Showing posts with label free ps3 cheats. Show all posts
Showing posts with label free ps3 cheats. Show all posts

Time Crisis: Razing Storm

Time Crisis: Razing Storm - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $20.75
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First my disappointment:

1) Time Crisis 4 on 2 players mode simulates a real arcade machine. Each player gets their own tiny screen within your tv screen. I have a 58" TV and could barely see my screen on two player mode because it was so small.

My husband and I play this with the Dual Shot Pistol Pack that comes with the blue and red pistol for $30. Neither one of us had any trouble using the gun attachment to play any of the three games. No, you cannot just hold the gun out with one hand (except for in Deadstorm Pirates), but using both hands isn't a problem. In Razing Storm and Time Crisis 4, you simply press any button on the top of the controller to take cover (which also reloads). Because you don't have to press any one specific button, we found it very easy. If you hold the gun with one hand on the trigger and the other on the side (much like cops do in tv shows), you can easily play it comfortably. We played it for 3 hours straight and didn't have any trouble at all.

The calibration is much more accurate than it was in the demo. In the demo you only shot 3 targets to calibrate the gun and we couldn't ever get ours straight. The full version has a 5 target calibration system, which made the aiming dead on.

Other than that, I can say that I really enjoyed the game. Razing Storm is incredibly short. My husband and I beat it the first time we played it and it only took a maximum of 30 minutes.

Deadstorm Pirates was a lot of fun because you do not have to worry about reloading or taking cover. I must say that it is my favorite of all three games. Deadstorm Pirates only requires you to use the trigger to shoot, so it works perfectly with gun accessories.

I just wanted to write this for those who were wondering how well the gun accessories would work with this. I couldn't imagine playing them without the gun accessories and found it just as entertaining as I would have in an arcade.

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Time Crisis: Razing Storm Review. Excitement with a dash of disappointment.

Just picked up the game and was able to experience the retail release.

The Good

The game is fast paced, exciting and thrilling. They repaired the elementary move calibration from the demo. Instead of two targets to shoot you get five making the onscreen target much more accurate in relation to where you aim. The death animations and destructible environments make this game a thrill to get into. Unlike "The Shoot" these guys are not wooden cutouts but reactive characters. The graphics look good and the game play is responsive and fun. This is the most important aspect of any game so I am going to forgive the major flaw it has.

The Bad

The navigation controller is only available for use on the Razing Storm story mode. This is a problem because on the arcade mode and the other two Namco shooters you have no option to use another controller as an "action/reload" button. This was a feature in previous games and is lost in this one. I contacted Namco's online chat support and they confirmed this.

This problem makes playing with the MOVE Precision Shot 3 I own more trouble than it is worth in my opinion. Holding a handgun with two hands takes away from the illusion of shooting an army of bad guys with a hand gun. How could they miss this, it would have been a perfect fit. As it is right now the game sees the navigation controller as a second player. : (

It would have been amazingly cool if I could duck behind the couch to activate the shield. Seems crazy I know, but with the Playstation Eye it seems very possible and another lost opertunity. At this point though I would be happy with just the nav control support.

Fun Game 8/10.

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Each player can select motion controller, navigation/dualshock controller, or guncon to play with, however a player cannot use two controllers simultaneously. This makes gun attachments useless and it makes the move experience much worse. Using a gun attachment feels actually more unnatural than without it. This is not the fault of gun attachment designs, but the game's controller setting.

I have to use my other hand to press the reload button and this prevents me from using iron sights. I'd like to use the navigation controller trigger for reload/cover and use the motion trigger to shoot. Why was this not considered in the game's design?

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It's $50 and packs 3 games. After playing with it for a night, I can see why. These games are very short, especially the featured title Razing Storm. There is no way they can charge $50 based on the featured title alone. I'm comparing the length to the likes of Virtua Cop series and House of the Dead series. These games are shorter than those. That said, all games included are quite fun, especially Razing Storm and Deadstorm Pirates. Only Time Crisis 4 feels a bit outdated. If you have Move and are remotely interested in arcade rail shooters, do not hesitate to get it as it's worth the price of admission.

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I finally received my PlayStation Move last night, already had the navigation controller and Sony shooting attachment. Put in Time Crisis and calibrated everything with no problems. Started to play and to my immediate dismay, I found out that the navigation controller doesn't work to reload the gun!!!! Instead, you have to push the x button on the PlayStation move. This really slows you down and is extremely aggravating, it would of been so much better to be able to reload with your left hand. I guess they designed the game to be played without the shooting attachment, what a shame. I have to say this is the first time I enjoyed playing a FPS, I hope future titles work with the navigation controller to reload, change guns, and move around.

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iKan Real Arcade Stick for PS3

iKan Real Arcade Stick for PS3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $53.99
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For the casual user wanting a decent arcade stick for fighting games, classic games, games without need for analog control or the second stick, etc., it's the absolute best deal you're gonna find.

For people that want to be awesome at SF4, Soul Cal, etc., the stick just isn't exact enough. You can hear a rolling sound when you barely move the stick--it doens't connect to any of the directions, but still has a bit of play. It generally feels loose, and although each direction feels ok (similar to the HORI cheap arcade stick; the one w/o official arcade parts-also kind of like the cheaper of the 2 madcatz SF4 sticks). Each direction clicks pretty loudly, and it's 4 direction, not 8 (diagonals aren't AWFUL, but aren't even close to a real Sanwa Stick) I also find the button layout slightly over-curved, but I have mammoth hands, and to the stick's credit, I think this design works better given the compact size.

Also, unlike the HORI stick, PCs don't recognize it. It's seen by a PC as a PS3 controller, which means the same irritating workarounds must be taken to use it with a PC. It can be done, but takes work and googling, and the process must be redone every time.

For SF4 battles, it definitely beats a PS3 controller. Once Sony decides to be nice and share their Controller whateveritscalled file with the world, this will become more useful. It'd be great to be able to easily use it with mame.

Overall, a solid stick and a phenomenal buy--just be prepared to deal with a loose, overly clicky-loud control stick.

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This is the same thing as the dreamGEAR arcade fighter micro & I highly recommend that over this mainly for the fact it has a 12-feet USB cable vs 6-feet in this one. Other than that & a different color scheme, both are the same. Here's my review of the dreamGEAR:

This thing's VERY tiny (6.5" x 3.25")! Not even sure 18mm Sanwa buttons will fit. However, surprisingly the buttons feel rather responsive to the point I'm content w/them. It's the joystick lever I'm not happy w/due to a huge deadzone (it's similar to a Tekken 6 Hori wireless fighting stick)! Not sure what will fit in there since the joystick base plate's ~1.50" 1.75" in length/width & depth at about ~1.25". Only thing I suggest to remedy this is wrap electrical tape around the joystick lever actuator to make it wider so there's less of a deadzone.

Soldering to the PCB (if you wanna install a 3rd party joystick lever such as a Sanwa JLF) shouldn't be an issue from the looks of things. For some weird reason, the company's website says it doesn't work w/a PS3 slim unless you use a USB hub however I had no issues whatsoever (perhaps their website's outdated). The 12-ft USB cable helps out tremendously! Overall, even if I can't fit another joystick in there, I'm happy about the purchase (for my little cousins that come over & also it'll give me another joystick to use when I'm bored) although I'm hoping I can fit another joystick in there. Customer service's piss poor due to NEVER receiving an email response to my USB-hub question. I had to figure it out AFTER I received the product. It gets 4-star due to the huge deadzone & horrible manufacturer customer service. Then again you can't expect much from a joystick that retails for $30 & no, it doesn't compare to a $100+ joystick! That's like comparing apples to oranges! With most joysticks, the saying is true...You get what you pay for. BTW, you can easily find it for much less on eBay if you look...

