFTER I received the product. It gets 4-star due to the huge deadzone & horrible manufacturer customer service. Then again you can't expect much from a joystick that retails for $30 & no, it doesn't compare to a $100+ joystick! That's like comparing apples to oranges! With most joysticks, the saying is true...You get what you pay for. BTW, you can easily find it for much less on eBay if you look...

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This is fun enough, but not as good as I had hoped. We got it to do Pac man and other similar arcade games. I found that the joystick doesn't move smoothly. It doesn't have the flow of a normal joystick that freely moves in any direction and is able to shift from one to the other seamlessly. Instead it seems to have notches it will transition through. You can go any direction but not smoothly. I found that my character would get stuck even though I was moving the joystick around, it would have to be forced from one direction to the next. My kids say it would work well for a Mortal Kombat type of game. I wouldn't buy it again if I had tried it first. Disappointed because I was really looking forward to it. I did have fun using it for Galaga though.

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Got here extremely fast. Was in perfect condition. Plays well with king of fighters and emulated roms suck as street fighter alpha 3 and Ultimate Mortal Kombat 3.

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Protective skins for Guitar Hero 4 "World Tour" Drum set

Protective skins for Guitar Hero 4 'World Tour' Drum set, fits Xbox 360, PS3, PS2, WII - STARS N STRIPES
Customer Ratings: 5 stars
List Price: $24.95
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I thought the skins were the "pads". but they are just skins. I don't know what some of the pieces are for, but the ones I do know about are really nice.

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Call of Duty: Black Ops LTO (Standard LTO)

Call of Duty: Black Ops LTO - Playstation 3
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $29.96
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Great game...Great price. Contrary to the other reviewer the code worked fine. The game comes with the promo code and how to redeem it. Unless there was an issue with his/her code that I am unaware of, If you follow the directions it will work fine . I really need to practice and play more, so I stop getting beat by all the 9-13 year olds, and everyone else who has been playing for so long...LOL But, the game is a blast!!!

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im a total girl gamer and i always get the new cod when they come out. i liked this game a lot. the storyline was good and i liked the gameplay. i love the maps too. they arent squished like some other maps have been. i like this better than mw3 and play this way more than that. arrived early.

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This is a very good game and I still play it because I don't like mw3 that much but I really liked this game because of the good graphics other than what Infinity Ward creates and that it had Zombie Maps that were awesome and you could play with your friends and that came back from World at War and was the best! This is one of my favorite Call of Duty games and I recommend that you get it because you are gonna have some fun times with everything included on it!

Campaign 9/10

Zombies 10/10

Multiplayer 8.5/10

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This game is awesome. Campaign is mediocre but zombies and online multiplayer rock. It is much better than Black Ops 2.

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Paid $15 during the XMas sales and it's been worth every penny. Still tons of people online playing COD Black Ops at time of purchase almost two years after initial release. I'll do the same thing for Black Ops 2 in like 2014.

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Two Worlds 2

Two Worlds 2 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
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Prior to buying Two Worlds II, I read every professional review I could find, watched all the available gameplay videos, and searched several forums to get a feel for how the average gamer felt. In short, the overwhelming consensus is that if you're starved for an open-world sword-n-sorcery role playing game and can forgive a good deal of inherent flaws, then Two Worlds II can be a lot of fun. After nearly forty hours of gameplay, I couldn't agree more.

For starters, the game world is massive and ripe for exploration though it should be mentioned some areas are actually inaccessible and therefore the map makes the game world appear larger than it actually is. The graphics are colorful and pretty, but definitely nowhere near the polish of a Bethesda title such as The Elder Scrolls IV: Oblivion or Fallout 3. My only complaint with the graphics (and it's a big one) is that whenever you move quickly or pan the camera quickly the graphics have a blurring effect. I can only surmise this is an attempt to hide a weak engine, and for the first half-hour I was battling the beginnings of a headache because of it. Once you become accustomed to it, though, the effect becomes part and parcel of the scenery. There are no weather effects like rain or snow, but there is a day/night cycle. Unfortunately there is no "wait" option, and since the vendors close up shop for the evening, you have to wait in real time for the day cycle to come back around. It's not a major issue, but one that could be easily remedied with a simple "wait" option.

