Metro Last Light

Metro Last Light - Playstation 3
Customer Ratings: 5 stars
List Price: $49.99
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(SPOILER FREE ""Except for Parts of the Prequel Game, Metro: 2033"")

Through the very first minutes of playing Metro: Last Light, it becomes increasingly evident that the game matches its above-average predecessor, Metro 2033, and then surpasses it with ease. This finely made sequel takes the gaming audience back to the same post-apocalyptic Russian underground environment of Metro 2033, twenty years after the catastrophic events of a global war and nuclear holocaust that happened in 2013. Last Light takes place a year after the events of the first game.

Based on the post-apocalyptic novel "Metro 2033" by Russian author Dmitry Glukhovsky, the Metro series charts the survival of a young man who was born in the subways, tunnels and halls beneath the devastated wastelands of the surface world, where some animals and humans have "changed" into mutants referred to as Dark Ones. Metro: Last Light picks up where the previous game left off, with our protagonist settled down in a military base camp, believing his order has completely eliminated the threatening Dark Ones (at the end of the 2033). Then the nightmares came... In Last Light, our character is tasked with tracking down the last remaining Dark One, and he is sent to head to the surface. That's when things get tricky, and spoilers must be avoided. Enemies of enemies become friends, a daring prison escape comes to a conclusion, one that just scratches the surface of utter survival of the fittest -that's just in the very, very beginning of the game. No spoiler. Gotta grip yet?

In Metro, you make some game-affecting decisions as far as communicating with NPCs and killing or sparing certain people. As you sneak and fight your way through both the tunnel systems of underground Russia and the laid-to-waste garbage land of the surface, there is a multi-factional civil war happening. So, character choices ARE evident, even though it really comes into effect later. You upgrade and modify your weapons, mostly handmade, also collecting tactical gear as you make every attempt to dominate the monsters of the world. With these elements, Metro: Last Light succeeds at being both a polished first-person shooter and a survival-horror game, as it blends those elements in a very fine way, albeit slightly more heavy towards suspense horror than the element of survival (More Dead Space 2 than Resident Evil 4) ... except it's FPS, of course. In another way, one can compare this game to other post-apocalyptic FPS like Fallout 3 and Rage. However, this is not an open-world sandbox game, so don't be fooled.

Rightfully, Last Light has improved on the series in the most important, gaming-experience-centered ways. The gameplay is incomparably smoother, which was a necessary development because Metro 2033 was outright clunky. The inventory management is easy, but could be a tad better. The controls are similar to games like Far Cry 3, maybe not as smooth, but very good, and a much needed improvement. The graphics are clean, crisp, and finely presented, probably the best feature of the game, unlike the choppy and scattered graphic work found in its predecessor. The graphics really set the dark tone of the game, creating a dangerous and challenging atmosphere. Sometimes, the character designs during NPC conversation sequences lack a little detail, but overall it's well done, and that's just a minor complaint. The enemy AI has been much improved, another necessary change they needed to make, as that was probably 2033's second-worst shortcoming, behind all the initial bugs and glitches. 2033 wasn't hard enough, and the action didn't do justice to the premise of the game. Last Light does not suffer from any of those lags. The sound is finely mastered, as it is often keystone to drawing proper suspense in a horror game -with faint noises lurking in the distance and uproars of ear piercing pitches when danger begins to hint.

I was skeptical to purchase this game at first, as I had not really heard much about it, and I didn't play the demo. Now, I know they made commercials, but I didn't see them, and still haven't. Also, I was mildly disappointed with the first game, and when major game developer THQ had taken over the project, it gave some room for hope. However, they fell into financial trouble, eventually filing for bankruptcy -making a lot of people think that the sequel to Metro 2033 was going to be shelved. The eastern European gaming development company, Deep Silver, picked up the rights in auction and finished the project. It's a good thing Deep Silver, the publishers of the Dead Island series, followed through.

The game feels like how it should feel, like a finished product, not something that was rushed to production or remains short-sided or too linear. Last Light is a lot of fun, and it coaxes fine playing from the gamer with a good learning curve. They could have added some things here and there, and I'm sure they would have liked to have more time to finish, but the final product is a success story. I particularly loved the weapon customization, graphics, enemy design, and the on-going, developing adaptation of the novel "Metro 2033" by Dmitry Glukhovsky.