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NHL 09

NHL 09 - Playstation 3
Customer Ratings: 4 stars
List Price: $24.99
Sale Price: $13.05
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Update: Last week, I had a 0-0 game go to a shootout against a player named IAMCHINESE (or I_AM_CHINESE). Anyway, he used a glitch that allows you to score every time in the shootout. Why doesn't EA address these issues?

I started out with high hopes for this game. However, after playing it for 3 months, my lofty expectations have turned to that all-too-familiar feeling of disappointment with an EA sports NHL hockey game.

At the surface, things seem great. The graphics are attractive, and the gameplay feels responsive. I do like the skill stick; it's a great improvement to the game and it allows for more creative offense as well as defense. However, once you want more than a cursory experience of playing hockey, this game begins to unravel.

I should preface the rest of this review by stating I've owned probably a dozen or more NHL games (EA's NHL series and the 2K series as well) since my first game: NHL 94 for the SNES. Also, I should let it be known that I feel the actual gameplay is the most critical feature of the hockey gaming experience. If the play is unrealistic, or if it slow and unresponsive, no amount of special franchise modes or extra bells and whistles can compensate. And my review focuses on online play, not playing against the computer.

So, now to take off the gloves. This game is absolutely terrible when it comes to realistic gameplay. The main offender is, by far and away, the goaltending. NHL 09 cannot recognize the difference between good scoring chances and poor scoring chances. Goalies are simply out of this world. They don't have any problem with stopping 15-20 one-timers per game, or with gloving slapshots from 10 feet out in the slot. They'll make impossible save after impossible save and leave you in frustration. To make things more confusing, the goalies have more trouble with shots that would normally be considered "low percentage" chances. These include unscreened wrist shots from the point, or floating, floppy backhanders that seem to find their way into the net much more often than they should. So, if you're playing this game and you want to score: don't use techniques that would make sense in an actual NHL game. You need to cheese. Find one move that works (there aren't many) and use it over and over and over. It's the only way to consistently score. It's just not any fun at all.

I know that the intent is to keep scoring down, but how is it any more realistic for a goalie to make 20 impossible saves in a game compared to a 15-10 final score? Taking slapshots from the blue line is pointless. Wrist shots from the slot are pointless. One timers have a decent chance, but you'll need to shoot 10 good one timers before you can get one past the goalie without ringing it off the post or crossbar. Dekes are also another scoring possibility, but some games you'll have 5 breakaways and be unable to score on any of them. I almost feel that the game decides (before you start playing) how many goals you're allowed to score.

Other problems include the stick lift and poke check. For online play, these are the most over-powered, over-used moves for defensemen. Using the stick lift, you can steal a puck from a guy who is 2-3 feet in front of you. Once in a while, you'll get a penalty for high sticking, but not often enough to keep everyone from mashing away on the stick lift button. Spamming the poke check on defense is surprisingly effective because if the puck carrier comes anywhere near the defender, the puck pops off your stick. In reality, when a defender poke checks, he is left out of position if he misses. In this game, you can simply poke, poke, poke until you get the puck.

Another major flaw in the game is the ability to hit offensive players who don't have the puck. Good internet players know that you can shut down the other player's offensive chances by checking players before they receive the pass. Also, if you're trying to set up a power play, the other team can cross-check your forwards when they don't have the puck. It is almost never called. Additionally, if you get a breakway that has enough separation that makes using the stick lift impossible, the defender can dive from behind you and trip you or knock you off balance just long enough for you to lose the puck into the goalie. That is never called unless your guy actually falls over. If you're chasing after a loose puck and a player from the other team is going to barely beat you, just check him from behind right before he gets to the puck. He'll lose balance and you'll come away with the puck.

The game has actual glitches too. During gameplay, sometimes your players will be set up for the one timer, but when you pass it to them, they lock up and the pass hits them in the skate while they are unable to move. I've scored goals in the shootout that don't count for some reason (they hit the net and bounced out but didn't give me a point) and I've seen goals scored where the puck never crossed the line completely. Sometimes the game will crash during online play causing you to get a loss. When attempting to change lines, the player stamina bars that you see at first are incorrect! Only when you try to switch your lines does it update with the current stamina levels. That can cause you to leave a tired line on the ice because it incorrectly showed them as rested.

If you hit a player on the other team and get a delayed penalty, your player will be unable to gain possession of the puck immediately following the call, even if the puck is right underneath him. For whatever reason, a few seconds must elapse on the game clock before your guy can take control of the puck. The same thing happens when the opposition goalie passes the puck to your player: if the goalie pass comes right to your guy you can't just slap it into the empty net. Again, for whatever reason, your player can't take control of the puck. It will pass through your guy until a player on the other team comes near it. If no opposition players come near the goalie pass for a few seconds, then you can finally get the puck. By then though, the goalie is back into position.

The controls, although improved, have problems. The main irritation I have is that shooting on offense is the same as checking on defense. This causes your player to cross-check the other team when you are trying to stuff in a loose puck. I also feel that the players miss the net on relatively good scoring chances way too much. I'm not sure if this is because of how I aim my shots or what, but an NHL player can hit the net on a wrist shot from the slot fairly easily. That's not the case in this game, you'll miss the net *a lot*.

Another problem is player switching. When you try to switch players on defense, NHL 09 simply selects the player closest to the puck. This causes problems on defense when the guy you want to select is not necessarily the closest guy to the puck. If, for example, you are trying to catch up to the puck carrier but are a step behind, if you try to switch players and play as your defenseman who is in position, you won't be able to. You first have to make your current player skate away from the puck carrier so that your defenseman is closest. However, this takes a second and by the time you finally get control of your D-man it is often too late.

Finally, your computer teammates are another source of frustration. Sometimes your D-men will change up right when the other team is coming down on an odd-man rush. Other times, your AI-controlled teammates will stand and stare at a puck as it glides by them: they won't move, in fact, sometimes, they'll move away from it. Then of course, there are the times that your teammates embrace their inner retard and skate directly into you. This often happens as you're trying to enter the offensive zone and they end up making you go offsides. On offense, sometimes your teammates will not go anywhere near the goal but instead stand on the perimeter and wait. This gives you no passing options. I've noticed that at the end of the game, the computer will force you to put out your top line even if they're dog tired and even if the other lines are not tired and even if you select one of your other lines. The computer just ignores your command and puts out the top line. Finally, if you forget to change up your lines, the computer will leave your guys out until they can't move any more. You'll have three lines with 100% stamina but the line that's out won't change up.

This game isn't as fun as it was when I first picked it up. I suppose that's because most people playing online now know how to exploit the stick lift and poke check buttons and they maul your players far away from the play. New rating: Overall 2/5, Fun 2/5.

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I ve been a huge fan of hockey video games ever since Blades of Steel on Nintendo. I have to say that NHL 09 tops them all. The graphics are amazing making it feel like you are watching a game on TV. The commentary is probably the best sports game play by play I have ever heard. The only down fall of this game is the difficulty to score a goal. Other than that its a must play for all sports lovers.

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This game is hard, but you still have lots of fun playing it. The first couple of games I played against friends and we all noticed how hard it was to score. As I kept playing against the game, I learned that scoring is damn near impossible. So I just said forget my pride and turned the diff level to rookie with full accuracy on my shot. Before I knew it I learned how to toe up the puck and fire it top shelf. I would have given this game 4.5, but we can't do it. In all everything is good except for the sensitivity when shooting the puck. Lets Go Devs!!