Some of the worst things reviewers went on and on about are simply not true at least concerning the final release version. I've begun to suspect, after reading dozens and dozens of TWII reviews, that the review copies had to have been in an earlier stage of the development. I've noticed that every professional reviewer claims the combat hit detection is unresponsive, among other glitches, and these are things I've never encountered in my copy of the game. For all these reviewers to claim the same thing, I have to believe that it's the developers who shot themselves in the foot by rushing out their review copies. Personally, I found the combat outstanding, and quite fun to boot. The player has a myriad of special moves at their disposal to perform during fights, including but certainly not limited to a powerful thrust strike, a block-breaking overhead swing of your weapon, and a radial barrage for when you're swarmed with enemies. Experience is fun to gain even through grinding (which isn't necessary, by the way) and the leveling system is par for the course but executed perfectly nonetheless.

Again, having read copious reviews, I already knew to expect amateurish voice acting, but this doesn't bother me in the least. In fact, it's part of the fun in my book. One of the orcs who breaks you out of the dungeon amusingly cries out "Mankind will bleed out from their own arrogance before their words will afford them CREDENCE!" That's also a perfect example of the way the dialog often doesn't make much sense.

Here's another example:

"Will we be able to help her?"

"That remains to be uncertain."

Despite the fact that the bones of the plot are precisely the same as the first Two Worlds, in that you're trying to save your sister from the evil Gandohar, the plotting for the sequel is more involving and the ending even has a surprising and welcome twist. The climatic final battle, however, is a disappointment in that it amounts to monotonous running and potion drinking. It can take as much as 15-20 minutes to complete, and dying once results in starting it all over since you cannot save during the battle. Make sure to prepare ahead and bring some resurrection potions (made from mummies brains, of course!). Personally, I entirely enjoyed the song "Little Teardrop" that plays during the credits. The song has the sound of an early Bon Jovi track, and there's even a sweet guitar solo.

At least one reviewer complained that an entire chapter of the manual was in German, but apparently that's been fixed. This, however, doesn't mean that the manual is error-free. The first section is called "The Story So Far..." and it's simply a controller button map. Evidently they nixed that bit and didn't reformat the manual, so as a result the entire table of contents is off by a couple of pages. Still, I've referred to the manual several times during gameplay and it has answered almost all of my questions. The one section that could use some more information is the spell creation system. Besides, I appreciate this title actually includes a 40-page manual when higher-profile games like Mass Effect 2 and Assassin's Creed: Brotherhood don't even bother (those titles include the manual on the disc, and they even have the audacity to try to convince us it's "more convenient" or that preservation of the environment is their primary concern).

The horse riding is boorish especially when you compare it to a title like Red Dead Redemption. In fact, there is no comparison. The horse in Two Worlds II is somewhat troublesome to control, occasionally unresponsive, and the stamina meter is far too unwieldy. It's difficult to find a rhythm like the player could in RDR. There's a quest-related horse race that is more painful than fun, thanks to the dodgy horse design. I far more often prefer to walk or use one of the many teleporters scattered across the lands. Since the sprinting in the game is actually quite fast, you'll barely even miss the horse.

You can buy a ship in the game, but there are only a few areas worth sailing towards. I found an area, replete with a teleporter, that contained a large encampment of enemies. Further down the shore I found an adandoned village with a lighthouse, but nothing of special value. Strangely this area is only accessible after sailing about an hour in real time. Sailing can be frustrating as well, because if you sail against the wind your pace is slowed to a crawl. Sure, it's realistic, but it's not especially fun. Housing is also available, but since armor and weapons are the only items that have weight, they're hardly useful and they have no decoration or upgrade options.

Still, despite the numerous flaws of Two Worlds II, there's so much more the developers nailed. The inventory system is robust and easy to navigate, and as any RPG player knows, this can make or break a game. Their unique item system lets you break down any weapon or piece of armor into components like steel, iron, wood, fabric, etc. Then you can use these raw materials to upgrade the items you want to keep. Of course, you can also upgrade your items with magic stones as well, further enhancing your skills or attributes. You can have up to 3 outfit slots you can change on the fly. For instance, one button can have you in leather armor and a bow (for ranged kills), a second button can have you in metal armor and two swords (for frontal assaults), and the last button can have you in a magic robe and staff (for magic attacks).