This is one of the best games I have played in 2013, and I'm playing Borderlands 2 and Far Cry 3 presently. Games I've played this year like Bioshock Infinite, Tomb Raider, and The Last of Us will all be Game of the Year candidates. Metro: Last Light will certainly be up there as well.

Last Light is a rewarding game set in a unique atmosphere that gets the blood rushing, and sets the suspense for causing deep breath releases throughout the course of the game. Safety is something you feel beyond the screen when you get past the danger. You're going to be unloading a lot of bullets to take down enemies, but you're also going to be keeping an eye on ammo count, so the game is just difficult enough to be a good challenge, and the improved enemy AI really shows.

A good suspense-based first-person shooter needs three things, in my mind, to succeed. Number 1) Gameplay first -all great FPS games need to be clean, clear, polished and flowingly and directly accessible. The control base and concept creation must match the quality of the action (like Call of Duty: Black Ops 2). Number 2) Strong story -any FPS can succeed without a good, detailed story, but the great ones have stories that grow deeper throughout the game, giving the action more meaning, creating more non-linear plot lines, and offering the gamer the chance for deeper involvement (like in Bioshock Infinite). 3) Lastly, a sense of catharsis -a great game that uses suspense and utilizes horror must finish the ending of the game with suspense or partial resolve, feelings that provide a sense of catharsis and satisfaction for the player after finishing the game (like in Half Life 2).

Metro: Last Lights, for good merit, succeeds on all accounts, especially in the realm of horror and in the essence of action. Also, it's a creative output in a genre that tends to see a lot of redundancy. It's amazing to think that this title might have gone under with THQ, but it didn't. So, ... Here's a quick rating breakdown.

GRAPHICS -9/10

ART DESIGN AND CONCEPT -9/10

CONTROLS -8/10

GAMEPLAY -9/10

SOUND -10/10

GAME DEPTH -8/10

DIFFICULTY DIFFERENCES -8/10

STORY -9/10

WRITING -8.5/10

REPLAY QUALITY -9/10

OVERALL -9.0/10 (Excellent)

Pros:

-Superior to Metro 2033

-Graphics

-Gameplay

-Succeeds in the realm of survival horror

-Concept, design and story

Cons:

*Following directions of NPCs can sometimes be mildly confusing

*A fairly decent amount of cinematic sequences and cut shots which draw things out a little too much

*Inventory management could be better

*Needed some initial patches (which was fine)

*The Limited Edition of the game is the Standard Version, that would be THQ's fault -not Deep Silver, they had to work with what they were given and within an amount of time -they could have just added the DLC to the original game because it's not different outside of difficulty.

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This game has real atmosphere. I think you get a good taste of what life would be like in a nuclear winter. Maybe I'm just cheesy, but it was a scary game.

The characters are developed. There is real emotion and feeling. The story is absolutely amazing.

I wished Artyom actually spoke in the game. And some character accents, like Anna, weren't that good. But there is a reason. I think the creators didn't want the accents to be too thick and hence not understandable.

I highly recommend this game.

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I wasn't sure whether to buy Metro Last Light, since Metro 2033 proved too difficult for me to finish. I'm happy to report that the easy mode for Metro Last Light provided the right amount of challenge for a casual gamer like me.

The game play mechanics are great. Sneaking actually works well. You get a silencer for your gun early in the game, so stealth is actually fun. The controls feel responsive. There were very few moments where I felt frustrated.

The graphics are also great. Playing felt immersive due to the excellent graphics. Walking through the different environments, it felt like the NPCs were real people. As you walk around in the stations, you can hear conversations of other characters. It was fun to just stand there and listen to some these conversations.

My one complaint about this game is the voice acting. A lot of the time it felt stilted. I would describe the story as good, but it didn't rise to the level of great.

Overall, this game is a lot of fun and even the casual gamer can play through its entirety.

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This game is for my son, but I played it as well, and it is so awesome as my son would put it. The graphics are amazing. . . Great story line and Lots to do inside the game. My son does not want to put the game down. He wants to play it constantly. Highly recommended if you like FPS games. 5 out of 5 for us.

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This was a very thrilling game. The entire plot line was fantastic. The controls were a little different than what I anticipated, but was still very easy to learn. But the only thing I did not like was the ending.

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