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I sold my copy of NHL09 and had to repurchase on Amazon because I missed it so much. The Best Sports Game PS3 has to offer! Hockey translates very well on the PS3 and this game takes it to levels not reached by any other. If you're a hockey fan of any kind, even if you like the AHL or any of the European leagues they have them! Incredible depth to the game!!!

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I have been playing the EA Sports NHL games since the earlly 90's, the nhl games over that span have been hit and miss. This year however EA Sports has nailed this one. What seperates this game is the be a pro mode where you get to create your own character and take him from the minors to the pros. Also the ability to play on different lines with dofferent line mates is a lot of fun too. If you have ever played an nhl game in the past and have even a slight interest, this NHL 09 is the game to buy.

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NEW Assassin's Creed 2 PS3

NEW Assassin's Creed 2 PS3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $6.04
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I'll start by saying I did this backwards. Began with III and have now finished II. I absolutely loved III and liked II almost as much. I love the setting! Renaissance Italy is one of my favorite historical places/times. We spent our honeymoon in Florence so this was almost like being back there. The graphics are wonderful, as is all the detail. The characters, costumes and accents are all very well done. The architectural details are stunning. It is readily apparent that the staff at Ubisoft really did their homework on this one.

Gameplay is a lot of fun. The various moves, weapons, armor, missions, interactions, as well as upgrading the Villa all make for a very fun game to play. I was particularly obsessed with upgrading and renovating the villa. I also enjoyed how challenging some of the missions were, like getting the seals from the burial chambers. My only complaints about gameplay are that I wish there would've been some two handed swords and/or axes as permanent weapons. It's fun to pick up a big sword or axe from a guard but they're dropped instantly when you use it, run into something or start climbing. Combat is also not very gratifying or fun. I'd like to see a retrofit of the interface from III put into II. Due to those two minor complaints, I would've given it 4.5 stars but can't in good conscience give it 4. This is a terrific game that really grabs and keeps your attention and it gets 5 stars from me. It's a great story, has great action and it's just a lot of fun to watch it all unfold. I look forward to Brotherhood and Revelations. Then I'll go all the way back and play the original Assassin's Creed.

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This is the first Assassin's Creed game that I ever actually played through, and I must say I was pretty impressed. I played a little of the first Assassin's Creed once via a friend's 360, but never actually got around to playing through it previously...I did hear it was fun, but kinda repetative...and my friend did share the story behind it with me, so I figured it would be fine to go ahead and start playing II, especially since it starts the story of a different assassin, Ezio. Although I haven't yet 100% completed the game, I have completed the story of this game, and I rather enjoyed it. I love a good open world game, and this satisfied my appetite for a good open worlder just fine. There is much in the way of side quests, exploring, and screwing around that can be done in the various towns & cities. Plus, the storyline is pretty solid, and the gameplay is a lot of fun. I enjoyed being able to upgrade my armor as I went along and purchasing better weapons, not to mention other fun & sometimes devious new weapons you can acquire. Such as the poison for instance...it was fun to go and prick an enemy with that and watch them go crazy before dying, and sometimes they would hit other soldiers with their weapons while freaking out to. Haha, I love it. That's just one of several various different means that you can take out your foes within this game. All in all, if you like a good action/adventure title...especially a good open world game, I highly recommend this game and others in the series as well. Brotherhood is next up on my list, and I'll probably play 1 just to play it, then Revelations. Good stuff.

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By far the best service for video games for me. When you can get unscratched ps3 games for a good buy there is nothing like it. Fastest shipping also. This item came way before my others orders did even though this was bought days after.

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It is amazing. I spent a lot of time on it. It has some really great music and the gameplay is amazing. Ezio is a great and rather funny and personable character. It is just an all around amazing game.

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Exactly as advertised. Game works perfectly. It arrived just as promised in the original order, thanks for supplying as ordered!

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Blades of Time

Blades of Time - Playstation 3
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $16.35
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I really wanted to like Blades of Time...really...It looked on the outside like a weird combination of Tomb Raider and Prince of Persia with a dash of God of War thrown in, but unfortunately this sequel to 2009's "X-Blades" has a few too many obstacles to allow it to rise above mediocrity. Ayumi is the scantily clad eye-candy heroine of Blades of Time, a fantasy action, hack `n slash adventure. There is a completely inane storyline about Ayumi arriving on a mysterious island called Dragonland, rich in treasure but naturally fraught with peril. No previous adventurer has ever returned from Dragonland...naturally. Of course it's never quite that simple and Ayumi finds herself caught up in a battle between factions who are fighting for control of the land.

Despite some large environments to explore Blades of Time is fairly linear which honestly I don't have a problem with. The next areas won't open until you've met your objective in the current area. A quick press of the d-pad will bring up a compass to point you in the direction of your next objective so you need not ever worry about getting lost or knowing where to go next. The compass will also provide hints to the locations of treasure chests where you can find upgraded weapons and firearms or various other battle perks.

A standard skill tree is provided which allows you to expend your earned experience points to buy a wide variety of power-ups including magical attacks. These include an almost overwhelming set of combo attacks. Earning a new combo transports you to an arena to practice your new combo which isn't very realistic but is helpful. The problem is, and you've likely heard me say this over and over again, is that there are so many combos that its simply not easy to remember them all and even if you do, many don't have any greater effect on the battlefield than your standard attacks so likely you'll find a few attacks that you like and stick with those.

Combat is just ok. The schemes are fine but there isn't the gritty feel that you get with so many other similar games and the effects of combat are also boring and mundane. Between battles the game features numerous platforming and puzzle solving sections. The platforming sections are made needlessly difficult and frustrating due to a lousy camera view. This often leads to you falling to your death. Fortunately checkpoints are quite frequent, but that doesn't make it any less annoying and if there's anything I hate in a game its frustration and annoyance being used as a substitute for challenging level design.

Blades of Time's key feature is the ability to allow Ayumi to rewind time. Now this isn't like Prince of Persia Sands of Time where you could rewind to recover from falling to your doom, but rather it's a battle aid. You can run up, attack a foe several times with your sword, and then hit the rewind button. This creates a clone of Ayumi who will then mimic the moves you just did...in this case you now have the Ayumi clone attacking the enemy along with the true Ayumi. The one caveat is that if you rewind time it not only affects Ayumi but the enemy as well. This if you're fighting a boss, his health meter will go back to what it was when you rewound time. So in a sense you're giving a boost to the enemy as well. Kind of stupid if you ask me...and it makes for more careful use of the power. Add to that the fact that health is always in short supply and boss battles become a chore.

It's clear that developers Gaijin Entertainment spent most of the design budget on Ayumi. She looks good and has a ton of animations. But none of the character models look nearly as good. Voice acting is decent...enthusiastic although Ayumi's voice doesn't sound like you might think it should. While Blades of Time has some fun elements it's bogged down with too many frustrating platforming sections, irksome boss battles, weak character designs and a muddled story, and this game is strictly a renter if nothing else is available.

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So many reviews of this game have been nothing but disparaging. People give it horrid scores due to the fact that it is "repetitive", that the plot is "bad." None of these things are very true, in reality. This is not a bad game. It works like it should, it's fun, and it's a nice way to spend some time and money. "Blades of Time" is a throw-back to a simpler time in games, when playing as a cool protagonist with cool weapons and running through imaginative worlds filled with menacing creatures, all framed within some solid gameplay, was enough to have a good time.