The quest journal is well laid out, neatly organized by the quest giver, and there's a reputation scroll to see at a glance where you stand with the different guilds. There's even an entire multiplayer co-op campaign, a unique village creation game, and other modes typical for multiplayer function such as a duel mode and a deathmatch mode. The game also offers all the commands a gamer could expect: plenty of options in the menu (subtitles, text change, audio, etc.) and you can pause or skip cutscenes. There are three difficult settings, the standard Easy, Normal, and Hard. Those who prefer the experience itself rather than challenge will do well on the Easy mode whilst those who desire a brutal challenge will receive just that on Hard. The autosave feature can be customized at five or ten minute intervals, and the player can hard save at will. Two options I recommend selecting are changing the icons to text and choosing the smaller inventory icons, both of which can be accessed through the "Settings" tab on the main menu.

The map is entirely adequate, as I never had trouble finding a location with the assistance of the map. Shrines, towns, teleports, and quest-related dungeons are automatically noted on your map. However, it should be noted that for whatever reason the standalone dungeons are not marked on your map, even if you've been inside them. This means that the player must either manually mark them on his map or simply explore them as he finds them. This is good to keep in mind if you're after the trophy for exploring twenty-five dungeons.

It should also be noted that Two Worlds II is not a "hardcore" RPG. For instance, aside from weapons and armor, every other item is weightless. There is no stamina meter for melee attacks, and the player does not need to sleep to heal naturally (you regenerate over time, provided your weapon is sheathed). Two Worlds II also allows the player to mostly reset their skills for a fee by visiting a "soulpatcher". It will only turn over a maximum of 100 skill points, but that's plenty to completely rework a character. This allows the player to alter their mage into a warrior, or vice versa. It's a great touch and very progressive that Two Worlds II does not try to pigeonhole your character into being a concrete mage, warrior, spellsword, etc.

By far, the most frustrating thing about the game is that all it needs is a good polish. A few more months in the oven and this thing could actually be seriously competitive. As it is, it only stands out because there isn't a single other notable open-ended sword-n-sorcery RPG currently on the market other than Oblivion. It's sad, too, because the only reason there aren't more is because they obviously don't sell very well. Why bother when a generic, formulaic, by-the-numbers first person shooter like Call of Duty: Black Ops will sell 8.8 million copies worldwide?

But I digress. I drove home nervously glancing at the copy of Two Worlds II in my passenger seat. But despite its flaws, I actually love this game. They may have failed here and there in the technical presentation, but this game has a lot of heart and soul and that's something you won't find in the recent glut of high profile shooters. So it's also no Elder Scrolls killer, but Skyrim is a long way off. For now, I'm thrilled to own this title and hopeful that we'll see some single-player downloadable content down the road.

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UPDATE:

Sadly, my review (see below) has to be downgraded down from the initial 5 stars (I love it) to a neutral 3 star (meaning "It's Okay").

Everything I wrote below is still valid but, as I kept playing, it became increasingly clear that 2W2 was rushed to market before it was finished:

About half of the land mass is out of reach. You simply can't get there, the makers made sure to surround it all with tall mountains.

As you progress through the chapters, and each chapter is loosely associated to one of the world's 'islands', you move from densely populated, quest-rich lands to increasingly empty, more barren landscapes with few quests to complete, the last islands, the largest of them all, being 90% off limits.

Neat features such as 'sailing' go largely unfulfilled. Strangely, there is no commerce between the several islands and, once you find the only boat you can actually sail, there's really no place to go.

My 60 hours of play (I play slow so expect a 40-hour run for most) produced a most powerful character, armed with the most fearsome and cool-looking weapons, wearing a near-impenetrable armor. Sadly, it also produced an empty world. Everybody and everything that I could fight other than a couple of cats and ants is dead now so there's nothing to do other than kill 'guards' which gets boring fast.

I will not discuss the plot but I will say that end-game could have been scripted better.

And, finally, the online mode is unplayable. It's extremely frustrating to learn that, after all this 'work' developing your in-game character, making him powerful, skilled and well equipped, to learn that you can't use it online. You are supposed to create a 'new' character or several characters 'from scratch'. Why? Nobody knows but I didn't feel compelled to even try 'online'.