The plot follows Ayumi, a blonde treasure hunter for the mysterious Guild who has no hints of being even remotely Japanese. This organization sends her to a cursed island from which no other hunter has ever returned, all in hopes of gaining an illustrious amount of gold to share with them. There's a reason that no hunter has ever returned from the place, which would be because it's crawling with massive amounts of enemies and traps that utilize unseen types of weapons and magic. With the aid of a fiery dragon goddess who grants her the ability to manipulate time, Ayumi must find her lost partner, Zero, and find the treasure before the island takes her life.

This is a pretty intriguing set-up for the very honest game that "Blades of Time" is. By honest, I mean that the game never tries to pass itself off as something it's not. It never overwhelms the player with tired RPG elements like so many hack-and-slash games nowadays do, nor does it make any attempts to be "edgy" by throwing in language, excess gore or idiotic amounts of fan service. In fact, one of my favorite things about this game is how earnest it really is at heart. A lot of people call games with grueling difficulty and intentional frustrating gameplay "old school", but to me, that type of "old-school" feel is too manufactured and exploited by too many companies. Trying to artificially recreate what made older games so enjoyable takes away part of the charm at the end of the day. Here, Gaijin has accidentally made a good old-fashioned return to early PS2 action game conventions, and in the process created a very mindless but nevertheless fun game.

There are a few unique quirks to this game, though, and those quirks are actually "BoT"'s biggest flaws. The first of these has to be the underdeveloped "time rewind" ability that Ayumi gains. Using the power creates clones of Ayumi, so as to distract enemies and team up on them from where they're least expecting it. Some enemies with heavy shields actually cannot be defeated without this power. The problem lies in the fact that the game explains how to use it in a very poor fashion, and when you're using it, it feels like the most confusing and arbitrary aspect of the game. With no proper measure of your clones' longevity or abilities, you're left making clone after clone and hoping that something works. "Hope" is not a word that should apply to being able to work a key component of a game. Mechanics as instrumental as that need to work how they're intended or not be included in the finished game at all, period.

Another quirk is the game's gunplay, and to be blunt, it's utter shite. While I admire Gaijin's attempt at putting the element in there, Ayumi's accuracy is beyond awful, and her ability to move when aiming is hindered greatly. This becomes frustrating when the game expects you to volley off shots at airborne enemies at a rapid pace while they're shooting at you with powerful projectiles. If you could shoot your rifle without being forced to use an over-the-shoulder camera, a la "Devil May Cry", it would be a much better system. It's unfortunate that it ends up being the absolute worst aspect of the gameplay.

What this game does best comes down to Ayumi's duel katanas and her arsenal of magic abilities. Hacking through enemies with new swords is a fun and simple pleasure, and her fluidly fast movement makes most of the battles fun, brainless excuses to lay the law down on evil denizens. Ditto for the magic abilities, which end up turning many battles into some wicked and creative fun. My favorite is a type of forceful push that splits apart into a wide array of blasts, much like a spread shot in "Contra." The funny thing about this game is that the most basic, cliche gameplay elements are the ones that actually end up producing the most fun I've had with it.

Also impressive are the graphics, which, while not gorgeous, are used to create some of the most creative and inspired environments seen in a game this year. Typical RPG-esque fantasy realms are avoided, and even the dungeons never feel recycled or dull. Every once in a while I had to stop and move the camera around just to take in the wonderful surroundings, filled with lush meadows, steampunk airships and majestic temple ruins. While it should again be stressed that the textures used to render these things are not top-of-the-line, the objects and locales themselves are lovely to look at, especially on the PC version (available on Steam.)

For all of it's issues (bad gunplay, poorly implemented time rewinding, uninspired acting), the good parts (fun swordplay, imaginative environments, cool magic upgrades) balance out, but never outweigh, the bad. What players are left with is a game that is "budget" in every sense of the word, but not lame or bad by any means. "Blades of Time" is well-priced, and for what you're paying, you're getting a fun and cheap experience that will last you a decent amount of time. If you're expecting a game-changer, then look elsewhere. But if you're ready for a few relaxing afternoon sessions of cathartic button mashing and dungeon exploration, then Konami has got the game for you.

Plot: 7

Gameplay: 7

Sound: 6.5

Graphics: 8

Overall: 7.5 (Enjoyable)

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This is not the type of genere I normally play, but I got this game super cheap and so I thought I'd give it a try. It was a good value for the price, but it is not the kind of game that you will get more then one playthough. The first playthrough took around 15 to 20 hours. The plot of the game is nothing special, but I did find myself actively engaged in the final part of the story. It's a linear game and so it suffers all of the limitations that a linear game has. For example there are collectables and if you miss one, you are unlikely to go through the whole stage just to figure out where the last audio-log is. This is a hack and slash game, so there is a degree of button mashing, but you are best served by strategically using your time bending abilities and using different abilities and by the end of the game you will have almost all of the power-ups. I did find myself using more then one ability over and over, which means there is a good balance in the game.

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the reason why i bought this game was because of the "time travel" in combat. this is not present in any other video games i have played so far. but like i said story line is lacking a little and the dialogue is corny. overall a okay-good game,

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I preordered this game the moment I learned of it's upcoming release a while ago as I was a fan of X-Blades. This game is kinda like a mix of Tomb Raider and Prince of Persia but in a good way. This game received many mediocre to poor reviews that this game does not deserve. If you love old school hack-n-slash all the way up to the newer titles then you'll like this game and have fun with it. My biggest issue with this game is that theytook away the magic system and equipping your abilities to use them whenever you want like you could with X-Blades. Instead, you have to build rage and then cast your spells using a combo system. This game kinda feels like a prequel to X-Blades rather than being a sequel if it is even either at all.

This game is frustrating at times because you have to remember to utilize your time abilities to create additional versions of yourself and keep doing this until all at once, all of your past versions deal enough damage to kill off tough enemies. The graphics to this game are beautiful and definately less cartoonish than X-Blades. The controls are pretty easy to get the hang of and definately better than most newer games. I love how Ayumi jumps around and fights. This game also has a level select to replay the areas to collect whatever you missed and you can also play this game online in specific online levels and objectives. I think if anything, games should mimic the character controls/fighting animations off this game combined with Dragon's Dogma. I really hate that most newer titles still suffer from environment camera angles where as this game only suffers from that sometimes depending on where you are or what you are doing. (I don't like seeing a tree or building on my screen and not being able to see my character.) I think a Metroid game could benefit from this game model because Ayumi kinda jumps around like Samus should and replace the swords and gun with the plasma gun and bingo, a "good" Metroid game.

Anyway, I recommend this game to anyone that loves level-based hack-n-slash games and just wants something to play for a while. The game isn't that long with only 10 levels and only about 8 boss battles. This game isn't completely outstanding as far as the story but it is definately above average if only judging by the mechanics of the game.

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Alone in the Dark: Inferno

Alone in the Dark: Inferno - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
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"Alone in the Dark" is a game that had a lot of hype behind it prior to release, but when it finally landed on the 360, Wii and PS2, it was pretty much broken beyond repair. All of the fundamental elements that make a game enjoyable (outside the storytelling aspects) were left in a perpetual state of disarray. Long story short -it played like an undercooked beta release. Why Eden Games chose to release the title with its fundamentals fractured so terribly is beyond me.

What we've received from Eden Games in "Alone in the Dark: Inferno" is a greatly improved build that, unfortunately, still suffers from some clunky play mechanics.