So, it's 'goodbye TW2. It was a nice game for the first 30-40 hours but I expected more. Overall, it's not a bad game but it could have been A LOT better. The way it is now, only mediocre. If I knew what I know now, I would not have bought the game.

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MY ORIGINAL REVIEW:

As I am playing Two Worlds 2 (TW2 for the rest of this review) and enjoying every minute of it, I can't help but compare it with similar past and present RPGs. I'm thinking of Oblivion, the Fallout series, Demon's Souls and keep dreaming about the 'perfect' RPG. And the reality of TW2 seems to suggest that, given the technology and the reality of a budget, this is probably as good as we are likely to get, at least for a while.

Two Worlds 2 is far from a perfect RPG. It follows the open world RPG conventions and expectations in many ways but, clearly, some of its features could be called 'steps back'. At the same time, other features can be called brilliant innovations and stunning as far as RPG conventions and technical advances go. TW2 is clearly at or close to the top, considering whatever else is available today for the current generation of consoles. Without a question it is a playable, most intriguing, addictive game. I know this because the 3 RPG players in my household, me and my 2 teenage boys are keeping the PS3 up almost non-stop and reserving time to play nothing but TW2 for hours and hours and sharing tips and stories at the dinner table and at breakfast.

I don't want to do unfair and biased comparisons but it's a fact that TW2 is nearly all we play at this time, meaning that we stopped playing 'New Vegas', I plated GT5 on a temporary hold at level 35 and two 24-hour races short of the ultimate trophy and Little Big Planet 2 is barely acknowledged by the kids these days. So, let's go into some specifics.

THE TECHNICAL MERIT

When compared to the 'older' great Bethesda RPGs such as Oblivion and the 2 Fallout releases and I call the Fallouts technically 'old' because they are built with basically the same tools used with Oblivion TW2 shows significant and in some cases revolutionary improvements. And here they are, probably not a complete list.

Bugs-free. After over 100 hours of TW2 play (me, and the kids together) we haven't experienced one single 'freeze' or crash. Not even one. Other than one Baboon, floating 6 feet up in the air, no bugs I'm aware of.

Quick saves/load. There's no such a thing as 'near-instant' saves or 'loads' but, when compared to the Fallout titles, Oblivion or even the great Demon's Souls, TW2 load/saves times are fast. On a PS3 it's probably 1/3 the load/save time you would experience on New Vegas. And, unlike it, TW2 does not bother saving your game every time you enter a new house or cave which makes for a significantly smoother gaming experience. The 'auto saves' do slow down the action for a few seconds but it's up to you whether they happen every minute or every 10 minutes or every 20 minutes.

The savanna. The only comparison can be made with old Oblivion because Fallout's desert didn't require such a 'live' environment. If Oblivion's landscapes were stunning and I thought they were so at the time, Oblivion couldn't handle 'water' and 'fire' very well game would slow down to a crawl and sometimes crash whenever there you had fire, lava or flowing water in the background. TW2 thrives on showing us what open plains look like. Walking or riding through TW2's great plains is almost a National Geographic experience. As for fires, waterfalls? No big thing.

Water. Probably one of the most stunning advances in TW2 is the Ocean. I showed TW2 to a couple of friends and the two things I showed them first was a Safari and then we went for a swim. After the Safari, with Cheetahs waiting in ambush in the grass or motionless and blending with the environment on top of boulders bringing 'ooos' and 'ahhhs', the swim experience left them speechless. I can't think of any other game in existence that does it better. Try it.

AI. Not all is brilliant and some of it is dumb but, whomever did the AI for the Cheetahs and the Warthogs and the Baboons should be congratulated. It's simply beautiful. The savanna animals and the rendering of the ocean are hints of what 'next generation' RPGs could be like.

On the not-improved or 'not implemented' category that clearly fall under the technical/technology category, I was disappointed that something like Havoc's engine, so well integrated it Demon's Souls and to some extent in Oblivion and Fallout is nowhere to be found in TW2. With some few, well marked exceptions swimming is one you can't interact/change the environment much. Yes, you fight your enemies and there's blood (or green goo) splashing all over but you can't, for example, cut an arm or squish a but or push a boulder. Swimming looks great but, once you come out of the water you're as dry as you were before you got in it.