First, the improvements:

01 For the most part, the player has been given full control over the game's camera, allowing for a 360 degree view of the environment. Occasionally the camera locks itself down, but this is done in moments that require the cinematic effect. For the most part, it works.

02 Edward no longer controls like a tank. This change was pretty much a given when the camera was freed up.

03 The inventory system is less convoluted. The order in which you combine items is no longer dead set, and its easier to navigate in general.

04 The driving mechanics have been tweaked. Now one of the game's most exciting levels (the final stage in episode 2) is a lot more fun and a lot less frustrating. The cars no longer handle like boats.

05 A "hint" system is integrated into the early stages to help orientate the player (this may have been in the 360 version, but I certainly don't remember it, particularly during the first driving level).

06 The storyline is pretty much identical between builds, but there's been a fundamental change made surrounding a quest that in the initial build involves a LOT of painful backtracking. I don't want to say too much for fear of spoiling things, but this change helps the flow of the game immensely.

07 A new level has been added mid-way through the game.

Now the problems:

01 Despite the tweaked control scheme, Edward is still a bit difficult to control. There are times where I'll want him to walk one direction, and he'll sort of wander in a slightly different direction. This was particularly annoying in the later half of episode 1.

02 It's easy enough moving him around in first person view, but the controls are never as sensitive as one would like in first person, and getting into a gun fight can be really irritating, particularly if you're used to the precision aiming in games like "Resistance".

03 There is no 5.1 surround support in this game, which is sort of a letdown. It's the only game I own that lacks 5.1. There are also no subtitles, which just feels lazy. One of the people in my house is deaf in one ear and partially relies on subtitles to convey the story. This is probably the only PS3 game I own that lacks subtitle support.

04 Using melee weapons is problematic. It's a good idea for a combat system, but it's implemented poorly. It reminds me a little bit of that PS2 Jet Li game, but less refined.

There are a lot of big ideas in "Alone in the Dark: Inferno". It's a very ambitious game, and I think that's one of the problems. I get the feeling that this title was just slightly outside the capability of Eden Games. They couldn't quite pull it all together into a cohesive experience.

Having said that, the game features an exciting episodic presentation and a wonderful musical score that utilizes the award-winning female choir known as The Mystery of Bulgarian Voices. The voice acting is solid (the guy who plays Max Payne voices Edward Carnby) and there are some excellent set pieces that really get the blood pumping.

If you can look past the slightly awkward control scheme and the occasional graphical oddity, I would suggest picking the game up. The price has already dropped quite a bit (I picked the game up brand new for $29.99 at a local Game Stop) so now's the time.

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Wow, this game took me by surprise. I first played the demo and then picked up the game on discount. It's much better than the reviews would lead you to believe!

First off, I think the graphics are very impressive; it might not be Uncharted or Killzone 2, but there's an undeniable artistry in the game designers' post-apocalyptic version of New York City. The lead character, Edward Carnby, also looks really cool, and the monster designs are exceptionally scary.

Like a big summer movie, the action set-pieces in this game are astounding! The designers were obviously influenced by Spielberg's popcorn films, as well as disaster movies in general, as many of the situations you come across seem pulled right out of the cinema (try not to shout "cool!" when you dangle from a wire outside a crumbling skyscraper and the camera pans down to show exploding vehicles from the street far below being flung upwards and nipping at your heels). I particularly liked the final level, which seems like it was pulled straight out of the Indiana Jones/Mummy films.

Alone in the Dark: Inferno is also wildly innovative, which is where you might argue that it falters from time to time (thus some of the scathing reviews)--personally, the unorthdox game design is what impressed me the most with this game. The inventory system in particular is very unique: anytime you need to use an item, weapon, etc, you press a button and the camera switches to a 1st person "inside your jacket" view, where you look through the character's eyes as you pull items from your jacket pockets and equip/combine them on the fly. True, this happens in real time, and it's possible to be attacked while you're doing your doing it, which is why some people might not like it; I think it adds intensity and sets this game apart from others (side note: you can reload without going into your jacket, so combat still works without being too much of a chore).

Another awesome innovation is the DVD-like chapter system that the game employs: it's like when you buy a TV series on DVD--every level of the game is broken down into different episodes and chapters. There's even a cool wrapup every time you resume a saved game: "previously, on Alone in the Dark..."

The writing is a bit juvenile at times (what with the overuse of the "F" bomb), but the story itself is very intriguing, concerning you-know-who (the big bad man with the red horns) attempting to make a comeback and plunge the world into darkness. (Another side note: this game is absolutely for mature audiences, and it does deal with the occult, but without getting into too much gory/incantation reciting details).

"Alone in the Dark" definitely stuck with me after I finished playing; it's an intense experience that I rank up there with the best gaming experiences I've had. It has its flaws here and there, but the good overwhelmingly outnumbers the bad in this case. If you love action/adventure games, I highly recommend it. (Final note: do yourself a favor and start killing the evil weeds AS SOON as the game gives you the opportunity--it'll make the final sections of the game much easier to complete, and you definitely want to see the incredible last level!)

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Atari's Alone in the Dark reboot has finally hit the PS3 (and been re-titled Alone in the Dark: Inferno), and thankfully Atari has taken the extra time to address some of the problems that hurt the game when it first came out not too long ago. The biggest issue with Alone in the Dark on the XBox 360 was the unresponsive controls, many of which have been fixed here. Now, driving around in the game isn't so godawfully difficult to do, even though there are still a few lingering control issues to be found while you're playing on foot. That aside, the game still looks good (despite some occasional graphical oddities), and those jaw-dropping moments that will jolt you out of your seat while playing are still here, and are still pulled off flawlessly. The great item uses remain as well, and the improved camera controls make the gameplay all the more rewarding. All in all, Alone in the Dark: Inferno for the PS3 is definitely the best version of the game to see the light of day, and if you felt burned playing other versions of it, check it out on the PS3, and you'll be much more satisfied with what you get here.

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This game was killed with the reviews the first go and now that it has been rereleased the critics seem to hate it just as much. I was expecting a decent game for the $16 I payed for it but the truth is that this game is excellent. This is the first game I have played in along time that I would actually call hard. Not frustratingly so but it is a good challenge. Another good aspect is that there are times in the game where you will not advance if you can't think. Yes that is right, you must think. I know, it sounds strange given todays shoot 'em up action style of games but this one is so much more. Besides, this game is so cheep that if you are thinking about getting it then just buy it, for 16 bucks this game can seriously surprise you, now that I have played it I would have payed the full 50-60 buck for it. In short, it's a steal.

The bottom line is that this game is a gem and most people will never know...tragic.

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I was pleasantly surprised with this game. Without going "Hard-core gamer" on this review, the gameplay although a bit buggy, is very satisfying. The cinematic sequences are of top quality and keeps you hanging on to the story. It's a solid, unique, and scary title that deserves to be played! Burn on Eden, burn on!!

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Sid Meier's Civilization Revolution

Sid Meier's Civilization Revolution - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
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Please take the 1-star review with a grain of salt.

Sure this isn't as complex as the standard PC-based games. However everyone who is even considering buying this game already knows that. Civ Rev is intended to be a scaled-back version of the PC games that gives console players the taste of strategy that is lacking from console games without burdening them with the massive time investment which those games require.

In Revolution you can gain a victory on the same day that you start playing if you play aggressively, and that's not really such a bad thing. Then turn around play as 1 of the many other great historic leaders. If you want a greater challenge, there are difficulty settings and the highest level is far from easy.

In short, the game is fun, looks good and has enough strategy to make it a thinking game without forcing you to clear your weekend plans entirely. Perhaps this was their way of dipping their toes in the console pool and if this game takes off there just may be more complex offerings in the future that are more in line with the PC versions. Until then, have fun and don't go to a Bruce Willis movie expecting it to be Citizen Cane, which is what the 1-star reviewer has essentially done.

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This is the type of game I have been waiting to hit the consoles for years. A good strategy game that is not bogged down with too much. Sid Meier has created a game that can get just about any gamer into strategy gaming.

Getting into Civilization Revolution is simple. When you are at the starting menu you can go to the play now option and get into a game quickly. There are five difficulty levels available which make this game available to any type of gamer. I found it best to start on the simplest level to get the gameplay down first. Now more experienced players will probably start at a more difficult level. In the single player setting you can also play the game of the week which is something new to the Civilization series. This setting allows you to play the same Civilization and map as everyone else. It's a good chance to hone your skills and compare yourself to other players. This game also has online play which allows you to take on others in building your civilization to the top. There are four different ways to win a game and most games will take you at least three hours no matter what difficulty level. The four ways to win are financial, cultural, domination, or technology(alpha centurai).

I have found that no matter how good I think I am at this game the style can change drastically from match to match. Just have many different maps and varied civilizations can change the difficulty drastically. Playing on the same difficulty level can have you dominating one time and then getting beat up another time. I have found that no matter what type of way you try to win the game it's always best to have your cities well fortified. When your civilization has become established I have found probably the only real negative. The game has a tendency to get a little bogged down when there is a lot going on. This is unfortunate but is nothing that ruins the game.

Civilization Revolution is a positive step forward on the consoles. Not only do the controls work great but this game feels like it belongs on the PS3. It is easily one of the most addictive games I have played on the PS3. Sid Meier did a excellent job on this game and everyone who enjoys strategy and even those who don't think they are should give this game a try. Although I will say this game is not for everyone and you should try the demo first before making a purchase decision.

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I think of this game as "Civ Light". It lacks much of the depth of other Civ games, and seems designed to be easier and faster to play. Some examples: the map is very small, and you have no control over the map size or type. You no longer build roads square by square, but instead create them instantly (for large amounts of money) and only between cities. There are no railroads (roads now act much like railroads).

In terms of gameplay, because the map is so small, it tends to feel very crowded -you'll run into multiple civilizations early on, not too far from where your own settlers begin. Often the whole map will have only one major continent. As a result, it's pretty much a scramble to grab as much of this meager territory as you can early in the game. Then, once you develop a single tank army (by building and combining three tanks), you can pretty much take any city with it, and just walk around the map mopping up. So there is definitely a difficult mid-game phase where you risk losing cities to attacks or culture, but after that there's a pretty long clean-up phase where your win is inevitable.

It's still fun, but as a more shallow game, the fun is likely to wear off a lot sooner than it would with the older, deeper versions of Civ. Still, even a shallow Civ is better than no Civ, so I'm happy to see that it's come to new game systems.

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I've been playing Civilization since 1992 when it was available on my high school server for students to play during free time in our computer classes. We knew this new version of the game would be lacking a few things when we read the previews. There is one thing I was not aware would be missing when I purchased the game. The special victories (cultural, domination, economic, technology) have been available in the series for a while now. However, there has always been the ability to uncheck or disable these victories and continue game play. I was VERY disappointed to find that after only four hours of game play that I could not go on any further. This makes it very difficult to make it as far as discovering flight let alone participate in a space race. The lack of all other features is acceptible to me since I get the chance to play Civilization in HD widescreen for the first time (and with a joystick). It's just the fact that I am unable to play the game all the way to when I say I'm done that drives me to give my favorite game ever only four stars out of five. This will be the biggest flaw to be cautious of for long time fans of the game.

P.S. If I am wrong about this flaw and there is a way to turn off these special victories, somebody please let me know!

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If you enjoy the old school board game Risk and think the rest of mankind got it all wrong then this game is up your alley. You can choose just what you think is more important. Developing your mind or military might to dominate the world and create it as you see fit. I enjoy this game a lot. The only negative that prevented me from a five star rating is the lack of online competition (so hurry up and buy it) and the fact that the few times i have played online I found it difficult to invite from the friends list. However playing the computer is never the same game and quite enjoyable. Be sure to block off a good three hours to play (defiantly if your playing multi payer)but I promise it's worth the time. Look for bladerunner101, I'd love to play you.

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PS3 Audio Drum Rocker Core Rock Band 2 Drum Set without Cymbals

PS3 Audio Drum Rocker Core Rock Band 2 Drum Set without Cymbals
Customer Ratings: 4 stars
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Let me start by saying that this is the real deal. Especially if it's made by an electronic drum company who knows what good quality is. The drum kit itself is very sturdy and is 30 lbs mostly metal parts. Nothing is cheap on here for sure.

-Pros-

Rubber material

Great rebound

Registers 99% of hits

Consists mostly of metal material

Customization with the pads

Pedal is loose making it easier to hit the double bass notes

Pedal is made mostly of metal

Great design

Pad is bigger than the regular

The pad sounds cool when you hit it haha

-Cons-

putting the drum kit together is somewhat confusing

Lots of wires but once you wrap it around the bar, you'll be fine.

-Things to improve-

Make it wireless

-Conclusion-

It's a good investment for only $200 dollars. Probably how much you're going to end up paying if you stick with the regular ones which will break

eventually.(yes I have 3. 2 of which are broken)I highly recommend this drum kit if you are an expert

rock band player. If you have any questions about the drum kit, just leave a comment on this review.

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Husband loves these. We had to replace our original Rock Band drum set when the stand broke. These are sturdy and look great too.

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I bought this set to sort of celebrate the release of Rock Band 3 a week ago, but was disappointed in what I found. I hooked them up to play Rock Band 2 and was instantly underwhelmed at the response and sensitivity of the pads. My RB1 stock set with silencers is much more quiet and responsive, even when I re-calibrated. The pedal, as many know, is loud and clunky, also inferior to the steel plated RB 2 stock pedal. One big reason I wanted the Ions was to expand to double bass. I have a Destroyer pedal and was eager to hook it up, only to find that the jacks in the Ion module are NOT sized for headphone-like inputs. The ports on the module are probably twice as big plus there is no port for a double pedal. I come to find out I'd have to pay for the cost of a second roadie pedal along with a coupler if I wanted the double bass capability, and after sinking $200 into the set already, going a step further seemed rediculous. Yes, I realize there is a cap out there so you can plug the Destroyer into the Ion module, but it would still mean only one pedal at a time. Simply put, this did not live up to the hype and I just got back from the UPS where I shipped the set back to the vendor AMS, who were very nice and understanding and also were good on the initial shipping time, so I would at least recommend them. If you're a novice at the drums and have the money then by all means buy these, but any serious player worth their salt can get by just fine on a stock set, and I warn you to either save your money or buy some $2,000+ set of modded Roland v-drums or something like that.

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This is about all there is without going BIG budget if you want to rock a little harder than the stock fake drums that go with Rockband. Overall I like it. Quieter than stock kit, more realistic. DON'T BUY ION cymbals, buy Pinntec cymbals. The Ions are crap, they are loud and the break and are just cheaply made. Don't expect much from the pedal either, it is cheap too, I bought a Rock Pedal. I am not impressed with the "brain" either... i have had 2 and when I use 3 cymbals the blue cymbal causes green hits occasionally which is obviously not good for maintaining a streak. But, what else ya gonna buy?