Another little technical quirk is the 'voice' part. Not the acting which is good but, more often than not, the beginning or the end of statements appear to be cut off. It's like if you are playing a small sound file and whomever cut the clip did it in a hurry and missed a fraction of a second from at the beginning or at the end. It's probably what happened so, whomever did the sound editing did not do a very good job and it can be distracting.

THE WORLD(s)

I'm nowhere hear finishing the game (just reached level 26 and entered 'chapter two' at the time I'm writing this) but it's safe to say the the world is 'large' and there's plenty to do. I've mentioned already the great plains but, of course, there's a lot more in TW2. There are mountains to climb, deserts to explore, oceans to sail, caves and dungeons to... survive, farms, towns and cities to visit. TW2's underground features and its towns look a lot more organic than Oblivion's and Fallout's. In Oblivion it was easy to identify the Lego-like components used to build the dozens of dungeons and other structures. It's possible that TW2 has a limited number of building blocks but it's either so many we don't notice or there's some custom layer superimposed that's hiding them and everything feels a lot more realistic. You find individual houses, winding streets, commerce plazas and crowds of people going about their business in the towns and they really seem to resent you if you don't mind yours and bump into them so if you hear screams of 'were you raised in a barn?' or a girl giggle when you don't control your walk too well, it's not personal.

There is a lot to explore and experience on your errands. Once you visited a certain area, you can 'fast travel' after that if a teleport could be found and you can ride a horse if you don't mind missing the opportunity of doing a little hunting for beasts or 'monsters'. And, talking about beasts and monsters, there's plenty of them and you can make it your mission to rid the world of them. Some of the animals tend to respawn but most of the entities that fight back with weapons appear not to. Which is okay because there must be thousands of them.

The 'people' are either of the kind that mind their own business and expect that you mind yours but, of course, there are merchants, artists, individuals that will interact with you in connection to one of your quests as either friends or enemies or bosses and the members of the several leagues: fighters, thieves, mages, merchants and so on. Your reputation or notoriety plays some part in the way people interact with you but it's the various leagues that tend to keep track of what you do for or against them and afford you some preferential treatment on that basis.

THE STORY

Oh, the story. But, does it really matter? We like RPGs because the reward of completing quests and solving puzzles we become increasingly more powerful, get to wear cool armor and weapons, cast awesome spells and, as we progress, can successfully fight and defeat enemies that would have blown us to pieces with a sneeze at the beginning of the game. In that respect TW2 meets the expectations. You start weak, you learn about the world around, you do the quests and solve the puzzles and, as you do, you level up and get to wear the cool armor and use the cool weapons. Hopefully, you'll be able to save your sister and beat up all the bad guys the Emperor eventually but... you don't want THAT to happen too soon because RPGs are about the thrill of exploring, fighting, looting, learning and growing. I haven't finished the game so I'm not quite sure what the story is exactly about but... I can't say that I'm dying to find out at this time.

THE RPG CONVENTIONS

It's not essential but it's probably interesting to mention the way some of what we call the RPG 'rules' or expectations are implementing in this game so, here they are, in a list format.

Controversial

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You don't eat, drink, sleep. Or you don't have to. And you never get tired, hungry or sleepy. Sure, there are potions and useful plant remedies but you could finish TW2 without ever taking a bite or drinking one drop of anything liquid.

Your apparel/weapons/armor don't wear out, don't break. Once you acquire a sword it will always be 'as good as new' for as long as you use it, no matter what you do with it. One of my kids says that you could mess up your weapon if you swing at a locked chest but I have to check that.

You don't tire while fighting. There is 'stamina' but it appears only to apply when you run or swim. During combat, you can swing your big half-ton battle hammer for as long as it takes and you'll never break a sweat.

There is no compass. There is a way to follow you path on the big map or the on-screen minimap but only the big map tells you which way is North. In-game, what you get is a GPS-like view.

There are no set classes. This has been much discussed and it doesn't bother me a lot. You are going to naturally pick a mage-like or a fighter-like path and I doubt it's possible to build a powerful character unless you pick one. Trader, necromancer, thief... these are secondary past times but you probably must specialize in either brute-force or spell-casting.