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After we literally beat our original RockBand Drum set to pieces, I was pleased to find a more solid looking option. The box was reassuringly hefty on receipt.

Setup was pretty straightforward, although maybe a little more complex than most tweens are used to with about 20 pieces that need identifying, wiring and attaching.

The disappointment started when we set up our first song, the drums started working right away but failed with a connection error about 75% of the way through the song. This happened 3 more times...and when we started trouble shooting with a few different versions of Rock Band (2 and 3) even with a solo drummer...the same failures happened again.

On further investigation, there are numerous poor reviews of this product on line, so our experience is not unique.

Not Recommended.

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Tom Clancy's Ghost Recon Advanced Warfighter 2

Tom Clancy's Ghost Recon Advanced Warfighter 2 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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GRAW 2 is a FPS with a high degree of combat realism. The graphics look good for the most part. This game, like other Tom Clancy games, focuses more on combat realism than on action. You must take cover, just as you would in real life if you were in such gunfights. There is small margin for error. One or two hits and you are toast. Forget about healing from behind cover as you can in Resistance, Rainbow Six: Vegas, and other modern shooters. Waiting behind cover does not seem to make much difference in how much damage you can take. Forget about picking up health in the form of food or medkits. Again, the game is highly realistic. The way you can heal is by calling over a medic if you have one in your party. And herein lies one of the negatives about this game: poor AI. Your team members can be good soldiers if you manually target an enemy and command them to attack it. However, I feel that there is too much babysitting of your teammates when they should be able to work more independently. Often when you call your medic he is slow to respond, and may run right through gunfire getting himself killed as if he was waiting for the exact wrong time to come over.

Additionally, there are annoying flashing pop-ups that come on your screen quite frequently which will not leave your screen unless you hit select, go to an aerial reconnaissance screen, and then hit select again to return to the game. Some players may like to get a bird's eye view so often, but forcing players who just want to play the game to do this is obnoxious.

Bottom line: Get Rainbow Six: Vegas instead. It is similar in play, has a good degree of combat realism, though with the ability to heal within a few seconds behind cover. There are no obnoxious pop-ups either.

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I am currently renting this game and have almost beaten it. The Graphics are stellar, the best i've seen on a PS3 game yet. I'm not sure how it did compared to the Xbox 360 version, but for PS3, this is definitely one of the better games.

You can switch between over-the-shoulder view, and first person, although in first person you can't see your weapon, unlike the prequel. The new zoom functions on the weapons are a nice touch, along with the ability to hold your breath and steady your weapon. Has many more features than any of it's predecessors, including the new spy-drone, MULE, and biographical data on your enemies, i.g. their health readout display.

The cons: Multiplayer seemed to be more directed towards an online audience, and if you do not have internet, it may seem frustrating to set up a game at home for multiplayer. Steep learning curve, for a new person it might take a couple training levels to learn how to use all the controls. The multiplayer could've used a bit of a revamp for more levels and modes of play. The game occasionally freezes up, typically after 3-4 straight hours of play.

Pros: Weapons details are much more realistic than any other Ghost to date. Explosions are at an all time high with this new Ghost. I like the unparraleled joy of filling a vehicle full of lead that the enemies are hiding behind and watching it blow debris everywhere and mushroom-cloud smoke into the air while it wipes out all the enemies in a huge radius.

There are several new selections of weapons to choose from than any before.

Overall, has the potential to be the best First person shooter PS3 in th market, a fine example of what Blu-ray can do in the right hands.

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I have only spent five hours on the clock, and tried the training and online multiplayer. The graphics is phenomenal with a lot of vivid details. There are 40 multiplayer maps. Many of them allow you to set the current weather conditions, and the objects show up accordingly. Developers in their video interview are very proud of the graphic presentation of explosions, smokes, could, sunshine, ..etc, and I see why.

Online gameplay is smooth. The battlefields are decorated with all sorts of things. Character movements are very life like. The motion sensor controls are interesting, but can be not so responsive.

The multiplayer maps are big and packed with features like drone order (which lets you spy on enemy territory that finally reveals their exact positions on your first person view), teammate view, injured and wait for medication or die and spawn now, ..etc.

But for me who enjoy the upclose duel with enemies in Resistance Fall of Man's Nottingham map, GRAW 2 instead is somewhat slow. Some maps seem to be huge enough for 32-64 players (but only 16 or 32 supported, not sure), so players like to be snipers. Accuracy is highly emphasized (also better than Resistance), but there is no knife or punch. Slow running, small figures in first person views, and lack of knife/punch is why I'm taking one star off GRAW 2. Also to me, Resistance wins in the online gameplay fun factor if watching how you gun down the enemies up close is what intoxicates you.

It does let you carry a rifle, a handgun, and two kinds of grenades. Weapon change takes about 2-3 seconds, which is closer to the real situation.

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Being a Tom Clancy game, I had my doubts about how good the game might be, since I'm not a big fan of his games...HOWEVER, I must admit, I just got this game 2 days ago, and I am having a blast playing it.

It's very realistic, and I must say that it's way better than Rainbow 6: Vegas, and overall, it's a really fun game to play.

The gameplay is very smooth, shooting is fairly realistic, you can hide & cover behind almost anything, there's a nice choice of weapons pick from, you can choose team mates, and your team mate intelligence is very good, (as is the bad guys). Your teammates just don't stand around in the open looking stupid. Heck, you can even shoot thru certain types of obstacles to get a bad guy, like thin walls, or something like that.

You have night vision, you've got help from a flying remote vehicle, you can place teammates anywhere you like, you can have your mates do some recon for you, you can even look thru your own team member's helmet cam for a different perspective on the battlefield.

The CONS:

GRENADES:

It's almost impossible to have a grenade land where you want it to land. Which is why I love the SOCOM games so much, because, in SOCOM, you know exactly how hard to throw it, and you KNOW without a doubt, where the grenade is going to land! In this game, it's guesswork, at best. And 9 times out of 10, you miss your targets....Which is a total waste of a good grenade!

ENEMIES:

Sometimes there are SO MANY bad guys at one time (in one concentrated area), it's a REAL CHALLENGE to get them all, unless you have a bazooka or something..... But, when there's 3000 bullets ripping your way, you sometimes can't even get a few shots out....Which is a bit annoying.

HEALTH:

While you can get help from a medic in this game, there's not much margin for error in terms of getting shot at...You better hide as often as possible....I guess it's just like real life, but, being a game, one would assume that even on an easy setting, that would change just a little bit??? But, it does not! So, be prepared for that when buying/playing this game.

OVERALL:

Other than those few bad points I have mentioned, it's a really fun game to play, it's very realistic, and has some pretty cool features...Let's face it, no game is perfect, and this game is no different, (and I still love my SOCOM games better) however, Ghost Recon 2 is certainly worth the price of admission, and probably the better (maybe the best) new military game thus far, for the PS3 game system!

Chris

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I won't repeat what other reviewer's have said. If you like the realism of Ghost Recon, then this is the game for you. The graphics are very good! I'm an ex PC gamer because PS1 and PS2 just didn't have the PC graphics. But PS3 really competes! The single missions are fun. Personally they are a good warm up for Online play. You want realism? You MUST play online against another human! Ghost Recon fell short in the Online Main Menu though. Once your in the game..great! But actually getting into a game.. frustrating. The game is in charge of putting you into a room. It randomly chooses a room. Almost always, the game tries to put you into a room that is full or a game is already in progress. In other games you are able to "choose" the room that has less players and also "choose" a room that has not started game play. Or it lets you jump into a room where the game is already running. Am I asking for too much??!! I don't think so. Sometimes it takes 10-12mins to get into an room that is not full. If you do get into a game.. stay there! Once your in, the game is awesome. With A LOT of different maps! Enjoy!