Skill reset. This bothers me a lot more than the above. TW2, or one of the NPCs in it will allow you to basically reconstruct yourself and redistribute nearly all of your skill points. In other words, you can spend dozens of hours to build yourself as the fiercest sword fighter in the land and, for a small fee, you can turn yourself into an arch-mage.

Health regeneration. This is something that we've seen in the older RPG but not in the more recent ones. In TW2 your health comes back and even you 'poisoned' status goes away for as long as you are not in combat with your weapon drawn.

No weather. There is some day/night transition and what seem to be 'morning mists' but that's it. No rain, snow or wind experienced so far.

Anything other than weapons and armor is weightless. You can carry 1,000 potions, bags full of medicinal roots, mutated hearts and giant scorpion poison glands and a one hundred volume library on your back and it won't slow you down one bit.

Well Implemented

--------------------------

I enjoy the way TW2 did leveling. Each new level grants you a few more attribute and skill points. You get more skill points for doing 'things' like killing lots of animals or picking many locks or brewing a number of potions and so forth. Your level and your skills decide which weapons/armor you can wear. Skills must be first taught before you can assign point to them and skill books are either offered to you or you find them or you buy them if you can afford it.

Weapons, armor, staffs, shoes can be upgraded if you have the proper skills, can be sold/bought or you can break them (again, if you have the skills) into their components to be used when updating other items. Depending of how upgraded your equipment is, you can attach to them various crystals and improve either attributes (strength, accuracy, will power) or skills (lock picking, blocking).

Spells are cast with staffs which can be broken apart and upgraded as described above and are build each on separate spell cards where various spell modifiers interact to produce some very customized ones. Of course, you will need the skills. And, as a mage, you need to specialize in air/water/earth/fire or necromancy and acquire the related skills or maybe try to master them all.

Combat is not as realistic as I hoped. Demon's Souls will continue to be the best and smoothest combat RPG I'm aware of but it's a great improvement over the Bethesda games. There is thrust, swing, block, block breaking and the game is quite responsive to controls. However, as I mentioned before, you never get tired so it's quite easy to stun an enemy and almost never give it a chance to fight back if you keep spamming your best move. The enemies do block you and they do try their own tricks so combat is good by comparison but it could be a lot better.

MY RATING

It's clear by now that, with all its shortcomings, this is a 5-star game for me because Amazon's 5-stars mean 'I love it'. Which I do. Clearly, there is no perfect RPG yet and TW2 comes with major shortcomings. However, overall, TW2 is a superior game which I expect to play for quite a few hundred hours, and I am not aware of anything compelling in the PS3 pipeline probably until Skyrim launches in the fall of 2011. Which is why I'm saying 'buy it' because these are big budget products and if the talented people who are giving us these great games can't be paid, no one will hire them to do the next great RPG.

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NOTES:

Nothing on the 'online' features yet because we've been too busy with the story mode part so far and had no time for online. So far, the best online (combat) RPG I am aware of is Demon's Souls.

Not part of this review but, here's my brief, head-to-head, one-sentence evaluation of the current major RPGs currently on the market.

* OBLIVION huge world, great story, good humor, major slowdowns on melee scenes involving multiple characters and/or flowing water/burning fires/lava, occasional crashes, lots of huge, mostly cookie-cutter dungeons and ruins, occasional crashes, long load/save times, auto-saves every time you pass through a door.

* FALLOUT world not as large as Oblivion, great story, great humor, buggy, terrible melee combat, crashes, short main story. Did I mention buggy? Long load/save times.

* FALLOUT NEW VEGAS world same size as the original fallout, OK humor, feels like a large FALLOUT DLC, even more bugs and crashes, longer load/save times, melee still bad.

* DEMON'S SOULS the best online integration in any console game so far, incredibly brutal, the best hand-to-hand/melee combat, bugs-free (one crash in over 600 hours of play), the 5 worlds are relatively small but all is polished to near-perfection, load/save times quite long.

* TWO WORLDS 2 not much of a story but enough quests to keep one busy for a long time, basic humor, incredible outdoors environment, okay melee, large world(s), addictive, open world but player is strongly steered through the plot, extremely good implementation of magic and weapons/armor forging but many shortcuts (see review), bugs-free, short load/save time.

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>> Brush your teeth, it's the law!

Buy Two Worlds 2 Now