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Capcom Sengoku BASARA UTAGE 3 for PS3

Capcom Sengoku BASARA UTAGE 3 for PS3
Customer Ratings: 5 stars
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Really love the game!

If you know the anima, you would have to like it.

If you like Japanese style game, you would love it.

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this has to be one of the best product i have ever had in my life. the quality is great and one of the best even tho i cant read japanese i love the game plays perfect. the game is in great condition

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A pumped up version of the original.This is possibly Hack 'n Slash at its finest. I recommend buying this one.

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Awesome game in Japanese Language.. If you like Sengoku Basara's serial you are going to love this game. This one enable you to play with characters that you weren't able from Basara 3.

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LowClick Unique Design Bluetooth Wireless Game Controller for PS3 and PC

LowClick Unique Design Bluetooth Wireless Game Controller for PS3 and PC
Customer Ratings: 3 stars
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I bought this as I expected it to be (as advertised) a bluetooth wireless controller for both PS3 and PC. It turns out, it is wireless only for the PS3. There is no way to successfully pair the controller to a bluetooth computer (even using sixpairtool, etc.). It will work with third party bluetooth stacks like those on iOS and Android, but it will not work with the native bluetooth stack in Windows like any PC advertised bluetooth controller should. The device only functions as a PC controller when it is wired, which makes it useless for the reason I purchased it. Time to start the return.

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I ordered this controller because it was cheap and I knew that I could find about 30 uses for it. It actually turned out to be more sturdy and well built than I expected based on other reviews, maybe even a little better than sony's ps3 controllers.They've got some weight to them, they fit in your hand well, they don't feel flimsy or cheap, and they look pretty good.

Since the controller is sixaxis based, I can easily pair it with my android tablet and play about anything with it. From emulators to GTA: Vice City, it works just as expected.

Good job!

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It is very comfortable to use, it is like an XBOX controller with rear triggers so its pretty legit. Buy it!!

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did not come with the charging cord and with a recipt of only 12.8 $ , and i paid 24$ for it ... where is my money refund and my chord ? plus it says wirless pc and psp3 so i thought it is wirless for pc as well ... turns out to be usb wired to the pc through the charger ...

after i made this review, the Wow company contacted me and reimbursed me for the controllers price ... they have a really good customer retention policy and i really appreciate their contact !

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Its alright i like the look of it but it freez up when you try to move a certain way on what ever game you playing if it wasent for that i would of gave full stars

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Rocksmith Exclusive Edition

Rocksmith Exclusive Edition
Customer Ratings: 5 stars
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Sale Price: $50.95
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I have a 15 year old that has been in guitar lessons for 7 months. She has learned more in one week of this game than 7 months of instructor lead lessons! Wish I would've found this game sooner, it would've saved me hundreds of $$$

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Rockband was fun until my son took real guitar lessons. Now he likes this one much better. It starts out very easy for someone who has never played. But once it figures out you know how to play, it tracks your ability.

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Priduct gives you a step-by-step guide from how to tune a guitar to how to play a guitar. I don't have time to go take lessons, so this is a great way to learn how to play guitar. I'm a "Beatles" fan with a large collection of memorabilia, including replica guitars used by the group. So I can use these instruments to try and learn a few of my favorite "Beatle" songs.

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I still like reading sheet music, but game makes

playing guitar a lot of fun. It's interactive too,

and there are games like duck hunt, where you

control game by playing noties.

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Im not a fan of guitar heroe. In fact i found that game pretty stupid but with a real guitar + midi cable this is a heck of fun.

Even more im stick to metal but i learned alot of new songs lol and now with the release of pantera this is F* great!

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Tp-link Poe Kit (tl-poe200)

Tp-link Poe Kit -
Customer Ratings: 5 stars
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Sale Price: $28.50
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I use this to power a remote cisco switch. It supports netgear, cisco, linksys etc. if you have not split your cat 5 cable (eg into phone and 100mb) it should work fine.

Much cheaper alternative to running power or buying a PoE-generating switch and PoE-powered switch pair (which costs approx $300 from netgear).

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Purchased this POE for an outdoor camera. Works as advertized. If you have a device that is POE compatible, this is the device for you.

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WRC 2 - FIA World Rally Championship 2

WRC 2 - FIA World Rally Championship 2
Customer Ratings: 4.5 stars
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I've been a huge rally game fan since the days of CMR 2.0 on the psx. I was really into the WRC games for PS2 developed by Evolution Studios. I have really enjoyed Dirt 1, 2, and 3 but they are seriously lacking some very important elements that I want in a rally game.

WRC 2 gives me all of those elements, well mostly. There are tons of stages, and they are very well laid out with a ton of different surfaces. They could be a bit longer, but that's really my only gripe. The physics feel great, plenty of good feedback (Fantatec CSR Wheel/ PS3) and you can definitely feel the different road surfaces below you in the wheel. The damper jumps up on tarmac for instance, and when you're on snow, you sure do feel it! There are also a ton of real world classes and cars from all classes of rally. I have only completed 10% of the career mode but I have driven a few different types of vehicles: Debut class, S2000, R2, Production class. I have even run a few of the 2011 WRC cars in the arcade mode. The cars feel so different, for instance, the Debut class cars have tons of understeer and if you stomp the gas out of a corner you will go wide every time, while the S2000 and WRC class vehicles can pull awesome four wheel drifts with careful throttle management around a corner.

Each car has a ton of customization options as well, I found myself changing the brake bias closer to the rear on a lot of the R2 and Debut cars to get it to oversteer into a corner so the understeer would compensate automatically.

I love this game. I have read a ton of bad reviews about it, saying that its too arcadey and then in the same sentence yammering on about how Dirt 3 blows it out of the water. Dirt 3 is a great game, but if one is more arcadey than the other, it is definitely dirt 3. WRC 2 requires finesse and patience.

If things like narrow, tricky stages, tons of environments and road surfaces, plenty of car classes and teams, great physics, and a modest, professional style "non EXtREME" interface are the things you find most important in a Rally game...THIS IS THE ONE TO GET!

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If you are like me you love sim racing games. I particularly love rally racing games. Up to this point the pinnacle of the genre has been the Colin McRae/Dirt series from Codemasters. Sadly that company has concentrated on making arcade experiences. So this is why I bought WRC 2. The game not only gives you extensive stages to race but each stage has its own identity so it feels fresh and not repetitive. There is also the race team owner RPG element of managing your cars and team personnel. If I am being perfectly honest the only part of the game that could use improvement is the sound. Some cars especially the early ones do not meet the current standards of the racing genre. But don't let that deter you. If you've been waiting for a good rally racing sim you should give WRC 2 a try.

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excelente muy bueno 100 x ciento recomendable . . .. . . . . . . . . . .

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it is really amazing this game....the graphics are very nice!!!

it's a little bit hard to handle at first, but once u get the hang of it, it's really awesome!

i like this game a lot.

i suggest you start with the tutorial first so you learn well all the controls...

have fun!

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I am no fan of the later versions of DiRT that focus more on stunt driving than rallying. This has a fun progression system to the Pros that allows you to own your team. This does play more like the original Colin McCrae games from PS1 as far as car control goes.

Its challenging and there is a lot pressure that makes you feel like you accomplished something. Its a great addition to any console gamer who likes racing games. Its a sleeper.

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